#1┃mirage-league
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But you'd need a good chunk of attack speed to make it useable
@dusty umbra thats generally with cyclone though which has almost 3x base aps of chain hook
stormfire doryani's touch
@autumn locust i know
So they said that shocking and chilling enemies will be a bit easier
Could fire and lighting ele hit potentially beat pure fire? 
Any info map drop still have tier? (Example burial will have no tier, tier 2 or can vary from tier 1-16?)
i just want scorch/sap/brittle to be viable
@cobalt falcon in the Q&A they said that the map tab will be changing and that maps can be any tier now so i imagine burial chamber might still be one of the default white maps but you can upgrade it with watchstones later
as you progress in teh story
Can't wait to see how people abuse that added lightening shield. I wonder how rare it's going to be.
I think ppl will get like 1-2k max added from it
Smaller pool with tons of recovery to stack it up
Or big pool with majority reserved
Like mana guardian ish
Its generic damage
Which pretty much always means that the ppl abusing it the hardest will be herald bombers
oh... right...
@sharp wind the real question is - whether we can use ES or it also gets sac'ed
Herald bombing 😎
@final umbra and brutal restraint since it adds only max dmg 
bomber in boss killing league tho.
Youre saying that like the league mechanic will be worth doing the first 2 weeks
youre saying that like it isnt
if the parts you use in metamorph matter for loot theres bound to be a way to focus farm it
Well its a reasonable concern that it will be miserably buggy and not worth doing from a rage perspective
knowing previous releases, chances are the league mechanic wont be worth doing
and the nice part about this league is that they have ONE week to fix all the issues
else it gets delayed until after new years
RIP if melee skills cause CTD again.
ctd?
crash to desktop maybe unlesss some new poe lingo
crash to desktop
I hope they add guaranteed shock and chill notables to the skill tree
At least that's what I undertook they're going to do
all i heard was making it actually possible to inflict reasonable shock on non elementalist
so all i expect is lowered threshold for % dmg
or just give it a stun treatment / stat to lower shock thresholds in current ailment nodes
I think a build should be able to get reliable shocking with full investment
IE: running pure lightning dmg and significant portion of chosen dmg clusters are ailment/shock themed
increased effect of shock or chill does lower the threshold kind of
because you become able to shock with damage that normally wouldnt shock
I always thought that shock was supposed to be a ramp up thing
As in you roll a high damage number > shock them for a small damage bonus > deal more damage > shock for a bigger bonus
there is no boss fight that lasts that long for you to ramp it up
and if you can shock that boss you can delete him
Sounds like a pointless ailment then
well it was busted af when every single build had max shock with vaal lightning trap
right now its just elementalist thing
Just more damage with extra steps 
the shield is pretty bad though
i'd honestly rather use an esh mirror
@patent canyon shock on non elementalist is pretty doable atm
just gotta have some chunky hits
for example, this build shocks pretty hard http://poe-profile.info/profile/rootytooty
30% more damage from yoke ailments pog
ele hit can shock pretty hard, amusingly enough
The main appeal for mana storm imo is that you gain damage via stacking a defense (mana with MoM). Similar to stuff like HoWA. Also Esh's isn't giving much damage vs boss fights.
eeeh
ive played a ton of mom and dumping all your mana repeatedly sounds like a recipe for dying, unless you're talking specifically mom EB
which is another animal entirely
The specific use case I'm think/planning around is attack/trigger based where you only sacrifice your mana once ever 4 seconds and you have a buffer with EB MoM.
And a healthy amount of mana recovery
not super convinced
elehit lighting mines 
Trust me, I don't think mana storm is going to be meta OP unique, but when you are potentially adding ~1K (w/ 8k mana) lightning damage to hits that's a lot of damage to throw around.
yeah and i bet it's going to be paired with brutal restraint
yeah but it requires so much investment
Totems? xD
i dont know if it's worth
because you also cant use auras
you also cant use attacks
Why can't you use attacks?
with attacks you can get them to 0ish cost tho
read the item yo
You just need to cast any spell to sacrifice the mana and gain the buff.
why would I use this over a rare shield or lyco
for attacks
esp since most mana nodes are top tree
and most attack nodes are lower
the playstyle will also be ass
since you'll need to keep casting a spell every couple seconds
to recharge your damage, so you can attack
Instant cast spells helps that problem. Still having to press another button ever 4 seconds is annoying yeah.
And there are plenty of ways to scale the damage for attack based builds on top side of the tree. To name a few potential options Crown of eyes, wanders, transfiguration of mind.
And you can still do trigger builds like Cast on Crit if you don't want to scale attack damage.
is there a good explanation of how colors/socket count will work in 2.0 somewhere with regard to corruption?
We don't know how it will work yet. It's pretty likely that GGG haven't worked out the details
AFAIK the only corruption-related topic discussed for the new socket system is that gear corruption outcomes might have to be tweaked because the cost of bricking is so much lower when your armour isn't 6L
i wonder what they'll work out
i hope its not super unlikely gambling where you probably brick armor but a tiny chance of a good outcome
What happens if you corrupt a ring with 20q of a particular type? Do you think the outcomes would be influenced by the quality?
In terms of implicit corrupt, or if it bricks 1. Will the new mods be influenced by quality 2. Will the resulting mods be affected by the quality
We don’t know that information
Anyone know if the the metamorph can turn into kitava/shaper/elder?\
we have seen a shaper metamorph
elder kitava probably maybe
(dk how would a kitava one be cus its like 1 sided boss)
we have also seen hydra morph
GMP +skill chain shaper inc
Have they said anything about whether or not you can use catalysts to quality up unique jewelry?
Don't really see why it wouldn't work
Would those do you think only affect "ordinary" mods like life, mana, resistances, or also the special mods unique items can have?
Obviously not the unique mods
That shouldn't be affected
what prices do you think catalysts will sit at
depends on rarity really
ye
Aren't the catalysts metamorph drops?
Yes
Probably not gonna work
Would it be like just a vector based proc of one his abilities, with none of the setup of the field?
Like just an eyebeam
Or maybe an indicator that the kitava part of the morph has taken over like a big flaring x underneath him
Before he releases the ball or starts a slam
I mean for all we know kitava might not even be a boss fight technicly
I just can't see him working since he's stationary
Consider his back side doesn't even have textures if I remember right so who knows.
Probably won't be a thing for metamorph
cursed king is rigwalds right?
I think the scary ones are the bosses that normally can't have map mods
turbo eradicator 👀
depends how much of delay there is after they morph
like if it goes into rigwald and straight into wolf barrage with no animation
ah ye, just instakill em
yeah thats solution to every problem
I hope there isn’t much delay
Maybe the dudes won't get map mods either
Like they have a special zone you fight them in that's modless
has the EA gem been shown yet?
All three versions of atziri with Uber elder and shaper go
I really like this precedent for support gems interactiing with each other.
I like the idea, but then opening spot for gem to do the combination as 1 gem..
As poe2 lot of socket, i hope its not happen
How does nova support work with furry valve
my guess (and it's only a guess) would be that you shoot the arrow up, it lands, shoots one arrow forward, and if that hits you get however many arrows splitting off at nearby targets
god i am not looking forward to the 2.0 socket changes at all
the transformations as shown in the preview also concern me
titty monster transformation for bow :^)
Wow, actual barrage is still a thing
surprised me too
and they're buffing it lol
would be nice if they made it look different than 100x default attack
I mean
Since bows are getting the stupid power creep treatment this league
Barrage needs a buff to keep up with everything else
Greater volley was the last thing I expected tho
how greater volley interacts with barrage is pretty cool
too bad barrage is only a bow skill lol
but i'd imagine greater volley has some nutty applications
for instance
they said they're giving greater volley a better damage multi than gmp
sooooo
fireball
wall shotgunning
definitely gonna work for singletarget
For the dot build maybe
i kinda want to make a CA arrow nova build
and scale area a fuckton
see how far i can push it
Their 50% is more than enough
Tailwind won't help much with the dot
it just occurred to me that there aren't many ascendancies that haven't been reworked heavily fairly recently
just like
deadeye, scion, and jugg
and that's basically it lol
some have been changed a bit but not too much
like raider
with the bow changes i think some deadeye changes might be in order
Most likely
I feel like
Impale wand champion

But unless they announce some new base types or something, until you craft a rare, obliteration is the only option
It's a shame arrow nova can't work on wands
F
Why are wands getting shafted again 
They are made of wood
for CA``` yyyeah maybe not though
if it doesn't cause a cloud at the initial impact too
you'll aim at a pack and it'll cloud everything but the pack
it dooes
if you shoot it into a pack the arrows that come off it will instantly hit an enemy
there is no way you could not create a pool
I think we'll see dual CA setups, one with nova and one with bossing dps
well we dont know if they dont change the ranger ascendancy yet
I still haven't decided between trickster and Pathfinder CA
Pathfinder seems better for toxic rain
I only want to know if rain skills can be supported by barrage
Also, best tr/CA ascendancy is occultist
How so
I'm also curious why Occu over Trickster
i would understand that like half a year ago
but occ is rather.... doo doo right now
@patent canyon maybe he got insider knowledge on upcoming changes 
ohh yes, please introduce 2nd actual ascendency for witch
its sad to have only 1 and deformed one
Yeah
Occultist has chaos multiplier and -20% chaos resist
Which is kinda hard to beat
Not to mention increased curse effect on despair for even more -resist
occ is fine 🤔
doesnt have anything to be shamed about tbh, cursing hexproof is very handy. The chaos res, es bonuses and profane bloom explosions are pretty good as well.
occ was perfectly fine with es behind the bastion, right now everything that occ does, trickster does it better
the only niche that it fits is the cold DoT build
chaos pops are nice
i did an ssf start with a chaos dot spell character and it took way longer to get to act 2 than i would've liked
sooo that might not be what i start with lol
when did you craft your wands
i think aside from everything else the problem was that i forgot to pick up flame dash 
i don't do race-type stuff at all
usually i want to have skill-point quests done as they're available
ideally u want to skip some of them and backtrack later unless you dont mind taking 2-3min to kill a boss that'd take u 10sec at higher lvl
I feel like they will revisit occultist some time
ES was godly, then nerfed, then godly, then nerfed
The cycle will continue
I certainly hope they try and rebalance the ascendancies before we get an additional 19
Because for a while people will be busy playing the new ones even if they aren't so good, just because they're new
And from what we've seen they have more mechanical uniqueness than our current ascendancies
They said they're reworking all the old ascendancies to make use of the skill system when 4.0 happens
So it'll basically be 38 new ascendancies
Yeah the new ones seem to use much less in the way of "more numbers"
Occultist might just get "discipline reserves no mana" as a node
i want something like word of reflection but as a skill that we can scale
I just see tricksters build in sustain more valuable than raw dmg of occu
occultist because profane bloom
you go withering presence, malediction and become a life based occultist with devouring diadem and divine flesh
craft a despair on hit bow for profane bloom proliferation
I haven't tested sporeguard yet, but it looks pretty juicy
reservations are malevolence, enfeeble and spider
oh and you can also grab acro if you want because you're not ES based
add divine flesh and u tanky af indeed
mmm didnt know despair on hit was a thing
incandescent heart for even more mitigation ?
or lightning coil ?
all 3 asc are good for witch what
so i didn't get how the greater volley and barrage worked. does it fire in the line or in the burst when used together?
ah k
This combo covers a wide area while still letting you hit bigger targets multiple times
im thinking kinetic barrage
Ice shot arrow nova, does that work together?
yes
No reason why not
only scourge and rain skills cant be supported by that
noted thanks
im thinking some kind of cold stacking shenanigans with the cold penetration plus
i'll be honest. ice shot isn't really a arrow nova skill imo
why?
you'd be better off being able to hit targets reliably from front of you.
hell i can't think of many skills in which they actually benifit from arrow nova outside of the ones they mentioned that are the ground targeting
it also makes skills slower
^
instead of instant hit you wait for payload
hmm ok good points thanks
I mean I could see some possible overlaps happening with ice shot via arrow nova while shooting in a pack, but with that said I agree with the others.
also barrage galvanic arrow seems to be something good since it refires the aoe bit every shot
also that AoE cone it has is increased in size based on proj speed. so could be pretty spicy
damn you can use catalysts on uniques
I can't imagine it will be a very common thing
sounds like using 20 catalysts will be expensive
I'm assuming people will mostly use them on whites for crafting
Do we know how much of an impact it will be for crafting? ie how much more likely it makes rolling mods.
no, but from Chris's wording at exilecon it sounds like a big one. certainly not just 20% more likely
20% more to get mod + fossil crafting isn't that already pretty huge?
paraphrasing, but I think he said something like being almost guaranteed to hit a resistance mod at 20% resistance quality
life fossil + 20% increase in chance
which implies similar weighting to fossils
I do wonder what happens when you stack them
fun things, most likely
Conversion rings with elemental catalysts 👀
eshroud less accesible tho
I read over the nova + barrage combo again
Would a direct shot hit the centre enemy with all arrows?
we haven't seen a catalyst that could boost conversion mods yet
I doubt there will be one
@wild arch certainly sounds that way yes
@silver kettle i just hope i can get 4% extra life converted into ES from chayula lol
which gives the combo an actual use case, though doesn't sound easy to pull off against most bosses
I'm a bit concerned that they didn't mention nova + volley
Because sire of shards and volley is broken
@silver kettle but wouldn't elemental boosting work for the conversion?
elem dmg
conversion isn't a damage modifier
surely not
actually, I guess it's not totally unreasonable?
depends on how it's all coded, and then whether they specifically block or allow it
kind of wish there was an arrow rain counterpart to nova?
Rain of arrows 
since I uh, tend to do RoA and would like to have different effects in that form factor sometimes
I would guess Perfect fossils won't be able to roll jewelry quality since jewelry quality isn't generic the way quality is on other items. There are categories of quality, I don't know how fossil crafts would account for that.
more permanent power creep for standard wew
Arrow Nova Support should have a reverse effect on rain skills.
barrage toxic rain ? 🤔
Do you think using arrow nova with barrage gets rid of the extra attack time modifier?
Or would it make the animation for firing that one arrow longer
Hmmm
Traps and mines should be auto aiming arrow novas directly on top of enemies, right? 

it should but think how much of a delay there will be
throw mines, detonate mines, wait for payload to land, hit
Or just use traps 😬
its still 2 clunky things in one, sure it will work, sure it will kill entire content maybe but how clunky can it become untill it becomes complete cancer ass to play with
Not RF enough for you? 
Throw mines has 0.3 delay I think
I posted the timing here long ago I think.
Detonate speed makes the mine less clunky to use.
But also throw speed as mines can be detonated mid air, remove that 0.3 sec delay on land.
So, am I seeing this wrong, or did Xoph's Nurture get nerfed?
Changing it to a support gem adds mana cost, but the prolif range doesn't change AFAIK
The prolif range is 20, up from 15. More importantly, ignite prolif is 39% more burning damage
Yeah, if they fix the support so it actually does that. Last I knew it was still bugged and didn't change the damage.
it won't change the tooltip because its ignite damage.
^
i hate tooltip
it lies so much
it says my spectres are doing 400 dps
meanwhile if i stand there
they can kill t16 stuff in a few hits
Saw the new burning arrow gem... What's the difference between another dot that does 30% of ignite damage and 30% more ignite damage?
The new dot stacks five times
According to the description at the top
So it's 150% more ignite damage if you keep it stacked, but requires you to hit more often to do that
Oh ok, I missed that. I guess it won't prolif though?
It says "with this skill"
You can still prolif for clear and stack the debuff for single target
Seems good?
But maybe depends on how scourge arrow changes
@slender temple are you talking about just random mobs in a t16 map, or t16 bosses? The tooltip IS crap, cause it doesn't factor in alot of stuff, like debuffs/buffs, their special abilities (thats just their base attack damage) and it'd be per spectre. It doesn't get you an accurate count of your dps, but it is accurate compared to itself. Meaning, if something makes it go up, it is increasing your spectre dps, at least.
@old egret random mobs. my unbuffed no mod no node spectres can't tickle bosses
also i use hte pets for culling
i just let htem kill sometimes to see if they can
Has it been actually confirmed that burning arrow doesn't also let you apply an initial full ignite as well as the 5 debuffs
"When you ignite an enemy you also"
You apply both an ignite and a secondary burn
I don't think the tooltip can be any clearer
i was hearing a ton of arguments that the secondary burn is the only burn
Lol what
@compact junco
Thats the rework or live?
rework
Nice buff.
people were arguing "you get more damage if you hit targets a bunch but if you're running you do less damage overall"
which is entirely false
Im assuming the debuff stack.
Darn
last line of the green text
now it has 150% more if you apply 5 hits
It's much better if you're attacking constantly
It's basically ignite version of crimson dance
If you only shoot once then it's definitely weaker
this is why it was seen used with barrage in the gameplay demos
They really want you to use barrage
But yeah, depending on how harsh the nerf is, scourge arrow will still beat it in terms of ignite
I think it's still better to build burning arrow for hit damage
The free 100% fire conversion is nice
Actually
Hold up
I forgot BA had the extra ignite threshold
Hmm
Burning arrow trickster with zerphi's heart and fire volkuur's
Mad ignites and poisons at the same time
That scale extra hard with flat phys
@violet nymph i never said that you wont apply full ignite. what i said is that based on the wording it sounds like the debuff will not stack with multiple ignites in terms of damage. e.g currently with threshold +1 ignite jewel you get (100 (base) + 100 (second ignite)) * 1.68 (multiplier on the gem), and if the stacks works like i think they do you get 100 (base) + 100 * 1.5 (debuff) + 100 (second ignite) what is barely even a buff
also the debuff lasts 4 seconds you will never need to use barrage with it to apply all 5 stacks
You will if the stacks have individual timers
that is not really relevant, attacking 5 times in 4 seconds is pretty easy to do regardless if it refreshes or not, you will simply not stop attacking (and of course it will be more than that because you will have at least some extra duration from somewhere as dot build)
Swift affliction would be 15% reduced duration
swift affliction is not even good dps support
tailwind
there are way better ones
Is this pure ignite or hybrid?
edwa/deadly/burning/immolate/inspiration
Deadeye doesn't scale ignite at all
irrelevant
Seems like a bit of a waste
Why not go raider for survivability, speed and fire exposure?
you will be better off with hit BA than that
area scales prolif from nurture
and yes hit BA sounds horrible
If you go xoph's you have free prolif
tailwind = fast
but would still be better than ignite on deadeye probably
chain = fast
chain sounds pretty useless when you have prolif
7 frenzy + onslaught = fast as well
chain would go further than prolif range
the +1 chain you get from deadeye? yeah right, it wont
it's not like you get 40 radius from prolif
it's only 20
50% area doesn't add +10 cause of how aoe works now
yes and it spreads from itself, chaining 1 arrow while the whole pack is alive sounds pretty useless
you just have to hit pack with 1 single projectile and it dies, so you are better off investing into more projectiles and not chain
it will be expensive, sure. but also its not like you really need it
ggg being like "make sure to get the hideout before 3.9 starts!" when in reality they're trying to flush the market of fragments that will become very very expensive when the league starts lol
all i would actually bother with on burning arrow for coverage is arrow nova as you said as that probs has best coverge when one of your projectiles kills whole pack, and thats it, nothing else
i mean they probably going to basically devalue most of standard items again with the new influenced bases so yeah they probably do not care about standard at all
how does prolif work if you destroy the body creating the prolif
The aoe should stay there until it burns out
corpse explosions break poison prolif from pathfinder from my experience, but idk if its the same about ignites
basically, what would happen if you did ignite prolif/storm's gift/inpulsa
ignite prolif is just ignites you inflict so it should work
but also, why would you bother with inpulsa and storm gift all that it would do is just explode packs faster, but they die fast enough
asenaths then, less investment (but more expensive) :d and it would actually do some extra damage as if you are playing BA you will have some sources of phys as extra
My understanding is that that bug has been fixed now @wild arch
Quality doesn't give it phys damage anymore
So no fire then?
If u have flat phys from somewhere else then it will convert
But not natively from the bow pdps
Good
That means lightning/cold ignite is a possibility
Equilibrium
yes, and people were doing that even before. but its just weaker than actually good bow even with EE
What about hrimburn with hyrri's ire
tbh probably much better
Im sure i saw somebody doing hrimburn dex stacking
you can just take that, switch BA to scourge arrow and your damage will be way better and you will be able to use actual weapon
It looked absolutely awful
First of all scourge arrow is likely getting nerfed
depends on how
doubt it will be nerfed much for ailments. and even then it will most likely be still better
^^^
because again, you dont have weapon
they'll nerf ele scaling
yes
So at 49% added damage effectiveness that would be equal to 367.5% effectiveness for the ignite?
sounds about right
Then new burning arrow will have 644% at full burn upkeep
Do you know how added damage effectiveness works
scourge arrow has 49% added damage effectiveness
burning arrow has 150% added damage effectiveness
you're talking about 2 entirely different skills
BA has 184% at gem level 20
you are counting also extra igntie what is fair i guess but you still have 20% multi from emberwake for SA. and also, again, if you are doing cold BA, you dont have any weapon
Ire has a tiny bit less damage than hopeshredder
it seemed like you were linking scourge arrow and burning arrow with the 644% number
like what
They look practically the same atm
???
In terms of effective ignite dps
how does new burning arrow have 644% at full burn upkeep
184 * 3.5
With the threshold you get a second ignite
And the secondary burn at 5 stacks equals an ignite and a half
its 30% of ignite damage, so it does that damage over 4s
what is correct ignite dps
30% of an ignite's damage x5 = 150% ignite damage
like 1.5 ignite
150% over 4s so its techincally counted as 37.5% per every second tho
and its from ignite damage not dps, and ignite damage is ignite dps spread over 4 seconds
it's 150% FOR 4 seconds
they're mini-ignites
On semi-related note: this exists
also if its not ignite or burn it and it just takes ignite damage as base could have interesting interaction with slower/faster ignites/burns, well, interesting means no interaction, so emberwake might do something useful for it, im too lazy to actually do the math
but imo EA just beats BA in like every possible scenario at least based on their reveals
both it cost and damage, only annoying thing is fuses for clearing
Wait was EA revealed?
not the gem, but the important parts did
no fuse duration extending and ability to stack more fuses automatically makes it better even if they dont change anything else (and barrage gem existance ofc)
True
like, check the base hit on that thing
with 5 fuses its like 10k-15k with some gem level scaling, its crazy
and they are also adding ignite multi per fuse
Can the explosion crit?
what might or might not mean that the base damage will be changed what would suck a bit
yes, it has 6 base crit
but scales only from generic crit
what sucks
so are they basically making EA a bow storm call
like it should've been
cause that's what it sounds like
well if you mean in regards of one shots, then yeah
and also applying EE with EA is like 0 effort too what is nice
another interesting current interaction what i mentioned before is that mirage archer anywhere else in some secondary setup is just 7l
because the fuse damage scales from first fuse all other fuses are just to scale the first for the damage per fuse thing
so you can do stupid stuff lime mirage archer + barrage + faster attacks in insanity gloves
and literally delete something if the fuse limit will be high or non existant
ummm....
Toxic rain mirage with toxic rain ballistas on berserker 
quill rain bow swap question mark
hmm lol
just make sure to swap back before explosion
I hear toxic rain.
because i am still used to weapon swap on ea
last time it was on double dipping days swapping to 2 consuming darks
[Toxicity intensifies]
dot was bs
i'd be very very willing to bet they're making mirage archer less of a required link
Toxic rain is very underated this league.
I remember them mentioning that they wanted mirage archer to be useable on totems
i dont think toxic rain is underrated, but if you mean for blight maps, you dont really need the slow
But that was way back when it got added
that is like putting totem on totems, that sounds silly
The best kind of silly
There are very few level 95+ TR characters. Alot of people are turn off from the quill rain nerf.
Hopefully someone can meme it in the ballistica TR.
Who needs toxic rain when you can do poison split arrow with nova + barrage 😂
well its just not that great for min maxing or speed clearing stuff, it excels in doing stuff with no investment required and its pretty damn nice for bossing but with high investment it gets outscaled fast so maybe people just dont bother to take it all the way that much
split arrow poison pf is going to be big
trust me
easiest fucking clear build to make on a budget
well based on the numbers yeah probably. only annoying thing is either 2 gem setups or gem swap
fossil craft 60% to do 100% more on a bow, with metallic/aberrant/corroded
craft chaos dot
win
Nova barrage is an absurd damage increase for poison at the cost of required aiming
Barrage works with TR? 🤔
nova + barrage is probably damage loss over just barrage
seriously.
It's a loss for hits
just use arrow nova for clear and swap for barrage for dps
but its nice if you dont want to gem swap to run both, and works for both single and clear
we're talking about split arrow
Nobody's talking about tr
but then you would be using nova, barrage, mirage archer and left with 3 links so 1 gem setup to do all with no swaps is probs bad idea
yeah
wew bots.
i would just run 2 setups honestly, one with nova and mirage archer, and one with barrage
it bothers me that we don't get pob til right before the league comes out
nova is better than just base split arrow because of spread from PF imo, 360 coverage is nice
and prolifs takes care of rest
yup
PoB hasn't been updated yet with mines.
i reckon it will feel better than scourge arrow
Nova + barrage is 7 extra arrows on direct hits with no damage penalty for poison
mines work what are you talking about
It used the old system. Unless it got updated a week ago.
yeah i will probs at least try it in 3.9 as alternative for SA. its good to have more options for bow poisons without shooting myself in foot
yeah i guess technically nova barrage technically doesn't hurt your damage
let me check something though
hmm
well barrage is single target skill adding barrage to it sounds counter productive
You don't add barrage support...
it's questionable whether or not 7 extra arrows for 2 links is better than like 80% more damage for 2 links
and you still want to be at close range as I dont think you would want to use regular barrage on poison build
Bruh
split arrow barrage will definitely be better than normal barrage, especially for poison
Slapping nova on barrage lets you land all hits from far away
but you still use point blank as you are hit build @wild arch
Split arrow might get nerfed
what
and if it works like SA, the point blank comes from you
not from the payload arrow
well we were just talking about split + barrage being better than regular barrage for poison build so I assumed you want to slap on nova on barrage hit build

@violet nymph split arrow will be able to shotgun by default so it will most likely take a hit to damage effectiveness
¯_(ツ)_/¯
where did they said anything about split arrow being able to shotgun by default?
they said that only about shrapnel shot
At exilecon
Thats interesting, i didnt hear that i dont think?
Split is getting renamed to shrapnel
uh you've misinterpreted something
Eh what i definitely didnt hear that
no changes to split were announced
what
shrapnel is getting changed to galvanic arrow
And the old lightning shrapnel arrow is being renamed to galvanic arrow
oh no this is way too deep in big galvanic/shrapnel confusion ™️
yeah you're all jumbled around mate
Split -> new shrapnel
Old shrapnel -> galvanic
Evidence for split --> new shrapnel please
Evidence please

Go rewatch exilecon day 1
No
I don't remember the timestamp
Vod with timestamp required for outlandish claims
I'm still confused. 
https://clips.twitch.tv/ColorfulHappyJellyfishWow this is them talking about ba/explosive/shrapnel on exilecon, only thing they said about shrapnel shot there is it will shotgun and thats it, nothing about split arrow or renaming
:+1:
also https://www.pathofexile.com/forum/view-thread/2679908 mentions shrapnel ballista being a new gem and https://www.pathofexile.com/forum/view-thread/2682345 states shrapnel shot being renamed to galvanic arrow
I think I'm miss remembering if they are doing something about range attack totem.
range attack totem will be ballista support
Yes that appears to be what they said
That's stupid
At least thats how i interpreted it
Well it has like 3 projectiles at level 1 to go with the cone now
If the 4.0 demos were using the current build of galvanic arrow
And barrage does a cone with every arrow
There's no reason to use it without barrage and barrage already shotguns
So it's completely pointless
That's what you got the cone on it for
The cone is the tiniest of dick aoe on live
It might be better now
With better scaling
And why did they show split arrow on the screen when talking about shrapnel shot
That video has caused a lot of confusion all round
It probably could have been edited a little better
But hey cant get everything perfect
It could get +1 aoe range at max level....
It gets aoe from projectile speed now
how often do you actually grab proj speed, and why would you even bother with scaling aoe on projectile skill, when actually grabbing more projectiles gives way better results
the cone will be purely for single target if anyone will even use the skill
I mean increasing its base aoe at certain level. Projectile speed tends to be free on bow builds anyway.
if anyone will even use the skill
do not looks very free to me :d
But if i need a separate 6l for clear cos its still shitty shrapnel shot at heart
Im just going to play scourge for the 50th time
If you are deadeye then yes. 
Taking galvanic to endgame is the same as taking heavy strike to endgame
well with heavy strike you can at least meme with stuns :d
Can you? Sure, but there are better options
Galvanic barrage will do about the same single target dps as scourge arrow
its unfortunate that conversion bow builds are non-existant because all those conversion skills do not actually mean anything
If theres no numbers changes to scourge arrow
Its just u never want to clear anything with galvanic barrage
yeah sa is nice, decent clear, good single target, no 2 6 links. even if they lowered its damage by like 20% i would still play it
Just save yourself the epilepsy and use literally any other skill with barrage
They all do less dps unless u are poison
I think i assumed galvanic will go to +4 projectiles at gem level 20 since its +2 at level 1
If its some other number the math changes obviously
I can bet deadeye's bleed node will be buffed or replaced with something that scales ailments harder
Have to wait for 20/20 gems before final decision
buffing rupture for puncture on deadeye would be really nice instead of just grabbing glad on basically any bleed build in existence
The ensnaring arrow's always moving and the heavy projectile penalties on the new supports really make me feel like they'll try to force some form of dot bow archetype
Zerker/glad scion bleeds a tad bit harder
Sure you lose out on the pop and maim
and challenger charges what is pretty big one on bow, but otherwise yeah i guess
Haemophilia should still be decent enough for trash
If you're focusing purely on bleed then the charges only help crimson dance
its just for the movement speed tbh
yeah
I was thinking about assassin with perfect agony
Shoot your puncture first to get easy double crit chance and then quickly tag them with ensnare
Maybe even go for fallacy and still hit 100% crit with low investment
puncture/gmp/nova/damage/damage/damage
ensnaring arrow/nova/gmp/mirage archer
using ensnaring arrow occasionally to make the entire screen ensnared for a while
puncture for clearing things
haemophillia
etc
imo deadeye would be best for it
obv
i've had mixed reactions to this setup, the main one being WHY NOT USE MIRAGE ARCHER IN MAIN SKILL IBGKSEJRGBEGJKNR
or things like "why not just ensnaring arrow to clear instead of using two skills"
so is xoph usable now
Prolly useable
Its still a really slow bow
So it wont feel great to actually play
If its any good it will be because of new burning arrow not really because it gives u a free 6th best support gem
oh
imo it's really good, you just need to play berserker or something
Berserker can make anything attack related good
would it be broken if inc area was like "diffuse support" or something, and gave a more area of effect/less area damage mod, as if it was the opposite of concentrated effect
but that also gave more damage
a diffuse support gem would need to have really heavy damage penalty for the clearspeed you get out of it
as if your damage was in a 4l
or even less
What's the point then
so that to make use of it you have to also invest heavily in damage
of course, for all we know there will be an increased area of effect plus support 
I'd rather stick with less area and do reasonable damage while having some survivability
some people want to zoomzoom
What if no downside? 
bladefall
glacial cascade
if it has no downside it's useless for the stated skills
some skills want less area
Probably a pipe dream but iAoE+ with +1 base AoE on top of its increase aoe.
rain of arrows
Firestorm with intensify, cascade+ and conc(hopefully+)
guh
Keep intensify at lvl 1
Only supports gets plus version correct?
yes
Hmm
oh, i just realized
Stack aoe bladefall with cascade+ 
this league will be the first in like 6 months with a mechanic that won't give a ton of exp
Minefield Support plus. 
What would that even do
yeah @wild arch some skills will have actual fucking clearspeed with cascade+
bladefall is a good example
Probably lower "less Mine Throwing Speed".
more mines
Which mean more mine spamming.
The + supports have some extra effects
Just faster throwing speed or more mines wouldn't be enough
It would actually be pretty good if it remove mine cap. (Or at least make it massive)
Probably too op
The transfig he gets is mana to generic damage
that sounds like an awful fucking tree
bladefall poison benefit from spamming it and generic damage. Alot of totem = alot of pew pew.
And now imagine the overlaps with cascade+ and 100% inc aoe from mana 
Does minion damage work like that? With poison I mean.
It kinda generic damage for minion.
If you make minion damage apply to yourself then it does
The wheel that does that is conveniently next to templar
Alright. I was thinking of running a ballista version.
That should work too
Well its more of just scaling the DoT damage and not going for poison but templar side has alot of generic damage so its fine.
what do you even do with the other 4 points
Yea TR likes some of it.
2 mana nodes, charges and the first totem node
I'm getting tired of running a TR mine, hurts my hand. :x
You gain generic damage and aoe from stacking mana which you can use for mom
Generic damage from killing stuff recently
Every build can drop a totem for bosses or big targets for some extra speed
And charges
Oh yea there is minion increase and reduce attack speed apply to you.
Yup
So I should have enough attack speed.
Great general purpose ascendancy located in the perfect general purpose area
Missing out a bit of more damage does kinda hurt.
I have to wait until more information to calculate the dps. :x
Not to mention the insanity that will be manastorm
Manastorm power siphon poison barrage
I wonder if they going to change the totem quiver.
I guess the build I'm going for is going to use it anyway.
+2 would be nice though.
"0.2% of Physical Attack Damage Leeched as Mana" is a really weird stats for a totem quiver though.
I forgot that GGG is adding +x ballista totems on tree.
So yeah that quiver really need a buff.
"your ballista totems can be placed #% further away"
If they are on the right side, it could make it easier to grab a couple of important nodes.
"#% increased totem placement speed"
"skills used by your ballista totems () 1 additional time"
Don't they place really fast?
Hopefully they added 1 extra totem placement.
It would be annoying to spam summon 10 totem. 
If you are on the right side of the tree like shadow or ranger.
it's all mana shit, by the way
the other stats
so yeah it needs an entire redesign lol
came out back in prophecy
"Skills used by your Ballistas Chain 1 additional time"

useless on RoA. 

i'm dabbing cause that makes roa worse lmao
+2 ballista totem and +1 totem placement. Probably life here and totem life.
Wishful thinking. 
what's the difference between + ballista and + totem placement
You only place 1 totem at a time. I could have word it better.
Basically you summon two totem instead of 1.
Aoe , chain , pierce wheels would be nice
it's generally useless cause pierce isn't generally something people don't already have in builds they need it for
Chain would be nice tho
i.e. if people need pierce, they already have it
Imagine a chain and fork cluster
They could make it have a heavy downside
there aren't downsides on notables
Hey, I’m just theory crafting a bit here just to be silly
One of the skill tree nodes makes your projectile look like forks.
A keystone then
Can’t pierce or chain
50% less damage per proj
Yeah
Better worded
That’s balanced enough, plus not every proj build wants fork
It’d be nice for the builds that did tho
i want to play spectral shield throw next league
That reminds me... rearguard buff pls.
one way or another i will make it work
I’ll prob follow the sorta meta builds like I’ve been doing
The weapon u use for sst depends on the build
Its usually something that helps ur single target since sst single target is somewhere between mediocre and shit
spectral throw tree first draft
It always depends on ur build
Word of warning crit sst is very expensive for the dmg u get
Some ppl trek to EO
Some glads play bleed sst as a pure clear build with no single target
The basic problem with crit sst is that u have a 5 base crit shield and very few crit nodes
hmm
I had a quick look on ninja the only crit sst is a mega pob warrior with a 500ex build
At least in trade league
As an entry level weapon for sst i recommend ewars mirage
At least for deadeye sst
U can try dps with crit gem + maligaro
Usually crit gem is not very efficient for total dps but maybe u can make it work
Hatred watchers eye etc
what's a reasonable amount of evasion to get on a lacquered buckler for a decent price
that's the best evasion shield base
looks like about 1500-1600
Even if ur bottom right most ppl use armor shields
If ur in the 1600 range u just buy a lioneyes remorse
i mean
Which gives 200 life
The usual progression is lioneyes --> magna eclipsis --> big dick 3k armor/ev shield
how do you get 3k
Triple t1 prefixes
is there suffix then
As an example of a big dick endgame shield
U dont need one that good
Thats probably about as good as it gets tho
damn the armour bases have more armour than the evasion bases have evasion
well that's not fair
20m big dick build
