#1┃mirage-league
1 messages · Page 215 of 1
I’m gonna do a lightening something starter
after i find a good bow or two, i might swap over to a bow user later on to mess with it
Haven’t done ele builds
try out something like lightning arrow barrage or ice shot barrage
Thinking the nova support for clear
power siphon has implicit +projectiles, right? and it works with barrage?
Afaik yes
Yeah, PS will be a great boss killer.
will be fun when poe2 comes, then you can have a clearing power siphon and a bossing power siphon
Nothing. ES Cont is insane clear speed.
flicker strike is fast
Just don't wanna play a spellcaster, would prefer beating things with sticks
like, you don't even have to try.
well geared melee char will outspeed ed
that isnt probable, given that ED will clear off screen
a single cast of ED + Cont cleared legion pillars.
what stops melee from clearing offscreen?
If it has radiating effects it can do it
you hit in melee you can then offscreen with something like wildstrike or frostblades
if you take legions, sure ed is the god there
if you take maps 90% of melee skills will be faster
but overall, a proper ED build can hit about 1m DoT easy
and you will clear screens worth in a single cast.
so its not about damage, its just its ability to spread
(that said, dont take anything that makes enemies explode, as i believe that messes with cont's spreading effect.)
Reave can offscreen
[x] doubt on the easily
Especially Vaal reave
Lacerate
Can name a bunch of that do it easily
And can scale dmg easier
I started both of those I mentioned
huh. I have tried lacerate as a starter and did not find its clear speed that crazy.
i'd like to see the 1m dps ed char
to my knowledge that requires quite some investment to hit the 1m on ed
they made it way easier now
since things give +all gem level rather than socketed
so you can dual wand or wand/shield for +4 gem levels, iirc.
that sounds quite expensive
double +1 wands were selling for not too much, if i remember correctly
though good luck ever getting a +5 staff
@valid isle i sold +4 for 60 ex week 2 or 3
Yeah, thats a staff though :p
Wands only go up to +2
a +5 staff (which iirc is something akin to 1/100k crafts) should be a mirror lol
So doing super budget starter, using scion because why the hell not, and only 5 links with 0 quality gems
you can get ED up to around 500k DPS for bosses.
and only about 300k for packs since you wont bother to wither them or what have you.
(and i didnt even pick jewels or gear yet outside of a vixin's entrapment and a cane of unraveling, which are both dirt cheap)
Scion would be less dmg than like occ wouldn’t it?
yes/no. Witch is annoying since if you go the multi curse route, things explode, which causes cont to not spread, which i still consider a bug but w/e
they havent fixed it yet, so i think its considered intentional at this point.
its better damage for bosses though, but super annoying for clear.
i also wanted more life and more duration+ stuff
that said, yes, for bosses a witch occ could do about 20% more damage than what i can.
so probably on around 600k~650k
(i lied, a witch is closer to 35% more damage)
actually, yeah, trickster is much better
with trickster im hitting:
205% increased life
800k DoT for bosses
500k DoT for packs.
can probably drop some life, tbh, and instead branch out a bit more into other things.
So.... with new totem AI in 4.0 we can totally play ED/C totems
probably yeah lol, not sure how effective it will be though
there, i made an ultra budget 5l only ED trickster lol
I am pretty sure this is a 100% solid league starter.
uses only two uniques, and every other item is a rare with no mod that is above tier 5 lol
both uniques are 1c uniques.
its alright
as a starter
also alright

I was thinking about an iron grip chieftain but the 100% conversion makes me reconsider
Iron grip berserker maybe 
But that was the main reason
or take the conversion node, and throw on as much other ele damage types as you can
100% phys as extra fire periodically
Where would you put the last point for a burning arrow chieftain? 
in lots of regrets
Sooo
I'm thinking about playing split arrow instead of scourge arrow as a starter
Poison pathfinder
Split arrow/gmp/nova for clear
Split arrow/gmp/barrage for bosses
Might be good
Might not need gmp at all
You probably dont want GMP with split arrow
and iirc they will change split arrow so all the projectiles can hit a single target, so you dont need barrage either
Nova split arrow could be effective for single target as well assuming that a direct hit would make every arrow hit the target
lightning arrow barrage will be fun i think.
Barrage support just sounds great for skills that need to land many hits fast but don't want to invest into attack speed
Best examples being the new burning arrow and crimson dance puncture
And maybe poison assassin to an extent
barrage barrage
20/20 would play
Why not barrage nova at that point 
i want barrage + fork plus + chain plus
lets cover the world in arrows
also, barrage ele hit ele equalibrum maybe? <~<
boo
Bruh
Poison will deal full damage 
What I want to know is how will scourge arrow interact with these supports
Because neither of them say that channels aren't supported
it wont
Is it rip? That's still 20 arrows all hitting the same target in exchange for halved attack speed
It doesn't just slow your attack speed
You're immobilised until you finish the barrage
you can cancel with movement skills
Well in that case all's good
How do you make cyclone hit offscreen, like what effects could you slap onto it so your hits radiate
Don't think you can anymore
Except maybe str stacking aoe maces with shockwave
Hmm
Dyadian dawn burning arrow might be kinda nuts 
question will be if it can reach reasonable ignites still
So how exactly does fork plus work?
Do the forked projectiles also fork once?
Or do the initial ones fork into 4?
Assuming that blight stays, the returning projectiles would be nice to see
Blight staying is a safe assumption, Chris locked that in during the 3.9 panel
Yeah we'll see. Basically what happened was someone asked what was going to happen to Blight, Neon said "we were originally planning to give it the Breach treatment but based on community feedback we need to revisit that". Then Chris asked the audience what they thought via show of hands, and it was about 60/40 in favour of keeping. Chris said something like "Okay, we'll make it awesome then put it in the game"
Yeah
basically boring as soon as you reliably finish them
How will oils woooorkkkk
If blight is gone are they gonna add blight chests to legion, etc
Will there be oil div cards
So thoughts on arrow nova working on shotgunning skills?
how many bow skills even shotgun? I can't think of one besides new shrapnel shot
if you can land the primary arrow right on top of a boss then shrapnel nova would be pretty sweet though
galvanic arrow if that's seperate from shrapnel
or if that's the reworked name
cuz galvanic arrow is a new level 1 skill that was shown off when mathil played poe2 on stream
and it's a lot shorter of range
Yeah, I'm also under then assumption it is reworked shrapnel shot, but nothing confirms it.
prob reworked and name change like holy flame totem
but still. arrow nova galvanic arrow into a boss
definitely seems like good single target. just would be frustrating to hit against a moving target
cause your aim has to be really precise
true. just really good on the big guys really
which hey, in poe2 we'll have plenty of 6l to work with
so then we'd be able to have a skill for those situations
very true. keen for that
like, that's a boss shredder type skill and with enough APS and Arrow speed, you'd be able to deal with moving targets
that said, depending on what happens to deadeye in 4.0 the new survivalist asc might just become the default for bow builds because you can fuck around with eight 7Ls
that seems like a skill for every situation on its own
also arrow speed, increases/reduces it's aoe
which slower projectiles might actually be a valuable thing for it cuz i read that as tightens up it's cone
altho could just make the overall worse. and faster is better for range
either way would be cool
i'm curious as to what ratio arrow speed converts to aoe
if it's 1:1, then faster proj is actually more AoE than inc AoE
and faster proj also gets damage on top of the aoe for it. which is damn good
@silver kettle isnt it just 4 tops?
it splits each skill socketed in your bow into two. bows have four sockets in PoE2
idk, i think it might be overkill. That's sorta been my question about how this will play out.. like, 3-5 6L skills i can sorta understand, after that, i don't see it mattering for some builds. Unless every build just starts adding like minions, im having trouble seeing the point.
like.. you got a clear skill, a single target skill, a movement skill, a debuffing totem, your aura setup, and then? thats like 5. what else can you add that even increases your dps. Maybe a cwdt setup or two for survivability, ok.
but i dont see most builds needing like tabula or things that give them extra 6L/7L setups really
not saying that asc wont be good, just having a 7L on your main skill might be super valuable, since its a lvl 20 version of the gem, i believe? But, you could get similar effects from gear before. I'm just not convinced it'll be the 'default' build, necessarily.
wall of text
trump could learn from this wall
thats too much to read
honestly who cares, i want 6-9 6L gems so I can throw random shit in there that inc my dps
Meta gems will take advantage of the extra links.
I also wouldn't be surprised if they add/rework a bunch of skills with powerful effects but cooldowns
im sure there will be limits
so we dont become gods
and also so we dont burn instances
anyone know if for conquerors of the atlas, the new 'centred atlas' replaces the old one or comes after defeating elder in the old one?
replaces
but more 6L doesnt necessarily increase your dps, thats my point. It gives you more options mostly, but a lot of builds are already 'one button' builds. very few builds even use two 6L now even when they had the option to.
But was specifically replying to viper about the survivalist asc. That 7L node with GMP/Barrage seems neat, but moreso for the convenience and 7L aspect then the 'extra setup' part.
Cwdt, wave of conviction, curse on hit, curse, increased duration, fast casting
6 link curse setup 
Chris Wilson in early PoE days wanted 6 links to be used as 2 skill gems being 5 linked
And the way he was portraying the new system, he wants players to use multiple primary skills
But like Enzee said, I dont think that will happen for majority of builds. One skill spam is king unless your main skills are layers
like storm brand
6linked spell totems
With so many main skill slots, I wonder if almost everyone is going to take totems + mines + traps for bossing
I mean you could but probs be lazy
plenty of ways to increase dps with all 6 links, but One main primary skill spam is gonna stay meta
Lay mines and traps, put up some totems, for an even easier shaper oneshot
It also all really depends on how hard it'll be to 5 socket skill gems
too bad mines have a pathetic duration
How rare jeweller's and chromatics are going to be
We dont know yet
problem with jewellers is that 6s -> 7 jewellers is gone
Probs bendor recipe gonna change as well
I wouldnt mind that as long as 6 socketing chances arent changed
It's going to be 5 sockets, right?
yeah
well you can just pour all exp on your lv 20 gem on a lv 1 gem in order to swap them
my bad
wasn't there an infographic that one of the devs put up that said the lv requirements for # of sockets?
it was like lv 1 3s, lv 10 4s, lv 25 5s lv 50 6s or something of the sort
Do we know how exactly chromatics are going to work?
I'm wondering how rare will 5 socket gems will be
chromes probably do the same thing: recolour sockets
I would assume we can use them on gems as well as armor just like before
yeah cuz socket colour changes on both of them
5 socket gems are probably going to be at least somewhat rare. They want them to have trade value
and what will be the price diff on trade between 4-socket and 5-socket
So I would expect it at least in the 10-20c range, if not more
subtle nerf to white sockets btw, as dual coloured sockets will be a thing
Would be weird to see 5s gems less rare than 6-links
i dunno
with 5s being more common, maybe GGG can fully balance around players having fully socketed skills
They said that it's probably going to be more difficult to have a fully six link setup than it is to have two six-links right now, but more easy to have a 5s gem than to have one six-link right now
They also said that vendors in the later acts would sell gems with higher amounts of base sockets
i wonder what 5s gems will vendor for
1 ex :V
Maybe jewellers
most likely
I can't imagine vendors ever selling any gem that goes beyond 3 sockets though
Anything else would be weird
yeah
buff to leveling btw, as you don't have to fiddle around with linked sockets to get a 2s/3s setup
wait, someone mentioned the gem xp thing before.. i thought that only worked for the same gems. i.e. lvl 20 fireball with 0 qual, you pickup a lvl 1 with 20 qual, transfer the exp
well yeah
but not like.. from fireball to scourge arrow
Oh yeah
ok maybe i just misread what they were saying, seemed like they implied you could just transfer between anything
but if you find a 5s fireball when you're using a 4s, it's not going to be as painful swapping
oh sure
btw impale bow reave champion next league? 😄
ah
that bow melee node is 4.0, yea
:<
I wonder how the lapidary lense is going to interact with the new gem system
anyone else think maybe they should've had day 1 be 3.9/metamorph stuff and day 2 be 4.0 stuff? I think a lot of people are getting the info mixed up 😄
(Double coreupt support gem+)
wait how to abyss sockets work now 
Double corrupt support gem+. Get -2 levels 
Thwy just work
they said abyss sockets will stay on gear
(I know that doesn't work)
Just socket it in
interesting
I havent watched the whole stream, but someone from my gaming group said it's gonna be in 3.9, so i wouldnt blame ggg for me not knowing
most of the items with abyss sockets, only have like 1-2 gem sockets now anyway, plenty of room
even the big pieces, like bows/chests, have like 4 'sockets'
Support+ gems will not be able to be used with their original versions in the same setup, right?
yea i dont think it would do anything
Imagine ancestral call
i have to imagine that's the case
With that one anoinment
its the same support gem, just 'plus ultra' 😄
think of it as like going above 21/23 heh
wait do we know what gmp+ does
Is there any info on blight core integration?
is it more arrows or smaller less damage
Lightning strike. AC + AC+, GMP + GMP+.
a lvl 1 support plus is better then a 21/23, on average i think
I'm wondering if annointments will be available
the new socket system is probably the biggest buff to necro we've seen after 3.8 btw
in 3.9, im guessing no. during the Q&A they said they were gonna 'fix up blight' before adding it
Nice
RIP Tribal Fury
after chris took a poll of the audience asking who wanted it in the game
@clear gust They said it will be a small chance to spawn in a map, just like they integrated legion
Or whatever the name of the ancestral call annointment
idk when they will impliment it
they had originally planned to make blight core, in the first few weeks, but then we had a mixed reaction to it
very scientific analysis by chris says that he will maybe implement it
cause it is easy to add to core, not much to do
neon said they'd increase blighted map drops heavily, since you'd only be seeing a blight in 10% of maps
I actually miss synthesis after blight lol
i like blighted maps when i play a class that can make towers, like summoner, but i can only do like 5-6 of them in a row before i want a break
Yeah, I feel like Blight Encounters are very much balanced to a pace that the devs think is healthy for the game, but simply not what the state of current player power reflects
even though the towers aren't 'necessary' its still sorta fun to do a tiny bit of strategy in which towers to make, and where
not to mention they still haven't fixed portal distance issues
among other things
nooice
I think at level 5 you will get the extra projectile
that is lv 5 dummy
they mentioned some support+ will only have bonus at level 5
he's saying you get 4 before lvl 5
Blight mobs are too fast and deal too much damage, but they are not tanky enough
o
is his guess, anyway
5 proj is kinda weird also
Just saying some bonuses aren't until 5
and i could see it
shooting at something and having your LA bracket it is very oof
yea but the lvl 1 version is supposed to be better then the normal lvl 20
cause i think the plus gems only drop off conquerors, or maybe im remembering wrong?
Level 5 gem is like 20 level 20 gems though, right?
That's going to take one hell of a time
in terms of exp? something like that
eh, but we can spam red coward's trials 😄
that map is gonna be a biiiit more expensive this league, i think
Oh, unique maps are affected too? :O
That makes 0 sense but I've been told its confirmed
when you socket the right watchstones
they said they adjusted some drop rates to compensate, and would adjust more if needed
Poor design decision IMO
now will burial chambers be better as t14 or t1
but neon specifically said coward's and poorjoys become 'very efficient' and he was implying xp i guess
well you could elder burial before, and some people did
the watchstones are just shaper/elder orbs for a whole region, basically
in terms of sustain? i think you can
I look forward to the elder pjs rip videos on reddit
it's a little harder to explain, but you can still uncomplete the other connected maps in that region, boost it up to a high tier and uncomplete whatever other maps of that tier
But you can't have a t16 map drop and it be guaranteed a Burial Chambers, right?
Ohh really?
Maybe
@ornate harness Same considerations as other leagues. Is it better to get the other loot at higher item level or no? I'm personally gonna get t16 always in metamorphosis, easy boss, good layout, and good card although if it's TRUE (as ggg has claimed) that you cant just farm 1 map infinitely that'll be difficult or annoying
oh, well maybe they changed something else im unaware of
Oh, I thought the way you unlock maps is in chunks, not individually
yea same
Or maybe you do unlock them in chunks, but can still uncomplete them seperately?
nah the chunks part is where you turn that region into yellow/red and sextant them up
well yea, im not totally sure how completion and regions work. They may have changed something there
that's what i got from the presentation anyways
thats what i was thinking, frostbite. but if grimro and ggg have said you cant farm 1 map forever, then something else must have changed
wait a gosh darn second how will poe 2 get pantheon if we already killed all the gods
The new atlas system and metamorph benefit certain types of builds. Layout agnostic with both good clear and good single target. Idk why but ggg wants us to make all rounders again
innocence and/or sin grant you the old powers 😄
sin absorbed them all when you did, of course
he only gave you a small taste, kept most of it for himself.. greedy bastich
I wonder if we're going to get another endgame update before PoE 2 launch
yeah but this is a new batch of idiots who washed up on the shore
Stop trying to figure out Poe 2 a year early and with no info really
it's fun to speculate
We have fun speculating , who cares?
the pantheon may go away completely for all we know.
but its easy to keep it, too. They have a perfect out with Sin
you do a side quest for Sin and he unlocks the campaign pantheons when you prove yourself, whatever. then the upgrades are still in maps.
If you raise your atlas to red tiers how will you sustain maps
thats what we were just talking about
Which is a 3.9 thing anyways
The new influence stuff will play a big role
Somehow
Maybe
unfortunately new altas on dec 13 means that i wont be able to do shaper/uber elder without the special zana thing that they were going to do
whats the zana thing
guardian maps show up in zana missions
GGG mentioned in one of the Q&A's i think about shaper missions being tied to zana rather than the altas itself in order to preserve the shaper and elder boss fights
oh okay\
Idk if putting them in zana missions is the best way
But I guess it’s ok now since we can spam missions
Then again I did countless zana missions and never saw synth maps
I mean ppl were farming shaper for year or two
Just glad I got Uber elder beat this and last league. Doubt I'll get to 'em once they're relegated to rare zana encounters
wth? I haven’t got to shaper yet, next league. ggg is making shaper even harder to get access to?
I haven’t played for a bit and now I’m annoyed already.
they are replacing him with the conquerors
instead of guardians/shaper, its 5 conquerors with their own special loot.
Neon said he would look into more ways to get shaper/elder encounters rather than just Zana missions
easy enough to sprinkle fragments into old league loot tables as needed
yea, i don't understand anyone upset at it. It's new content coming, the old content is still there if you want to do it, just need to do a few things for it.
there was a time when shaper/elder weren't even in the game, the game evolves and grows over time.
not legacy
just harder to access
it wouldn't surprise me if they up the spawn rate on it to compensate though
it wouldnt surprise me if they didnt
@round charm REAL FAX DAWG 😂 😂 😂
so essentially poe 2 will give scion 2 ascendancies?
I'm trying to think of the reason for making ensnared enemies always count as moving
Do they want you to play a puncture bow without crimson dance?
yes
i've come up with a cool way to make it work for clear too
in a 4l, use ensnaring arrow/mirage archer/gmp/arrow nova
in your 6l, use your puncture clear setup with NO mirage archer
and just keep the ensnaring arrow mirage archer up all the time
@wild arch
you'd definitely want to play deadeye or gladiator
i'd say deadeye with haemophilla/chain would be your best bet for clear
Ensnaring arrow +toxic rain for no movement speed
TR totems with the Tactician ensnare node
i'm wondering if split arrow/arrow nova swapped for split arrow/barrage for single target could be a better poison setup than scourge arrow
@violet nymph or you could put curse on hit ensnare in mechanism
Can't really think of any stats a rare quiver could offer to a bleed build apart from the tiny bit of flat phys implicit
you'd use drillneck pretty much always
haemophillia with vuln implicit would be BIS for clear/damage
🤔
Can we just skip a year and go straight to 4.0 
I wanna do viper strike bow with split barrage mirage in mechanism so badly 
oh yeah i guess that's fucking nutty
Mirage warchief totem
Warchief totems are really fast in budget build segment
Around 20-40c and you set
Impale champ split arrow? 
doesnt scale as well
i wonder how mechanism will function with the new skill gem stuff
barrage support inpale tho?
Were still a ways away from new link n skill gem mechanic though.
Like real far away
yup and most likely will be
as they said the melee rework was due to new models in 4.0 but they couldnt say that before announcing poe2
bow rework is at 3.9
Hope they dont nerf necro to the ground, want to leaguestart with it
I'm sure necro will still be powerful especially as leaguestart
It was usable before the changes
i hope i can run miner
Ancestral Warchief or whatever gives you bonus damage will ballista totems give you something like that too?
no
Well we don't know for sure but probably not
I wonder if the flat ele plus supports would be worth it for fire ele hit 🤔
Don't you want more levels tho?
you do
they will almost certainly be worth it if they behave like added cold plus
also did they comment how plus supports will interact with +gem levels
getting a +2 supports and level 4 empower is +7 levels on your added cold plus right out the gate
or any +levels makes it... relatively trivial to cap your added cold plus
Pretty sure empower doesn't affect supports
if nothing changes between now and patch release
well considering the base size
it's not "that much"
considering the shot range was so small to start out with
ah
Each support only checks the skill gem. It doesn't even check whether there are other supports in the links
I didnt try myself tho
@silver kettle so i said that exact thing yesterday and some dude told me u can support deathmark with cwdt and inc duration
oh god yeah
I have no idea about deathmark, the coding on that must be weird as hell
Ye its a skill gem stapled to a support gem im pretty sure
Like its coded that way
@vast gazelle well u can get +4/5 to cold gems on gear how these will interact with levels is still a Q
Yeah true
It sounds like getting the plus gems, and then levelling them, won't be easy
If you have a few of the same Plus gem u can transfer experience tho
And considering you can have 4 6-links in your offhand (4 skill gem, 20 support) you can bank exp pretty quick (On supports anyway)
oh look i was right about them making changes to sextants 😛
i still have 2 questions
- do maps auto match the tier of what they are on the atlas
- are watchstones consumable
I think it'll be maps you have stay the tier they are as... but you can drop the same map of higher tier if you have upgraded the atlas
Much like shaped maps
At least thats what im speculating
yeah neon said as much in one of those interviews
they mentioned no double leveling the plus gems, @vast gazelle
they only go up to level 5, not 20.
ah so you cant vendor recipe em?
that's what Neon said yeah
here's a question i have that i don't think has been answered yet
in 4.0, if you flip a gem from level 20/0 to 1/20, does it stay 6s
cause that's basically like creating a tabula for new builds
I don't believe that has been answered, but I think it would be a very safe assumption that it does
oooooh
that would be very exciting
man gem stuff is gonna be so profitable
and so much more fun
what if they give high socket gems level requirements though 
in the gameplay preview both at exilecon and in the video released by ggg, chris states "as one of your 8 6-links" when there's clearly 9
1 each for gloves, boots, and helmet, 2 for body armour, and 4 for weapon slots
Its 9
i wonder if minion 6s gems are gonna be more expensive than others because of how minions work
They confirmed it afterwards chris just misspoke
alright
figured
21/23/6 raise spectre 15ex
so 21, 23, and vaal are the current corruption outcomes for gems
i wonder what kind of socket corruption outcomes will happen
white sockets? bricking socket rerolls (from 6 to 4)? increased sockets (from 4 to 6)?
gem corruption in PoE2 is going to be wild
that also reminds me
but honestly everything hooked into the current socket system is going to need substantial changes. Doesn't sound like GGG have figured out what most of those will be yet. Gonna be interesting
so if items have fixed socket numbers now
what kind of corruption outcomes could be changed for them
an additional socket? socketed gems supported by? removed socket(s)? white sockets? + to level?
corruption always has both negative and positive outcomes, and changing how sockets works could move the balance in one direction or another
so i'm guessing outcomes will be changed for items as well as gems
Neon(?) did mention that they'd probably have to change gear corruption a bit since the risk is so much lower when you don't lose an expensive 6L
sounds about right
does corrupting a regular 6l have a chance to break the link/modify sockets?
i see
and on the other hand, if an item is bricked by corruption it actually has an elevated chance to 6L
specifically, 1/144
is that the actual chance?
yep
i'm sure someone could use that number to determine how many vaults of atziri, at what % of corruption roll, they can profit off getting divine orbs from chests lol
though that's the chance on brick, so 1/600ish on corrupt
seems much easier to just run a bunch of vaults and count how many you get
in my experience I get a 6L every 3 or 4 vaults
my record for 6ls in a single vaults of atziri is 4
probably the best way to get divine orbs for cheap tbh
you make the money back just selling the fragments
it's so slow and boring though 😦
true
but so is flipping currency and trading in general
at least in vaults you walk around
1/144 is the chance on corrupt hey
Its 1/36 on brick
Cos 6 possible sockets 6 possible links all equal weighted
that's not the way I remember it
but the post this is all based off was a looooong time ago
very possibly misremembering
how do you currency flip correctly
scroll down
first, you take two currency.poe.trade searches
then you set two separate trade offers that are low on the list
for instance
if you set it so that you're getting 10c for 80 chance, and getting 100 chance for 10c, you're making 20 chance orbs every trade
more or less
at the beginning of the league, currency markets are extremely volatile and super prone to easy flipping
@potent pelican
oh
basically, once you have a significant amount of currency, it prints itself through flipping if you can manage not to spend it on anything besides flip trades
i personally have bad issues with that, i.e. i spend currency too much
lol
i do too
i made like 70 ex in raw cash this league
and like 150 in items
but im down to 2ex and only 1/4 of the way to my headhunter just cause i been playing a few builds
the real reason flipping works is because people will throw away their other currency for chaos at bad rates
i'm looking at alchs right now and, depending on how active people are, you can literally double your currency off it 
sell alchs 6:1, buy alchs 3:1
dadgum
it's not very far down
wait you mean buy 3 alchs for 1 chaos?
kinda
generally i look at it from the person who's trading with me
for some reason it's easier in my head that way
hm
at this stage in the league i'd imagine flipping is rather slow
poison pathfinder bow
probably scourge arrow
unless split arrow feels better 😉
which it might
poison pathfinder is my choice specifically because the weapons are extremely easy to craft
for literally any weapon, the fossil craft is aberrant/metallic/corroded
corroded enables the poison modifier and disables a huge list of bad mods you don't want
aberrant makes the poison mods more common
ill probably play smite
and metallic gets rid of all the phys mods
i havent played smite in a few leagues
which, believe it or not, we don't want at all
not having any phys mods to choose from makes it extremely easy to get the big poison mod (60% chance to deal 100% more)
i played poison in blight and i really didnt like it
which poison
pestilent/viper assassin, i know its not optimal but that wasnt the problem
i just don't like not having corpse explosions, and it felt a little plain to itemize
lots of very high power common uniques
well yeah wasp nest was cheap very quickly
only uniques i'll be using are coralitos and embalmer
i beat shaper with dual wasp nests on a 5L viper strike
it was slow but honestly the fact i was so strong so fast was kind of disappointing
i kinda feel the same about my miner lol
there was no content it wasn't able to do by like 2 weeks into blight
by that point i had 100%ed the atlas and done uber elder
i couldn't do blights with viper/pestilent i guess, but that didn't really matter
because early in the league blights werent worth doing anyway
after i started my frost blades raider they had changed the droprates of blight maps and made them not freeze up the game
so i was actually able to do them
im glad metamorph is a little smaller in scale, but i don't think its going to be a very well liked league
whether or not metamorph is a good league is irrelevant
either the metamorphed uniques you make are going to be too tanky and take too long or they're going to evaporate instantly like every other non-phased boss
because of conquerors of the atlas
true, i have my own concerns about that too though
im glad for the extra content though
i'm sure it will be great
but the waystones seem confusing, like you could get trapped on low tiers way easier
if you dont find the boss
soooooooo
this is with the bow i intend to craft
with a drillneck
with flasks
and with an embalmer with despair implicit
no other gear
hmm
since it's a pathfinder, the poisons proliferate on death
so clear will be smooth
and it obviously has all the damage you'd need for... shaper, at least
lol
no idea what kind of damage the new endgame bosses will require
i imagine they will be tiered? so 4 conquerers, white yellow red uber, kind of like elder?
thats my assumption at least
since they can appear on specific maps
honestly that doesnt seem like much to me
i'd guess they can be any tier
considering we're losing 4 shaper guardians and the 6?ish? elder guardians
surely there will be more than just the conquerers
i hope
not really
yeah but you know how rare synthesis in zana was
i cant imagine shaper and elder will be very common
i wonder if you will still be able to get shaper fragments from places like safehouse and legion
they say they regret how rare the synth maps were
and i wonder if elder fragments will be put there too
i spent a long time making this tree like a week ago, very happy with it
feel free to ignore the hardened scars sitting there menacingly
who knows how we'll get oils this league
Galvanic arrow nova with blind support for an authentic flashbang experience 
so thoughts on the barrage support + vaal burning arrow? that might be an interesting single target boost
If it's an ignite build then sure
why tho
besides that its likely vaal skils cant be barraged
not like u can stack many ignites
meanwhile i wanna see some extra / proj uniques to see how they'll work with stuff like icicle mine lol
@lucid haven new burning arrow stacks pseudo ignites
@violet nymph looks like tr
Did they change the stats?
3 isnt that high for TR.
Im hoping GGG adds mines detonate on land unique.
Btw it massively weaken the ability to have chain reaction bonus.
They did
Its a gem
could you support siege balistas with mirage archer?
Is there any vaal version of ballista atm?
nope
@midnight phoenix well yes with spell totem. Totem placement speed though.
?
I assume multiple totem support works with siege ballista?
It does on live yes
Won't be worth using with new ballistas though
Since they already have fast placement and a high cap
Will be a damage loss
Dex stacking ballista. 
ye, multiple totems isn't really good except for clearing if you start with more than 2
i forget the calculations
I think they might even remove tornado shot in poe 2, or turn it into a support like barrage
nova support would replace it if that was the case
so its rip all +arrow to TS?
Double totems give you more survivability during boss fights as total totem placement time is halfed. 
Well, almost halfed
oh that's something to think about. arrow nova ballista setups
didn't think how that could be used to simplify the problem of having to aim it precisely
will totem mines get the blastchain damage bonus for the life of the totem
if you were silly enough to try it
They should.
So if base moving bleed is 210% damage and crimson dance is up to 280%, would it be better to run a puncture bow with CD and barrage, or normal bleeds with ensnaring arrow and some better damage support 🤔
Am I right in comparing them as 70% increased Vs 40%-60% more?
Atleast leveling will be better for ranged
I imagine the shrapnel ballistas will really help in bossing
Though what will be a good bow build for this league?
I assume explosive arrow
?
Fire conversion ele hit will be nuts
Any generic bow tree with bow skill will do fine
Is pure phys just bad
Like for the ballista build
I just want to go pure phys because...idk why, but I do, but is it going to be crap
only really one map mod that cannot be run @final umbra
Nah the ballistas won't care about that
Impale is pure phys and actually good
Might want some harder hitting attack for them like puncture
or that shotgun turret
considering it can actually shotgun with additional projectiles
Multiple Totem support makes you summon more per cast though so, it depends on if you can pull off your damage threshould with just 1 totem
Using it as more of a clear speed build where your game plan is just:
Move skill > Totem > Move skill > Totem > Move skill > Totem
You may want multiple totems support, because then its actually 60% more dps
regardless of your totem cap
because totem cap doesnt matter when you are doing that style of totem play, you only want to cast the spell once and then just move on
@distant scarab I really think the fast placement speed of new ballistas will render that a bit moot
happy to trade an extra quarter second per pack in exchange for craploads more damage
Its still 100% more totem placement speed effectively
What Im really curious about is Barrage Support with Ranged Totems 😮
Split Shot - Barrage Support - Ranged Totem
Barrage support makes any ranged skill effectively a shotgun skill now, which has a LOT of very fascinating mechanic shifts.
Tornado Shot with Barrage Support may be really interesting
tornado shot specifically will be worse by default
you are getting nados per single projectile rather than multiple at once
intead of hitting over 7 at once you hit 1
Im curious about its wording
"more attack time per projectile"
As opposed to "less attack speed"
to nerf added projectiles
But assuming they intend to make it work like barrage, I think (ignoring that attack time mod), you should still be shooting the same quantity of projectiles per second with barrage support
I dunno if it actually nerfs it though
The attack time math is pretty straightforward
now its +2 proj but slower
U add total number of projectiles together
So there will exist a breakpoint where +1 projectile is less dps I presume
Yes its 20
Im curious what effect GMP will have on DPS then at different projectile counts
Eh actually theres no hard breakpoint
There should be?
It just gets progressively worse
No
Its two increased modifiers
That scale against each other
does it just approach 0 as it approaches infinity?
Yer
its more and more damage over longer and longer period
at some point it doesnt matter and you can just attack again instead of adding more proj that gets better
So Attack Time, is that synonymous with Attack Delay?
not entirely
It is u take total number of projectiles
x0.05
Add 1
Ur skill now takes that long to fire compared to the original skill
So yes, attack delay and attack time are the same
If u have 20 projectiles ur skill takes 2x longer to fire
And APS is the inverse and Attack Time
ok lets calculate here
Yeah it approaches 0
GMP is still bonkers insane though
So going from 6=>10 projectiles via GMP, still works out to 43.33% more damage
that is assuming you hit all of them
Im assuming single target
well ofc but it will have spread
Huh?
you wont hit all of them standing half screen away
you will have to shove bow into boss ass to hit all
Barrage supports entire purpose appears to make any multi projectile skill behave like barrage
yes, essencially making skill single target
Right, I dont see why its weird to think you wont be landing all the hits
I land all the hits of Barrage right now when playing with it
if you stand on top of boss
Live barrage attacks a LOT faster than new barrage
getting even half screen away will mis some
yeah, which I do, because I instaphase the boss lol
also that
Even if ur standing on it
And you almost certainly are playing with point blank
I mean if you are doing this right, the boss shouldnt get a chance to move
I guess we dunno what Uber Exile fights will be like
safe to assume lots of phases and movement
I dont think i care about optimization if the attitude is
lul oneshot boss anyway
In that case who gives a fuck about best supports
I instaphase bosses with barrage is the point
But now I can instaphase them with skills OTHER than barrage via barrage support
Whats the difference
As in, barrage support enables me to instaphase
that also depends on boss
Is the point I am making here
The point is "Barrage Support allows us to instaphase bosses with skills that may have not had that power before"
k
Thats where Im going here
Its the same shit with different colors
So yeah, I think its safe to say that all hits will land in this application
Because that is precisely the application you would ever use barrage support for
Thus: Yeah, even going from 6=>10 projectiles via GMP is 43.33% more dmg total
Where u have infinite dps
You are approaching this backwatds
U are killing the boss with ur first 4 projectiles anyway
Im just addressing the discussion on whether all my hits will land
Im saying if the boss is alive for all 10 proj
U may well miss some
And ur counter argument is well its gonna be dead before they all land
And I think based on:
A: you would use barrage support specifically for bossing
B: Such a build is gonna aim to get as close to instaphase as it can
C: Such a build definitely uses point blank
Then its very reasonable to assume all hits land
that depends on boss
you cant get close to aul to land all proj
and bosses such as shaper doesnt matter
even standing half screen away makes barrage miss some projs
Its gonna depend on uber exiles, which we have almost 0 info on
Also keep in mind this applies to totems too
And totems wont be half a screen away and benefit the same way
So having barrage support on your totem ranged 6L may be extremely clutch to instagib bosses
ooh gosh, on that note I hope they rework or nerf the hell out of point blank
it's so annoying that it's kinda mandatory on bow builds
its mandatory because it has literally 0 downsides
its like do you want fuck tons of extra damage for 1 point
yes???!!!
exactly
they just need to lower its dmg at max range, maybe bring back the old PB 0 dmg at max range so u're giving up offscreening for the dmg boost
Ye point blank sucks as a node
Because damage relative to trash is so high
The only time its interesting is for stuff like molten strike where u have to travel for it
So there is a build decision
Otherwise its infinite free damage for 0 brain
move it to near EO? hmmm
Huh. I wonder how the Plus supports work with their normal versions
Can we put GMP and GMP+ on the same 6L? :3
doubt
it depends on if they count as their base version
multistrike +, stand still longer! 
Do plus support gems stack with the normal variants?
Can I use GMP with GMP+
Oh wait nvm someone else already asked
If both GMP stack then poison will be even more ridiculous than it already is
the second gmp probably isnt worth it anyway
for something like split arrow u would have 1+8+3+5=17 projectiles before using regular gmp
gmp gives u 24% more projectiles but 10% greater total attack time
that is much worse than most support gems and it locks u in place for longer as well
something that hasnt clicked with the army of pob warriors making poison builds
is that new barrage caps out at when u want more projectiles rly quickly
more proj is always a damage increase
but its very quickly not worth the investment
I'm sure you can afford to stand for an extra 0.5 seconds when hitting a boss and then continue dodging
its not about the time really
it is that the projectiles themselves dont add very much dps
like would u use a support gem that does 12% more dmg
Not to split arrow maybe
cos thats the second gmp in my example
its worse on something like power siphon
i dont think anybody is gonna set the world on fire with poison puncture lul
if u want to use a skill like that use frenzy
in either case tho, the second gmp is 44% more projectiles for 13% more attack time
again that's not a good support gem
it would be the 7th or 8th support link on most builds
What about setting the servers on fire with spell cascade plus firestorm 
Holy shit wait a minute
People are too blinded by barrage
Caustic arrow and soon split arrow can shotgun without it
we'll see what the patch notes look like
Patchnoteswhen
No love for channelling from the looks of it 😦 Really was hoping CwC or Infused would get a Support+
less duration+ pog
I'm just hoping for some poison plus gems
In that case I'll go back to shoe-horning my dream item into the game
1.25 aps coc weapon seems kinda hard to reach trigger cap
It's made with Blitz Charges in mind
o
It was almost exclusively built with that in mind
The CoC is really just there for utility so it's not a one-trick pony item, you can pair it with spark or something to juice up the coverage of Chain Hooks occasionally frustrating shockwave
I'm also still holding out hope for a threshold jewel that adds a 1/3rd backwards shockwave to chain hook
Basically, I love chain hook
And every day that passes where we don't have a spider web thwip thwip chain hook mtx is a day of injustice
2H Axe, so too slow to realistically use without Blitz charges and high Rage which then off-set the very high base crit chance
Making it a fleshripper base may even have been better, but not sure anybody wants unique maraketh weapons
Manastorm firestorm? 
CoC on Axe is fine given cospris can reach 12-14 aps depends on skill ur cocin
How can you CoC with such low attack speed
Oh wait I thought you were using the skill of the gauntlets
Can't wait to fight an amalgam of eater of souls, cursed king, chimera, Uber atziri and cortex
what happened to those?
Imagine if some madlad farms uberhillock amalgam
Oni goroshi loot explosion ? I wonder if the drops include the boss specific drops
3 transmutes, 1 Alt, 1 Alch, and a T3 map drop
At how much mana could manastorm be considered worth it? 🤔
Any more than 4k mana seems excessive on your investment when you can invest in crit (which if you go for max mana stacking you cant cuz not enough points)
At 4k mana its 1k worth of flat damage
Wait a minute
It says it gives the damage on spell cast
But it doesn't specifically say it's spell damage
Also note, the more you invest in the mana the more a single aura will hurt your dps output
Yeah
Mana stacking power siphon barrage? 
You can use it on something like your movement skill to activate
Blade vortex using unleash works wonders as well
Cuz you only need a small bit of mana and dont cast super often to worry about it
Also blade vortex LOVES damage
New name for PLUS gems? 😄
Assuming that triggered spells count as "When you Cast a Spell" then the play would be to use any item that automatically casts a spell reliably (Lightpoacher >.>) and then play literally any build that benefits from flat lightning damage.
i hope the "+" was a placeholder term
@upper furnace Triggered spells count as triggers
did someone from 2005 make those gem names?
So you would need to lean into any instant-cast spell instead. Steelskin and Molten Shell come to mind. Both have a cooldown that is four seconds or less.
Yeah that could work
