#1┃mirage-league
1 messages · Page 207 of 1
there could be a 3 breakpoint yeah
because if you can get +1 from delve boots, yikes
Delve boots can roll +1 spec with bound fossil if thats what ur asking
they might get +1 spec per 10 levels, could be cool
y i k e s
I dont know if it will be changed i suspect so
i think it probably will
hey on that note, i was just thinking about fossils and how some mods could overlap
like minion speed could be a speed mod and a minion mod
what if there were secret delve mods you could only hit with certain fossil combos
wait, 70% golem buff effect is kind of insane isn't it?
i wonder if the carion golem buff is gonna be any good
i mean, it's flat damage to minions
i;d imagine so
"As its passive Golem buff, it grants added physical damage to all non-golem minions"
dang
No numbers yet hey
if i wasnt so dead set on song or artist names for characters i know what my necro starter name would be
BONESQUAAAAAD
zombie and skelly mtx should be interchangable as long as you dont put the same one on both
do kinda want the statues one
summon statues is 10 christian dollars
its actually 8.27 for me
whatre you, a canuckold?
nah even they get better rates than that
ah
the scotland of australia
have you tried paying in cash
idk, message support they might be accommodating 😄
Oh so thay anwserer cant have the same enchant twice FU 😄
No matter what i really think it will unlikely be that you have double lab enchant for the whaterever you want, but if by any chance that happen some skill have really better option.
Some spell got trash option like, like damage boost (good) and another one like increase stun ... or i dont know other "useless" buff
But some got like for range skill for exemple, damage boost and can have more projectile
Ok if you can have those 2 it would be pretty strong but very unlikely
necro starter, respec to vd late league; infernal blow or glacial hammer once i have some currency to start a real build; poet's oen when i get tired of that; mana guardian if i luck into a bunch of currency
and then ill probably do a FOTM build, whatever that ends up being, to do challenges
Body swap totems?
bodyswap totem i tried few meme like that last league with flame dash totem and body swap, its fun but pretty trash 😂
now that they're removing the corpse requirement and removing desecrate cooldown i imagine it'll feel smoother
Honestly flame dash totem if there was a way for the totem to bybass the dash limit it would be really fun and cool and maybe not THAT bad
exactly
we'll see maybe new opi, fear the terrible totem bodyswap league 😄
bodyswap totem playrate skyrocket like cyclone in legion ? 
the problem im seeing is that it might not deal damage when it "arrives", only when it leaves
since the "arrival" damage is from the explosing corpse
i also think it might have negative synergy with necro
since totems dont count as you consuming corpses, right?
yeah thats good at least
but you lose the regen from consuming a corpse
thankfully the nearby corpse thing does seem like it'll work
We Shall See
I hate that I want to play golems and the items gonna be expensive af
I miss blight leaks.
Blight mechanics, just delete entire screen for 30 seconds
I mean only one of the primal jewel and the amulet are expensive tho no?
Well u need like 2ex of harmonies usually
Aren't the other 2 types of primordial jewel cheaper tho?
Last time i checked on them they were
Oh i checked late
U only need 1 tho
lol the text on the chroma card 
I wonder what will be the profitable farming next league
If there is gonna be something new or it will be the same old stuff
prob whatever the most open , lowest tier maps for blight
They did say blight in higher tier maps would be more profitable tho no?
Like more lanes and all
Which would mean more rewards
Think yellow maps might be interresting this time around tho
just go with the layouts that fit your build
i personally like either very enclosed maps (toxic sewer) or open maps (glacier)
so not haunted mansion?
not really
alleyways~
idk the layout+map names too well
but i think cells and some temple layouts were also annoying to run
holy fuck yeah those S U C K
I would run tropical island and jungle valley an entire league if I could
I love how nice those layouts are and they're cheery to be in
If we're considering staves useful this league.
accessible 5links for casters are always good
+3 gems global
I'd expect more people to just get 1H'ers for their global levels. Will lose 1 in the rarest case, but makes up for it with other stuff.
yeah its mostly just for leaguestart
And 6L chests are cheap.
its cheap and accessible
5L's more so
also porcupine for casters
I kinda hope there's a global +minion gems for 2h weapons and not just the new wand base
There are, 1-2 and then a very rare +3
they only mentioned +elemental and +spell gems, not minions for 2H
even if there isn't one I'm still not using wands, but it would be nice to have
If only they added physical tag to all the physical based minion summoning gems.
that would be pretty wild
I'm glad I'm not going to be pressured to craft a staff on minions however.
I'm planning on crafting a maim mace
Staff crafting for +levels sucks.
A lot of minions couldn't be given the physical tag. eg: Skeletons aren't necessarily physical because dead reckoning turns them into mages with elemental base damage
Tags don't govern what a skill does anyways, so it doesn't really matter.
the precedent is that the skill tags match the skill though, even if that doesn't need to be the case
Skeleton mages are from VSS and a jewel, not the skill gem itself by itself.
So it does match, even if nothing in the tooltip describes phys.
The only reason it doesn't have the tag is because nothing on the gem itself has anything to do with phys, and the spell summons the minion, as opposed to the spell being the minion.
Was there a patch notes leak?
Nope, just the tree data
patch notes are still being written
realistically speaking they're being translated, not written
Might be done being written by now. But definitely in the process of being localized.
So the countdown is a basis or exact time?
It’s the deadline
I think it's just "end of work day" timer
It's the late night estimate.
But 4chan saying patch notes accidentally made available early
no better time than now to repost a link to the last patch notes
bonus points if you trick a mod into posting it in announcements
that would be even more heinous now with the publish feature
1800 servers follow #old-game-news
that would be kind of amazing 😄
so what happens when you delete a publish? does it pull from everywhere?
nope!
rip
oof
Partial patch notes leak on reddit
translated from chinese lol
https://pastebin.com/qidGAmM7 in case the reddit post goes down
we're not going to take it down
Not even worth reading
Just messy garbage translation.
They decided to not do the markov chain notes this time
if you're that keen to get a couple of hour advance, go for it
Instead we get chinese gibberish
I really liked flesh and stone
Why they have to nerf it
Quadrupled flame dash damage thanks ggg
Banners were 40 range? Good to know.
oh snap death oath breaks barrels
I was actually worried about banner range when planning to use War Banner exclusively for the raw damage on Necro.
"Sentinel now summoned can use jihad slams regardless of the sublimation. Only the guardian core talent can be used before."
monkas
Arc buff
Maze feet are enchanted before defeating the enemy in the near future to gain life and magic stealing, now replaced with only life stealing. That is the best way I could imagine them describing the leech boots nerf
so what's spiritual transformation?
probably bodyswap
In other news, someone in the chinese localization department is getting fired lol.
inb4 they messed up logins again somewhere
i think im gonna read that
looks like it does 100% of corpse damage
just for the hilarious fuck ups
The damage caused by the Lingshu explosion is now equal to the maximum life of the hexagram (up from 4%)
They buffed trap damage to compensate for shaper gloves except for lightning trap?
what's the hexagram? cuz lingshu is corpse
lingshu is corpse
but that would be insane
oh that makes sense
i don't think yo ucan scale it with anything
so 5-8k damage is neat but nothing amazing
its also not something that's easy to use
you'd need to be near melee range
surely this isnt bodyswap though
very much looking forwards to poet's pen though
well what else could it be?
and put the dmg effectiveness down by 30%
if those changes are accurate idk why they would even change bodyswap behaviour
since that kills it completely as a cool damage skill
chinese patch notes
"The engulfing of the spiritual pivot now increases the range effect by 300%."
Is it translated?
poorly
but yes
i wonder if that line means you can teleport to corpses from really far away
Parasitic Bacterium
probably
Is that a metal band name?
"- It is no longer necessary to use the Lingshu, but the Swallowing Lingshu can be greatly increased.
- The base range is halved."
this is a stupid change
they may as well not have done it
half range, 1.5x range with a corpse
bodyswap
looks like no changes to HoA, is that correct?
They nerfed elemental overload again lol
from your reading?
and to think of all those sad bodyswap totem theorycrafters
- At the 1st level, the assisted ability increases the casting speed of the summoned creature by 25%, and the level of the level of the level of the level of the level of broke the translator lmao
they're going to sob when they see them
Added a basic staff type designed for high-level summoners, which can be found in the Alien Book
🤔
Atlas
atlas of worlds = alien book lmao
I prefer alien book.
nice work google
I do too
I think you missed the other patch note: Atlas of Worlds renamed to Alien Book
@limpid wigeon did you see anything about HoA?
Wait, I gotta change my name to whatever butchered pyroclast mines are
I didn't but want to make sure
Fire Particle Mine
agony or ash
3d model I assume
quick scan doesn't seem to mention hoag
"Flame sprint
- Now deals 7 to 11 Fire damage (up from 6 to 9 points) at level 1 and up to 479 to 718 points of fire damage (up from 319 to 479 points) at level 20.
- Now 1 level causes 19 points of base fire damage per second (up from 10.9 points) and 2222.7 points per second damage (up from 599 points) at level 20."
holy shit
I want to do landscaping with my shield.
The amount of imprints required for the War of the Battle of the War of the Battle of the Wars has been compressed. The reward quality of the 2 imprints of the encounter is now equal to the past five.
what does this even mean
also ooo more damage on flame dash
`Alien illustration task change
- The way to handle daily alienation tasks has been redone.`
@limpid wigeon Agony, should've been specific
So I can now deport enemies? owo
multi way battle loot nerf
i cant see anything zessa
nice, really thinking about going deep delve raider with the slight buffs
"Viper blow
- Now 90% base damage (up from 80%) at level 1 and up to 135% (up from 130%) at level 20.
- Now when you double-arm, you will use two weapons to attack at the same time, but the total attack speed is reduced by an additional 30%.
- Each weapon is counted separately when the weapon is double-armed, and the total damage is reduced by 20%."
neat
dual strike
We also removed (at least temporarily) the last trace of the spellcaster's use of magic.
but viper strike
Thunderbolt
- All levels of Lightning Projector damage increased by approximately 40%.
- All levels of arc skill damage increased by approximately 20%.
is that storm call?
viper whiplash is a better name
Sometimes the cast time is now 0.7 seconds
Rediscovered flame new star mines, frozen mines, remote mine assistance, mine network assistance. Please see their overview in the Skills Stones and Auxiliary Gems Redo section.
that one isnt' nearly as bad as others 😄
did all the melee skills get absolutely gutted?
what the fuck is "Valentina"
Cyclone
Each mine has a 10% increase in the critical hit rate of nearby enemies, up to 500%.
REAL
Dang, it's capped
cyclone??
does aura effect apply to mines?
At -1 level, each mine applies 1 to 2 Fire damage to nearby nearby enemies, up to 64 to 96 Fire damage. At 20th level, each mine applies 12 to 18 Fire damage to nearby nearby enemies, up to 801 to 901 Fire damage.
like from the tree?
that's insanely high though
Everything is multiplayer capped.
its at levels you dont give a shit about
Is that cap before aura increases/
You won't cap it by yourself.
you will if you meme aura effect
do aura effects increase the cap?
probably not.
you'd need ~100% increased aura effect and 25 mines to reach the cap
welp
what in the world is a frost shooting
looks like melee got literally no help
ice shot probably?
Well sabo has 100% increased mine aura effect
melee got some help in the form of skill tree buffs iirc
Cap increases with gem level. 🤷
oh ice shot would make sense
melee flat damage got trashed
since LA is underneath
melee got like +6 strike range o nthe tree or some shit
not really
whats liquidation?
I thought pulverise was losing the more
more aoe. not more dmg
it has increased aoe
its losing the more area
more damage
no
they didn't like the gem having greater aoe than the inc aoe gem so they changed it
because it has less attack speed
hm, ithink i forgot about the less as part
so now you'll just gemswap inc aoe and conc effect and put in a good dps support
people probably would've used it if it only had more aoe without the damage
idk about that
without the damage its just another version of inc aoe
only meme builds
no; you can hit oneshot trash breakpoints with it
its just ice crash, the support gem
Would have preferred if they kept the more and made inc AoE support a more.
my discord zoomed in help
inc aoe gets a lot of use even as an increased
</3
how do i fix this
like, they hate big aoe a lot
ctrl and +/- @limpid wigeon
making it a more AoE was a mistake on their part in the first place
yea idk why they thought it being more aoe was a good decision
str stacking AoE is the big meme you can do
more aoe was a good decision
it probably wouldve been fine if cyclone didnt abuse the fuck out of it
their design philosophy is mistaken
too bad; they code it
nah their philosophy is fine
Sentinel now summoned can use jihad slams regardless of the sublimation
Jihad slams, you say? owo
I'm find with their philosophy. i dont need to hit things on the other side of the screen with melee attacks, and if i did i'd use reave
JIHAD SLAM
fixing melee shouldnt be done by making it not melee
i mean their current design philosophy appears to be the balance of taking turns rather than actually balancing
strikes were underpowered; and they buffed them at least
jihad slam is up there with viper whiplash
Someone quick, make that name before I take it
they didn't try to fix melee, they just wanted people to play cyclone
Jihad_Slam
I'm pretty sure cyclone was a bit of a mistake
i mean, people had been wanting cyclone to be good for a while
any stackable radius scaling is a mistake
a mistake they really should have seen coming
GGG just went way over on everything there
they put in a bunch of stuff like usual, without realizing cyclone would use aaaaallll of it
- The use of tied fossils to make the foot equipment no longer limits the number of spirits to +1, instead succumbing to the summoning skill level +1. Existing foot gear that already has this affix will become the new version.
specs are safe
`Liquidation
- At 1st level, the base damage is 115% (down from 91%) and up to 175% (up from 140%) at 20th level.
- Now 1 level damage adds 2 to 3 points of physical damage (down from 6 to 10 points), and level 20 maximum 56 to 85 points of physical damage (down from 169 to 254 points).`
When did PoE become an economics class
seriously what skill is that
lacerate?
its a counter skill
retaliation I think
aw man
RIP 500 dmg rank 30 reckoning
`- hot light
- Now 1 level causes 11.7 base fire damage per second (down from 13 points), and at level 20 causes up to 439.4 points of chaos damage per second (down from 488.2 points).`
also, unless im failing to read this right
`Magic Relief Assist (now called Enlightenment)
- In addition to the previous reduction in magic consumption, it has other features:
- Now you can get an enlightenment ball (up to 5) when you use the auxiliary skills to consume magic.
- At the 1st level, a total of 122 points of magic consumed by the assisted skill will lose all enlightenment balls, which is 800 at 20th level.
At -1 level, each enlightenment ball increases the total elemental damage dealt by the assisted skill by an additional 5% and reaches a maximum of 8% at level 20.
At -1 level, each enlightenment ball increases the hit rate of assisted skill by 7% and reaches 10% at 20th level. - "Now 1% of the gem quality can increase the duration of charge by 1%.`
rip counter facebreakers
Searing Bond got the ED mod
inspiration support is gonna be great
modifiers to spell damage also apply to DoT
maybe thats clarity
OH MAN I LOVE SB
interesting
yeah inspiration looks great if you build around low mana cost spells
nah thats inspiration not clarity
no its the new reduce mana gem
oh
whoa wait searing bondu
Now you can summon extra singers each time you upgrade, up to 3 at 20th level.
800 mana total to break it late game? thats so ez to stay under on quite a lot of skills
i wonder how inspiration works with channel skills
pls hurry real patch noted
i dont understand it
it’s 800 cumulative
What the heck is a Valentina?
isnt it just 50% cast speed and 40% elemental damage
backwards surge
its a counter skill i think pwywo
you want lowest cast cost possible
it is crit
hit rate might mean crit rate
yeah it's increased crit chance
`Clear
- Now you and your teammates get extra magical replies, level 1 has not changed, and up to 33 points per second (up from 17.2) at 20th level.`
CASTER DAGGERz
self cast hiero will maybe want
I don't see anything about purifying flame. :D
The plastics and ripper hand equipment no longer attach +1 trap throws or +1 landmine affixes.
there's a timeless jewel that lets hiero cast without mana right?
if only i felt like reserving that much mana
Uh
plastics and ripper sounds like a cool band
shaper and elder?
the old hiero node did that
lol @ plastics
but they can still get -50% from sanc
`Summon creature speed
- At the 1st level, the assisted ability increases the casting speed of the summoned creature by 25%, and the level of the level of the level of the level of the level of`
and the level and the level and the level
Is there anything about Purifying Flame in there?
Im curious what the RF change is gonna be
doubt it. didnt see it
Flat damage
RF can break barrels
RF now deals flat damage.
will it be more damage or less
RF is 1500 base and 20% HP, isntead of 40% hp
- The plastics and ripper hand equipment no longer attach +1 trap throws or +1 landmine affixes.
pretty good
this is too funny to me
so 7500 hp break even from old; before new multi mods
Wonder if I can use RF like blood rage for spells.
it's MUCH harder to level as RF then?
makes sense
aren't there better fire dot mods now though?
it's just not best scaled by just stacking infinite life
only by meme crit immune tank builds
- Fossils can now be stacked. Rare fossils can be stacked in 10, and other types can be stacked in 20. Fossils can stack up to 5,000 in the currency warehouse page.
uh oh
How many charges does it grant now?
5
what does avengers do again
assassin can use it fairly easily I guess
Note: This is a preview of some changes, the rest will be updated as soon as possible, please be patient.
When you get crit, you get charges
definitely better than markov notes 😄
that replacement for reduced mana support looks pretty nice actually
P A R A S I T I C B A C T E R I U M
40% more until you use 800 mana at gem level 20
Is that just for spell damage? 🤔
yeah I may mess around with self cast hiero again after totems
Added a Wisdom/Agile Auxiliary Gems - Charged Mines Assist: Each Furious Ball increases the speed of the Thunder thrown
elemental damage
I need this description
So it's great for attacks?
also increases hit rate by 10% per ball too
Firedust mines
hit rate means crit rate
ooh
I doubt it works for attacks
elemental venom gyre here i come 👀
I want to know what they're changing about flesh and stone, this translation is confusing and I don't like the idea of my defenses getting nerfed
They're making it bigger
gyre has built in chaos convert
Build gyre like scourge arrow
rip
they don't cover uniques in the patch notes
" No longer reduces all damage from non-blind enemies, instead reduces attack damage from non-visual enemies."
so it no longer works against spell damage? 😦
it used to reduce damage from enemies outside the circle no?
outsdie nearby
Zhènchàn bàng
I mean honestly
if they make the circle HUGE or something I wouldn't care
I'd use it for the maim part potentially
anyone know what this skill is
it sounds like it only applies to attacks now
Some of the long sticks are now classified as battle sticks. After the distinction is made with the long stick, the battle stick will no longer attach the cast related attributes.
warstaves ofc
3, max 5?
no, i just searched up the only skill that didn't translate in the notes
maximum 5 corpses probably
weren't there already "battle sticks" lol
yikes that's harsh
no CD
The short stick is now classified as a sub-class of one-handed hammers
offerings take less bodies iirc
there are battle sticks but they never used to have a name
oh maybe it's the base duration
no uniques; I must know if I can wormblast
Staff, short rods, long sticks, and jewels can now be attached to the spell of the spell of the the the the the the the
patch never talks about uniques
talks about reballanced uniques
Tremor Rod and Curtain Call? owo;
so the shaper is the Alien Illustrator, huh
Null inclination is what I want to know about.
The labyrinth of the labyrinth before the enchantment is reduced by the cooldown of the spell, now replaced by increasing the duration of the spell, the value is the same as before. Existing items that have been attached to the enchantment will become the new version.
Glove enchant cooldowns?
Maze feet are enchanted before defeating the enemy in the near future to gain life and magic stealing, now replaced with only life stealing.
No more mana leech on boots
to be expected
What is this from? Translated patch notes or something?
chinese patch notes run through google translate
The prefix "Stop" of the additional lightning damage is now renamed "Vaporization" because we have added a lot of new properties in 3.6.0, one of which has been called "sudden stop", and this name is more suitable for the newly added one. It is not easy to give an affixed name.
The "craving" and "gluttony" affixes can no longer apply the drug
No more leech on flasks?
Did anyone use those affixes?
PepeSad no drug
Encrypted drug affixes can now be created only after decryption
makes sense
Unveiling flasks?
can be created only after 1 decryption
The process attribute that reduces the magical consumption (or "El Ryan") is now divided into two separate affixes. Reduce the magical consumption of continuous humming and non-continuous singing skills, respectively. They all have three levels.
Enlighten support rework...?
El Ryan
elreon
channel vs non channel
I am...
oh fuck more elreon mods
that's awful
The craft attribute of re-attaching the energy shield to the ring and necklace is now mysteriously gone.
two sets of mods for channel and non channel mods
- Immortal Syndicate specific member recipes now only need to decrypt the original half to unlock.
half as much for El Ryan
that was also mentioned already, no?
dunno the number
yeah, they said half for syndicate members
but yeah we knew it was coming
smoke mine holds 3 and has a 2.5s cooldown now
it might be a nice supplement for whirling blades
The Searing Ring now has 20 to 30 magic points on the base (previously 20 to 25).
Paua ring buff
Anything about herald of agony
@lucid stone -mana cost of skills is split into channeled and non-chanelled versions
agony scaled pretty damn well as is without new supports
Modifiers granted only by items from specific Syndicate members now require half as many unveils to learn to craft. They're also more likely to appear as one of the potential modifiers.
Modifiers only found on less common item types or that are limited to only one or two item types are much more likely to appear as unveiling options.
Jesus christ, prolly nerfing specters and leaving hoa
from the manifesto
- [Death conviction] Now only non-flag aura, non-mine skills do not retain magic.
No mortal conviction mines. T^T
that would suck
Sentinel now summoned can use jihad slams regardless of the sublimation. Oh no.. Machine translation is something else.
you'd only be able to throw 1 mine 😄
terror torture Water-soluble
I love how "Summon Skeletons" is just called "Summon". Chinese censorship at its laziest
Frozen mines (now renamed ice cone mines)
Some of the skills that only cause constant damage, such as the fire of justice, the plague, and the aura of death caused by the death oath can now destroy barrels around the world. BIG BUFF
I want Ice Cone Mines.
`Body care
- Now the assisted ability has more damage to the abnormal state caused by melee hits (previously only bleeding and poisoning).`
WHAT KIND OF SALON IS THIS
THIS IS ABUFF
Petition GGG to use that as the real name.
dim teeth or zero shots, far shot; dim teeth
`Remote mine assistance (now renamed as chain explosion mine assist)
- At the 1st level, the total damage caused by the assisted skill is additionally reduced by 35%, and at the 20th level, the minimum is 25%.
- The mine now has a duration of 5 seconds (down from 16 seconds).
- The base detonation time for assisted skills is 0.25 seconds.
- Each of the previously detonated mines in the detonation sequence now increases the total damage of the assisted spell by an additional 5%.`
Blastchain is uncapped bois
its not party abusable
I wonder if throwing new mines resets it
Otherwise 90% More damage at full stacks
It probably applies a buff to nearby mines when it detonates so if the mines aren't there yet they don't get the damage.
No, that's high impact mine
where is high impact
- Added a Wisdom/Agile Auxiliary Gems - High Explosive Mine Assist: Can only assist spells or bow and scepter attacks. Replace the assisted skill with a throwing mine and use that skill to detonate. Mines cannot use continuous singing skills. The assisted ability has a chance to deal double damage when hitting an enemy based on the number of mines around the enemy.
-shrug-
I don't see high-impact.
oh impact is new; blast is rework
Oh, reworks are probably in a separate section than new
Yes pls
would've been hype
unique item
Awesome for ignites.
Tremor Rod~?
Shame you can't put discharge on a mine. Closest thing is vaal burning arrow
....are tehre discharge spectres.
yes
theres a keystone for sharing
The flicker strike guys from lab and sewers
There's also the eternal legion jewel that gives a charge when you're hit
don't think mines can have charges
Well, discharge used to work with totems.
does it not?
Discharge totems were pretty overpowered
lol
they benefitted from all of your charges, but couldn't consume them because they weren't "their" charges
real notes are up
pog
we did it
Tremor Rod: No longer causes you to deal 35% less Mine Damage. No longer grants increased Mine Laying Speed. Now grants +2 to the level of socketed Spell gems. This does not affect existing items and cannot be Divined.
wait does this mean that tremor rod's a chase item now
the detonate twice section wasn't touched
Brutal Restraint: Can no longer modify passives with "8% increased Effect of Flasks on you", instead granting "8% increased Effect of Non-Unique Flasks on you". This affects all versions of the item.
F
rip flesh and stone nerf
no herald of agony changes confirmed
hmm
looks like if you do Desecrate -> Offering it will only consume 4 corpses now, leaving 1
very nice change for Plaguebringer
I'm irritated by this flesh and stone nerf but I guess I'll figure out something else to do with my mana
are we gonna get an official PoB update before league launches
it bothers me that close combat support doesn't work with venom gyre/whirling blades
they're just designing support gems for specific weapon types
swords/axes only
venom gyre gets the dagger/claw one
how about varunastra 👀
who knows, if I had to guess it's either a sword or "all"
flesh and stone's "sand" part only reduces damage from non-blind enemy attacks now
wow
it's basically ass now, it used to be any hit that originated outside of the circle around you, period
oof
The Labyrinth Boots Enchantments which previously granted Life and Mana Regeneration if you have been Hit Recently now instead just grant Life Regeneration.
wtf
"Upon defeating the Mastermind, the Betrayal board state is reset to a similar number of members and relationships as the starting state. However, Safehouse Intelligence is no longer reset upon defeating the Mastermind."
Now that...that's not half bad, I suppose.
yeah they've basically canned mana leech everywhere lol
forced into mana regen apparently
Im waiting for the PoB update so i can change my tree. I feel like golems is gonna be rough because the gems will be contested
no melee mana cost reduction?
"You'll now appear in your Hideout (rather than Town) if you die to the Elder or one of its Guardians." THANK YOU BASED GGG
finally
That is such a huge QoL change imo
You now gain 1 stage every 0.2 seconds while channelling, rather than based on your attack time. wow
also yay dying to elder feels less bad
about fucking time on this change: Labyrinth Traps now deal 90% less bleeding damage to Minions.
the balance manifesto said A new craftable Minion Movement Speed modifier has been added. but it isn't mentioned anywhere under "crafting changes" in the patch notes, I'm annoyed
I want to know what exactly it can be crafted on, lol
I thought the patchnotes isn't out yet
Supported skills deal 5% more Elemental Damage per Inspiration Charge at gem level 1, up to 8% at gem level 20. Supported skills have 7% increased critical strike chance per Inspiration Charge at gem level 1, up to 10% at gem level 20.
holy shit inspiration is great
40% more ele and 50% crit is aight
notes have been out for like 20 minutes
considering that cd is only 44% more and it reduces cc
PoB update when
id say inspiration is a lot more than just aight
tbh i skimmed and skipped through alot of the notes most of its classes i never liked anyway even the zombie stuff has always been fairly zz
40 flat es regen on occultist. Wow. Just wow.
cool !! 👆 how does that make a huge impact anywhere?
What u dont like half a percent regen
20 regen if you have wicked ward
oh right I forgot about WW
Thats like nearly as good as some of the small regen nodes on the tree
welp
on the plus side with GGG killing flesh and stone for my build
I no longer need, or even want, level 4 enlighten
thanks for saving me some exalts I guess
what build?
carrion golem + raise zombie necro
Im probably going to start and then farm into golems
I should find a PoB to steal for zombie/golem start
now I have to figure out what to do with these.. 2 new gem sockets
you got a PoB I can borrow 
once I figure out wtf I'm doing with these gems, sure
I mean I dont need those, I mostly just need help with the tree
but I would appreciate it. its my weak point in build stuff and I dont have time with school to play with tree configs.
are you using the 3.8 upload?
cyclone cast while channelling desecrate spirit offering for healing and fortify + ele equilibrium
I was using it and I didnt like how all the symbols were wrong lol
yeah that's a 3.8 tree
you need the updated images if yours are broken https://web.poecdn.com/public/news/2019-08-29/380_PassiveSkillTree.zip
skills-3.jpg etc
are you just suing the leaked tree lua file or did you convert the new one over?
I was just waitin for the tree to come out
inside that thing I linked
because if I leaguestart something braindead, farm up, then probably toss respecs at the wall to get where I wanted to be
the tree data is literally in there lol
thanks for hookin me up though
it's named data.txt or something
you just delete your old tree.lua and name that file tree.txt
path of building will convert it to tree.lua on start up
yeah Im probably just gonna use zombies plus storm brand or firestorm or something
to get to maps at least
here we go, figured out what to use my 2 gem sockets on: anime guardian
For any of you leak-lords that want an updated PoB. Unzip and drop into C:\ProgramData\ and overwrite whatever it asks for.
leak or just the tree data they always release
It's the official tree
With the new assets
I just know there were a bunch of people with the leaked version and no assets in here before.
Wild strike now effected by combat focus. Pogchamp
alright. null inclination exploding worms and minions mk 2 POB commence
@fallen pewter where is the source of that?
GGG
It's all in the GGG tree data package
Well, except for the GameVersions.lua file that I manually updated to make PoB backwards compatible.
ggg releases tree json with patch; always
i mean the source link not a discord link
Thanks, I was having issues figuring out what exactly to do with the JSON to update it.
Nothing really change for my build. 🤔
did you make a 3_8 folder
Mhm
none of the new skills are in the json yet
Exclusively tree data for now.
Skills never are in the tree json. They'll likely take a while to get in
U wont get skills before league start
expect gems a few days after launch; small tree support like fire and chaos multi within a few days; and uniques whenever
I dont remember that ever happening
now thats a notable right there
So can you use Perfect Agony and Elelmental Overload together now?
So yes you still can, but no you still shouldn't.
Any online trees updated to 3.8 yet?
wow flame dash buff, flame dash build as main dps ? 😄
Will the Inspiration Gem work together with mines' mana reservation?
The fuck that random RF nerf...
RF was wayyy to strong it needed another nerf to make it even more useless
hold up, what’s a vermillion/cerulean ring
New ring bases with no mention of stats afaik.
probably some minion, dot implicit? ;>
could be upgraded versions of coral/paua rings, similar to how we have steel/iron rings
That sounds more feasible.
although tbh 30 life as an implicit isn't terrible and you couldn't really make it much higher or else it would be too strong. Maybe %increased life/mana
Inc life is pretty strong too.
I feel a lot of buff incoming on first weeks of the league, the way they changed minions in the end... they wanted to buff them and they'll end up probably beeing way way weaker both as damage and HP, cant be entirely positive about it but one thing is sure people will find out very soon ^^
did we know when the gems come to the pob?
wow unless we are very lucky pob shouldnt be udpate before a week by now
Supported skills have a base Mine Detonation Time of 0.25 seconds.
what does that mean?
you can detonate 4 mines per second?
Wait I've got an idea
I was previously talking about spectral shield throw returning to me at the last chain via new hidden notable
But actually shards from hitting enemy are also projectiles
So all these shards(if they'll hit), will return to me
nice
it's been a long time since I played SRS but when i look at the new tree isn't 78% inc movement speed + whatever feeding frenzy will give you a huge deal for SRS?
Dual 7th sun crit ignite chieftain 
Yes its likely srs will be fine
I think it was the most straight up buffed minion
It was also pretty bad before so hopefully its now competitive
but forreal tho. Who minions was dying to lab traps. 🤔
i dont think ive ever lost one in there
watch this one mates:
Upon completing the Mastermind encounter, you'll now have access to a reward room for every single Immortal Syndicate member currently with a job on your board (including prisoners). That's essentially up to 14 rooms worth of rewards, plus the Mastermind themselves.
If u have literal zero regen on tree then ur guys sometimes die
Like . . . WHAT
Thats almost worth resetting ur board for
also safehouse intel doesn't reset on catarina kill
and flasks being instant unveils
Well im going to be diadem farming in ssf anyway
i didnt play syndicate so i kinda ignore it tbh. Dont really care to figure it out
But these are all nice buffs
@eager terrace are you sure about the flask?
didnt find it in the patch notes
Veiled Flask modifiers now only need to be Unveiled once to be crafted.
You now always have the option to 'Release' Syndicate members.
thanks god now i can just release them instead of ignoring them and waiting for another encounter!
under crafting changes
oh no just that you don't need 3 flask unveils
you have been able to release syndicate already
it just wasn't for the very last encounter
personally i like to sell them veiled
yeah there were just limitations
U couldnt do it on the last dude was all
so its has more value
Which made no sense
yep
uh a question
GGG said the you will get one of each master encounter every day you log in. (it will increase the tracker)
Now will the tracker increase when you are running maps and find a master mission there but you don't do the mission?
You'll now encounter far fewer 'empty' encounters based on your Betrayal board state.
what is an "empty" encounter? 😄
I wasn't clear on that myself
like if you find an actual niko in a map but don't click his nodes
If u have no non leader dudes in a safehouse
or if only map completion adds a counter
Sometimes u dont get the encounter
Like if u have no research dudes other than leader
I would think random encounters spawned in maps would be use it or lose it
i see
so reading up on aggressiv minions they just have more range to seek out enemies? They are not like SRS and attack independently from your actions?
Re-added the flat Energy Shield crafted modifiers for Rings and Amulets that mysteriously vanished.
"mysteriously" vanished
😂
Well now i wanna revisit wildstrike
You can have tons of damage on it now limiting to ice only
:+1:
lol
Morning people
Going through notes now and this is pretty monkas actually
The Labyrinth Boots Enchantments which previously granted Life and Mana Leech if you have Killed Recently now instead just grant Life Leech.
The Labyrinth Boots Enchantments which previously granted Life and Mana Regeneration if you have been Hit Recently now instead just grant Life Regeneration.
Yup
Chris was at a meeting and went "Mana leech... GET RID OF IT! ALL OF IT!!"
OH BOY
indeed
but still nice
just don't die
Omg i have currency tab space again
overall all the QoL improvements in 3.8 are dope
So uh
I counted 161% increased duration of my dominating blow's sentinels(52s duration)
191% if the 2h unique mace will be stronger than for example the scourge + victario's shield
That's 100% skill effect duration, vaal haste or other temporary buffs(guess offerings count as well) gonna be hella long
Eh guys
yesterday you were talking about how oils will be merged and someone posted a way called "12 (something) 3"
What was the name of it
the one that gives flat fire per strength?
it's Torment restricted though, so might not be available easily
But then I'll have to stack str
hey you said "decent for fire elemental hit", i'm running with the information you gave 😄
Trypanon might not even be that bad on raider 🤔
I'll have to be more specific then
I mean, having an idea of the build you're planning, even with a couple of info, would help a long way
I'm trying to figure out the best way to do mace ele hit ignite
Shockwave will double ele hit's damage and therefore the ignite
alright, so Mace/Staves only
Mace specifically
Ignite with either flat chances or crit
I am almost 100% certain it does not affect ignite
Ignite is based on the hit's damage
you seem to go crit, so bald no pants dude with crit ascendancy
(that's inquisitor)
That won't do anything
Inquis pen doesnt work on ignite
Trypanon raider seems decent
Frenzy will help out with the speed
Plus some ele damage and fire exposure
go Chieftain
(idk really, at this point I usually look at the tree, look up fire damage and go towards the area that lights up)
(I call that "moth theorycrafting": you go towards the lights)
I mean, raider's cool and all, but Left side got all those sweet elemental penetration and fire damage over time
Yeah its rather sad when fire dot is on the left and best ignite ascendency trickster on the right :/
are there any changes anyone has noticed that are different to the leak on the tree?
Does the new Fire nova Mine deal 3 times the dmg?
1 base dmg and then "Fire 2 additional projectiles"?
i dont know what the projectiles bit meant, i think it might have just been copy pasted from the other mine
in the video, it explodes, and then there are 2 projectiles that pop from it
wut
em in the video of fire nova, you see it shooting projectiles
oh yea nvm sorry
For more information, please check out https://www.pathofexile.com/forum/view-thread/2625812
wit time stamp
because the dmg seems pretty low if it doesnt tripples the dmg
and here https://youtu.be/HXoB690C5Q4?t=8
it goes like this: plant mines > applies aura > detonate in AoE > spawns projectiles that aim for stuff.
pew pew
Deals 26 to 39 Fire Damage at gem level 1, up to 240 to 361 at gem level 20.
call me stupid but thats low
So if you are going mines, what non-sab ascendancy would you consider?
none? .^)
just go assasin with an orb of storm curse on hit setup
to get all the on hit buffs
or scion
I always have a hard time picking Scion. It always feels like a lot of mediocre options. But for mines at least, sab seems far more optional than it ever has before.
i dont like demolition specalist.
cant tell how the auras work while gameplay
but it sounds not that amazing against non bosses
Ya, I'm thinking of skipping it in favor of Pyro, Born Explosives expert.
Or just not a sab at all. If I can find an alternative I like more.
i think assasinis nice with the dmg and charges but you need a work around because the on hits dont applie to mine (curse on hit orb of storm)
Trickster mines seems like maybe it might be viable.
Just go summoner so you have some td +normal td from blight
So zombies can only get slam cooldown recovery speed from the gem now?
Every minion scales with its gem lvl
its stats
Otherwise imagine zombies gem lvl 1 and gem lvl 20 having the same power
still not sure that the best necro would be ... would SRS with the New Golem work ? .. I might need something else for leveling