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because hoag has a physical component built into the gem itself
skeleton and zombies do physical dmg yes
hoag gets more than just "spell, minion" because it's a herald
what's the physical component of hoag?
it has physical conversion to chaos
It gains flat physical damage per vitulance
and flat phys
that's the minion though
but the same could be argued that zombies do flat physical damage
you only gain poison chance iirc
sure, I'm talking about the gem
What gem would be the best for poison stacking with dagger? Agony build.
Honestly its just bs
they don';t have to be mutually exclusive
Nothing on the Skeleton stats mentions physical however.
Maybe eventually they'll update though
Otherwise Dominating strike should have aura tag
Poison can be applied with phys damage therefore hoag phys spell gem
what stats? 😄
because the rares give auras
Ascendant apparently unchanged outside assassin/necro
@livid apex not true
did they shit on sabo too
Sabo got fucked too lol
r i p
But mines got a huge buff so
Only in Regen though
I doubt its that bad tbh
why would they leave ascendant sabo alone 😄
Which is the only thing that mattered
They added so many way to not die to all the other ascendancies
aoe pen and blind are kind of meh
to be completely honest 20% regen was bs
It's just base leech anyone could get as caster or melee
not that conditional
so here's the question
was pretty easy to cap it
how do you sustain MoM as a caster
You have to be spamming to get it.
you could just facetank most of things by spamming mines
Capping it meant standing still
Mana flasks, new mana nodes. Maybe Clarity doesn't suck.
Other builds also leech 20% when standing still
I mean honestly I haven't used mana leech for a spell build in a long time.
thoughts on guardian changes?
guardian is amazing
its just sad despite being a mazing
its probably still the 3rd best minion ascendancy
wait what's unnerve?
no idea
Intimidate for spells is a common guess.
Scion guardian/necro is gonna be insane aura support
with cwdt spirit offering and the guardian % regen every 5 seconds
its gonna be the never die aura support
It's not that huge for regen. But it's very convenient for smaller pool EB.
is it an entire ascendancy node worth of convenient?
i mean inquis has 200 es per second
I like how they said its great for leveling .... but its no accessable till 2nd lab?
It is just more on top of the node.
Lol
You don't just take it for 40 regen
Yeah, Inquis gets a perm 200 ES per second
40 es per second by 2nd lab is not leveling :/
oh its not behind another node anymore
new vile bastion
occultist can grab it first lab
there used to be 250 flat ES from the asc, there is none anymore
they cut it down to only vile bastion and then nerfed vile bastion
A while back it was 4 points. But not since then
I guess the new ES recuperation could be alright with the anti-stun property
even if you exhaust your ES pool, it'll be right back in a jiffy
they put it on the passive tree instead
I wanna see an Occu ascendancy that just gives Zealots Oath without losing regen to your hp
just have your regen apply to both hp and es cos fuck it.
I had a thought on the HP/ES thing
hybrid ascendancy is supposed to be trickster
anyone knows if ggg got around to fixing the Dom Blow issue? It kept crashing the client at launch on legion, never got mentioned in any patch for a fix
@plain field it was to do with ancestral call I think
so if you have 4K health and 2K ES, you regen as though you had 6K ES
pretty sure it was fixed
dont recall if I had it linked with AC but can check, didn't delete the char
It was basically if you linked Anscestral Call to anything (most people were doing it with dom blow) you dced
I'd say test it now
I watched some dude on twitch playing the super hardcore gimp private league with Dom Blow and he wasn't dcing
I imagine it works now
It definately was doing at the start though I remember I was running Dom Blow :/
Is anyone actually gonna make a Guardian summoner?
Probably a third of HC if HoAG isn't nerfed
Can't check if I had AC or not, I kinda converted that char to do random tests.. I might have been using AC
I'm doing witch dominating blow
I imagine you were using AC or Melee splash with it and both of those had bugs at league start I think
Witch>guardian
That's pretty debatable for HC.
Guardian + HoAg is probably better than witch tbh
Yeah
I think HoAg super benefits from Grave Pact also (too many Grave Notables now)
and Templar is right next to it
I changed my pathing on Skele build to make that more efficient to grab.
Tehee
The accuracy is overkill, but nice still lol
how is it overkill? might not need precision if you grab enough on the tree
In my notes I wrote that I tried to strip down the issue and just Dom Blow + Herald of Purity alone without supports made the game crash
You don't need Precision anyways
I should be able to get 1mill dps per each herald of purity minion this league
Will be nice
With a basic minion tree and the new accuracy values you end up being at ~97% hit chance.
Without that one
Add in Grave Pact and you're at 100%
No Precision.
Lvl21 precision gave me like 5000 dps. Not worth
ugh I dont feel like changing around my tree for golems yet
will golems be that different?
The accuracy is annoying if you are doing spectres and just want damage
My tentative 3.8 Skele tree is so different from 3.7 lol. https://i.imgur.com/c1Mx0Di.png
how to play summoner ? isnt slow play style and not very good on low tier mapping ?
I doubt accuracy will be a problem at all for Spectres.
summoner isn't slow right now
It's much faster than before.
unless you play zombies
@fallen pewter thats my point I don't want the accuracy if I am playing spectres but its on all the damn damage nodes xD
people don't invest in minion speed
Oh
and wonder why their minions are slow
It's just free accuracy mostly. Not really contributing to the value of the nodes.
i mean used to play edc or cyclone pretty sure it can’t really be faster than that
They're all nodes you want to take anyways, accuracy or no accuracy
I feel like Summoner might be winning a few races this league
perfect agony minions 😮
RT?
you have some serious pathing issues
the chaos life ring almost meets spiritual command and grave pact almost meets templar
both have like 1-2 points between them but you path all the way round
Yeah, I changed the pathing as I said, I'm not at home rn so I can't send my updated tree
also you don't take +2 minion gems ascendancy
for unknown reasons
which honestly... is insane
I have the +2 🤔
tell that to your picture
Ehx scuffed tree 😭
Lol
+2 is the left one
Stuff like RVA and Frost sentinals are Pretty decent clear speed honestly. Minus the fact EDC was amazing for legion, clear speed can be pretty comparable if not better for spectres.
If you aren't taking the +2 minion gem as a necromancer
you honestly should be playing guardian imo
I think summoner benefits from the fact you don't even have to participate
you can just run through entire levels looking at the minimap
you don't really need more than a tabula in most cases
even thats a luxuary tbh
soulwrest and you only need bubonic
or DDuo
Ehh. depending on what you are playing you really need that tabula to be competitive.
To some extent yeah
duo wants worm flasks
but for a shitt act 1 to 10 race
you don't need that tabula
you can get to maps without more than a 4 link
without having any issues
Yeah, but act 1 to 10 you are always going to be slower than OOS (assuming no nerfs)
highly doubt campaign race will be a minion build
I am ready to see it! 😛
So we're getting the patch notes & real JSON in like 5 hours or so?
Will we get real JSON?
no patch, tree data is released today
patch and tree
Patch and tree are always released together
Do we get gems today I can't remember?
Ye
gems tomorrow
Probably sad I prefer gems to patch notes 😦
Today is the day the poeskilltree guy sees a bajillion downloads because GGG is bogarting openarl
yeah, patch notes tonight!
@lament zodiac on your mention of dropping the minion damages nodes, I don't want to because I still want to do some damage myself. The goal of the build is to be hybrid, and still down some enemies.
It will come out when the balance manifesto hits 24 hours ago on Reddit, that's how I typically keep track
@craggy kernel You don't have to do anything you don't want to sir 😮
But that would be suboptimal!
I would suggest other builds if yo uwant to be a hybrid though
@craggy kernel try dancing duo with facebreakers 😄
How can you call yourself a true PoE player when you're suboptimal!
the problem with your build isn't that its a hybrid its that its a tri-brid
This dark path will lead you down the route of going animate weapon
you are trying to be useful yourself and also have two different scaling minions be useful
Y tho
hipster
Why phantasms, they're kind of doodie
Indeed thats what I told him to drop 😄
soulwrest works fine
Soulwrest doesn't work with scourge and venomous gyre
soulwrest can do all content just fine in my experience and will be even easier with the desecrate changes
Phantasms require actually support. AKA Soulwrest.
Without Soulwrest they're bad.
Cuz on-kill effects.
Also doubling your Phantasm cap is a moderately strong buff to their overall DPS 👀
Honestly forgot about soul wrest, was thinking he was just thinking he was using the summon on kill
I just realised the changes to mana leech completely dumpster bitterdream
It used to be decent for leveling but now it will have massive mana issues
it was a good leveling item before
there were better options for leveling either way
I wouldn't run phantasms without soulwrest outside of Frost Sentinel spectres
Bitterdream is great! You can vendor 5 of them for 6 wisdom scrolls
and frost sentinel spectres make it so you cant see shit
leveling is gonna be ez pz wit hthe new mana flasks
How long to patch notes and pob
If we're lucky
Well ill be sleeping anyway lul
NZ is in a were alternate time dimension so we don't really know 
Like most of eu
What if they are time traveling and just copy patch files from future
Why so long i though ill check this in bus
I think its a bit earlier to be honest
its usually before I go to bed and thats in like 2 ish hours
well maybe 3 ish hours
either that or I am lying to myself and I stay up way too late every night waiting for the new news
oh wow... nvm :/
@lament zodiac noted for the phantasms. I'll probably find something else to replace it.
(honestly, I never reach 6 links, so I'll simply drop it)
thanks for the feedback
no worries 🙂 I am sure the build will do good and be very fun with the new skills
it will probably get slammed a couple of times, with that crappy evasion 😄
It wouldn't be poe if you didn't die occasionally in one hit feeling confused as to how it happened
so they said 9 hours but it can be earlier right :5head:
big oof on 2am EST notes
I Feel like no matter what end up in the patch notes GGG can't win. If they make it so towers are essentials people will complain, if they make it so towers are useless people will complain.
it is said to be not a must with good builds
just depends on how good of builds they mean
Seems mostly to be about builds with large AoE coverage in one way or another with enough damage to deal with rares that have between 2.5-10x normal life.
Hopefully it'll be so that high dps builds need the more utility-oriented towers while the more defensive/utility-based builds will need the towers focusing on damage.
I don't remember where, but I was reading that the mobs will have really good defenses against a type of thing. As in "it's a cold resisting mob" is "these mobs have 95% cold res" or something like that.
Against towers
2 enchantment unique helmet xD
but all the res reduction lol
"Can have 2nd enchantment mod", will the notable from the tree on it count as an enchant?
I'd guess 1 oil and 1 lab
otherwise vendor trash
otherwise how would labby runs work 🤔 replacing the oldest one 
It's most propably 1 lab 1 oil because how are we going to choose which enchant from lab will get removed when we try to add 3rd one?
lab rework? 👀
wait, does that mean you could potentially double anoint/double enchant that helm?
Damn, some of the new notables are quite sexy.
Lab rework.... you don't get to pick your ascendancy you roll a random one per lab!
GRINDING CHARACTER GAMES
What are the lab enchants from uber that looks like shit but when you consider them doubled they are actually funny
except +1 secondary TS projectiles lol
Only helmet though 😦
dont know about this help, feels noob trap
50% chance to summon 1 extra skeleton!
psy whats that random ascendancy thing im scared
unless really specifi build it seems trash
the idea of double enchant still is interesting just the helpt feels bad
The base seems awful
You basically lose your helmet for a enchantment
and no one wants that shit
i wonder how it chooses which enchantment it rolls over
ohhh
I suppose
Most auras supports use it though
cos its cheap and does the job and gives freeze immunity
Seems really useful for getting -110 resists
So
There are 3 versions that SET your res of this helmet
So if you are in desperate need of specific res, here is your option
OH
We need GGG to confirm if we can choose between the enchantments
I'm starting as necro dominating blow, +2 rare sentinels, a dream wtf
you can also get divine flesh + talisman to ignore 2 resists completely with that helmet
3 rare mobs that gives aura lol
That do nothing in staged boss fights 😦
(if you would want to for some reason)
you need 135 to cap a resist and you're losing 100+ from the other resists so you're not really gaining that much
also talisman doesn't work on dots iirc
and you can go divine flesh + talisman + helmet + chieftain + double chaos res annoint to almost ignore all resistances :d
I could see myself using this, the capped resist and double enchantment could work, no need to use + all resists, and can use two-stone rings pretty well
yeah, but you can ignore like lightning, almost nothing does lightning dot
New helmet seems weird is it good? It is bad?
In the end this helmet juste give you some all attributes and ~35% res thats pretty low as it come with 0 bonus of any sort only for a double enchant but the more im thinking but for helmet there isnt much dps bonus unless its a unique ?
General the more i can see as buff are those enemyes have - Xres or so
its bad, but double enchants will be fun
i wonder if you can double anoint
18% flicker strike dmg per frenzy charge
Double enchant so you can get 2 enchants you don't need 
+4 winter orb stages

+2 bladestorms pog
Ultimate ele hit helmet coming up? 
corrupt has a separate section, doesn't interact with enchants
i honestly wouldnt count on odd to have real double enchant especialy yhe same i think the better possibility is like they shown, one enchant + one onoint
Playing Cyclone
"Can i have a cyclone related enchant pls"
Gives me smite enchant
it would specify if it was just 1 enchant 1 anoint imo
Yeah, i think one enchant one anoint is the likely outcome
Im not saying you cant double enchant
Spectral shield throw fires 10 more shards lul, these stars
Im saying that its very like VERYYYYYY unlikely you'll get your 2 enchant that you want consider as having one enchant is allready a huge pain
60% temporal chains curse effect for ultimate HH buffs duration?
it has a cap
Consider getting 2 exact enchants you want or at least these that will boost your build somewhat AND dropping a mirror
I vote that first thing is more likely to happen
I think the should find a way for helmet to have a bit more chance to have what you want like for exemple lab can only roll 100 enchant (i think there is allready more than 200 actualy) and each gem socketed in the helmet when you socket force this enchant specificaly to be in the list
that could help a bit
More like
This helmet is clearly targeted at anointing not lab enchanting
anointments go in the enchant slot?
You're not even going to want double lab enchants on it
The anointment only passives are way better than most lab enchants
0.00000000001% chance of usable combination is cool
Well the problem is once you have one lab enchant there isn't often going to be a second one that's actually interesting right?
Volatile dead using +2 corpses
Most skills only have one good enchant
And the other two are super generic and mediocre
true
unless you go for attack based
main skill + something like bloodrage enchant
but its gonna be single such helm in entire server if even 1 at all
sounds very niche and likely vendor trash unique
Idk I think most of the time you'll just double anoint it
Unless you actually get 2 powerfull enchants that will get nerfed in next seasons and you'll be rich on standard
And given the strength of the anoint only passives, that seems enough to make it good
but it competes with so much
Is it just me or is the new helm crap?
devotos, staronja, minion stuff, essence helm, -res helm
Oh wait
Considering standard and changes
What if someone has a notable on amulet on standard and the notable is changed/removed from the game in one of the seasons
changed together with node
Hmm. Anyone know whether the node ID gets reassigned if a node is removed? I'm guessing yes
But if it doesn't then that could indeed create weird situations with anointing
how so
if its removed entirely then i assume it becomes legacy item
that has name of node but does nothing
oh you mean in future notable changes
not sure if we will be able to anoint it twice
they said that with uniques and ammy a character would be able to have 5 passives on gear
yeah I don't think you can anoint it twice
but I'm curious if you can still put 2 enchants on it if you have it anointed
they look like they're in the same category
oh nvm
You can have two Labyrinth enchantments, two Anointing ones or a combination of Labyrinth enchantment + Anointing enchantment. You can't get the same enchantment twice though.
neat
Oh, you can right click map tabs in their list to send them to the beginning
when did they implemented that?
you can right click any tab that way
Damn
like 3.5 I think
sorry, tabs yeah
So what is the dream combo?
"map tabs" was a brain fart
I'm guessing most people will do 1 enchant 1 anoint
Do we know if anoint's can hit any notables?
it seems like there are enough combinations
it'll take a while before we know if any are missing
iirc there are more anointment combinations than notables currently, even counting the 13 hidden ones
I don't recall how many notables there are
but I do recall hearing that order does not change the result
Disembowlening or Corruption notable on ointments sound nice for chaos builds
like R/B/B is the same result as B/R/B
there's like 350 or something
i think the formula is 12 multichoose 3
https://www.wolframalpha.com/input/?i=12+multichoose+3 @eager terrace
Chris confirmed that was it a while ago
I just don't recall the exact number of notables
Presumably that means there are 351 notables on the 3.8 passive tree
it would be odd to leave only a handful out
did he confirm no repeats?
so yeah probably a safe assumption
He didn't
but yeah, would be weird that they add a bunch of hidden passives
But given that they could have an arbitrary number of anointment-only passives
without rounding out that number
all I remember about the formula being confirmed was order didn't matter
It would make sense to add a number that made this neat
you can get +100 to an attribute with that helmet
more if you don't already allocate the % passives
You also can with a real helmet
didnt like, most of the annointment onlies leak
@normal kraken good point, might be good attribute stacking helm
yeah I mean, rare helmets can have raw stats
except black sun crest or w/e it's called is better isn't it?
even if its not better
everyone will prefer 55 attri instead of 85 attri if it comes with stuff like 300 es or +120 life
and if you are stacking dex you're gonna go fractal thoughts anyway
each combination of 3 oils (no matter the order) will result in a new notable das all
we have like, 15 confirmed? annointment only notables
and current tree has 334
that would... kinda suck to be honest
it sounds like we are going up in notables
+13 anointment-only
alchemist alone is creating like +3 notables
I'm guessing like was mentioned
unless
if the tree we have has the correct positions for the anoint notables some of them will be accessible with intuitive leap
Curse isn't very strong. If it's a map modded curse the curse gets instantly reapplied.
I believe it was mentioned in Baeclast that they don't appear unless you have the right anointment @normal kraken
if you grab a flask with 5 uses or so
oh I see
The ailment one is good just as a generic cluster too.
you are pretty much safe from freeze/bleed
Well, not bleed.
Elemental ailment only
But yeah between that and your life flask
Can always slap staunching on the mana flask itself
oh
True
Though warding probably better
Mhm
btw hi patchumz hi viper, long time no see
warding with persistence + remove random ailment sounds like enough of an encouragement to make me run it on spellcasters
and I think that was their goal, wasnt it
Glad we have this terribly unfortunate tree leak to keep us occupied tbh lol.
I wish they included hybrid flasks in this mana rework.
I am really hyped to try out an attribute stacking build
Hybrid flasks need some fucking help
with Crown of Eyes and Tranquility
or both with new helm
repetition is allowed
@glad narwhal wrong settings. Repetition allowed, order not important. 364 is the correct number
Confirmed by Chris
Isn't that what I linked
it's backwards
You linked the opposite
oh oops
should be 364
13
13
I like that they shook up the pathing for most builds in the int area though. Have to do some new shit.
I'm definitely interested in seeing if any other mana notables changed
I like the new arcane capacitor node
like how they went crazy with the bottom half last patch
right now we have 334 notables afaik? and +13 from annointment gives us 347
thats 17 new notables
4 of these are from the Alchemist Cluster
1 of these is the Golem notable
Alchemist is dead
question about the new helm, 52% reduced is different from -52% right?
but yeah I suspect a grip of new notables
probably split between flasks / mana / DoT
ok that's gross
maybe minion
not really
They destroyed Alchemist completely and replaced it with ~3 other flask clusters.
with that helmet you need 420 overall resistances
and normally you need 405
not that different
huh?
well it says they split alchemist into 4
I just wonder if that wheel contains a new wheel entirely
or if it is space being used to fit everything else
Well, 2 of the "new" clusters are the same ones as have always been there in the bottom area
Just with some new stats
2 brand new ones up top
oh okay so a couple existing notables also changed
the leaked tree messed up pictures are rather confusing
Hah, yeah
yeah at least capacitor was by a power charge
just wait for tree info
My tree looks weird with all the strength stuff being green.
Quick question in regards to poisons , poisons inflict damage X% faster is essentially X% dps increase right?
Mhm
Well kiiiind of?
more damage as long as you keep applying it
if you just hit it once it's the same damage but double dps
yes they're additive
yeah I think it just stacks with itself
unless it's more
we can call it additive multiplier
a separate multiplier
Hmm hunters gambit or Dirty tehnques are two other decent notables that you usually wouldn't pick then
additive multiplier so quite literally
to get on ointment
a multiplier
> ointment
anoint oil
Hunters gambit then looks really good if i dont have to get small nodes around it 
essential
10% faster and 10% chaos dmg over time multi
well x faster on poison is multiplier only until you cap your poisons right
and after that it doesnt matter
I'm gonna call it lube
Just making a list of decent poison notables that are in 10%+ dps territory
^
you can cap if you're not assassin
the maximum amount of poisons you can have on enemy based on your AS and duration
You go SKKRRRRRRRRRRRRRRRRRA SKRRRRRRRRA SKRRRRRRRRA and here you go, shit loads of poison stacks lul
oh that
I thought you were refering to something like an imaginary 10 poison cap or whatever
HH approved
I heard some people talking about poison having a cap of 300 (probably because of old emberwake)
so noe im cautious when I hear this stuff lol
could've been a "realistic cap" or something
since you can't just sit there and dps for a long time
lets say it lowers the ramp up time until you start doing your maximum realistic dps, i guess that is pretty accurate
wait, assassin does cap
Assassin does not cap, the crit u get caps
U can still have 99999999 poisons if u have some way to apply them
poison duration is capped based on how fast yo ucan attatck in 4 seconds
assassin poisons cap as well, as its for # of poisons applied recently
yeah but thats still not a cap imo
If u attack fast enough u can have as many poisons as u want
well idk how else to call it :d
there's a practical limit, but I don't think a hard cap
practical is a good word
If theres a game imposed hard cap i dont think ive ever hit it
INT 
And ive certainly made the game lag cos of poison stacks before
it would be overflow technically yeah
i think you can safely assume you would crash your client before you will be able to apply 2B poisons on something :d
You're not my dad, you can't tell me what I can't do!
Im really not looking forward to poison being meta again, if it turns out to be good
Ppl make the most heinously bad pobs
I'm looking forward to a non-abusive non-annoying poison meta.
Theres so much poison multi around now
And post them here going look guys 1 zillion dmg with 20 second poisons
3 minute poison ez 20M shaper dps what are you talking about
Im twitching just thinking about it
2.6 poison was annoying af. And stupid broken.
This looks much less tedious
And easier PoB
and its not only poison meta, its assassin poison meta with noxious strike on tree :p
New tree + 2x wasp nest (no other gear or anything) , + 7L gems = 100k/poison for viper strike
It wont scale as well as 2.6 poison thats for sure
Thats with half of nodes not working in pob
you dont really need other gear other than weapons for poison anyway tbh. circles will be sweet tho
Other gear (phys + atks?) and crit multi
since poison will scale decently of both too
I'm glad I'm not planning poison to start. Would be horrible to plan with broken PoB and this leaked tree data.
62.5% poison dot multi and 40-60 phys to atks for poison builds from abysus
also need to see numbers on new poison skills
Uh yeah no thanks
^
since molten strike is dead
abysuss on dot build sounds like suicide :d
Fixing minion accuracy to new 3.8 value and the few broken things is way easier than dealing with poison on 3.8 tree, hah.
Why?
If im going to kill myself every map with assassin abyssus im going to pick a build that doesnt take time to kill mobs ty
leech issues?
monsters actually hit you on poison builds
Its very simple
Mobs take time to die if u are dot
During that time they hit u
And u die
Cos u have an abyssus on
Assassin only has 1 defensive node.
although the new poison skills are ranged
have we forgotten bane?
And nothing nearby helps on the tree
assassin goes acro
its fine for defense, but you still will get hit quite a lot. abyssus builds usually rely on one shotting everything to not die
or just rare - res helmet :d
So the thing with basically every poison build
it is weird that there's no elusive passives on the tree
Is u dont care much about pob dps
maybe in 3.9, like impale
Probably didn't want to break Elusive.
What u care about is not dying and not having to stack very much duration
If u can make a workable build that does those things ur usually fine
If they put Elusive stuff on the tree it would quickly get out of hand I think.
Really need to see how much they change gems and how much proj speed we need for decent aoe on gyre
I imagine it won't be much
you can always just gemswap from gyre to cobra lash if it will be disappointing
It'll likely be the other way around
i guess dendobrate is going to be a must fr poison builds too, no life kind of sux on chest tho
yeah saw that
You might want that and so the lesser poison gem might be redundant.
the ring that makes enemies affected by poison pop looks more interesting
forgot the name of it already
I'm sad that new tree doesn't allow for perfect 12 skeleton summoning anymore.
3, 3, 3, 2 forever D:
Mmm, unless level 21, 22, 23, or 24 allows another one
that poison shatter ring is not usedul for poison builds btw @dusty umbra
as its only with hits
You need a hit to kill the mob, poison wouldn't shatter.
rip then i guess , indeed would suck
Idk why ppl excited about shatter anyway
i mean with gyre and some chain it shouldn't matter
This entire league was ppl ignoring shatter in order to socket brutality and squeeze 2% more dps
this entire league nobody cared bout bleeds cus they didnt work on legion
Well, they were also in the tanky life section of the tree. And still got sniped occasionally :P
herald of ice pops on EO builds are nice, if EO was actually good for endgame
but outside of EO builds I cant think of many use cases
There are a couple of eo builds out there but i dont think any of them scale generic cold or ele
What is EO?
Elemental Overload
are we also getting some new auras?
Oh
I believe the only one is the skitterbots.
well, and all mines :p
I can't wait for patch notes tonight to know what build will be fun/viable with the new mechanic
any good clear build with decent damage will be probably viable for blight
I really wanna do a necro but i feel like specters were mostly nerfed and it's gonna be akward learning it again, also worried about the speed since necro is a really slow ascendancy that hit hards so while the new gems will help i don't know if it will be enough
It all depends on the blight mechanic / tower numbers
Necro is faster than ever
you can usually just perma phase run or shield charge on necro so its not that slow and they added bunch of options for minion speed on both tree and gems
Yeah that's true
Shield charge got a pretty hefty buff from last league too
And you can use it with wands (aka minion wands)
I really need to rethink necro as a whole after the changes ahah
it's impossible to evaluate necro until later today
we need all the gem change numbers and the new tree
There's a lot of minion attack speed on the new tree too
Can you get fortify with shield charge?
Yeah
Also there's a weird minion shield that is good for necro now that minions scale better with levels
The weird head shield
What if you have vigilant strike in a weapon swap? Does it remove fortify when you swap?
I plan to ditch the Fortify gem though and just let a Kingmaker AG provide me with it.
Nah
You keep it
I think... at least
i dont think you can beat victario shield @tough vigil
Does increased fortify effect also apply to allies with things like Kingmaker and The Vigil?
Dunno new gems opened some options tho
I'm not sure.
And dread banner
Like if you use infernal legion support wouldn't the sun shield be good?
foritfy effect usually refers specifically to you
(e.g x increased fortify effect on you etc)
I don't personally think impale is worth it on minions. Without that extra boost from the strength tree nodes.
Dunno it's name but the one from twilight temple
Somebody pointed out to me the other day that kingmaker got nerfed
The radius is pretty small now
Vix Lunaris?
it was nerfed quite a while ago
Invictus Solaris?
This one
Magna Eclipsus?
its useful with only like melee minions
Invictus Solaris
Ive only used it before the nerf
It was fine then
It looks short now from the ss i was linked
Wasnt the radius already tiny?
Maybe I should go in game and check the radius. I probably have a Soul Taker somewhere in that fucking Standard stash.
Wouldn't infernal legion support be good with popcorn skeletons mace tho???
Maybe
Sorry i just realized they could actually be dying faster
Is it better than a damage link?
Im googling while typing ppl reckon it went from 50 to 30 radius
30 is rly short actually thats an ice nova with no aoe
from screenshots i saw it looked like it was halved from the original one
Meat shield territory.
lens is just going to get used for -res with infernal legion right
Frenzied feeding vaal skeletons infernal legion with popcorn skeletons mace could be funny
I suppose if you can get heals from it that's gravy
yeah I suspect a fair few people will be doing something like that
depends on the degen on infernal legion though
It could also use a set up similar to vaal fireball too
if it's nice and fast I assume people will just want to do higher life minions instead
The permanent version
you acn also give them an actual shield to boost dmg
alright, so
225% minion accuracy on 3.8 tree if leaks hold
165% without the new cluster
I picked up 210% of it. And I'm overcapped by quite a bit for hit chance.
Under new accuracy values
if accuracy calcs havent changed, then skellies now have pretty much 1k acc on the dot
yeah, thats how i got the calc
Yeah
made a char at level 84 and just played with accuracy values on a piece of gear
I have mine set to add 550 accuracy
Easily hit capped for normal encounters basically.
with all minion acc on tree, we need 1724 base to be fully hitcapped, or 1316 for non-evasive hitcap
276 flat acc
which, interestingly
is exactly what a level 6 precision grants
for only 59 mana :)
...i was dividing the final number we needed by 2.25
:D
wait
The last 15% on the tree isn't worth it to me anyways.
It's how math works :D
1040 is 1.0x. 100% increased is 2.0x. i get it now.
alright ok so our final accuracy value is 3.1x (because fuck that last node) our base accuracy, so we divide the final number we want by 3.1 to get the base accuracy we need
1250
well, 1251
so 111 additional accuracy
And only if you really care about evasive enemies dodging once every blue moon.
so basically
Life is good.
how much do i want that gem socket
then again, we can drop the wheel by templar and run precision for like +5 skill points
Could, but even without the accuracy in there it's a pretty decent valued wheel.
For DPS
i guess
49% damage, 8% aps, and 5% double damage
do we want to go down there though
just so im sure, are we talking skellies?
Mhm
mind if i see your 3.8 tree?
Probably not explicitly worth the reroute... but I wanted the point for other things.
if pastebins dont work a screenshot will suffice
ok, thats kinda what i expected
Tentatively.
i see we have similar taste in ascendancy points too
:P
MOM for defense?
PoB's do work, but only if you properly changed your files, and didn't hack job the tree.lua in.
Yeah
How hard would it be to sustain flasks for a chains of command guardian?
not taking aligned spirits is...an interesting move
I originally did
But it was just alright, and I had other things I wanted to look into. I specifically needed points to get the golem node. Which might be shit, but that depends on how good Carrion Golem is.
which is aligned spirits?
Minion damage and max mana, with reduced mana cost of minion skills.
ah
On the path to Scion from Witch left side.
yee
just above EE
heres my tree
That golem node is a lot of power however. So I figured I'd budget it and see where that takes us. 70% golem buff effect and +1 golems is pretty nice
Same one? No
so minions wont get double the extra damage
it's just more output from the carrion lads
However, since Carrion gets stronger based on the amount of minions you have... if it's a strong minion on its own... then double it for big goodness.
yeah
I expect it to really help clearing.
theoretically you could build them as a golemancer alone
just use zombos as meat shields
get ez damage
and i do mean golemancer, as opposed to golementalist
They dropped the potential Zombie/Skeleton max however.
by?
I would rly like the text of carrion golem
Its hard to even think about builds when u dunno how well it scales
looks like skellies are at...11 if you take a chest craft?
Zombie lost 3 on the tree itself, 2 from Necro. Gained another 4 on gem.
So it lost 1
Yeah, Skeletons are 11 with chest.
which sucks because we dont get the nice neat 3/12
However, maybe gem levels can hit a new summon tier?
I guess that's fine for Zombies in a golem necro build.
not really sure how the math checks out tbh
Its not like gem levels are bad on their own
In any case its more for aesthetics, u get more dps from the gem level itself than from the +1 skeleton
oh yeah sure
That's... debatable. lol
it seems raise spectre and raise zombie specifically get more minions with extra levels
the 12th zombie is a 9% more
10 to 11 zombies is 10% more dps as an example, u would typically get something like 11 or 12 from the level up
i meant to type skele
Or skele
Yeah true
but yeah
"Bones of Ullr now grants +1 to all Raise Zombie gems and all Raise Spectre gems, instead of affecting the maximum minion count, as the additional maximum spectres modifier was too much power from a single item. Now, raising the level of these minion gems to a high enough level will grant additional maximum minions, so these modifiers are still useful."
so skeles are, pardon the pun, boned
Though it's still almost as strong as the level itself.
i guess the extra skeleton is what the boots are made of
that item never gave extra skelies
i know, i know
Im just as interested in the delve drop mods
is joke
As i am in bones of ullr
THE BONE OF MY SWORD
Lol
Those items werent mentioned and are rly good for minions
delve spectre i heard is stupid rare
It is quite rare
or am i misreading
I hope null inclanation didnt get a buff that added a CD; I have worms to blast
The delve drop mods were not mentioned
right
And im just as interested in those
ullr has global +lvl skele/zombie gem,s
As i am in the changes to bones of ullr
they specifically mentioned uniques, so delve rares wouldnt get a mention anyway
Is that a better phrasing
Ok but what about living weapons
animate weapon is rip besdies probably a general scaling pass
ye ik but u wouldnt use bones anyway once u got decent rare boot
they practically said don't play animate weapon on baeclast 😄
that said, i think delve spectre mod will be around still
since they also didnt mention vis mortis
theyre prolly ok with losing a chest for it
but not boots
base gem buff trade off there
You know what
spectres lost +1 from boots, have they lost it anywhere else
Fuck minions and poisons
because they gained +1 on gem
Grug time
seems to be -1 boots +1 gem
Hit hard
so no overall change and you get boots back