#1┃mirage-league
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oh my bad xD i was scrolling up
That's 40% phys reduction with chaos golems
lvl 22 chaos golem is 5%, so you can get over 50% phys reduction
we get like double of our current golem effect
with just one chaos golem
I am going from 285% to 560%
guess i ahve to wait until WED to know what cyclone i should chose. and i did searching for a berserker cyclone cause it was recommended, but there seems to be only ONE @patent canyon
when you say nodes do you mean jewels?
Wait tank golemancer?
yea, stone would be around 1300k regen per second if you invest in eminence jewels
you can now get 11 golems max
What about carrion golems tho
and helm enchant for 100% buff effect on a golem of your choice
@lucid stone that's what I'm excited about
661 life regen 
I really hope it's a good phys dmg buff increase
They didn't show any enchant on CL / PS etc 😢
Wasn’t there a build that got crazy life regen off stone golems?
I assume they did something similar with buff effect + increased life recovery + high level gem
you can get 650+ with normal golem setup after patch
650 isn’t crazy though but it’s good enough to give up a slot I think
I'd throw it in a redblade band so the golem taunts and is +3 to its level
went from 230 to 600+
127 base life regen at lvl 24
Yea, would depend on how myuch you want to invest
800 regen with stone 21+3
wouldn't in your tree it be 127 * 7.3?
630%
630 buff effect would be times 7.3
yes so in your tree with that ring, a slotted chaos golem would be 36.5 phys reduction
well yeah
the phys reduction is 5% base at lvl 22
right..
36% physical reduction
isn't that what I've been saying? lol
yeah
that's crazy when you think of how little investment that is gear-wise
anything that would give +1 on a 21 golem would be a 5% base
soul of steel node for 36+5
ezi 41% physical reduction
and now we can target mobs
finally
ice golems vs boss with multiple trash mobs = annoying af
all the other golems really give buffs to you as a character dmg wise
their targetting is rettarded
I wonder if it's now viable to deal dmg yourself as a golemancer
ice golem - 219% crit chance and accuracy
imagine the 80% more dmg with carrion buffed with 630%
I don't think the more dmg is a buff effect?
Golemancer best Spectre zombie minion build?
sadly
it sounds like it's flat phys tho
it is
so could still be good
yea
huge buffs for ice golems
73% increased attack and cast speed with one lightning golem
146% increased damage with one flame golem
like really, you could just make golems support and you'd have a really viable build
all eminence?
tbf, you'd probably remove clayshaper for a better weapon, so -2 golems
yea
like take one of each golem, this can give you without eminences about:
219% crit chance and accuracy
146% increased damage
73% increased attack and cast speed
900 life regen
36% phys reductions
- whatever the carrion golem will give
just get minion damage in the passive tree and get the node that applies it to you
Wait, what are these golem numbers from
elementalist got buffed, 50% golem effect per golem if the leaks stay accurate
agreed
there will def be some balance between dmg and the golem bonuses
It would be hysterical if this passive tree is inaccurate because somebody made it to meme 😅
I still think it's not worth it
it's been right up till now
it's like doing normal build with extra steps
and the devs admitted it was real on baeclast
what else can get 40% reduction though besides jugg?
at the very least, golemancers got a lot tankier
is it only the golem node that is getting buffed for elementalist?
no, beacon of ruin got 30% increased effect non damaging ailments
Can I get a link to the leak?
they also changed that golem node so that 3 golems is full ele immunity
full ele ailment inmunity
right ^ my b
Oh, I just noticed that perfect agony is now 50% of crit multi instead of 30%
yeah
Did they actually balance poison?
they want people to do poison crit
they added a bunch of dot multi
also dot multi on crit
all of that's added together additively right?
yeah
it's a multiplier than stacks with itself
most (or all?) non-ailment chaos multi are now chaos multi
I wonder if "every golem build" would be viable to still do something selfcast
I want that as a league start, but I just know those fossils will be hella expensive
corroded?
how's perfect agony gonna be?
I don't think they said all of them
oh, perfect agony adds to the dot multi, so it's not a straight up more
I don't see any here
I thought they were adding some to certain poison nodes and probably changing right side chaos nacdot to just dot multi
they swapped non-ailment chaos multi to chaos multi
added dot multi and poison multi
bleeding looks like it will be sweet. They buffed that a lot without saying much
any new one?
Oh, they must have been added in 3.7 and I didn't notice. My bad
Yea, just the bleeding dot multis were added
red storm
Im half tempted to do a golemancer this league because it might be cheap 
golemancer is never cheap league start
I mean
ppl always go for the amy and maces asap
As long as you are okay with the struggle haha
those barely drop
but if you want to map day one it could be tough
:/
like you only need a single clayshaper, its mostly the jewels and primordial chain
dem
I aint got time to grind this league
that sucks
haha, fair enough
tree leak
which leak
someone leaked tree lua
Yes but they didnt do much if anything to ele afaik
they added 25% inc buff effect per summoned golem
and 30% ele ailment effect on beacon
+1 golem nodes
I didn't see anything and I looked? can you be more specific?
guys for crit builds, daggers or claws
Tree lua?
ooo
we still have 25% from liege
oh, are you including the elementalist nodes?
Yeah
4 golems with the elementalist nodes
Oh it's still 2 from elementalist
yea, one per ascendency notable
Sounds like Elementalist for low budget, respec to Necro once you have the Clayshapers
eh
big no with the current changes
20% golem damage per golem
elementalist will always be the best golemancer really
way too many buffs there
Without any uniques you go from 2 golems to 4 with Elementalist
500% buff effect from elementalist 👀
+100% more
Wait so thats the change to elemancer?
25% buff effect per golem
Oh lol nvm
and +1 golem on the tree
Elementalist all the way then
so elemenacer loses cannot be frozen/shocked/ignited
and full ele ailment immunity with 3 golems
but gains 25% more buff effect per golem?
@lament zodiac with both ascendancy notables, you get 50% buff effect per golem
you'll avoid ALL elemental ailments no matter the golem type now
so 11 golems = 550% buff effect
wrong cake 
It's on the elemancer node
check elemancer
yea, full ele ailment immunity with no other investment, noice
so basically elemancer is acutally just straight up made better by primordials
but not reliant on them
eeh
what do you mean?
the jeweles for elemental golemist were basically required
they still are
yes but no where near as much
^
Not if you just want the powerful buffs for yourself
eh
debatable
there could be better investment elsewhere with 4 ascendancy nodes
You'd still need to invest as a golemancer imo
I feel like GGG just went "Lets make all the ascendancies super fucking tanky"
you either go full primordial for the huge cooldown % and regen or you don't use it at all
"This wont be a fucking RIP league my boys"
it's a big ass buff for golem buffs
48h(when empyrean gets HH) RIP league my boys
yea, you also won't need primordial might anymore for agressiveness
You will if you want to save a gem slot I suppose
depending on how good mark for death/ the support gem is *
Depends how much damage frenzy gem really is
It's 1 might and as many Harmonies as you can find right
you want a few eminence
Actually is the Might even necessary anymore
2-3 normally
Yea, no matter how you look at it, golems got way stronger
With Feeding Frenzy giving them Aggressive
isn't that a support gem though?
yep
if it isn't good dmg, then I'd rather use a jewel slot than a gem slot
You're still gonna want it probably
the only must gem for ice golems is multistrike
their cyclone isn't aoe?
"Snowman Roll: Attack skill similar to Whirling Blades that leaves chilled ground, 100% physical, supported by melee supports."
¯_(ツ)_/¯
I wonder
if carrion golems will be better than ice or flame
Multistrike doesn't affect their ranged attack though does it
Indeed carrion might be the replacer for ice
because then you probably
I don't think Carrion will be very good in golemancer
multistrike definitely works with cyclone
Since it scales off of nearby non-golem minions
we dont know its base stats and attack patterns
We just don't know enough at this point..
I mean ice golem rolling skill
is the thing
but they are probably mostly if not all physical
I think ice is generally better than fire
I mean carrion cake
What are we getting today? Development manifesto?
yes
neat
they look like they have a movement skill, a ground slam and also some sort of cleave
you think it's worth using those gloves for ele equilibrium?
anyone wants the leaked .lua file?
sec
Can you just put it into PoB?
If my hands will be in reach of 100% phys-chaos convert for minions, I'll definitly try doing vendigo spectres lol
Or do I need a computing degree to work it out?
you just have to replace a file
x: > ProgramData > Path of Building > TreeData > 3_7
❤
programdata is a hidden folder
You don't really need to go through programdata
I didn't.
Unless you install the application, over just downloading the Rar?
https://i.imgur.com/cG7oXy3.png Normal folder, no reason to go through programdata for me.
Oh man, I forgot about the new minion wand too
can't beat clayshaper + victario
Wand might, if it can roll some good mods, like +1 golem
I mean, one more golem when you have 9 isn't much more damage
I'm sure there will be a wand that you can craft for over 10/15% more dmg
another golem type can be more than that
+1 golem mod would be crazy
Going from 9 golems to 10 is still 11% more damage
I'm not that hopeful lol
the 3 golems nodes are pretty good
really depends how you invest
70% inc buff effect, 39% golem life,+1 golem
Clayshaper has +1 golem, that's why i'm saying, if that wand can have that too, it'd beat clayshaper
I mean the additional golem itself is just 11% more right off the bat
Going from 9 to 10
10 to 11 is 10% more, 11 to 12 is ~9% more, etc
Why use primodial chains then? are you loosing dps?
adding carrion should give more than that
And with the % increased damage per golem, a Convoking Wand is highly unlikely to make a dent in your % increased
carrion does not buff golems
"8 additional minion modifiers" assume that doesn't include same modifiers with the different tiers
we saw movement speed, damaga and +1 all minions on the preview they gave us
I can see it being comparable
holyshit this is amazing
% damage as an element would be amazing, I am not that hopeful, but... 😄
10/10 strat though: Run MI golems
MI stone golems?
stone also gives regen to player right?
yea
but isnt that the point?
Ah whoops so basically whichever of Chaos or Carrion has most hp for popcorn golems
The Amulet + infernal legion and stack life and dmg
Who knows
srs
I think the spectre base will always be above the golem base life
but spectres are annoying to summon
you also can't forget that golem skills have cooldowns to summon a golem
GGG might pull a derp and make it more based on the fire aoe damage with the -%hp degen as a minor downside
I don't think MI will be good here
infernal flat dmg instead of % 

Yea, that's still wait and see
If its a flat ammount you can probably sitll do something silly
I would like to see what the hell happens when you do Spectral Tacticians with Infernal Legion...
Does infernal stack? do we know yet?
Millions of little burny boys
nope
yep they get the gems
The Infernal Legion support gem causes supported minions to take a large percent of their maximum life as fire damage over time. They all gain a burning damage aura, dealing fire damage over time to nearby enemies. The effect doesn't stack, but is modified by minion damage increases and other support gems.
This support can be used to deal damage to large groups of enemies, and is available at quite a low level, so is an alternative to Melee Splash for some minion types. It also works well alongside the Minion Instability keystone, letting you use your minions as walking time bombs.```
hmm
they burn for a %
hmmmm
but the dmg can be flat
you can get pretty crazy minion damage on golems that you couldn't on spectres
And not like 20%
yea, idk
I wouldn't bother with MI though
honestly you'd be better off making them as survivable as possible
Idk if that's with ele res investment on minions though
resummoning golems would get annoying
um
And if you pile 40% more on top of it that's 80
MI would never go Elementalist
In the end im thinking that the burning legion gem is kinda annoying, it can be cool but that force you to constantly re sumon your minions, so i can see it interesting for popcorn SRS build i guess
I mean 15-20% without res :p
Necromancer has 20% more minion life
Right, not for MI. For infernal legion
Oh for just Infernal Legion scaling
it would be insane on zombie or skull but you need to find a way to automate it or its just boring
MI is slow af
right, your golems wouldn't take any damage
takes forever to clear a map
and you can get minion life through that primordial jewel that no one uses for just golems

Conversion trap for mob clear?
Clear wouldn't be bad if you had enough golems and the AI was decent
single target could be an issue though
unless you do hybrid investment
make them good for single target and also have infernal legion
I feel like Infernal legion will be a one minion clear enhancer or not used at all.
I don't really feel like there aren't many minions you are willing to put it on though when other gems would probably just make you clear better
Could just put it on skele, minion instability, dark pact, and the skele wand?
Skelecorn?
dark pact skeles is just straight up clunky imo
Yeah but since it doesn't stack its inherantly eigh on anything with more than one and the minions that come in low numbers usually don't have clear issues.
Then don't dark pact 😅
Two wands and the new infernal Legion should kill em fast
if dark pact is also your main dmg dealer than you actually want them to have aas much life as possible for your chains
Oh so basically you use it to make MI blow quicker
I need to refind that excel sheet that calculates spectre life
lvl 100 mobs have ~45k life
3 points for 70% buff increase
lvl 21 stone golem is ~18k life
Oh, unearth might be capped at lvl 95 corpses
so ~33k life
Going over 3.8 leaked POB on my stream, lets goooooooooooooooooooooo boys! checking everyone's builds
does anyone have the picture of new perfect agony
same as before, but now 50% instead of 30%
oh whne htey said rework i was expecting something else
¯_(ツ)_/¯
@tidal ruin Vaal Cold Snap
haha
30 to 50 is still pretty good, it's like another 100% multi for your poison
Not really
it adds to the dot multiplier. So it will stack additively with all the new passive node changes
Well, 500% ailment critmulti on a trypanon build. 🤷
so if you only had that sure, but that's not realistic
I didn't say 100 more
fair enough
finally managed to make this work in pob
2.9M to 3.5M just from PA and tree multi changes (assuming I implemented the chaos multi correctly), that is pretty nice
What
I want the passive/unique item that says "you are a golem"
@compact junco with the ascendancy changes?
no, i meant together @lucid stone . i added support locally for chaos dot multi and new PA to pob, and 2.9M to 3.5M is the difference in damage between 3.7 and 3.8 tree without changes
Utmost strength was moved to such a convenient place
Eigh they all got ripped for multi no? unless dex got moved closer to one?
Yeah they're all rip for multi
Tempered flesh no longer gives 75% crit multi?
nope
;(
Would the poison gyre skill work better with deadeye for chain and +1 projectile or assassin for crit/damage/elusive
chain and proj are effectively more AOE; assasin more dps
Assassin would probably survive better if you care about that
@compact junco what did you do to make this work, i felt like i did the exact same thing :S
remove the "+"?
his pob is modified
http://ix.io/1U6q/diff @gloomy dune (sorry for messy diff)
whitespace diffs
just wait for patch notes Kappa
i wanted to see the buffs 😦
20% more poison damage with exactly same tree as in 3.7
no ascend?
with pathfinder. i just used build I was using in 3.7
and optimized?
and assassin has around 28% more damage than pathfinder
optimized in 3.7; presumably
yeah
@compact junco Ass poison is def build i wanna try for 3.8 but, question is daggers of claws
which file is it that you changed deathbeam? :S
O yea. Tonight to balance manifesto day
imo assassin already gives you all the damage you could want, claws unless you're using a dagger skill
@gloomy dune this is clean diff http://ix.io/1U6v, has support for damage multi and PA
A very strange short link
and yeah imo claws are waay better because sustain @dusty umbra . daggers will probably just stay useless like they were before
i always use ix.io for pastes, it has nice api
Mama said don't drive with the stranges, don't open the doors to suspicious people and don't click random links
i will play daggers and nothing will stop me
On a scale of 1 to 1,000,000 how likely is it that a Eyes of the Great Wolf with a reasonably good attribute modifier and +Zombies is going to be affordable this league?
0
😦
Feel like they added so many minion nodes to the tree it actually not possible to take thme all anymore... feelsweird
Yeah, not unless you wanna give up some tank
not all of them are good anyway
I mean alot of them are very good and the ones that are less good are on the way/near life nodes
Biggest issue is some of them are just in really bad spots on passive tree
yep
i.e Ravenous Horde
the +% es on grave intentions is so weird
yeah but the onslaught probably wont be that good I don't think
it's extra clear
Onslaught is good for low minion count builds like Golems or HoAG
yeah but its 10% and probably only lasts 4 seconds
yeah maybe its amazing for HoAg
Not like HoAG needs damage 
not useless
its the 20% ms
Ehh, not that bad for spectres imo
spectres is 100% uptime while clearing lol
spectres are MS capped anyway so...
the indominable army nodes are just "minions don't die to reflect"
well... as quickly anyway
25% physical reduction
as opposed to 0 😄
no more skely one shots?
between the % life, %more life, mitigation and + levels
I think they'll no longer melt with a single aoe
what do you think about aligned spirits and enduring bond?
aligned spirits is some wierd mom build/being able to recast MI minions?
30% duration seems situational
Templar Dom/Herald?
seems like the least useful to me 😦 unless you are specifically doing a fang/srs build
14.5% inc dmg per node
- duration and some attk/cast speed
46% inc duration, 58% inc dmg and 4% inc attack/cast speed for 4 points
super solid for any duration minion
Maybe its just because I am making a baron build don't really need more damage..
:p
they removed so many zombies from the tree
but they removed them from ascendancy and tree
they removed the really easy 2 zombie node and the grave intentions 1 node
if you want +1 zombie outside of lord of the dead you have to path to spectres :/
which with 2 base spectres... baron don't relaly need anymore
lemme see
+5 from tree
+2 from ascendancy
3 cap
meaning 10 zombies
to 7 zombies with +2 on tree
it's -1 zombie
but other mods
looks good imo
you'll have much stronger zombies
@compact junco yeah unless they change nodes substantially claw ones are just superior in many ways
good
is path of building updated at all to reflect the new changes?
hmm, when i optimize the tree for crits for assassin (and remove some life to like ~180%) assassin can get some absurd poison dps actually. and I am not even counting the poison duration from noxious
threw up a quick tree
148% at lvl 100
Indeed
3x Jewel slots, and we can get it to 165% ish
I Currently have 140% at lvl 97 and I feel awful... 5k life on a baron build :/
Also new assasin node is pretty damn neat
That tree gave me herpes

Can u at least path down the outside and save urself two points

Cos its making me twitch
you generally don't take the whole cluster
only the notable
and then path to other notables
ehhh it's just initial version monka
might have to go some proj instead somewhere possibly, have to really see the scaling/etc and tags of new skills
honestly, consider waiting for other people to write guides for that build, there's soooo much off with that tree, you'd be better off starting from scratch than correcting it, i really dont mean this as an offense, you ahve to start somewhere, but it looks like you're at a point where you're better off looking at other peoples trees and optimizing them to your liking, instead of doing them from scratch
Old tree's doesn't really matter either since we don't know full tags/scalling etc of new skills yet either
i would probably do something like this (that is with wasp nests)
Mmmm 180
that pathfinder ranger section is kind of wrong, but meh
100% hit chance with n oaccuracy on gear (i'm playing ssf, getting accuracy on good items is not a given)
wrong version
much better
170% and more poison/dps nodes
there we go, my approach
my tree is not using accuracy on gear as well, its just using lvl 20 precision (there are not many auras you would pick on poison build anyway, its like, precision, malevolence and hoag)
dont shoot for lvl 100 @ ihit, shoiot for lvl 90 to lvl 92, lvl 100 is not realistic
oh yeah at deathbeam i meant for mine 100% hit chance with tree and precision only, not tree only, sry
95 is pretty easy every league
yep
yes it's easy, but you're not gonna be at 95 most of the time
so aim your tree for 90-92 to be complete, and then just pick up slight boosts with extra levels
I mean force shaper cluster and near it can be easy cut until end game
which skill are you planing on using with it?
Still to be decided
if it's cobra lash you can lose that node on the left, as you'll easily be poison capped without it, meaning that node does nothing at all
"will of blades" at the assassin start is also a rather weak node, it sounds strong,m but it really does not do much ,is not worth the two points
i guess most asassins would be using either venom gyre or cobra lash
and that brings up question, why tf is rage support not working with ranged attacks 😦
it would be so good
yes i asked because cobra lash of these 2 has inbuilt chance to poison
making the tree rather different on a few details
actually i dont think cobra lash makes any difference (or, any innate poison chance on skills) because you get 100% poison chance just from taking good poison nodes
and assassin ascendancy
Hey can I ask questions here? the poe chat is useless
and also hoag. but innate poison chance is great for leveling
@gentle zodiac yes but that was your 1 question. It has been answered. That is all you get.
rip
@gentle zodiac because you asked nicely I will allow it. That was your second question. it has been answered. thats all you get.
PS apparently i miss read. Fuck.
What
Okay ty 
pro tip
if yo uwanna get a question answered on the internet
dont answer
dont ask
just make a false statement
people will correct you
that is not true!
Bamboozling Mooseling is 100% correct.
Damn it
Jebait
That really works
Does anyone know the interaction of allocated notables with annointments and inspired learning, might of the meek, unnatural instinct and also whether a notable can be allocated twice with an anointment?
I almost want to refute that statement
Should work as expected
i think they said somewhere it will not be possible to allocate them twice
Baeclast
not that unnatural instinct does anything interesting to notables
Okay so you could use your anointent towards the 4 notables required for inspired learning, ofc at the opportunity cost
Eh
i dont think they will actually count as being in radius of anything
If you have an item that gives a notable can you path through it without costing? Or do you have to pay for it 😦
no like if u randomly have an appropriate notable for IL i can see the benefit
Well if they appear as allocated on the tree with an anointment then I guess it is in radius?
its pretty marginal tho
because otherwise it would be weird with legion jewels. or can you actually corrupt them?
Most likely
Since the hidden ones are on tree as well
(oh nvm you did not meant hidden notables)
Also are hidden nodes within some radius on jewel sockets?
Hidden shouldn't be on radius even if they are in the tree
Okay but ones that aren't hidden still are within a radius even if just anointed?
what about reg notables then? i would totally use my annoint to get chaos + wither node from vaal jewel without all those garbage nodes before
Do you mean if the count as allocated when in radius?
Yes
I think so
Not sure why they wouldn't
It's allocated
Not some special state or something
Okay just thought that there would be a difference in how it is allocated
But makes sense
Guardian changes https://i.imgur.com/jy8pMS3.png
Hiero changes https://i.imgur.com/ZgDEmaf.png
🦂 boi
unnerve?
Yeah I'm 100% certain hoag is getting a nerf now
Is that a new thing? Or have I just not seen that before
Guardian much tankier than necro though
No idea what ennerve is.
I really wanna see what guardian ascendancy is
YEP
scion gets onslaught aura also
this league is going to have so many server issues
supports got buffed, minions got buffed, league mechanic is minions/towers
Client issues*
My record of crashes was this league
Game crashed every 30s
Monolith = instacrash
We've also added Poison Damage over Time Multiplier to many passives, and changed many sources of Chaos Damage over Time Multiplier so they aren't restricted to non-ailments. - this part is also nice
I wonder if plague bearer counts as an aura
Yeah, all chaos DoT multi is changed to apply ailments on passive tree.
So stuff like Occ can do poison
Darkscorn Occ might be decent.
Can you make a guardian aura character that uses death's oat linked to poison
and then plague bringer new gem?
I hope unnerve = enemies flee on hit just to fuck with people
Oh yeah whoops
I imagine it will be similar to taunt/intimidate
it will just be some sort of numerical thing
Yeah for sure
hmmm, darkscorn occultist is actually not the worst idea ever
Guardian looking swag for just a general Herald of Purity crusade of some sort
Occultist glorious 40es regen buff
frankly doing a crusader build is way easier to start than doing a necromancer build since the little regen prism thing makes zombies hard to kill as soon as sunken passage
you would go like life, malediction and withering presence probably
but also, occult is just soo slow
man it's getting hard to decide on a starter because I do remember when crusader guardian was first a thing it was genuinely fun to level with
The minion node next to templar start is hilarious also
their issue is primarily just no regen and no leech makes them flimsy and unreliable
5% chance for +100% More dmg
Oh I didn't even see Occ es regen buff
even if they had ten times as much HP they'd still die a bunch before act 3
You can get regen nodes
the current easiest existing regen nodes take until about act 3 or so to reach is the issue
How so
guardian with his happy prism friend just gives you regen immediately
uh it takes like 20 points to reach the closest regen nodes as far as I remember off the top of my head
if they relocated it then coolio
ive played dom blow witch before, and my minions never had trouble dying. the only issue was keeping myself alive, and that only sometimes. overall the witch is better 10/10 than the guardian
i actually liked witch better other than the lowered personal survival, but the new witch takes guardian to a bleh level
dom blow witch is gonna be my starter build for sure 🙂
generally when I play a build I like to start it as early as possible and cruise with it, and early crusaider is simply notible because you can start it from literally level 4 and cruise all the way up to maps with just smite and zombos
necromancer takes until you get some leech and regen before she can cruise so there's a noticable difference in just having and using the little prism guy. Not that one is better or worse than the other
although being able to sleepwalk a nakid giraffe through act 1 and 2 with no prerequisites is pretty nifty
use srs till act3, use dom blow
ibeen my league starter 3 times, and its wayyyy ezpz
no occulist or elementalist changes 😦
not needed tho, ive played both. its not noticable at all.
lmao, i run 30+ minions, and everything dies in 1 hit
its not needed
dom blow minionss doing 100k per hit
insta kill, and they mega fast
i have a hard time hitting things to keep them all up they are that good
@lament zodiac
I feel like you have this thing... where people say things... and you only think of your dom blow build.
maybe spectres? but idk if thats needed either, is it?
56% increase minion aoe is insane. think of solar guards with that shit
gmp fireball multihitting bosses to death
minion instability/new inferal legion aoe being huge?
depends on infernal legion numbers
I don't think it will ever be huge cause the clear speed can't be that amazing. but should be good
from a ring
0% to 56% from the tree seems crazy
can someone dm me the leaked pob?
zanas map strange isnt it ? feels a bit lack of juice
its just "missing" beyond
Did the manifesto really say they're turning bodyswap into spell flicker?
there is no perandus as well
cast while channeling bodysawp, who need flicker
But perandus also wanst realy juice
and thats all ? i had the feeling that it was more different
no zana mods are not that amazing.
perandus was mmm weird but free mod i guess, once i tried it a bit you can find some nice shit
mana sadness
They are good and most of the time worth your money, but boring and simple, just more mobs
Could someone explain to me what ggg was smoking when they said staves were the go to to increase level of socketed gems
But people just used bows
yea but bows dont roll the mods naturally
they do
both have same chanches
+1 is just better, because it also affects the support gems
bows only have +1 and +2 to bow gems
and stave has +1 and +2 to element, wich doesnt stack
+1 to sock gems is significantly harder to get on staves
and since betrayl you can multimod bows to be as good as staves
Are they nerfing +2 sock support gems?
So bows are untouched?
as far as i understood yes
but i assume a +3 global will be better then a good craftet bow
because you still can get some nice body armour corruptions
And are these changes going to be added to faceted mods?
So a +3/4 would be fat for a aurabot?
For aurabot?
You don’t look for quality with aurabot though since that just makes the aoe bigger
So + to gems is best
does anyone have the hiero leak
Probably the same as the alchemist wheel but like 6 effect on minor and 8 for notable
Idk the exact numbers, but that's probably a good estimste
Idk the locations
Have to wait for patch notes
It's probably still a huge buff for pathfinders looking to get 3rd projectile from dying sun
No more having to path all the way up to alchemist
Could anyone dm me the leaked lua file?
any Tl:DR about the manifesto for cyclone/impale stuff?
cyclone base damage nerfed by 50%, base range 11 and additional range only increases aoe by 8%
pulverize nerfed
hard nerf for cyclone builds?
still playable, Facebreaker cyclone buffed
cyclone roughly got a 10% nerf at the top end, cyclone will still be insane. But you actually need to invest in area if you want to fill your screen.
Will see how much mana you'll need for cyclone..
And 2d.. its aoe
Yea... eleron rings and - mana chests apply differently to channeled skills
imagine needing to leech mana
Luckily you aren't a caster, you have 10 sources of mana leech freely available
at least they didnt nerf mana gain on trickster
My kitsvas thirst tempest shield trickster lived
cyclone has been hit in a number of ways but I expect it will still be the most popular melee skill just because you hold down a button to win
can't be overstated how powerful that is in itself
Same deal with blade flurry
same deal with reave
Cyclone does get to move somewhat, though.
I think that was his point
Well you're still going to want to move with travel skills once you're done cycloning
and can't reave eventually hit screenwide anyway?
really depends on the build and the map/pack size
I believe vaal reave, if you can keep it up
hh in sewers with cyclone is just one click and move
That's HH.
hh just makes it easier, you can easily invest in ms to have the same effect
ah
Are challenges out yet?
No, only rewards
Ty
balance manifesto is good as fuck
new mana flask prefix is good as fuck
enduring sanctified mana flask of warding gang
They're still mana flasks.
being able to use mana flasks consistently and them not being annoying means MoM opportunities for more builds
the new mana flask prefix is also huge QoL for Soulthirst builds
you no longer have to drain your own mana
it's at the cost of flask duration
I know they have pretty huge duration to begin with
and they try to scale the flask duration too
so I don't know how much that will affect them
the base flasks stats arnt going to be the same; either
If it’s like 50 less duration instead of the 40 increased from experimenters that’s not great for soulthirst builds
7 seconds might as well go experimenters quicksilver
RF damage not being so dependent upon extreme life count is going to be interesting.
The mana is cool especialy for story leveling, you often use mana flask early on so no matter what thats not bad
For RF not sure, because the spell allready had trouble with single target and seems they said that they lower its damage for endgame.. because thy said heavy HP char will have less damage
the base gem is lowered. but theres burning multi now so....
"The goal of this change is to provide more power for builds that don't invest as heavily in maximum life, and slightly less power in builds that invested the majority of their resources into getting large values of maximum life. "
I only understand that if you have 10K HP they fuck you
like; the sentence right before that one
but maybe the point is just to "punish" people that ONLY invest in HP and so if you build more over burning and DOT and so you'll have the same or even more damage
you built buring before with the life
It seems like they’re aiming to gradually bring all the more standard and obvious build options into line so getting to the start of maps is possible for most characters without needing to preplan, which is good for player acquisition and retention from a marketing perspective
I mean it's no secret that leveling with bows sucks
It has been spread for years now but wasn't the case if you just upgraded your bow with essences every few levels
Toxic rain and roa are super smooth to level with
leveling with bow is not that bad, it just require a bit of more knowledge
I ran through synthesis with a split shot/barrage build to endgame until I realized tornado kinda trumps everything else
One perk of bows - you don’t really need a mouse, just a touchpad
seems lightning arrow does quite good damage early on, and this + ice shot will get buff so
da fuck is unnerve
did you mean: innervate?
Nope unnerve is new thing on guardian
Some people speculating it is like intimidate but for spells.
Which would make a lot of sense
can somebody pin the guardian stuff
why does the heiro change feel like a huge nerf
huh
lost the 150 flat mana, 30% to 20% mana as ES
you get mana -> damage at 30% of the value and unreserved mana to aoe
it feels like
a huge nerf
because you lose a ton of EHP off mom
It isn't really, you lost like 100 mana
The new passive tree makes up for any mana you lost.
they replaced 150 flat mana with 30% increased
Yeah
I started with 170% from tree and lost about 100 mana
So you are just getting some free damage in a trade for a bit of mana lost
its probably a net buff
there's also new mana nodes
I would wait until patch notes :p
I will but yeah
patchnoteswhen
not until at least notes and probably take me a day
tomorrow i think
yeah
no worries
Im between your FP totems, 10 golem, or minionmancer
I think 10golem is, unironically, the highest ceiling
at like
400k+ per golem
Carrion golem is nuts
I dunno FP totems ceiling is pretty high
before I can decide if its better than ice golems
but it will cost ya
yeah
if you count the soulmantle atziri's reflection totem build, the ceiling is massive

