#1┃mirage-league
1 messages · Page 201 of 1
the league mechanics could be good to farm , we still don't know how much it can give us
I don't like how you get dailies with all your alts
it tempts me to make a lot of alts early just to maximize the sulphite you get
like alt account?
Pimp your leveling gear, pass it around on each account. I'm sure you can get it to like under an hour per alt account to maps.
@languid path other characters
why tho
I don't like the idea
atlas missions are account wide
but don't you get more dailies if you level more characters to maps and leave them there?
and then collect them when you want
no?
wtf
you should get more dailies the older your acc is
why would that work
it's the only fair metric
If you do it on multiple accounts you do.
its an account wide thing
Blight the upcoming Challenge League introduces Tower Defense mechanics to Path of Exile? Today's podcast is all about our first reactions to the league, bef...
they talked about it here
I guess they've misunderstood too?
probably, but timestamp?
No, they are talking about making 10 different accounts.
you better provide a timestamp lul
maybe 10 different accounts but getting into the party with their main to get the sulphite?
The mule account just has to talk to their master, open the map, then your main account actually runs it.
all are
sabo leaked ?
yeah
any link ?
Somewhere in this chat
📌
Or album in pinned reddit topic
Was perfect agony leaked?
Not that I'm gonna play dot builds 
not yet
i am honestly just waiting for it to decide if really want to go with crit poison ass
guys im just pitching ideas for the new necromancer but isnt akuna's will going to be a Big thing?
Yeah it is a secret passive
23 ice nova mines detonating in sequence:
Izaro: Can I move?
Mine 1: No.
Mine 2: Also no.
Mine 3: Hell no.
...
Dang, can't really do MoM and lost regen
🤔
like like like wtf pyromaniac ? is it possible to abuse of double mine trap proc to have like permanent 20% life regen ?
I mean, yeah, but it's harder than before afaik
what the keystone was allready like that ? no way
depends how much you needed the heals; the heal is also easier to ramp up
certainly a nerf for facetanking point blank with mines
Oh that feels weird lol
im a gonna check actual pob
oh wow you are actually right divided by 2 lul i didnt knew there was a so busted node
the node was super strong
kind of disappointed in Sabo changes
I think most poeple are disapointed in mine changes; and therefore the new mine sabo.
I love the mine changes. The Sabo changes are disappointing just because there aren't many of them
I dont knoww for the rest but i guess ith those mine bot and so it have acces to more easy gameplay and more intereactive i guess in the end he lose this tanking to gain some damage
100% aura effect is going to be extremely strong
I don't think it really needed huge changes but still
dont know how does aura work on mine ?
I think people are really overstating the pyro nerf though
each mine you ahve out has an aura
Doesn't feel like a big deal
you have 10 mines out; if each does 3% dmg taken; mob takes 30% increased dmg taken
yeah personaly i didnt knew this was existing and 10% hp regen i was like WOW now knowing it was 20% it just dumb busted
double aura makes it 60 dmg taken
mines cap out at like 20 now
dont know the exact% on the double dmg chance support
10% lost regen and a whole other playstyle for miner is a pretty big deal imo
the playstyle change is the big weird thing. 10% lost regen will of course hurt.
I did a trapper and that 20% regen just is alot.
I can see it being too strong; but noone likes things being nerfed
It's not really 10% lost regen though. It's only that if you are allowed to throw your mines/traps without much interruption, which is the exact time you don't need it
the issue for me is it was one of the few ways to scale defenses for sabo - otherwise they have pretty low hp and blind
In scary situations you're going to have to spend time dodging and won't have max stacks
I think you missed my point
i see the point but the nerf is the same nerf either way
with 10% more regen you could tank more which allowed you to burst a bit longer
you really rarely hit regen cap
it’s mostly a nerf to like the first 4 seconds of big boss fights
wasnt really hard to hit tbh
if you scale throwing speed definitely
they’re staggered usually
like in most situations you’re alternating moving and tossing
the window is short enough that you have to be able to stand and throw to even get a couple seconds of regen cap
I don’t play mines but I do like lighting trap a lot
I just don’t think I’d even care since in those cases you can just stand and toss like that your regen usually doesn’t matter anyway
never mind that it was kind of crazy to be able to get that much in the first place
20% regen for the most part meant you can just not dodge and face tank some stuff
sure you didnt have it capped 24/7 but it was really good node
it indeed probably was too strong; but its not good face to nerf it here
I forone will just use flasks like I normally do on non sabo miners.
could use a duration buff with the cap nerf
I wouldn’t mind that actually
So saboteur seems to be highly specialized, more so then other ascendancies. Useless for everything but mines and traps.
you can use blind part
it was
....you could in hteory get the 2 utility ones; and the 100% mine effect then dont use mines for dmg only a boss aura
but you dont really need to use it for mines anymore
Is Sabo trapper even good compared to sabo minerol
you can get blind from blood n sand
youll still die in one hit
nah
elusive + another source of dr will most likely keep you alive vs most things
before it was just like anything could one shot you
Shadow is just in a very unfortunate side of the tree where it's life is poopy. unless they add more defensive nodes in good locations on that end of the tree death in one hit is going to continue to be a thing.
now it's just the normal dumb stuff
like double phys aura legions or something
bringing assassin up to everyone else was a gud idea
ascendancy was straight garbage for a looooooooooooong time
its kinda the same with many ascendancy you were pretty never using necro exepect for minion, but minions build gives you the illusion to be more flexible, but in the end its only one specialisation
same for totem generaly you go for hyero, want aura bot you go for guardian and so
nah trickster and sabo never had issues with dying
only assasin did
assassin had 0 defensive mechanics
well, let me rephrase that, 0 useful defensive mechanics
others are slightly more flexible then just mines or traps. Necromancer buffs many affect other allies so could be used for aurabots. many of the duelests ascendancies accomadate a wide range of either archery or melee hits. Every ascendancy is specialized i get that, but saboteur seems over the top specialized
Jugg can be everything
^_^
Jugg summoner? Jugg melee? Jugg ranged? Jugg Caster?
Everything
The joys of strong defensive mechanics
Yeah i give you that seems you cant take sabo if you dont comit into trap or mine but, i dont see this as a problem anyway you have so many thing to play in the game whats wrong with specialisation
Makes Sabotaur feel more like a large notable circle then an ascendancy
btw maybe with some of those node you could mine or trap as buff or effect trigger and maybe go on other build who knows, i never looked much into shadow
only really usable on a big boss; but you could
certainly wont be esports
138% incraesed dmg taken if you dump 23 whatever it was mines under a big fatty boss .
Again i dont see it as a problem shadow had is shining time, even actualy he got some flexible ascendancy with trickster or assassin, you dont play an ascendancy you play the game and chose whatever you find interesting. But i get the feeling, especialy in a game like poe where the purpose is to have a lot of possibilitie maybe sabo could benefit from more intereaction
We can discuss the JSON leaks here right?
That's why they changed the name I would imagine.
Increases and reduction to ES apply to spell damage., not sure what flask has to do with that.
- i mean hardened
What seems to be the general consensus on mines and sabo?
kinda hard to keep life below max
hybrid flasks won't work for that I don't think
Also is the reason tranquility is far away because it is one of the "secret" notables?
yeah that looks like an anointed oil notable
Blood of the Karui maybe? Not sure how that effect works exactly.
cool...we get to know how they work
In general seems like there are less clunky ways of getting Fortify.
changes I think mostly
yep raiders buffs are garbage
honestly they could have kept ANOTHER frenzy charge on avatar of the slaughter
and another 40% increased ele on avatar of the veil
damn, 30% onslaught effect bonus, not mentionned on the leaks
for the raider
it's pretty good
the old duration was useless
Raider buffs don't really seem garbage...
Raider seems fine. It is what they said it would be.
hm
im seeing running veil and chase
atziri step
get 95% evade, 75% attack dodge, and something like 55 spell dodge
IMO, the best is 4 onslaught, 2 frenzy 2 phasing
getting to veil is not really worth it, getting the free frenzy generation and the bonus charge is very, very strong
however, avatar of the slaughter is garbage now
72% evasion rating, 72% attack damage, 27% movement speed, 27% attack speed
well i would hope
People need to calm down with the everything is garbage.
getting increased from a 4 pts nodes
it was still strong before and now its seriously good
i'm happy with the changes
but avatar of slaughter is just bad. It wasn't great before, but you couldn't pass up on the + charge
now you can
Every node can't be Bone Barrier 😉
increased
and maybe if your tree is light on % damage and % AS its good
but i think i am converting to the side of ignoring it
at first i was totally down for 8% evasion
Increased is FINE, most things are increased. Not EVERYTHING needs to be a more multiplier.
would be a insta-pick if playing qotf tho
you don't put increased on a 4pts node
Yes, yes you do.
Ricochet "you do 20% increased damage per remaining chain"
wut wut
assassin "you do 80% increased poison damage on critical strike"
that sounds great
but this is pretty darn good
Not sure if this comes under leaks or not but has there been any word of elementalist getting any changes?
none
The problem
Ah ok. Thanks!
is how taking quartz infusion allows you for 14% movement speed (it enable freedom of movement)
making avatar of the slaughter not very strong for movement speed as well
And slaughter gives you more than just the movement speed.
and quartz infusion + freedom of movement is 15% dodge chance
this is a tough one man
Not for me
slaughter means tailoring the build a bit more but it can be meme if you arent running the taming or soemthing
You don't need Quartz to benefit from Freedom of Movement though. You can just as easily still take Slaughter and get freedom.
230% increased onslaught effect
Freedom of movement without quartz infusion can work in clearing
but not against bosses
and then you lose the dodge chance
or you need quartz flask all the time
Phase run still works on boss fights.
importnat to consider
if running slaughter
gonna have darkray
which is 45% movespeed and 18 atack dodge
Deadeye not touched too?
No leaks about?
why would they change Deadeye, it's already good
Deadeye is good enough that people play it as spellcasters despite having to take a useless ascendancy node, lol
They already said there would only be the 3 classes getting either reworks or stat buffs.
An Occultist/Elementalist pass would have been nice. But they only have so much time per update.
you might be misinterpreting something they posted, because they definitely modified 4 ascendancies already
assassin saboteur necromancer raider
I wish deadeye to get +2 to proj gems as necro does..
So can play it without needing to borrow couple of mirrors in
those rider buff seems quite nice
deadeye doesnt need changes why make tornado shot even stronger when its already a whole map clearer + off map with one shot if anything they need to nerf the off map kills
That's a TS problem, not a Deadeye problem.
what
deadeye is already strong by virtue of tailwhind
tailwhind alone is already worth multiple ascendancy points
*wind
sorry I' mdrunk
I see
ur high if u think deadeye needs changes lol
it has damage galore when it comes to attack based projectiles and it is insanely fast
and doesn't need great gear to really get going unlike pathfinder bow chars
20% action speed props deadeye up pretty good.
I almost thought raider got action speed per frenzy for a second
i thought it was 10% action speed
10 scaling to 20
10% doubles if you did 10 skills in the last 4 seconds
I dont think its 10 skills in the past 4 seconds
I think each skill use has its own 4 second timer
U think wrong sir
More than I've made lol
Do we need to break out the tarke seagull for you guys not understanding how amazing tailwind is?
yeah, but if it's already something they want to do I feel like that means there's a decent likelihood of it happening in the next year
That is true, and it does give me hope
did we get a coherent posting/leak of the assassin changes
Especially since I'm fairly sure that Scion lost their spot as aurabot with those crazy necromancer changes
or no
:p
Assassin should be properly revealed tomorrow going by how they did raider and sabo today
I'm thinking assassin reveal along with the other poison gems
mm
Was the assassin image coherent enough? If not I don't have anything more clear
👍
probably gonna roll a poison assassin of some kind
with it getting access to some tasty thicc defense options
Yeah it is pretty nice
Personally I'm probably going to abuse like level 92 spectres
summoner is the main competition at this point
with the raider changes letting me down xD
i like that spectres are getting that qol
of not having to go through hoops to get proper level
soulwrest is appealing too
but the fact that the poison nodes make up for not getting the power charge nodes
(or you stack both for that +4% base crit
)
im putting money on the new skill being broken
like it has been for gods know how many leagues
if not, some good ol' viper strike with wasps nest punchy
or maybe poison BF 🤔
the other option is just vanilla crit brand assassin
I might do some crazy poison cold build with the new ring
oh right thats a thing
yet another reminder that i am a pleb at figuring out interactions lol
that saboteur rework is absolutely horrendous
I was going to use the new ring for a poison cold build but I ended up getting too close to 100% poison chance with 90% effective crit chance (not been able to update for 3.8 in PoB but should still be close) and so the ring worked out to be weaker than the other stuff that I found because I couldn’t use all of the stats (as I am already freezing 90% of the time so enemies are being chilled already / chance to poison is wasted over 100%)
can you even call the sabo changes a rework
its mostly the same isnt it
iirc they halved his life sustain?
and that too
but
they made one node useless
you now need to choose whether you use hypothermia and get the explosives expert node
or you still use ele focus and ignore that node
oh right that weird elemental ailment stuff
Raider update thoughts
onslaught path lame
dunno
I just want poison to be great again
which it shall
time to kill bosses with garbage gear once again
Raider looks like it would be good for flicker strike ? Asking cuase im not certain any more,lol
Yep always has been, slightly stronger now
tempted to play raider with avatar of the veil, with two points in each of the arms
I can see Avatar of chase and then the other two 2 point nodes. Veil just seems kinda ehh.
"bla bla" ggg made a change to their alpha site, that allowed banned users to login, so a banned user got access to the tree, and leaked it.
According to Jonathan on Baeclast
He did it for us 
Honestly the leak was a bit of a drag for me. Made the week more boring without any info to look forward to.
Ya, just not much else going on that I'm interested in. Two weeks till Borderlands, no interest in WoW classic.
Tried Pagan online, lasted like 10 minutes.
Veil used to be like the only source of elemental immunity
Ailment*
People used to do raider Avatar of the veil ci builds
Most of the leaks have already been released normally by GGG by now, but you can still find them in the compiled info thread.
https://www.reddit.com/r/pathofexile/comments/ct8a43/patch_38_blight_league_compiled_information_thread/


Had the idea of perfect agony ignite inquisitor 
dots dont benefit from ignore ele res
Won't it affect the hit that gives the base damage for the ignite?
modifiers to hits and modifiers to ailments are separate
penetration is a modifier that only affects hits
also just to clarify when people talk about "base damage" regarding ailments like ignite, that literally just means the damage on the skill gem, plus any added damage
nothing else
Ah okay, thanks
deadeye and pathfinder is still faster 🙄
but tarkeeeeee
@patent canyon whats the man child saying ?
actually hes too young to be a man so just child
BuT TaRkE RaIDeR Is FaStEr, BlEEEEEEEEEEEEEEEEEEEEEEEEGh
why is this place nsfw tho 
Everything is more fun that way.
curse words aren't nsfw... at least where I work ;-P
Also NSFW in this discord means porn and tits pictures and stuff
oh my
Necro porn?
so it's fine if I accidentaly post porn on this channel? Finally, I have found my home
that tarke thing doesnt even make sense
20% more movespent speed leading to 274
means his base was 228.33
if you go chase and veil, that is 26+18, which gets you 272.333, which is slightly slower. I would argue easier to sustain but thats whatever
if you go with slaughter, its more. and then its more with the tree node, and more with darkray
the slaughter node itself gives 27 usually
It's not something to be applied universally. I think he did that back when that rework was first leaked. For his specific build with his planned gear it was going to be faster.
probably wasnt frenzy stacking then 😛
its whatever
but now people will use that
as gospel
I try not to concern myself with the actions of stupid people.
it is still pretty dumb its so close
tailwind op
but i mean, for TS deadeye will always be better. I think that is what people are thinking when they look at raider and say "meh"
I've never actually played Deadeye. As I haven't played a bow build since before ascendancies were added to the game. I suppose I should have played Scourge arrow by now, but never got around to it.
The only times I used a bow is like 2-3 times for leveling 2-12 lvl or something like that, and in battle royale mode, because hell ranger was op
lmao
ye i never used a bow until this past league
was ts deadeye and i mean
its strong
but not realy my style
i prefer sharp metal edges on the cold side
Blight in 3 words: Pokemon Tower Defense
i think i am actually going to make winter orb totems for blight mechanic farming
Well
My brother's first thought after learning that next league will be TD: Imagine farming toxic sewers
Since lol monsters will have at max 2 ways of reaching the core
maybe 4 if the centre is in the room with 4 exits
Imagine placing 1 totem at each of the exit
and toxic t10 next league, so it's decent to have fun there
Can make t15 for fun 😄
Except it may limit the total rewards of the TD, because it prolly needs more branches, and can't find the spawn space
Are totems immune to curses?
No
I think its totems special passive that they are immune
I think your zombies can still be cursed
I don't think so
Well I've found info that basicly every hostile totem is immune
Wait
Wait a minute
Holy flame totem creates a consecrated ground, which also grants curse immunity to you and allies
So
If you're not rich enough for shield
you run 1l holy flame totem and summon it sometimes if you're using soul mantle
Cool
But
The map mod says "Players are cursed by XXXXXXXXX curse"
Not every player's ally
only players
"Players are Cursed with ..."
Where can you find mosnters that curse?
prison tilesets
lower prison?
Ok, monsters that can curse, can curse zombies
Decoy doesn't get cursed
totems dont get cursed*
Enemy monster that casts curses: CURSE YOU
Spell totem linked to curse: no u
I'm so disappointed to learn, that instead of 1 of each master, we're now only getting 2 dailies total.
I mean, i know it's twice a day, but... what
I know, but i really hoped we would get one of each twice a day.
Wait, it's actually only 2 on the entire day -_-
They said only like hard mapper would may feel a difference a bit lower in master encounter overall it would be the same so its just better as you dont have to immediatly do the master quest
Better than spawning in a map I don't have or don't want to run.
And that's just two free, you still earn them by mapping. So until we see how frequently they seem to pop hard to say.
I mean, sure. But i were just expecting at least one of each type as normal 😄
how do you earn them in maps to bank? i don't really understand have you go from an encounter to banking unless they make the others stand around like alva and zana
If a master spawns, it has a chance to spawn in the bank instead
so its only a chance? does that mean they still appear as normal? if si itts nearly pointless
Did they say that they might remove desecrate's cooldown or am I imagining things?
yup
Well then
Oh, that's why i haven't heard of it 😄
If that happens then I guess meat grinder is coming back with a vengeance
Opens up some good options for corpse builds.
do we know when pob tree is updated ?
no it happens whenever there is time for openarl to do it
Okay ;p
Thursday at the earliest.
was the assassin rework leaked?
Yes
@hard pasture https://imgur.com/a/dPfphUu
I was expecting assassin to change a lot but it seems v similar?
thx
Only the necro changes are a rework, everything else is an adjustment imo
Does anyone know if you can Anoint over an already anointed amulet?
yes
That would be dumb if you anoint one time, anoint is block on the item then
I like this system of crafting, where it's not based on RNG, so you can actually want it on items you want.
Why Ild? Anointing, in my point of view, is no different than enchanting helm/boot/gloves
we'll have to do plenty of test first there is 355 keystone and around 1500 combination possible
No
There's 365, i think it was, possible combinations
And there's gonna be implemented new notables, which should cap out at that number, with the hidden ones
No what ?
There's not 1500 combinations
there is 12 oils where you can combine 3 even if you cant use one oil 2 time in a recipe its still a lot of combination
So we'll have to wait someone gather them
Yes, 365
Someone has said you can see the oil combinations on the passive tree. So we'll see
originaly 12 componant with 3 slot recipe its something aroun 1745 combination but seems there will be limit ti some recipe so that remove quite some possibility but there will still have more recipe than keystone so probably some will give the same result
lol keystone allready shown recipe, since when GGG is so kind 
Notables, not keystones ^_^ And we'll see
i see nothing to say so playing with word
No i'm not?
It's confirmed there's a specific number of combination rewards.
It's probably not 1745. I doubt that the order matter
ABC will probably give the same result than CAB or BCA
So I would say 288 possibilities
Order definitely does NOT matter
so 288^^
Yes
364 actually, counting repetition
Ah, it was 364 😄
I also just verified 364
do you think new assasin might be better then sabo for traps?
Prolly should ask that over in the #1┃general channel
hm okay thx
It's scion
A real question, with the mod return projectiles ! Doesn kynetix blast work with it ? Like KB hit something and it explode so wont the projectile at the end will return and then explode again ? Im thinking it could work but not sure KB is a bit weird, not sure if its a ending projectiles or just a passing throu projectile, the skill feels like a little bit of both
KB makes explodies everytime it touches a mob; it would work with return.
It's an attack projectile, so yes.
It is an attack.
Am I blind or do the leaks not include a nerf to scion sab?
The leaks were not every change.
idk man they included the change to scion ass
Doubt they'd miss sab but not assassin
Then scion is a better miner than sabo, at least defensively.
gotta make all the builds
Chieftain miner might actually be good.
Just get clever construction anointed on an amulet
Destructive apparatus anointed is gonna be so expensive
might
That node is very weirdly worded
UTMOST MIGHT
Also I just realized that if I play inq miner then I'm not gonna have clever construction until like level 70
10% reduced damage taken with mines sounds nice. ^^
How bad is it to be missing clever construction?
Well, I don't know how bad it is with new mines
not really
Without clever construction, you're unable to do anything against Ephij.
The lightning beyond guy
Yeah I'll be 70 by the time I'm fighting beyond I think
And any AoE attacks will destroy your traps/mines.
It's better than it used to be if you detonate them as soon as they land.
traps cant be destroyed until after they arm; idk how new mines will work
I think we can detonate in flight now or something like that
Doubt it'll be a serious problem
This is only while leveling anyway
Then you just need the node if you plan on frontloading or setting up chains
you might lose some mines; but you wont be bricked form killing a boss without CC
If you're detonating as you throw them (and losing out on cascade bonuses) you probably won't need it.
you get all the OP staff crit nodes
You know what would be rad
Varunastra but 2h
Just take the entire left side of the tree
Staff nodes with an actual usable weapon
Just give me a rake that counts as both a staff and dual wield claws.
Or a staff that counts as both a wand and a staff.
that wand staff would need like 12 base dmg
That's fine.
Wonder how it would work with ele hit though.
Maybe both would happen at once.
I want spectral shield throw to return to me
gimme ass leak like a man or die like a creep :-3
@midnight kraken this skill called Spectral throw 😄
just go catch it
Varunastra is affordable, these days?
Yeah
Maybe I would like to try a bleed build with it, lacerate and new daggers/claws supports
like nightblade
the varunastra itself isnt much expensive, especialy as its just a 1H you dont have to add the dumb 6L price, but i couldnt say about the over price of the build needed to make it work
varunastra lost a lot nodes
wait, so varunastra can use the new pestilent strike skill as well as scale aoe, axe dmg, mace dmg, sword dmg, etc. because is has the "Counts as all One Handed Melee Weapon Types" line?
yes
Did anyone catch the changing "socketed" to "all" on a number of uniques?
Yes
so technically that means that a unique set of gloves can boot any chaos gem in socketed in any other gear slot
so if you have an essence worm
you could super boost it
well if you have a chaos aura gem and you have + 2 to all chaos gem equipment then it would boost the ess worm
Sure
super rad
Any leaks about possible changes to TS deadeye?
dont think so
Necro - Assassin - Sabo - Raider, seems to be the only ascendancies changed.
Oh right, cool. Thanks!
I recall a nerf to pic to 7.5
Oh, yeah that's right
Is that the same as rigwalds curse amount
thats 7%
overwhelm is 7.5% base crit now, which is practically nothing
Barely a nerf to a nutty node
was thinking if people actually talk here about the leaks 😄
cant find those 13 secret passives on reddit, anyone of you have it maybe?
Was pretty funny yeah
are there any impale or aptchnotes leaks or do we need to wait until the patchnotes are out to know if impale is ahrd enrfed?
no changes to impale on the leaks iirc
also dont think they'll touch it to be honest
Do we have patch notes leak..? Because that is really the only place we would see it unless they changed nodes
no, only the tree changes were leaked really
patchnotes comes 3 days before the release?
Yep @low knot
so in 2 days then?
Yep
if they don't change impale then slayer impale cyclone should be a safe bet?
Definitely. Although with the AoE changes on Cyclone I'd really suggest you go Berserker over Slayer now
can ya explain it why? i don't have that much knowledge about it
Not that Slayer will be bad, but it doesn't give enough AoE to justify anymore IMO
i prefered slayer more for the 20% isntant kill^^
Well that's essentially just extra damage right
And Berserker is pretty much nothing but damage
Zerker also has the awesome speed stuff if you like to be a speedy boi
I think zerk may be the best overall melee ascendancy right now as far as feel goes (imo)
Unless you wanna be a super tank
so is cyclone berserker going to be super faceroll for league content again this league?
so have they only added and / or did they change the current minion passive
Where's Blast Cascade now? :/
It's replaced with a minion wheel on the leaked tree
My guess is it's that new mine wheel by Ghost Reaver
2 nodes on the right there's blast cascade, near ghost reaver oops
is there a full tree leak or just caps of the tree
kk
Seems there's a new mana wheel by witch jewel slot
There's also a mine wheel by the brand wheel
And another mine wheel by ghost reaver
Alchemist looks like it's moved.
i wonder if those new item given notables will always show on the tree and if you will be able to use that leap jewl to get them
Moved to MoM?
If you can use intuitive leap to allocate them after you unlock them, then it's gonna be unnatural instinct prices
Is the DoT wheel changed to DoT and power charges?
And there's some sort of fire looking node by the es recharge cluster by EB
like on this one it is close enough and showing too the slot near eldritch battery
Wait where'd Pain Attunement go?
Flask cluster by MoM is the new mana flask one
WHERE DID ALCHEMIST GO
PA is further down
WHERES THE FLASK EFFECT
Must be. I don't see any connection on the lower left of the node that it's usually on.
where's the flask effect is the good question ^^
Maybe they moved the flask effect to ranger.
Or deleted it. owo
Damn
near the es recharge it's : searing heat
My perfect plan for raider start was ruined
I forgot that Phasing has a real shitty effect
And I really can't bear playing that
Does all phasing effect grant this ghosty appearance, or only the raider?
for instance, if you get phasing from Freedom of Movement?
All phasing does
or quartz flask?
I think all phasing makes you that glowy ghosty color
zzz
I think phase run phasing is slightly darker
phasing looks neat on certain mtx combination tho
wings and trailing effect especially
Wasn't there that obnoxious glimmerwood phasing effect
That's just for phase run
the phasing if affected by haste watcher's eye open a totally new way to think about mtx ^^
i would guess 5 but we don't know
If I can cap wither stacks with it, I might consider going chaos.
how many stacks is only a part of the relevant information
how long is the second half
A vaal timeless seems better to me, at least if you're hitting quickly.
I just wish new minnion base weapons weren't only wands D:
can't mix with severed in sleep
Wither stacks are usually 2s aren't they
Yeah
I think the idea is that you poison enemies and then use withering step
how about instant max wither stack with withering step 
And move to the next pack
I'm guessing it gives 10 at level 20, and has a helm enchant that gives +5 stacks.
if its max, it would be pretty fucking convenient for bosses, but prolly too OP
I wonder if we're getting any threshold jewels~
they might just include the helm enchants in a later patch again
which would be a bummer
Seriously, wtf phasing 😦
What the fuck is tenacity, holy shit.
wow do want tenacity
someone has a link to the leaked nodes?
cool notable
Tenacity pog
30% attack damage
no wait it's 30% of max hp
Claiming that every build has at least 150% max hp
30% of increases and reductions to max life
5% life and on average 45-70% atk damage is good
I just like the idea that getting a life node doesn't have to mean getting a damage reduction, and also wouldn't that convert all flat life to flat damage?
flat is not increase/reduction
ah guess I was confused because getting life increases your life.
Think about it like increase/reduction is %, added/removed(or something like that) is flat
yeah I get it keywords. I was just being dumb brained and looking at it as literal increases
dreams crushed
Legacy kaom +1000hp, +300 attack dmg
Galaxy brain
happens a lot I tend to take things in the literal sense. I keep forgetting to look at keywords instead of using what the word literally means
I mean I figure it out in game once I notice i'm not getting the gains I should lol
Yeah I was just thinking damn with all those flat damage increases, and how cyclone works now with its range. maybe I should just roll a unarmed cyclone
and stack the crap out of life lol
but I was instantly corrected and that dream ball got spiked in my face
Guys
Can someone please replace the bird standing on 40 challenge reward trophy into le toucan?
exept having a portal mtx which is cool a bit disapointed by rewards
you dont realy feel rewarded
especialy for all the hard work and time you spent into it
i like how
I want to see that helmet on templar
ggg's solution to the dot problem
is to literally just add a fuck load of more multipliers on the tree
that originally existed in the first place from double dipping
¯_(ツ)_/¯
its not exactly the same thing.
it's pretty close
maybe not as efficient as double dipping
but look at the pathing on the leaked trees
if you were playing double dipping you were taking all the nodes regardless
For bleed, it's a up, but not that huge a up
fire got massive multipliers
you mostly gain bleed duration, not damage
There's a couple of faster bleed nodes
i thought bleed got dot multipliers too
and faster bleed nodes
bleed was already borderline not awful
Which make it much more efficient against trash
Bleed went from "your bleed deals damage 15% faster" to "10% bleed multiplier"
Which is exactly what it was lacking
you don't get more damage, but bleeed last longer with mutiplier
uh
it says faster bleeds + multiplier
unless i'm wrong and looking at the wrong tree
for instance
red storm/bloodletting still have the faster bleeds + dot multi on it
bloodletting does, but it's only 8% dot multi and it lost increased damage
pretty sure the multiplier is better than the faster bleeds
they both are. amazing
that's what i thought
for that one node in a vaccume, yes
huh, no
its certianly not there
Jesus christ
i can get 56% including the node which gives node multi on crit, on the shadow area via anoitment
that's 36% without it
probably somewhere else
and you can get 45% faster bleed quite easily right now
i dunno, i seriously doubt they would hamstring bleed when it's pretty much bad right now
2 multis interact better than 1 multi twice as strong
I can theorically hit 7M dps right now (if everything is right, which will not be the case)
i had a theoritical case of hitting 10 mill with a god tier puncture bow
it never happened
puncture is shit due to the low attack speed
gladiator charges gets you pretty high
shrug you attack fast enough
more attack speed =more bleed dps
that's only if you're assuming if you can maintain max crimson dance stacks all the time
which isn't necessarily true
i don't think i will actually hit 7M dps
at least for the stuff that theoritical dps actually matters
but 3m is reasonnable enough
So... alchemist gone. New minion wheel thats ok is on the way to EB which costs 3 pathing points... and they added an extra pathing point on the way to death attunement lmfao
no, the bleed weapon is made
let that fire dot multi work with RF
i dont find alink in it
I might be able to play HC assassin
yes but i am stupid and dont know how to use reddit, wich comment contains the skill tree data?
can you just tell me were i can get the skill tree data from?
I dont think we have access to the full tree. Just screenshots.
The blight league better be good when people will actually put their hand on it because for now a lot of things are pretty disapointeing a lot of player and its not the challenge rewards that make it better.
Everytime they try and add some interesting things but nerf and do so weird chance in the same time that you cant stop thinking they are just trolling and shit on comunity like... every compagnie... but compagnie especialy like poe really forget that their game is really hugely based on comunity and only this make it lively
?
Ok so assuming that they actually do remove desecrate's cooldown, I've come up with a dumb gimmick build for necromancer that's capable of consistent 768% or more attack/cast speed at all times
Plus it's practically immortal
It allready existed before when it was the case
you can have auto cast self harm for it so that regen your ES constantly and give bonus damage
Helmet enchat won't do anything
Oh right spell cascade gives 15
hope they remove/increase the cap too
What if they make an mtx for offerings that is less "BOOM BOOM BOOM"
That allready exist as well
You can take this a step further by using howa
But dont expect too much change for offering skill as it allready have a +25 buff on the ascendacy
All that speed + flat damage is a recipe for disaster
Use it with soulthirst
No point
That's way too overkill
And you're gimping yourself
The whole purpose of this theorycraft was to have a 'decently stacked budget soul eater' for bossing
The problem here is that you need to sacrifice a 5 link for a cwdt setup
heartbound loop or schold's?
sounds memey and fun to me
Initial idea was scold
There's also the option of going for eye of innocence if you can manage to get 100% ignite going
Hiltless might also work but it's not exactly the best weapon
if you get it closer to functional, I'd love to see a PoB of it if you didn't mind sharing
I love anything that uses trigger loops
ever since eye of innocence was made I've played like a half dozen different cast on ignites
I really want to do this build at some point but it definitely doesn't sound like a good starter
I was either going to do whatever viper's phys zombie skele build is once he updates his guide
because it'll be stupid easy to gear
or I'll do FP totems
I want something I know scales and can do well because Im in a tough semester of law school right now, rerolling will be a non option
FP Totems are always good
yeah, its just with the updates, aggressive skeletons and zombies sounds great
Stupid easy to gear
Hmmmm
both have high ceilings as well
I am between the "big dps spectres" guide and just doing FP or DI totems
I wonder if it's possible to make a dual totem setup
Though DI totems lost some luster because Mathil brought them into the limelight
Necromancer with a DD totem and an unearth/desecrate totem
DI dps is much higher, but FP has better clear
Infinitely escalating speed totems
I couldnt tell because I couldnt do the headmath
on how quickly the DI released
because it was listed as a per use
vs like 500-600 for fp
Yeah
FP has much better quality of life though
just because its a defensive layer
Like DI you have to constantly set and wait a bit for it to fire
if it has to cast 1 or 2 more times per pack I prefer that over dying
FP you don't have to cast as often
Oh wait, can you do unearth totems?
My other option is actually mines but using a detonate totem with them
ye
Im just waiting for the smart people to make PoBs
I have a guide for FP totem
and its braindead easy to gear up
Yeah same Rex
Yep
Very clean leveling, and easy to gear
totem are generaly easy
Shouldn't be expensive this league at all, since more of the totem people are doing DI after Mathil
I usually dont even shaper or guardians, just chill in early reds
yeah
I’m prob gonna end up making 3 characters this league 
its mostly just my own comfort with farming and how hard I go
I did the full atlas clear once
in betrayal
and it was ok, but its like, unless the build is that braindead strong
I'd rather just farm stuff and watch tv
lol
Quint did you have a FP pob/guide you enjoy @clear adder
yeah the build I used to full clear was uh... not ice nova. vortex
when the cold dot changes happened
I tried to do it on soulwrest but betrayal encounters literally eviscerated the phantoms, so I had to switch
and then had like 8.5k ES, tons of defensive layers
and just ran around mashing vortex like a monkey, and sometimes cold snap on bosses or rares
I usually follow http://www.pathofexile.com/forum/view-thread/2547296/page/1 @teal axle
i'll probablt make like 5 to 7 chars but will probably have 3 mains, one starter and we'll how it goes with the new necro changes, i'll try a intense farming deadeye MF shit if i can have a good league start and make good investment for the league and especialy a build that can do EVERYTHING, i'll probably go for an HoA build, but im not sure which one !
I tried Block Glad HoA and it was nice and insanely safe, but seems there are other variatation that feels safe as well so not sure
oh
yeah thats the one I was lookin at
I think I like it, I'd just be slightly worried about defensive layers
last league I played mjolnernaut and was... tanky as all hell but goddamn that build sucks now
you just cant die with a glad
