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I'm more inclined to go for opportunistic just because most of the time it's going to be the biggest DPS increase
I mean it also has "20% more damage while a rare/unique is nearby" which sounds pretty good since bossing is always sort of a problem point for certain builds e: although it's "at most" one so... hum
ambush and assassinate is going to do fuck all for a poison assassin most of the time
???????????????????
the full life stuff only applies on the first hit, and by the time a target is on low life it's already dead as far as poison is concerned
dealing more damage when the target is already basically a corpse is stupid
ambush an assassinate should be 2/3rds of the time you get + 100% critical strike chance
Well, auto crit any trash means your clear will be assured and without problem
thats kind of how i read it to
at full health you crit once
they then at low health
then you kill them
so like first cobra lash hits -> low health -> 2nd hits, dead
against bosses, culling strike is 11% more dps alone, and then you have 20% more damage and auto crit (with poison dealing a lot more damage this way) at low life
The low life bonus is easily another 9% more damage
by the time you get a boss to low health you already have enough poisons on the target for them to die as an assassin, it's just a matter of time
the 100% more critical strike chance against enemies that are on low life isn't going to apply retroactively to existing poison stacks
it's probably not for poisons exclusively
no, but the 20% more damage will probably
low life cull and damage is good for non-poison or CoC builds
I'm reasonably confident that the 20% more won't apply retroactively either
it likely won't yeah
I don't remember elemental overload applying retroactively to ignites
I wish they just added another poison node so we didn't even need to consider these tbh
opportunistic lasts an entire fight so you get 20% more at all times instead of just 35% of the time... granted you could also just take both of them depending on your build and raze everything
just give assassin the poison prolif node from pathfinder
Okay, so quick question: are prolifs and removing corpses mutually exclusive?
you mean prolif for a dead monster?
like you shocked it, it died, it still profil shock?
what leaked this time?
prolif requires a corpse (edit: or a living monster I guess)
if you destroy the corpse the prolif stops
I mean for the necro node
Basically, can a poison pathfinder remove corpses so their on-death effects don't proc
while still spreading poison
with her ascendancy
you mean the "enemies near corpses you spawned recently are X" thing?
pretty sure that means you have to desecrate or unearth
or summon zombies with the aukuna's will gloves
When you kill a poisoned enemy during a flask effect, nearby enemies are poisoned
does that require a corpse?
Hmmm
Okay, how to destroy corpses on a pathfinder?
inpulsa is one way
You're poison so you don't freeze
pyre ring
why do you want to destroy corpses exactly anyway
cwdt offering
or maybe pathfinders just can't delve too deep?
or uh, I dunno
Dont wetas still go boom without a corpse?
I mean, poison itself already can't delve too deep
bubonic trail destroys corpses too
doesn't matter if you destroy corpse or not
devouring diadem eats corpses every 5 seconds
Isn't there some wonky build that uses heartbound loop with aukunas and bubonic trail?
though tbh I wouldn't expect much from a poison build in delve
if you're not one shotting / freezing things and/or offscreening you're not going to survive very deep in delve
without some insane defenses
You still freeze based on damage, right? There's no 'freeze is an ailment so it only scales off base damage' nonsense, right?
freeze is based off of whatever damage types are eligible to freeze in your build
Wonder how that works mechanically with 1 shots
But something like controlled destruction would still help me freeze?
Like if you have 100% chance to poison, and you would 1 shot a mob, would it shatter?
Poison builds probably aren't oneshotting anything
freeze doesn't deal damage so I don't know why you think it would ignore spell modifiers
But I think bleed doesn't apply on oneshots, so maybe poison doesn't either
all it cares about is how much damage you deal that is capable of freezing
Because it's an ailment.
Okay, then that's just for damaging ailments?
Where they only take into account the base damage and special modifiers?
Looks like the only way I can freeze with fire damage is Leper's Alms. :/
also you definitely aren't going to be one shotting monsters in delve on a poison build so it really doesn't matter how that ring works
Can anyone tell me the story how did the leak happen?
random russian posted image on a russian gaming board
nothing else is known
everything else is just speculation
+2 to all minion gems looks busted
I wonder if essence glutton is enough to replace mistress of sacrifice
+2 to all minion gems are OP
I like the way the Necro changes look. I never really liked how the ascendancy was just "pick your minion type"
cast a corpse? how that work?
Unearth as a main skill?
Detonate Dead, Volatile Dead, Cremation, are spells that require corpses on the ground to do damage
Also bodyswap
no no i mean like whats a corpse caster?
Well, basically a VD build
like summon the dead
Why is the Commander of Darkness those last 2 line red?
got any changes?
i can't see it
It's in PoB, it's not factoring into damage calcs
okay weird
they probably remove it
No it is just PoB not calculating it, it always does this, you can see it does the same with the new "damage over time multipliers" aswell
Imagine one of the POE employees saw this. I bet they gonna said:
"Shit they on to us."
Praised
wow
has arrived le toucan
How do you praise this?
I want more leaks
Le has Toucan Arrived
damn why they remove Flesh Binder
wadafuq ...
hope there's unique replacing it
that poison gas isn't that OP ...is fun to have it
there's a unique belt that has the caustic ground now except it's all minions instead of just zombies
no that was teased officially
Would also work on resummon
yeah resummon counts as death
hmmm true
I hope this last week goes quick. >.>
also just in general a few of the necromancer bonuses for specific minions are getting moved into the gems themselves
Seems like there's fewer 'additional zombie' nodes on the tree
They're like to roll those into the gem itself
There might be a spectre wheel. 🤷
They did it with zombies and skellies somewhat
ya should had been in skill tree
Does anyone actually have the json loaded into pob? Or is everyone just compiling from screen shots on 2ch?
necro meant for corpse play
I think it's all screenshots from russian discount 4chan
How the fuck
completely wipe my old memory
by reddit user
you know what I wanna see : "A zombie bomber."
Raise zombie - minion speed - minion instabilty - feeding frenzy support (or whatever the new gem call) - and that item that doesn't require an item but you can still raise zombie - and Detonate dead
meh
So is that corpse thing not additive with minion life from spectres?
is like shock ground
Cause that's a 50% more damage buff for minion instability
no no
I don't think DD and minion instability work together
Unearth + Raise Spectre?
corpse pact would be 20% damage shock
ambush and assinate is completely trash especially in PoE
accidently degen, NOT ON FULL LIFE anymore
Yeah I was really looking forward to them reworking that node
good for autobomber
They only touched the poison part of sin and mine part of sab
hopefully the leaks arent the final versions
Great but the crit part is still shit
the changes to assassin are very defence-focused which is probably fine considering you weren't really short on damage in the first place.
I can’t believe a whole notable is just get power charges, especially with how easy power is to get
shouldnt it either be ass and sab or sin and teur?
I would suggest Sass
is there already a perfect agony leak?
pier and wharf are t1 farming fusings is going to be fairly easy at low tiers
Same with jungle valley for jewellers -> fusings
Personally haven't seen perfect agony leak
6l Tremor Rod gonna be super easy. ^w^
3 really good maps to drop your first shaper's orb on
pier and wharf are both Lucky Connections drop areas i take it?
Relatively.
@delicate acorn yeet
yes scootalewis
i'd probably shape jungle valley because the windripper card can drop to
Yeah probably good value that one for shaped orb
i want them to release sab reworks because i want to see something wacky
assume since you're here you've seen the leaked info?
they haven't release the rework tho right?
Not officially no
was it leaked?
yes
i want to see it where can i?
the album linked above has a fair amount of stuff
is it stickied?
ancestral call on a notable feels weird man
how did these leaks even happen? someone break nda or something?
or did an article get published too soon
you're referring to the tribal fury notable?
i am yeah
broke NDA
what a knob
that notable is honestly ridiculous
it's better than a 50% more multiplier
what one?
useless though if you're fighting one boss though 😉
tribal fury for strikes
tribal fury?
no see its good for bossing because you can melee at mid range
Transendence however is pretty pog for defence
is there an album of these leaks?
I linked it above
if you can get ancestral call on the passive tree it makes me really want to play dominating blow
AC + dom blow guardian or necro?
I'm tempted to try out a silly idea for my league starter in the form of necro volatile dead soulthirst based on the new nodes
Sssssh give him a chance to find out for himself 😉
assassin changes seem strong? I guess? still a 0 survivability ascendancy for poison builds at the very least
can't really afford to skip on deadly infusion
though it's definitely a lot stronger for generic crit heavy builds
problem is
new pathing for non-poison builds is probably unstable + deadly infusion, opportunistic, mistwalker
people didn't play assassin even though it had good dps anyway
adding more crit in is just like 🤷
still suffers from the same problems as before and does the same thing (crit all the things)
I want to know what they replaced +1 zombies/specters wirh
i mean now it gets conditional 18% reduced damage taken and easy elusive
so i think assassin is legit decent for generic builds now
it might be, yea
depends on how big the definition for nearby is on opportunistic
if it's tiny then still pretty bleh
necro hoag 
poison doesnt seem like it has gotten very much support on the tree
didn't need it
lots of the sources of non-ailment multi have been converted to chaos multi though
its bad at everything
it also feels terrible
its a skill with no sound or visual effects
you might as well be basic attacking as a zombie build, you'd be stronger
but dom blow minions are hilariously aggresive and loud AF
dex stacking necro using nulls + hoag for all the poison 
pretty shocked that zerker didnt get any nerfs
just use the coming calamity for 6 link hoag damage and essence more attack speed gloves with tornadoshot, poison, culling and maybe blind or something.. ez game
coming calamity 🤢
coming calamity makes me feel physically ill
mfw when raider changes are a nerf 
was the avatar node the only raider change
so the only things leaked were the tree?
or did i miss others
avatar is the only one i can see
no gems or anything?
i can only assume that it isnt final
avatar of the veil
the change to it isnt even good
raider was up only, no nerf at all
no its absolutely a nerf
yea i wasn't impressed by it lol
no it's not
they got 10% movement speed and 15% less accuracy rating aura while phasing
they lost 40% increased ele dmg and the ability to use woc
...................
it lowers their ele resist too
ok, why do you say it's a nerf when you didn't even read everything?
but idk how that maths out
let me explain
increased ele damage now comes from the preceding node
woc applies exposure
so raiders could already get that easy with a cwdt
it doesn't stack
so the exposure on veil is basically useless for raiders that already used woc
but they don't lose the opportunity of using woc for exposure
the strongest exposure applies
40% increased elemental damage got moved from avatar of the veil to quartz infusion
which you would pick up anyway if you're traveling to avatar of the veil
how do you know that? i dont see that on the album
oh ok
also
the album i was looking at only had veil
you can see how i would think its a nerf if that was the only change
so you can play multi element
in the leaks they've been taking stats from nodes and giving them to their preceding nodes
holy shit raider buff, i;'m gonnac ry
yeah, but it's like looking at avatar of slaughter and say "the frenzy charge disappeared, huge nerf"
to make the travel nodes more appealing
right i mean obvs its not a nerf now i have the full picture
i was looking at this
Isn't the -15% more damage
it's not more it's a separate multiplier if you want to look at it that way
It's like EE
if it's your only source of elemental resistance reduction it is essentially a more multiplier
raiders the new budget survivability king for sure
super easy to cap dodge and eva
Can I also say how much I HATE unnatural strength node
It's such a lazy node design
+2 to all minion gems
Ok
That's it?
3.9 = Every ascendancy gets '+ blah gems levels'
Really hope that changes on release.
it's not lazier than "increased damage" / "increased minion life"
What would you add to the node?
@unreal star At least there's a bunch of other stuff other than the damage and life
Less tears about it not being anything else
I wouldn't add anything, I am just not a fan of +x to gem nodes tied to ANY ascendancy
TBH, I don't really like the amount of global gem levels we're getting
Doesn't matter if it's broad or not, it's fucking N e c r o m a n c e r
It forces people to go necromancer for minions because +2 is too strong
I was expecting cold iron point to be the only source of that
i mean would you be ok with elementalist getting a node that just says +2 to level of all elemental gems
no it definitely doesn't force you to go for necromancer
pretty snooze if you ask me
I mean stuff like indomitable army are kinda generic, you can get it elsewhere
No but it forces necromancers with summons to take that node
Why would you not to get +2
@past obsidian does it? though?
Well not really forces
What...else would they take?
+2 is a huge deal once you stack a lot of + levels
there are so many +2/+1 all gem items now
But any build that's minmaxing will take it
no?
Yeah and it goes up way more in power when you get another +2
And it's only availble in necromancer
so raider is just green berserker with no ramp time now?
there's also not so many +2/+1 all gem items now
You're not doing a good job of selling your point.
True but you potenitally also lose other things
raider is nothing like zerker bleh
SPEED
What's the opportunity cost of +2 minions gems vs other nodes?
plenty of ascendancies have obligatory nodes
zerker gets 40% more attack speed
I mean by going necro
there's way worse examples
+2 minion gems is one of the best ways to get a damage boost
raider gets like 100% increased maybe
I doubt any necros will not take the +2 gem
Like a big damage boost
when you're talking about like
Aurabots
@carmine fiber 20 to 22 is a big deal
Yeah
Usually you get a breakpoint at 21 and 26
I cannot wrap my head around this
the +2 minion gem and +20% more health ascendancy is going to make MI builds insane
they didn't believe me
i don't really know what to make of the necro changes
then they checked it
I mean even if you disagree with me, I still do not like the design of having +gems in ascendancies
Imagine the node just outright wasn't there. What else would they go for?
I'm just trying to understand the disdain
bc if you're using empower4 on a 21 gem and have an item that has +gem levels
that +2 is just unskippable
its a dangerous kind of power creep
It's kinda meh mechanically.
its boriung and funnels builds
You watch Elementalist will get +2 cold/Fire/lightning gems next patch
@violet nymph I'm not a game designer, they are the ones that will need to come up with something interesting
it would add like 25% or more dps
and it will no longer be a dead ascendancy
So what, it's just boring to you?
@lament zodiac Thanks I hate this
what
What if there was like, 'Your minions do 50% more damage while they are on low life'
I didn't say boring any fucking where
its not just that its booring
i think it's the worst kind of powercreep
because it's busted strong
I'm trying to understand here not put words in your mouth.
nothing will compare to +2 gem levels
incubus i hope you are being paid to white knight for ggg this hard
well
you can understand by reading what we say
I'm not even defending them I'm just confused.
It's a really good node. owo
@past obsidian sorry that you don't like it. I don't think its that bad but i see your point.
@carmine fiber the fact that a specific ascendancy gets +gems is still the one thing I was praying it will never happen
I understand it fine, it's just so dumb to me I'm trying to figure it out
it's because +2 gem levels is insanely powerful, to the point that if you didn't take it you'd be gimped
But it's kinda eeeeeh as far as fun, imo.
@lament zodiac It's cool, we don't evne know if it's final yet
Minion builds are like....they only do so much
Why does this node need to be anything other than what it is?
i mean, no?
I think if it gives ascendancies a nieche without forcing them to be the only ascendancy to do it then its good.
1% of damage redirected to zombies per zombie you own~
it doesn't, but if you play almost any minions and play with not this node, you're playing with like 25% less DPS when minmaxed
For a minion build, one of the best ways to get more damage and life on your minion is via levels, efficient and not that many ways to do it
i mean incubus is the guy who the other day was defending ggg deleting the mine playstyle so
It'd be cool if it gave the necro strength, too.
@lucid stone I like that node
gem level is like the single most relevant thing for minions
Which is why it makes sense for necro to have that
I think it's a good node, but I don't feel like it's got any flavor.
@carmine fiber Do you think they are going to do something about spectre limits?
i dont care that they changed mines the way they did i might actually play them this league because of it
You'll get the flavor from the gems, though, I guess.
well it doesn't if you want people to play anything but necro for minions
I really like the new +1% physical dmg reduciton node... I no longer feel bad about taking Mont'guls because I lower my physical cap since its capped at 10
I mean, they can do it if they want
i don't think that you should feel gimped for playing not 1/19 ascendancies
but necro is supposed to be the minion ascendancy that can do that one thing best
just because 1/19 of them has an absurdly strong node
I might do necro dark pact.
all of the ascendancies do this. they're meant for archetyping
they dont but ok
+2 to gem levels for dark pact sounds tasty.
well, the game doesn't really work like that in many other areas tbh
I agree rainbow ... I also think we should get rid of Berzerkers rage accendancy... its not fair that Berzerker rages the best.
theres no point in discussing with someone who wants less build diversity
@lament zodiac I think bone barrier is a nicely designed node
I like it a lot
It gives a defensive flavour for minions
you can make tanky builds on a whole lot of stuff, not just juggernaut
It's nothing special tho
What's bone armour do tho
You don't want build diversity, you want GOOD build diversity
I suspect bone armour is something like crab armour
What if there was a node that gave -gem levels, but provided some other benefit?
you dont' count subpar shit because it doesn't fit your narrative
@lucid stone Will never work
What benefit would be worth -1 global gems?
Why are people not making Guardian/Jug/Pathfinder minions anymore just because of a +2 minion gem?
because +2 minion gem is very strong
@lament zodiac because +2 is a huge damage boost
those are barely played as is
I think they're gonna nerf it to +1
nvm, you guys are free to be needlessly upset all you like. I was just curious why you gave so much of a shit about this.
they're like delve-exclusive
Cause reddit's gonna complain
You are gimping yourself if you go guardian minions
Yes, but damage is not the be all and end all
Remember harness the void?
because for people who actually play the game a lot
If I want to play with one finger and use my Jug HoAg build
Why would I care about +2 minion dmg?
@lament zodiac No it's like, one of the most efficient way to scale minion damage is via levels
Very little stuff increases minion damage
But thats not the point is it?
Most of the stuff we have only get "increased damage"
Necro will have the strongest minions, but jugg hoag will have better defense
lol
The point is you are seeing your damage numbers and getting hard ons without considering the whole picture.
It's like why would you choose guardian summoner over a necromancer summoner
What if I want to have 10k ES
i mean i play a jugg hoag, so i don't think you can really tell me that i don't 'consider the whole picture'
Please buff guardian summoner. :D
Or... I could have +2 minions gems
Guardian gets +2 global aura gems next league? x.x
i think it's more that you don'y realise how tiny that one specific build is in a broader picture
@lament zodiac Yeah so you take less minion damage nodes because of the +2
And get more ES nodes
Why would you gimp yourself
the only real complaint about the level node is that it's boring they wanted to make it so minions on necro were powerful regardless of what type of minion you wanted to play and then you focus on how you want to scale your defenses and support playstle for your minions it's the equivelent of adding an extra support gem on your minion skills: IMO it's no more powerful than the 40% more damage node on berserker besides the fact that there's no downside
lol.
But if you are taking less damage nodes you are making the +2 minion level nodes irrelevant
you're not
No, +2 trumps everything
because +2 levels will outdo like
you might aswell just be a 10 endurance charge jug
with your fancy spider herald
lol
You need a lot of increased damage nodes to beat +2
@lament zodiac That's a different playstyle tho
have you ever looked at how much dps you actually get on a minion node on hoag?
it's not much
@lament zodiac I'm speaking for people who were considering guardian or champion summoner
Have you ever played HoAg and thought... gee... I need more damage.
yes?
I hope they don't remove the minion tag from dark pact.
LOL
hoag damage is not that good
@lament zodiac I have played summoner builds that I wish had more damage
Would +2 gem levels be better than occultist's chaos stuff for dark pact?
No you havent you have been playing your survival explorer jug walking around with 2k regen and reading the notes on the floor in a 3 damage mod red map
@lament zodiac Dude but that's not a summoner
i dont understand
I don't want to play a jugg
occasionally alt tabbing to read some fan fiction xD
I don't like the node being one line.
would you be ok with this kind of node showing up on other ascecndancies
It feels empty.
+2 elemental gem levels
I mean its clearly a step they are taking
But it might as well read 'minions have 24% more life and damage'
thats not an answer
people typically don't mind power creep
do you like it or not
tbh minions benefit the most from gem levels
Having +2 to elemental gems on one specific ascendancy will just shoehorn people into it
I don't like it. owo
I think it's fine
It's the same thing
And I think GGG will nerf it to +1
if you had +2 elemental gems
that would be the only ascendnacy ever played for ele hit
for e.g.
@carmine fiber I think evne for spells it will be one of the best nodes
necro already has so much cool shit going on in the rework that it's fine
you'd literally never play any other ascendancy for ele hit
we're gonna have people running aruond with lvl 30 gems
more
yeah, just keeping the discussion limited to one thing at a time
because it's easier to make the point
it's lazy in the way that berserker rework was not
GG will for sure nerf it but they probably need to drop the concept entirely or limit it to the skill tree
it's lazy, it's too strong, and it sets a bad precedent
rage mechanic, blitz etc.
The point is though if this is a step they take it wont be all that good because all ascendancieswill end up with them
you can have 2 + 2 + 3 + 4 +21 = lvl 32 minion gem setups now
that was good changes
psymple do you not see the problem with that
if all ascendancies just turn into + gem level
Does it matter if you see a problem with it or not?
replace ascendancy interesting mechanics with
yes you absolute muppet
"elementalist: +2 elemental nodes"
what the fuck kind of question is that
when you see aspect of carnage do you go that's lazy or are you like lmao 40% more damage on one node?
necro: "+2 minion gems"
does it matter if i see a game i enjoy a great deal becoming creatively bankrupt?
@lament zodiac Can you elaborate what you mean by thtat
I mean you are raging on the internet about a leaked patch that may or may not even happen and you don't even know how it will affect people
unless e-peening for poe.ninja dps numbers
Feels premature to me sir.
no one was raging
they said: "+2 nodes on necro is stupid and bad for build diversity"
We are just expressing displeasure if this is real
I am hoping to Innocence that this is not real
it's definitely bad for build diversity
I mean you kind of are: if I was a +2 minion gem I would be buying life insurance for my family
ggg defence force out in numbers today
i don't think aspect of carnage is lazy but i disagree with the idea that ascendency nodes need to be full of mechanics
@lament zodiac wtf no?
wut
No one was threatening families or suicide
does that node alone make necro better than elementalist for golems if it goes live ?
Or burning down ggg here
how many pure spectre' skele \ zombie builds are out there that weren't necro
yes that node would imo
I think +level to golem gets is like even bigger than spectres
I think the +1 golem on the tree makes necro better than elementalist no?
I wanna see if the Burning Legion support on Elementalist golems take no damage.
@lament zodiac It will be immune to elemental damage so definitely
Otherwise Elementalist is deader this league than last :/
golems will be immune to the degen
The elementalist node specifically says immune to elemental damage
it probably still is unless the gem is insanely strong
SO burn away bois
it will still do the damage otherwise GGG has finally killed elementaist
Untill next league... Gem League when all ascendancies have +2 gem types
+gem levels on the skill tree or ascendancies definitely seems like a poor idea
@eager terrace Agreed, I hope to never see it
Maybe this is just an early leak
Who knows
assuming that they're going to slap this onto every ascendency is dumb
yes I'll wait until the actual necro reveal
is it dumb?
even if they don't I think it's a bad idea
Necro leak is this weekend
yeah
I agree, that node seems way too OP even for the recent buffs
i think it reveals a potential trend
@swift pagoda It's not really just the OP part, it's just so lazy
they started adding a lot of more speed modifiers to a lot of ascendancies
I know it's OP, but it feels so lazy?
I agree that its not fun/thematic
Here's an ascendancy node, its just +2 to all minion gems
I just think gem levels need to remain a gear mechanic
@eager terrace Yes
but I would rather have a good ascendancy than a thematic one thats just bad
SOme of the leaked ones look aweful
A thematic one can be bad too though
it's not that it's lazy, 40% more dps is just as lazy it just pigeonholes every minion build to be necro, it's that busted
GGG just needs to think harder
The corpse mechanic ones
@lament zodiac I can't disagree there lol
But this is a leak
Might not be final
Maybe it might be something else
the corpse one is obviously intended for corpse detonation skills
not for minion builds
Nothing wrong with that
@limpid wigeon knows what's up
The only thing I thought looked fun was Mistress of sacrifice with 75% and consuming courpse 8% es regen
yeah there is definitely a VD/DD lane there
for CWDT spirit offering shinaniagnas
Not all necro builds need to be centered around minions
Yeah but it still feels kinda weird lol
anyway I'll wait until the reveal to be officially annoyed or not
but I hope it does not go live
Soulthirst Poets VD build using Necro and lots of ES regen / recovery
again how many pure spectre / skelly/ zombie builds are out there that aren't already necro
How would you feel about the +2 minion gem being made something like: +1% MORE damage per type of minion summoned
increased?
would have to be more
inceased would be bad and more would be op
1% More?
and its not a good thing to look at "well its bad now so why not make it worse"
@lament zodiac Rewards you for each minion invested? I like the idea
a few % more would be interesting
and that would be a bad node as well
you can do mostly whatever you want but
you should look at the fact that necro pidgeonholes a lot of minion builds currently and think thats a bad thing
and want to improve
not cement it
Why?
gem levels are one of those things that shouldn't be outside gear
because now you have atleast 4 gems that are just useless random minions your summoning to buff your main skill
i think it would be stupid if jugg was the only way to make a viable defensive char
Thats a crazy idea to suggest that you want a ascendancy to not be good at something
I think +more damage% (small%) is fine
for similar reasons
you can be tanky in a lot of different ways
it's fine if it's the only way to get it that isn't gear
You get 7% more damage if you have 7 minions, it's not game breaking
you can play a lot of things a lot oof different ways, and that's good imo
Skellys + Feeding Frenzy is all you need to get started now
Yeah
What? So you think chieftain should be good at cold damage builds because "its a crazy idea to suggest that you want a ascendancy to not be good at something"
I like that
homogeneity = bad
People have been complaining about Saboteur forever
classes can specialize in certain aspects of something
Cheiftain - Cold to Fire AoF is pretty legit
@cedar pewter I feel like I'm the only one who felt sabo was ok
I think you are arguing with me when we have the same oppinion @limpid wigeon
It's kinda plain but it works
It's just you can't play miner w/o being sabo
but things that hurt build diversity are generally bad
you lose way too much qol
I don't think i do
I think ascendancies should be good at something but not the only way to do something.
I want build diversity
So I want necro to be an OPTION for summoners, but not the definitive choice
sure, and your argument on the basis of jugg hoag is potato-tier
necro will always be the best pure summoner ascendancy and GGG wants it like this
And currently it is???
the idea is that you can play RF multiple ways, chief occ, jugg, trickster, but all minion builds will be necro if that node goes live
Any info about scion?
Do she get +2 to necro too?
she does not
@rose pasture leak, not final
because that's like barely minions and barely played
Take it with some salt
Okie
What you seem to have na issue with @limpid wigeon is not necros been GOOD at summoning but Guardians/other classes being bad.
😄
that is the leaked scion necro node
But how many people would get angry is they started putting Minion nodes in non Necro/Elementalist ascendancies
turn necro into more of an option rather than just generic increases to minions
unless I missed something GGG specifically designed ascendancies because players didn't like how the only real difference between classes was where you started on the tree
they don't want ascendancies to be generic
Aren't there minion nodes on..3 ascendencies?
not many if necro is still also quite strong
and assuming every ascendancy is going to get this treatment is dumb
Elementalist being a golem specialist is pretty thematic imo
You can't turn necro into an option unless you make other options
you cant just make NEcro bad at summoning because everyone else is worse
Can someone link the necro changes ?
Ok let me give you an example
necro is not bad at summoning currently
Necro could have a lot of minion capacity but low individual minion damage
it definitely won't be bad in the future either
that's a playstyle right
like a horde of zombies
but not necessarily better or worse
than one big zombie
thats how you can diversify
Tell me another summoning ascendancy
pathfinder has the HoAg specialized nodes and so on, Champ could have weapon minion nodes
You're literally
elementalist and that templar thing psy
not listening to what im saying
Both are bad 🙂
I've played pathfinder and occultist as summoners more than necromancer to be honest
with dancing duo and herald of agony builds
That's a numbers thing, and I don't think either of them are bad lol
How many ascendancys can you make Cyclone work with?
my golementalist would like a word with you
4? 5? 6?
Fucking tons
all - cast while channelling is a thing
You can make cyclone work with everyone
Probably literally any yeah
There was an elementalist cyclone last league on the ladder lmfao
Tell me which 6 ascendancies are the best for minions
The absolute madlad
I can't? What is your point
the point I think you're missing is that a +2 "minion gem" node is too broad of a bonus
you are crushing any other potential minion lanes
Wait, is your complaint that Summoner isn't as diverse as Cyclone?
The point is you don't bring down the only one that can do it to the rest of the shit
you bring some of the ones you want to be summoners up
Bake more power into base spells so summoner doesn't feel like shit 1-40
You're so stupid man.... there's other ways to make necro viable without making it the dominating choice
AND without making every other ascendancy have minion synergy
you can make necro the premiere summoner of a particular summon style
Cank you literally are arguing with yourself
I hear what he is saying it's not about necro - he wants to do minions on every ascendency / build
make necro do unique things with its minions that aren't just number buffs
So do it?
instead of trying to grant them such broad giant bonuses like +2 to any kind of minion gem
you can do that now
technically you can but you just wont have as much fun / do enough damage
we're arguing that the necro is so much above everything else that there isn't even an option to bring something up because it would still be worse unless it had +2 random gems
for the record I think saboteur sucks for this reason too
why are you so obsessed with +2 minion gems to begin with
I agree with that lol
acting like +2 minion gems makes your minions literal gods or something
it is way too wack to try and make miners or trappers that aren't sabo
Sure but if Berzerker randomly got "Your minions benefit 50% from your rage/blitz stacks"
that node is way too strong
no one else would make anything but a Berzerker summoner
I wouldn't play a zerker summoner lol
and I'd like to not see build concepts get reduced to "this ascendancy and maybe scion sometimes"
I play summoners more than any other build archetype and 3.8 necromancer doesn't look oppressively powerful to me
any more than possible
Champion summoner was a thing
if you think that +2 gem levels doesn't make your minions gods, you haven't played summoner recently
When accuracy was an isssue on minions
I've literally played it every league since 3.0
I think you've gotta understand that the ascendencies are all about play style.. You don't pick zerker to play minions you pick zerker to go fast, hit hard
ok so in legion softcore necromancer's make up 90% of the spectre / skelly / zombie playerbase. the people that are doing something different than that are doing something deliberatley off met a and niche and this node wont change that
@wary stratus I agree... It looks playable though... and strong enough to do content without having to pull teeth.
but now you're taking your summons from 31 to 33
I don't think it's as big of a jump as people think
@swift pagoda level 21 corrupted spectre empower was literally 2 shotting rare bosses for me in red maps lmao
It's a big jump and more importantly to me it's a purely numerical upgrade with no identity or theme
it's just "minion strong."
it's not just big, it's broad
It doesn't really have anything that allows a unique interaction.
I cannot imagine my level 25 existing spectres becoming level 27
At least not immediately apparent.
almost like -20% enemy resistance to chaos and cold
I think I will literally rip apart space and time
@past obsidian yep, +3 minion 6 link helms are insane for that reason
Is there anything that you could do with +2 gem levels to minions you couldn't before?
pathfinder and gladiator will still probably be just as popular for HoAG becase they bring great scaling and utility
I mean something build enabling.
at best you could make dark pact and bodyswap higher level?
put it this way
1 shotting bosses is pretty build enabling
why should necro get +2 to gem levels for skills like herald of agony or herald of purity
+minion gem levels doesn't even do anything for three of my favourite summoner builds so I think suggesting that necromancer makes every other summoner ascendancy obsolete because of +2 is insane
actually not even body swap
But yeah that's why +2 minion gems is not a very interesting build enabler
Only dark pact
dancing duo, soulwrest, arakaali's fang
I'm going necro and not even planning to take +2 minion gems
Well, it'll give you 2% more damage on minion damage support
THat's not even fair
a whole 2% more damage, holy moly
nobody's going to play dom blow and golems will be played on elementalist or necro depending on how strong the new fire aura support is for golems is see this having no considerable impact on the minion meta and the only real complaint is "generic strong node bad"
+2 is big for soulwrest
lmao lothrik
Dancing duo is unique
please leave
so is the spider
How is that even a comparison
I would even argue duo is not really a minion build
+2 gives soulwrest no extra value?
how's it not a minion build
What really gets me is a skill being granted by an ascendancy.
@steel folio Exactly
skills come from gear too though
idk that doesnt really bother me
you run animate guardian and spectres with soulwrest anyway
A lot of minion gems are going to scale better with levels so +2 to minion gems could be worth a lot more than it appears right now
Yeah that's pretty exciting to me lol
I wonder if that's gonna be a thing in the future.
I'll be honest - I like that necro doesn't really have anything build enabling
for example
I kinda don't like if that's gonna be the only way to get bone armour.
we don't even know that bone armor is going to be exclusive to necromancer
rage isn't exclusive to berserker
But then I couldn't use berserk on champ
@eager terrace because nobody wants to play a HoAG necro when they're so far away from poison and accuracy nodes and have to consume corpses constantly to keep up their damage and defenses while keeping up poison stacks that RAPIDLY deplete and HoP is never a clear skill
i would be surprised if they gave an ascendancy a normally existing gem, that would be very silly
I feel like at this point GGG has just decided that summoning gems are basically a Necromancer thing and they aren't going to bother making other ascendancies have any toys for them.
It's all about investment - with beserker you can invest into rage more than the other classes - doesn't stop you from slotting rage gem though.
Yeah
i mean just because they've decided that doesnt mean i cant critique that decision
You watch 3.9 only necromancers will be able to even equip minion gems
necromancers are typically pretty starved for gem sockets, I doubt anyone would complain about getting a gem for free
sounds like fine reasons to not give them bonuses that apply to those skills
We become diablo in 4.0
I don't think it will be like that Psy
That'd be a change that doesn't fit the game at all lol
and instead give bonuses that actually focus the ascendancy in a lane
@hot quail It was hyperbole but check the leader board and see how many zombie gems get used outside necromancer
they might aswell make it a rule
I mean...Check the leader boards now and see that
I don't like things that mean you have to play a specific ascendancy if you want to make a certain build
i think me and psymple agree on the problem but dont agree on the solution
@lament zodiac if anything 3.8 will make non-necro zombie/skele/spectre builds more viable now that you don't need the minion-specific nodes
The solution is to either accept Necormancer is the be all and end all of minions and be happy for them
Leader board for legion?
or to want minion specific changes applied to other classes also to widen the playing field
there's nothing wrong with build-enabling ascendancy nodes as long as alternatives exist in the form of unique items
I'd totally be up for a zombie champion honestly
It's funny, though, This is a massive buff to Minion Guardian
@limpid wigeon NOBODY IS PLAYING THESE SKILLS ON OTHER CLASSES ALREADY @lament zodiac is right GGG made a decision based on YEARS of player data and if it expands the meta for necro that's probably a good thing
and you're heralding it like it's teh death of all non-necro summoners
they don't play them on other classes because they arent good on other classes
not because they dont want to
i dont understand your point
thing is you shouldn't need to "enable" the build of "zombie"
Wait how is a necro-only node a buff to guardian
Not that
The ai gems
gem improvements and ai gems for other classes
Gotcha.
are both huge buffs to guardian
i dont like guardian very much myself
the +1 golem node is big for guardian also
I like it when the bonuses are less specific in regards to the bone armour thing
and if they're bad on other classes they shouldn't invest the effort to make it good on other classes when they literally have a class that's only identity is summoning
the crusade nodes for guardian are too forceful of an archetype
But +2 minion gems is about as broad as you can get
It's massive for golemancer lol
bleh it doesnt have to be that way
yeah it is but it allows guardian to have stone + new golem
+100% minion accuracy is so good for minions
necromancer doesnt mean "summoner" it means "death mage"
What would you change guardian sentinel nodes to?
"Minions have 50% increased area of effect
the easiest way to make a flexible archetype is to make it unique but not overwhelmingly powerful
Or to make it work with a lot of things
@limpid wigeon I'm low key glad ggg didn't do something asinine like make minion targetign only on necro
so like, the easiest way to do that it to alter the number of minions
lol
and power of minions
And not specific to one skill
@limpid wigeon necromance has been a lord of the dead lich commanding an army of the dead might as well be written in stone and cemented into the foundation of every rpg of all time because it's been around for atleast 40+ years already
@past obsidian can you imagine how insanely strong that would be as an ascendancy?
Yep I'm glad they didn't do it
So I forgot - what are we arguing the point over again? Summons Pigeoned or Necro too strong?
who are the two bodies to the left of the masters
the Golems are aggressive primordial gem basically made golems good
I wonder if death mark makes summons' totems target there
Like sr totems from those a6 guys
In hindsight, imo ascendencies were a mistake.
eh
@hot quail people don't like the genericly powerful minion node on necromancer and are arguing points that are countered by literal years of data and are also countered by build design already in the game
I never played before ascendancies.
ascendancies weren't a mistake
there was something magical about one of hte best Freezing pulse characters being a Marauder
But if we had a beefier passive tree to make up for no ascendancies, that would be really cool.
without ascendencies classes don't mean much at all
Cool - I personally see no issues with it, we've always tended to go for the "best ascendencies" for the right playstyle anyway
@lament zodiac funny you say that because a lot of golem builds just went anima stone + as many harmonies as possible. Aggressive wasn't actually needed.

