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fallen pewter
#

Crossing fingers that the Sabo looks drastically different for the teaser on the weekend.

snow cairn
#

inb4 leaked on purpose to gauge reception

livid apex
#

10% elusive on kill is sad

storm smelt
#

Wait there’s sabo leaks?

livid apex
#

I hate when they do chance-on-kill shit

low kindle
#

Post Sabo nudes pls

karmic nimbus
#

sabo regen nerf is a huge downer

patent canyon
#

better than 4s buff 4s nothing

fierce torrent
#

today's ggg teasers will feel like a birthday surprise party that you knew about

modest walrus
#

@storm smelt there's everything leaks

patent canyon
#

ill take chance over that shit

copper kernel
#

sabo is absolute garbage tbh

languid path
#

someone ping me when ggg response k thx

low kindle
#

Sabo pics pls

copper kernel
#

check the thread

karmic nimbus
fierce torrent
#

not even +1 mines thrown

fleet garden
#

They removed the healing of Toxic delivery :/

modest walrus
#

Pyromanic nerf

livid apex
#

@fleet garden it's still around they just moved it to noxious

#

ugh

karmic nimbus
#

look what they did to my boi sab PepeHands

fallen pewter
#

They have to be mega buffing Offering skills, with the nerfs to Mistress of Sacrifice node tbh.

livid apex
#

Nerfs?

grave valve
#

nerfs?

fallen pewter
#

25% from 50% effect on Offerings to you

fierce torrent
#

wat

grave valve
#

oh

livid apex
#

No

fallen pewter
#

Cut in half again

worn hill
#

???

#

you sure about that

grave valve
#

im pretty sure thats 25% reduced effect OF offerings ON you

fallen pewter
#

Oh

livid apex
#

It's 25% reduced effect instead of 50% reduced effect

grave valve
#

i.e. 25% buff

fallen pewter
#

My bad

worn hill
#

it's a buff

#

LOL

fallen pewter
#

:D

low kindle
livid apex
#

and that applies to scion necro as well

fallen pewter
#

Reading comprehension. At maximum.

native osprey
livid apex
#

big ziz energy

native osprey
#

maybe offerings are nerfed tho

livid apex
#

they relocated a bunch of power

worn hill
#

not spirit offering :(

livid apex
#

necromancer is way more interesting now, mechanically

#

instead of "take this set of nodes for this minion"

#

there's a weird emphasis on leaving corpses intact though

worn hill
#

it's amazing how much more fun ascendancies can be if it's not "this node is specifically for skeleton builds"

fallen pewter
#

Necro seems weird. There's not much... actual power besides minion tank.

fierce torrent
#

+2 to minion gems is kinda nice

worn hill
#

honestly though

fallen pewter
#

Yeah, that and the speed node

#

Are juicy

livid apex
#

Corpses you create providing shock chill prolif

worn hill
#

arem inions hurting for damage

livid apex
#

is pretty neat

fierce torrent
#

thats two nodes more than what raider has to offer

fallen pewter
#

Hah

modest walrus
#

and minions got another speed node on the main tree too now

fallen pewter
#

Well, the point is you rarely need your minions any tankier @worn hill

lone chasm
#

Raider should have 2 nodes about elusive too

#

Makea it more interesting and varied

worn hill
#

minions didnt have taunt back then

livid apex
#

Raider having an elusive path would be interesting

fierce torrent
#

half of raider nodes should be condensed into a single node and get more nodes

fallen pewter
#

On live right now minions only die to nightmare things like Atziri trio that flood the screen with garbage.

livid apex
#

Either a 4-pointer or two 2-pointers

fallen pewter
#

Minions have taunt already

fierce torrent
#

i mean 4 pointers into 2 pointers

worn hill
#

do they?

fallen pewter
#

Every Necro army build has taunt abyss jewel

fierce torrent
#

the frenzy charge 4 pointer is so lame

worn hill
#

o

fallen pewter
#

Almost identical % to the 3.8.0 meat shield.

languid path
#

the middle branch of raider is still shit

fleet garden
#

@livid apex oh yeah ty a lot

low kindle
#

Link the thread please

fierce torrent
#

assassin's elusive node beats half of raider's tree

karmic nimbus
#

for real, that elusive node is crazy

livid apex
karmic nimbus
#

assassin is literally just better raider now

fierce torrent
#

assassin will get nerfed in 3.9

storm smelt
#

I can’t read the ascendancy ones on my phone

#

Text is so small and if I zoom in it’s just blur

fallen pewter
#

I wish GGG would define "Nearby" finally.

fierce torrent
#

sounds like youre opening them wrong or smth

hot quail
#

Corpse pact + spectres + dd

fierce torrent
#

but theres many nearby ranges

fallen pewter
#

It's dumb that it's still a random word that means nothing until you test it on that particular instance.

snow cairn
#

they would have to change a bunch of wording

fierce torrent
#
Path of Exile Wiki

Distance in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.

A measure of distance is sometimes given in skill descriptions, such as Elemental Proliferation SupportElemental Prol...

snow cairn
#

and set real numbers on range

fallen pewter
#

All the word consistencies in PoE and Nearby still means nothing consistent.

livid apex
#

So...

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What exactly does Elusive do

#

Do we know yet

snow cairn
#

i would just be happy if they split nearby into near/medium/far

karmic nimbus
#

exact numbers arent out yet

white badge
#

mana guardian with damage, might league start guardian soulrend now 🙂

violet nymph
#

Oh no is sabo regen really getting cut in half

patent canyon
#

just a leak

karmic nimbus
#

wait, numbers are out:

The new Elusive buff grants 40% increased movement speed as well as 20% attack and spell dodge. Unlike other buffs, Elusive doesn't have a duration, but instead loses buff over time, until it is removed on reaching 0% effect. This means that increasing your buff effect also increases how long the effect on you lasts. Most sources of Elusive won't overwrite an existing Elusive buff on you.

patent canyon
#

might still be 20

fallen tulip
#

or might not 😉

pulsar blade
#

Elusives = 40% ms 20% dodge

violet nymph
#

I hope it is or tinker's is gonna be expensive 😦

wind copper
#

Yeah that was released about Elusive days ago

placid grotto
#

How long is elusive?

fallen tulip
#

depens on buff effectiveness

patent canyon
#

5s.....?

fallen tulip
#

seems to be 20-25% per second

patent canyon
#

by default

fallen tulip
#

so 100% is either 4-5s

snow cairn
#

the text describing elusive is wrong on the compiled reddit thread

native osprey
#

change nearby to
very nearby 25 unit
rather nearby 30 units
quite nearby 35 units
nearly nearby 40 units
somewhat nearby 45 units
almost nearby 50 units
relatively nearby 55 units
fairly nearby 60 units
barely naerby 65 units
not nearby 70units

wind copper
#

Yeah it links to its own contradiction

native osprey
patent canyon
#

lmao

fierce torrent
#

or just write the actual numbers

native osprey
#

BOOOO boo this man

languid path
#

in yo face 1 unit

fallen tulip
#

very nearby twice

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i like that

native osprey
#

shit

languid path
#

in yo mama face 100 unit

fallen tulip
#

gives me the ggg feeling

violet nymph
#

wtb in game measuring tape 50ex

snow cairn
#

rip

wind copper
#

1 unit in my face, I get 1 unit in your face

native osprey
#

fixed

violet nymph
#

They should actually make a measuring tape except all of the distances are "nearby"

native osprey
#

oh I thought of some more

wind copper
#

"almost kinda nearby"?

fallen tulip
#

just tell what the units are like 1u 2u

languid path
#

yo mama so fat nearby global range

native osprey
#

fixed

violet nymph
fallen tulip
#

60u is huge

snow cairn
#

the issue with putting numbers is there's nothing to compare it to in game

native osprey
fallen tulip
#

theres nothing to compare "nearby" to in game

violet nymph
#

Yeah 60 units is basically the height of the screen

wind copper
#

naerby I like it

fallen tulip
#

especially the 10 different nearbies

snow cairn
#

nearby isn't off screen though

wind copper
#

At least its not like D3 yards, which seem to imply all the Nephalim are indeed giants.

fallen tulip
#

the nearby of 25 units and 120 units is a big difference lol

low kindle
#

Wtf so many damage over time multipliers

violet nymph
#

The dimensions of the screen according to that chart are approximately 110*160 units

white badge
violet nymph
#

Mana guardian new meta

fallen tulip
#

is it though

lone chasm
#

Any new spoilers?

snow cairn
#

the life -> attacks one looks better

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or am i misremembering

white badge
#

which one is that?

fierce torrent
low kindle
#

Also don't forget guys you can't gain elusive while you have elusive, unless stated otherwise

white badge
#

+12 whole life

karmic nimbus
#

thats not the life -> atk one

fallen tulip
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so Elusive lasts for its effectiveness

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and then you get a new Elusive?

patent canyon
#

yh

low kindle
#

Yes

fallen tulip
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thats what it looked like in the skill video

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i wonder if there's a sweetspot for effectiveness

grave valve
#

anyway ascendancy shit nearby is 60 units

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so

fallen pewter
#

And you can't replace Elusive with Elusive. It has to run out first or has to be replaced by a special skill effect.

white badge
#

@fallen tulip one of my fav builds this league was lowlife soulrend mana guardian , was able to easily do all content. a little more damage would have been nice though.

worn hill
#

ah so at it's best it's 40% ms and a ton of dodge but it falls off and you cant keep it up at 100%

fallen pewter
#

From what I've gathered.

patent canyon
#

you would still want it higher if you can i guess

snow cairn
#

that movement skill will refresh elusive then end when you attack

patent canyon
#

since it loses it at same rate

wind copper
#

Isn't there some item that can replace elusive, tho. I thought I remembered one.

patent canyon
#

so you get stuff above 100%

wind copper
#

Oh skill

fallen pewter
#

Yeah, there are ways

fallen tulip
#

yeah y ou can get it over 100%

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assassin node alone gives 25% elusive effectiveness

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so like +1 second?

patent canyon
#

yh

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and that whole second is stronger than the 100% buff

wind copper
patent canyon
#

so think if you can, get effect on it

fallen tulip
#

yeah

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should help with Withering step too

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just has a longer "cooldown"

snow cairn
#

i hate delayed cooldowns

fallen pewter
#

With how strong Elusive is, makes sense tbh.

fallen tulip
#

i think im just gonna replace Phase run with Withering step and call it a day

delicate acorn
#

i see

snow cairn
#

i get that it's a balance issue it just feels bad to not know when you can use it again by feel

delicate acorn
#

so it's a FEAR skill

low kindle
#

Problem is, withering step doesn't cooldown while you have its elusive TERALUL

patent canyon
#

you can phase run in between i guess

fallen tulip
#

yeah thats why the more effective your Elusive is, the longer it takes to get a fresh Elusive buff

languid path
#

that's fine, you ain't meant to spam the shit out of it

worn hill
#

it also loses the elusive when you use a skill

fallen pewter
#

Though you just wait for it to get to like... 50% and then use a skill to remove Elusive.

worn hill
#

use step -> lose elusive -> gain elusive from assassin -> use step, etc

fallen pewter
#

Withering Step is going to be nuts for bursts of speed between packs.

patent canyon
#

yeah pretty much

languid path
#

poison storm assassin here I come

fallen pewter
#

If you have any amount of Elusive effect

snow cairn
#

assuming you're not spamming a movement skill

patent canyon
#

i am verry much down to play something with elusive and daresos chest for zoomies

worn hill
#

i wanna know if perfect agony is gonna go away

snow cairn
#

they said they're reworking it

worn hill
#

nice

snow cairn
#

i don't think anyone actually used it without the flask

languid path
#

not anymore after you nuts leak the shit out of the tree cadibro

proven wadi
#

Yeah, cause it sucked

karmic nimbus
#

it needs to be moved farther right. too far out of the way

languid path
proven wadi
#

That and it's pretty weak

languid path
#

ggg right now

white badge
#

@karmic nimbus can you post a screenshot of the node you were talking about

karmic nimbus
#

yea 1 sec lemme find it

fallen tulip
#

wew u can get +2 cooldown on Dash

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as an enchantment

karmic nimbus
#

@white badge

patent canyon
#

thats a nutty node

snow cairn
#

100% attack damage lol

pulsar blade
#

Perfect Agony is not that weak...it gives good damage to any poison build. There is just absoultelly 0 reason to ever take it when you can use the flask. Especially considering it takes 500 pts to path towards

fallen pewter
#

Probably expensive to roll. Very expensive.

patent canyon
#

90% damage or so

low kindle
#

Casual 100% attack damage on an amulet

fallen tulip
#

the mana stuff was generic dmg so I can understand wanting it for spells

patent canyon
#

this thing is 3x top tier oils for sure

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and likely nerfed 50% to 25%

snow cairn
#

nah, since it's attack damage it's not too degenerate

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the mana one is generic damage

low kindle
#

I wonder if the one next to MI is reachable by intuitive leap

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Or is it just a display for PoB

karmic nimbus
#

i think its just for pob

patent canyon
#

prob display of pob

snow cairn
#

it would be hilarious if they missed that but it's unlikely

patent canyon
#

ohh hey lemme just grab this node real quick with jewel

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yoink

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my node now

snow cairn
#

i wonder if they're even on the actual tree

patent canyon
#

they should be

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otherwise you dont know recipe

snow cairn
#

would make more sense if they show up if you equip them

patent canyon
#

and they said to show recipies

snow cairn
#

oh, i thought they were just showing recipes as teasers/help

fluid moat
#

I'm looking at the raider rework

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I don't see the point of picking avatar of the slaughter anymore

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it's like a very weak avatar of the chase

patent canyon
#

just take assassin

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and be better raider

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or same goes for pathfinder and deadeye

fluid moat
#

i'm not going to play poison

low kindle
#

Raider has ailment immunity

patent canyon
#

pathfinder has it too tho

fluid moat
#

and natural frenzy charge generation

snow cairn
#

ailment immunity is only necessary if you're running 4 unique flasks

patent canyon
#

pathfinder has a lot more good stuff over raider

fluid moat
#

raider can get 95% evasion fairly easily

languid path
#

what you always gonna take both chase and slaughter still, avatar of veil still sucks dick

low kindle
#

Frenzy charge Gen is ass because you need to waste points on frenzy charges

languid path
#

it's a 4 nodes for -15 res

snow cairn
#

veil makes you really tanky

fluid moat
#

well, avatar of slaughter is just +18% attack speed/movement speed

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the first node of veil is 10% dodge chance and phasing

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the second is much better

patent canyon
#

well every node is more or less summed up in "just that"

#

wait bring back under construction sign next to elementalist and wait for actual rework

snow cairn
#

18%? aren't you getting 21% if you're going slaughter?

fluid moat
#

i'm going at the bottom, the shadow frenzy charge is too far

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but even 21%

languid path
#

wait what 21%, if you raider you're running around with 7-8 frenzy charges

snow cairn
#

21 is 7

languid path
#

oh you mean the attack speed alone

#

but sure, I'm not gonna stop anyone from taking a scuffed exposure over 56 dmg, 21 ms + as, 56 ev and the only way to generate frenzy charge in boss

fluid moat
#

who said anything about picking avatar of the veil?

karmic nimbus
#

8% increased evasion rating per frenzy charge seems kinda lame

supple maple
#

difference between new raider and pathfinder seems pretty much nonexistent

languid path
#

I mean the 3 choices are veil, slaughter, and chase

fluid moat
#

the current plan would be avatar of the chase because it's even more op than before, way of the poacher and quartz infusion

languid path
#

I said nobody is gonna take veil

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and people started arguing, so I assume they wanna take it

fluid moat
#

I just said that avatar of the slaughter feels very underwhelming

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since avatar of the chase gives ms, as like it, but with a much, much, much stronger evasion effect

languid path
#

I mean, you gonna take both so I don't see a problem, but sure, consider me misunderstanding your point

fluid moat
#

????

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the current plan would be avatar of the chase because it's even more op than before, way of the poacher and quartz infusion

#

is it not clear enough?

languid path
#

wait you gonna take infusion over slaughter? cadibro

karmic nimbus
#

avatar of the slaughter seems better than quartz infusion imo

fluid moat
#

10% dodge over 18-21% attack speed?

#

yeah

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it's not like you can't find attack speed anywhere

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but the attack dodge is a lot more rare

karmic nimbus
#

and ms and dmg and eva rating

fluid moat
#

eva rating is useless, since you will be at 95% anyway

karmic nimbus
#

i guess

fluid moat
#

but yeah, I guess you get the movement speed

#

but being able to cap dodge on top of being able to cap evasion sounds a lot stronger than few ms/as%

spice comet
#

Ms>dodge

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Always

snow cairn
#

not all builds need movespeed

spice comet
#

....

snow cairn
#

like if you're getting around with leap slam you odn't need that much

lament dagger
#

If you play a Claw build like Frost Blades on Raider you can use Elusive mechanic

spice comet
#

Which gives even more ms

lament dagger
#

And also dodge which becomes easier to cap

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Whooping 20% dodges

snow cairn
#

elusive is bad for capping since you lose it gradually

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and can't refresh it until it expires

lament dagger
#

Doesn't Nightblade apply a new one?

snow cairn
#

unless you only need like 5% more to cap

spice comet
#

Wait fr? It has to fully expire?

snow cairn
#

no, only the movement skill will refresh elusive if you have one on

spice comet
#

Or nightblade

fluid moat
#

no

spice comet
#

Or on kill effects

fluid moat
#

no

snow cairn
#

Unlike other buffs, Elusive doesn't have a duration, but instead loses buff over time, until it is removed on reaching 0% effect.

#

Most sources of Elusive won't overwrite an existing Elusive buff on you.

wind copper
#

Nightblad grants elusiove on crit

spice comet
#

So

pulsar blade
#

If Nightblade refreshed it on crit; it would have 100% uptime...you can see the video it plainly doesnt

wind copper
#

But... doesn't say refresh

snow cairn
#

withering step is the only thing we've seen so far that refreshes elusive

lament dagger
#

Then Nightblade kinds sucks then

spice comet
#

Huh that seems.... useless

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Yeah

lament dagger
#

Kinda*

spice comet
#

You'd only use it for the base crit

snow cairn
#

it would be way too strong with 100% uptime lol

spice comet
#

The fuck is the point of getting on hit granted elusive then?

patent canyon
#

to get it on bosses

snow cairn
#

ggg loves rotating buffs

pulsar blade
#

its to give you a defensive buff while you load up on poison stacks at the start of a boss fight

spice comet
#

I mean i guess for shaper/uelder

snow cairn
#

"in and out" playstyle

low kindle
#

Still doesnt protect from oneshots

#

🚮

spice comet
#

If you're loading up on poisons why does it grant ms then?

#

To run around the single target?

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The more i see of elusive the worse it gets tbh

pulsar blade
#

yeah, why not. if the boss is using some special attack you can run around to the other side of him and carry on attacking

spice comet
#

.... dodge skills

low kindle
#

Raider should give you 100% elusive uptime instead of that mess that was done

spice comet
#

If it granted as and dodge sure

fluid moat
#

anyway

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i'm still taking 10% dodge over AS/MS any day x)

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I have already 130% bonus ms in my build, I won't die because i don't have 150%

wind copper
#

move speed is surprisingly good defense particularly after 3.7

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Noted on the 130/150 thing

fluid moat
#

and phasing can be good in some case

wind copper
#

I know of a TS build that skips all life nodes in favor of all move nodes, and know someone on a level 97 with it.

fallen pewter
#

Glass cannon MF TS builds have always been a thing.

elfin iron
#

any opinons on raider changes?

patent canyon
#

usable

#

still bad

fallen pewter
#

Great for evasion stacking. Otherwise nothing special.

elfin iron
#

it should work well with wind dancer + kintsugi?

patent canyon
#

you can do that on any other ascendency

fallen pewter
#

Every evasion build works great with those two

delicate acorn
#

Seems like mostly the two-pointers have been made better by taking sonething from their 4pointer and yhen some additions or tweaks to the 4pointers

elfin iron
#

so berserker is still the best for fast melee?

sour mountain
#

probably yes

fluid moat
#

well, raider has much more survivability than the berserker

sour mountain
#

raider will probably only get really good once you get insane gear, like Precursor's with Frenzy charges

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if literally all you care about is GOTTA GO FAST then zerker better

low kindle
#

Raider is still garbage, just slightly less steamy than before

tidal ruin
#

yo

#

there was raider leaks?

fluid moat
#

yes

patent canyon
#

yeah

tidal ruin
#

how far up do I gotta go to see it : O

fluid moat
#

95% evasion almost achievable on armor or ES gear, avatar of the slaughter useless

karmic nimbus
tidal ruin
#

yay

violet nymph
#

I want to go max dodge/evasion CI recharge raider

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But acrobatics doesn't let you

low kindle
#

Gluttony doesn't let you

elfin iron
#

are there leaks regarding impale

low kindle
#

Acrobatics is doable templarLul

tidal ruin
#

huh why not

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oh CI

#

30% less

fluid moat
#

Well, technically, you can cap dodge without acro

tidal ruin
#

and ES leech more or less caps at 30% or something

low kindle
#

Vaal haste boys out

#

👉 🚪

elfin iron
#

instead of more chance to evade, we should get chance to evade attack hits = chance to evade spell hits in avatar of chase

lucid stone
#

Have the leaks stopped?

sour mountain
#

i miss my incursion league vaal gem

#

level 21 vaal discipline

karmic nimbus
#

it was only really one big leak, the json for the skill tree so yea theyve stopped i guess

lucid stone
#

Is there a way I could load up the whole tree in PoB with the json?

tulip warren
#

the json has not been released, just screenshots from whoever has it

lucid stone
#

Aw

fluid moat
#

luisito, the more chance to evade is extremely strong

#

while the possibility to evade spells (how it would work?) may sounds good, it's way weaker than being able to go from 75% to 95% evasion chance

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that was his proposition for avatar of the chase

elfin iron
#

how it would work?

similar to phase acro?

fluid moat
#

acro is a static chance to dodge spell

#

evasion is dynamic

#

and spells don't have accuracy to begin with

elfin iron
#

time to rework how spells work :WeSmart:

snow cairn
#

spells needing accuracy would be pretty silly

spice cipher
#

not really

#

but i understand why they didnt implement it that way

static token
#

I envelop this entire football field in hellfire. Ohh I missed.

snow cairn
#

i mean, EQ after shock can miss somehow

fierce torrent
violet nymph
#

You've never dodged an earthquake before? What an idiot

fierce torrent
#

that's neat isnt it

violet nymph
#

Just jump when it happens

patent canyon
#

it is

#

now just gonna wait 2 years for someone to animate so i could use it for wallpaper

wary stratus
fierce torrent
#

yup

patent canyon
wary stratus
#

awesome, wasn't completely sure

#

I need that node yesterday

fierce torrent
wary stratus
#

fuck bleeds on minions

lucid stone
#

It's facing down though

#

Does that mean there's a new wheel shoved in there?

#

Maybe a 3 pointer

wary stratus
#

honestly as long as it's just in the same general area I don't care

#

I'm pathing through there anyway for the life wheel

lucid stone
#

I'm pathing on the other side for the Aura + Mine nodes

#

10% reduced damage taken

compact junco
#

hmm i guess there is no screenie of updated PA? well, i guess I will have to wait for actual reveal for that :d but damn, that assassin nodes, that is shitton of poison damage

runic fractal
#

PA?

lucid stone
#

perfect agony

eager terrace
#

oh shit blight leaks huh

modest walrus
#

lots of them

#

well technically one single big one

runic fractal
#

Seems like only passive tree stuff was leaked

modest walrus
#

yes

#

(but that's quite big)

eager terrace
#

hm exploding minion boys seem like it will be a real thing

compact junco
#

at least they havent completely devalued PF poison, so im glad. even though, I don't really think assassin poison nodes needed buff in first place tbh

patent canyon
#

it did need tweaks

#

and they are good, assassin is not broken af but has something unique over trick or flaskfinder

eager terrace
#

at least assassin gets some kind of defensive node

#

still seems like it will be pretty squishy gamer action

compact junco
#

yeah, assassin desperately needed defensive node, just that is enough to make people play it a lot more regardless of other changes

#

so it will be def. popular. but, for the poison changes, it already had most poison damage out of all ascendancies, so its like melee changes again, just forcing higher numbers instead of adding something unique to it

odd schooner
#

Some of the new minion nodes on tree feel better than the actual necro ascendency

#

Like bleed and onslaught

#

Also lack of minion accuracy on necro is bad

wet plaza
#

with the acc req buff its not really an issue anymore

fluid moat
#

precision + increase accuracy in the tree = 100% hit chance anyway

spice comet
#

Idk how i feel about elusive still seems like a bad thing to invest in for assassins unless you're going something that can utilize withering step

fluid moat
#

it honestly depend on the base CD of withering step

#

and its cast time

#

if it has 2s CD, elusive will be very, very strong

#

if it's 4 or more, it will be shit

#

3s, i'm reserved

lucid stone
#

I think WS doesnt cooldown during its effect

high ember
#

is there a picture for all the new necro ?

fluid moat
#

it doesn't really matter

#

the effect is instantly removed after an attack

#

if it's 2s cd, it means that you can WS after 2,2 or 2,5s, so the buff stays really high in effectiveness

#

(for necro)

rain kelp
#

WS in the video seemed to have a 4s cd, but there might be reduction with level/quality

fluid moat
#

it's clearly lower than 4s in the video

distant rock
#

What is the Ascendant Necro node?

high ember
#

@fluid moat ty

lyric ore
#

has new perfect agony been shown

wind copper
#

no, unless it's in the leaks somewhere

compact junco
#

im sad noone actually leaked the full json, playing with it in pob would be fun, even though its probably good noone did

alpine iris
#

how come it did leak? 🤔 also damn I do like the direction necro is going

eager terrace
#

alpha tester leaked it sounds like

cunning oak
#

Any leak about enchantment ? Or enchants ?

high ember
#

how do ppl alpha testers

modest walrus
#

@cunning oak it's just the entire passive tree

cunning oak
#

Okkey thanks for reply @modest walrus ^^

alpine iris
#

Shame, I do like the hype around announcements, good on the admins to make this a hidden channel kinda ^^

red wharf
#

just saw assassin ascendancies, seems it got kinda slayer treatment? almost all offensive nodes and very few defensive (elusive) ?

placid grotto
#

New assassin node seems pretty good but not sure what to drop for it

#

Yeah kill them before they kill you

red wharf
#

looks like a speedy glass clearer/boss killer to me

#

30% movement speed from 2 asc passives + elusive fore more %

placid grotto
#

Shadow has to rely on 150-170% life on tree and phase acro

modest walrus
#

just don't get hit 4head

stone belfry
#

Also, huuuuh raider buffs look completely meaningelss

#

You get a little more damage on veil route, a tiny bit more eva on onslaught route

#

am I missing something here?

#

Because it looks like it was a minor touch up when the ascendancy was utter garbage

placid grotto
#

That's not true. GGG said Raider would get "big changes"

modest walrus
#

i think there was more movement speed somewhere

stone belfry
#

Like we see the leak

patent canyon
#

later

#

now its numerical changes

wet plaza
#

Wasn't utter garbage tbh raider was ok but not super good like the others

patent canyon
#

before rework on raider

stone belfry
#

From up in the leaks

#

So chase went 25 -> 30

#

QUartz infusion 6 -> 10 dodge

patent canyon
#

all that it is now, i can no longer say daresos chest is better than whole ascendency

modest walrus
#

@stone belfry Avatar of the Veil has 10 -> 20 movement speed and also got the added ele resist down

stone belfry
#

Sure, but those are minor touch ups

modest walrus
#

yes

stone belfry
#

like 15% reduced accuracy compared to sabo blind?

stone belfry
#

Big LOL.

modest walrus
#

they are pretty minor

stone belfry
#

Right, but raider was faaaaaaaaaaar behind other ascendancies

#

like slayer/berserker made her look silly

#

Slaughter tree got straight nothing.

#

Chase got a minor buff

#

Veil got the most impactful one, but still nothing spectacular

pulsar blade
#

Veil got exposure but it also lost +elemental dmg

sly tusk
#

Necro 4 points for chilled, 20% shock and 10% more damage taken and 10% less damage done

stone belfry
#
  • ele damage went to quartz
wet plaza
#

I mean the minus acc stacks with blind

stone belfry
#

sure, but how is raider blinding people?

wet plaza
#

By using one jewel

stone belfry
#

And what possible build do you take raider for now as best in class?

wet plaza
#

Or the flask

stone belfry
#

one jewel?

#

You mean 4% chance to blind?

pulsar blade
#

You could do Sand Stance

wet plaza
#

It's a jack of all trades doesn't have to be bis

#

Lots of possibilities to get blind nowadays

stone belfry
#

Sure, but at various opportunity costs

static token
#

Changes look like decent improvements to me. I never really bought into the recent hate for the class though. It's just a general good stuff build.

wet plaza
#

Raider was my go-to for speedy ngamahus it looks pretty good again

placid grotto
#

How does GGG decide what to swap and tweak? Spin a wheel? Seems like it at times

snow cairn
#

they have a lot more data than we do

static token
#

So they didn't change the thing you want in the way you want so they must be incompetent? Why you gotta be like that.

snow cairn
#

no clue if they actually process that data properly

placid grotto
#

Oh no I'm not saying that at all

snow cairn
#

bitching enough on reddit will get it done too

placid grotto
#

I'm saying it makes no sense because their method results in things like +1 Mana cost to SRS

snow cairn
#

that was due to a general pass over all spells

#

cast speed to mana cost ratio

fluid moat
#

Raider is ton of movement speed + ton of evasion + free frenzy charge generation, it's all rounded

#

it's not FOTM no wmatter what you can play, but it's good

placid grotto
#

Or Trickster's numbers being reduced by one. Somehow they decided reducing it by 1.5 or two would be too little and not hitting all if them wouldn't be enough

#

Despite IMO other nodes being the power behind Trickster

stone belfry
#

I mean what's the point of playing a raider?

#

Why play her over a slayer/zerk/champ for melee

placid grotto
#

I.e. Harness gives effectively 80% more damage IIRC

stone belfry
#

or a deadeye for ranged?

fluid moat
#

you have a lot more defenses

#

95% evasion

#

is

#

strong

#

lot more movement speed as well

static token
#

Harness doesn't give nearly as much damage as it seems. It's nice, but the numbers look bigger than they are.

snow cairn
#

raider is better positioned for claws/bows

stone belfry
#

Deadeye >> raider on bows

#

Pathfinder most likely better than raider with claws

#

Certainly for poison, not sure about ele

#

Then again, why even play ele claws?

#

Molten strike is RIP now

snow cairn
#

raider is just general qol speed

#

frost blades?

stone belfry
#

Frost blades falls off pretty quickly I think, no?

#

Touch of Anguish is...okay.

wind copper
#

You can do a 450% MS build on deadeye, and the best TS of all choices

static token
#

If you are only looking at DPS then yes, others are better. If you are looking at defenses, QOL, and DPS together raider is just fine.

snow cairn
#

frost blades works fine in end game

stone belfry
#

I mean you still need a dedicated single target

#

because frostblades is awful for that

snow cairn
#

you don't

#

just ignore projectile scaling

stone belfry
#

or at least, highly suboptimal

snow cairn
#

and socket melee phys

dusky tendon
#

lacerate raider?

fluid moat
#

I will play that next league

stone belfry
#

like you have frostblades/ancestral call/weapon ele/cold pen/hypothermia/ice bite

fluid moat
#

bleed damage is the same than glad

snow cairn
#

why ancestral call?

stone belfry
#

so you socket out AC for melee phys?

#

For clear

#

Oh wait

snow cairn
#

frost blades clears fine without it

stone belfry
#

you need multistrike

distant scarab
#

God damn... we can hit lv 100 bone archer corpses now I think folks

stone belfry
#

FB/multi/ancestral/weapon ele/cold pen/ice bite

snow cairn
#

you get a bunch of cold pen from other sources i think

#

it's been a while since i played the build

stone belfry
#

ah right, the jewels

fluid moat
#

especially with exposure

stone belfry
#

FFS give you pen

#

so then swap out cold pen for hypothermia

snow cairn
#

there's also some tree nodes

distant scarab
#

Damn... I think we are... 1 gem level short of pulling off lv 100 bone archer corpses

stone belfry
#

yeah, primeval force

#

and forces of nature

snow cairn
#

ancestral isn't necessary

distant scarab
#

no wait yeah WE CAN DO IT

stone belfry
#

I mean it makes you clear 2x as fast

distant scarab
#

WE CAN DO IT BOIZ

wind copper
#

how

stone belfry
#

You don't need it, but you definitely want it I think

fluid moat
#

in any case, if you feel like you don't have enough single target damage, just swap out AC for MPD against bosses

#

ggwp

stone belfry
#

Yeah that's what I'm saying

#

But touch of anguish is fairly weak as far as endgame claws go

fluid moat
#

it's clearing claws

stone belfry
#

But if you want to upgrade from them

#

You're looking at spending 10 EX per weapon

fluid moat
#

you don't use them for guardians/shaper

stone belfry
#

Meanwhile, Pathfinder can craft herself a GFG poison claw in a few prime resonators

#

aberrant/corroded/shuddering/metallic

#

You can't do that with a frostblades claw IIRC

fluid moat
#

your point?

stone belfry
#

My point was that I was hoping raider would receive some mondo buffs

#

like gigabuff dodge chance on veil route

cunning oak
#

Raider for fancy builds nothing more

distant scarab
#

Check it:

lv 21 unearth base
Necromancer: +2 Gem Level
lv 4 Empower: +3 Gem Level
2x Steel Point: +6 Gem Level
Socketed in Honorhome: +4 Gem Level
2x "+2 gem level" corruptions in Honorhome: +4 gem level

Total of lv 40 gem level, which summons level 95 corpses.

+5 corpse level enchantment = lv 100 corpses boiz

snow cairn
#

as long as raider is generic it can't get good buffs

fluid moat
#

Well

wind copper
#

dang

karmic nimbus
#

for phys to ele conversion try multimodding temple weapons. its a forbidden techinique

snow cairn
#

like how old berzerker was too good since it was just generic more damage/leech

distant scarab
#

Theoretically with a double corrupt, we could hit lv 101 corpses, but summon spectral spirit can only hit lv 100

pulsar blade
#

You couunted necromancer +2 twice

fluid moat
#

you can get 10% dodge chance + frenzy generation + +1 frenzy charge + onslaught + evasion cap + phasing

#

you couldn't before

distant scarab
#

oh sorry

#

ok so yeah we /need/ double corrupt

cunning oak
#

@distant scarab which helmet for enchament ?

distant scarab
#

Honorhome

stone belfry
#

You would give up an avatar node for some phys dodge or +1 frenzy charges?

fluid moat
#

it's not gigantic buff, it's still not nothing

distant scarab
#

the only helmet we can do it with

stone belfry
#

Well, raider is so far behind slayer/zerker/champion that she needed a gigabuff

#

And I think this comes up still well short on opportunity cost

cunning oak
#

Never saw or i domt remember which one is it

fluid moat
#

avatar of the slaughter is quite bad if you have already a lot of ms

stone belfry
#

Like the class is now..."okay"

distant scarab
#

Honorhome gives +2 to level of socketed gems

fluid moat
#

so, yeah, I would trade 21% as for 10% dodge

distant scarab
#

so it gives +4 to unearth level

stone belfry
#

And before, raider was still "okay"

wind copper
#

Let's all form a guild and run parties of 6 summoners at once. templarLul

stone belfry
#

Like obviously it's better than no ascendancy class

distant scarab
#

We did it. We finally can achieve level 100 Unearth corpses

stone belfry
#

But on opportunity cost, it still feels severely behind.

cunning oak
#

But you need to hit enchant yoirself

distant scarab
#

which means level 100 spectral spirits

fluid moat
#

yeah, but the frenzy generation is a huge opportunity cost for everyone else

distant scarab
#

@cunning oak you know it! 😄

fluid moat
#

so they often have to give it up

cunning oak
#

I dont know any lab farmer gonna enchat that helmet XD

snow cairn
#

might get lucky and buy the base from a random legion drop 😄

wind copper
#

Depends on meta doesnt it? The lab runner I mean?

cunning oak
#

If enchant can sell like 80+ ex

#

Yes lab farmers gonna do but i dont believe it can sell that high

#

Actually meta is not highly income for lab farmers

wind copper
#

Why not?

cunning oak
#

I mean hard lab farmers cause everybody gonna run few lab to try their luck to hit meta enc

#

Lab farmers generally income in middle league some new meta with weird uniw helmet

#

Or classic devoto XD

#

Eternal helmet / eva base heet

wind copper
#

I wish labs could put the enchant in a Divine Vessel and sell that

cunning oak
#

But this league ilvl86 bone helmet gomna be awesome for enchant XD

distant scarab
#

ilvl 100 you mean :p

cunning oak
#

Me too XD ill be rich af

lucid stone
#

Unearth isn't a minion skill, right?

distant scarab
#

oh my god... it isnt

violet nymph
#

so

distant scarab
#

; ________ ;

cunning oak
#

@distant scarab ilvl100 isnt hard too much with elder base ?

violet nymph
#

ascendancy stuff

#

is it good?

lucid stone
#

Sabo seems meh

violet nymph
#

i've heard good and bad things

distant scarab
#

@cunning oak the new div card gives ilvl 100 elder bone helm

cunning oak
#

Wait wtf

distant scarab
#

yeh

wind copper
#

DOH

lucid stone
#

AoE buffed indirectly due to mine count, but gets a huge chunk of aura effect for mines

#

plus some other nifty stuff

#

Good, but doesn't look too fun. Mostly is numbers afaict

snow cairn
#

ascendancy changes are all kinda meh

lucid stone
#

Passive tree, however

violet nymph
#

mines are definitely gonna be fun

brazen glen
#

im digging the necro changes ^^ thats alot of hp i can get for zombies now :p

violet nymph
#

ooh what about the tree

cunning oak
#

@distant scarab can you link card ? I have only discord network atm XD

lucid stone
#

There are some new crazy nodes

#

Like free ancestral call

violet nymph
#

i'm sorry

#

w h a t

lucid stone
#

Strike skills target one additional enemy

violet nymph
#

oh god

#

well

cunning oak
#

Ms come back ?

violet nymph
#

that fixes melee by itself lmao

#

just use melee splash with that

#

boom

lucid stone
#

Also 10% increased effect of arcane surge per 200 mana spent

cunning oak
#

Wait wtf

violet nymph
#

indigon builds back? lmao

cunning oak
#

200 mana spent %10 ?

lucid stone
#

And regenerate 1 mana flask charge every 3 seconds, and remove ele ailment on mana flask use

cunning oak
#

Indigon is a node XD

snow cairn
#

it's level 1 arcane surge right?

violet nymph
#

i saw that one

lucid stone
#

It doesn't grant arcane surge

violet nymph
#

increased effect of arcane surge means you can link level 20 arcane surge

snow cairn
#

oh neat

violet nymph
#

to main skill

lucid stone
#

It gives up to 50% increased effect of arcane suge

cunning oak
#

So aura opening is count spend mana ?

lucid stone
#

Also Unleash gets +1 charge node

compact junco
#

even with those weird mana flask nodes, i still dont think people are gonna use them 🤷

brazen glen
#

20% more minion life, and 50% increased minion life if you use aukuna for zombies ... me gusta

violet nymph
#

i saw the unleash thing

#

crazy

lucid stone
#

And 2% reduced damage taken per mine

#

up to 10%

violet nymph
#

for all we know, mana flasks won't stop at full mana anymore

snow cairn
#

baron also gives a good chunk of life

violet nymph
#

would make them very useful

lucid stone
#

They also moved utmost intellect outside of any jewel radius

#

They moved it from witch to where the spell aoe nodes by EB are

violet nymph
#

what about utmost might

lucid stone
#

I don't know, but I assume it's similarly bricked

violet nymph
#

well

lucid stone
#

So no transcendent flesh for you

sly tusk
#

That arcane surge thing, I don't think it would work like that, it's 50% increased arcane surge effect, not 50% increased effect of the gem, i.e. It won't be a damage increase

violet nymph
#

kinda deserved lol

hoary snow
#

Aw, I was hoping raider would actually have notable buffs

lucid stone
#

There's also Fortify while using a life flask

snow cairn
#

Arcane Surge is a buff that grants bonus spell damage, cast speed, and mana regeneration.

cunning oak
#

Whaaat

#

Which side of tree is that fortify

lucid stone
#

It's not on tree

#

it's one of the anoint nodes

cunning oak
#

Hmm whats that

distant scarab
#

specifically Arcane Surge gives 10% more spell damage

stone belfry
#

"During effect of any life flask"

#

Good lord that's atrocious

lucid stone
#

I wonder if you can allocate hidden nodes with intuitive leap

wind copper
#

Useless really

snow cairn
#

the node doesn't give you arcane surge so it's not limited to 10%

sly tusk
#

Ah, I forgot about that portion of arcane surge tbh, thought it was just regen and cast speed, my bad

distant scarab
#

so 50% increased effect of arcana surge means going from 1.1 => 1.15, 0.05 / 1.1 = 4.5% more dmg

cunning oak
#

Any "life" flask

#

Rip

stone belfry
#

Seething divine life flask of...Omega LUL

cunning oak
#

Life flasks stop after full hp :(

stone belfry
#

Yep.

wind copper
#

It might be okay if "during any flask"

stone belfry
#

If it said during duration of any flask

#

It'd certainly be far more interesting

lucid stone
#

Also ignite now has its own multiplier

cunning oak
#

All dream explode :( hc lab farm with pf

stone belfry
#

As in, pathfinder archer

lucid stone
#

And so does bleed

wind copper
#

Flasks should just be all changed to apply their effects regardless for a duration

solemn tiger
wind copper
#

You hit it, it's working

delicate acorn
#

you know

stone belfry
#

Honestly this league is looking more and more meh

delicate acorn
#

i said, not long ago

stone belfry
#

No real crafting options

delicate acorn
#

"What if you could get fortify from a flask"

lucid stone
#

Also scion necro now has 75% effect of offerings instead of 50%

stone belfry
#

Buffs are...ehhhh

cunning oak
#

No boss

delicate acorn
#

and everyone called me insane

wind copper
#

I approve of your kitten Scoota

cunning oak
#

NO BOSS IN TREASER

wind copper
#

;-P

violet nymph
#

i love necro changes tbh

modest walrus
#

does RF count as fire damage over time? cause i was interested in that build and see a bunch of fire related nodes adding that

wind copper
#

I'd be okay with fortify directly on a life flask. I mean if you're hittin' it, you need it. ;-P

delicate acorn
modest walrus
#

or is it just meant for Ignite only

snow cairn
#

fortify during life flask ends when you hit full life

wind copper
#

LOL

snow cairn
#

which is waaaay weaker than on a utility flask

delicate acorn
#

see: appropriate downside

wind copper
#

WayToDumb was way too dumbe that day

snow cairn
#

RF counts as fire damage over time yes

wind copper
#

Yes

modest walrus
#

damn, that's gonna be some nice upgrades then

violet nymph
#

to be honest, this league's meta is like

#

completely up in the air

#

who knows

modest walrus
#

i don't really orient myself after the meta

#

so that's fine

wind copper
#

I'm still suspicious tha the TD part is gonna take too long...

stone belfry
#

Oh, and no buffs to elementalist/occultist

heavy bolt
#

off meta boyz ftw

rain thunder
#

That's really shitty that they split Mistress of Sacrifice into two nodes, one being being 4 points now

violet nymph
#

the first week is gonna be nuts in regards to build diversity lol

cunning oak
#

When they gona release whole tree ?

wind copper
#

On patch day?

heavy bolt
#

lol

cunning oak
#

So when is it ? Idk

#

I had exams coulndt follow any announcment

wind copper
#

Isn't it several days b4 release usually?

#

Sep 6 is new league, right?

cunning oak
#

Yep

heavy bolt
#

sep 3rd is patch notes

wind copper
#

So this leage offlines on 4th?

heavy bolt
#

2nd

rain thunder
#

Now with the +2 to minion gems from Necro, would that apply to Soulwrest with another Phantasm gem inside it?

#

That would be insanely powerful then

snow cairn
#

minion skill gems

heavy bolt
#

probably

snow cairn
#

phantasm is a support gem

rain thunder
#

Phantasm is sitll a minion gem

snow cairn
#

it's not a skill gem

#

necro node specifies skill gem

marble vigil
#

That's not a distinction

#

"Active skill gems and support skill gems are usually referred to as skill gems."

snow cairn
#

oh my b

#

i wonder why they didn't just say gem

violet nymph
#

is that double golem node gonna be used on like... every build lol

rain thunder
#

The thing with Soulwrest and an additional phantasm support in it, idk if it will use the staff or the gem level

violet nymph
#

i could see crit melee builds wanting both lightning/ice golem

marble vigil
#

Because gems is too generic of a word, it needs a clarifier

#

normally it's socketed gems

violet nymph
#

or RF wanting flame/stone golem

rain thunder
#

I read that you can't really increase level of gems granted by items

compact junco
#

you will not get enough +lvls for it to matter tho, next phantasm is at lvl 26

lucid stone
#

Do we have a reverse MotM?

#

I'm excited to play with new tree with timeless jewels.

snow cairn
#

items don't grant gems they grant skills

violet nymph
#

god this passive tree stuff is amazing

marble vigil
#

And yea, the issue is that I don't think it works with soulwrest because the phantasms you summon are the ones the staff grants, the second socketed phantasm support just increases the cap

rain thunder
#

I see, I'll have to test it out once I actually get to that level

compact junco
#

well it would matter if you would reach the next milestone at that is at level 26 gem, and i dont think that is really doable

snow cairn
#

isn't that just +1 phantasm?

compact junco
#

yes

snow cairn
#

so +5% damage? 😄

compact junco
#

well, it would do something :p

#

compared to nothing between lvl 21 and lvl 25 :d

rain thunder
#

Ahh, I thought it would increase their damage too

#

wel fuck that node then

snow cairn
#

pretty sure phantasms scale with gem level

violet nymph
#

hmm

marble vigil
#

phantasms do, but the staff is summoning them

snow cairn
#

but like cinara said, it probably won't affect soulwrest

violet nymph
#

i'm gonna play ele hit EE raider

#

gonna be good

snow cairn
#

without the jewels?

violet nymph
#

yes'

#

oooh

#

with

#

shroud of the lightless

#

and elemental weakness

#

just stack the fuck out of penetration

rain thunder
#

I just don't know what nodes to take. I obv want the flat damage, move speed and attack/cast speed

#

But splitting the Sacrifice node into two really hurts

snow cairn
#

the phantasms do a ton of damage, they just need to survive long enough

violet nymph
#

oh shit

compact junco
#

well, resummoning them is simple, so they dont really have to

violet nymph
#

doomfletch's prism raider

#

is gonna be hot

#

🔥

snow cairn
#

depends on what they use for "nearby"

odd schooner
#

Phantasm need faster projectiles to survive or else any endgame boss stomps them

pulsar blade
#

for raider i might try rebuke of the vaal and its 1000 rainbow dmg

rain thunder
#

Yeah, I'm always summoning phantasms with Bubonic Trail

snow cairn
#

15% exposure isn't a real reason to play raider imo

rain thunder
#

I may drop the node for Offerings effect me as well

#

The cast/attack speed and damage from consuming corpses just seems too nice to drop

#

and AoE now too

snow cairn
#

that doesn't apply to minions i don't think

worldly scaffold
#

@solemn tiger these are already here

#

just not in that format

#

they are separate

#

but yeah gonna add this

brazen stirrup
#

man

#

the attribute clusters being out of jewel range is sad

#

witch could finally get some easy accuracy

snow cairn
#

isn't the strength one in range?

#

wait did they mess up the temple jewels?

brazen stirrup
#

the int one isnt

#

the dex one wasnt and probably still isnt

rain thunder
#

Yeah, I guess it doesn't increase damage of minions. So that one is pretty useless now. Guess just taking the first node in that path is worth it then

brazen stirrup
#

its safe to assume the str one will get changed too

snow cairn
#

i thought putting the accuracy one in the witch area provided a ton of easy acc

brazen stirrup
#

it did

snow cairn
#

oh, from the pictures?

brazen stirrup
#

it wont

#

yes

snow cairn
#

rip molten strike

stable socket
#

would u get that node tho

#

the 2 crit nodes

#

the elusive

#

and the previous node seem better to me

#

any leaks on guardian?

#

i somewhat expected them to give him more minion nodes

pulsar blade
#

There was one of the secret nodes that gave dmg per max mana

marble vigil
#

Guardian was not mentioned at all in any part of the league reveal, don't expect any changes to it directly

heavy bolt
#

energy shield addition and reduction applies to spell dmg

#

oof thats nice

stable socket
#

that node is pretty shitty though, its only 30%

#

on a stat that you dont really have a lot of

odd schooner
#

You underestimate how much mana a build can have

stable socket
#

like even if ure planning on using guardian, the ES > Spelldmg conversion node is 10x better

snow cairn
#

isn't it increases to ES? and doesn't guardian mostly grab mana?

pulsar blade
#

there are different ones for es, mana, and life

odd schooner
#

Its inc ES not max ES

snow cairn
#

so the mana -> damage would probably be best for guardian

marble vigil
#

Shaper's Touch gives a ton of %es for str stackguardians

stable socket
#

if ure a support guardian yuo dont give a shit about dmg

odd schooner
#

It also would be nuts on a str stacking chieftain, 3000 str is not impossible to get

stable socket
#

and if ure not a support, then you wont have more than 80-90% inc mana

#

but you will easily have 300%+ inc es

marble vigil
#

Yea, the ES one has way more potential

snow cairn
#

lol wtf? who specs 300% es?

marble vigil
#

Again, Shaper's Touch

#

2% inc es per 10 str

stable socket
#

you get es% from just getting int

snow cairn
#

oh, thought it only counted % from the tree

stable socket
#

you get so much more inc es% than life% or mana%

odd schooner
#

Will most likley be expensive

marble vigil
#

It should count any non-local %es

placid grotto
#

You're more likely to have 200% ES. I don't think there's 300% on the tree

odd schooner
#

Would gave my chieftain this league almost 300% inc spell damage

#

Or even more

placid grotto
#

Oh right int

snow cairn
#

int and shaper's touch apparently

stable socket
#

10 int = 2% inc es

marble vigil
#

%ES from jewelry also

heavy bolt
#

sweeeet es

#

i wonder how big the zombie slam attacks would look like with x2 violent dead + plaguebringer >_>

quartz dome
#

I spy necromancer tree but was assasin leaked

eager terrace
#

yeah

quartz dome
#

dank

shell hull
#

where are these leaks coming from?

#

data mining website?

eager terrace
#

nah some alpha tester leaked the tree JSON

tulip warren
#

the hacker known as 4chan

shell hull
#

ahhh

#

ouch

modest walrus
#

some dude on a russian image board caught that

#

and plugged it into PoB and then posted all the changes

quartz dome
#

some nice defenses on that assasin tree now

shell hull
#

yeah nice

quartz dome
fluid moat
#

no, it's shit

#

opportunistic is garbage

quartz dome
#

yeah those triple boss fights it'll be shit for

#

sure showed me

#

and atziri, and uber elder

fluid moat
#

do you really pick ascendancies for like 3 or 4 fights in the whole game?

#

and just for a -10% damage taken?

quartz dome
#

that depends, are you always an asshole or am I special

fluid moat
#

you are calling names, not me

#

so i don't think i'm the asshole, here

#

assassin poison will pick ambush/Mistwalker/Toxic delivery, crit assassin (not poison) will pick ambush/mistwalker/deadly infusion

shell hull
#

with the new tree

fluid moat
#

but opportunistic is still far behind everything else

shell hull
#

nightblade support might actually be worth it for COC you think?

fluid moat
#

depend if the crit is weapon only or global

shell hull
#

mroe crit multiplier get elusive

compact junco
#

i personally dont like ambush, i would still rather go either unstable infusion or opportunistic on poison ass

pulsar blade
#

i would take unstable instead of ambush too

shell hull
#

it jsut says +100% critical strike multiplier

stone belfry
#

What are the trickster nerfs?

shell hull
#

when in ellusive

#

at lvl 20

compact junco
#

opportunistic for movement, unstable for power charges, depends on what you prefer. but i never liked ambush

pulsar blade
#

the on full life thing is near useless if youre doing loads of little hits...and the on low life thing wont matter because by the time things have low life vs poison, theyre already dead

fluid moat
#

unstable is 160% increased critical chance

light hatch
#

is there somewhere I can download the json?

fluid moat
#

ambush is auto crit (with multi bonus) against trash

#

11% more damage (culling) and another 20% (and auto crit with bonus) one quarter of the fight

#

unstable looks good, but it's way behind ambush

#

except if you do specific stuff with power charges

shell hull
#

yeah thats what I was thinking is like unstable doesn't seem great unless you figure out some cool stuff with power charges

#

considering you have so many more ways to get crit strike chance

fluid moat
#

I mean, paying 2 asc points for 175% increased crit chance is very, very, very underwhelming

shell hull
#

because Im not clear on the mechanics with the "low life" vs what culling strike works on

#

whats the overlap there

#

like is low life bottom 33% and culling strike is last 5%?

fluid moat
#

low life is 35%

#

culling kills under 10%

#

Culling strike is basically alone a 11% more damage

quartz dome
#

I'm not quite seeing why Opportunistic is supposed to be garbage but guess I'll wait and see

#

it's at least worth taking after laby1 for the movespeed bonus, can regret it later

shell hull
#

I think tis mostly just that the defensive beneftis aren't that great I guess

#

the one that is the biggest to me is can't reflect critical hits

fluid moat
#

laby 1, you go for mistwalker, so it buffs elusive movement speed