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inb4 leaked on purpose to gauge reception
10% elusive on kill is sad
Wait there’s sabo leaks?
I hate when they do chance-on-kill shit
Post Sabo nudes pls
sabo regen nerf is a huge downer
better than 4s buff 4s nothing
today's ggg teasers will feel like a birthday surprise party that you knew about
@storm smelt there's everything leaks
ill take chance over that shit
sabo is absolute garbage tbh
someone ping me when ggg response k thx
Sabo pics pls
check the thread
not even +1 mines thrown
They removed the healing of Toxic delivery :/
Pyromanic nerf
look what they did to my boi sab PepeHands
They have to be mega buffing Offering skills, with the nerfs to Mistress of Sacrifice node tbh.
Nerfs?
nerfs?
25% from 50% effect on Offerings to you
wat
oh
No
Cut in half again
im pretty sure thats 25% reduced effect OF offerings ON you
Oh
It's 25% reduced effect instead of 50% reduced effect
i.e. 25% buff
My bad
:D

and that applies to scion necro as well
Reading comprehension. At maximum.

big ziz energy
maybe offerings are nerfed tho
they relocated a bunch of power
not spirit offering :(
necromancer is way more interesting now, mechanically
instead of "take this set of nodes for this minion"
there's a weird emphasis on leaving corpses intact though
it's amazing how much more fun ascendancies can be if it's not "this node is specifically for skeleton builds"
Necro seems weird. There's not much... actual power besides minion tank.
+2 to minion gems is kinda nice
honestly though
Corpses you create providing shock chill prolif
arem inions hurting for damage
is pretty neat
thats two nodes more than what raider has to offer
Hah
and minions got another speed node on the main tree too now
Well, the point is you rarely need your minions any tankier @worn hill
minions didnt have taunt back then
Raider having an elusive path would be interesting
half of raider nodes should be condensed into a single node and get more nodes
On live right now minions only die to nightmare things like Atziri trio that flood the screen with garbage.
Either a 4-pointer or two 2-pointers
Minions have taunt already
i mean 4 pointers into 2 pointers
do they?
Every Necro army build has taunt abyss jewel
the frenzy charge 4 pointer is so lame
o
Almost identical % to the 3.8.0 meat shield.
the middle branch of raider is still shit
@livid apex oh yeah ty a lot
Link the thread please
assassin's elusive node beats half of raider's tree
for real, that elusive node is crazy
assassin is literally just better raider now
assassin will get nerfed in 3.9
I can’t read the ascendancy ones on my phone
Text is so small and if I zoom in it’s just blur
I wish GGG would define "Nearby" finally.
sounds like youre opening them wrong or smth
Corpse pact + spectres + dd
but theres many nearby ranges
It's dumb that it's still a random word that means nothing until you test it on that particular instance.
they would have to change a bunch of wording
and set real numbers on range
All the word consistencies in PoE and Nearby still means nothing consistent.
i would just be happy if they split nearby into near/medium/far
wew
exact numbers arent out yet
mana guardian with damage, might league start guardian soulrend now 🙂
Oh no is sabo regen really getting cut in half
just a leak
wait, numbers are out:
The new Elusive buff grants 40% increased movement speed as well as 20% attack and spell dodge. Unlike other buffs, Elusive doesn't have a duration, but instead loses buff over time, until it is removed on reaching 0% effect. This means that increasing your buff effect also increases how long the effect on you lasts. Most sources of Elusive won't overwrite an existing Elusive buff on you.
might still be 20
or might not 😉
Elusives = 40% ms 20% dodge
I hope it is or tinker's is gonna be expensive 😦
Yeah that was released about Elusive days ago
How long is elusive?
depens on buff effectiveness
5s.....?
seems to be 20-25% per second
by default
so 100% is either 4-5s
the text describing elusive is wrong on the compiled reddit thread
change nearby to
very nearby 25 unit
rather nearby 30 units
quite nearby 35 units
nearly nearby 40 units
somewhat nearby 45 units
almost nearby 50 units
relatively nearby 55 units
fairly nearby 60 units
barely naerby 65 units
not nearby 70units
Yeah it links to its own contradiction

lmao
or just write the actual numbers
BOOOO boo this man
in yo face 1 unit
shit
in yo mama face 100 unit
gives me the ggg feeling
wtb in game measuring tape 50ex
rip
1 unit in my face, I get 1 unit in your face
fixed
They should actually make a measuring tape except all of the distances are "nearby"
oh I thought of some more
"almost kinda nearby"?
just tell what the units are like 1u 2u
yo mama so fat nearby global range
fixed
Each circle is 10u
60u is huge
the issue with putting numbers is there's nothing to compare it to in game

theres nothing to compare "nearby" to in game
Yeah 60 units is basically the height of the screen
naerby I like it
especially the 10 different nearbies
nearby isn't off screen though
At least its not like D3 yards, which seem to imply all the Nephalim are indeed giants.
the nearby of 25 units and 120 units is a big difference lol
Wtf so many damage over time multipliers
The dimensions of the screen according to that chart are approximately 110*160 units
this is really juicy
Mana guardian new meta
is it though
Any new spoilers?
which one is that?
Also don't forget guys you can't gain elusive while you have elusive, unless stated otherwise
+12 whole life
thats not the life -> atk one
yh
Yes
thats what it looked like in the skill video
i wonder if there's a sweetspot for effectiveness
And you can't replace Elusive with Elusive. It has to run out first or has to be replaced by a special skill effect.
@fallen tulip one of my fav builds this league was lowlife soulrend mana guardian , was able to easily do all content. a little more damage would have been nice though.
ah so at it's best it's 40% ms and a ton of dodge but it falls off and you cant keep it up at 100%
From what I've gathered.
you would still want it higher if you can i guess
that movement skill will refresh elusive then end when you attack
since it loses it at same rate
Isn't there some item that can replace elusive, tho. I thought I remembered one.
so you get stuff above 100%
Oh skill
Yeah, there are ways
yeah y ou can get it over 100%
assassin node alone gives 25% elusive effectiveness
so like +1 second?
so think if you can, get effect on it
i hate delayed cooldowns
With how strong Elusive is, makes sense tbh.
i think im just gonna replace Phase run with Withering step and call it a day
i see
i get that it's a balance issue it just feels bad to not know when you can use it again by feel
so it's a FEAR skill
Problem is, withering step doesn't cooldown while you have its elusive 
you can phase run in between i guess
yeah thats why the more effective your Elusive is, the longer it takes to get a fresh Elusive buff
that's fine, you ain't meant to spam the shit out of it
it also loses the elusive when you use a skill
Though you just wait for it to get to like... 50% and then use a skill to remove Elusive.
use step -> lose elusive -> gain elusive from assassin -> use step, etc
Withering Step is going to be nuts for bursts of speed between packs.
yeah pretty much
poison storm assassin here I come
If you have any amount of Elusive effect
assuming you're not spamming a movement skill
i am verry much down to play something with elusive and daresos chest for zoomies
i wanna know if perfect agony is gonna go away
they said they're reworking it
nice
i don't think anyone actually used it without the flask
not anymore after you nuts leak the shit out of the tree 
Yeah, cause it sucked
it needs to be moved farther right. too far out of the way
That and it's pretty weak
ggg right now
@karmic nimbus can you post a screenshot of the node you were talking about
yea 1 sec lemme find it
thats a nutty node
100% attack damage lol
Perfect Agony is not that weak...it gives good damage to any poison build. There is just absoultelly 0 reason to ever take it when you can use the flask. Especially considering it takes 500 pts to path towards
Probably expensive to roll. Very expensive.
90% damage or so
Casual 100% attack damage on an amulet
the mana stuff was generic dmg so I can understand wanting it for spells
I wonder if the one next to MI is reachable by intuitive leap
Or is it just a display for PoB
i think its just for pob
prob display of pob
it would be hilarious if they missed that but it's unlikely
i wonder if they're even on the actual tree
would make more sense if they show up if you equip them
and they said to show recipies
oh, i thought they were just showing recipes as teasers/help
I'm looking at the raider rework
I don't see the point of picking avatar of the slaughter anymore
it's like a very weak avatar of the chase
i'm not going to play poison
Raider has ailment immunity
pathfinder has it too tho
and natural frenzy charge generation
ailment immunity is only necessary if you're running 4 unique flasks
pathfinder has a lot more good stuff over raider
raider can get 95% evasion fairly easily
what you always gonna take both chase and slaughter still, avatar of veil still sucks dick
Frenzy charge Gen is ass because you need to waste points on frenzy charges
it's a 4 nodes for -15 res
veil makes you really tanky
well, avatar of slaughter is just +18% attack speed/movement speed
the first node of veil is 10% dodge chance and phasing
the second is much better
well every node is more or less summed up in "just that"
wait bring back under construction sign next to elementalist and wait for actual rework
18%? aren't you getting 21% if you're going slaughter?
wait what 21%, if you raider you're running around with 7-8 frenzy charges
21 is 7
oh you mean the attack speed alone
but sure, I'm not gonna stop anyone from taking a scuffed exposure over 56 dmg, 21 ms + as, 56 ev and the only way to generate frenzy charge in boss
who said anything about picking avatar of the veil?
8% increased evasion rating per frenzy charge seems kinda lame
difference between new raider and pathfinder seems pretty much nonexistent
I mean the 3 choices are veil, slaughter, and chase
the current plan would be avatar of the chase because it's even more op than before, way of the poacher and quartz infusion
I said nobody is gonna take veil
and people started arguing, so I assume they wanna take it
I just said that avatar of the slaughter feels very underwhelming
since avatar of the chase gives ms, as like it, but with a much, much, much stronger evasion effect
I mean, you gonna take both so I don't see a problem, but sure, consider me misunderstanding your point
????
the current plan would be avatar of the chase because it's even more op than before, way of the poacher and quartz infusion
is it not clear enough?
wait you gonna take infusion over slaughter? 
avatar of the slaughter seems better than quartz infusion imo
10% dodge over 18-21% attack speed?
yeah
it's not like you can't find attack speed anywhere
but the attack dodge is a lot more rare
and ms and dmg and eva rating
eva rating is useless, since you will be at 95% anyway
i guess
but yeah, I guess you get the movement speed
but being able to cap dodge on top of being able to cap evasion sounds a lot stronger than few ms/as%
not all builds need movespeed
....
like if you're getting around with leap slam you odn't need that much
If you play a Claw build like Frost Blades on Raider you can use Elusive mechanic
Which gives even more ms
elusive is bad for capping since you lose it gradually
and can't refresh it until it expires
Doesn't Nightblade apply a new one?
unless you only need like 5% more to cap
Wait fr? It has to fully expire?
no, only the movement skill will refresh elusive if you have one on
Or nightblade
no
Or on kill effects
no
Unlike other buffs, Elusive doesn't have a duration, but instead loses buff over time, until it is removed on reaching 0% effect.
Most sources of Elusive won't overwrite an existing Elusive buff on you.
Nightblad grants elusiove on crit
So
If Nightblade refreshed it on crit; it would have 100% uptime...you can see the video it plainly doesnt
But... doesn't say refresh
withering step is the only thing we've seen so far that refreshes elusive
Then Nightblade kinds sucks then
Kinda*
You'd only use it for the base crit
it would be way too strong with 100% uptime lol
The fuck is the point of getting on hit granted elusive then?
to get it on bosses
ggg loves rotating buffs
its to give you a defensive buff while you load up on poison stacks at the start of a boss fight
I mean i guess for shaper/uelder
"in and out" playstyle
If you're loading up on poisons why does it grant ms then?
To run around the single target?
The more i see of elusive the worse it gets tbh
yeah, why not. if the boss is using some special attack you can run around to the other side of him and carry on attacking
.... dodge skills
Raider should give you 100% elusive uptime instead of that mess that was done
If it granted as and dodge sure
anyway
i'm still taking 10% dodge over AS/MS any day x)
I have already 130% bonus ms in my build, I won't die because i don't have 150%
move speed is surprisingly good defense particularly after 3.7
Noted on the 130/150 thing
and phasing can be good in some case
I know of a TS build that skips all life nodes in favor of all move nodes, and know someone on a level 97 with it.
Glass cannon MF TS builds have always been a thing.
any opinons on raider changes?
Great for evasion stacking. Otherwise nothing special.
it should work well with wind dancer + kintsugi?
you can do that on any other ascendency
Every evasion build works great with those two
Seems like mostly the two-pointers have been made better by taking sonething from their 4pointer and yhen some additions or tweaks to the 4pointers
so berserker is still the best for fast melee?
probably yes
well, raider has much more survivability than the berserker
raider will probably only get really good once you get insane gear, like Precursor's with Frenzy charges
if literally all you care about is GOTTA GO FAST then zerker better
Raider is still garbage, just slightly less steamy than before
yes
yeah
how far up do I gotta go to see it : O
95% evasion almost achievable on armor or ES gear, avatar of the slaughter useless
yay
Gluttony doesn't let you
are there leaks regarding impale
Acrobatics is doable 
Well, technically, you can cap dodge without acro
and ES leech more or less caps at 30% or something
instead of more chance to evade, we should get chance to evade attack hits = chance to evade spell hits in avatar of chase
Have the leaks stopped?
it was only really one big leak, the json for the skill tree so yea theyve stopped i guess
Is there a way I could load up the whole tree in PoB with the json?
the json has not been released, just screenshots from whoever has it
Aw
luisito, the more chance to evade is extremely strong
while the possibility to evade spells (how it would work?) may sounds good, it's way weaker than being able to go from 75% to 95% evasion chance
that was his proposition for avatar of the chase
how it would work?
similar to phase acro?
acro is a static chance to dodge spell
evasion is dynamic
and spells don't have accuracy to begin with
time to rework how spells work :WeSmart:
spells needing accuracy would be pretty silly
I envelop this entire football field in hellfire. Ohh I missed.
i mean, EQ after shock can miss somehow
You've never dodged an earthquake before? What an idiot
that's neat isnt it
Just jump when it happens
it is
now just gonna wait 2 years for someone to animate so i could use it for wallpaper
I'm trying to figure out where this indomitable army node is at on the tree from this tiny image, is that path of the savant right next to it? https://i.imgur.com/mpgBD7m.png
yup
at sion
fuck bleeds on minions
It's facing down though
Does that mean there's a new wheel shoved in there?
Maybe a 3 pointer
honestly as long as it's just in the same general area I don't care
I'm pathing through there anyway for the life wheel
hmm i guess there is no screenie of updated PA? well, i guess I will have to wait for actual reveal for that :d but damn, that assassin nodes, that is shitton of poison damage
PA?
perfect agony
oh shit blight leaks huh
Seems like only passive tree stuff was leaked
hm exploding minion boys seem like it will be a real thing
at least they havent completely devalued PF poison, so im glad. even though, I don't really think assassin poison nodes needed buff in first place tbh
it did need tweaks
and they are good, assassin is not broken af but has something unique over trick or flaskfinder
at least assassin gets some kind of defensive node
still seems like it will be pretty squishy gamer action
yeah, assassin desperately needed defensive node, just that is enough to make people play it a lot more regardless of other changes
so it will be def. popular. but, for the poison changes, it already had most poison damage out of all ascendancies, so its like melee changes again, just forcing higher numbers instead of adding something unique to it
Some of the new minion nodes on tree feel better than the actual necro ascendency
Like bleed and onslaught
Also lack of minion accuracy on necro is bad
with the acc req buff its not really an issue anymore
precision + increase accuracy in the tree = 100% hit chance anyway
Idk how i feel about elusive still seems like a bad thing to invest in for assassins unless you're going something that can utilize withering step
it honestly depend on the base CD of withering step
and its cast time
if it has 2s CD, elusive will be very, very strong
if it's 4 or more, it will be shit
3s, i'm reserved
I think WS doesnt cooldown during its effect
is there a picture for all the new necro ?
it doesn't really matter
the effect is instantly removed after an attack
if it's 2s cd, it means that you can WS after 2,2 or 2,5s, so the buff stays really high in effectiveness
(for necro)
WS in the video seemed to have a 4s cd, but there might be reduction with level/quality
it's clearly lower than 4s in the video
What is the Ascendant Necro node?
@fluid moat ty
has new perfect agony been shown
no, unless it's in the leaks somewhere
im sad noone actually leaked the full json, playing with it in pob would be fun, even though its probably good noone did
how come it did leak? 🤔 also damn I do like the direction necro is going
alpha tester leaked it sounds like
Any leak about enchantment ? Or enchants ?
how do ppl alpha testers
@cunning oak it's just the entire passive tree
Okkey thanks for reply @modest walrus ^^
Shame, I do like the hype around announcements, good on the admins to make this a hidden channel kinda ^^
just saw assassin ascendancies, seems it got kinda slayer treatment? almost all offensive nodes and very few defensive (elusive) ?
New assassin node seems pretty good but not sure what to drop for it
Yeah kill them before they kill you
looks like a speedy glass clearer/boss killer to me
30% movement speed from 2 asc passives + elusive fore more %
Shadow has to rely on 150-170% life on tree and phase acro
just don't get hit 4head
Also, huuuuh raider buffs look completely meaningelss
You get a little more damage on veil route, a tiny bit more eva on onslaught route
am I missing something here?
Because it looks like it was a minor touch up when the ascendancy was utter garbage
That's not true. GGG said Raider would get "big changes"
i think there was more movement speed somewhere
Like we see the leak
Wasn't utter garbage tbh raider was ok but not super good like the others
before rework on raider
all that it is now, i can no longer say daresos chest is better than whole ascendency
@stone belfry Avatar of the Veil has 10 -> 20 movement speed and also got the added ele resist down
Sure, but those are minor touch ups
yes
like 15% reduced accuracy compared to sabo blind?
Big LOL.
they are pretty minor
Right, but raider was faaaaaaaaaaar behind other ascendancies
like slayer/berserker made her look silly
Slaughter tree got straight nothing.
Chase got a minor buff
Veil got the most impactful one, but still nothing spectacular
Veil got exposure but it also lost +elemental dmg
Necro 4 points for chilled, 20% shock and 10% more damage taken and 10% less damage done
- ele damage went to quartz
I mean the minus acc stacks with blind
sure, but how is raider blinding people?
By using one jewel
And what possible build do you take raider for now as best in class?
Or the flask
You could do Sand Stance
It's a jack of all trades doesn't have to be bis
Lots of possibilities to get blind nowadays
Sure, but at various opportunity costs
Changes look like decent improvements to me. I never really bought into the recent hate for the class though. It's just a general good stuff build.
Raider was my go-to for speedy ngamahus it looks pretty good again
How does GGG decide what to swap and tweak? Spin a wheel? Seems like it at times
they have a lot more data than we do
So they didn't change the thing you want in the way you want so they must be incompetent? Why you gotta be like that.
no clue if they actually process that data properly
Oh no I'm not saying that at all
bitching enough on reddit will get it done too
I'm saying it makes no sense because their method results in things like +1 Mana cost to SRS
Raider is ton of movement speed + ton of evasion + free frenzy charge generation, it's all rounded
it's not FOTM no wmatter what you can play, but it's good
Or Trickster's numbers being reduced by one. Somehow they decided reducing it by 1.5 or two would be too little and not hitting all if them wouldn't be enough
Despite IMO other nodes being the power behind Trickster
I mean what's the point of playing a raider?
Why play her over a slayer/zerk/champ for melee
I.e. Harness gives effectively 80% more damage IIRC
or a deadeye for ranged?
you have a lot more defenses
95% evasion
is
strong
lot more movement speed as well
Harness doesn't give nearly as much damage as it seems. It's nice, but the numbers look bigger than they are.
raider is better positioned for claws/bows
Deadeye >> raider on bows
Pathfinder most likely better than raider with claws
Certainly for poison, not sure about ele
Then again, why even play ele claws?
Molten strike is RIP now
You can do a 450% MS build on deadeye, and the best TS of all choices
If you are only looking at DPS then yes, others are better. If you are looking at defenses, QOL, and DPS together raider is just fine.
frost blades works fine in end game
I mean you still need a dedicated single target
because frostblades is awful for that
or at least, highly suboptimal
and socket melee phys
lacerate raider?
I will play that next league
like you have frostblades/ancestral call/weapon ele/cold pen/hypothermia/ice bite
bleed damage is the same than glad
why ancestral call?
frost blades clears fine without it
you need multistrike
God damn... we can hit lv 100 bone archer corpses now I think folks
FB/multi/ancestral/weapon ele/cold pen/ice bite
you get a bunch of cold pen from other sources i think
it's been a while since i played the build
ah right, the jewels
especially with exposure
there's also some tree nodes
Damn... I think we are... 1 gem level short of pulling off lv 100 bone archer corpses
ancestral isn't necessary
no wait yeah WE CAN DO IT
I mean it makes you clear 2x as fast
WE CAN DO IT BOIZ
how
You don't need it, but you definitely want it I think
in any case, if you feel like you don't have enough single target damage, just swap out AC for MPD against bosses
ggwp
Yeah that's what I'm saying
But touch of anguish is fairly weak as far as endgame claws go
it's clearing claws
you don't use them for guardians/shaper
Meanwhile, Pathfinder can craft herself a GFG poison claw in a few prime resonators
aberrant/corroded/shuddering/metallic
You can't do that with a frostblades claw IIRC
your point?
My point was that I was hoping raider would receive some mondo buffs
like gigabuff dodge chance on veil route
Raider for fancy builds nothing more
Check it:
lv 21 unearth base
Necromancer: +2 Gem Level
lv 4 Empower: +3 Gem Level
2x Steel Point: +6 Gem Level
Socketed in Honorhome: +4 Gem Level
2x "+2 gem level" corruptions in Honorhome: +4 gem level
Total of lv 40 gem level, which summons level 95 corpses.
+5 corpse level enchantment = lv 100 corpses boiz
as long as raider is generic it can't get good buffs
Well
dang
for phys to ele conversion try multimodding temple weapons. its a forbidden techinique
like how old berzerker was too good since it was just generic more damage/leech
Theoretically with a double corrupt, we could hit lv 101 corpses, but summon spectral spirit can only hit lv 100
You couunted necromancer +2 twice
you can get 10% dodge chance + frenzy generation + +1 frenzy charge + onslaught + evasion cap + phasing
you couldn't before
@distant scarab which helmet for enchament ?
Honorhome
You would give up an avatar node for some phys dodge or +1 frenzy charges?
it's not gigantic buff, it's still not nothing
the only helmet we can do it with
Well, raider is so far behind slayer/zerker/champion that she needed a gigabuff
And I think this comes up still well short on opportunity cost
Never saw or i domt remember which one is it
avatar of the slaughter is quite bad if you have already a lot of ms
Like the class is now..."okay"
Honorhome gives +2 to level of socketed gems
so, yeah, I would trade 21% as for 10% dodge
so it gives +4 to unearth level
And before, raider was still "okay"
Let's all form a guild and run parties of 6 summoners at once. 
Like obviously it's better than no ascendancy class
We did it. We finally can achieve level 100 Unearth corpses
But on opportunity cost, it still feels severely behind.
But you need to hit enchant yoirself
which means level 100 spectral spirits
yeah, but the frenzy generation is a huge opportunity cost for everyone else
@cunning oak you know it! 😄
so they often have to give it up
I dont know any lab farmer gonna enchat that helmet XD
might get lucky and buy the base from a random legion drop 😄
Depends on meta doesnt it? The lab runner I mean?
If enchant can sell like 80+ ex
Yes lab farmers gonna do but i dont believe it can sell that high
Actually meta is not highly income for lab farmers
Why not?
I mean hard lab farmers cause everybody gonna run few lab to try their luck to hit meta enc
Lab farmers generally income in middle league some new meta with weird uniw helmet
Or classic devoto XD
Eternal helmet / eva base heet
I wish labs could put the enchant in a Divine Vessel and sell that
But this league ilvl86 bone helmet gomna be awesome for enchant XD
ilvl 100 you mean :p
Me too XD ill be rich af
Unearth isn't a minion skill, right?
oh my god... it isnt
so
; ________ ;
@distant scarab ilvl100 isnt hard too much with elder base ?
Sabo seems meh
i've heard good and bad things
@cunning oak the new div card gives ilvl 100 elder bone helm
Wait wtf
yeh
DOH
AoE buffed indirectly due to mine count, but gets a huge chunk of aura effect for mines
plus some other nifty stuff
Good, but doesn't look too fun. Mostly is numbers afaict
ascendancy changes are all kinda meh
Passive tree, however
mines are definitely gonna be fun
im digging the necro changes ^^ thats alot of hp i can get for zombies now :p
ooh what about the tree
@distant scarab can you link card ? I have only discord network atm XD
Strike skills target one additional enemy
Ms come back ?
Also 10% increased effect of arcane surge per 200 mana spent
Wait wtf
indigon builds back? lmao
200 mana spent %10 ?
And regenerate 1 mana flask charge every 3 seconds, and remove ele ailment on mana flask use
Indigon is a node XD
it's level 1 arcane surge right?
i saw that one
It doesn't grant arcane surge
increased effect of arcane surge means you can link level 20 arcane surge
oh neat
to main skill
It gives up to 50% increased effect of arcane suge
So aura opening is count spend mana ?
Also Unleash gets +1 charge node
even with those weird mana flask nodes, i still dont think people are gonna use them 🤷
20% more minion life, and 50% increased minion life if you use aukuna for zombies ... me gusta
for all we know, mana flasks won't stop at full mana anymore
baron also gives a good chunk of life
would make them very useful
They also moved utmost intellect outside of any jewel radius
They moved it from witch to where the spell aoe nodes by EB are
what about utmost might
I don't know, but I assume it's similarly bricked
well
So no transcendent flesh for you
That arcane surge thing, I don't think it would work like that, it's 50% increased arcane surge effect, not 50% increased effect of the gem, i.e. It won't be a damage increase
kinda deserved lol
Aw, I was hoping raider would actually have notable buffs
There's also Fortify while using a life flask
Arcane Surge is a buff that grants bonus spell damage, cast speed, and mana regeneration.
Hmm whats that
specifically Arcane Surge gives 10% more spell damage
I wonder if you can allocate hidden nodes with intuitive leap
Useless really
the node doesn't give you arcane surge so it's not limited to 10%
Ah, I forgot about that portion of arcane surge tbh, thought it was just regen and cast speed, my bad
so 50% increased effect of arcana surge means going from 1.1 => 1.15, 0.05 / 1.1 = 4.5% more dmg
Seething divine life flask of...Omega LUL
Life flasks stop after full hp :(
Yep.
It might be okay if "during any flask"
Also ignite now has its own multiplier
All dream explode :( hc lab farm with pf
As in, pathfinder archer
And so does bleed
Flasks should just be all changed to apply their effects regardless for a duration
@worldly scaffold add these to the album
https://imgur.com/a/dPfphUu
You hit it, it's working
you know
Honestly this league is looking more and more meh
i said, not long ago
No real crafting options
"What if you could get fortify from a flask"
Also scion necro now has 75% effect of offerings instead of 50%
Buffs are...ehhhh
No boss
and everyone called me insane
I approve of your kitten Scoota
NO BOSS IN TREASER
;-P
i love necro changes tbh
does RF count as fire damage over time? cause i was interested in that build and see a bunch of fire related nodes adding that
I'd be okay with fortify directly on a life flask. I mean if you're hittin' it, you need it. ;-P
*laughs in future sight* https://i.imgur.com/5C3oQSI.png
or is it just meant for Ignite only
fortify during life flask ends when you hit full life
LOL
which is waaaay weaker than on a utility flask
see: appropriate downside
WayToDumb was way too dumbe that day
RF counts as fire damage over time yes
Yes
damn, that's gonna be some nice upgrades then
I'm still suspicious tha the TD part is gonna take too long...
Oh, and no buffs to elementalist/occultist
off meta boyz ftw
That's really shitty that they split Mistress of Sacrifice into two nodes, one being being 4 points now
the first week is gonna be nuts in regards to build diversity lol
When they gona release whole tree ?
On patch day?
lol
Yep
sep 3rd is patch notes
So this leage offlines on 4th?
2nd
Now with the +2 to minion gems from Necro, would that apply to Soulwrest with another Phantasm gem inside it?
That would be insanely powerful then
minion skill gems
probably
phantasm is a support gem
Phantasm is sitll a minion gem
That's not a distinction
"Active skill gems and support skill gems are usually referred to as skill gems."
is that double golem node gonna be used on like... every build lol
The thing with Soulwrest and an additional phantasm support in it, idk if it will use the staff or the gem level
i could see crit melee builds wanting both lightning/ice golem
Because gems is too generic of a word, it needs a clarifier
normally it's socketed gems
or RF wanting flame/stone golem
I read that you can't really increase level of gems granted by items
you will not get enough +lvls for it to matter tho, next phantasm is at lvl 26
items don't grant gems they grant skills
god this passive tree stuff is amazing
And yea, the issue is that I don't think it works with soulwrest because the phantasms you summon are the ones the staff grants, the second socketed phantasm support just increases the cap
I see, I'll have to test it out once I actually get to that level
well it would matter if you would reach the next milestone at that is at level 26 gem, and i dont think that is really doable
isn't that just +1 phantasm?
yes
so +5% damage? 😄
pretty sure phantasms scale with gem level
hmm
phantasms do, but the staff is summoning them
but like cinara said, it probably won't affect soulwrest
without the jewels?
yes'
oooh
with
shroud of the lightless
and elemental weakness
just stack the fuck out of penetration
I just don't know what nodes to take. I obv want the flat damage, move speed and attack/cast speed
But splitting the Sacrifice node into two really hurts
the phantasms do a ton of damage, they just need to survive long enough
oh shit
well, resummoning them is simple, so they dont really have to
depends on what they use for "nearby"
Phantasm need faster projectiles to survive or else any endgame boss stomps them
for raider i might try rebuke of the vaal and its 1000 rainbow dmg
Yeah, I'm always summoning phantasms with Bubonic Trail
15% exposure isn't a real reason to play raider imo
I may drop the node for Offerings effect me as well
The cast/attack speed and damage from consuming corpses just seems too nice to drop
and AoE now too
that doesn't apply to minions i don't think
@solemn tiger these are already here
just not in that format
they are separate
but yeah gonna add this
man
the attribute clusters being out of jewel range is sad
witch could finally get some easy accuracy
Yeah, I guess it doesn't increase damage of minions. So that one is pretty useless now. Guess just taking the first node in that path is worth it then
its safe to assume the str one will get changed too
i thought putting the accuracy one in the witch area provided a ton of easy acc
it did
oh, from the pictures?
rip molten strike
would u get that node tho
the 2 crit nodes
the elusive
and the previous node seem better to me
any leaks on guardian?
i somewhat expected them to give him more minion nodes
There was one of the secret nodes that gave dmg per max mana
Guardian was not mentioned at all in any part of the league reveal, don't expect any changes to it directly
that node is pretty shitty though, its only 30%
on a stat that you dont really have a lot of
You underestimate how much mana a build can have
like even if ure planning on using guardian, the ES > Spelldmg conversion node is 10x better
isn't it increases to ES? and doesn't guardian mostly grab mana?
there are different ones for es, mana, and life
Its inc ES not max ES
so the mana -> damage would probably be best for guardian
Shaper's Touch gives a ton of %es for str stackguardians
if ure a support guardian yuo dont give a shit about dmg
It also would be nuts on a str stacking chieftain, 3000 str is not impossible to get
and if ure not a support, then you wont have more than 80-90% inc mana
but you will easily have 300%+ inc es
Yea, the ES one has way more potential
lol wtf? who specs 300% es?
you get es% from just getting int
oh, thought it only counted % from the tree
you get so much more inc es% than life% or mana%
Will most likley be expensive
It should count any non-local %es
You're more likely to have 200% ES. I don't think there's 300% on the tree
Oh right int
int and shaper's touch apparently
10 int = 2% inc es
%ES from jewelry also
sweeeet es
i wonder how big the zombie slam attacks would look like with x2 violent dead + plaguebringer >_>
I spy necromancer tree but was assasin leaked
yeah
dank
nah some alpha tester leaked the tree JSON
the hacker known as 4chan
some dude on a russian image board caught that
and plugged it into PoB and then posted all the changes
some nice defenses on that assasin tree now
yeah nice
situational but pretty good actually
yeah those triple boss fights it'll be shit for
sure showed me
and atziri, and uber elder
do you really pick ascendancies for like 3 or 4 fights in the whole game?
and just for a -10% damage taken?
that depends, are you always an asshole or am I special
you are calling names, not me
so i don't think i'm the asshole, here
assassin poison will pick ambush/Mistwalker/Toxic delivery, crit assassin (not poison) will pick ambush/mistwalker/deadly infusion
with the new tree
but opportunistic is still far behind everything else
nightblade support might actually be worth it for COC you think?
depend if the crit is weapon only or global
mroe crit multiplier get elusive
i personally dont like ambush, i would still rather go either unstable infusion or opportunistic on poison ass
i would take unstable instead of ambush too
it jsut says +100% critical strike multiplier
What are the trickster nerfs?
opportunistic for movement, unstable for power charges, depends on what you prefer. but i never liked ambush
the on full life thing is near useless if youre doing loads of little hits...and the on low life thing wont matter because by the time things have low life vs poison, theyre already dead
unstable is 160% increased critical chance
is there somewhere I can download the json?
ambush is auto crit (with multi bonus) against trash
11% more damage (culling) and another 20% (and auto crit with bonus) one quarter of the fight
unstable looks good, but it's way behind ambush
except if you do specific stuff with power charges
yeah thats what I was thinking is like unstable doesn't seem great unless you figure out some cool stuff with power charges
considering you have so many more ways to get crit strike chance
I mean, paying 2 asc points for 175% increased crit chance is very, very, very underwhelming
because Im not clear on the mechanics with the "low life" vs what culling strike works on
whats the overlap there
like is low life bottom 33% and culling strike is last 5%?
low life is 35%
culling kills under 10%
Culling strike is basically alone a 11% more damage
I'm not quite seeing why Opportunistic is supposed to be garbage but guess I'll wait and see
it's at least worth taking after laby1 for the movespeed bonus, can regret it later
I think tis mostly just that the defensive beneftis aren't that great I guess
the one that is the biggest to me is can't reflect critical hits
laby 1, you go for mistwalker, so it buffs elusive movement speed
