#1┃mirage-league
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tbh
It existed but i feel sorry for anyone who actually spent time grinding Tora to 7 for it
This one works with melee. Had to be deadeye before.
i think this is best for someting like frost blades
you hit your main target
blades go out the back and hit things
the return and get you clear up close as well
What's new about this one is that last line
could help with killing rares and such
Pierce after return
yeah but it has to get past all those enemies in the first place
If your blades don't oneshot everything on the screen already then there's something wrong with them 
It might be fun with sst
It's not new
also you get a bunch of proj speed from frost blades
Yes, but pierce after return is new.
It's the exact same as the old craft
i seriously think frost blades will be one of the best
does cobra lash have a final target
If it's a chaining projectile I'd assume so
It allows you to shotgun twice with vaal burning arrow, though, right?
Probably
only if you have a target behind what you want to hit twice
Ziggy said in his vid that it's a chaining projectile with 100% poison on crit
Which makes no sense
Why
makes sense to me
It chains and does poison
This saves you from having to get poison from other places.
oh you mean from a "usefulness" standpoint
But that's not a choice
yeah if you're assassin for crit poison, its dumb
You naturally get 100% just by picking up poison nodes
Yeah, but theyre looking at poison assassin
We might see some changes to poison nodes
I'm betting on some mechanic that scales with poison chance above the cap
Poison chance might become rare enough to justify the craft
But that would lock poison entirely to shadow and ranger
Additional poison past 100% would be cool
Like 300% poison chance meaning 3 poisons per hit
That sounds good
And totally reasonable
A skill dedicated to applying multiple poisons is good
That would mean taking the craft on weapons isn't completely stupid
But if such a mechanic doesn't exist then that 100% poison on crit is worthless
Uhh
Not lately
I hope I can use it with maces.
They even started reworking the crappy uniques
I bet theyll make it the same restrictions as reace
Reave
So like, daggers, claws, 1h sword.
Cospri's Cobra Lash?
I just want a support gem for claws/daggers
Eviscerate support
So I can use all 3 weapon supports on varunastra
Shockwave Bladestorm Varunastra
Whirling blades shockwave is pretty dope
But jokes aside I'm really considering a poison hammer assassin
Permastun and melt bosses

Theyre reworking perfect agony, and berserker MORE applies to ailments
That new ring together with winterweave on berserker will be nuts
Crit poison zerker meta?
there's a helmet that makes you unaffected by poison as well isn't there
Yeah but it's kinda bad for attack builds
Isn't that poison immunity
Hmm
Maw of Conquest btw
Legion helmet from snakey vaal lady
Also makes you look ridiculous
Is there a way to increase chill effect on yourself?
The ring doesnt seem hit based.
Doesnt seems that badn maybe that can be usefull if you can 100% poison without anything so you can just use it to proc effect not really for the poison itself
Just increase your own chill effect
I dont think that's how the ring is worded.
I think it would increase chill effect on monsters, but not on you.
It works with chilled ground and stuff
Even from flasks?
No, you're reflecting a poison that you apply to an enemy, and the condition of the ring is that you are chilled while poisoned.
You aren't chilling you. The ring is chilling you.
At least that's how I think it works. You could be right.
I hope you're right, cause that's more fun.
...
I think it wont scale
Even if it doesn't at the end of the day 10% action speed is still crazy
2 rings sacrificed kind of free
at the cost of 2 eq slots, so, not that crazy
What's 10% reverse chill + 40% More attack speed?
2 rings and a jewel.
And if you're doing poison, 2 rings and 2 jewels or a helmet and a jewel
wheres the more action speed coming from
Winterweave reverses chill
My bad I meant attack speed from Blitz
oh more attack speed there it is
40% More attack speed + 10% reverse chill = what
44% more?
Would PoB work if you just clicked 'do you have tailwind'?
I'm not exactly sure how you're meant to calculate it properly
Since action speed literally speeds up your animations without any numerical changes
Okay thank you. :D
From the trailer, cobra lash looks like a fan
Not barrage
They look kinda slow.
Eeeeeh
Like youre throwing leaves at people
*daggers
technically it does make you do more attacks per second
Yeah but the game doesn't account for it
Yes but if you took a stopwatch you would be getting more hits out.
You would have a greater frequency of attacks in that period.
PoE has screwed up my use of increased, more, and additional.
its just a more multiplier with more things affected
Which is why deadeye is good for siege ballista
Alright so how do I make poison tidebreaker work 
does that new boomerang passive only work for piercing projectiles
like it wont work for ball lightning
It says attacks
ohh duh
And it'll work with chain
thx
I mean it can work with basic projectiles too but it's not gonna hit anything on the way back
yeah I mean if it didn't say attack that would be nuts for spark lul.
just stand ontop of what you want to kill and 10milllion sparks come rushing back
Oh
I looked into it a bit more
Apparently the old mod didn't let returning projectiles hit the same targets again
So this is completely useless
just looking at the wiki, it could, just not the final target
Meh, the initial impression was good, but I just can't see this being worth it
Out of the 2 new ones revealed so far still don't see anything better than soul of steel
and i already have use for both, so depends on how you look at it 🤷
Sure they'll work in some very specific gimmick builds
But literally everyone will benefit from soul of steel
the first one is pretty strong for divine flesh, and that is not even gimmick build, and second one is good for most projectile poison stuff to improve clear
and if you are poison assasin, you are going to need something to improve your clear
that ring is shatter on hit that kills enemy, so it will not do anything for poison builds in like 90% of cases
White wind and cold poison aren't even necessary here
Just that ring with HoI will give all the clear you need for trash
yeah, but not for actual poison build
Care to elaborate?
you are not going to kill anything with hits on poison build, and that ring requires that
Your hits still do damage you know
Hitting 1 mob twice to blow up everything near it with HoI is plenty
Or if you're really that against the ring then ancestral call splash still exists
they could do something with culling strike on the assassin ascendancy, that would count
yeah, again, that will not happen in 90% of cases. even though your hits still do damage, its pretty small
No it isn't small
i mean, i am not going to argue about this, it simply is
am i missing something or does that projectile notable look super broken?
turns all projectile skills into spectral throw.
You're missing something
nobody found a very good use for the old deadeye mod, sooooo most liekly very limited use
It's nowhere near as good as it initially looks
on TS, would it return the secondary projectile?
It would if the projectile doesn't pierce and hit a wall
People might have missed it but they showed this effect off in the betrayal trailer with burning arrows
The return wasn't even hitting anything there
The best use you can get out of it if you make your projectiles super slow and make yourself as fast as possible
And make the return fly after you
But that's about as pointless as it gets
It looks interesting but didn't they mention they're adding 5 new poison related gems?
Poison mines pls
haha jk we don't know because we don't know the new skills
Bladefall poison mines with the new +3 gem lvl daggers
i dont trust that dagger to be accessible
why not? it is gonna be super niche
because it depends entirely on how rare it is
and from what level of content it drops
also, "super niche" doesn't mean that much when it specifically boost a playstyle they're pushing for the league (poison)
Umm
How much damage would +6 levels add to Phys spells on average
And would it be anywhere close to beating disintegrator?
that depends entirely on how many of your gears are shaper/elder
for blade vortex and bladefall lvl 27 would almost double the base dmg of 21
Well
Looks like raw disintegrator with 0 charges still beats 6 levels for bladefall
Accounting for the 90% damage effectiveness a high roll disintegrator is practically identical to levels
And then you pile on the siphon charges
Yeah but then you need to deal with self damage
Well, not much, but it's always some because you always have at least 1 charge
Oh, I completely forgot that staff was a thing~
I've been using martyr of innocence for purifying flame but that's probably a lot better.
Is that good with Eternity Shroud
with all the hype that dagger is gotten -> drop rate = 0.00000001
GGG being like: oh shit that will make SRS usable again
I wonder if the return projectile thing would work with sst
it should with shards
Yeah, since those shoot from center of target wouldnt all the shards that go "behind" the mob hit it on a return path
Increasing single target damage
?
Listening to Baeclast and they mentioned upgrading turrets. Any details on how that works because that's the first I heard of it
It's seen in the trailer and mentioned but I dont think we know anything more than that
It appears like they are upgraded by getting special points from killing the enemies as is typical with tower defenses. Hopefully the radial upgrade selection isn't too clunky though I can see how it can really get in the way.
any news if they will be buffing melee
or is this league purely summoner/mines/poison
Poison and Raider would be melee buffs, that's probably it. As all last league was a melee buff.
Is there a single thing in the game you arn't able to do with melee as it is right now?
And every other melee skill as well.
Cyclone is just a good skill for this type of game
sooo....
imagine if all the ts arrows worked with the return node
imagine if they can now self damage
yeah its hard to balance cyclone
its always going to be good as long as its not straight up garbage
and when its garbage you can use it to trigger other skills
bring back cats on crits
Coc soulrend?
nah old april fools
Ya, but you can still kinda do it with the cat mtx.
very much not the same tho
soo...
yeah...
Yup...
last league a melee buff 
what i actually remember from that league, was cyclone, few good gems and.. that's it?
and ruined multistrike
it saddens me when i watch all other leagues where they buff spellcasters/bows
im starting to think its more about a arpg issue, not poe
almost every melee build got buffed though. Cyclone just took the #1 spot
Bow buff when
Bows are quite strong tho?
Well, yeah. If you only pick the strongest for each thing, then obviously.
Unless it explodes the screen too people wont swap from the current bow skills if they are chasing efficiency
we just didnt gett oo much skills for bow
compared to melee/spells
not that we got a huge amount of new summons
or wands
bow buff in 3.9
Hey everyone
So uhh I got a question: Does mines now will become kinda better version totems?
I mean with node from tree mines cannot be damaged for 5 seconds, and new skitterbot can activate the mines and then REARMING them. Also someone from GGG said, that skitterbot is invulnerable. Sooo for example in boss arena you can place some mines and just run around boss without pressing any buttons cause skitterbot will make all work for you?
i dont think the mines will rearm after 1 rearming
it will just be like traps are now but you choose when you want to detonate them in my opinion
and 2 bots will be triggering one mine at a time i suppose
well if there's limit on count of rearms that will make sense i guess
i wonder how it'll work with Tremor Rod then, will it be two 2 detonates per rearm?
or now Tremor rod will not make sense? Cause wiki says this
The Mines can be Detonated an additional time modifier 're-arms' the initial mine after the first detonation allowing for a second detonation.
I think it's just a matter of wording tbh.
Bruh I have a triple shaper suffix thicket bow with proj pierce two additional targets as well as arrows deal additional damage for each enemy pierced and t1 ele damage, how will that even stack with that new notable added to the game
I'm just thinking about the absurd damage you can get on the end of the projectiles
eh projectiles that return are still poop for single target and for clear it probably wont matter
also remember that 90% of projectiles wont return while clearing either
its really really bad node
only usable on something like shield throw
Well, looks like they're going all out on making minions even bigger than ever.
That new belt plus explosive minions plus the "they burn to death" thing and you've got death bombs running around through the place
I think the projectile node will be good for this league as you are static, it will just increased quite some your hit and for bossing maybe ? dont know if the projectile when it reach the last unit as it travel back hit it a second time instantly
If it doesnt work, and they dont change the mecanics of the nod it feel hard to imagine it beeing usefull
Returning projectiles don't hit the target they are returning from
Otherwise that's just like 100% more projectile attack damage on a Notable
Oooh new belt
Could be great for some area denial strat with tower defense.
Well not really area denial cause they still go through it.
Good for popcorn builds imo
But deathmark some minions to a vein, pop them, and then make a caustic ground on each path
Not for clear but bossing it could see use
Or tower defense. owo
Or that lol
I had a weird dream where there was a map where the boss was three souped up innocences, where one was fire, one was cold, and one was lightning.
Hmm so what minion would be best for that belt? I hear zombies can get super high life
And the 'i am the torch' and 'i am your god' were pretty bullshit
Unearth Spectres
Unless carrion golem has something nifty like more life per non golem minion
I have zero knowledge of minions of any kind
Unearth can create very high level corpses. Spectre makes a minion from that corpse which means it has super high health
Like enough to insta shaper
What’s like the most realistic highest amount of life you can get on a minion?
does anyone have a link to a method for sorting/clearing stash tabs in Standard? I know most of it is junk, but how do I find the diamonds through the sand?
How much do level 95 unearth spectres have? 0.o
I dont make MI builds often so I dunno
Depend on the minion srs can have to 40k i think when other like zombie or spectre can have up to 80k+
dont know the highest value possible but i allready saw on late build those value
spectres can get to absurd levels of hp
especially with the new dagger buffing unearth corpse level
Small brain league like synthesis
So you’d deffo have to stack the caustic ground cause at the highest hp (80k) is only 16k dps
but boost by minions damage and all the buff right ?
Popcorn summoner seems to sound legit
too much summoner hype they need to release more and better information about the other 2 archetypes so the summoner stuff won't be super expensive at league start due to over hype
But caustic ground shouldn't be stackable like all the other ground effects
No it shouldn’t , I’m just wondering how you could scale it. Is it scaled by minion stuff , chaos stuff, idk lol
I'm assuming it's the exact same as necro's zombie clouds
Since they said they're making the tree more generalised so it works with any minions they're most likely getting rid of that
And this is the replacement
Mine uniques when
Damnit moving necro abilities to unique items
This make me wonder how extensive the rework will be
my assumption is that most of the skele node and probably the entire spectre node will get shifted directly onto the gems themselves
in my ideal world there wouldn't be any skill-specific ascendancy nodes but GGG are going in the opposite direction so that probably isn't happening
How big is the cyclone nerf? It seems mostly area-based unless I'm reading it wrong
idk I don't use cyclone so I don't know much about it
but I figure 50% of you must lol
Wait so is multistrike worse for ailments now
Cyclone seems to be buffed for claws/daggers but nerfed for stuff like +range foils
don't forget facebreaker
oh my god facebreaker.
i might just start the league with my cyclone facebreaker gladiator lol
Well multistrike had a 100% more damage multiplier on the third strike before the change
multitrike was super good for poison, now its kind of worse, but still pretty good
yeah
Is the attack speed more than before the gutting
What's the point then 
if they wanted to fix attack speed issues, they'd give faster attacks support some more attack speed
Big brain
Except on utility attacks
well yeah
faster attacks is basically movement skill support :d
movement skills
nothing else
it should be usable for main skills
i find myself using faster casting on a ton of my spell builds
because i hate how unleash feels with low cast speed, and i hate how spell echo feels in general
idk, imo its fine as it is. not everything needs to be huge dps boost, and faster attacks is still widely used
I thought unleash should be a support which turns spells into cooldown skills with charges but no
Cyclone is basically the same for CoC, right?
Except for the aoe
Yes but you dont really grab the range nodes on CoC afaik
Really good for unarmed, though, no?
Or doryani
Hmmmmmmmmmmm no not that
Cyclone for clear, touch for single target?
Touch is just ass in general
Well its strong for ignites
Too slow for anything
Touch with a ramp up? No thanksssss
cyclone facebreaker got seriously buffed with this change. less damage cause the flat phys got nerfed, but that's why we use abyssus and play gladiator
and use the surrender
and riposte in a 4l
Or just zerk
Dominating blow fb possible? Hm
i've been looking at the conversation 'bout attack speed and I'm thinking this can't be right
I have a beuild that's almost entriely based on Attack Speed
Frost Blade Raider
it just melt the fuck out of most things, and no, it's not lv 100 i didnt get the time to get passed level 87 or so
smart brain dev strike again
buffing something then nerfing it to the ground what a healthy way to balance a game 
btw for the master mission if anyone read about it
is it saying that the more missions you accumilated, the lower the chance for a master to show up in maps, etc.
if im reading that right
? Eh no
If i read it right, maybe im wrong, they nerf random encounter master (not symbol)
Yeah they did that
They only acumulate daily one?
But encounter rate doesn't seem to be linked to accumulated Masters
No they accumulate chance based encounters as well
That's why they nerfed the actual in map encounter rate
Like you run maps and have some chance to see master in map, and also a chance for the number to go up
overall it should be the same they said and even better as you can stack all daily and share it with other char so
the only player that probably wont feel a huge change and maybe a little little nerf would be constant map spammer
but even then the fact that you can stock the mission is pretty convenient now so everyone should be cool with this new feature
...wait....this means I can just stack and sell all of those shitty Alva quests to people who actually want to do the temple?
No because only you can do those and it'll use your Temple
bah, highly sub optimal. Guess I'll stick to not talking to her in a7 then.
I still confuse how we acumulate the random encounter
basically, if I'm reading this right, when you'd run into a master in a map randomly, there's a 50/50 chance that instead of encountering them in the map you're in, their acumulated quests counter will go up instead.
I see
I'm guessing even if its not that, it will be kinda like that in practice
just run more maps and the number will go up on its own until you're ready to spam the desired league content
btw this will make standard insane for experiencing league content
numbers in standard will just go up every day without you even visiting it
no i mean let's say a year from now
you say, i want to play a lot of legion
er no
something with a master, like temples
you go to standard and you have a big number from just dailies adding up all the time
so just how bad is that cyclone nerf? It seems to me it was just a radius nerf yes?
10 speed penalty too right?
Yea its still 30 just melee range is now 8% to aoe
Ah
i'm happy that means compared to previous cyclone its an overall buff.
That is pre-buff cyclone
Yeah if I'm leveling an attack character, I'm going to be using Cyclone.
Cyclone will still be insane strong right?
It has just less obnoxus aoe
If the mana cost get nerfed..
do you think they will nerf it more?
Myb impale gets a nerf too
but overall its still insanely strong
They already showed us the updated gem, so we already know most of what we would need to for Cyclone specifically. They could nerf supports as well, but that would be an overall nerf to melee as a whole.
cyclone should still be strong yes especialy as its easy to use
We know most of, but I would imagine an impale nerf as well
Not sure if impale relaly need nerf, when basic skill get nerf impale is nerf alongside so thats fine
but if you nerf impale you nerf everything, what i found interesting is that with impale you may have a possibility to have build without crit beeing more efficient
A change in that direction could be interesting
its boring to be force to invest into crit nearly all the time to have absolute dps
Impale was probably too strong. The amount of benefit you got compared to the amount of investment required seemed a fair bit out of balance with other similar mechanics.
I think rather than Impale being too strong, Impale support gem was too strong. It was what 49% increased impale effect for 20% quality vs the 10% Dread banner gave
I'm just hype iit'll be a lot rarer to be near level and then poof, some syndicate asshat pops out on a particularly vicious tier 14.
I will be able to store all those up and run them all after levelling.
They can still spawn.
Master missions aren't going away, they're just more rare
They should make dread banner give increased impale effect when you place it, and then decrease the amount of effect on the support, if they were going to nerf it.
That way you still have impale for bosses at the end of the map.
And so do allies
In regard to Master Missions , do you think people will stop spamming quarry(or whatever they have spammed) with 50% less chance(50% of what it is now) of a random master mission ?
Wait people actually place down the banners? 
So, let me see if I understand the new mechanic correctly
Any time you enter a map, there is a 25% chance of ANY master spawning. In the new version, there is a 50% chance that the master will spawn in the current map and 50% chance the the master mission will be added towards the 'accumulated master missions'?
And I feel like this mechanic will only work in maps, as the requirement for acquiring the master missions are to beat the map boss (As far as I know)
More like 12.5% to get them in map or added to counter
So, 12.5% chance for a master to spawn in a map and 12.5% chance to get them added to the master mission (upon beating the boss)?
Or is it 6.25% chance for them to spawn in a map and 6.25% chance for them to get added?
I don't know the numbers
I don't think you need to kill the boss to acquire the master missions.
That sounds.. weird?
It's worded very weird
Well... what's stopping somebody from plopping in a random map and leaving them right away?
But basically it's the current rates but there's a 50/50 chance of them being added to the counter for later use
Nothing stops them, i guess?
If you can afford wasting hundreds of maps I don't see the problem
Well, just gotta do T11 maps, and if you don't need them and don't sell them, i see no issue in that either.
It really depends on how good the rewards scale with the higher tier maps.
I really feel like spamming low tier content is going to be meta.
For masters, low tier content probably wont ever be meta. But that's just me :p
Hmmm... are the rarities for beasts (like Farric Apes) higher in red maps?
Or does it just contain more red beasts?
The special ones, like bosses and such, there's actually quite a few, that can only spawn T13+
Hmmm...
Then I do have to really compliment the devs for thinking to seperate the different tiers of master missions beforehand
I'm not sure about the temple, probably doesn't need high ilvl.
Tho, crafting bases are based on the temples ilvl, so if you got good rooms with some special crafting base, then you want high ilvl on that too.
Syndicate same thing. Can be either or i think
But I highly think that you can only get these master missions accumulated bonuses in the maps.
Because otherwise you can just keep spamming the doorway between 2 areas over and over
The new masters are only map based to my understanding.
I don't think they're touching spawn rate on storylines masters.
Temple and Betrayal I would imagine would be better for low level farming. Nico would give you more at higher level. But may not be worth it if the master sharing ends up being as broken as it sounds like it will be. Einhar is really only worth doing in red.
What do you mean with master sharing end up being broken?
People making lots of alt accounts to do endless Nico rotas.
Sounds like a hassel. How will you get it to your main account then?
Your main account still runs the map, the alt account just opens it.
The random chance is halfed(thats why i said 50%) and added to the chance to get a Master Mission after the map is completed/ the Boss is killed .
I dont know how high the Random chance is.
The chance to get a Master Mission/Atlas Objective is currently 20% after Map completion. (3.7)
But wouldn't you have to reach maps with your alts too?
Ya, but some people can do that in a couple hours. Not me, but people who would be into that kind of tedious shit.
So you'd rotate your alts with others as well, so each time you open, youd' have to reinvite and everything... sounds like a hassel xD
Betrayel farming for relations is good at low level , for unveiling you want high ilvl items
Why zaroin?
Shouldn't need to re-invite. Whoever talks to their master opens the map. Alt just needs to drop when they run out of master missions
higher ilvl mean you get more exp in the unveiling process for the crafts
So instead of 6, you'd just make 5 man rotations i guess.
Really? I didn't know that 😄
for example i got +2 support gems from lvl 1 to 2 with 1 ilvl 85 item.
Nice 😮
Hmmm does the whole party get XP from it
Also does it work on stuff we already know
xp?
and einhar can be good at low Tier. I got a few Fenumal Plague Arachnids this league(5) in Glacier (T2)
I hope the Triad grip gloves are not this Rare(4G) and i will start to do the mechanic when i get cwdt + Convocation/lvl ~36 and pray the towers do enough dmg.
any opinions on the new multistrike gem?
doesnt fix the problem
give me back my attack speed
that's my opinion
Bonus for repeated hits is stupid in a world where you can animation cancel
^This. The problem is, people also wanted to not to be stuck on multistrike animation. so everytime you ask for a fix they think you need the old one with the no cancel and tell you to "learn to play".
i miss the non animation cancelling version tbh
at least i knew the attacks would get out
Nah it sucks not bring able to dodge in time
that was the price you paid
be nice if there was a choice
or they just made it better.
i'd rather no bonus damage and just aps
may i offer you a faster attacks support in this trying time?
what if multistrike caused you to continue to make attacks towards the closest targets within reach so long as the button was pressed, without regard to if you're moving?
So it would be like baby-cyclone except you'd be able to use strikes with it
except FA is like at most 60% increased, not more.
i'd happily take a FA with a more aps modifier as an alternative to multi though
FA effect diminishes greatly as you get attack speed
its the only other support gem that modifies AS positively though 🤷
culling strike with qual 👌
yeah i guess there's a few others if you count quality
What is this card
Super rare
We need a new belt seriously. Community is too obsessed with headhunter sooooooo many headhunter related items
whats it good for
i'd love a belt that would make people second guess using headhunter. Not better then HH mind you just something that is in direct competition with and would give people pause
it's neat on a lot of gladiator builds. perma proc your extra block chance
🤔
tbh I think it's underrated just looking at the stats it gives though. can be a low opportunity cost solution to sustain problems
I tend to do fast hitting builds with life on hit
"low opportunity cost"
Lvl 30 poacher on hit is godsend for me
like, losing all armour and es and taking damage on movement skill is a bit of a cost
could never use gluttony i don't do evasion builds
the damage on movement skill is not really a cost, it's so small. losing armour and ES can be, it depends on the build
what also sucks a bit is the sustain tanks on things with curse resist
It applies to hexproof tho
yeah that much is nice
you wont straight up lose 3/4 of your lgoh against a map mod
or a rare
And yeah you don't care about armour and es on evasion builds
whatever it is that gives hexproof
yeah... but then you gotta be playing evasion and thats in the part of the tree without life :(
i always wanted to make a cyclone gluttony build for the lols but never got around to it
Seiously
Am I the only one who has no issues with getting decent life on evasion builds?
i mean probably not but consider this: I play memey builds that struggle for good damage in the first place
having to path more or gear more to have good life too sucks
M8
I play nothing but meme
Just stick to the general rule of 150% life on tree and you're good
yeah part of why i personally hate life nodes so much. Not enough of them across the tree and you need them so badly. It really puts a constraint on the number of viable paths to take. If your tree isn't going directly past life nodes your builds gonna suck
150% life imo is not good unless you have life on like, every piece of gear
You don't?
high life at that, expensive gear
u n i q u e s
200% works okay but even without super high life gear your hovering at 5000 life with that. Ugh life nodes
Oh sorry I assumed you people know how to dodge 
I like surviving the cauldron doedre fight
"I like surviving"
Never had problems with it
Evasion is so rng without a ton of invest. You gotta pray to rngesus that hit actually gets evaded and don't kill you
¯_(ツ)_/¯
armour/life/ES is way eaiser to manage as its not rng
also because its much more visibly effective
indeed you see what you get.
evasion/dodge is just like "im not taking damage" "oh never mind"
i think that's why i don't have issue when so many people are crying about things being over tuned
It's the exact opposite for me
I simply don't die because i use the superior survivability method versus the rng method which results in you getting bursted down
I just go evasion glass cannon and never have any of the survivability issues people complain about
its true, if you kill before you are killed you wont die
unless theye xplode on your arse lol
I say glass cannon but I rarely do enough damage tbh
so your just a glass shotgun
i tend to play glass pistols
Prefer glass nerf gun
ah so you too have played rat nuke
was this before shotgunning was killed
Chin sol caustic arrow with all the projectiles
ah
I like the builds that can't die but then people laugh at me and say i suck cause it takes so long to kill things. Granted POE is built in a way that makes it more true. Death means so little unless your playing HC that death doesn't really hurt your returns any so being a slow tanky build don't mean much like it does in other ARPGs with stiffer death penalities to your loot.
man i want to do something like shrapnel shot mines but its sooo annoying to scale SS
Tried that, didn’t like the clear
I wonder if people would stop being so zoom zoom if they started to put a stacking quantity debuff for x amount of time after each death.... nah people would just logout macro harder lol
I think it's about time to do a full tank assassin viper strike
Pretty happy with most of my builds’ tank ones and dps
Tankiness*
But I also toss a ton of currency at them usually
oh yeah any build can be both if you got a mirror to spend
Just gotta toss currency at it till it works
i usually get bored within a couple of weeks though so i don't tend to get that high on the currency list
I never get anything more than 30 chaos
I rely on picking up any scraps my friends throw in the guild stash
i did great this league but this league my favorite build was meta and lets be honest... loot was stupid this league too
Every map felt like i was going threw a episode of hoarders
Best I had was a bit over 500pdps hammer a friend found
i crafted a 900DPS Axe this league that had endurance on stun and culling strike on it
pure phys cyclone stunned so often i didn't realize until i used that axe
infinite full endurance charge. was fun
fortify prolly would of been better, but it was still a good axe
nuts
yeah the guy i gave it to when i quit was pretty happy lol
don't play standard so i always just traditionally give all my crap away after im done with the league
Are they revealing the poison gems later today or tomorrow?
soon i hope, there has been 0 hype on poison stuff yet
ggg lemme know
today. should be within the next 4 hours
although it sounds like it won't be all of them today
i thought about poison cyclone just wasn't sure how viable it would be
ooh that would be nice
oh yeah with range thing dagger cyclone could work huh. That's just bonus attack range from the start
As things are right now I'd rather have a claw over a dagger tbh
Clawclone
binos.... and wasp nest
90% the reworked items are about minions
Doesn't having a second weapon now days hurt your dps if the two weapons damages are not close to eachother?
Ah good they replaced the 100% chance to poison with +50% poison multi
cobra lash is for daggers! yessss
lol what are the odds of it popping up like that as we was discussing it
blood genius GGG Spys
Oh man pestilence is my kind of jam
And boy does nightblade support sound good for a varunastra build 
just gonna use that and do a dagger/claw poison cyclone 😛
that video kinda makes the skills look bad, I hope the person playing is just poorly itemized or has a bad build cause those attacks took forever to kill those whites
Not 1 shot? tooooo slow
what was that 10k dps?
Yeah these showcase clips are always painfully slow
But that's necessary to show off the actual skills
I'd be attacking at least like 10 times faster 
so this elusive buff, it decays over time?
and you can't refresh until it expires?
or does more elusiveness refresh the buff in an adding power kind of way
base crit and lots of crit multi sounds good on nightblade support but if the crit multi decays then it sounds pretty bad
if you have to wait for it to hit 0 at least
from the video it looked like youve got to wait until it hits 0 to regain it
yeah, did they not learn from elementalist shit
someone at GGG really loves cycling buffs
not only elementalist, guardian and chieftain but the elder guardian weapons
and now this
🤷
wait a few seconds before engaging every pack 4hed
for packs you don't really need more dps usually though
movespeed and dodge though
if you get elusive on crit and it gives crit multi with elusive, do you have the crit multi the first time you crit?
it sounds like it should work well with flameblast type builds
15% dodge for one millisecond then it starts dropping
you can cancel it early using the movement skill
it's not 20% dodge?
movement skill - lose all elusive then gain full stack of elusive
use skill - lose all elusive
I'd rather it functioned similar to Virulence. Why couldn't they like that instead of timers
if there's decent buff effect scaling it could be situationally good though
yeah but you dont get buff effect from anywhere
but I'm still against timed buffs as a concept
except one sword
it depends how many sources of elusive there are that actually do refresh the buff as well
cause withering step refreshes it
and presumably doesn't have that long a cooldown
withering step seems like a pita even if its instant
it sounds like that's not intended to be a constant refresh thing, since it's got a cooldown that works like steelskin does
yeah, nobody wants to buff a probability when they need immediate defense
its hilarious because things like molten shell and steelskin are probably more effective at keeping an evasion build alive than a temporary dodge buff
cause ehp
Isn't Steelskin just HP?
eHP means your effective life pool based on your sources of mitigation
Since Steelskin and Molten Shell give 'shields' You treat that as an increase to your base hp
As your mitigations will apply to those buffs
The picture for the announcement in #old-game-news is wrong. owo
Am I imagining things or does it look like in that new video there is portion of the UI edited out between the action bar and the health potions, just above the Exp bar. Like there is suppose to be a large action bar there
nvm its just the video is terrible resolution
Shockwave + Close Combat + Nightblade Varunastra
Shockwave and close combat don't work that well together
But either of them together with nightblade would be sick
nightblade close combat clawclone
gotta use it with dagger axes or fleshrippers :P
What if dagger axes counted as daggers
What if daggers counted as legitimate weapons 
I just checked the trade site
Highest dps daggers are nothing but white wind sitting at a bit over 500
And the claw market is saturated with 700+ dps metacrafts
shush, I want to use daggers in blight, don't make them expensive!
Why would they ever be expensive
'member loath bane
if poison's good, almost all the dagger passives also give poison
so it's free poison
and cobra lash looks like it doesn't really need weapon range
It's just a slightly fancier spectral throw
So all you need is a bit of projectile speed
More spectral throw if you get the return passive.
I wonder how good it is with gloomfang
If you ever buy one for 20+ exalt let me know 
What
Gloomfang cobra lash with a claw to offset the life loss
It's obviously gonna skyrocket in price
Well I'll just play mines and cry on standard with my gloomfangs there.
Well, how hard is it to get a elder guard drop?
Standard
How expensive did yoke get?
Hey if you don't play standard, I'll gladly play it for you. :P
If you catch my drift. owo
Ew standard 
standard it would be fun if it didn't have a broken economy and feel like it was a patch behind because it doesn't get the new league stuff
Playing in standard is like playing on a computer 2 generations older. You can do it, but why
Cause you have all your fun items from previous leagues
Dunno why players carry on about std players. I mean, play what you like/want.
neat caster staff buff
cold to chaos white wind cobra lash build
i have decided to play cobra lash simply because daggers cool
im leaning on new skill because it tends to be OP
or doing something that should be broken with blight like brands
New melee abilities are much less likely to be OP. I mean we had Blade Flurry. But most new ones since have at least not launched OP. They were later buffed to be decent in some cases. Spec shield throw, Lacerate, Perforate, Tectonic slam, Lancing steel, Shattering steel all mostly flopped at launch.
Perforate 
For a level 1 ability it wasn't THAT bad. At least when I was leveling. Quickly replaced though.
The most annoying thing is that it deals less single target in blood stance
At least while levelling
I guess I forgot about Bladestorm, like everyone else. I never touched it. Just watching it be played looked painful.
Hey guys - in the original Blight announcement page, it states: "Blight adds a new poison themed Support Gem and a suite of five potent new poison-themed Skill Gems".
Do you think they meant "Nightblade Support" for this new "poison themed Support Gem", or can we expect an actual poison support?
I'm getting all confused since they keep referring to things as "Assassin Skill Gems", which in my eyes means they probably just mean anything that's related to the ascendancy aka Nightblade is somehow a Poison Support Gem.
It has nothing to do with poison so i doubt it's the poison support
its ass gems since they relate to elusive buff
Let's just hope there's another support gem then 😄
Kinda want one that can be used for the bow-skills as well.
If assassin has better crit = Poison related stats, then yes
i still dont see the advantage of assassin over PF for poison tbh. like, yeah, it will have more damage, but assassin always had more damage, but not having prolif is still 👎 from me. but at least it is usable with like cobra lash, and maybe some other skills that hit a lot of stuff and umm, asenaths gentle touch
Prolif one poison
yeah, and even that is very significant improvement for clear with poison
Cobra slash doesnt need prolif tho
yeah that is why i mentioned it
but even with cobra lash it would improve clear by a bit, because prolif just deletes packs
im going to run ass with cobra lash as second char with asenaths to at least try it most likely, but first one will be PF
Pestilent strike is kinda like poor man's prolif
Pestilence is a rare nuke skill
Hit the pack with some long poisons and then hit em with the ol pestilence
Or just hit them with a few pestilences
Yeah, finally a skill that makes long poisons good
So does it count as a hit, or is it pure dot?
Is the hit scaled by total poison damage?
Like the explosion on kill
I think it's just a strong DoT.
The dot doesn't scale off your poison mods since it was already scaled once when applying the poisons
Yes but it gets base damage based on the poison
it's poison prolif similar to current pathfinder node
It's definitely not as simple as poison prolif
It's a separate DoT, right?
Pretty sure
It sums together some portion of all the poison damage that would happen if it went its full duration, then combines it into one DoT that's applied with this explosion that may or may not hit.
If it hits, and the hit gets bigger with poison, you might be able to scale ignite on it as well.
Or other ailments.
its dot, so not sure how would you scale ignite from it
Is the explosion a hit that applies DoT, or just a DoT?
dot right from beginning
Alright then. Nevermind.
they explode, releasing a nova that applies a damage over time effect to all enemies in range
You need like the opposite of worm jar for this
Something that takes a lot of hits and then dies after a duration next to a boss
Mmm, I think it has some meme build potential.
Well if you apply a single loooooong poison with pestilence on a worm it could do a decent dot to a boss, maybe
Unless it being destroyed on hit prevents it from having the on kill effect
usually when you one shot stuff, ailment is not applied
well, it do not works for bleed for example
Inpulsas too, which requires shock
Doesn't work with bleed? So one shots don't get bleed explosions?
yep
Wow lame
yeah so i assume both poison and ignite are same
I think its cause elemental ailments do stuff to corpses but not bleed or poison
You never have a bleeding corpse iirc
no because the coprse already lose all of its life when it die 
What if one of the poison gems is a chaos mine
Probably
Mines this weeek
Alright so if I understood it correctly, pestilence is like herald of ash, but instead of overkill it scales off how much poison was ticking on the target
Seems like it
And it doesn't scale in any way because it's sort of like a dot impale
You already scaled the poisons so it's just going off of that
Wonder if it's best not to have any supports on pestilence, like if damage supports won't work on it's dot
I wonder did the blight league creep is same difficulties with legion or more tank?
They say the enemies are abnormally tough so I'm thinking probably pretty tanky
So the wise choice of builds we playing. Is better get the chaos damage build?
Since it ignore es lol
I don't really see why you wouldn't use pestilence as your main skill
Unless it's something dumb like viper strike and tag
That's the exact same thing with less button presses
I was about to say you could use a better dagger with pestilence but better daggers don't exist 
In which way? "better dagger"
In a they're all shit kind of way
Anyway
Don't see any issues with just going main 6 link claw pestilence
Unless the damage scaling on the main hit is abysmal
This guy gets it
Don't they have attack daggers now
no they have spell daggers
I mean, daggers that only roll attack mods
no, there are daggers that only roll spell mods
And daggers that roll both? And that's it?
yep

staves have bases that only roll attack mods
What dagger only rolls spell?
oh hang on I'm fucking wrong
sorry @proven wadi
"While most dagger basetypes can roll both spell and attack related affixes, the following bases can not roll spell related ones: Skinning Knife, Sai, Poignard, Gutting Knife, Trisula, Ambusher, Flaying Knife, Prong Dagger, Stiletto."
Mhm
So if daggers are lacking in power they just have to improve base stats a little
Or the mod rolls
Or the dagger nodes
Was it the claw implicit that made them better or the higher aps?
Or tree support I guess, I don't melee so I haven't compared them in years
We've also added Poison Damage over Time Multiplier to many passives, and changed many sources of Chaos Damage over Time Multiplier so they aren't restricted to non-ailments.
Poison's dmg seems to be in check again
yeah that change is pretty huge
i wonder if they will also change the malevolence nacdot mod
ye its the lgoh and/or mgoh
if you are claw you usually get decnt aps
so that lgoh is non-zero recovery
also the noes on the tree are insane
covers so much utility
Is 2h crit cyclone playable in the 3.8 patch?
Without notes it's just a guess. But come on, it's still going to be fine.
fellas hear this out - Death's oath withering step
I wonder if Ichimonjis 10% increased Effect of Buffs on you affects Elusive
no but Elusive duration is based on its buff effectiveness
so is it just 10% added on whatever the source of Elusive is
so it always starts at 10% + whatever the source is
or does it scale the source by 10%
it does both yo ucan literally read that
This means that increasing your buff effect also increases how long the effect on you lasts.
"The new Elusive buff grants 40% increased movement speed as well as 20% attack and spell dodge. Unlike other buffs, Elusive doesn't have a duration, but instead loses buff over time, until it is removed on reaching 0% effect. This means that increasing your buff effect also increases how long the effect on you lasts. Most sources of Elusive won't overwrite an existing Elusive buff on you. "
I don't like elusive tbh
its sort of neat but all this %chance stuff is annoying
just give me hard numbers
In POE, were nearly every number we have is an educated guess.
@vivid magnet that sounds like a nice addition to working build
Occultist can already wither stuff around her
why not just phase run
why not both
cancels each other out
did they say that? should be able to withering then phase no?
it works almost exactly like phase run except its cd do not recovers
oh it cancels when u use skill...
rip there goes my idea
maybe can use in a cwdt setup
can you RF before getting elusive and keep both RF and the effect of elusive?
yeah
No reason you couldn't
I won't be touching RF but could be some use to skills that work in a similar way
oh, am I thinking of withering step that grants phase run too? I have been at work all day and not really read much on it
Phase run =/= phasing
not same as phase run
i'm a ball of confusion atm I guess - also it's hot so my mind is melting
Withering step is a skill that has an event like phase run though, in the sense that using another skill cancels it
think of it as fortify
all you need is just fortify source, literally any build can get it with no limitations
same with elusive, as long as you have it source nothing limits it
Do we know if cold slow/freeze will affect all league mechanic minions? Might make TD stuff easier.
Hm. Better zombie, better skelly
That explains the dashing skellies from preview clip
Yeah, I feel bad for the people who wasted their time with necro this league
How did they waste time
I'm the type that likes to avoid repeating builds frequently, so doing one in this league and then doing the same again but better next league wouldn't be as fun for me I suppose
Oh shit
I might finally have a way of doing a legit death knight build
The plan was to make a viper strike build that focuses purely on hits instead of poison
And instead have zombies that poison for you
Although on second thought worm commander might be better suited for this
it sounds like you just want to play the um
combat commander archetype they added in... 3.5? 3.6? with guardian
i would probably recommend going the other way; focus on making your attacks debuff enemies while the zombies have the bonuses that benefit from them
like you apply Bleeding on your mainskill, while your minions have Bloodlust
Can you even use bloodlust on minions?
i am not sure
i think you would be allowed to, as linking Bloodlust to Raise Zombie would affect the Raised Zombie's melee attack
i was planning on having my broteam leader use something like Lancing Steel, Chance to Bleed Support, Maim Support
and then give the broteam Bloodlust
assuming baron isn't changed, yeah
Poison minions + pestillent strike scourge?
No wait they supposedly got rid of the damage reduction per zombie
Unless they put it on something else
what does pestilent strike do
Waiting for INT baron or iron commander for skitters
cobra strike could be fun maybe
It does DoT based on your latent poison
Imagine an infernal blow debuff, but it does a chaos dot based on how much poison you stacked
surprised they don't outright make EK based off weapon damage
Spell based on weapon damage?
OH
nah, make it like Cobra Strike
Thinking about worm commander made me realize something
