#1┃mirage-league

1 messages · Page 194 of 1

runic pike
#

why is my brain thinking of molten stike balls hiting the target then bounce back up to me

vast berry
#

tbh

wild arch
#

It existed but i feel sorry for anyone who actually spent time grinding Tora to 7 for it

lucid stone
#

This one works with melee. Had to be deadeye before.

vast berry
#

i think this is best for someting like frost blades

#

you hit your main target

#

blades go out the back and hit things

#

the return and get you clear up close as well

lucid stone
#

What's new about this one is that last line

vast berry
#

could help with killing rares and such

lucid stone
#

Pierce after return

proven wadi
#

yeah but it has to get past all those enemies in the first place

lucid stone
#

Chain

#

Gloomfang chain with this

wild arch
#

If your blades don't oneshot everything on the screen already then there's something wrong with them templarLul

lucid stone
#

It might be fun with sst

wild arch
#

It's not new

vast berry
#

also you get a bunch of proj speed from frost blades

lucid stone
#

Yes, but pierce after return is new.

wild arch
#

It's the exact same as the old craft

vast berry
#

i seriously think frost blades will be one of the best

wild arch
#

Old pierced too

#

Cobra lash might work with it

vast berry
#

does cobra lash have a final target

proven wadi
#

well we don't know exactly what it does yet

#

if it doesn't pierce, it has to

wild arch
#

If it's a chaining projectile I'd assume so

lucid stone
#

It allows you to shotgun twice with vaal burning arrow, though, right?

wild arch
#

Probably

proven wadi
#

only if you have a target behind what you want to hit twice

wild arch
#

Ziggy said in his vid that it's a chaining projectile with 100% poison on crit

#

Which makes no sense

lucid stone
#

Why

proven wadi
#

makes sense to me

lucid stone
#

It chains and does poison

wild arch
#

Come on

#

It's so easy to get 100% poison

#

Why would it need that

lucid stone
#

This saves you from having to get poison from other places.

proven wadi
#

oh you mean from a "usefulness" standpoint

wild arch
#

But that's not a choice

proven wadi
#

yeah if you're assassin for crit poison, its dumb

wild arch
#

You naturally get 100% just by picking up poison nodes

lucid stone
#

Yeah, but theyre looking at poison assassin

#

We might see some changes to poison nodes

wild arch
#

I'm betting on some mechanic that scales with poison chance above the cap

lucid stone
#

Poison chance might become rare enough to justify the craft

wild arch
#

But that would lock poison entirely to shadow and ranger

lucid stone
#

Additional poison past 100% would be cool

#

Like 300% poison chance meaning 3 poisons per hit

wild arch
#

That sounds good

#

And totally reasonable

#

A skill dedicated to applying multiple poisons is good

lucid stone
#

That would mean taking the craft on weapons isn't completely stupid

wild arch
#

But if such a mechanic doesn't exist then that 100% poison on crit is worthless

lucid stone
#

Does GGG usually make worthless stuff?

#

looks at geofri's devotion

vast gazelle
#

Uhh

wild arch
#

Not lately

lucid stone
#

I hope I can use it with maces.

wild arch
#

They even started reworking the crappy uniques

lucid stone
#

I bet theyll make it the same restrictions as reace

#

Reave

#

So like, daggers, claws, 1h sword.

#

Cospri's Cobra Lash?

wild arch
#

I just want a support gem for claws/daggers

lucid stone
#

Eviscerate support

wild arch
#

So I can use all 3 weapon supports on varunastra

lucid stone
#

Shockwave Bladestorm Varunastra

wild arch
#

Whirling blades shockwave is pretty dope

#

But jokes aside I'm really considering a poison hammer assassin

#

Permastun and melt bosses

lucid stone
#

Trypanon Gloomfang Cobra Lash

#

Berserker

wild arch
lucid stone
#

Theyre reworking perfect agony, and berserker MORE applies to ailments

wild arch
#

That new ring together with winterweave on berserker will be nuts

lucid stone
#

Crit poison zerker meta?

wild arch
#

Not poison

#

You'll kill yourself with that

lucid stone
#

Malevolence watcher's eye

#

Plus divine flesh

#

Plus golden rule

silver kettle
#

there's a helmet that makes you unaffected by poison as well isn't there

lucid stone
#

Yeah but it's kinda bad for attack builds

wild arch
#

Isn't that poison immunity

lucid stone
#

No

#

It's unaffected

wild arch
#

Hmm

lucid stone
#

Maw of Conquest btw

#

Legion helmet from snakey vaal lady

#

Also makes you look ridiculous

wild arch
#

But yeah

#

Around 150% Inc attack speed, 40% more and 10-30% action speed

lucid stone
#

Is there a way to increase chill effect on yourself?

#

The ring doesnt seem hit based.

kindred dagger
#

Doesnt seems that badn maybe that can be usefull if you can 100% poison without anything so you can just use it to proc effect not really for the poison itself

wild arch
#

Just increase your own chill effect

lucid stone
#

I dont think that's how the ring is worded.

#

I think it would increase chill effect on monsters, but not on you.

wild arch
#

It works with chilled ground and stuff

lucid stone
#

Even from flasks?

wild arch
#

You're chilling yourself

#

It should work

lucid stone
#

No, you're reflecting a poison that you apply to an enemy, and the condition of the ring is that you are chilled while poisoned.

#

You aren't chilling you. The ring is chilling you.

#

At least that's how I think it works. You could be right.

#

I hope you're right, cause that's more fun.

wild arch
#

...

proven wadi
#

I think it wont scale

wild arch
#

Even if it doesn't at the end of the day 10% action speed is still crazy

lucid stone
#

Free no stack tailwind

#

'Free'

wild arch
#

2 rings sacrificed kind of free

compact junco
#

at the cost of 2 eq slots, so, not that crazy

lucid stone
#

What's 10% reverse chill + 40% More attack speed?

#

2 rings and a jewel.

#

And if you're doing poison, 2 rings and 2 jewels or a helmet and a jewel

proven wadi
#

wheres the more action speed coming from

lucid stone
#

Winterweave

#

Oh I meant attack

wild arch
#

Winterweave reverses chill

lucid stone
#

My bad I meant attack speed from Blitz

proven wadi
#

oh more attack speed there it is

lucid stone
#

40% More attack speed + 10% reverse chill = what

wild arch
#

44% more?

lucid stone
#

Would PoB work if you just clicked 'do you have tailwind'?

wild arch
#

I'm not exactly sure how you're meant to calculate it properly

#

Since action speed literally speeds up your animations without any numerical changes

lucid stone
#

I wonder if GMP fires in sequence on cobra lash

#

Or if it's a fan

proven wadi
#

1.4*1.1 = 1.54

#

54% more

lucid stone
#

Okay thank you. :D

#

From the trailer, cobra lash looks like a fan

#

Not barrage

#

They look kinda slow.

wild arch
#

Eeeeeh

lucid stone
#

Like youre throwing leaves at people

proven wadi
#

*daggers

wild arch
#

10 aps with 10% action speed is still 10 aps

#

Just happening faster

proven wadi
#

technically it does make you do more attacks per second

wild arch
#

Yeah but the game doesn't account for it

lucid stone
#

Yes but if you took a stopwatch you would be getting more hits out.

#

You would have a greater frequency of attacks in that period.

wild arch
#

Which is why you can't throw it into the calculation

#

It has to be added afterwards

lucid stone
#

PoE has screwed up my use of increased, more, and additional.

proven wadi
#

its just a more multiplier with more things affected

lucid stone
#

Which is why deadeye is good for siege ballista

wild arch
#

Alright so how do I make poison tidebreaker work marauderthinking

wanton rivet
#

does that new boomerang passive only work for piercing projectiles

#

like it wont work for ball lightning

wild arch
#

It says attacks

wanton rivet
#

ohh duh

wild arch
#

And it'll work with chain

wanton rivet
#

thx

wild arch
#

I mean it can work with basic projectiles too but it's not gonna hit anything on the way back

fair prairie
#

yeah I mean if it didn't say attack that would be nuts for spark lul.

#

just stand ontop of what you want to kill and 10milllion sparks come rushing back

wild arch
#

Oh

#

I looked into it a bit more

#

Apparently the old mod didn't let returning projectiles hit the same targets again

#

So this is completely useless

compact junco
#

just looking at the wiki, it could, just not the final target

wild arch
#

Meh, the initial impression was good, but I just can't see this being worth it

#

Out of the 2 new ones revealed so far still don't see anything better than soul of steel

compact junco
#

and i already have use for both, so depends on how you look at it 🤷

wild arch
#

Sure they'll work in some very specific gimmick builds

#

But literally everyone will benefit from soul of steel

compact junco
#

the first one is pretty strong for divine flesh, and that is not even gimmick build, and second one is good for most projectile poison stuff to improve clear

#

and if you are poison assasin, you are going to need something to improve your clear

wild arch
#

The new ring with white wind and cold poison gloves

#

HoI to pop packs for fast clear

compact junco
#

that ring is shatter on hit that kills enemy, so it will not do anything for poison builds in like 90% of cases

wild arch
#

White wind and cold poison aren't even necessary here

#

Just that ring with HoI will give all the clear you need for trash

compact junco
#

yeah, but not for actual poison build

wild arch
#

Care to elaborate?

compact junco
#

you are not going to kill anything with hits on poison build, and that ring requires that

wild arch
#

Your hits still do damage you know

#

Hitting 1 mob twice to blow up everything near it with HoI is plenty

#

Or if you're really that against the ring then ancestral call splash still exists

keen fjord
#

they could do something with culling strike on the assassin ascendancy, that would count

compact junco
#

yeah, again, that will not happen in 90% of cases. even though your hits still do damage, its pretty small

wild arch
#

No it isn't small

compact junco
#

i mean, i am not going to argue about this, it simply is

old egret
#

am i missing something or does that projectile notable look super broken?

#

turns all projectile skills into spectral throw.

wild arch
#

You're missing something

dusty cove
#

its alright

#

not br0ken

keen fjord
#

nobody found a very good use for the old deadeye mod, sooooo most liekly very limited use

wild arch
#

It's nowhere near as good as it initially looks

old egret
#

on TS, would it return the secondary projectile?

dusty cove
#

yes

#

but it was bleh

wild arch
#

It would if the projectile doesn't pierce and hit a wall

#

People might have missed it but they showed this effect off in the betrayal trailer with burning arrows

#

The return wasn't even hitting anything there

#

The best use you can get out of it if you make your projectiles super slow and make yourself as fast as possible

#

And make the return fly after you

#

But that's about as pointless as it gets

lucid stone
#

Well cobra lash is pretty slow it looks like

#

So more complicated spectral throw

wild arch
#

It looks interesting but didn't they mention they're adding 5 new poison related gems?

lucid stone
#

Poison mines pls

proven wadi
#

hmm

#

whats a poison-y mine skill

wild arch
proven wadi
#

haha jk we don't know because we don't know the new skills

wild arch
#

Bladefall poison mines with the new +3 gem lvl daggers

proven wadi
#

i dont trust that dagger to be accessible

dusty cove
#

why not? it is gonna be super niche

proven wadi
#

because it depends entirely on how rare it is

#

and from what level of content it drops

#

also, "super niche" doesn't mean that much when it specifically boost a playstyle they're pushing for the league (poison)

wild arch
#

Umm

#

How much damage would +6 levels add to Phys spells on average

#

And would it be anywhere close to beating disintegrator?

languid path
#

that depends entirely on how many of your gears are shaper/elder

#

for blade vortex and bladefall lvl 27 would almost double the base dmg of 21

wild arch
#

Well

#

Looks like raw disintegrator with 0 charges still beats 6 levels for bladefall

#

Accounting for the 90% damage effectiveness a high roll disintegrator is practically identical to levels

#

And then you pile on the siphon charges

proven wadi
#

Yeah but then you need to deal with self damage

#

Well, not much, but it's always some because you always have at least 1 charge

lucid stone
#

Oh, I completely forgot that staff was a thing~

#

I've been using martyr of innocence for purifying flame but that's probably a lot better.

#

Is that good with Eternity Shroud

barren crescent
#

with all the hype that dagger is gotten -> drop rate = 0.00000001

#

GGG being like: oh shit that will make SRS usable again

wide totem
#

I wonder if the return projectile thing would work with sst

barren crescent
#

it should with shards

wide totem
#

Yeah, since those shoot from center of target wouldnt all the shards that go "behind" the mob hit it on a return path

#

Increasing single target damage

#

?

placid grotto
#

Listening to Baeclast and they mentioned upgrading turrets. Any details on how that works because that's the first I heard of it

wide totem
#

It's seen in the trailer and mentioned but I dont think we know anything more than that

fair prairie
#

It appears like they are upgraded by getting special points from killing the enemies as is typical with tower defenses. Hopefully the radial upgrade selection isn't too clunky though I can see how it can really get in the way.

elfin iron
#

any news if they will be buffing melee

#

or is this league purely summoner/mines/poison

static token
#

Poison and Raider would be melee buffs, that's probably it. As all last league was a melee buff.

elfin iron
#

sadness

#

I'll probably try mines

#

but then again, why not just play traps instead

static token
#

Is there a single thing in the game you arn't able to do with melee as it is right now?

elfin iron
#

nothing

#

with cyclone

static token
#

And every other melee skill as well.

fallen tulip
#

Cyclone is just a good skill for this type of game

austere anvil
#

sooo....

violet nymph
#

imagine if all the ts arrows worked with the return node

austere anvil
#

imagine if they can now self damage

violet nymph
#

yeah its hard to balance cyclone

#

its always going to be good as long as its not straight up garbage

patent canyon
#

and when its garbage you can use it to trigger other skills

dusty cove
#

bring back cats on crits

static token
#

Coc soulrend?

dusty cove
#

nah old april fools

static token
#

Ya, but you can still kinda do it with the cat mtx.

patent canyon
#

very much not the same tho

dusty cove
#

not to the same spammy degree at all

#

MILLIONS of cats on screen

austere anvil
#

soo...

keen yoke
#

yeah...

haughty harbor
#

Yup...

red wharf
#

last league a melee buff marauderthinking

#

what i actually remember from that league, was cyclone, few good gems and.. that's it?

patent canyon
#

and ruined multistrike

red wharf
#

it saddens me when i watch all other leagues where they buff spellcasters/bows

#

im starting to think its more about a arpg issue, not poe

violet nymph
#

Rip wanders

#

Never forget

red wharf
#

it would be hilarious if they toned down cyclone hard

#

and expected as well

fallen tulip
#

almost every melee build got buffed though. Cyclone just took the #1 spot

wet plaza
#

it wasnt different for the spellcaster buff

#

we also didnt get a bow buff yet

rough radish
#

Bow buff when

runic fractal
#

Bows are quite strong tho?

patent canyon
#

yeah there is ts for mf

#

and few dot skills

#

thats it. nice bow build diversity

runic fractal
#

Well, yeah. If you only pick the strongest for each thing, then obviously.

haughty harbor
#

Unless it explodes the screen too people wont swap from the current bow skills if they are chasing efficiency

wet plaza
#

we just didnt gett oo much skills for bow

#

compared to melee/spells

#

not that we got a huge amount of new summons

#

or wands

fallen tulip
#

bow buff in 3.9

olive whale
#

Hey everyone
So uhh I got a question: Does mines now will become kinda better version totems?

I mean with node from tree mines cannot be damaged for 5 seconds, and new skitterbot can activate the mines and then REARMING them. Also someone from GGG said, that skitterbot is invulnerable. Sooo for example in boss arena you can place some mines and just run around boss without pressing any buttons cause skitterbot will make all work for you?

fallen tulip
#

i dont think the mines will rearm after 1 rearming

#

it will just be like traps are now but you choose when you want to detonate them in my opinion

#

and 2 bots will be triggering one mine at a time i suppose

olive whale
#

well if there's limit on count of rearms that will make sense i guess

#

i wonder how it'll work with Tremor Rod then, will it be two 2 detonates per rearm?

#

or now Tremor rod will not make sense? Cause wiki says this
The Mines can be Detonated an additional time modifier 're-arms' the initial mine after the first detonation allowing for a second detonation.

fallen tulip
#

or it will be 2 rearms

#

with tremor rod

#

allowing for a 3rd detonation

runic fractal
#

I think it's just a matter of wording tbh.

cedar umbra
#

Bruh I have a triple shaper suffix thicket bow with proj pierce two additional targets as well as arrows deal additional damage for each enemy pierced and t1 ele damage, how will that even stack with that new notable added to the game

#

I'm just thinking about the absurd damage you can get on the end of the projectiles

dusty cove
#

eh projectiles that return are still poop for single target and for clear it probably wont matter

patent canyon
#

also remember that 90% of projectiles wont return while clearing either

#

its really really bad node

#

only usable on something like shield throw

hoary snow
#

Well, looks like they're going all out on making minions even bigger than ever.

#

That new belt plus explosive minions plus the "they burn to death" thing and you've got death bombs running around through the place

kindred dagger
#

I think the projectile node will be good for this league as you are static, it will just increased quite some your hit and for bossing maybe ? dont know if the projectile when it reach the last unit as it travel back hit it a second time instantly

#

If it doesnt work, and they dont change the mecanics of the nod it feel hard to imagine it beeing usefull

tough roost
#

Returning projectiles don't hit the target they are returning from

#

Otherwise that's just like 100% more projectile attack damage on a Notable

lucid stone
#

Oooh new belt

#

Could be great for some area denial strat with tower defense.

#

Well not really area denial cause they still go through it.

spice cipher
#

Good for popcorn builds imo

lucid stone
#

But deathmark some minions to a vein, pop them, and then make a caustic ground on each path

spice cipher
#

Not for clear but bossing it could see use

lucid stone
#

Or tower defense. owo

spice cipher
#

Or that lol

lucid stone
#

I had a weird dream where there was a map where the boss was three souped up innocences, where one was fire, one was cold, and one was lightning.

spice cipher
#

Hmm so what minion would be best for that belt? I hear zombies can get super high life

lucid stone
#

And the 'i am the torch' and 'i am your god' were pretty bullshit

#

Unearth Spectres

#

Unless carrion golem has something nifty like more life per non golem minion

spice cipher
#

I have zero knowledge of minions of any kind

lucid stone
#

Unearth can create very high level corpses. Spectre makes a minion from that corpse which means it has super high health

#

Like enough to insta shaper

spice cipher
#

What’s like the most realistic highest amount of life you can get on a minion?

gloomy prawn
#

does anyone have a link to a method for sorting/clearing stash tabs in Standard? I know most of it is junk, but how do I find the diamonds through the sand?

lucid stone
#

How much do level 95 unearth spectres have? 0.o

#

I dont make MI builds often so I dunno

restive trellis
#

a lot

#

like oneshotting shaper with detonate dead

kindred dagger
#

Depend on the minion srs can have to 40k i think when other like zombie or spectre can have up to 80k+

#

dont know the highest value possible but i allready saw on late build those value

restive trellis
#

spectres can get to absurd levels of hp

#

especially with the new dagger buffing unearth corpse level

leaden bane
#

Small brain league like synthesis

spice cipher
#

So you’d deffo have to stack the caustic ground cause at the highest hp (80k) is only 16k dps

kindred dagger
#

but boost by minions damage and all the buff right ?

wide totem
#

Popcorn summoner seems to sound legit

fair prairie
#

too much summoner hype they need to release more and better information about the other 2 archetypes so the summoner stuff won't be super expensive at league start due to over hype

wild arch
#

But caustic ground shouldn't be stackable like all the other ground effects

spice cipher
#

No it shouldn’t , I’m just wondering how you could scale it. Is it scaled by minion stuff , chaos stuff, idk lol

wild arch
#

I'm assuming it's the exact same as necro's zombie clouds

#

Since they said they're making the tree more generalised so it works with any minions they're most likely getting rid of that

#

And this is the replacement

lucid stone
#

Mine uniques when

proven wadi
#

Damnit moving necro abilities to unique items

#

This make me wonder how extensive the rework will be

silver kettle
#

my assumption is that most of the skele node and probably the entire spectre node will get shifted directly onto the gems themselves

#

in my ideal world there wouldn't be any skill-specific ascendancy nodes but GGG are going in the opposite direction so that probably isn't happening

toxic swan
#

hmmmmm

#

is cyclone getting a nerf?

hoary snow
#

How big is the cyclone nerf? It seems mostly area-based unless I'm reading it wrong

toxic swan
#

idk I don't use cyclone so I don't know much about it

#

but I figure 50% of you must lol

proven wadi
#

Wait so is multistrike worse for ailments now

violet nymph
#

probably

#

i wouldn't use multistrike for ailment skills anyway lmao

wild arch
#

Cyclone seems to be buffed for claws/daggers but nerfed for stuff like +range foils

violet nymph
#

don't forget facebreaker

#

oh my god facebreaker.

#

i might just start the league with my cyclone facebreaker gladiator lol

proven wadi
#

Well multistrike had a 100% more damage multiplier on the third strike before the change

compact junco
#

multitrike was super good for poison, now its kind of worse, but still pretty good

violet nymph
#

yeah

wild arch
#

Is the attack speed more than before the gutting

violet nymph
#

nope

#

unfortunately

wild arch
#

What's the point then marauderAnger

violet nymph
#

if they wanted to fix attack speed issues, they'd give faster attacks support some more attack speed

proven wadi
#

Big brain

violet nymph
#

nobody uses faster attacks generally

#

as far as i'm aware

proven wadi
#

Except on utility attacks

violet nymph
#

well yeah

compact junco
#

faster attacks is basically movement skill support :d

violet nymph
#

movement skills

compact junco
#

nothing else

violet nymph
#

it should be usable for main skills

#

i find myself using faster casting on a ton of my spell builds

#

because i hate how unleash feels with low cast speed, and i hate how spell echo feels in general

compact junco
#

idk, imo its fine as it is. not everything needs to be huge dps boost, and faster attacks is still widely used

proven wadi
#

I thought unleash should be a support which turns spells into cooldown skills with charges but no

lucid stone
#

Cyclone is basically the same for CoC, right?

proven wadi
#

Except for the aoe

lucid stone
#

Yes but you dont really grab the range nodes on CoC afaik

#

Really good for unarmed, though, no?

proven wadi
#

Oh for sure

#

I'd do a facebreakers cyclone now

lucid stone
#

Or doryani

proven wadi
#

Hmmmmmmmmmmm no not that

lucid stone
#

Cyclone for clear, touch for single target?

proven wadi
#

Touch is just ass in general

lucid stone
#

Well its strong for ignites

proven wadi
#

Too slow for anything

lucid stone
#

You need stun immunity.

#

Too slow for zerker?

proven wadi
#

Touch with a ramp up? No thanksssss

violet nymph
#

cyclone facebreaker got seriously buffed with this change. less damage cause the flat phys got nerfed, but that's why we use abyssus and play gladiator

#

and use the surrender

#

and riposte in a 4l

proven wadi
#

Or just zerk

violet nymph
#

or champion for that matter lol

#

some fucking nutty impale shit

proven wadi
#

Dominating blow fb possible? Hm

toxic flint
#

i've been looking at the conversation 'bout attack speed and I'm thinking this can't be right

#

I have a beuild that's almost entriely based on Attack Speed

#

Frost Blade Raider

#

it just melt the fuck out of most things, and no, it's not lv 100 i didnt get the time to get passed level 87 or so

kindred dagger
#

smart brain dev strike again templarLul buffing something then nerfing it to the ground what a healthy way to balance a game templarthumbsup

covert venture
#

btw for the master mission if anyone read about it

#

is it saying that the more missions you accumilated, the lower the chance for a master to show up in maps, etc.

#

if im reading that right

proven wadi
#

? Eh no

cobalt falcon
#

If i read it right, maybe im wrong, they nerf random encounter master (not symbol)

proven wadi
#

Yeah they did that

cobalt falcon
#

They only acumulate daily one?

proven wadi
#

But encounter rate doesn't seem to be linked to accumulated Masters

#

No they accumulate chance based encounters as well

#

That's why they nerfed the actual in map encounter rate

#

Like you run maps and have some chance to see master in map, and also a chance for the number to go up

kindred dagger
#

overall it should be the same they said and even better as you can stack all daily and share it with other char so

#

the only player that probably wont feel a huge change and maybe a little little nerf would be constant map spammer

#

but even then the fact that you can stock the mission is pretty convenient now so everyone should be cool with this new feature

tough musk
#

...wait....this means I can just stack and sell all of those shitty Alva quests to people who actually want to do the temple?

placid grotto
#

No because only you can do those and it'll use your Temple

tough musk
#

bah, highly sub optimal. Guess I'll stick to not talking to her in a7 then.

cobalt falcon
#

I still confuse how we acumulate the random encounter

tough musk
#

basically, if I'm reading this right, when you'd run into a master in a map randomly, there's a 50/50 chance that instead of encountering them in the map you're in, their acumulated quests counter will go up instead.

cobalt falcon
#

I see

proven wadi
#

I'm guessing even if its not that, it will be kinda like that in practice

#

just run more maps and the number will go up on its own until you're ready to spam the desired league content

#

btw this will make standard insane for experiencing league content

#

numbers in standard will just go up every day without you even visiting it

cobalt falcon
#

They say its account wide?

#

So if we do league, also affect standard?

proven wadi
#

no i mean let's say a year from now

#

you say, i want to play a lot of legion

#

er no

#

something with a master, like temples

#

you go to standard and you have a big number from just dailies adding up all the time

cobalt falcon
#

Ah sorry not acccount wide, account wide but same league

#

I miss that part

fair prairie
#

so just how bad is that cyclone nerf? It seems to me it was just a radius nerf yes?

wide totem
#

10 speed penalty too right?

fair prairie
#

think its always been 30

#

would log in and look but I gave away all my stuff lol

night moss
#

Yea its still 30 just melee range is now 8% to aoe

wide totem
#

Ah

fair prairie
#

i'm happy that means compared to previous cyclone its an overall buff.

#

That is pre-buff cyclone

placid grotto
#

Yeah if I'm leveling an attack character, I'm going to be using Cyclone.

quiet geyser
#

Cyclone will still be insane strong right?
It has just less obnoxus aoe

quartz atlas
#

More nerfs too come for sure.

#

Dont just looking at the tip of an iceberg

cobalt falcon
#

If the mana cost get nerfed..

quiet geyser
#

do you think they will nerf it more?

#

Myb impale gets a nerf too

#

but overall its still insanely strong

static token
#

They already showed us the updated gem, so we already know most of what we would need to for Cyclone specifically. They could nerf supports as well, but that would be an overall nerf to melee as a whole.

kindred dagger
#

cyclone should still be strong yes especialy as its easy to use

fickle iris
#

We know most of, but I would imagine an impale nerf as well

elfin iron
#

noooooo

#

not impale nerfs

#

my poor champ notLikeThis

kindred dagger
#

Not sure if impale relaly need nerf, when basic skill get nerf impale is nerf alongside so thats fine

#

but if you nerf impale you nerf everything, what i found interesting is that with impale you may have a possibility to have build without crit beeing more efficient

#

A change in that direction could be interesting

#

its boring to be force to invest into crit nearly all the time to have absolute dps

static token
#

Impale was probably too strong. The amount of benefit you got compared to the amount of investment required seemed a fair bit out of balance with other similar mechanics.

gloomy bay
#

I think rather than Impale being too strong, Impale support gem was too strong. It was what 49% increased impale effect for 20% quality vs the 10% Dread banner gave

tough flame
#

I'm just hype iit'll be a lot rarer to be near level and then poof, some syndicate asshat pops out on a particularly vicious tier 14.

#

I will be able to store all those up and run them all after levelling.

runic fractal
#

They can still spawn.
Master missions aren't going away, they're just more rare

lucid stone
#

They should make dread banner give increased impale effect when you place it, and then decrease the amount of effect on the support, if they were going to nerf it.

#

That way you still have impale for bosses at the end of the map.

#

And so do allies

royal plaza
#

In regard to Master Missions , do you think people will stop spamming quarry(or whatever they have spammed) with 50% less chance(50% of what it is now) of a random master mission ?

wild arch
#

Wait people actually place down the banners? marauder

bitter ledge
#

So, let me see if I understand the new mechanic correctly

#

Any time you enter a map, there is a 25% chance of ANY master spawning. In the new version, there is a 50% chance that the master will spawn in the current map and 50% chance the the master mission will be added towards the 'accumulated master missions'?

#

And I feel like this mechanic will only work in maps, as the requirement for acquiring the master missions are to beat the map boss (As far as I know)

wild arch
#

More like 12.5% to get them in map or added to counter

bitter ledge
#

So, 12.5% chance for a master to spawn in a map and 12.5% chance to get them added to the master mission (upon beating the boss)?

#

Or is it 6.25% chance for them to spawn in a map and 6.25% chance for them to get added?

wild arch
#

I don't know the numbers

runic fractal
#

I don't think you need to kill the boss to acquire the master missions.
That sounds.. weird?

bitter ledge
#

It's worded very weird

#

Well... what's stopping somebody from plopping in a random map and leaving them right away?

wild arch
#

But basically it's the current rates but there's a 50/50 chance of them being added to the counter for later use

runic fractal
#

Nothing stops them, i guess?

wild arch
#

If you can afford wasting hundreds of maps I don't see the problem

runic fractal
#

Well, just gotta do T11 maps, and if you don't need them and don't sell them, i see no issue in that either.

bitter ledge
#

It really depends on how good the rewards scale with the higher tier maps.

#

I really feel like spamming low tier content is going to be meta.

runic fractal
#

For masters, low tier content probably wont ever be meta. But that's just me :p

bitter ledge
#

Hmmm... are the rarities for beasts (like Farric Apes) higher in red maps?

#

Or does it just contain more red beasts?

runic fractal
#

The special ones, like bosses and such, there's actually quite a few, that can only spawn T13+

bitter ledge
#

Hmmm...

#

Then I do have to really compliment the devs for thinking to seperate the different tiers of master missions beforehand

runic fractal
#

I'm not sure about the temple, probably doesn't need high ilvl.
Tho, crafting bases are based on the temples ilvl, so if you got good rooms with some special crafting base, then you want high ilvl on that too.
Syndicate same thing. Can be either or i think

bitter ledge
#

But I highly think that you can only get these master missions accumulated bonuses in the maps.

#

Because otherwise you can just keep spamming the doorway between 2 areas over and over

runic fractal
#

The new masters are only map based to my understanding.
I don't think they're touching spawn rate on storylines masters.

static token
#

Temple and Betrayal I would imagine would be better for low level farming. Nico would give you more at higher level. But may not be worth it if the master sharing ends up being as broken as it sounds like it will be. Einhar is really only worth doing in red.

runic fractal
#

What do you mean with master sharing end up being broken?

static token
#

People making lots of alt accounts to do endless Nico rotas.

runic fractal
#

Sounds like a hassel. How will you get it to your main account then?

static token
#

Your main account still runs the map, the alt account just opens it.

royal plaza
#

The random chance is halfed(thats why i said 50%) and added to the chance to get a Master Mission after the map is completed/ the Boss is killed .
I dont know how high the Random chance is.
The chance to get a Master Mission/Atlas Objective is currently 20% after Map completion. (3.7)

runic fractal
#

But wouldn't you have to reach maps with your alts too?

static token
#

Ya, but some people can do that in a couple hours. Not me, but people who would be into that kind of tedious shit.

runic fractal
#

So you'd rotate your alts with others as well, so each time you open, youd' have to reinvite and everything... sounds like a hassel xD

royal plaza
#

Betrayel farming for relations is good at low level , for unveiling you want high ilvl items

runic fractal
#

Why zaroin?

static token
#

Shouldn't need to re-invite. Whoever talks to their master opens the map. Alt just needs to drop when they run out of master missions

royal plaza
#

higher ilvl mean you get more exp in the unveiling process for the crafts

runic fractal
#

So instead of 6, you'd just make 5 man rotations i guess.

#

Really? I didn't know that 😄

royal plaza
#

for example i got +2 support gems from lvl 1 to 2 with 1 ilvl 85 item.

runic fractal
#

Nice 😮

slender temple
#

Hmmm does the whole party get XP from it

#

Also does it work on stuff we already know

runic fractal
#

xp?

royal plaza
#

and einhar can be good at low Tier. I got a few Fenumal Plague Arachnids this league(5) in Glacier (T2)

#

I hope the Triad grip gloves are not this Rare(4G) and i will start to do the mechanic when i get cwdt + Convocation/lvl ~36 and pray the towers do enough dmg.

barren crescent
#

Shattering skellies?

#

oh boy

elfin iron
#

any opinions on the new multistrike gem?

livid lake
#

doesnt fix the problem

low kindle
#

give me back my attack speed

#

that's my opinion

#

Bonus for repeated hits is stupid in a world where you can animation cancel

tight wing
#

^This. The problem is, people also wanted to not to be stuck on multistrike animation. so everytime you ask for a fix they think you need the old one with the no cancel and tell you to "learn to play".

livid lake
#

i miss the non animation cancelling version tbh

#

at least i knew the attacks would get out

low kindle
#

Nah it sucks not bring able to dodge in time

austere anvil
#

that was the price you paid

livid lake
#

be nice if there was a choice

#

or they just made it better.

#

i'd rather no bonus damage and just aps

marsh minnow
#

may i offer you a faster attacks support in this trying time?

hoary snow
#

what if multistrike caused you to continue to make attacks towards the closest targets within reach so long as the button was pressed, without regard to if you're moving?

#

So it would be like baby-cyclone except you'd be able to use strikes with it

livid lake
#

except FA is like at most 60% increased, not more.

#

i'd happily take a FA with a more aps modifier as an alternative to multi though

low kindle
#

FA effect diminishes greatly as you get attack speed

marsh minnow
#

its the only other support gem that modifies AS positively though 🤷

compact junco
#

culling strike with qual 👌

marsh minnow
#

yeah i guess there's a few others if you count quality

lucid stone
#

What is this card

vast berry
#

Super rare

fair prairie
#

We need a new belt seriously. Community is too obsessed with headhunter sooooooo many headhunter related items

wild arch
#

Idk I'm enjoying gluttony

#

It's hands down my most used unique belt

proven wadi
#

whats it good for

fair prairie
#

i'd love a belt that would make people second guess using headhunter. Not better then HH mind you just something that is in direct competition with and would give people pause

proven wadi
#

I've only seen like 1 build that uses Gluttony

#

something like cwdt flicker

silver kettle
#

it's neat on a lot of gladiator builds. perma proc your extra block chance

proven wadi
#

🤔

silver kettle
#

tbh I think it's underrated just looking at the stats it gives though. can be a low opportunity cost solution to sustain problems

wild arch
#

I tend to do fast hitting builds with life on hit

proven wadi
#

"low opportunity cost"

wild arch
#

Lvl 30 poacher on hit is godsend for me

proven wadi
#

like, losing all armour and es and taking damage on movement skill is a bit of a cost

fair prairie
#

could never use gluttony i don't do evasion builds

silver kettle
#

the damage on movement skill is not really a cost, it's so small. losing armour and ES can be, it depends on the build

proven wadi
#

what also sucks a bit is the sustain tanks on things with curse resist

wild arch
#

It applies to hexproof tho

proven wadi
#

yeah that much is nice

#

you wont straight up lose 3/4 of your lgoh against a map mod

#

or a rare

wild arch
#

And yeah you don't care about armour and es on evasion builds

proven wadi
#

whatever it is that gives hexproof

#

yeah... but then you gotta be playing evasion and thats in the part of the tree without life :(

fair prairie
#

i always wanted to make a cyclone gluttony build for the lols but never got around to it

wild arch
#

Seiously

#

Am I the only one who has no issues with getting decent life on evasion builds?

proven wadi
#

i mean probably not but consider this: I play memey builds that struggle for good damage in the first place

#

having to path more or gear more to have good life too sucks

wild arch
#

M8

#

I play nothing but meme

#

Just stick to the general rule of 150% life on tree and you're good

fair prairie
#

yeah part of why i personally hate life nodes so much. Not enough of them across the tree and you need them so badly. It really puts a constraint on the number of viable paths to take. If your tree isn't going directly past life nodes your builds gonna suck

proven wadi
#

150% life imo is not good unless you have life on like, every piece of gear

wild arch
#

You don't?

fair prairie
#

high life at that, expensive gear

proven wadi
#

u n i q u e s

fair prairie
#

200% works okay but even without super high life gear your hovering at 5000 life with that. Ugh life nodes

wild arch
#

Oh sorry I assumed you people know how to dodge templarLul

proven wadi
#

I like surviving the cauldron doedre fight

fair prairie
#

"I like surviving"

wild arch
#

Never had problems with it

fair prairie
#

Evasion is so rng without a ton of invest. You gotta pray to rngesus that hit actually gets evaded and don't kill you

wild arch
#

¯_(ツ)_/¯

fair prairie
#

armour/life/ES is way eaiser to manage as its not rng

proven wadi
#

also because its much more visibly effective

fair prairie
#

indeed you see what you get.

proven wadi
#

evasion/dodge is just like "im not taking damage" "oh never mind"

fair prairie
#

i think that's why i don't have issue when so many people are crying about things being over tuned

wild arch
#

It's the exact opposite for me

fair prairie
#

I simply don't die because i use the superior survivability method versus the rng method which results in you getting bursted down

wild arch
#

I just go evasion glass cannon and never have any of the survivability issues people complain about

fair prairie
#

its true, if you kill before you are killed you wont die

#

unless theye xplode on your arse lol

wild arch
#

I say glass cannon but I rarely do enough damage tbh

fair prairie
#

so your just a glass shotgun

proven wadi
#

i tend to play glass pistols

native sonnet
#

Prefer glass nerf gun

proven wadi
#

ah so you too have played rat nuke

wild arch
#

I once did a literal shotgun build

#

That was fun

proven wadi
#

was this before shotgunning was killed

wild arch
#

Chin sol caustic arrow with all the projectiles

proven wadi
#

ah

fair prairie
#

I like the builds that can't die but then people laugh at me and say i suck cause it takes so long to kill things. Granted POE is built in a way that makes it more true. Death means so little unless your playing HC that death doesn't really hurt your returns any so being a slow tanky build don't mean much like it does in other ARPGs with stiffer death penalities to your loot.

proven wadi
#

man i want to do something like shrapnel shot mines but its sooo annoying to scale SS

native sonnet
#

Tried that, didn’t like the clear

fair prairie
#

I wonder if people would stop being so zoom zoom if they started to put a stacking quantity debuff for x amount of time after each death.... nah people would just logout macro harder lol

wild arch
#

I think it's about time to do a full tank assassin viper strike

native sonnet
#

Pretty happy with most of my builds’ tank ones and dps

#

Tankiness*

#

But I also toss a ton of currency at them usually

fair prairie
#

oh yeah any build can be both if you got a mirror to spend

native sonnet
#

Just gotta toss currency at it till it works

fair prairie
#

i usually get bored within a couple of weeks though so i don't tend to get that high on the currency list

wild arch
#

I never get anything more than 30 chaos

#

I rely on picking up any scraps my friends throw in the guild stash

fair prairie
#

i did great this league but this league my favorite build was meta and lets be honest... loot was stupid this league too

#

Every map felt like i was going threw a episode of hoarders

wild arch
#

Best I had was a bit over 500pdps hammer a friend found

fair prairie
#

i crafted a 900DPS Axe this league that had endurance on stun and culling strike on it

#

pure phys cyclone stunned so often i didn't realize until i used that axe

#

infinite full endurance charge. was fun

#

fortify prolly would of been better, but it was still a good axe

proven wadi
#

nuts

fair prairie
#

yeah the guy i gave it to when i quit was pretty happy lol

#

don't play standard so i always just traditionally give all my crap away after im done with the league

wild arch
#

Are they revealing the poison gems later today or tomorrow?

fair prairie
#

soon i hope, there has been 0 hype on poison stuff yet

proven wadi
#

ggg lemme know

silver kettle
#

today. should be within the next 4 hours

#

although it sounds like it won't be all of them today

wild arch
#

Well at least something

#

Because atm I'm torn between poison cyclone and blade flurry

fair prairie
#

i thought about poison cyclone just wasn't sure how viable it would be

proven wadi
#

id do poison cyclone... with binos

#

what are the odds they rework binos

silver kettle
#

ooh that would be nice

fair prairie
#

oh yeah with range thing dagger cyclone could work huh. That's just bonus attack range from the start

silver kettle
#

doesn't even need a rework, just an attack speed mod

#

and we're done

wild arch
#

As things are right now I'd rather have a claw over a dagger tbh

fair prairie
#

Clawclone

proven wadi
#

binos.... and wasp nest

dusty cove
#

90% the reworked items are about minions

fair prairie
#

Doesn't having a second weapon now days hurt your dps if the two weapons damages are not close to eachother?

wild arch
#

Ah good they replaced the 100% chance to poison with +50% poison multi

proven wadi
#

cobra lash is for daggers! yessss

fair prairie
#

lol what are the odds of it popping up like that as we was discussing it

#

blood genius GGG Spys

proven wadi
#

pestilence strike w/worms soon

#

make those minutes-long poisons count

wild arch
#

Oh man pestilence is my kind of jam

#

And boy does nightblade support sound good for a varunastra build vanity

fair prairie
#

just gonna use that and do a dagger/claw poison cyclone 😛

wild arch
#

Bruuuuuh

#

Nightblade varunastra sunder

fair prairie
#

that video kinda makes the skills look bad, I hope the person playing is just poorly itemized or has a bad build cause those attacks took forever to kill those whites

#

Not 1 shot? tooooo slow

#

what was that 10k dps?

wild arch
#

Yeah these showcase clips are always painfully slow

#

But that's necessary to show off the actual skills

#

I'd be attacking at least like 10 times faster vanity

rugged locust
#

so this elusive buff, it decays over time?

#

and you can't refresh until it expires?

#

or does more elusiveness refresh the buff in an adding power kind of way

#

base crit and lots of crit multi sounds good on nightblade support but if the crit multi decays then it sounds pretty bad

#

if you have to wait for it to hit 0 at least

lyric ore
#

from the video it looked like youve got to wait until it hits 0 to regain it

rugged locust
#

blehhhhhhhhhhh

#

time based buffs are no fun

lyric ore
#

yeah, did they not learn from elementalist shit

silver kettle
#

someone at GGG really loves cycling buffs

#

not only elementalist, guardian and chieftain but the elder guardian weapons

#

and now this

#

🤷

rugged locust
#

at least this one's frontloaded?

#

for phasing bosses it might not hurt so much

lyric ore
#

wait a few seconds before engaging every pack 4hed

rugged locust
#

for packs you don't really need more dps usually though

lyric ore
#

movespeed and dodge though

proven wadi
#

if you get elusive on crit and it gives crit multi with elusive, do you have the crit multi the first time you crit?

rugged locust
#

that dodge is the biggest trap

#

because it decays too

lyric ore
#

yeah

#

maybe assassin has something better

rugged locust
#

it sounds like it should work well with flameblast type builds

proven wadi
#

15% dodge for one millisecond then it starts dropping

lyric ore
#

you can cancel it early using the movement skill

rugged locust
#

it's not 20% dodge?

lyric ore
#

movement skill - lose all elusive then gain full stack of elusive
use skill - lose all elusive

placid grotto
#

I'd rather it functioned similar to Virulence. Why couldn't they like that instead of timers

rugged locust
#

if there's decent buff effect scaling it could be situationally good though

proven wadi
#

yeah but you dont get buff effect from anywhere

rugged locust
#

but I'm still against timed buffs as a concept

proven wadi
#

except one sword

rugged locust
#

they might add an elusive buff effect

#

then again, they might not

silver kettle
#

it depends how many sources of elusive there are that actually do refresh the buff as well

#

cause withering step refreshes it

#

and presumably doesn't have that long a cooldown

proven wadi
#

withering step seems like a pita even if its instant

rugged locust
#

it sounds like that's not intended to be a constant refresh thing, since it's got a cooldown that works like steelskin does

proven wadi
#

dodge as a temporary buff is like, all wrong

#

ech

rugged locust
#

yeah, nobody wants to buff a probability when they need immediate defense

proven wadi
#

its hilarious because things like molten shell and steelskin are probably more effective at keeping an evasion build alive than a temporary dodge buff

#

cause ehp

placid grotto
#

Isn't Steelskin just HP?

proven wadi
#

yea

#

the "e" is for "effective" or something

tough roost
#

eHP means your effective life pool based on your sources of mitigation

#

Since Steelskin and Molten Shell give 'shields' You treat that as an increase to your base hp

#

As your mitigations will apply to those buffs

lucid stone
fair prairie
#

Am I imagining things or does it look like in that new video there is portion of the UI edited out between the action bar and the health potions, just above the Exp bar. Like there is suppose to be a large action bar there

#

nvm its just the video is terrible resolution

lucid stone
#

Shockwave + Close Combat + Nightblade Varunastra

wild arch
#

Shockwave and close combat don't work that well together

#

But either of them together with nightblade would be sick

fair prairie
#

nightblade close combat clawclone

wild arch
#

Close combat is swords/axes tho

#

Imagine if attack daggers weren't complete garbage templarSad

rugged locust
#

gotta use it with dagger axes or fleshrippers :P

lucid stone
#

What if dagger axes counted as daggers

wild arch
#

What if daggers counted as legitimate weapons templarLul

#

I just checked the trade site

#

Highest dps daggers are nothing but white wind sitting at a bit over 500

#

And the claw market is saturated with 700+ dps metacrafts

rugged locust
#

shush, I want to use daggers in blight, don't make them expensive!

wild arch
#

Why would they ever be expensive

rugged locust
#

'member loath bane

#

if poison's good, almost all the dagger passives also give poison

#

so it's free poison

wild arch
#

Eh

#

I can guarantee foils will still be better for poison

rugged locust
#

and cobra lash looks like it doesn't really need weapon range

wild arch
#

It's just a slightly fancier spectral throw

#

So all you need is a bit of projectile speed

lucid stone
#

More spectral throw if you get the return passive.

#

I wonder how good it is with gloomfang

wild arch
#

If you ever buy one for 20+ exalt let me know templarthumbsup

lucid stone
#

What

wild arch
#

Gloomfang cobra lash with a claw to offset the life loss

#

It's obviously gonna skyrocket in price

lucid stone
#

Well I'll just play mines and cry on standard with my gloomfangs there.

#

Well, how hard is it to get a elder guard drop?

wild arch
#

Standard vanity

lucid stone
#

How expensive did yoke get?

#

Hey if you don't play standard, I'll gladly play it for you. :P

#

If you catch my drift. owo

tall patrol
#

Ew standard templarSad

fair prairie
#

standard it would be fun if it didn't have a broken economy and feel like it was a patch behind because it doesn't get the new league stuff

#

Playing in standard is like playing on a computer 2 generations older. You can do it, but why

lucid stone
#

Cause you have all your fun items from previous leagues

past badger
#

Dunno why players carry on about std players. I mean, play what you like/want.

proven wadi
#

neat caster staff buff

vast gazelle
#

exaltThink cold to chaos white wind cobra lash build

proven wadi
#

i have decided to play cobra lash simply because daggers cool

vast gazelle
#

im leaning on new skill because it tends to be OP

#

or doing something that should be broken with blight like brands

static token
#

New melee abilities are much less likely to be OP. I mean we had Blade Flurry. But most new ones since have at least not launched OP. They were later buffed to be decent in some cases. Spec shield throw, Lacerate, Perforate, Tectonic slam, Lancing steel, Shattering steel all mostly flopped at launch.

low kindle
#

Perforate TERALUL

static token
#

For a level 1 ability it wasn't THAT bad. At least when I was leveling. Quickly replaced though.

low kindle
#

The most annoying thing is that it deals less single target in blood stance

#

At least while levelling

proven wadi
#

what is even up with that

#

is it just an awful pattern or something

low kindle
#

The spike logic is absolute 1Head

#

Idk if increased area helps, maybe it does

static token
#

I guess I forgot about Bladestorm, like everyone else. I never touched it. Just watching it be played looked painful.

worthy basalt
#

its good

#

feels very smooth

paper surge
#

Hey guys - in the original Blight announcement page, it states: "Blight adds a new poison themed Support Gem and a suite of five potent new poison-themed Skill Gems".

Do you think they meant "Nightblade Support" for this new "poison themed Support Gem", or can we expect an actual poison support?

#

I'm getting all confused since they keep referring to things as "Assassin Skill Gems", which in my eyes means they probably just mean anything that's related to the ascendancy aka Nightblade is somehow a Poison Support Gem.

velvet palm
#

It has nothing to do with poison so i doubt it's the poison support

patent canyon
#

its ass gems since they relate to elusive buff

paper surge
#

Let's just hope there's another support gem then 😄

#

Kinda want one that can be used for the bow-skills as well.

barren crescent
#

If assassin has better crit = Poison related stats, then yes

compact junco
#

i still dont see the advantage of assassin over PF for poison tbh. like, yeah, it will have more damage, but assassin always had more damage, but not having prolif is still 👎 from me. but at least it is usable with like cobra lash, and maybe some other skills that hit a lot of stuff and umm, asenaths gentle touch

lucid stone
#

Prolif one poison

compact junco
#

yeah, and even that is very significant improvement for clear with poison

barren crescent
#

Cobra slash doesnt need prolif tho

compact junco
#

yeah that is why i mentioned it

#

but even with cobra lash it would improve clear by a bit, because prolif just deletes packs

#

im going to run ass with cobra lash as second char with asenaths to at least try it most likely, but first one will be PF

wild arch
#

Pestilent strike is kinda like poor man's prolif

proven wadi
#

Pestilence is a rare nuke skill

#

Hit the pack with some long poisons and then hit em with the ol pestilence

wild arch
#

Or just hit them with a few pestilences

lucid stone
#

So it does base damage based on the total latent poison damage

#

On kill

proven wadi
#

Yeah, finally a skill that makes long poisons good

lucid stone
#

So does it count as a hit, or is it pure dot?

proven wadi
#

It has a hit

#

If that hit kills then it does a dot iirc

lucid stone
#

Is the hit scaled by total poison damage?

#

Like the explosion on kill

#

I think it's just a strong DoT.

proven wadi
#

The dot doesn't scale off your poison mods since it was already scaled once when applying the poisons

lucid stone
#

Yes but it gets base damage based on the poison

languid path
#

it's poison prolif similar to current pathfinder node

lucid stone
#

Wondering if you can get large single hit damage

#

It's not a poison, though

proven wadi
#

It's definitely not as simple as poison prolif

lucid stone
#

It's a separate DoT, right?

proven wadi
#

Pretty sure

lucid stone
#

It sums together some portion of all the poison damage that would happen if it went its full duration, then combines it into one DoT that's applied with this explosion that may or may not hit.

#

If it hits, and the hit gets bigger with poison, you might be able to scale ignite on it as well.

#

Or other ailments.

compact junco
#

its dot, so not sure how would you scale ignite from it

lucid stone
#

Is the explosion a hit that applies DoT, or just a DoT?

compact junco
#

dot right from beginning

lucid stone
#

Alright then. Nevermind.

compact junco
#

they explode, releasing a nova that applies a damage over time effect to all enemies in range

lucid stone
#

You need like the opposite of worm jar for this

compact junco
#

but also, noone is going to use that skill outside of leveling

#

most likely

lucid stone
#

Something that takes a lot of hits and then dies after a duration next to a boss

#

Mmm, I think it has some meme build potential.

proven wadi
#

Well if you apply a single loooooong poison with pestilence on a worm it could do a decent dot to a boss, maybe

compact junco
#

how will you apply that poison to worm

#

without hitting and killing it

proven wadi
#

Unless it being destroyed on hit prevents it from having the on kill effect

compact junco
#

usually when you one shot stuff, ailment is not applied

lucid stone
#

No

#

HoI autobombers are a thing

compact junco
#

well, it do not works for bleed for example

lucid stone
#

Inpulsas too, which requires shock

proven wadi
#

Doesn't work with bleed? So one shots don't get bleed explosions?

compact junco
#

yep

proven wadi
#

Wow lame

compact junco
#

yeah so i assume both poison and ignite are same

lucid stone
#

I think its cause elemental ailments do stuff to corpses but not bleed or poison

#

You never have a bleeding corpse iirc

languid path
#

no because the coprse already lose all of its life when it die vanity

lucid stone
#

What if one of the poison gems is a chaos mine

proven wadi
#

Probably

lucid stone
#

Mines this weeek

wild arch
#

Alright so if I understood it correctly, pestilence is like herald of ash, but instead of overkill it scales off how much poison was ticking on the target

proven wadi
#

Seems like it

wild arch
#

And it doesn't scale in any way because it's sort of like a dot impale

#

You already scaled the poisons so it's just going off of that

proven wadi
#

Wonder if it's best not to have any supports on pestilence, like if damage supports won't work on it's dot

patent kraken
#

I wonder did the blight league creep is same difficulties with legion or more tank?

proven wadi
#

They say the enemies are abnormally tough so I'm thinking probably pretty tanky

patent kraken
#

So the wise choice of builds we playing. Is better get the chaos damage build?

#

Since it ignore es lol

wild arch
#

I don't really see why you wouldn't use pestilence as your main skill

#

Unless it's something dumb like viper strike and tag

patent kraken
#

Viper strike bino

#

Boom shakalaka

wild arch
#

That's the exact same thing with less button presses

#

I was about to say you could use a better dagger with pestilence but better daggers don't exist templarLul

patent kraken
#

In which way? "better dagger"

wild arch
#

In a they're all shit kind of way

#

Anyway

#

Don't see any issues with just going main 6 link claw pestilence

#

Unless the damage scaling on the main hit is abysmal

barren crescent
#

wdym dagger

#

its all claw

wild arch
#

This guy gets it

proven wadi
#

Shut

#

Daggers will reign, Mark my words

barren crescent
#

I'd love some dagger action

#

but it all sucks

proven wadi
#

Don't they have attack daggers now

torpid sonnet
#

no they have spell daggers

proven wadi
#

I mean, daggers that only roll attack mods

torpid sonnet
#

no, there are daggers that only roll spell mods

proven wadi
#

And daggers that roll both? And that's it?

torpid sonnet
#

yep

proven wadi
torpid sonnet
#

staves have bases that only roll attack mods

static token
#

What dagger only rolls spell?

torpid sonnet
#

oh hang on I'm fucking wrong

#

sorry @proven wadi

#

"While most dagger basetypes can roll both spell and attack related affixes, the following bases can not roll spell related ones: Skinning Knife, Sai, Poignard, Gutting Knife, Trisula, Ambusher, Flaying Knife, Prong Dagger, Stiletto."

proven wadi
#

Mhm

#

So if daggers are lacking in power they just have to improve base stats a little

#

Or the mod rolls

#

Or the dagger nodes

static token
#

Was it the claw implicit that made them better or the higher aps?

#

Or tree support I guess, I don't melee so I haven't compared them in years

proven wadi
#

Probably easy leech and lgoh

#

Mana sustain made simple

barren crescent
#

We've also added Poison Damage over Time Multiplier to many passives, and changed many sources of Chaos Damage over Time Multiplier so they aren't restricted to non-ailments.

Poison's dmg seems to be in check again

compact junco
#

yeah that change is pretty huge

#

i wonder if they will also change the malevolence nacdot mod

vast berry
#

ye its the lgoh and/or mgoh

#

if you are claw you usually get decnt aps

#

so that lgoh is non-zero recovery

#

also the noes on the tree are insane

#

covers so much utility

devout pivot
#

Is 2h crit cyclone playable in the 3.8 patch?

fallen tulip
#

phys or ele? because we dont know if they'll be nerfing Impale

#

or how

static token
#

Without notes it's just a guess. But come on, it's still going to be fine.

vivid magnet
#

fellas hear this out - Death's oath withering step

fallen tulip
#

I wonder if Ichimonjis 10% increased Effect of Buffs on you affects Elusive

hollow sapphire
#

its a buff

#

so yes

fallen tulip
#

no but Elusive duration is based on its buff effectiveness

#

so is it just 10% added on whatever the source of Elusive is

#

so it always starts at 10% + whatever the source is

#

or does it scale the source by 10%

hollow sapphire
#

it does both yo ucan literally read that

#

This means that increasing your buff effect also increases how long the effect on you lasts.

fallen tulip
#

where can i read that

#

neat ichimonjis have a use now

static token
#

"The new Elusive buff grants 40% increased movement speed as well as 20% attack and spell dodge. Unlike other buffs, Elusive doesn't have a duration, but instead loses buff over time, until it is removed on reaching 0% effect. This means that increasing your buff effect also increases how long the effect on you lasts. Most sources of Elusive won't overwrite an existing Elusive buff on you. "

vestal escarp
#

I don't like elusive tbh

#

its sort of neat but all this %chance stuff is annoying

#

just give me hard numbers

static token
#

In POE, were nearly every number we have is an educated guess.

barren crescent
#

@vivid magnet that sounds like a nice addition to working build

low kindle
#

Occultist can already wither stuff around her

wary smelt
#

imma just use it on my necro build

#

for extra movespeed

patent canyon
#

why not just phase run

wary smelt
#

why not both

patent canyon
#

cancels each other out

wary smelt
#

did they say that? should be able to withering then phase no?

compact junco
#

it works almost exactly like phase run except its cd do not recovers

wary smelt
#

oh it cancels when u use skill...

#

rip there goes my idea

#

maybe can use in a cwdt setup

grizzled moth
#

can you RF before getting elusive and keep both RF and the effect of elusive?

patent canyon
#

yeah

proven wadi
#

No reason you couldn't

grizzled moth
#

I won't be touching RF but could be some use to skills that work in a similar way

patent canyon
#

what do you mean

#

elusive is just a buff

grizzled moth
#

oh, am I thinking of withering step that grants phase run too? I have been at work all day and not really read much on it

patent canyon
#

it doesnt

#

it just gives ms and dodge

proven wadi
#

Phase run =/= phasing

patent canyon
#

not same as phase run

grizzled moth
#

i'm a ball of confusion atm I guess - also it's hot so my mind is melting

proven wadi
#

Withering step is a skill that has an event like phase run though, in the sense that using another skill cancels it

patent canyon
#

think of it as fortify

#

all you need is just fortify source, literally any build can get it with no limitations

#

same with elusive, as long as you have it source nothing limits it

ebon fiber
#

Do we know if cold slow/freeze will affect all league mechanic minions? Might make TD stuff easier.

proven wadi
#

Hm. Better zombie, better skelly

wild arch
#

That explains the dashing skellies from preview clip

hoary snow
#

Yeah, I feel bad for the people who wasted their time with necro this league

proven wadi
#

How did they waste time

hoary snow
#

I'm the type that likes to avoid repeating builds frequently, so doing one in this league and then doing the same again but better next league wouldn't be as fun for me I suppose

wild arch
#

Oh shit

#

I might finally have a way of doing a legit death knight build

#

The plan was to make a viper strike build that focuses purely on hits instead of poison

#

And instead have zombies that poison for you

#

Although on second thought worm commander might be better suited for this

sour mountain
#

it sounds like you just want to play the um

#

combat commander archetype they added in... 3.5? 3.6? with guardian

#

i would probably recommend going the other way; focus on making your attacks debuff enemies while the zombies have the bonuses that benefit from them

#

like you apply Bleeding on your mainskill, while your minions have Bloodlust

wild arch
#

Can you even use bloodlust on minions?

sour mountain
#

i am not sure

#

i think you would be allowed to, as linking Bloodlust to Raise Zombie would affect the Raised Zombie's melee attack

#

i was planning on having my broteam leader use something like Lancing Steel, Chance to Bleed Support, Maim Support
and then give the broteam Bloodlust

wild arch
#

Huh

#

Zombie gem change is a massive buff to baron builds

sour mountain
#

assuming baron isn't changed, yeah

lucid stone
#

Poison minions + pestillent strike scourge?

wild arch
#

No wait they supposedly got rid of the damage reduction per zombie

#

Unless they put it on something else

sour mountain
#

what does pestilent strike do

lucid stone
#

Waiting for INT baron or iron commander for skitters

sour mountain
#

cobra strike could be fun maybe

lucid stone
#

It does DoT based on your latent poison

wild arch
#

Imagine an infernal blow debuff, but it does a chaos dot based on how much poison you stacked

sour mountain
#

surprised they don't outright make EK based off weapon damage

lucid stone
#

Spell based on weapon damage?

wild arch
#

OH

sour mountain
#

nah, make it like Cobra Strike

wild arch
#

Thinking about worm commander made me realize something