#1┃mirage-league
1 messages · Page 193 of 1
well... it says it allocates the node
i'm guessing for now that it hinges on what "allocates" does
so here's my problem with it 'allocating the node' and why i don't think it 'actually' does that
if it physically puts the point into your tree
if it was normal allocation, you could spend skill points and path out from it
or just acts like it without any visual change on the tree
then take the neck off and keep those points
no that isn't true
there's no way they would let that happen
because something like intuitive leap specifically states it allows you to allocate unconnected nodes
these enchants do not say that
you could jump alllllll over the tree
but they do say they allocate a specific node
why would that work after you took it odff
obviusly it would work like scion if you changed the start point it removes that part of the tree
what I'm saying is there's no way they would let that rock
these enchants do not say you can allocate unconnected nodes
so otherwise tree rules remain in place
assuming it allocated physical on the tree and allows for branching
I highly doubt it works like that
right
which is still very strong
grab assassinate or dismeboweling
EZ crit
like if you are melee crit over by assassin
I think it will in practice work kind of like that
but it will probably light the node up in the tree because they have other notable-modifying effects
otherwise there is no reason to use the word allocate
Yea i mean if you could brachn from that, No Caster would have Life Problems free 50% Cluster with No travel nodes.
25% multi and 50% chance on your amulet
Prpbebpy Not gonne Happen
they aren't going to let you path either way
not without already being connected anyway
on one side
Would be way to crazy.
becuase that would be...
its not
it is in fact
is POB wrong?
I'm pretty sure it is
Did you update to 3.7?
the other reason I expect the node to show as lit in the tree
I think that was a bug? What does it show Phase Acro?
is that they need a way to show the hidden notable effects
so those need to "appear" somewhere
man i really do see builds using all the uniques
notables are insanely strong
usualy just stats but some can be more build defining
If you could branch of that it would trivialise character choice, its very very unlikely.
I don't think lit means branch
ye i seriously doubt it
allocation does not imply that directly
Mortal Conviction is a keystone passive skill
it's why intuitive leap wording is more specific
we alreay settled this tralf
i went back to school so i went back to my PC which i hadnt used since may
Oh didn't update
ye didnt use it all summber
i honestly expect most good notables to just be crit and life
assassination, true strike, disemboweling
there are some obvious ones yes
i wonder if we get the more specific ones
+1 curse, constitution, soul of steel, assassination, throatseeker, heartseeker
I would guess the ones wich give crit multi and weapon DMG.
I think we'll get all notables probably
All These 20 crit multi 25% DMG with swords.
see like
there are some other more specific good ones
claw is ONLY good with the nodes around assassin
like the heart of X element nodes which are inefficient paths
or I could finally get flash freeze for freezing pulse
hiding way down in ranger area
Still betting on that crazy vaaranustra build
ye winter spirit could be good
oh ye varunastra could be neat
but tbj, the specific crit notables arent WAY beter than the generic ones
+1 curse is probably gonna be the Most sought after tbh
hm
it certainly will be up there especially for anyone on the lower half of the tree
backstabbing and fatal blade are pretty good
They are good ye but builds who would want that node would path there anyway
Wonder what the tier breakdown will be
There are many good ones ^^
so 12 oils right?
But +1 curse is useful for everyone, and its hiding up in witch area
Yea +1 curse is Strong but not needed.
Its 374 or Something like that.
The Order doesnt Matter.
There are but the ingredients are varying rarity
Chriss answered that somewere.
Constitution will definitely be big aswell
I'm most interested in the cold conversion node
meh
So many ranger/shadow build that struggles to get there
watcjers did a good job of converting
And have shit life as a result
ITS i Thing (12!-3!)/9! Or sinilar dont know in my head
i immediately forgot stats class
I'm cheap tho
Stupid question, anyone know when blight league starts?
In 15 days afaik
awesome thanks
6th september
I said it was a stupid question lol
I want to say there are no stupid questions but then i remember a few ive seen before ^^
Should I use my mirror on one of my glacier maps?
Like someone asking in early legion why his atziris flask wouldnt work on his pure phys character with brutality
I mean that's a mechanics question. Game is deep I guess i could kinda see someone not knowing that
Or seeing people on poe.ninja taking slayers crit node AND RT
The crit node also gives -30% extra damage taken from crits. So it's a defensive choice (?).
A lot of the ppl that take the crit node and rt are using a timeless jewel above rt
U cant rly use keystones as pepega indicators anymore
Brutality atziri flask is still
tho
Ye i guess i didnt look at all of them but i dont recall seeing any "hits cant be evaded" weapons atleast
Or one guy in my guild thinking maligaros virtuosity was the shit because he got so much crit multi without investing in crit. He had around 25% crit chance with Diamond flask
So uhm iron commander sentry totem to stick with ggg's sentry defense theme??
i'm still trying to figure out what a good endgame meme build with winterheart + icefang orbit would look like
anything that procs HoI and propagates poison would do really well
so either bino's kitchen knife, or pathfinder ascendancy
there could be a turbo-meme case is someone went with a vaal skill that poisoned and used soul ripper
but then, you're not going to see a soul ripper used seriously within the first month or so of the league
problem is they need to die from a hit, not poison
Soul ripper is just too memey when the base flask guarantees uptime with enough flask effect
is infernal legion support just righteous fire for minions?
Pretty much
I kinda wanna do phantasms rf
With the explody keystone
Ohnoes yuzu shall roast me
somebody on reddit said elementalist with golems
since they have elemental damage immunity
perma rf golems incoming
post says they take percentage damage as fire damage over time
so elemental damage immunity should let them have perma rf
That does sound like a cute idea
That said tho
One of the few things worse than making a bunch of minions consistently attack a target
Is keeping said minions sitting right on top of said target for an extended time
Hey look its an add lets wander over 20 metres to melee it
To the bandaid
I wonder if you can cancel deathmark
By using the skill on an empty place
Or somehow else
i wonder how generous the targeting will be for deathmark
if its anything like current melee namelock targeting, its gonna suck ass to use
I wonder if its worthy to use the golem as an extra buff for the herald of agony
probably wont be appreciable with just one minion
id guess you would use carrion golem with phys skeles or something since you get like ten skellies
Not planning to benefit from golem attacks, just its buff to grant “phys damage to minions”
i wonder if minion RF works on the Dancing Dervish
@high ember yeah that buff scales with number of minions as well i think
or did i read it wrong
Dont think so, its damage only increase by the amount of minions but the buff is fixed
it's a golem, if you can use it then you use it, there's no trade off, so no point in saying if it's worth
trade off is gem socket, summoners are generally socket starved
he's a HoAg build, he should have like two dozens empty sockets
oh true since you just need the 6l hoag right
and maybe like an ee setup?
@high ember yeah you were right, phys to other minions looks like its a fixed value
Sweet
Not a mechanical question, but blight related. Vagan -> Research Rank 3 . I think it will be emblems or maybe ~10% to get a timeless Jewel . any other assumption ?
just for this i will prepare a Vagan safehouse in Standart and open it when patch goes live,
Vagan in research = pure emblems 
maybe just timeless jewels
Arakaali's spiders with feeding frenzy 
Herald of agony with feeding frenzy
Soulwrest 
How easy is it to get 200% chill effect?
On berserker specifically
New icefang orbit combined with golden rule and the reverse chill ring is permanent 10-30% more action speed
the new minion gems will probably enable a bunch of new spectres to be used
megatank life ones for meat shield
heavy damage 0 aoe ones for deathmark
proximity shield meat shield
What of nacdot becomes cdot
What are those tentacled machine gun bitches called
Them with death mark
Melee necro with baron meat shield zombies sounds pretty dope
And if you have akuna's you can throw in spectres of your zombies for good measure
Tentacle miscreations?
You can use titty shooter minions?
They're not bad
Holy shit
Can't you drop meat shield in purity sentinels?
Doing a melee build and having immortal minions tank for you seems a bit op
Zombies will be pretty good with enough movement speed
Sentinels should be able to taunt
It's the untargetable minions that aren't allowed to taunt
should be able to taunt, but aren't allowed to taunt
the problem is immortality, or in other words
minions without HP should NOT taunt
wtf 😄
They have hp
You just refresh them to full instead of creating new ones when you cap them
why they have hp, when they are untargetable?
They are targetable tf you on about
didnt play with that herald
The only untargetable minions are crawler and any that come from items
Essence crafts, arakaali spiders, dervishes and scourge wolves
if sentinels would taunt, u r right, thats basically free additional IC lol
Even if the purity ones can't taunt the Dom blow ones definitely should be able to
so
Do you think the new golem would work with summon phantasm?
sure
depends on how the more dmg scales
it'll probs be like 2% more dmg per minion
Somewere i read up to 80% more dmg
i can see it being anywhere between 5-10% realistically
It would be strong tho right? If you link it with summon phantasm and it gives added dmg?
I assume 4-5% 16 minions is not that hard to get , but not everybuild will have it
yea its probebly local, global would be insane
more dmg for having more minions for free
i heard that it'll give flat phys to minions though
so should be good support nonetheless
Yea that what i ment, it scales the dmg of the golem and the phantasms gain dmg from the golem
I think soulwrest will be pretty damn expensive this league...
Myb, we will se what happens
It will be probebly be one of the best staffs for the new golem
Already rare, expensive and solid item on top of a minion-buff league
If you can cap the dmg of the new golem with Phantasm(from the staff) + Zombie meat shield , then it will be pretty expensiv
But we still dont know, what mods the necro wand can roll.
they mentioned it's a set of mods
will golem builds switch to the new golem tho?
is it good enough with Leap + Ground Slam-ish
Hard to tell
might be a replacement for Ice golem build atleast
Many Golem builds like mix-matching
they usually have 4-5 of the main golem
maybe it's also capped at 1 bonyboy
and the rest are for inc. dmg%
Yeah
lets hope we can have more than 1 carrion golem :L
I imagine it'll be 5 fire golems and 1 bony
Hm you can still craft weapons wich give like 80-100 minion dmg for one hand. 🤷
It's also surprisingly easy to get timeless jewels with tons of minion damage
Yea. 240% is realy easy
you just need a position were it doesnt destorys your skillpoints
Gotta say, I love the timeless jewel feature
I'm glad they're keeping it
it's such a nice, pseudo-random element, that allows you to be creative with your builds
makes them less 1:1 and more, opportunistic
Yea and they also keep the price of divines up ^^
Had some fun build with my pathfinder and flask effect.
And you can do some vaal builds without needing to go pathfinder
hi neversink, will there will be new blight themed style for filter?
maybe
There's a new sound-preset on filterblade, several reworks and customizer-toolbars on filterblade
cool
But the charge gen on timeless jewels is also realy nice.
I'll see if I can time a new style in time
Yeah, I'm running endurance charge gen when hit
at the jewel slot next to MoM on one character
20% of max life as es , in an eb mom build
OH MAN
can also be used for pure EHP
ALWAYSFLOAT IS HERE
ohai
rare sight guys take pictures
Yea , its just 20% life for free
And if you play triggster were you regen es , you dont need to worry
yeah, 20% life as extra ES is really strong
but you need to remember that it makes half of your ES not work against damage
when it comes to oneshots
50% of dmg bypassed es
But in eb mom it doesnt matter.
or if you regen es and life (like trikster) its still a big buffer
and gives you 1 shot protection.
even if you have 2k es , but take 4k dmg, you will still lose all your es 🤷
Im also excited to find out what the 13 hidden new passives are
they announced in some interview that "enchanted" (oiled up?) amulets can have 13 passives, that are not usually visible on the tree
In a few leagues we'll have enchantments on every item with different methods to obtain them, that stack with quadracorruptions o.O
Yea and syntesised unique items
I'm happy they're bringing back the synthesized bosses
I wonder if the items will be "postsynthesized" though
so the rings will have both mods unlocked
but what prefix will they have?
I hope
1? 2? 3? random?
I mean they are all "normal" bases, so probebly they will have the normal impliced
And if they dont have 2 herald mods, they are not that great anymore
Still nice, but less nice 🤔
I just hope they bring back the syntesiser, myb limit it to 2 impliceds and nerf them ,but make them easyer to optain.
If convert all my minions phys dmg to x element (with the gloves) then hatred will not work right?
hatred will work
thats nice , ty
I liked the craziness of top end synth items
@worldly scaffold wdym greater boyancy support is quite regular sight
is he? last time I've seen him was when he talked about his surgery
near betrayal
lol
Blight mechanics? Sure then. Its a channeled skill that deals chaos DoT and applies a debuff that slows enemies
Using Blight in Blight league would be funny as fuck
Thought of a funny roleplay minion build
So you have your akuna zombie meat shields following you
And you free them from their mortal shackles by turning them into aggressive burning soul wick spectres
Infernal Legion Support
The Infernal Legion support gem causes supported minions to take a large percent of their maximum life as fire damage over time. They all gain a burning damage aura, dealing fire damage over time to nearby enemies. The effect doesn't stack, but is modified by minion damage increases and other support gems.
rf minions?
i like it.
if they don't nerf the spectrenate dead build it will be really strong I think
btw culling strike on OoS probably gonna be super good for the TD
just random thought i had
hoping there's gonna be +1 spectre veiled mod for chest
yea making it drop only from delving is so cancer
I wonder if blink arrow minion instability will work ok with it
The infernal legion thing
Not sure how well blink arrow clone health scales
bad
Oe
At least we might have Skelton death loops without needing a million jewels now
Right?
Minions receiving some love, great, the new golem looks promizing and the infernal legion support as well, im a bit disapointed by the other one, we need to see numbers i supose it will be fine but especialy the deathmark, its a support gem so its sucks i hope it would be a, independant skill for we can force ALL our minions to focus a target with some bonus 😦
Overall it feels good
I'm just hyped for some speedy zombies/skellies and for necro overhaul overall, was a while since I played necromancer builds other than SRS
Maybe even a golemancer
nah
well idk maybe
the super annoying things about summoning builds is fixed so... again. maybe
doubt it
Imagine if all minions gained movement speed per gem level
i think it's a support gem so your meat shield zombies wont run off and attack them as well
I highly doubt necro will out do cyclone
We will have a lot of poison assassin
Which will most likely be "stronger" than summoner
So the meta chasers will be there
as if cyclone wont get its knees broken
i expect the three new things to all be heavily played
guessing necro will be the least played of the 3
miners are awesome
it will.
Clearly necro will be more popular as it was allready a bit, but what we really need is to see ascendencies changes
All i hope if they buff a bit some melee gem that were left aside and overall not nerf too much things.
They really should focus now about buffing left aisde gems rather than trying to "balance" because this just keep meta shifting over and over again for no real point
Its would be so much better the more skill are truely viable
Yeah that felt sad, they said melee revemp, melee buff but in the end it wasnt melee league it was cyclone overtune league and in the end spell were nearly better cause of the easier clear potential for legions encounter...
But i guess we can salute the work, it wasnt for nothing it still has opened the path... (yeah yeah pun intended) for great evolution
Yeah those vaal vortex, instant clear a whole leagion 
How are you suposed to compete these with a melee lol
I feel fine about blight league, i think it well be cool and lots of adds that were tease looks good, like those master quest that you can keep and stack
I just hope i can end the 36 challenges before it end the legion wings looks not so bad ^^
I really want Raider to be good, since the theme is fun, but when I’ve tried it I’ve never seemed to be able to give it any durability or damage at all. Evasion isn’t as good as armor - when getting hit takes most of your health, and getting above 70% evade is hard, it’s not livable - and close range leaves you even more vulnerable. Likewise, a ton of attack speed means less when you don’t have the nodes to amp that damage to a useful degree.
Strage because a lot of good build especialy farmer are deadeye/ranger so
But i guess they need some investement they are not so cheap
Bows just seem to greatly outclass melee in that corner of the tree
I wonder what numerical changes they have planned are enough to overcome that
Didnt they said that they will buff the skilltree ? Like making HP stronger and stat a bit easier to get and stronger on nodes ?
70% evade plus beefed up acro phase acro is super nice
Didn't have too many issues with raiders
They just don't have a special thing
Apart from stacking evasion
Which is only good when it works
It allways work thats how the game is coded
if you have like 75% evade chance it means that you will only take one hit on every 4 hit
The most troublesome shit with ranger is HP, generaly you dont have damage mitigation on those class so if you take a big hit you just eat hit somehow full, and as its hard to get HP that mean you can blow up easily
Same for the avade chance as its your only defensive layer if its not high enough you HP pool can be hard to keep full, especialy with how leech works
there's also shit which always hits
Like chimera clouds
Which dumps on evasion even more
What if raider got some damage reduction per # evasion?
Would be probably to OP
Or it has to come with some flaw, like convert a % of evasion to damage reduction, like that you would need a shitload of EV to have some damage reduction AND still have some evasion %
what if raider had something where they have a shield which absorbs one hit, recharging every few seconds
and the total amount of the shield was based on evasion rating
Which summoner build are we all going for blight since clearly Necro is best build?
possibly going into lv 95-100 popcorn spectres if I can
I have most of the stuff to assemble the spectre version in standard
so I'll probably test it out there
melee spectres with infernal legion for clear
well gonna have to see if i can sustain infernal or if its gonna be decent on melee spectres
I'm hoping the damage they take is substantial so as to make skeletons die almost instantly with the right setup
In the video it looked to be a pretty swift death for them, though it could be percentage based or something.
I mean the gem description in news said it was a percent
I think i'll like the patch hate the league, Tower Defense and ARPGs don't really mix well. It will have to either take power away from the players to make the towers worth while doing which would feel bad because ARPGs are about progressing your character and feeling the power rewards from doing that....or the Towers will be useless which will make it a pointless league mechanic.
towers could just be percentage damage
easiest way to make them relevant without being too much or too little
well

that looks amazing for popcorn builds
yea pretty shit
i want to play a minion build, but not play a minion build..... I know i'll play skitterbots
this seems a lot more useful than the ring
That ring is pretty darn useful
this is useless
Ehh, it's niche
takes too much brain power to figure out how to make the ring useful 😛
Minion Block builds, or Minion Instability Builds
Herald of Ice + Poison
Boom, done
the ring is useful but this can be used for a lot of minion builds
don't think it's worth the ring slot on a poison build
all it does for pure poison builds is give chill
and shatter right?
And corpse destruction
and shatter
shatter alone makes it useful
which is useful
but I'm not sure it's worth the ring slot still
depends on the build
at least the jewel gets fucked by notables and not all nodes
yep
fucked.. or engaged
Yeah, either you ignore the notables and use this for Minion Block
What? that jewel is wierd
Or you take the notables for a Minion Instability build
what's the max notables in range
Makes em faster
minion block isn't relevant with burning legion
because it smedium, you can put it next to quick recovery.
and dont be affected by it realy
Since Minion Instability builds are gonna use one of the sources of Minion Degen
its more useful on normal builds tbh
Hey Tank!
and its also 40%inc minion dmg so decent in everybuild
its any notable tho
not only allocated
now that i look into it
theres basically nowhere to put it
so its only useful for MI
I mean, if you don't allocate them, then minions don't take more damage
🚮
even then 41% it probebly goe sfomr 40-60
do you normally get the bonuses from notables you aren't taking???
CAuse that's how passives work, if you don't take them they don't work
it doesnt say allocated/not allocated tho
and Spectres wont die so its alot free dmg
Yeah, cause it just transforms the nodes
holy fuck
The new jewel can be good if all works properly, that may be used with the infernal gem and make them take even more damage for they can explode faster with minion instaiblity
"instead grant"
They're just new nodes that say "Minions take 20% increased damage"
like they already grant x now they grant y
Not "Notables in radius grant nothing. Minions take 20% increased damage for each Notable in radius"
the worst thing about this jewel is how bland it is but it's otherwise fine just don't socket it near important stuff
so probably less useful for minion instability builds
in fact run this jewel with bone offering and call it a day
:6head:
every single minion build will socket it next to quick recovery
It's useful for any Minion Build really, MI or not
and be happy
or if you really don't want to take the negative, just grab a socket that you're not taking notables near
MI builds would use it and take the notables cause it makes their Minions die faster, every other build will just ignore the notables
So it's win-win, really
Yeah of course you may use it simply as a buffer if you can fond jewel in tree where you dont allocate notable nodes near it
But we need to see how much it really buff damage compare to regular abyssal jewel with added damage
It's probably like 35-45%
still though
actually this might be good with the srs necklace from last league too
if you want to make them close-range missiles
Especialy as infernal sup add fire damage which is what srs naturaly scale with
And we still didnt saw everything next league, minions are gonna be pog
What you guys think will be the best build for blight. Like ed contagion was for legion popping everything.
We cant really tell by now as we dont have exact mecanics
So where do we put new jewel?
But as they buff minions, trap and maybe poison we can guess that slow build can be strong
totem as well so
"Instead" is kind of passive or what ?
It's increased damage taken, not increased damage.
How much do you need for skeles to insta-pop with earendels?
Between earendels, new support, and one of those jewels in a 4+notable socket, you're probably at insta already
can the minions take damage thing be reflected or somehow turned into a benefit?
@slender temple minion instability is the main idea
hoag also just wouldn't care right
Its not a great minion jewel without the synergy
40 dmg is okay
Block is useless for hoag
And u cant put it in most locations cos it fucks the actual tree nodes that u would want to take
Tldr its minion bombing only
maybe it could be interesting if there was some block minion interaction but there isnt really, the only that exist for what i know is a node that give them HP% regen on block but thats sucks i guess, we would prefer something like damage trigger on block.
But even with necro aegis that doesnt work because its ony bonus from shield that apply, or maybe im wrong ? but i think i remmember reading something about effect like reckoning from the surrender doesnt proc in such scenario !
Minions can't be granted skills from your shield
yup thats what i thought so seems there is no bloc proc for minions
bone offering gives them hp on block
Are Zombies ala Mon'tregul's Grasp or Skeletons ala Earendel's Embrace likely to be better for Popcorn?
If there is an easy way we can cast lv 21 unearth
automatically
Id say spectre + unearth is our best bet for popcorn now
cyclone CWC
league of cycline and league of minion, comgine the two opi opi shits 
cwc popcorn zombies 
....There's a part of me that's thinking...if this is PoE Tower Defense the league...maybe it makes a twisted sort of sense to go full totems&brands, like all the way to memes level totems and brands....but I have no idea if that could be made even functional let alone good.
brands are good
totems are good
but I think minions will be really good for a few reasons:
1, the buffs, 2, the fact that minions can tank and block enemy aggro more actively
and 3, you can have more minions than you can totems and such usually
soulwrest is going to be actually obscene this league imo
with instability for double the popcorn double the fun, ya that's kinda obscene. If I get one I'll have to give it a go XD
unless it gets a premptive nerf? signs point to shenanigans. Really, really boring shenanigans. I've never been a fan of SRS.
Theres nothing new that looks especially good for srs except if carrion golem scales linearly with number of minions
U could alrdy build popcorn srs
What happens if it has 2 red 2 blue?
Given that SRS has 50% built in fire conversion (which takes priority), you end up with 75% fire 25% lightning
What about 3 r 1 b?
i mean you just take all %conversions and distribute them so total would end up still being 100% conversion with same ratios
With these changes to mines (without seeing the numbers), will %mine damage be better than +1 mines on a shaped helmet ?

The numbers are what dictates what's better, so...
ok
so...
yeah I hate when GGG forces us to play a specific skill, like at least let us buy other skill gems from NPCs ffs
I just want to play tornado shot, ggg why you so mean (jk)
Guys stop bitching, other skill have the right to be buff, they buffed spell they buffed melee (cauf cauf cylcone) and they nerfed necro and minion and shit like that, so now they just give them some buff its legit.
doesnt mean you have to play it, look legion they say hey buff melee but in the end anything else were better to clear like spell or ranger or whatever but melee so
when did they nerf necro
they nerfed offerings
they nerf everything and necro wasnt that good anyway since a long time especialy as they nerf minions and other things entirely tide to necro
i never had any issues with necro so i was just generally curious what minions/parts exactly they nerfed besides the offerings
they changed a few of the spectres as well i think, no massive minion nerfs though i dont think, except SRS
hm i only remember the rf guys being gutted
but that was also before we got permanent spectres i think
wickerbois and vanguards were nerfed, and i think one of the abyss bois too
Not exactly what you're looking for but hoag got hit too
oh mostly checking the claim they nerfed necro
played it throughout the last few leagues, didnt notice much
They haven't really
Since like proph specs have always been decent
Its just the same issue people have with totem builds that they just feel unfulfilling cause you're just watching your minions do everything
dunno i didnt have that issue when i just picked up more support stuff
consec ground, smite, offering etc
Oh i'm not saying that there aren't ways to make it more active i personally am a huge fan of to dust skeles cause it ends up feeling like a trapper
Idk what i think will be meta this season yet. One hand anything zoomy will work fairly well and anything that can afk and still kill things will do well. I know minions look really juicy but i can see something like rf with decent area being really really strong
I dont know if you can have area for RF be that huge to clear everything
imagine there is big resistant minion coming from all side not sure the time they enter your RF you have the time to clear them before they reach the core
But you are just forcing me to think about about it, i was prepared to play a RF build this league.... now i think of it may be fucked
death oath larger AOE ?
I wanted to play a RF this league to have somehting to easy chain uber lab and safely farm few things
You can easy chain ulab on much better builds than rf unless you're not looking for speed
Not specialy looking for speed but for safeness first
thats true
with like 4k hp regen/sec im pretty fine and rf is fast though as you can just shield charge throught the lab
i dont agree
with all those shit trap and so speed doesnt allways mean anything
i see you havent played a fast build
If you move fast enough you won't ever even see the traps
i did but i dont care the game is too clunky to say only speed is safe
thats your opinion
i dont care about one say i do thing on my experience thats all
At some point you'll realize that ulab is a joke and that as long as you're able to quickly handle izzaro and can get from point a to point b faster then you can farm more labs
yeah as long as your build isnt turbo janky
More labs = more enchanting = more potential profit
I should tag that one person in here that's top of the hc ladder 👀
i dont see me running at 2k ms with a trash farming MF deadeye that get one shot by any white mob, fire trap or anything that you just walki in because unluckky timing trash trigger or clunky game where you get stuck in a door or a wall and instant die to such nonsense mecanic
Game isn't clunky


Might be missing something, but I think the gameplay video has training wheels on. At 0:25, you can see multiple monsters hit the pump in the upper-right and the pump health goes down correspondingly (ironically, this is where the person put most of the towers but that's something else). Then at 0:45, you see a bunch of monsters hit the pump from the left side and the health doesn't decrease.
One example of Path of Exile: Blight's endgame "Blighted" map where you'd face hordes of enemies as you attempt to clear the new tower defense-inspired conte...
at 0:45 all the mobs are dying from prolif, nothing is hitting anything
also the pump is the small slightly blue thingy to the right side, not the big yellow ball
lol fireblast for TD not sure this is optimal 
Looked to me like they were hitting it before the player got there
so this crazy blight just pops outta the ground righht, some is freezing some is burning and other effects etc... the mobs that stand in it are buffed up and while ur standing in it you take damage but get xtra xp and drops!
does that sound good?
i dont know if blight is actually gonna work this way but thats my take on it
?
I'm pretty sure that's exactly the opposite of how GGG said it works
Sounds like you're confusing it with Tempest
sounds like he didnt watch the trailer for the new league
what kind ofo default garbage loot filter was that haha chaos orbs looked like trash drops
what's with the weird grass effects in that video
at like 1:10
has that effect been in the game before
seems like that weird grass surrounds the area where blight lanes take place maybe
When you save a master and want to clear him later, is that just solo, or can you invite other ppl too?
it looks like it works like old master missions kind of
where you open a portal through the NPC but you will use a map in this case
I dunno why you wouldn't be able to invite people
That would be nice, 1 more good thing for ppl who want to delve a lot 😁
I think they said 2 a day, but I've already heard people planning to get like 10 accounts to maps so they can stack those dailies as much as possible.
I thought it was 2 per day you DONT play and they stack up as you map faster if you are playing
The thing that breaks it is that you might delve for 2 days and by that point with alt accounts you can just rush enough niko to run again
that'd be sweet
i want to try jorrhast's blacksteel
with one of the new minion gems
or all of them, i guess lol
I'm hoping this season is wall to wall summoners like last season was Cyclone. So that my trap gear will be cheaper.
*cyclone
depending on how Mines function with their "sequenced" detonation, they might get more players
sounds like theyll be pretty similar to Chain reaction traps
i'm
100%
going to play
sire of shards fireball mines
with the dragon mtx
to break every computer in a 6-man party
including my own
why sire of shards?
chain or pierce?
Mathil doesn't like mines, so that should keep like 50% of the playerbase away.
lol
Im curious if they will nerf cyclone
chris said they will
Oh ok
it's a no-brainer, anyway
they gotta get players to play something else again
Buff scourge arrow speed is my hope. I loved the prefix version
they'll nerf it to a point where everyone thinks it's garbage when it will infact be not garbage at all
Yeah
regarding cyclone
Then some streamer will try it and prove its still stupidly good in the right circumstances
cyclone will be functional since it's "fixed" now
not even "right circumstances"
i guarantee cyclone starforge will still be ridiculous
Yeah
Cyclone getting a 5% nerf, literally unplayable.
reducing aoe by 30% isn't much when it's possible to clear bigger than the screen
How big was winter orbs nerf? I can't remember
about 50%
Well yeah I know that
i'm sure it's still fine, but they made it so you have to channel to get the full benefit
Ah
i'm sure you could get nutty damage out of a cold to fire setup
I wonder if it will see love with the TD mode
also I think the Elementalist nerf hit Worb and Storm brand players
I mean being stationary isnt as big of a punishment in the new mechanic
As far as I can telm
Ele nerf? Damn
elementalist nerf just hurt damage a bit
people overblew it and so nobody played elementalist
Ah
no one played ele for damage
occultist had a way bigger nerf
elementalist has always been the triherald clear ascendancy
Herald was nice, but Bacon was the main reason. Now it's really just the heralds.
golems too if you're into that
+1 global gems again, wonder if we'll see this trending with more gem types
These new global gem levels seem like a nerf to 2h again
oh man thats global
GGG hates staves confirmed
Also means a good rare dagger competes with cip
If global phys spell gems is a mod om rares
I mean, I don't think it is
All I want for Christmas is a +1 golems mod on anything but clayshaper
It needs the +1 spectre treatment like boots
im ready for pure phys blade vortex dual wielding those daggers
wat is a better league starter ... raider cyclone with Ngamahu's Flame or pathfinder kb?
no clue, they could remove both those skills.
what lmao
we dont know about blight changes, cyclone and KB could be removed, nerfed to death buffed, anything
they have almost never "removed" a skill
especially two very prevalent ones
cyclone could be gutted, but they have gotten better about that
and i doubt KB is even on the patch notes
true that but asking for builds pre-patch notes is gambling about getting a good starter or not
They've only outright removed what...IIQ and VIC?
I know they hate a lot of things about a couple gems, but they just don't bother balancing them
Like AW
Been in the game since 1.0, seen 7 patch notes lol
Pixelkitty my guess is that will settle down after awhile and nerfs will happen. Sometimes in the genre its important to introduce a gradual power creep in order to keep things a little less stagnant. Without the increase in how powerful your character can get the spinning wheel feels like it gets nowhere. A power creep makes progression feel more possible even if its a illusion and the relative power stays the same as the enemies around you are also balanced to account for the changes
animated weapon is such a silly concept
i mean, it's cool right
but like
it requires you to use items on the ground or from your inventory
so silly
i really hope they rework it entirely to make it not silly and clunky to maintain
i'm not sure what they'd even do though
i guess it could like... create a bunch of spectral copies of the first weapon in your inventory
It could be cool if there was a way to "store" weapon or if at least with a jewel you could create some weapon, not the full 40 animated weapon but maybe having at least allways like 7-10 weapon max one created per sec would be some honest feature to not abuse i guess
remove animated guardian and animated weapon, create "animated item" which creates up to 10 spectral copies of the item it's socketed into
the type of item it's socketed into changes what the spectral copies do
yeah build like AW i dont think its intented to be some boss fighter
At some point it was so strong thou, like 40 "permanent" furious weapon rushing to enemies
It prety instant anything
i suspect they'll do something with animated weapon/guardian
Something allready exist, with the chest chain of commander
it make your AG create some AW which seems pretty good
@violet nymph I, for one, welcome our new animated tabula rasa overlords?
lol
power creep passive tree nodes pog
What if Animated Weapon created copies of weapons in your second equipment slots?
5 copies of two-handed or 5 copies of your main and off hand
at base, anyway
would be a lot less clunky imo
Doubled chaos res seems scary
will it double ur final res value or the value of whats on ur items i wonder?
Chaos dmg league 👀
i mean will it double it before or after the kitava penalty
I suppose it will be character wide buff so after
Oh that's cool, it tells you the oils
this time it's even easier to get max chaos res
I mean, if your build scale off chaos res somehow that notable is fine, but if you're only taking 'cause lol max chaos res then that's not a smart use of a free notable
maybe the set unique will be good, then there will be choices
sure, as I said, if your build scale off chaos res then it's fine
and they're buffing poison too hopefully
nice
I spent quite a lot to get capped chaos res this league on my pathfinder
but 87% max chaos res is amazing
could've pushed it even higher if I had the divines
Just do golden rule poison. owo
?
You get 1% chaos res per poison on you
Well if you're doing molten strike, then 150 poison stacks should be like, the first pack, no?
I don't play lots of melee. @.@
i hope they change it so the chests spawn at the center instead of having to backtrack every single time
If you have negative chaos resistance, and double it, does it mean you're extra susceptible to chaos damage?
thats why i was wondering if it doubled ur final value or doubled all u got from items/passive, cause if so u would have 60 chaos resist if u doubled from 0?
@hollow cipher that would be pretty funny 😄
it probably can and will double the negative too
don't know if there's a cap for negative res
blight minions follow the veins, but what happens if you place an ice wall there? I wonder will they get stuck or can they walk around ?
If it stops them, I sense meme value
I. build a triangle around the eye
II. profit?
What happens when you put a passive to an item and on a next patch that passive changes?
that passive probably changes too?
I'd say that only matters if you play standard. If not, no reason to worry i think.
I do play standard :p
So basically it's too dangerous using that for mirror service items, as a passive can change and you will stuck with it
It's impossible to say what might or might not happen in the future :)
GGG is known for making things obsolete after all
It's an enchantment, so it's not permanent. Assuming Blight goes standard you can just re-enchant over it later.
You can't do anything to a mirrored item tho
Well ya, but if your running the service that's not your problem. You sold the mirrored item. You keep the un-mirrored one and change it as needed to keep the service going.
Have we considered Mine changes was done to synergies with running Blight?
number of oils^3
I think chris explicitly called out the # of combinations
As colours can be repeated and order doesn't matter. Every combination maps onto something.
It's https://www.wolframalpha.com/input/?i=12+multichoose+3 As colours can be repeated...
How many notables are on tree? I never counted them.
364-13 most likely
why -13
but those are the secret ones
Well, because there's 13 available that does not exist on the tree
So oils = 364 possible
oooh
according to the tree json we have 470 nodes with not: true
https://pathofexile.gamepedia.com/List_of_notable_passive_skills last updated 2 days ago
no keystones dont count
Okay, well that link says 334
Maybe it includes ascendancies?
name an ascendcy one
334 + 13 = 347
Not the list you linked, but the ones faust talked about
well i am looking at the tree data ggg provides on the website as json
I'm just saying, that ascendancies are also notables, which is probably why you have so many
oic probably, need to check out how to filer those out
for ascendancy: small nodes are no notables no keystones, big nodes are notables no keystone
Well, it's easier to count those, than the whole tree 😂
Huh I never took the time to look at the notable art
these buffs to minions just seem insane
feels bad the thought of rolling any non-minion build to start
guess will have to wait for the patchnotes though
136 ascendancy notables, 334 normal notables then
So we'll probably never get more than 351 tree notables?
I hope you can't get ascendancy notables, some are just too good
some?
notables are the big things in the ascendancy trees per ingame tree
all of them would be crazy to get
nah, notables are the medim sized ones, the big ones are keystones
i dont think their data lies
"6038":{
"id":6038,
"icon":"Art\/2DArt\/SkillIcons\/passives\/PathFinder\/MasterFletcher.png",
"ks":false,
"not":true,
"dn":"Veteran Bowyer",
"m":false,
"isJewelSocket":false,
"isMultipleChoice":false,
"isMultipleChoiceOption":false,
"passivePointsGranted":0,
"ascendancyName":"Pathfinder",
...
ks = keystone, not=notable
what is dn?
designated name maybe? dunno
display name probably
Demo smart
I think ambidexterity will be one of the strongest keystones.
It has so many travel nodes for any build, but having on your amulet kinda looks insane
Im thinking of making a doc to instant search for the recipe you'll want but hell thats weird
I'm sure a website will have that space covered in like an hour after league start
Probably i'll look for it to see how they do, i would like to share things with comunity, i have all the understanding for it but my knowledge to make/create such things allways reveal to be so bad
but there should be something like 1200 to 1500 combinations possible
So if there really is around 350 notables, probably the crafting wont be linear
Like some notables would probably will result with like 4 or 5 different recipe where some notables considered strong will probably be obtain only by one recipe and with rare oil
If i had 15years less i may would want to go study coding
wowowowowwo that special notable pog as fuck
Well, that new notable isn't just a notable lol - that turns Frost Blades into something insane
Icant imagine all the possibilities for now with how much things are consider as projectiles, just this give probably a lot of roam for crazyness, and there is still a lot of unique notable to come, oh boy this is going to be epic
Oh, it's all attack projectiles. That's practically mandatory on bows now isn't it
its sounds like its was already in the game but on a unique or a old keystone
good catch didnt read well the "attack" but still
I'm pretty sure this was an old master craft
like a old deadeye keystone
tornado shot with chaining would turn that into something bonkers wouldn't it?
TS yeah is allready insane so even more
im curious but i guess spectral throw doesnt make anything... but spectral shield throw fun ^^
Yup just checked, it was Tora's level 7 master craft
insane damage on skill like scourge arrow with this ... wow
I don't think scourge will work
@wild arch interesting, i dont remember saw this
it's a projectile, and all the arrow pods are also projectiles, right?
yeah
Don't they pierce infinitely?
i thought it was 2 stages the hit then the pods
If this is exactly same as the old master craft then the projectiles must stop on an enemy to return
But actualy that wouldnt work with many things so
you use it with spark
its attack projectile
ah
oh look. Return is back but not terrible
Now franken say it that makes sense why we never saw it before even if it allready existed
there is not really use for this if it has to projectile stop on hit
hmm totem ele hit?
or like i said if thats really the case so yeah defenetly spectral shield throw with this can be huge
The best use for this is if you only have like 1 pierce or chain
really the mod only works if you have a small amount of pierce chain, since it wont come back off of obstacles like walls
If it pierces too much it hits a wall and does nothing
And if it chains too far the return probably won't hit anything
I'm curious abou how it'll work with caustic arrow
crash :^)
Most likely nothing tbh
caustic targets ground so... hm
So it basicly looks nice on paper, but beside clear speed it cant improve dmg?
its not as amazing as you think
It can technically improve damage if you're fighting twinned bosses
still interesting though
a poor mans spectral throw
Return already existed, technically
Arrows everywhere with tornado shot, I guess.
not exactly
I missed it. :>



