#1┃mirage-league
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you talk to them to activate them on their next map, if you have daily allocation
they still spawn randomly so long as you haven't selected a master for the upcoming map
im pretty sure the video said masters can still spawn randomly on maps
hmm ok
we still need details to how much favour gets awarded (since it used to be level based)
-Also what happens to the 250% daily bonus..
Servicing sulphite to make a bank
So how do neck enchants work with legion jewels
Will I get old passive, new passive or nothing
id assume that the amulet grants the effect of the passive without granting the physical passive itself?
although in that case could you double up on passives?
It says "allocate", so I guess it will be converted with a legion jewel
What if it's a vaal or eternal jewel and passive has a new name now
So many questions, so little answers
It will give you the passive that replace the allocated passive
would the passive be highlighted on the tree as if you had taken it?
nothing sure, just speculation
this would prevent doubling up on passives
but still leaves the question of how they work with legion jewels
well, for me it's exactly the same that if you take a passive the usual way, except it doesn't need to be connected with the rest of your tree
think of it like a passive you have taken with the "intuitive leap" jewel
some legion jewels rename passives
If the amulet point highlights on tree then timeless jewels will work, guess we have to wait for launch or reddit comment
i think it works the way gear currently works that assigns keystone passives
like skin of the loyal and such
so it gives that notable, even if its no longer on your tree due to a timeless jewel
but, they did say you cant double up on them, so maybe not
do oils give only notables or also keystones?
only notables
ok
@low kindle If you have golem's blood enchantment for exemple, and you put a vaal timeless jewel that replace this node, my guess is that whatever node come instead of the golem's blood notable will be allocated
it's the most logical way imo
PATH OF EXILE: TOWER DEFENSE. I'm not a fan of tower defense games, but I'm sure i can make an exception for PoE.
@sage canyon really?
won't it make more sense to keep golem's blood enchant separate from the golem's blood in the tree?
I love TDs
not in my opinion because of the "allocated" word
can't wait for this
means that the passive will be "taken" in the skill tree (That also mean the enchantment will have no effect if you already have golem's blood enchant, so no double take of passive)
think of it like a notable you take with the "intuitive leap" jewel, they should follow the same rules : can't create a new path from them, no double take, transform if in a timeless jewel
idk, i feel like thats not what they intended with it. Its basically a mini version of gear that gives keystones, since it refers to the name of it.
tho i guess itd be awkward to say 'allocate the passive located at golem's blood'
So is this going to be a glaciers league again?
I think we have to wait and see what the rewards are like from the red tier blighted maps
Might be big enough to make you want to complete high tier content
and the new masters mission mechanics means you can target farm tons of profitable items/crafts
Doing whatever is fun might be the answer this league
if blighted maps give good rewards, then clearspeed may not be the only viable option (even if I think MF + clear speed will always be the best)
Speed + MF + a party is always the best way until they kill MF
2h hammer poison assassin 
i'm probably gonna start divine ire
and then i'm gonna play sire of shards fireball mines once i have the currency for a 6l sire of shards
with the dragon mtx
to break every computer
because fireball sire of shards can actually clear
Need sire of shards for the meme
Sire ball lighting? 
ball lightning mines seems like an unironically insane option now
Bruh
cause of how chaining works or whatever
Toxic rain mines
Ball lightning mines are underrated
so let me get an idea of how this works, cause i've never played a miner
you hold rmb to place a bunch of mines
then click rmb to detonate them
is that correct
Not quite
or is it a different button to detonate
You get a new detonate skill as long as you have any mines
and i'm guessing you can assign that to any button
why would you want the gem for it lol
The gem lets you put it in a totem for auto spam
oh huh
Detonate totem with faster casting
i wonder how they're gonna change our current mine skills
tbh i wish they would remove fire nova mine and just give us fire nova as a spell
What can they change tho
for all we know puncture mines will have fucking insane damage 
Puncture mines sounds like the fattest of memes

that's the biggest meme i've ever said in my life
Fuck the sabo changes Im going crit puncture mines with assassin
You've activated my gladiator card
gladiator puncture mines
I actually had a bunch of PoB's for next league using Sabo. I thought "Sab is in a fine state there's no way they will change it"
Boy was I wrong
There is no dishonor in hiding shrapnel bombs 
tbh puncture is pretty insane already, it's just that bleed sucks except for lacerate
when bleed is buffed puncture is definitely gonna be a thing people can do with deadeye
and glad
and champion
For bleed to be actually good you need to dw sword and axe
TS mines
Ascend past godhood
Shrapnel shot mines are good now
Used to be shrapnel shot traps with chin sol
and point blank
now that we can throw mines as well.....
0_o
Big brain time
Why not caustic arrow with all the extra projectiles 
I cant even tell if you are memeing at this point
I mean I did a crit caustic arrow with LMP and GMP already
crimson storm deadeye puncture. crimson storm gonna be common as hell with people actually playing syndicate again
This sounds like a buff if anything
I think crimson storm can be a glad thing too
You can get similar movement speed with the Champion charges
Stop right there
And you will for sure get more damage on glad
i mostly say deadeye because of the nutty qol deadeye has with life gain on hit on bleeding enemies
The charges are melee only
They're bound to blood and sand
i mean
Nope
Nothing says melee only
or flesh and stone
and flesh and stone is not melee only
Yeah but flesh and stone is melee range
which we would definitely be using for a glad puncture build
Otherwise just wasted reserve
Its not
not with glad charges lol
Which you can't afford with new mines
i'm not even talking about mines anymore lol
But it's mine league 
14% less damage taken from enemies outside of the range is nothing to scoff at
Not wasted at all
All these builds are mine
Think again casual
so many possibilities
fireball sire of shards miner is probably the only mine build i'm gonna play this league though
just cause i want to break computers
and also clear screens instantly
okay calm down satan
We are here for the Sire
ever seen the dragon fireball mtx? lol
The Sire of Shards
i made a fireball sire of shards totem build back in delve
people were just
amazed
at how much you couldn't see
cause dragon mtx covers the screen
I love how any other discussion about mines in delve is how you can optimize for depth
This is how to optimize for max amount of blood from eyes
i just put down Big Life
my build doesn't go into the marauder/scion life nodes and can't use a second curse
also monoliths in delve will be interesting; will trapped mobs they generate light?
is the blight league is like protect the flag gamestyle or similar to last abyss league gamestyle ?
Have you ever played a TD game?
yeah i do, oic. thx
The fuck does oic mean
afk
Why
Fuck... You?
Lots of love present...
hm. so I should be able to transform a notable with a timeless jewel on the tree and still get the original notable on my alulet next league?
Should be the case
Yeah, it says allocate
ah i mean "oh i see" and sincerely thank you from the bottom of my heart
That's big bang theory in a nutshell
I suggest practicing something like BTD5 or Kingdom Rush in preparation for Blight
I haven't played any orcs must die in ages, this might be a good excuse
Baloons TD
Ayyy
i love it
Time to boot up WC3 FT to practice
this mechanic looks so janky wtf
Yeah I'm not sold on the mechanic yet either
it looks so clusterfucky
but other changes are sounding really good
I hope you have a long range where you can interact with the towers
its fine. find T2-5 map with open layout and just spam it without placing single turret
yea alright mate let me just right click some towers mid league mechanic
ah shit what do i wanna build on this tower
ah fuck the mobs are here
but after watching Ziggy's video
he made a good point about potentially rolling the maps for those Blighted maps exclusively
will be a good league if you can just make a NiceBuild and ignore the towers entirely
if the tower building works at all
I suppose good builds can brute force em
but slapping few slow towers shouldn't hurt
the towers aren't what give you rewards or whatever right
maybe i should finish watching all this stuff
I'm really interested how the tower building will work in multiplayer
(non public games)
it's a chest per lane you manage to defend I think
"the infected are unusually tough"
Like can I play support in this league and still interact with it
there's lines that all trace back to the big mushroom
you can sit there and wait for mobs
RF builds 
Why do people talk about open layouts for this
RF+DO builds
DID SOMEONE SAY RF?
Walls are good
Kroo, btw. I didn't get the 6 socket still
For this league at least
MY LUCK!!! :(((((
... dude lmao
But it was said the enemies would br tanky as fuck
will you be on tommorow?
yeah but what does "tanky as fuck" mean by ggg's standards
yes
I might need you then kroo. XD
its probably like
Unkillable by normal means
it means they will be walkover in low maps
the white mobs probably have the same hp as a regular rare mob or something? idk
if its comparable to legion's "you should not open everything" then tanky af means, its irrelevant :d
First week they will be killable only by towers
lol
yeah
you're cracked if thats what u think
then reddit bitches
and boom they paper
your message needs to be rarted to not get filtered
I'm about to drop the biggest big brain speculation
So you know how the new cobra lash has 100% chance to poison on crit?
That sounds completely useless currently
What if the new assassin will be able to apply multiple poisons per hit?
Or at least scale off of poison chance above 100% somehow
its only said to interact with crits and reworked perfect agony to make sense going crit with poison
Yeah but you get 100% poison with no effort anyway by just pathing poison nodes
ye there is overflow of poison chance
legit everything poison related nearly puts you to 100% automatically
Unless they get rid of free poison everywhere the poison on crit is useless
Cant wait for frostwall shenanigans
unless you just buff up raw dmg instead of only poison
1% increased poison damage per 1% chance to poison over the cap sounds good
or convert 50% of poison chance to poison duration etc
I mean, poison builds can comfortably hit over 1000% increased dmg

yeah, dmg usually isn't a problem for poison builds
its survivability
as you don't really do on hit dmg, you don't have leech
you can still get decent leech on poison builds, as you still have alrigth base hit, you just have to invest into it more on tree
(e.g just random 0.2% leech wont do like on other builds)
Just wait for Eternity Shroud builds to bring poison builds to insanely OP level
double consuming Dark daggers + conversion chain into fire
eh, consuming dark sounds weak, you are missing out on delve mod
i guess with spells it at least makes sense, but with attacks no way
and tbh, eternity shroud makes any skill deal insane damage
yeah
but poison memes
remember when GGG nuked poison rework before it was even out
they are very careful not to bring poison back to what it was
Chaos league again
tower buffs?
yeah like reduced cost or more damage
more damage sounds insane
yes, you need to play tower defense as the league mechanic
and?
Siege Ballista league!
frost wall league 🙃
I just wonder how busted max curse effect/area TC cursebot will be
https://web.poecdn.com/image/blight/Panel9/Screenshot3.jpg what is the point of this screenshot of ASSassin?
the blue stuff is something new
it feels like they forgot to add caption text
@cedar pewter yeah I'm planning on trying out a totem build it seems fitting with the tower defense theme
need something to take care of mobs while i plan my towers
totems sounds good for that
minions look nice too
earthquake could be good for clearing blights, wouldnt it be?
kill packs there and there, and when theres a lot of packs around blight source, pop vaal eq
am i the only one that thinks that the tower defense theme is kinda... dumb?
i hope so much to be wrong lol
?
this is the least hyped ive been for a new season. The new mechanics and changes are good... but the tower defense thing is so wonky
TDs are fun
sure they are
especially from the ones I've played
ty stephfra
same thing really
i'm a big fan of tds but i dont see how the pacing and the UX of POE fit at all with this game-style
Kinda like Dungeon Defenders
ITs something wich plays against "speed builds"
So Totem and Necromancer builds are nice to play
yeah i can see that
is it really against "speed builds" tho
they clear trash quickly
and fungi mobs are mostly trash
Okay its buffs everything wich is not a speed build
i would say
But speed buils are just suporior most of the time.
with "speed build" you will still end counter faster
you will push mobs back instead of defending imo
i would give the league a try at least
IMO it looks amazing
even without the leauge mechanic the changes seem nice.
And the leauge mechanic just looks stupid fun to me
@low yoke to be honest I think the tower defense mechanic looks dumb, I won't sugar coat it. But at least its different and it doesn't look too complicated.
does towers count as "you"? like one tower always stun. does it count as "you" stun?
no
In some ways I think it looks dumb as fuck but I'm interested in seeing hwo to best exploit it at the same time. Maybe it will give some opportunities to off meta builds.
frostwall to stop them lol
I'm pumped tbh
I enjoyed legion but having something different for 3 months still seems like a cool change
🤷
But they are making Zana actually useful outside of atlas completion phase with Synthesis boss unique maps obtainable only from zana
my body is ready
Detonate totem coupled with curtain call mine field sounds a bit insane 🤔
im gonna go with a necro or poison sin. no more cyclone for the whole next league for me...
You know you'll do poison cyclone 
Ugh not for me
Poison dervish necro 
Better and no Cyclone.
Poison wander 
Unless they nerf cyclone’s ape potential it would seem like it would be about as good at this league mechanic as it was previously
(Still not as good as winter orb at AoE screenclears but cyclone does keep you alive better)
I was thinking about doing poison facebreakers berserker but i ended up with...5 cyc chars....
I can barely see how you’d do two let alone five, you alright?
yeah i used to really like cyclone 😄 now i cant even say that name out loud 🙂
I wish they'd buff other melee skills
and not touch impale aside from making the gem get a melee tag
pls pls pls ggg
yeah i was talking about that with some people who didnt want o join cyc club but i have no idea what could they do cause cyc has great aoe, dps and you can move...
oh and has almost no mana cost...
Cwdt - curse on hit - frost wall - temporal chains?
does the frost wall block projectiles? i havent used that skill in like 2 years
@covert galleon it's too op
and bandwagon feels bad
I did the same too
but moved to cyclone
got bored of the game and tried another build
Im thinkeng about Spark mines
I'm thinking of melee since other people will move on to other stuff
@elfin iron yeah same here. I started the league with contagion/ed, moved to cyc for like a month and than I made a bumch of different melee skills but they all felt lacking compared to cyclone
and melee is my favorite
@covert galleon ed/contagion is also bandwagon
I league started with dual strike impale champion
it felt awful I tell you
especially without multistrike
impale is sic by itself
i was really surprised that not that many people used that. at least thats what i saw on poe.ninja
theres a lot of "that" in my sentence
just need 100% chance
yeah, yeah what i ment is not every melee build used it which i found surprising considering how stupid strong it is
I can't wait to get soul of steel as an amulet enchant
but i guess if some poeple cant see "tool tip" numbers its not good for them:)
yeah those enchants are sic
I'll target soul of steel no matter what
yeah I bet majority of people on pure phys builds that skiipped it either had super slow attack speed (like earthquake) or just didnt saw damage boost in pob and ignored it
xophs blood with avatar of fire on dead eye and hello my free passives
true
I think discipline and training will be the best for people not going left
or assassination for builds that can't path to it
that's true
or reduced mana reserved
im just searching passive tree to find some nice combos 🙂
spiritual aid gives a lot of nice things while pathing to it though
I mean no
If im a ranger
I'm not going to minion dmg
But i can slap on a bone helm and new minion wands and profit
hey does the raider gets any buffs?
sovereignty looks juicy
oh at least thats something
W.e the additional curse one will be spicy too
yea
I'm so fucking excited
Yes you can have +2 curse ammys now
do they stack
can you get vulnerability on rings
only warlords and assassins mark
but u can get it on gloves
Yeah a +1 curse assassins mark multi mod would be insanity
I'm going to try going that new poison skill with gloomfang
im gonna play minions and poison assassin for sure just dont know in what order 🙂
prob minions frist tho casue i havent play necro in a while
Is there any confirmation if you can path FROM allocated passives on the skill tree?
Yeah...
so you probably can't do that
But it does say "allocates" instead of "grants"
lol thats true
what's the wording on intuitive leap?
technically intuitive leap is allocating a passive
But it's not like the wording on the Scion "Can allocate passives from the [Class]'s starting point"
and then you can go on from that right?
Passives in Radius can be Allocated without being connected to your tree
But if it does allow you to path from a notable, I can already forsee a programming oversight.
so I'm guessing you can't path from the notables
😭
No, cause then what happens when you unequip the item
can u unequip intuitive leap with allocated passives?
Nope
But a jewel is different to a piece of equipment
So I imagine it'll show up marked on your skill tree in a way that's different to regular allocation
I feel like being able to path from them would be too broken...
So you know "You have this node via an Enchantment, but cannot path from it"
yeah thats prob how its gonna work
But I can't really think of any major uses for that off the top of my head.
Besides the one that gives you +1 to all max resistances
Forgot the name (I think it is soul and steel)
soul of steel yeah'
But IDK which notables would be amazing to use for this.
Maybe graceful assault (onslaught on kill)? However, the opportunity cost of having onslaught on your amulet vs having any other notable probably isn't worth it.
Do we know what builds might be getting nerfed so we know what is viable?
+1% Max All Res
+1 Max Curse
+20 Life + 14% Life
5% Reduced Elemental Damage Taken / 5% Elemental Resistance / 15% Chance to avoid Ele Ailments
+1 Power/Frenzy/Endurance Charge
8% Chance of random Charge on Kill
+1 Minimum Frenzy / 5% Damage per Frenzy / 5% Frenzy on Kill
I don't really like the crystal skin notable, because it feels too random.
60% Spell Crit Chance / 15% Spell Crit Multi
Minion Damage applies to you
Minion Attack Speed applies to you
30% Evasion / 10% Movespeed while Phasing / 5% Dodge while Phasing / 10% Chance to gain Phasing on kill
10% Max Life / 1.6% Life Regen
Unpredictable Offensive + acrobatics can be nice
Channelling Skills have 10% increased Attack Speed
20% chance to Avoid being Stunned while Channelling
5% chance to Dodge Attack Hits while Channelling'
for 35% dodge
but i really dont wanna play cyc again...:D
you cannot get acrobatics
Theyre probably gonna nerf Cyclone...
no i mean this notable on amulet + accro
25% Fire/Cold/Lightning Damage / Damage Penetrates 6% Fire/Cold/Lightning Resist / 0.2% of Fire/Cold/Lightning damage leeched as Energy Shield
I have a soulbane and divine ire build I've really enjoyed this league so I hope they're not nerfed.
there are potentially a lot of decent nodes to grab from this
without having to path obscenely for them
infused channeling, impale and cyclone will be nerfed for sure
Yeah, I feel like the pathing opportunity cost will be the biggest factor
golem blood will actually be a big one
because 10% max life and 1.6% life regeneration on an amulet is huge
I feel like removing the need to path 20 nodes to a good node will be better than removing the need to path 4 nodes to a great node
good for life-based casters
But I'm really unsure on what type of build I wanna make for the next league.
I actually wanna take this league a bit slower, not play any of the meta stuff and just soak in the game fully.
Im sure i wont go for the HH again. legion was the first league i actually wanted to have oneand i played so much to get it that i didnt have any fun after igot it....
so yeah ill go slow (slower) too
So synthesized items are never going core? :<
well not yet
I wonder how expensive bottled faith will be in-league.
Might be nerfed to like, 0.5% additional crit.
when do we get updated pob
after release
alright so what's just stopping me from using cyclone at the pump and go afk for a minute or two?
I'm excited to see details about the necro changes
especially since they don't attack you
did spectres again this league but only played it for a little bit, stopped at 91
i'm going all out on skeletons
having 50 skeletons with femurs of the saints will be nice, plus carrion golem
You can have 50 skelis? 😁
Halloween special!
vaal summon skeletons
i dont know about it, i feel +1 curse enchant will be most preferable for mostly delvers
low tier/high tier maps, i bet speed notables will be more desired, its easy to get oneshotting damage without another curse
Should I temple corrupt my only 6l soul mantle?
Yea
if you can afford to buy after poofing, yeah
I can afford to buy, but I don't really want to. :/
I could sell my farrul beast to buy another soul mantle
Well it's 50% for a good outcome.
Either all white or some random corruption
Awesome if I can get socketed gems in there
obviously 😛
i gave 7-8 voidforges to double corrupt services
1 steal-scammed, 3 white sockets, 3 double corrupts and 1 brick i think
I'm also currently using it, so if I brick I need to get another one before I can continue on this char.
dunno what to hint you, i double corrupt backup items, not main ones i use currently
Well, granted that I have just enough to get 1500 vaal orbs, I could probably force 6l a good double corrupt if it's cheaper than the already 6l'd double corrupt
Sadly, there's no good staff corrupts for mines so I can't brick my backup 6l tremor rod
There's like...AoE.
And that's it.
Aww, I crashed when alt tabbing
isn't that really damn power creep
i mean it promotes doing the league content
i guess
well its not really THAT busted
those oils will prob gonna cost total of like 5ex since there is no way its t1 notab;e
I wonder how they'll decide which notables will require the rarest oils
and you can only have 1
yeah i see
you can have 5 if you use all the league uniques too
doubt you will use more than 1
but that probably won't be worth it
rings seem to include only mini game bonuses
hm
same as notables on gear and the tree
if it quite literally allocates it in tree then yea
odd
golems blood is that regen one
in duelist
yeah 10% and regen
good life
constitution would be a good one for builds that don't go to the scion life wheel
yeah you can now just chill entirely in right side without pathing to it
going to be interesting to see which ones are easily available
and what the new ones only available on anointed items will be
How would Storm Brand be for Blight? Looks like monsters are mostly clumped together with more coming in and from the trailer, they're limited to where they can move. Thinking either that or Arc should be good
or you can just wait for patch notes
I could...but I'm not going to let that get in the way of theorycrafting
schrodingers builds
I'm just going ED trickster again for my starter, it's so comfy
unless they fuck with it too much
you can also only get 1 notable unless you use the armor set.
What would be strongest notables in general, outside of +1 curse
Well with the mine changes i might go play fire nova mines again
Sentinel/Cloth&Chain sound nice
for SSF I'd probably go cloth and chain or one of the other all res ones if they're easily available
+1 allres maybe
you can re-anoint them too
Rampage is also nice
rampart you mean?
the fortify one?
that's a good one for attack builds for sure
but it's generally not too far out of the way and the nodes leading to it aren't bad
spiritual aid might be worth it too
BTW paused the video for the "high level" Blight encounter. Here are the tower types. Seems all have the same options:
Fireball Tower MK1
Damage: Low
Range: Small
Casts a fireball
Empowering Tower Mk1
Range: Small
Improves the effectiveness of all towers
Does not damage enemies
Shock Nova Tower Mk1
Damage: Medium
Range: Small
Creates Shocked Ground
Cannot damage Flying monsters
Summoning Tower Mk1
Summons 1 Minion
Range: Small
Can only summon minions when previous minion dies
Seismic Tower Mk1
Damage: Low
Range: Small
Stun Frequency: Low
Always Stuns
Chilling Tower Mk1
Damage: Low
Range: Medium
Chills enemies
Cannot hit Flying enemies
One example of Path of Exile: Blight's endgame "Blighted" map where you'd face hordes of enemies as you attempt to clear the new tower defense-inspired conte...
hmm towers don't seem very effective either
you can buff them with ring enchants
I thought the rings were only like 20% increased damage. I don't think a tower kills anything while the player goes through them easily
The question is, are towers affected by your auras?
If so, minion towers might be really good
hmm really not sure about this one. i mean i like TD but not sure how it will feel in PoE...
can't wait to test it 🙂
GGG wtb ptr 😛
yeah but that 20% is really big on tower
I hope it's not stupidly fast paced.
since its straight up 20% more damage
Lets see if people get this nickname.
Perhaps but generally 120% of negligible damage is still negligible
if i know poe things are gonna insta die within the first days
i doubt there would be towers in the first place if their damage is negligible
I have a feeling that auras are going to be really good if towers benefit from them
Because they look pretty and GGG doesn't want to overshadowed the player
zpds league
Hmmm auras could be fun but it depends how profitable the loot is. In the above video, it doesn't look too good from what I saw
decoy totem op
i think they will see to it being profitable enough...would be weird to not want players doing the league content
oils alone are worth doing the content
That remains to be seen. I don't think the video dropped any
And Chris mentioned they differ significantly in rarity
oils literally give you extra noteables without any further investment
chris also mentioned you can vendor 3 for the next tier
Did he? I missed that
yeah you can upgrade 3:1
that means that the highest rarity oil will never be worth more than 3 of the second highest rarity, or 9 of the third highest, or 27 of the fourth highest
(goes all the way down to I think 500,000 of the lowest)
But you won't be starting at T1
I'm aware
I'm just saying that it's not 'drop the high-tier oil or bust'
a decent mix of respectable drops gets you what you need
for the most part
in theory
meh oils will be fine
Likely similar drops to Essences
you wont need datamines for correct recipe either
and if nothing else, even 'ok-ish' notables will still be pretty good
the blight looks like legion 2.0
blight is nothing like legion though?
with lesser rewards
blight is actually nothing like any league to come before it really
blight look like no other league lol
not even talking about the gimmicks like towers
the actual mechanics
the only thing similar is an eleron mission, but this is 1, actually rewarding, 2, actually interesting, and 3, actually has mechanics that require you to play well
how do you know its rewarding
if its not it will be fixed 2weeks in
you cant have shit loot or mechanic will be skipped
PoE hasn't really had unrewarding content recently that has stayed that way, barring mastermind
and that's getting fixed
Blight reused legion chests
I'm honestly fine with them re-using legion chests?
That seems to be about it
looks like if u manage to clear a portal's wave before your orb gets destroyed * maybe) u get that portal's reward
I actually am wondering how a lane is considered 'defended'
like what is the actual threshold to get a chest
I wouldn't bet on Mastermind getting run more. It still scrambles your board
yeah but mastermind gives you reward rooms for every member of the syndicate
that's...pretty big
plus only half of safehouses are worth opening
yeah and they are all tier 1
Mastermind would literally have to reliably give multiple exalts to be worth it
aka shit loot
they're all tier 1 rooms?
it says it's according to the rank of the person in syndicate in the post
same as they were on board
i.e. if you have that rank 3 cameria
theyre stubborn with mastermind fixes, all we dont want, is this hierarhy scrambling
you get rank 3 cameria reward
And then you have to rebuild the board so you don't get R3 Cameria for a long time
also lose the friendships
no one will do mastermind again for sure
1-member encounters aren't nice
it needs more than that
what if it, I dunno, doubled the rewards for captains
yeah.. or
just take safehouse and set it up again in few hours
instead of wiping board and fixing for days
you dont get anything from mastermind either really
crafting services exists
I mean I'll agree with that, mastermind uniques are mostly kind of bad
wat
It takes about 30-40 Syndicate encounters to build a board from scratch to one that can reliably be profitable every 5-8 encounters. Mastermind needs a lot more stuff to give that up
or at least, not good enough to make it worth it to do it on your own
Much more than doubling Captains
killing mastermind adds +1 or +2 ranks to all members 😄
but then you might get stuck with It That Meme'd dabbing all over you with nonsense
unless they fixed that absurd damage
they did for most part
Might be worth it if everyone was T3 and double rewards
syndicate is again walk over
if everyone was t3 that'd be kind of dumb
But short if that, I don't see how it's strictly worse than doing safehouses
In terms of currency/hr
meh, I mean, I prefer running G-money to Cameria myself
Ivory Tower Game Design. Gotta have newb traps
ohh for as long as there is bronns chest game has enough noob traps 
time to let cata just drop pure mirrors
anyway...blight looks good to me
I wonder if there will be a boss fight map
blighted fragments 
blighted uber elder
"Nothing could possibly go wrong here"
You know what we need for a league mechanic?
Portal League
"You there, Exiles, I'm Cave Johnson. You may have already met each other on the prison ship ride over here..."
Only if they ditch the Temple and bring back the boat
i bet the optimal strat will just be to ignore the tower defence part and just hold right click on a skill and wait for everything to spawn and die
What if you just cyclone on top of the blight thing
with knockback
saving this for later
We'll see i guess
I'm gonna make a fireball sire of shards miner and clear blighted maps with it
Fireball seems like it will interact very well with the league mechanic
Ye I think those blighted maps on high tier will be juicy
while normal encounters will be tedious
imma just play minion build and afk in middle til its over
I'm split between minion and totems
I think minion health nodes might actually be good for once lol
It'd be cool if there towers count as minions
Though they do spawn minions... But not sure u if it counts as your minion
Seems like another good essence drain league tbh lol
ED is both good single target and clear so idk if any league wasnt ED league
even then ur probs gonna hit like 1.5mil dps max
guess it depends on how beefy they make the mobs
exactly
or more realistic 6m-15m
but that's not practical levels of gear
That's people dolling out mirrors like most do exalts lol
they're not gonna make them beefy enough that a reasonably meta build can't wipe them
the power creep is just too high
then again they might nerf every skill into the ground so who knows
What if every mob is about half as strong as the current league's 'boss'
That's about what I'm expecting
needing 300k~600k dps to clear in t2 maps w/o using the league mechanic, probably needs around 80kish with using them properly
it is going to depend on whether you need towers to debuff enemies I think
Seems pretty realistic
like maybe direct damage is not effective until towers apply effects that make your own damage worthwhile
i predict that making a phys blade vortex with the +6 weapons and holding down right click on the blight spot will trivialize it
it's definitely possible because like
Depends on so much
it's hard to say
I'm kinda hoping they make SRS good
but the changes thusfar look very heavily stacked against it
on some level you still want people to feel like it more ARPG than TD
can't disconnect character power that much
I'm a little disappointed in people's reaction, though. YT vids seem very low energy from creators
it's more worthwhile if it is just more effective in the other direction
where even weaker builds can engage a lot in "tough" league content by focusing on good tower structure or whatever
my hope is that they made this league "low effort" to work on 4.0
we're still at least 9 months away from 4.0 though
I don't think they're in crunch time yet
I like that this league & the class changes actually mesh well
Last league was so awkward
Buff melee - make melee bad at the mechanic lol
I still wonder what's planned for 4.0
Chris did say don't get your hopes up too high
But I think that's to people who think they were going to make a new engine
I want Einhar's crossbow :3
What's up with people saying RIP speed meta? This seems exactly the content speed meta is good at
Am I missing something?
Well the requirements to succeed are a bit different. You still presumably need decent AoE, which I assume is what you're referring to. However, you won't need as much as something like Legion. More importantly, since the encounter is stationary and enemies come to you, movement isn't a concern and you have setup time. That means many slower clearing builds (e.g. totems/traps/mines/minions) will be able to do very well.
In that sense it's quite different to other clear-based league mechanics
Ah ok
I took speed meta to mean stuff like screen-wide AoE. Forgot about the actual move speed part
Yeah. All those build types I listed have no problems with screen wide AoE, but they're hardly speed clear builds
what does 'mines now detonate in sequence' mean?
you now detonate all mines isntead of one, with a small delay
you won't be able to detonate all 10 mines you've placed in one blow?
They still detonate in one press of the detonate button
that's probably gonna kill GC miner single target
It looks like the delay is about 100ms from the footage we have
you press a button, one mine detonates, after 0.5 seconds(a random number) 2nd mine detonates, after another 0.5 seconds 3rd one detonates etc
the whole point of it is to detonate all of the mines at once
i've been trying to oneshot 6-man hp shaper for so long now
and now they do dis :c
Rip old stat sticks
after already nerfing base damage by 2 levels
I'm super excited for new mines
Like its fine that they nerfed it. it was an absured boss killer
not really
No gc
cyclone is a lot more absurd
last patch
It was good enaugh for single target, but not insane single target
The fact that it has any single target is problematic given its comfort
🤷
i've seen clips of cyclone killing shaper in less than a second
you can scale alot of builds to that dps its allways the ammount of currency you add to it
100 to 0
They should significantly reduce damage
Yea
This meme that cyclone does fantastic single target dmg needs to die
It doesnt
It does acceptable single target
It does good enough damage for its level of comfort that it's a problem
With fantastic qol and safety
Its not the best, but good enaugh so you dont need another boss skill
So
If you say cyclon can reach 30mil dps, then you can get 60mil with other melee skills
With enough money u can make anything look good
Bladeflurry/doublestrike impale deals way more dmg
In any case tho
Tooltip and pob are stupid for cyclone
Thats not why ppl say its a good bosser
It is a very good bosser
But its not cos of the dmg
Blade flurry/double strike clear isn't amazing though so it's fine
Its cos on any fight with movement ur uptime is fantastic
In comparison to cyclone
I don't really age with that WTD. Generally with my melee theorycrafting this league I've found it impossible to justify using any other skills because Cyclone does more damage
Like it does almost as much as Blade Flurry
That's not been my observation
Its not that much in practice
More like 20% more
Cos u can move and dps with cyclone
Just taking top flurry builds from ninja and changing to cyclone
Is a problem
That's also true
Then you need to check how much health they have
there are some dsp" whores" on there just to be on top
22mil dps is a shaper per second
I.e. more dps than anyone would ever need
But regardless, it's always been about 20% more
I was getting about 90% more at the gear levels i was looking at
Cyclone should have like 1/4 or less the dps of blade flurry
Idk
Ditto
Fwiw the best burst melee dps skill is vds anyway which smokes both cyclone and bflurry
We're all basically in agreement that cyclone has too good single target for its level of qol
yes
no other details about mines so far?
Usual caveats about vaal skills apply
Either reduce the area to make it less comfortable, or reduce damage to reduce single target
cause it feels like the delay is just the top of the iceberg
just that the more you trigger, they gain buffs or apply debuffs
Mines now reserve a small amount of mana while placed instead of costing mana normally
Do we still get teasers if bex is gone
And of course you can throw them instead of them dropping at your feet now
I'm sure there will be much more info to come
@tiny flint looks like Natalia is stepping up
I think mines is something ur gonna have to play a bit with to judge
They will
what about saboteur ascendancy and the passives?
Its very hard to tell from videos
No info yet
Whether it feels shit or not
:c
I'm 100% gonna play a fireball sire of shards miner build using the dragon mtx specifically to break 6 man party computers
And tbh it seems like a great clear setup
gonna make sure to not play in groups
Unironically
let's just hope the nerfs aren't way too bad
100% poison chance
or there are buffs that are much better
Need numbers on the new skill
Also did i hear poison is being changed to do more upfront dmg and less over time
Stormblast
How can that work
i've always wanted to blind myself while playina a game
Upfront dot
Something about poison and bleeding scaling differently based on crits
Still getting teasers 👍
I wonder if crit might inflict multiple poisons based on crit multi or something lol
Maybe crit consumes poison
Hit hard enough you stack 5 poisons with one hit
multiple poison stacks would be redundant
Why?
Who knows what they do
Getting that viperstrike bino/pathfinder
But I'm excited to unironically play puncture deadeye
yea
you cann allready have some 2mio shaper dps viperstrike builds lvl 90 with baisicly 0 equipment
question, can u put 3 vials to get the notable on the corrupted amulet or not
highly doubt that
so u put vials and after that corruption
ye
so those new oitments say they -allocate- the passives I wonder if that means we can use them to skip node sectors and start from a different point
It means exactly that, it just unlocks the node for you
that opens so many build possibilities.
you cannot build from that node I think
So, if you pair this with Pathfinder poison prolif, do you get guaranteed herald of ice chains?
Oh wait, "you kill with hits". Herald of Ice probably won't proc itself.
anyway, HoI activates when frozen target shattered
not sure it will activate if chilled target shattered
that ring looks good
just get poison immunity for good measure somewhere
actually
this synergizes with bloodboil Winterweave doesn't it?
my point exactly ))
as I can remember, there are shield or so which negates poison damage, but left poison stacks?
or how self-poisoning golemancers live?
whats some meme that cares about you being poisoned?
I guess apep slumber/supremacy memes
yes!
new ring + winterweave + golden rule = possible suicide from own poisons, no?
Use Maw of Conquest or Watcher's Eye
Use it with Brittle to get guaranteed HoI chains
Do we know how the anointment oils work with Legion notables? Do they just apply the non-legion one, or the legion passive that replaces it?
we don't know yet
if I had to guess I would say that it would be modified by the legion jewels
I would imagine it gives you the unmodified one

