#1┃mirage-league
1 messages · Page 184 of 1
gluttony dofl
such combos
mang im looking at slayer overleech earthquake rn
i do not have dofl gem cos that gem is no bueno
is it 2.3 again
2.3 earthquake got dumpstered i think, it was op in 2.2 when i played it
real question is how big of an AoE radius we will get on cyclone bois 
no because 2.2 was when ascs came out and everyone thought slayer was a joke but I was playing it
Didn't they say that life leech gem would get same treatment as energy leech?
then 2.3 was when everyone played it
Something like 40-50 is within realm of possibility
what im really looking forward to is seeing how good vaal earthquake is at cracking legion shells
maybe 67% as good as cyclone if you try really hard
Real question tho is what do we cwdt
is vortex the only cwdt thing left?
csnap
wave of conviction for elemental builds
I'll still be doing cwdt enfeeble :)
ofc it's cwdt + offense curse
it's all about the deep
if you don't hit 10mil dps this patch you never will
You can get 500k-1m dps with almost to investment if you just don't go melee because "Anything not melee is dead in 3.7" huehue.
i already hit 20m cwc inci last 
LOL I have 100m dps viperstrike pob.
So it abuses moltenstrike with more projectiles a sihtton of AS and then uses a viperstrike slappin afterwards for that juicy "Theoretical" but completely impossible to get in a real scenario viperstrike dps.
As far as starforge shock goes, if Average damage is going to in like 200k range and mh hit half that, that's like few % shock we can expect from it right
And on crit shock chance shows as 100% but that's probably just few % shock on bosses like shaper since they have some much hp
well, shaper has 20m hp
so if u have 100k hits that's 0.5% of his max hp
so u will get uh
2% shocks
Alright so can probably expect ~5%-7% shock maybe with full gear
its not
Pulverise looks amazing in general
correct
Don't thank ggg, thank the reddit "synthesis is trash I hate everything about it" army
synth was trash
so just to be clear, if i have multistrike linked to bladestorm, one click means i will do all three bladestorms fairly quickly, one below the damage I would have had if I had a damage support instead, one at the same damage, and one at higher damage, so it comes out totaly even other than faster attack time?
correct
Damn i need my updated pob glasses with all these new gems
hmm. Wonder how bladestorm and melee splash interact.
ah, forgot that was a new keyword, thank you
skip cwdt
without immortal call, its down to phase run, if that's not to your liking skip cwdt
Steelskin will absorb 2.2k damage
enough to not get blown up by porcs
and you'd need a level 20 cwdt for taht
Eeeeh I strongly doubt it, honestly, if you're getting blown up by porcs, it's usually vastly overkill
maybe just skip it and have extra incubating gems for profit?
I'm not planning on using it personally
there are no incubating gems 😛
but then again I'll be bleedsploding so porcs shouldn't be much of a problem haha
for more lv20s to vaal
you place them in items not in gem slots
dude you understood what he meant
no i didnt
we're not on facebook, let's not focus on the semantics while ignoring the pragmatics
dear all, i really, really really want to make a infernal blow build this league, will it work on legion?
he obviously meant "extra gems to level and sell"
lets not argue on this, there are funner things to speak of
i mean on statuer or whatevet there is
wasnt really obvious to be fair. we have eggs to grow
As for you Satorin - I think you can probably find something to add
If it's solely an anti-porcs mechanic, CWDT offering is probably good enough
i'm running dual curse maladict vortex
prolly will just stuff whatever the most profitable gem is to sell
enlighten
with thicc es and all i don't think there's really much use for cwdt if its not immunity so i'll have extra slots
@fallow steppe we don't now right now. but GGG said ED + cont works on legions so there will be some kind of on death effect we just dont know if IB will deal dmg
yea besides that i heard it might not work cause there're no corpses to explode
on that baeclast
so thats might be unfortunate
Stun Mastery 😄 so epic
corpse explosion is chaos dmg? i think we'll see monsters use that
any idea on what the popular existing method of making currency are in the new league?
chaos recipe will always be there for you
hmm, I wonder what the vaal variant of the new gems do
i guess the best char type that win this league is aura bot 😂
its not the element avoidance its the status, the dots, the ignites, the shocks, the freezes
u either cycle your flasks or go for full immunities
honestly people seemed hype by flicker strike but its nerf this league right ? it sucks like a lot ?
ok you can have free frenzy charge but like we care ? build allready allowed you to 100% stack charge that wasnt a problem but the new game lost a lot it lost MORE attack speed for just an increse attack speed we have movement speed the fuck.... and we have 8% more damage on the skill seems
Not sure about all of this if its a buff or a nerf it looks more a nerf for an easy way to stack frenzy.
The question is that maybe now as we got an easier way to stack frenzy charge maybe that give new builds that in the end could be stronger or just more versatile but again not sure and not sure that i like much this change
I can't figure out how impale would work on perforate
First hit doesn't consume impale so you generate 5 and use 4 stacks
Second hit should use and create all 5 stacks
So you can't max it out unless you go champion?
No wait each hit should create its own 5 stacks meaning you cap out on the first hit

Do the legion enemies activate after a timer or do you have to click/interact with something after doing damage to them?
from what we know, we have 15s to "kill" them
when u drop their hp to 0 and kill them, after the timer ends they spawn as targetable loot dropping enemies
Thanks. Wasn't sure how flicker would work out if I had to travel back to something afterwards to click.
i have some molten shell questions, can the damage "reflected" be modified with support gems, IE. fire pen, ele overload, conc effect, spell damage modifiers? I understand that reflected damage is considered "my" damage and on hit things do not work so possibly the fire lowering aspect of fire pen gem wont work as it is a "on hit" mechanic, but what about modifiers to the damage overall.. ive scoured the forums and wiki and only really found that my accuracy affects reflected damages chance to hit me, so would my damage modifiers not work as monsters damage mods not work against me?
does anyone know when well have the new gems in pob?
@violet nymph post launch
wait what really
@violet nymph yes
yea, he said he wouldn't add gems until after patch drops, and would probably take a day or two
60% of base would basicly mean 40% less attack speed right?
Yes
i'm probably not gonna start with it, but sometime during the league i want to play ice crash juggernaut
ty
ice crash got a 20% increased aoe buff at it's base, and pulverise is MORE aoe
and juggernaut has aoe per endurance charge
yeah the pulverise basicly gives another +10 aoe
so in this context, ice crash will basically play like a MUCH better doryani's touch
screenwide clear with a slow hit
sooo...
people still talking about aoe when we have cleave LUL
This is with 2 mill dps (sacrificed 1 mil for the aoe for faster cleave lol)
https://gyazo.com/a98f039ba40fd2a192fde9014ba1ddb6
clear*
competition for tectonic slam
i forgot the 50% increased aoe from sandstance
wait what skill is that
it's my secret :3
It starts with an L that's all the help i can give without hating myself!
leap slam Pog
wait is it seriously leap slam
Its LeTectonic Slam
lacerate
^bingo
i was just about to say lol
is each circle +10% aoe?
yeah that's a fucking nutty lacerate
each circle is +10 radius
which is a whole lot different than +10% aoe
otherwise you'd just put a carcass jack on and have massive aoe
fucking hell
this is while im in sand stance xD
you can use pulverise with cyclone, fun fact
ye this would be with pulverize, inc aoe, and sand stance
i don't think i can simulate cyclone properly
due to the stages...
but the aoe is pretty fucking nutty
just add the max stage
the thing is if pob isn't coded to know what "max stages" are then it won't do anything
oh lol i tought its a value you can change
nah the way im simulating the new gems is by making a jewel that gives the missing stats 😃
hmm ill try to look it up and give a preview
what's the new cap on flat life abyss jewels?
40
or did they only change damage
Thought the cap was 40 flat
was 50 flat
radius is aoe tho
or on the tree lmao
rip ):
hell, if you're going to use a daresso's anyway, just modify the statline on it
im not
has to be this exact mod
im trying to simulate cyclone aoe
+# melee weapon and unarmed attack range
gonna try
capitalization matters too IIRC
not in my experience, but better to be safe
i still can't fucking believe this is with 0 investment
I mean, I vaguely remember needing to fix caps to get voidforge to work properly when it was released
on the lowest rolled of each unique
seriously, berserker terminus est flicker strike might be the cheapest yet most powerful version of flicker strike possible
also im not sure cyclone benefits from the 34% more area of effect
nvm it does
but it only gain so little compared to lacerate
using this to simulate the aoe of cyclone
this is the result :
Not very accurate i think
there is no way that's what it will look like
my current cyclone has about that aoe
or Lacerate gets fucking huge bonus to radius from sand stance alone
i mean my lacerate with the clear speed setup is 3x the size xD
ye the sand stance gets 50% increased area of effect úntop fo the 15% more area of effect 😛
cyclone doesn't actually have anything different in sand / blood stance like lacerate does
where's that 49% more area of effect from?
this is my aoe currently on my slayer cyclone from betrayal
the 49% is 15% from sand stance and 34% from pulverize
yeah i ain't saying the aoe is accurate
im just saying i don't know how to simulate cyclone properly
Weell we gotta take into mind that Lacerate isn't exactly a spinning orb
it's a projectile that flies a certain range
im definitely gonna swap out melee phys support for new forify tho
yeah, i don't hit all around me. Im basicly hitting 45% of the circle
my bowslayer should get me pretty far as a starter
that tree is for when i have lioneye's glare, before that i can get accuracy nodes along the way to make leveling easy
the notables acuity and far sight should be able to carry me entirely
Man i really hope i can get a vaal jewel with 9% life nodes for everything ive got the best place for it on my tree
i'm gonna wait to get the jewels before trying to make builds around them lol
@violet nymph that was a i have a spot in my tree regardless that just makes sense to put one. Not that im building around it
Im traveling across the bottom of the tree
they buffed ruthless blows :3
And being able to drop the scion wheel for all those bottom of tree nodes as 9% life nodes would be godly
Less travel and way more life
yeah more damage
and you can cancel out of it now
multistrike is getting used for my flicker berserker
and the damage is already fucking nuts with 0 investment
I just realized something horrible
if berserker existed in its current state in synthesis, i could've had that build ready in <20c
Something that is triggering me to no end when it comes to my bleed build
I'm dual wielding axes but I still get to pick a sword node and a bow node just for the sheer amount of damage the "bleedings you inflict deal damage 15% faster" brings to the table
perandus is available this league
varunastra bleed builds are gonna be fucking real
idk, they removed most of the multi-weapon nodes
well, the point is that you can take advantage of the bleed mods on different weapon types
so go farm reef for it 
I mean
Yeah, you'd get better nodes, but you'd lose the 60% chance for 100% more bleed damage
overall, I'll stick with rares
earfquake I guess
Lacerate
every skill shows as a circle, but lacerate doesn't hit all around me it does hit that big of an area in the direction im targeting tho
But its also directional
I suppose your result is with all the range nodes + aoe nodes + carcass + twin 3-white prismatics?
Plus flask
Jewels and belt can also corrupt into AoE iirc
it's not
cheap budget gear
but with both pulverize and inc aoe jewel and sand stance
nothing else
with carcass jack... my aoe would be alot more
This is with carcass to compare @dusty salmon
wait
. . .
I think we've gone too far
HAHA
XDDD
still 1.3 mill dps tho
LOL
actually 15% less due than 1.3 due to sand storm
My theorycrafted build does 300-ish k...
this is with budget gear :3
soul taker, 300phys dps axe carcass, (abyssus tho which will be expensive) and hemophelia gloves rest is rare items with pretty much nothing on them
Hp tho?
with carcass:
https://gyazo.com/1b0aa2259740c7e20091aabb0c26e968
with belly:
https://gyazo.com/30d425bd9e52ec704ee2039d11bc1c5b
In betrayal i had a 1.8k health flicker raider. It could teleport 30+times per second
Never playing that again. Whites oneshot her xD
ye that sounds horrible
yeah i generally dislike flicker.. it's a fun skill all in all.. but just not fun playing yourself xD
If you're moving that fast, how do you get hit? Don't monsters have windup?
you looking at my 210% move speed?
Now they do, they didnt use to. Not as much, and attacks were homing
As long as you were in range
So it was like.. oraoraoraoraoraoraoraora-slap.
the 210% is only due to 50% from phase run.. i think i have like 160% without phaserun
Ah ok
Dead. Didnt help that damage was under 10k
It was just a stupid build based on how many teleports per second i could achieve
I think i ended at 30-something, though the game just couldnot handle it
And it lagged like hell
not sure pob actually calculates aoe correctly
yeah im not sure either
since we don't have the actual gems
but it looks juicy
man only 27 hours to go!
Any specific ascendancy that would work well with bladestorm
I wonder how rage will work with the storms
Assuming blood perforate has 5 spears that's 300% damage scaling per hit
And I can almost guarantee it will have extra spear enchants
I think they mentioned that they wont be adding helm enchants for new skills initially
Yeah not initially but they will eventually
Extra spears is just the most obvious choice
Also bladestorm has 160% scaling plus 3 storms with half of that each
what support gem was it that would favor slower attack speed?
Pulverize it feels like?
Pulverize
Maybe wrong
oh yea i guess that makes sense
200% more damage every second
I just have questions about how berserker nodes wil lwork with the storms
because it seems like with bladestorm you wanna drop a storm
then move
then drop another storm and keep moving
instead of spending a lot of time attacking
Basically think of them as mini you
Are you sure they will work that way? Im not sure they will.
Drop sandstorms along the way to clear mobs, and stack bloodstorms on bosses for mad dps
It says they attack with your weapon's damage and speed
I just havent seen any definite answers on how the mechanics of them work, so im not sure they will generate rage/blitz stuff or even other charges
They should
Since it's not a minion or totem of any sorts
They're literally extensions of your attack
minions cannot splash :<
Minions cannot multistrike
So you get
30% increased movement speed (ms) from triple rage
35% from boots
20% from onslaught
70% from rotgut
40% fron phase run
Total: 195% inc
Berserk gives you 30% more.
195×1.3=253.5% ms
god id need gem updates in pob 😦
I do not sorry :/ I assume the attack rate would be the same rate they would just slam more often
for perforate blood stance, can you stand in place and hit ppl with cursor far away?
Your guess is as good as anyone elses'
only mods i see effecting zombie slam are a gem and a ascendant. and a lab enchant
with blood & sand and flesh & stone being max level 6, will their exp requirement also increase exponentially like it does with level 20 gems? does anyone have a clue about that?
lmao thanks for crit maces ggg
maces are meant for crit, what did you expect
truly 10 iq tree placement
i mean you say maces aren't made for crit but I'm pretty sure a design goal of this update was to make the various weapon types more balanced since there was literally no reason to use any basetype outside of swords unless you were using specific uniques
compare it to any other weapon type and their accuracy nodes and crit nodes are fairly close together
Wait wait wait... no reason seems a little strong because alot of people use claws for life gain on hit (which btw is going to be interesting to try to min max for this leauge... like is cyclone the best or is it still molten strike or would double strike with overlapping melee splash going to take the cake for the largest number of hits)
cyclone would be better for lgoh stacking but it wont be enough either way
Many think Cyclone will be OP, but do we know anything about the "hit rate per spin"? In the old Cyclone you hit twice per attack cycle, which means that the 56% dmg per hit was doubled in terms of weapon dmg per attack cycle. But unless I miss something that would be silly if that is still there in the new Cyclone.
lgoh is only really relevant with something like molten strike or barrage, perhaps now perforate
Will the Bladestorms "Storms" count as hits by you for the purpose of LGOH?
good question
@true bridge only with the watcher's eye mods all other sources are attack only
How does smite interact with melee splash and ancesetral call?
bladestorm is an attack
Will I get multiple bolts?
smite works poorly with melee splash ancestral call will give you multiple bolts but they do not shotgun
wait my bad for some reason I was thinking bladefall
ancestral is pretty much required to clear with smite
But yeah shoud be intersting if bladestorm works that could be cool depending on how fast it ticks
i assume it works at your attack spee
I was thinking with enough attack speed (berserker) and lgoh you could have multiple bladestorms going as a sort of health recharge station
that might work if the bladestorm damage stacks up on a single target
which it might but my guess is that only one storm will do damage at once
How's this for a pure phys build? 🤔
looks low on life at a glance
you should definitely take the impale chance node
you also should probably take the marauder starting health instead of pathing into tireless
i wouldn't take champion of the cause
what do you plan on reserving?
thats 3 points for 4% mana reservation reduction, not gonna help
Why should I need the impale chance if it's already 100%?
and 12% aura effect
oh you're 100 thats fair i guess i didnt see champ
i would take first to strike last to fall instead of inspirational personally
Also incase no one noticed berzerk is not a guard skill so ig you are talented enough you could rotate between berzerk and a guard skill (esp something like immortal call with no damage cap) and have less damage taken all the time
Of couse this only works if you invest into a rage support gem or are a berzerker
It's only 161% life but I play softcore and hopefully molten shell should carry the hp pool a bit
i cant tell what your weapon type is
tbh, I feel like adamant is a pretty high skill cap node, if you can pull it off really effectively you could get away with significantly less hp
you have only generic damage nodes
That's because I'm still undecided 😅
you should probably choose a type of weapon because generic damage nodes are usually weaker than specific ones
It's like my mind is telling me perforate but my soul is screaming shockwave earthquake
you're also capped on points which I probably wouldn't do unless you actually plan to go for level 100, might as well cut 10 of the worst points right now
i generally hit level 92-95 on my builds but i never plan anything over 90 because ill get it too late to be building around
yea, that's kind of a good rule of thumb.. cause after level 90 or so you really need your build fully online to progress further anyway
I cut off the aura and iron reflex stuff
i would probably cut steadfast fortify wheel you're way overkill on secondary defenses and you're neglecting your primary defense life to do it
yea, I was thinking same
This brings me down to lvl 90
are you going to use enduring cry or are you just relying on inexorable to sustain end charges because the latter aint gunna be enough
i definitely wouldnt take the jewel socket above RT
Not sure why I picked those up tbh
you proobably want to path your build out of the attack speed section of duelist rather than the physical damage part, generally speaking attack speed is rarer on tree so increases to it are larger
art of the gladiator is a super nice node too i would definitely recommend picking it up, even though the accuracy is wasted for champ 12% attack speed is super nice for 1 point
Something like this?
yeah thats much better
idk you have a loooot of armour nodes and im not convinced that is a good idea
everyone is really excited about molten shell but imo it looks preeeetty gimmicky, steelskin is basically just as good
I got rid of armour and endurance nodes
I kept soul of steel, juggernaut and diamond skin
mmm im not super sold on diamond skin
for just one point more you could path into duelist section from strong arm or butchery, or you could come in through the strength nodes under it and save some points
I'll grab butchery
Or strong arm .-.
Still can't decide on what skill setup to actually use
Whatever it is it's definitely pure phys
this is a tree i farted out under the assumption its 2h swords
level 90 187% life
idk how good it really is cos this tree is real crowded now
and there's a lot of good shit all over
if it benefits from the innate conversion of the supported skill i cant wait to use it for Infernal blow
I came up with earthquake
I was thinking Static strike, so I become an autobomber but melee
If you sync up their timers you can pull off 2 shockwaves in 1 hit
Buuuuut, it converts so that lowers the impale bonuses that seem to be the rage now
To put it simply impale is 100% of phys added as phys 
yeah do not go impale + a conversion ksill
conversion skills are probably dead now which is sad
If I can't go impale, then wtf am I scaling it with?
i mean in theory elemental penetration in practice probably nothing and you will perform significantly worse than flavour of the meta impale champions
earthquake seems pretty good to me
for impale as well because of the AS difference
I'd be down to do like mace shockwave eq
might be good for opening legions
i dont think impale cares about attack speed
im pretty sure it has an infinite duration
Ah, that makes it a lot more interesting
Im worried that once my gear gets better
I wont need shockwave anymore
shockwave is a single target gem
it isn't for clear
when you're clearing you should be 1 shotting packs especially if you're hitting slow enough to be running shockwave
Shockwave eq allows you to hit a boss 4 times very hard in 1 hit
shockwave mainly to me looks like a single target steroid, if you're hitting once every second its a very large more multiplier kinda
i cant wait to be disappointed by it when i play my infernal blow build and realise half of it is eaten by avatar of fire
Do you think losing the disemboweling wheel is bad?
I copied your tree and it's level 83
Did you count in quest points?
Oh nvm I skipped something
you probably want to grab butchery instead of razors edge btw, i just checked and butchery is more dps
might change if i added and actual skill gem but based purely on basic attack thats what pob tells me
So the idea here is that I could possibly grab rt and the jewel above it in case I get a legion jewel
i think the legion jewels are gonna be real bad especially in that spot in particular
they seem more like the kind of thing that you find and then make a whole new build around rather than dropping into your current build
Does it matter for any of them apart from the vaal one?
well the vaal one is the only one that even looks good to me
if it really turns nearby points and notables into % maximum life then its an auto slot for many builds
the others seem very very very gimmicky
based on the keystones we've seen so far none of them really work for your build
like if you find one and you wanna try it out you can allocate them
Have you noticed the insane synergy between vaal keystones and a stitched demon build?

Butchery having more dps than razor makes sense since it has attack speed while razor has bleed stuff
Alright this tree looks good for a generic starter thanks for the help 
mmm its just kinda awkward lookin
no worries might be a good idea to get a 2nd opinion
I can ask a friend tomorrow
Although not sure how much he'll be useful since in the past few years the only attack builds he ever played was a flicker and a reave 
does 2h get an auto 60% more modifier, or will stats just start to be 60% more on 2h
so the bonus doesn't extend to skill bonuses, etc. Just bigger base damage on weapon and stats on weapons
yeah i think so i might be wrong but im pretty sure
wonder how much that will do towards making them good
"All added damage modifiers on two-handed weapons are now 160% of the values of their one-handed counterparts. This takes the new higher values at the top end into account -- even they are 160% of their one-hand versions."
so looking on PoB a top rolled flaring (t1 added phys) is 27 - 49 for 1h and 38 - 68 for 2h
guess it really depends how much external damage, etc is from non-weapon sources
i don't know dahbomb
i assume there's no delay and it just happens, it probably looks different to EQ but GGG have been lazier in the past
Yea I assume therr is no delay
so 2H flaring will now be 43 - 78
Am just talking about its AOE and animation
so that's ok? doesn't seem that good to me
yeah the aoe and animation are unknown we'll just have to see
so my league starter is gonna be gladiator facebreaker reckoning 
with 4l cyclone to clear trash
because of reckoning's changes, we're looking at possibly over a million average damage per blocked hit
if you're facebreaker, anyway
Current stats allow you to take 100% less physical damage taken fron hits with 100% uptime but it requires alot of micromanagment.
If you have fortify with all of the buffs for it, infused channeling on a gem with a "physical" tag, artic armor. Then you need to swap between a guard skill like immortal call and berzerk
Then you need to generate rage and and endurance charges and rotate between those 2.... (depending on what level you can get the gems you may need ichimonji to get to 100%)
Btw all of this is probably not worth the investment because it is alot for immunity only to hits from one damage type... but it is a little funny
less are multiplier with each other
Oh you are rright I was thinking decreased so this probably gets you to about 80% or so I could redo the math in a sec lol
Looks like you get to ~70% which (on permanant uptime) and ~93 (when you switch from berzerk to immortal call))
And 95% if for some reason you berzerk while immortal call is up
Increased impale effect won't apply to impales from my minions via dread banner, correct?
For the gem multistrike, whats the difference between attack damage and "damage".
damage is from all sources, attack damage is only for attack skills
for that particular gem, nothing
Don't worry; I had the same thought initially about stacking them
The Legion NPC has been announced?
cypher if you have increased impale effect from the tree it should
from the gem only if it's socketed in with the minion
increased impale effect on tree wont impact your minions
just like nothing else on tree impacts your minions unless it explicitly says it would, eg says minion/allies/etc
can minions even impale
wasnt the build with heraldt of purity with gladiator the purpose of this, having miniion impale with you
Nah you solve the 2 biggest problems of minions by taunting everything and making them never miss
Also your auras are a bit stronger I guess
Wait you said gladiator not champion
You can link Impale support to it probebly
And then Banner with generosety, if you dont want to impale
I just wish PoB could calculate impale
just link the impale support to your lightning golem so when it spreads its aura everything gets it
like how it works with knockback
or chance to flee, other on-hit supports
why ?
ur lightning golem has like nowhere near meaningful physical dmg , so even if it impales, the dmg is negligible
if you take impale clusters it's pretty much 50% more dmg
for the meme sieg
what meme? you wont even be able to notice the damage if you try to measure it
interessting
Interesting that probably mean 6link will be even more cheaper maybe
as some basic 6link are pretty affordable in the end
I mean just a free divine orb
You know it's going to be rare as shit though
Like the delve box that drops a 6L unique
How often do you see those
That's a thing?
yes
what room?
armor/weapon
Hi does anybody know if minion are getting the ''cone effect'' on there attack
Thx !!!
7k life and ~2k-3k es good for soultether build?
Yeah? I mean that's good for any build
2h or dual wield for bladestorm glad?
Really depends on you, you should make what you think is of your interest
Hey can someone tell me if I'm calculating shield charge flat damage correctly?
https://pastebin.com/vEmTtAKJ With this tree, I end up with like 5k armor from my shield. Which would be something like 666-999 physical damage on top of the built in damage for shield charge
Am I actually get this much flat damage from shield charge? I plan on using Shield charge, pulverize, shockwave, impale, and melee physical damage/faster attacks/rage for my 5L
I can't check it atm but are you trying to use the increased shield stat nodes?
yea
Those don't work
they.. dont?
Same as spectral shield throw
well shit
Yeah it's only gonna scale off your base shield
back to the drawing board I go
I guess I'll try to make a static strike build
thats cool too
What ascendancy is best for it tho?
I recommend static strike CoC Cospris
I want to do static strike shockwave
assassin if its CoC
which is similar but not coc
what makes it bad as starter?
imagine revving up your static strike then hooking into a pack or vice verca
Zerker is more of someting you do when you have money
bc you take extra dmg and have crazy scalings
so it would suck with bad gear
mm makes sense
a start build can function without good gear
I just want a build that's not super meta
if you pick someting that needs gear or a unique you will burn out
and can make me some money
I'm starting with shockwave earthquake
Can I see your pob?
Maybe infernal blow Slayer
I still need to make some changes to it
Infernal blow is one of the best feeling melee skills
I just want a rough idea of showing how to path @wild arch
with pulverize it will fuck
in that case you could have a 4 link sunder or something
with fortify and shit, something that doesnt need much
to activate the boys
Shit how do I share PoB links
go to export and click on generate a code or pastebin
Message too long
no copy the url
or the code number
oh raw code might be too long
it will make pastebin automatically tho
What ascendency for generic trypanon play if I want to try different skills
Berserker
Blitz neutralizes the slow attacks
And you can go carnage & warcry if you wanna do coc
Sounds like a plan
Why exactly do you have RT and champion's never miss at the same time?

First you need to decide if you want crits or not
You can just unspec Resolute Technique, really 🤔
I will
But I'm looking for more ways to scale the build
Maybe I just grab a bunch of jewels
Impale is busted
Yea it is
As long as you stick pure phys you'll be dealing double your damage
I wonder if getting some leech nodes and vp
And besided the tree I cooked up stacks loads of aoe for offscreen clearing
Will I be able to do that as non crit
Crit is a pretty huge damage modifier
I'd only suggest going RT if you got something equal or completely ridiculous like lead sprinkler molten strike
augh, I keep making zerker builds with like, 120% hp on tree because of all the goodies
The issue is that I dont have the 8% crit node on champion which makes it awkward
If you want crit it's easier to just go slayer and get never miss through other means
+3% base crit is really hard to achieve from other means
The easiest way by far is gonna be effigon but it'll most likely cost a fortune now
Does anyone know if incubators are spent after generating a reward, or if they are repeatable?
spent
Rip
A div set for gluttony? Really?
The only reason why this gluttony card exists is to change it in on a level 40 character
Change my mind
I mean I love the belt but was that necessary
For head hunter :^)

But would you say that going non crit champ
OR ssf
is viable?
Tidebreaker set is nice tho
Sure it's viable just replace the second taunt node with something else
I'm super happy about the gluttony card
as an ssf player
pretty irrelevant for non-ssf sure
ssf
How strong do you think "Close Combat" will be
I assume it would be crazy on Molten Strike or blade flurry
What's wrong with SSF 🤔
it's gonna be great on flicker strike, I know that much
That's a 59% support with virtually no drawback
everything else, it depends exactly what the distance scaling is like
Have they announced where and what level you get the new skill gems at or no?
yeah it's at the bottom of the patch notes
sigh, I should of kept reading them lol
How would rage support interact with totems? Would the totems gain the rage or the player?
why is this channel called cyclone mechanics? Lol
cyclone too good
Can we get a frost mine mechanics channel
you have to beat kitava in act 5 with it before you can see it
only bee and I have access currently
On it
Only discussion about Cyclone and Cyclones please.
Cyclone totem when
Is cyclone good or is it just flavor of the month
both
if only we could combine cyclone + flicker poggers
do we know if blitz charges degen or fall off?
5 seconds and they work like every other charge
U run out of dura u lose the whole stack
does chieftain More Damage if youve consumed Endurance Charges Recently work on totems?
yes, totems use your damage stats
r there any visuals for what shockwave actually does
don't believe so
Is there any information still lacking to aseess n evaluate melee builds?
Just the hidden jewel nodes?
Theres a bunch of missing info but u can get a good enough idea with what you have now
for most builds at least
What is missing?
couple of the new skills are completely up in the air
need to know how they work in practice but don't have footage
How do you guys evaluate skill trees for melee skills in this patch
close combat is a big shrug atm
I have no idea if my tree is good at all
uh what else
All new uniques confirned?
nope, still missing over half
https://pastebin.com/qEHfqp8v THis one. cri conc path chieftain
Hmm... Build making ones could still exist
So hidden nodes, new uniques are the two big missing?
Can one go pure phys reave slayer and still clear shit in endgame?
mah man
Not doing impale on pure phys is actually just a straight dps downgrade
When it doubles your dps
Idk i havent done the math and the gems arent in pob
you math people are a saving grace until then
@violet nymph it comes out to be a little over 100% more damage after all other damage is calculated pure phys wise
holy shit
should i aim for 100% chance?
Yup
Thats asuming max qual on dread banner and impale support. Otherwisr is 95% more
that's still fucking great
40% from tree, 40% from impale support and 20% from dread banner for impale chances @violet nymph
There's just so many new shit i wanna try out but i can't be arsed to lvl 2 char lol
Aight i'll get all the impale shit thank you
Also when i say 100% more. I mean after ALL sources of modifiers like auras and curses and all. @violet nymph
yes ik
So if pob said you had 5mil dps youd hit 10mil
Its great
do yall think using reave on legion statues will count as hitting them for stacks?
yes
i fucking hope so
same
if it's not an effect that requires a corpse it's probably gonna work
What is the minimum range required to receive the maximum damage bonus from Slayer Impact node?
No idea
Is it just me or does bladestorm look really poor?
120% base damage, 70% base attack speed, hits do 50% less damage.. am I missing something?
the cloud that does damage for a duration that gets left behind?
I guess it doesn't really say how much damage that's going to do? is it going to be damage over time?
The cloud is the thing that does 50% less
the cloud deals damage in tics based off your atkspd at 50% weapon dmg
The base hit is the 120
ohh I see
So u get 120+60+60+60 which is like
3x + your continue attacks = 300%
Vaguely alright at 70% of base attack speed
assuming they stack*
what i wanna try for is
dual binos dual strike assassin
frontload that first hit and see if it can prolif
(sad assassin didn't get melee buffs smh)
you'd think they/d at least give it something for "teleports behind u"
otherwise, earthquake i guess
fuck binos, big stick hit ground unearth sewer line
Do u think these melee things hit hard enough
i'm hoping dual strike will
Have the existing numbers suggested melee hits hard enough for most abilities?
yes
definitely yes
I'm at 400k shaper dps with all white items and no flasks or pob fuckery
1 mil dps with acceptable endgame gear
and this is on cyclone, which is not exactly a stellar single target skill
How about def wise, are melee builds in general able to take dmg adequately with the changes?
@sharp briar hell no, I strongly doubt anything will ever be as good as winter orb was. cyclone will probably be the most popular skill, but it's not nearly as mechanically strong
@marsh wagon fortify being a good damage gem, buffed fortify nodes and the new guard skills will help a lot there yes. certainly seems like you don't have to be a jugg anymore
@lucid stone yes and yes
SST w/ obliteration?
eternity shroud gloomfang sst?
or, with helm enchant and +2proj sword, you can get what, 6 proj after jewel?
i wonder if more proj continues to scale with levels on it >: O
tfw you still probably wont be able to throw it through prison bars that you can otherwise leapslam through even after projectile slimming uwu
any idea how wildstrike is gonna work with regard to slapping multiple mobs
i know they addressed molten strike's balls
Do we know which characters get access to frostblink and dash after Breaking some eggs?
I think that Duelist, Ranger and Shadow will get dash while the Witch and Templar will get frostblink.
But I really hope that Marauder gets access to Dash as well.
i would imagine shadow would get frost blink, no?
Probably. I feel like his archetype is more 'dex' oriented, though.
But it's likely that he'll get access to both.
I feel like Frostblink will be more powerful, if you can cross gaps with it.
i imagine it'll be split evenly with the templar and shadow getting both
dash is a teleport iirc
"Blink" is a skill type and appears on Frostblink, Flame Dash and Dash, and indicates that all of these skills share the same cooldown.
Yeah, it might be a teleport.
yeah it's a blink described as a series of teleports
Frostblink is really good, esp on cold casters
It hits surprisingly hard
Might not even be a reflectable hit
But I really wonder how much impact Dash and Frostblink will make when it comes to speeding through the Submerged Passage, Ledge, Climb and the Prison
What if you have something like Onslaught support with frostblink? You might be able to use it tactically to get your Onslaught up
Not sure how much damage it does at level 1
So, that's about the same damage as frost Bomb
Does ticking shaper even matter for phys builds
Frost blink should do around 20-30 damage at level 1
But it's also possible that it will do around 5-9 damage
Can somebody screenshot the actual gem? It doesn't work on my phone
Did they just make SST good? 
it made not for me @violet nymph
oh shit SST
just wondering if GGG has said anything about how molten shell works since the gem implys it can ignite and reflect damage can't also does the dot damage compound ?
@me if anyone has the answer
Havent seen an official response to this. But i also dont really understand the phrasing of your question, tbh.
@alpine orchid
what part of it ?
the last line in particular "cant also does" ❓
I wonder if whirling blades will damage everything you pass through now 
as in asking something else i was just lazy
the "can't" is already in the next line for me on my screen, so it looked super weird lol
ah i see so you have an answer for the second thing ?
I get your question, but idk for sure... i would imagine it can ignite tho. But dont take my word for it.
It might not count as reflected damage but rather as "the damage cannot be reflected"
so ignite should work from my understanding
just for clarifaction reflect damage can't ignite so its more just me asking if its reflect damage or not
see second part above
It might not count as reflected damage but rather as "the damage cannot be reflected" this doesn't make sense
Why not?
cos the gem would just stat that the damage can't be reflected
abyssal cry says it
from the wording it's reflected damage so no ignite.
then why does something that can't ignite have +20% chance to ignite
see vaal version
there is mixed infermation
maybe it's an exception for VMS
witch is why i'm asking
idk, not an expert on VMS/MS
at this point no one is but ppl who tested it/GGG
as for the second part of what i was asking i was asking if the DOT does it say the buff has taken 1000 damage from the within the first sec and deals its damage then i take 1k more does it deal 2k worth or just the 1k since the last sec
@lofty elk
the shards from spectral shield throw can't chain/fork, right?
the main shield will chain until it finishes, and then the shards can only pierce?
I made a chart for impale mechanics, mainly to reveal the benefit of stacking impale chance/effect in different situations. This chart assumes that the number of hit is large enough (so the values in it is better for reference of single boss fight and not a thing for mapping)
might as well go past 100% impale effectiveness
@cinder pond https://old.reddit.com/r/pathofexile/comments/bxp8kr/asymptotic_impale_damage_with_varying_levels_of/ any similar to this?
jiewi's is actually a full-on chart
Nice
lot nicer imo, but doesn't go past 100% impale effectiveness
when you can stack up to around 130%? of it ingame realistically
rip 😄
:/ this is a thing. maybe add it up
lol@dusty umbra lol i use the newest EXECL version
i think it mightbe useful if you could somehow add a line that shows the scaling effectiveness as a multiplier from each new incriment
as in how much its effectiveness drops off
I just hate new excel/word, 2003 one just had superior UI @cinder pond , doc still works fine
will convert it to a lower version
@somber helm i put a chart in the right side for impale support (tho this is a fixed increment). i guess this is similar to ur method and only need to be more concrete?
eh?
no i just mean your impale chart going to 100 instead of 130ish, since a lot of champions end up with around 120% or so impale effectiveness
i didn't mean the impale support no
i think something else potentially useful that might be too much trouble / too confusing to go through
would be the size of each incremental "increase" as separate more multiplier
i.e. going from 0% inc impale effectiveness to 10% inc impale effectiveness would be a much larger multiplier on your overall damage than going from 100% to 110%
and it's kinda tough to manually crunch out at what point stacking more impale effectiveness isn't worthwhile anymore (relative to using the points or slot to get something else)
Guys, do you really think GGG would allow for ED/Contagion to destroy legion's monoliths with single cast? That seems so unlikely to me. I am going to say on the record that some bad surprises are awaiting ED folks. What do you think?
@somber helm received. my idea is to allow users to input the increment of both impale chance/effect and obtain a chart like what i have done for Impale Support. This seems to make sense when it comes to ur problem
noo that's not what i mean
like the chart's already very clear
what i mean is if you have, say, 100 base damage
and then a 10% impale multiplier
you end up with 110 damage, aka that 10% multiplier is acting in full "fidelity"
if you have 100 base damage and 100% impale multiplier, and then reach 110% impale multiplier
you're going from 200 damage to 210 damage
in which case the actual "multiplier" on your total damage is just 5% from a 10% increase in the multiplier
aka the higher you push the value of the multiplier, the less value you get out of each successive increase
relative to investing in a different direction
the impale multiplier reaches so high that i think a lot of champ builds reach a point where people over-invest in it
i gained a lot of more damage by dropping off some investment in impale effectiveness after a certain point and using the nodes elsewhere
so it could just be useful to see on the graph what the "fidelity" of each increase as an overall multiplier is, if that makes any sense
to help make that decision
i think we are talking about the same thing. maybe my expression is kinda shit. you mean the "actual benefit" from a fixed chance/effect increment is going down with the chance/effect that i already have increases. so you want to know "how valuable" a property is in different existed chance/effect situations.
what i want to do is to keep the 0~100% chance and 0~130% effect headers, and allow you to define what is that "fixed increment" and obtain a chart for this property's "actual value" in different build situations.
are you treating the final multiplier from impale as that actual value?
i guess what i'm asking for doesn't need a chart per se, since it's not really related to impale
yes just as what u want
i wanted something else, but i guess thinking about it it doesn't make much sense to include on an impale mult calculator
i think i'm just looking for a graph on multiplier effectiveness as a whole
a chart is just for convenience of quickly looking up the actual multiplier under differenc situations
but i suppose it's not that much trouble to just math out
yeah
maybe i'll just make a small chart for myself for mult effectiveness in general
anyway lemme update it and u can see if i correctly understand ur problem
alright - i'm pretty sure i'm asking for something different though, but on thinking abt it i don't think it'd make much sense to include what i'm asking for lol
pretty sure it'd just end up confusing
basically wanted something like this, but i guess i have it now anyway
@night wraith I'm gonna laugh so hard if vaal soldier shells turn out to be chaos immune or something like that
At least one of the armies surely will screw it over somehow

Raw phys seems so busted on paper but then again some of them will probably have massive phys resist
Pure fire melee ele hit with flammability and ele weakness auras 
@wild arch https://youtu.be/iX1Pj2d2Zlc
Path of Exile: Legion - The newest expansion will have you facing off against ancient armies frozen in time. You can fight one legion, two, or maybe all five...
Oh man those shields 
Templar reeeeeally likes those shields
Now imagine domain of timeless conflict where they are everywhere
i think this is the final version.
This is a chart mainly to reveal the benefit of stacking impale chance/effect in different situations. This chart assumes that the number of hit is large enough (so the values in it is better for reference of single boss fight and not a thing for mapping).
any advice is welcomed!
@somber helm
btw this is the chart in higher Excel version.
@dusty umbra
thanks just started my shift so will check em out later
When will the new PoE version be available for download on the Steam version?
Where can you find that?
I did find this, though
While we have your attention, there's been a few small changes to our announced plans in the last few days we wanted to take a moment to clarify them. After further balancing of Legion, it now takes 100 Legion splinters to make an Emblem (this isn't a nerf, we adjusted the drop rate so that the accumulation of them feels smoother and more granular like with Breachstones).
will bladestorm storms apply on hit stuff
Anybody knows if the Base 8% crit from Slayer can be augmented with flat crit on chestpiece / inc. crit gem / watcher's eye ?
Yes @limber sage
when i take the node "warcries are instant" does that mean i can keep attacking while using the warcry or will there still be a slight delay from using the warcry to attacking again
alright sweet 😄
not sure how much it matters with lacerate tho
but it's a nice addition
Im really considering later on doing a coc purifying flame build
Ngamahu's Flame cyclone coc purifying flame slayer
Be ready for that axe to cost several exalts
I mean, thats my "fun" build for later when i can afford it
Cuz coc isnt cheap to begin with
It is if you use trypanon 
I need help guys. The new voll's protector converts all gained frenzy charges to power charges, if I equip Tulfall with a maximum of one PC will I lose and gain PCs infinitely or can I not lose all PCs and gain a new one on the same game tick?
Thats a good question go make a reddit post. Mark might see it
I don't want him to know... 👀
So is this league spin to win?
Beyblade league
I just did a search on Pulverize and it seems to be pretty popular. I'm thinking something with cyclone pulverize kinetic impacts and brinkmanship, fuck i hate league start
pulverize is still new so I would skip it as a league start at least
It's a huge aoe increase for cyclone for a tiny slow
Believe in cold vortex! Join me as a cold vortex witch!
Soldiers will just explode in the aoe. You don't even need to stop running to drop em
anyone know if it's possible to reserve mana with jewels?
So
Anyone wants to do a minimum range cyclone? 
Someone datamined new keystones already