#1┃mirage-league
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70ish % additional base dmg
wtf are you on ggg
Eh boring
flash and stone is like
war banner but worse
unless you wanna do effigon shenanigans
did they missed rage support gem quest reward information
Id say its actually fine. Cuz sand makes you safer from ranged mobs
sand is 10% mana reserved for, at worst, 10% less damage taken
I mean flat 19% more regardless
I guess it will be pretty nice if the built up decays and don't drop off immediately
pulverize is conc effect and increased aoe's weird cousin
Looks like its out of range of the one u want to be using
Obviously still in range of the top jewel slot
did they ever mention a cap for new ic?
yeah that seems mehh
Too balanced cant abuse
so that's still over 100% for phys right?
so cyclone-infused-impale-melee phys - brutality fortify ?
its an aura, so it will amplify ur mp reservation
Nah, rage over melee phys
@native sonnet also maim support is an attack support not spell
hmmm, idk then, ask bex lol
Could be like less duration on burning arrow
by next year ggg is gonna have 2 paragraph worth of skill tags
I'm doing cyclone - impale - brutality - fortify - pulverise - melee phys
I think the aoe on pulv is worth it being mediocre damage
cause again, the damage is just so high anyway
that setup is 1.2 mil with disfavour on my build
@silver kettle eh, id say rage over melee phys cuz of the flat physical
you gonna farm a disfavour in ssf? 
Plus all the bonus stats of rage
obviously not, just an illustration 😛

nah rage supp is shitty dps
it's like 25% at best
and the better your weapon the worse it gets
You are saying 69-107 physical damage, 50% inc physical, 25% inc AS, and 10% movespeed is worse
oh sorry, to clarify I'm a berserker
like for my hege it's barely 17% more dmg
that's important
I mean increased duration of berserk @silver kettle
hmmmm, gonna need inc crit gem if i go 2h sword/axe
berserk is trash
I ran the numbers, it's a massive dps loss on any boss fight that runs longer than 13 seconds
again this is specifically for berserker. idk how it would look for other classes using rage gem
wouldn't be surprised if it was similar, though less drastic
30% more dmg, 29% more AS, AND less damage taken is worse?
beserk is nice to be used as a R button for when you get uber elder to 10% or something
like here sucker my ultimate skill
well having 50 rage is about 90% more dps for a berserker
so draining that is a huge problem
and it's not that quick to recover
but don't think about using it everytime you get to 50 rage lol
It takes 2 sec to recap rage sup flat bonus, 8sec to remax to 50
the int req for infused channeling lol damit
don't use it Sieg
okay Zeta I'll do the maths for both rage supp and zerker
it's not going to be pretty but let's go
well, regardless, if i go 2h i'll still need inc crit support
How about rage for builds that use "low" dps unique weapons eg tidebreaker
the lower your base weapon dmg the better rage is
I agree that a beserker probably has no business using beserk... maybe at the end of the fight.. because there will be brief period where you still have like 40-45 rage AND the more from beserk
so tidebraker rage is still only 18% more dmg
Also if rage support adds damage to support isnt it also scaled by inc physical on weapons?
no
Nvm
so rage is 330.5 average added damage
I misread it
what how did you get 330?
uh I think you read it as per 1 rage not per 10 rage
oops
yea that makes more sense xD
wait a minute, they cant just give us 20 steel rings on a support gem
Disappointed close combat cant be used with maces
yeah they can when it works out to about 20% more dmg or less for any build with a decent weapon
I supposed it's very good if you dual wield
facebreakers
still not gonna beat out other top tier support gem tho
"with weapons"
GGG probably has a big red sign somewhere in the office warning developers about the existence of facebreakers and added phys damage
I will definitely use rage until before I can get my hand on hege tho
'cause I'll be running around with a 200dps rare staff
true, worth snagging early game
Its prolly more efficient to buy a marohi or a primacy and regret the nodes out later
Cos rare staves on day 1 make u wanna delete character
but its league start

so everyone gonna be using crappy rares anyway
Primacy is 1 alc always lol
And it'll be better than whatever shitty rare staff u can put together for sure
Is there any melee skill that really benefits from these changes more than others?
I DON'T LIKE THIS
Assuming blade flurry wouldnt change much?
... is it just me or does 2200 "hp" on steelskin feel... low
yeah 'cause it's meant to be a low lvl skill
Feels very fair
Turns 1 shots into not quite 1 shots
And really big 1 shots into well u shoulda moved like a good player
I think that is reasonable
molten shell looks amazing in comparison with its twice as long duration and huge shield if you have high armour, really awards the armour investment
remind me does cwdt bypass a skill manual cd?
I mean, you get molten shell early too and it's absorb scales. >_> Locking you into 2200 seems counter productive.
what you wanna have steel skin scale of off? evasion? 
Vaal Molten Shell is going to be super cool for 10 seconds of never dying also
what in the hell is this fucking rage gem it's crazy
life? evasion? energy shield? light radius? literally anything that wouldn't lock you into a number?
@violet nymph okay I did the maths for berserker + rage supp with berserk. I assumed you were always getting the maximum flat bonus from rage support because that's just too hard otherwise. using berserk is 13% more damage than not using it over a 25 second cycle (which is how long it takes for berserk to run out and you to then recover back to 50 rage). that's already less than you'd get by just using a better damage support instead of rage, and that's overestimating cause again, I'm forgetting about the flat damage from rage supp being lost
so nope, berserk sucks
Though I suppose if it scales with gem level you could find some success popping it in a 4L with +gem level
beserk doesn't look good
beserk is amazing if you're a beserker that only took the first 2 rage nodes
yep, that's my plan
what are you doing with your life taking only 2 rage nodes? 
which might be true if you went 40% more damage and the 40 more attack speed charge nodes
this pulverize support though
my guess is the 1 second shaper builds will be doing this
lots of indirect buffs to bleed
then again if you do shaper in 1s how are you gonna get rage 🤔
oh shit, what if you did an armor stacking molten shell jugg build LMAO
go for dat fire dmg nuke
there does seem to be a cap on shield tho
so there is some armor breakpoint that is the max you need
50k armor for max effect
honestly not hard to reach
Yeah 50k armor is really not too bad
which would turns out to be 100k flat dmg before scaling
luuuuuuul
but it would feel ass for clear
i guess you could use ignite prolif
cause you need to wait 3s every pack for it to pop
'cause no way in hell normal mobs would do 10k
I spposed it would be funny if someone did an ignite build with it
100k flat dmg is pretty sick
and burn shaper down in 1 crit
I know instance of multistrike charge generation usualy only give a max of 1 charge per source
But if i run flicker natural 15 to 22,5% chance to generate a frenzy and raider 20% on rare in a single instance of multistrike flicker theoricaly my max frenxy gained is 2 and not 1 right?
The raider thing works x3 for multistrike
it's on hit right? multistrike hits three times
This make for some confusing information... so Raider passive is not bound under the once per usage from multistrike but other source like frenzy skill or flicker are?
the text on flicker is different though. frenzy and power siphon are 'if an enemy is hit/killed' but raider and flicker say '% chance on hit'
Also to your previous conversation @languid path with fast egnouh attack speed and some self hit unique couldnt you self detonate your molten shell? im guessing glutonny is out of the question since it remove all armor.
I believe hiltless is not considered hit
that is probably true. I remember it not being able to freeze you
if you could find a way to deal 10k dmg to yourself sure, I supposed it would accelerate the process
still gonna be a pain in the ass
scolds
There alway a way :3
not to mention you have to wait 3s between packs
Will dual Strike get the bonus on all three attacks if used with multi strike? if the attack as initiated vs a full health target to start, would the third him in MS still count as vs full life target?
Happy to know that potentialy Raider flicker can be a thing whitout having to rely on any unique
fidel's spike zerker can get over 12 attacks a second, no other gear or support gems
scold is 400% so you would need to somehow spend 2k5 mana using a skill 
and that's before armor mitigation
The real question is
you have 50k I imagine your phys. mitigiation at like 90%
spell
Fevered mind?
still not even close to 2k5
it has no limit so you just keep putting mor
yeah factor in 90% phys mitigation
Rough estimate of 10 jewel socket + blood reaper you could reach 1050% increase mana cost
prolly doable
assume you don't accidentally overpress your skill button and off yourself when the cd of molten shell is on 
thief's torment, scolds, crazy attack speed, some fevered mind
you need to recover all the mana too
clarity watcher eye will take care of it for you
Ugh even than looking at cyclone mana cost at lv 20 off the site it's state 2 mana so evne with all that it would put it at 23 mana i think?
or 2x praxis
i'd do one of the melee skills with buffed attack speed
chain hook has 120 speed, for example
23 mana channel is nothing which ammount to 92 damage with scold - 90% mitigation
100% chance to impale is the dream
alkaizer must be shitting his pants with all the options he can go
The real plan for vms is to reddit karma farm with it
Im probably thinking of doing a weird raider flicker, probably with ichimonji dual wield starter with that sick accuracy aura
Stack all ur buffs walk into a shaper slam record him oneshotting himself collect upvote
bro impale is like 50% multi isn't it
for a non duelist
Impale does look sweet, so does fortify support gem
dude
59% more impale effect though
how 2 calculate impale someone give me formula
it's gotta be more then 50% multi
+(50% * 1+0.impale_effect)
what is impale base effect?
yup
If its 103 then u have 106% impale effect
what the fuck is this god damn gem
The gem is very good hey
Impale last 5 hits, each is base 10% more and champs add +2 hits so 15,9% more x7
U dont really even need the tree nodes honestly
Though they're fine if u are in the area
Really just banner and gem are big increases on their own
111,3% more damage at capped 7 stack and with 59% increased effectiveness?
U dont really need to trek for the impale nodes if u arent champ
Unless i screwed my math
Yes
but
I am 100% memeing the fuck out of this
armor cap is now 10k no?
absurd...
So like if a full vms absorbs the entire 30k damage, like if u stand in shaper beam, it'll hit for 900k base
Lmfao
Is it even possible to be dealt that much damage so fast?
Cause you gotta count mitigation and whatnot
I think standing in shaper beam is pretty close
damage from hits, would not reccomend standing in the beam
wtf lol molten shell
Ah shit
300k flat dmg
Hm how to eat so much dmg
does damage apply to molten shell before or after armor?
60% chance to impale from banner and gem
It's probably possible to self deal that much damage the issue is with hits is another thing
Get triple hit by a rippy mino burrow lol
@wide ridge to you, after armor
lul
That'll do it
high atk spd cyclone + worm flask + hiltless + ancestral bond would be a way to deal ton of self damages but it's not considered hits and again the molten shell would deal no dmg
I bet whichever nut I have left that ggg is winking at crit ignite meme build with this
still don't think cyclone is the best for this
like bitch try and make this viable
Dude if ur base is 900k u dont have to ignite
U just 6l it and it oneshots shaper
chain hook is 8 mana at 120% speed, cyclone is 2 at 300%
lmao
k fine
i was looking at the numbers on ms i was like what if u made a real build off of this
just one shot shaper
you know what kinda hilarious though?
now who do you think would figure this out first? I bet on the forbidden build guy
probably using this in pvp
Someone needs to do this in standard on day 1 lol
starforge, disfavour are instant multi exalt items again
x_x as to 40c items last league
Oh hang on fuck
it's ok, I'll be farming shaper so there will be enough starforge for everyone
Oni goroshi is probably gonna sell well too
Its reflected damage it wont scale with anything
soul and steel node is kinda.... busted
rip dream
EQ shockwave build here we come
won't generic scale refelcted damage?
@languid path the 'hits' requirement kill it cause if not i guess one could have used vaal rf to self deal all your life
maybe i'll go vaal gs again
will HoAG summoner be a solid build for 3.7 with the cyclone changes if im only using it to proc on hit?
if anything it got better
bro is my math right, is impale support gem alone a 51% multi
what the fuck is this shit
@midnight phoenix hey maybe it's not dead if you can some how make it crit
if you hit 100% chance to impale it's like 100% more

@twin rampart i did the number earlier and 7 impale charge at 59% boosted effectiveness on impale ascendency ammounted to 111,3% at capped stack
also did you all see that Maim support can support Flesh & Stone
Its reflected damage ydro it cant crit either
which is funny but strong

Rip my memes
mark why u do this?
champion of the cause (aura cluster) might be worth it
Double dipping crit would've been funny
Viper theres no good way to scale the 900k vms bomb right
for the aoe, mp, and aura effect
please do
scolds or heartbound loop is it
it's funny
Nine hundred thousand base damage my man
flat base
flat and also impossible to increase
lul
actually
fucking impale
I guess you could cover them in ash
Yes that works
But i cant get to 20 mill from inc dmg taken
and flamability
would - resistance work?
Reflected damage doesnt get any of your stats
works on reflected ele damage to the player, so sure?
That includes pen

Ash, flammability and EE?
you only need to get 2000% increased dmg taken somehow
yo am i doing this math right
Its ok i'll park it for now
impale literally god tier
yes, impale is broken
Fucking reflect
viper please get back to us by end of week
Impale looks pretty solid yeah
why am I the only one who can do maths here
WTD does maths and understands the game too
bother him
kinky

lol
Impale with tree and support is a 95% more multi
da fuck do i drop on pulverize if i'm bossing
Post damage calc
oh wait i'll drop shockwave for something
WHAT
k i'm going to bed this is too much brain overloaded
Local PoE player experiencing the pain of build making without Path of Building
circa 2019
Precision is pretty bonkers
Precision is insanely strong
reave looks untouched?
Reave is mostly the same. But the mechanics have improved for QoL purposes.
It got an area nerf I think.
didn't even get flat damage ?
Oh, it didn't lose any radius
It got a minor DPS buff
138% to 155%
And stacks fall off incrementally.
ah, yea, the stacks fallling of slower is going to be nice, but I just don't see reave ever competing with tectonic slam and stuff sadly
Yeah, it's not great compared to a lot of other options I think. Especially now. But it's usable.
also really disappointed everything is axes and swords, like claws / daggers are going to be so useless :\
useless 
A bit sad, but they were meta for a really long time to be fair.
They still have a place.
zerker with on hit clawas would be fun
the amount of aspd
but man, the amount of new supports is overwhelming. too many for me to choose
sockets management
yea rofl, so many really good ones
also there's just going to be a ton of abilities in general
I'm gonna need a fucking underwear slot with 6 sockets
and a bra slot
buff for ranger and scion and witch
and break the helmet slot into cirlet slot and hat slot
to fix all these damn gems
hm, how good does flesh and stone seem compared to herald of purity?
Depends, are you adding Maim to it?
Almost all cases is better
but with it's way better
it is yet another ability to use though, hm
so will it stack with maim?
you have to toggle stance
You could stay in Blood forever.
it stacks if you support flesh and stone itself with maim
if you support any other skill with maim it doesn't stack
so you can't support your main attack and have them stack? hm
yea, there's so many good things rofl
that precision also looks so good but I'm going to have 85% reservation already
yeah that's a good point. blood magic precision isn't much life loss for a massive accuracy chunk
didn't think about that
that's true
yeah it's like 5% less life on my build at 7k5 life
going to be walking around with 2000 hp with all the damage nodes yeee
hey blood magic is actually gonna be useful 
im thinking pride, bns, banner, fns with maim , should be about 90% reserved with some enlighten or 1 cluster on tree
I'm looking forward to the watcher eyes mods when it get here tho
gonna BIGGGG DEEEP
yeah I'm doing the same Sieg
might squeeze precision in mp if possible >_<
but cyclone so just gonna -cost and BM everything else
a mid lvl precision maybe
no reservation reduction
I'm definitely not going to throw in a banner in first build, that's just too many abilities
all your abilities are instant though, how good is that
don't have to stop attacking to use them
Blood magic support being so common this league lol
....
march of the legion
yeah
but very feasible for big aura like pride
if u cant get ur mp sustain to a good place
I feel like mana's going to be a huge problem early on lul
you don't have to use all the buffs early
also a lot of builds will probably use leap slam + endurance charge on stun
4.0 better be a huge overhaul
where we get more gem slots or some shit
yo does that impale gem work on zombies btw
Yes
LOL
u know i actually debated using ECOMs and spam IC
but dont think its necessary/worth it if u already have fortify main link
what if you are tidebreaker and have built on ecoms 😮
pretty sweet for the shaper stunning builds
I did one of those, was hilarious
ground slam for clear, heavy strike for single target
then i'd vaal gs for gaurunteed stuns
it's only better now because you can go crit maces now
Ye i feel we now lack slots, and skillbar feels too small
the gemslot situation is going to be really rough I think
@smoky fiber I was thinking the same thing regarding Leap Slam + Endurance charge generation. Very useful for the new slayer node too
The old slayer node got moved to leap slam haha
yea, there's actually a lot of ways to generate endurance charges from the passive tree too, which I really like to see, gives a lot of options depending on how many you need / how often you use them
I'm just super thrown off with so many changes! Want to make a Glacial Hammer build, but 1h/2h, crit/RT/EO?
😱
don't go RT
I need to count my gem slots, but I think I'm good with my skillbar.
RT is literally meme worthy
What does based on Proximy meaning????????????????????????????????????????????????????????
I actually have room for all my gems I think
With how easy it is to get accuracy now, no reason to use RT
I only really need 5 skill bar slots.
regarding the new multistrike support - it says that supported skills do 30% less attack damage, then two lines down it says supported skills do 50% more damage on first repeat
does that mean the first repeat is net 20% more damage?
Alright RT can be dropped then. Yea true, there does seem like there is a lot of accuracy on the tree, plus the flat mana aura
Think it's 70, 105, 140
think i'm using precision and pride on my 2h slayer
Unless all modifiers on the same gem are additive first
I already used Precision last league with Hyrri's Truth + Ahn's Might
although i'm tempted to go sweep now rofl
I can't remember which is correct
how is the 105 and 140 calculated?
70x1.50, 70x1.99
the flat mana will actually be difficult to use on builds with low mana... 😃
ah i see, more is multiplicative
Melee builds, surprisingly, have the worst time supporting Precision. Likely on purpose.
Cuz it's a fuckload of accuracy
Wiki says its 181 flat mana reservation
It's 186 now
And now that even phys builds have incredibly powerful auras... you're strapped for mana.
in synthesis I used precision on almost all my characters, and just bumped up my mana a little ways (a couple notables on tree, and some mana on jewels and gear) to support it, IDK if that's worth to do though
Hah
pretty sure i can fit it in
It gives my build something like 1700 accuracy. Hyper overkill with my passives lol.
just barely though
Yea I see people on Reddit being happy that Precision is a "Free Aura".. wait til they find out they are used to playing Witch and it actually ends up reserving 50% of their mana 😄
I only have 140 unreserved mana however. So I'm not putting Precision in that lol.
depends on aura herald setup
And with all these new juicy nodes, its even harder to justify picking mana up on the tree for melee
if you're not using a 50% aura you can fit it in
Any phys build should have a really tough time fitting in Precision. Ele is probably easier, since you can drop a Herald.
but new pride aura is sexy
yea, I feel like most melee is going to want to reserve 85% minimum before precision this league
Pride is hot, Impale is hot so Dread is hot, Flesh and Blood + Maim support is hot...
Mana is fucked lol
Need -7 mana cost veiled mods ASAP
lmao
I really like Flesh and Stone, super sexy for defense, even without using skills that interact with the stances
for sure
Evasion, with arrow dancing and sand stance
I like that it gives competitive DPS... means I can swap to blind for scary things. So versatile.
It's stronger than most 50% elemental auras if combined right.
Yo where is wtd
is Flesh and stone going to become almost as mandatory as IC was?
Bro molten shell isn't 1050 reflect.
vaal glacial hammer still makes the stupid ring :/
Molten shell is 3000%
Flesh and stone do almost feel mandatory... it is so cheap
Wtf
Isn't a major passive for saboteur the blind node anyway?
Yea.. that node has always been interesting. I wish they'd enable saboteur for non trap/mine builds too
we getting basically that node for 25% reserved mana
even stronger than that node, 11% less damage taken from enemies that aren't nearby
ye, I'm going to have to add it to my ED contagion build tonight.
melee can slap on another 10% mana res for 15% more aoe
Pride is nuts
Pure phys melee is basicly set to be stupid strong with this patch
Too many auras for phys actually, hah. You have to make decisions.
reflected phys is gonna fuck up alot of unprepared people
anybody knows if GGG have confirmed if Summon Skeletons / Zombies / SRS are getting strike as a gem tag?
Cant wait to spin to win cyclone
Too many choices is a good thing
When there's only one optimal path game is boring
bleed actually might be...... ok now
Rage is going to make zerker feel so much better for leveling, since 2x rage gets you up to 10 rather quick for the flat physical
levleing as melee in general will be better
I mean yeah. But also free flat dmg will always be great for leveling
I might be setting my expectations too high but im fuckign excited for the first 3 acts
No more than once 0.4 Seconds vs No more than once 0.3
@buoyant arrow why not both
Did they say when Rage is available from quests?
20 secs for full rage vs 15 seconds
Or 8sec with both @buoyant arrow
Rage is a trash support for raw DPS on Berserker. You get stacks faster, but the flat damage isn't worth it.
lol they stack interesting
@fallen pewter for any build without best in slot weapon or even above average, then its fine
Also it gives your berserk increased duration
yah, rage will be great for leveling, assuming we dont get it too late
Considering what its best at. Id hope they give it to us rather early
Increased berserk is a more multi for as and damage. So id say its worth something
It's something like a 30% DPS support with a 1c weapon.
Berzerk Cant stack the ascendency with the support gem, they both exclude eachother
Rage itself if you're Berserker
both cant be true at once
They don't exclude each other. They just give you different ways to gain rage.
The Rage bonuses don't stack of course
Rage can be stacked with both. There is 0 exclusion on that. Which makes berserk give longer duration by making you lose it less quickly and stack it quicker.
"No more than once" every 0.3 seconds
From that source
Those are local
It doesn't really matter anyways, because it's always a bad idea to stack them. Even if you wanted to use Berserk.
When you can instead use a chunky 59% more support instead of this 30% more support that halves rage stack time.
The shockwave that gets triggered from the new support gem does not get affected by all the support gems it is linked to or does it?
I would assume it does
Support gems don't support other support gems... but I don't know how that functions if a support grants a skill.
Anyone know how Multistrike and Bladestorm interact? Every third bladestorm is crazy, or every third attack by a bladestorm? Same question with ruthless
the mouse over makes it look like a seperate skill
Dual Strike
Brutality
Close Combat Support
rage Suport
multistrike
melee physical damage
=============== Based on proximity >.> it doesnt make sense on melee.
it should be great for flicker
melee range will reduce damage?
If you're too far away, I expect so.
its Point Blank for melee
Yeah
Im probably going to use Pulverise
its like conc affect and Increased AoE had a slow baby
Haha
pulverise get you more aoe then increased aoe does.... thats just wrong
i love that there is actually AoE in duelst area, even if its limited
AoE near duelist is mandatory, that +2 range on the bottom is a noob trap lol
That +2 is great if you're passing by.
im getting the +2 because I am also grabbing Iron Reflexes
It gives non-zero DPS and +2 range. Which is sick.
The AoE passives don't even give that much raw weapon range and gives no damage at all.
dont foget 5% area
You wouldn't waste travel points most likely. But if you're walking by, it's great.
xD i would like to see a build that uses that +2 range
I am honestly a little salty that cyclone has modifers to melee attack range apply to skill area radius, but Bladestorm does not
so at 44% additional inc aoe both inc aoe support and pulverized will have the same aoe. more then that and pulverized is better less and inc aoe is better
Bladestorm uses attack range by default, so it shouldn't need that line.
Only reason Cyclone has it is because it's a channeled skill.
if so I am now much less salty 😛
Rather, channeled movement skill that circles you like that.
So my crusader is gonna be hitting about 135% move speed, but only while he is in his sand bladestorms. Thatsgoing to last all of 0.1 seconds, then i lose almost 40% move speed
They had to make it fancy
what do you think about Static Strike/Rage Support/Curse on Hit/Curse of choice?
Once every 4 seconds hit something, have free rage, curse everything?
PoB calculastes impale correctly?
doesnt calculate at all I think
It doesn't even know it exists basically.
@gaunt charm is that ur main skill?
nah, just something I could stick in a 4 socket
Yeah Static Strike would be good for that
You only lose it if you're not gaining or being hit for 4 seconds.
So you have to effectively be out of combat
oh you have rite of ruin
Rage is rage
No, rage by default doesn't drop unless you've been effectively out of combat for 4 seconds.
my badyur right
The only thing Rite of Ruin does is pause your degen after that time
Which doesn't matter for non-zerkers
😄 interesting
Convenient that rage and Static Strike match up their timings perfectly @gaunt charm
thats what made me think of it
The question is, do the beams count as melee
I dont know. the skill has melee tag of course, but?
Wiki says so, buuut
Things ninja change when you least expect it
Assume it'll work though. Because it would have to have changed in 3.7.0 for it to not work.
gah, curse on hit needs lots of Int. Thats a problem
Static Strike/Rage Support/Duration?
yeah, if i give up on the curse thats perfect
and 1 hit every 6 seconds is a lot better than 1 every 4
Depends on how much duration you care about on the curse. Sacrifice gem levels for int.
Yeah, they are right now, but everything is suddenly changing in 3.7.0. Can't trust shit @twin iris :D
it needs 63 int at level 1 - nothing required INT till then for my build
For instance, I'm dumpstering my Blasphemy AssMark gem levels for int requirements.
Cuz it's the only thing on the build that needs int
And I only have base int...
The wording hasn't changed at all, so I'd imagine that it works exactly the same.
Optimistic :P
im going to be honest im a little put out
all of the key promises i was hoping for didn't pan out
what ones?
we didn't get something that specifically facilitates slow attacks so 2H builds are still going to lag behind DW, glacial hammer, ice crash, and infernal blow buffs are mediocre to meaningless, and crit is still pretty much unbuildable on maces even with the new nodes because they're spread so far
Mace is in an awkward spot. But still 3 new crit clusters for you to take besides that one. Potentially.
both Shockwave and Pulverise are supports for slow, big, powerful hits??
incorrect
pulverise will work just as well on a fast attack as a slow attack, meaning fast attacks will benefit more
I disagree
i mean you're literally wrong
because the whole point is to improve your ability to clear a pack in a single hit
a real slower attacks support would look something like unleash, with a flat timer to gain stats without attacking
that way faster attacks reset the timer too fast to get the stats but slower attacks get it on every hit
Your area is more important on big slow attacks, where you can't spam more attacks to add more coverage.
because needing two fast hits is much worse than one slow hit that you can run immedietly after
due to the new animation canceling
they've literally made a slower casting support in the form of unleash
It's more valuable on slow hitters, but not bad on fast ones still.
i don't know why they couldn't have done that for attacks
identity? two supports that do the exact same thing are boring
pulverise is just increased increased area of effect if you want to look at it like that
and shockwave further pushes the one hit per pack idea
so the cooldown refreshes between packs
Earthquake? Sunder? literally anything thats one big slow hit for a pack clear
Shockwave is objectively better on slow hits. I dunno if it'll be good at all on anything. But it's basically useless on fast ones in comparison.
also how does shockwave interact with elemental conversion
if you are using a skill with innate elemental conversion, does that carry over?
that I have no idea. Would be intersting to find out! It would work with tree, support, and local for sure, no clue about the other attacks gem. I suspect not
as it is a seperate, free attack
also i wonder what it is going to look like
shockwave might be good on very specific skills but i don't know what
agreed, that would be interesting.
Earthquake/Ice crash etc.
Anything that aims to pack clear in one hit
i don't knoow if it would work good on ice crash
ice crash is really really really weird to scale now
because it has a lot of added cold on the gem, almost as much as an entire weapon, but it is very hard to get full cold conversion on the skill
i've been trying to make a build for ice crash all day and its really really really weird and tough
@limpid wigeon I'm struggling with crit slayer mace trees :/
crit maces and axes aren't viable tbh
not even now, probably not even with the slayer 8% crit notable
Have you tried gearing for crit lol
There are plenty of mace crit nodes.. but what he says. So spread apart
titanic impacts and feller of foes are at the bottom of duelist which is a really sub par area now
maces have it a lot worse than axes but they also have much better nodes than axes
pain forger is a super good cluster
but its in the middle of nowhere
if you are templar elemental its fine
but if you want to hit the ranger cold nodes its terrible
i feel like templar is total ass
i haven't messed around with staff yet tbf
but everything was packed into duelist
it looks very silly and crowded down there but the nodes there are so so so so so good
what skill are you considering using @limpid wigeon ?
i was planning on using infernal blow or ice crash
ice crash I could probably run and it would feel ok but its weird
conversion skills are ass now compared to phys skills
the impale nodes alone are enough to carry a full phys build
problem is getting crit and pen nodes on the tree then
you can never get enough pen to compete with impale
I'm just feeling like the Slayers 8% base crit node is only really useful with swords
im mixed on slayer
the damage nodes seem really really good but i can't imagine it feeling good as a literally 0 defensive mechanics ascendancy
dex based frenzy cyclone slayers are going to be everywhere
cull is an autopick
i cant imagine skipping the cull branch, its 40-50% more damage on bosses
but after that I can't imagine not taking overleech because if you go for the other two you have no defense in your ascendancy
I do love that maces get culling strike on stun attacks
with all this pure phys support, stuns gonna be eaaasy
cant stun syndicate or atziri :^)
@limpid wigeon its a balancing act, whats ur damage source and you defense source.
until lvl90 you might survive with damage only and ranged melee
honestly glacial hammers wide side swing should clear half a pack
attack profiles are just as important as dps for map clear now
glacial hammer rutless multistrike and you freeze the world, add frostbreath and lycosidae and mobs hitting you are frozen too
not so much boss clear, but map clear
I think frostbreath is going to end up being expensive
frostbreath=> double damage against frozen enemies
are there any other weapons remotely as good for GH?
chilled
freeze= chilled
sure but some bosses are freeze immune so if it was freeze specifically it would be really bad
was considering tidebreaker with icebite
Cameria's could be interesting
might be better going zerker if using cameria's, but it could be an option
cameria's is such a bad weapon tho
camerias's does not get double damage against chilled enemies tho...
1.15 aps 301 dps
yea..
and with slayer 8% node, frostbreath can get way better base crit too, on top of faster base attack speed
plus Cameria's maker is a tool 😃
POTCG is going to be insane
potcg?
pillar of the caged god
ah
so much flat damage everywhere
For those interested about Berserk
I'd probably not recommend using it without being zerker
what about using the flat added impale damage instead of the berserker flat rage damage?
does the double damage from zerker works with frostbreath too?
beserk really just isn't that good in general
its good if you can kill the boss in the duration
with as much that has changed for melee and in general, prices might be fairly normal excluding some specific items until people figure out everything xd
with frostbreath would you dual wield or go with a shield?
probably dual wield
hmm shield if u want defenses?
hah, i was thinking shield
i don't really see the point using a shield without being max block
health/resists/etc
sad that the dual wield thing is still crap, no prismatic on offhand
pretty much dead gem in the water
Go Oro's Slayer flicker
i thought oro was only cause flicker didnt have built in frenzy charge generation o/
You still won't sustain frenzies with the new gem alone
precision Pog, now i can remove this shitty amulet and use a reduce mana reserved one
oh god, that pulverize gem, looks awesome
shockwave is pretty good too
i'll use Cyclone myself 😛
shockwave looks weird
Yea that works well too
no need to go slayer 8% if using est
Just make sure your crit is high enough for sustain and you are good
cause pure phys seems fun xd
yea true..
for once..
ironically the "enemy takes increased damage" abilities are no longer MORE because there are so many of them its a added, then more, not all more
Anyone notice that warlord's mark didn't lose the mana leech on hit in the gem release?
nvm its attacks got it tks
Do I understand it correctly that you can use the blood and sand modifiable skills without using the actual blood and sand spell/aura? Meaning you by default use the blood version of the skill?
People sleeping on the fact that low level farming is back
Also the fact that berserk gives a more multi for MS and a less multi for damage taken. Its really good on stacking move speed to turboclear things like harbor bridge
how did low level farming come back?
Shockwave earthquake seems kinda nuts
Based on the wording you should be able to proc it twice with 1 hit
yea 1v1 it seems good
@fallen tulip they confirmed its coming back by saying we can farm sprinters on lower level zones
the Shockwave AoE radius determines how good it's for clear
oh for the Legion?
yea I suppose it might be good if you can't map fast enough
Does anyone know if impale boosts bleed damage?
It doesnt @wild arch
Impale is reflected damage
Sad but good to know
Impale is just outright better bleed mechanic
I wonder up on yonder
Atm I'm torn between aftershock eq zerker and puncture bow bleed glad
How rare is Touch of Anguish
oh man I want to make a build for the new Frenzy with it's crazy 5% more as/dmg per charge
Frenzy trickster with pcoc
Welp i cant wait to see how fast i can get my cyclone going through a zone and shredding things
At first I wanted to make reverse knockback Cyclone trickster
but that looked pretty bad having to go all over the skill tree, so now I'm set on Static strike champion
but gonna have to look what I can do with purely frenzy charges
Reverse kb max range bleed sweep 
Well reverse knockback would be good for Slayer too using that new Proximity "More damage" support
Vacuum the mobs in for the inevitable bleedsplosions
since Slayer gets another 15% more dmg if enemies are close
Doing coc assassin actually wont suck to get accuracy now with the shitload of accuracy you can get for converting the 80 in node
oh yea reverse knockback would be good for bleed too forcing enemies to move
Just saying that int node in witch is equal to 1100 flat accuracy
With the right jewel
Why does puncture bow sound so good now 
Also what's better for rage & impale, zerker or champ 
zerker can make use of berserk, champion can't
probs zerker
So depends on the playstyle you want to have tbh
But what if you're going for slow hits?
I mean even slow hits generally have 3-4 attacks per second
slow hits with berserker? 😛 not happening
I'm talking like 1 hit every 2 seconds
Then you can do whatever ascendancy youd like
I wouldnt use impale if thats how slow you are going
it'll probably be a shit build anyway 😃
Who said anything about good builds 
The concept here is screen wide shockwave earthquakes
Then you'd want to go bleed
Tag the screen for oneshot and keep running
Nah Dane, Impale is just a hidden more multiplier
You'll get as much extra damage out of impale on a slow hitting build as on a fast hitting build as long as the fight last longs enough to be at max stacks
It's a percentage, nothing more
4 high scaling hits in 1
How is impale not a better bleed?
Long enough
So it's counterintuitive that you have to prolong the fight in order to gain maximum stacks..
Because Impale scales on your hit damage, while Bleed is an ailment and has a separate scaling. To increase your impale damage, you generally increase your hit damage, while to increase your bleed damage, you generally don't get to increase your hit damage that much
E.G. my current bleedglad build has ~300k upfront dps but if the stars align can hit upwards of 3-4M bleeding
Impale's schtcik isn't to replace bleed, it's to buff pure phys build
Bleed is a damage mechanic in and of itself, Impale is pretty much pure phys' frost bomb
Well the way bleed currently works is to just scale the damage against bleeding enemies.
But they said they would change that in 4.0.0
I mean the good thinf is impale is literally a i do 2x dmg for havinf 100% impale chance qnd effect
Yeah, so it's just buffing your upfront damage
And yes, you CAN use your bleed as just an extra dps modifier ; but if you go full-on bleedcentric, you WILL do huge bleeds and meh "direct" dps
And as long as your bleeds are enough to kill a white/blue mob pack with one application, it's functionally equivalent to one-hitting them anyway so yknow
Currently the "huge" bleeds you are talking about is really scuffed.. compared to so many other things..
That is why GGG wanna do a full rework of bleed lol
well, having to come back for loot 5 seconds later can suck
Not really, dane, at least not with the new stuff in this patch
Most important thing is to understand that only your 8 "strongest" bleed instances actually deal damage
Yes it's still scuffed
Educated guess puts crimson dance + ruthless as an effective ~5000% more bleeding modifier
Why would GGG stated they wanna do a full rework due to how bad bleeds feel if it's so damn good?.. it aint.
State*
does anyone know if I equip blood and sand, switch to sand stance, uneqiup blood and sand, will I still be in sand stance? and will it persist on log out etc?
cant wait for PoB to update the skill gems
No, you'll be blood
oh cool thanks
The only "feelsbad" thing about bleed to me is how much tinkering you have to do to estimate your actual bleed dps (also that without glad it does kinda feel meh) is basically… well, an estimate
I'm kinda used to it as I played SRS though so I don't mind 😄
combat rush instead of onslaught now for levelling. I just hope we get it early on
y not both
@midnight phoenix link earthquake pobs 😃
They added so much flat phys i think dual bright beek might be a weapon choiche 
How must have is stun immunity for melee life build btw?
very, or at least a decent amount of life so you don't get stun locked by random rare monsters
@languid path i guess i'll spend 2p for Unwavering stance and forgo my 5% base chance to evade
yeah, they're changing evasion so that low evasion is very ineffective
so might as well
and then i don't have to go that bad slayer node for stun immu
I don't understand the point of Pride, when vulnerability does the same thing but better
also it's a more modifier aura for phys realistically obviously just smaller % for trash mobs/but really good for bosses most likely
i think they made pride cos they actually tried to make an impale brutality build
well vulnerability is gonna be used with blasphemy anyway
glove corruption
and then went fuck man all these auras are useless
´Curse on hit
with totem?
corruption
cant curse on hit totems
and rare chest with second curse for something else like shaper ring?
wdym corruption?
gloves can corrupt with a mid level vulnerability on hit
oh
that would be quite later on in the game though right?
currently im tossing up between rare chest and farruls in the chest slot
not considering trading ofc
if u dont trade u prolly wont get the correct corruption on the correct gloves
@midnight phoenix Farruls is gonna be so expensive, but i might soultether so i might need multimod second curse and life as max ES possible , so farruls might not be an option for me
endgame obviously
my budget this league is prolly gonna be about 150 or so total
farruls fits nicely into that
ive thought about soultether im not sold especially on slayer
with old tree i could get 6k life/5k es due to different pathing/hybrid nodes
with new tree it's probably gonna be something like 7k/2-3k
i might soultether at the beginning of the league though
when its hard to get a decent rare weapon and ur forced into some shit unique that doesnt have crit
so u have to take overwhelm which i really dont want to do
in which case i cant take cull and leech
which means drop leech take soultether
; Overwhelm ; Impact ; Bane
once i sort out a good rare i can drop overwhelm
which i think is more of a budget option unless u are doing something really clever with uniques
With Jewels and gear i can make this much better (6L is up but no proper new gems or auras)
No bullshit ticks either
like id rather have a 520 pdps rare with crit, a real belt with elder life recovery, and the leech nodes than overwhelm starforge and soul tether
obviously that comes a little later though
fuck everyone is jumping on the soul tether bandwagon now should've kept it shut 
i doubt i will ydro
i respect it but im not a huge fan personally
i like my belt slot
nobody's even talking bout in on reddit but we were talking with one other guy from this discord on how to make it gucci
With the loss of arkali
I'm on the gluttony bandwagon with the 3 other people in the league who like that item
i love gluttony but u cant just play it
watch me
Earthquakes added dmg feels pretty insane tho