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1 messages · Page 182 of 1

gaunt charm
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the 20% chance to get endurance chance when hit and 20% chance to get endurance chance when hit while channeling is amazing combo too

violet nymph
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Can it keep Up with crit Slayer tho

summer magnet
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not really that great tho

gaunt charm
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if you already have enough DPS gladiator is better, because of the movement speed MORE bonus.
If you do not have enough, then slayer is better

summer magnet
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means you have to get hit 😛

violet nymph
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I Just saw The new auras

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Damn they Look nice

summer magnet
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you mean in the patch notes?

violet nymph
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Yeah

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Pride and The crit one

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Now, will people Play crit Sunder or RT

summer magnet
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mayb 😛

dusty salmon
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I wonder how "small" it will be

north dragon
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thas what she said

dusty salmon
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Cause as a melee player i will be able to reserve quite a lot of mana, but if small = 30% or so, then RIP

gaunt charm
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im thinking they will be 50%'s

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but flesh and stone/blood and sand will be smaller

dusty salmon
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LOL 50% reserve?

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god....

summer magnet
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aura's are usually 50%

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well kinda depends i guess

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35-50%

gaunt charm
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Pride and Precision will be i think

dusty salmon
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Normally its 35% iirc

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with banners being only 10%

summer magnet
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hatred, anger, wrath are all 50%

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wait or is it 45%?

gaunt charm
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50

violet nymph
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Pride and Precision are 50%

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Just like normal auras

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Blood and sand = 10%
And flesh and stone = 25%

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So ad melee you can take, 1 aura, 1 banner, and both new blood/sand skills and still have 5% left over to cast with

dusty salmon
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Where it is said?

gaunt charm
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hmm. so i could go Pride, Blood and sand, Flesh and Stone, and Dread Banner, and have 5%...

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ninja'd

violet nymph
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@dusty salmon blood and sand stuff was in its announcement post ages ago. Normal auras all start at 50%

dusty salmon
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Not really

violet nymph
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Name a normal aura that doesnt

dusty salmon
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Resistance auras are 35%

violet nymph
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Okay.

languid path
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precision is not 50%

violet nymph
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Odds are still 50% auras

languid path
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at least not current

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it reserve a flat amount of 181

dusty salmon
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Neat

gaunt charm
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oh, interesting

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so the melee version of clarity?

languid path
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Hyrri Truth has lvl 22 version of it

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so maybe lvl 20 will be 150 or something

violet nymph
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@languid path
Added a new Dexterity Skill Gem - Precision: Casts an aura that reserves a portion of your mana, and grants you and nearby allies accuracy and increased critical strike chance.

languid path
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yeah?

violet nymph
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Its likely not the same aura

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Since it'll be generally available now

languid path
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there's no way to guess what

solid nova
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We have the patch notes and Passive JSON つ ◕◕ ༽つ OPENARL TAKE MY ENERGY ༼ つ ◕◕ ༽つ

violet nymph
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When will we know The Numbers for pride?

summer magnet
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yeah im hoping for pob to have the updated tree like.. in 4-5 hours max

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number for all new gems is in like 12 hours

violet nymph
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Also multistrike is Like so much better now

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Gives 50% more damage and a lot of Attack Speed

north dragon
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imdum

restive lynx
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Well it gives more damage for the loss of the atk spd it use to give

graceful zinc
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Posted my thoughts on the legion update on another server...figured I’d share them here...

So lately I’ve been playing a game called path of exile... the developers have a habit of changing things up every 3 months... I haven’t even been playing that long and they have released a patch nerfing the living piss out of my character.... shit like this is why I still play d1 20 years later... this obsessive patching and nerfing anything decent (which is all my character is/was) in modern games is something I am simply not onboard with.... given... any time playing a video game is “wasted” but with this shit thier doing it’s even worse... even in the virtual world of the game my effort isnt worth jack shit

violet nymph
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Now has an attack speed multiplier of 75% does this mean my total attack speed will get times 0.75

summer magnet
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gaintrain patching and balancing is part of all modern games.

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what build were you playing and why is it unplayable?

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also.. if you are a standard pleb.. plz no be here 😄

sage arch
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occ worb probs ^^

violet nymph
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@graceful zinc you also may not realize this. But it's not about your thing being strong. Its called they cycle the meta to keep the game fresh. They kill one to raise another. Eventually your thing comes back to be strong again.

marsh wagon
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i believe team witch will still be competitive

sage arch
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dual strike was my dream build and now it's in stronger place, you just need to learn not to rely on one meta build. meta shifting is a thing in this game.

pine forge
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@violet nymph The point is not why they do it. It's just that some ppl lose their fun if they get nerfed. its a gutt feeling

violet nymph
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I mean. This game is literally reset every 3 months get over it.

marsh wagon
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they needed to ensure they give something awesome when they nerf

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because they did not they have this problem

summer magnet
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i think gaintrain is playing standard

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and i can see it being annoying playing standard since you might spend half a year building a char

violet nymph
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Even if he is. Doesnt matter you should know it ccoming in that this is how they work

graceful zinc
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@violet nymph right but I played standard for the sole purpose of avoiding this. It’s fine, I’m clearly not in the ggg intended market and they will not be getting any more of my money

summer magnet
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i agree. im just stating the obvious

dusty salmon
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I can see how GainTrain feels it, and i understand him.

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Balance in a game should be slowly touching stuff up and down, trying to achieve a somewhat common ground

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Obviously some stuff will be stronger than others, but can't make it perfect

marsh wagon
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when they go 50% of ot more on worb

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its not a tweak in any way

dusty salmon
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But GGG simply does not know balancing. either stuff is stupidly overpowered, or it gets nerfed into trash

summer magnet
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btw

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tree is out

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in pob

violet nymph
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@dusty salmon see thats the thing. You mistake their goal being perfect balance

marsh wagon
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thx DLing now, will continue to drag team witch into poeninja ladder

dusty salmon
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I know it is not , @violet nymph

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But i can say wild changes to meta just for the sake of making something more used are bad

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BEcause then players like @graceful zinc get upset (reasonably)

pine forge
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like you identify with the build you are playing and when they nerf the shit out of it some people feel personal attacked. It has nothing to do with meta change or if the skill is still fine its a pure emotional response

upbeat mist
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Anyone have the link to the new passive tree, with all the changes in green/yellow/red?

marsh wagon
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they were honestly sloppy, they cut abilities from occy and ele and did not actually replace occy's at all.

violet nymph
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Honestly needed to be nerfed tho

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In order for shit to exist outside of the top half of the tree

marsh wagon
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i don't really trust someone who -50% on worb really, but these are the rules, team witch will still prevail

violet nymph
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Without MASSIVE buffs

dusty salmon
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I remember back a couple years ago, when i played a game called League of Legends, there was this one char, lee sin, who was simply obnoxiously overpowered. They weren't nerfing it because he was flashy when played in tournaments. So they decided to buff it more and more, in order to make it show off.

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Many times the changes aren't to achieve balance, but actually to break it to make something more played. But this pisses off many people, as it's simply a "either play this style, or just quit the game as you won't do shit anymore". That's what's going to happen with Occultist.

violet nymph
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I mean. If ya dont like it. Dont play. It really is that simple.

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Its how they work.

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People know it

dusty salmon
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And this is the reason many people complain. Because i am somewhat new to the game (despite playing it when it came out and then returning before Delve)., but older players can happily tell you that back then, one of the strengths of the game was the extensive tree, which allowed multiple classes as in a play-it-as-you-want.

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Now it's play-it-as-we-tell-you or you won't get to maps.

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And @violet nymph , good job, you just pulled the "if you don't like dont play" card. Muted.

violet nymph
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K

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It's true thom

graceful zinc
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Well I likely won’t be playing much longer... just sharing my thoughts before I go

dusty salmon
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For those of you with proper reasoning and valid points, i'd like to hear your opinions on these wild, somewhat random buff/nerfs

violet nymph
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Dont like a game dont play, dont give them your moeny.

sage arch
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If you played your thing for fun, you can still play it since it haven't got deleted from game. But I think these people played these builds because it was OP, so they have major assburn atm.

dusty salmon
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@graceful zinc PoE has had a negative review from me since Synthesis, due to how they handled the whole issue, as well as reworked half the stuff mid-league

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Drop a negative review on steam. If they get overwhelmed, they'll have to change stuff

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On the other hand, i'll give it a chance. To be honest, i haven't been too affected by the changes (one of my 4 characters has been destroyed, the others are still fine)

marsh wagon
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criticism is a valid response when you don't like it

dusty salmon
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Exactly.

graceful zinc
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My build wasn’t op at all. They literally are removing a key “ability” from the elementalist ascendancy ... now I’m stuck with a level 90 character and 10 exalts worth of gear which may all more or less be worthless

dusty salmon
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I know

marsh wagon
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how else do u persuade them to change if u don't criticise harshly

dusty salmon
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my whole build was destroyed, and now my lvl 89 elementalist cannot complete a single map wihtout crashing the instance

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Because they're removing the main source of damage (molten shell)

marsh wagon
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it was harsh critique that made synth slightly less worthless

dusty salmon
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Synthesis died for me the moment they decided to remove the 25+ mods i had set up out of the blue

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as well as nerf half of my stuff. Mid-league patches are no good, only should be issued in case something goes really wrong, such as an spell doing 10x as much dmg as intended, or stuff preventing progress

marsh wagon
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synth cunningly split the playerbase with flashback to minimise complaints

proven wadi
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Removed "hybrid" weapon passives and notables such as Deadly Dilettante, which grant bonuses to multiple individual weapon types.

Varunastra ded

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Also like, didn't they remove prolif from elementalist because it was putting too much server strain?

marsh wagon
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i don't it honestly, it wasn't like this wasn't available in betrayal

north dragon
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does the base dmg of 2handers also apply to unique 2 handers?

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the buff

proven wadi
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Yes

north dragon
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which means pob haven't changed it yet?

marsh wagon
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as i see it (without proof)

2) You don't need to balance if u drastic nerf. More time for resources to be spent elsewhere
3) They didn't spend any resources on the caster changes, ele/occy changes were dumped in at the end and look incomplete```
solid nova
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^ the outright removal of all occ flat ess tends to make me agree with ou

proven wadi
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I agree that the occultist Nerf seems super harsh

solid nova
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given that that was unique to occultist, and was part of their identity as the "es jugg"

proven wadi
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It's like OCC isn't even a tank any more

marsh wagon
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none of the caster nerfs from worb to the witch ascendancies, look like they were done with reasoned analysis. It was a "we has no time. We want melee patch cool."

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They wrote up a storm for the melee changes, they had no real comments on the caster changes

dusty salmon
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Sorry

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Just saw you're in the ff server too xD

marsh wagon
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good ❤

dusty salmon
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I thjink i saw it before but completely forgot

marsh wagon
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i'm still gonna take the occulist to faceroll t16 and all bosses

solid nova
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on an upshot, it looks like path made pathing better for arc trapper

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patch ^

fading fulcrum
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Do Gladiator bleedsplosions work with the monolith mobs?

marsh wagon
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forbidden power (+power charge), profane bloom (25% corpse explosion, hex penetration) or withering presence (-dot dmg). Which would u think is better for cold vortex occulist

solid nova
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probably Profane Bloom

marsh wagon
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that crappy corpse explosion is 25% only tho

solid nova
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power charge would give you a dubious boost at best, and degen reduction isn't nearly as strong as it would seem

fading fulcrum
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profane honestly seems the best one of the three

marsh wagon
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power charge would be on 100% right? since u spend mana easily and extend its duration

fading fulcrum
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also, withering does absolutely nothing for vortex

marsh wagon
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withering is more for reducing enemy dots (i guess the dot areas on the ground maybe)

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or we can skip an ability and simply add abother small ascendancy es node

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6% es

fading fulcrum
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you arent hindering anything with vortex; you are chilling enemies

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i honestly think you might even want to throw away Vile Bastion and pick up Malediction

marsh wagon
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so withering is out, down to power charge and ... hmmm malediction drop

fading fulcrum
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does anyone know? Do Gladiator bleedsplosions work with the monolith mobs?

marsh wagon
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that stun immune is important right....

fading fulcrum
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just take crab major pantheon

marsh wagon
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i am toying with the idea of running elementalist vortex

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since elementalist gets uninterruptable es regn

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and occy has no longer any significant es bonuses

fading fulcrum
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paragon actually gives you nothing of value.

marsh wagon
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with spell leech nodes i should hit the leech cap?

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on vortex and coldsnap

fading fulcrum
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but you are looking to deal damage over time, rather than on hit, i assume, correct?

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leech is useless if so

marsh wagon
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honestly my experience with vortex last league was trash actually die on hit

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only bosses live long enough to wobble in my dot

fading fulcrum
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the trash didnt die to the "on hit", they died to the super strong dot lol

marsh wagon
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really on the first sec?

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hmmm...

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guess i could go maladiction

dry terrace
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would facebreaker still work with new shield charge mechanics?

tacit swift
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i don't see why it wouldn't

solid nova
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ALSO WAND SHIELD CHARGE WOOT WOOT

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I forgot

tacit swift
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well i guess damaged based on shield is like sst

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but even if you can't do damage with it you can still use it as movement and use tec slam or something for the hits

arctic dragon
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is new multistrike gunna be worth using?

marsh wagon
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sounds good really, maladiction also increase dmg and reduces dmg taken

north dragon
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ggg can u give me 50 more points, too many nodes on the tree i wanna take

pine forge
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the totem activation range chieftain gets feels off somehow. like the totem is bugged in the first place because it technically could attack all the monster it just wont

violet nymph
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yall playing sunder with crit or RT now?

solid nova
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Rt is near dead node at this point in time

violet nymph
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idk how else im gonna fix my accuraccy tho

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had like 75%

summer magnet
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soo

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rage seem rather insane now

violet nymph
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@summer magnet skill?

summer magnet
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Lacerate

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and this is without the new lacerate

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obviously

idle hull
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I find most people are vastly overestimating their dps lol

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But we'll see

summer magnet
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well this example is with endgame gear obviously

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but 158% ms just with quicksilver flask

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220% with phase run :3

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and vaal haste

violet nymph
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Anyone know if minions can generate rage?

summer magnet
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they can only generate rage is the rage support can support minion gems

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which i think they can't but we won't know for sure before later

violet nymph
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Damn,I hope it can be used with minions.

terse turtle
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Will Frenzy have
5% more attack damage or 5% more physical damage
after the change?
Seeing that the old Frenzy only increaesd physical damage and not attack damage.

violet nymph
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Well they did write attack damage

safe fern
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Does anyone know exactly what this patch note means? What is "shotgunning"?

Multiple Storm Brands can no longer 'shotgun' enemies with their overlapping areas of effect.

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I think it means each mob can only be affected by the AoE pulse of at most one brand? But what about if the mob also has two brands attached? Does it take 3 brands worth of damage every pulse? That's a nerf from the maximum 5, but it's not awful.

wicked oriole
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is the ED contagion league start hype train really that insane?

patent canyon
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ED has always been ok starter

solid nova
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Shotgun is when one attack with multiple aoes hits enemies with overlap

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So for example if you place it right glacial cascade shotguns

odd steeple
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I think maybe the ticking is always allowed to hit anything in range

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Because it's kind of out of sync anyways so no idea how that would be prevented

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On the other hand when you hit Brand Recall right now you get a big instant burst of 5x brands hitting on top of you, and I'd assume that is what is no longer possible

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Just speculation, dunno how the nerf actually works

solid nova
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Yeah, they fixed having multiple brands sitting on an enemy

safe fern
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right. but you're allowed to have two brands attached to an enemy; that's the whole point of the Runebinder keystone. so presumably you can get more than one brand's damage?

violet nymph
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does anyone know if blitz charges refresh upon gaining a new charge like the rest of the charges?

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or does each blitz charge have its own duration

summer magnet
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they should refresh just like every other charge

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unless they are suddenly making special charges 😛

tough roost
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There's a difference between Shotgunning and AoE Overlap

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Shotgunning specifically is multiple projectiles from the same cast/attack hitting a target. Like GMP + Burning Arrow used to, if you were close enough, hit a single enemy with all 5 arrows.
Shotgunning is no longer a thing.

safe fern
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does Molten Strike shotgun? each projectile is a little AoE circle.

tough roost
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That's AoE overlap

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As the skill is ground targeted, and does AoE damage upon landing. Rather than the actual projectile hitting a target

safe fern
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So how does Storm Brand shotgun? "Sends beams to 3 Enemies, including the Branded Enemy".

violet nymph
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the closest thing to something functioning like shotgunning is fireball's aoe overlap

tough roost
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Storm Brand applies an AoE to enemies it zaps

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That AoE can overlap

violet nymph
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also scourge arrow shotguns i guess

safe fern
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Are you positive there's an AoE in Storm Brand? My understanding is it's more like chaining; the brand will zap 3 nearby mobs. Not all mobs.

violet nymph
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but it's a secondary effect still so 🤷

tough roost
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Scourge Arrow doesn't shotgun, but it's projectiles are secondary, which allows them to hit targets multiple times. Similar to Tornado Shot.

safe fern
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Anyway my read is the change means that even if a mob is standing near a bunch of Branded enemies, it will only get zapped once per pulse now, no longer zapped by 2+. still don't understand what happens if a Brand is also attached to the mob.

tough roost
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But only 1 secondary projectile per main projectile/pod can hit the same enemy

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Brands do single target damage to the enemy they're attached to, if the brand zaps a nearby enemy, the AoE damage from that zap can hit the enemy the brand is attached to.

safe fern
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yeah but it doesn't damage all nearby enemies. "Sends beams to 3 Enemies, including the Branded Enemy"

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I take that to mean each brand damages a max of 4 mobs at once. the branded mob plus three neighbors.

tough roost
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Each Zap also does AoE "Beams which deal damage to nearby enemies and those around them"

safe fern
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oh so it does. thanks!

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Also I just saw 3.6 Storm Brand already has the "Chaining" keyword, so it really does chain and presumably can use chain support, etc.

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Athena, do you agree then that this change likely means that an unbranded mob can only be directly zapped now by one nearby brand? And it used to be more?

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(also why was Chain Support never used with Storm Brand? 2% of the poe.ninja top builds from Synthesis used it. I guess it already hit so much stuff so fast there was no need for it.)

proud iris
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Anyone know what Blitz charges are from the Berserker ascendency? (Pic related)

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Just the attackspeed trade with crit?

wet plaza
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yes just lose the "just"

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its huge

kindred dagger
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like wtf the new jewel if you can add CI its like godlike ?

native sonnet
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the opposite, CI with that jewel and u get 1 shot

kindred dagger
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oh yeah im dumb ALL damage bypass, this sentence is especialy made for CI and not make it broken

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i read it multiple time to be sure but for some reason i thought only for chaos, eh human brain see only what he want

quartz dome
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I officially have no idea how to build oni-g now, with the new tree

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Drowning in options

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AoF and juicy sword range nodes are on opposite sides of the tree

graceful bear
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Does anyone know if Molten Shell has a post CDR? If it lasts for (3) seconds... and has CDR of (3) seconds, cant i "spam" it every 3 seconds to get the absorb bubble?

ivory nimbus
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Usually those skills don't start cd until it finishes

graceful bear
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I aggree is should @ivory nimbus , but immortal call clearly states on notes it doesnt start until after., whjich is fine. But molten shell does NOT state this.

ivory nimbus
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Hmm

graceful bear
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Which is why i think its broken, and need clarification

ivory nimbus
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We haven't got the gem for it yet right? It might say on that?

graceful bear
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Think about it... every ~3 seconds you get a 10k absorb bubble of ALL damage, if you have like 45k armour....

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ya... i really need those skill gem reveal. Anyone know when thye release that? will it be late at night again?

ivory nimbus
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You're right, it doesn't say. Weird

graceful bear
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^

ivory nimbus
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That does sound spammable

graceful bear
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If they dont add a post CDR, they should only make molten shell absorb fire and phys. not all damage.

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Cause right now, my build has a 3second bubble of 10k that absorbes SPELL damage and all ele damage... which is just.... nuts.

quaint sentinel
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Slowmode feelsweirdman

buoyant arrow
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100% crit chance slayer 😄

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800 multi

quaint sentinel
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Can't wait for gems today

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That's when I'll find out if I'm playing a new skill or a reworked one.

kindred dagger
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i dont get it, didnt hey wanted to make fortify stronger like an possible option gem for support your main melee skill ?

because it looks more like a nerf and so burry it defenetly to what it allready was just a support forify gem with movement skill

patent canyon
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it now gives what

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39% more melee damage at 20

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you can use it in main set up

solid nova
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more is way better than increased

kindred dagger
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mmhh did i read bad

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ooooh yeah my bad, fuck me im depressed today i dont pay much attention...

quaint sentinel
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Feelsjebman

kindred dagger
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i thought it was just a nerf and they addded the blood/poison bonus, but yeah going from increased to more is way stronger

wild arch
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For fuck sake... they got rid of all the chaos damage with attack skills nodes from the tree templarSad

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And here I was looking forward to doing a viper strike build

patent canyon
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but added ailment with regular nodes

wild arch
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I don't need ailment, I need chaos with attacks

patent canyon
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but why tho

kindred dagger
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they added directly on some gem, but dont know how much you win/lose from the trade

wild arch
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You had a bit over 300% inc from the tree

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@patent canyon To deal chaos damage with the main hit, what else

patent canyon
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i mean obvious

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but why not generic phys

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wait

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Pepega brain

wild arch
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Because you got over 300% inc chaos from just a couple of nodes

patent canyon
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yeah

kindred dagger
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that feels strong but i know that for melee damage often when you just add like 10-25 base physic damage it hugly boost your late game DPS so i guess its the same for chaos, as long they they add raw chaos damage directly on gem its just make your tree more flexible without those mendatory nodes.

its just an idea not sure tho

wild arch
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How do you scale the flat chaos damage tho

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There are barely any chaos nodes left and like half of them are damage over time

kindred dagger
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directly with the gem and item support where they still got increased and more chaos damage buff on them

patent canyon
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yeah but there no basic chaos nodes around

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all it is now is ailment, poison and Dot

wild arch
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I lost over 300% damage, there's no way around that

kindred dagger
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I dont think they killed chaos damage it has to be a way to make it scale, they wouldnt just kill on damage type of the game like that

wild arch
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Well they just did

kindred dagger
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wait some someone will find a new path for chaos build and you'll see it will be even stronger

wild arch
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I mean poison and decay are still perfectly fine, but they completely butchered what little there was for chaos hits

patent canyon
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i guess they really want us to use phys

wild arch
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Why would anyone even do a build like that

patent canyon
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with new aura and stuff

kindred dagger
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you probably should create a topics on reddit like : how do i scale now chaos damage with those nod removed ?

there are a lot of people that seems to know their subject there, and it will give them time to see and anwser you

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its easier than on a chat

wild arch
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I highly doubt anyone has ever even thought about something as dumb as this

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Since there's absolutely no incentive to do chaos attacks

kindred dagger
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?

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oh you mean mean a melee chaos build ?

wild arch
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Yes

rapid solar
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They didn't remove it though

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it's simply generic now and applies

wild arch
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What

rapid solar
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They didn't remove it?!

wild arch
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They did.

rapid solar
#

It all literally reads: Damage with attacks and ailments with attacks now

#

As in any also chaos damage

wild arch
#

There are only 2 nodes now that give 45% total, while there used to be a lot more that have over 300% total

rapid solar
#

Check out Sleight of Hand e.g.

#

it applies to chaos as well as any other damage

#

if anything they made it easier to scale

rapid solar
#

Holy ... fuck

#

that buff on Crystal Skin

#

and Soul of Steel

#

Geez... those are yummy nodes now

#

Silent Steps too

#

Oh my god those defenses

dusty umbra
#

The channeling node is pretty juicy too in duelyst area

#

all those freee charges

covert helm
#

I wonder if Flesh and Stone will affect allies using Blood and Sand

rapid solar
#

I'd expect them to work like heralds?!

covert helm
#

Added a new Strength/Dexterity Skill Gem - Flesh and Stone: Casts an aura that reserves a portion of your mana, causes nearby enemies to be Maimed while in Blood Stance, and causes those enemies to take increased physical damage. While in Sand Stance, this aura causes nearby enemies to be Blinded, and causes enemies not affected by the aura to deal less damage to you.

#

It affects... enemies? So I'd want to assume anyone using Blood/Sand would be able to proc the aura

rapid solar
#

That sounds more like acting like a curse yea

#

Wonder how that'll work when you change stance

#

Because it's "activating the aura" to change stance?!

covert helm
#

sort of just sounds like both affects are there, and the proc is entirely dependant on what stance is active while dealing damage

rapid solar
#

or do you actually get a new skill alongside the aura?

#

it must be somewhere in the videos

covert helm
#

Blood and Sand is it's own skill gem

#

but its true if you activate it you'd need a skill to alternate between the two stances

#

vs turning it on or off

ivory nimbus
#

The Blood/Sand toggle is the one that works different from an aura. It reserves mana, but I believe it just gives you a skill that swaps, rather than turning on/off

#

Flesh/Stone just sounds like a regular aura that you turn on/off

#

So if you are using flesh/stone, you would just turn it on once, and you would be using Blood/Sand to swap between the different aura effects. The aura itself stays on the whole time

covert helm
#

the thing that is not exactly clear is whether or not allies also using blood/sand can also proc the aura effect

ivory nimbus
#

the aura affects enemies only. How do allies play into it?

covert helm
#

If I have allies, and they have blood and sand, I want to assume that it will let them proc the effect, but it's not stated.

ivory nimbus
#

oh I see what you mean. It reads like it won't matter what stance allies are in. It would only matter what stance you're in as the owner of the aura

covert helm
#

Yaaah....

ivory nimbus
#

allies shouldn't need blood/sand to take advantage of the effect though?

rapid solar
#

Yea, that's why I thought it might not even affect them

#

Because there is no real benefit to it... and it would be a mess granting and losing the stance switch skill when you get out of range of the aura

wild arch
#

It's so weird how they made some nodes generic attack damage but others are still just physical

covert helm
#

The aura affects enemies though. And sounds like it keys off a proc from the attacker, which should mean that it depends on whether or not the attacker is using blood/sand.

#

Especially if it's intended to be an Aura, which appears to behave like a curse

dusty cove
#

Hmm that main aura paired with temp chain

viscid chasm
#

We're generally going to need less accuracy rating in 3.7 right? Trying to gauge how valuable certain accuracy clusters are on the tree.

rapid solar
#

We don't know the new Formula I don't think

viscid chasm
#

Damn, alright.

rapid solar
#

There was one mention of 3k something to reach 100% chance to hit against white mobs at 83?

#

I think?

tranquil beacon
#

warlords mark changes is a big damn nerf to casters

viscid chasm
#

Yeah, I recall the 3K number. Not sure how our base accuracy is going to be though.

rapid solar
#

They also said white mobs are generally way easier to hit now

#

whatever that means for uniques

simple radish
#

Goodluck hiting that evasive rare

quaint sentinel
#

Anyone else think that daggers are going to be pretty nutty this league?

heady viper
#

I am confused.... Melee Splash

Now supports Strikes.
Now creates a melee splash for each enemy hit, meaning if your Strike attack hits multiple enemies... Cont.

When would a strike attack hit multiple enemies to proc melee splash as outlined above?

viscid chasm
#

Any time there are multiple enemies in the "cone" your attack hits.

#

Say you use heavy strike. It'll naturally hit several enemies if they're all clumped in the area. Melee splash would then splash on all of them

heady viper
#

Any others?

viscid chasm
#

Every other

heady viper
#

Do they all do that?

#

Even lightning does?

#

I guess I always thought lightning strike was based off a single hit event

#

I didn't know it had a mini aoe cone

viscid chasm
heady viper
#

Wow I feel dumb now thanks a lot stoke 🙄

#

Lol srsly tho thanks

hoary heron
#

question , for the chieftan node that has a 35% chance to generate an endurance charge on use of a fire skill, how does that interact with channeling, ie scorching ray, each initial use, or each channel tick?

rapid solar
#

Should only proc when you start

wild arch
#

When are 20/20 gems shown?

native sonnet
#

today

rapid solar
#

probably within the next few hours

wild arch
#

Does dual white wind berserker sound insane enough? marauderthinking

patent canyon
#

what about just straight up frost blades

#

with the additionall new flat on gem itself and turbo attack speed from zerk

#

might not even need single target skill

dusty umbra
#

I'm probably going for Soul tether build

patent canyon
#

hello dagger nodes

#

20point to closest one templarLul

dusty umbra
#

Current aproximation of my starforge cyclone/soultether slayer

#

Only Starforge and Kaoms equipped*/no links on cyclone or any ticks/auras

patent canyon
#

and only level 105?

languid path
#

if you wanna use soul tether you should probably get all the max leech rate on the tree

#

soul tether isn't just slap on and go

dusty umbra
#

@languid path I know i had a baseline gear on 3.6 tree
@patent canyon Still deciding on which nodes to remove

#

most likely Brinkmanship -3 and few other nodes

languid path
#

I was talking about tree, not the gear

#

that's probably cost you a good 10 points

dusty umbra
#

Eh we already have +100% , though lust of carnage is a possibility to work it in with +40% more

#

hemato doesn't seem to be worth it though

languid path
#

lust for carnage does not affect max leech rate

dusty umbra
#

20% total recovery from life leech

languid path
#

they are different

dusty umbra
#

oh

coral meadow
#

Your opening aint wide enough

languid path
dusty umbra
#

My cyclone is only 40k dps in pob , but at 2.4k lifeleech/hit rate (no other gear other than Starforge + Kaoms + Soul tether)

languid path
#

dps doesn't matter for leech cap

dusty umbra
#

Max life does tho

#

Also elder ammie

languid path
dusty umbra
#

~3.5k / s , if i have 7.5k hp

#

Without the elder amulet

graceful zinc
#

Wow... MoM got nerfed to oblivion as well if I’m reading this...

coral meadow
#

What elder amulet are we talkin about

patent canyon
#

it wasnt THAT nerfed

#

mana nodes behind moved to other place

graceful zinc
#

Where?

dusty umbra
#

% of maximum Life per second to maximum Life Leech rate
ilvl 68: 3-5 (Eldritch)

#

Rare Elder amulet mod

coral meadow
#

ah nice

patent canyon
#

ohh that is so bad

graceful zinc
#

Well it’s barely useable as it is..

coral meadow
patent canyon
#

well you will want get some mana from somewhere

languid path
#

@dusty umbra that mod no longer exist after leech rework

dusty umbra
#

it's the 20% to maximum total leeech iirc in 3.6

#

it works +- same tho yeah that was the old one

#

But i feel like Transcendent Flesh is going to be expensive this league 😦 since it'll add ~70% crit multi

snow cairn
#

i think it can hit 80% 😄

dusty umbra
#

if you go from "back" side yeah

#

still pretty insane

wild arch
#

I figured out how to go about this chaos build

#

Forgot that weapon crafts for phys to chaos are a thing

#

Viper strike with lightbane and at least 20% phys to chaos makes it 100% conversion

quaint sentinel
#

Gems when tbh

summer magnet
#

anywhere between 10 minutes to 4 hours

violet nymph
#

Anyone else catch that it seems like rage is going to offer flat phys

quartz dome
#

really need gems for me to build plan it feels

violet nymph
#

Added a new Strength Support Gem - Rage: Supports melee attacks, causing you to gain 1 Rage when you hit an enemy with a supported skill, with a short exclusion timer on Rage gain from the support. Supported skills deal "added physical damage" based on your Rage, "adding a significant amount of physical damage" if your Rage is above a threshold.

odd steeple
#

Hematophagy Cluster is quietly amazing now

#

60% increased maximum life leech rate

#

err, sorry, 30%

placid grotto
#

Those new phys -> ele conversion nodes are nice... But none work with BV except the ones on the bottom-right. But those are on the bottom-right

quartz dome
#

no such thing as overkill on defense :v

summer magnet
#

ye not really

violet nymph
#

Whats your dps?

wild arch
#

No idea didn't really set up anything yet marauderthinking

violet nymph
#

@violet nymph new gems = no dps

#

We all know this.

#

@violet nymph whats your dps

#

No dps

#

Pretty shit build

idle hull
#

Anyone know how weight of the empire will work now? https://pathofexile.gamepedia.com/Weight_of_the_Empire

It says has, which I assume isn't additive to heavy strike's base chance? So is this jewel useless now (unless they updated it?).

Path of Exile Wiki

Weight of the EmpireCrimson JewelLimited to: 2Radius: Medium (1200)(8-12)% increased Global Physical DamageWith at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double DamageOndar not only betrayed his emperor, He betrayed his friend. And in his dying m...

safe fern
#

Some new information for our Storm Brand shotgunning discussion earlier:
https://www.reddit.com/r/pathofexile/comments/bx5bx9/multiple_storm_brands_can_no_longer_shotgun/eq4l3j4/
Mark_GGG says "Each time a Storm Brand activates, the beams from that activation can only hit each enemy once. That has no affect on other brands or other activations."

That's hardly a nerf at all then! Each Storm Brand zaps 3 nearby enemies. I guess in 3.6 sometimes a single Brand would zap the same mob twice/thrice? I would never have expected that.

violet nymph
#

so something i just realized

#

there's chance to blind on the tree, right

#

an easy 15% chance to blind with attacks

#

EFFIGON.

#

@violet nymph also ya know. 90% crit chance by using flesh and stone to get blind

#

And effigon

#

i'm unsure ggg understands some of the things they just enabled lol

#

Oh i bet they do. And just want to see crazy shit

safe fern
#

I played around with Blind some last league and had a really hard time understanding if it was working / what it was doing.

violet nymph
#

Like pull out the popcorn and go

#

i kind of want to play crit consecrated path now

#

Im playing crit impale cyclone berserker

#

Cuz i didnt have enough damage :^)

safe fern
#

I'm playing a sneaky archer Khajit

violet nymph
#

i'm currently writing a terminus flicker berserker

quartz dome
#

I wonder how good the new fort nodes are

#

since fort is a usable skill gem now

#

there's a lot of 'increased effect of fortify' on there

silver kettle
#

they're really good

#

I'm planning to take both clusters and use fort support in my damage skill

quartz dome
#

it's just their position is slightly awkward

silver kettle
#

yeah but that's okay

#

from my initial messing around in PoB melee builds are not struggling for damage

quartz dome
#

yeah

silver kettle
#

so you can afford to sac some damage nodes and pick them up

quartz dome
#

easy butt naked 200k (old) cyclone with oni-G/90

#

or I could be misremembering, don't quote me

silver kettle
#

yeah I'm on 400k naked except for a sinvicta's and no skills other than cyclone

#

so with all the new shit and a good weapon that's gotta be closing in on 1mil

violet nymph
rigid lakeBOT
#
Flicker Strike - Berserker (Lvl: 94) by: Lucien
General

Life: 4,041 (187%) | Leech 808/s (20.0%)
Keystones: Blood Magic

Offense

DPS: 338,570@ 16.92/s
Crit: Chance 41.79% | Multiplier: 410%
Hit Chance: 85.00%

Charges

Frenzy: 4/4

Main Skill

Flicker Strike + Increased Critical Strikes + Brutality + Melee Physical Damage + Multistrike + Maim

Config

Player: Rage: 50
Enemy: Boss: Shaper, Maimed
Playercharge: FC

violet nymph
#

@quartz dome they basiclly make it 30% reduced compared to 20% base

#

berserker is fucking insane

quartz dome
#

30% reduced damage taken sounds pretty good

silver kettle
#

can also take soul of steel if you're in that neighborhood, for even more dr

violet nymph
#

55% inc fortify effect while standing still, 45 while moving

#

next fucking league berserker is getting nerfed into the ground

#

there's no way they're allowing shaper and uber elder kills without any investment

#

also not to mention i have both impale notables in that tree

#

and it's purephys, so that's a lot more damage

#

@violet nymph so you have 388k rn. Before impale. After impale you are looking at over 500k

#

with NOTHING

#

NO INVESTMENT

#

Impale is great

#

I love this mechanic :^)

silver kettle
#

I'm sort of hoping PoB never has impale calcs supported so it stays relatively sleeper templarLul

violet nymph
#

granted, it's flicker strike so you're not actually going to survive

#

@silver kettle seriously people keep sleeping it

#

They dont realize that its the best form of More damage in the game

#

Post calculation more multi

quiet geyser
#

Wich side does support impale?

violet nymph
#

I FORGOT TO ADD A DIAMOND FLASK, so it's EVEN MORE DAMAGE

quiet geyser
#

So has impale calcs

violet nymph
#

?

#

@quiet geyser do you mean which site?

silver kettle
#

I'm doing impale calcs manually

quiet geyser
#

yea wich webside or programm

violet nymph
#

You have to manually do them currently

quiet geyser
#

Uff

violet nymph
#

Thats why people sleep on it

quiet geyser
#

Is 60% chance impale enaugh? because they last for 5 hits?

silver kettle
#

there's no such thing as enough, more is always better

violet nymph
#

Personally i say 100% is the only way to use impale

#

Any less and you get less than max damage

quiet geyser
#

Why?

silver kettle
#

eh my current planned build is 70% chance

violet nymph
#

how many impales can you stack?

#

5

native sonnet
#

no limit

violet nymph
#

uh

#

@native sonnet 5, cuz they gget used per hit.

native sonnet
#

impale lasts for 5 hits, but u can have unlimited impale "stacks"

violet nymph
#

oh, okay

silver kettle
#

technically they stack infinitely, but since they last 5 hits you can't stack more than 5 unless you increase the number of hits they last

quiet geyser
#

Wait what

normal kraken
#

it's implicitly capped at 5 stacks

violet nymph
#

so... 50% more damage with 100%?

silver kettle
#

yes

violet nymph
#

oh my god

quiet geyser
#

WHAT

tulip warren
#

Yep

violet nymph
#

One sec

#

I CAN SELECT SHOCK

tulip warren
#

Phys only tho

quiet geyser
#

i thaught it just replaces them

normal kraken
#

it's 0.5 * Chance to impale * Impale effect more damage

quiet geyser
#

and not that the dmg stacks

#

Champion is broken :^)

violet nymph
#

holy shit purephys meta

normal kraken
#

assuming non-champion keystone

violet nymph
#

who fucking knew

#

Anyone can get 100% @quiet geyser and champ only gets 20% more but its not worth cuz champ is meh

quiet geyser
#

+2 stacks

#

Means more dmg

normal kraken
#

also flat phys per impale

violet nymph
#

Thats why i said 20% more

native sonnet
#

planning my bowzerker but bow lvling on marauder is ugh.... cant get any of the gems i need...

quiet geyser
#

Worthy foe?

silver kettle
#

just sunder till Siosa Sieg!

native sonnet
#

lol

silver kettle
#

seriously

violet nymph
#

how do you get 100% without champion

native sonnet
#

am actually thinking of that

violet nymph
#

dread banner + nodes is 65%

native sonnet
#

watching dnd speedrun now

violet nymph
#

@violet nymph 50% on tree

#

20% dread banner

#

20% craft

native sonnet
#

but without investing into melee nodes, not sure how that'll feel like siosa

violet nymph
#
  • chance from impale support
quiet geyser
#

So what is the clac for impale?

violet nymph
#

@quiet geyser your final dps * impale chance * impale hit limit

quiet geyser
#

Isnt it only 10% of recorded dmg?

violet nymph
#

Nope

native sonnet
#

assuming 100% chance to impale, 10%more dmg the second hit, 20% more on 3rd, 30% more on 4th, 40% on 5th, and 50% more on all hits after that assuming no inc impale effect

violet nymph
#

Can be higher, due to impale effect @quiet geyser

quiet geyser
#

Woundt it be
DPS + DPS x0,10 x Impale effect x impalce change x hit limit?

silver kettle
#

yes

quiet geyser
#

OPs forgott it

violet nymph
#

There ya go

quiet geyser
#

Thats stupid

violet nymph
#

this league is gonna be insane

#

So for example if you take what is on the tree only. You get 65% more damage

quiet geyser
#

Bye Bye claw berserker

#

Welcome sword impale berserker

violet nymph
#

FLICKER TERMINUS BERSERKER

#

Welcome to the world of impale

quiet geyser
#

I just need 2 good skills

violet nymph
#

Also we dont know the stats of impale support. It could have some good inc impale effect

quiet geyser
#

Or1

violet nymph
#

i almost want to start with this build instead of bowslayer lmao

silver kettle
#

Zeta is the prophet of impale

violet nymph
#

granted, my bowslayer also is purephys and uses the impale nodes

#

Ive literally been saying impale cyclone since before patchnotes

quiet geyser
#

Reave/Cleave/Lancng Steel, for waveclear?

violet nymph
#

Cyclone

#

i just deleted my oro flicker build because it could never stand up to terminus now lol

#

You only need cyclone

quiet geyser
#

No

#

I reject flicker and cyclone

violet nymph
#

Then you are on your own

proven wadi
#

I don't suppose phys trypanon makes any sense

violet nymph
#

Doesnt have enough damage on it imo

silver kettle
#

tbh it might be doable with all the new flat damage

violet nymph
#

Id rather make a 7l rare and get even more dmg

silver kettle
#

I'd wait until pob is fully updated to mess around with it

proven wadi
#

Thing is youd be giving up free freezes

#

I need to try a new skills with tryp to see if anything feels good

violet nymph
#

My current 7l plans, cyclone, rage, impale, infused channeling, fortify, inc crit chance, and crit damage

#

I honestly was thinking melee physical damage support over crit dmg. But why? When im crit

#

7l elder 2h sword

proven wadi
#

I think glacial hammer looks interesting

#

Try to freeze bosses

midnight phoenix
#

Phys trypanon doesnt work without abyssus i tried it alrdy

proven wadi
#

Good to know thanks

midnight phoenix
#

It does quite passable dmg with abyssus fwiw

proven wadi
#

Yeah but I hate abyssus for all the pain it inflicts on me playing fists

midnight phoenix
#

Its not for everyone lul

#

But it is very good on a weapon with guaranteed crit and terrible base phys :)

proven wadi
#

Don't get me wrong I use it every time but that doesn't mean I have to love living life on the edge

#

Also I heard abyssus might be more expensive this league?

violet nymph
#

I mean its likely cuz flat phys is good

midnight phoenix
#

Eh its melee league and the item isnt incredibly common, so maybe?

#

Most skills will get less out of abyssus since flat phys gets worse the more u have

#

On the flip side, crit chance is super mindless to get which makes the crit better

#

So net net i think its prolly about the same

violet nymph
#

Yeah new crit nodes everywhere is great

midnight phoenix
#

That being u dont use it unless u love path of building and hate ur xp bar

native sonnet
#

trapanon earthquake

midnight phoenix
#

Pobbed alrdy

#

Meme tier but a lot better than it was in 3.6

native sonnet
#

also kingmaker is actually not bad

#

full reserve and ignore mp issue from all thhe stupid attack speed

midnight phoenix
#

I think trypanon VEQ can prolly clear maps really quickly now

#

No longer limited to just blood aqueduct youtube karma farming

proven wadi
#

I remember that video

wide ridge
#

Do we know what multiple sources of rage gain do with each other? is the 0.3 thing a hard limit?

silver kettle
#

have to wait for the wording on the support gem

native sonnet
#

the wording from patch notes suggests that its free from berserker's innate rage limit per second but has its own limit within the gem

violet nymph
#

^

wide ridge
#

chain hook + support+zerker 😮

violet nymph
#

Or ya know, cyclone

#

With a 2h elder weapon so you can have a 7l

wide ridge
#

not using a new skill is blasphemy

tiny tusk
#

@violet nymph whats up with cyclone?

silver kettle
#

Here we go

violet nymph
#

Its just cyclone meta @tiny tusk

native sonnet
#

cycloen and flicker

#

but more cyclone as soon as their eyes start hurting

wide ridge
#

flicker zerker

tiny tusk
#

whats bringing cyclone meta

wide ridge
#

melee got buffed hugely, cyclone got buffs, and cyclone was always good

violet nymph
#

Cyclone has a build for everyone

#

Pure phys crit impale
Coc of many flavors
Conversion chaos cyclone

tiny tusk
#

oh okay, its not broke or anything just benefiting from all the changes

#

My friend plays melee builds and I usually run some caster or support so Idk much about it

silver kettle
#

The rework of Cyclone is going to make it feel 100x better to play and it's always been a very popular skill type

violet nymph
#

there's a ton of shit melee-wise that's going to be actually fucking broken

#

Its basiclly the most versatile skill in the game rn

kindred dagger
#

Is there a link that regroup every new item and so that were released ? i think i saw a new item for SRS and other stuff i dlike to check to prepare a build, if someone got that thanks

silver kettle
#

It's not any numerically stronger than other skills

tiny tusk
#

but hes up to like 14m w/ his lancing steel build from betrayal league w/ the zerker changes

wide ridge
#

didn't they double monster health, then not make spells stronger?

tiny tusk
#

I just noticed you mentioned impale cyclone a few times and thought there might be some new biggus dickus on the horizon lol

kindred dagger
#

thanks im gonna check

#

lol

silver kettle
#

@wide ridge they doubled the life on rare and magic mobs

violet nymph
#

@tiny tusk i mean impale cyclone is fucking stupid due to all the pure physical changes

silver kettle
#

Not regular mobs and bosses

violet nymph
#

There is not 50% impale chance on tree and an impale support incoming @tiny tusk along with dread banner and impale craft its possible to hit 100% impale chance with any pure physical build.

tiny tusk
#

oh that is silly

violet nymph
#

Before any modifiers to impale its just a flat you now have 50% more damage total

#

Oh and with the known modifiers thaat you pick up to get the 100%, its actually 65%

tiny tusk
#

woof

#

have you done anything up in pob for this yet?

#

Id love to have a look witchlove

kindred dagger
#

wait POB wasnt suposed to be updated ? or its onyl for the tree ? bcause i cant find new item in it

wide ridge
#

only the tree

tiny tusk
#

Im pretty well stuck playing aurabot for my friends and Im p sure im doubling down on essence drain this league for my alt

#

but cool too see the cyclone numbers all the same

violet nymph
#

impale craft doesn't work for builds with unique weapons

#

but yeah

#

@tiny tusk also impale doesn't get calculated by pob just a heads up

tiny tusk
#

yeah thats cool i more or less just wanna read over the nodes lol

violet nymph
#

i wonder if getting a massive cold elemental mace would be the way to go here

#

along with pulverize support

#

sort of the doryani's touch approach: clear the entire screen in one big, slow hit

#

except not dogshit

proven wadi
#

Ice crash is my number one favorite skill because it's so crunchy

violet nymph
#

and it's about to get way crunchier

proven wadi
#

Maybe I'll try ice crash trypanon

violet nymph
#

if there were a multiplier based on slower attacks maybe lol

proven wadi
#

There's a support for that they said

#

New one

violet nymph
#

what i mean is, a support that increases your damage BECAUSE your attacks are slow

#

which doesn't exist

proven wadi
#

Ah yeah

#

Like old charged dash lol

violet nymph
kindred dagger
#

basicaly the fact that your attack is slow pair with the fact you are suposed to have huge damage

proven wadi
#

Attack slow? Make slower

kindred dagger
#

so some gem stack better with this and make your hit bigger

#

was like EQ oneshot build was fun

proven wadi
#

What I'm worried about with trypanon is windup time

#

Literally some skills you can't land because they take over a second to come out with attack speed investment

kindred dagger
#

we'll see personaly i wanted to make an icecrash build for a long time also for glacial happer

#

I'll probably do a glacial hammer first and maybe just swap gem sometime for fun i guess, that should work

proven wadi
#

Ice crash facebreakers ez build

kindred dagger
#

btw that would be logic but incubated bonus take place over an affix right ?

violet nymph
#

ice crash facebreaker would probably work, though it's pretty annoying that the flat bonus is to cold instead of physical

midnight phoenix
#

Ice crash facebreaker sounds preeeetty bad lol

#

Flat cold failure

wide ridge
#

will skill based flat damage even get multiplied?

midnight phoenix
#

From facebreaker? Yes if it's phys

wide ridge
#

I'm just saying, 100-250 added phys damage on face breaker is insane

#

like, 'we thought of that and no' insane

violet nymph
#

there are some facebreaker options that are fucking nuts with the changes though, like cyclone, riposte (lol), and reckoning (lol)

#

a lot of these didn't get any flat at all

midnight phoenix
#

Im just gonna throw out that reckoning probably hits for 58201483819395736193598 damage in any facebreaker build

wide ridge
#

shield charge too?

#

not sure if it counts as unarmed still

violet nymph
#

yeah

#

that's confusing

#

to be honest i kind of want to try a reckoning gladiator facebreaker build now lol

midnight phoenix
#

Shield charge wont work with facebreaker anymore

#

Same as sst

wide ridge
#

it's on my ssf list, yeah

violet nymph
rigid lakeBOT
#
Reckoning - Gladiator (Lvl: 93) by: Lucien
General

Life: 4,367 (186%) | Reg: 279/s (6.4%)
Mana: 470/627 (0%) | Reg: 11/s (1.8%)
Secondary: Armour: 10,304 | Block: 82% | Spell Block: 82%
Keystones: Resolute Technique

Offense

DPS: 200,114@ 1.45/s

Main Skill

Reckoning + Brutality + Melee Physical Damage + Maim + Ruthless + Concentrated Effect

Config

Enemy: Maimed, Boss: Shaper
Playerrecently: Blocked hit from a Unique (10s)

wide totem
#

Wow

#

Any shield throw builds floating around?

violet nymph
rigid lakeBOT
#
Reckoning - Gladiator (Lvl: 93) by: Lucien
General

Life: 4,367 (186%) | Reg: 279/s (6.4%)
Mana: 470/627 (0%) | Reg: 11/s (1.8%)
Secondary: Armour: 10,304 | Block: 82% | Spell Block: 82%
Keystones: Resolute Technique

Offense

DPS: 571,963@ 1.45/s

Main Skill

Reckoning (40/0) + Brutality + Melee Physical Damage + Maim + Ruthless + Concentrated Effect

Config

Enemy: Maimed, Boss: Shaper
Playerrecently: Blocked hit from a Unique (10s)

violet nymph
#

it's cool that ggg wants "run into a pack" builds to be actually possible without spells now lol

#

granted, that's too many damn uniques

half terrace
#

I'm trying to build a frenzy facebreakers Impale build because the frenzy's more multiplier stacking with facebreakers is huge. I wish frenzy would've got added damage though.

violet nymph
#

cyclone is probably going to be the nuttiest facebreaker build

quaint sentinel
#

If you can get some aoe on it

half terrace
#

Yeah Cyclone will probably beat out anything

violet nymph
#

facebreaker cyclone impale berserker might be one of the most damaging builds in the game

half terrace
#

You'd want champion because that's how you're getting the impale added damage

violet nymph
#

oh right, berserker added phys is annoying to scale cause crit

half terrace
#

I am curious if there is a way to abuse Riposte and Vengeance's 169 - 254 added damage. Block facebreakers could be nasty.

#

Or reckoning as pointed out above

violet nymph
#

vengeance can't be used unarmed

half terrace
#

That's good. Cyclone, Eye of Innocence, Facebreakers, Vengeance would've been abusable.

sharp vigil
#

do we know if multistrike still has the 30% less damage modifier?

midnight phoenix
#

If its not in the patch notes u can assume its still on the gem

#

Until further notice

silver kettle
#

you can also assume that because if it were removed multistrike would be like a 110% more multi

#

which isn't happening

midnight phoenix
#

As it is its what like 45 or something yeah

silver kettle
#

52

midnight phoenix
#

That is a lot of dps

#

Although it does make ur playstyle worse if u actually want that dps... im not looking forward to being locked in place for three attacks at 144% of base aspd

silver kettle
#

yeah I don't think it's that amazing

#

support gem discussions heavily depend on how good the new supps are though

#

cause they sound good

midnight phoenix
#

Yes absolutely

sharp vigil
#

if the asp reduction on pulverise isn't too high it could be a good replacement for conc effect to up single target deeps on skills like reave

midnight phoenix
#

I have three earthquake pobs and none of them are playable if pulverize sucks

silver kettle
#

lol

#

I'm hoping I can just stuff pulv on cyclone tbh

#

I don't need 14 aps

#

it just needs to be competitive in dps and I'm doing it

sharp vigil
#

yeah i hate switching to conc effect for bosses, just more dangerous in general

silver kettle
#

I don't think switching will be a thing anymore tbh

#

there are enough gems that you don't need conc for a damage link

#

and things have enough aoe that you don't need inc ever

midnight phoenix
#

Inc is also a really bad gem in general

silver kettle
#

this is for melee specifically I should add

sharp vigil
#

very true. btw is there anything that causes enemies to take more physical damage ala wording in pride? if it means enemies take more damage in the same vein as increased damage...

silver kettle
#

I think all existing "enemies take ____ damage" effects are increased

midnight phoenix
#

More i dont think so. Theres lots of increased tho

true bridge
#

War Banner, Maim done by Gladiators with their maim node

silver kettle
#

those are both increased

true bridge
#

Oh yeah I didn't notice the wording difference on Pride

sharp vigil
#

could just be a "typo" in a sense, tho ggg should know to be careful with wording when it comes to more/increased aha

silver kettle
#

the usual care tends to slack off a lot in patch notes crunch

true bridge
#

Would it make War Banner and Gladiator Maim stronger if it was a more effect? I dunno if I've seen a mechanic like that for enemy defences before

heady viper
#

i saw it and thought of that right away but i dont think it will be considered unarmed anymore

frail mirage
#

Is this just for legion specific stuff or all of 3.7? (I have a feeling i know already but asking anyway)

sharp vigil
#

all of 3.7 i'd think, i.e. legion league

silver kettle
#

idk this is just a #1┃general overflow that needs a different name right now

#

post release it will be much more focused on actual legion stuff

frail mirage
#

Oh ok. Have you guys seen the buffed soul of steel node yet it is really pog

silver kettle
#

yeah it's kinda mandatory in melee builds

#

they all path close enough to it that they should just take it

sharp vigil
#

is it worth in an evasion build tho? just for the 1% max all res

#

melee evasion that is

silver kettle
#

what's an evasion build marauderthinking

#

but still yes

#

not only +1 max res but 5% phys DR

frail mirage
#

I mean the phys dr is nice too... but also melee evas would go the other way I guess

silver kettle
#

that's a lot for 4 points

#

you don't need to have any armour to like it

frail mirage
#

Also idk if they did this intentionally but they left those really high stregnth nodes near the marauder close enough to make it work for trancentent flesh (so you can get massive phisical damage reduction by taking them and that jewel slot)

sharp vigil
#

so many nodes south that are great to pick though, it's a serious struggle

silver kettle
#

you can just sacrifice damage nodes

#

damage should no longer be an issue really

violet nymph
#

Rage sounds like its adding flat phys. And impale is God of pure phys so long as its numbers are there

#

i am still freaking out about how powerful berserker terminus flicker is

#

with 0 investment

#

GIVE US GEM INFO GGGGGGGGGGG

kindred dagger
#

wtf is this helmet ?

#

I never understood those items, do they have any use ?

frail mirage
#

Nice unique makes for a better hipster light stacking builds than corona @kindred dagger

kindred dagger
#

like there is a lot of item like this in the game

#

lol ok hipster i get it but like its trash right ? you cant really use this

silver kettle
#

so much Sire of Shards synergy 😄

frail mirage
#

Idk I have not looked at how big you can get for light radius numbers I mean maybe it could work

kindred dagger
#

exept for praying the sun it has any effect ?

muted lichen
#

Does anyone know if the changes to cyclone will cause it too do less or more damage then it does know? I'm planning on using it as my main skill as my legion starter.

#

*now

languid path
#

definitely more dmg

#

like a shit load more

muted lichen
#

nice

violet nymph
#

Fucking waaaaaaay more dmg

muted lichen
#

with it being a channeling skill, with this change the skill in any major way?

violet nymph
#

Mana cost

muted lichen
#

more?

violet nymph
#

2 mana cost

muted lichen
#

oh

violet nymph
#

Makes it very easy to cover with a single mgoh

muted lichen
#

any budget build reccomendations that will use this?

#

*this skill?

violet nymph
#

5 Mgoh will be able to cover it. And cyclone will be one of the most common builds.

#

Pure phys seems the most budget

muted lichen
#

k

#

also, whats Mgoh?

violet nymph
#

Mana gain on hit

muted lichen
#

thx

silver kettle
#

hot tip for cyclone: craft -mana cost onto a ring

#

a single craft of that at top tier will make cyclone cost 0 in most setups

#

can craft two lower tier ones until you get that

native sonnet
#

im kinda tempted to go cyclone but also dk how i feel about that as my starter since i havent done it before

violet nymph
#

Cyclone should be a lot better for league starting now

silver kettle
#

it's going to be so good

#

this is the most confident I've felt about a starter in a long time

#

trust me

native sonnet
#

im sure it is/will be, just dk how comfortable i am rushing uber elder with it

silver kettle
#

eh mechanically it's a pretty strong bossing skill

midnight phoenix
#

I dont think cyclone is the build for early league boss rushes

silver kettle
#

since you never have to stop moving and the range is pretty good now

#

it's not like the best single target skill

#

but the damage is pllllenty

midnight phoenix
#

It looks like a pretty nice mapper tho

#

Eh like if ur early league u have shithouse gear, ur skill needs to do some serious lifting usually

#

Im sure its doable fwiw

#

But im pretty sure someone that rushes bosses every league like say bo7 is not going man cyclone that sounds 10/10

silver kettle
#

WTD my current cyclone setup is dealing 400k shaper with a sinvicta's and missing the three damage buffs that are about to be revealed

#

so there's no way that's under 600k with them

#

you could basically do uber elder with a white weapon at that point

midnight phoenix
#

Its not rly about capability the way i read the earlier comment

#

Its more about can i crush the fuck out of this fight with minimal risk and lousy gear

#

Correct me if im wrong hey sieg

silver kettle
#

idk I honestly feel like it can

#

I'm certainly rushing straight to uber elder with it

#

although that takes a while since ssf

midnight phoenix
#

If its more like hey i want a good mapper that can also do uber elder fine then i agree 100%

native sonnet
#

i have no doubts the skill/build is fine, my concern is mainly on my playstyle compatibility with melee

midnight phoenix
#

Im sure cyclone has what it takes

native sonnet
#

cuz i played mostly range/spell

#

where i can alwasy fallback to range kiting a difficult boss

#

which i suppose i could always put on sunder in those situation

midnight phoenix
#

Well learning to not stand in the fire is an important melee skill absolutely

silver kettle
#

cyclone basically plays like winter orb

midnight phoenix
#

Fwiw sunder does not do good enough single target dps as far as i can math it

native sonnet
#

and yeah the fortify + more efficient tree is definitely very enticing atm

silver kettle
#

run in circles around boss staying within range

#

just that range is shorter

midnight phoenix
#

Ye but viper ur making it sound as good as worb lol

native sonnet
#

cyclone for both clear and bossing right i presume

silver kettle
#

oh god I don't mean to

#

cause it's not

native sonnet
#

lol

silver kettle
#

but it is very good

native sonnet
#

yeah ik there's more "aiming" to do

#

hmmm, aight, now do i go 2h axe/sword/staff or dw hmmmm

midnight phoenix
#

Every crit axe tree i make is the ugliest thing on the planet

#

Bottom right is some 40iq shit unless u skip vaal pact or something

silver kettle
#

crit kinda has to be sword doesn't it

midnight phoenix
#

Plz

#

Fleshripper is an item

#

I got this np

#

That thing has been sitting there lurking for like 4 years waiting for support

native sonnet
midnight phoenix
#

Pulverize is kinda bleh

languid path
#

rage support is a ok

native sonnet
#

hmmm impale

languid path
#

pretty cool, cut the rage generation time down to almost half

native sonnet
#

chance and effect are good, but expect slightly higher more dmg

midnight phoenix
#

Impale support has good enough stats to use

native sonnet
#

yeah

#

just the effect alone is basically 6%more dmg per stack, which translate to about 30% more dmg, or closer to 25 if u factor in other sources of effects

midnight phoenix
#

The whole gem is like 50 more if ur pure phys

#

Give or take a bit

languid path
#

also precision is flat mana

#

SUCK IT FUCKERS

#

death to all the non-believers

native sonnet
#

blood magic it

languid path
#

will do easily

#

I have like 7k5 life

#

and it frees up my amulet slots for even more life and lreech rate

#

totally worth it for 180 mana

native sonnet
#

close combat ooo

violet nymph
#

Holy hell rage, berserk, pride, and impale are nuts

native sonnet
#

50% aura pride ahhh

#

was hoping for less

languid path
#

@midnight phoenix do the math on the Beserk skill for me please

#

how long is that

midnight phoenix
#

Okk i havent read it yet

native sonnet
#

blood and sand 15% more dmg for 10% mp wtf

midnight phoenix
#

So like if im gaining 0.3 rage per sec and i pop this

violet nymph
#

69-107 flat physical on max rage

midnight phoenix
#

Its uh 7 seconds of berserk give or take a tiny bit

languid path
#

8s'ish?

midnight phoenix
#

Im not sure what that is but i dont think it gets u there

languid path
#

I didn't pass high school math very well

native sonnet
#

8 seconds

languid path
#

yeah that's what I thought but WTD said it's wrong

#

so it's wrong

#

wait so I'm right?

#

hahah suck it wtd

native sonnet
#

10 seconds if u r using the rage gem as well

midnight phoenix
#

Oh im an idiot i counted it as 0.9 rage per second

#

Not 3

languid path
midnight phoenix
#

U were only right by accident lmao ydro

languid path
#

smh wtd this is high school math

#

no I used fact and logic

native sonnet
#

so many good support gems to use ....

midnight phoenix
#

Hey is this close combat support ludicrous

#

Am i misreading that

native sonnet
#

60%more dmg if u r on top of them

midnight phoenix
#

Like at range 0 its a 60 more multi that makes ur dash faster

#

That is a beating and a half

violet nymph
#

69-107 flat phys dmg on max rage
19-39% more phys on pride
30% more dmg on berserk
15% more dmg on impale
+59% inc impale effect (with the 30 on tree, this is roughly a 90% more multi)
15% more from blood and sand blood stance
16% inc dmg against maimed targets

midnight phoenix
#

U forgot 50 from shock

languid path
#

tf is that shockwave support

#

is that supposed to be funny?

native sonnet
#

patchnote said shockwave on kill

#

gem say on hit

midnight phoenix
#

Gem wins

violet nymph
#

Isnt this a buff

midnight phoenix
#

Tf does a shockwave do anyway

native sonnet
#

refreshh the page

midnight phoenix
#

Does it have numbers

native sonnet
#

yes

languid path
#

10% Increased Damage

#

a whooping 10% cadibro

#

if you quality it

#

well, I guess it's a poorman melee splash with no penalty

midnight phoenix
#

Well i guess at 210% on 1 second cd

#

Lets see if im earthquake that is uh

languid path