#1┃mirage-league
1 messages · Page 181 of 1
Relax its not gonna be worb
At least cyclone has massive build diversity
I agree that it's really hard to justify CwC over CoC on anything except a spell (and even then only on Scorching Ray)
'build diversity' worb had the same zetake
100ms longer internal cooldown and no damage multiplier
worb didn't have much diversity
it's just they weren't as strong as one lol. It'll be the same for cyclone.
Tell that to the million different coc build variations
i mean it had a lot of people playing it in flashback on different ascendancies
but that'
Its 200ms longer
worb u could easily go cwc worb coc worb. pog
You couldnt do coc worb
U cant coc worb
oh wait, sounds like cyclone. cwc cyclone coc cyclone. ;o
I'll hold off judging cyclone till i see how it moves

Weve already seen it tho @midnight phoenix
In real non-trailer gameplay
Johnothan showed it off
it will be just like holding down left click but slower
I'll legit play coc cyclone with fireball and blind the crap out of everyone as my 2nd character.
Cos i dont know how it will feel when scaled properly

The only thing i know right now is the single target
Which is unspectacular but functional
That didnt stop worb from being op tho
Hence my hesitation to judge
It's basically 162% damage effectiveness with 75 flat added phys
remains to be seen how that stacks up
No its pretty straightforward to math
U can pull up any current phys build to see how much base flat phys u have
keep in mind rare monster health got doubled
Then its a more multi in proportion
I have it at about 210ish of base atm
I think you underestimate rares
It's easy to compare to current damage, I'm just curious how it compares to other skill gems in 3.7
@abstract pulsar i think you are overestimating that change to any good build
Eh u can figure that out in 5 minutes once the gems released
Vs current is important cos bosses arent changing
So u know how it will feel
No not vs currenct cyclone vs current anything
So like
For attack skills not counting molten u can pretty easily track back base dmg to boss killing ability
Bflurry with perfect play is 360 = very good
Heavy strike is 280 = pretty good
Infernal blow is about 200 = mediocre
So im suggesting new cyclone will feel more like infernal blow dps
Rather than bflurry
Right, that's why I wanna see those things compared apples to apples
Which is functional but really not that good
Now yeah i get all the skills are changing
But the bosses are the same
162 with flat 75 is OK by current standards but I think it won't be great in new PoE
like Double Strike is 188 with 140 flat
Yes
And idk if u played doublestrike no vds on single target
Its like
Decent but ur usually like man where the fuck are my vds charges this is boring and slow
It's decent in my experience, I played VDS when it first came out
It was fine for map bosses and like Incursion architects and stuff
not mindblowing or anything
VDS was the only way to feel really good about your single target
Well for those u popped vds and afked
It was more like on tougher bosses like aul or uber elder where u couldnt blow it up with vds
Yeah, my general impression is that Cyclone won't feel great for single target
even with Conc Effect
But as i said at the beginning
That didnt stop worb from being 30% of the meta
So im reserving judgement
Yes ik
Single target is still pretty mediocre tbh
Its always 3x tooltip per hit basically
U cant ever make more than 3 hit
Sure but you can get to 2mil with Eternity Shroud pretty easily
Its like hardcoded into the gem or something
Ya well thats a problem with eternity shroud
U could prolly make eshroud freeze mine do like 1m dps
lol
Im kind of disappointed eshroud didnt get nerfed directly
Anyone got any ideas for a melee chaos build?
I can't think of anything else apart from edge of madness viper strike .-.
- Use melee skill. 2. Wear eternity shroud. 3. Boom. Melee chaos build.
Yeah, in hindsight, Eternity Shroud is getting the Inpulsa's treatment
Didn't they make it more rare first, then nerf it the patch after?
Dunno, never jumped on the bandwagon
I got one back when it was released having no clue what to do with it
Coincidentially I was doing a mjolner build so I rolled with it
I liked those days
I did a bloodseeker reave/bf build with it
One of my fav builds, super clearspeed and if you didn't get interrupted or hit while moving it was super tanky too
But of course sometimes you did or got oneshot because you were a right-side-of-tree Elementalist
Do you think it would be possible to pull off some janky chaos build with slayer and flat chaos support? 🤔
Yeah could be OK
Slayer seems a little weird for poison
Because its Bane of Legends node is really strong and needs you to hit enemies at low hp
Where poison you want to stop attacking and move on a 50% HP
Well, then you run into the issue of supports
seems sub par imo
Physical damage has a ton of great ones like Melee Phys and then either the added as elemental ones like Added Fire or Phys to Lightning, or the Brutality support for pure phys (and more are reported to be coming)
Elemental has Elemental Damage With Attacks which is 54% more damage
And on conversion you can even do both of those
Yeah yeah I'm aware of how much better and more boring all non-chaos stuff is
Chaos has two multipliers: Void Manipulation and Vicious Projectiles
Guess stacking all the possible phys to chaos is the only way to go >_>
Both are a bit low for damage multipliers
Is it even possible to do all phys to chaos?
And the Added Chaos gem is much less flat damage than, say, Added Cold or Added Lightning
Oh no I meant added as chaos
I think you need to have a skill that converts 60% to chaos then wear zahndethus cassock then be a pathfinder
Ah
If you want to do pure chaos hits, you might want to look into some skills that do that specifically
the main one is Dark Pact
Yeah, I know, not melee
;-;
viper strike meta
also needs Skeletons
BRO
I mean maybe Viper Strike will just have really high base damage, I doubt it though
I don't even care how viable it is I just want to live out the death knight fantasy
Starforge heavy strike with sins rebirth
Glacial hammer trickster with some sword mtx 
Unholy might and everything
Cyclone CWC Dark Pact will certainly live out the fantasy of Death Knight, in that you will be a Knight and you will be Dead

This discord needs more glowy brain emoji
Go CI Trickster
then you won't be dead while doing CWC Dark Pact
And you can use Vaal Summon Skeletons to do big deeps to bosses
So what is this Blood/Sand stance all about? Is it unlocked by a skill gem or how?
aura toggle
And is it mandatory for Melee?
Nah, Blood Stance is default
press aura again to switch which one
There are two auras, and if you use either, you can toggle between them
So it's not mandatory for melee builds?
No, unless you're a Gladiator
But I mean, if you're Cyclone, you're almost certainly gonna want that AOE one
Does Blood/Sand stance change different skills?
Or are there specific skills just made for the aura
Yes, it affects Lacerate, Perforate, Bladestorm, and the auras
Noice
And with "blood stance is default" you mean what exactly?
That you are in blood stance even without the aura?
if you have no aura you are considered in blood stance for the purpose of the skill function
Like, if you don't use an aura and you use a skill that changes based on stance, you'll get the blood stance effect
if we had more buttons yes
Yeah, that's why the aura is necessary for gladiators
Others can just skip it if they want
True, but I think they mentioned that they will expand the action bar?
No, that's just people shitposting about more action bar space
reminds me of stance dancing in PSO2; it's a think that can pull a lot of damage if you master it but very few people even bother and just opt to utilize one
nope lol
Hmm okay
Wait, don't we already have like action bar 1, action bar 2 etc?
So you can put buffs on action bar 2 and hide it?
Who deleted my message
and one of them is always left click to move if you're smart
mod probably
They didn't like the r-word probably
lol
"that's disappointing"
This discord server is progressive 
More like it's regularly swarmed with shitty humans so they're overly cautious
Because we're about 20 on average and 80 is a reasonable life expectancy
lay off the blackpills
Ah I thought that was a reference to global warming lmao
it was but I'll just slink back
LUL
This reminds me of my German exams
I always "interpreted wrong"
what does that even mean
Is it reasonable to have an animated guardian on a 4 link with no minion stuff whatsoever for a bit of support or nah?
I've never used it but I'd say it's plasuable, but a lot of minion tankiness comes from regen and leech
and, well, life
I imagine without dedicated tankiness for the minion it would last about as long as a golem typically does
on the other hand, dying breaths are super cheap so you can just generate new ones
Lacerate actually "Looks" good now wow
Isn't it a bit suspicious that they made all these blood & sand skills fast multi hit even tho they supposedly haven't changed bleed? 
Lacerate looks fancy
I thought that you were supposed to build around big heavy hits for maximum bleed damage, not fast hitting dual wield or shield
Lacerate looks pretty
But ggg are 0 for 2 on making lacerate good so im not exactly red hot hyped
I don't understand their design choice
Are they swapping base bleed and crimson dance around or something
I dont know i agree lacerate is terrible for applying actual bleeds
But then so is vds and somehow those are the bleed skills
Blade storm and perforate are both multi hit skills that will probably do low damage
And also why did gladiator have to get 20% more attack speed out of all the ascendancies?
I mean it's great and all but I still don't see how it fits him thematically
20more is more a raider thing than anyone else, CMM
Inb4 next update raider gets 300% More attack speed with one handed melee weapons
But 90% less damage 
Nah, 40% more attack speed per frenzy charge
so blood stance = boss sand stance = aoe based off the two skills that were just shown? or to early to assume that.
No that's very definitely the way it works
And we've seen five skills that use it not two
Both will let you swap between stances
You only need one but can presumably use both at once if you wish
So you only need one of the two if you want the stance swapping, but both also give different effects depending what stance you're in
Or you can use neither, and just focus on the Blood Stance version of skills
bleeding is the most
thing in poe right now
as I understood it flesh and stone is just an aura that has different effects depending on blood and sand
The second reservation skill, Flesh and Stone, reserves 25% of your mana to create a zone around you. In Blood Stance, nearby enemies are maimed, which also increases the Physical damage they take. In Sand Stance, nearby enemies are blinded, and you take less damage from enemies that aren't nearby
ugh back to the drawing board
blind me up babyyy
with Blood and Sand, using the skill instantly switches between the stances. Both of these skills share a short cooldown.
sabo node in an aura
so far these new nodes dont seem that good. I agree this one is good with loads of chaos ress
definitely feels worth the investment into chaos res
That is the most broken node i think ive ever seen
Honestly is one of the best defensive nodes ive seen so far.
I like it.
Chaos res is rare. But this makes it spicy
That is an interesting node
I dunno, unless we have more easy access to chaos ress this seems kinda niche
Niche not really
Yes its niche af
Both Jugg and Chieftan can easily hit this cap
there are a few uniques with massive chaos res
Its interesting tho
that's helpful
And you can easily get chaos resist on every piece of gear
M I N G S H E A R T
assuming those dont see changes. I think its a build around node. Maybe worth to build though we will see
But yes u can spam mings heart
Broken Crown
No, it's just a for builds that have high chaos resist, which isnt that hard to obtain.
This thing is a huge defensive layer
It is insane
I haven't used Ming's since like 1.2
IS there any other source of max chaos res?
Like its not good but it isnt embarrassing or anything
I dont think there is
it replaces RT though, so you have to consider what build will be pathing through there
@modest wadi It's even better. Both Jugg and Chieftan have decent chaos res built in.
Also we dont know if they are locked to those specific nodes @modest wadi
@idle hull Id have to check. Im just saying this is only for builds that can easily stack alot of chaos res without giving up damage or other needed stats
Question, it says 50% of elemental damage taken, is this before or after it passes through your elemental resists?
anyone think theyll change the cyclone that Dancing Dervish's use?
@modest wadi Anything that's taking Disemboweling Cluster (i.,e. any crit melee) will be right there
@idle hull before
@idle hull u dont double dip res. Nice try
Nvm
@midnight phoenix I could hope

You can get chaos res on every piece of gear pretty much
getting 85% chaos res is not at all trivial
145 chaos res is a fuck ton of chaos res
requires a lot of investment but any build can do it
Chaos res caps at 35% per piece though
just have to sac a lot of suffixes
It is doable but not easily on the slots u want it to be
there aren't many builds that are actually going to want to go to all the effort
but it's really sweet for the few that can
I'm all about that Life Based Chaos DoT Occultist 
As opposed to a few of the other keystones where ur like ok i can jump through 10 hoops and its still bad
Yes that sounds good
I like that idea
To give you an idea how strong this is though. Jugg w/ nebulochs will hit 140% chaos resist naturally.
Honestly pretty good for that tbh
Without trying.
And then ur ec falls off and u get oneshot lul
Half ur dmg taken u have no res tho
And tanky doesnt matter if none of ur defenses apply to it except life pool
You have a point, but just dont let them fall off 😛 your endurance charges last for like 20 seconds and easily sustain themselves
Ye well just like
Dont ever get hit by nullifier then
I much prefer the chaos occultist idea tbh
Id laugh if that keystone works with shavs and ci
can you get that keystone and the one that turns cold and lightning into fire taken
Defense that randomly falls off is worst defense
think it's realistic do go cyclone+fortify+infusewhilechanneling+brutality+melee phys+ conc? what would you change?
hm k
@final umbra conc i swapped for accuracy just for qol
May put one of the new supports in @final umbra
@midnight phoenix are you sure? aren't there 5 legions though? and you can get 1 jewel from each
Nossir
Like this is the vaal one
1 max total
Each Jewel has "Limited to: 1 Historic"
I see
what's the point?
even if shav's takes precedence for chaos damage, phys and ele will still go right through your ES
shavs and keystone are opposites
is there currently info if the freed legion mobs despawn if you die to them?
I don't believe we have any info on that
Has there been info on glad explosions on monolith mobs?
I believe they talked about that
corpse explosions don't work with them when they're frozen
Yeah
cause 'killing' them doesn't make a corpse
Yea rip glad then
eh if you're cyclone or something else with big aoe you will probably do perfectly well without the explosions
They said they're doing things like that on a one-by-one basis
Don't write off gladiator just yet
they specifically said that corpse explosions won't work though
But why would I play glad when their big attraction is bleedsplosion clearing
Sexy helmet icon
And it doesn't work on the main mechanic
They are enabling on-kill mechanics though
`Does breaking an enemy out trigger on-kill effects?
Generally speaking, we have tried where possible to have these on-kill effects trigger. These have had to be added on a case-by-case basis, so we have hit the most popular ones first. There are several technicalities like corpse destruction effects not occurring (because no corpse is destroyed). If we missed some cases then we'll look into the practicality of solving those post-release.`
My read is
there's the quote
I'll be so surprised if HoI works
There may not be a corpse but that doesn't mean the explosion can't happen
It's an on shatter yea
I think what they mean by that is that, for example, you won't get a Soulwrest trigger because no corpse was destroyed
i mean herald will still work for the flat damage increase but the effect explosion probs not
Oh thats true i thought it was just kill frozen
But the effect can still happen
Divine flesh + sanctuary of thought = mana cost 0 forever
Also idk how ash works
Whether u get no burn cos it triggers but for 0 damage since u didnt overkill
Im going to assume it'll have ash work fine
Cuz however much extra should still be done as the burn
yea
@violet nymph that is 100% factual and it's amazing
how do you plan to deal with chaos res
Occultist's Withering Presence 
on hiero though?
Does this subtly enable life indigon occultist?
Or did I mistake a es to mana mechanic
Well it reduces 50% ele damage taken by chaos resist
incandescent heart stacking
more if u corrupt via vaal on a shield
there's also a weapon that converts dmg to chaos even more
Yeah
It's worth noting that converting damage taken is done before resistances are applied
Oh?
So you need to have 76% chaos Resist+ before Divine Flesh actually reduces damage
I see
At 85% Chaos Resist you're taking 20% less Elemental Damage, assuming your Elemental resists are 75%
Yeah but that's a hell of a downside
A fair but then
Eb life indigon occultist
Life based Chaos DoT Occultist can use it well
Since they get 60% Chaos Resist from Withering Presence
II no I mean the number of affixes you need to commit
IIRC chaos res is about half that of Elemental
Hybrid Resist crafts solve most of that
Not so sure about that. It especially cuts into unique slots
I wouldn't call that a downside, I'd call that a trade-off 🤔
20% reduced Elemental Damage taken is pretty great.
Plus makes Chaos Damage an effective non-threat too
Okay so what estimates we got for patchnotes?
it's 2.30 pm in NZ, patchnotes could take till evening
So between 3-7 hours
Ugh
Trust me
I feel ya
The precedent is that not/never overrides (e.g....
https://www.reddit.com/r/pathofexile/comments/bwwjzz/give_up_your_flesh_unto_the_gods_and_in/eq1564g?utm_medium=android_app&utm_source=share
Rip shavs with new jewel keystone
I mean Shav's will still do what it says, no?
No
Because Shav's is the thing that says "doesn't"
When it comes to that keystone. It will not
like, Chaos normally bypasses ES
Read the full comment from mark
Ahh I see, so under the covers the terms are all negated
"Effects that bypass ES, are the CANNOT case"
Yeah
Which rip shavs
The weird thing is that means the default normal thing of chaos damage bypassing ES is a CANNOT case (but it's the default so it doesn't count somehow?)
Also 13k wordcount patchnotes are only 1k less than the 3.0's patchnotes if that gives you a sense of scale for this patch
Right, chaos damage bypassing ES because it's the default is different than chaos damage bypassing ES because you have "All Damage bypasses Energy Shield"
Which is weird
In any case I don't think it's a great interaction anyways because phys damage will always bypass ES while wearing shav's + the keystone
But it definitely feels weird
Ye its garbage either way
Is there a way to jump to the beginning of discussion? I’d like to read it all?
which discussion
Ummm there's like weeks of it
here?
Yep
search bar for something that wouldve been said at the start
But i need to know )))
ctrl+F and search for a new item that appears on pathofexile.com/legion since that would have been the first things discussed
do you guys think people playing slayer will not take the leech-not-removed node?
it'd be funny to see that
as slayer was always about the leech
I'm planning on not taking it on Slayer Cyclone
The other nodes are too good
Im not a big fan personally
Aha, thank you?
But u can do it
Thank you )
but right now headsman - bane of legends - overwhelm - (impact)? are looking so good
much better than the overleech
Yeah, agreed
Soul tether is okay im also not a fan of that
Which is like a 90 life roll
So you're just missing resists and damage
Yeah, basically, it's like a 90 flat life + overleech and a bit of int belt
Its pretty scuffed overleech lol
How so?
Its not the worst item in the world
Will PotCG and facebreakers shine with flat pugs on skills?
It's identical to Slayer Overleech
The main conflict is that then you can't use Elder % life recovery belts
But that's an OK tradeoff for me
5k/s overleech is worth a belt
I personally think the belt is especially good on zerkers
Because 5s of overleech perfectly covers the rage degen
You ok, Kaern?
Yes, had thought that discord has some kind of commands
Like ‘mark unread’ or something like this
right click the server icon on the left
Trying to think of how to do frostblades with what we've been given.
Normally I'd go trickster.
but IDK if the other ascend's would be even okay.
as in, idk if it'll even provide enough 'defense'
to cover how squishy it is.
Is multistrike double dmg or just 100% more dmg
@turbid quartz, do frost blades champion
Anyone know what time GMT Legion actually starts
it's a countdown...
Why champion?
Ugh Noon PST
@solid nova
What do you think was the last merge that held up the patch notes?
I'm thinking proliferation removal
they were probably trying to get it compatible with console and threw in the towel with a "we'll figure it out later" note
or ed
people with huge contagion aoe could literally clear the whole legion pack with 1 ed contagion
look up youtubes with huge contagion aoe and look at the legion trialer
u will see why

give it the vaal ice nova treatment 
Oooh Vaal Ice Nova will be cool for Legion
yeah but give it a smaller penatly
Hummm
is Trickster any good for contagion? Or would Occultist be better?
Yes
exactly
It was a super safe build though
Trickster Contagion gonna be amazing start of league
RN planning on going through campaign as Sabateur and respeccing to Shadow or continuing with Saba
I mean neither ascendancy is losing damage, just a bit of defence
You could argue that Occultist is gaining damage
with luck, will only need about 50 regrets to change ascendancy
The problem WAS d's and trickster being nerfed
Personally my starter build will be Occultist Vortex, since Wicked Ward being on the skill tree now is a big buff for my build
But trickster was the safe tabky choice for ed cont
As occultist ed cont, you can safely convert over to death aura shenanigans
deadeye ed
Ok wtf is the point of divine flesh? Seems like it’s only good for a EB / max chaos resist build
Well yeah, if you're not getting Chaos Resist then all you're doing is taking more Elemental Damage
But if you're a life build, and get 85% Chaos Res, then you're taking 20% Less Elemental Damage.
Plus the added benefit of being effectively immune to most Chaos Damage since that's usually balanced around -40%-ish Resist
^ this
it is very much achievable by Chieftain (due to 100% fire resistance making it easier to gear) and Nebuloch Juggernaut
There's a really good chance they made getting chaos res easier since they've added so many chaos dmg mobs into the game
It's already sort of easier with certain new mods that have been introduced etc.
Personally I'd go for a Chaos DoT Occultist, since they get +60% from Withering Presence
20% Chaos resistance from Purity of Flesh node, +4% chaos resistance per endurance charge from Jugg ascendancy (so potential 40% with double Kaoms Way), then additional 4% per enduranc charge per Nebuloch (you can dual wield so thats another 80%)
just from these thats like 140% chaos resistance
and with Syndicate crafting you can get a bunch of hybrid chaos resistances
anyway patch time
AND WE'RE OFF
TIME TO READ UP
time to sleep
FLICKER BUFFED 
LOL heavy strike does 222% damage effectiveness?!
now immortal call doesn't give immunity, do people will still use CDWT+immortal call ?
holy fuck smite got mega buffed
God, now im going to have to remake my links for pure phys cyclone
oh wait immortal call still give immunity with 5 endurance charges at max lvl
oh my god
Consecrated Path got nerfed hard. 80% attack speed multi
Sweep
Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 100%), up to 225% at gem level 20 (from 138%).
helicopter lives
Cyclone/Infused Channeling/Rage/Impale/Melee Physical Dmg/Fortify???
are you fucking serious it has a higher damage effectiveness than fucking heavy strike
Don't care how much damage they stack on it when your attack animation is longer than Mandingo's dick.
bro with zerker you could get enough aspd to not care
Only 15 new keystones guys
And 12 removed
The 15 are from the jewels @potent schooner
so many rage lol
Added a new Strength Skill Gem - Berserk: Consumes your Rage at an accelerating rate. While active, grants more damage, attack speed, movement speed, and causes you to take less damage. Requires 5 Rage to use, cannot be stopped once active, and only stops when all Rage is consumed.
Perandus scarabs can now cause Cadiro Perandus to appear. Rusted scarabs have a 33% chance for a Cadiro appearance, Polished have a 66% chance, and Gilded guarantee that he appears.
I don't really see him often before
he gives a single random item?
They buffed tectonic slam?
Flesh and Stone: Casts an aura that reserves a portion of your mana, causes nearby enemies to be Maimed while in Blood Stance, and causes those enemies to take increased physical damage. While in Sand Stance, this aura causes nearby enemies to be Blinded, and causes enemies not affected by the aura to deal less damage to you.
Divining existing jewels will update them to these new values, so don't do that unless you're hoping to create one of those 'viral videos' that are all the rage these days.
Magic monsters now have 50% more life at level 1, up to 75% more life at level 68 and above.
Rare monsters now have 33% more life at level 1, up to 100% more life at level 68 and above. They now grant 54% more experience. That's gonna be fun af
yeah
Tec Slam got nerfed, actually. 80% atkspd multi
Same thing they did to Consecrated Path and basically every melee skill that isn't Cyclone or Flicker.
Hmm.... so actually only 15 new skills? what was that 1000 number about?
welp
icecrash is good
240% dmg effectiveness, added cold dmg as you level, 20% more aoe
EQ got nerfed off the planet.
WORB anyone?
didn't eq get buffed
fire rate and all got cut tho
or am i losing my brain cells becuase i'm tired
EQ now has a 75% attack speed multi.
well that just means it's a one hitter quitter now
which i'm pretty sure ggg always meant for it to be a slow hitting big hitting skill
Which, with the rare/magic monster changes, is gonna be a lot harder to pull off.
Now has 100% more projectile frequency while channelling. GGG want you to channel it
ayyyyyyyyyy lancing steel might be good now
occ will have one less node then, doesn't look like her wicked ward is replaced, so we can pick one extra ability...
Soulrend basically didn't get touched tbh.
overall looks like all skills do alot more dmg
why didnt wild strike get flat damage
oh boi
did they just forget?
flicker strike got buffed
Now deals base damage equal to, and has an added damage effectiveness of, 160% at gem level 1 (from 130%), up to 185% at gem level 20 (from 176%).
skill tree out
entire change for wild strike
Now deals base damage equal to, and has an added damage effectiveness of, 142% at gem level 1 (from 130%), up to 168% at gem level 20 (from 160%).
Now grants 15% chance to gain a Frenzy charge on hit at all levels.
quality gives 0.25% per 1%
chance to get frenzy on hit
i dont think that really matters because it cant sustain itself anyway
so you'll still use things like red trail terminus and oros
WHAT THE FUCK IS THIS TREE
I feel like Fortified Jugg Tankclone is gonna be the new meta.
Now deals base damage equal to, and has an added damage effectiveness of, 115% at gem level 1 (from 110%), up to 135% at gem level 20 (from 136%).
Now deals 5% more attack damage per Frenzy Charge (previously 5% increased).
Now has 5% more attack speed per Frenzy Charge (previously 5% increased). Actually huge.
lol cyclone is fucking busted
charging offense gives you 20% chance to get enduance charge and frenzy charge while channeling what in the fuck
Holy shit, Flicker generates its own charges.
FLICKER GENERATES ITS OWN CHARGES
I haven't been this excited to league start flicker in ages
Pride: Casts an aura that reserves a portion of your mana, and causes nearby enemies to take more physical damage
wait does this mean this multiplies with other enemies take increased damage mods
but u would need more frenzy charges
Quality flicker + Multi gives a pretty solid chance of generating enough charges to keep it going
u would run out at a certain point at boss
lmao soulrend "nerf" Soulrend
The projectile now has a radius of 10 (from 13).
Molten Strike
Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%). 
long have we waited, flicker strike activated
did anyone really use bane as a primary dps source or did everyone use it like a curse on hit
So, Flicker - Multi - CoC - Lightning Warp - Body swap - Frost Blink
Because I don't care where I'm going, I just want to be moving all the time
dps
PvP Changes
Fireball now deals 30% less damage against players (previously dealt 5% more).
Spectral spiders summoned by Arakaali's Fang now deal 70% less damage against players (previously no penalty).

Sunder again bois?
there are pvp
What the hell did they do to rage generation? If the support gem is capped at a similar rate to the ascendancy then you're getting stacks at the speed of snail.
I dont see how tectonic slam is nerfed. Can some1 show me the evidence
Has there been any talk of the melee changes on summons yet?
Think ascendancy can gain it faster than the support
No just the general melee changes which affects summons too i think
support is meant for non beserkers to get rage
the attack speed modifier @abstract pike
Why do we have slow mode enabled lol, chat ain't fast here lol
Wat was the atk spd mod at before legion?
there was none
Hey! Reave "Now loses stages incrementally after a short period without hitting anything, rather than all at once." I like this
as far as i know
Reave league here we go
i hope lacerate is good, i really want to do a lacerate char
So y r ppl complaing it was nerfed. If they said it was at 80% of previous speed then i can see the nerf. But if there was no atk spd mod the its a buff
2 days to decide on good clear as well as bossing skill for slayer
need to see the updated tree tho
Is pob updated?
Ok so writers r decrypting it into pob. (I dont code so dont flame me for me being a newb)
pretty sure you can go 2h crit EQ and call it a day
https://old.reddit.com/r/pathofexile/comments/bwz9j0/howto_add_37_tree_data_to_path_of_building/
There's an actual guide to do it withoutt pob update
PoB guy works for GGG now, I'm sure he's been working on it for a while
In-case you want it like right now
the bottom halff of the tree is a fuck fest, i don't even know what's good
Nah ill wait for the pros to do it
like there's so much fucking crit it's insane
basically 2h is live or die by the crit now
kaom's roots
like what is this shit, you can get insane crit as a duelist or maurader lmao
do enemies even stun?
is 2h better at crit then fucking foils now? da fuck
oh man all these juicy staff nodes
that are hellah placed better
searching for "crit"
rofl
ggg gave up on trying to balance rt vs crit, said fuck it let's jsut give left side more crit
biggest thing is dismembering being so close to duelyst starting tree
no need to go all the way up to the left now
you are now the crit god
ELI5, did rebuke just turn into super dps?
lioneyes has a good day
use to be this
that node still the same by the looks
oh so it was pushed
two nodes to the right of hawks is soul raker
yeah sseems not too bad
they also moved the crit knockback bow node out of duelist area
into the big ranger bow cluster
which is pretty nice though I'm sure not a big deal since rangers are going to want to get the other juicy stuff in duelist area anyway
Holy hell, 100% impale is now possible
20 craft, 20 dread banner, 50% on tree, impale support so long as it gives 10% is golden
waiting for es nodes...
@marsh wagon What do you want to know
I am confused.... Melee Splash
Now supports Strikes.
Now creates a melee splash for each enemy hit, meaning if your Strike attack hits multiple enemies
Strike is new tag
but when would a strike hit multiple enemies unless they are counting projectiles and stuff (static, lightning, molten, etc)
???
because i can't imagine they would let each molten ball cause splash 0_o so why did they put that there
pretty sure the gem gives a shitload
it has to give at least 20%, most of the other ones are like 40%
If impale support gives 20-40 impale chance, the craft is dead in the water
like poison is 60%, lesser is 40%
any new es nodes/abilities?
that means my zerker sweep or eq build is looking even better lmao
anything that is likely to affect a cold vortex
max impale EQ here we g0
God, and rage support with zerker should be the 8secs we saw from the trailer video to ramp up
what melee skill looks stronk for u guys?:D
Cyclone
lets turn that around, what melee looks bad
Uh give me 24 hours and a chance to actually look at tree
anyone knows how fast PoB is usually updated?
@marsh wagon glacial hammer
lancing steel and sweep have the biggest increases
Around the day of launch or a few days after.
Lancing steel is still awful and you cant change my mind.
To celebrate the namelock and targeting improvements, I gonna play with a single-target skill to maps. Vigilant Strike Juggernaut, how about that? Tanky enough I guess but how to scale damage? Crit? Bleed? Also, no 2handed for Chain Hook?
You'd want to get scold so you get endurance on hit
scold bridle? like self damaging for endurance charge? hmm... how about hiltless? does it work the same way?
I wonder if the Rage support will be worth using if you are not a Berserker
Probably, still gives 50% Attack Damage, 25% Attack Speed, and 10% Movement Speed at 50 stacks
Plus can be combo'd with Berserk
It won't be an every build thing, but I can see it happening
When will we have path of building updated?
Whenever it's done
the Rage support also gives you added bonuses for reaching Rage thresholds
Also lets you use berserk
with 50 Rage and then the inherennt support bonuses
too many skills in skill bar lol
Didn't it imply giving flat phys or something? 
Thanks @summer magnet
yes
like I would imagine Cyclone is pretty good with this considering it gives Movement speed
man what are we even gonna haev on Cyclone
@indigo wedge hiltless should work but scold allows the use of better weapons
Added a new Strength Support Gem - Rage: Supports melee attacks, causing you to gain 1 Rage when you hit an enemy with a supported skill, with a short exclusion timer on Rage gain from the support. Supported skills deal added physical damage based on your Rage, adding a significant amount of physical damage if your Rage is above a threshold.
Added a new Dexterity/Strength Support Gem - Impale: Supports attack skills, granting them a chance to Impale enemies, increases the effect of Impales caused by those attacks, and causes those attacks to deal more physical damage
Infused Channeling, Rage, Melee Physical Damage
yea but you need investment
Making it worth the investment
have to see how much the impale multiplier is on thes upport
or rather the damage multi
Well you also get impale effect from the impale node
@dusty salmon np
what would you take for a Non Champion?
so lets say I am doing Cyclone, Rage, Infused Channeling, Impale, Melee Physical damage
I mean i was saying you could get 100% on zerker
Yeah
man I like War banner tho....
cant use two war banner
they nerfed its accuracy but that doesnt matter since there is so much flat accuracy all around
Adrenaline is super nice
Ima take dread over war
like is 20% impale really worth over that
ok so what about the other 80%
you get like 30% from the gem?
50 from tree
20% craft
If gem is at least 10, we hit 100% if its 30, we can drop a craft
Also the impale craft does also give inc physical dmg to the weapon. But its a local craft means you need a 6l 2h
Oh sorry I misread your numbers
20, 50, 20, 10-30
if I can get 20-30 from the Impale support, pick up 50% from Tree I would be happy
also you can get Fortify as a craft on 2H
Oh true
as a gem
Ye
thats a 34% more damage multi
Now what, what else fits?
Cyclone, Melee Physical, Infused Channeling, Impale, Rage
Fortify on 7th link if you have it otherwise you can just put i on leap slam
Pulverise might be interesting
the 6th one is prob whatever has highest consistent numbers prob
Pulverize bad for Cyclone great for Eearthquake
well we have to see numbers
Depends on the numbers and what class you're going
Brutality?
if you are going pure physical you can go Brutality
Yeaah pure physical cyclone wants brutality
There's definitely a world where you drop melee phys
Also compared to bleedd investment. Impale is 4 nodes
normally ppl use Inc Aoe/Conc Effect with Cyclone but thats like unnecessary I feel
we have AOE noodes now
dropping melee phys wow...
thats acutally... good idea
Culling strike ?
its unthinkable to me... that I wont use a melee phys support in a melee phys build
culling strike sucks lol
I am going to be playing Slayer btw
thats why I am going Rage support
See im zerker.
so I am going to have 20% cull
if you are berserker you dont need Rage support tbh
Yeah you do. Better uptime on berserk
Mine will last longer
And i will hit max rage sooner
alright
is one of the legion bosses voll?
hes the heavily armoured guy with divine ire in the trailer right?
Slayer no 15% more based on proximity?
No, it's still there on Impact
Not in the patch notes?
I don't get it. Why GGG lower base AS on spectral shield throw for a bit of base damage? It was clunky already and had awfull single target... What a bummer
And without dense suffixes and synth implicits it will be even worse
They said they were doing that to most of the area melee skills. Bigger damage but slower. It's a fairly large damage buff for a fairly minor attack speed reduction.
Do we know yet if Vaal cyclone is changed form being stationary?
It would probably be mentioned
ah what a bummer, Ty for helping.
been there always?
basicly you teleprt enemies
around you to where you set the marker
thx for the link to a skill tree maker
https://www.youtube.com/watch?v=oZIjAYoE5lY
Vaal lightning warp
Well, this is a thing that can be done. -- Watch live at http://www.twitch.tv/exhortatory
@low kindle
There is no area or melee tags on SST. And damage boost is around 400 armor only to compensate dense fossil nerf.
SST was garbage since release and will be this league. I just don't get why they even bother to change something unplayable into something unplayable.
why would SST have a melee tag when it's literally a projectile?
There is FB and Lightning strike with melee and proj tags
yes because lightning strike have a melee aspect in the skill
Because they do melee hits
you don't throw the lightning at the enemies
you hit the enemies which then creates lightning
and I never said that SST should have melee tag
you did
"There is no area or melee tags on SST."
you indirectly stated it should have it. more so by trying to explain why it should afterwards.
I mention it only in context of "They said they were doing that to most of the area melee skills." answer
but SST have never been a melee skill tho
Yes that's exactly what i'm saying. And i get that 3.7 is "melee" patch. But why they even touch SST in this case
so is there any difference between the new attack speed multiplier and the old more/less attack speed? it will work the same if the numbers match up right?
should yeah
Does anyone have access to the new tree now? I need to know if there's anything fancy for swords
There are tons of sword node changes @wild arch but nothing super fancy. Just a casual 5 melee range inc
Hmmm
So basically I'm gonna do max possible chaos damage (not poison) viper strike and I'm trying to figure out the best weapon setup
And also still deciding on most optimal ascendancy
Something that offers at least a little bit of survivability since I'll be running lightbane
Axes presumably have higher base range though
Can you viper with axes?
a wise oak jugg 😛

People seem to be sleeping on these impale nodes
im currently planning a champion impaler, but if the impale support is big enough i might swap to slayer for adding crit
@gaunt charm you can get 100% crit so long as the support gem gives you 10%
On anyone
yeah, but if I can drop extra stuff it gets easier
like, no dread banner gives more play room for other things
or no craft needed etc
True.
But i mean still. Peopl sleepin on impale
Cuz when it was introduced pure physical was ass
yup. So much more support now though
Its a 65% more multi for non champ builds
bladestorm + impale + pride aura = Pure phys damage that also ramps up over time
For champ its a 91% more multi
And should note. Itsthe LAST multi
How good will Sunder be
No clue
Honestly dont care. I only care about cyclone
Literally the only skill in the game rn for me.
im wondering if static strike + rage support + increased duration can be a nice little bonus melee ramp up
hit something once, get rage buildup as you go through the next few packs
I dont know a lot about Sunder but it seems it got a huge buff
cant wait to see what the numbers on that Berserk move looks like
the one that burns rage
@summer magnet ye. While my impale stacks instantly as zerker and cyclone
yeah but impale doesn't provide the same shit it's two different things :p
hmm. If i go champion, I could get mortal conviction and still run Pride + Dread banner
Slayer or Gladiator for Sunder 🤔
offence/defence. I would be tempted for gladiator, just to play more with the blood/sand aura
Can we See what blood / Sand stuff does already?
Or do we have to wait for 20/20 gem reveal
we can for some shit
Added a new Strength/Dexterity Skill Gem - Blood and Sand: Allows you to switch between Blood Stance and Sand Stance. Deal more melee damage with less area of effect while in Blood Stance, or gain more area of effect while dealing less melee damage while in Sand Stance. Reserves a small portion of your mana.
Added a new Strength/Dexterity Skill Gem - Flesh and Stone: Casts an aura that reserves a portion of your mana, causes nearby enemies to be Maimed while in Blood Stance, and causes those enemies to take increased physical damage. While in Sand Stance, this aura causes nearby enemies to be Blinded, and causes enemies not affected by the aura to deal less damage to you.
Do we have Numbers?
no
