#1┃mirage-league
1 messages · Page 178 of 1
Yeah and now Molten Shell means that will be good at more than just mitigating medium-sized physical hits
but it was actually half of the second or so
i want to see that multiplier
20% of 40k is 8k, then the multiplier for boom
I mean even if it's not much offensively, an 8k shield is huge
8k as in 75% decrease, so 2,(66)k will still go through
during the effect
as i have no evasion, block or dodge
so its overwhelmingly huge
but i fear it wont last long
Wow, Hall of Grandmasters is only tier 6
Man I want to play frost blades and melee in general but all I can think is bomber gear gon be cheap
Hogm has a monster level modifier, tier doesn't matter
It'll work just fine, assuming HoI shatters work
Which they've confirmed will work
Yeah, likely just ww gets a rename and stays the same mechanically
Otherwise they would have told us by now
Why would an autobomber not be as good as a meta build for legion?
From what I understand enemies will be super dense in legion encounters, sounds amazing for an autobomber
Purifying flame trapper/miner sounds so juicy for the legion encounter
I don't think traps/mines will be great for legion. Purifying Flame especially
Because you will only hit things that the mine actually targets
Why not? It has massive aoe
Monsters won't move so the won't move into the AOE of the skill
Depending on density, arc trapper might be grossly incandescent again
Heck, I don't think Cyclone will be all that great for Legion encounters
Arc might be insanely good yeah
If you throw out a bunch before you hit the Monolith youll have a huge aor go off and when they come undone to fight you throw another set down to kill them all
Hah it worked, sadly im at work. so don't have time to fill in the names of the Maps
Anyone willing to help? and re-post?
The problem with low-range big-aoe skills in general is that they've always relied on monster AI to help them out
lines are too straight
Like you stand in one place and activate cyclone and every monster that's in range to be activated will die soon enough because they'll target you and run towards you
ha, it was a joke
But if all the monsters are actually frozen in place, then you need to actually move to kill them
Flicker Strike
Imagine having to move to kill things
Like i said, you run around before hitting the Monolith so you can tag a bunch as soon as you activate it.
Flicker Strike should be really good, bow skills should be really good, Arc should be really good -- things with long-range targeting and chaining should be really good
Thats why i run Herald of agony HerbalRanger thingy.
Cyclone and Reave and stuff will be... OK but you need to actually move to everything you want to kill
You know how in Delve, stuff like Tornado Shot is kind of not great because monsters are pouring in from every direction? and you don't need to move, you can just hold down Molten Strike+Ancestral Call and everything dies eventually
This is like the exact opposite
Nothing moves at all, you can't stand still, you need to keep moving and covering as much area as you can
Im bored of this, se ya laters o/
Lel
Man, off topic but fuck people who don't tip delivery drivers
Will the crystal belts b in the same segment?
Only the maps shuffle right not the crystal belts?
Yeah, historically the octants of the atlas that drop various base types stay the same, only the maps changed
My easiest delve times is parking 3x 5s cold vortex at a swarm spawn n chilling
You guys think it'd be possible to offset the cost of using double shimmerons with just energy leech, maybe a soul tether for shenanigans?
it has never been impossible given a reasonable build, it just doesn't feel good to play, even after the recent change it's still almost 500-700 degen/s
and as soon as your es/life leeched back to full it's gonna go back real quick if you don't find the next pack
That's why I was thinking soul tether, to stay at full after hitting max
soul tether is pseudo overleech yeah, it's still something you aren't gonna feel until playing
leech will definitely be able to out regen shimmeron
if you use tinkerskin+pyromaniac it should be fine
You can definitely try a leech tank. You can get something like 4k+ leech/s on Trickster or on Zerker
and how are you leeching any meaningful amount on a trap build?
Energy leech should be enough when the traps hit a billion enemies in legion packs
You can't leech from trap hits though
The trap is the thing doing the damage so it's the thing that (tries to) leech
Crap you're right
So, on a completely unrelated note I made some MSPaint diagrams to show why I think melee will feel especially clunky in Legion encounters
Just add more aoe
Rip the double shimmeron dream
Yeah, I think it will only feel good if your cyclone literally covers the full width of the map. So like Toxic Sewers works, Racecourse doesn't
I mean
Well, I've done single shim and the degen wasn't completely unreasonable
You can dash mid cyclone and continue for some quick movement at times
double shimmeron on trap build is fine
you don't need leech to begin with
pyromaniac + tinkerskin is plenty
Sure, you can do that in a straight line too though, the "move to every pack you want to kill" is the thing that's gonna feel bad
well, by fine I mean you won't be dying to the degen
but whether or not it will be comfortable is up to you
Pyromaniac is like up to 20%/s which is really a lot
just gotta make sure to stack trigger radius
Yeah, I usually stack 2 good hair triggers plus the trigger radius nodes
Ain't no kill like overkill
Maybe one of the new jewels will let me get some max lightning res on the tree
The zana mods make me sad
Like EH ? zana mod no breach, no nemesis and perandus cost 5c ?????????????
I hope they did a lot of improovement on all of this for those change because that feels weird
I understand no breach. Seems a bit too similar to Legion so having it reliably on every map would be a bit weird
Good point, to keep legion more unique style at least visualy, but the problem of doing this is that everything from breaches items will get prices skyrocket
They need to change things like making more monster and drop more breach shard when you naturaly will encounter breaches so
For someone else who thinks like I do about Legion, watch Tarke's video on ED/Contagion as a league starter: https://www.youtube.com/watch?v=tea-bDZ6yd8
Quaranteed the BEST Path of Exile LEGION starter Build. Using all my secret GGG sources and unmatched Gull intelligence I am confident that this is going be ...
The first 1:30 of that video are basically showing why melee in legion will be slow at tagging frozen mobs
man this new league seems fantastic, whats the general consensus?
On the league mechanics or on the melee/ascendancy reworks?
AFAICT everyone likes the new legion league mechanics, with minor rumblings that maybe the timer is gonna be annoying to wait for
core systems changes are great. melee rework looking promising but need final numbers to be sure. league seem simple and fun
And they like the Slayer and Berserker reworks, Chieftain is OK but not too exciting? And Gladiator and Champion are boring but maybe they didn't need much to be good
I was playing a heiro during synth, is that not getting any changes?
shouldn't be. top side of the tree is basically being ignored this patch
like bottom side was last patch
Pretty much no changes. Armor/Molten Shell, and Immortal Call are both changing
and there's a new low level move skill for casters
So you might be affected by that stuff, but the changes aren't really aimed at hieros
Cool thanks
But it's also "The monsters are densely and evenly spaced over a large area and aren't moving are you ready to zigzag like a lawnmower in order to play melee?" league
flicker strike 😛
or that other skill thaat i forgot the name
which does aoe
like flicker
but slower
Consecrated Path?
There's a bunch of skills that are kinda like that, Bladestorm and Cyclone and Consecrated Path where you can do reasonable damage while moving in a pretty large area on all sides of you
but nothing will beat essdraaain contagion
And I'm sure they're all fiiiiine but compared to ED/Contagion, or Arc, or Tornado Shot?
Yeah. Tarke's video title is pure clickbait nonsense but I think he's probably right, unless they do something like space the monsters out way more clumped than all the preview videos
but i think it looks good cause they aare clumped
the density makes it looks so satisfying
By clumped I mean packs with more space between them
Have to actually play with the league mechanic to get a feel
Yeah, also see what it feels like with and without investing in monster pack size on maps
that
Herald of Ice not impacting frozen monsters is gonna be a big bummer for many builds
Same for Impulse and Bleed explosions
It's kinda funny, we have been so used to these over powered mechanics
However, Infernal Blow does work based on Chris in the podcast
Don't you need monsters to shatter for that?
Yes, but they're doing certain on-death effects
Apparently shattering is one of them
This is all second-hand, but it would make sense that they do, just to not dumpster 1/2 of all PoE builds
Gladiator gonna feel even more bad if bleed explosions dont work on it
But if infernal blow works then so should bleed explosion
Jonathan said they're looking at all on-death effects one by one, so chances that they miss one are... high 😛
But I'm sure if people complain they'll hotfix stuff like that if it's build-breaking
Yea but fixing infernal blow and not bleed explosions seems weird
Since IB is more niche than bleed explosions
Also what about HH buffs?
I haven't seen any indication from GGG that herald of ice will work
Yeah, or like Dominating Blow sentinel affixes
they've just stated that anything that requires a corpse is not going to work
had a long discussion with someone in here yesterday who wasn't convinced that that means no HoI, but GGG certainly haven't mentioned anything specifically about HoI either way
and normal corpse explosions definitely won't work
[8:04 PM] Clueless: It'll work just fine, assuming HoI shatters work
[8:04 PM] Foster: Which they've confirmed will work
@solid nova Did you have a source for that when you said it?
Wonder if Vaal ice nova would work =/
At the very least Vaal arc will work if they are near/dense enough I guess
they look very dense
I am guessing we get Vaal and flask charges from them as well
I mean, heralds are THE iconic on kill effects
for them to say they'll make sure on kill effects work, then not include heralds, would be crazy
are you suggesting you can shatter without killing?
every herald is on kill under their aligned debuff
no I'm saying it doesn't matter if you kill if there is no corpse to shatter
one come before the other
No, just that you might need to actually destroy a corpse to "shatter"
kill comes first, shatter comes later
The Occultist now only has a single Energy Shield based notable, with a condensed and limited version of the previous Energy Shield notables. The ability for energy shield to be uninterruptible if recovery has started recently has moved to a new Keystone found near the Witch, making the mechanic available to a broader selection of characters, though with a new downside.
What does this mean in simple terms
Occy currently has two es nodes
With wicked ward gone it seems only the kill give 1% remains...
I wonder if the flat is still there
So they didn't actually say what is replacing wicked ward kn occy tree?
Well it could still have one flat
Well they could park it under the %es per kill
Need notes sadly
Elementalist looks stronker every day in comparison
Still no numbers on the amount of damage Fortify Support provides
just "less"
it currently gets 44% increased
Looks like real es drops on occy ascendancy in her flats...
so anything less than that
The new node could b lacklustre
Oooooh, a pure phys Aura skill?
F hh
Occy can die
How mean to occy neesan
Spell casters can die 
A random thought: now the quality of an attack is affected by how fast its animation ends
Since you can stutter step farther if it ends sooner
Its like they just stripped her of her best dress and gave everyone a copy...
Hope she maintains dignity in this league
So maybe, if that varies a lot by attack, it will be a big silent determiner on how good certain skills feel
I hope she becomes the shameless witch she was always destined to be
All witches are cute
Melee is king
I wonder if the boot enchant still works?
bleed and poison aren't actually getting changed in 3.7? lul..
I didnt figure they were, if they were we'd of heard about it way before now
they've been saying that they're going to change them
or that changes have already been made
but the manifesto says they're holding off in 3.7 until they figure out exactly how they want to do it
LL aurabots got dumpstered
I don't think I like the jewel change either tbh
And Unnatural Instinct got gutted as well, that's a good thing cause I could never afford it 😂
I was expecting eternity shroud or chaos conversion nerfs tbh
eternity shroud was made more rare
But all they did was make eternity shroud rarer
Which isnt a nerf
It is just more of an elite club now
Now instead of 5ex, it will be 20ex
At one point I had both Eternity Shroud and Bottled Faith in Synthesis, then I sold them all to craft a +2 implicits bow
Now Bottled Faith is like 20ex, and Eternity Shroud will be like 20ex as well
(Actually in standard prices who knows what Bottled Faith will be)
Damn Scion for dumpstered
And less % on the tree
And abyss jewel nerfs
Luckily scion and raider changes coming in 3.8
Elementalist Assassin Raider Scion have to be bottom 5 classes now
Meanwhile Multistrike Berserker seems stupid broken
With the double damage
I believe in team witch
Synthesis ES items are now legacy in a bajillion ways
Up to three ES implicits and an ES suffix
yeah ES seems to have got hit too hard
they can't half nerf, we've known this for a long time
so who thinks they removed phase acro?
Not me
phase acro has to not be nerfed
hi guys im a refugee
there's no way to play bow without acro/phase acro
unless u go iron reflexes
which is not what everyone wants to do so
I'm curious how much accuracy characters actually get these days?
Over 9000
I've never bothered to actually check raw numbers
Yer im out of #1┃general theres too many 40iq takes in there

im scared of attack speed changes guys someone comfort me and tell me it wont be that bad
It's great for my build
Like 3000 gets u to 91ish acc i think
I think the attack speed change to Multistrike won't be too bad. Considering all the new sources of attack speed on ascendancies and all that jazz.
I dont remember precisely
And in the end... double damage on that third hit is sexy.
Also multistrike + animation cancelling is possibly super pog
Zerker is made for muktistroke
Im sure it'll be fine

Just play flicker and stfu
multistroke, you can't convince me otherwise
Never canceling that
i mean this sentence:
Most melee skills now have more or less attack speed, shown on the gem as a percentage of base attack speed. This is to both better match their animations and creating a noticeable difference between fast aggressive attacks and slower, much deadlier slams.
this scares me
Dammit I hate typing using my phone
Oh that doesnt worry me at all
It just means ice crash will have less aspd
Ie
It will be like spells, where they balance the damage effectiveness and the base cast time
Same as now
The way to fix it isnt to make it faster tho
Then its just like
Ice groundslam
Or somethig
sure
Except instead of base cast time, it's attack time multiplier
but there was no comment on making travel skills have a base attack sped
Calm down fellows exiles
Long as we can hit 10k+ without too mucj trouble we should b fine...
which is what you'd need to make slow attacks good
We will all now play cyclone
Es wise
They already do, Canksilio
Those are mostly visual aids, not actual speed differences. If I caught Jonathan's meaning. Sure it's technically slower still, but their damage will compensate.
I dont understand the correlation
an actually good feeling movement option for slow attackers
Movement speed is the good feeling option
So ur asking travel skills to behave like they alrdy do?
Leap slam literally alrdy does this for the most part
I feel like im missing something
If you attack slow, you should use a movement speed-based way of getting around
correct me if im wrong but they still scale with attack speed do they not
ofc
I think he wants a thing that scales them independent of attack speed
Leapleapy sammy sammy zerker at 20aps
yeah exactly
Slammy*
weapon swap flame dash 
sigh, all i'm gonna see is spin 2 win fuckers
Phase Run and movement speed between packs. Is the answer.
and flicker
Leap slam and whirling blades have a travel time that means you can use them with slow weapons, but low attack speed always makes them feel bad
Phase Run buffs your big hit anyways
Dammit I'm done, I'm going to my coms discord
🤢
its just called dash
I don't really see how this affects your thing about Ice Crash though, Cank
well because it looks like they're making slow big hits an archetype
but im worried there isnt sufficient suppoort for that
to feel good
like you can take a slow attack like Ice Crash and stack a bunch of attack speed and then you have a fast Leap Slam and it scales Ice Crash just fine
Inb4 eq meta
Maybe they're buffing Faster Attacks Support at the same time ;)
yeah, so they just put a big ass attack speed multiplier on some travel skills
boom
U dont have to put the slow attack support on ur move skill tho
I'm tempted to play cast on crit fireball whirlwind god sun to blind people in revenge to people going spin 2 win.
and blinding everyone in a group
you got your travel skills for slow attack builds
Cuz FA is fucking garbage trash tier support.

burn their eyes out
My profile: https://www.pathofexile.com/account/view-profile/c9q9md/characters Path of building: https://pastebin.com/yMPzJvcZ Other builds I have played in ...
I mean you could, for example, put "100% increased attack speed" on the attack movement skills, and reduce their base APS by a factor of 2
and boom, investing in attack speed is less important
(Well, Zerker and Gladiator have more multipliers and those would still be good)
im just concerned
i wanted ice crash buffed but i feel like they're going to hard miss the mark by making it even slower
The only thing I'm sad about with Multistrike change is it's slowing down my Flicker a lot.
Why does it matter if it's slow though?
As long as it does decent dmg i dont care if its slow
Not every skill needs to be flicker
i mean slow is always gonna feel worse for pack clearing unless it's gigantic
What does "Ice crash is slow" have to do with your leap slam?
and current ice crash is not gigantic
That's not true though
Eh what
Im assuming, and this is a guess
If you're building around big dick slow hits, your travel skill will be slower. The change to travel skills a few patches ago helped somewhat, but didn't fix the problem, just evened the playing field a bit.
that the slow attack support gem will be like unleash
Now, it's possible that they release a support gem that makes investing in attack speed not important
Right
where you build up stacks wihile not attacking
Like a way to turn every skill into Earthquake
and then blow them all on a big hit
And then you don't want attack speed on slow skills
but that won't be good for travel skills
WYM NOT EVERY SKILL NEEDS TO BE FLICKER?
But you do for travel skills and it's a pickle
since you're incentivised to build literally no attack speed there
Well then u have qs of adrenaline
OFC EVERY SKILL NEEDS TO BE FLICKER OR CYCLONE
But the gem doesn't exist yet so don't worry yet?
Thats what i do when my travel skill sucks

i mean i guess but it feels shitty carrying around a qs flask
Still somehow works alright
@midnight phoenix the 40iq is coming to this channel too 😂
I've been using Alchemist of Adrenaline all league on spell builds.
Still feels plenty fast
Just stop using Kaom's Roots :P
the days when
ice crash is also way too hard to convert to cold
faster attacks was god tier
im hoping they're gonna address that
pretty sure this is gonna be the first league i just go all out sc
I can't wait for a repeat of tonight's shitshow tomorrow when patch notes drop
I assume Ice Crash is going to be sexy after buffs
ice crash was already sort of good
no
Lol
it's just overshadowed by better skills
ice crash is almost sweep tier
fire the balance team, they killed the hype.
nah it was ok
Just overshadowed by EQ, the better bigger Ice Crash.

you can do uber elder with it on a reasonable budget
what is a reasonable budget to you
You can do Uber Elder with anything
It only killed hype if you were using the OP crap
Ice crash is preeeeeetty bad as far as skills go
I love heavy strike
honestly, I was hype for melee but that manifesto has me completely sketched
So, by the way (based on some assumptions): If Ruthless + Multistrike works the same way it does now (triggers every third use), and Animation Canceling on Multistrike means only one attack animation happens, then Ruthless is a 110% more multiplier if you animation cancel perfectly
probably just gonna do arc traps again
yeah
Yeah, I was looking at that too, @odd steeple
ruthless + multistrike together is godly
On the other hand, if you don't animation cancel... it feels infinitely worse than it already does.
i wouldn't if i were you
why you hating
Im imagining legions of brainlets dying cos they tunnelvisioned on timing ruthless multistrike
im just looking out for you
And stood in a slam
i did uber elder hc on like the most ghetto builds 😐
you're so cool dude
Haha, just like the good old days of getting out of sync with your Bladeflurry + Ruthless
i mean you're literally just wrong about that
really
really
Really
must be why I did uber elder with a doomsower 😐
speaking of, is ruthless gone? seems that multi strike does the same thing
mmmmmm im sure you did son
Because you can do Uber Elder with almost anything
Yeah, dodge better
I mean they didn't say it was gone, but I wouldn't be TOO surprised
uber elder was done with lightning warp totems
you still need enough dmg to make up for potential mistakes you're going to make
Almost all of Uber Elder is dodging.
the shorter the fight the less oppertunities for mistakes
Multistrike still will have something like 50% more attack speed, and still auto-repeats your skill twice @wide ridge
in sc sure it's just dodging, in hc if you're not mana guardian cheesing it's not that simple
If you don't die, it's the same.
just build 4 head
In theory sure, people always panic in HC though
i beat uber elder in hc with basic attack
Not everyone gets super stressed in HC to the point of making mistakes.
Done uber elder in HC? It's pretty butt clencher fight if you're not some meta cheesy build.
yeah i did it with basic attack i told you
UberDan's by far the best HC bosser in the game and even he still makes mistakes
Anyway i came to this channel to get away from ppl telling me about their anecdotal poe experiences
So...............
So i guess im out again
i did uber elder hc with basic attack its really not as bad as people say
I'm sure you did bro
Dunno why you're trolling me when all I said was ice crash isn't as bad as you say it is shrug
So basicaly feels like with legion the game give us more damage but makes us taking more damage as well..... not sure thats a god idea id rather deal less but take less
Why does it look like we're taking more?
you get new defensive skills
Did they confirm bosses n mods get dmg multipliers
like iron skill and reworked molten shell
*iron skin
and immortal call is technically buffed vs elemental dmg
so
in general defensive ascendancies will be pog
immortal call is nerfed for basically every build
Not touching ic anymore on my witches really
the builds that use it well now use molten shell/ironskin better
No you dont get knew defensive skill cause you cant use all of them, they added way more restriction
so immortal call will probably still be used by casters and such on a cwdt
skin has a cap
and they said monsters hit harder more efficiently, and they change various things that makes overall investstement in def lower like ES
but it wont be used by armour builds
the duration isnt relevant though for most builds
Did they say enemy hits harder? Pls link sauce
its the split second of invulnerability so that you don't get killed by porcupines or a strongbox pack insta hitting you
i just read patch
shrug stop making shitty builds
I understand patch notes are not out
wtf are you talking about all business
neither of those things are really a problem if you just actually build defenses 😐
Team witch will persevere!
are you disabled mentally? i need to know before i make fun of you if it'll be discrimination
... they know they affected leech previously, they bring a special league for melees BUT they dont give some back shit to leech... dev logic... !!!
!mute @limpid wigeon -t 1h
I'm missing the following permissions: Manage Channels
all while nerfing defenses that aren't straight up armor based LUL
sigh
This manifesto screams: slow down and turn off auto pilot
gimmie a warning at least
that would be your warninf
not for that level of comment, that's vile
They wanted to get rid of auto pilot defenses
1 hour of warning LUL
too long people have been completely reliant on massive hp pools and immortal call + leech
which means armor and evasion were basically bastard childs
because why build armor/evasion when you could just massively pump damage out and live just enough
well it's either leech or massive es regen etc.
yeah well the consecutive nerfs
that reworked leech formula or whatever
that i can't' even begin to explain
that's all it really is.
I would expect massive hp or es to still work
pretty sure the ydidn't like massive hp or es pools
they wanted people to actually build defenses
the game is allready hard enough, im fine that they want to make the game more interactive but so they have to make the game less shitty, auto defense are there to prevent you from dying cause of invisible shits, one shot stuff like that, as long as you got no control over what hapen on the screen, lowering defensives options and buffing mobs is just a pain in the ass
gone are the days where you can just pump dmg and try to facetank things by out dmging it LUL
Long as u can't get ohko ur sustain will outheal inc dmg
i mean that probably only works if you're a slayer
which sort of makes sense
now everyone has to layer defenses somehow
I can say chieftain can do it no problem
Es will stack maxes i doubt we'll invest in layers
ofc cheiftan should do it np
50% life recovery rate is stupid
10000es n 75res tanks everything
it's the redheaded step brother of jugg.
They nerfed ES aswell
hey look i got like 9k+ es with all this evasion
An good ES amount wasnt that easy to get anyway that often cost a lot of currency so...
well i mean we came full circle from legacy and before
so
let's just be glad we're playing Alkaizer league 😐
just sit back and blow kisses to your new jugg overloards LUL
Even at 10% nerf
Tbh the salt over this manifesto is great. Like get over it and play the game. We know you will do it anyways.
as they spin2win everything
jugg is def going to be
I wished they had nerfed Molten Strike tho
one of the safer bossers in the game
fucking hate that skill
I expect 10k to b achievable considering most poeninjas had 15-18
no mention of MS in the manifesto tho
bet you my fucking left nut
lots of things aren't mentioned in the manifesto
and always end up getting butchered
honestly im really in a weird state, this league was so promising but the more i read the more i feel they messed up and made the game even more hard but in a unfair way, lets hope when the full patch note is released will see good stuff, numbers and so
dood why you hating
what do you mean by "hard"?
for once it'll be melee domination
Even if they dont nerf MS, it receives an indirect nerf cuz of the other melee skills getting better
i mean
ED/Contagion domination
the return of earthquake?!
you're gonna see flicker nubs, spin 2 win nubs, ms jugg nubs :^)
flicker being great again?!
what is this nub elitist shit?
ed/cont won't do so well with trickster anymore
as if playing spell caster was some galactic brain shit
everyone who plays PoE is a nub 
so you'll see a good increase of ED/Cont death aura witches
I mean you could do it on frickin' deadeye last league so...
nah I didn't like casters dahbomb lol
i'm one of those dual strike bleed fuckers
LUL
jk poison PepeHands
lol you mean using arc at ful screen cleaning the full map ? yeah that feels really genius to use 
All of poe isn't some high execution thing lets not try n claim it req ir proves skill
animation cancelling does actually add some element of skill though no matter how minor it is
Thats the problem with right clic game you dont have much control over what hapenning, too many situation where happen unfun unfair shits
it opens the door for them to make more complex bosses that require you to animation cancel
My second char for sure is gonna be https://youtu.be/Zl9eKbJaPgc
My profile: https://www.pathofexile.com/account/view-profile/c9q9md/characters Path of building: https://pastebin.com/yMPzJvcZ Other builds I have played in ...
I'm gonna blind everyone
so anti afk boss killer?
in anger
I'm not sure abt that. If boss cannot ohko, player dmg can kill within 10-60s...
i'm' so playing that build
What difference will it make
oh yeah armor is now great again
legit, second build. I will group up and blind everyone for the shits of it.
animation canceling just makes the player stronger relative to the enemies is all
you can jump out of shit easier
having more intereactive fight would be nice the game is just not made for this and those changes lead actually to the total opposit
they did make some early game fights harder
i suspect 4.0 will add stronger enemies
bruh bosses die so fast regardless
and lots of reworks in general
but when you have like 20 APS Berserker, animation canceling isnt gonna make much of a difference
they said rares hae twice HP
nice so farming build will be harder to play ?
Did they give any specifics on incoming dmg? 10% up? 50% up? Nothing mentioned?
well yeah
initially yes but eventually they will even out
i'm pretty sure they really never intended windripper to tier 16 farm
and it never did post it's initial nerf
you might take two shots to kill a rare pack then a one shot and even that is exaggeration
yeah dying to even more unfair things will make the game better 
it's when abyss jewels came that windriopper suddenly became a god tier weapon
who cares about if they swing slower and you can dodge them.
yeah that's because there's been alot of power creep since then
it's like POG i can dodge it.
to be fair
but bosses generally just flop over
on initial release that double boss hp was ridic
the only bosses that are 'HARD' for their levels
I dont think the rare thing will all that impactful UNLESS
its like a super buffed rare
or could be considered 'HARD'
like a Spirit inside + Essence mode
would be the ascending boss.
or a Rare beast with Spirit inside and buffed by other means like map mods
i think people also tired of dying to boss mechanics
when multistriking
so animation cancelling seemed like a pretty big priority
i knew they were reworking animations didn't expect it that early
people are tired of dying by blind mecanics oneshot invisble things coming out of nowhere
yeah, even at 20aspd being able to whirling blades out on command instead of at even a slight delay is an improvement
lol
That's why extra def has minimal value
All these layers are only useful if they reduce ohko
Really hate mastermind fight
and actually tankable under the right circumstances
uber atziri flameblasts? that's your own fault
super deep delves? you knew that going in
Izaro slams thats your fault
I mean, I can't think of any ohko that isn't avoidable in some way
the only time you'd really get one shot is like some act of god set of map mods on a red tier map
like out of the blue
or betrayal on reds
that's about it
The only OHKO that was really stopped by IC was porcupines
that's not even really a one hit ko
And thats solved by not being stupid
that's just a big burst of damage from multiple hits
like legit betrayal can one shot you but it does require some circumstances to occur
10k hp or es, 75res n ur gucci
lots of new defensive mechanics and reworked tree, plus new jewels which could potentially change things, so i wouldn't whine about shit yet
I guess u could use layers to skimp of hp or res
that be like you walked up that beyond fire boss and he molten striked you on a multi proj map and you were like why am i ded
come on bro what u expect
lots of stuff one shots you in the game when map mods are involved
hardly
Layers cab probably serve to reduce gearing costs
big burst of dmg is diff from one shotting
When u layer u can get away with less gear
big bursts of dmg can be mitigated
I mean i was able to tank minotaur with 6k hp, the leech from chieftain, and the regen of concentrated ground
You really dont need massive defensive stats
leave it we are in presence of a master piece game hero
Use em to save on gearing costs!
You need to play smarter
i never proclaimed to be a master piece game hero
but if you really think there's a ton of one shots in this game you're the exact reason why GGG deleted CWDT IC
even huge player dies to random things but hey their fault they are trash you know, cant be cause of the perfect game and dev choice no no
because you were reliant on a crutch to carry you
they want you to actually think about your defensive setup, makes the game more interesting
Ic is a tool. It should b used
no
Also something: you should always be in trouble playing the game
rather than "dump into hp / es or go all damage"
Otherwise it will be boring in long run
nah that's never been their philosophy
Ehhh... Its really safe
they want you to have bursts of danger
10k es n u faceroll
the problem was that the game became so ridiculous there was never danger ever
What is going to actually hurt u
Thats what i meant. There always needs to be something to be able to threaten you
they want you to be like "ok 30 mins of mapping, 2 mins of burst danger" or something like that
This is relaxing game
one of johnathan's interviews shows that
those kind of game arent made to be intereactive thats the problem
Ppl turn off brain
*says that
Just roll for loot
so forcing you to be able to react to 0.000001 milisec shit coming at you is just not the right things to do
you have plenty of time to react to lots of things
no
yes you do actually
no
maybe if you weren't going nascar speed all the time you would
Its almost like all the changes they made are saying turn off auto pilot and pay attention?????
like my bad, you can't just literally 12345 and hold rmb through the whole map
Like it's not healthy for the game when you literally just go all damage and just enough hp to survive a hit
Its meta
because that was what vaal fb meta was
It allows for relaxing safe runs
It WAS meta
I see no benefit to change it
Now its not
and I played enough vaal fb for a life time
Why do u not think its meta now?
because potentially GGG has shifted the meta to where you actually have to build defenses
because building defenses is probably going to give you more EHP then just simply stacking HP or ES
There was a time where Lightning Coil was a tier 1 chest and was god tier
about time tbh
Have we any reason to believe dmg will increase to b able to ohko 10k reliably?
Do link sauce
I want to see more "increased effect of Fortify" on tree
Like Lightning Coil was so expensive it was crazyt
Coil/Evaison/Phase/Acro all together was the best defense in the game at the time, along with op firetrap that carried 6 man aprties lul
Literally the goal of the changes are all make you actually slow down and not autopilot everything. Like they saw how it affected the game with worb. It was bad
But do we have any sauce
now they want you to layer some defenses and have some active defenses
it's not a bad idea
If not, i see these as filler to make it easier to hit endgame hp without gear
N stack layers
eventually you'll reach a point where you don't really have to use active defenses except for really strong endgame content
but that's to be expected
people should have known GGG was gonna nerf bat the meta
they actually don't like auto pilot clear speed meta, they made that very clear when they dumpstered vaal spark / vaal fb
They like SOME clearspeed meta.
They dont like autopilot clearspeed meta
i mean tailwind is sort of auto pilot, but a stiff breeze kills those builds so
chris basically said if your build doesn't clear fast its not as good at the game so i think they're supportive/understanding of clearspeed meta at this point actually
Speed is the main benchmark of power atm
when tarke asked about potentially balancing out single target/clearspeed for the league mechanic
We overkill most n can't b ohko by most
There is a difference between kill fast. And autopilot
The only things that looks really great is the potential improovement of various gem, like the native splash on melee gem so now you should easily be able to use things like glacial hamer if you want
clear speed meta is fine
i'm still all for doubling mob health towards endgame
turn off brain clear speed meta is not fine
maybe having some main skill without requiring a secondary one for farming or so
makin it take 2-3 hits to kill mobs occasionally
We overkill by a big margin
every fast autopilot build gets absolutely destroyed
ya
I expect we can handle triple hp
they increased rare hp bonus by 50%
so thats def a step in the right direction
beasts will indeed be insane
fakener? destroyed. mjolner? destroyed up until very recently where it's okish. vaal fb/vaal spark? destroyed
etc.
okay, make new builds
having onehit clear speed also hurts diversity
you sort of can
not just tanky mobs
U just run thru n press a button
but you still have to hit a few buttons
u still have a few instances of
We can take 3x hp ez
how can i clear efficiently
The problem is where ok lets imagine you dodge shit ok cool but as long as you still get one shot by random shit thats not intereactive it could be nice if they find some balance where you actually feel that you really are fighting, like more HP both for player and mob that allow you to take some hit without loosing instantly 90% of your life, stressing and doing random shit.
you could have some space to move in fight and interact with whats hapening
is that betrayal mob gonna die before it hits me
etc.
like vaal fb literally was
turn off brain
shield charge map
occassionaly hit vaal fb
pretty sure I got it odwn to where i could clear strand in 2 vaal fbs
IIRC? Maybe it was 1
I mean it obviously didn't help that strand was the meta map lmao
@kindred dagger I guess we have different definitions of "interactive" -- the game where if I ignore a slam attack I can lose 90% of my HP is way more interactive than the one where I get hit for 30% of my life every 0.7s
cause the game doesnt work like that ?
Bosses tend to recover after a big hit...
now i get it... have fun
off screening is still the best defense
I don't really understand the mentality of "I want the game to be more interactive" plus "Oh god they can't nerf that, it's our best defensive tool"
I only look for entertainment they can change anything theu want long as its fun
thats becasue you dont understand what people said so you just go for your biased logic
If not, i find something else
i think its really a matter of which is your preferred method of balancing defense in a game
either full investment in one area like say ES and CI
or balanced investment
I think we are getting to a point where balanced approach is getting better and better
Long as u dun ohko most atks n have a form of sustain ur gd
Trickster is a great example
What is your goal then? "I want there to be fewer one-shots in the game" -- well then cool, there also needs to be fewer ways to regen 100% of your HP in one second
Simple idea
they been doing that since they nerfed Vaal Pact
and thats good
old Vaal Pact was stupid
Yeah, they have been, and I think it's made the game more challenging and interesting
What is the goal is it to have more player deaths? Increase the bar to reach before a player was 99% safe?
they have also been making the game more reactable
the goal is to have "fair" playable deaths
Or is the goal simply to let players roll face
thats why they changed ele reflect and corrupted blood
I think the idea is that
Did ggg confirm this in any way?
mapping should be relatively easy going with the occasional thing you ahve to worry about
confirm what?
where as end game bossing should be difficult
the stuff they consistently nerf is the stuff that trivializes end game bossing at low investment
except for like summoners I guess
they are ok with summoners making joke of bosses
Summoners are fairly high investment in my mind (spectres at least) because you are sort of taking a risk that they won't die and you would need to go and resummon in ilvl 86 zone or whatever
sure
I can see that
plus the whole clunkyness of playing it
your cost is playing Summoners and dealing with that shit
if you survived mapping and general shittyness long enough then you deserve a little victory lap in the end
thats prob how GGG sees it too
and Summoners arent that common either
same thing as Trappers
which is why they nerfed Trapper clear speed and not really their damage
Trapper and Miner
I think they just don't see people playing them and so they can't justify lowering their power level
you can still blow up Shaper with GC Miner
but you arent that great at clear speed
They did nerf GC miner multiple times though
and you cant face tank anything
and its still good
you just need more investment on it
before you could kill GC with minimal investment
also choice matters as well
why they nerfed off hand shaper stat sticks
there wasn't a choice there, there was just that
I mean there are only 49 characters doing GC miner on poe.ninja
Which is a HUGE drop
GC Miner was always behind Arc Trapper tho
Arc Trapper is a good balance of single target and clear
GC Miner is more specialized
which is why I think they shoudl be nerfing MOlten Strike
ESP in this patch
There are more Arc miners than Arc trappers now
or else its going to be another league that Alkaizer
same thing
like I honestly consider Trap/Mine the same shit relative to spell casting
They nerfed traps quite a lot though
its the same class, similar nodes and scaling
Since the heyday
you either choose one or the other
hard to justify
I really hope this doesnt become Molten Strike league
It's like mines but with one less damage link and shitter damage on the actual support
in Synthesis Molten Strike was like the main melee skill that ppl still used
some ppl prefer Trap playstyle
so theres that
looking at POE
it seems Trap and Mine is split right down the middle
50-50
well... 51% trap and 50% mine
for some reason
prob erroneously counting someone who has both
How much is just Lightning Spire Trap being busted?
actually its regular Lightning Trap thats 33% of Saboteur
i am counting 5+ main link
Lightning Spire trap is 9%
they also nerfed that recently
still great tho
Ahh sure, Lightning Trap too, dodges the problem that the trap support is bad
It used to be that Trap Support was worse than Remote Mine Support, but Cluster Traps was better than Minefield
its Lightning Trap > Arc > GC > Spire Trap > Ice Trap > Ice Spear
based on PoE Ninja that is
now Trap Support is just worse in all ways
Except targeting distant enemies
And requiring one button press fewer
It's your "clunkyness" theory in action 😛
yea I agree
Maybe that's why there's like a dozen primary Trap skills, and one primary Mine skill that doesn't even show up on poe.ninja it's so unpopular
honestly when Arc Trap was like busted, there still weren tthat many ppl playing it relative to how strong it was
simply because it was trap
but back then there were many issues
you had way too much automation of spells like Poet Pen Arc builds
it was a seriously obnoxious skill
oh yea
like u could do it in anything
Arc Totem Hiero
totems poets pens
RIP Fire Nova Mine btw
the clear speed is the real thing
has that EVER been a good skill?
yes for single target
used to be good during double dipping days
could do insane boss damage
there are prob videos of it
I only caught the tail end of those days, started in legacy league
and by then the double dipping boss killer thing to do was poison BV
RIP Voltaxic

