#1┃mirage-league

1 messages · Page 178 of 1

clear gust
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was*

odd steeple
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Yeah and now Molten Shell means that will be good at more than just mitigating medium-sized physical hits

clear gust
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but it was actually half of the second or so

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i want to see that multiplier

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20% of 40k is 8k, then the multiplier for boom

odd steeple
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I mean even if it's not much offensively, an 8k shield is huge

clear gust
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8k as in 75% decrease, so 2,(66)k will still go through

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during the effect

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as i have no evasion, block or dodge

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so its overwhelmingly huge

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but i fear it wont last long

wintry lantern
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Wow, Hall of Grandmasters is only tier 6

solid nova
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Man I want to play frost blades and melee in general but all I can think is bomber gear gon be cheap

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Hogm has a monster level modifier, tier doesn't matter

odd steeple
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It'll work just fine, assuming HoI shatters work

solid nova
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Which they've confirmed will work

marsh wagon
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Hmm... Wonder when we'd get the new occy ascendancy

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Logically in the patch notes...

solid nova
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Yeah, likely just ww gets a rename and stays the same mechanically

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Otherwise they would have told us by now

odd steeple
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Why would an autobomber not be as good as a meta build for legion?

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From what I understand enemies will be super dense in legion encounters, sounds amazing for an autobomber

violet nymph
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Purifying flame trapper/miner sounds so juicy for the legion encounter

odd steeple
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I don't think traps/mines will be great for legion. Purifying Flame especially

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Because you will only hit things that the mine actually targets

violet nymph
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Why not? It has massive aoe

odd steeple
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Monsters won't move so the won't move into the AOE of the skill

gentle ermine
solid nova
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Depending on density, arc trapper might be grossly incandescent again

odd steeple
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Heck, I don't think Cyclone will be all that great for Legion encounters

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Arc might be insanely good yeah

violet nymph
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If you throw out a bunch before you hit the Monolith youll have a huge aor go off and when they come undone to fight you throw another set down to kill them all

gentle ermine
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Hah it worked, sadly im at work. so don't have time to fill in the names of the Maps

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Anyone willing to help? and re-post?

odd steeple
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The problem with low-range big-aoe skills in general is that they've always relied on monster AI to help them out

lavish coral
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lines are too straight

odd steeple
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Like you stand in one place and activate cyclone and every monster that's in range to be activated will die soon enough because they'll target you and run towards you

gentle ermine
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Better?

lavish coral
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ha, it was a joke

odd steeple
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But if all the monsters are actually frozen in place, then you need to actually move to kill them

gentle ermine
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Flicker Strike

tough roost
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Imagine having to move to kill things

violet nymph
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Like i said, you run around before hitting the Monolith so you can tag a bunch as soon as you activate it.

odd steeple
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Flicker Strike should be really good, bow skills should be really good, Arc should be really good -- things with long-range targeting and chaining should be really good

gentle ermine
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Thats why i run Herald of agony HerbalRanger thingy.

odd steeple
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Cyclone and Reave and stuff will be... OK but you need to actually move to everything you want to kill

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You know how in Delve, stuff like Tornado Shot is kind of not great because monsters are pouring in from every direction? and you don't need to move, you can just hold down Molten Strike+Ancestral Call and everything dies eventually

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This is like the exact opposite

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Nothing moves at all, you can't stand still, you need to keep moving and covering as much area as you can

gentle ermine
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Im bored of this, se ya laters o/

odd steeple
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Lel

solid nova
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Man, off topic but fuck people who don't tip delivery drivers

marsh wagon
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Will the crystal belts b in the same segment?

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Only the maps shuffle right not the crystal belts?

odd steeple
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Yeah, historically the octants of the atlas that drop various base types stay the same, only the maps changed

marsh wagon
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My easiest delve times is parking 3x 5s cold vortex at a swarm spawn n chilling

solid nova
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You guys think it'd be possible to offset the cost of using double shimmerons with just energy leech, maybe a soul tether for shenanigans?

languid path
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it has never been impossible given a reasonable build, it just doesn't feel good to play, even after the recent change it's still almost 500-700 degen/s

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and as soon as your es/life leeched back to full it's gonna go back real quick if you don't find the next pack

solid nova
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That's why I was thinking soul tether, to stay at full after hitting max

languid path
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soul tether is pseudo overleech yeah, it's still something you aren't gonna feel until playing

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leech will definitely be able to out regen shimmeron

odd steeple
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Are you gonna be a hybrid?

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Because Soul Tether leech is based on maximum HP

solid nova
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Most likely yeah

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Thinking og arc traps

languid path
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if you use tinkerskin+pyromaniac it should be fine

odd steeple
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You can definitely try a leech tank. You can get something like 4k+ leech/s on Trickster or on Zerker

languid path
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and how are you leeching any meaningful amount on a trap build?

solid nova
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Energy leech should be enough when the traps hit a billion enemies in legion packs

odd steeple
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You can't leech from trap hits though

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The trap is the thing doing the damage so it's the thing that (tries to) leech

solid nova
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Crap you're right

odd steeple
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So, on a completely unrelated note I made some MSPaint diagrams to show why I think melee will feel especially clunky in Legion encounters

minor jungle
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Just add more aoe

solid nova
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Rip the double shimmeron dream

odd steeple
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Yeah, I think it will only feel good if your cyclone literally covers the full width of the map. So like Toxic Sewers works, Racecourse doesn't

minor jungle
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I mean

solid nova
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Well, I've done single shim and the degen wasn't completely unreasonable

minor jungle
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You can dash mid cyclone and continue for some quick movement at times

languid path
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double shimmeron on trap build is fine

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you don't need leech to begin with

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pyromaniac + tinkerskin is plenty

odd steeple
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Sure, you can do that in a straight line too though, the "move to every pack you want to kill" is the thing that's gonna feel bad

languid path
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well, by fine I mean you won't be dying to the degen

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but whether or not it will be comfortable is up to you

odd steeple
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Pyromaniac is like up to 20%/s which is really a lot

languid path
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just gotta make sure to stack trigger radius

solid nova
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Yeah, I usually stack 2 good hair triggers plus the trigger radius nodes

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Ain't no kill like overkill

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Maybe one of the new jewels will let me get some max lightning res on the tree

quiet geyser
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The zana mods make me sad

kindred dagger
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Like EH ? zana mod no breach, no nemesis and perandus cost 5c ?????????????
I hope they did a lot of improovement on all of this for those change because that feels weird

odd steeple
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I understand no breach. Seems a bit too similar to Legion so having it reliably on every map would be a bit weird

kindred dagger
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Good point, to keep legion more unique style at least visualy, but the problem of doing this is that everything from breaches items will get prices skyrocket

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They need to change things like making more monster and drop more breach shard when you naturaly will encounter breaches so

odd steeple
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The first 1:30 of that video are basically showing why melee in legion will be slow at tagging frozen mobs

cerulean halo
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man this new league seems fantastic, whats the general consensus?

odd steeple
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On the league mechanics or on the melee/ascendancy reworks?

cerulean halo
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both

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this new patch

odd steeple
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AFAICT everyone likes the new legion league mechanics, with minor rumblings that maybe the timer is gonna be annoying to wait for

silver kettle
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core systems changes are great. melee rework looking promising but need final numbers to be sure. league seem simple and fun

odd steeple
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And they like the Slayer and Berserker reworks, Chieftain is OK but not too exciting? And Gladiator and Champion are boring but maybe they didn't need much to be good

cerulean halo
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I was playing a heiro during synth, is that not getting any changes?

silver kettle
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shouldn't be. top side of the tree is basically being ignored this patch

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like bottom side was last patch

odd steeple
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Pretty much no changes. Armor/Molten Shell, and Immortal Call are both changing

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and there's a new low level move skill for casters

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So you might be affected by that stuff, but the changes aren't really aimed at hieros

cerulean halo
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Cool thanks

vocal yacht
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man i did forget about ess drain contagion

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but like, its the melee league 😛

odd steeple
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But it's also "The monsters are densely and evenly spaced over a large area and aren't moving are you ready to zigzag like a lawnmower in order to play melee?" league

vocal yacht
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flicker strike 😛

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or that other skill thaat i forgot the name

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which does aoe

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like flicker

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but slower

odd steeple
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Consecrated Path?

vocal yacht
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yep

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that

odd steeple
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There's a bunch of skills that are kinda like that, Bladestorm and Cyclone and Consecrated Path where you can do reasonable damage while moving in a pretty large area on all sides of you

vocal yacht
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but nothing will beat essdraaain contagion

odd steeple
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And I'm sure they're all fiiiiine but compared to ED/Contagion, or Arc, or Tornado Shot?

vocal yacht
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ed will still be the fastest

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its just man too op

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for the monolith i mmean

odd steeple
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Yeah. Tarke's video title is pure clickbait nonsense but I think he's probably right, unless they do something like space the monsters out way more clumped than all the preview videos

vocal yacht
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but i think it looks good cause they aare clumped

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the density makes it looks so satisfying

odd steeple
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By clumped I mean packs with more space between them

lament dagger
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Have to actually play with the league mechanic to get a feel

odd steeple
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Yeah, also see what it feels like with and without investing in monster pack size on maps

vocal yacht
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that

lament dagger
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Herald of Ice not impacting frozen monsters is gonna be a big bummer for many builds

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Same for Impulse and Bleed explosions

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It's kinda funny, we have been so used to these over powered mechanics

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However, Infernal Blow does work based on Chris in the podcast

odd steeple
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Someone said they had confirmed Herald of Ice would proc

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Dunno if it's true

lament dagger
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Don't you need monsters to shatter for that?

odd steeple
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Yes, but they're doing certain on-death effects

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Apparently shattering is one of them

lament dagger
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Then they should enable impulses and Bleed explosions too

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For consistency

vocal yacht
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cause they do shatter

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😄

odd steeple
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This is all second-hand, but it would make sense that they do, just to not dumpster 1/2 of all PoE builds

lament dagger
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Gladiator gonna feel even more bad if bleed explosions dont work on it

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But if infernal blow works then so should bleed explosion

odd steeple
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Jonathan said they're looking at all on-death effects one by one, so chances that they miss one are... high 😛

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But I'm sure if people complain they'll hotfix stuff like that if it's build-breaking

lament dagger
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Yea but fixing infernal blow and not bleed explosions seems weird

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Since IB is more niche than bleed explosions

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Also what about HH buffs?

silver kettle
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I haven't seen any indication from GGG that herald of ice will work

odd steeple
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Yeah, or like Dominating Blow sentinel affixes

silver kettle
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they've just stated that anything that requires a corpse is not going to work

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had a long discussion with someone in here yesterday who wasn't convinced that that means no HoI, but GGG certainly haven't mentioned anything specifically about HoI either way

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and normal corpse explosions definitely won't work

odd steeple
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[8:04 PM] Clueless: It'll work just fine, assuming HoI shatters work
[8:04 PM] Foster: Which they've confirmed will work

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@solid nova Did you have a source for that when you said it?

native sonnet
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Wonder if Vaal ice nova would work =/

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At the very least Vaal arc will work if they are near/dense enough I guess

lavish coral
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they look very dense

lament dagger
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I am guessing we get Vaal and flask charges from them as well

solid nova
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I mean, heralds are THE iconic on kill effects

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for them to say they'll make sure on kill effects work, then not include heralds, would be crazy

languid path
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HoI is not on kill

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it's on shatter

solid nova
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are you suggesting you can shatter without killing?

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every herald is on kill under their aligned debuff

languid path
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no I'm saying it doesn't matter if you kill if there is no corpse to shatter

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one come before the other

odd steeple
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No, just that you might need to actually destroy a corpse to "shatter"

languid path
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kill comes first, shatter comes later

marsh wagon
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The Occultist now only has a single Energy Shield based notable, with a condensed and limited version of the previous Energy Shield notables. The ability for energy shield to be uninterruptible if recovery has started recently has moved to a new Keystone found near the Witch, making the mechanic available to a broader selection of characters, though with a new downside.

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What does this mean in simple terms

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Occy currently has two es nodes

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With wicked ward gone it seems only the kill give 1% remains...

odd steeple
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I wonder if the flat is still there

marsh wagon
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So they didn't actually say what is replacing wicked ward kn occy tree?

odd steeple
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150? 100?

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Maybe nothing, maybe a new damage/utility node?

marsh wagon
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Single notable

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Means the flats are likely gone...

odd steeple
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Well it could still have one flat

marsh wagon
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Well they could park it under the %es per kill

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Need notes sadly

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Elementalist looks stronker every day in comparison

odd steeple
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Still no numbers on the amount of damage Fortify Support provides

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just "less"

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it currently gets 44% increased

marsh wagon
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Looks like real es drops on occy ascendancy in her flats...

odd steeple
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so anything less than that

marsh wagon
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The new node could b lacklustre

odd steeple
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Oooooh, a pure phys Aura skill?

violet nymph
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about time

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this entire update is everything we could've wanted

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i'm so happy

north dragon
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F hh

marsh wagon
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Need info on new occy

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Hope its still impressive looking

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Not some useless node

idle hull
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Occy can die

marsh wagon
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How mean to occy neesan

idle hull
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Spell casters can die witch

odd steeple
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A random thought: now the quality of an attack is affected by how fast its animation ends

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Since you can stutter step farther if it ends sooner

marsh wagon
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Its like they just stripped her of her best dress and gave everyone a copy...

Hope she maintains dignity in this league

odd steeple
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So maybe, if that varies a lot by attack, it will be a big silent determiner on how good certain skills feel

idle hull
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I hope she becomes the shameless witch she was always destined to be

marsh wagon
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All witches are cute

humble kelp
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Melee is king

odd steeple
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Ooooooooooh!

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Warlord's Mark no longer leeches off spells

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That's a massive change

idle hull
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Thank god

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Just the way Chris Wilson our savior intended

odd steeple
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I wonder if the boot enchant still works?

smoky fiber
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bleed and poison aren't actually getting changed in 3.7? lul..

idle hull
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I didnt figure they were, if they were we'd of heard about it way before now

smoky fiber
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they've been saying that they're going to change them

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or that changes have already been made

idle hull
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At least they know they're weak and they have plans to fix em

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Now they havent?

smoky fiber
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but the manifesto says they're holding off in 3.7 until they figure out exactly how they want to do it

odd steeple
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LL aurabots got dumpstered

smoky fiber
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I don't think I like the jewel change either tbh

odd steeple
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And Unnatural Instinct got gutted as well, that's a good thing cause I could never afford it 😂

idle hull
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I was expecting eternity shroud or chaos conversion nerfs tbh

smoky fiber
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eternity shroud was made more rare

idle hull
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But all they did was make eternity shroud rarer

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Which isnt a nerf

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It is just more of an elite club now

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Now instead of 5ex, it will be 20ex

lament dagger
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They said they wanted more chase uniques in the game

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More powerful uniques

odd steeple
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At one point I had both Eternity Shroud and Bottled Faith in Synthesis, then I sold them all to craft a +2 implicits bow

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Now Bottled Faith is like 20ex, and Eternity Shroud will be like 20ex as well

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(Actually in standard prices who knows what Bottled Faith will be)

lament dagger
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Damn Scion for dumpstered

odd steeple
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Man ES got dumpstered into the fuckin' dirt

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No more Dense suffix

lament dagger
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Blood magic nerfs for support scion

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Plus unnatural instinct

odd steeple
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And less % on the tree

lament dagger
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And abyss jewel nerfs

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Luckily scion and raider changes coming in 3.8

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Elementalist Assassin Raider Scion have to be bottom 5 classes now

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Meanwhile Multistrike Berserker seems stupid broken

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With the double damage

marsh wagon
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I believe in team witch

odd steeple
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Synthesis ES items are now legacy in a bajillion ways

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Up to three ES implicits and an ES suffix

ivory nimbus
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yeah ES seems to have got hit too hard

solid nova
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they can't half nerf, we've known this for a long time

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so who thinks they removed phase acro?

midnight phoenix
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Not me

twin rampart
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phase acro has to not be nerfed

limpid wigeon
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hi guys im a refugee

twin rampart
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there's no way to play bow without acro/phase acro

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unless u go iron reflexes

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which is not what everyone wants to do so

odd steeple
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I'm curious how much accuracy characters actually get these days?

north dragon
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Over 9000

odd steeple
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I've never bothered to actually check raw numbers

midnight phoenix
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Yer im out of #1┃general theres too many 40iq takes in there

north dragon
limpid wigeon
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im scared of attack speed changes guys someone comfort me and tell me it wont be that bad

midnight phoenix
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Uh like 3000 or so

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I dont think multistrike changes are that bad cank

north dragon
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It's great for my build

midnight phoenix
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Like 3000 gets u to 91ish acc i think

fallen pewter
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I think the attack speed change to Multistrike won't be too bad. Considering all the new sources of attack speed on ascendancies and all that jazz.

midnight phoenix
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I dont remember precisely

fallen pewter
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And in the end... double damage on that third hit is sexy.

odd steeple
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Also multistrike + animation cancelling is possibly super pog

north dragon
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Zerker is made for muktistroke

midnight phoenix
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Im sure it'll be fine

north dragon
midnight phoenix
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Just play flicker and stfu

solid nova
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multistroke, you can't convince me otherwise

midnight phoenix
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Never canceling that

limpid wigeon
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i mean this sentence:

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Most melee skills now have more or less attack speed, shown on the gem as a percentage of base attack speed. This is to both better match their animations and creating a noticeable difference between fast aggressive attacks and slower, much deadlier slams.

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this scares me

north dragon
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Dammit I hate typing using my phone

limpid wigeon
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some will have less attac kspeed?

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what ones

midnight phoenix
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Oh that doesnt worry me at all

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It just means ice crash will have less aspd

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Ie

odd steeple
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It will be like spells, where they balance the damage effectiveness and the base cast time

midnight phoenix
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Same as now

limpid wigeon
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but ice crash sucks

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for that exact reason

midnight phoenix
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The way to fix it isnt to make it faster tho

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Then its just like

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Ice groundslam

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Or somethig

limpid wigeon
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sure

odd steeple
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Except instead of base cast time, it's attack time multiplier

limpid wigeon
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but there was no comment on making travel skills have a base attack sped

turbid drift
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Calm down fellows exiles

marsh wagon
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Long as we can hit 10k+ without too mucj trouble we should b fine...

limpid wigeon
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which is what you'd need to make slow attacks good

turbid drift
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We will all now play cyclone

marsh wagon
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Es wise

odd steeple
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They already do, Canksilio

fallen pewter
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Those are mostly visual aids, not actual speed differences. If I caught Jonathan's meaning. Sure it's technically slower still, but their damage will compensate.

limpid wigeon
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its low though

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i mean like

midnight phoenix
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I dont understand the correlation

limpid wigeon
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an actually good feeling movement option for slow attackers

north dragon
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Animation cancel after dmg

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Makes it better

fallen pewter
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Movement speed is the good feeling option

midnight phoenix
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So ur asking travel skills to behave like they alrdy do?

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Leap slam literally alrdy does this for the most part

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I feel like im missing something

odd steeple
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If you attack slow, you should use a movement speed-based way of getting around

limpid wigeon
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correct me if im wrong but they still scale with attack speed do they not

turbid quartz
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ofc

odd steeple
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I think he wants a thing that scales them independent of attack speed

north dragon
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Leapleapy sammy sammy zerker at 20aps

limpid wigeon
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yeah exactly

north dragon
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Slammy*

languid path
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weapon swap flame dash kongouShrug

turbid quartz
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sigh, all i'm gonna see is spin 2 win fuckers

fallen pewter
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Phase Run and movement speed between packs. Is the answer.

turbid quartz
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and flicker

odd steeple
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Leap slam and whirling blades have a travel time that means you can use them with slow weapons, but low attack speed always makes them feel bad

fallen pewter
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Phase Run buffs your big hit anyways

north dragon
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Dammit I'm done, I'm going to my coms discord

turbid quartz
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🤢

languid path
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or that new skill that let you travel back in time

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or so I think

limpid wigeon
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its just called dash

odd steeple
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I don't really see how this affects your thing about Ice Crash though, Cank

limpid wigeon
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well because it looks like they're making slow big hits an archetype

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but im worried there isnt sufficient suppoort for that

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to feel good

odd steeple
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like you can take a slow attack like Ice Crash and stack a bunch of attack speed and then you have a fast Leap Slam and it scales Ice Crash just fine

north dragon
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Inb4 eq meta

fallen pewter
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Maybe they're buffing Faster Attacks Support at the same time ;)

languid path
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yeah, so they just put a big ass attack speed multiplier on some travel skills

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boom

midnight phoenix
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U dont have to put the slow attack support on ur move skill tho

turbid quartz
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I'm tempted to play cast on crit fireball whirlwind god sun to blind people in revenge to people going spin 2 win.

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and blinding everyone in a group

languid path
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you got your travel skills for slow attack builds

fallen pewter
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Cuz FA is fucking garbage trash tier support.

north dragon
odd steeple
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I mean you could, for example, put "100% increased attack speed" on the attack movement skills, and reduce their base APS by a factor of 2

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and boom, investing in attack speed is less important

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(Well, Zerker and Gladiator have more multipliers and those would still be good)

limpid wigeon
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im just concerned

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i wanted ice crash buffed but i feel like they're going to hard miss the mark by making it even slower

north dragon
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Zerker being a zerker now

fallen pewter
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The only thing I'm sad about with Multistrike change is it's slowing down my Flicker a lot.

odd steeple
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Why does it matter if it's slow though?

midnight phoenix
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As long as it does decent dmg i dont care if its slow

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Not every skill needs to be flicker

limpid wigeon
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i mean slow is always gonna feel worse for pack clearing unless it's gigantic

odd steeple
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What does "Ice crash is slow" have to do with your leap slam?

limpid wigeon
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and current ice crash is not gigantic

fallen pewter
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Cuz if his attack is slow, his travel skill will be slow

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Is what he's getting at

odd steeple
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That's not true though

midnight phoenix
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Eh what

limpid wigeon
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Im assuming, and this is a guess

fallen pewter
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If you're building around big dick slow hits, your travel skill will be slower. The change to travel skills a few patches ago helped somewhat, but didn't fix the problem, just evened the playing field a bit.

limpid wigeon
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that the slow attack support gem will be like unleash

odd steeple
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Now, it's possible that they release a support gem that makes investing in attack speed not important

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Right

limpid wigeon
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where you build up stacks wihile not attacking

odd steeple
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Like a way to turn every skill into Earthquake

limpid wigeon
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and then blow them all on a big hit

odd steeple
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And then you don't want attack speed on slow skills

limpid wigeon
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but that won't be good for travel skills

turbid quartz
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WYM NOT EVERY SKILL NEEDS TO BE FLICKER?

odd steeple
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But you do for travel skills and it's a pickle

limpid wigeon
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since you're incentivised to build literally no attack speed there

midnight phoenix
#

Well then u have qs of adrenaline

turbid quartz
#

OFC EVERY SKILL NEEDS TO BE FLICKER OR CYCLONE

odd steeple
#

But the gem doesn't exist yet so don't worry yet?

midnight phoenix
#

Thats what i do when my travel skill sucks

turbid quartz
midnight phoenix
#

Like idk if u ever played wander

#

But that has no travel skill at all

limpid wigeon
#

i mean i guess but it feels shitty carrying around a qs flask

midnight phoenix
#

Still somehow works alright

odd steeple
#

@midnight phoenix the 40iq is coming to this channel too 😂

fallen pewter
#

I've been using Alchemist of Adrenaline all league on spell builds.

#

Still feels plenty fast

#

Just stop using Kaom's Roots :P

turbid quartz
#

if a skill isn't flicker or cyclone, could it even be considered a skill at all?

twin rampart
#

the days when

limpid wigeon
#

ice crash is also way too hard to convert to cold

twin rampart
#

faster attacks was god tier

limpid wigeon
#

im hoping they're gonna address that

twin rampart
#

pretty sure this is gonna be the first league i just go all out sc

violet nymph
#

I can't wait for a repeat of tonight's shitshow tomorrow when patch notes drop

fallen pewter
#

I assume Ice Crash is going to be sexy after buffs

twin rampart
#

ice crash was already sort of good

limpid wigeon
#

no

fallen pewter
#

Lol

twin rampart
#

it's just overshadowed by better skills

limpid wigeon
#

ice crash is almost sweep tier

honest epoch
#

fire the balance team, they killed the hype.

twin rampart
#

nah it was ok

fallen pewter
#

Just overshadowed by EQ, the better bigger Ice Crash.

limpid wigeon
twin rampart
#

you can do uber elder with it on a reasonable budget

limpid wigeon
#

what is a reasonable budget to you

fallen pewter
#

You can do Uber Elder with anything

violet nymph
#

It only killed hype if you were using the OP crap

twin rampart
#

yeah but not on reasonable budgets

#

some of them require either insane skill

midnight phoenix
#

Ice crash is preeeeeetty bad as far as skills go

twin rampart
#

or insane budgets

#

it's better than given credit for

midnight phoenix
#

Like i would rather do uber elder on i dunno

#

Frostbolt

#

Or like

north dragon
#

I love heavy strike

solid nova
#

honestly, I was hype for melee but that manifesto has me completely sketched

odd steeple
#

So, by the way (based on some assumptions): If Ruthless + Multistrike works the same way it does now (triggers every third use), and Animation Canceling on Multistrike means only one attack animation happens, then Ruthless is a 110% more multiplier if you animation cancel perfectly

solid nova
#

probably just gonna do arc traps again

twin rampart
#

yeah

fallen pewter
#

Yeah, I was looking at that too, @odd steeple

twin rampart
#

ruthless + multistrike together is godly

midnight phoenix
#

11123

#

Lul

#

Yes

twin rampart
#

i'm pretty sure in my mind right now

#

i'm gonna do beserker heavy strike

fallen pewter
#

On the other hand, if you don't animation cancel... it feels infinitely worse than it already does.

limpid wigeon
#

i wouldn't if i were you

twin rampart
#

why you hating

midnight phoenix
#

Im imagining legions of brainlets dying cos they tunnelvisioned on timing ruthless multistrike

limpid wigeon
#

im just looking out for you

midnight phoenix
#

And stood in a slam

twin rampart
#

i did uber elder hc on like the most ghetto builds 😐

limpid wigeon
#

you're so cool dude

twin rampart
#

i'm used to janky shit

#

which is why I said icecrash isn't really that bad...

odd steeple
#

Haha, just like the good old days of getting out of sync with your Bladeflurry + Ruthless

limpid wigeon
#

i mean you're literally just wrong about that

twin rampart
#

really

limpid wigeon
#

really

north dragon
#

Really

twin rampart
#

must be why I did uber elder with a doomsower 😐

wide ridge
#

speaking of, is ruthless gone? seems that multi strike does the same thing

limpid wigeon
#

mmmmmm im sure you did son

fallen pewter
#

Because you can do Uber Elder with almost anything

twin rampart
#

in HC?

#

😐

#

diff story

fallen pewter
#

Yeah, dodge better

odd steeple
#

I mean they didn't say it was gone, but I wouldn't be TOO surprised

wide ridge
#

uber elder was done with lightning warp totems

twin rampart
#

you still need enough dmg to make up for potential mistakes you're going to make

fallen pewter
#

Almost all of Uber Elder is dodging.

twin rampart
#

the shorter the fight the less oppertunities for mistakes

fallen pewter
#

Multistrike still will have something like 50% more attack speed, and still auto-repeats your skill twice @wide ridge

twin rampart
#

in sc sure it's just dodging, in hc if you're not mana guardian cheesing it's not that simple

fallen pewter
#

If you don't die, it's the same.

limpid wigeon
#

just build 4 head

fallen pewter
#

Build tanky, dodge better.

#

Same in SC and HC alike.

twin rampart
#

In theory sure, people always panic in HC though

limpid wigeon
#

i beat uber elder in hc with basic attack

fallen pewter
#

Not everyone gets super stressed in HC to the point of making mistakes.

twin rampart
#

Done uber elder in HC? It's pretty butt clencher fight if you're not some meta cheesy build.

limpid wigeon
#

yeah i did it with basic attack i told you

twin rampart
#

UberDan's by far the best HC bosser in the game and even he still makes mistakes

midnight phoenix
#

Anyway i came to this channel to get away from ppl telling me about their anecdotal poe experiences

twin rampart
#

So...............

midnight phoenix
#

So i guess im out again

limpid wigeon
#

i did uber elder hc with basic attack its really not as bad as people say

twin rampart
#

I'm sure you did bro

#

Dunno why you're trolling me when all I said was ice crash isn't as bad as you say it is shrug

kindred dagger
#

So basicaly feels like with legion the game give us more damage but makes us taking more damage as well..... not sure thats a god idea id rather deal less but take less

marsh wagon
#

Why does it look like we're taking more?

twin rampart
#

you get new defensive skills

marsh wagon
#

Did they confirm bosses n mods get dmg multipliers

twin rampart
#

like iron skill and reworked molten shell

#

*iron skin

#

and immortal call is technically buffed vs elemental dmg

#

so

turbid quartz
#

in general defensive ascendancies will be pog

limpid wigeon
#

immortal call is nerfed for basically every build

marsh wagon
#

Not touching ic anymore on my witches really

twin rampart
#

It's better vs elemental

#

😐

limpid wigeon
#

the builds that use it well now use molten shell/ironskin better

kindred dagger
#

No you dont get knew defensive skill cause you cant use all of them, they added way more restriction

marsh wagon
#

Long as enemy cannot ohko u, ur pretty safe

#

Additional def is often wasted

limpid wigeon
#

so immortal call will probably still be used by casters and such on a cwdt

twin rampart
#

skin has a cap

kindred dagger
#

and they said monsters hit harder more efficiently, and they change various things that makes overall investstement in def lower like ES

limpid wigeon
#

but it wont be used by armour builds

twin rampart
#

immortal call has longer duration

#

they both have seperate uses

limpid wigeon
#

the duration isnt relevant though for most builds

marsh wagon
#

Did they say enemy hits harder? Pls link sauce

limpid wigeon
#

its the split second of invulnerability so that you don't get killed by porcupines or a strongbox pack insta hitting you

kindred dagger
#

i just read patch

twin rampart
#

shrug stop making shitty builds

marsh wagon
#

I understand patch notes are not out

limpid wigeon
#

wtf are you talking about all business

turbid quartz
#

i'm just annoyed

#

they swapped from a run around and everything dies caster meta.

twin rampart
#

neither of those things are really a problem if you just actually build defenses 😐

marsh wagon
#

Team witch will persevere!

turbid quartz
#

to a spin2win run around and everything dies meta

#

LUL

limpid wigeon
#

are you disabled mentally? i need to know before i make fun of you if it'll be discrimination

kindred dagger
#

... they know they affected leech previously, they bring a special league for melees BUT they dont give some back shit to leech... dev logic... !!!

silver kettle
#

!mute @limpid wigeon -t 1h

brisk capeBOT
#

dynoError I'm missing the following permissions: Manage Channels

turbid quartz
#

all while nerfing defenses that aren't straight up armor based LUL

silver kettle
#

sigh

limpid wigeon
#

really bro

#

for one comment

violet nymph
#

This manifesto screams: slow down and turn off auto pilot

limpid wigeon
#

gimmie a warning at least

turbid quartz
#

that would be your warninf

silver kettle
#

not for that level of comment, that's vile

twin rampart
#

They wanted to get rid of auto pilot defenses

turbid quartz
#

1 hour of warning LUL

twin rampart
#

too long people have been completely reliant on massive hp pools and immortal call + leech

#

which means armor and evasion were basically bastard childs

turbid quartz
#

templarLul LEECH templarLul

#

What leech

twin rampart
#

because why build armor/evasion when you could just massively pump damage out and live just enough

#

well it's either leech or massive es regen etc.

turbid quartz
#

they already nerfed leech

#

it's just massive ES or HP pools

twin rampart
#

yeah well the consecutive nerfs

#

that reworked leech formula or whatever

#

that i can't' even begin to explain

turbid quartz
#

that's all it really is.

marsh wagon
#

I would expect massive hp or es to still work

twin rampart
#

pretty sure the ydidn't like massive hp or es pools

#

they wanted people to actually build defenses

kindred dagger
#

the game is allready hard enough, im fine that they want to make the game more interactive but so they have to make the game less shitty, auto defense are there to prevent you from dying cause of invisible shits, one shot stuff like that, as long as you got no control over what hapen on the screen, lowering defensives options and buffing mobs is just a pain in the ass

turbid quartz
#

gone are the days where you can just pump dmg and try to facetank things by out dmging it LUL

marsh wagon
#

Long as u can't get ohko ur sustain will outheal inc dmg

twin rampart
#

i mean that probably only works if you're a slayer

#

which sort of makes sense

#

now everyone has to layer defenses somehow

violet nymph
#

I can say chieftain can do it no problem

marsh wagon
#

Es will stack maxes i doubt we'll invest in layers

turbid quartz
#

ofc cheiftan should do it np

violet nymph
#

50% life recovery rate is stupid

marsh wagon
#

10000es n 75res tanks everything

turbid quartz
#

it's the redheaded step brother of jugg.

kindred dagger
#

They nerfed ES aswell

twin rampart
#

trickster was op as hell because of layers

#

😐

marsh wagon
#

U can get 10k

#

U don't need those 18k

twin rampart
#

hey look i got like 9k+ es with all this evasion

turbid quartz
#

look, the layers WOULD be okay

#

if they just nerfed ED

#

ES*

twin rampart
#

they did

#

it's gonna be alot harder to break 10k now

kindred dagger
#

An good ES amount wasnt that easy to get anyway that often cost a lot of currency so...

turbid quartz
#

they nerfed ES AND Trickster's layers

#

so Thonk

twin rampart
#

well i mean we came full circle from legacy and before

#

so

#

let's just be glad we're playing Alkaizer league 😐

turbid quartz
#

just sit back and blow kisses to your new jugg overloards LUL

marsh wagon
#

Even at 10% nerf

violet nymph
#

Tbh the salt over this manifesto is great. Like get over it and play the game. We know you will do it anyways.

turbid quartz
#

as they spin2win everything

twin rampart
#

jugg is def going to be

lament dagger
#

I wished they had nerfed Molten Strike tho

twin rampart
#

one of the safer bossers in the game

lament dagger
#

fucking hate that skill

twin rampart
#

I bet you MS gets nerfed

#

into oblivion

marsh wagon
#

I expect 10k to b achievable considering most poeninjas had 15-18

lament dagger
#

no mention of MS in the manifesto tho

twin rampart
#

bet you my fucking left nut

#

lots of things aren't mentioned in the manifesto

#

and always end up getting butchered

kindred dagger
#

honestly im really in a weird state, this league was so promising but the more i read the more i feel they messed up and made the game even more hard but in a unfair way, lets hope when the full patch note is released will see good stuff, numbers and so

twin rampart
#

dood why you hating

lament dagger
#

what do you mean by "hard"?

twin rampart
#

for once it'll be melee domination

violet nymph
#

Even if they dont nerf MS, it receives an indirect nerf cuz of the other melee skills getting better

twin rampart
#

i mean

odd steeple
#

ED/Contagion domination

twin rampart
#

the return of earthquake?!

turbid quartz
#

you're gonna see flicker nubs, spin 2 win nubs, ms jugg nubs :^)

twin rampart
#

flicker being great again?!

lament dagger
#

what is this nub elitist shit?

turbid quartz
#

ed/cont won't do so well with trickster anymore

lament dagger
#

as if playing spell caster was some galactic brain shit

#

everyone who plays PoE is a nub templarLul

turbid quartz
#

so you'll see a good increase of ED/Cont death aura witches

odd steeple
#

I mean you could do it on frickin' deadeye last league so...

turbid quartz
#

nah I didn't like casters dahbomb lol

#

i'm one of those dual strike bleed fuckers

#

LUL

lament dagger
#

oh thats me too!

#

hahaha

turbid quartz
#

jk poison PepeHands

kindred dagger
#

lol you mean using arc at ful screen cleaning the full map ? yeah that feels really genius to use templarLul

marsh wagon
#

All of poe isn't some high execution thing lets not try n claim it req ir proves skill

lament dagger
#

well now we have animation cancelling tho

#

REAL skill added to the game

twin rampart
#

animation cancelling does actually add some element of skill though no matter how minor it is

kindred dagger
#

Thats the problem with right clic game you dont have much control over what hapenning, too many situation where happen unfun unfair shits

twin rampart
#

it opens the door for them to make more complex bosses that require you to animation cancel

turbid quartz
twin rampart
#

which is going to make some people cry but you know

#

whatever

turbid quartz
#

I'm gonna blind everyone

proper slate
#

so anti afk boss killer?

turbid quartz
#

in anger

marsh wagon
#

I'm not sure abt that. If boss cannot ohko, player dmg can kill within 10-60s...

twin rampart
#

i'm' so playing that build

marsh wagon
#

What difference will it make

twin rampart
#

oh yeah armor is now great again

turbid quartz
#

legit, second build. I will group up and blind everyone for the shits of it.

lament dagger
#

animation canceling just makes the player stronger relative to the enemies is all

#

you can jump out of shit easier

kindred dagger
#

having more intereactive fight would be nice the game is just not made for this and those changes lead actually to the total opposit

twin rampart
#

they did make some early game fights harder

lament dagger
#

animation canceling is a big deal early game yea

#

racing is the most impacted

twin rampart
#

i suspect 4.0 will add stronger enemies

turbid quartz
#

bruh bosses die so fast regardless

twin rampart
#

and lots of reworks in general

lament dagger
#

but when you have like 20 APS Berserker, animation canceling isnt gonna make much of a difference

twin rampart
#

they buffed mob hp

#

alot

#

like ALOT

lament dagger
#

they said rares hae twice HP

twin rampart
#

game should be alot more interesting tbh

#

in a long time

#

been kind of stale

kindred dagger
#

nice so farming build will be harder to play ?

marsh wagon
#

Did they give any specifics on incoming dmg? 10% up? 50% up? Nothing mentioned?

twin rampart
#

well yeah

lament dagger
#

initially yes but eventually they will even out

twin rampart
#

i'm pretty sure they really never intended windripper to tier 16 farm

#

and it never did post it's initial nerf

turbid quartz
#

All bosses early in the map are just glorified Hillock's

#

Like bruh.

lament dagger
#

you might take two shots to kill a rare pack then a one shot and even that is exaggeration

kindred dagger
#

yeah dying to even more unfair things will make the game better templarLul

twin rampart
#

it's when abyss jewels came that windriopper suddenly became a god tier weapon

lament dagger
#

remember when they DOUBLE boss HP in maps?

#

we dont even feel it anymore

turbid quartz
#

who cares about if they swing slower and you can dodge them.

twin rampart
#

yeah that's because there's been alot of power creep since then

turbid quartz
#

it's like POG i can dodge it.

twin rampart
#

to be fair

turbid quartz
#

but bosses generally just flop over

twin rampart
#

on initial release that double boss hp was ridic

turbid quartz
#

the only bosses that are 'HARD' for their levels

lament dagger
#

I dont think the rare thing will all that impactful UNLESS

#

its like a super buffed rare

turbid quartz
#

or could be considered 'HARD'

lament dagger
#

like a Spirit inside + Essence mode

turbid quartz
#

would be the ascending boss.

lament dagger
#

or a Rare beast with Spirit inside and buffed by other means like map mods

twin rampart
#

i think people also tired of dying to boss mechanics

#

when multistriking

#

so animation cancelling seemed like a pretty big priority

marsh wagon
#

Vortex not nerfed

#

Safe

twin rampart
#

i knew they were reworking animations didn't expect it that early

kindred dagger
#

people are tired of dying by blind mecanics oneshot invisble things coming out of nowhere

solid nova
#

yeah, even at 20aspd being able to whirling blades out on command instead of at even a slight delay is an improvement

twin rampart
#

There's very few things that legit one shot

#

like very few.

kindred dagger
#

lol

marsh wagon
#

That's why extra def has minimal value

#

All these layers are only useful if they reduce ohko

violet nymph
#

And most ohko is intended and telegraphed

#

I say MOST

twin rampart
#

what actually one shots you in this game

#

slams? avoidable

marsh wagon
#

Really hate mastermind fight

twin rampart
#

and actually tankable under the right circumstances

#

uber atziri flameblasts? that's your own fault

#

super deep delves? you knew that going in

violet nymph
#

Izaro slams thats your fault

solid nova
#

I mean, I can't think of any ohko that isn't avoidable in some way

marsh wagon
#

Wat makes a diff is not more dmg or def. Its aoe, clear speed

#

Movespd

twin rampart
#

the only time you'd really get one shot is like some act of god set of map mods on a red tier map

#

like out of the blue

#

or betrayal on reds

#

that's about it

violet nymph
#

The only OHKO that was really stopped by IC was porcupines

twin rampart
#

that's not even really a one hit ko

violet nymph
#

And thats solved by not being stupid

twin rampart
#

that's just a big burst of damage from multiple hits

#

like legit betrayal can one shot you but it does require some circumstances to occur

marsh wagon
#

10k hp or es, 75res n ur gucci

twin rampart
#

lots of new defensive mechanics and reworked tree, plus new jewels which could potentially change things, so i wouldn't whine about shit yet

marsh wagon
#

I guess u could use layers to skimp of hp or res

twin rampart
#

that be like you walked up that beyond fire boss and he molten striked you on a multi proj map and you were like why am i ded

#

come on bro what u expect

lament dagger
#

lots of stuff one shots you in the game when map mods are involved

twin rampart
#

hardly

marsh wagon
#

Layers cab probably serve to reduce gearing costs

lament dagger
#

or rather

#

I shouldnt say one shot

twin rampart
#

big burst of dmg is diff from one shotting

lament dagger
#

I should say

#

full life to 0 in an unreactable time

marsh wagon
#

When u layer u can get away with less gear

twin rampart
#

big bursts of dmg can be mitigated

violet nymph
#

I mean i was able to tank minotaur with 6k hp, the leech from chieftain, and the regen of concentrated ground

twin rampart
#

one shots can't

#

i mean not reasonably so

violet nymph
#

You really dont need massive defensive stats

kindred dagger
#

leave it we are in presence of a master piece game hero

marsh wagon
#

Use em to save on gearing costs!

violet nymph
#

You need to play smarter

twin rampart
#

i never proclaimed to be a master piece game hero

#

but if you really think there's a ton of one shots in this game you're the exact reason why GGG deleted CWDT IC

kindred dagger
#

even huge player dies to random things but hey their fault they are trash you know, cant be cause of the perfect game and dev choice no no

twin rampart
#

because you were reliant on a crutch to carry you

#

they want you to actually think about your defensive setup, makes the game more interesting

marsh wagon
#

Ic is a tool. It should b used

kindred dagger
#

no

violet nymph
#

Also something: you should always be in trouble playing the game

twin rampart
#

rather than "dump into hp / es or go all damage"

violet nymph
#

Otherwise it will be boring in long run

twin rampart
#

nah that's never been their philosophy

marsh wagon
#

Ehhh... Its really safe

twin rampart
#

they want you to have bursts of danger

marsh wagon
#

10k es n u faceroll

twin rampart
#

the problem was that the game became so ridiculous there was never danger ever

marsh wagon
#

What is going to actually hurt u

violet nymph
#

Thats what i meant. There always needs to be something to be able to threaten you

marsh wagon
#

There's no fanger

#

There still isn't n there won't b

twin rampart
#

they want you to be like "ok 30 mins of mapping, 2 mins of burst danger" or something like that

marsh wagon
#

This is relaxing game

twin rampart
#

one of johnathan's interviews shows that

kindred dagger
#

those kind of game arent made to be intereactive thats the problem

marsh wagon
#

Ppl turn off brain

twin rampart
#

*says that

marsh wagon
#

Just roll for loot

twin rampart
#

what do you mean not made to be interactive

#

lol

kindred dagger
#

so forcing you to be able to react to 0.000001 milisec shit coming at you is just not the right things to do

twin rampart
#

you have plenty of time to react to lots of things

kindred dagger
#

no

twin rampart
#

yes you do actually

kindred dagger
#

no

twin rampart
#

maybe if you weren't going nascar speed all the time you would

violet nymph
#

Its almost like all the changes they made are saying turn off auto pilot and pay attention?????

marsh wagon
#

Just walk out of the way. Or skip bosses n just map

#

No boss no mechanics

twin rampart
#

like my bad, you can't just literally 12345 and hold rmb through the whole map

#

Like it's not healthy for the game when you literally just go all damage and just enough hp to survive a hit

marsh wagon
#

Its meta

twin rampart
#

because that was what vaal fb meta was

marsh wagon
#

It allows for relaxing safe runs

violet nymph
#

It WAS meta

marsh wagon
#

I see no benefit to change it

violet nymph
#

Now its not

twin rampart
#

and I played enough vaal fb for a life time

marsh wagon
#

Why do u not think its meta now?

twin rampart
#

because potentially GGG has shifted the meta to where you actually have to build defenses

#

because building defenses is probably going to give you more EHP then just simply stacking HP or ES

#

There was a time where Lightning Coil was a tier 1 chest and was god tier

lament dagger
#

about time tbh

marsh wagon
#

Have we any reason to believe dmg will increase to b able to ohko 10k reliably?

#

Do link sauce

lament dagger
#

I want to see more "increased effect of Fortify" on tree

twin rampart
#

Like Lightning Coil was so expensive it was crazyt

#

Coil/Evaison/Phase/Acro all together was the best defense in the game at the time, along with op firetrap that carried 6 man aprties lul

violet nymph
#

Literally the goal of the changes are all make you actually slow down and not autopilot everything. Like they saw how it affected the game with worb. It was bad

marsh wagon
#

But do we have any sauce

twin rampart
#

now they want you to layer some defenses and have some active defenses

#

it's not a bad idea

marsh wagon
#

If not, i see these as filler to make it easier to hit endgame hp without gear

#

N stack layers

twin rampart
#

eventually you'll reach a point where you don't really have to use active defenses except for really strong endgame content

#

but that's to be expected

#

people should have known GGG was gonna nerf bat the meta

#

they actually don't like auto pilot clear speed meta, they made that very clear when they dumpstered vaal spark / vaal fb

violet nymph
#

They like SOME clearspeed meta.
They dont like autopilot clearspeed meta

twin rampart
#

i mean tailwind is sort of auto pilot, but a stiff breeze kills those builds so

unkempt topaz
#

chris basically said if your build doesn't clear fast its not as good at the game so i think they're supportive/understanding of clearspeed meta at this point actually

marsh wagon
#

Speed is the main benchmark of power atm

unkempt topaz
#

when tarke asked about potentially balancing out single target/clearspeed for the league mechanic

marsh wagon
#

We overkill most n can't b ohko by most

violet nymph
#

There is a difference between kill fast. And autopilot

marsh wagon
#

All that's left is speed to separate builds

#

N cost

kindred dagger
#

The only things that looks really great is the potential improovement of various gem, like the native splash on melee gem so now you should easily be able to use things like glacial hamer if you want

twin rampart
#

clear speed meta is fine

unkempt topaz
#

i'm still all for doubling mob health towards endgame

twin rampart
#

turn off brain clear speed meta is not fine

kindred dagger
#

maybe having some main skill without requiring a secondary one for farming or so

unkempt topaz
#

makin it take 2-3 hits to kill mobs occasionally

twin rampart
#

pretty sure they are totally against that

#

all history says so

marsh wagon
#

We overkill by a big margin

twin rampart
#

every fast autopilot build gets absolutely destroyed

unkempt topaz
#

ya

marsh wagon
#

I expect we can handle triple hp

unkempt topaz
#

they increased rare hp bonus by 50%

#

so thats def a step in the right direction

#

beasts will indeed be insane

twin rampart
#

fakener? destroyed. mjolner? destroyed up until very recently where it's okish. vaal fb/vaal spark? destroyed

#

etc.

unkempt topaz
#

okay, make new builds

marsh wagon
#

Cold vortex lives. Unnerfed

#

Moves into legion

twin rampart
#

yeah but you can't actually turn off your brain with vortex

#

i tried

unkempt topaz
#

having onehit clear speed also hurts diversity

twin rampart
#

you sort of can

unkempt topaz
#

not just tanky mobs

marsh wagon
#

U just run thru n press a button

twin rampart
#

but you still have to hit a few buttons

marsh wagon
#

What do u need to think

#

Mobs don't even survive the initial hit

#

Let alone the dot

twin rampart
#

u still have a few instances of

marsh wagon
#

We can take 3x hp ez

twin rampart
#

how can i clear efficiently

kindred dagger
#

The problem is where ok lets imagine you dodge shit ok cool but as long as you still get one shot by random shit thats not intereactive it could be nice if they find some balance where you actually feel that you really are fighting, like more HP both for player and mob that allow you to take some hit without loosing instantly 90% of your life, stressing and doing random shit.

you could have some space to move in fight and interact with whats hapening

twin rampart
#

is that betrayal mob gonna die before it hits me

#

etc.

#

like vaal fb literally was

#

turn off brain

#

shield charge map

#

occassionaly hit vaal fb

#

pretty sure I got it odwn to where i could clear strand in 2 vaal fbs

#

IIRC? Maybe it was 1

#

I mean it obviously didn't help that strand was the meta map lmao

odd steeple
#

@kindred dagger I guess we have different definitions of "interactive" -- the game where if I ignore a slam attack I can lose 90% of my HP is way more interactive than the one where I get hit for 30% of my life every 0.7s

marsh wagon
#

Why does it matter - 90/

#

-90% if u dun die

#

N sustain it b fast

kindred dagger
#

cause the game doesnt work like that ?

marsh wagon
#

Bosses tend to recover after a big hit...

kindred dagger
#

now i get it... have fun

lament dagger
#

off screening is still the best defense

odd steeple
#

I don't really understand the mentality of "I want the game to be more interactive" plus "Oh god they can't nerf that, it's our best defensive tool"

lament dagger
#

I loved playing my Ice Shot Deadeye

#

could off screen whole packs with super chain

marsh wagon
#

I only look for entertainment they can change anything theu want long as its fun

kindred dagger
#

thats becasue you dont understand what people said so you just go for your biased logic

marsh wagon
#

If not, i find something else

lament dagger
#

i think its really a matter of which is your preferred method of balancing defense in a game

#

either full investment in one area like say ES and CI

#

or balanced investment

#

I think we are getting to a point where balanced approach is getting better and better

marsh wagon
#

Long as u dun ohko most atks n have a form of sustain ur gd

lament dagger
#

Trickster is a great example

odd steeple
#

What is your goal then? "I want there to be fewer one-shots in the game" -- well then cool, there also needs to be fewer ways to regen 100% of your HP in one second

lament dagger
#

it has so many different defensive options

#

they did that tho

marsh wagon
#

Simple idea

lament dagger
#

they been doing that since they nerfed Vaal Pact

#

and thats good

#

old Vaal Pact was stupid

odd steeple
#

Yeah, they have been, and I think it's made the game more challenging and interesting

marsh wagon
#

What is the goal is it to have more player deaths? Increase the bar to reach before a player was 99% safe?

lament dagger
#

they have also been making the game more reactable

#

the goal is to have "fair" playable deaths

marsh wagon
#

Or is the goal simply to let players roll face

lament dagger
#

thats why they changed ele reflect and corrupted blood

marsh wagon
#

N relax

#

While rolling for loot

lament dagger
#

I think the idea is that

marsh wagon
#

Did ggg confirm this in any way?

lament dagger
#

mapping should be relatively easy going with the occasional thing you ahve to worry about

#

confirm what?

#

where as end game bossing should be difficult

#

the stuff they consistently nerf is the stuff that trivializes end game bossing at low investment

#

except for like summoners I guess

#

they are ok with summoners making joke of bosses

odd steeple
#

Summoners are fairly high investment in my mind (spectres at least) because you are sort of taking a risk that they won't die and you would need to go and resummon in ilvl 86 zone or whatever

lament dagger
#

sure

#

I can see that

#

plus the whole clunkyness of playing it

#

your cost is playing Summoners and dealing with that shit

#

if you survived mapping and general shittyness long enough then you deserve a little victory lap in the end

#

thats prob how GGG sees it too

#

and Summoners arent that common either

#

same thing as Trappers

#

which is why they nerfed Trapper clear speed and not really their damage

#

Trapper and Miner

odd steeple
#

I think they just don't see people playing them and so they can't justify lowering their power level

lament dagger
#

you can still blow up Shaper with GC Miner

#

but you arent that great at clear speed

odd steeple
#

They did nerf GC miner multiple times though

lament dagger
#

and you cant face tank anything

#

and its still good

#

you just need more investment on it

#

before you could kill GC with minimal investment

#

also choice matters as well

#

why they nerfed off hand shaper stat sticks

#

there wasn't a choice there, there was just that

odd steeple
#

I mean there are only 49 characters doing GC miner on poe.ninja

#

Which is a HUGE drop

lament dagger
#

GC Miner was always behind Arc Trapper tho

#

Arc Trapper is a good balance of single target and clear

#

GC Miner is more specialized

#

which is why I think they shoudl be nerfing MOlten Strike

#

ESP in this patch

odd steeple
#

There are more Arc miners than Arc trappers now

lament dagger
#

or else its going to be another league that Alkaizer

#

same thing

#

like I honestly consider Trap/Mine the same shit relative to spell casting

odd steeple
#

They nerfed traps quite a lot though

lament dagger
#

its the same class, similar nodes and scaling

odd steeple
#

Since the heyday

lament dagger
#

you either choose one or the other

odd steeple
#

hard to justify

lament dagger
#

I really hope this doesnt become Molten Strike league

odd steeple
#

It's like mines but with one less damage link and shitter damage on the actual support

lament dagger
#

in Synthesis Molten Strike was like the main melee skill that ppl still used

#

some ppl prefer Trap playstyle

#

so theres that

#

looking at POE

#

it seems Trap and Mine is split right down the middle

#

50-50

#

well... 51% trap and 50% mine

#

for some reason

#

prob erroneously counting someone who has both

odd steeple
#

How much is just Lightning Spire Trap being busted?

lament dagger
#

actually its regular Lightning Trap thats 33% of Saboteur

#

i am counting 5+ main link

#

Lightning Spire trap is 9%

#

they also nerfed that recently

#

still great tho

odd steeple
#

Ahh sure, Lightning Trap too, dodges the problem that the trap support is bad

lament dagger
#

some Ice Traps in there too

#

for Saboteur

odd steeple
#

It used to be that Trap Support was worse than Remote Mine Support, but Cluster Traps was better than Minefield

lament dagger
#

its Lightning Trap > Arc > GC > Spire Trap > Ice Trap > Ice Spear

#

based on PoE Ninja that is

odd steeple
#

now Trap Support is just worse in all ways

#

Except targeting distant enemies

#

And requiring one button press fewer

#

It's your "clunkyness" theory in action 😛

lament dagger
#

yea I agree

odd steeple
#

Maybe that's why there's like a dozen primary Trap skills, and one primary Mine skill that doesn't even show up on poe.ninja it's so unpopular

lament dagger
#

honestly when Arc Trap was like busted, there still weren tthat many ppl playing it relative to how strong it was

#

simply because it was trap

#

but back then there were many issues

#

you had way too much automation of spells like Poet Pen Arc builds

twin rampart
#

it was a seriously obnoxious skill

odd steeple
#

Well, Arc Hiero was also super good at the time

#

yeah and Poet's Pen

lament dagger
#

oh yea

twin rampart
#

like u could do it in anything

lament dagger
#

Arc Totem Hiero

twin rampart
#

totems poets pens

lament dagger
#

Arc is still good tho

#

I played it post patch

odd steeple
#

RIP Fire Nova Mine btw

lament dagger
#

the clear speed is the real thing

odd steeple
#

has that EVER been a good skill?

lament dagger
#

yes for single target

#

used to be good during double dipping days

#

could do insane boss damage

#

there are prob videos of it

odd steeple
#

I only caught the tail end of those days, started in legacy league

#

and by then the double dipping boss killer thing to do was poison BV

lament dagger
#

there was a ton of ways to exploit double dipping

#

and conversion

odd steeple
#

RIP Voltaxic

lament dagger
#

another thing I am glad that is gone

#

Voltaxic should get rebuffed tho

#

many of these uniques and mechanics need to get buffed every single double dipping got reworked