#1┃mirage-league
1 messages · Page 177 of 1
cuz I just want a build ic an finish the game with . cant get past tier 10 maps
Skeletons are super strong signle target, Zombies are good tanks and good clear, SRS are great clear and good single target, Spectres are great at anything depending which one you summon
Phantasms are good, Spiders from Arakaali's Fang are good
What about the wolves PogChamp
anyone have a link toa dope summoner build I can study for legacy
Wolves are trash garbage, sadly
Herald of Agony is technically a summoner sorta not really
Herald of Purity/Dominating Blow
Those three are good as well
Also the league is Legion, not Legacy
Some minion ai esp the stinky zombies aren't so hot
When u dodge aoe, they stop atk n run around w you
so spectres is the way to go if I want a summoning build
i wanna be like a super tank too tho… so like spectre occulist build?
well, any is the way to go really. Just depends on preference I'd say 🤔
whats the funnest 😃
hmmm, I'd say Zombies + Skeletons, personally
Golem is also an option
Which past league mechanics will be part of 3.7?
i want just a few powerful minons. not an army of ten zomb and skeles
Same past mechanics as 3.6
Not counting synth obv
@loud wadi sounds like either spectre or golem
ok thanks
Also if you yourself want to be mega tanky
And ur ok with just one powerful minion
You can look at herald of agony
@midnight phoenix Everything in 3.6!? Like Incursion Bestiary Betrayal Breach everything?
Yes yes yes and rarely
well, everything that wasn't Synthesis
Starting to think maybe duelist might be my go to now
instead of shadow
even though I like trickster
i thought i was pretty set on gladiator lacerate, but now i'm not sure if i wanna do something with berserker
zerker just seems clumsy to me
lose all charges every time you have to pick something up
don't have to go the blitz route on zerker
I'm expecting my league starter to be a noncrit zerker at this point, though obviously that can change depending on patch notes
the attack speed is slightly less ludicrous but that's okay
i mean at that point why not just roll slayer?
can't speak for viper, but sometimes i make decisions "just because i want to"
Im not sure if i will play any of the new buffed ascendancies honestly
Really need skill gems
If the gem numbers dont stack up im on stormbrand prolly
Or bv
If legion jewels change things based off seed & socket, how will they be traded without having screenshots of what it does or some calculator to show what the possible results are.
No idea mate
its going to be so messed up
We've all been asking that question too
We don't know how many seeds there are
How many jewels that corresponds to
What the mapping between them is
Or whether we'll be able to figure that out easily
rip POB
Im not colossally fussed about it
But im not sure i would plan around getting the perfect jewel for ur build
my favorite summoner i’ve ever done was necromancer worb skeles
Or u might end up in the same spot as the folk that planned around atziri reflection in 3.3
worb for maps skeles for bosses
Nah I dont plan builds around key uniques pretty much ever
bosses*
If I make enough currency then I respec
I wouldn't plan around a specific jewel, but I'm sure as heck making a second character to use the first jewel I find
it'll be fine
active defense + winterorb having large skill duration.
it was crazy good, and got it's attack speed nurfed while not channeling
We'll see
That's not the only adjustment
wait we have patch notes?
We do not
There was specific commentary on worb in one of the faqs
Eh it wont take much to kill worb
They just have to hit it in the right spot
Tomorrow is the balance manifesto
ofc nerfing something so it isnt used anymore is easy
It's still, mechanically speaking, one of the strongest skills in the game
if it shoots too slowly while not channeling it’ll not be good
Overlapping AoE, Attacks while you move, Long Duration, Long Range
So it'd have to be a good chunk for it to "die"
auto targetting godbless
i expect the point of winter orb was to turn yourself into a turret
Remove the projectile tag and turn it into aoe spell lul
That'll kill it
Theres actually a lot of ways
you mean like ball lightning?
ah ok
Ball lightning is still a projectile
Sure, but they shouldn't kill it
Yer i dont disagree
I mean I don't really care if it does get killed
I would rather it be overnerfed than undernerfed tho
People ar ejust going to play whatever new thing that is busted
even if its slightly better than the rest
yep
perfect cyclone build for next map
Sure, but Winter Orb was far and above most other things
Like if ppl are still playing slayer worb after 3.7 im gonna be pretty 
My profile: https://www.pathofexile.com/account/view-profile/c9q9md/characters Path of building: https://pastebin.com/yMPzJvcZ Other builds I have played in ...
get it boys
fortify getting mad buffs to the point you run it in your main 6l is gonna be interesting
only way to spin2win
do we know yet which on kill mechanics are going to work against legion frozen mobs and which won't ?
they're trying to make everything work
supposedly
but ones that consume corpses wont work
We know corpse explosions won't and Contagion probably will. I believe that's all the specific information we've been given
will we know by the time the league start ? that's pretty important information to decide which build to start with
that's not quite what I asked
it's fine
i think its safe to assume
that all on kill effects will work or that they eventually will
except for ones taht require corpses
because GGG has said they are working to get as many as possible working
I was thinking about autobomber herald of ice personaly
so I would need to be able to freeze/shatter
same with herald of ash ?
also are you sure herald of ice count as a corpse explosion ? freeze and shattering is a pretty specific mechanic
i dont think herald of ash consumes corpses so
HoI is not quite technically a corpse explosion but it requires a corpse to shatter for it to trigger. Confirmed already that there will be no corpses or shattering
do you have source for confirmed no shattering ?
alright I'll check it out thanks
'There are several technicalities like corpse destruction effects not occurring (because no corpse is destroyed)'
is this it ?
it doesn't really mention freeze and shatter
Shatter is a corpse being destroyed
I imagine you'll be able to freeze them but they won't shatter when you drop their life to 0
idk shatter occurs on killing a frozen ennemy and doesn't leave a corpse
technically it happens before the ennemy becomes a corpse
well as long as at least herald of ash work I'm fine even if herald of ice doesn't
but it would be nice to get some sort of confirmation before league start
Idk I think it's perfectly clear and you're just trying to read too much into it
If I am wrong and it works then you'll have my sincere apologies
I think with the information we have it might work and it might not work
^yea pretty sure they said on baeclast that ed+cont will work?
dont quote me on that
even if they dont work at launch I think they intend to make them work eventually
I'm over here thinking of frost blades builds.
yet I could sleeper it
with Ed/Cont

where did additional damage with ailments on champion go ;/
time to drop perma fortify and inves in dread banner :V
invest*
btw, does ichimonji mitigate the effect on allies with banners when placed?
MasterFull Form from slayer + 0 frenzy = 0 end charges
@turbid quartz or just be a man and go flicker strike
then hold down the button and kill all the legion
pretty sure you use something like molten for single target as flicker
but shouldnt be too bad since you can use movement skills at any point now to dodge
what s the new rage giving? chance to deal double damage, attack speed, and percent of life lost per sec?
@patent canyon depends on your build, but for uber elder it is widely recommended to at least have a backup skill for hitting shaper during the laser phase, as flicker will generally kill you
I personally prefer Vaal Double Strike to Molten Strike, but that's mostly due to the way I intend to play flicker :p
wrong pin
Molten Strike is better for Oro's builds I suppose, but Oro's builds are the lowest ceiling flicker builds sooo
not those you want to hit uber elder with
oh so rage flicker won t be that good..
rage flicker WILL be good
if you go RoR + Blitz you get like 40% more attack speed and 96% increased attack speed from ascendancy
it's crazy
(also a shitton of damage)
And you don't get to take aspect of carnage which, while fun in terms of big numbers, does make you rather squishy if you're also going right side of the tree
attack speed gives smth to flicker?
Yeah, u flicker faster
or wait mb, it was 30aps with v haste llol
curious to see how you built yours, tho, mine crested at ~28aps if memory serves
ow shit
lemme fire up opb
23 aps unbuffed
If u get AS on gear, extra frenzy on gear and shit like that u can push 40aps
with buffs of
Aye, gotta use claws to manage mana lol
ah
yeah 'cos you don't even have any chance to bleed atm
it's kinda weird :p
lemme edit it a bit
carnage, rite and slaughter?
https://pastebin.com/4SqAJDFk Ere we go
@knotty yew so which of carnage or slaughter you don t pick?
i m on the phone fluffee :(
and the other 2?
Well, the ones that come before them 😛
they are connected to the main one
No, they are 4 pointers
oh nvm
^^
ohh
so no carnage
carnage looks pretty dope on flicker tho
i don t think blitz is worth
i mean 4 points for it
But should be able to switch to Bladestorm in blood stance to drop like, 10 pools a second
Blitz is so worth it
Yeah, ended up giving more dmg
what would tou choose
As there are like... Very few sources of more attack speed
but many sources of more dmg
40% attack speed or 40% damage
40% AS
tho it s 40% MORE damage
which from my knowledge is calculated after all the increased damage multipliers
True
ooo
more as too
then
isn t it worthier to multiply the one who s bigger?
if you have more dmg multipliers, the 40% more damage will be improoving more too
and also
Think of it like this, (Base dmg * (all damage increases) * (all more increases)) * (Base AS * (all AS inc) * (all AS More))
for blitz, you take flawless surgery who doesn t really helps you
A ton of crit, flat damage and crit mult?
the 20-30 flat damage is insane btw
Wut.
do you need crit?
well, g2g, cyall
lol i suck honestly then xd i m used to elemental dmg more
and RoR is also worthier than carnage?
it looks like it.. it s hard honestly
so @karmic bay
well I'm kinda late but
That's what I'd be going for with a zerker GR toon
Anyone got a time capsule to skip to patch notes?
I wanna do a melee ignite build so bad but there's no sign of any ailment based melee skills yet
do full fire earthquake 🤷
I thought of that
But you can't use Oro with it
Which is sad
There's the option of running a cheeky ignite brain rattler
Which on second thought sounds amazing
I don't see the relevance between brain rattler and ignite tho.
something like, chieftain earthquake should be fine enough for ignitequake I guess
Stormfire @minor jungle
oh right that ring is a thing
guys, will raider get some changes in legion or did they already reveal all the ascendancy changes they planned
No changes to raider @violet nymph
thats sad
now raider will just be outclassed
Yup. As it should be
why should it be :(
So zerker is pretty nuts. I'm wondering if 70% crit chance on flicker with 15 aps will be enough to keep up max blitz charges and frenzies
Yeah I wonder
only 15aps? pepelaugh
anyways, jokes aside. once u get a few stacks going
its gonna go up from there
15 aps with minimal investment on tree. Most of it being % damage, life, and a little bit of crit
flicking to the moon to flicking to uranus
Build starts with 80% effective before blitz takes over
50% and 60% without flasks
Ive grabbed a terminus XD
I dont XD
I think 7.5% crit and 400pdps is gonna be the avg to shoot for it
Yea the hardest part will be the ramp up.
Flicker has that issue too
But once it doea
Ho boi
with RoR flicker you shall be eable to easily reach 30aps
Ror?
the 40% more aspd node i think
Oh rita of ruin
nvm
its triple effect with 5% degen
i think the duration of the degen is around 4seconds?
Yea you want that. 75% inc aps
Yea rage falls of "recently"
Also
I wonder how fast the beserk skill qill consume rage
Cause if it is slower than .3 seconds
You can just ignore the degen
Blitz first?
early game
Or is that rage first
wont have thatmuch crit
acutally
idk
lmao
10-2-4-12
4 when we have the level to get terminus est
to use*
eh
no
fuck me
im confused
10 looks nice early
for level 30+
unless theres a better way to gain rage at that level
Personally I'm gonna go rage first. It's a lot of damage early and easy to get at least a bit of it. Honestly I dont think blitz before uber is a good idea. Cause 200% reduced crit is gonna be hard on you with a low budget/gear
Still. It hurts the consistency you need for terminus.
Also leveling cyclone probably
will see the patch notes to decide on what skill to level with first
I'm really curious what they are planning numbers with accuracy
although its nice i prefer going faster along with dmg? i guess
i could use ele dmg weapons or so early
u have that attack speed
I think rage 1, crit 1, rage 2, crit 2 is my path
@north dragon you won t use flicker early tho right?
nope
untill i get terminus
and tr yit out
lmao
hopefully its not expensive af
considering we have a fewppl here talking ab out it
im sure theres many others
thinking about it
It is pretty common
it wont be more than 20 c for sure
oh you re a good player
how many hours it takes you then?
took me about 6hours+ in flashback ssf
played necro srs lul
but im slightly proud that i coudl get rank 1 necro for a while
and i gave up
knowing that i can't grind to 100
lmao
maybe first day you keep on sundering or whatever level skill you use
he got into top 10 solo in flashback not ssf for awhile using srs
hmm
sunder
ew
after the first day, you probably are able to buy it
idk men
I mean i hit maps in 7-8 hours. The game is pretty easy during leveling when you remember layouts
what s srs?
waiting for patch
sunder feels really heavy and by that i mean slow
Cyclone
meme or?
@frigid raptor so far the best leveling skill is molten strike for melee cuz its pretty good
I'm thinking cyclone for leveling
Cyclone still likely level 28
yeah until you can generate frenzy charges
Raider could probably go super early flicker but beyond that
not worth tho
Patch note is Day -1 ?
@sand harbor patch notes will be in about 36-40h from now
Ty sir
when is PoB updated usually after a new league? couple of days difference or more?
day or 2 after patch notes uusaly iirc
oh so even before the launch?
honestly, they should NDA OpenARL and give him the notes and changes early
that way he can have PoB ready for release with the official notes
pretty sure openarl got a job working on PoE
he should already have that type of info
I was not aware, well then
he does but he also works now so he has less time
I mean it is also open source.
...right?
maybe I'll meme it up and code in the current slayer only just so I can make the tree faster.
sure, but it's not exactly legos
Yes, Rage sucks for bosses
I think it's not that bad for uber elder in particular though cause the fight is so long. Give it like 20-25 seconds to build up and then you'll have it for the rest of the fight.
I wonder if other classes are gonna feel obligated to use Chain Strike, even at 1/3 the effectiveness of rage on a Rite of Ruin zerker.
Is it 6 rage or 5 rage + 1 for hit?
That's based on analyzing the video
I assume
Was it clear how long the CD on Chain Strike is?
Like imagine you just use Chain Strike on a Slayer or something
and get 5% damage and 2% attack speed every time you use it up to 10?
That sounds really strong
I wonder if Chain Strike will read something like "If you have Rage, gain 5 Rage" or something
actually in the trailer I don't really see chain strike generating anything
but I think Jonathan talked about it
Ah it was Ziggy
and it's very obvious in his video
talking about flicker, whats a good gem setup
Soooo who's going golemancer next league now that they have like 600% increased spell damage and 600% increased crit?
I thaught golems do attacks
flame golems are spells
Hm maybe
wait whats giving them 600% increased spell damage?
the new Rathpith Globe
*spellcasting minions
yea depends on how easy it is to get your hands on rathpith
Even that the support gem will reach insane values
It doesn't seem to -- on Flame Golems I only get like 5% more damage for it
maybe something in my config is wrong?
Some Minions have like 200k hp
1.9*2000
maybe zero crit multi or something?
Doubt that's going to make it through QA
i dont understand how the shield would scale golems though
I mean Raiz asked about it in Baeclast
They have like 38% Crit Chance
Golems are Minions & Spells together?
and Jonathan was like "Yeah, go for it"
@fallen tulip Necromantic Aegis makes it work for golems
I haven't seen the video Karv made, did he discuss possible spectres to use?
Vaal advocates, probably
I could see starting Necro and if the shield is like 50ex then so be it I'm just doing spectres and that's not bad
IDK he takes way to long to talk and repets himself 24/7 dont watch him :/
4% health loss per use is steep
That's why Golems are nice, you can get a few Primordial Harmony jewels and it's no biggie
Minion regen and leech nodes
Golems have like 10% reg
Can't run second clayshaper with globe 😔
and its better than golems without the amu
Chain is a big nerf to globe btw
there is just no reason not to take it
Less damage and less damage
chain like double-dips on badness, yeah
more golems, more speed
Like it's probably good for mapping anyways
With ele you go from 6 golems to 9 with chain
yeah its same dmg but up to 100% more ms
And get immediately thrown back by damage penalty
which equates to a lot dps due to less clunkyness
Also less life which is a globe nerf
50% more golems, 50% more speed, 40% less damage 40% less damage
+golems and less dmg is basically making it equal to before
life doesnt matter golems never die
speed is worth it alone
You just go Elementalist, don't you?
Life matters now
life DOES matter because life is damage on Globe
With globe
then it's 5 -> 8 Golems
More like 6-9
did you ever run golems with and without the amu
the question doesnt even come up if you do imo
prim chain is so much qol goodness
you dont want to give that up
Anima is +2
Anima stone gives 2
you always want the speed
I'm not saying chain was bad until this time, but with globe it's probably not worth it for a bosskilling build
cos you'd have to run flame golems which feel way worse than ice ones
I mean I've never run either so I don't know, but flame seems fine for bosses
if you can stomach their ai sure
I've never had problems with flame golem ai with might
Inb4 jewels are limited to 1 
did you try ice golems
But Globe with Golems will be a lot of damage... that's for sure
they feel way better
Don't they have a lot less aoe?
Flame Golems with gmp cleared off screen for me
compared to uhh Victario's Charity
i made a ice golemancer in synthesis and gotta say the charges stack up quite fast on 9 golems
so with 9 golems u get 270% bonus dmg?
more
Uff they also said, they rework enemys and there dmg in the early levels right?
i have 6 Primordial harmonies
thats 120% inc. dmg
maybe steph
they did say they'd make those changes so theyre slower but deadlier
They also said those are mainly for the first 4 acts
I think the main spectre people use from the first 4 acts is the gorilla chieftain?
And not for his attacks
but what I think we can expect, is for them to revamp more enemies up until 4.0
Yeah
Mabye the Glacil Cascade dude is now woth it 🤔 xD
Which one?
XD medicin quest one ^^
oh the first boss
I don't think you can raise uniques
They aren't, they said like rhoas and stuff too
Maybe the rolling stone things from act 2 will be different?
Though those already had nicely telegraphed attacks
wth is this video? https://www.youtube.com/watch?v=gmrDwImgWJQ
A look at PoE's melee combat revamp.
The thing is nothing in Acts 1-4 does big aoe, because it's early game
So for damage dealing spectres you gotta wait
have you guys seen that before?
im just seeing it now for the first time
Its also the video wich tark looped in bayclast
And parts of that are also in the actual trailer for legion
oh then i've probably seen some of the material
The Kaom fight looks so good
i want Infernal blow & Vigilant strike to be good in 3.7
Then you need some endurance charge generation
I mean has Vigilant Strike ever been worth using for damage dealing purposes?
no
Maybe with Chieftain now it could be?
but im hoping the new hitbox changes for melee will make many skills worth using
It's a lot of base damage and free cannot-be-evaded
You could do some kind of stun setup with it too I guess
Chieftain is 35% chance to gain on using a fireskill
but there's that 2h mace unique with lv20 or 18 End. charge on melee stun
Tidebreaker
yup
If you do it as Jugg or something you can just slow down and hit only a few times a sec tops
Does blocking count as being hit?
And if so, things like kintsugis 20% less Damage taken if you have not been Hit Recently, do not work with block?
Yes, blocking counts as being hit. Kintsugi+Block is not a good combo, as you surmise.
does %attack damage get applied to minions?
If the stat just says "x% increased Attack Damage" then no
Even minions that come from attack skills (dom blow)?
Depends on how the minion scales. Most minions scale with minion damage (including Dom Blow, one of the reasons dom blow is awkward to build)
Vaal Double Strike is a double of you though and scales with your attack damage
OK, thanks. I was hoping the change from melee damage to attack damage in Champion would be a benefit for DB. So Guardian is still best ascendancy for DB?
Champion doesn't sound bad since so much of its damage is just generic debuffs on enemies. But that particular change won't help DB
Thanks!
I think they just want maximum time to finish balancing them
Alright so if you have 8% base crit how much chance would be the most optimal for a crit build?
100%
(but it's complicated to get there because of diamond flask diminishing returns and stuff)

I mean, you need to get to around 50% crit before diamond flask, assuming you have perfect hitchance?
More is better
from 8 to 50 is an increase of 625%
80% is what ive found is pretty good
like going from 50% to 80% unflasked means 75% -> 96%
you'd defo want more base crit, either from hatred or pure talent
or some other source I don't know about
Assassin's Mark curse is 2.5%
Also how much do you think varunastra is gonna cost? 
If only it weren't so damn slow
^
depends on how busted the supports are
inb4 59% each
if its more than a normal support like 80% more it will be busted as fuk. if its the usual 59% then it prolly wont be too much different
59% isn't normal
39% is normal, 49% is good, 59% requires drastic measures like disabling all non-physical damage
I've been wanting to do a glacial hammer build for a long ass time now, and I figured slayer's 8% base crit would be really strong with swords
If I had to guess, I'd guress they are like 39% + some utility effect that goes with the weapon
so, if you're going for 80 unflasked, you're looking at needing a minimum 530% global with 15% base
more global with less base, at least if my math is right
but I could be completely off
yeah, not suprised
There's another thing that has been bothering me for a while
See all those chaos damage with attack skills nodes
Do they increase the damage of poison from attack skills?
Yes
so more like 430%, yeah
They're usually on bleeding nodes
whoops, me silly
OK, so for a DB/HoP champ, master of metal or first to strike, last to fall? and which banner?
What about the generic attack damage mini nodes on new slayer and champion?
assuming 3 power charges, you only need to find 310, which is very doable
@wintry lantern both of those nodes don't sound amazing? Master of Metal definitely better though
because Adrenaline from First to Strike only affects yourself
and Adrenaline is great so War Banner makes sense
Would Unstopable hero be better, assuming that Fortify is good enough to use in the DB links?
I think it might be better even without Fortify in main links
stun immune is pretty dope, yeah
It's a generic defensive buff
Master of Metal has this weird thing, where the Impale is good, but then your minions hit the enemy a bunch of times rapidly so you can't stack impales
which means you don't get the flat phys bonus more than once or twice
which is why I was considering dread banner to give them impale too
how much Impale chance can you get on the minions if you invest in it?
20% from dread banner, I don't know of anything else that does it
yeah, so like 1/5 hits will apply it
and it lasts for 5 hits
so on average +1 impale per enemy
which is like 6-12 flat phys and 10% more phys
slightly higher for +quality and +gem level
but the impale chance doesn't get higher? or does it
it's like 30% when placed at max stages, yeah?
+30% impale effect
it could work out to better than Adrenaline yeah, if you add it all up
especially without the FtsLtf adrenaline buffs
those adrenaline buffs are a pain to manage though
yeah, was about to say that gaining adren is gonna be a pain
dropping war banner is guaranteed adrenaline on command
yeah, for your allies too
how does dropping war banner give adren?
placing war banner gives 1/20 sec adrenaline per stack
oh wait, I'm wrong, it's only for you
(The adrenaline part)
oh and War Banner only gains stacks when YOU kill an enemyu
at max stages, that only adds up to just over 2s of adren
not really that much to rely on
ah right
no, but it's enough for the 25% heal and clear debufs
I mean, if you want the heal, yeah. If you want the buff, I'd say you're better off using RF to drop your health low, and when the trait procs it will cleanse rf
Yeah, I'm def leaning toward dread banner
I think after this discussion, I would go Worthy Foe + Master of Metal + Unstoppable Hero, with Dread Banner and no adrenaline
I was thinking Worthy Foe, Inspirational, Unstopable
That's OK too, what auras are you planning on?
I mean that's only 35% reservation even without Inspirational
Hatred + Impale is kind of a non-bo? Like they don't synergize but if they're both strong then certainly you can use them
why anger? still doesnt trigger on impale. hatred would at least accept your phys
Ash only buffs you
Anger is flat ele
I'd bet Hatred really is best, or just some generic defensive thing, or blasphemy curse
Blasphemy/vuln or blasphemy/punishment?
shame you can't run generosity heralds
I'd do Vuln I think? Maim sounds really nice because the sentinels aren't targetable, right?
So monsters will be running towards you and if they're slowed the sentinels will get in more attacks
reduced reserved is so hard to path to from duelist
There's one cluster nearby, that's the only easy one
The one in the top left is near the excellent minion damage cluster that gives you more damage too
So if you want reduced reserved you have two obvious places to get it
(All subject to change of course with new skill tree coming soon)
and one of them is behind blood magic
Yeah that's just a totally different ball of wax, only good on LowLife characters
Guess that pushes me to 1h/shield instead of 2h for 2 6links. Makes HoP reserve too much
absolutely wild idea, you could go Coming Calamity
Oh that's right, you're actually scaling the HoP minions
force HoP to only res 45%
So my claims about only 35% reservation are not true
An interesting idea: if you do blasphemy vuln, then your HoP minions can apply bleed
and you can link Bloodlust to Dom Blow
how much does coming calamity usually go for?
Visual presentation of the price history of Path of Exile Armour The Coming Calamity from Betrayal. Display price in Chaos Orbs or Exalted Orbs. Filter the displayed data by a date range.
It's a 1c unique within a few days
If I put HoP in a +minion level helm with brutality, faster attacks, and cull that would bring the reservation down to managable levels even without reduced res
instead of trying to 6l it
Yeah, that sounds better, chest armors without defenses are rough
The Baron is usually pretty cheap
There's new interactions with both life-based zombies and rathpith globe and Baron is a lot of HP to minions
And Baron is pretty rare (even if off-meta these days)
but a rare +2 helm is easy to get
maybe Geofri's Legacy
chances are Zombies also had their melee attacks adjusted the same way melee hitboxes work for melee skills
ratpith globe is gonna be super expensive lul
oh, also, The Coming Calamity is an int chest armor
and Dom Blow wants like at least 5 red sockets
HoP-Brutality-Maim-Culling Strike is only 42%
as much as I want to play my typical frost blades and bomber characters
spectres is gonna be nutty
Yeah for sure
I'm leaning pretty heavily towards spectres
and seeing if Rathpith is attainable or not
So if I were to stick with a 2h for Chober Chaber, what could I add in the chest?
Holy Relic?
That reserves too much mana with blasph/vuln
no need to discuss all this before patch notes :3
you might end up being really sad due to changes :3
don't need maim with vuln
it's actually less damage than just a +2
the maim gem gives increased phys taken to your Dom Blow if you link it to HoP
and it's only 115% multiplier
I'd think you would skip the cull
jam it in a +gems hat
HoP scales super hard with gem level
Yeah, I'm with that
maim over melee phys?
Maim on one, Melee Phys on the other
the "enemies take 14% increased physical damage" is global
So with Geofri's Legacy I can have 2 holy relics, maybe put maim and cull linked to that
relics don't attack
I guess the explosion could sometimes cull?
Maim isn't a bad support, it's 30% more phys damage locally and 14% increased phys taken globally for 115% reservation
getting Cull off of HoP sounds nice, but Maim just makes a ton of sense
just get a +3 minion gems rare hat
it's not that expensive, and +2 is fine for a bit until then
I'll calc both out when PoB gets updated
I'm surprised all the Dom Blow people on poe.ninja are guardians
except on jugg
maybe not having that sentinal aoe slam is just really important
and the 40% HoP effect
That doesn't change much, right? only affects you
It's "HoP buff effect" not "HoP effect"
i.e. the buff it gives you is stronger not the minions
I think it also applies to the minion life
and maybe the minion damage
NM, i'm wrong
I'd say it's a combination of aoe slam and charge generation/sharing
no, I'm wrong again, that's party members, not allies
probably has most to do with the ease of pathing to spiritual aid and spiritual command
Pretty sure the charge sharing does work
100% accuracy is big too
Worse than champion's hits cannot be evaded on single target, but better in maps
Oh maybe it doesn't but people use Victario's Charity?
Hey did we get a definitive answer as to if Contagion will spread for the league mechanic?
No, they said "We'll check" and afaik they never got back to us on it
It probably will, since it's an on-kill effect that doesn't require a corpse
I think the biggest monkey wrench to my build concept at this point will be the weapon-specific support gems they keep mentioning
I think you just won't be able to use them?
Because minions won't be using the weapons
well, if the mace one gives reliable stun on bosses, then I won't need cull anywhere thanks to Skull Cracking
I've got a level 82 champion in standard right now with all his passives reset, I could try building your character 😛
Want me to send you the POB?
Sure, though I think I can figure out most of the key stuff
Of how I would build it at least
Some thoughts: I would definitely drop the mace wheel, it only affects you
and I would definitely go get the minion damage/skill effect duration area near scion
I could probably drop most of the weapon wheels, though I like the idea of cull on stun
the tricky thing is that the things you most want to cull are hardest to stun
Right, that's why I'm wondering what the weapon specific support for maces will be
the gravepact wheel also puts me real close to the juicy life wheel
armor/evasion is probably better than armor/ES for non-uniques, right?
Yeah, ES without recharge mechanisms like leech or regen is pretty meh on melee characters
You get +2000 flat armor from Champion if you take Master of Metal
which, if Armor is good (because of Molten Shell) might actually be really good
I was thinking that Inspirational would be better than Master of Metal for the move speed and the inc aura effect.
well you aren't using any auras
True, just the banner
if you were using Smite and Hatred instead of the brutality thing then it would be better
so that's 40% impale for me and 20% for minons, with 13 minions that attack, so yeah
Does anyone know how flicker will work with legion? Like will it auto target the frozen enemies?
they are enemies, so probably
Yup, they're regular enemies for the purposes of targeting
And become untargetable when they 'die'
I just hope that my minions won't just sit there and stare at them
OK, I've got to get in the shower. If you actually try out this build Clue let me know how it goes
Minions will also attack them until they 'die'
Minion AI against enemies not attacking them or you can be iffy
Have GGG said anything about whether minions will be capable of animation canceling to move to a new target if their target dies?
@wintry lantern well, I put together the character and ran it through blood aqueducts
super scuffed cause I only had level 1 dominating blow
Challenge leagues are a great opportunity for a short period without hitting anything.
best start
When you reach 24 challenges, you will receive a full rework in future. Excited about that
@odd steeple Hmmm, I like the way you pathed that through the scion area instead of the marauder and templar areas
only one ring?
Don't read into my gear much, it's just what I had lying around my stash
Like I think the best weapon is The Scourge
But I didn't have one
Possibly even dual wielding them
the jewelry and belt is just stuff with enough dex and str to equip gems and gear
Yeah, having The Scourge would mean not having to path out to Spiritual Command, but I'm not sure that it would be better than Chaber Cairn
I was planning on doing both actually, path out there and then use The Scourge anyways, for 15% minion attack speed and 70% minion damage per
In that case, the +3 level Dom Blow and +1-2 to most supports would probably be better wouldn't it?
they should do vaal flicker strike - 2 clones that do flicker strike lel
Yeah, possibly. Just wanted high attack speed and better defenses and was valuing it over damage.
@odd steeple due to changes to champion ill drop poison completely
drop fortify node, and go for dread banner
taking up inspiration
or whatever was that called
Poison?
remember talkig 2 days ago - champion full phys, full armor no crit?
with poison and impale
god
oooh yeah
Hehe
im dumb
since theres no additional damage to ailments with attack skills in the champion ascendancy
I think it still scales though
That's why they made the change actually
Oh nope, you're right
"Attack Damage" does not
Maybe they'll change it?
That would certainly clean up a bunch of passive nodes around the duelist area
And we know they're looking at those
"15% increased effect of non-curse auras from your skills", banner skills reserve no mana, life regen, 12 % increased movement speed
40% stages of placed banner
spamming dread banner for fortify
Dread Banner is on Impale not on kill
or 50?
or I guess for 6 seconds since you get 40% back
there's a hard limit of 5/second on Dread Banner
hmm
I mean just leap slam into things
yeah
It's a guaranteed stun and 5s of Fortify
reave and whirling blades
delving would be weird
not having the buff constantly then
1 sec downtime
ugh even more button mashing
I mean Whirling into things works too, just a bit clunkier to hit with it
Man zerker with leap slam is going to be fast af
hmm i would want to see how my 40k+ armor will work with molten shell
I think you will be unkillable when it's up
i havent even used immortal call on that build
Stream: https://www.twitch.tv/empyriangaming Twitter: https://twitter.com/empyriangaming Merch: https://teespring.com/stores/empyriangaming Discord: https://...
0:40 for sneak preview of Zerker leap slam
Immortal Call, Molten Shell, and Steelskin are all gonna share cooldowns
so you only get one
steelskin till i accumulate enough armor for molten shell to be better
is what i plan on
is the new passive tree available yet?
i'm a bit worried about it
Balance manifesto tonight, Patch notes and tree tomorrow
ah ok
The only thing I'd worry about for your build in particular is the Fortify/Armor cluster
yea

