#1┃mirage-league
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hopefully it gets more potent
#MakePuncterGreatAgain
bleed is being buffed, but we need to see how good it is
is there a PoB jewel type of thing for the new Berserker?
i don't think pob is being updated til after the patchnotes
fancy
wanted to see if there's one for Berserker
We made one yesterday on a random crafted flask
Trying max Rage, Max Blitz, and or Aspect of Carnage
Carnage is way more DPS in most cases. Max Blitz vs Triple Rage were very close in power level
We tried it on a random pure Phys any Melee skill tree
going crit
No because the blitz node also reduces your crit chance quite substantially
when are patch notes?
If you're crit...
Why do people insist on going crit with a node that gives reduced crit chance?
The point is insane clearspeed anyways, no? Like even if you do more damage with Carnage you go way faster with Blitz
You need to crit to even get the charges in the first place
to maintain the charges you will have to have at least 400% increased crit chance and/or increased base crit chance
What do you mean 400% increased
10% reduced x 20 charges = 200% reduced, but you get 110% increased on the way to Blitz
you'll also have much higher attack and clear speed, so you'll get crits WAY more often as well
You want it to never wear off because losing 20 charges at once will feel very bad
if it lasts 10 seconds it'll never wear off probably, even with 0 crit investment
Just get 20 aps 
so you need to stack Accuracy on bosses
Sure that would work, but at the same time you want the crit for dps
doesn't matter much if you don't have crit multi
oh they said how long it lasts?
5 seconds is kinda short, probably need a little crit investment ^^
Yeah, the default for charges is 10 seconds so that's what most people assumed, but then Mark made a comment in a forum thread about it
I think 5 seconds is just too short for almost every build
I think it's a meme
eh
I think it'll actually require crit investment though, which'll feel bad
probably ~100% increased crit chance on a 7.5% chance base or so
I wanna do self-cast temp chains flicker strike with it though
I don't think it's a good node, but it's hilarious to have 40% more attack speed
You just go crit melee and you'll be fine -200% is not that bad
you really don't want to invest in crit multi with that node
Many spell crit build use controlled destruction
why not?
it' still always worth it
just crunch the numbers
Crit is one of the most effective ways to scale dps no matter how high it is
The thing is if you want to go fast and hit hard as zerker there's an obvious choice which is Rite of Ruin + Carnage
Blitz is for meme clearspeed builds
I guess you'd pretty much always use assassin's mark so
not having Blood Rage Degen + 5.5% degen from Rage will be a bit easier to sustain I think
if you can get +1 or +2 max power charges you could fully mitigate the node like that
Going max 5 seconds between packs is rough though
nah
Like you need to be in a map layout you know really well
reave stacks are 4 seconds I think?
It really depends on the map
I'm sure its fine in like Toxic Sewers or Underground Sea or something
For general mapping it must be rough
I've never really had a probably maintaining reave as long as you're playing high tempo
Chris stated in Baeclast that he likes the idea of tailoring your build to specific playstyles with exactly this in mind
Also referring to the choice of what maps you want to run
And high tempo is what Blitz gives you
they did say indoor maps are going to have much higher legion density
I remember dropping Vaal Reave fairly regularly
so the more difficult monsters will be closer together with fewer monsters in total
If you can ramp up super fast it's probably OK, if you have 10% net crit it could be damn rough to get to 20 stacks
Yea but you won't end up with that low crit
You can easily get to 500% inc crit on a 7.5% base crit weapon with Zerker + Tree
even with -200% you will end up over 20% crit chance without a diamond flask
Yeah, for crit builds I think stacking up won't be too hard with any fast, large aoe skill
rare mobs with double hp, twice as many crits until you can one shot them
Jonathan also mentioned blue mobs getting an HP buff
that'll be interesting for racing
Lol that's crappy logic, everything around them will die and you'll get like 1/5 as many crits on rares as a result
in terms of it still being worth to kill the pack
Yeah, depends on the size of the buff
Also whether it's across the board or only in maps
yea, most of the time you wouldn't kill rares cause it wasn't quite worth it, now I guess we're just not killing rares ^^
Blue Packs are where it gets interesting though
Wait you were playing a build that didn't kill rares?
I've never skipped regular rares
in early game?
do you ever, while leveling?
they talked about that and I think there was some sort of balancing mentioned
I think it does affect everything
especially in regards to regen mods, shield mods, etc.
they were joking around about unkillable Bestiary mobs and stuff
Essence beasts are fun...
I feel like some abyss/breach mobs were tankier than map bosses already lul
Some of them are, Syndicate members too
if its like normal charge mechanics, when they expire, all of them expire
The difference between 10s and 5s is huuuuuge though
Yea it always has buildup time once you lose it
They're buffing fortify though, which helps counteract maybe
Blitz + Triple Rage will make you super fast anyway
That's why people will start doing that
Not sure if carnage is even needed even if it's more dps
You won't need 5s to backtrack with that leap slam speed
You'd need very strict loot filters obviously
if you can still control it properly it will be faster
Just like headhunter does
I think a lot of people are looking at this from the perspective of, like, "Berserker has these tools to do great damage and stuff, how can I maximize my zerker damage and make a good character"
When the right thing to do is probably, "I need a baseline amount of damage in my clearspeed setup, how much attack speed can I stack while doing that much damage"
Like, you don't end up at Blitz + Rite of Ruin by min-maxing zerker damage, you get there by min-maxing clearspeed
Totally
and you will be running very specific maps with that setup
not just any content
Yes, it's for doing like 40 second Toxic Sewers or something
Flicker Strike, Consecrated Path, Reave, maybe Lacerate depending on how it's reworked, Wild Strike, Bladestorm, could do Cyclone but no movespeed buffs on zerker so maybe not
@spring spindle why are you deleting all your posts?
Consecrated path is gonna be so good
Chieftain sustains endurance charges with it, slayer never dies with it, berserker goes zoomzoom with it
You know what doesn't make sense to me
Juggernaut and raider exist, and sustain their charges repectably, but witch's only power charge sustain is a garbo node on occ nobody uses
Assassin is the only power charge ascendancy, and he's a hybrid class
I mean it used to be that reliable sustain was rare and special
Then trickster got it and now everyone expects it
Has anyone been toying around with a Bowserker here?
I considered it, didn't go as far as making a PoB for it
Someone on reddit made one I saw
Chin Sol + Hyrri's chest I think
I think Slayer might make an even better bow char?
And Trickster is still good even though no one does it
I guess it's still not worth it because it slows you down so much compared to deadeye or pf
Except for Glad I guess? Maybe that works
Glad is hard to justify over Deadeye though
Like the defenses are still shit and Arena Challenger is hardly better than Tailwind
I think Slayer and Trickster are cool because you can make a boss-killing bow build with like 1.5mil Shaper DPS and really good defenses
And it's still a bow build so of course you can clear screens even if it's not quite as zoom zoom as Deadeye
Like you can make a Trickster with 8k EHP and Soul Tether Belt for overleech, and eva based for like 1.2k ES gained when hit
Not much speed going on there though
Bowser-ker ?
I guess the idea of a bow build that's not built for hyperspeed mapping seems weird to people 😛
Also, isn't there basically the same amount of movespeed on all three builds?
Zerker gets 20% increased movespeed
Slayer does too
Trickster only gets 10% I guess
Will specters be good in legion encounters?
¯_(ツ)_/¯
I don't see a good reason why they wouldn't
As far as I can tell the monster shell acts like its own monster, and spectres will target it until it "dies"
Zerker gets 30% ms
It's very much against the concept of player agency with summons
they'll just attack randomly most of the time
10% for the base 50 rage stacks and triple that for the improved rage effect
A random thought: Right now you can sort of map with skills with mediocre AOE like, say, Blade Flurry
Because you can just set up and channel and monsters run into your AOE like braindead zombies no matter how small the AOE is
But in Legion, everything will be frozen
If you're not actually hitting the whole screen, you just won't touch the monsters
Heck, Cyclone is like this: a big reason why it works even without huge AOE is monsters run into it
what order of nodes would you go for going rage and blitz in zerker? i assume rage 1, crit 1, rage 2, then blitz as the final nodes?
I would go crit 1 rage 1 rage 2 and end on blitz
But I also plan to ignore blitz for the leech node and have more of an all-rounder I think
if i play i think i might do rage 1 and 2, leech and warcry
the instant hp gain and endo charges are cool
and the other warcry can give 200% damage if there are enough monsters around
I actually think blitz might be annoying to maintain, but we'll find out.
Since it only has a 5 second duration
well if blitz is too hard to maintain ill prolly grab leech and shift my tree a bit
I'm personally hoping for champion to get some nice changes. Both slayer and berserker are too offensive for my liking.
you might be underestimating the warcry and leech nodes
Eh those are both good regen mechanics, but they dont help prevent or reduce damage.
well with the warcry node you're going to be using warcrys
"50% maximum leech" yes ill recovery 150% of my life each second ty
no such thing as too offensive on SC 😄
Also I dislike using warcrys 24/7, so that wouldnt happen for me regardless
enduring gives big health regen, endo charges and 25% of hp back
150%? That's definitely not gonna happen
i feel you though
@dusty cove For me there is, I REALLY dislike dying, even in SC. I'm not a great player, so unless my build is decently defensive I'll die a lot lol.
then berserker probably isn't for you?
50% increased maximum is gonna be exactly 10% of your HP per second, scaled by "increased life recovery rate" and doubled if you have Vaal Pact
but nowhere near 150% per second for sure
idk it
I think what they're trying to do here is make the melee ascendancies excessively offensive so you can afford spending more points beefing up
im pretty sure it is 50% of your life
hemtatogy is 15% increased, same wording as zerker
@idle hull my last shot at convincing you is that you could go MoM to really make good use of the mana leech, and run herald of purity with spiritual aid and minion damage nodes
to get some minions to take hits for you
The default maximum leech rate is 20% of your HP per second, any percent increases will affect that total, not raw HP per second numbers
Hematology adds 6% of your HP/s to your leech rate, yeah
herlad of purity + blind is all kinds of good
err, 3%
on pob they are both 15% of my leech
Do you remember how the old Vitality Void and Hematology used to be worded? Like +3% maximum HP/s added to life leech cap
Yes, your leech is currently 20% of your HP, and Hematology adds 15% of that
which is 3% of your total HP added as leech
huh
math is weird for this.
it is still going from 60 to 70 or 80% oof your maximum life
Link your PoB? On a full invested character 60->70% makes sense
20 is default, 30 is with zerker leech, doubled to 60 by Vaal Pact
https://pastebin.com/rAHdDSrY i dont have the zerker leech on this rn
huh
the bot isnt enabled here
yep
ty
That makes sense, Vitality Void adds to max as well
You'll add a flat 20% max HP/s by taking Zerker leech, you'll go up to 78%/s
Yeah, it certainly is
add a elder belt with life recovery rate LUL
With that much leech, wouldn't overleech belt be better?
So you don't have to ramp it up every time you get hit
overleech gloves are synthesis only
Soul Tether is core
It doesn't offer any other stats though
Just a bit of EHP from whatever your ES pool is, but that's probably low
would need gear reworking
and woouldnt it just instantly fill as well?
cause only 400es is gonna get filled insantly
It does, but Life Leech doesn't end at full ES either (it never does, unless you take Ghost Reaver which changes how it works)
soul tether does not stop at neither full life nor full es
well
that is wierd
on another note im going blood magic flicker so my life is gonn abe constantly draining
Ghost Shrouds nodes and the belt give like a 2k ES pool of EHP on their own with some hybrid nodes, even with Acrobatics
so you get like a 7k EHP trickster
Who gets like 70% life recovery rate from Patient Reaper and 1k+ ES gained when you're hit from Ghost Shrouds/Evasion
You have like 5k/s permanent leech with Ghost Shrouds
And you're evasion with acro/phase acro so a lot of avoidance too
thats a loot
ill cross that bridge when i get to it. as it is right now it is a loooot of damage for the blitzs
i think i wanna try trypannon zerker of some sort. but i need to decide on a skill
I'd call it Trapanon
melee traps dont exist though
bear trap would like to have a word with you
I know it's a spell
but it's as melee as you would get
Not with a lot of trap trigger radius it isn't 😄
you have two 6ls. consec path with coc aoe stuff, and dual strike single target?
Anyone else think they should do a partial revert on the arc chain distance nerf? Maybe bring it up to like 35
I doubt they will do that. Either it's supposed to chain between packs or it isn't.
Arc felt very mediocre on mines now
The damage was still way more than enough but the clear wasn't worth it
Problem is clue, sometimes it doesn't even chain well within packs
GC / Fireball were simply better
I haven't played since the nerf, if it's failing to chain within packs now, then yeah a partial revert sounds welcome.
Do Fireball mines work? Do they target in any reasonable way?
Oh yea
projectiles aim at the nearest monster
You add Fork or Chain + GMP
traps vertually always hit
I always thought of Fireball as a pretty precise skill
like it needs a decent bit of manual targeting, gotta aim at the middle of the pack or else you only clear out half of it
traps themselves are aimed
so are mines
The two are different though
but with gmp quad mines
traps dont aim themselves
like Traps sometimes don't target
you fire out 20 fireballs at once
traps are aimed in that you put them in a specific location relative to monsters
it doesn't matter at that point
The problem is that if a trap is triggered by something other than monsters (like Sunblast or that thing that makes traps chain react) then they won't autotarget unless the skill autotargets
Yeah, like I remember back in the day KB mines was great but KB traps was unplayable
is it just random?
It's "the thing that triggered me" for traps
which is monsters if you're triggering them by scaling trap trigger radius
Like, GC traps is not a thing
It is
sould tether looses 140k shaper dps which still leaves the build at 600k shaper, some life and res but swapping blitz to leech gives 1.4k leech cap and the overleech shenanagins
I mean Izaro is a level 75 monster
You can "one shot" him with all sorts of stuff these days
-.-
GC Traps will have similar multipliers to GC mines ... it's not about damage at all
Also, I think so long as you are actually triggering traps by monsters it's fine
'can one shot one of the weaker end-game bosses' is not a downside of a build
it's just that Lightning trap has better AoE and is already easier to scale
that's why people prefer that
GC Traps has similar damage on paper to GC Mines but the targeting is much worse
like if the monster moves they won't target it at range
and gc doesn't overlap at the cast point
And for GC in particular you don't actually want to be on top of the monster you're targeting, unless it's a huge hitbox
Yeah, you want to be next to it
I wish they hadn't dumpstered arc so severely
I understand doing it for Uber Lab
like on top of knowing exactly where a massive hitbox enemy will spawn
it will even space your traps out perfectly in a ring around him when you throw on top of him
gc traps is nuts confirmed
Yes, if you're building a build to kill exactly 3 stationary level 75 unique monsters with large hitboxes and a perfect radius circle around them 😂
it isnt too bad clearing either with a bunch oof aoe. did a sabbo that could clear p[retty well for gc mines
assasin is pretty meh isnt it XD
so does like everyone else XD
not really
It's really expensive to make CoC work on anyone else
ass is the best for coc/autobombers
And usually doesn't even end up better
oh i thought you said discharge XD
coc isn't THAT expensive
Assassin CoC isn't
I did raider coc in sff
was above 60% crit with some claws
thats....horrible
though significantly worse since the slayer change
I mean it's nearly impossible to hit cast rate limit reliably with 60% crit
unless you're like doing stupid overkill on attack rate and even then not great
Like every missed crit is an entire attack cycle worth of no casting
Just play coc zerker! You'll come close to rate limit when you're attacking 46 times a second!
You have very high standards
raider d-tier
I mean, I don't doubt it works, CoC is pretty good even if you're doing like 30% less damage than you should

I refuse to put raider in OMEGALUL tier, no matter how unpopular
you can make such a tanky char
Yes, like max dodge 95% evade raider with immunity to ailments
dodge is RNG af
but Evasion isn't
yeah but i mean you're still going to eventually get hit
and with mitigation you will die
evading/dodging doesn't reduce the hit you take
Yeah but not many things are one shots these days

unless you're in Uber Elder or something
go watch some rip clips at 25% speed
it's always like "ooh he got chunked here and then stunned and then the volatile exploded and he died to the ignite" or something
or like "oooh he whirled right into the path of an entire barrage of arrows" or something
or just
full life hanving fun "Molten Strike would like to know your location" suddenly beyond molten strike to 0 hp with no windup
Yeah exactly, Dodge/Eva is an AMAZING answer to all the streamers who have ripped to the beyond molten striker recently
You get hit with like 10 balls at once
Avoiding 9 of them is sweet
speaking of shotgunning, does having bad block recovery mean you miss some blocks, or is it just the delay before you can attack?
caustic doesnt shotgun tho
it overlaps but only applies 1 instance of DoT
Caustic Arrow is a clean AOE shotgunning skill yeah
in that sense, yh
you can ignore the dot and just hit the guy 4 times with a decent weapon skill
Ultimately its low base damage hurts it a lot when trying to use it for hit damage
but it's possible
I liked this build with maloney's mechanism
1 click = 18 arrows
Now if I were to do this with berserker to have some actual dps... 
So whaddya all think of crit Chieftain cyclone using Sandstorm and Effigon?
I would rather use Crit Slayer tbh
^
I mean why not just use a high-crit weapon? The full fire conversion + effigon sounds so nice.
And Cyclone + Hits Cannot Be Evaded aura is damn nice
Why not turn a high dps weapon into a ridiculous powerhouse with 8% base crit?
because I would rather just use Xoph's Blood instead in the amulet slot
That sounds gross
BLS Molten Strike Berserker
Trypanon zerker is the one true meta
I fully expect molten strike to not really be touched that much
If molten strike is gutted we still have melee barrage lancing steel 
Cyclone for clear and molten strike for tankyness/single target
I think this is actually a bows league
That's so true
If all your enemies are stationary, Cyclone actually kinda sucks
I doubt it tbh, molten strike has always been very strong, but it has meh clear speed. We all know the skill with the highest clear speed is the king.
Quill rain zerker anyone? 
Not anymore, Cyclone can stationary channel now.
@wild arch A thousand arrows a second, literally.
It’s basically fine against a still target.
The only acceptable number tbh
@civic vector but even if you're clearing 80% of the screen that way, if monsters aren't moving into the AOE it will be slow
If the walls are not coated in 10 layers of arrows you're doing something wrong
Just slap knockback on it @wild arch nothing will ever touch you again
cwc lighting warp/flamedash
@odd steeple we’ll see, my Cyclone char is gonna be slayer so the Cull will go a long way.
Also too, I love the indoor maps. Less coverage needed.
I'm not worried about damage for Cyclone, and I think regular maps are gonna be fine
I just think it's gonna be a monster pain to free all the legion monsters
Yeah that’s why I said the second thing, indoor maps will be 👍
all is proably not possible. I expect you beeline to the rares of one team, then dash across to the other
Soul rend will still be king
I'm tempted not to go melee league start to avoid the prices in the beginning
You'll take like the full 17 seconds freeing all the frozen monsters, and then they'll all collapse on you and you'll murder them all in 2 seconds 😛
Just put gorefiends grasp in this game
Smart choice is still spell casters unless Trickster and Occultist nerfed hard
Yeah, I kinda want to do ED/Contagion Trickster at league start just to avoid the rush to buy Starforge and Atziri's Disfavour and shit
Yes, bows league confirmed
Lioneye with 8% base crit is gonna be nuts
Or Doomfletch's Prism Zerker
Thay feel when non Ranger classes gonna our perform Raider in bow builds
or Chin Sol slayer

Shouldn't the champ announcement be here in about an hour?
aren't they usually later than that?
The only thing I expect from Champ is changing that 4 point Fortify node
Otherwise Champ is balanced
But yeah I think champ and jugg are coming? (With the knowledge that Jugg is just a minor number tweak)
Arent the Challenges supposed to be revealed today?
occultist too
Challenge rewards
Which bow would be best combined with hyrri's demise?
dex stacking rare bow
What if you're stacking strength tho? 
Nope
Then BLS 😛
Iron grip is inc phys
Won't do anything unless you do the crown of eyes and repentance gimmick
HMMMMMMMM
Ele hit quill rain zerker 
Go Ice shot, to paint the screen blue
Added bonus: you won't do enough damage to kill anything so lots of white monsters to chain and fork off of 😂
Rain of arrows to blot out the sun 🤔
So how is that crimson storm bow?
It looked kinda interesting but I never got around to doing anything with it
I'm really curious if they're gonna buff dagger nodes on the tree
It does add a ton of flat phys so might be good with Berserker
I think Vulconus is criminally underplayed for what it iss
It's a 550 dps one handed weapon with 200% global increased damage and 200% global increased crit
its just super slow base
Yes, it's slow as balls
Vulconus math wise is great but ppl hate rotating buffs
And all the new attacks don't work with Daggers
Viper strike hype 
And it's ALMOST super easy to build? If you could link Chance to Bleed to Herald of Purity it would be easy to build
But you can't do that
And so you either need to use the rotating buff
Or do like Vulnerability curse shenanigans to get your minions to apply bleed
Werent there supposed to be reworking bleed/poison and the counterattack skills?
Or just say screw it to that 100% increased damage and just be Avatar of Fire all the time
Is anyone of you planning on playing in a private league in Legion?
Just make your movement skill bleed and boom problem solved
Not starting out
@wild arch it doesn't work, because you can't bleed if you do 0 physical
Are you guys talking current league or next league?
Legion
do we already know which ascendancies will be changed in Legion?
Check the reddit megathread, Frozen Fire
Not yet... the last changes will be in the Patch Notes
aside the ones that were announced, I mean
except for Champ which will be up in a few hours
There are "adjustments" to ascendancies coming
We know there are a few more getting changes, and we know Raider is NOT getting changed
I suspect there will be some numerical changes in some cases
And by adjustment they means nerfs
nothing they feel are worth being teased
They would never tease nerfs lol
I'd love to see a nerfed Trickster 😄
"Here's an early look at the adjusted Trickster Ascendancy"
even if just slightly
What would you even change on Trickster
Imo that 2 point swift killer does a bit too much
Just tweak some numbers on the defensive nodes I think
I don't even think the offensive capabilities of Trickster are outstanding
they're good
Trickster was fine pre Synthesis so its def somethinf the matter with Eternity Shroud, Ghost Shroud or Swift Killer
Since they are the odd ones out
Yeah, Trickster is insane right now because it's like the best defensive ascendancy for Hybrid, CI, MoM, and MoM+EB
That's just too generically strong
Ehh, pure life-based evasion you can do pretty well on other classes
I think taking acrobatics should reduce mana as well
The ES recovery is the thing that pushes it over the edge
Yeah, that's an insane combo
If its more far left then it might balance out
Since you would have to travel to opposite ends of tree
Ie if they swap zealous oath and MoM
So what exactly are the "Challenger charges" - "Blitz Charges" etc?
They're just what they say on the ascendancy nodes
(With the minor addendum that Blitz charges last 5 seconds instead of the normal 10)
Challenger charges is basically just tailwinf
it literally says what they do on the ascendancy tree
Challenger Charges is Tailwind for attacks only, yeah
We actually don't know if these Charges do anything
Because all the bonuses are bound to the Ascendancy
not the charges
What do you mean, Likewize? They describe all the bonuses on the ascendancy node
just the bonus the ascendancy gives when you have them
no
We dont know if they deplete one by one or all at once
Where is this information at? Because I have read everything on the ascendency tree. Don't see it.....
I mean, I get what he's saying, like Rage is a mechanic with reminder text to explain what it does, while Challenger Charges are a blank canvas with an ascendancy-specific buff while you have them
Compare that to Raiders bonus to frenzy charges
Let's not talk about Raider
It doesn't say "Blitz charges grant..."
The operating assumption is that there is no inherent buff associated with the charges, and the ascendancy provides everything
So all Blitz does is 2 more to your attack speed
To your character's attack speed
You are ignornant, does not make me blind
Like power charge gives 40% crit chance
is it +2 more to a base?
+40% to crit chance
I think you just aren't familiar with how PoE describes stats, if that line is confusing to you
That it already gives?
My guess is that Blitz and Challenger Charges don't actually do anything
Yes, attack speed is default 1.0
only the Ascendancy does
Err, set by the weapon
because the wording for Frenzy charges is 100% the same on Raider
The wording shoulf be
Like a vanilla siege axe has 1.5 attacks per secont
And "Attack Speed" is a modifier that increases the rate of attacks by a percentage amount
"2% More" means "multiplicative with all other modifiers"
Clueless, you are as your name defines. A lot of skills say "more" and adds to a base that is already defined.
This base is not defined
Does Blitz and Challenger charges have a base?
it defined by your weapons attack speed
Do you specifically know?
There is no base
Attack Speed is a stat. The node gives 2% more to it per charge.
How do you know?
Because its obvious?
because we know what "Attack Speed" means in PoE
What else could it be?
and it means your character's Attack Speed stat
He's obviously a troll...
not something associated with charges
It's like saying what does +40 increased critical strike chance mean
When you gain power charge
What base is it applying to?
It's applying to your crit chance
devs are usually very precise, sometimes we don't know what a new term means (like in this patch, it happened with "Base Crit" and Chris Wilson had to come tell us what they meant by that)
it's like saying "why is 2+2 = 4" ....
but Attack Speed and "2% more" are both well-understood PoE terms
The only thing you need to know is that this makes Berserker super fast at the cost of some crit chance
Not even that much. It's like 2 power charges worth
What are the base stats to Frenzy, Endurance, and Power charges?
They don't have "base stats"
Yes they do....
They provide buffs to your character
They give a bonus per charge
which is an considerable amount but easy to make up for
Base stat to those are that every character starts with max 3 and duration 10s
And you can read on the wiki what those buffs are
Where as blitz you start at 0
I have read on wiki what they do, I am asking you for the sake of my previous question
0 maximum that is and 5s duration
But what I've been saying is: We do not know whether Blitz or Challenger Charges provide bonuses the way Endu, Frenzy or Power Charges do
They dont otherwise it would be specified
Right, Likewize, and I think there is no way to know for sure but it's the best assumption we can make that there is no inherent bonus
You'd think so
I know Likewize.
It's not the case on Raider
Blitz just provides more attack speed and reduced crit
You understand that, they dont
Challenger and Blitz both probably provide nothing
It is a possibility that is, but I like how people assume they know what they do, when they are not even out yet
Blitz charges wont grant anything
so it's not the charges granting it but the ascendancy node
If its on any other Ascendancy
Unless other wise stated
So if they make a weapon
Well Frenzy Endurance and Power does not state exactly what it does either.
We have no idea for sure what Challenger nodes inherently provide, but we do know for sure that Gladiators with that node get 2% more Attack and Movement Speed per Challenger Charge
"You have +5 max Blitz charges, gain 5% increased attack speed per Blitz charge"
i pretty fucking obvious tho.. the only way to gain blitz or challenger charges is by taking the node.
Neither do challenger or Blitz charges.
it's*
We have had items provide charges before
it's a different story with endu, frenzy and power charges
How are you sure?
It's "obvious" maybe, but it is an assumption
Did you test it?
I disagree Dane, there are many ways to get certain charges
exactly my point
For now
I mean Zuko, my argument with you is that you seemed confused what "2% more attack speed per challenger charge means"
You didn't test it or read what it does, so you are explaining it like a fact when it is an assumption
because they already explained that they are adding rage skills
While I agree with the notion that there probably aren't other ways in this patch that you might acquire them
It's an assumption based on info provided
that's perfectly clear, it provides 2% more character attacks per second depending on the number of charges you have, no assumptions needed
Thats what the discord is for
It does not mean it will be impossible or that we know if they provide any bonuses
I feel like if it provided any other bonuses it would have been specified
I agree Bomb
Clueless, no... That is another assumption... I understand what +2% more" means.... My confusion is "Is there a base stat, or is it just adding to your current stat?"
So say if you could use Generosity and give charges to other classes... They would get no bonuses
I stated that multiple times in my argument
... It's an entirely independent buff. There is no possible buff that Challenger Charges can provide that change the way that line of text works
it works as it usually does with 2% more
Or if Conduit would apply to all Charges
"IS THERE A BASE STAT?" my only question I ever asked 10 times
There is no base stat
The answer seems to add to no one knows.
We answered that already
we already answered it
Because we have a brain
We have no idea for sure if Challenger Charges provides a base buff. Either way though, we know exactly what the line of text means
We can make logical conclusions
because it doesn't modify any Challenger Charge buffs, it modifies your character
holy moly what a fucking troll
This is just a misunderstanding of the wording I think
If I am wrong about it then it was on GGG to display what the charges do by default (as in outside of the ascendancy)
"more Attack Speed" is a known term. It will always apply to your Base Attack Speed, whether it's unarmed or with a weapon of any kind.
Okay, so there is no where defined that it has a base stat.
So like I said, no one knows.
k listen Zuko
this instance of "more" will always refer to that and not some "base stat" of Blitz Charges
You could ask thay about any stat
Does Tailwind apply to a base stat.
What does %faster mean?
Like, that line of text could say "2% more attack speed per siphoning charge" and then it would work with Disintegrator Staff. It could say "2% more attack speed per Spirit Charge" and then it would work with Lightpoacher, do you see what I mean by "That line of text has nothing to do with the bonuses, if any, that Challenger Charges provide"?
Etc
Tailwind is not defined as a charge, it is a passive ability
it doesn't matter if it says "increased" or "more" the stat it is modifying is always your base attack speed. which default is 1.0 (unarmed) or wahtever attackspeed your weapon has.
What Clueless said is a good comparison
Your argument is invalid "DahBomb"
Yes, Zuko, "2% more Attack Speed per Challenger Charge" is also a passive ability
DependableDane, I am in no way concerned about how that works.
Considering thats what the Gladiator one exactly is
Only difference is that you can give Tailwinds to other as a buff
MY ONLY QUESTION STILL.... Does the charges grant a base stat?
If you ain't concerned how that works why do you keep asking the same question over and over again
They dont we answered that already
I could care less about what the bonus is from that node
Zuko, I think "base stat" is the wrong wording
The answer is no one knows for sure, but I would assume the answer is "no"
Weapons have a "Base Attack Speed"
a "Base Damage"
While frenzy charges e.g. provide a bonus
Sure, but you still seem confused by what "2% more Attack Speed and Movement Speed per Challenger Charge does"
My question has been answered
There's nothing considered "base" about frenzy charges
Clueless, you really are clueless.....
at least not in wiki/poe vocabulary terms
I DONT CARE WHAT THE NODE SAYS. It was that simple
Stop trying to explain 2% more
I don't care for it
there should be some kind of restriction towards how many times you can spam the same stupid shit in the chat without any reprecussions.
yes charges have a base value
that line of text passively modifies your character, based on the nominally unrelated fact of how many Challenger Charges you have
and more is a stright + to whatever that is normally
Can you give an example of what base means to you?
that base is in no way related to the charges @dusty cove
No troll legit question
Feels like we are operating on two definitions of base
Because when I think of base I mean the base of the weapons or the skill
So 1.2 base attack speed or 6% base crit
Of a weapon
look at say raider. it gives more to frenzy charges its a stright additive
Oh hell no
40% increased Critical Strike Chance per Power Charge This is a base stat. Every single power charge gives this
It increases your attack speed IF you have charges
it doesn't change what the charges do
With no node required
Let's be clear: there are two ways that are conceptually similar to grant a modifier based on a buff. For example, Deadeye has Tailwind which is a buff with an inherent effect, and also has a modifier to Tailwind that makes Tailwind up to 100% more effective on itself.
it dose. charge info gets updated in your char sheet
Then yea, Blitz provides nothing "base" as assumed by the description
Raider has a buff that modifies itself based on the number of Frenzy charges you have, but that buff has no effect on what Frenzy charges provide, and would work whether or not Frenzy charges provided anything at all.
it'd be a bit sill if blitz gave 2% more attack speed, 20 times (1.02)^20
Our only evidence is what GGG wrote
Okay, we know we can't trust the UI with anything ever since they made it clear that 100% chaos res is not what CI does
Lilan, Can I ask you something? Because these guys are trying to play Dr. Phil on a question that does not exist.
@dusty cove Does Challenger and Blitz charges have a base stat?
BEFORE the "+2% more attack speed, etc"
Zuko is just looking for someone to tell him he is right.. leave him be and he'll go away
No
The answer is no everyone said that already
they have a nill value so yes they have a value
No one has said that, everyone keeps trying to tell me what "+2% more" means.
Everyone here has answered that question
My statement still stands.... No one has answered it, they keep trying to explain "+2% more" go back and read chat.....
5:34 PM] Clueless: The answer is no one knows for sure, but I would assume the answer is "no"
you take the number of charges you have, multiply it by the buff for one charge, get the actual number as a lump sum
That was my answer
Everyone said no but you kept asking how do we know
that is how all other charges work
Others have said similar things, or are more confident and just said "No"
we also answered that blitz charges or challenger, does NOT have a base value in the charge themselfes. This info is based on info provided by GGG. End of story dude.
if they did, the tool tip would say
^
Like it does with Rage
But since it doesn't
We are to assume it does nothing
i even used rage as an example earliere aswell rofl
Now if it does do something then GGG is at fault
Let's put it this way. Zuko.. patch notes are in 3 days.. look it up then.
I dont think this will be explained in notes
Prob something you would have to test in game
When League is out
I think it is safe to assume that they do not grant any bonuses. Much like Spirit Charges or those of Disintegrator.
5:45 PM] Dahbomb: When League is out
[5:45 PM] Zuko: June 7th
Yea thats when we can fully test it
did you read what he wrote otherwise?
If nothing will satisfy you except an ingame test, then yeah, you will have to wait til June 7th
I dont think this will br addressed in notes
No I was on another discord.
or did you just consistently take shit out of context?
At least to your satisfaction
do*
So just for clarification for Berserker's Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds., does this mean that I won't be able to instantly cap my Rage after 2 monster packs?
The node says that each charge provides X values. their is no base stat to the charges as no other ascendancies and characters can generate them.
Not with this alone
Yes, Bluelit, I think it's to make it more momentum based
There will be skills that generate Rage
k thanks for the clarification!
Chain Strike is supposed to, right?
The charges are what keep Berserker somewhat in check because otherwise it would be too easy to be at max dps all the time
That wont stop the PoB warriors from maxing out all charges tho
Yeah, I think it's supposed to be a "keep fighting all the time or you lose your power" type of frantic class
it should be fairly easy to keep 50 stacks tho
Picking up Loot? ... No.
Basically if you move out to dodge you may lose charges
dodges are instant now remember that 😛
There is an active skill called Berserk that degens charges but gives bonuses
And you can choose how much to buy in to that, whether just with Rage for slow momentum build, or go all out with Blitz for "Don't break for even 5 seconds or you will be nerfed to ground zero"
Yea but when you are dodging you aren't attacking
Angry
Berserker is going for balls to the wall offense
nah, but i assumed you can dodge and attack again within 1-2seconds wit hthe new updates
With some drawback
Speed and momentum. That's it's niche.
on baeclast it looks pretty instant
i miss berserker being best spell caster
Fast glass cannon
that was unintended tho
unintended is best intention
Dodge is instant, you can only cancel an attack in the upswing or downswing though, not in the damaging window.
yeah with Rage generation being slower than before, idk if I can see myself using the Berserk skill frequently
unless I have other sources of Rage, like that new Chain Strike
you can generate rage with skill gems aswell
i believe they said there would be 2 rage generating skills
Yes, you shouldn't worry about attack speed for rage gen now, I think, just consistently fighting
To counter the glass cannon effect, couldn't you use the warcry nodes with steelskin?
woulda preferred the old 1 Rage on Kill with higher chance to gain Rage when hitting a rare/unique tbh
Understanding steelskin is not a warcry, just talkins as an additive
Im worried that melee will become clunky, especially singletarget
Yeah, I think it's all part of the balance though.
But then you would have to take warcry node
Like you have 40% more attack speed on a node on Zerker, if you could also instantly get 75% increased attack speed it would just be gross
And give up a ton of damage and speed
New immortal call actually sounds amazing with jugg and an eternal apple
@dusty salmon well, single target is already clunky so it's hard to get worse
If you find a loophole it will be patched 2 weeks in, leaving you with a fully farmed useless char
Berserker with Debeon Dirge gonna be legit tho
Becaude they no longer respect releases it seems
I mean, unless you find some way to break the 85% phys mitigation cap I don't think they would do a mid-league nerf to it
Not really, the warcry node grants damage and attack speed to nearby alies.
Both betrayal and synthesis had massive changes mid-league
To items or ascendancies?
It does but not as much as the other offensive nodes
Yes
They change enemies for sure. But they try not to do balance changes, what are you thinking about?
true, so a defensive swap. Would still not be that bad.
You can always Chain Strike
The only changes I can think about were buffs, like the change to fix ED applying when you pierce, or the radius and application rate of Soulrend
I really wonder how clunky Chain Strike will feel
Yea
Hitting terrain, aiming problems...
Not really main movement skill viable
Fast moving enemies too
We don't know
im pretty sure hitting terrain is not gonna be much of an issue with 3.7
if you watched the last baeclast episode, you will know they deminished the areas you can hit
Chain Strike ? i feel out of the looooop
so no more shield charging stuck on a wall etc.
In the trailer there is a skill where he uses a chain to pull himself toward enemies and gain Rage charges
Haven't heard anything about that in the Baeclast?! Got a timestamp?
ye 2 sec
So if your AoE is huge, and you oneshot, you gotta find 50 packs to get 50 rage. Basically high damage and big aoe negatively affects rage generation. -.-
That's the point
Berserker is about speed than big hits
Cyclone makes sense for Berserker
Same for stuff like Double Strike
Cyclone requires Movespeed though
@rapid solar https://youtu.be/575M-LKz6zs?t=2148
In this episode we are joined by GGG co-founder and Technical Director Jonathan Rogers who gave us an exclusive inside look at the extensive melee changes in...
Cyclone?
Did we watxh the trailer?
Seemed like it had good aoe
That's why I am telling you guys
Debeon Dirge Berserker Cyclone!
And you get the warcries are instant node
On tree
So your cyclone isnt interrupted
So you can war cry while channeling cyclone
i think i would prefer dual wielding for cyclone
but i won't know for sure before patch notes
Jonathan doesn't say anything about not getting stuck with Shield Charge anymore
You could also do Nghamu Cyclone
he does
he only says the rubber banding won't happen
im not sure if it's abit later
Actual Cyclone does little damage but the balls do most damage
if zerker is supposed to be the insane attack speed ascendancy now, then the cap on the rate at which you gain Rage seems anti-synergistic
So better with Berserker fast attack speed
but that part was where they started talking about how they made the colission models smaller, and path finding better
The cap is to balance ot
Otherwise Berserker would have obscene damage all the time
You can gain 3 charges in a second, more if you use chain strike
Yeah Euclidean pathfinding 💦 💦
And then maintaining isnt too hard
eh, i'll be waiting to see other sources of Rage before concluding my thoughts on his rework
I think the cookie cutter Zerker will be Rite of Ruin, Aspect of Carnage and either War Bringer or Pain Reaver depending on whether you want warcries or 50% increased leech cap
And the meme speed zerker will be Blitz and Rite of Ruin
@rapid solar - i just watched from where i sent. and It's literally saying "we are going from 4 way pathfinding to 8 way pathfinding." and then he mentions the shieldcharge thing
yeah for my league starter I defo wasn't planning to build around Blitz
stacking crit seems expensive when starting as a marauder
Yea, we'll see how it will work out
I think you will still shield charge into terrain
probably less than before
problaly but alot less
@brittle fulcrum I think a pretty cheap way to start crit will be to use Effigon + Sandstorm and a shortrange fire conversion melee skill
he did mention that being stuck on walls shouldn't be a thing anymore
How good is cannot be stunned while leeching if you dont have over leech?
yea but you won't be able to use shield charge anymore when you can't reach the target you click
if there is anything inbetween here and there
so basically instead of ramming into a wall you won't move at all
it seems
i mean.. you can't have an autopilot
I think it's not great? @lament dagger but since Brine King is usually enough to be sort of OK, you could combine those two and not need any other stun avoidance and be OK with life
Ty
if there is a mountain between you and the enemy you problaly need to move your curser in another direction
Maybe some kind of counter-attack would be good if you have that setup, @lament dagger so that when you get hit with a stunning hit you counterattack and immediately break it by starting your leech?
those are a good place to test it I think
yeah problaly
Dunno how effective that would be, or maybe if you just have like BV + Life Leech on CWDT that would be enough to break most stuns?
we'll see how it is.. but if you get stuck on masters just don't shield charge near your masters? 😛
I mean I was a shield-charge aurabot for a guy chaining Toxic Sewers, and that was kinda annoying
Curved passages + shield charge = yick
Oh yea Toxic Sewers will have improved a lot with the changes
@odd steeple phase run g@mer
@karmic sphinx this was before the buffs, I would much prefer that nowadays yeah
btw
new vaal cyclone
gonna be amazing 😛
well standing still is still a risk ofc
Vaal cyclone zerker 
Literally just a blur.
Add a couple of those jewels that add shitloads crit chance for vaal skills
Ez max blitz
would be cool if you could somehow increase the time it takes to pull in enemies with vaal cyclone, and just make it a fucking storm drain of blood pouring out from the enemies you blend in your cyclone xD
new Vaal Cyclone effect? https://www.youtube.com/watch?v=gItHz1bGecA
Blood Nova: Unleash a powerful nova dealing massive damage to surrounding enemies.
haha
ye basicly :p
i really hate d3 tho
just like grim dawn, it's very poor in replayability in my oppinion.
I love D3. I mean I only play it for 24 hours on the weekend the new season launches, but it's fun af for that little bit of time.
different oppinions i guess 😛
anyway we are in legion mechanics.. no D3 talk plz
😛
Legion is Cyclone league. Diablo comparisons are temporarily forgiven.
i would love to see some kind of "druid" / "shapeshifter" class tho :p
There is, you manmode it up and wear Gruthkul's pelt and hit with unarmed vanilla attack.
ehhh, not quite the same 😛
Is there a way to do the other 50%?
This node is not the Champion i am looking for
neither is it the challenge rewards 😛
Rf builds just got tanker
What about Champion? we were promised that yesterday
Yea probebly in 2 hours or so
rip
Rember Bex is Community manager and i feel like shes an sadist
not cool ggg
RF chieftain gets like 160% fire res just from the skills/ascendancy
that's the sort of keystone that's gonna be seen in a lot of build even if they aren't built around it
gearing is gonna be so lopsided 😛
I'm trying to do the math for it, give me a minute
y zarro? its stupid
although depending on how it rounds you may need +1 max cold and lightning res
It's really good for shaper/uber elder cause they have Cold Pen but not Fire Pen
watch them give shaper/uber fire pen
Is that just me or alot of Changes to the node area.
Chieftan RF is looking like it will be invincible tbh
@idle hull that node gives phys as fire anyways, and most monster hits have some phys
bigger news is the changes to the surrounding nodes
But stacking phys as fire and max fire res is a good complement for sure