#1┃mirage-league
1 messages · Page 174 of 1
is rage still class specific though?
150% increased and 40% more
i think i remember it not being
inc vs more tho
100% I believe the double damage is not included in the "effects of rage are tripled"
@jovial tundra that bit doesnt scale id assume if they were being smart
the double damage isn't an effect of rage
Only the part that is specified under the tooltip(attack damage, attack speed and movement speed)
I mean you get a ton of crit chance on the way to the -200%
but the attack speed also increases crits/sec as well, making it easier to maintain
Charges don't decay, so long as you get any in their window
if u multistrike crit is that 3 blitz charges
You also get 110% increased crit chance along that path
so 90% crit anywhere and you're back to base crit
Have they even stated the duration of Blitz Charges?
yea, also need to consider the rework to passive tree
whats the standard for 'charges'
passive tree could change a lot of values
Like it will take investment in crit chance to get to 20 blitz charges quickly, but it should be pretty easy to stay there and holy balls will you clear fast
also with animation cancelling
yea i think its good
that attack speed will feel sooooo good
I mean if you take Molten Strike, it will be pretty easy to sustain the charges.
@spring spindle attack speed is move speed for melee characters
movement who uses movement
because of the move attack skills
feelsbad for cyclone boys but thats about it
also fortify buffs incoming
I'm pretty sure that 40% more attack speed is worth more than 100% increased attack speed, @jovial tundra so 2,14,12 seems worse than 4,14,10
Does this feels good to you for berserker change ? i really dont like the fact that he damage himself that much and take extra damage i hoped for a complete rework of the class it feel sad and trash
Lol doesnt care about a theme if its not playable
do you really lose 15% of your max life per second at max rage with tripled effects
at least you aren't needing to take savage hits now
you could have a theme like take one hit die instant but you corpse gain a dance animation wow so cool but useless
yea, that's not an effect of rage
@kindred dagger You don't damage yourself with rage unless you take Rite of Ruin
so instead of 10->15 its 10->5?
life loss isnt worded like an affect of having rage so
which is a good node but not at all mandatory
thats dope
I'm really disappointed about the defenses of slayer and beserker though tbh
really tho, just stick life on hit on your gear somewhere and abuse 150% increased and 40% more attack speed
if anything
I think Berzerker has shite defenses but that's sort of part of its class identity and 40% more attack speed and 40% more damage more than makes up for it
seems like berserker definitely has higher end of the damage than slayer I think...
Slayer has some reasonable defenses, just sort of adding up, they got back cannot be stunned, have 6% reduced while leeching
I just think it's really ignorant to slap on big lifesteal numbers and call it defense lul... cause you cap lifesteal at .4% anyway
I really think slayer needed like '50% reduced effectiveness of lifesteal, heal 25% of life stolen instantly' (with some balance of numbers)
i mean they probably don't want instant back in the game
bah, just play slayer as a CoC archer 😄
if you want lifesteal to be identity of an ascendency... put something unique on it that makes it stand out and good etc.
I mean whats the difference between that and thief's torment amirite
I wouldn't think of leech as a special thing of Slayer any more, it just has OK defenses in addition to leech now, 6% reduced + 30% less crit multi for example is good defenses
Maybe if zerker got enough damage that mean you can reduce some in tree to get more def/hp and so making leech more worth
same for gear
but no one's really going to run the defensives I don't think, except for specific niches
@smoky fiber I think the cannot be stunned is gonna be useful to almost all slayers
except the cyclone slayers who get it for free anyways
ehhhh, combined with the immunity to bleed I think that nodes just about ok
oh and anti-phys reflect is sort of defensive? lets you run more map mods
I don't actually have a problem with 8, I just think the node behind it should be significantly stronger
yeah, if I were running Slayer I think I'd skip 10 and wear Soul Tether (which I think is criminally underrated)
Like, 12 is better than a belt, I think
Maybe 6% reduced is good enough to be worthwhile? I dunno
I really doubt in clear speed meta
at the end of the day damage is still the best defense in most scenarios
either got to bring unique mechanics to defense, or have REALLY good defensive nodes to be worthwhile
Is that really true though, Shadow? like the most popular ascendancies are all defensive (most debatable one is Elementalist and you can argue freeze prolif is huge defenses)
Jugg, Trickster, Occultist
I consider freezing to be offense that leads to defense
And stuff like Deadeye is still stupidly fast but no one plays it cause no defenses
trickster is hardly defensive
have to have certain threshhold to freeze to begin with
trickster has REALLY unique defense, it's my favorite pre 3.7 ascendency by FAR cause of ghost shrouds
wut? Trickster has like 2k ES regained when hit and 9% reduced damage and extra ES from evasion chest armor
as well as 70% increased recovery rate and flat recovery on kill
it's probably the best generic defensive ascendancy in the entire game
and occultist just has extremely strong defenses that make it worthwhile
if you take no offensive nodes sure
thats what defensive options means
Most people don't (they take one offensive and ghost shrouds)
sometimes they skip the recovery node
but rarely do they skip ghost shrouds
even on life and MoM builds where it's not quite as insanely good
idk looks pretty split
that's 97% of people taking defensives
lul, 97% of builds ^^
theyre not taking the patient reaper tho
patient reaper is build-specific and only offensive
oh wait that's prolonged
yeah, like I said, some people skip recovery
looks like 37% took it?
but ye trickster and occultist are both really good examples of actual strong defensives, good offensives, and good utility / versatility in choices
Yeah, I think for the last few leagues ascendancies without good defenses have been sorta dead
which is why stuff like 6% reduced matters
and stun immunity like jugg
monkas
Slayer is still not as good defensively as Jugg, but it's getting closer
slayer got so many nodes i want
Ultimately I think Slayer is overrated -- people want it to be good, and it got buffs that are enough to make them consider it, but nothing actually super impactful like Zerker or Gladiator
yea, at the end of the day Brutal Fervour will probably be really strong considering it can outperform bane of legends in some cases
and 2 is a total trap
lul, Beserker's going to be fking insane...
Yeah, I dunno how well-rounded it will be but zerkers are gonna be fuckin' FLYING through maps
I think it's going to bring a lot of crazy new builds
all the people who test really quirky mechanics and push them to the limits
beserker's going to be perfect for that
tryp flicker is my leagu goal now
I think Kongor's zerker might be good?
Cause Kongor's is another one where you need to invest in increased crit chance but not crit multi
All these offensive ascendancys grtting changed and I'm over here like wow pog more dmg. But where's the defense to allow me to do that dmg?

need is a strong word. kngors just wants to crit once every four seconds for onslaught
Sure, just saying that if you're going low-crit and don't want to invest in accuracy or crit chance something like Kongor's is nice. You only want to crit once every 10 seconds for Blitz so it's not like the goals are that dissimilar.
🤔
it's like 370+ dps
Not great but not that bad either
Maybe you could go PotCG? With the 25 flat phys on that path
would it be 36% chance to double damage with triple rage or just 12?
yeah.
pretty sure it's 12%, it's not actually an "effect of rage"
POE rules if something looks too good yeap its not
just like the life loss is only 5%
at least 5% is easy to mitigate compared to what was it 10%?
yes, and also it stops when you start losing rage
It used to be 5% but it was tied to rage so it got doubled
glad still better
different
bleedsplosions and movespeed instead of just all attack speed
I think they both have spots
glad has attackspeed
I mean yes, but not 87% increased and 40% more attack speed
Can you imagine Zerker with a Headhunter?
OMFG it's gonna look stupid
O_O
How so, nagga?
You need 1 per 10 seconds, and you have at most -90% with no other investment
why 20%?
40% more attack speed is 20% more damage? That can't be true, and it ignores the faster movement you get by having super fast moveskills
splosions maim more and frenzy more just seems better
I think you can make an argument for Glad having better clear with splosions
But it's not super cut and dry, you can get explosions on weapons and gloves and attack speed = movespeed for melee weapon users
Why are you going crit though?
@spring spindle its only -90% crit cuz of the crit in traveling tho
if -90% reduced crit halves your damage you don't have nearly enough crit for a crit build, and anyways I'd expect the best clearspeed to just be EO
it is, it's 110% increased from the three nodes before Blitz and -200% from Blitz
Like if you have a shitty crit build and try to put Blitz in it, it will have low impact, no doubt
But if you have an EO build and put Blitz in it's just 40% more
pastebin the build then, show us
Yeah keep being dense and not paying attention to how math in poe works :^)
I mean how can -200% halve your damage even then, unless you have < 300% increased crit chance elsewhere
clueless, he's saying that the less crit from the charges means the attack speed is worth half as much damage as taking the 40% more node instead
I'm still trying to figure out why he's building crit though?
I mean, have more crit elsewhere and account for the lack of increase from that
because the FIRST node before charges is super crit focused
its 90% decreased if u took the nodes to get it
Sure, it's a 4-pointer for 40% more attack speed, which is not as much damage per ascendancy point as a 2-pointer for 40% more damage
But please stop trying to say that Blitz is worth only 20% damage
he's saying it's also bad as a 2 pointer for 40%
On a crit build without a ton of gear it might be pretty bad
But you don't have to do that
You build into knowing it only costs 90% increase crit
im just saying that glad is better
my eyes
yess
I am like 90% sure that there will be some meme zerkers coming up
tryp flicker zerker coc lightningwarp-flamedash
40% more aspd
I'm 100% with you, on a crit build Carnage is gonna be better, especially without a ton of increased crit on the tree
but you don't have to build crit
and clearspeed zerker won't build crit
5% base crit is a pretty bad idea for a crit build reguardless
just corrupt gloves for increase base attack speed and elder chest
but like, why use 5% when you can just roll crit chance on a weapon or chest?

what happened to nagga's posts?
he's deleting them
Did he delete them? or got modded?
2h axe with inc crit will be 9.4% crit rate. Would be fine with that with decent crit chance to take the 4 point. Node
I'm assuming you mean the axe that mathil crafted
And yeah you can do better then the 8% node but it's not easy
Maybe he got annoyed with us, sorry if we seemed rude, was just trying to have productive discussion, didn't mean to be personal
https://pathofexile.gamepedia.com/Terminus_Est flickerboi along with 2h buffs
You can go crit clearspeed (and might want to for flicker strike) in which case the node will be less than 40% damage
🤔
the amount of attack speed
its like hold your flicker button and be done in 1second
I think Oro's flicker on Zerker might be suuuuuper fun
Terminus might get stupid if they don't rebalance it
because it's one of those uniques where the entire thing is a big fat increased phys% roll
Sorry for spilling your secrets nubLet 😄

inb4 only rares get this buff
They said the base types are getting it
so no way not to affect uniques unless they do something crazy like move them to new base types?
I should go buy a max roll Terminus just in case that roll goes legacy
so these legion jewels, does this mean each node in the tree is assigned an id so the jewel can stay consistent between tree versions?
because otherwise that sounds like a gigantic mess, potentially ruining (standard) characters every league
the jewel has a seed, yes
but the seed makes random effects on the tree, on each node in the tree
which is probably not based on the actual stats of the underlying node
what happens when they change the tree
I'd guess they ust have categories like stat node, normal node, big node, keystone
but it sounds like the popular interpretation is that the keystone transformation is random
if a new tree means a new keystone
that sounds bad
so I'm wondering how they might keep it consistent
@spring spindle base crit shouldn't affect anything, no? because the same fraction of crits should be removed by -200% reduced
base crit would mean you need less total to get to cap
If you add like 150% increased crit on gear you should see damage change less
i.e if you're 90% over 1005 chance
increased/reduced crit is multiplicative with base crit, on weapons and on elder chest, so it should be same relative dps change (approximately)
Anyways, I'm not taking issue with the fact that Carnage is more damage on crit builds
It definitely is
Just saying you don't have to go crit
And I think I wouldn't (unless I really needed crits for something else, like Terminus Est flicker or something)
chris has revaled that the charge duration is only 5 secs
ooooh, really?
gotta crit at least sometimes
That is actually a massive nerf
Blitz charge I assume
That makes it even more restricted to just meme builds like flicker
The node that grants the tripling of rage effects has reminder text which lists exactly what effects those are. Those specific things are what's tripled, not any other effects.
I should also point out that there is a missing reminder text on the Blitz node that wasn't finished in time to be captured here, stating that Blitz charges have a base duration of 5 seconds (as opposed to 10, which is the standard base charge duration).
still, that's just one crit in 5 secs to sustain
I guess implying that Gladiator's charges are probably 10 seconds
with 40% more attack speed you should hit pretty high chances still
Yeah, the problem is that while mapping you can definitely find stretches of 5 seconds without monsters
And if you're low-crit it will take a long time to build up 20 charges
tus trypathon 😄
if you accidentally drop
That pretty much fixes zerker as a meme class in my mind
like stupid attack speed if you want to try to get lucky mapping
But unreliable
or you could just go rage and warcries
Like, I sometimes drop Blood Rage while mapping if I find a dead end or something
nothing wrong with that
Yeah, the normal zerker is fine I'm sure
just the crazy attackspeed blitz zerker is super high risk
Self-curse temp chains zerker?
hah
40% more attack speed on top of Soul Eater stacks yeeezus
i don't play zerker or slayer, what is the general idea on the reveal
aye? nay?
on a scale of 1-10 is it above 5 (meaning GGG didn't mess up and fail)
Zerker is a 10 IMO. Slayer 7 or 8
I'm more like Zerker 8 Slayer 4 Gladiator 10 Chieftain 8
zerker is playable and has niches now
so hot damn
I wonder if zerker has faster attack speed than a corpse gobbling necro now
I can't tell if I like it as someone who hates crit 
Hehe, why so low on Gladiator, nagga?
Yeah, I consider it the Deadeye of melee
champ now feels good only for its hits cannot be evadednode thingy
and maybe impale node
slayer might be below 5? did ggg do something that looks bad on it?
below 5 usually means a fail and its probably better before they tried
slayer fell off everyone's radar when they dumpstered overleech
there's this overkill thing right?
given how much dmg we do, it should work as an instant full heal?
those wirthing jars things if need be...
or any random add on a boss fight
It's absolutely not an instant full heal
Because it's a leech instance, and therefore can only recover 2% max health per second (can be scaled a bit, but that ballpark) and lasts max 5 seconds
hmmm so all this means is that slayer should nearly always overflow the leech
and can itemise elsewhere, it sorta nearly always automatically caps
slayer crit cyclone prob pretty good
Slayer perfect form what is that even for
Yes, if you do a reasonable amount of damage (like say 20k per hit) and you have ~2% leech somewhere, you'll be capping each leech instance
masterful form maybe? i don't see perfect
I meant masterful form oops
Longer charges and more Max end charges
It makes every extra frenzy node you get count double, basically (by doubling as an endurance charge)
its more for stun/bleed immune
2, 6, 12 BiS
but u kinda need stun immune right as a melee
Yeah, stun/bleed immune is way more important than the overkill leech
Kinda need to generate those charges though
so with natural leech cap per kill, you probably don't need any leech gear to leech
It's still worth getting some leech stuff, especially "increased life recovery rate" on belts because it's a multiplier to all leech and lets you go over max leech cap
but that's really nothing to do with Slayer, and just good on anyone who has overleech (the Slayer 4 point effect that keeps leech going at full life)
So can anyone think of a use for masterful form
slayer looks like he gets movespeed bonus, stun/bleed immune and just overall perks
The two things I can think of are doing a Discharge Slayer, or using it to reduce your max endurance charges to zero when using both Ahn's Might + Ahn's Heritage with only 2 Pacifism jewels
oh yes and phy reflect, that's his special ability
but he always had that
what changed actually
Discharge Slayer would be weird but Overkill leech would make you live forever while mapping I guess
Reliable 20% more on bosses, another 15%, and teh "onslaught" is stackable with actual onslaught
The stun immunity, the 6% reduced damage, no longer overwrites Onslaught, more damage to uniques
Also Impact has a lot of changes
those changes look good
The 8% base crit for starforge or voidforge or for crafting foils without crit chance local
It basically gets a lot more damage and little more defense
I am resolutely arguing everywhere I can that the new 8% crit node is a trap
Even on a 5% base crit weapon you can get to 8% base crit easily
It's basically a cheap way to make Voidforge/Starforge/etc. viable crit weapons without investing in curses and ICS support gem and gear
Heh, yeah, lots of people want to make builds without the amulet
Need my punch build
I mean you can make it. Go Zerker and wear the amulet.
On the other hand chief is better for punching now
I should look at zerker changes brb
Zerker does indeed look good
The trick is not dying as a Zerker wearing Abyssus 😂
That is a combo designed to murder yourself
Yeah not dying with abyssus has always been the problem
so GGG doesn't fail this melee ascendancy thing? pass?
I dunno, the ascendancies are certainly powerful enough, who knows if they're fun. I think a lot more relies on how PoE feels with new animation canceling than any specific ascendancy changes.
Like, if they had made zero ascendancy changes we could have all just played Juggernaut and been alright, so long as the core changes to animations are good.
Outmatch and Outlast is the only thing that was disappointing so far
Slayer not getting any leech buffs wasn't disappointing?
Not really.
The leech itself can only be buffed by mechanical changes to leech at a global level imo
Yeah, those nodes got buffed so you can kinda argue that.
reversion or just an increase
unless we wanted them to break the global cap
that would be not great
slayer leech is still very good
Well, I mean, Trickster and Chieftain do that now.
the 3.6 change didn't really alter that except for lab running and rf
And slayer doesn't
are any more ascendencies planned to leak? occy?
Slayer's overleech is a different type of value than Trickster/Chieftain
Trick/chief get more absolute amount, slayer keeps it up more consistently
Right, and it always had it, and also now Soul Tether has it as well, as do those gloves (that only give half-length but still).
I think if you want to min-max leech, you go Trickster and wear Soul Tether, and have ES from Ghost Shrouds nodes.
Slayer existing for things beside leech is a better state of existence
oh right I remembered a thing
sire of shards cremation a possibility with new chieftain
alongside unleash
Well, it's kinda meh for crit builds, so I would never call it a super high damage class. It's like cull + boss-killing + area damage + leech
no it's not super high damage
it's an all rounder
bundle of useful stats that don't require much effort to use well
like jugg but different stats
slap an unearth GMP down, cremation pile and pack is gone
chief being a good generalist spellcaster is very neat
For me Slayer is disappointing because it no longer really has anything special except mega-cull
I guess +2 weapon range is pretty unique now
Oh yeah, that's fair
I wouldn't say completely because you can do things with Sybil's lament but yeah it's pretty unique
Also Assassin sorta has that
reflect immunity is really unecessary though when you can just not run wtuff w/ reflect
Some bosses have inherent damage reflection
and being able to consider reflect a safe mod is valuable
Especially at league start cuz thats a map you can run vs one you have to sell or waste currency on
scion also gets reflect immune, for picking slayer
That's cheating 😛
(Though actually I used to leaguestart as scion/slayer and really appreciated the immunity)
scion slayer/ele master race
Bane occultist ftw. Do literally every single map mod (with a mana flask sometimes).
bane is crazy strong, yeah
there's the elder zana mod
turns a map into a t16
but it could roll reflect
its important to be reflect immune to use that
I'm a tad late, but I'm tempted to make an Oni-G slayer at some point
I find it's usually not a big deal except if it's a scary boss, just inconvenient. If you're a phys character you socket phys-to-lightning and wear Hrimsorrow for a bit for phys reflect, or if you're phys-to-ele you socket Brutality for ele reflect
And usually that's OK, you might do half or a third of your normal damage or something but you can manage
It's the pure ele characters who are really screwed
@quartz dome I bet Oni-G chieftain is really good too with the reworks, 50% recovery rate if you've been hit is nice
yeah Oni-G was already good with cheiftain
seems like the optimal class for it
free regen from nodes etc
🤷
however I have a weird habit of trying to orient different classes to unique builds
cheiftain cyclone cwc blade vortex
Any reason not to go CoC instead of CWC? you get like a 50% extra more multiplier and BV doesn't require too much crazy investment in crits
Oh nvm, it's only like 30% more
And not needing to care about crits at all is nice 😛
What builds do you guys think might be good for Frost Blades other than shadow builds?
aka a build that offers some psuedo tankyness other than trickster
I'm curious about the new gladiator.
with block style and outmatch and outlast
compared to trickster's shrouds
Jugg can do it crit
I hope Champion gets some proper defenses and some initial hit accuracy so it actually gets better for mapping
I kinda doubt Scion will change. It seems to always be well behind changes to the main classes. But we'll see.
From what I understand, @turbid quartz, Champion is probably gonna be your best bet
Raider has traditionally been pretty good for Frost Blades (but that ascendancy is super unpopular lately)
I mean, I've always played Raider, but I'mma do a FBChamp this league
FBZerker sounds good too, that build loves attack speed
I wonder if FB will be especially good next league, +21 to melee weapon range might be really good with the retargeting things and animation cancelling and hitting everything in its animation
Shame Offering to the Serpent gloves is Synthesis league specific
I mean, I can almost guarantee it won't be an S Tier build, since it lacks single target dps, comparatively
but it's always going to be a really strong clearspeed build
mechanically, it's never going to beat molten strike, for instance, in single target damage
oh?
It was substantially underperforming other melee skills back when stat sticks were supported.
yeah all melee skill gems are getting some level of change, plus every single melee weapon is getting a support gem for it
so i wanted to make a lioneye's glare crit bow slayer build, right? but then i realized, lioneye is one of the generals in legion and it's possible the weapon is gonna get buffed and expensive
I used it in the age of statsticking to absolutely blow shaper away
crit claw inquisitor
But since those got dumpstered, it's pretty much been Molten Strike miles ahead of everything else, FB is really quite good I think at single target, it's 140% base damage and gets 30% cold pen from jewels
It synergizes great with the reworked Hatred gem, for example
I think you could do any of mathil's recent melee builds with Frost Blades for example and do pretty well, he just hasn't chosen to do Frost Blades for whatever reason
Why do you say so? It seems no worse than most melee skills (except Molten Strike)
I mean, for a pair of 2c ToA, you can clear to t12s with ease
Well yeah lol
Thats the problem
Most melee skills on live have shit single target
so no, damage isn't bad for investment, at least on the low end
Like it used to be just a fact, Frost Blades can't be stat sticked so it's legitimately much worse than a bunch of other skills
And by shit i mean need to pour ex in to clear guardians
But now nothing can be stat sticked and FB seems fine
Like if i want a skill to kill bosses as melee
As much as any non-MS melee is fine
Right now im limited to:
Molten
VDS
Bflurry
And a bunch of skills that are worse enough that i wouldnt play them unless i was okay with skipping content
Right, and now every melee skill is getting the VDS flat damage treatment and MS is getting a thorough rebalance
Yer but speculating on what the numbers might look like post buff using prebuff as a base doesnt seem worth the time
So i assumed u were talking about live
Sure, I'm just saying FB is (on live right now) totally on par with basically every melee skill in terms of single target
With some notable exceptions due to wacky mechanics that survived stat stick nerfs
Sure, as long as we accept that par = not good enough
And while it's true that melee generally sucks and FB is a casualty of that
Happy to agree with that
I expect it to be as good as anything else assuming GGG does a half-decent job of balancing
Eh im not even gonna go that far honestly
the thing I want to point out here, is FB gets more out of the attack range than most melee skills
Like it'll be worth looking at
if you have any source of chain
Just like 25 other skills
And then u just pick the one with the best numbers as ur single target option
How many skills have +21 to weapon range though, WayToo
The animation for frostblades doesnt seem to lend itself to much splash
Its a straight poke
So idk maybe its good maybe its shit
No, I just think you'll be able to take really good advantage of the retargeting thing
All the clear in that skill comes from the blades anyway
I mean generally you whirl on top of the rare and beat it down and assume everything else is dead from projectiles, yeah?
Well on live what u do is
Jump on the rare and molten it to death
But sure if its single target didnt a) suck and b) eat all your jewel slots then yes i could see that
Lol. Sadly true.
It's a really strong skill with Ancestral Call (though that makes single target even more awkward than it already is)
Well i'll be looking at lightning strike before frostblades i think
Just because it has mildly better single target
I don't see eating jewel slots as all that bad, so long as it makes up for it by actually doing ~10% more effective damage than equivalent non-threshold skills
Cos VLS
If it doesnt work out frostblades is on the giant testing list tho
Well like if it does 10% more thats barely enough to make up for the jewel slots
Prolly not even enough honestly
Cos 5% more dmg for a pure dps jewel is kinda bad
At least currently, i know they're getting rebalanced
I mean depends on how much you wanna push things. My budget for builds is usually around 10ex before I start gearing for new builds instead.
Ye im too old these days
I cbf leveling again
So i tend to budget more like 100+ex
Heh, I just love making new builds too much to stop, I guess.
Thats fair
with immortal call no longer being immunity... are the porcupine mobs going to be hard to clear fast?
No
Not a huge fan of leveling, but it takes me like 5 hours to get to 80 with light twink gear so it's not too bad.
They arent dangerous for a lot of builds
the normal way to handle them was to pop immortal call then aoe
since if u aoe them they all explode with high burst
I mean most of the best builds in the game have corpse explosion built in
Maybe the fact that corpse explosion doesn't really affect Legion much will change that
But builds with Herald of Ice/Phys explosions/etc.
braindead players like me just jump into the middle and pop flasks
not even cwdt ic
I don't even use cwdt ic anymore on my builds
Not self-cast but making sure CWDT+IC was off cooldown and AOEing them all down at once works OK
an armor and evasion flask should be fine?
I liked it and had it on most of my builds, because endurance charge gen is a bit of a pain
i currently use it for safety on my cold vortex
Now I'm pretty sure Endurance Charge gen is "the right thing" on almost all builds, IC or no
its not that hard to cold snap from range but...
Vortex doesn't freeze or hit so yeah Porcupines are a bit of an issue
One good option for Vortex is a shaper mace with "Enemies Explode" suffix
Multicraft it and it helps with clearspeed and also makes you safer
You sure? Cold snap does but I thought Vortex didn't
Oh nvm, you're right, it does hit once
I just played vortex this league, yeah 😃
so is there a better option than sniping with cold snap?
how do i stop enemies from exploding?
i need this rare enemies explode suffic?
as long as you shatter, you're fine
Either you build tanky enough to survive the death spikes, or you explode the enemies
There are a couple ways to explode
That makes the slayer change fucking stupid stronf
Its almost like what i said about the formula was right :^)
did people understand it differently?
LOL! You were definitely right.
Im glad i was right here
I assumed that the "crit is 8%" language worked like other instances of "is"
But clearly they have different ideas of what Base Crit means.
I guess it kinda makes sense this way too? If you assume weapon crit is like an analog of the base crit of a spell.
Thanks for finding that. Now I really really wanna make a Slayer Cyclone crit build
Thats exactly what i was reading it as
And how the crit formula explained it as well
Yep, you were definitely reading it the right way and I was reading it wrong. Sorry to anyone I confused with my misinformation.
It also moves Slayer from like 4/10 to 9/10 in my eyes
I was complaining earlier about how Slayer had "nothing unique and special" and geez that is now unique and special
Voidforge/Starforge/Atziri's Disfavour/etc. crit cyclone slayer with 2,6,12 -- boom insta-gold
I feel like Chieftain outshines Slayer rework. sigh, thought they were going to go all out.
I like both reworks. So far the only "boring" rework has been Gladiator IMO -- Gladiator is now just generically stronger without gaining or changing any of its key features
I still think Gladiator is super strong for clearspeed though, it's just 20% faster than before and the same old choice between bleedsplosions and max block we've been making for years
Slayer gonna be slayin again
Yeah, and waving big dumb swords and axes around like rapiers 😛
can't wait to see the new weapon support gems. and hoping that axes get some crit nodes on the tree
Haha yeah. I wonder if Starforge and Voidforge are gonna be stupid expensive again
They've been super affordable for a few leagues
When they get around to reworking scion zerker slayer will be interesting. II know they won't this time but my guess they will soon in a future league. Almost every ascendary has been changed sense they last worked on them
going to be a cyclone slayer myself and try to go max weapon range, The idea of a cyclone the size of the screen like in the trailer amuses me
Id laugh if we get optimized builds with even large aoe than the ones shown off so far
ye confirmed the crit buff on slayer is good nice
Also so far hasnt the largest shown aoe for cyclone been on zerker
difference between me and half the player base is I've stayed a cycloner even when it wasn't that great, granted I did stray from my beloved slayer after the nerfs. I've always been a slayer at heart
It's a good time to return then
I couldnt stand to control cyclone. It just felt bad.
I liked the idea of it
I really did. But god did controlling it suck
Channeling is the dream man, I can't wait for finally controlling when I stop
I tried cyclone for the first time this league (CoC cyclone, not actual attack cyclone)
I'm looking forwards to trying attack cyclone with channeling movement
I didnt get to maps with cyclone this league. I tried. But made it to part 2. And quit
cast on channel cyclone sounds funny hmm
Not tried CoC cyclone yet I really should, it makes me think of D3s shard of hate whirlwind pre nerfs. <I know I suck cause I played that game>
I was planning on doing Gladiator because 20% more attack and movement speed sounds insane too, and bleedsplosions are good
But this is making me wanna do Slayer
well I mean Slayer gets double onslaught and its own movement speed sources
So many decent/good options for melee now
isn't slayer's remade AOE node just great for cyclone
Ye
slayers movement speed is going to be pretty solid
Yeah it's super strong, +2 range and up to 50% aoe
it won't move as fast as Gladiator but it will be BIGGER
I just can't make up my mind if I want to do Bronns Lithe, or something more tanky
God i wish my computer didn't die on me right before league start
I would be having a blast in pob
Belt of the Deceiver sounds really strong on Slayer too now
I mean it's just a good belt
Stacks with the -30% crit multi reduction from the base crit node
And also works nicely with 15% more based on proximity
i generally get that and the -crit node up by RT cause i used to always go that way anyways
Isn't slayer movement speed exactly the same as before? They took your Onslaught and gave you just the move.
double onslaught yep
maybe my boi perseverance will do something someday
well you could always put a fortify gem in your attack and use that belt as a source of both fortify and onslaught
on leap slam as always tbh.
then again, I really like how new movement skills look
especially dash
think they are making the fortify gem better too ain't they? Something about adding damage to it
Is the fortify on stun the belt gives not enough to keep it up on it's own?
Slayer doesn't really have any built-in benefits to armor/eva, though, the way Champion does for example
I thought they were adding more ways to buff fortify.
They're adding a damage multiplier to the Fortify gem, and I think there was another thing added to the gem
(This info is from the recent Baeclast)
that too, I think they were adding a fortify node on passive, again? maybe
The actual buff isn't changing, but there are gonna be new Fortify-affecting passives
sounds like the tree might get bloated AF lol
honestly I like the current fortify passive nodes we have at the bottom
but it was always like, not a good place to go to or through
They're pretty hard to justify though, I think
Sounds like they're also buffing fortify gem so it's always going to be good in melee links
not strong enough unless you're both melee phys and also really care about armor
I dunno, my bet is it won't be a great modifier
at best 39% more
maybe they will change it to just damage reduction
I think they want it to be used like Arcane Surge on spells
Idk, it could be 45
where you can put it on a main link but it's not actually the best DPS link in most cases
it kinda is already like arcane surge
you put it on a random skill, like movement and just get buffs
Right, I mean the most recent incarnation of Arcane Surge Support though, where it's a defensible damage link if you don't have a convenient moveskill to slot it inot
Idk, whoever mentioned it in the reddit post said it WILL be apart of our main link, so I assume it's pretty close to on par with melee phys gem
I strongly doubt it, I don't think they'd make a gem that's just mandatory for all melee, in the same patch as making a gem that buffs specific weapons
Like that's a lot of gem links...
Eh i could see it
decisions decisions
It could also be flat damage too
where are my 10 link weapons tho
Instead of a more modifier
Make both strong enough that you have to choose
not enough links
like, Melee Phys is 49%, that's SUPER strong
I would eat a shoe if Fortify gives 49% damage
tbh i was thinking fort would be something like 20-35%
Well, it also sounds like there could be up to 2 other general gems as well
I'd take 30% if it also gave ez Fortify
If fortify gives even 39% itd be enough to stay on main link 100%
One weapon specific and potentially something else
I'd be shocked by 45%, 39% sounds right, but I could even see 34% or 29% and it would still be reasonable
honestly making any support more viable is just nice
just wish it becomes more diverse more than having 10 always use supports
Anywhere between 30-40% for fortify gem would make it top tier
But I'm sure there's going to be a flat phys gen somewhere
Well, 10 always-use supports sounds pretty diverse actually
since you'd have to choose from among them based on utility
Flat damage would likely be weapon gems
Considering how they're trying to balance skills with base damage
Thats what id bet
There already is a flat phys gem -- Chance to Bleed
(It's pretty conservative with the amount, though)
except you need to have some amount of physical damage to use it
Also yeah, just give us some flat phys in weapon gems alongside whatever else they offer.
Yeah, it's barely usable even on Facebreakers and PotCG builds
wait no
Plus it lets them fine tune melee damage
the support just gives flat phys right? I'm thinking of double strike
The support gives chance to bleed and flat phys, Double Strike is an active skill gem with built-in flat phys yeah
Makes a 2h weapon have a spicy flat physical gem with higher numbers than a 1h weapon
Have they said anything about Lacerate?
They've said "We're reworking Lacerate to work with Blood and Sand stances" I don't think we know anything else
They said lacerate was changed to work with blood and sand stance
Lmao
It cuts enemies in blood stance, it sandpapers off their skin in sand stance
perfect.
Yep i'm looking forward to the 100000 variants of the name Spartacus to go with that Blood and Sand build.
I mean why not, Try Zerker
But then do you just do attacks with it or some coc shenanigans
When in doubt, Try Coc
For attacks I'd go with triple rage effect
But for coc it'd be carnage and I guess warcry
does coc and crying mix well?
increased damage from crying recently? sounds like the raider fans could make good use of that build right now 😉
well if you usually melee i'd just go with what ever your favorite ascendary is if its one of the ones that got buffed
I wanted to do viper strike so bad but they just had to make trypanon zerker a thing
My fav ascendancy used to be full block gladiator
But nothing much changed there
oh, I think glad changes was pretty meh
Didn't they say there are gonna be champion changes too?
think champion still has changes to be revealed though so maybe that will end up making you more enticed lol
i'll bet they change the fortify node, how much I wonder though
I don't think anything will excite me more than a working trypanon build
i lack vision so i can't see how try can work for much of anything the damage looks low and its sooooo slow
New zerker adds half an abyssus worth of flat phys on crit
And 40% more attack speed for critting
ah so use that and an abyssus?
But lowers crit chance, which trypanon doesn't care about
Obvious amulet choice is marylene's fallacy
I'm not sure about the new Zerk, sure the numbers are big but in mtg we would call this a Timmy-class because while it shows a lot, it still misses defense a lot
I can see people stagnating at level 90 because they continue to die so much
defense is for people who aren't standing alone in a field of bodies
😄
You can just pick up defense in gear or tree. Ascendancy allows you to balance those factors differently
attackspeed is also a decent defense, what with life on hit, animation cancels and movement being affected by it
oh sweet baby jesus
Imma be able to hit 40+ aps with flicker in Legion lolol
And have decent dmg 😮
Or just go coc trypanon and ignore all the reduced crit chance
The attack speed is just so bad
even with 40% more + 75% increased from Blitz and Rage
You don't need any more than 7 aps if you're doing coc
And on cyclone that should be easy to reach with this setup
What's the base attack speed of Tryp? 0.6? 0.7?
Can someone enlighten me why do they show two attacks being made in quick succession in clips, like shadow vs Hillock in the last clip
Don't think Jonathan mentioned anything about that on baeclast
that's double strike
I think that's a mini rework on viper
No it's not
You can also now cancel Multistrike between strikes
if you hold attack button it auto cancels final part of animation
There is also two hits of molten strike on a low level marauder in legion trailer
It was randomly double striking
at what time in the vid?
On the cheiften, the regen node thats tied to endurance charges, why does it say "maximum life regenerated" as opposed to everywhere else that just says "Life regenerated"?
In this case it should do that for all attacks and not 2
It was just a shadow with lesser poison on viper strike
He did 2 normal hits and then 2 double strike animations
if you dont move and hold attack it winds up again without the final animation part that looks faster
It wasn't faster
"looks faster"
It was completely different animations
Maybe it was just a demonstration of "Click" "Click" and "Hold instead of Click" for two hits
^
Showing the difference between animation cancelling and not doing it
One was overhead stab the other was a cross cut
That's not cancelling it's entirely different animations
Every third hit does something different
Most likely
Possibly
I really like Viper Strike as a skill but it's just never been good enough for anything other than bosses
Doubt it'll get enough love to make it viable for decent clearspeed but we'll see
i am gonna miss the 90% faster ignites
yeah jumping from insta phasing shaper to playable doesnt sound fun
Really want to build something around Cleave or Sweep provided they get buffed enough, the animation lock changes and namelock changes are going to be a big improvement to those
Slayer and reave could be fun
you never get enough AOE, imagine if you could hit the entire map... yeah it was ARC before nerf 
I'm really sad that there is no world where you dont go crit anymore. You cant pick up some of these amazing ascendency points in zerker or slayer because their crit nodes are so good. You cant play 150% max leech zerker. You cant pick up carnage or warcrys on zerker either.
You get shoehorned out of taking overleech (while yes the mechanic has changed still).
I'm just disappointed that these reworks are so amazing that they actually force only a single choice. That doesnt make these reworks any better than the previous ones. Zerker you had a single path. Rage rage carnage warcry. Slayer had cull and overleech as it's only choice. Now it is no different. You actively make your build worse by going non crit in these ascendencys
and why would you wanna go non crit attack build?
I'm not talking about asc.
like what's so fun about non crit?
Crit or miss 
Exacrly
but that has nothing to do with asc.
Accuracybisnt an issue anymore
So there is no point not going crit
and? I still asking why you like non crit?
And this no point in not taking the crit nodes in the ascendencys
like is there a point at which going non crit offer a more diverse game play?
or open up new build?
I'd go non crit simply because not critting on a crit build is suck
Anyway, non crit melee wasn't as good before, and now is dead
Well it's a different mechanic
You don't have to invest in crit dmg/chance accu
Si you can invest in other mechanics (bleed etc)
Because crit is expensive and I've been talking to freinds and you are actively making your build worse on a fundamental level to not take crit nodes in these ascendencys.
non crit was always the inferior option to crit, it's just less investment, now ggg made crit accessible, if you're still unable to build crit then I'm pretty sure it's a player problem
crit = dmg
non crit = no dmg
dmg = good
Making crit sound like a foregone conclusion just makes me want to play it less
For instance for the same investment on a rt zerker I ended up with 8k recovery but only 300k dps. The same investment on zerker i have 3k recovery and 500-600k dps.
is your problem really that the more effective playstyle is more expensive?
Crit being a lot better than non crit isn't a relevant fact
this is like complaining that the game reward clear speed
Because it's actually the problem
Rewarding clear speed is different from punishing clear slowness like incursion
investing in something to get a better result is a problem?
Which wasn't that bad just it took longer for certain build to actually be able to play the league content
On the same gear level crit doubles the builds effectiveness. Not only in raw damage but it is much faster too
sure, but nobody is punishing non crit
Well investing in something, rather than on something else, to get a better result
it's not like ggf made non crit deal less dmg with the asc.
I mean ..
it's just crit is more accessible
No it is (was at least) not
Hard to say non crit doesn't do less damage, there's just not as much scaling
no, the guy complained the asc. push people to build crit, I asked what's wrong with crit, he said it's more expensive
I'm talking in regard to asc.
Well, tgey changed the asc and removed nodes that were good for everyone
not just crit vs non crit in general
And replaced them with crit oly nodes
Regards to ascendency I dunno
So I guess they did nerf non crit in a way
In regards to the asencendy you dont get to choose say pain reaver which they made both better and more accessible. Because as zerker you are picking it for rage which takes 4 points. And then you look at the other nodes and 40% more attack speed and lots of crit look at lot better than saving 6 points on tree for leech and maxleech
sure, so they made it easier to build crit, I still don't see how that's a problem
asc. being locked down to a feel nodes is bad yeah
there was never a reason before
no
there are two separated issue
asc not hvaing enough choicw
and asc. making it easier to build crir
Well they did remove non crit choices though
the former is bad nobody disagree
Making crit easier is good, but I want reasons to go non crit
that a seperate issue
Yes
For instance the stun node on slayer (ok, nobody took it, but they could've buffed it instead of removing it)
the asc never gave you a reason to go non crit before the rework
nobody went hey I wanna build non crit let's go slayer
or zeker
I'm not saying you can't
read again
if that's what I meant
I woud've said
I go slayer because I don't wanna build crit
Actually. Those were the exact reason a lot of people went slayer and zerker. They provided a lot of damage outside crit on the bottom left of the tree. Which already didn't have a lot.
Which is a bit sad
@exotic lake gets it
Can bladefall knockback?
the old tree from slayer is still the same
Except now you pick recovery which can be solved elsewhere or massive deeps and huge aoe
you can still go non crit slayer, they literally just add nodes onto slayer tree
Will have to see how the pob meta turns out
Excpet for the n2 (ex stun, now crit) I believe
But yeah, I guess slayer is still good non crit
Zerker... meh
But in general, crit was aldready a lot stronger and more popular than non crit, and it would've been nice to see them try to encourage alternatives
It looks like they didn't, but I guess it's no big deal
One thing I know for sure is abyssus is gonna be fuking EXPENSIVE
They still have time to do so ^^
Yup ^^
Time to get the good ol' heavy strike tidebreaker build out of the trash bin (just joking, once was enough ^^)
Just Shields in general?
Prolly gonna have to change most of my PoBs to not use abyssus cause they are gonna be way out of my budget for most of the league. I dont make much money ever
And it isnt for lack of trying
some wording already works
if it's red
just use it as a more modifier
like 20% to do double dmg = 20% more dmg
//////////////////
Blitz
12% increased Attack Physical Damage
15% increased Critical Strike Chance
40% more Attack Speed
200% reduced Critical Strike Chance
//////////////////
Crave the Slughter & Rite of Ruin
12% increased Attack Physical Damage
6% increased Attack Speed
37.5% chance to deal Double Damage
150% increased Attack Damage
75% increased Attack Speed
30% increased Movement Speed
Cannot be Stunned
//////////////////
Flawless Savegry
12% increased Attack Physical Damage
15% increased Critical Strike Chance
80% increased Critical Strike Chance
Adds 20 to 30 Physical Damage to Attacks
+30% to Critical Strike Multiplier
//////////////////
trying to get the zerker nodes on an item so i can do stuff
the chance to deal double is always red
yeah, so 37.5% more dmg
ook
actually, that wording should be implemented already
it doesnt work so idk
What are the chances for Ngahamu’s Flame to become a Legion unique?
0%?
huh
the issue is the .5 not the woording
so 37%
yea XD
im kinda wondering what kind of flicker i want to try and use since zerker has a lot of good stuff for it
@languid path that's not how the tripled node works
It triples the three effects in the reminder text
not me, I'm just fixing the guy PoB
that's it
1% per 4 rage. 50/4 is 37 iirc
you get 12% double damage at max rage
w8 it isnt
the guy i got the list from is wrong XP
ok so still
we have terminus est, golden rule red trail, oros, and what else for frenzy gen?
those are the oonly 3 right?
how?
and that only gets you power/endurance
main prooblem with ooros here is that is is ele only and zerker's small stuff is just phys and it adds phys as well
I think that's ultimately not super important
i think i kinda want to do golden rule red train again. had a lot of fun with that
Like if Zerker is the best way to build Oro's, then the fact that you're missing 30% in phys and 25 flat phys is not a huge deal
Blitz charges lasting only 5 seconds is so sad
i think iim gonna build red trail
I really wanted to try that build, but I don't think I can justify it if it's 5 second max duration
Terminus Est might be pretty busted
if they buff the base damage and don't change the 260% increased phys roll
it would only go up to maybe 400 pdps tho
can you get a shaper touched essence worm?
If you buff the base damage on Terminus Est by 20%, you get a 465 pdps weapon
is ruthless once every flicker or once every 3 flickers?
with multistrike?
yes
so every 3 ook
I wouldn't be too surprised if they changed that?
Since they said they are allowing animation canceling in Multistrike
So if that's true you can get like 60% uptime on Ruthless shots by canceling after the first hit on your two non-multistrike hits
Rarity: RARE
New Item
Imperial Claw
Crafted: true
+46 Life gained for each Enemy hit by Attacks
150% increased Physical Damage
Adds 16 to 32 Physical Damage
34% increased Critical Strike Chance
+320 to Accuracy Rating
{crafted}{range:1}(86-94)% increased Physical Damage
{crafted}{range:1}(16-17)% chance to cause Bleeding on Hit
So this craft is a thing now. bloody insane
it used to be just bleed chance
now if gives % phys
w8 shit
im an idiot
red trail you dont wan a shit ton of phys
im an idiot
Unless you do the Malevolence thing, yeah
the wat
There's a Malevolence Watcher's Eye mod that says "Unaffected by Bleeding"
ah
"There's a Malevolence Watcher's Eye mod that says "Unaffected by Bleeding"" OH SHIT PUREPHYS FLICKER BACK ON THE MENU
and hey seems like a 2ex mod
you have to run a completely unrelated aura tho
you cant even play bleed
then gladiator would make even more sense

