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jovial tundra
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37.5% chance to deal double damage u say....

violet nymph
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is rage still class specific though?

odd steeple
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150% increased and 40% more

violet nymph
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i think i remember it not being

jovial tundra
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inc vs more tho

outer orbit
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100% I believe the double damage is not included in the "effects of rage are tripled"

violet nymph
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@jovial tundra that bit doesnt scale id assume if they were being smart

smoky fiber
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the double damage isn't an effect of rage

outer orbit
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Only the part that is specified under the tooltip(attack damage, attack speed and movement speed)

jovial tundra
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i see

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okay

violet nymph
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I mean you get a ton of crit chance on the way to the -200%

smoky fiber
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but the attack speed also increases crits/sec as well, making it easier to maintain

odd steeple
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Charges don't decay, so long as you get any in their window

jovial tundra
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if u multistrike crit is that 3 blitz charges

odd steeple
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You also get 110% increased crit chance along that path

smoky fiber
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would assume so, that's 3 crits

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assuming you get 3 crits

odd steeple
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so 90% crit anywhere and you're back to base crit

outer orbit
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Have they even stated the duration of Blitz Charges?

smoky fiber
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yea, also need to consider the rework to passive tree

jovial tundra
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whats the standard for 'charges'

smoky fiber
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passive tree could change a lot of values

odd steeple
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Like it will take investment in crit chance to get to 20 blitz charges quickly, but it should be pretty easy to stay there and holy balls will you clear fast

smoky fiber
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also with animation cancelling

jovial tundra
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yea i think its good

smoky fiber
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that attack speed will feel sooooo good

outer orbit
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I mean if you take Molten Strike, it will be pretty easy to sustain the charges.

odd steeple
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@spring spindle attack speed is move speed for melee characters

jovial tundra
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movement who uses movement

odd steeple
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because of the move attack skills

jovial tundra
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feelsbad for cyclone boys but thats about it

smoky fiber
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also fortify buffs incoming

odd steeple
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I'm pretty sure that 40% more attack speed is worth more than 100% increased attack speed, @jovial tundra so 2,14,12 seems worse than 4,14,10

kindred dagger
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Does this feels good to you for berserker change ? i really dont like the fact that he damage himself that much and take extra damage i hoped for a complete rework of the class it feel sad and trash

wide ridge
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it's the theme tho

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self dmage and more damage

kindred dagger
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Lol doesnt care about a theme if its not playable

jovial tundra
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do you really lose 15% of your max life per second at max rage with tripled effects

wide ridge
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at least you aren't needing to take savage hits now

kindred dagger
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you could have a theme like take one hit die instant but you corpse gain a dance animation wow so cool but useless

wide ridge
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proably not. I bet the triple is only on the default rage stuff

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that isn't a theme

smoky fiber
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yea, that's not an effect of rage

odd steeple
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@kindred dagger You don't damage yourself with rage unless you take Rite of Ruin

jovial tundra
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so instead of 10->15 its 10->5?

marble quest
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life loss isnt worded like an affect of having rage so

odd steeple
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which is a good node but not at all mandatory

jovial tundra
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thats dope

smoky fiber
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I'm really disappointed about the defenses of slayer and beserker though tbh

wide ridge
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really tho, just stick life on hit on your gear somewhere and abuse 150% increased and 40% more attack speed

minor jungle
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if anything

odd steeple
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I think Berzerker has shite defenses but that's sort of part of its class identity and 40% more attack speed and 40% more damage more than makes up for it

minor jungle
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seems like berserker definitely has higher end of the damage than slayer I think...

odd steeple
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Slayer has some reasonable defenses, just sort of adding up, they got back cannot be stunned, have 6% reduced while leeching

smoky fiber
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I just think it's really ignorant to slap on big lifesteal numbers and call it defense lul... cause you cap lifesteal at .4% anyway

odd steeple
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oh right, nagga, I doubled the number because I forgot it's per 2 rage

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my bad

smoky fiber
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I really think slayer needed like '50% reduced effectiveness of lifesteal, heal 25% of life stolen instantly' (with some balance of numbers)

marble quest
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i mean they probably don't want instant back in the game

wide ridge
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bah, just play slayer as a CoC archer 😄

smoky fiber
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if you want lifesteal to be identity of an ascendency... put something unique on it that makes it stand out and good etc.

minor jungle
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I mean whats the difference between that and thief's torment amirite

odd steeple
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I wouldn't think of leech as a special thing of Slayer any more, it just has OK defenses in addition to leech now, 6% reduced + 30% less crit multi for example is good defenses

kindred dagger
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Maybe if zerker got enough damage that mean you can reduce some in tree to get more def/hp and so making leech more worth

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same for gear

smoky fiber
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but no one's really going to run the defensives I don't think, except for specific niches

odd steeple
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@smoky fiber I think the cannot be stunned is gonna be useful to almost all slayers

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except the cyclone slayers who get it for free anyways

smoky fiber
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ehhhh, combined with the immunity to bleed I think that nodes just about ok

odd steeple
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oh and anti-phys reflect is sort of defensive? lets you run more map mods

smoky fiber
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I don't actually have a problem with 8, I just think the node behind it should be significantly stronger

odd steeple
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yeah, if I were running Slayer I think I'd skip 10 and wear Soul Tether (which I think is criminally underrated)

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Like, 12 is better than a belt, I think

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Maybe 6% reduced is good enough to be worthwhile? I dunno

smoky fiber
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I really doubt in clear speed meta

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at the end of the day damage is still the best defense in most scenarios

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either got to bring unique mechanics to defense, or have REALLY good defensive nodes to be worthwhile

odd steeple
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Is that really true though, Shadow? like the most popular ascendancies are all defensive (most debatable one is Elementalist and you can argue freeze prolif is huge defenses)

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Jugg, Trickster, Occultist

smoky fiber
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I consider freezing to be offense that leads to defense

odd steeple
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And stuff like Deadeye is still stupidly fast but no one plays it cause no defenses

copper kernel
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trickster is hardly defensive

smoky fiber
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have to have certain threshhold to freeze to begin with

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trickster has REALLY unique defense, it's my favorite pre 3.7 ascendency by FAR cause of ghost shrouds

odd steeple
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wut? Trickster has like 2k ES regained when hit and 9% reduced damage and extra ES from evasion chest armor

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as well as 70% increased recovery rate and flat recovery on kill

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it's probably the best generic defensive ascendancy in the entire game

smoky fiber
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and occultist just has extremely strong defenses that make it worthwhile

copper kernel
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if you take no offensive nodes sure

wide ridge
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thats what defensive options means

odd steeple
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Most people don't (they take one offensive and ghost shrouds)

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sometimes they skip the recovery node

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but rarely do they skip ghost shrouds

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even on life and MoM builds where it's not quite as insanely good

copper kernel
odd steeple
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that's 97% of people taking defensives

smoky fiber
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lul, 97% of builds ^^

copper kernel
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theyre not taking the patient reaper tho

odd steeple
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patient reaper is build-specific and only offensive

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oh wait that's prolonged

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yeah, like I said, some people skip recovery

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looks like 37% took it?

smoky fiber
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but ye trickster and occultist are both really good examples of actual strong defensives, good offensives, and good utility / versatility in choices

odd steeple
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Yeah, I think for the last few leagues ascendancies without good defenses have been sorta dead

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which is why stuff like 6% reduced matters

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and stun immunity like jugg

north dragon
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monkas

odd steeple
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Slayer is still not as good defensively as Jugg, but it's getting closer

north dragon
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slayer got so many nodes i want

odd steeple
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Ultimately I think Slayer is overrated -- people want it to be good, and it got buffs that are enough to make them consider it, but nothing actually super impactful like Zerker or Gladiator

smoky fiber
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yea, at the end of the day Brutal Fervour will probably be really strong considering it can outperform bane of legends in some cases

odd steeple
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and 2 is a total trap

smoky fiber
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lul, Beserker's going to be fking insane...

odd steeple
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Yeah, I dunno how well-rounded it will be but zerkers are gonna be fuckin' FLYING through maps

smoky fiber
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I think it's going to bring a lot of crazy new builds

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all the people who test really quirky mechanics and push them to the limits

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beserker's going to be perfect for that

wide ridge
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tryp flicker is my leagu goal now

odd steeple
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I think Kongor's zerker might be good?

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Cause Kongor's is another one where you need to invest in increased crit chance but not crit multi

turbid quartz
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All these offensive ascendancys grtting changed and I'm over here like wow pog more dmg. But where's the defense to allow me to do that dmg?

wide ridge
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need is a strong word. kngors just wants to crit once every four seconds for onslaught

odd steeple
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Sure, just saying that if you're going low-crit and don't want to invest in accuracy or crit chance something like Kongor's is nice. You only want to crit once every 10 seconds for Blitz so it's not like the goals are that dissimilar.

wide ridge
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true

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Kongor's just seems bad as an item though...

turbid quartz
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🤔

odd steeple
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it's like 370+ dps

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Not great but not that bad either

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Maybe you could go PotCG? With the 25 flat phys on that path

north dragon
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use another skill to proc your crits too

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liks orb of storm w/e

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on bosses

minor jungle
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would it be 36% chance to double damage with triple rage or just 12?

north dragon
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12% i guess

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36% seems too good

minor jungle
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yeah.

north dragon
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thats more than 40% more dmg

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node

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with no 10% dmg taken

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effect

odd steeple
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pretty sure it's 12%, it's not actually an "effect of rage"

kindred dagger
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POE rules if something looks too good yeap its not

odd steeple
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just like the life loss is only 5%

minor jungle
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at least 5% is easy to mitigate compared to what was it 10%?

odd steeple
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yes, and also it stops when you start losing rage

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It used to be 5% but it was tied to rage so it got doubled

whole radish
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glad still better

odd steeple
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different

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bleedsplosions and movespeed instead of just all attack speed

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I think they both have spots

whole radish
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glad has attackspeed

odd steeple
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I mean yes, but not 87% increased and 40% more attack speed

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Can you imagine Zerker with a Headhunter?

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OMFG it's gonna look stupid

cobalt cloud
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O_O

odd steeple
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How so, nagga?

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You need 1 per 10 seconds, and you have at most -90% with no other investment

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why 20%?

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40% more attack speed is 20% more damage? That can't be true, and it ignores the faster movement you get by having super fast moveskills

whole radish
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splosions maim more and frenzy more just seems better

odd steeple
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I think you can make an argument for Glad having better clear with splosions

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But it's not super cut and dry, you can get explosions on weapons and gloves and attack speed = movespeed for melee weapon users

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Why are you going crit though?

violet nymph
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@spring spindle its only -90% crit cuz of the crit in traveling tho

odd steeple
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if -90% reduced crit halves your damage you don't have nearly enough crit for a crit build, and anyways I'd expect the best clearspeed to just be EO

violet nymph
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It is tho. You get 110 moving to that node

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15 80 15

odd steeple
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it is, it's 110% increased from the three nodes before Blitz and -200% from Blitz

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Like if you have a shitty crit build and try to put Blitz in it, it will have low impact, no doubt

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But if you have an EO build and put Blitz in it's just 40% more

wide ridge
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pastebin the build then, show us

violet nymph
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Yeah keep being dense and not paying attention to how math in poe works :^)

odd steeple
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I mean how can -200% halve your damage even then, unless you have < 300% increased crit chance elsewhere

wide ridge
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clueless, he's saying that the less crit from the charges means the attack speed is worth half as much damage as taking the 40% more node instead

odd steeple
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I'm still trying to figure out why he's building crit though?

violet nymph
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I mean, have more crit elsewhere and account for the lack of increase from that

wide ridge
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because the FIRST node before charges is super crit focused

north dragon
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its 90% decreased if u took the nodes to get it

odd steeple
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Sure, it's a 4-pointer for 40% more attack speed, which is not as much damage per ascendancy point as a 2-pointer for 40% more damage

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But please stop trying to say that Blitz is worth only 20% damage

wide ridge
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he's saying it's also bad as a 2 pointer for 40%

odd steeple
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On a crit build without a ton of gear it might be pretty bad

north dragon
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if you're gonna go triple effect rage, i prefer more attack speed

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12% dd

odd steeple
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But you don't have to do that

violet nymph
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You build into knowing it only costs 90% increase crit

whole radish
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im just saying that glad is better

north dragon
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flicker zerker

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let's go

whole radish
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my eyes

wide ridge
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yess

odd steeple
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I am like 90% sure that there will be some meme zerkers coming up

wide ridge
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tryp flicker zerker coc lightningwarp-flamedash

north dragon
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40% more aspd

odd steeple
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I'm 100% with you, on a crit build Carnage is gonna be better, especially without a ton of increased crit on the tree

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but you don't have to build crit

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and clearspeed zerker won't build crit

wide ridge
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5% base crit is a pretty bad idea for a crit build reguardless

north dragon
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just corrupt gloves for increase base attack speed and elder chest

wide ridge
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but like, why use 5% when you can just roll crit chance on a weapon or chest?

north dragon
odd steeple
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what happened to nagga's posts?

wide ridge
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he's deleting them

odd steeple
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Did he delete them? or got modded?

last river
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nagga?

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Oh

violet nymph
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2h axe with inc crit will be 9.4% crit rate. Would be fine with that with decent crit chance to take the 4 point. Node

last river
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I'm assuming you mean the axe that mathil crafted

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And yeah you can do better then the 8% node but it's not easy

odd steeple
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Maybe he got annoyed with us, sorry if we seemed rude, was just trying to have productive discussion, didn't mean to be personal

north dragon
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https://pathofexile.gamepedia.com/Terminus_Est flickerboi along with 2h buffs

Path of Exile Wiki

Terminus EstTiger SwordTwo Hand SwordQuality: +20%Physical Damage: (156.4-174.8)–(258.4-288.8)Critical Strike Chance: (7.50%-8.75%)Attacks per Second: 1.68Weapon Range: 11Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(220-260)% increased Physical Damage20% increas...

odd steeple
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You can go crit clearspeed (and might want to for flicker strike) in which case the node will be less than 40% damage

turbid quartz
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🤔

north dragon
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the amount of attack speed

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its like hold your flicker button and be done in 1second

odd steeple
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I think Oro's flicker on Zerker might be suuuuuper fun

north dragon
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here too

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u see nothinghere

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ayy

odd steeple
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Terminus might get stupid if they don't rebalance it

north dragon
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sssh

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let's delete our comments

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and let it paaaaaaaaaast

odd steeple
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because it's one of those uniques where the entire thing is a big fat increased phys% roll

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Sorry for spilling your secrets nubLet 😄

north dragon
whole radish
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inb4 only rares get this buff

north dragon
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base weapons

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i guess

odd steeple
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They said the base types are getting it

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so no way not to affect uniques unless they do something crazy like move them to new base types?

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I should go buy a max roll Terminus just in case that roll goes legacy

rugged locust
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so these legion jewels, does this mean each node in the tree is assigned an id so the jewel can stay consistent between tree versions?

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because otherwise that sounds like a gigantic mess, potentially ruining (standard) characters every league

wide ridge
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each jewel has an id

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which is then used to calc the output

rugged locust
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the jewel has a seed, yes

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but the seed makes random effects on the tree, on each node in the tree

wide ridge
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which is probably not based on the actual stats of the underlying node

rugged locust
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what happens when they change the tree

wide ridge
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I'd guess they ust have categories like stat node, normal node, big node, keystone

rugged locust
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but it sounds like the popular interpretation is that the keystone transformation is random

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if a new tree means a new keystone

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that sounds bad

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so I'm wondering how they might keep it consistent

odd steeple
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@spring spindle base crit shouldn't affect anything, no? because the same fraction of crits should be removed by -200% reduced

wide ridge
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base crit would mean you need less total to get to cap

odd steeple
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If you add like 150% increased crit on gear you should see damage change less

wide ridge
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i.e if you're 90% over 1005 chance

odd steeple
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increased/reduced crit is multiplicative with base crit, on weapons and on elder chest, so it should be same relative dps change (approximately)

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Anyways, I'm not taking issue with the fact that Carnage is more damage on crit builds

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It definitely is

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Just saying you don't have to go crit

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And I think I wouldn't (unless I really needed crits for something else, like Terminus Est flicker or something)

wide ridge
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chris has revaled that the charge duration is only 5 secs

odd steeple
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ooooh, really?

wide ridge
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gotta crit at least sometimes

odd steeple
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That is actually a massive nerf

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Blitz charge I assume

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That makes it even more restricted to just meme builds like flicker

wide ridge
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The node that grants the tripling of rage effects has reminder text which lists exactly what effects those are. Those specific things are what's tripled, not any other effects.

I should also point out that there is a missing reminder text on the Blitz node that wasn't finished in time to be captured here, stating that Blitz charges have a base duration of 5 seconds (as opposed to 10, which is the standard base charge duration).

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still, that's just one crit in 5 secs to sustain

odd steeple
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I guess implying that Gladiator's charges are probably 10 seconds

wide ridge
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with 40% more attack speed you should hit pretty high chances still

odd steeple
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Yeah, the problem is that while mapping you can definitely find stretches of 5 seconds without monsters

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And if you're low-crit it will take a long time to build up 20 charges

wide ridge
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tus trypathon 😄

odd steeple
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if you accidentally drop

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That pretty much fixes zerker as a meme class in my mind

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like stupid attack speed if you want to try to get lucky mapping

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But unreliable

wide ridge
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or you could just go rage and warcries

odd steeple
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Like, I sometimes drop Blood Rage while mapping if I find a dead end or something

wide ridge
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nothing wrong with that

odd steeple
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Yeah, the normal zerker is fine I'm sure

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just the crazy attackspeed blitz zerker is super high risk

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Self-curse temp chains zerker?

wide ridge
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hah

odd steeple
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40% more attack speed on top of Soul Eater stacks yeeezus

marsh wagon
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i don't play zerker or slayer, what is the general idea on the reveal
aye? nay?
on a scale of 1-10 is it above 5 (meaning GGG didn't mess up and fail)

silver kettle
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Zerker is a 10 IMO. Slayer 7 or 8

odd steeple
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I'm more like Zerker 8 Slayer 4 Gladiator 10 Chieftain 8

wide ridge
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zerker is playable and has niches now

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so hot damn

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I wonder if zerker has faster attack speed than a corpse gobbling necro now

north dragon
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zerker 10/10

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meme

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all the speedyboi memes in reddit inc when league comes out

lilac solstice
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I can't tell if I like it as someone who hates crit dealwithit

odd steeple
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Hehe, why so low on Gladiator, nagga?

snow cairn
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glad is just boring

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nothing wrong with it though

odd steeple
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Yeah, I consider it the Deadeye of melee

north dragon
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champ now feels good only for its hits cannot be evadednode thingy

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and maybe impale node

marsh wagon
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slayer might be below 5? did ggg do something that looks bad on it?

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below 5 usually means a fail and its probably better before they tried

snow cairn
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slayer fell off everyone's radar when they dumpstered overleech

marsh wagon
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there's this overkill thing right?

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given how much dmg we do, it should work as an instant full heal?

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those wirthing jars things if need be...

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or any random add on a boss fight

odd steeple
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It's absolutely not an instant full heal

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Because it's a leech instance, and therefore can only recover 2% max health per second (can be scaled a bit, but that ballpark) and lasts max 5 seconds

marsh wagon
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hmmm so all this means is that slayer should nearly always overflow the leech

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and can itemise elsewhere, it sorta nearly always automatically caps

whole radish
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slayer crit cyclone prob pretty good

proven wadi
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Slayer perfect form what is that even for

odd steeple
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Yes, if you do a reasonable amount of damage (like say 20k per hit) and you have ~2% leech somewhere, you'll be capping each leech instance

marsh wagon
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masterful form maybe? i don't see perfect

proven wadi
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I meant masterful form oops

marsh wagon
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so the overkill is actually of minimal practical use

proven wadi
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Longer charges and more Max end charges

odd steeple
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It makes every extra frenzy node you get count double, basically (by doubling as an endurance charge)

marsh wagon
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its more for stun/bleed immune

whole radish
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2, 6, 12 BiS

marsh wagon
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but u kinda need stun immune right as a melee

odd steeple
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Yeah, stun/bleed immune is way more important than the overkill leech

proven wadi
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Kinda need to generate those charges though

marsh wagon
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so with natural leech cap per kill, you probably don't need any leech gear to leech

odd steeple
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It's still worth getting some leech stuff, especially "increased life recovery rate" on belts because it's a multiplier to all leech and lets you go over max leech cap

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but that's really nothing to do with Slayer, and just good on anyone who has overleech (the Slayer 4 point effect that keeps leech going at full life)

proven wadi
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So can anyone think of a use for masterful form

marsh wagon
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slayer looks like he gets movespeed bonus, stun/bleed immune and just overall perks

odd steeple
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The two things I can think of are doing a Discharge Slayer, or using it to reduce your max endurance charges to zero when using both Ahn's Might + Ahn's Heritage with only 2 Pacifism jewels

marsh wagon
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oh yes and phy reflect, that's his special ability

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but he always had that

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what changed actually

lilac solstice
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Those are the changes

proven wadi
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Discharge Slayer would be weird but Overkill leech would make you live forever while mapping I guess

marble rock
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Reliable 20% more on bosses, another 15%, and teh "onslaught" is stackable with actual onslaught

odd steeple
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The stun immunity, the 6% reduced damage, no longer overwrites Onslaught, more damage to uniques

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Also Impact has a lot of changes

marsh wagon
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those changes look good

marble rock
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The 8% base crit for starforge or voidforge or for crafting foils without crit chance local

marsh wagon
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what feels inadequate

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with all those endurance/frenzy

odd steeple
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It basically gets a lot more damage and little more defense

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I am resolutely arguing everywhere I can that the new 8% crit node is a trap

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Even on a 5% base crit weapon you can get to 8% base crit easily

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It's basically a cheap way to make Voidforge/Starforge/etc. viable crit weapons without investing in curses and ICS support gem and gear

proven wadi
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Hm

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I'm annoyed it didn't apply to unarmed

odd steeple
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Heh, yeah, lots of people want to make builds without the amulet

proven wadi
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Need my punch build

odd steeple
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I mean you can make it. Go Zerker and wear the amulet.

proven wadi
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On the other hand chief is better for punching now

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I should look at zerker changes brb

odd steeple
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Chief is good, but zerker also has 25 flat phys added.

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(They're all fine IMO)

proven wadi
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Zerker does indeed look good

odd steeple
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The trick is not dying as a Zerker wearing Abyssus 😂

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That is a combo designed to murder yourself

proven wadi
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Yeah not dying with abyssus has always been the problem

marsh wagon
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so GGG doesn't fail this melee ascendancy thing? pass?

odd steeple
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I dunno, the ascendancies are certainly powerful enough, who knows if they're fun. I think a lot more relies on how PoE feels with new animation canceling than any specific ascendancy changes.

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Like, if they had made zero ascendancy changes we could have all just played Juggernaut and been alright, so long as the core changes to animations are good.

livid apex
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Outmatch and Outlast is the only thing that was disappointing so far

odd steeple
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Slayer not getting any leech buffs wasn't disappointing?

livid apex
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Not really.

marsh wagon
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i mean stun immunity is a buff

#

its tied to leech

#

its a leech buff

livid apex
#

The leech itself can only be buffed by mechanical changes to leech at a global level imo

odd steeple
#

Yeah, those nodes got buffed so you can kinda argue that.

livid apex
#

reversion or just an increase

marsh wagon
#

unless we wanted them to break the global cap

livid apex
#

that would be not great

silver kettle
#

slayer leech is still very good

odd steeple
#

Well, I mean, Trickster and Chieftain do that now.

silver kettle
#

the 3.6 change didn't really alter that except for lab running and rf

odd steeple
#

And slayer doesn't

marsh wagon
#

are any more ascendencies planned to leak? occy?

livid apex
#

Slayer's overleech is a different type of value than Trickster/Chieftain

silver kettle
livid apex
#

Trick/chief get more absolute amount, slayer keeps it up more consistently

odd steeple
#

Right, and it always had it, and also now Soul Tether has it as well, as do those gloves (that only give half-length but still).

#

I think if you want to min-max leech, you go Trickster and wear Soul Tether, and have ES from Ghost Shrouds nodes.

livid apex
#

Slayer existing for things beside leech is a better state of existence

silver kettle
#

yeah

#

slayer is the damage + leech class

#

not just leech

livid apex
#

oh right I remembered a thing

#

sire of shards cremation a possibility with new chieftain

#

alongside unleash

odd steeple
#

Well, it's kinda meh for crit builds, so I would never call it a super high damage class. It's like cull + boss-killing + area damage + leech

silver kettle
#

no it's not super high damage

#

it's an all rounder

#

bundle of useful stats that don't require much effort to use well

#

like jugg but different stats

livid apex
#

slap an unearth GMP down, cremation pile and pack is gone

#

chief being a good generalist spellcaster is very neat

odd steeple
#

For me Slayer is disappointing because it no longer really has anything special except mega-cull

#

I guess +2 weapon range is pretty unique now

marsh wagon
#

phy reflect immune is a big deal

#

its completely unique

odd steeple
#

Oh yeah, that's fair

#

I wouldn't say completely because you can do things with Sybil's lament but yeah it's pretty unique

#

Also Assassin sorta has that

marsh wagon
#

reflect reduction has its limitations

#

immunity is still safer

vagrant mantle
#

reflect immunity is really unecessary though when you can just not run wtuff w/ reflect

livid apex
#

Some bosses have inherent damage reflection

#

and being able to consider reflect a safe mod is valuable

violet nymph
#

Especially at league start cuz thats a map you can run vs one you have to sell or waste currency on

wide ridge
#

scion also gets reflect immune, for picking slayer

odd steeple
#

That's cheating 😛

#

(Though actually I used to leaguestart as scion/slayer and really appreciated the immunity)

wide ridge
#

scion slayer/ele master race

odd steeple
#

Bane occultist ftw. Do literally every single map mod (with a mana flask sometimes).

wide ridge
#

bane is crazy strong, yeah

marsh wagon
#

there's the elder zana mod

#

turns a map into a t16

#

but it could roll reflect

#

its important to be reflect immune to use that

quartz dome
#

I'm a tad late, but I'm tempted to make an Oni-G slayer at some point

odd steeple
#

I find it's usually not a big deal except if it's a scary boss, just inconvenient. If you're a phys character you socket phys-to-lightning and wear Hrimsorrow for a bit for phys reflect, or if you're phys-to-ele you socket Brutality for ele reflect

#

And usually that's OK, you might do half or a third of your normal damage or something but you can manage

#

It's the pure ele characters who are really screwed

#

@quartz dome I bet Oni-G chieftain is really good too with the reworks, 50% recovery rate if you've been hit is nice

quartz dome
#

yeah Oni-G was already good with cheiftain

#

seems like the optimal class for it

#

free regen from nodes etc

#

🤷

#

however I have a weird habit of trying to orient different classes to unique builds

#

cheiftain cyclone cwc blade vortex

odd steeple
#

Any reason not to go CoC instead of CWC? you get like a 50% extra more multiplier and BV doesn't require too much crazy investment in crits

#

Oh nvm, it's only like 30% more

#

And not needing to care about crits at all is nice 😛

turbid quartz
#

What builds do you guys think might be good for Frost Blades other than shadow builds?

#

aka a build that offers some psuedo tankyness other than trickster

#

I'm curious about the new gladiator.

#

with block style and outmatch and outlast

#

compared to trickster's shrouds

shadow thistle
#

Jugg can do it crit

marsh wagon
#

scion ascendancies will change ....

#

wonder how much

odd steeple
#

I hope Champion gets some proper defenses and some initial hit accuracy so it actually gets better for mapping

static token
#

I kinda doubt Scion will change. It seems to always be well behind changes to the main classes. But we'll see.

solid nova
#

From what I understand, @turbid quartz, Champion is probably gonna be your best bet

odd steeple
#

Raider has traditionally been pretty good for Frost Blades (but that ascendancy is super unpopular lately)

solid nova
#

I mean, I've always played Raider, but I'mma do a FBChamp this league

odd steeple
#

FBZerker sounds good too, that build loves attack speed

#

I wonder if FB will be especially good next league, +21 to melee weapon range might be really good with the retargeting things and animation cancelling and hitting everything in its animation

quartz dome
#

Shame Offering to the Serpent gloves is Synthesis league specific

solid nova
#

I mean, I can almost guarantee it won't be an S Tier build, since it lacks single target dps, comparatively

#

but it's always going to be a really strong clearspeed build

odd steeple
#

Well, we don't really know.

#

Things are getting rebalanced, notably Molten Strike

solid nova
#

mechanically, it's never going to beat molten strike, for instance, in single target damage

#

oh?

odd steeple
#

It was substantially underperforming other melee skills back when stat sticks were supported.

fair prairie
#

yeah all melee skill gems are getting some level of change, plus every single melee weapon is getting a support gem for it

violet nymph
#

so i wanted to make a lioneye's glare crit bow slayer build, right? but then i realized, lioneye is one of the generals in legion and it's possible the weapon is gonna get buffed and expensive

solid nova
#

I used it in the age of statsticking to absolutely blow shaper away

#

crit claw inquisitor

odd steeple
#

But since those got dumpstered, it's pretty much been Molten Strike miles ahead of everything else, FB is really quite good I think at single target, it's 140% base damage and gets 30% cold pen from jewels

#

It synergizes great with the reworked Hatred gem, for example

#

I think you could do any of mathil's recent melee builds with Frost Blades for example and do pretty well, he just hasn't chosen to do Frost Blades for whatever reason

midnight phoenix
#

Frostblade single target no bueno

#

Damage per money invested is shit

odd steeple
#

Why do you say so? It seems no worse than most melee skills (except Molten Strike)

solid nova
#

I mean, for a pair of 2c ToA, you can clear to t12s with ease

midnight phoenix
#

Well yeah lol

#

Thats the problem

#

Most melee skills on live have shit single target

solid nova
#

so no, damage isn't bad for investment, at least on the low end

odd steeple
#

Like it used to be just a fact, Frost Blades can't be stat sticked so it's legitimately much worse than a bunch of other skills

midnight phoenix
#

And by shit i mean need to pour ex in to clear guardians

odd steeple
#

But now nothing can be stat sticked and FB seems fine

midnight phoenix
#

Like if i want a skill to kill bosses as melee

odd steeple
#

As much as any non-MS melee is fine

midnight phoenix
#

Right now im limited to:

#

Molten

#

VDS

#

Bflurry

#

And a bunch of skills that are worse enough that i wouldnt play them unless i was okay with skipping content

odd steeple
#

Right, and now every melee skill is getting the VDS flat damage treatment and MS is getting a thorough rebalance

midnight phoenix
#

Yer but speculating on what the numbers might look like post buff using prebuff as a base doesnt seem worth the time

#

So i assumed u were talking about live

odd steeple
#

Sure, I'm just saying FB is (on live right now) totally on par with basically every melee skill in terms of single target

#

With some notable exceptions due to wacky mechanics that survived stat stick nerfs

midnight phoenix
#

Sure, as long as we accept that par = not good enough

odd steeple
#

And while it's true that melee generally sucks and FB is a casualty of that

midnight phoenix
#

Happy to agree with that

odd steeple
#

I expect it to be as good as anything else assuming GGG does a half-decent job of balancing

midnight phoenix
#

Eh im not even gonna go that far honestly

solid nova
#

the thing I want to point out here, is FB gets more out of the attack range than most melee skills

midnight phoenix
#

Like it'll be worth looking at

solid nova
#

if you have any source of chain

midnight phoenix
#

Just like 25 other skills

#

And then u just pick the one with the best numbers as ur single target option

odd steeple
#

How many skills have +21 to weapon range though, WayToo

midnight phoenix
#

The animation for frostblades doesnt seem to lend itself to much splash

#

Its a straight poke

#

So idk maybe its good maybe its shit

odd steeple
#

No, I just think you'll be able to take really good advantage of the retargeting thing

midnight phoenix
#

All the clear in that skill comes from the blades anyway

odd steeple
#

I mean generally you whirl on top of the rare and beat it down and assume everything else is dead from projectiles, yeah?

midnight phoenix
#

Well on live what u do is

#

Jump on the rare and molten it to death

#

But sure if its single target didnt a) suck and b) eat all your jewel slots then yes i could see that

odd steeple
#

Lol. Sadly true.

#

It's a really strong skill with Ancestral Call (though that makes single target even more awkward than it already is)

midnight phoenix
#

Well i'll be looking at lightning strike before frostblades i think

#

Just because it has mildly better single target

odd steeple
#

I don't see eating jewel slots as all that bad, so long as it makes up for it by actually doing ~10% more effective damage than equivalent non-threshold skills

midnight phoenix
#

Cos VLS

#

If it doesnt work out frostblades is on the giant testing list tho

#

Well like if it does 10% more thats barely enough to make up for the jewel slots

#

Prolly not even enough honestly

#

Cos 5% more dmg for a pure dps jewel is kinda bad

#

At least currently, i know they're getting rebalanced

odd steeple
#

I mean depends on how much you wanna push things. My budget for builds is usually around 10ex before I start gearing for new builds instead.

midnight phoenix
#

Ye im too old these days

#

I cbf leveling again

#

So i tend to budget more like 100+ex

odd steeple
#

Heh, I just love making new builds too much to stop, I guess.

midnight phoenix
#

Thats fair

marsh wagon
#

with immortal call no longer being immunity... are the porcupine mobs going to be hard to clear fast?

midnight phoenix
#

No

odd steeple
#

Not a huge fan of leveling, but it takes me like 5 hours to get to 80 with light twink gear so it's not too bad.

midnight phoenix
#

They arent dangerous for a lot of builds

marsh wagon
#

the normal way to handle them was to pop immortal call then aoe

#

since if u aoe them they all explode with high burst

odd steeple
#

I mean most of the best builds in the game have corpse explosion built in

#

Maybe the fact that corpse explosion doesn't really affect Legion much will change that

languid path
#

you tell me you stop being every pack of pokepike to self cast IC?

#

common now

odd steeple
#

But builds with Herald of Ice/Phys explosions/etc.

languid path
#

braindead players like me just jump into the middle and pop flasks

#

not even cwdt ic

#

I don't even use cwdt ic anymore on my builds

odd steeple
#

Not self-cast but making sure CWDT+IC was off cooldown and AOEing them all down at once works OK

marsh wagon
#

an armor and evasion flask should be fine?

odd steeple
#

I liked it and had it on most of my builds, because endurance charge gen is a bit of a pain

marsh wagon
#

i currently use it for safety on my cold vortex

odd steeple
#

Now I'm pretty sure Endurance Charge gen is "the right thing" on almost all builds, IC or no

marsh wagon
#

its not that hard to cold snap from range but...

odd steeple
#

Vortex doesn't freeze or hit so yeah Porcupines are a bit of an issue

midnight phoenix
#

Vortex is also pure es

#

Aka the build archetype that gets deleted by porcupine

odd steeple
#

One good option for Vortex is a shaper mace with "Enemies Explode" suffix

#

Multicraft it and it helps with clearspeed and also makes you safer

solid nova
#

vortex does hit exactly once

#

when you cast it

odd steeple
#

You sure? Cold snap does but I thought Vortex didn't

#

Oh nvm, you're right, it does hit once

solid nova
#

I just played vortex this league, yeah 😃

marsh wagon
#

so is there a better option than sniping with cold snap?

#

how do i stop enemies from exploding?

#

i need this rare enemies explode suffic?

solid nova
#

as long as you shatter, you're fine

odd steeple
#

Either you build tanky enough to survive the death spikes, or you explode the enemies

#

There are a couple ways to explode

violet nymph
#

For slayer

odd steeple
#

O.o holy wut

#

Gee, PoE's language is so crystal clear sometimes...

violet nymph
#

That makes the slayer change fucking stupid stronf

#

Its almost like what i said about the formula was right :^)

languid path
#

did people understand it differently?

solid nova
#

usually, when something is worded as "blank is x%"

#

it's a hard lock

odd steeple
#

LOL! You were definitely right.

violet nymph
#

Im glad i was right here

odd steeple
#

I assumed that the "crit is 8%" language worked like other instances of "is"

#

But clearly they have different ideas of what Base Crit means.

#

I guess it kinda makes sense this way too? If you assume weapon crit is like an analog of the base crit of a spell.

#

Thanks for finding that. Now I really really wanna make a Slayer Cyclone crit build

violet nymph
#

Thats exactly what i was reading it as

#

And how the crit formula explained it as well

odd steeple
#

Yep, you were definitely reading it the right way and I was reading it wrong. Sorry to anyone I confused with my misinformation.

#

It also moves Slayer from like 4/10 to 9/10 in my eyes

#

I was complaining earlier about how Slayer had "nothing unique and special" and geez that is now unique and special

#

Voidforge/Starforge/Atziri's Disfavour/etc. crit cyclone slayer with 2,6,12 -- boom insta-gold

shy belfry
#

I feel like Chieftain outshines Slayer rework. sigh, thought they were going to go all out.

odd steeple
#

I like both reworks. So far the only "boring" rework has been Gladiator IMO -- Gladiator is now just generically stronger without gaining or changing any of its key features

#

I still think Gladiator is super strong for clearspeed though, it's just 20% faster than before and the same old choice between bleedsplosions and max block we've been making for years

fair prairie
#

Slayer gonna be slayin again

odd steeple
#

Yeah, and waving big dumb swords and axes around like rapiers 😛

fair prairie
#

can't wait to see the new weapon support gems. and hoping that axes get some crit nodes on the tree

violet nymph
#

Slayer crit node is stupid as hell and it makes me want to try it

#

But zerker

odd steeple
#

Haha yeah. I wonder if Starforge and Voidforge are gonna be stupid expensive again

#

They've been super affordable for a few leagues

fair prairie
#

When they get around to reworking scion zerker slayer will be interesting. II know they won't this time but my guess they will soon in a future league. Almost every ascendary has been changed sense they last worked on them

#

going to be a cyclone slayer myself and try to go max weapon range, The idea of a cyclone the size of the screen like in the trailer amuses me

odd steeple
#

You and half the playerbase

#

It sounds soooo gooood

violet nymph
#

Id laugh if we get optimized builds with even large aoe than the ones shown off so far

smoky fiber
#

ye confirmed the crit buff on slayer is good nice

violet nymph
#

Also so far hasnt the largest shown aoe for cyclone been on zerker

fair prairie
#

difference between me and half the player base is I've stayed a cycloner even when it wasn't that great, granted I did stray from my beloved slayer after the nerfs. I've always been a slayer at heart

odd steeple
#

It's a good time to return then

violet nymph
#

I couldnt stand to control cyclone. It just felt bad.

#

I liked the idea of it

#

I really did. But god did controlling it suck

fair prairie
#

Channeling is the dream man, I can't wait for finally controlling when I stop

odd steeple
#

I tried cyclone for the first time this league (CoC cyclone, not actual attack cyclone)

#

I'm looking forwards to trying attack cyclone with channeling movement

violet nymph
#

I didnt get to maps with cyclone this league. I tried. But made it to part 2. And quit

minor jungle
#

cast on channel cyclone sounds funny hmm

fair prairie
#

Not tried CoC cyclone yet I really should, it makes me think of D3s shard of hate whirlwind pre nerfs. <I know I suck cause I played that game>

odd steeple
#

I was planning on doing Gladiator because 20% more attack and movement speed sounds insane too, and bleedsplosions are good

#

But this is making me wanna do Slayer

fair prairie
#

well I mean Slayer gets double onslaught and its own movement speed sources

violet nymph
#

So many decent/good options for melee now

minor jungle
#

isn't slayer's remade AOE node just great for cyclone

violet nymph
#

Ye

fair prairie
#

slayers movement speed is going to be pretty solid

odd steeple
#

Yeah it's super strong, +2 range and up to 50% aoe

#

it won't move as fast as Gladiator but it will be BIGGER

fair prairie
#

I just can't make up my mind if I want to do Bronns Lithe, or something more tanky

minor jungle
#

go bronns

#

because flat damage scaling on skills

violet nymph
#

God i wish my computer didn't die on me right before league start

minor jungle
#

more damage increase

#

easy

violet nymph
#

I would be having a blast in pob

odd steeple
#

Belt of the Deceiver sounds really strong on Slayer too now

minor jungle
#

I mean it's just a good belt

odd steeple
#

Stacks with the -30% crit multi reduction from the base crit node

#

And also works nicely with 15% more based on proximity

fair prairie
#

i generally get that and the -crit node up by RT cause i used to always go that way anyways

static token
#

Isn't slayer movement speed exactly the same as before? They took your Onslaught and gave you just the move.

minor jungle
#

yes

#

do you know what that means

#

you can add onslaught to it!

fair prairie
#

double onslaught yep

minor jungle
#

maybe my boi perseverance will do something someday

fair prairie
#

well you could always put a fortify gem in your attack and use that belt as a source of both fortify and onslaught

minor jungle
#

on leap slam as always tbh.

#

then again, I really like how new movement skills look

#

especially dash

fair prairie
#

think they are making the fortify gem better too ain't they? Something about adding damage to it

static token
#

Is the fortify on stun the belt gives not enough to keep it up on it's own?

odd steeple
#

Slayer doesn't really have any built-in benefits to armor/eva, though, the way Champion does for example

minor jungle
#

was it the gem?

#

I thought they were buffing fortify buff

#

itself

fair prairie
#

oh

#

could be that idk

static token
#

I thought they were adding more ways to buff fortify.

odd steeple
#

They're adding a damage multiplier to the Fortify gem, and I think there was another thing added to the gem

#

(This info is from the recent Baeclast)

minor jungle
#

that too, I think they were adding a fortify node on passive, again? maybe

odd steeple
#

The actual buff isn't changing, but there are gonna be new Fortify-affecting passives

fair prairie
#

sounds like the tree might get bloated AF lol

minor jungle
#

honestly I like the current fortify passive nodes we have at the bottom

#

but it was always like, not a good place to go to or through

odd steeple
#

They're pretty hard to justify though, I think

smoky fiber
#

Sounds like they're also buffing fortify gem so it's always going to be good in melee links

odd steeple
#

not strong enough unless you're both melee phys and also really care about armor

#

I dunno, my bet is it won't be a great modifier

#

at best 39% more

fair prairie
#

maybe they will change it to just damage reduction

odd steeple
#

I think they want it to be used like Arcane Surge on spells

smoky fiber
#

Idk, it could be 45

odd steeple
#

where you can put it on a main link but it's not actually the best DPS link in most cases

minor jungle
#

it kinda is already like arcane surge

#

you put it on a random skill, like movement and just get buffs

odd steeple
#

Right, I mean the most recent incarnation of Arcane Surge Support though, where it's a defensible damage link if you don't have a convenient moveskill to slot it inot

smoky fiber
#

Idk, whoever mentioned it in the reddit post said it WILL be apart of our main link, so I assume it's pretty close to on par with melee phys gem

odd steeple
#

I strongly doubt it, I don't think they'd make a gem that's just mandatory for all melee, in the same patch as making a gem that buffs specific weapons

#

Like that's a lot of gem links...

violet nymph
#

Eh i could see it

lean willow
#

decisions decisions

smoky fiber
#

It could also be flat damage too

minor jungle
#

where are my 10 link weapons tho

smoky fiber
#

Instead of a more modifier

violet nymph
#

Make both strong enough that you have to choose

minor jungle
#

not enough links

odd steeple
#

like, Melee Phys is 49%, that's SUPER strong

#

I would eat a shoe if Fortify gives 49% damage

fair prairie
#

tbh i was thinking fort would be something like 20-35%

smoky fiber
#

Well, it also sounds like there could be up to 2 other general gems as well

lean willow
#

I'd take 30% if it also gave ez Fortify

violet nymph
#

If fortify gives even 39% itd be enough to stay on main link 100%

smoky fiber
#

One weapon specific and potentially something else

odd steeple
#

I'd be shocked by 45%, 39% sounds right, but I could even see 34% or 29% and it would still be reasonable

minor jungle
#

honestly making any support more viable is just nice

#

just wish it becomes more diverse more than having 10 always use supports

violet nymph
#

Anywhere between 30-40% for fortify gem would make it top tier

smoky fiber
#

But I'm sure there's going to be a flat phys gen somewhere

odd steeple
#

Well, 10 always-use supports sounds pretty diverse actually

#

since you'd have to choose from among them based on utility

violet nymph
#

Flat damage would likely be weapon gems

smoky fiber
#

Considering how they're trying to balance skills with base damage

violet nymph
#

Thats what id bet

odd steeple
#

There already is a flat phys gem -- Chance to Bleed

#

(It's pretty conservative with the amount, though)

minor jungle
#

except you need to have some amount of physical damage to use it

violet nymph
#

Also yeah, just give us some flat phys in weapon gems alongside whatever else they offer.

odd steeple
#

Yeah, it's barely usable even on Facebreakers and PotCG builds

minor jungle
#

wait no

violet nymph
#

Plus it lets them fine tune melee damage

minor jungle
#

the support just gives flat phys right? I'm thinking of double strike

odd steeple
#

The support gives chance to bleed and flat phys, Double Strike is an active skill gem with built-in flat phys yeah

violet nymph
#

Makes a 2h weapon have a spicy flat physical gem with higher numbers than a 1h weapon

shy belfry
#

Have they said anything about Lacerate?

minor jungle
#

against bleeding enemy, that is

#

can't use it on 100% ele conversion, f.

odd steeple
#

They've said "We're reworking Lacerate to work with Blood and Sand stances" I don't think we know anything else

smoky fiber
#

They said lacerate was changed to work with blood and sand stance

minor jungle
#

I bet lacerate just throws sand in sand form

#

boom.

smoky fiber
#

Lmao

odd steeple
#

It cuts enemies in blood stance, it sandpapers off their skin in sand stance

minor jungle
#

perfect.

fair prairie
#

Yep i'm looking forward to the 100000 variants of the name Spartacus to go with that Blood and Sand build.

wild arch
#

Welp

#

All jokes aside

#

Trypanon berserker looks amazing

fair prairie
#

I mean why not, Try Zerker

wild arch
#

But then do you just do attacks with it or some coc shenanigans

fair prairie
#

When in doubt, Try Coc

wild arch
#

For attacks I'd go with triple rage effect

#

But for coc it'd be carnage and I guess warcry

fair prairie
#

does coc and crying mix well?

wild arch
#

It increases all damage from crying recently

#

Plus the heals are always nice

fair prairie
#

increased damage from crying recently? sounds like the raider fans could make good use of that build right now 😉

wild arch
#

Idk what to do anymore templarSad

fair prairie
#

well if you usually melee i'd just go with what ever your favorite ascendary is if its one of the ones that got buffed

wild arch
#

I wanted to do viper strike so bad but they just had to make trypanon zerker a thing

#

My fav ascendancy used to be full block gladiator

#

But nothing much changed there

fair prairie
#

oh, I think glad changes was pretty meh

wild arch
#

Didn't they say there are gonna be champion changes too?

fair prairie
#

think champion still has changes to be revealed though so maybe that will end up making you more enticed lol

#

i'll bet they change the fortify node, how much I wonder though

wild arch
#

I don't think anything will excite me more than a working trypanon build

fair prairie
#

i lack vision so i can't see how try can work for much of anything the damage looks low and its sooooo slow

wild arch
#

New zerker adds half an abyssus worth of flat phys on crit

#

And 40% more attack speed for critting

fair prairie
#

ah so use that and an abyssus?

wild arch
#

But lowers crit chance, which trypanon doesn't care about

fair prairie
#

hmmm true

#

so the increased attack speed would make up for the slow

#

i see now

wild arch
#

Obvious amulet choice is marylene's fallacy

night knoll
#

I'm not sure about the new Zerk, sure the numbers are big but in mtg we would call this a Timmy-class because while it shows a lot, it still misses defense a lot

#

I can see people stagnating at level 90 because they continue to die so much

wide ridge
#

defense is for people who aren't standing alone in a field of bodies

night knoll
#

😄

wet plaza
#

You can just pick up defense in gear or tree. Ascendancy allows you to balance those factors differently

wide ridge
#

attackspeed is also a decent defense, what with life on hit, animation cancels and movement being affected by it

quiet geyser
#

Molten Strike Life gain on hit

#

OH BOOOOY

karmic bay
#

oh sweet baby jesus

#

Imma be able to hit 40+ aps with flicker in Legion lolol

#

And have decent dmg 😮

wild arch
#

Or just go coc trypanon and ignore all the reduced crit chance

rapid solar
#

The attack speed is just so bad

#

even with 40% more + 75% increased from Blitz and Rage

wild arch
#

You don't need any more than 7 aps if you're doing coc

#

And on cyclone that should be easy to reach with this setup

rapid solar
#

What's the base attack speed of Tryp? 0.6? 0.7?

low kindle
#

Can someone enlighten me why do they show two attacks being made in quick succession in clips, like shadow vs Hillock in the last clip
Don't think Jonathan mentioned anything about that on baeclast

languid path
#

that's double strike

wild arch
#

I think that's a mini rework on viper

low kindle
#

No it's not

rapid solar
#

You can also now cancel Multistrike between strikes

patent canyon
#

if you hold attack button it auto cancels final part of animation

wild arch
#

Guys no

#

The clip showed starter hillock fight with viper strike

low kindle
#

There is also two hits of molten strike on a low level marauder in legion trailer

wild arch
#

It was randomly double striking

rapid solar
#

at what time in the vid?

patent canyon
molten girder
#

On the cheiften, the regen node thats tied to endurance charges, why does it say "maximum life regenerated" as opposed to everywhere else that just says "Life regenerated"?

low kindle
#

In this case it should do that for all attacks and not 2

wild arch
#

It was just a shadow with lesser poison on viper strike

#

He did 2 normal hits and then 2 double strike animations

patent canyon
#

if you dont move and hold attack it winds up again without the final animation part that looks faster

wild arch
#

It wasn't faster

patent canyon
#

"looks faster"

wild arch
#

It was completely different animations

rapid solar
#

Maybe it was just a demonstration of "Click" "Click" and "Hold instead of Click" for two hits

patent canyon
#

^

rapid solar
#

Showing the difference between animation cancelling and not doing it

wild arch
#

One was overhead stab the other was a cross cut

rapid solar
#

Ah

#

So similar to what they're doing with Glacial Hammer maybe

wild arch
#

That's not cancelling it's entirely different animations

rapid solar
#

Every third hit does something different

wild arch
#

Most likely

rapid solar
#

Possibly

#

I really like Viper Strike as a skill but it's just never been good enough for anything other than bosses

#

Doubt it'll get enough love to make it viable for decent clearspeed but we'll see

patent canyon
#

I hope so

#

haven't played any poison or ignite builds in years

rapid solar
#

Ignite is fine as is atm though

#

It works but it's not insane

dusty cove
#

i am gonna miss the 90% faster ignites

patent canyon
#

yeah jumping from insta phasing shaper to playable doesnt sound fun

median nebula
#

Really want to build something around Cleave or Sweep provided they get buffed enough, the animation lock changes and namelock changes are going to be a big improvement to those

dusty cove
#

Slayer and reave could be fun

patent canyon
#

doubt you need that much extra aoe

#

with vaal stacks it is already whole screen

kindred dagger
#

you never get enough AOE, imagine if you could hit the entire map... yeah it was ARC before nerf templarLul

sinful hazel
#

I'm really sad that there is no world where you dont go crit anymore. You cant pick up some of these amazing ascendency points in zerker or slayer because their crit nodes are so good. You cant play 150% max leech zerker. You cant pick up carnage or warcrys on zerker either.
You get shoehorned out of taking overleech (while yes the mechanic has changed still).
I'm just disappointed that these reworks are so amazing that they actually force only a single choice. That doesnt make these reworks any better than the previous ones. Zerker you had a single path. Rage rage carnage warcry. Slayer had cull and overleech as it's only choice. Now it is no different. You actively make your build worse by going non crit in these ascendencys

languid path
#

and why would you wanna go non crit attack build?

#

I'm not talking about asc.

#

like what's so fun about non crit?

proven wadi
#

I mean there's literally a keystone on tree dedicated to that

#

No crit, don't miss

languid path
#

yeah to solve accuracy

#

but accuracy isn't really a problem anymore

wild arch
#

Crit or miss marauderthinking

sinful hazel
#

Exacrly

languid path
#

but that has nothing to do with asc.

sinful hazel
#

Accuracybisnt an issue anymore

exotic lake
#

Well non crit is cheaper

#

Less random

sinful hazel
#

So there is no point not going crit

languid path
#

and? I still asking why you like non crit?

sinful hazel
#

And this no point in not taking the crit nodes in the ascendencys

languid path
#

like is there a point at which going non crit offer a more diverse game play?

#

or open up new build?

proven wadi
#

I'd go non crit simply because not critting on a crit build is suck

exotic lake
#

Anyway, non crit melee wasn't as good before, and now is dead

#

Well it's a different mechanic

#

You don't have to invest in crit dmg/chance accu

#

Si you can invest in other mechanics (bleed etc)

sinful hazel
#

Because crit is expensive and I've been talking to freinds and you are actively making your build worse on a fundamental level to not take crit nodes in these ascendencys.

languid path
#

non crit was always the inferior option to crit, it's just less investment, now ggg made crit accessible, if you're still unable to build crit then I'm pretty sure it's a player problem

#

crit = dmg

#

non crit = no dmg

#

dmg = good

proven wadi
#

Making crit sound like a foregone conclusion just makes me want to play it less

sinful hazel
#

For instance for the same investment on a rt zerker I ended up with 8k recovery but only 300k dps. The same investment on zerker i have 3k recovery and 500-600k dps.

languid path
#

is your problem really that the more effective playstyle is more expensive?

exotic lake
#

Crit being a lot better than non crit isn't a relevant fact

languid path
#

this is like complaining that the game reward clear speed

exotic lake
#

Because it's actually the problem

proven wadi
#

Rewarding clear speed is different from punishing clear slowness like incursion

languid path
#

investing in something to get a better result is a problem?

proven wadi
#

Which wasn't that bad just it took longer for certain build to actually be able to play the league content

sinful hazel
#

On the same gear level crit doubles the builds effectiveness. Not only in raw damage but it is much faster too

languid path
#

sure, but nobody is punishing non crit

exotic lake
#

Well investing in something, rather than on something else, to get a better result

languid path
#

it's not like ggf made non crit deal less dmg with the asc.

proven wadi
#

I mean ..

languid path
#

it's just crit is more accessible

exotic lake
#

No it is (was at least) not

proven wadi
#

Hard to say non crit doesn't do less damage, there's just not as much scaling

languid path
#

no, the guy complained the asc. push people to build crit, I asked what's wrong with crit, he said it's more expensive

#

I'm talking in regard to asc.

exotic lake
#

Well, tgey changed the asc and removed nodes that were good for everyone

languid path
#

not just crit vs non crit in general

exotic lake
#

And replaced them with crit oly nodes

proven wadi
#

Regards to ascendency I dunno

exotic lake
#

So I guess they did nerf non crit in a way

sinful hazel
#

In regards to the asencendy you dont get to choose say pain reaver which they made both better and more accessible. Because as zerker you are picking it for rage which takes 4 points. And then you look at the other nodes and 40% more attack speed and lots of crit look at lot better than saving 6 points on tree for leech and maxleech

languid path
#

sure, so they made it easier to build crit, I still don't see how that's a problem

#

asc. being locked down to a feel nodes is bad yeah

sinful hazel
#

There isnt a reason not to because how easy it is now.

#

Exacrly

#

My point

languid path
#

there was never a reason before

#

no

#

there are two separated issue

#

asc not hvaing enough choicw

#

and asc. making it easier to build crir

exotic lake
#

Well they did remove non crit choices though

languid path
#

the former is bad nobody disagree

proven wadi
#

Making crit easier is good, but I want reasons to go non crit

languid path
#

that a seperate issue

proven wadi
#

Yes

exotic lake
#

For instance the stun node on slayer (ok, nobody took it, but they could've buffed it instead of removing it)

languid path
#

the asc never gave you a reason to go non crit before the rework

#

nobody went hey I wanna build non crit let's go slayer

#

or zeker

exotic lake
#

I did

#

Why wouldn't a slayer play nn crit befire this rework

languid path
#

I'm not saying you can't

#

read again

#

if that's what I meant

#

I woud've said

#

I go slayer because I don't wanna build crit

exotic lake
#

Oh ok yes

#

But now people think "hey I wanna play non crit let's NOT go slayer"

sinful hazel
#

Actually. Those were the exact reason a lot of people went slayer and zerker. They provided a lot of damage outside crit on the bottom left of the tree. Which already didn't have a lot.

exotic lake
#

Which is a bit sad

sinful hazel
#

@exotic lake gets it

dusty salmon
#

Can bladefall knockback?

languid path
#

the old tree from slayer is still the same

sinful hazel
#

Except now you pick recovery which can be solved elsewhere or massive deeps and huge aoe

languid path
#

you can still go non crit slayer, they literally just add nodes onto slayer tree

proven wadi
#

Will have to see how the pob meta turns out

exotic lake
#

Excpet for the n2 (ex stun, now crit) I believe

#

But yeah, I guess slayer is still good non crit

#

Zerker... meh

#

But in general, crit was aldready a lot stronger and more popular than non crit, and it would've been nice to see them try to encourage alternatives

#

It looks like they didn't, but I guess it's no big deal

sinful hazel
#

One thing I know for sure is abyssus is gonna be fuking EXPENSIVE

exotic lake
#

They still have time to do so ^^

#

Yup ^^
Time to get the good ol' heavy strike tidebreaker build out of the trash bin (just joking, once was enough ^^)

proven wadi
#

Abyssus expensive?

#

Well fuck facebreakers I guess

exotic lake
#

Starforge and Voidforge too I guess

#

Shields also

proven wadi
#

Just Shields in general?

sinful hazel
#

Prolly gonna have to change most of my PoBs to not use abyssus cause they are gonna be way out of my budget for most of the league. I dont make much money ever

#

And it isnt for lack of trying

proven wadi
#

Same

#

At least zerker will give flat...

sinful hazel
#

hmmmmmmm

#

how do you get doulbe damage to work on pob?

languid path
#

some wording already works

#

if it's red

#

just use it as a more modifier

#

like 20% to do double dmg = 20% more dmg

sinful hazel
#

//////////////////
Blitz
12% increased Attack Physical Damage
15% increased Critical Strike Chance
40% more Attack Speed
200% reduced Critical Strike Chance
//////////////////
Crave the Slughter & Rite of Ruin
12% increased Attack Physical Damage
6% increased Attack Speed
37.5% chance to deal Double Damage
150% increased Attack Damage
75% increased Attack Speed
30% increased Movement Speed
Cannot be Stunned
//////////////////
Flawless Savegry
12% increased Attack Physical Damage
15% increased Critical Strike Chance
80% increased Critical Strike Chance
Adds 20 to 30 Physical Damage to Attacks
+30% to Critical Strike Multiplier
//////////////////

trying to get the zerker nodes on an item so i can do stuff

#

the chance to deal double is always red

languid path
#

yeah, so 37.5% more dmg

sinful hazel
#

ook

languid path
#

actually, that wording should be implemented already

sinful hazel
#

it doesnt work so idk

hollow osprey
#

What are the chances for Ngahamu’s Flame to become a Legion unique?

patent canyon
#

0%?

sinful hazel
#

huh

languid path
#

oh, the decimal doesn't work

#

only int

sinful hazel
#

the issue is the .5 not the woording

languid path
#

so 37%

sinful hazel
#

yea XD

#

im kinda wondering what kind of flicker i want to try and use since zerker has a lot of good stuff for it

odd steeple
#

@languid path that's not how the tripled node works

#

It triples the three effects in the reminder text

languid path
#

not me, I'm just fixing the guy PoB

odd steeple
#

that's it

sinful hazel
#

1% per 4 rage. 50/4 is 37 iirc

odd steeple
#

you get 12% double damage at max rage

sinful hazel
#

w8 it isnt

#

the guy i got the list from is wrong XP

#

ok so still
we have terminus est, golden rule red trail, oros, and what else for frenzy gen?

#

those are the oonly 3 right?

odd steeple
#

Voll's Protector

#

and then cycle them into frenzies

sinful hazel
#

how?

odd steeple
#

I think there's a way?

#

Voll's Devotion does endurance charges

#

I could be wrong

sinful hazel
#

yea you can looop endurence chargest and power charges

#

idk about frenzies

odd steeple
#

and that only gets you power/endurance

sinful hazel
#

main prooblem with ooros here is that is is ele only and zerker's small stuff is just phys and it adds phys as well

odd steeple
#

I think that's ultimately not super important

sinful hazel
#

i think i kinda want to do golden rule red train again. had a lot of fun with that

odd steeple
#

Like if Zerker is the best way to build Oro's, then the fact that you're missing 30% in phys and 25 flat phys is not a huge deal

#

Blitz charges lasting only 5 seconds is so sad

sinful hazel
#

i think iim gonna build red trail

odd steeple
#

I really wanted to try that build, but I don't think I can justify it if it's 5 second max duration

#

Terminus Est might be pretty busted

#

if they buff the base damage and don't change the 260% increased phys roll

sinful hazel
#

it would only go up to maybe 400 pdps tho

#

can you get a shaper touched essence worm?

odd steeple
#

If you buff the base damage on Terminus Est by 20%, you get a 465 pdps weapon

sinful hazel
#

is ruthless once every flicker or once every 3 flickers?

languid path
#

with multistrike?

sinful hazel
#

yes

languid path
#

hit 1-6 will be normal

#

hit 7-9 will be ruthless

sinful hazel
#

so every 3 ook

odd steeple
#

I wouldn't be too surprised if they changed that?

#

Since they said they are allowing animation canceling in Multistrike

#

So if that's true you can get like 60% uptime on Ruthless shots by canceling after the first hit on your two non-multistrike hits

sinful hazel
#

Rarity: RARE
New Item
Imperial Claw
Crafted: true
+46 Life gained for each Enemy hit by Attacks
150% increased Physical Damage
Adds 16 to 32 Physical Damage
34% increased Critical Strike Chance
+320 to Accuracy Rating
{crafted}{range:1}(86-94)% increased Physical Damage
{crafted}{range:1}(16-17)% chance to cause Bleeding on Hit

So this craft is a thing now. bloody insane

#

it used to be just bleed chance

#

now if gives % phys

#

w8 shit

#

im an idiot

#

red trail you dont wan a shit ton of phys

#

im an idiot

odd steeple
#

Unless you do the Malevolence thing, yeah

sinful hazel
#

the wat

odd steeple
#

There's a Malevolence Watcher's Eye mod that says "Unaffected by Bleeding"

sinful hazel
#

ah

odd steeple
#

but of course Malevolence is totally useless otherwise

#

so it's a bit of a sacrifice

sinful hazel
#

fair

#

gonna work with terminus now

violet nymph
#

"There's a Malevolence Watcher's Eye mod that says "Unaffected by Bleeding"" OH SHIT PUREPHYS FLICKER BACK ON THE MENU

#

and hey seems like a 2ex mod

copper kernel
#

you have to run a completely unrelated aura tho

violet nymph
#

not toooo bad

#

ooh

#

maybe... i could play bleed flicker strike lmao

copper kernel
#

you cant even play bleed

violet nymph
#

then gladiator would make even more sense