#1┃mirage-league
1 messages · Page 173 of 1
at 20 stacks you're already at 2M poison dps, things WILL be dead
unless you want to do a low poison damage for the lulz, but meh
that kinda defeats the point
so you should have enough damage that things vanish before you get to stack poisons
even at mid-level gear
eh, that has meme potential
I suppose
With a 2hander then, for maximum bullshit single hit damage :
You'd need a lot of scaling for that though :p
With an infinitely scaling melee indigon the only scaling you need is time
and your instance to not crash
Am I the only one not experiencing performance issues?
People keep talking about lags and crashes
I've played since harbinger and never had any issues
only when i get betryal encounter
I don't have any issues
I've lost important maps to random crashes
but if you really try to go infinite scaling
you have a much higher likelyhood of crashing the instances
when the calculations become bullshit
My fire mage could easily crash instances unless i went with dual obliterations
The most taxing build I've done so far was cast on block
does it break the the rules to use an ahk macro to count and autorelease at 6 stacks using blade flurry?
yes it breaks the ToS
ok thx
My build was casting 72 spells per second 
That was my betrayal build
Cast when stunned was fun
The issue with it is that it slowed down, and if it did so constantly, it'd eventuially crash the server
i heard something about infinite poison and i inda wanna make one XP
Assassin has a node that increases poison duration for every stack you apply
So they easily rack up several minutes worth of duration
I am somewhat interested to see what kind of qol improvements Viper Strike will get to take advantage of.
poison and bleed are being changed somehow
Got a rough source? Missed that announcement
If all they did was add a chance for it to double strike and some flat damage then I'm perfectly happy tbh
Would be cool. Missing dots after playing them in lepoch for a while now
lepoch dots are bretty nice
Oh and some changes to dagger nodes to actually make them worth using 
just laggy as all hell once you get scaling
ok first thing i found was "Elemental Equilibrium and Overload changes come with a whole host of associated re-balances, especially to Burning, Ignite and Cold Damage over Time. We'll be doing this as a major balance pass alongside a future league, but we've yet to decide which."
I'm pretty sure
they said there will be spell daggers and melee staves or something, I think?
Finally you don't have to use wands and actually get a decent chance at rolling something while leveling?
as long as you will get the base, i guess yes
Do you even want to bother with crit early tho?
well, whirling blades! :d
no but Spell Daggers is way easier to roll than wands
if they can't roll Attack Damage mods
@fallen tulip nice thanks
You can just keep some white daggers on weapon swap for movement
This is more about rolling something decent while leveling
Than movement
you're usually using flame dash anyway
the projectile size thing " Frostbolt, Freezing Pulse, Holy Flame Totem, Spectral Shield Throw, Spirit Burst, Scourge Arrow, Wild Strike, Lancing Steel and Shattering Steel"
is purifying flame not big enough to be a problem then?
I wish they'd get rid of soul eater from zerphi's heart
I want to use ele ailments with chaos damage
it would be if it could hit with both the beam and the explosion on the same target
similar to how GC can hit a target 2-3 times
true but the wave is just for clearing i suppose
Ignite ire with trickster, zh, stormfire, hrimburn and brotherhood
hrimburn & brotherhood feels like overkill? Why not just use phys to lightning support
or better yet, wrath watchers eyes
Do you guys think the frozen-in-time legion dudes can be knocked back?
Probably not while frozen
Damn
Zh lets chaos damage ignite
Goodbye to vacuum ciclone :/
The more conversions you stack the more you squeeze out of non chaos as extra chaos
name checks out
hm?
And force the enemies to move for bonus damage
Then again that also applies to normal kb
bahaha i used this name from transformers, and for my wow warrior who whirlwinds a lot. definitely a cyclone league starter for me though. why fight it?
Why not bladestorm?
[Darude sandstorm intensifies]
I suspect i'll be playing a few different builds haha
same cyclonus, im clearing up toon slots so i can do atleast 5 builds/toons
prepared 3 slots by now, flagged one more for delete...
purifying flame is not a projectile, it's a point and click aoe
related to what?
Anyone else feeling starved for reveals?
Ehhh I'm waiting for something that gets me excited to be honest
so far, they've felt rather lackluster. Jewels that are gated behind 2-3 layers of RNG, the melee rework is nice but I'll have to see patch notes if it's good enough
Chieftain rework feels kind of like a nerf because nodes are broken up
I can understand the change to Immortal Call but I don't recall hearing that monsters were changed to compensate
The defensive option reveals I thought were plenty exciting
That's a huge change
So many builds just did cwdt ic just because
yeah and I agree that was degenerate
it felt like you had to do that
if you didn't, you were gimping yourself
Now you just die to spikers... what's not to like about that? 😄
i like getting reveals when i wake up
think im gonna go sleep so i can wake up to new reveals
I would guess we will see a reveal in roughly 1 and a half hours
bex is already up so it's probably be soonish
spikers? lol at not playing some combination of dodge/block/shatter
if post-mortem effects check people from just using ehp as their only defense that seems reasonable
My previous character didnt have a problem with porcupines at all. And was a life based spell caster.
Tbf tho its purifying flame cheiftian with life recovery out the ass so so long as i dont vet oneshot ill live through anything
But it didn't have corpse destruction sooo just get tankier bois :^)
I was expecting a little more from a gladiator rework tbh
I'm not even sure if the tailwind node is worth taking, given how you're sacrificing either bleedsplosions or spell block for it
I'm 100% going flicker glad
this is basically perfect
I'll have to fit in an enduring cry as I won't be playing with dual wield but meh
it's otherwise perfect
so:
nerf/buff to minor nodes (4% increased attackspeed rather than 5%, global instead of one handed weapons only)
tailwind node (you're in blood stance by default so you dont technically have to use the reservation)
Huh? You need to reserve to even be in any I think
they've specified for blood/sandstorm that you're in blood by default
if you're not using the aura
well that at least gives blocktank gladi's a fourth major to grab now
instead of vainly doing the charge one
and spell caster gladiators have a better node too
Uh, so they nerf the small passives and add a single notable for blood/sand where are the melee buffs again?
dunno why they reduced the passives but putting the small passives as global opens up the ascendancy considerably
not since the block notables only count for 1h weapons
With the extra node you can feasibly ignore the block nodes now
Gladiator's biggest problem has always been that whatever you did with it there were only three nodes you wanted
Now that's fixed
Well not always, but since they moved the explosions
what do you mean they moved the explosions
they're exactly where they are on live
The explosions used to be a 2-pointer way back when
They moved them and Gladiator was basically a dead build for a while, until HoAg resurrected their viability
Now you can't get bleedsplosions + the block nodes, but you can get pseudo-Tailwind + the block nodes, so maybe attack Gladiators are back
Or you can get Bleedsplosions + Tailwind which is like melee clearspeed version of Deadeye
There's a decent reason to not go for bleedsplosions; 10% more physical damage + 20% more attack and move speed is pretty great
w/ Outmatch
Why do you need to give up Bleedsplosions to do that? The melee clearspeed build will be Bleedsplosions + Outmatch/Outlast + Tailwind v.2
I agree except why on earth take Outmatch/Outlast before any of the others
That list wasn't in any particular order
actually I wonder how good Rearguard Gladiator will be when I think about the asp changes and the double-block keystone

Well I'm glad I dont play glad.
Still only 3 nodes you "want". I hate outmatch and outlast
yeah rearguard gladi should actually be sorta easy to build with the double-block keystone
only need 38% block
rearguard gives 24
you can either do the staff block nodes with lioneye's fall, or you can use iron fortress with STR stacking
Or a few reckless defenses
yeah
staff block nodes gives 36
so you'd need at least one reckless defense or an abyss +2 block on hit recently jewel
I'm leaning toward iron fortress being secretly pretty good with the double-block keystone though
if not really good
especially if, unrelated, you run baron necromancer with it
Eeeeeeeeh
Glad could be really nice if the base damage of the abilities ends up amped up. Herald of Blood lol.
I just want a satisfying crunch of something audibly when they explode.
Why is the idea of fighting 1h/shield so abhorrent? lol
stupid bonus: if you somehow get 1900 strength you don't even need a shield
1900 isn't that hard
What I want to know is if there's a way to block with a non staff 2h
Most of the nodes are block chance with staff/shield/dual wield
any source of block that doesn't specify that you need a weapon
Hmmmmmmmmmmmmm
ie. the anvil
but like I said, Iron Fortress with 1900 strength is 75% block chance with no need for a shield
if you go gladi that gives you ... 56? % spell block too
with a twohander
or with oni-g
of course 1900 assumes you're using double-block node; otherwise you need 3750 strength
Any1 noticed that suddenly bow glad bleed+maim makes sense
shame bleed isnt worth investing into
hopefully the bleed buffs are substantial enough to make it worth
still haven't heard anything about those
I'm expecting absolutely nothing from the bleed buffs
where more atk speed?
1
i don't do those classes but was cheiftian and gladiator good or bad? aye or nay? overall...
@marsh wagon Gladiator not a rework but has a better fourth pointer when going full block and no bleed, Chieftain made a vastly better fire generalist and gained less versatile but more consistent endurance charge generation
Cheiftian was good.
Glad tbh needs the frenzy/endurnce charge node needed a rework imo
so nothing really bad? we can fairly say GGG didn't mess up?
The Glad change is extremely underwhelming
It didn't ruin the ascendancy or anything
but it wasn't really a rework
outlast and outmatch needed some kind of non kill consistent charge generation
not sure if challenger charges do anything beyond scaling attack/move speed from the node but hopefully
otherwise that node essentially amounts to 20 attack/move speed which is really good
but is it really good as an ascendancy node? mnnn?
here's my idea for outmatch and outlast
Each second, 30% chance to gain an Endurance Charge per nearby Rare of Unique Enemy while in Blood Stance
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges```
easily integrates to the stance mechanic
I'm wondering how mandatory the stances will be and should be to building a gladiator though?
@covert helm compare to Gathering Winds on Deadeye
both are ~20% more multipliers to speed
yep, you get like 16% increased attack speed and 20% more attack speed from Gladiator now, dunno if that works out to more than Raider or not but it sounds pretty good
I think with investment in attack speed it is, easily?
I want to see what they did with Slayer...
Outmatch and Outlast not changing hurts whether I'd jump on the gladiator bandwagon
I mean Outlast has always basically just been 10% more physical on the builds I play on gladiator
because Blood Rage is obvious on any build that cares about damage anyways, and dual-wield gladiator is meh
I hope they address all of the dual wield nodes like the caster nodes they messed with last patch
(I fully expect they will)
what do you want them to address? they're pretty good as is for any phys build
So long as zerker gets a good treatment ill be happy
Zerker and Slayer were the two classes I played the most of from 2.2–3.1 so I'm nervous
They've gone on the GGG rollercoaster of outlandish nerfs and buffs.
ok here I go again
50% chance to gain an Endurance Charge when you gain a Frenzy Charge
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges```
O&O
high uptime, low gain rate
The endurance charge gain seems liable to fall off?
If you don't invest or don't otherwise generate, yeah
At base 10 second duration for each, you have 25% chance even with perfect play to lose your endurance charges
If you have at least ten seconds of duration you're good
and if it flukes just use enduring cry
-Whenever you gain a Challenger Charge in Blood Stance, Gain and Endurance Charge.
-Whenever you gain a Challenger Charge in Sand Stance, Gain a Frenzy Charge.
-Gain a Challenger charge on Block
-10% more Physical Damage while at maximum Frenzy Charges
-10% reduced Physical Damage taken while at maximum Endurance Charges
Phased bosses are getting adds, generally speaking
I think part of the problem is that that node is supposed to encourage dual-wielding
And none of these proposals do
Yup
that's why it's a rework
it's a weak-ass way to encourage dual wield and it'd be nicer if it were a real node
It's a real node
I wouldnt take it if I was dual wield and playing Gladiator lol.
I would, 10% more phys is good
It's a clear-oriented node that requires some work to be used for bosses but that can be built around
but only if you're phys
it doesn't provide any charge gen
(Or phys conversion)
like look at swift killer
that thing is the benchmark for a dual-charge node
+1 to both maximums, guaranteed gain while channelling, 5% per each
Because trickster is the channelbuild
Sure, sustaining frenzy charges on bosses is always a nightmare except for Trickster and a few niche things
(and Raider)
trickster cyclone is my main consideration for this league.
It's THE channeling ascendancy, and channelers have very little actual options to sustain frenzies
I think Gladiator Cyclone will be really good
but I'd like to see all the ascendancy reworks first.
I'm assuming slayer and zerker will be cyclonable
Since you get full benefit out of attack speed AND movement speed, and explosions are great
But yeah glad looks especially good for a clearspeed cyclone
Hard to beat a dual foil champion or a shroud trickster though, for bossing
Looks like a 6 on a scale of 1-10. Not perfect but above fail tier
hopefully they don't gut bane of legends, it feels like the one thing Slayer still has lol.
these cheif/glad
Man, ghazzy made a cyclone bv righteous fire video already. Wtf
I like the Chief changes more than the Gladiator changes.
Same
It does feel harder to pick 8 nodes though since stuff is more spread out
all agree above fail tier?
I mean Glad was already good-ish
Well, yeah, the Chieftain was a full Rework, Glad was just adding a bit of power since it was missing a reason to play it
Chieftain was a worse hierophant
Yeah id put them at a solid 7 now @marsh wagon
Kinda like raider is a worse trickster atm
I think they're certainly improvements, but the big thing holding me back from gladiator IS outmatch outlast charge generation.
^
I don't think charge generation should hold anyone back from anything, IMO
if all the changes are above fail tier, that's a good start!
It's just not that hard to generate charges, unless you're a dedicated bosser
I mean I play most of my melee builds as ruletrail so I supposd O&O doesn't really bother me tbh
And glad seems especially good for that
With the inbuild 50% bleed chance
It's like Pathfinder -- sustaining flasks is a minor challenge for everyone except Pathfinder, but that on its own isn't really a reason to pick a class except in weird cases like Writhing Jar
I might go through with it just cuz the 20% move speed and bleed explosions built in is nice.
You can plan your builds around multiple things.
If I'm not playing pathfinder I'm probably counting on my flasks not always being up against bosses.
50% chance to gain an Endurance Charge when you gain a Frenzy Charge
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges```
agane
But I want probably want my charges lol. :3
The reason Trickster is so good is the crazy defensive buffs for all types of defenses and reasonable damage on flexible builds, not because it has free charge generation
dual wield interaction
I didn't even use the charge generation on my chaos trickster last league, it wasn't more consistent damage than prolonged pain.
If I'm going to roll it as a melee though I'd like consistency.
The thing is Blood Rage is super consistent uptime, it just takes a bit of micromanagement
you mean with like writhing jar?
Except on bosses, but judging by Challenger Charges and the way they work, it sounds like Gladiator is supposed to be clearspeed focused like a melee Deadeye or something
It procs on rare or unique enemies while in blood stance
No, I just mean refreshing the buff every time you zone in or run a long distance
you'd probably proc blind from sand and swap to blood to maintain challenger charges
Right, but 20% more movement speed is a clearspeed thing
Movement speed is love, movement speed is life.
If you take all of gladiator's damage/explosion nodes you get a super fast character with zero defenses, like Deadeye
And if you're taking the three block nodes, then who on earth is choosing Outlast over challenger charges anyways?
I try to balance my defenses a bit more than that D:
@odd steeple you are right tbh
You either take the zoom clear speed nodes or the defensive nodes with the new nodes cuz they are just reliable
It's kind of hard because of how many block nodes there are unfortunately.
I kind of expect the new melee skills to clear better and hope that the bleed nodes wouldnt be mandatory for clear speed.
I dont plan on touching block any time soon. I find the mechanic to be rather uninteresting, and like to go fast. So might just play speed glad
I made a MSPaint build for lulz for clearspeed gladiator
Also the bleed explosions will be beneficial regardless for clearspeed cuz of procupines
Yes, especially now that IC isn't full immunity
I'm gonna miss IC on basically all my non-juggernaut builds
Lol
It was a great way to avoid needing endurance charges
Now every build needs to generate endurance charges whether or not you use IC
Also with changes to melee/spell and phye/ele damage affecting stun, pure physical does have an advantage for that if they are also melee.
Cuz endurance charge on melee stun support
Tidebreaker chieftain tec slam hnnng
Man 10% mana reservation for 20% movespeed and attack speed sounds too good to be true tho
Sign of sin eater + alms shield
Lepers alms
Idk what the point of it would be but there is synergy there
Got it!
Wait no.
Yeah it's tricky
IDK of any way to get enemies to inflict ailments on you on purpose
self curse
ooh ooh hm
okay gluttony can make you take physical damage
could do a watcher's eye with phys as cold / phys as lightning lol
There's like Mokou's Embrace rings, for example
the trick is that I don't think ailments besides ignite are consistently self-inflictable?
well, you can use Reckless Defense and Brass Dome, for example?
and then a little phys as various elements
there's a threshold required before ailments will be inflicted
ooh yes
bleed and poison with Golden Rule
unfortunately Leper's Alms is elemental ailments only
ahh right
you can also freeze yourself with the whole Winterheart, Auxium thing
Sin Eater mace is mainly for the minion interactions I think
level 30 smite is 25-479 flat damage on the aura
and that IS, I believe, affected by aura modifiers
Yes, I think so, can link to Generosity for example
ok not sure the new unique item sign of the sin does it seems good ? like smite level 30 seems nice but it could be a bait, the fact that YOU take ailment i dont understand, in the end what the staff is made for party giving a new layer of tanking for party members.
Or as templar is good with minion build and smite too, it will give your minion a new layer a protection right ?
The level 30 Smite is the main appeal
it provides about double the flat damage a Wrath aura would
It's very powerful, and can be amplified further with Generosity
and that gives a free gem slot which is nice too
The mace will absolutely suck in your own weapon slot but it'll be amazing on an animated guardian
The only question is whether it's common enough to take advantage of that
And I don't think it will be, seeing how it'll almost certainly come from a legion boss
just use ele focus on smite and u wont get that shock i think
why would you not want shock?
you're using it for aura
so link it to generocity
and faster attacks + aoe or something
ele focus doesn't do anything for the aura
still get shocked since you're converting 50% to lightning
get shocked?
nvm i read it wrongly
😄
no
yeah, that would take an obscene amount of coding work on GGG's part
Not even ngamahus works
that level 30 smite gives x2 damage level 20 wrath gives
OP for aurabots
also gives allies ailment immunity
Little late to the Gladiator reveal stuff, but does anyone know what Challenger Charges do? It must be something more than just what the node says but it doesn't have the subtext that explains the mechanics
literally on 2% more asp and ms per charge
I was just hoping for more I guess. I know it's strong as it's a more multiplier but it just seems like a weak "rework" for an ascendancy with a few boring notables.
Yeah seems this one didnt get much love but in the end isnt it a good class anyway ?
That's true. I hope the Slayer and Zerker reworks have a few more changes in them to look at.
Nah not in my book
Too narrow for what it tries to be
For me there's no reason to ever pick a glad
overall it seems its considered adequate though it didn't meet the expectations of some
adequate is good
it means they didn't fail
Gladiator is pretty solid anyway, not like it couldn't use a few tweaks to core nodes, but either way it'll be fine
they added a node, hardly a rework
This plus pathing still shit in terms of nodes are rpetty much set on glad which is kinda boring
Honestly, I could see Sand Stance Glads picking this up first lab dominating races left and right
Only happy confident people are glad.
dominating races due to 20% more movement speed?`
there's a lot of new moby skills
with a combination of flame dash and this need dashy thing
maybe u can clear a lot faster overall
cast and go
what can work with the new gladiator ascendancy?
It's the same as before basically nothing really changed besides the one new node
Except you can now also play with two handers properly
@frigid raptor the new node works off the two new skills, a 10% mana reservation skill called blood and sand, and a 25% mana reservation skill called flesh and stone. Both work with it as they enable stances.
your twohanders dont get block from the minors so its still kinda eh
give slayer changes already 
so you lose 6% attack block at best
Yeah still a shame for bow chars
Guys
10% more phys at max frenzy is decent, right?
Has anyone considered ahn's gladiator? 
Don't need to worry about upkeeping max charges if your max is 0
its had that node since forever
is that supposed to be rhetorical?
2 weapons and a jewel for 10% more phys damage is a little inefficient
Tell that to thiccjugg
He gets what? 10% increased attack speed out of it?
And it's still a popular budget combo
5%
That's even worse
i mean it works for sure, but its not like holy shit broken mechanics
Not every build can be winter orb
wait do you know what item comes out of incubators?
ah ok thanks
Is the new node on the gladiator actually enough to make glad good again?
Other than for block builds?
have to wait for skill gems
It was the one class I really really wanted to see the rework on (other than raider) and it hardly got changed 😂😭😂😭😂😭
i want to see rework of slayer the most
that might be out today right
Zerker seems more likely to be interesting. Even if the Slayer rework is good it's probably going to be fairly bland.
slayer/zerker will likely be the most extensive ones
gladiator was already fine as an ascendancy, mostly
It was, good for bleed/block. Tho the frenzy/endurance charge node was always a little depressing cause you have do use frenzy skill on single targets to keep em up.
Do you think they'll buff the frenzy attack to be useable as a main skill? 
if it can mob it can be built
Just make puncture do double ailment damage or something
Slayer needs the least changed to be honest. It is 90% there, just some numbers too low, some moving around like the Chief. And maybe one good new node and it's a top ascendancy.
eh
disagree
lots of things he has is now handed out really easily
besides the cull most things arent that great anymore
Slayer new charge: Leech charges: 5% more life recovery rate per charges, max 10 charges
ez
Isn't the free melee splash kinda pointless now?
it was always kinda pointless
no, I swear I've told 50 people the same thing
And the guaranteed stun node is kinda redundant since they're making leap slam stun on full life
isnce you then had to give up mega cull or mega leech
I kind of expect big changes
It's like glad. It has basically fixed paths you take
I hope it's not just attempt #3 to make leech good-but-not-broken
Glad is melee Deadeye now, which is kinda cool
I think people are underestimating the impact a node like that can have
idk deadeye can still be used for more skills
yeah, for projectile and/or bow skills
but glad being fast alternative for melee is sweet
Sure it can, Gladiator can be used for a ton of things too
and spells
Why would you go any new acendancy when you can just play Cylon Trickster? :^)
Deadeye is even good for some melee stuff
Yeah, and Gladiator will be OK for some ranged and spells stuff too, like if you just want max MS it's as good as Deadeye

idk rather have the action speed over just move speed
its move and attack speed
There are obviously some differences, like Deadeye gets 1000 flat evasion so more synergy with QotF and action speed means spellcasting and trap/mine throwing is better, but I think the two are really pretty close
so i know the FAQ said that there was a case by case for on death mechanics for legion, but does anyone know if ED/contagion will spread when you unlock one?
It was a maybe
@languid path leech charges, that gives life recovery rate? 🤔 You drunk son?
@tawdry axle pretty much guaranteed
any on-kill effects that don't interact with corpses will likely function
thanks mate! ❤
What about HoI, will that work?
That's a bit trickier because that triggers on shattering an enemy which is a corpse related effect
yea I am willing to bet hoi does not work
The FAQ specifically said that corpse explosions won't function because there's no corpse
yo slayer looks REALLY good now?
Imo only 2 is good 🤔 🤔 🤔 🤔 🤔 🤔
8 and 10 also look good
Or Like 2/12/6
12 looks insane to me
looks like there's so many options to build around now
I want to see berserker
I don't think I like 14? but I like the idea behind it
2 and 12 are really interesting though imo
14 looks insanely good, actually
if it had endurance charge generation I'd agree
One way to think of it as like free frenzy charges for any build that would have invested in endurance charges
14 is garbage. at best it saves you 2-6 skill points
2-6 skills points is huge
Yea no Generation makes it Kinda week imo
other way around clueless? you get free endurance charges based on frenzy
That's not true, Freddo, because the only time it saves only 6 passives is if you're literally spanning the whole tree
glad better
I was gonna type 4 at first but I'm sure there's someone crazy enough out there that'd do it
I Still dont like Slayer , you need to Chose between cull,leech or the fun stuff....
options are good
basecrit 8%, will that be effected by a weapons local % crit mod
No
probably not
def not
I assume it will be affected by mods that add base crit though, like the chest piece one
Enables using some otherwise garbage-crit weapons like Atziri's Disfavour or Starforge or something for crit builds
No, Shadow, I think that's the tradeoff
yea, I think 2 is huge
cause now you can get really low crit bases
and still have really good crit chance
starforge heavy stike meta
I think you can't use ICS support or the hatred watcher's eye or elder chest mods or anything to modify base crit any more if you take that node
impact is insane for cyclone clearly but what would you give up. 20% cull and 20% ms VS perma leech, reduced dmg, attack speed and 50% increased damage
I Like 2, 12 and 10 but then you cNt get the leech and If you dont get the leech why Slayer.
So it's kind of like getting 80% of the investment of a full-crit build for free
You can get the leech
There's a belt that gives it
Ment 4
And gloves that give half of it
Sorry on Phone.
8 actually looks really good too for some circumstances, immunity to stun and bleed
you are gonna be leeching as slayer so it is neat to have stun immunity and bleed is just a nice bonus
I really do like how versatile slayer tree is looking though yee
what the fuck @ 14
Slayer looks super versatile, but I think ultimately less powerful than Gladiator
The straight damage against uniques is cool and all, but they are also doubling rare's HP pool
14 is the least useful node
I like 12
I think 14 is gonna be quietly underrated
if 14 had endurance charge generation of some sort (even something like doubling amount enduring cry gives or something) it'd be a lott better
i strongly dislike 14
It's good for high-investment charge builds
It's amazing if you can solidly generate endurance charges
its poop
14 will get really strong I think if you get gear with endurance charge generation though
Would be awesome If it.had 50% Chance to gain am endurcence Change when you get Frenzy and the Others way
ye, something like that too
not to mention you would have to get gear with +frenzy charges, and travel at least to ranger tree, possibly even shadow
hell 10% when you gain would still have been amazing
like if you make an 8-frenzy build, you get 5 endurance charges for free, which is like 20% phys reduction + whatever synergies you have
frenzy charges are easy
its not for free when you're giving up other strong ascendancy nodes
I mean sure, just look at what ascendancies are popular right now: pretty much all of them are strong defensive ones
And you still need a way to generate them
yea, I would have liked to see a lot more defense coming in the way of lifesteal
red dream?
they didn't have any increased maximum recovery rate though so the whole lifesteal gimmick just doesn't really do anything
Do you guys think that gladiator will finally become a "thing" now or will stay as it is?
right, Trickster and Chieftain are arguably just better for life leech-based characters right now
ye, thematically lifesteal is supposed to the defense for slayer
but as is there's not really anything special with it
I made a build this league, trickster life-based with Soul Tether belt and like 2k ES from the evasion-to-es node
It was basically immortal
I mean Life Leech is still really strong, it's just not insane anymore
Overleech, Leech doesn't end at Full Life, Stun Immunity while Leeching 🤔
insane area of effect for cyclone
And you dont get benifits from it
Any good weapons for cyclone now that 8% basecrit is a thing?
Stun immunity is really damn good, and having like 16 charges on a build is really good
With 0 Leech investment you have "Immune to stun if you hit in the last5 seoncds"
I don't think lifeleech is strong honestly
terminus est + overwhelm = LUL @wide totem
Infinitely better than no overleech at all, and if it was like base 10 seconds Slayers leech would be insane again
If you want longer leech, you spec into leech
I mean don't think of it as endless leech any more, it's not the same thing, it's just normal leech plus 2 immunities, and some AOE buffs
It's 5 seconds with zero investment
Athena: there's very few ways to extend that
You can get up to the cap faster, you can extend the cap in multiple ways, but making it last longer isn't easy
But you dont gain more stuff for Leech wich is kinda disapoting.
And basicly everybody has stun immunity somehow
And brineking exists
I think they just think leech is in a rough spot: if it's the best life recovery then Slayer is OP, if it's not good then Slayer is dumpster, so why not just make it "thematically" leech but not really affecting the recovery
impact also seems really really strong
The problem is that they can make whatever the fuck they want as long as there is no change to life steal, defenses and things like that melee are in danger, we didnt see anything for those kind of combat aspect
And ITS also a 4 node path 🤷
They did, Ild, they buffed Fortify support and Molten Shell and added new melee defensives like Steelskin
just for obvious reasons they don't want all of melee's defenses tied up in specific ascendancies
Also the 25% reservation version of Blood/Sand stance aura is a defensive buff
Also they made it possible to dodge attack animations that have already started, which sounds like a buff to certain bossfights as melee
They also removed the total increased recovery rate right?
They removed 100% increased life recovery from leech
But that was already sort of a trap?
And pretty useless on a node that already gave 5s overleech
Masterful form has interesting implications
Yeah, I think it's one of the strongest nodes on the tree, actually, but it requires heavy build-around
Yeah, compare to, say, Raider's buffs to frenzy charges
Facebreaker slayer intensifies 
The thing that makes it a build-around is that the value you get from that node is proportional to the extra frenzy charges you take
Whereas, say, Raider gets a benefit from the total frenzy charges you have
Assassin mark curse with slayer for 10% base crit
raider can sustain charges indefinitely without issue
I mean in maps every attack build can sustain frenzies without issue
Because Blood Rage exists and basically mandatory on all attack builds
what about bosses, when you need the charges the most
Getting max crit with slayer will be giga ez
Why, ZetaKE?
It's only 8%
You can get a lot higher base crit than that on other builds
8% base
heck, some weapon bases have more crit even before ICS gem and buffs to base crit
14 base crit with max rolled terminus est
8% base crit for facebreakers tho 
Sure, but you can already get 7% from the neck
Which is probably better anyways because claw nodes are amazing
but you don't waste a necklace slot this way
Sure, you can definitely make that work, and probably there are good reasons, but finding good damage nodes for Facebreakers sucks
But like crit facebreakers with Infernal Blow maybe?
Or something that takes good advantage of Xoph's Blood
@odd steeple 10% base with assassin's mark and the 8%.
Are the basic claw nodes really worth sacrificing all those points for?
The base is 8%
I'm pretty sure that means that additions and subtractions to base crit won't apply
How can masterful form be utilized?
With the end charge on stun support maybe? 🤷
I mean, you need a way to generate endurance charges, and ideally benefit from them, and ECMS does both
Let me rephrase.. why would I want to take masterful form?
...To have endurance charges?
What applications could it be used for?
Sorry, my wording isnt clear on this. @odd steeple, bases is the 8%, then you get an additional 1.5-2.5% crit strike from assassin's mark, The formula has crit chance =( base + additive) *(1+increased critstrike chance)
You still have to be able to generate the endurance charges somehow
More damage with the support
because every +1 max frenzy on gear and the passive tree becomes worth 2x as many charges
@woven venture it makes your gear and passive point expenditures more efficient
Some unholy discharge slayer build 
because you can scale both
If you can generate them.. so mechanically it's worthless.
I mean you can generate them in a hundred ways
I see people crying all over the place because these new ascendancies don't have free, reliable charge generation of all types
Which, yeah, would be nice QoL but there are other ways
Still Shit If every othere acendency gets them for free
No no. I'm not crying about it. My first glaced screamed a fun discharge ascendancy until I read it closer.
Hiero I guess?
Chieftain
Just trying to figure out it's intended use.
It would be a good discharge ascendancy, Krysztofr
Champion kinda
None of the ascendancies except possibly Jugg can actually sustain enough charge gen for discharge anyways
I just doubt that its better than the other nodes given. Look at it this way, either you're losing 20% cull, 20% ms and 20% attack speed OR you're giving up perma leech, 6% reduced dmg taken, 50% increased dmg, 15% attack speed
You have to invest a lot to even get to that point
You need reliable other sources that go way over the top like Voll's Devotion and stuff
and without using things like ECMS or unique items to boost what endurance charges do, they give 4% phys damage reduction which isn't great when a vast majority of the damage you take is non-physical
I don't think vast majority is accurate, remember that the baseline for other damage types is 25% as much, while for phys it's 100% taken
like a map mod like 100% extra as cold for example
Is really more like 25% extra as cold
No facebreaker q.q
TBH I think it's hard to beat the amulet anyways for crit facebreakers
Like maybe you can, amulets are really good, but so are claw nodes on the passive tree
Oh, wow, just realized, you can go Ahn's Might + Ahn's Heritage + 2 pacifism to get the bonuses of both, with 14
Fishing rod Slayer
Can someone give me a TLDR for Slayer Ascendancy?`Quick comparison?
There's a guy who posts one after each GGG update
If you wait an hour or two it will probably be up on reddit
Id say, yeah. Slayer is decent.
🤔
Im not saying its good
you can just look at it
Its usable tho
Now it's a choice of duelist or shadow for my frost blades build
i have no clue about duelist ascendancies
I wanna see if they buff assassin
i mainly play shadow/ranger/witch
I don't think it's gonna change all that much in the long run, unless +2 weapon range is just super important now because Cyclone and Bladestorm are super good
If you want to do a coc build, 2/4/6/12 is pretty good
I should say coc speed clear build
Why? Wouldn't you be using a lot of +crit stuff like the hatred eye and assassin's mark?
The 8 is base, all the additional +crit adds on top of it
Cutting costs in %inc crit chance
It's the other way round, the base is 8.
+x.y% to crit chance affects the base, which is then set to 8
Except that isnt how the formula works
and then affected by inc crit chance, crits are lucky etc.
According to what, the PoE wiki? They are like 90% just misusing the word "base" in their explanation
PoE wiki is garbage these days
Well, well see. Hope you are wrong.
@lofty elk https://i.redd.it/jgvkhaa2kt131.jpg
I think Slayer will be pretty solid. 4,6,8,12 with an alternate source of overleech sounds amazing.
I think 2 is getting massively overrated because I think it works the way ZetaKE doesn't want
#6 looks nice
Yeah it's just straight buff over old version, which was already great
Now you can add onslaught on top for 40% oh wait that's raider
Lol.
And Gladiator is just Deadeye with its 20% more speed.
They made Duelist melee ranger 😂
I'm still building static strike slayer without any of the leech nodes I think
Not even 8? Cannot be stunned + Cannot bleed is super nice
8 does seem pretty nice... hmm
8 is veryyyy good
2,4,6,8 maybe?
err, 10
you can skip bleed flask then aswell
What weapon do you want to use?
2 seems so meh. The crit reduction is nice defensively I guess.
there will be champion rework too wont there?
think so
Probably good old voidforge cause they are giving flat physical to all melee skills
Yeah that could be good
armor will be overally better or not?
yes
Yes, (if you use Molten Shell)
i usually do modified hank the tank so....
Otherwise they said no changes to the armor formula, should be about the same
Brass dome molten shell builds are coming
2x ichimonji full armor no crit double strike/reave... i hope i can get out of it somewhat. i had nice build with it
and evasion to armor conversion
40k+ armor
molten shell will be nice defensive buff here heg
heh*
I just need to see how buffed berserker is
Could be pretty good I think? Molten Shell is itself a buff so scaled by Ichimonji
I dunno if the absorb is actually gonna scale though
If it does it should be really good, no? 20% more absorb
And then also the armor buff it gives is scaled so kinda like double dippin g:P
its a lot
yeah, i couldve taken red elder head on basically, but thief's torment was essential
Are you gonna do this as juggernaut?
minotaur didnt one hit me
champion
thats why im wondering what would they change
perma fortify does a lot
I mean depending on how they change Fortify support they might remove that node
or change it
and impale actually increases damage with bleeding too
without critical damage completely
if it gets like a 39% melee damage modifier or something, for example, not much point in perma fortify
every scaling is a lot without crit
fortify mod was like upping the map tiers by 2 while leveling
out of the tutorial i was able to do t7-t8
impale doesn't have any effect on bleeding
Right, but if you can just link the jewel to your main skill why do you care about perma fortify?
um damage loss then
That's my point, they're giving it a damage multiplier in 3.7
(How much, we don't know yet)
that would be nice
IMO the only reason to take perma fortify node is if you can't get it elsewhere (spellcaster, bows, wands, etc.)
you know, reave/double strike-multistrike-maim-melee phys damage-brutality-ruthless 6l
what would i swap with fortify?
hm
brutality?
thats like maximum scuffed
Or just put Fortify on the leap slam like everyone normally does these days 😛
Do you use Brass Dome?
I kinda want to do an armor-based character now that Molten Shell makes it good vs elemental damage
That's kinda always been my meh thing about armor
clueless ive sent ya my profile
ganord character in standart
nowhere near ideal gear but it managed
It's a sweet build, zero chance I'd take fortify node on that build if I were making it myself 😛
i shouldve used deidbell or deidbellow intstead of lightpoacher though
warcry give 20% more attack/movement speed and flat phys damage
Also, why are you putting Crimson Dance and the Impale node on the same build?
K, so it's kind of like a hybrid hit and bleed build?
ye
Shame that they don't scale each other
inreased attack damage with sword nodes usually have +% ailments damage from attack skills
so it works
yeah
its low dps build overall max tankiness
and requires button mashing
i get bored playing winer orb
it was kinda fun
if they wont change the champion too much
it will be pretty op build
I mean there's only so OP a low-damage build can get
But Ichimonji+Molten Shell just sounds like crazy tanky build next league
rng god doesnt like me having a lot of currency
in hall of grandmasters only that cwdt guy was knocking me
and the melee splash looks sweet with double strike, no need to switch back to reave while bossing
to clear minions
i had to actually hotswap gems on the fly
Can't you kill the CWDT guy pretty easily by swapping to frost bomb and hitting him with bleed?
Or is he bleed immune
dunno, never tried it, friend had scorching ray build so
The tricky thing about SR builds is that now there's also a GM with the CWDT nonsense + a hyuuuuge damage 6L scorching ray to dick you over so you can't stand in range and use your own SR 😛
HOLY sweet mother of god
is that 40% more attack speed on a node?
what the bloody fuck
lose 200% crit chance, but yee
add deidbellow on top of that its 60% increase with warcry
So what sort of builds are gonna go berserker then
I'm bad at looking at things and getting their use
Like, literally anything with an attack move skill is good with zerker now, probs?
i smell thiefs torment here...
I think the right thing to do is go EO but get at least 200% increased crit on the tree
But maybe you could just go crit anyways
lol
LOL you can get 40% more attack speed and 150% increased attack speed
i could use this instead of champion
Stress the bloody fuck out of their new animation system 😛
Holy fuck berserker
Wait, also, you get 110% increased crit chance along that path anyways
beserker looks sooo good too lmao
My god zerker is gonna be SOOO FAAAAAST
I think I 100% go slayer but jesus christ
I thought 20% more attack and movement speed on Gladiator was nuts
IDK, is blitz really even worth over carnage?
40% more attack speed just blows the heck out of that
40% attack speed at the cost of losing most of crit chance
Who cares, go EO?
ill try making zerker based on my build lol
honestly though, slayer looks just way better than this
up to 200% reduced crit chance is not that bad, and you get 110% icnreased always to offset it from the nodes leading to it
I think most situations carnage is going to out perform blitz
Trypanon 👏 flicker 👏 strike 👏 berserker
Not in clearspeed it won't
also depends on how long blitz charges last too ye
I assume 10 seconds like most charges
if they're like 10+ seconds then it's going to be hard to beat
You can get both, too
You can't go Blitz on non-crit though
get both?
You can get Carnage + Blitz at the cost of 100% increased attack speed
you can drop rite of ruin I guess, but that seems like the core
which is probably worth it with enough attack speed investment
yea, I agree
I think @violet nymph has the best idea 😂
regardless of what's best though I reallllly like the versatility of slayer and beserker with these changes
even if you aren't interested in playing optimally, looks like there's some really good alternative choices
Optimal builds are going to be NUTS to watch this league
just play slayer UwU
Theyve known for a while that melee couldn't match the clear of spells
Now it might be able to
I'm definitely going to league start as slayer
Slayer looks so meh though
What lmao
slayer looks insaneeee
It gets like +2 range and some defenses
clear speed is going to be huge
Why is Slayer gonna have clearspeed? It's just more damage
slayer is so so so much better looking than berserker
And AOE for cyclone, which I guess you can call clearspeed
That being said berserker is nuts
cause melee range seems like it'll be based off weapon range now
and aoe is going to scale with that?
But compare to 20% more attack and movespeed from Gladiator
@smoky fiber it already is based on weapon range
nothing is changing there except you can hit multiple enemies if they're in a line
Tbh slayer has a place as a build that can do a trillion single target
AOE skills (except Cyclone which is based on weapon range, and I think maybe Bladestorm too) are still gonna be purely based on increased AOE
I thought they were changing it so all skills were based on weapon range
Slayer is gonna be fine, it got "Cannot be Stunned" back and a bit more damage
all melee skills*
Also has a 10% chance to deal double damage
but compared to 40% more attack speed, or 20% more attack and movement speed it's kinda not that special IMO
The base crit is nuts for slayer
And has flat physical
Flat phys = facebreaker
They removed that @spring spindle
@violet nymph the base crit is sooooo overrated
god what does 40% more attack speed even look like
Beserker about to bring 40 attacks per second with multistrike
u'll burn out on crit if u try to blitz it
Assasin's Mark gives +2.5, ICS support gives +1.9, Elder Chest gives +1.5, glove corruption gives +0.5, Hatred Watcher's Eye gives +2.0
Exactly
You can get to like 13% crit on starforge
8% is just a bandaid cheapo way to go crit easily
so oro's berserker flicker
It's not a buff to high-investment crit builds
I mean, it is
Also 2% mana leech will be nice for mana sustain with 40% more attaxk speed
You lose up to 5% base crit? how is that an upgrade
basically u can just not invest in crit multi, and invest in crit chance as a means of attack speed
if anyone would ever do that
My personal build will be 2/8/10/12
pain reaver seems really underwhelming
whats the max on rage
50
The meme attack speed build on zerker is gonna look STUPID


