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1 messages · Page 173 of 1

dusty salmon
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I've crashed instances with much less than that

knotty yew
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at 20 stacks you're already at 2M poison dps, things WILL be dead

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unless you want to do a low poison damage for the lulz, but meh

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that kinda defeats the point

wild arch
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What I'm going for isn't a poison build tho

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Just a normal hit build for viper strike

knotty yew
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so you should have enough damage that things vanish before you get to stack poisons

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even at mid-level gear

wild arch
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With poison firestorm totems for bosses

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Let them cook for a little bit

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Then 1 shot

knotty yew
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eh, that has meme potential

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I suppose

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With a 2hander then, for maximum bullshit single hit damage :

wild arch
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Nah

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Trash 1h from the beach

knotty yew
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You'd need a lot of scaling for that though :p

wild arch
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With an infinitely scaling melee indigon the only scaling you need is time

knotty yew
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and your instance to not crash

wild arch
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Am I the only one not experiencing performance issues?

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People keep talking about lags and crashes

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I've played since harbinger and never had any issues

dusty cove
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only when i get betryal encounter

knotty yew
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I don't have any issues

dusty salmon
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I've lost important maps to random crashes

knotty yew
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but if you really try to go infinite scaling

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you have a much higher likelyhood of crashing the instances

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when the calculations become bullshit

dusty salmon
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My fire mage could easily crash instances unless i went with dual obliterations

wild arch
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The most taxing build I've done so far was cast on block

knotty yew
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I think mine would have to be the good ol' whispering ice

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back in the days

high crown
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does it break the the rules to use an ahk macro to count and autorelease at 6 stacks using blade flurry?

knotty yew
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with cwdt firestorm curse on hit and cwdt frost wall IC

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Cosmo, I'd assume it does

wet plaza
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yes it breaks the ToS

high crown
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ok thx

wild arch
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My build was casting 72 spells per second BlobbleWobble

dusty salmon
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That was my betrayal build

wild arch
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Cast when stunned was fun

dusty salmon
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The issue with it is that it slowed down, and if it did so constantly, it'd eventuially crash the server

sinful hazel
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i heard something about infinite poison and i inda wanna make one XP

wild arch
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Assassin has a node that increases poison duration for every stack you apply

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So they easily rack up several minutes worth of duration

static token
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I am somewhat interested to see what kind of qol improvements Viper Strike will get to take advantage of.

fallen tulip
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poison and bleed are being changed somehow

wet plaza
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Got a rough source? Missed that announcement

wild arch
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If all they did was add a chance for it to double strike and some flat damage then I'm perfectly happy tbh

fallen tulip
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i think it was in the development manifesto

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or some Q&A

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i can look for it a bit

wet plaza
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Would be cool. Missing dots after playing them in lepoch for a while now

fallen tulip
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lepoch dots are bretty nice

wild arch
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Oh and some changes to dagger nodes to actually make them worth using vanity

fallen tulip
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just laggy as all hell once you get scaling

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ok first thing i found was "Elemental Equilibrium and Overload changes come with a whole host of associated re-balances, especially to Burning, Ignite and Cold Damage over Time. We'll be doing this as a major balance pass alongside a future league, but we've yet to decide which."

rapid solar
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Did they say if there would be spell daggers?

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They said so about staves

wild arch
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I'm pretty sure

compact junco
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they said there will be spell daggers and melee staves or something, I think?

rapid solar
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Finally you don't have to use wands and actually get a decent chance at rolling something while leveling?

compact junco
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as long as you will get the base, i guess yes

wild arch
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Do you even want to bother with crit early tho?

compact junco
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well, whirling blades! :d

rapid solar
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no but Spell Daggers is way easier to roll than wands

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if they can't roll Attack Damage mods

wet plaza
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@fallen tulip nice thanks

wild arch
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You can just keep some white daggers on weapon swap for movement

rapid solar
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This is more about rolling something decent while leveling

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Than movement

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you're usually using flame dash anyway

fallen tulip
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the projectile size thing " Frostbolt, Freezing Pulse, Holy Flame Totem, Spectral Shield Throw, Spirit Burst, Scourge Arrow, Wild Strike, Lancing Steel and Shattering Steel"

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is purifying flame not big enough to be a problem then?

wild arch
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What's that again

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Forgot that they added holy spells other than ire

rapid solar
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PF wasn't that interesting

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Whoosh - Boom

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with rather mediocre damage

wild arch
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I wish they'd get rid of soul eater from zerphi's heart

fallen tulip
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pf was pretty interesting

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PF traps is good

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and spell echo on PF

wild arch
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I want to use ele ailments with chaos damage

rapid solar
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it would be if it could hit with both the beam and the explosion on the same target

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similar to how GC can hit a target 2-3 times

fallen tulip
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true but the wave is just for clearing i suppose

wild arch
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Ignite ire with trickster, zh, stormfire, hrimburn and brotherhood

steep plover
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hrimburn & brotherhood feels like overkill? Why not just use phys to lightning support

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or better yet, wrath watchers eyes

dusty salmon
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Do you guys think the frozen-in-time legion dudes can be knocked back?

tough roost
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Probably not while frozen

dusty salmon
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Damn

wild arch
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Zh lets chaos damage ignite

dusty salmon
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Goodbye to vacuum ciclone :/

wild arch
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The more conversions you stack the more you squeeze out of non chaos as extra chaos

outer rose
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Waiting on those ascendancy teasers like mad

compact junco
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name checks out

wild arch
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@dusty salmon I just got an idea for reverse kb cyclone

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Make it a bleed build

dusty salmon
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hm?

wild arch
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And force the enemies to move for bonus damage

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Then again that also applies to normal kb

outer rose
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bahaha i used this name from transformers, and for my wow warrior who whirlwinds a lot. definitely a cyclone league starter for me though. why fight it?

wild arch
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Why not bladestorm?

outer rose
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Well that too.

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Why not both.

wild arch
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[Darude sandstorm intensifies]

outer rose
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I suspect i'll be playing a few different builds haha

lyric burrow
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same cyclonus, im clearing up toon slots so i can do atleast 5 builds/toons

night plover
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prepared 3 slots by now, flagged one more for delete...

marble rock
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purifying flame is not a projectile, it's a point and click aoe

fallen tulip
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related to what?

wide totem
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Anyone else feeling starved for reveals?

copper kernel
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not really

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its early in nz

placid grotto
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Ehhh I'm waiting for something that gets me excited to be honest

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so far, they've felt rather lackluster. Jewels that are gated behind 2-3 layers of RNG, the melee rework is nice but I'll have to see patch notes if it's good enough

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Chieftain rework feels kind of like a nerf because nodes are broken up

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I can understand the change to Immortal Call but I don't recall hearing that monsters were changed to compensate

ivory nimbus
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The defensive option reveals I thought were plenty exciting

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That's a huge change

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So many builds just did cwdt ic just because

placid grotto
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yeah and I agree that was degenerate

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it felt like you had to do that

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if you didn't, you were gimping yourself

rapid solar
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Now you just die to spikers... what's not to like about that? 😄

placid grotto
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lol

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I'm a softcore scrub. I'll bury them in 6 bodies then never come back

fallen tulip
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i like getting reveals when i wake up

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think im gonna go sleep so i can wake up to new reveals

fair prairie
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I would guess we will see a reveal in roughly 1 and a half hours

snow cairn
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bex is already up so it's probably be soonish

tulip warren
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spikers? lol at not playing some combination of dodge/block/shatter

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if post-mortem effects check people from just using ehp as their only defense that seems reasonable

violet nymph
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My previous character didnt have a problem with porcupines at all. And was a life based spell caster.
Tbf tho its purifying flame cheiftian with life recovery out the ass so so long as i dont vet oneshot ill live through anything

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But it didn't have corpse destruction sooo just get tankier bois :^)

last river
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I was expecting a little more from a gladiator rework tbh

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I'm not even sure if the tailwind node is worth taking, given how you're sacrificing either bleedsplosions or spell block for it

knotty yew
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I'm 100% going flicker glad

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this is basically perfect

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I'll have to fit in an enduring cry as I won't be playing with dual wield but meh

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it's otherwise perfect

tulip warren
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so:
nerf/buff to minor nodes (4% increased attackspeed rather than 5%, global instead of one handed weapons only)
tailwind node (you're in blood stance by default so you dont technically have to use the reservation)

rapid solar
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Huh? You need to reserve to even be in any I think

tulip warren
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they've specified for blood/sandstorm that you're in blood by default

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if you're not using the aura

rapid solar
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I think that's when you activate it

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it starts on blood

quartz dome
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well that at least gives blocktank gladi's a fourth major to grab now

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instead of vainly doing the charge one

tulip warren
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and spell caster gladiators have a better node too

modest wadi
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Uh, so they nerf the small passives and add a single notable for blood/sand where are the melee buffs again?

tulip warren
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dunno why they reduced the passives but putting the small passives as global opens up the ascendancy considerably

modest wadi
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not since the block notables only count for 1h weapons

silver kettle
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With the extra node you can feasibly ignore the block nodes now

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Gladiator's biggest problem has always been that whatever you did with it there were only three nodes you wanted

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Now that's fixed

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Well not always, but since they moved the explosions

rigid scaffold
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what do you mean they moved the explosions

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they're exactly where they are on live

odd steeple
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The explosions used to be a 2-pointer way back when

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They moved them and Gladiator was basically a dead build for a while, until HoAg resurrected their viability

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Now you can't get bleedsplosions + the block nodes, but you can get pseudo-Tailwind + the block nodes, so maybe attack Gladiators are back

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Or you can get Bleedsplosions + Tailwind which is like melee clearspeed version of Deadeye

rigid scaffold
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There's a decent reason to not go for bleedsplosions; 10% more physical damage + 20% more attack and move speed is pretty great

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w/ Outmatch

odd steeple
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Why do you need to give up Bleedsplosions to do that? The melee clearspeed build will be Bleedsplosions + Outmatch/Outlast + Tailwind v.2

quaint sentinel
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I think you just go 1,2,3,4,13,14,5,6

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That's your 8

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Order prob depends

odd steeple
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I agree except why on earth take Outmatch/Outlast before any of the others

quaint sentinel
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That list wasn't in any particular order

quartz dome
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actually I wonder how good Rearguard Gladiator will be when I think about the asp changes and the double-block keystone

wild arch
lucid stone
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Well I'm glad I dont play glad.

karmic quarry
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Still only 3 nodes you "want". I hate outmatch and outlast

quartz dome
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yeah rearguard gladi should actually be sorta easy to build with the double-block keystone

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only need 38% block

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rearguard gives 24

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you can either do the staff block nodes with lioneye's fall, or you can use iron fortress with STR stacking

wild arch
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Or a few reckless defenses

quartz dome
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yeah

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staff block nodes gives 36

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so you'd need at least one reckless defense or an abyss +2 block on hit recently jewel

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I'm leaning toward iron fortress being secretly pretty good with the double-block keystone though

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if not really good

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especially if, unrelated, you run baron necromancer with it

wild arch
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Eeeeeeeeh

outer rose
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Glad could be really nice if the base damage of the abilities ends up amped up. Herald of Blood lol.

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I just want a satisfying crunch of something audibly when they explode.

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Why is the idea of fighting 1h/shield so abhorrent? lol

quartz dome
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stupid bonus: if you somehow get 1900 strength you don't even need a shield

wild arch
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1900 isn't that hard

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What I want to know is if there's a way to block with a non staff 2h

quartz dome
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yes

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iron fortress

wild arch
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Most of the nodes are block chance with staff/shield/dual wield

quartz dome
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any source of block that doesn't specify that you need a weapon

wild arch
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Hmmmmmmmmmmmmm

quartz dome
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ie. the anvil

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but like I said, Iron Fortress with 1900 strength is 75% block chance with no need for a shield

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if you go gladi that gives you ... 56? % spell block too

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with a twohander

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or with oni-g

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of course 1900 assumes you're using double-block node; otherwise you need 3750 strength

buoyant arrow
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Any1 noticed that suddenly bow glad bleed+maim makes sense

copper kernel
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shame bleed isnt worth investing into

silver kettle
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hopefully the bleed buffs are substantial enough to make it worth

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still haven't heard anything about those

plush zealot
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holy shit gladiator has MORE movespeed

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MORE BOIS

livid apex
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I'm expecting absolutely nothing from the bleed buffs

silver kettle
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that's probably the correct approach

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but man I want it to be something

plush zealot
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10% mana reserved for 20% MORE attk speed and MORE movespeed

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gonna faint

buoyant arrow
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where more atk speed?

plush zealot
marsh wagon
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i don't do those classes but was cheiftian and gladiator good or bad? aye or nay? overall...

livid apex
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@marsh wagon Gladiator not a rework but has a better fourth pointer when going full block and no bleed, Chieftain made a vastly better fire generalist and gained less versatile but more consistent endurance charge generation

violet nymph
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Cheiftian was good.
Glad tbh needs the frenzy/endurnce charge node needed a rework imo

marsh wagon
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so nothing really bad? we can fairly say GGG didn't mess up?

livid apex
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The Glad change is extremely underwhelming

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It didn't ruin the ascendancy or anything

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but it wasn't really a rework

covert helm
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outlast and outmatch needed some kind of non kill consistent charge generation

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not sure if challenger charges do anything beyond scaling attack/move speed from the node but hopefully

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otherwise that node essentially amounts to 20 attack/move speed which is really good

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but is it really good as an ascendancy node? mnnn?

livid apex
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here's my idea for outmatch and outlast

Each second, 30% chance to gain an Endurance Charge per nearby Rare of Unique Enemy while in Blood Stance
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges```
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easily integrates to the stance mechanic

covert helm
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I'm wondering how mandatory the stances will be and should be to building a gladiator though?

odd steeple
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@covert helm compare to Gathering Winds on Deadeye

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both are ~20% more multipliers to speed

covert helm
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OH

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It is more

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I thought it was increased

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That's waaay better.

odd steeple
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yep, you get like 16% increased attack speed and 20% more attack speed from Gladiator now, dunno if that works out to more than Raider or not but it sounds pretty good

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I think with investment in attack speed it is, easily?

covert helm
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I want to see what they did with Slayer...

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Outmatch and Outlast not changing hurts whether I'd jump on the gladiator bandwagon

odd steeple
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I mean Outlast has always basically just been 10% more physical on the builds I play on gladiator

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because Blood Rage is obvious on any build that cares about damage anyways, and dual-wield gladiator is meh

covert helm
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I hope they address all of the dual wield nodes like the caster nodes they messed with last patch

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(I fully expect they will)

odd steeple
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what do you want them to address? they're pretty good as is for any phys build

violet nymph
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So long as zerker gets a good treatment ill be happy

silver kettle
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Zerker and Slayer were the two classes I played the most of from 2.2–3.1 so I'm nervous

odd steeple
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They've gone on the GGG rollercoaster of outlandish nerfs and buffs.

livid apex
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ok here I go again

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50% chance to gain an Endurance Charge when you gain a Frenzy Charge

10% more Physical Damage while at maximum Frenzy Charges

10% reduced Physical Damage taken while at maximum Endurance Charges```
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O&O

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high uptime, low gain rate

odd steeple
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The endurance charge gain seems liable to fall off?

knotty yew
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If you don't invest or don't otherwise generate, yeah

odd steeple
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At base 10 second duration for each, you have 25% chance even with perfect play to lose your endurance charges

livid apex
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If you have at least ten seconds of duration you're good

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and if it flukes just use enduring cry

knotty yew
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And then phased bosses happen

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And your keystone becomes useless

covert helm
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-Whenever you gain a Challenger Charge in Blood Stance, Gain and Endurance Charge.
-Whenever you gain a Challenger Charge in Sand Stance, Gain a Frenzy Charge.
-Gain a Challenger charge on Block
-10% more Physical Damage while at maximum Frenzy Charges
-10% reduced Physical Damage taken while at maximum Endurance Charges

livid apex
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Phased bosses are getting adds, generally speaking

odd steeple
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I think part of the problem is that that node is supposed to encourage dual-wielding

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And none of these proposals do

knotty yew
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Yup

livid apex
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that's why it's a rework

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it's a weak-ass way to encourage dual wield and it'd be nicer if it were a real node

knotty yew
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It's a real node

covert helm
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I wouldnt take it if I was dual wield and playing Gladiator lol.

odd steeple
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I would, 10% more phys is good

knotty yew
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It's a clear-oriented node that requires some work to be used for bosses but that can be built around

odd steeple
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but only if you're phys

livid apex
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it doesn't provide any charge gen

knotty yew
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(Or phys conversion)

livid apex
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like look at swift killer

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that thing is the benchmark for a dual-charge node

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+1 to both maximums, guaranteed gain while channelling, 5% per each

knotty yew
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Because trickster is the channelbuild

odd steeple
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Sure, sustaining frenzy charges on bosses is always a nightmare except for Trickster and a few niche things

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(and Raider)

covert helm
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trickster cyclone is my main consideration for this league.

knotty yew
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It's THE channeling ascendancy, and channelers have very little actual options to sustain frenzies

odd steeple
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I think Gladiator Cyclone will be really good

covert helm
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but I'd like to see all the ascendancy reworks first.

knotty yew
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I'm assuming slayer and zerker will be cyclonable

odd steeple
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Since you get full benefit out of attack speed AND movement speed, and explosions are great

knotty yew
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But yeah glad looks especially good for a clearspeed cyclone

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Hard to beat a dual foil champion or a shroud trickster though, for bossing

marsh wagon
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Looks like a 6 on a scale of 1-10. Not perfect but above fail tier

covert helm
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hopefully they don't gut bane of legends, it feels like the one thing Slayer still has lol.

marsh wagon
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these cheif/glad

violet nymph
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Man, ghazzy made a cyclone bv righteous fire video already. Wtf

covert helm
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I like the Chief changes more than the Gladiator changes.

violet nymph
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Same

covert helm
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It does feel harder to pick 8 nodes though since stuff is more spread out

marsh wagon
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all agree above fail tier?

knotty yew
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I mean Glad was already good-ish

odd steeple
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Well, yeah, the Chieftain was a full Rework, Glad was just adding a bit of power since it was missing a reason to play it

knotty yew
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Chieftain was a worse hierophant

violet nymph
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Yeah id put them at a solid 7 now @marsh wagon

knotty yew
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Kinda like raider is a worse trickster atm

covert helm
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I think they're certainly improvements, but the big thing holding me back from gladiator IS outmatch outlast charge generation.

violet nymph
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^

odd steeple
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I don't think charge generation should hold anyone back from anything, IMO

marsh wagon
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if all the changes are above fail tier, that's a good start!

odd steeple
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It's just not that hard to generate charges, unless you're a dedicated bosser

knotty yew
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I mean I play most of my melee builds as ruletrail so I supposd O&O doesn't really bother me tbh

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And glad seems especially good for that

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With the inbuild 50% bleed chance

odd steeple
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It's like Pathfinder -- sustaining flasks is a minor challenge for everyone except Pathfinder, but that on its own isn't really a reason to pick a class except in weird cases like Writhing Jar

violet nymph
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I might go through with it just cuz the 20% move speed and bleed explosions built in is nice.

covert helm
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You can plan your builds around multiple things.

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If I'm not playing pathfinder I'm probably counting on my flasks not always being up against bosses.

livid apex
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50% chance to gain an Endurance Charge when you gain a Frenzy Charge
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges```
#

agane

covert helm
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But I want probably want my charges lol. :3

odd steeple
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The reason Trickster is so good is the crazy defensive buffs for all types of defenses and reasonable damage on flexible builds, not because it has free charge generation

livid apex
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dual wield interaction

covert helm
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I didn't even use the charge generation on my chaos trickster last league, it wasn't more consistent damage than prolonged pain.

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If I'm going to roll it as a melee though I'd like consistency.

odd steeple
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The thing is Blood Rage is super consistent uptime, it just takes a bit of micromanagement

covert helm
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you mean with like writhing jar?

odd steeple
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Except on bosses, but judging by Challenger Charges and the way they work, it sounds like Gladiator is supposed to be clearspeed focused like a melee Deadeye or something

covert helm
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It procs on rare or unique enemies while in blood stance

odd steeple
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No, I just mean refreshing the buff every time you zone in or run a long distance

covert helm
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you'd probably proc blind from sand and swap to blood to maintain challenger charges

odd steeple
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Right, but 20% more movement speed is a clearspeed thing

covert helm
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Movement speed is love, movement speed is life.

odd steeple
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If you take all of gladiator's damage/explosion nodes you get a super fast character with zero defenses, like Deadeye

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And if you're taking the three block nodes, then who on earth is choosing Outlast over challenger charges anyways?

covert helm
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I try to balance my defenses a bit more than that D:

gentle ermine
violet nymph
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@odd steeple you are right tbh

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You either take the zoom clear speed nodes or the defensive nodes with the new nodes cuz they are just reliable

covert helm
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It's kind of hard because of how many block nodes there are unfortunately.

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I kind of expect the new melee skills to clear better and hope that the bleed nodes wouldnt be mandatory for clear speed.

violet nymph
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I dont plan on touching block any time soon. I find the mechanic to be rather uninteresting, and like to go fast. So might just play speed glad

odd steeple
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I made a MSPaint build for lulz for clearspeed gladiator

violet nymph
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Also the bleed explosions will be beneficial regardless for clearspeed cuz of procupines

odd steeple
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Yes, especially now that IC isn't full immunity

violet nymph
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Yup

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So regardless it'll be helpful to have

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Just for extra safety for speed clear

odd steeple
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I'm gonna miss IC on basically all my non-juggernaut builds

violet nymph
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Lol

odd steeple
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It was a great way to avoid needing endurance charges

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Now every build needs to generate endurance charges whether or not you use IC

violet nymph
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Also with changes to melee/spell and phye/ele damage affecting stun, pure physical does have an advantage for that if they are also melee.

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Cuz endurance charge on melee stun support

odd steeple
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Tidebreaker chieftain tec slam hnnng

violet nymph
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Man 10% mana reservation for 20% movespeed and attack speed sounds too good to be true tho

proven wadi
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Sign of sin eater + alms shield

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Lepers alms

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Idk what the point of it would be but there is synergy there

livid apex
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Got it!

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Wait no.

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Yeah it's tricky

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IDK of any way to get enemies to inflict ailments on you on purpose

languid path
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self curse

livid apex
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ooh ooh hm

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okay gluttony can make you take physical damage

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could do a watcher's eye with phys as cold / phys as lightning lol

odd steeple
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There's like Mokou's Embrace rings, for example

livid apex
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the trick is that I don't think ailments besides ignite are consistently self-inflictable?

odd steeple
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well, you can use Reckless Defense and Brass Dome, for example?

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and then a little phys as various elements

livid apex
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there's a threshold required before ailments will be inflicted

odd steeple
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yes, that's true

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you can shock with Vinktar's Flask

livid apex
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ooh yes

odd steeple
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bleed and poison with Golden Rule

livid apex
#

unfortunately Leper's Alms is elemental ailments only

odd steeple
#

ahh right

livid apex
#

I tried doing poison loop with golden rule

#

did not work

odd steeple
#

you can also freeze yourself with the whole Winterheart, Auxium thing

livid apex
#

Sin Eater mace is mainly for the minion interactions I think

#

level 30 smite is 25-479 flat damage on the aura

#

and that IS, I believe, affected by aura modifiers

odd steeple
#

Yes, I think so, can link to Generosity for example

kindred dagger
#

ok not sure the new unique item sign of the sin does it seems good ? like smite level 30 seems nice but it could be a bait, the fact that YOU take ailment i dont understand, in the end what the staff is made for party giving a new layer of tanking for party members.

Or as templar is good with minion build and smite too, it will give your minion a new layer a protection right ?

livid apex
#

The level 30 Smite is the main appeal

#

it provides about double the flat damage a Wrath aura would

kindred dagger
#

Oh yeah, you think that add that much ?

#

Oh wow that seems a lot

livid apex
#

It's very powerful, and can be amplified further with Generosity

kindred dagger
#

and that gives a free gem slot which is nice too

last river
#

The mace will absolutely suck in your own weapon slot but it'll be amazing on an animated guardian

#

The only question is whether it's common enough to take advantage of that

#

And I don't think it will be, seeing how it'll almost certainly come from a legion boss

north dragon
#

just use ele focus on smite and u wont get that shock i think

snow cairn
#

why would you not want shock?

north dragon
#

you're using it for aura

snow cairn
#

so link it to generocity

#

and faster attacks + aoe or something

#

ele focus doesn't do anything for the aura

north dragon
#

still get shocked since you're converting 50% to lightning

snow cairn
#

get shocked?

north dragon
#

nvm i read it wrongly

snow cairn
#

😄

north dragon
#

i thought aliments will be afflicted on you instead of enemies

last river
#

Actually wait

#

can AGs use abilities on items given to them?

languid path
#

no

solid nova
#

yeah, that would take an obscene amount of coding work on GGG's part

wet plaza
#

Not even ngamahus works

ember hill
#

that level 30 smite gives x2 damage level 20 wrath gives

#

OP for aurabots

#

also gives allies ailment immunity

true bridge
#

Little late to the Gladiator reveal stuff, but does anyone know what Challenger Charges do? It must be something more than just what the node says but it doesn't have the subtext that explains the mechanics

languid path
#

literally on 2% more asp and ms per charge

true bridge
#

I was just hoping for more I guess. I know it's strong as it's a more multiplier but it just seems like a weak "rework" for an ascendancy with a few boring notables.

kindred dagger
#

Yeah seems this one didnt get much love but in the end isnt it a good class anyway ?

true bridge
#

That's true. I hope the Slayer and Zerker reworks have a few more changes in them to look at.

wet plaza
#

Nah not in my book

#

Too narrow for what it tries to be

#

For me there's no reason to ever pick a glad

marsh wagon
#

overall it seems its considered adequate though it didn't meet the expectations of some

#

adequate is good

#

it means they didn't fail

tough roost
#

Gladiator is pretty solid anyway, not like it couldn't use a few tweaks to core nodes, but either way it'll be fine

fallen tulip
#

not too impressed by the rework

#

happy it kept the bleedsplosions

snow cairn
#

they added a node, hardly a rework

wet plaza
#

This plus pathing still shit in terms of nodes are rpetty much set on glad which is kinda boring

rapid solar
#

Honestly, I could see Sand Stance Glads picking this up first lab dominating races left and right

fair prairie
#

Only happy confident people are glad.

fallen tulip
#

dominating races due to 20% more movement speed?`

marsh wagon
#

there's a lot of new moby skills

#

with a combination of flame dash and this need dashy thing

#

maybe u can clear a lot faster overall

fallen tulip
#

cast and go

frigid raptor
#

what can work with the new gladiator ascendancy?

wet plaza
#

It's the same as before basically nothing really changed besides the one new node

rapid solar
#

Except you can now also play with two handers properly

violet nymph
#

@frigid raptor the new node works off the two new skills, a 10% mana reservation skill called blood and sand, and a 25% mana reservation skill called flesh and stone. Both work with it as they enable stances.

wet plaza
#

your twohanders dont get block from the minors so its still kinda eh

dusty cove
#

give slayer changes already templarLul

fallen tulip
#

so you lose 6% attack block at best

wet plaza
#

Yeah still a shame for bow chars

wild arch
#

Guys

#

10% more phys at max frenzy is decent, right?

#

Has anyone considered ahn's gladiator? beastWoke

#

Don't need to worry about upkeeping max charges if your max is 0

livid lake
#

its had that node since forever

wild arch
#

I know

#

But has anyone actually considered this

languid path
#

is that supposed to be rhetorical?

livid lake
#

2 weapons and a jewel for 10% more phys damage is a little inefficient

wild arch
#

Tell that to thiccjugg

#

He gets what? 10% increased attack speed out of it?

#

And it's still a popular budget combo

livid lake
#

5%

wild arch
#

That's even worse

livid lake
#

i mean it works for sure, but its not like holy shit broken mechanics

wild arch
#

Not every build can be winter orb

dull epoch
#

wait do you know what item comes out of incubators?

languid path
#

you know the type of item

#

currency, unique, div, etc

dull epoch
#

ah ok thanks

mental apex
#

Is the new node on the gladiator actually enough to make glad good again?
Other than for block builds?

void juniper
#

have to wait for skill gems

mental apex
#

It was the one class I really really wanted to see the rework on (other than raider) and it hardly got changed 😂😭😂😭😂😭

dusty cove
#

i want to see rework of slayer the most

void juniper
#

that might be out today right

static token
#

Zerker seems more likely to be interesting. Even if the Slayer rework is good it's probably going to be fairly bland.

knotty yew
#

slayer/zerker will likely be the most extensive ones

#

gladiator was already fine as an ascendancy, mostly

mental apex
#

It was, good for bleed/block. Tho the frenzy/endurance charge node was always a little depressing cause you have do use frenzy skill on single targets to keep em up.

wild arch
#

Do you think they'll buff the frenzy attack to be useable as a main skill? marauderthinking

fallen tulip
#

if it can mob it can be built

dusty cove
#

Frenzy is great as a trigger skill

#

Do wonder if they something with puncture

wild arch
#

Just make puncture do double ailment damage or something

static token
#

Slayer needs the least changed to be honest. It is 90% there, just some numbers too low, some moving around like the Chief. And maybe one good new node and it's a top ascendancy.

wet plaza
#

eh

#

disagree

#

lots of things he has is now handed out really easily

#

besides the cull most things arent that great anymore

languid path
#

Slayer new charge: Leech charges: 5% more life recovery rate per charges, max 10 charges

#

ez

wet plaza
#

21% more ias and ms

#

:^)

wild arch
#

Isn't the free melee splash kinda pointless now?

dusty cove
#

it was always kinda pointless

languid path
#

no, I swear I've told 50 people the same thing

wild arch
#

And the guaranteed stun node is kinda redundant since they're making leap slam stun on full life

dusty cove
#

isnce you then had to give up mega cull or mega leech

odd steeple
#

I kind of expect big changes

wet plaza
#

It's like glad. It has basically fixed paths you take

odd steeple
#

I hope it's not just attempt #3 to make leech good-but-not-broken

wet plaza
#

You want cull and leech bam ascendancy done

#

Glad? Block and splosion

#

Kinda boring

odd steeple
#

Glad is melee Deadeye now, which is kinda cool

#

I think people are underestimating the impact a node like that can have

dusty cove
#

idk deadeye can still be used for more skills

compact junco
#

yeah, for projectile and/or bow skills

#

but glad being fast alternative for melee is sweet

odd steeple
#

Sure it can, Gladiator can be used for a ton of things too

dusty cove
#

and spells

quiet geyser
#

Why would you go any new acendancy when you can just play Cylon Trickster? :^)

wet plaza
#

Deadeye is even good for some melee stuff

odd steeple
#

Yeah, and Gladiator will be OK for some ranged and spells stuff too, like if you just want max MS it's as good as Deadeye

wet plaza
dusty cove
#

idk rather have the action speed over just move speed

compact junco
#

its move and attack speed

odd steeple
#

There are obviously some differences, like Deadeye gets 1000 flat evasion so more synergy with QotF and action speed means spellcasting and trap/mine throwing is better, but I think the two are really pretty close

tawdry axle
#

so i know the FAQ said that there was a case by case for on death mechanics for legion, but does anyone know if ED/contagion will spread when you unlock one?

violet nymph
#

It was a maybe

summer magnet
#

@languid path leech charges, that gives life recovery rate? 🤔 You drunk son?

livid apex
#

@tawdry axle pretty much guaranteed

#

any on-kill effects that don't interact with corpses will likely function

tawdry axle
#

thanks mate! ❤

sand spade
#

What about HoI, will that work?

livid apex
#

That's a bit trickier because that triggers on shattering an enemy which is a corpse related effect

lapis topaz
#

yea I am willing to bet hoi does not work

silver kettle
#

The FAQ specifically said that corpse explosions won't function because there's no corpse

gentle ermine
smoky fiber
#

yo slayer looks REALLY good now?

quiet geyser
#

Imo only 2 is good 🤔 🤔 🤔 🤔 🤔 🤔

turbid quartz
#

8 and 10 also look good

quiet geyser
#

Or Like 2/12/6

runic trellis
#

12 looks insane to me

smoky fiber
#

looks like there's so many options to build around now

urban dagger
#

I want to see berserker

smoky fiber
#

I don't think I like 14? but I like the idea behind it

#

2 and 12 are really interesting though imo

odd steeple
#

14 looks insanely good, actually

smoky fiber
#

if it had endurance charge generation I'd agree

odd steeple
#

One way to think of it as like free frenzy charges for any build that would have invested in endurance charges

gritty beacon
#

14 is garbage. at best it saves you 2-6 skill points

wide totem
#

2-6 skills points is huge

quiet geyser
#

Yea no Generation makes it Kinda week imo

wide totem
#

admittedly

#

but the lack of generation is hurting it

smoky fiber
#

other way around clueless? you get free endurance charges based on frenzy

odd steeple
#

That's not true, Freddo, because the only time it saves only 6 passives is if you're literally spanning the whole tree

whole radish
#

glad better

gritty beacon
#

I was gonna type 4 at first but I'm sure there's someone crazy enough out there that'd do it

quiet geyser
#

I Still dont like Slayer , you need to Chose between cull,leech or the fun stuff....

gritty beacon
#

options are good

wide totem
#

basecrit 8%, will that be effected by a weapons local % crit mod

odd steeple
#

No

smoky fiber
#

probably not

whole radish
#

def not

smoky fiber
#

I assume it will be affected by mods that add base crit though, like the chest piece one

odd steeple
#

Enables using some otherwise garbage-crit weapons like Atziri's Disfavour or Starforge or something for crit builds

#

No, Shadow, I think that's the tradeoff

smoky fiber
#

yea, I think 2 is huge

#

cause now you can get really low crit bases

#

and still have really good crit chance

whole radish
#

starforge heavy stike meta

odd steeple
#

I think you can't use ICS support or the hatred watcher's eye or elder chest mods or anything to modify base crit any more if you take that node

gritty beacon
#

impact is insane for cyclone clearly but what would you give up. 20% cull and 20% ms VS perma leech, reduced dmg, attack speed and 50% increased damage

quiet geyser
#

I Like 2, 12 and 10 but then you cNt get the leech and If you dont get the leech why Slayer.

odd steeple
#

So it's kind of like getting 80% of the investment of a full-crit build for free

#

You can get the leech

#

There's a belt that gives it

quiet geyser
#

Ment 4

odd steeple
#

And gloves that give half of it

quiet geyser
#

Sorry on Phone.

smoky fiber
#

8 actually looks really good too for some circumstances, immunity to stun and bleed

wide totem
#

you are gonna be leeching as slayer so it is neat to have stun immunity and bleed is just a nice bonus

smoky fiber
#

I really do like how versatile slayer tree is looking though yee

quartz dome
#

what the fuck @ 14

odd steeple
#

Slayer looks super versatile, but I think ultimately less powerful than Gladiator

#

The straight damage against uniques is cool and all, but they are also doubling rare's HP pool

copper kernel
#

14 is the least useful node

wide totem
#

I like 12

odd steeple
#

I think 14 is gonna be quietly underrated

smoky fiber
#

if 14 had endurance charge generation of some sort (even something like doubling amount enduring cry gives or something) it'd be a lott better

gritty beacon
#

i strongly dislike 14

odd steeple
#

It's good for high-investment charge builds

wide totem
#

It's amazing if you can solidly generate endurance charges

whole radish
#

its poop

gritty beacon
#

think about what you're giving up for taking 14 even

#

really

smoky fiber
#

14 will get really strong I think if you get gear with endurance charge generation though

quiet geyser
#

Would be awesome If it.had 50% Chance to gain am endurcence Change when you get Frenzy and the Others way

smoky fiber
#

ye, something like that too

gritty beacon
#

not to mention you would have to get gear with +frenzy charges, and travel at least to ranger tree, possibly even shadow

wide totem
#

hell 10% when you gain would still have been amazing

odd steeple
#

like if you make an 8-frenzy build, you get 5 endurance charges for free, which is like 20% phys reduction + whatever synergies you have

smoky fiber
#

frenzy charges are easy

gritty beacon
#

its not for free when you're giving up other strong ascendancy nodes

odd steeple
#

I mean sure, just look at what ascendancies are popular right now: pretty much all of them are strong defensive ones

quiet geyser
#

And you still need a way to generate them

odd steeple
#

Slayer gets 6% damage reduction while leeching and 14

#

that's it

smoky fiber
#

yea, I would have liked to see a lot more defense coming in the way of lifesteal

wide totem
#

red dream?

smoky fiber
#

they didn't have any increased maximum recovery rate though so the whole lifesteal gimmick just doesn't really do anything

idle pecan
#

Do you guys think that gladiator will finally become a "thing" now or will stay as it is?

odd steeple
#

right, Trickster and Chieftain are arguably just better for life leech-based characters right now

smoky fiber
#

ye, thematically lifesteal is supposed to the defense for slayer

#

but as is there's not really anything special with it

odd steeple
#

I made a build this league, trickster life-based with Soul Tether belt and like 2k ES from the evasion-to-es node

#

It was basically immortal

tough roost
#

I mean Life Leech is still really strong, it's just not insane anymore

quiet geyser
#

Yea but why Slayer then?

#

Your leech dacays to fast

tough roost
#

Overleech, Leech doesn't end at Full Life, Stun Immunity while Leeching 🤔

gritty beacon
#

insane area of effect for cyclone

quiet geyser
#

And you dont get benifits from it

wide totem
#

Any good weapons for cyclone now that 8% basecrit is a thing?

odd steeple
#

Stun immunity is really damn good, and having like 16 charges on a build is really good

tough roost
#

With 0 Leech investment you have "Immune to stun if you hit in the last5 seoncds"

smoky fiber
#

I don't think lifeleech is strong honestly

quiet geyser
#

Yea overleech for 4 sec? Nice

#

... not

gritty beacon
#

terminus est + overwhelm = LUL @wide totem

tough roost
#

Infinitely better than no overleech at all, and if it was like base 10 seconds Slayers leech would be insane again

#

If you want longer leech, you spec into leech

odd steeple
#

I mean don't think of it as endless leech any more, it's not the same thing, it's just normal leech plus 2 immunities, and some AOE buffs

tough roost
#

It's 5 seconds with zero investment

odd steeple
#

Athena: there's very few ways to extend that

#

You can get up to the cap faster, you can extend the cap in multiple ways, but making it last longer isn't easy

quiet geyser
#

But you dont gain more stuff for Leech wich is kinda disapoting.

#

And basicly everybody has stun immunity somehow

#

And brineking exists

odd steeple
#

I think they just think leech is in a rough spot: if it's the best life recovery then Slayer is OP, if it's not good then Slayer is dumpster, so why not just make it "thematically" leech but not really affecting the recovery

smoky fiber
#

impact also seems really really strong

kindred dagger
#

The problem is that they can make whatever the fuck they want as long as there is no change to life steal, defenses and things like that melee are in danger, we didnt see anything for those kind of combat aspect

quiet geyser
#

And ITS also a 4 node path 🤷

odd steeple
#

They did, Ild, they buffed Fortify support and Molten Shell and added new melee defensives like Steelskin

#

just for obvious reasons they don't want all of melee's defenses tied up in specific ascendancies

#

Also the 25% reservation version of Blood/Sand stance aura is a defensive buff

wild arch
#

Slayer isn't limited to just 2h anymore

#

Giga pog

odd steeple
#

Also they made it possible to dodge attack animations that have already started, which sounds like a buff to certain bossfights as melee

quiet geyser
#

They also removed the total increased recovery rate right?

odd steeple
#

They removed 100% increased life recovery from leech

#

But that was already sort of a trap?

#

And pretty useless on a node that already gave 5s overleech

wild arch
#

Masterful form has interesting implications

odd steeple
#

Yeah, I think it's one of the strongest nodes on the tree, actually, but it requires heavy build-around

wild arch
#

While at the same time requiring less

#

6 charges for the price of 3

odd steeple
#

Yeah, compare to, say, Raider's buffs to frenzy charges

wild arch
#

Facebreaker slayer intensifies beastWoke

odd steeple
#

The thing that makes it a build-around is that the value you get from that node is proportional to the extra frenzy charges you take

#

Whereas, say, Raider gets a benefit from the total frenzy charges you have

violet nymph
#

Assassin mark curse with slayer for 10% base crit

gritty beacon
#

raider can sustain charges indefinitely without issue

odd steeple
#

I mean in maps every attack build can sustain frenzies without issue

#

Because Blood Rage exists and basically mandatory on all attack builds

gritty beacon
#

what about bosses, when you need the charges the most

violet nymph
#

Getting max crit with slayer will be giga ez

odd steeple
#

Why, ZetaKE?

#

It's only 8%

#

You can get a lot higher base crit than that on other builds

wild arch
#

8% base

odd steeple
#

heck, some weapon bases have more crit even before ICS gem and buffs to base crit

gritty beacon
#

14 base crit with max rolled terminus est

wild arch
#

8% base crit for facebreakers tho vanity

odd steeple
#

Sure, but you can already get 7% from the neck

#

Which is probably better anyways because claw nodes are amazing

wild arch
#

but you don't waste a necklace slot this way

odd steeple
#

Sure, you can definitely make that work, and probably there are good reasons, but finding good damage nodes for Facebreakers sucks

#

But like crit facebreakers with Infernal Blow maybe?

#

Or something that takes good advantage of Xoph's Blood

violet nymph
#

@odd steeple 10% base with assassin's mark and the 8%.

wild arch
#

Are the basic claw nodes really worth sacrificing all those points for?

odd steeple
#

The base is 8%

#

I'm pretty sure that means that additions and subtractions to base crit won't apply

woven venture
#

How can masterful form be utilized?

wild arch
#

With the end charge on stun support maybe? 🤷

woven venture
#

Why would that matter?

#

It just changes the maximum amount.

wild arch
#

To generate them?

#

Idk what you're asking here

odd steeple
#

I mean, you need a way to generate endurance charges, and ideally benefit from them, and ECMS does both

woven venture
#

Let me rephrase.. why would I want to take masterful form?

wild arch
#

...To have endurance charges?

woven venture
#

What applications could it be used for?

violet nymph
#

Sorry, my wording isnt clear on this. @odd steeple, bases is the 8%, then you get an additional 1.5-2.5% crit strike from assassin's mark, The formula has crit chance =( base + additive) *(1+increased critstrike chance)

wild arch
#

Extra resists

#

Better immortal call

true bridge
#

You still have to be able to generate the endurance charges somehow

wild arch
#

More damage with the support

odd steeple
#

because every +1 max frenzy on gear and the passive tree becomes worth 2x as many charges

#

@woven venture it makes your gear and passive point expenditures more efficient

wild arch
#

Some unholy discharge slayer build vanity

odd steeple
#

because you can scale both

woven venture
#

If you can generate them.. so mechanically it's worthless.

wild arch
#

Sure

#

Worthless if you don't use the charges

odd steeple
#

I mean you can generate them in a hundred ways

#

I see people crying all over the place because these new ascendancies don't have free, reliable charge generation of all types

#

Which, yeah, would be nice QoL but there are other ways

quiet geyser
#

Still Shit If every othere acendency gets them for free

odd steeple
#

They don't though

#

Trickster, Raider, Jugg have reliable charge gen

woven venture
#

No no. I'm not crying about it. My first glaced screamed a fun discharge ascendancy until I read it closer.

odd steeple
#

Hiero I guess?

quiet geyser
#

Chieftain

woven venture
#

Just trying to figure out it's intended use.

odd steeple
#

It would be a good discharge ascendancy, Krysztofr

quiet geyser
#

Champion kinda

odd steeple
#

None of the ascendancies except possibly Jugg can actually sustain enough charge gen for discharge anyways

gritty beacon
#

I just doubt that its better than the other nodes given. Look at it this way, either you're losing 20% cull, 20% ms and 20% attack speed OR you're giving up perma leech, 6% reduced dmg taken, 50% increased dmg, 15% attack speed

#

You have to invest a lot to even get to that point

odd steeple
#

You need reliable other sources that go way over the top like Voll's Devotion and stuff

gritty beacon
#

and without using things like ECMS or unique items to boost what endurance charges do, they give 4% phys damage reduction which isn't great when a vast majority of the damage you take is non-physical

woven venture
#

They also give resists.

#

But to a cap that's meaningless.

odd steeple
#

I don't think vast majority is accurate, remember that the baseline for other damage types is 25% as much, while for phys it's 100% taken

#

like a map mod like 100% extra as cold for example

#

Is really more like 25% extra as cold

quiet geyser
#

6,2,12 bow elemental hit SquidDab

#

Okay, 8 Not 12 ITS melee

odd steeple
#

@wild arch I just realize, go back and read 2

#

"Attacks with Weapons"

quiet geyser
#

No facebreaker q.q

odd steeple
#

TBH I think it's hard to beat the amulet anyways for crit facebreakers

#

Like maybe you can, amulets are really good, but so are claw nodes on the passive tree

#

Oh, wow, just realized, you can go Ahn's Might + Ahn's Heritage + 2 pacifism to get the bonuses of both, with 14

wild arch
#

Welp

#

Wand slayer here I come vanity

odd steeple
#

Piscator's has 9% base crit

#

lul

quiet geyser
#

Fishing rod Slayer

lofty elk
#

Can someone give me a TLDR for Slayer Ascendancy?`Quick comparison?

odd steeple
#

There's a guy who posts one after each GGG update

#

If you wait an hour or two it will probably be up on reddit

lofty elk
#

yeah was hoping someone has a link

#

:^)

#

Is Slayer decent again?

violet nymph
#

Id say, yeah. Slayer is decent.

turbid quartz
#

🤔

violet nymph
#

Im not saying its good

copper kernel
#

you can just look at it

violet nymph
#

Its usable tho

turbid quartz
#

Now it's a choice of duelist or shadow for my frost blades build

lofty elk
#

i have no clue about duelist ascendancies

turbid quartz
#

I wanna see if they buff assassin

lofty elk
#

i mainly play shadow/ranger/witch

odd steeple
#

I don't think it's gonna change all that much in the long run, unless +2 weapon range is just super important now because Cyclone and Bladestorm are super good

violet nymph
#

If you want to do a coc build, 2/4/6/12 is pretty good

#

I should say coc speed clear build

odd steeple
#

Why? Wouldn't you be using a lot of +crit stuff like the hatred eye and assassin's mark?

violet nymph
#

The 8 is base, all the additional +crit adds on top of it

#

Cutting costs in %inc crit chance

odd steeple
#

It's the other way round, the base is 8.

#

+x.y% to crit chance affects the base, which is then set to 8

violet nymph
#

Except that isnt how the formula works

odd steeple
#

and then affected by inc crit chance, crits are lucky etc.

#

According to what, the PoE wiki? They are like 90% just misusing the word "base" in their explanation

#

PoE wiki is garbage these days

violet nymph
#

Well, well see. Hope you are wrong.

odd steeple
lofty elk
#

#

god

odd steeple
#

I think Slayer will be pretty solid. 4,6,8,12 with an alternate source of overleech sounds amazing.

#

I think 2 is getting massively overrated because I think it works the way ZetaKE doesn't want

lofty elk
#

#6 looks nice

odd steeple
#

Yeah it's just straight buff over old version, which was already great

minor jungle
#

Now you can add onslaught on top for 40% oh wait that's raider

odd steeple
#

Lol.

#

And Gladiator is just Deadeye with its 20% more speed.

#

They made Duelist melee ranger 😂

minor jungle
#

I'm still building static strike slayer without any of the leech nodes I think

odd steeple
#

Not even 8? Cannot be stunned + Cannot bleed is super nice

minor jungle
#

8 does seem pretty nice... hmm

odd steeple
#

Yeah and then wear the Soul Tether belt for overleech 😛

#

Or just take 8

lofty elk
#

8 is veryyyy good

minor jungle
#

2,4,6,8 maybe?

odd steeple
#

err, 10

lofty elk
#

you can skip bleed flask then aswell

odd steeple
#

What weapon do you want to use?

#

2 seems so meh. The crit reduction is nice defensively I guess.

clear gust
#

there will be champion rework too wont there?

lofty elk
#

think so

minor jungle
#

Probably good old voidforge cause they are giving flat physical to all melee skills

odd steeple
#

Yeah that could be good

clear gust
#

armor will be overally better or not?

lofty elk
#

yes

odd steeple
#

Yes, (if you use Molten Shell)

clear gust
#

i usually do modified hank the tank so....

odd steeple
#

Otherwise they said no changes to the armor formula, should be about the same

minor jungle
#

Brass dome molten shell builds are coming

clear gust
#

2x ichimonji full armor no crit double strike/reave... i hope i can get out of it somewhat. i had nice build with it

#

and evasion to armor conversion

#

40k+ armor

#

molten shell will be nice defensive buff here heg

#

heh*

minor jungle
#

I just need to see how buffed berserker is

odd steeple
#

Could be pretty good I think? Molten Shell is itself a buff so scaled by Ichimonji

clear gust
#

ah yeah

#

and determination/grace auras

#

more armor

#

so more molten shell scaling

odd steeple
#

I dunno if the absorb is actually gonna scale though

#

If it does it should be really good, no? 20% more absorb

#

And then also the armor buff it gives is scaled so kinda like double dippin g:P

clear gust
#

its a lot

#

yeah, i couldve taken red elder head on basically, but thief's torment was essential

odd steeple
#

Are you gonna do this as juggernaut?

clear gust
#

minotaur didnt one hit me

#

champion

#

thats why im wondering what would they change

#

perma fortify does a lot

odd steeple
#

I mean depending on how they change Fortify support they might remove that node

#

or change it

clear gust
#

and impale actually increases damage with bleeding too

#

without critical damage completely

odd steeple
#

if it gets like a 39% melee damage modifier or something, for example, not much point in perma fortify

clear gust
#

every scaling is a lot without crit

#

fortify mod was like upping the map tiers by 2 while leveling

#

out of the tutorial i was able to do t7-t8

normal kraken
#

impale doesn't have any effect on bleeding

odd steeple
#

Right, but if you can just link the jewel to your main skill why do you care about perma fortify?

clear gust
#

um damage loss then

odd steeple
#

That's my point, they're giving it a damage multiplier in 3.7

#

(How much, we don't know yet)

clear gust
#

that would be nice

odd steeple
#

IMO the only reason to take perma fortify node is if you can't get it elsewhere (spellcaster, bows, wands, etc.)

clear gust
#

you know, reave/double strike-multistrike-maim-melee phys damage-brutality-ruthless 6l

#

what would i swap with fortify?

odd steeple
#

Maim on one of your skills

#

Put it on Leap Slam or something

clear gust
#

hm

copper kernel
#

brutality?

clear gust
#

good one

#

yeah

#

full phys no crit build

copper kernel
#

thats like maximum scuffed

clear gust
#

i'm able to tank head on minotaur

#

not dying to it

odd steeple
#

Or just put Fortify on the leap slam like everyone normally does these days 😛

clear gust
#

full hp before another attack

#

with just 5.5k hp

odd steeple
#

Do you use Brass Dome?

clear gust
#

nope

#

loreweave till now

odd steeple
#

I kinda want to do an armor-based character now that Molten Shell makes it good vs elemental damage

#

That's kinda always been my meh thing about armor

clear gust
#

clueless ive sent ya my profile

#

ganord character in standart

#

nowhere near ideal gear but it managed

odd steeple
#

It's a sweet build, zero chance I'd take fortify node on that build if I were making it myself 😛

clear gust
#

i shouldve used deidbell or deidbellow intstead of lightpoacher though

#

warcry give 20% more attack/movement speed and flat phys damage

odd steeple
#

Also, why are you putting Crimson Dance and the Impale node on the same build?

clear gust
#

with 0.08 attack speed both stack nicely

#

mainly bossing

odd steeple
#

K, so it's kind of like a hybrid hit and bleed build?

clear gust
#

ye

odd steeple
#

Shame that they don't scale each other

clear gust
#

inreased attack damage with sword nodes usually have +% ailments damage from attack skills

#

so it works

odd steeple
#

I just mean the Impale itself doesn't work with bleed

#

So it only scales itself

clear gust
#

yeah

#

its low dps build overall max tankiness

#

and requires button mashing

#

i get bored playing winer orb

#

it was kinda fun

#

if they wont change the champion too much

#

it will be pretty op build

odd steeple
#

I mean there's only so OP a low-damage build can get

clear gust
#

and low cos

#

t

odd steeple
#

But Ichimonji+Molten Shell just sounds like crazy tanky build next league

clear gust
#

rng god doesnt like me having a lot of currency

#

in hall of grandmasters only that cwdt guy was knocking me

#

and the melee splash looks sweet with double strike, no need to switch back to reave while bossing

#

to clear minions

#

i had to actually hotswap gems on the fly

odd steeple
#

Can't you kill the CWDT guy pretty easily by swapping to frost bomb and hitting him with bleed?

#

Or is he bleed immune

clear gust
#

dunno, never tried it, friend had scorching ray build so

odd steeple
#

The tricky thing about SR builds is that now there's also a GM with the CWDT nonsense + a hyuuuuge damage 6L scorching ray to dick you over so you can't stand in range and use your own SR 😛

clear gust
#

i just reaved the hell out of that map

#

so he just had to kill that one guy

gentle ermine
minor jungle
#

Effect of rage are t r I p l e d

#

I'm torn between berserker or slayer now

smoky fiber
#

wtf...

#

2 nodes in 'this looks really broken'

#

rofl

odd steeple
#

HOLY sweet mother of god

#

is that 40% more attack speed on a node?

#

what the bloody fuck

smoky fiber
#

lose 200% crit chance, but yee

clear gust
#

add deidbellow on top of that its 60% increase with warcry

lyric ore
#

So what sort of builds are gonna go berserker then

#

I'm bad at looking at things and getting their use

odd steeple
#

Like, literally anything with an attack move skill is good with zerker now, probs?

clear gust
#

i smell thiefs torment here...

odd steeple
#

I think the right thing to do is go EO but get at least 200% increased crit on the tree

#

But maybe you could just go crit anyways

clear gust
#

lol

odd steeple
#

LOL you can get 40% more attack speed and 150% increased attack speed

clear gust
#

i could use this instead of champion

odd steeple
#

Stress the bloody fuck out of their new animation system 😛

clear gust
#

dropping impale, getting more bleed damage

#

but... adrenaline

turbid quartz
#

Holy fuck berserker

odd steeple
#

Wait, also, you get 110% increased crit chance along that path anyways

smoky fiber
#

beserker looks sooo good too lmao

odd steeple
#

My god zerker is gonna be SOOO FAAAAAST

smoky fiber
#

I think I 100% go slayer but jesus christ

odd steeple
#

I thought 20% more attack and movement speed on Gladiator was nuts

smoky fiber
#

IDK, is blitz really even worth over carnage?

odd steeple
#

40% more attack speed just blows the heck out of that

smoky fiber
#

40% attack speed at the cost of losing most of crit chance

odd steeple
#

Who cares, go EO?

turbid quartz
#

Legit zerker looks insane. I wanna go frost blades with it lol

#

😂 😂

clear gust
#

ill try making zerker based on my build lol

violet nymph
#

honestly though, slayer looks just way better than this

odd steeple
#

up to 200% reduced crit chance is not that bad, and you get 110% icnreased always to offset it from the nodes leading to it

smoky fiber
#

I think most situations carnage is going to out perform blitz

violet nymph
#

Trypanon 👏 flicker 👏 strike 👏 berserker

odd steeple
#

Not in clearspeed it won't

smoky fiber
#

also depends on how long blitz charges last too ye

odd steeple
#

I assume 10 seconds like most charges

smoky fiber
#

if they're like 10+ seconds then it's going to be hard to beat

odd steeple
#

You can get both, too

clear gust
#

i no crit build i see no downsides

#

in*

odd steeple
#

You can't go Blitz on non-crit though

smoky fiber
#

get both?

odd steeple
#

You can get Carnage + Blitz at the cost of 100% increased attack speed

smoky fiber
#

you can drop rite of ruin I guess, but that seems like the core

odd steeple
#

which is probably worth it with enough attack speed investment

smoky fiber
#

yea, I agree

odd steeple
#

I think @violet nymph has the best idea 😂

smoky fiber
#

regardless of what's best though I reallllly like the versatility of slayer and beserker with these changes

#

even if you aren't interested in playing optimally, looks like there's some really good alternative choices

violet nymph
#

Optimal builds are going to be NUTS to watch this league

#

just play slayer UwU

#

Theyve known for a while that melee couldn't match the clear of spells

#

Now it might be able to

smoky fiber
#

I'm definitely going to league start as slayer

odd steeple
#

Slayer looks so meh though

violet nymph
#

What lmao

smoky fiber
#

slayer looks insaneeee

odd steeple
#

It gets like +2 range and some defenses

smoky fiber
#

clear speed is going to be huge

violet nymph
#

Whaaatt

#

Did you read slayer

odd steeple
#

Why is Slayer gonna have clearspeed? It's just more damage

violet nymph
#

slayer is so so so much better looking than berserker

odd steeple
#

And AOE for cyclone, which I guess you can call clearspeed

violet nymph
#

That being said berserker is nuts

smoky fiber
#

cause melee range seems like it'll be based off weapon range now

#

and aoe is going to scale with that?

odd steeple
#

But compare to 20% more attack and movespeed from Gladiator

#

@smoky fiber it already is based on weapon range

#

nothing is changing there except you can hit multiple enemies if they're in a line

violet nymph
#

Tbh slayer has a place as a build that can do a trillion single target

odd steeple
#

AOE skills (except Cyclone which is based on weapon range, and I think maybe Bladestorm too) are still gonna be purely based on increased AOE

violet nymph
#

Good for party play

#

i think it's only gonna be 5% per sec

#

Its 5%

#

Not 15%

smoky fiber
#

I thought they were changing it so all skills were based on weapon range

odd steeple
#

Slayer is gonna be fine, it got "Cannot be Stunned" back and a bit more damage

smoky fiber
#

all melee skills*

violet nymph
#

Also has a 10% chance to deal double damage

odd steeple
#

but compared to 40% more attack speed, or 20% more attack and movement speed it's kinda not that special IMO

violet nymph
#

The base crit is nuts for slayer

#

And has flat physical

#

Flat phys = facebreaker

#

They removed that @spring spindle

odd steeple
#

@violet nymph the base crit is sooooo overrated

violet nymph
#

Uh

#

Starforge

jovial tundra
#

god what does 40% more attack speed even look like

smoky fiber
#

Beserker about to bring 40 attacks per second with multistrike

violet nymph
#

honestly just keep playing trickster

#

Terminus flicker berserker

jovial tundra
#

u'll burn out on crit if u try to blitz it

odd steeple
#

Assasin's Mark gives +2.5, ICS support gives +1.9, Elder Chest gives +1.5, glove corruption gives +0.5, Hatred Watcher's Eye gives +2.0

violet nymph
#

Exactly

odd steeple
#

You can get to like 13% crit on starforge

#

8% is just a bandaid cheapo way to go crit easily

jovial tundra
#

so oro's berserker flicker

odd steeple
#

It's not a buff to high-investment crit builds

violet nymph
#

I mean, it is

#

Also 2% mana leech will be nice for mana sustain with 40% more attaxk speed

odd steeple
#

You lose up to 5% base crit? how is that an upgrade

jovial tundra
#

basically u can just not invest in crit multi, and invest in crit chance as a means of attack speed

#

if anyone would ever do that

violet nymph
#

My personal build will be 2/8/10/12

smoky fiber
#

pain reaver seems really underwhelming

jovial tundra
#

whats the max on rage

violet nymph
#

50

odd steeple
#

The meme attack speed build on zerker is gonna look STUPID