#1┃mirage-league
1 messages · Page 172 of 1
Expect the worst so your prepared.
That way there is no salt only Joy if its good.
as long as maxblock hoa glad still works il be happy
@proven wadi Chief was never the optimal option for a build though, outside of maybe totems
i agree
YOu played chieftain because an ascendancy costs less than a xoph's
obviously
chief maybe optimal for oni-g
Also, can you cap block with reasonable gear if you're 2h and not a staff user?
Wait why would chief want to use oni
maybe you can cap block with that one special conquer deflect node
Conquer deflect?\
you know, that special keystone from the legion jewel that doubles block rate but only lets it halve damage or something
I'm most excited about the mana to armor one
Imagine a caster with like 50% phys reduction
That's what I think that node offers
(combined with new molten shell)
I'm excited for the ones they won't tease
because you know there'll be at least a few
maybe
I mean they spent so much time on these jewels. There's no way this is another onslaught boots right?
new keystone "you have onslaught" "onslaught has no effect on you"
Also I find it weird that ggg is choosing to rework glad
Glad is probably one of the better melee ascendancies between the block nodes and the bleed explosions
yeah glad is and has been fine for a while... except maybe the dual weild node that just exists
yeah like isnt glad okay right now
now he's just gonna have more stuff
kinda like pathfinder
glad is technically really good if you build it well and block a lot, but everyone focuses on the bleedsplosions it seems like
specifically the 'phys damage if you block recently' one
global phys damage per block on the silly blocktank class that can hypothetically use a vaal breach gem and block a lot
Anyone said Graceful Assault?
ngl I fucking hate on kill effects
They're so dumb
Just make them on hit
Why would you want your build to perform well everywhere except when fighting bosses
y'know, the time all your damage is actually needed
well with some of the changes to boss fights on kill effects can be pretty good
they are adding adds to a lot of boss fights
Its very likely on kill heavy builds leave bosses to other builds that focus on heavy single damage.
A build to do all content realy is a baaaad thing.
"Because he's the build POE deserves, but not the one it needs"
Molten Shell now grants armour while active and a damage barrier that absorbs 75% of damage taken. The maximum damage that it can absorb is based on 20% of your total armour, making it a powerful choice for high Armour characters. It also lasts slightly longer than Steelskin. When Molten Shell absorbs its maximum damage or when the duration ends, all of the absorbed damage is dealt as reflected damage in an area around you, with a large damage multiplier.
Holy shit
First thing I'm buying after I'm geared is a jewel that gives me the 80% of mana to armor keystone
every single caster should be using molten shell and converting their mana to armor while doing MOM eb
Also how does cwdt immortal call work again
Does it mitigate the damage from the hit that damaged you in the first place?
Or is it every hit after?
Rip ic lmao
NOOOOOOO they removed RAT nuke!
They better bring it back in a unique
MoM with no mana 🤔
You take damage = activate = gain damage immunity.
Well no immunity anymore.
@lucid stone i know right my poor succ totems
We don't know
IC is good on Jugg and Chieftain
You think these new guard skills are gonna be spells?
Or make "guard skill" a new keyword sort of like how they did with warcries
@proven wadi That's what EB is for
Your mana pool would be so tiny that it'd be useless anyway
You do have to build both ES and armor which may be a problem but that's what a high int score is for
This reminds me of the kind of scaling you do on bls scion
Little late to the party, but is it just me or are incubators a silly idea? Imagine being told "you cannot change this item for 50 maps" would you think that's a good idea?
like the first mechanic in history you don't want to find an upgrade to your gear lmao
Forsight may help
not 50 maps, more like 10 max depends on the incubators, and it's your decision where to put the more kill-demanding eggs, and do you really swap gears every 10 maps?
Good point Ydroxoos
It will depend what kind of rarity the items drop as
If you need to kill 2k mobs and all you get is a worms molt it might not be super interesting
it's just a bonus for you while mapping, it's not like you're going out of your way to kill the mobs, you are killing them anyway
i guess i overestimated the map count
but if they DID remove shit rolls like you said, @honest dune, they'd have to up the kill count dramatically
and then you WOULD run into the upgrade issue
remember the reddit post with 100k kills or something for a mirror
that's a lotta maps
90ish
All we can do is wait and see. I dont expect to care much about it though. Incubate an item and get extra loot thats probably filtered out
i'd sacrefice runing a worthless item if i'd mess up So Badly putting a mirror egg on it.
Lol
i wonder what happens when i incubate and then corrupt an item
Interesting twist, probably nothing.
i also think that, but it would be neat if there was some interaction
Would love your advice good people, Im on this build and Im trying to figure out where to add more next
Try in the build planning or fixing channels.
did they say anything about how the new defensive skill will scale their duration, if at all?
can you animation cancel barrage while firing arrows
you should be able to
i mean at least from what they told any movement skill can cancel any animation regardless of its state
if you use Flesh and Stone you dont need to you use Blood and Sand right
thats how I read it
Am I the only person who's happy that immortal call no longer makes you immune to phys damage?
im glad that I dont have to have it on every build
what does it do now?
Reduces a portion of the damage taken
Up to around a third at max level
For phys and elemental
With extra phys reduction for each endurance charge consumed
@lyric ore well, there was a reason why people were doing it on every build
and its still in game
Ic nerf was long overdue tbh
so, basically just tool to fight it reliably was removed
without fixing the other issue
I don't care, but I don't play HC. I'm sure they have words.
People in HC never only relied on that anyway
Or they'd die at the first hint of extra elemental damage on porcupines
Only no, but losing a layer against oneshots hurts.
Yeah now you'll have to either manually cast it before detonating the pack
that's going to be so hard
and instead of just blocking the phys it'll mitigate the phys and the elemental
or just shatter, or abyssal cry, or pyre, or whatever
I mean it's the vinktar nerf all over again boohoo the game is unplayable now
Overreacting much? It's like you're having a fight with yourself.
You might want to work on picking up obvious sarcasm
It's obvious enough that I'm fine with the change
No I got it, it just felt a bit melodramatic given the conversation.
I guess I'm just over that discussion altogether, people have been whining about it since this morning and it just feels like half of these have no idea what other mechanics there are
Some unironically say that there just no other counter to the pokies
It's tiring, and I apologise for being kind of an asshole about it x)
Then don't participate. You're not forced to
Honestly I think IC is better now. I'm fairly certain they'll increase its duration by quite a bit. And if you generate endurance charges it's almost as effective as before.
The only thing that got nerfed is CwDT
indirectly
well, imo the main issue is that you see porcupines very often, and you dont have access to many ways to counter them on plenty of builds, and IC was very accessible way to fight at least the phys porcupines
Now you'd likely use a fully leveled cwdt
I doubt it Shalti, it doesn't trigger often enough. Self cast is going to be way more reliable
3k health isn't too much at top level and now it'll last a full 5 secs even without charges
It should be good enough for most purposes
e.g shatters are fine, corpse explosions are fine as counters, but, on like chaos dot build, what was flavour of the month just now, it just feels super bad to not have cwdt + ic. abyssal cry is atm in very very bad state, unusable if you are not melee
if they would give it more range, it would be nice alternative that i wouldnt mind using
because its almost bad even as melee
Abyssal cry was my answer in synth and it worked
Most chaos dot builds have a broken op temp chains that means you won't get hit anyway
i tried it for few maps as well, but it just felt super bad, even when you came right next to pack it did not even hit the whole thing
not even half
the aoe is just way too small
Increased aoe helps
Or at worse just kill'em with bane and hide behind a wall as it's less instant than soulrend/ed
Frost Wall meta
It's great for elder 😄
Most of my low gear elder are made with a frostwall to protect shaper hahaha
Yea it's super strong for that 😄
Especially if you wanna sell t15s early in the league your first red elder can be made with .. questionable gear x)
i feel like the cheapest build i've yet to play in the past 3-4 leagues is the HoAG summoner
HoAg needs nothing to deal a decent amount of damage
I expect a slight nerf on the damage for 3.7 but we'll see
tbh imo best fix for hoag would be if golden rule do not counted as if you would poison and enemy when you poison yourself for virulence, then you would actually need to invest to as more
and it would make pathfinder hoag make more sense again
People aren't even doing that in many cases and it's still insane damage fast enough
it would definitely nerf occultist version what has most damage
you can do shaper on a 5l at lvl 90 if ur stupid like me
it would definitely nerf occultist version what has most damage
HoaG meatball axe cyclone build change my mind 😛
Only if you go full poison meatball
Meatball?
pathfinder?
Raider my dood 😛
no it dosnt
hit faster or lose charges a bit quicker, think i am gonna go with hit faster
gotta zoom zoom
Then go trickster
why would i go trickster?
not as much zoomzoom as raider
Actually, kinda more
I mean if you generate your frenzies ofc but still
The attack speed from ghost shrouds is kind of insane
And you do get some nice movement speed too
Trickster is basically raider except better atm honestly
sad but true
I think raider while speccing into onslaught gives like 4% more movement speed and ~20% less attack speed than trickster
And in terms of damage it's trickster, no contest
Nah raider with daressos defiance is easily faster
I mean yeah I wouldn't want to on raider either
Farrul, loreweave or shroud
for hoag why woudnt i want to go darrasos?
it gives life and dodge + more attack speed seams fine
Because using a whole armor slot for an extra 5 as/ms and a bit of life seems like meh
its hoag you do not need to deal dmg
Might as well use bronn's then
the speed is about the same
(It's a bitch to chrome tho)
i mean brons works if you are planing on doing the deeps but this is hoag 😛
But honestly if you really want to do the hoag deeps just get a fenumus
No life but gives -10 all res including chaos
fenumus is like not something i want to build a league starter around
(Apologies if I take time to answer, in a train rn)
(And aspect of the spider is actually a really strong defensive tool)
Oh wow sorry the jumpy connection
I think I deleted most of the spam
Bloody countryside
wtf i completely missed the changes to trickster this league
Only made it like the top class atm 😄
Yeah the like 50-70% attack ans cast speed on ascendancy + defenses from ghost shrouds really pushed it above the pack
raider buff idea: 100% more attack speed at max frenzy 👀
+1 Weapon Range per 2 Frenzy Charges <- I still want that
actually a legit idea :o
Would be nice
But it looks like Raider isn't getting any big changes from what they've been talking about ascendancy changes so far
Slayer needs some serious help right now imo
They put up 3 more ascendacies
open for changes
I think it was Slayer, Zerker and
uhm
Gladiator
I'm excited to see what they do with them. I'm not sure how Slayer stands out at the moment. And the new Blood and Sand skills with Gladiator bleedsplosions always sounds like fun.
Sure does... I expect more 2h dedicated stuff with slayer
I really liked the old minute long overleeches for a defensive choice before. I wonder if they're going to keep or augment the Slayer's leech play style or maybe give it a different form of defence. I know it's still functional but I'd like to see something a little "more" done to it to make it stand out.
the minute-long leeches going made me sad because I'd been theory-crafting a low level Delve build to out-regen Darkness degen
and then that build gets killed and low level Delve gets killed
what are you farming low level delves for?
werent they nerfed?
yeah this was in late 3.5
O
as prep for 3.6 before patch notes came out
I expected Raider to get gutted because that was the go-to farmer at the time
though perhaps it was for the best because there was a stealth change to Delve's drops
The minute long leeches were dumb tho.
That's just... Too much. similar to insta leech.
Is it? I'm not sure it is. Even with that, Slayer wasn't a particularly good class
Ascendant (Slayer/X) was much more popular than alternatives...but that had nothing to do with long leech instances (no overkill leech)
Chieftain rework is pretty cool
I think he also shares the most amount of notables with occultist
Oh and hierophant
and Trickster
Trickster has 7
Oh true
Personally, I don't feel like he got an extra 25% worth of content to match the number of nodes
Agreed
some of the numerical bonuses are nice (e.g. 15% pen vs 10% pen), but it feels too spread out since you can only choose 4 nodes
I wonder what they were thinking with that Pen+Burning damage node
no clue
should have grouped based effects based on use
burning doesn't care about pen IIRC
and pen doesn't care about burning
No, having options is good
Wait a second... how exactly does ignite work compared to bleed
what I'm saying is that you have nodes that aren't really option enabling
for example pen + burning
Doesn't mean they are bad
Holy oh wait
that's huge synergy
I didn't realize Ignite works off damage dealt instead of flat base
That is so much ignite damage
Ignite works off a flat base
while that's true, you scale burning damage generally that I've seen
Ignite now deals 50% of the igniting hit's damage per second over 4 seconds (up from 40% per second).
Increasing weapon fire damage would not increase ignite damage with hits from those weapons
burning isn't directly affected by pen (like it used to be)
Ah the wording in the 3.3 rework sounded like it
Can't wait to see the slayer changes now that most the cool stuff they can do is offered by unique items hopefully nearly the entire tree gets changed
The chieftain looks so good with 8 node options
They need to do that to all ascendancies
gl getting the overleech gloves
I'm hoping we get a look at another ascendancy today
Someones gotta do the chieftain egg build
soul tether says hi
so is the sand/blood stone/flesh a gladiator only thing?
no
ah ok wasnt sure since the post said ". Among these are the Gladiator-themed Blood and Sand skills."
Yea its themed around just like synth had or was it delve had "holy" spells theme for guardian
they're skills
no skills are locked to a specific ascendancy
From what I understand the reworked gladiator ascendency will interact with the blood and sand stances hence gladiator themed
I think of it similar to elementalist and heralds
i just wanna see zerker and his tooys XP
currently whast the best ignite build? Fireball?
Fireball definitely for clear. Stormfire nonsense scales higher for single target
Divine ire stormfire for nutty single target
is that even ignite
@proven wadi yes. It is.
Lol
Looks very meh
I don't think evasion/dodge are good enough to keep hits off you for four seconds when it matters
The numbers on that are just kinda meh?
I guess you could hit yourself and treat it like 20% more evasion rating permanently but like
What can you use evasion rating for
Like if it was stronger it'd be good for self dmg build or meleen
But as it stands. Just kinda weak
What can u use to hit urself
gluttony for one
also like, 20% more evasion rating, how strong is that even
who's hoping the slayer changes reword "Life Leech effects are not removed at Full Life" to "Leech effects are not removed early"
or something to that nature
for QOTF, pretty big, for everyone else, meh
qotf is also capped though isnt it
the speed is, but 20% more eva on top of a QOTF build might make you unhittable
as unhittable as simply blinding enemies?
I'm wondering if that node is good for gladiator since you just block every hit you take
and then you get free evasion multiplier
use thousand teeth and other evasion gear
🤷
fuck why are so many people brainlessly going "BuT wHaT aBoUt Ee!?!?" am I having a stroke
are the legion unique jewels which modify the skill tree gonna be pretty rare?
like, Unnatural Instincts on release kind of rare?
nobody knows
I hope not but probably drops from the respective legion in the map encounters
so likely doing those a lot will yeild a jewel eventually
alternatively it may just drop from the respective legion at any time, since the skill tree is sorta related to leveling in a way
We can only expect the drop are going to be common to super rare.
Tho i'd like to note that there have to be quite the number of drops to get a fair pool of all the different X, Y numbers modifying what nodes gets affected.
if anything it shouldnt be more rare than end game league specific items
during their respective leagues
so not too bad presumably
:ll oh
Do we know if Herald of Ice will proc on the "frozen" legion monsters?
no
we dont
i mean those legion monters wont be considered frozen for HOI purposes
but we dont know shatter can pop
wind dancer is three things:
-20% damage from Dots if you haven't been hit recently
-20% damage from the first time a boss hits you
+20% evasion when you're wading though mobs in melee
assuming the jewels work like that, I guess?
I feel like GG would make maybe 20 new notables, not one for each notable for each army
well, the newest one seems to have at least 2 notables in the same jewel looking at the outline pattern of the circle
who knows, maybe they made 20 new notables for each one that are relatively 'safe'
the phase acrobatics area will be interesting
Yer idk about u guys but im just busy looking for keystones that are good when i delete acrobatics with them to get to phase acro
the jewel is in range of both tho
oh dang, it does
I wonder if overlapping legion jewels will pull anything? EE and perfect agony are both in range of two
oh man getting phase acrobatics and going ES or something would be sweet
or maybe they'll think about that and have another massive drawback :/
or just move PA above the mid line
normal acro I mean, just nudge it slightly out of the radius
I wish there was an item that added "your attacks can not pierce" and gained +1 to Chain
Reason: for *Ice Shot with its skill Jewel.
anyone know if the melee patch affects summon melee
We don't know yet. My guess is yes but nothing from GGG
I really like the initial - 20%
Is this basically kintsugi in a keystone?
Because this means 20% less darkness damage taken
Isn't delve darkness, 'special' dmg that cannot b mitigated?
it is special damage
however the generic damage reduction works for it since it is damage too
The only things that reduce generic damage are kintsugi, juggernaut and now wind dancer
Inb4 kintsugi nerf with patch notes
That's 45% darkness reduction if they stack normally
wind dancer instead of EE though
its also a pretty ass position for most builds that dont take EE to start with
only 3 points for builds that spec that jewel slot
but yea probs not very usual placement for juggernaut
U get powerful flares that cost nearly nothing...
Not sure if darkness really a problem unless drastically under azurited
I'm still not sure if the original Keystone matters at all
actually I think it won't
By the Vaal Jewel teased
Then again they have deliberately hidden all the second Keystones close to jewel slots on all the other Faction Jewels
yea i dont get why people think the original keystone would matter
What we don't know is whether one Jewel can convert more than one Keystone without the results being the same
But it's still big because Pathing will be so different either way
Imagine a Vaal Jewel that makes all those traveling nodes worthwhile and maybe then some
you could go places on the tree you've never gone before!
@gentle ermine I think there is a ring that does that. Snake pit iirc
what do you guys think about the damage you have to deal to frozen legion enemies? after you press the monolith, for freeing mobs you need to kill them once and then they respawn or do you have to deal a specific amount of min damage from them to be unfreezed after?
You have to deal enough damage to frozen soldiers to break them out, after the timer ends all unfrozen soldiers start attacking
no one knows the only way to tell is watch a few vids for the mobs hp levels and guess at the char doing the damage
8 more years to decide what build im going to play
@void juniper I will either go with another spam spell character with cast-on-ignite , or a full block gladiator
Hope they don't nerf the gladiator tree and i can still get 83% block
Seeing what they did with immortal call, i can totally see it as "Blood and sand: You permanently bleed while in blood stance. You permanently have 0% accuracy while in sand stance. Cyclone range reduced by 2."
Hope it's good. I'll give it a try on launch
From the 3 leagues i played, Delve was great. Betrayal was nice too, despite people complaints, but nowhere as good as Delve. And Synthesis was horrid.
Not only because of the mechanic itself, which was good on paper, but awfully executed, but because of all the changes mid-league.
I think what i'm looking forward the most is to have a league without many changes several weeks into it
@sinful hazel No it only works for Spells, that's why i clarified the skill Ice Shot.
"enough dmg" is no doubt a scaling amount that is based on the zone level
If I see someone upset that Wind Dancer "gets rid of EE" again I'm going to rip out the rest of my hair 
am upset
Glancing blows is kinda op now that I thought about it more
Just run a full block aegis aurora or surrender build and stack up some armour
With cwdt molten shell
The damage you take will be extremely negligible and you'll heal back everything you take on block
yeah, it's gonna be dope for on-block builds
since they will be able to cap block for half the investment, and so pour the rest of the build into more whatever
tbh you might not even need to be glad to do it
100% evasion raider with perfect form
Pog
I coulda sworn there was something that gave like, chance to start ES recharge on block
or something like that
and there it is. Thanks!
there is a suffix that grants es on block also.
is probably stupid, but max block occultist shenaniganry anywhere?
yeah, on shaper shields
How much does it give?
of Shaping Suffix 68 Recover (3-5)% of Energy Shield when you Block
really hope max block in legion is close tot he old days, i miss having a legacy crest of perandus in new leagues
Is there a flat hp or es gain on block mod?
Es gain on block rolls on rare shields methinks
yeah @wild arch
Unless it's life only and you use aegis aurora instead
I'm aware of surrender and aurora
Yeah check rare rolls on shields then
shaper shields
https://pathofexile.gamepedia.com/Blocking a few but most are unique based
There is another gimmicky option
Pale king with 1k teeth
But you lose out on a helmet in this case
the Testudo tree node grants 8mana on block. and generic rare mods grant 5 to 100life on block and 4 to 39 mana on block
lvl75 on the t1 mods on life and mana
That's a bit low
t1 life is 86 to 100, mana t1 is 31 to 39 on block
hope they add a percent life on block
nvm shaping has
of Shaping Suffix 68 Recover (3-5)% of your Maximum Life when you Block shield_shaper 800
default 0
of Shaping Suffix 68 Recover (4-8)% of your maximum Mana when you Block
Well pale king has life
So it's not too bad, and these builds use rare helmets too I'm pretty sure
so, with glancing blows, what's the percent now to cap block?
wiki says on modified max block is 75%
Actually wait that's an awful idea, that's still less life in the best case than surrender
41%
misses 90block build
Can't you still do that?
maxblock is 78% with Anvil
82
And you can get 1 more from shield corruption
it used anvil and crest of perandus, when we was still fleshing out the list of possible corruptions
The Catarina chest piece periodically casts random offerings that affect you
2 abyss jewel mods grant block chance, 2% spell and atk dmg
Wait nvm it gives life on block
I thought it added max block chance
So uhhhh
Wall of brambles

so, it seems occ can hit (attack) block cap with just a Xirgil's crank, the new node, and the staff wheel close to witch start
why would you use Xirgil's crank with the new keystone
you're gonna be interrupted every single hit
that can work yeah
one build im gonna be trying in legion wil be tricky but fun. i like the new rathpith globe. gonna use it with cybils paw
I think my starter is just gonna be glacial hammer trickster 
ill prob start with poison arrow for gear and migrate to my actual build after a bit
how do you guys actually think up a build? like theres so many spells and nodes and items and sheit what makes u think a new build is gonna be good (or an old one!)
Most of it comes down to experience
Oh hey I had this stupid idea yesterday: dark pact poison prolif pf
Jzir, start with a combo or skill or idea that you like
i normally just follow a meta guide lol
then start looking into how you could scale it
i try to do a new build every league. and often let the loot i kill for dtermine how build ends up.
I like entertaining mechanics in a build
You learn a lot by doing that and you get decently far usually 😃
i startede with scourge arrow this league then went to bane/sr
life occultist tree is kinda cool, for example
the only failure is one you refuse to learn from. so when you realize a build is dead try to see what make it die and not do it again
im never playing an arrow build again, its crapola for shooting through doorways
pick skill
pick class
pick important nodes
path to said nodes
fill up to at least 170% max life
done
New idea
t shot the doorways. i sometimes use a ranged totem for them
chuck in a grenade and close the door
fix what i dont like
lol

Str stacking jugg cyclone with 2 aoe per str maces
id quite like an exploding corpses build tbh
Hurricane juggarina
multiple totem with toxic rain is one i love to shuck in a doorway.
Exploding Corpses will be real good next league
o rly?
with the right kind of gear
What makes you say that
I theory crafted something that had 2mil Shaper dps without even trying hard
will it be achievable by a casual player
Got a pob?
Depends on availability of the new gear
Uhm, nah but I can click it together real quick if you want
im loving the new helm they teased along side the gloves
i quite liked how tanky occultist was too
is occultist corpse explosion a thing?
using es
rather than life
I mean, if you're playing occ, you're obv going to go ES
and sure, you can scale DD/VD on occ pretty easily, you start at the top of the tree
OH MY GLOB
Mistress of sacrifice with the new gloves
And a VD totem
Potentially infinite speed scaling
someone smarter than me, can you still cap block with a reasonable investment, going acro/phase raider?
I can just imagine dodging/evading near everything, and blocking the rest
Will we be able to animation-cancel Multistrike-supported skills?
pretty sure that was mentioned a devblock somewhere
Nice
i feel like theres gonna be a ton of bugs/balance things with the new jewels
every time they change tree they have to remember those jewels and balance around it
i cant find anyone on poe.ninja with detonate dead builds 😅
some freind have been theorizing that each jewel has a keystone tied to it so it replaces the stone and ignores nodes around it and simply overlays the new nodes
We know that even non-Vaal Jewels can also replace non-Keystone nodes
at least one of them
yeah, hopefully the keystone replacements are tied to the seed of the jewel, and not dependent on original keystone
would allow more build diversity
They should be because that would just be much easier to do and make sense
"Is this a keystone type node? >> replace with rand(seed#) keystone from this jewels list"
they definitely have everything to do with the jewel
on nothing to do with placement
speaking of
the jewel socket with the most notables in its radius is the shadow jewel socket right under mind drinker
Which is why people "sad EE is replaced" makes me hurt myself in confusion
with 21 notables
i found out how many notables are in each of those 6 jewel sockets
for shadow, 21.
ranger, 14
duelist, 19
marauder, 14
templar, 17
and witch, 20
none of them also have keystones in their radius
these are all the jewel sockets with a keystone in their radius, will be important to find which of these has the most notables in radius
it's probably the acro one or a scion one
i can't do that calculation right now cause i'm going to a friend's house
but if anyone wants to get that information it'd be a good idea
compile it somewhere for strategies regarding legion jewels
its already been done, there was a post /table on reddit the day it was announced
I'm really excited to see how the new weapon specific support gems work
yes
It would be nice to have weapon choice have a more noticeable impact on skill function
yes
weapon choice was more of attacks only
spells kinda didnt give a damn
except shaped mods of course
so there might be some more variety with gems/support gems being introduced
I really like the fact that they split up some weapon types into spell/attack weapon
Heh seems to be getting blurred recently
IIRC bows make good caster weapons
Wraeclast is a weird place
that just made a bunch of the builds i tried viable. gonna be fun seeing what other QOL tweaks they will announce
That one has been so annoying for so long
wonder what they are gonna do with GC being blocked by small rocks
hopefully same
maybe we will be able to defeat doorways and pebbles after dealing with gods
: )
probably harder since it is a ground effect
they did say terrain so id assume the rocks was included in the rework
is it just me, or does this feel more like a combat rework patch then a melee patch. Granted we have not seen the melee gems yet but it seems most changes are just things in combat in general that is equally important to everyone.
the melee teases will come later, for now they seem to be teasing small stuff to please the non melee and to build hype
wish they did the same for melee in the previous 3 leagues lol
indie company btw
tencent is indie?
yea. but been playing flashback to derust my melee and tree pathing.
no tencent is money
i'm not sure you can claim indie anymore once you are owned by a major corp like tencent
and they did say they will do QoL improvements as they go toward 4.0.0
indie is creative control not amount of money
they can keep the indie vibe and be owned by a biggie
hopefully they do something about names soon, been waiting for an announcement about that. It's starting to get impossible to get a name unless you just throw in random letters
I'd say a company with enough freedom to maintain a "When it's ready" and "No Crunch" philosophy to updates is still pretty indie.
Compare that to say, Bioware post EA releasing half finished games.
Didn't red just get outed for having a really vicious development environment?
Dont know but what got that to do with being indi or not?
they have worked on cyberpunk 2022 for like 8 years
that would be inline with the "when it is ready"
GGG is now the exact opposite of what constitutes as an Indie developer though
Both in terms of financial situation as well as company size among other things
Yea tencent more or less told them to get korean translation and do it noaw
why would tencent care about non chinese versions
Caring about their player base doesn't really make them "indie"
They're not Indie in the extremely literal sense
But treating your devs like human beings with actual lives is still a pretty maverick move in this industry.
tencent cares about money
Yeah but tencent doesnt head their customer relations/community management
The vast majority of Indie Developers do not even have a person/department for community management
Tencent is quite invested in the korean market not just china
What is even the definition of indie? Just 'non-AAA'?
Quite a few Indie devs also don't give a single shit about their players. Phil Fish springs to mind. It's not really a meaningful barometer, honestly.
indie is a term with no concrete meaning
The original definition was a dev studio without a publisher deal
people usually refer to small companies
now who knows
Which is why I'm just using it as an excuse to praise GGG for being pretty cool to their code monkeys
indie means independent developer...if you are owned by another company you are no longer independent.....
Are they owned by tencent? Pretty sure Chris and co. still have the reins.
they are owned
K
GGG are autonomous, but they are a tencent company
Large as in majority share
large as in 80%
ye
yeah that sounds like a controlling share to me
51% or 80% same same in terms of ownship
GGG listens to the fans and that is what i feel makes a true Indie Dev.
sometimes the parent company will just let the other company do what they want as long as they keep making money
contracts have expiration dates and loop holes. But tbh i don't see tencent doing anything bad so long as everything stays green. If it ever dips in the red you can bet they will start exerting their control though
How do you have true indie if you dont have a concrete definition
to me indie means an independent dev 😛
that's exactly what it means
they started on their own and that doesnt change just cause they got big or joined another company
even if tencent has no say over what ggg does, they are still owned by tencent so you can't call them indie.
this has veered off topic from #1┃mirage-league lets move to a different channel
So because a company started on their own it means they are indie? So blizzard is a indie company?
thats semantics, Im about to load up a toon and spend a bit thinking up a cool punny name for the toon
Microsoft is indie?
tempted to fallback to flicker pun but cant think of any right now.
but yeah, names need cleaned up. most names even off the wall ones you would think havnt been taken are indeed taken
might end up a flicker poison with the passive melee splash
the greatest race every league is the race to actually get out of the character creation screen cause names take forever
thats true for most games that have the feature and multi. its part of the fun now coming up with a new name. plus i can always delete an older toon if i wanna steal the name
its true but most games with multiple players that's been around as long as poe has, has done multiple name clean ups by now
has poe even done one yet?
doesnt bother me. i rarely have to try more than a few times to get mine. and thats been true since pre-ambush for me
kinda wanna do a Statik Shock static striker. was gonna synth as i had a 20q static drop on ledge
i always get my first good drop on the ledge, that place loves me
well "good" i mean things like goldrim
i have a love hate relationship with goldrim, always have a hard time getting rid of it once i got it cause it screws my resists all up. end up having to buy a whole new set of gear just to replace the thing
i hope flicker splash is large enough to trigger the frozen mobs at a reasonable rate. if not good old arc totem will do.
flicker sounds to me like a skill that would be annoying during the league mechanic
doesn't it just hit a bunch of random targets?
it was during synth
yeah synth would be more frustrating then annoying
it was literal garbage that league lol
i think this mechanic it would be functional but not optimal as you won't get to choose what you want too well so it will be harder to maximize it
but tbh i never done flicker strike so i'm not entirely sure how it works.
conc path ❤
conc path is amazing
alot of if it will work relies on the forthcoming patch notes
Beep and le boop
WHAT THE FUCK?
wtf
thatt can be good af
So ES is dead again then?
Because like
You can't realistically get the ES you need from just gear + tree without making substantial sacrifices
its pretty close to the witch start right?
50% less recovery tho
It's within 6 nodes
Yeah, which is admittedly a lot
might be useful for a support or some shit
Because you'll be regening life as quickly as you regen ES right now
Hopefully occ isn't getting gutted to make room for this because if it is, ES will be at levels of usage similar to those after the patch where they removed the nodes behind CI\
i don't like it, may be more useful for Eldritch battery.
Wait
Is there anything that stops your ES recharge when you're using EB?
Or is it recharging 100% of the time
i get my EB build ES stoped while taking DOTs most of the time.
I would genuinely rather use a xirgil's crank and the new double block keystone than this keystone tbh
But it means that occ's wicked ward node is getting gutted
well if it is a new node we have more areas to convert, but im to lasy to check the skill tree.
but then what monstrosity will come?
The only way pure ES on anything except mana guardians is surviving is if occ's wicked ward node is changed to read "50% more energy shield regeneration rate, 50% more maximum total recovery per second from energy shield leech"
Because as we all know, Occultist was the only viable ES class
I mean there's also mana guardian
imo if you're pure ES on any other ascendancy you're making a mistake
Yee, i am re-considering a ES Mana Armour build.
sup fam, are there any reasonable mana guardian builds that are solo viable?
There's mana guardian RF
there is?
I'll only look in to it when we have the patch notes.
hmm yeah. more interested in something with quick clear though, RF doesnt make use of this new keystone too
Yeah check this out https://www.youtube.com/watch?v=w2ULciz80QM
Path of Exile 3.4 Standard League After starting this build over a year ago, improving it bit by bit, I've finally achieved my ultimate goal: killing Uber El...
3.4 ... Maybe
Has guardian gotten substantial changes since 3.4?
ES has only gotten buffs since then hasn't it?
And guardian has not been changed since 3.4
I mean the guy is in mirror gear
But we still have the OP Creep
But the build can work without it too
I mean power creep means other builds are getting stronger
Not that this one is getting weaker
i could check ninja cus i don't have the energy to POB it.
yeah theres a number but avarage ES is around 9-14k
But thats crem de'la crem.
xirgil's maxblock occultist, died before it could ever live
assuming they gut occultist, anyway
I wonder if any other ascendancies will be available from these jewels
that's not even from the jewel, that's a new node entirely
it just exists on the tree now
wicked ward is an occultist notable im pretty sure
lol k
or changed it in a very notable way
more likely, they're going to remove or change fundamentally that side of Occ
I'm not disputing that occultist is changing but I'm pretty sure half the reason to go occultist was wicked ward, and now that is just avalible
Is Xirgil's Crank difficult to get?
I haven't farmed Lab much myself.
Hmm definitely an interesting prospect
finally this weekend we get some interesting information
and with the new staff support gem coming...
crank builds are now like
a thing
that anyone can do
lol
though i guess the staff gem will be for melee, where the crank is a spell staff
Although, anything doing block at the top of the tree is going to lack block recovery speed, might be feels bad
Crown of eyes
oh true
CoE would be great
but...
it doesn't have much flat damage at all
maybe for some melee ele hit shenanigans it could be cool lol
Trypanon ele hit 
be scion, be oon booth sides oof the tree at the same time XD
eternal youth?
yes
Cannot think of anything they could replace occy ascendancy with. Wicked ward was an ascendancy defining ability...
Allows hp to regn like es
Unlocked skill node via unique jewel
Should stack with wicked ward for uninterruptable regn
yeah, the unstoppable regen was like, occultist's version of slayer overleech
but now they both get replaced by ANYONE! woo!
Wonder if you can stack reduced start of recharge
How is that any different from most slayer things Satorin, almost everything the slayer offered is either a keystone, placed on a skill gem, or a unique now days.
tbh its about time someone besides slayers got something uniques of theirs given to everyone
what does the slayer have beyond overleech and super cull
the gloves are synth so theyre not a factor for now
added damage for leech is on leech gems, forgot gloves was synth thing thought they was betrayal
Overleech is a synth glove. Synth was a mistake anyway
But unlike overleech, wicked ward is now moved to main tree
So a new ascendancy ability will b available
we dont know if its moved completely
It doesn't look like its a jewel mod thp
N that's not an ascendancy area
How could it not b moved to main tree?
moving would mean occulstist no longer have it, could just be copied 😛
Having a duplicate node equal to am ascendancy? I'll bet against it
eh maybe just for now, i would be a bit sad if occultists got a rework in the melee league. that should of happened in 3.6 3.5 or 3.4
every second attention is focused on non melee, is a second its not focused on melee and that's bad.
yeah, like right now, the best thing I can think of new this league is gonna be trickster crank block
i never actually ever played a shadow yet, i really should try it sometime
Wicked ward changes to normal tree means occy will get new ascendancy
Unless u really think ggg will let the league go live with a norm node duplicating an ascendancy
Synth was a mistake
no argument here, it had its positives but needs a major tweak/overhaul before it standards
Legion might b too ambitious
Everything is getting a boost...
Hopefully it'll go good
But i think they're over compensating for the succ synth
But they're tweaking ascendancy, new nodes via jewel, removing wicked ward from occy, new battle mechanics, boss tweaks etcetc
Any of those could bug out like synth
To some, the crash bugs introduced in synth made it unplayable
Many only fixed at 60-70% of lifespan
Ppl stuck at kitava....
Smashed by syndicate without ssd
Or even with ssd
All changes could introduce these, especially when they don't properly test n qa
Im expecting atleast 2 major rebalances in some fashion during legion. and a bunch of behind the curtain bug fixes. super glad i skipped synth
Synth had luxurious curse immune shields
I'll be happy if they don't "rework"/nerfhammer most of the league content a couple weeks in
That was the final nail in the coffin, when they removed all the synth modifiers i had been farming
(Not to mention the league was absolute garbage. And i thought Betrayal was good, mind you)
Uhhhh
Haven't they been bought by one of those chinese megacorps though?
Chinese people don't know how to make games. They ruin it all via P2W, or by fucking up everything nice in games
Good thing this game isn't p2w (yet)
Did anyone else notice the viper strike randomly hitting twice in the gameplay preview
I will posit than limiting trading n storage to dlc is a material advantage u can pay to attain
There is an argument for p2win
@dusty salmon something to note about tencent. They generally only buy companies to make it easier to get the game going in china cuz its a Chinese owned company then. They are rather hands off for the non-Chinese version of the game.
tell probably will not nerf league content mid league
@agile bison That's the main reason i stopped playing on Synthesis
Dota 2 has black blood in the Chinese version
Great concept, poor implementation, and the mid-league changes were just annoying
@dusty salmon what changes 
And any heroes with exposed skulls have masks covering them
Hasn't the whole synthesis mechanic been reworked 2-3 times?
You see
with the placements, the bonus tiles spawns, the bonuses on the tiles themselves
Synthesis was just bad
Yeah
Those were all done on the same patch iirc
They can't go wrong with breach 2.0
Blood is not a priority for me
I started playing on Delve. That league was awesome
I really want delve 2.0
And betrayal i liked, even though people complained
So i don't have to throw ex to get sulphite
I could understand people being annoyed by bullshit out-of-screen oneshots
but other than that, it was fine, it was hard content but cool
Betrayal offered low lv ex farming via itf
itf?
Was arguably a very generous n accessible league for rewards
Most of the bullshit deaths aren't even offscreen tho
It that fled
ah yeah that weird girl
Yep it gave access to easy maxed breachstones
But if it had been synthesis...
Week 1 : Uh, she's giving a lot of rewards, so we're making her equal to vagan.
Week 2 : oops we realised we don't like the area. So we're revamping the syndicate safehouses. Now you fight in space
Week 2.5: Nah, no space, back to earth
Sad times
Week 3 : Cyclone range reduced by 2
Incursion is well thought and executed. Delve is well thought and executed (and a lot of fun!). Breaches are fu naswell because of the mass of mobs
We test drived deep delve drop buffs
Synthesis was pure garbage
But i really don't like having to pay in ex for delve rights above the daily nico
But if its a problem money can solve it could b worse
Multistrike?
oh, cool then
Though, honestly, the best way to apply poison will still be.... firestorm.
Are you aware of the viper strike threshold jewel?
was it the one that doubles poison time?
ah, no, the one that stacks damage
ye but the bonus dmg is only applied to viper strike itself
Coc firestorm
which is one of the worst skills in the game
I mean, they're nerfing Immortal call
not nerf imo
Doesn't matter. At high levels, 50 or 70% will get you oneshot regardless
Ever been shaperslam'd? 😛
I thought i could tank it with a 10k health character
Wrong.
probably crit 
Just don't get hit 
Going melee will likely still be worse
unless it's one of those abusive obnoxious melee "attacks" which actually behave more like spells
such as molten strike
Ok
i'll wait and see. If their "rework" includes further melee nerfs, i'll go with a Ice&Fire mage
With a cast-on-ignite chain
Enjoy your adjusted winter orb I guess 
we dont know those ascendancies now they will be modified, changes incoming this weekend
Cyclone CwC blade vortex trickster?
Me? Blade flurry(the channeled thingie) with CwC bladevortex and/or bladefall
cwc charged dash bv 😛
i was also considering a reverse-knockback build
with cyclone
not sure, though, if the reverse knockback is big enough for enemies to be dragged as fast as i cyclone
It's fine if you get the kb nodes and support
ye but the knockback is capped afaik
so you cannot kb faster than X units per second
Is it tho?
I don't think there's a cap it's just hard to gear for
Bows have way more access to kb
Hence you can do vacuum totems that don't let anything escape
why u need reverse-kb when u can use vaal-cyclone for those situations?
most of the time mobs chase u not every mob tries to run away or?
The default knockback distance is 4 units.[2] Knockback speed is constant, and is 37.5 units/s.[3]
I'm sure that pulling them along will be faster
I mean @dusty salmon Viper Strike is kinda fine for single target, and depending on the range it could be used (-ish) as a clearspeed
I generally have a secondary setup for clearing on non-HoAG viper strike builds but meh
It's definitely possible to have a viperstrike that feels good at least on single target
it won't be vaal double strike but it won't suck either :p
Also the threshold jewel doesn't only give 2% damage per poison, it also gives you free unholy might :p
Not really tho
You'll never get to scale it that much
10-30 stacks is the most you'll get on a well rounded poison build, shit'll be dead afterwards :p
Assassin
I know, I know
Infinite poison duration
the game crashes way before.