#1┃mirage-league
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Nearly 2x as many triggers
you might even want fewer Frostbolts though
for better targetting
Not that you'd target much at all ^^
Or you could just crit more to fire more out to solve that problem
Cwc is good for earlier on. But its best to scale up to coc down the road if you are trying to maximize damage
Yeah, sounds good
some builds can't get good crit for cyclone
Sure, but still you might want to use CwC over CoC 🤔
do you guys think they fucked the droprates of honourhome
no idea
Probably not, but even if it became rarer I wouldn't really see the issue
It doesnt drop the same way, its part of the league mechanic
what makes you say that zeta
One sec while i find the timestamp
they said that existing uniques linked thematically to the armies would be revamped and made part of the league loot
Oh yeah Honourhome is probably from either the Templar or the Eternals 🤔
any spell
but if it's gonna drop before it can have 4 sockets that'd be so annoying 😄
ye but in my case im doing dark pact/skeles during cwc for leveling so i have +2 levels to 3 spells
other spells benefit from that too, since it will add levels to the added cold damage, added lightning damage gems
fair
but i dont think it adds as much as 2 levels to a spell but i might be wrong
it doesn't
but it's still good
throw a level 4 empower in that helmet for ez +7 level gems
viable strat
for sure
could be good lategame for dark pact actually, put summon skeleton in the helmet
i was considering that yeah
but i think i might just go for the crit keystone if its not too expensive
power of purpose 
Shiiiiiiiiet
what is there that scales off armor is the first question
The new molten shell
Seems very niche
I assume the new keystones takes away 80% of your maximum mana, right?
Converting mana to armour. Who wants armour though...
armor isnt all that great as a defense, and why would you have enough mana for it to matter
youd need like several thousand mana to feel it
First of all, new molten shell will be 75% damage reduction, and how much damage it can absorb will scale with armour
Is it just me or does the latest Vaal Keystone seem REALLY underwhelming?
Does it cost anything if it's on cwdt? 
is it only phys reduction
The most important thing to note for this one is that it also changed the other nodes
Isn't it all reduction?
im asking cause i dont know
Wiki says all damage
im underwhelmed unless armour got a rework they havent hinted at yet
I'm sure there's some cheese build with the keystone and new MS/VMS, it's not like VMS needed another cheese build.
Molten shell with that armour on a cwdt link could be decent for lab farming
The others seemed like they could be useful in the right circumstances (The crit one is gorgeous for cold build, just freeze the whole screen and you'll never get crit.
It also frees up a flask slot which is a BIG deal.
But lab farming doesn't really need help, no?
where do i see new molten shell
Don't builds that do it already pretty much trivialize Izaro, except for elemental days (which this does nothing for)
They talked about it in the latest baeclast
ah I haven't heard that
i dont usually watch those
I mean, a build designed to shred something is going to shred that thing if done right.
The new steelskin absorbs 75% of all damage and the cap scales with level, molten shell does the same but scales the cap with armour
and not gem level?
Supposedly no
hm
Unless maybe a tiny amount
then it really depends if the scaling is favorable
I just wish they would make some non-spell defenses.
Idk about y'all but I'm looking forward to our new and improved thiccjugg overlords
And they just keep getting better 🤤
lol yeah just buff the only guys that "use" armor
Beyond counterattacks there's not much defense to be had without spells. I have always wanted to run Gruthkul's Pelt since it came out.
TBF the best armor is %reduced physical damage effects
If only everything wasn't a spell you could actually use said cool thing.
Every buff is a spell.
what do you mean not a spell?
Gruthkul's Pelt disables all spells.
Laughs in 83% block chance
AFAIK everything is one of 3 things: "Spell" "attack" "Other"
cries in no spell block
So buffs or defensive stuff that's NOT a spell.
are there buffs that are spells? I thought they were only offensive
Every aura is a spell
not spell? uhhh fortify
Apparently you can activate a banner and put the pelt on afterwards and you get to keep the banner buff
Yeah, I heard about that, but the second I make a build using it they'll patch it.
I'd be ok with them changing the pelt so spells do no damage and buff effects are halved
that'd be acceptable at least
Oh wow just realized the jewel removed 80% mana. Oof.
So who's ready for casters with actual access to mana nodes and naturally big mana pools from high int to make way better use of the mana to armor keystone by combining it with molten shell and cwdt and getting crazy phys reduction
They could also just straight up wear armor gear and just vorici color it for what they need
And the hit they're tanking even procs the new molten shell
And realistically you're not tanking more than one boss slam a second so the cooldown is irrelevant
lol just like "no more mana but you get to live"
wonder how it scales with the reserved and such nodes. does it grant armour to only what it reserves or total and reserves less
is that new power of purpose node going to reserve mana or just remove them?
remove
so you can still mass reserve aura or use full mana stuff? neat
Shield charge trickster bois
Yeah an option could be cutting your losses on having a small mana pool and just reserving 100% and using EB
Energy leech is pretty accessible now so
Ethereal feast cluster is good and accessible on the tree for doing that
Actually wait
You can use MOM then too
The nodes behind MOM even give more mana to convert to armor
Would probably make you invincible for very low investment either currency or opportunity cost wise
Could socket the jewel near pain attunement and not even disturb anything important
depends on how armou ris reworked
@last river The cluster behind Mind over Matter was moved to above & merged with energy shield.
Wait what
Do we have any confirmation on what kind of changes we can expect to the cluster itself? @gentle ermine
Like will it just be the same stuff as before but with energy shield on top?
Because if so that's perfect
not explicitly said... I think?
no, bo7like linked the picture in major news.
And someone else randomly hyped a new area.
i compared the Symbol in the wheel myself and it compares perfectly to 50/50 Mana/ES
tier 1 spell damage
I kinda wanna see how the echoes results in, i hope legacy drops somewhere i can farm
based on the art for Vanity I'd laugh if it dropped from Hundred Foot Shadow and the map version
Jee i rather farm and corrupt my own numbers of tabula then have a pre corrupted.
i kinda wish vanity was double corrupt tabula
I'd roll with that! tho rather having Azoatle more accesssable with 20 runs rather then 11 before entering the temple.
it would be awfully rare
id be fine with that as vaal orbs are easy to get and same with tab, harder to farm a t3 temple and then often better stuff to double
aye
Do we happen to know how rare the new Unique Jewels are?
It would be sad if they only get used after everyone completed the endgame as most good gear.
I'm considering the vaal timeless jewel for my friends Righteous fire build
we have no idea how you get them beyond that it's presuambly going to be in the domain of timeless conflict
time will tell
i fully expect everything being teased aside from reworked uniques will come from the battlefield
the reworked uniques will too
15 uniques are being reworked and becoming legion exclusive drops
presumably the ones we've seen so far are part of those 15
wasnt sure on the reworked, i missed that part. makes me glad my builds go in with the upgrade gear as needed mentality.glad i dusted my rollerball mouse off for legion
I never though i agree with only wanting to run Delve but after Synthesis doing every aspect of POE just to substain T16 Desert Spring,
I just want to pure Delve as a race.
delve race would get crazy for sure, the suphite supply will be crazy, solo or party allowed would be a big deciding factor
id run that for sure, even if void or not the sheer insanity the videos it would produce will be, same with builds
hope i can reach some nice block% but i can work with dual or shield if the block is high enough, doubt we will ever hit 90block again but it was fun
the only problem with a delve only race would be no ascendancies
unless it was at certain depths
No need to have ascendancy active in a race tbh. It just helps the main skill tree to be more prominent in a build.
We should be able to remove close to anything and still have a viable game.
So 2-Hand Melee staff... Toughs?
id say viable and worth trying
Crit staff nodes are good, looks decent at least
Also free endurance charges
And cwc as a mod
using eclipse staff for a crit could be fun
do people actually use the knockback staff node
also isn't it literally like 2 builds? heavy strike and cyclone?
Sure ppl use the knockback node
Cos like
In live the only semi competitive attack staff is hege
So u want ur free power charges cos why not right
500 dps two hander 
Wait is the wording Staff or Staves?
Singular and Plural i guess?
Staves is plural
makes sence.
That actually looks appealing i gota POB it.
Just to bad alot of the Ascendancys have weapon specific nodes paths.
I was considering Charged Dash ES Guardian with Death Aura. tho not much synergy but trying to escape Meta builds.
playing charged dash alone is an escape from meta builds
that skill seems wonky as hell
fun once you get used to it, i've heard
i love how you just play it defencivly and lett your Tottem/minion/StormBrand just clear everything.
the cool thing is you can stear it around corners.
you can COC Flame dash with it. Super difficult but it can act as a retreat / lightning wall skill.
& when the enemy finaly reaches you, you release the channeling, casting teleport to safty again.
Has anyone tried a coc build with brand recall?
Heard someone doing it but didn't understand the rationale
With current limits coc just doesn't offer much for it
I think the main reason is depending on if you bypass the cooldown or not, you could rapidfire armageddon brand
Idk how the interaction works
Looked into it real quick.
Doesnt work in a way thats overly beneficial
You don't bypass any cd when triggering
i was thinking of trying a ansenrath helm with recall linked to keep my arma brands nearby , think i had a arc curse on hit along side it, the socketed quiver i was planning to spec into it. was gonna be fun no matter what
brands would act like a close bodyguard set up. ws part of the logic i think
I liked that quiver, anoying delay if only 1-2 bow skills where socketed.
Alto i only found it realy usefull to mass poison stack for AgonySummon
got bored of synth before i got the quiver so will try for 1 in legion if not uber pricy
Question about essential Legion mechanic: "Opening up the time frozen warrior/chests/etc.". In the video/trailer we see people attack the time frozen monsters/warriors to later release them and let them all attack on you.
I am SUPER curious to how this interaction works with minion builds and HoAG?
the minions attack the frozen monsters and release them
whether or not the minions will do so efficiently enough is unknown
Yeah, being a Necro-arch-type to the heart and all the way. This scares the shit out of me 😄
it's something probably ggg would catch during playtest if a whole build archetype is excluded from the league mechanic, if that's actually the case then can't say I won't be disappointed in ggg
Minions do aggro things quite ok i guess
Looks like a full 15s
Spectres m golems should b ok
I guess its the stinky zombies....
Not sure if that agony minion has enough
Those frozens are actually apart enough splash from zombie n all will only hit one target
N if ur rushing to do chests... I fear the zombies will run with u instead.... We'll find out soon
Im afraid of chains. Because IT dont seems like they die so changing skills will allways Hit the Same target?
if they don't count as dying when you tag them GGG will have fucked up huuuugely
I strongly doubt that would be the case
Lancing steel deadeye with loads of chains and fork 
I wish they will add a button to activate legion fight instead of wait
@silver kettle I was wondering what the interaction with that would be with contagion.
exactly
we don't know but I just cannot conceive of GGG just going "oh, ED/cont is fucked this league sorry"
If that doesn't work it'll mean you need to run a bane link to unfreeze them.
If it does count as death then it's the undisputed best build for doing that content.
I hope it works ^^ played it in 3.6 and i realy like the style and that you basicly can do shaper on tabu xD
what do you guys think of vanity?
Yo does anyone know if SRS, Zombies, Spectres but also enemies get this melee buff? (the area splash)?
we don't know yet
I see
@frigid raptor depends on where it's farmable from
Maybe they drop from beasts looks like it
The art is just based on the Humility card. Which does not drop from beasts. So that's very unlikely and not really how drop locations are decided.
Since it's a potentially more powerful Humility card it's likely going to drop from a higher map or just have a lower drop chance.
If it's farmable from a zone before Blood Aqueducts then I think it'll be popular.
the problem with blood aqueduct is
theres a tier 3 map wich drops tabu
so theres no point in farming blood aqueducts
if it drops in a low tier map, the zones does not realy matter
sure whatever
It's tier may well change in the update as they like to shuffle the atlas. If it's made a yellow tier then it's back to blood.
Hey guys, has anyone figured out what determines what the nodes turn into with the jewels?
From what I've managed to gather, Fervour (+1 frenzy charges) and Master Sapper (30% trap damage, 30% trap trigger AoE, 2 additional traps, 15% for frenzy when trap is triggered by an enemy) turns into Flesh Worship (9% max life, 0.4% attack damage leeched as life) on a Vaal jewel with the seed 5173
We also have 2 other notables.
- Skinny guy T-posing.
- Guy with 2 fists in the air (or a fist and a shield. Can't tell from the resolution).
Additionally, we have a closed fist and an open hand for the regular passives.
Also, if we consider this
"Each legion's jewel follows different rules for what their form of conquering does, and so far I know there's been at least two resulting nodes shown in various places from the Vaal jewel." from Mark_GGG, we can speculate that the type of Jewel (Karui,Vaal,Templar,Marakech,Eternal) has a different effect on the types of passives.
Guy with 2 fists appears on:
- Aspect of the Lynx
- Heartseeker
- Forces of Nature
- Skittering Runes
- Potency of Will
- Gravepact
- Ash, Frost and Storm
- Arcanist' Dominion
- Fire Walker
At first, I thought it was based around attacks or crits, but that's not the case. It doesn't appear on Swagger, Winter Spirit, Aspect of the Eagle and Weapon Artistry.
it's random
imagine trying to figure out the 1 in 14,000,605 possible outcomes even before the patch is out 
There has to be some sort of pattern.
at least random in a sense that all seeds of a jewel will produce each outcome roughly the same number of times on each passive
Maybe I can figure out something regarding the node ID from the JSON file
Maybe the seed is a mod value, which determines what each node turns into
That's... the definition of a seed?
What would it be for if it didn't affect the result
yes?
Oh wait...
I misread what you said
I thought you said "You can't divine the seed"
But I feel like the Vaal Jewel will corrupt all the passives, while the other ones won't have that effect.
I’m curious why it’s called seed instead of roll.
Vaal: Affects all passives
Karui: Affects keystones
Marakech: Affects keystones.
Templar: Affects keystones, notables and stat nodes.
seed is just a programming term
It doesn't corrupt passives
Ah
They noted and emphasized that multiple times
Cuz that threw me off when I first heard it.
I’m like normally people say they got a bad rolled item and divine it. Not a bad seed lol
It's called seed to indicate that two jewels with the same seed provide the same result AND higher seed does not mean better
I feel like the Eternal one will affect everything except the keystones
Yeah, I mean modify, not corrupt.
so is it that the jewels have a seed which has it's own Nodes
or all of the jewels provide the same nodes
in their respective legions
I suspect seed might change which nodes are conquered/changed
I thought it will be that all legions have their own jewel, and they alter things in a different theme, and the seed is 4 digits, so i thought there are 10 different small passives, medium passives and keystone changes from each jewel (maybe also a different for stats).
So the vaal jewel 1234 has a life leech theme and will make all small passives in a radius into one specific other, all medium ones to the specific medium passive wich resonates with the seed and all keystones and all simple stats will change to their according seed passive, what do you think?
I think it's going to be really annoying until someone suicides on HC and gets all the jewels on standard so they can just throw hundreds of divines at them and record the changes for the good of the wiki
brute force datamining
did they confirm that you can divine the seed?
think so yeah
where?
scroll up, someone linked the link
shiesh
"Yes, this is a mod value, and thus divineable." - Mark_GGG
ye, thanks
so what are the odds that one of the historic jewels makes passives in area affect your summons instead of yourself
what do you guys think about new cyclone?
But all they did was make it channel and added a bit of aoe
Before anyone mentions the attack speed, the old one was 50% more with 2 hits every tick and the new 200% is with 1 hit a tick which makes it exactly the same
thought they said they didn't add any aoe at all
I imagine it will be decent for melee clear. But I haven't seen anything so far to show melee will really compete with ranged.
Idk it looks bigger
They said something about adjusting ability animations to better show the actual area.
Plus we don't really know if those stacks were a cyclone thing or from something else completely
Maybe it's a melee version of that focus support
@static token stacks were from Cyclone. It's in the baeclast with Jonathan.
It looked to me like the stacks increased the aoe
If not then it might be a blade vortex type mechanics with hit rate
IIRC it was mentione Cyclone's stacks increase AoE, but the character was also using AoE gear
practical applications are likely to have a smaller AoE
@placid grotto even if thats aoe gear. There are still plenty of aoe inc available that push it waaay farther than that
Dread banner and berserk (the new skill), together should push it to be larger than what weve seen by a good bit
Can't you get a mod on maces/sceptres that increase aoe based on strength?
Havent seen it before.
But like i said just those two will be plwnty tbh
400% from dread banner pop should be enough tbh
Oh god i was tired when i was doing math again last night lol
Actually no, im right @wild arch
8% per stage
With 50 stages
That's only the banner's aura when you place it
Thats what i said. When you pop it
Are you doing a long range aura build or something?
No, i was literally just saying using that as a buff with berserk and dread banner your range should be quite significant
Range on what
Cyclone
Im stupid, didnt realize
Well still, the fortify buff and impale will still be highly useful effects for cyclone sooo I'll still use it
@silver kettle but if they proc on-kill effects it'll be hard to control which you tag, which is one of the things the devs want to allow
so i doubt they'll make them proc on-kill effects
If it's pure phys then sure
I'm waiting to see if they actually do anything to impale
It's really bad atm if you don't go for the steel skills or waste ascendancy points on champion
Impale support when
Impale just adds 50% more phys damage that can't be scaled anymore when it procs
Do we know if beserk is a spell? I really hope it isnt
I really want to use gruthkul's pelt
Meanwhile you can do something like lets say glacial hammer with cold to fire on a trickster. If harness the void procs the 100% extra chaos roll, it actually ends up adding 250% more chaos damage that will still scale off the rest of your stuff
And in 1 hit instead of 5
Gruthkuls pelt can sustain rage on it's own so all other recovery can go right to healing hits
@sinful hazel beserk is a spell from looks
No love for the pelt 
Everyone low key wants it
There is also a rage aura
Until you relize 90% of stuff that you want to use even in a melee build are spells
Yup
I was going BM so auras dont really apply
Why even bother adding them if they just leave it at the original 2
No love for blood magic ever
It's such a powerful keystone
Until you look at streamers with 9k hp and no blood magic
And you just sigh
And 9k ho doesnt even matter you only need 6k and riduckous defenses and stuff to not care about any ammount of damage
9k is buffer for mistakes so it is needed
Still. 5-6k is really all you need
The worst thing about blood magic is literally your hp advantage over not having it is ruined by having even a single herald
Yup
Like i said, its there so you didnt get punished for a mistake as easily
I did a low life blood magic champion in delve for the lols
Even aurabots dont use blood magic anymore
So long story short, rip gruthkuls pelt again
Ancestral call molten strike was clearing the screen efficiently
I wonder how much aoe sand stance will give us
I still wonder about that sand blind with ignomon
I've been wanting to use that damn amulet for so long
And now I won't because I'm poor
Oh well I'll just try another bs trypanon build
TRYPANON BOIS
Now that I can cancel the attack animation
Did you try ele hit?
It might not feel like purgatory
No I was using static strike
There were some... Issues
Remove fire and enjoy permafreeze with shock
Like the beams killing enemies before I could hit them to refresh my stacks
Had the idea of static strike trypanon with 4 spell coc
Good luck actually hitting something with static strike without ancestral call though 
Or having a move to provide fortify
I'm having flashbacks
Ancestral call made so many skills good
Would also be nice if they added a reverse knockback keystone somewhere 
Epirses grasp is a fun gloves slot. Unfortunatly most of its stats arent very good or wasted
Ancestral call doesn't really make static strike much better besides letting you hit
So zerker is getting the rage degen removed, but can get it back for a large buff. I assume we have no idea what that buff is right?
Probably significantly more dmg if they learned their lesson
Really need the full details. If it's still an increased rather than a more it's probably going to be kinda mehh. But I imagine it's going to be worked into or replace Aspect of Carnage.
Do we know how 1st phase mobs from monolith interact with ED+contagion?
No info on that yet afaik
if u doing ed starter, i feel bad for u
Should be addressed by the coming baeclast since chris is going to be on it if its not answered before the first
since many leagues.. it get old
ED starter is fine. You can easily switch to Bane or Soulrend if the mechanics are a problem
when is the next baeclast tho?
@summer magnet first
so saturday?
think so
aight
sat/sunday from what I know
patchnotes was sunday right?
i've no clue
feelssodamnbadthatthepatchnotesaresolateman
Not late. Normal time
normal time is late time
everything that isnt now
is late
as an impatient individual, I want legion NOW!
i feel you kikis xD
same here, im so damn hyped for legion 😄
i just want the patch notes so i can start making my PoB ;p
why not ?
There's still Synthesis stuff not in it
And I don't really expect the jewels to ever make it but we'll see
I'm sure it will 😃
atleast skills gems and shit
league specific items i don't care much about
aslong as i can make my build
Tree will be in for sure
ye, skills, tree, and regulair gear is all i need
by the time my char is ready for the more advanced stuff i can just copy paste into PoB :p
what do you guys think the Eternal Empire keystone will be?
i'm betting "spell damage on power charge, cannot gain frenzy charges"
But that's literally inner conviction
Why would there be 2 identical keystones
wait
is that already a keystone? i didnt see it
i thought that would be it
ye its not
theres a keystone for that?
Its tied to a gear
Aren't there multiple keystones to a faction though
Are we getting any two handed buff in 3.7? i've started in 3.3 and i have never played a 2h build over 1h?
They are nerfing abyss jewels which will in turn make 2h better cause 1h will be worse 
heh
We don't really know what 2h buffs will be coming yet
everything outside of the snipped revealed might change on a whim, im expecting a buff of some sort for 2handed but to what extent we will have to wait
This needs to be pinned so people stop asking 
rejoice be breathens

are you me?
If I'm out there, then who's in here?
looks like ED will be even better to free the entire legion at one go
Mehh
Im still going to just play cyclone all league
No incentive to play anything else so far.
Tagging mobs for league mechanic, most of them will be just exp boosts, while the battlefield thing already has everyone active
That's something people forget it seems.
You dont need to tag them there
The way the league mechanic is right now. Some skills are gonna be so broken for the monoliths while others will feel so bad. Its a shame they sound like they arent even cinsideting a button to free all the monsters immediately. I hope its enough of a challenge as a result.
@sly heath like i mentioned, they mostly are exp points anyways. Only the big guys and chests actually matter at the end of the day
The cannon fodder enemies would likely be eaten up by most skills without it being a challenge like always. Do remember this. While the elite guys will be the scary part
@zeI It will feel really bad if you spend 10 secs only to free 3 elites and a few chests. When you can handle the whole thing but werent fast enough to crack em open with your heavy strike build since they were spread out.
I mean pathing
better clear skill will be good for league mechanic, who would have thought 
The area isnt huge
Also if you are using heavy strike, youd probably prefer to just mess with the big guys anyways
Ignoring all the small guys
Cuz again: the small guys are basicly just exp
The important things drop from chests and big guys
I'd love to see everyone running a clear skill die cause they put to much water over their heads.
Go map.
id love for that too, but fundamentally, clear skills will always do better with more mobs, thats why we like mob density being high @gentle ermine
True, tho we are all only speculating so far anyways.
Eh, it was already stated it'd be splinters. And that the marked enemies and chests should be the focus
Splinters if we take a note from breach, come from hands (chests) and big guys
Obviously what they say is what they say.
Still wont help us kill all with clear skill untill we can verify...
I dont intend to even try to clear all in maps. My goal is clear all in the battlefield anyways
Thats where the good shit is.
Im not sure what your talking about anymore.
Ok so your thinking breach farming in theory.
The splinters combine into pieces that you can face up to the full 5 armies at once. That is the content ill focus on
We know.
Do it!
The place where you fight them is called the eternal battlefield iirc.
Good to know
Anyone happen to Nerd some info out of skills & passive tree that is not plainly given to us?
Berserkers probably have a buff to the new skill breserk that grants them aoe
Either that or the new skill itself gives some fat AOE
Mostly baseless speculation: the five legions don't have equal spawn rates. The Empire is this league's version of Chayula
So it is breach
Except the goal is to get all 5 instead of just 1
(Cut off the name of the person), but isn't this the whole point of the mechanic? If you aren't able to get them all then it's your problem
Yup
@uncut vortexuh you know some people try builds that are like mainly boss killing like heavy strike and it could be kinda difficult to achieve full clear with that.
@chrome lake But you aren't limited to one character. You have the freedom to make another character for clearing which will most likely use aoe. However, if they that person does decide to make a boss killing character, then just boss kill with it.
f winterorb
Another thing to point out is that they aren't forced to interact with the league mechanic
And also F
@uncut vortex but you are severely missing out on potential currency income but K.
But thats the player's choice
@chrome lake If a person makes a character mainly for boss killing, then their source of income is from boss killing. It would be a waste of time and currency to be doing something else besides using that character for bossing. But I mean, if they want to also interact with the league then they should still be doing enough damage to clear those monsters.
@uncut vortexi don't know why am i doing idiots advocate
Usually a build that focuses on boss killling will have the air equivalent.
True idiot's dont even make it to maps lets be real
Tornado shot + whatever tbh

Ice shot is fun
yay for flicker strike on legion
Yay for cyclone meta
😬
Just yay in general for it getting the channel tag
Ew to both
Wow bot is on roll
Yeet
Daym, that high weapon range looks goooood.
Definitely worth looking in to a Dual weld Dualist again.
what do you guys predict is going to be a underrated build in legion with all the changes?
considering league starters and i think i'm gonna go arc
cheaper items etc
Gc mines
Jk that’s always exactly the same
Bow builds tbh
They will benefit some from the melee changes
yeah i was thinking bow builds
they haven't been too popular this league so naturally i think they're going to get buffed
not like they were bad to begin with
Face breaker meme builds
Bow builds weren't popular because they weren't new. They are almost always some of the strongest clear speed builds and MF builds. They are just boring and haven't really changed in years.
I'm seeing a revival of the Steel skills. Shattering Steel Champ with buffed Fortify? Now just the question if the steel skills get the added damage treatment the other melee skills get.
I have read the FAQ and i still have no clue
Will Contaigion/essence drain work on the Trigger thing and spread?
Looks like yes
Its so Vague
Not really
The only thing that looks like it may not work is corpse related. So I wouldn't count on corpse ailment prolif.
I'd think that ED Cont works. It's currently one of my top 3 starter ideas.
Next to Steel Champ or Melee Anything.
I'm wondering. Is passive skill "Resolute Tecnique" goinna move into that "Glancing Blows"??
Not sure what you mean. The point of the Legion Jewels is that they change the nodes on the skill tree to be something different.
And that whole idea is gonna be absolutely insane, I'm looking forward to it. Dissapointing news however is we already know a few of (the Keystones) are gonna be a bit dumb 😭😭
Glancing Blows is definitely interesting though
Shields alone have like 20-30% right?
just add a daresso's courage and you are at 60% chance to block attack and spell, can go to more if you have blocked a spell or an attack recently (+20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
20% chance to Block Spell Damage if you have Blocked Attack Damage Recently)
you take 50% of oneshots damage
the problem of block build was that of evasion, you sometimes never die and sometimes you get one shot if you didn't block
the keystone tries to even that out
this keystone doesn't state that it overcomes the cap
the last 25% you get full damage
so you still need to be protected against oneshots
and the %eHP that this node gives you is 0
the only thing I can think of is that thanks to this node, when the hit doesn't land on the 25%, halved damage means armor is more effective and thus it actually gives you some EHP vs phys
It allows for easier and more consistent on block triggers of which there are a couple on the tree for staves for example
fine, that's fair
plus wouldnt it work to have this node + accro/phase accro and some dodge?
not like LE is built on original ideas
So its okay to do mkay
glancing blow is LE's chance to dodge, which halves damage
this is build into block, it's a mechanic modifier
c'mon
The name or concept of a glancing blow is from WELL before LE.
Imagine poe, but your able to customize each skill like you can in LE and still use support gems. That would be kinda cool.
too complex then
there's a line which you should not cross, or else it gets too tedious and too much... especially for newer or non-veteran players
And usually lots of choices doesn't mean those choices are interesting. Like the Wolcen tree with every node being more boring than the next. Infinite possibilities, that all look the same.
anyone else just wanna see the new rage generating skills? 😦
Wasn't customizing skills what support gems were supposed to be before they all became multipliers?
tbh they killed the wolcen tree and skills
the tree was so interesting before the rework...
@marble rock don't think it got mentioned with glancing blows, but anything that gets generated off blocks (endurance charges for example) could be generated twice as much, maybe good for really specific dual wielding builds or something
Im just hoping for some more leveling melee options for early game
can you block reflected damage?
yes, with the appropriate (spell/attack) block of the source
on an enemy attack of 100%
- reduce res for 75% = 25% left
- reduce blocked dmg of 50% = 12.5% left
- Apply fortify of 20% = 10% left
tHAT RIGHT?
@violet nymph https://web.poecdn.com/public/news/2019-05-24/GlancingBlows.jpg did u just search for images and find that or is that posted somewhere
its blocked hits not damage
so res would have nothing to say
only armor
meh
i guess
since spell block
sounds like a great way to reduce OHKO
by incraeasing the dmg u can take at once
though atm by stacking es to 15k we really can take most OHKOs
so if you can get block cap with hiltless, it will be funny
and tbh with just rumi's and bone offering you should get something near 65
- update from below
block cap is how high?
75%
hmm....
nvm, the only benefit of block is life regen
are there increase max block thingies?
Im just wondering, cause this skill is now on that blocking skill place... so how much this will affect my char. 😅
you just now take the RT untill the node
+accuracy is gonna be a lot easier to get
investing in some accuracy will bring the chance to hit into 100%
How will accuracy be easier to get?
It's less relevant for normal / magic mobs but even more so for rares and uniques
they have said that it will be easier to reach 100% hit chance vs white mobs (and blues don't have more unless a mod) of your same level
most of the game time is spent hitting normal/magic mobs
You really don't want to end up with 80% hit chance vs bosses
then invest more
Or get the Vagan mod 😄
or get some acc gear and a better weapon
if your ability is elemental, it will always be better to get ele overload than RT
assuming you path near
I mean, if your skills is elemental you should be near the templar area anyways
Huh?
given the fact that you were using RT before, so no crit
Ranger builds seem to disagree
ranger builds seem to go crit
well these days I no longer see a reason not to go crit
hey, the context of this conversation was what to do to replace RT
Sure there are a couple options for that but nothing that hasn't been there before
the guy had a build with RT planned out but wants the new node it corrupts
the thing is that getting accuracy should be easier, thus the RT damage increase
Well, we still don't know how the jewels work
so it might change any keystone in range to that one
not just RT
i would prefer that it was different if you chose another location for said jewel. Would be cool
but again
not really
At least at the start
people are already respeccing like crazy 😛
Where do you take that from?
but i don't think GGG went that far with the jewels. would be alot of work with 27 keystones x by 5
not to mention that the vaal one have different seeds that makes for different corruptions
that people respecc alot?
I doubt people using jewels will have an effect on Regrets. The jewels are rare.
If they do different things in different locations they would
yeah it's like xophs blood rare 😛
and I don't expect them to be rarer than Watcher's Eyes tbh
Doubt it with what we've seen so far
im pretty sure
Some seem really underwhelming
I expect Vaal to be the latest faction you can hit
Similar to 3 prop watcher's
but we'll see
im pretty sure that just like with breach it's totally random what splinters you get
so some could face vaal (giving it's the new chayula) after a couple of monoliths and some first after 100 xD
and be able to get splinters from the ones present
I actually meant one Obelisk
ye i get that now
but im not sure about that
i think one obelisk will be one faction
hmm. I can get change hit into 95% by chancing few skill points 😮
That's what it looked like in the videos so far
You will be able to hit 100% in Legion then
at least vs non uniques
really? because i only never saw them fight each other with the monoliths only in the timeless battle thing
We don't know how mob rarity changes the chance to hit, yet
You think Obelisks only spawn one faction? That'd be kinda weird imo
What kind of battle is that? 😄
well
with the monoliths the dev said "that will spawn enemies from wraeclast's past"
the only time the dev mentioned them battle each other was in the timeless battle thingy
but i might be wrong
That matches my recollection
For more information, check out www.pathofexile.com/legion
So it's always two for obelisks and then it's up to you with the map device
ye
kinda makes sense since it's 50 splinters for a stone
and you need two stones
Aye
so comparing with breach, if it was only one army per. obilisk it would take forever xD
They didn't seem to drop all that many but that's all up to balance
and very low sample size so far
well, the developers are usually making shitty builds for the vids aswell
i bet i can activate 10x the enemies they can xD
That skill looks so weak unfortunately
but we won't know for sure untill patch notes 😃
well, they also used some other skills which are really strong ingame, but the devs don't care about presenting the skills in their ultimate form
and again
if they did.. we didn't get the feeling of exploring said skills potential
Question about Legion. Is there a system in place to discourage only targeting chests?
well, there is one
it's called more exp
but if you want the nitty gritty stuff then target the chests
They mentioned the more difficult the mob the better the rewards. So just farming chests will likely not be a particularly effective farming technique. Unless your build is just that bad.
with "chests" he means the mobs with icons above their head i assume
which will be the strongest mobs
I assumed he meant the actual chests that spawn and you have to break them. Would seem strange to say chests and mean mobs.
maybe you're right.
I don't see why anyone would just farm the chests tho. Just doesn't make sense to me
hence why i assumed otherwise
But every unopened chest has exalts :V
But opened ones only have transmutes. It's schrodingers chest or something.
Lol
Id like to just ask if my understanding of the legion mechanic is correct
You find monoliths in each area
Touch the monolith, and you get to see time-frozen monsters, sort of like essence
Deal enough damage to each monster to unfreeze it
The monolith has a timer and when it expires, unfrozen enemies attack
The rest go back to neverworld
Am i right?
Seems like fast aoe damage is the strat here
sounds correct
Stuff like eq
Haven't played since the beginning of this league, as both me and my friend didn't like it much
But for the next league...
Do you think they'll change gladiator?
I know they're making it so it gets those blood and sand stacks, but i would like to make a max block glad. Anything known if they'll change it?
Pretty sure that'll still be good... Don't really expect many changes there
we wont know until next week
Glad will still be block related. I think it'll be more like how they changed occultist to add cold dot stuff; they'll add some stuff for that in addition to or in harmony with what we already have
If they're changing specific stuff about how it works though we won't know till they tease it or patch notes or tree release
Whatever comes first
I'm torn between full block glad, and the ice&firestorm elementalist i played in betrayal, and really enjoyed
Since Glad is so strong defensively just from it's block nodes I'd say it'd be a good starter choice. Depending on if they change it up completely or if they just add more nodes this blood and sand stuff could be really good potentially and fun. Ice+Firestorm does sound rad though 😃
Blood Stance + Gratuitous Violence sounds like such a fun combo to me though. AoE bleed + bloody explosions
Well, Ice+Fire was fun because with heralds and dual oblis, you could just cast an array of spells, the game froze for a few seconds.... boom, the entire screen and a half, all dead.
Anyone play Dom Blow in the last few leagues? wondering how it might feel after these changes.
My friend did play a dom blow templar, he really had issues with the first mobs
I can see that. I was thinking about doing DB, HoP and a banner in guardian
Maybe a different attack in weapon swap for the first few attacks to get the purity minions up, then switch to DB
dom blow might be much nicer now tbh
spiritual aid gives minion damage as generic damage to the player
plus weapon range & implicit conic splash will help
It might be one of the skills that gets changed for 2h attacks
Similar to Glacial Hammer
tbh I think glad is gonna be the best starting class unless it receives drastic changes
For 1h at least
I'm really looking forward to zerker through
@grave valve yeah, that's what I was thinking. It's a nice safe starter build, and the melee changes could really give it some oomph
U think the AoE is gonna be fine to clear fast enough
I think having an army will handle the general mob tapping for monoliths, while I go find high-value targets
I saw some people suggesting we have the option to auto tag everything immediatly, u think they might do that? idk tbh xD
I doubt it. They want to reward high speed builds
maybe the suggestion of directly damaging the monolith to tag the whole pack if you can burn it down, but that would be tough to balance. Too much HP on the monolith and nobody will ever do it, too little, and nobody will ever tag individual mobs.
interesting idea, they're probably gonna wait to see how everyone likes it after release
if there's to much annoyance they might change things up
im just afraid i'm not going to be able to tag enough soldiers and that might frustrate me
I think that if it's too much of an annoyance, they'll likely just decrease the HP of the frozen soldiers rather than change the whole mechanic.
idk if that will change anything for some builds
or maybe make the soldiers unlock in packs rather than individually, ie unlock the squad leader and the whole squad is unlocked
if you're already oneshotting the frozen soldiers but can't move fast enough to tag everything
how do you think molten strike will fare? that's what I play alot
I'm not sure TBH, I've played it a few times, and it depends so much on the balls and conversion that it might not really feel any different at all
The only thing I would expect to really affect it is the animation canceling
I usually use whirling blades
killing the frozen soldiers is not going to be a problem
I'd love to see them be actually dangerous to a point where if you simply unlock them all you just die
That'd mean they could actually amp up the rewards for it too
Or close to unkillable like quadruple essence beast monsters with ghosts maybe
Don't think it's gonna be like that though

wonder what the changes, if any, raider gets
It’s always been decent, just not very exciting
Exactly. Doesn't really need much power, just a compelling reason for people to pick it
Slayer and raider both hopefully get looked at under "general changes to melee ascendancies"
I just want more than 240% movement speed for my raider :l
Well, that sextant mod seems awful
Unless the ghost is already possessing something from the start
+1 weapon range per 2 frenzy charges 😄
Would be nice
I could see raider also getting some rage or blood and sand interaction
It seems somewhat fitting
Tormented betrayer
I wish slayer actually did something in relation to 2h weapons
like
2h weapon mastery: If you wield a 2h sword, you get X. If you wield a 2h axe, you get X and so on
2h varunastra when 
Ascendancies tied to a weapon type is annoying.
What does a man have to do to enjoy dual claw slayer 
Or Slayer wander.
Gladiator wander is pretty cool :v
Woop woop
Did jugg just get dethroned as the prime life rf ascendancy?
Also how do you consume endurance charges? I'm drawing a blank
I guess you could trigger discharge but that sounds dumb
Oh of course, immortal call
New Cheiftain looking really good for my cyclone cwc bv starter
I mean it already was good before but it's gooder now
new tawhoa extra juicy
Also how does "when you use" interact with fire skills
Man those changes make purifying flame sound even better
upon casting or swinging a fire skill
^
Oh right
Get enough cast/atk speed and you get perma uptime
when you first cast it
That's it?
frankly I'd just keep enduring cry on hand and not worry about it
Good idea tbh
but if you were doing an actual fire spell on manual cast it'd be good
the really, really good thing now though is Valako
immortal call or daresso chest == free damage
in fact, daresso chest might be really good
Only 15% more though, hinekora is more than that
I hate totems with a pation so going to ignore them still
yeah but if you're wearing daresso chest you aren't wearing kaoms
i play poe to relax so totem builds are great
Not using koams ;^)
Also that's not gonna work in boss fights
Can't kill anything
Unless you wanna use a jar
Nooooooo
worm flask... and most bosses that require damage have adds anyway
They fucking deleted rat reflect chieftain
regardless, enduring cry again
the main thing is daresso chest eating endurance charges like crazy
so that 15% may be always-up
I'm still not on board with this idea tbh, you can't generate charges quickly enough during boss fights and you don't need them for clearing
well with any luck this league my starter will be my only build and I'll just spin to win everything
that's never the case but I can dream
tbh this only makes me more excited for zerker
This rework is fuckin sweet
Also you know what's the ascendancy that will need a rework most after these?
Elementalist
Elementals is so one note these days
It's so dumb that half your nodes do literally nothing and the other half are some of the best ascendancy nodes in the game
Honestly they might be the best
for clearing they certainly are
Except for governmentally
Golementalist
2ex is a lot to me u_u
Ehh, it sometimes is, but you can for sure get that by the end of week 1
With smart investing, at least
2ex is a lot if you don't know what your accumulated junk-currency is really worth
I end up with so many dang jewellers and fuses after a few weeks
that I have 2 ex
I've been liquidating a lot of stuff to feed my inpulsa fuses and I squeezed like 5 ex from my stash somehow
but not actually
I'm usually like actually poor though
Most valuable things being worth only a few chaos, etc
grind jungle valley or something for the 5-link-staff cards and sell the jewellers for chaos 8^)
Ew grinding in my arpg
I mean alternatively, have jungle valley never fucking drop the next map in sequence, and happen to collect a lot of those cards in the process of ripping your hair out and cursing the game
golemancer is a weird build that I tried once and promptly felt like I wasted a lot of money on
and then deleted the character... without taking the expensive jewels off the tree...
LOL
Oop
I never delete chars that are in a current league
I only did because I'm maxed out on char slots and playing a spicy game of "I forget how much my old characters are worth but I know I have legacy gear somewhere"
Hold on does melee buff make touch of god better
I have at least 5 legacy phoenix shields but lord knows I'll never play standard to sell them
evidently I wonder why the game doesn't double-warn you if you're deleting a char with tree jewels socketed
I've probably nuked many good 5%-life-and-two-stats jewels
Well, Chieftain is gonna be a dead fucking meme next patch
"Let's take all the stats you liked and split them up without adding anything."
Its interesting how they move from 12 ascendancy nodes to 17 for Chieftain.
Just opens more ways to build & adapt to the way the player wants to play.
I'd rather have a good ascendancy with 12 options than a bad one with 17.
I don't care if there's 100 bad choices, I'd rather have one good one.
I mean id still use it for one skill. And that's it
Ancestral Snorechief.
Purifying flame
Never played that, seemed kinda dull.
I enjoyed it
Also it's a spell so it's getting nerfed into the floor next patch, as is tradition.
I don't mean directly.
They arent nerfing spell mechanics tho
The entire spell playstyle is going to take a hit. GGG balance 101, nerf one mechanic so the other doesn't seem as bad by comparison.
You seem to be missing the fact that they are buffing not nerfing things this patch.
Source?
Have you not watched the baeclast?
Cause I just looked at Chieftain and... that's a big ol nerf.
Things said on baeclast often get renegged on.
I gave up trusting it as a source.
Whatever, can we focus on theorycrafting?
Yes, number buffs, but the numbers are no longer accessible because they're split across 17 nodes, only two of which have a defined theme.
Pound for pound Chieftain builds will be worse next patch than now.
laughs in tecslam
And yet melee damage will be stronger as a whole. As they are adding flat damage to many of the skills, and increasing damage on weapons.
Also they mechanically buffed the endurance charge generation.
I roughly compared the New with the old and i se only 1 node that got changed.
other then that its just added nodes.
Also It wasnt just the ascendency that was bad, some of the core problems with the ascendency are rooted in melee as a whole. Cheiftian is a strong ascendency it just have very few things that propperly abuse it.
or that hes not as dumb melee as jugg
i can think of at least 5 builds around this new ascendancys.
Yeah. The point was tho that it didnt have many builds that wanted that
Its not even that its weak.
I have a build that can do 5mil dps and has 7.5k life with all kinds of defenses.
i have a deep appreciation for chief
but they took my totem reflect so i'm extremely salty