#1┃mirage-league
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@livid lake Yeah but doesn't "energy shield recharge applies to life" mean that you go from 0 to 100% of your ES in five seconds?
no
Has that been clarified?
if that was how its made then it would be less than useless
it just says energy shield recharge
recharge is a very specific mechanic
if it was the other way round it would be like: recharge life based on total ES
I'm honestly not sure and I think we're both just speculating here
I mean
There's a lot of precedent for useless shit from GGG that uses ES
https://pathofexile.gamepedia.com/Soul_Tether https://pathofexile.gamepedia.com/Mask_of_the_Spirit_Drinker
Soul TetherCloth BeltRequires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to IntelligenceYour Energy Shield starts at zeroYou cannot Recharge Energy ShieldYou cannot Regenerate Energy ShieldYou lose 5% of Energy Shield per secondLife Leech effects are not remov...
think of it this way... it's just saying ES recharge point to life instead of ES
That's a very ambiguous way of wording that but I see where you're coming from I guess
meaning that ES wont recharge ever.. only regen if u have any
life occulist with wicked ward is a possiblity. but we havent see why we gonna go ham on life yet so
Yeah I get your idea of how the mechanic works but tbh I wouldn't put it past ggg to put out something as niche as "you regen life based on your ES"
I mean that exists already in the second item I linked
idk
It's all speculation tbh
hmm the hat is a weaker version
look at soul tether Life Leech effects Recover Energy Shield instead while on Full Life
that means max leech recovery is still based on life, but recovers ES
then compare it to ZO's regen Life Regeneration is applied to Energy Shield instead
that means the mechanic applies to ES instead of life, so the regen is based on max ES
Btw do life leech effects disappear at full ES with soul tether?
They shouldn't, right
gonna google search for reddit answer form mark or something. some1 did clarify the mechanic
What I really want to to know is do you count as leeching energy shield with this belt
nope, life leech doesn't dissapear at full ES
and nope, you don't count as leeching ES
you count as leeching life, but that leech recovers ES
Why were people so mad over slayer gloves when we had slayer belt for so long
it wasn't slayer belt until 3.6
There isn't any version history
only 0.2% of 95+ player use tether belt
and none are rank 100 just 98... https://poe.ninja/challenge/builds/char/Danjii/Queerhawk?i=0&search=item%3DSoul-Tether weird setup
When you incubate an item does that mod get removed after you complete its objective?
no1 know yet. but prob like a gem lvl up popup at side bar probably?
before 3.6 soul tether simply made life leech apply to ES at full life
it didn't prevent leech removal at full life/ES
my guess was going to be it drops on the ground
both uniques linked to prove ES items are trash are actually booth pretty good lul
I wonder how those new jewels will work with the acrobat branch seems like there is potential there
If it's like the other Jewel, 2 keystones that are identical
oh i thought every keystone would turn into a unique version
now that i think about it thats probably not viable
Was there allready a list what they release at wich day?
yes saw some "relase" plan somethere
Release Schedule (Pacific Time)
Teasers every NZ weekday from now until launch
Sunday, June 2: Legion League challenge rewards revealed
Monday, June 3: Synthesis League ends, 3.7 Balance Manifesto
Tuesday, June 4: 3.7.0 Patch Notes, Passive Tree and Item Filter Information
Wednesday, June 5: Complete new/updated skill gem numbers
Thursday, June 6: Patching timeline and (maybe) torrent
Friday, June 7: 3.7 & Legion League PC launch. Please refer to the countdown on www.pathofexile.com to determine the launch time for your timezone.
Monday, June 10: 3.7 & Legion League console launch.
thx
but what about today D:
@snow cairn 2 teasers and a news post
again?
Yeah. And the same every weekday next week
Maybe if we're lucky we'll also get a teaser or two over the weekend
We can count on Bex for that 😄
nice
gonna be expensive as hell though
oh right that uh tempest staff too
The new teaser that just dropped, I thought that those jewels change all of the nodes in their circle.
works nicely for things like aegis/the surrender right?
perhaps at least three of the jewels are str/dex/int focused and thus have no minor node effect in that part of the tree
So wait, this one only replaces the keystone?
Maybe it's not a Vaal one
and it doesn't look like it's from the vaal faction
Probably a Templar one?
Probably Just thought it would change all the minor nodes at least. Does that mean that ones like this have decent keystone changes but no minor changes when the vaal one changes all of them but no good keystones?
i guess it doesn't change the block cap though so not useful in builds that would cap their block chance anyways
Usually not a thing with staves
you reach like 40-20 easily
but that's about as far as you get
It's great for Enigmatic Defense and Whirling Barrier
yeah just thinking more for builds like aegis glad that hit 85/85 already
there are lots of builds, that if there wasnt a cap you would get 100
7% on chest actually
Yeah but this may be good for builds to get a lot of block will little investment though
Yea it's more for those who don't reach it but have synergies on block
It's also not far from the Staff nodes on the left
the on-block skills have supposedly been buffed as well
I wonder if they replaced RT with this or if it's changed by the Jewel
and the Jewel does something totally different
yeah it just doesn't matter much if you don't have some mechanic that depends on blocking though since you're basically just smoothing out damage intake otherwise
Could be, RT basically feels like a dead keystone at this point
Idk, in the baeclast he talked about RT
@rapid solar was thinking bout that, but like its totally different
RT is pretty dead though
but u can get to 100% accuracy now
so they might just have removed it
so its pretty much useless
To be fair ... changing RT to Your hits can't be evaded. Extra damage to critical is halved. Would just work and be decent
true
True 😄
rt is great for HoA
HoAg you mean?
what's the g stand for?
ooo
In this episode we are joined by GGG co-founder and Technical Director Jonathan Rogers who gave us an exclusive inside look at the extensive melee changes in...
49:14
I wonder if this node also makes that block armor but-spells-are-unlucky somewhat... well not 'good' but 'gooder than it is'
He said they want to make it so "not everyone has to have res tech"
So I assume that RT is still in just probably changed.
Different historic pretty obvious here
I really wonder what else that jewel does
This one specifically looks like nothing.
maybe it just alters Keystones
I do not see any changes to minor nodes
but who knows... there are a lot of effects that alter nodes without changing their appearance now
yeah but that seems to be the theme with these though
So I feel it will change the look.
True, if RT is still in that spot that is
That is true but do keystones usually have flavor text? That is why I thought it was changed by the jewel.
they do
"Great tacticians learn that consistency often trumps potential" - Resolute Technique
Ah you are right, I was looking in POB
But yea the flavor texts are very similar
What I would honestly like is if the vaal on really just randomly corrupted nodes.
So each one was different and random.
So if you put one of those new jewels In one of the spots near the scion where it would interact with another jewel socket. Would it change what ever jewel you put in it. <Not talking historic as you can only have 1, but how would it interact with other regular jewels.
Since we don't know the effects of all the historic jewels noone knows
but looking at the Vaal jewel screenshots it doesn't look like it affects jewels at all
But... we don't know 😃
the only jewel socket im seeing in the vaal one is the vaal jewel itself
What we know is that you can't enhance Vaaled nodes with a might of the meek in another jewel socket
makes sense would make it too complex imagine all the stuff they would have to add lol
Mark_GGG: This is not quite true. Each of the jewels will "Conquer" passive skills in it's radius (which is a fancy term meaning "these have been changed by this jewel, and no other jewels can change them further" - this has reminder text). Each legion's jewel conquers things in a slightly different way (makes different kinds of changes), but they're all considered Conquering, not Corrupting.
This sounds like they have an effect on all nodes in the radius
I was more interested in a different part of that quote
later in it they say they are reserving the corrupted tag for a future thing
A potential future thing
They like doing that just in case
Have to future proof the naming
Yea, it might never be a thing
yeah well, tools are like weapons. If you have them your going to use them
They made me change the name of Sire of Shards to keep the name I wanted for later use. That was four years ago and they haven't used it yet
Idk, sometimes u see ppl that don’t use their brains /s
That's not sarcasm imho 😄
oo, u have another unique design? Viper
Oh wait, they want to keep the name for their unique
they will when it fits.
I'd love a super expensive fated sire of shards
With like "socketed skill gems supported by level 10 fork" or something
Would be so dumb lol
"Kill aul, the crystal king while holding sire of shards"
Itd turn into "king of shrapnel" or something silly like that
"Sovereign of Shards"
Glancing Blows looks cool but I would very much like to see a Stagger/Purify Keystone (or even as base mechanic) in 4.0
What would it do
i think they might be talking about the way stagger works in WoW
they are intentionally triggering me now lol. Come on just show us a Melee unique already lol
how will BV work with greater spell echo?
¯_(ツ)_/¯
Maximum aoe firestorm 
seems to me that the more spell damage and AoE couldnt apply to BV since all blades deal damage together
if it was still individual blades dealing damage it would work
It might work properly
What would properly be though
wouldnt that be improper tho? since non-repeated stacks would get the buffs
totally gonna make a block build this league
with spectral shield throw, shield charge, and tempest shield
with glancing blows
U can test it right now i suppose
How
Since i would suggest whatever behaviour it has with this thing
Is prolly pretty similar to whatever behaviour it has with unleash
I know u get +4 stacks but im not sure whether the whole thing gets affected by the unleash less dmg mod
If it does its a reasonable inference that u would get the more dmg mod on greater echo
and not as individual blades anymore
On all the stacks
BV doesnt gain unleash stacks
As in it doesnt get the less multi?
wait i've never used unleash before do you not get stacks in HO?
going into a map now to test
ah mb
my tooltip damage for 4 stacks is the same when i use unleash to get 4 at once and when i summon 4 individually without unleash
Then i would suggest greater echo prolly isnt gonna work the way u might want
yeah that's what i thought, the aoe and damage wont affect BV at all
Ty for testing
I wonder what the hit box of dominating blow will be
curious if it melee splash is super needed
right now it's good QoL, idk about in 3.7 obviously
Whats a good league starting melee build for legion. I'm saving flicker strike and cyclone builds after I get comfortable
Wait for patch notes
I mean with the current info on melee, there has to be a good melee gem that works with it
Yes and the answer is the same. Not enough info to tell
PatchNotesWhen
bois, when you open this time lapse and those soldiers stop and cant move, do you need use ability what hit on those stoned soldiers?
it looks like you need use something what hit
like if you use winter orb or something its not going to shoot em becouse those are not active?
from what i saw and assume it looks like each soldier is encased in an "armor" or something and you have to hit it hard enough to break it so that they unfreeze with better mobs/chests taking more hits to unfreeze then the fodder. so winter orb will fire shots at everything around you as if they were normal enemies.
they become active as long as they're hit, doesn't matter for how much dmg
In Ziggy's video a revealed chest needed several hits to be unfrozen
yes but can you hit those stoned mobs with spell, just like worb or storm brand
Why wouldn't you?
and worb will either be really good, if it can rotate between targets, or really bad, if it lock on to one target forever

hope it works, maybe i can make my berserker totem build then, i think that will hit em too 😄
becouse of damage?
What damage
huge damage
Berserker has 0 spell synergy
Just go chieftain or at least juggernaut
Unless you're talking about attack totems which would be confusing since you just talked about spells
nono 😄 my poiont was do those mobs need to be hit. and im not sure do those some abilitys hit becouse you cant handle it same way like reave? direct is allways when you point your cursor
and winter orb is shooting very random cant handle it all ?
Is there a chat going on here? Can I join you
sure yo can
okay,thanks
Hey guys
Has there been any speculation on the new movement skills?
I feel like they will be available after the "breaking some eggs" mission
But I really feel like that that is too late already
Because from what we see, it is just a short-ranged dash
Its not ment as a travel skill
It has like 5 sec CD.
The movment skills share cooldown.
Where can you find that information?
all current movement skills are unlocked at brutus, also breaking the eggs is mudflats (not sure if that's the 1 u meant to say) which is super early
Yeah.
Enemy at the gate: First clearing ability.
Mercy Mission: Simple support gems.
Breaking some eggs: Secondary ability.
Prison: More support gems.
Prisoners gate: Movement skills.
Merveils Caverns: Active gems.
in ziggys vid, he was using dash during brutus fight
So, putting the short-ranged dash alongside the other options like Flame Dash, Leap Slam, Shield Charge and Whirling Blades seems a bit stupid
so presumably we get it before killing brutus (unlike the other movement gems)
Yeah, so around Breaking Some Eggs, I think
Should really have an impact on races
Even if it is on a 5 second cooldown
But I highly doubt that it is 5 seconds
I'll check ziggyDs video when I get home
To see how long the recharge is
But I also wonder how the melee rework will function
If it is like Torchlight, I will scream
Did they say how rare the historic jewels will be?
Chris mentioned that they will be rare, but not how rare
It's probably best to assume that you can only get them from the 5-way battle
aight
@fervent thicket you just need to damage the enemies
To put it simply: you need to kill their low hp shell to unfreeze them
And I'm sure that after breaking the shell they'll be untargettable until the timer ends
There's no way they haven't thought about minions and auto target skills
Wonder how ED+Cont will do to trigger those "shells"
if they keep it same way as shown in video it will be horrible since it wont be able to spread
i hope if you reduce the hp of the "shells" to 0 it will trigger on death effects.
other wise theres no reason to play Essence drain next leauge
And it would also destroys skills like "arc" or generaly chain effects, because they will keep hitting the same targets
Well then maybe y'all should stop playing dumb spell builds and do melee in the melee league 
imagine flicker strike just targeting one and not moving at all
imagine having to wait for 14 days
Imagine having to wait for the console patch and not be okay with the extra three days
re: AI targeting, I wish I could eventually tell minions to target barrels. Randomly smashed one on a low character, Chaos Orb. How many Exalted have we missed this way?
How will the targeting on the Zombie Corpses work (Akukuna's will)
Will they just get removed ?
Take dmg?
So overall question will deatonate dead and minion Instability work.
I would assume so
Wait
Detonate dead.
That would be epic. Walking corpses.... This is huge.
Nah more like if Deatonate dead and minion instablity work togheter, but iassume consumed corpses are just removed, so they will never get lowlife
not necessarily, it doesnt say corpses are destroyed so DD + MI could possibly work
P.S. mods already thought of this :^)
Cyclone - CwC - raise zombie - volatile dead + 2 dmg supports
Disgustang
For real tho, if anyone wants to do a legit combat necromancer, you need 5 link cwdt unearth with all the extra projectiles, cwdt offering, and a skill setup with offset self damage
An easy example is any melee skill with hiltless and over 100 life on hit
agreed
the only legitimate thing i can see the item used for is zombie builds who need to resurrect in a boss fight
when no corpses are available
pretty niche tho
i'll tell you what would work
2 player party. Player one support necro with zombies that act as corpses. Player 2 spell cast focused detonate dead / cremation build
that would synergize super well
Yeah... just use bane
tbh easiest might just be a necro build that uses the zombies for pack clear, and on bosses you just use vaal DD
Combine with montregul, give zombies an additional 5k HP base
Yes Yes Yes
that new steelskin spell looks like its going to be pretty insane with a formless inferno
In what way? 🤔
It scales it's Mitigation relative to your armour, I think
I know that the new Molten Shell does that, at least
Doesn't molten shell do that?
It might be both, not too too sure
I thought steelskin was just supposed to be big mitigation for a short moment
¯_(ツ)_/¯
@wild arch i got that impression too. It was like 'if you dont want to dash out the way, you can pop steelskin to mitigate a large proportion, but it only last a short amoutn of time'
might be good if your stuck in an AoE you cant outrange
Or just make it permanent with temp chains 
Isn't that molten shell?
It was both, pretty sure
Steelskin's tooltip was literally just 75% damage reduction for 1.5 seconds on a 3 second cooldown
And it shares cooldown with some skills
Okay I just rewatched that bit of Baeclast. Steelskin has a cap that scales with gem level. Molten Shell has a cap that scales with armour
Ok that makes more sense
Do we know at this point if we have to manually click the soldiers or will area-of-effect skills trigger them?
aoe dmg is fine, not manual click
Come on people you just 'kill' them like any other mob and then repeat it when they unfreeze 
wonder how much time we have, hopefully its ample time and you don't need some insane meta build to participate
wish they would do survival type league mechanics for a change instead of gotta go fast timed ones.
well wasn't delve as much survival type as it was gotta go fast type
Is armor going to be more powerful this league?
i'd say there is a good chance armour is getting a touch up this league but i don't think we have had any word yet about it
🎲 mebbe
They said they're reworking bleed and poison
Maybe bleed will finally be affected by armour 
Well just the massive Molten Shell buff is already a big armour buff too
100% guarantee the meta is ngamahu chieftain with cyclone cwc molten shell
Surely Molten Shell is going to have a long cooldown now
Time to dust off vms
What's the change to molten shell...I didn't see it in any teasers and patch notes aren't out yet.
Well hold on. The main thing is that now instead of bonus armour it gives you massive DR
And then the amount of damage it can absorb before breaking scales with your armour
Huh, it might be useful then
Certainly sounds like it
intention was to not only make it as reaction to incoming damage but also make armor useful against bosses
That said, I don't recall Jonathan specifying but I assume it's only phys DR
If it's anything, then wowee that's good
i think both of them are just all damage reduction
Phys DR is kind of meh when most bosses do elemental damage.
Yeah I suppose steelskin looked to be from the tooltip
you can scale ele resistances a lot easier than phys
But man wouldn't this just make armour stacking ridiculous
Odd question here but kinda relevant looking into cyclone cwc stuff do we know if cyclone would be interrupted by something like bodyswap?
Ele damage is balanced around already having 75% res though
what's the uptime on it though?
yeah but just boosting it to 80% is 20% less damage than what 75% would take
We don't know the uptime yet and it does depend on that
1.5 with 3 cd?
molten boosting ele res would be weird
@spice comet Bodyswap doesn't interrupt other channelled skills so presumably won't interrupt cyclone
can technically look at vod
Interesting thanks man
how will Vaal Molten Shell change?
wasnt shown
Might try to eek in Molten Shell then
molten shell is instant cast right?
Yes
but VMS isn't?
I want to say VMS is too...but I haven't used it since the change
[[Vaal Molten Shell]]
id guess yea it is but have to wait to see
Ehh, bot isn't here
there is no bot for wiki stuff here
https://pathofexile.gamepedia.com/Vaal_Molten_Shell i had wiki up already
It's instant according to wiki
Im excited for legion, i get to dust off my Glass tank finally
im doing melee and making a bow. had planned to make a armageddon brand archer but life and not liking synth prevented me
i just need asenraths and the socketed quiver
@languid torrent I believe dominating blow is also going to be changed up a bit based off of everything they have shown so far so you could use that however I'm not sure
Those are both dirt cheap
i prefer to use the fun stuff, hope to get a set of CYbils claws also for a 3rd build
Yeah, if dominating blow gets reworked a bit it could be decent. As is, it's basically a 5L
And you have to attack quickly on bosses or your minions despawn
so... with flat damage being added to skills... why would i ever use a two hander? this has be a bit worried that two handers are going to be in an even worse spot than they were
Heavy hitting, more weapon range
but thats still not gonna be worth the trade off of doubling the flat damage added from a skill
Why is it doubling
whether you hit 9 times a second with two rapiers or 4.5 times a second with a big axe, your added damage is x per hit
so if cyclone adds 75 flat phys per hit
attack speed is gonna be ridiculous this league
The difference in attack speed is gonna be 50% at most
Also, the better your weapon is, the less relevant added phys becomes
if a 2h axe has 1k pdps
and 2 1h rapiers have 500 pdps
and cyclone adds say... 100 pdps
and cyclone hits twice as much with dual wield
that would be 1200 vs 1100 with no modifiers
errr, u dont add 2x1h dmg like that
dualwielding will alternate
but u do get the dw bonus
I think Cyclone is not a great example of a skill for this kind of calculation
the point is, you get the flat damage added every hit, and youre hitting more
Especially with the changes coming and us having no idea how it will interact as a channeling skill with dual wielding
2 handers are already under utilized, and this is making dual wielding even more powerful lol
me either, plus with the new melee splash effects alot of the known dmg formula might get tweaks
I suspect them adding flat damage to skills means they will reduce weapon damage
they said they arent doing that
maybe maybe not, de are known to be tricky
in the baeclast
do we have a screenshot of any of the skill gems used in the video somewhere?
only cyclone
other than a level 1 heavy strike, i dont think so lol
makes me glad no matter the changes i will adapt and thrive
This seems like a very premature assessment. We have no idea what other changes are being made. Hopefully some of them will sufficiently incentivise 2h
oh we got a cyclone pic?
I need to go find this now bahaha
this is a legion-mechanics discussion thread, almost everything is a premature assessment
we look at the data given and fill in the blank spots with hope
There is no way cyclone gets 100 flat phys, given its 200% more as
The real question is
Double Strike from Baeclast
Will you deal damage as your weapon travels
oh it doesn't even have anything
in baeclast, he talked about doublestrike was one of the only skills used because of the flat damage to bleeding targetes
its 113-169 flat phys
The effectiveness of added damage probably reduces the damage it adds to itself
Diminishing returns is soemthing ggg loves to use
yeah, but i guess my whole thought process was, it seems like they need weapons themselves to have the added damage modifiers rather than skills, so two handers can scale flat phys to a % akin to the % difference of attainable attack speeds
between dual wielding and 2 handers
He said something about top tier weapons being slightly worse than before
and lower and average tiers being better
which makes sense for leveling
that is the flat damage on gems
when you get flat damage top tier weapon doesnt make THAT much difference anymore compared to avg one
flat damage is massive though... the t1 flat phys damage on a weapon is like 22-44 isnt it? even adding 50 would be nuts
flat phys on weapons is locally increased by other affixes
local flat phys >>>>> added flat phys
ok so if you have a 50% increased physical damage and a t1 roll averaging 33 damage, that would be about = to 50 added from the skill lol
also they are adding flat phys on gems but decreasing dmg effectiveness
regardless of what the actual damage is, my point is the flat added damage is the same whether you hit slow or fast, so fast hits, AKA the already overused dual wield builds, are getting buffed more than two handers
Unless there is something significantly changed to 2h that they haven't released yet
Yeah
Wait why?
cyclone
.... buffed would be a stretch
Cyclone doesn't have added damage in the Baeclast
Cyclone sure not the axe itself
but it's only level 1
indirect buffs
I mean kinda ig? But you could say that about any weapon using cyclone soooo
soooo technically 2h buff
doesnt make them usable outside cyclone by the looks of it so far tho
maybe if they change weapon range
and make 2h give massive boost
I mean id argue that cyclone will be vastly stronger with duel wield than 2h unless there is some change we haven't seen yet
Even with just straight up range difference its still not really a reason to choose over duel wield in terms of dps
But seriously why aren't people doing it 
mostly because for a long time 2handed weapons in melee been a bit meh, hopefully the mechanic changes fixes that
Still waiting to see if they remembered that sweep exists
I just want a few good new melee uniques.
well it got changed a little at the very least it gets the new physical damage added with each level
Meanwhile the new bladestorm is just straight up better
I don't think flat damage will save it if it's still a 2h skill with 10% less attack speed
Bladestorm seems super slow =/
Maybe they scale with levels or something
We know nothing about it apart from that little preview video which for all we know could have been done without supports with white items
If they're still going with the powercreep trend then it should be the next op thing
imho skills like that that move slower then your movement speed is bad, may as well just choose a closer range attack that is high in damage and you will clear faster
personally don't know why anyone would choose bladestorm over say cyclone for example
Do the darudes even matter since you'll just oneshot trash with the main swing
They coulda just made it so depending on the stance you're in an attack enables it and it stays at your feet for x seconds
It's guaranteed to have some extra stuff with gladiator
^
But we all know that reverse kb max aoe cyclone is the way to go 
I want to know more about the bleed circle it leaves
bloodstorm
hope so
they haven't said
Why would you want some weak little storm to bleed if you can do heavy hits instead
if it does it's basically jsut poison but physical
So many questions
it could have other stuff
yeah, the bleed circle is an enigma
But then what about poison
like increased bleed damage for enemies in cloud
maybe a whole new mechanic added to bleed
Both are getting changes
The next 2 weeks are gonna be torture 
Yup
not too much yet tbh, nothing revealed so far besides the new league mechanic has really impressed me much.
mechanic alone has me happy with league, everything revealed after just gravy
If they dont change something about masters and gathering recpies, i probebly will stop playing after 1 week or so
whys that? Gathering recipes is mostly faster then it was back when you had to level the masters to get them
Except for veiled mods 😬
Oh yeah and T3, but they said they're taking them out of T3 rooms
Good
yeah veiled mods I agree can be annoying but even then atleast for me getting the recipes is faster now then it was
Though how does sharing/selling recipes work? Does only 1 person get credit it does everyone?
Though is it faster? I thought Rotas were quite a bit faster
Especially for high-end recipes
Some of the really high end ones, like the pale council ones, are slower than rotas but much faster solo
Which is the pale council?
Prefixes can't be changed, suffixes can't be changed, multiple mods, forget the other 2
AHHHHHHHH ❤ "Double Strike (and Multistrike) will allow you to cancel animation just after one swing"
saw that coming and yays, lost count of deaths cause i couldnt dash out of the way due to that
ms with ancestral and multistrike feels awkard rn on leveling with low attack speed, if i press the skill i kinda commit for the next 3 seconds to just make the animation
looking forward 3.7 <3
Oh yeah this stuff might make that one 2h hammer that guarantees crits viable
Zerker before and After Patch 3.7 image has been found. https://steamuserimages-a.akamaihd.net/ugc/793109568953837196/16DDBC91B165C664738B1519EA1E8F9B4F312099/
in b4 new zerker is worse than old zerker
Oh no pls
so will rage have applications for more than just a specific subset of builds?
it sounds like it will still be somewhat niche, but we don't know exactly how many skills generate it and how broad they are
if it's easy enough to throw on a rage generating aura and then just use Berserk every once in a while that's probably going to be pretty widespread
And if the basic rage still gives attack speed
would be cool if bloodrage did something to generate rage as well as frenzy charges

oh, mayble there'll be something that converts a portion of self bleed into rage?

Well there's no downside to rage anymore and we have that hook skill that gives you rage so I'd bet that that rage is gonna be everywhere
It'll be like frenzy charges where if you want them you can just have them with no downside
can't wait to see them berserk BUILD !!!
I think rage should have a small downside....
we'll see how it looks
The downside of rage is having to build it up
I expect that rage will just be additive damage and that Berserker and other items will add functions or scaling from Rage, or bonus passive effects.
i mean like
the downside is also having to find a way to generate rage if you dont innately have it
its fine imo
since we're going to have to outweight what mana reservations etc we want
Sweep Zerker with Vaal Double Strike for bosses. Sounds viable ?
won't know until patch notes.
I meant if the idea makes sense
Wont know until patch notes
Zerker and sweep are in line for mechanical changes so until u know what they will look like u cant say
Melee PepeLaugh
2h buff teaser pls or zerker ascendency reveal that let him dualwield 2h
lol
they have to be something wild since they made rage avaialble to every1 else
Has it been confirmed if we need to kill the trapped mobs or simply tag them with damage yet?
It looked like they can take more than one hit in some cases
It's not really clear if that is damage or just hit x times
but hitting would be bad for so many builds so it's most likely damage
What we don't know yet but hopefully is the case is whether breaking them triggers on death effects like proliferation
Is it a kill?
https://www.youtube.com/watch?v=iX1Pj2d2Zlc tag. only kill treasure look like it
Path of Exile: Legion - The newest expansion will have you facing off against ancient armies frozen in time. You can fight one legion, two, or maybe all five...
It could just be destroyed on kill like flask worms
kill mob to not deal with em alive after?
Wait, is that Onslaught linked to bladestorm?
unfortunately not
He gets onslaught from something
Looks like a raider
Then it's very likely that it counts as a kill
Melee skills now have a longer base stun duration and cause stuns more easily. Spells have a shorter base stun duration. Physical damage (from attacks or spells) causes stuns more easily than elemental/chaos damage. first time noticing this
so ED Contagion is dead?

ED was dead for long time now in my eyes after aoe nerfs ¯_(ツ)_/¯
I think add in corruption for scarabs and map sets (sacrifice of dawn etc). Also I think a stash needs to be added to the Menagerie, it gets annoying having to drop off items all the way back at the hideout. Finally, when are we going to see a Prophecy stash tab? I'm a gambler for Gawds sakes!
Also finally finally let us corrupt flasks!!!!
SO Disfavor will skyrock in price again this league
With dope Cyclone
Probably the same for Voidforge
Roll that beautiful new Legion footage
Yeah if rlly all Melee skills get some flat phys dmg, then the increase will be kind of huge even if the numbers aren't that amazing (with something like Voidforge)
It looks like destroying shells doesn't count as killing
which would mean contagion can't spread
If it does everything's bueno
You could always use Bane or Soul Rend for the League Encounters... but meh
Just go melee am I right? 
yeah just do spinning in circles like all the other players.
Will have to see how it feels... the only Melee skill I ever enjoyed playing was Blade Flurry
well I mean so far if you want to try new uniques don't go melee.
Yea 😄
The uniques just feel like consolation prizes for spells
I'm doing melee necro 
cyclone melee zombiemancer
bone helmet
Which skill though?
heavy strike 😄
Gonna achieve speeds not even berserker or raider can dream of
yeah heavy strike is well know for its amazing aoe clear on maps
@strange laurel
"critical damage against you is lucky" means they hit with "luck" or that you are lucky, hence they crit for less
That new one one isnt from a vaal jewel!!
Yeah; it's from the same one as the double-block faction
it's you deal and you are dealt the highest of two rolls
nah I think double-block is karui and this is maraketh
Yeah, the jewel rings are different colours
ohhh
this is literally jugg: the jewel
Also going to point out: only the keystone changed at least icon size
Hmm yeah
Wise*
If the non-vaal jewels only change keystones they are gonna be pretty garbage for the most part
Eh depends on keystones
But it could be that they do add stuff to the other nodes, but its only the vaal jewel that changes node art
I've seen people say it could just depend on the seed whether or not certain node types are effected
Hmm these things are looking crazy
Those new jewel are really interesting, you sacrifice on jewel socket in tree of usual HP and stuff for a new effect
Is "Helmet" the name for the whole slot, or does this only affect hats with "Helmet" in the name? 😛
Probs the whole slot
Nice try 
Great combo with bringer of rain 
it would tempt me if it wasn't for the lack of a helmet.
if only it was not using body armour
then you could just use like, bringer of rain with it
for absolute gladiator theme
Flavor is worse
This keystone is literally
Cant use helmets. Get punched in the head a lot
I mean how do u beat that flavor
Wear brass dome and go crit lightnining
Arc Mine liked your post
Its a trek for arc mines
😂 😂
Permanent diamond flask in a jewel, frankly i'm surprised the downside isn't heavier 😛
As if life builds weren't low enough on life so they needed to make people struggle to get 5k life
Hey it's more progress towards the 0 socket build
Kaoms heart + roots + grey spire + new jewel/passive
Now we just need something to disable/no socket gloves
Tombfist or command of the pit
And use thief’s taming, gotta make sure u r not having a 5l from hungry loop
Thief's taming 
thief's torment, but you recover instead of gain
assassin no damage perma stun build
Instead of that: you can not crit, but have stun threshold reduction
They are trying to have something replace/stand along side abyssus? I don’t dislike it
Stay strong 
how much do you guys think that the corruption jewel price will be after the first month?
Depends on how good it is
Matters on the jewel
I wouldnt be surprised if a meta jewel comes around that costs multiple ex
While some of the lower tier things we've seen might cost only a few chaos, unless ofc they effect different keystones in different ways then idk
@frigid raptor
Exiles! What would you like to see NEW in Legion?
Hmmm idk reave is strong and fun already, I like dot builds but I like melee so making bleed as good as Or close to ED contagion or viper strike poison buffs
Viper Strike already got buffed by the fact that you now hit more than one enemy at once
at least somewhat
I wonder how good it might feel leveling... the dps potential on it is already huge
But I reckon with the current animation it will be tough to hit more than 3 enemies
I mean it still has to compete with Storm Brand
doesn't change that you'll have to stop and hit things
And this is why cyclone, bladestorm, and flicker strike seem to be the big winners this patch
Bladestorm looks like it has a quick cast that hits around it while also leaving something that hits. So it lets you just keep going. While the other two are movement skills
Flickerstrike 
flicker is fun but backtracking is not
Needs more coc :^)
What was wrong about its mechanics?
Damage points and delays
it just doesn't feel right at all
but maybe that gets improved
what delays..?
it always seems like you deal damage 0.5 sec after you reach the location
No..?
I don't know ... it was about 2 months ago and I played it to yellow maps
didn't take detailed notes
All I remember is that it didn't feel good at all
but have you tried fixing it?
put some flextape on it
I mainly followed what everyone else was doing and had pretty good gear at that point
more attack speed didn't fix it ... that's what I mostly tried
so you kinda didn't try
What else is there to try?
Do we know if Vaal cyclone is changed from stationary?
not yet
Alright, hopefully they change it aswell!
Uwu
will synthesis be added as a master in legion?
No
ok
Vaal Cyclone and Bloodstorm
So, im pretty hyped about legion, which build are u guys gonna do?
I will play crit MoM patch notes
@young forge obviously cyclone and all the variations of it possible
ye alright, I wanna do cyclone too, ive never done it before
can u do cyclone with some of the rage skills or
I already was a fan of BV, which is smaller aoe than cyclone so can say it should be fun
Yes
@young forge https://youtu.be/dDfd-5Xlwh4
Path of Exile: Legion has a couple of new archetypes or suggested builds being introduced. Here's the Rage Berserker. Check out our full preview and intervie...
Cyclone looks super good 😄 But that's actually the issue... so many people will be playing it
Should check out the beserk skill used in that build.
ye it looks rly fun
@rapid solar i mean the good thing. Its versatile so itemizing shouldnt be too expensive.
Only if one of the builds sees more plan than the rest
Then just avoid that one
True. But we all know how some weapons will just jump from the 1-10c they're worth now to the same price in exalts
True
I really can't imagine Voidforge or Disfavour being less than 5ex for quite a while
Also cyclone hit sounds are orgasmic
That's actually why I'm planning on going for some kind of boss killer 😄
What's going to be better CwC or CoC Cyclone?
Coc if you have the gear
It has a lower cooldown, right?
Basicly cwc is for during the time you are getting good gear. And yes
AS and crit needed. Which can be costly
That is a lot of investment yea
So cwc is the "im scaling still" while coc is "im scaled and ready to eat you alive"
Gonna be fun triggering multiple spells with dual cospri's or stuff like that
Speaking of Cospri's ... that'll go up in price to I guess
Im going to do purifying flame or might not considering that the aoe is so large that even my purifying flame cant hit the edge of my range if i buff up
Frostbolt Ice Nova Mathil style? 😄
PF never really impressed me
Especially since you can't hit the same target twice with beam and explosion
I guess I'm comparing it to all the meta skills that have been out there and it just feels clunky
mhm I tried it too
BV got outclassed way too hard by Winter Orb... but so did all other spells
but it's just very similar in style
Yeah. i still preferred bv over worb
Unleash support made my uptime 100% at 10 stacks
It's way easier to control and has a higher damage potential on everything but trickster I guess
Oh that's cool, I haven't played around much with Unleash
Unleash for bv is perfect as it doesn't give you the standard less modifier like it does other skills
Its literally just cast 4 stacks instantly
its actually faster than casting with faster casting and spell echo combined
3.5 seconds.
Which is enough for you to get to 9 stacks and then go up again
The qol for casting is why. You can keep stacks up without worrying about recharging and risking getting hit
Yea 4 stacks super fast seems good
the initial build up is slightly slower
makes sense 😃
Yea build up and then rush 😃
Yup.
Eh i dont like summons at all
It's not really a summoner
Hitting about 2.5 mil Shaper DPS with just 3 pieces of gear and a decent tree is really good though
Eh but requires me to care?
Sure but it's something you could put on a cyclone necro 😄
Cyclone soul rend
Leaving clouds of death and fire bombs
Pure phys cyclone
I wonder which Skills will get nerfed
WOrb is pretty obvious
I still somewhat expect Storm Brand
but to some extent Bane and Soul Rend too
HoAg might get a small damage nerf
Overall the game is pretty balanced when you're not considering winter orb
Even Cyclone / Molten Strike up there
The only thing missing are other melee skills and that's what they're addressing now 😃
Even if cyclone's numbers are meh. Just the raw chunkiness of the hit sound makes me feel like id enjoy it
Most other skills i need heralds to enjoy
Yea the skills that actually make you work are less liked
Which makes sense 😄
Heralds, Explosions, huge AoE, auto targeting or off screening projectiles are the favourites
Oh no, i like hearlds literally cuz of the visual and auditory feedback they provide
Not cuz the raw dmg
If you had to play purifying flame without herald of ash. The skill would feel like it hits like tissue paper
Even tho it hits hard
Seems like responsiveness will get a huge update with this patch
Really looking forward to it
good but not as good as ballista thwomps :3
I always wanted Siege Ballistas to be good
its decent enough but not budget friendly
Could never quite make it work
my last iteration was at 180-200k x6 mostly cold
thats before the buff to hyrris chest in incursion flashback
Hierophant probably has the higher damage output there
Definitely interesting and probably endgame viable 😃
i liked tailwind for placement speed and blink arrow
but yeah
this one is my favorite iteration after the poison one in 2.x
how?
Way less damage on abyss jewels
patch notes will tell us
Do we have any info about if they gonna do anything else with rage except removing the life drain?
It's been mentioned a few times but I don't know if there's really been more info
Alright alright. And how about the new skill Bladestorm, think the storms you leave behind will be able to trigger coc?
highly doubt it tho
Part of me wants it to be true, but another part knows that it would get crazy real fast as you could just stack up a couple on a boss and trigger like there is no tomorrow
also while clearing you would just bounce around and cast shit everywhere
Im waiting for Summer Orb, SORB!!
So i wonder if cyclones hitbox will be like an aura, or if it will be a beam spinning around you
Depending on that Im gonna make cwc bv
It appears to be like an aura. I think it still deals damage every X seconds to enemies in its range.
@karmic bay a skill called berserk was mentioned that drains your rage in exchange for temporary buffs
What melee skills do y'all think are gonna be best for tagging Legion mobs?
"Berserker has been renamed to Herbalist" 😄
Depends on the damage needed
it might just be a movement skill
Assuming it's 1 damage per mob
Hmm. I'll have to re-watch the trailer when I get home
I'd assume Reave will be real good
Ooh yeah. For sure. I'm hoping wild strike will cut it
Tec Slam is another staple
Oh yeah, that's a big aoe
someone fastforward the time
what does rage do again?
increasing attack speed
and additional interactions with some skills gaining stuff consuming charges
that we dont know about just yet
rage is when league starts and everyone starts raging about how legion sucks
The consuming skill gives more damage, more attack speed, and more movement soeed
For a duration
I hope there's an aura or something
To build rage
by the looks of it will be aura
new aura for rage / melee / physical yea. at least 1 of them maybe more
they said the playstyle is supported by one aura and one support gem
Animation cancel is a plus for me.
Did they also mentioned bosses
Is there any upcoming changes to the bosses?
animation cancel is amazing, although I suspect there will be an adjustment period for some. Gotta learn to wait a few else risk cancling your attack
But I also suspect people will do like they did in Warcraft when it was an issue and cancel their animations just after their attacks land to begin the next attack to get a free hit and maximize their damage output
From what Jonathan said I reckon the game almost does that for you with queueing
guess they figured people will do it anyways just make it so its part of the system, that's pretty cool of them.
I can imagine how this would affect many of the melee builds.
With rage and all that.
Would something like CwC cyclone + worb work?
both are channeling skills
you can't make one channeling skill cast another
CwC Cyclone + Blade Vortex would though
Dang. Was hoping for something with a bit of range to add to cyclone for Legion
I wonder how CwC Cyclone + Frostbolt with Frost Nova in Cospri's would look
not very good
@rapid solar only the coc version would be decent
Triggered Frost Nova wouldn't go on Frostbolts?
I really enjoyed my cyclone build despite synthesis so something that'll buff it will be nice 😃
you don't need coc with cospri's
The coc is faster and triggers more often

