#1┃mirage-league
1 messages · Page 169 of 1
just play dancing duo hoag
It also depends on how much incubation items drop, considering you can put an incubation orb on every piece of gear. 1k monsters aren't much for 'valueable' currency those are 2 maps, but I guess it goes from jeweller orb up (or maybe fusing orb and up). It gives a nice extra currency reward though especially for speed clearing lower tier maps.
The incubation mechanic sounds really good. I think it will motivate people to play more a lot
you get a guaranteed reward for getting kills
thats like 2-3 maps
well it;s probably not just one chaos per 2k
Yes. I think it would feel very good. If they tie better incubation rewards to higher tier maps that would also motivate players. Well you can put incubation stuff on all your gear. It's more like a fuse per 2k. I like the concept.
wouldnt be surprise if there are league specific uniques (legion or otherwise) that comes from incubators
I think the rewards would be the same kind of things distant memories give us now
no
a div card, an essence, a currency item, a bestiary item, that kind of stuff
x11 if you can place icubators on all gear and they are widely available
How much are those things going to go for... If it's 100c spent to roll it, you need to map for about 16 hours to break even
If it's 20c per each, that's 3-4 hours of farming
IDK. I don't see how it could work out
Alcs are "valuable currency" class right
So, if multistrike can now be cancelled at any point during its animation, isnt it just a big faster attacks ?
What would the cyclone cwc interaction be? I'm still somewhat new and dont completely understand how that would interact
@carmine owl it casts as long as you cyclone
pretty lame tbh
slower than coc tho
Oh nvm I'm disabl3d
lol
Disabled. I was thinking it was cast when crit not cast when channel
Got em mixed up
Cause the only thing I ever really used with the cast support gems was an immortal call setup
I was also wondering about the multistrike thing. I hope you can't cancel between attacks
otherwise it would indeed be a faster attacks
When will the current league end? and will the downtime before 3.7 have the 3.7 changes in standard?
you can @dawn ridge it's already been stated
Current league ends in a couple weeks. I thought GGG said there wouldn't be a break in leagues.
I'm any case, Standard will not have 3.7 content before 3.7 league happens
they asked if ppl want to drop the breaktime but havent confirmed 1 way or the other
Ah
well I guess a lot of melee support gems will get changed / rebalanced, we'll see how it works out
I mean I literally said builds not players ;p
About the multi-strike cancelling: as far as I understand it there's a sort of limited cancel where cancelling after a hit lands causes you to wait to perform the next attack until the first would have finished, you can maneuver still, you just can't throw another attack. Or at least, that's the gist I got from Baeclast.
you can cancel before an attack hit to get entirely out of it @thick knot
just won't do that attack at all if you cancel out of it
example: using a movement skill to get out of the way of a boss hit, between casts
When will we start getting teasers?
tomorrow

Right, but cancelling before and after are functionally different, so the question about Multi-strike remains
you can cancel before, by using a movement skill between strikes. they clarified this by using spell echo as the example @thick knot
Ah, gotcha.
with the ability to cancel before and after isn't it possible to boost your damage by quickly canceling your animations after each attack allowing you to move to the next attack quicker
Don’t think so, in the baeclast demo
If u queue/spam the movement skill , there is still that slight delay to prevent chaining instant movement
I imagine there are some similar backend check is there to prevent adding extra attacks by canceling animation
But I guess it could possibly be a loophole ~~ we’ll see
I know it was a problem in other games and those game ultimately ended up making it so you can't cancel animations because of it
yeah they made the movement skill not instant if it's cast within a time frame. in order to prevent that.
using multistrike will still lock you in the sense that it's more difficult to cancel out of the quicker attacks
whereas while using faster attacks the game only intends to use one attack
i'm very interested to see what alterations are made to these gems
you are right that it'll be harder to cancel out
I heard that life gained on hit might be tweaked in 3.7, do we have any updated info on this? Or was it just speculation bs.
but it is doable basically @violet nymph
nothing has been stated about life gain on hit @arctic mirage
i hope the other leech gems are updated to include damage values a la energy leech
being able to use mana leech support as part of my damage setup would be very nice
mostly because mana sustain sucks for a lot of builds
shrug there are ways to deal with it. I don't think mana is the biggest of issues in poe
do you think they will make changes to the slayer? Or is it just going to be zerker and gladiator?
they said they were changing slayer iirc
oh yes, I forgot about the glad changes. What exactly was changed about it and where can I read more about those changes?
well the gladiator is used for one of the new arch types, I call it the Spartacus archetype 😛 Mostly because they stole its name! Blood and Sand
does it maintain the attack block to spell block node?
we know nothing
none of the actual changes have been revealed, we know only that changes are occuring
not much is known besides what was on the main recveal page
which is there is a blood and sand archetype and the gladiator will fit it best.
luckily, with a much shorter schedule between now and legion's release, we'll probably know most things pretty soon
well I suspect this seasons information to be almost daily it feels like they held out a lot of information so they can milk the news. Mostly to try and real people back probably provided how cheese this league was. Keep folks interested and checking in until next league pops
energy shield recharge on life?
oof no mana nodes for MoM?
is that how GGG's encouraging melee builds this league?
NEW PASSIVES
mana/ES hybrid nodes?
maybe idk
that's what the symbol looks like
that'd be cool for selfcast heiro shenanigans
looks like it
didn't there used to be brand nodes there as well?
thought htere was a small circle for life/mana regen, brands, and something else for 3 total. That pic only shows 2
yeah looks like mana ES nodes which means the major notable, and possibly some minors, probably convert some mana into additional ES
which is always nice
current templar/witch
looks like ZO got moved over
ah my mistake. 3rd small circle is still there
yeah sounds like a fun node
That's a corrupted keystone, right
curious what others there are for the other legions
so you might be able to get that keystone in different places on the tree
conquered is the correct term
it's a vaal keystone, maybe the only one vaal gives
ah, thanks
or, the vaal faction of the whatevermajigger
which seems to deal with "blood blood blood edge edge edge"
as is typical
some of the seeds will probably be super good mind you
looks like you can take multiple big nodes with similar/same effects
both have the same image
i need more jesus christ
probably does nothing
if you have a keystone and take a keystone you don't get a bonus (sadly) to the keystone
so it's down to which keystone on the tree you don't need and/or which is most convenient for your build layout
but this does mean we get at least five new keystones behind these jewels
I wonder if it will be possible to change RT to be something a bit more impressive
which makes me wonder how rare they'll really be, but I imagine you get one as a drop from something like 3x or 4x legion groupie fights
Honestly I'm not sure the other Jewels will all act like the Vaal Jewel, though
i wonder what these will turn into, acro and phase acro which can both be influenced simultaneously
nah it doesn't look like it's changing the particular keystones into something else, it's likely there's either just one or possibly two keystones tied to each of these jewels
odds are, in that socket example, both keystones would become the same one
unless there are (a) two keystones, and (b) the seed you get gives you both these keystones
what if ZO was moved
they mostlikely behave similarly so GGG can reuse code
Agreed @quartz dome there only seem to be very few different nodes in one corruption area
that was one of the big themes of Chris' presentation: Reuse
my guess is that they came up with corruptions for all of the keystones, but the rest of the passive tree is all very samey on each jewel, with the seed determining the value of the passives
wonder what we can turn RT into with that jewel socket that is right above it. It would only take a small radius jewel to touch it
@violet nymph it doesn't seem like the existing keystones are going to be moved around unless a particular one of the jewels is all about "randomness for the lulz" which I doubt due to it being impossible to balance well
So the ideal tree plans would only want to circle one keystone if you want to grab that faction keystone
mind over matter has definitely been changed in some way, either moved or altered because the mana nodes are gone
yes but that is likely just a general skill tree change
That seems to be ZO now
Most likely moved, Eternal Youth is clearly a corrupted Zealot's Oath
that's what i think
"The Vaal Legion Jewel can also corrupt Keystones!" This sounds like the other jewels might not
Well the other ones wouldn't 'corrupt'
very interested in these two keystones
I mean look at the pic again, because both MoM and EE turned into the same Vaal keystone simultaniously
not quite all of them
eh
Hey guys, do we know if on kill effects trigger while beating these armies? Question related to Essence drain Contagion killing the whole army with the chaining contagion?
i doubt they all do the same thing, it's more likely they just want the player to know all the passives are being altered in some large way
it would still just make more sense if each faction has their own keystone that overwrites existing keystones in radius, than for them to alter every single existing keystone on the tree
@ancient zephyr I was wondering if Prolif works at all while breaking
besides, what would be the point of two keystones in a radius that do the same thing? it's not gonna happen
ergo, both keystones in the sample pic are likely the exact same keystone
Oh wait no ignore me, I'm blind
@rapid solar yea that too, but contagion has bigger radius
so at the very least we're getting five new and unique keystones to look forward to
I sure hope it will work, otherwise ED Contagion is dead this league =/
gated behind these jewels which I hope aren't hard to get or stupid expensive to buy
Just one question, the regen would then scale of your max hp right?
i hope they are both hard to get and stupid expensive to buy
granted with how they're deliberately seeded, who the heck knows how the prices will fluctuate
i like making currency off of new things 😛
i really doubt all the keystones in this context are the same
why do you doubt that
side note, i'm very interested in this jewel socket
Why not the left one with the minions explosion?
Ooh
Well, since each Jewel has several different seed. It's possible that every seed only has 1 Keystone it converts things in to
Changed CI might be interesting
i'd be willing to bet money that the seed only affects random passives and notables on the tree, and that keystones were actually thought about
Yeah I doubt they made 5+ version of each keystone
!remindme 20 days
There was a problem creating your reminder.
This is a jewel that changes EE to something different, so it's probably 1 Keystone per Jewel Seed
The keystone icon looks very similar everywhere
I think it might be that they affect any keystone in the same way
So like the previous keystone don't matter, it will always become the new one
could be 1 keystone per seed or just each keystone is randomly one of two per seed which seems somehow worse but would enable the multi-keystone overlays to be useful
Oh no, this is actually a different icon here
Ok heres a question what happens if Two of them intersect on a single keystone? Such a case for example would be possible with Necromatic Aegis near the Scion
ah i didn't read that thanks
i feel like this wil lmake caster realy strong
then its likely true that they warp them only to a single keystone based on the seed
you could maybe trans form pain attunement or conduit into something insane and then get unnatural instinct
we'll have to wait and see if the next time they show off a keystone there's another or not nearby
If the new keystone makes energy shield recharge apply to life, does that mean that if you don't take damage, you'd constantly have your life recharging at an insane rate?
or more likely wait and see when we get some seeds recorded
good god we have a 6 dimensional skill tree now don't we
Recharge stops at maximum
Poggers
huh it really could be
Life occulist meta
Maybe not OP, since you lose actual ES recharge and still have a lot of base ES
actually the ES recharge-on-block staff might see use too with gladiator
and because the vaal also can turn stuff in life nodes ^^
Oh then again Occultist does have ES Regen on Kill
to my understanding and how I see it work: a keystone being conquered/corrupted is a boolean state and if anything at all, each keystone likely only has 1 corrupted version
Well, judging from the pictures we have available. It's not the keystone it's the jewel seed
@muted fox We've seen EE change to two different Keystones so far
(meaning probably 10 new keystones total to look forward to)
It's very likely simply bound to the jewel
It's probably each seed has things it turns keystone's/notables into, and it doesn't matter where it is on the tree, it'll always be that for that particular seed
@rapid solar I scrolled up and actually looked at the imaginey - my bad
If this changes to the 9% max life node uff
similarly, if it's bound to the jewel the other keystone could be mechanically fighting for the same sort of thing
so maybe the other vaal keystone possible does the opposite effect??
🤷
It also looks like there are always just 2 versions of notables for one Jewel if I've seen correctly
and 2 versions of mino nodes per jewel as well
3 i think
i am going to say its likely bound to the jewel as well simply due to time constraints while it would be cool if each jewel interacted with every keystone differently its unrealistic to expect that. That is too many combinations to expect of them to add in a 13 week period and also add all the other things the league offers all while working on 4.0 and exilecon
Yeah, I doubt they'd be able to make like 5+ versions of every Keystone in reach. So I'm almost certain it's simply 1 Keystone per Jewel Seed
it's actually not that hard to imagine it affecting every keystone, it'd just be a random seed like every other notable
Doesnt that icon seem the same as the transformed EE?
so seed 1 might have two nearby keystones be the same, but seed 2 they'd be different
all it has to do is say "is this a keystone? if it is, rand(1) this new keystone"
It's slightly different but so close to it that I think they will be very similar
i hope its not to much rng...
this is PoE, it's 99% rng and 1% whatthefuckkilledme
The last image with "Eternal Youth" looks like it only has 2 notable types and 2 minor types and 1 keystone type
fine, a single jewel turns every keystone into a single corrupted keystone out of (???) keystones depending on the seed
for all we know they created like 10 different keystones for each jewel
that'd be sorta goofy but yeah
I somehow doubt it's that many but we'll see
yeah no, each seed effected every keystone differently based on which seed is effecting which keystone the number of combinations possible would be over the hundreds. I honestly don't think they had the time to make that many new entries, and test them. It's just not going to be how it works. Each seed likely changes every keystone it changes exactly the same way.
that's not what i meant
it very likely just says "is this a minor node? change it to (one of these minor nodes); is this a major node? change it to (one of these major nodes); is it a keystone? change it to (one of these keystones)"
i meant that all keystones in radius are turned into the same keystone depending on the jewel, and each jewel may have like 10 different keystones depending on the seed
it's seed gated, which isn't like they manually made the tree by hand for every seed
it's just RNG
well the rng isn't going to have anything to do with what the keystones actually do
only what they are
yes
the seed would effect which keystone you get
we've seen 2 keystones for this vaal(?) jewel so far, by image depicted
It might just be that each jewel rolls 1 Keystone 3 notables and 3 minor nodes and then changes every node in range accoding to its seed
that is possible yes but no way is it based on which one its affecting
Agreed @fair prairie
would be cool though lol
just imagine each existing keystone as a letter of the alphabet; A B C D E F G
What the jewel likely does is just RNG them to a new letter of an absent alphabet: Z Z Y Z Y Y Z
i mean, that's possible
or they're all just one keystone: Z Z Z Z Z Z Z : based off the seed
that seems more likely
Oh wait
however because multiple keystones can be overlapped at once, it's hard to tell yet
Does it change all Str/Dex/Int Nodes into their respective corrupted counterparts?
the rng would have to be tied to the stone so it will always be ZZZZZZZ, otherwise people would just pick up the socket and put it back in until they got what they wanted 😛
has anyone checked?
I mean it'd be tied to the jewel either way but the jewel seed is static to the jewel itself =_=
the jewel that gives " Z Z Y Z Y Y Z " would always give that layout
jewel 2 might give "Z Y Y Y Y Y Z"
i just want this to break any people's concept of a normal meta
so like 5-10 keystones possible per jewel
the templar one might have another totem 
wouldn't that be nuts
I honestly think it's more along the lines of 2-3 per jewel
I imagine 3 at most per jewel unless there's just a selection of new keystones that maybe change flavor text and name but are functionally the same per faction
eh meta will always be "Clearspeed" Simply because its an ARPG and going fast will always be the most effective way to get loot. So naturally which ever build proves to be the fastest clearspeed will become the newest meta. You can never break that.
i doubt that
that in itself would be 15 new keystones if all jewels function the same
Damm that new key stone would be amazing for a blood magic LL character
i guess, but then you don't have recharge for your ES lol
Cause you get full ES leech and regen and the ES recharge heals your life
Who care? Ya have Es regen and leech
well, ZO will suck because of the keystone, and ghost reaver will be unusable in that context
so you're relying on spell ES leech
just use xirgil's crank on gladiator
or energy leech support
i wonder what happened to mom
It most likely just got moved
Maybe it can 😄
yea the node above the vaal keystone, looks like the small ones of mom
We don't know what the other factions are going to be doing
He
or maybe they just seperated mom from the mana nodes
i'm wondering if the passives above eternal youth ARE the new MoM, with minor passives for damage taken from mana before life/increased mana, with it ending up being 30% total
Yep.. mom is amazing for small hits and ES is great for the big ones
I just think they split it
Will kinda suck if the mana passives are before MoM
Oh yea that might be the case
because it was to effectiv in terms of points
do you have a source for that
or they gave all of those nodes a small portion of %damage taken as mana
yeah exactly
everything is possible until patchnotes day
Or they removed the mana passives ..
And the changed node was MoM
Right size / location
look, the mana notable here is the same one as the one above eternal youth
Thats what my theorie is moved the mana nodes up, sapereted them from mom
Too good for mom
or you just took mom for the mana nodes (like guardian)
ehhh
Or they may swapped mom with eldrich battery, becaue it was to good for trickster
i still think the corrupted node is a moved ZO
and MoM is hybridized with the mana nodes about it
Na cause that hurt Templar who had mom in ascendency
I ment zealots oat sorry not eldrich battery*
I'm not so sure about that anymore Lucien... That is probably just the jewel seed deciding to put inverted ZO in place of every keystone
I think it’s mom 😦
look at it closely, it's a hybrid notable set
Depending on how random those jewels are you can actually get some super good pathing options with them
i hope this makes you sad, it show a different corrution on ee ^^
so its random and not dependet on the keystone
It’s dependant on keystone and jewel seed
They said so we can plan and share jewels
that's the same center as half of that new mana wheel, which shares the center with a shield icon
it's the new MoM, i'm calling it
Trading those jewels will be fun
Na mom is a much bigger keystone
to make it less strenuous they probably assigned each wheel its own number to be altered by the seed
so that each wheel is related even after change
If you find a way to tell what they do, while others don't you might get filthy rich
mom doesn't have to be a keystone if they hybridize its effects with smaller passives
which i am very sure they've done here
It will probebly be broken with unnatural instintct near sciaon ^^ xD
It wouldn't make sense to un-Keystone MoM
Just imagen a dex node now gives +5 crit multi
Na still needs to be keystone cause keystones change things in large ways.. mom does exactly that
And that Hybrid wheel is Mana/ES 🤔
oh shit
were did you find that hybrid wheel on wich picture?
Wheel is Mana/ ES Mom it’s own node again
unless they moved mom
Do we know any keystone that change and what they do when they change?
Yeah, the last one is Inspiration, the post-MoM notable.
The mana node
Now a ES/Mana Hybrid node, the Mana portion probably a lot weaker
it was 50% for 3 Nodes
Also that's too much mana for non post-keystone nodes
Prob 50% for 4 nodes with 12% ES
Because MoM gave you so much mana because it made that Mana into a life pool
It might just be like 8% mana/3% of damage taken from mana for the small nodes
nah, then the middle icon wouldn't be ES
Then why the ES symbol if it's not an ES hybrid node?
It's not exactly ES, it's just similar
It's half of the ES symbol, and half of the Mana Symbol
yeah, can't really argue that, it's pretty cut and dry
only question is how much did they nerf the notable
or if they reworked it
I don't see any resemblance to the minor ES nodes? Are we talking about the same thing?
Ohh okay I haven't seen that
this is some galaxy brain shit
so it's mana/ES
i wonder if it's gonna have mana gained as ES in it
a la arcane will
No, MoM is probably staying in the same place
Or is it still there without any mana nodes behind it?
The nodes behind MoM got moved
it's possible it's staying in the same place, but idk
seems weird
this slow mode is killing me, it's not that super active in here
type in proper sentences then lol
Whatever happened to Necromantic Aegis?
what's wrong with necroaegis?
It's gone
it's near conduit
all wheel symbols
FLASHBANG
lol
Probably got moved ¯_(ツ)_/¯
the new pic doesn't even show the aura cluster
so that's 1 out of 3 things for today
oh whoops
oh shit necro aegis is gone lol
How do you know we are getting more?
Bex said yesterday
they announced 2 teasers and a newspost 😄
2 Teasers and a news
"We have two teasers and a news post lined up for tomorrow!" - bex
kk thx
yeah i'm kind of confused, they replaced the spot of necroaegis with some random passives
Are all keystones in radius changed to the same keystone?
That's what it looks like @lucid stone
Slight disappointment but okay
Aren't it 3?
so each jewel might have a variety of keystones, but it looks like placement won't be much of a big deal, which is probably for the best
we dont know for sure, could be temp art, could be due to seed
Blightwell + Eternal Youth?
The talisman that gives 400% ES recharge when you use a flask
oh lol
Wait, life occultist?
Uff
Life recharge not interrupted by damage
more and more i think a meme build can become great
I don't think the non-interruption will transfer to life
it specifically states energy shield recharge is uninterrupted, so we've no idea if that even works
for all we know these jewels are HH-tier chase and none of us will be getting them lol
it probably wouldn't
If yes
Dont break my heart man
then i would suck
hey, i got a hh from bestiary day 1, it can happen to anyone 😄
🤢
I dont want onslaught boots shit again,
i'm pretty confident they learned their lesson on that front
they're usually good about popular feedback
I'd guess rare breachlord item tear
They might just be a normal drop from the timeless boss fights
I hope they aren’t rare just need to do it right to acquire
With a lot of them being hardly usable due to bad seed rng
Btw ziggy said in his video, the seed will be identifyed through the flavor text ^^
so maybe less randomness then everybody things
We've only seen one flavor text so far
there's also the "#### sacrificed in the name of doryani" shit
I love how edgy the new jewels are
lol there are 10k seeds per jewel
I belive its 2 part wich can be random the one whe know is
They Belvived Themselves The pinnacle of civilisation,
but that height toppled their empire
i assume these 2 lines can be random out of a set of x
i wonder how much a jewel with 6969 seed will sell for
less than 1337
so is ed contagion goijng to kill everything in the legion thing
Wtf is the point in the increased duration if they take damage per second
you can get a lot of minion regen 🤷
ED cont might not spread between the statues... but that would make it terrible
its either going to be dogshit or op
Combine this amulet with the rs helmet? 
what skill looks the coolest to you guys? im thinking about going sunder
looks sexy
Flicker
The chain hook thing
Cause I live flicker
is flicker in the trailer?
that SRS amulet is literally minion instability lmao
so my brother's cyclone cwc SRS build makes way more sense
add herald of purity
i mean...raging spirits don't even take aggro from things anyways right? so giving them increase max life but doing % max life damage to them seems a bit pointless
Probably some huge range
ahh yeah that would apply i guess and maybe it's just got a large range on the -res? cause yeah 1% is basically nothing
-20 to +20 or so
i doubt it'd ever have positive ranges on it
+20 would be weird, since giving SRS Life and then degening them just seems like a "Make your SRS explode" item
I mean if you want the srs timebombs to last longer you can get some minion chaos res (and life!) on the tree
How much life do they even have?
but ultimately just stack a shitton of minion speed
srs - minion damage - minion life - ignite - conc effect - idklol
bit of cast speed too to make sure you can keep up a good amount of them
SRS have.... 3250 at level 20
could also link spell echo if you wanna go cheese
but I feel like there's a better socket
Which is almost double what Skeletons have
So if Popcorn Skeletons were good, then Popcorn Spirits should also be pretty good
is 90k per srs enaugh?
Would 90k per anything ever not be enough, really
there's a few other uniques for srs too right any of them give any sort of synergy?
There's Mark of the Red Covenant, but that wouldn't be great
10% chance to trigger srs on kill
Well, it could be good, if your SRS die fast enough
Baron?
but its lvl so probebly useless
baron is a good minion hat in general but it'd be odd to use that exclusively for srs
baron for some meatshield zombies to go with the srs nukes though
Baron might be good, though Covenant gives like 150% SRS damage
Which'd scale the Instability better than Baron, most likely
am I the only one amused by all the caster uniques in the melee league? 😛
and then you can put some shit on zombies to reduce fire res and some defensive stuff like maim
assuming taht they die fast enough that you don't start replacing SRS due to the 5 SRS cap from Mark
There will most likely be caster historic jewels too
stupid caster stuff, get out of my melee league.
You will gain some regen and chaos res for minions :/ so more then 5for sure
Srs is melee tho :^)
i mean all the new uniques are caster crap. even the one we just got shown
Where is the new melee uniques!
actually srs on totems might actually be legit with that ammy???
Earendels but for srs?
anyway links will probably be srs - m.damage - m.life - combustion - conc effect / inc effect - fire pen
empower
empower possibly
empower is better if you have level 21 and empower 4
Efficacy also plausible if you scale the ignites
will need to PoB this
Does it work with spectrals spirits and glove enchant?
Those aren't Raging Spirits, so probably not
i mean, what if you told them really bad your mom jokes they might turn into raging spirits
Soooo Elder Bone with
prefix +3 Minion gems
prefix Minion Damage
prefix Minion Life
Suffix Socketed gems deal more elemental dmg
yo mama so fat, on the night of a thousand ribbons the flames ran from her
what's the way people are going to get the chaos resist for the srs?
there is some chaos res on the tree for minions
but you probebly want a high negativ
For minion instability
chaos res + life on tree, otherwise it likely doesn't matter too much
minion speed them, support with zombo wall
watch fireworks and gas clouds lag your game
chaos res is ultimately just the fuse length
Has GGG said anything about how Incubation's "Monsters you kill" works? Aka, will this shit work with aurabots?
I'm hoping "Things you kill" is just a way of saying "Shit you got exp from" or else rip aurabots.
and party play as a whole
I dont quite understand the legion jewel thing- what are ‘seeds’?
it's just the number displayed on the jewel mod
seed as in rng seed
basically each number will map the jewel to a certain effect on the tree
the same seed in the same jewel type will always have the same effect on all trees
and jewels with different seeds can have the same effect, but there's no way to know the effect of a given seed other than socketing and observing
How will ED/contagion interact with legions? It will be pretty OP if 1 cast of contagion spreads to everyone and 2nd cast + ED kills them
contagion needs to kill to cast? So it wont spread at all imo
according to ggg the keystones don't stack effects
so if there are two identical vaal keystones available, getting both will do nothing
it'd be like having "ghost reaver" on two different pieces of gear
you wouldn't have 0% energy shield recharge because of it, you'd just have meaningless redundancy
so there's no context where having the jewel change two keystones will be specifically valuable strategically, unless it's possible for the jewel to create two different corrupted keystones (which, as of now, doesn't seem to be the case)
Does Bladestorm require a sword?
a bit of nitpicking but you wouldn't have 0 ES recharge with 2 ghost reavers @violet nymph
@lucid stone I mean it has the word blade in it, would be weird if you cant use a sword with it
that's just her spirit though, i'm not entirely sure the enemies in the monoliths are considered spirits
for all we know they're just remnants of time, husks, if you will
Hmmmm, I still doubt it's gonna be deshret
whats everryone thinking for builds? cwc cyclone with what skills?
so bladestorm looks fun i might try that instead of my normal cyclone build
yeah
it looks like the visual changes too based on your stance that is unique and i like it. Any other skill change appearance without the use of a mtx?
bladestorm definitely looks fun, especially in the sand mode
i just really dig that the visual changes like that its kinda cool
well, wildstrike changes every hit
items like Augury, Arborix or Vulconus also have cool skin appearances change
so from my understanding the entire blood and sand mechanic only works with bladestorm ? or does it work with every skill but only bladestorm itself gets enhanced?
it works with everything but bloodstorm has special interactions with it
well, blood and sand gives you bonuses:
blood -> higher damage, lower aoe
sand -> higher aoe, lower damage
and bladestorm has a unique interaction with it where it changes stances
bladestorm lol bloodstorm funny typo
so if i have sand and stone on with cyclone i'll just have this big channeled aoe that dmgs and blinds
pog
yeah
i wonder if i could survive if i used carcass jack with that lol
combine that with Effigon to never miss against blinded enemies
just maximize that cyclone size
lmao effigon
I just want to play full-screen sweep
is that worth for a amulet slot tho
now that blind is easy to obtain
definitely
well the worth of that will depend on how easy they made it to get to 100% accu
the aoe isn't that big iirc
its not going to be your end game choice of build
but its definitely a good budget option
is there any other unqiue amulets that be interesting for the cyclone thingy?
uh zerker rage skill inc aoe
rage aoe confirmed?
https://www.youtube.com/watch?v=dDfd-5Xlwh4 this video
Path of Exile: Legion has a couple of new archetypes or suggested builds being introduced. Here's the Rage Berserker. Check out our full preview and intervie...
basically new skill that use rage that do things
https://www.reddit.com/r/pathofexile/comments/brhyu9/patch_37_legion_league_compiled_information_thread/eoec782/?context=3 it's from 3rd link in this
i think just 2... the wind up then max til stop spinning . rage buff make aoe bigger then shrink to normal
pretty sure it buffs damage and movespeed
looks like it drains rage and lasts until you no longer have rage
and increases character size
yea that's the beserk gem that use rage
im really excited to play braindead zerker rage cyclone
oh yeah, that new amulet also has lavianga flavor text, further confirming lavianga's place as the karui general
well yeah, you fight lavianga in the Caldera map right?
at least an iteration of lavianga
isn't that just kaom lmao
kaom is at the end
before that, you fight 2 minibosses: queen (hyrri) and the other dude
I assumed its lavianga
i'm not seeing what you're talking about looking through the caldera maps of time past
just says "the infernal king" as the boss
it got reworked this league
it is due to attack all in swing range
god damnit poe wiki gives me zero information
anyway, a map boss isn't a real thing
try poedb
make sure to target the enemy you're speaking of
alright
For anyone asking, Bex confirmed party play with incubation is a-ok (kills are shared).
revered advisor is most definitely lavianga
they both appear as standard totem-looking things
i'm sure it's something ggg will retcon
they're map enemies
hyrri looked the same in the acts too
who else but lavianga, when referring to famous generals in the war of the karui against the eternal empire
we already know lioneye is the eternal empire general
@violet nymph https://pathofexile.gamepedia.com/Asenath's_Chant
hm?
vulpix0r and i have been looking through unique flavor text for famous people for a long while now
@violet nymph Someone in my thread mentioned the uniques too
https://pathofexile.gamepedia.com/List_of_historical_figures this will be a good thing to look at
wait
Lavianga, Lioneye, Asenath
it could also be sekhema deshret
I seriously doubt it as her spirit was in the mines level 2
oh yeah
i'm not sure about asenath
its probably asenath then
i mean, maybe
Ok I can confirm it Lucien
If you look at the trailer, she is wearing black armour
Deshret is supposed to be wearing red
i see what she looks like yes
darkscorn is most likely the bow used by asenath
@violet nymph https://pathofexile.gamepedia.com/Aukuna's_Will
i didn't realize there was another item lol
they dont lok exactly the same though
"The black sekham's trial had only begun"
so red and black sekhema
Yes deshret was the red
holy shit deepest lore
I have 0 leads on the templar side at all
oh shit
There's some suspicion that the vaal side is doryani
i may have found the bow she used at that specific time...
OH SHIT
doubt it though
It looks like the bow
it looks like the exact same model
Yeah
Even the curves at the end
and its also a maraketh bow
steelwood, actually
If only we have some clues on the templar
I can't seem to find many Vaal names
There's no mention of any Vaal generals at all anywhere
vaal consists of a lot of god damn people
this is the only flavor text on a specific "vaal advisor" that i've found
problem:
Jaetai is only mentioned in like 1 item, I doubt he's important
the supporter could've created the flavor text, and i'm not sure ggg would base part of an entire league mechanic on that
General Marcovius,
Commander of the Templar Fleet
Operation Ocean Blades
from the Templar Report lore piece^
wait @past obsidian, asenath isnt the black sekhema
'Asenath, the Golden Sekhema:'
@worldly scaffold Where did you find the marcovius one
@worldly scaffold Could the golden part just mean her helmet? She seems to be dark skinned
maybe she became the black sekhema after the whole fight
@worldly scaffold Ok I ran through the documents, Marcovius seems to be the closest one
I don't think there's any other interesting templars
I mean there is Maxarius but I don't remember any uniques with his name
maxarius is the first high templar
I'm trying to think up a good application for the new keystone
Can't
Also, do you need to not take any damage or energy shield damage for recharge to start?
Yep
Its any dmg at all
U can test this on live, chaos dmg shuts down recharge even when it goes through es
i mean
What if you use EB?
its not bad if you're playing life based caster etc i tink
i say caster cause you're definitely always gonna get hit as melee
Do you always run with recharge
Anyway, you sacrifice 10% leech and some regen for 20% recharge, which won't always be up
Won't occy ascendancy let her regn hp thru dmg with that eternal youth?
it still needs to start
Yeah but that's waste of time, and as a life build - waste of ascendancy points
We can now see life occys
for EB
And how are you gonna recharge your EB
If recharge applies to life instead
You need leech or ES regen, and if you run out you're fucked
essentially yes
Zealot's oath maybe since life regen is borked anyway 
well, you get that keystone by replacing zealot's oath right?
es leech is widely available
well
lots of people theorize its zealot's oath because of the flavour text
On that screen both mom and EE are same passives
might be placeholder
What
its likely not mom anymore since there are no mana nodes behind it
probably changed places
Look down at EE, it has the same icon
Passive tree has hundreds of different icons
yeah but this isnt your usual passive tree
or every keystone changes into the one exclusive so the jewel
after all, eg. headhunter's rare mods that appear on your buff bar also has same icons regardless of what mods it is
Btw new nodes above mom are mana/ES nodes
im not saying that it wont be the same
but until we get confirmation i suppose, anything can happen
oh
i guess you could use this with vaal pact to have some form of life recovery without the need of flask
I would be super disappointed if the Vaal general is Doryani
I’m more curious as to how the corrupted keystone interact with non-corrupted ie granted through items
probably no interaction
as in you can have both
since keystone effects granted through items are well, through items
Do you need blood and sand to use flesh and stone?
no. the former is for stance switching ability and 2nd is for aura based on the stance. without the first, it default to blood stance only
blood aura i mean
I see
Characters start in Blood Stance, but by using one of the new reservation skills, you'll be able to switch back and forth between Blood and Sand Stance instantly. A low level skill, Blood and Sand reserves 10% of your mana,
wait
``` wow miss the last sentence
Cool, i got it now, thank you
look like 2 second cooldown
imagine if they did this for the aspect skills that switch
making them stances instead of consecutive buffs
Man doryani seems to be the only Vaal choice
No other vaal characters makes sense to be the general
Is the new poison stuff happening this season too? If so, then would it be useful to shove on a firestorm during a cast while channeling cyclone? Might not be top damage in the world but would still do something useful whilst you are piecing together the rest of your build right?
yeah there's oging to be bleed and poison changes this patch
I understand it will take up 4 linked gem slots
The tldr is probably not
If u wanna hit things with cyclone
Hit things with cyclone that has proper supports
In what sense
Alright but there must be a way
sure there are ways to do it, but it'll be against TOS
Welp, I'm just gonna go stone reserve with effigon
Umm does it seem that blade storm is just attAck version of blade vortex?
Or that just me?
i was thinking more like attack version of vortex because it stays on the place you cast it instead of following around you
It can follow slightly in sand stance
Did anyone notice anything strange during the Raider gameplay? I'm really hoping Raider gets some buffs/additions, as it's lacking in its ascendancy just like Zerker.
raider is in a lot better position than zerker right now 👀
Not by a long way, and after this patch, Raider will almost certainly become the most boring ascendancy.
It just needs the same treatment Trickster got.
I'd not compare raider that works fine with what zerker is
it just feels "boring"
since all the other ascendancies have pretty much gotten some form of power creep
It's just missing the Raw power the rebalances brought to other ascendancies
Man it would be so lame if the Vaal general is doryani
So kinda forgot about this, but looks like I (old name is Bugsybro) got a decent amount right (apart from being able to side with the factions and there only being 2, not 5).
Anyway, will there even be any major bosses? it seems like the timeless conflict is just a massive war, so I guess there wont be a fight with its own area, and it'll just be a unique guy with a cool attack or two, similar to syndicate members? But there was a video of a karui bossfight in some sort of arena (girl coming out of a shark's mouth or something)
i think they said something about commanders and such
my assumption is there will be something akin to councils fights, you fight their army and then their commanders turn up and you fight them
Seemed like doing the full 5 army fight was the big end. Maybe something special will happen in that one.
at least 5 end game bosses one per each legion, ZiggyD video
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill``` can get screen wide whirling action
Now add reverse knockback
@eternal turtle bladestorm is sweep but better in every single way 
I still don't get how switching stances happens
I'm just assuming it's alway on
It reserves mana so it can't be always on
It's only 10% anyway
how I disable it then
take out the gem
Take it off 
gem swap
So what
I bet gladiator will make it free same way champion makes banners free
Also much better than either of those in terms of reliability
we'll have to see what is inside gladiator and berserker buffed tree, hopefully slayer gets some love too
my mind keeps going to cyclone - cwc- discharge
and go trickster to get free frenzy and power charges to discharge right
Not reliable enough to go trickster for that tbh
why is there a slowmode here?
It gets packed when announcements happen
yeah you probably get frenzy and power charge once a second while you cast discharge multiple times..
If Inner Conviction eats your frenzies and poops out power charges, isn't that a nerf for Voll's?
You already have max power charges on any build using that, so it just makes it impossible to gain frenzies (without +minimum frenzies, which is useless for discharge)
It also gives bonus spell damage per power charge, so have to see how much that is
gives you a damage bonus per power charge as wll apparently
Oh neat, where is this information from?
Ziggy's video, exact same place as the info about it converting frenzy to power charges
Oh, don't know how I missed that then
it feels like it's simultaneously a nerf for voll's wrt like coc discharge that would like to still get frenzies but a buff for the item for like actual casters
people literally never used frenzies
outside of maybe the overcharge node or the chayula jewel
really? I remember on the last coc discharger I played (which admittedly was like 3 leagues ago maybe) generating some frenzies but maybe it was just blood rage or something
There certainly isn't a consistent way for Discharge to generate frenzies vs single targets
yeah some on kill for sure, blood rage, overcharge or jewel, but they are fairly worthless in the grand scheme of overall deamage.
ah I see
the only way i remember was using the tul wand and some interaction i forgot about where you generate 1 pc constatnaly and have 2 of the -1 pc jewels
Oh lol that build
With the new amulet to kill srs, you could also get the weapon that kills your skeletons, and have a Cwdt setup to constantly summon them both, and use minion instability as your main source of damage
And how would you sustain hp
We don't talk about that side of things 😂
That part completely slipped my mind.
Not sure. I just spoke the thoughts that entered my head.
Assuming you have regen, a decent amount, maybe like 10%
Cyclone linked to life kn hit and life leech?
If need be you could also use the baron, get zombies to leech for you, but that's quite inefficient for oathing and gearing getting all that str, so that's a no.
phys to lightning cyclone to proc ee for your srs 
Btw I thought about how you could turn the new Blood/Stance aura on/off - how about just holding the keybind for a decent duration?
Seems a bit more elegant than having to just flat out remove the gem.
What if you want to change it quickly
The aoe changes will apply to everything
Extra interactions will be limited to less skills
If melee splash has even 10% More melee damage, would that be too much or should it stay at no extra damage?
Asking cause pierce has a more damage multiplier, so maybe melee splash should too?
I mean it might get a buff, idk, we haven't seen it yet, but. Just wanted others thoughts.
are there any news about flicker strike yet
flickering on the monolith mobs will be fun, maybe
there is not
Are you hinting at a melee splash total rework?
am I? I dunno. if melee attacks automatically cleave do you really need a gem to do it?
you know I'm not a ggg employee right, I can't hint at anything you don't know 
They have minor cleave, not enough for a single target skill like heavy strike to AoE clear.
Well, it can, but it would take years to clear a dense pack of mobs
So the cleave is based on the range of the weapon, so if a two hander focuses on raising range+ the new name targeting improvement they might be able to chew through whites at a pretty ok rate.
Particularly because Ancestral call will also cleave.
No I mean the nearby enemies are blinded part of the new flesh and Stone aura thing
And ignmon or it's upgrade makes you always hit against blinded enemies
anyone have any info on the new glorious vanity unique jewel?
Before saying anything else: I want to be wrong on these issues. I hope that my fears are 100% unfounded, or that there are changes made before launch. If yo...
is it gonna be scam hyperdrive or not as bad?
info? it exists, that's all we know
With the stances, how are we going to turn them on and off? If pressing the skill button toggles the stance, are we going to have a separate bind on our hotbar for turning them on and off?
at a guess it'll be 1 buff, then another button which toggles between each stance.
Ill be reserving 60% with those two and herald of ash
With the new auras I almost hope there’s more mana reservation reduction
So i want to mention to everyone something that was confirmed about the jewels. They can be modified with divines
Bettee than having to trade for it wouldnt ya say? You can at least bulk buy
I mean still can divine them in ssf just farm tabula for them
:^)
At least unlike sythesized items you have a chance
What does a good seed mean
Nobody even knows at this point.
Can u apply incubation to the same item multiple times, silmilar how enchants work. so you can overwrite them
@low kindle zo?
Yea, it should void the negative effect on life reg of EY
Real question is, is the uptime permanent if you have EB
Why would it be?
It basically means, whenever you lose life the recharge is stopped. If you don't take damage to life for a certain amount of time it will start
EB doesn't interact with it at all, or does it?
Even the Occultist node Wicked Ward will probably not work for the Life Recharge of Eternal Youth
We've had a similar issue of wording before and they made it clear that it only affects that one thing and nothing that relates to it in some way
theres quite a high chance of getting corrupted 6l's from uber lab chests right? Might be an easy way to farm divines if jewel seeds become a thing
very far from high chance tbh
Wait what do jewels have to do
tbh I don't get why you'd use the node in general, it just seems worse than being hybrid
Because form how I understand it, you'll be recovering the life at the same rate you'd be recovering ES
Which means you need a high ES pool for it to be good
And if you have a high ES pool why not just be hybrid
the base recharge is 20%
so you're looking at 0 to 100% in 5 seconds with no modifiers
pair that with say a blightwell
Can't wait to use that on a max block and dodge gladiator
pretty sure you can craft recharge on rings too
@steep plover for farming corrupted 6l vaults of atziri may be the best way
vaaling armorer boxes

