#1┃mirage-league
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youll need those shitty poison gloves
i wish they made a vaal ball lightning that was like shavronne's massive ball lightning
poison support tho
Do we know if minions are getting the same "melee splash" treatment as attacks or nothing yet? Haven't heard anything on the Baeclast video but I could've missed it.
i think all melee should do a sweep target now
wait what, baeclast? did they literally do a baeclast the moment they released the legion page lol
so probably, yeah
https://www.youtube.com/watch?v=7F2ofmsTgqQ&feature=youtu.be 5 min vid of highlights
Jonathan Rogers is once again the guest on Baeclast, this time bringing us all of the exclusive details behind the melee rework in Path of Exile Legion. Mele...
That would be a huge QoL for minions..
What happens to melee splash support gem?
removed i guess if minions get free splash too
Maybe it's something like "skills do %more damage to the target not namelocked"
melee splash probably will increase splash radius, instead of just adding splash
^
you still need it
i don't think melee works by namelock anymore
Not if you reverse knockback. :D
yeah but the actual skill hitbox doesn't work that way iirc
Are sandstorms hits or dot?
namelock was about "locking" onto the target and that sometimes lead to awkward situation
And can you use them with a mace?
has nothing to do with hitbox
was talking about the "skills do %more damage to the target not namelocked" comment
yeah and that still has nothing to do with hitbox
it's just whatever is not the main target you clicked on
attacks now is the one target + area splash from gem
attacks with league is a area sweep thing, which m'pretty sure means that there won't be a main target damage wise
no lol, there will still be a target, being whatever you clicked on, they just have new tech that accurately produce weapon range and anything within that range is also hit, it's not even an area thing
just watch baeclast jonathan explain it with gameplay
youtu.be/7F2ofmsTgqQ?t=168 got the exact time for it
is a sweep thing
that's the range of the hit area, there's still a main target that you click on
and that target will be the subject of melee splash support calculation
ofc whatever is in the "implicit" range of this new tech is also receiving full dmg
there still has to be some kind of differentiation between targeted mob and splashed ones
at the very least for the purpose of on hit effects like molten strike
the new implicit range is tiny and cannot be scaled except by weapon range, that's where melee splash function
I mean it's probably likely that you only make projectiles on one hit.
no matter if it is main or splash
that doesn't sound right to me, but could be
isn't it how it functions right now too?
putting melee splash on molten still makes same amount
i mean the implict range was normal attack, no skill
it doesn't sound right because now when you swing with an attack you hit enemies sequentially according to the animation hitbox
so you could hit a splashed enemy before the targeted one
if the on hit effect triggers on the first enemy hit it would in that case trigger on the splashed enemy, which would feel awful for some skills
inner conviction sounds pretty bad
each skill will have a tag for whether or not it procs on all enemy hit or only the main target
not gem tag
just a background tag
it seems so
from baeclast it seems they wanted to balance all attacks around having a bit of flat damage
o
Melee League, all caster uniques 😛
FEELSBAD no they didnt add flat
imagine adding flat dmg on a 45% effectiveness skill
wonder how much that'll change the dps on weapons
because added damage scales off speed and not damage
I think the idea is to do this instead of changing wep dps
im still gonna try dual siege axes with 400pdps and get a twohander 6l crafted for endgame
So that the gap between babbys first weapon and 6t1 is smaller
so two weapons with same dps and same skill can do different actual dps for most skills that don't already have added damage
just that the effect is bigger now of range
they are adding flat damage but also reducing base damage
@languid path 45% eff but 200% more attack speed, isnt that 135% real effectiveness?
Do you guys believe shattering steel and lancing steel are going to receive a buff?
I got a question about the legion jewels, do the new jewels have a seed number?
presumably, even if its just a mechanics change
supposedly they have some sort of seed number visible yea
thats insane
yeah but its likely going to be a pain in the butt to figure out what the seed does
I do believe Legion is a necessary upgrade, but I hope it's not all that is coming, I hope 4.0 works even more in what they're doing with 3.7
that is true
other than knowing that identical seeds do the same thing in the same area of the tree
that's why it's insane xD
yeah my understanding is that 4.0 is a massive expansion
They already improved combat mechanics, that's likely because of competition with future aRPGs, but so far it might not be enough
i'll play the expansion before i make any judgements
definitely a good step in the right direction already
Yes for sure
k u d u k u f i g h t
the other Major number expansions were: 2.0 the awakening (act 4, jewels and lockstep), 3.0 the fall of oriath (acts 5-10, pantheon)
ascendancies were a minor release: 2.2
so i would expect some notable new content
so I guess Cyclone cast when channeling Bladefall could be sweet
yea theres some mad aoe potential here
when i saw cyclones aoe in the video i went wow
1.0 had the idea of temp leagues, scion, new story areas, new skills
spec throw is an attack not a spell
but why limit yourself to phys spells?
its going to be meh to scale cyclone damage and spell damage anyway generally
any spell that would be improved by more than a gem socket or two worth of supports is going to be pretty entertaining on it
due to being able to move and use the spell at the same time
unless they lower dmg on ice nova, coc ice nova/frostbolt will be even smoother next patch
it's amazing dmg, just clunky to boss with because of cyclone
wait
i think its also going to make mjolner a bit more competitive with cospries
because without crits you didnt have a great way to proc more spells on your main skill
Oh, so cylcone now is a physical damage spell?
no
nu
its channeling
OOohhh... Cast means spell, ok
Are you all on the 10 seconds timer or am I just a spammer?
so you can now do cast while channeling with it instead of just cast on crit
I am just immune, other people have to type slower
you might also want to use shift+return to put more than one line in a single message
u can also edit ur msg instead of entering a new msg/line
the real question is what are they doing to winter orb to make us not want to play it
remove it from the game hopefully
only deal cold dmg (fits the theme but kinda limiting...), or deals no chaos dmg (doesnt really fit the theme, just a bandaid fix)
I'm gonna assume winter orb will feel bad if it tags the entire army
Why is that bad
chaos dmg isn't the problem with winter orb
quite the opposite
it's really the mechanics of the skill
Nonchaos as chaos is a whole separate issue
I would worry that WO would tag only one enemy per screen
u want to tag more mobs, and worb aiming mechanic might be stuck aiming the same 1
^
yeah added applying multiple times is its own issue
worb is still a skill that trivially hits multiple times, auto targets, has explosions so overlaps aka shotguns, does really great damage etc
oh and you can move while it deals damage
they nerfed vaal spark because it was too op, you could walk and deal a lot of damage while doing it. and then a few leagues later they added winter orb, which you can walk and deal damage at time
But have you considered the potential of mobs having dangerous mods
I'm still super curious about what they've done to flicker
lol as if poe players worry about dangerous mobs
all we care about is loot
it doesn't matter if we die midway, it's the promise of potential loot
its a situation where they made the skill itself have a billion features rather than making new supports that give them :C
hopefully there are some cool new mechanics changing supports for melee
I think more jewels that modify the tree is great however
being able to modify the tree is a powerful tool that they can use to add build depth
Here's a little theory: you know that new keystone on voll's? What if you can get it on the tree if you socket a legion jewel next to the correct keystone?
yeah thats a good prediction
I wonder if keystones will also be randomly generated
corrupt vp keystone
or if there will be a predefined set
get slayer leech
predefine, the random is on the jewel seed
ez money
I can see a lot of people re-rolling once they get a chance, being able to change the passive tree massively opens up build diversity.
Just being able to get life on the right side alone is a game changer.
no doubt there will be builds around some of those
also inb4 some nerd is gonna figure out a crazy combo in the scion start
i can see keystones like vaal skills consume less souls or less CD etc etc
instinct 2.0
I mean if the number of possible keystone modifications will be the same as the number of possible non-keystone passives modifications
as in, they will roll some mods or ranges or if there will be a set of hand made keystone modifications
how does aukuna's will your zombies count as corpses work
does that mean you can infinitely VD them? because that sounds pretty broken
they will probably be consumed as common corpses
then that stat would be pretty pointless no?
cant seem to think of a way for it to work that would make it not pointless and not broken
those jewels are going to be crazy expensive. Probably pass
Scale your zombie health for big DD explosions i assume
yeah u can scale much more zombie life than corpse
HB loop
How do the blood sand things work? Can you switch between the 2 without re reserving mana🤔
I saw Ziggy say that sand was aoe focused
The announcement page said blood for bleeding and sand for blinding. Glad to see bleed getting some love
you have a buff that reserves mana, called stance
I was already considering going gladiator but this pretty much confirmed it
you can press the hotkey of this skill to switch between blood stance and sand stance
some of the new skills will behave differently
depending on what stance is currently on
Chain strike + vaal earthquakes
depends if it auto aims
One thing people don't seem to have mentioned yet: bloodlust
Damn... I wanna play both gladiator and 2-handers so badly 😩
Bruh
Make your movement skill bleed
And swan dive into them
I wonder if they remember that banners and impale were things that they introduced 🤔
maybe I'm just brain dead, but wtf do incubation items actually do?
omg all movement skills start instantly!?
Does this mean way easier to avoid getting interrupt locked in the middle of a pack?
I think a better description is a kill counter. After so many, you get something.
DD on zombies wont trigger MI as well, right?
@lucid stone unlikely, as they won’t ever be low life
I doubt they have 1 million variants. Probably gonna be same level as watchers eye.
I can only imagine how PoB is gonna handle this...
Might not want to show how it's done before it's discovered though
so like if you throw a div incubator on a weapon and fulfill it do you get the div card, or a div card effect on the weapon
div card
poe 2025
you should use maraketh jewel #2749 in your jewel next to vp to get 200% more life
vaal jewel #5346 would give more dmg but it's not worth it

tbh i am worried its going to be like the harbinger language
in what sense?
ggg usually learn somewhat from their mistakes
in that they are like wow look how cool this is gives zero info on what it actually means
they added the hold alt for advance/detail text feature since, so hopefully there'll be enough information in those if not already on the items
yeah but thats a lot different from an rng seed
if its an actual rng seed, then the number is only useful to know if two items with the same number have the same behavior
if we dont know what rng algo they are using and what numbers it uses, in what order, and for what, then its otherwise useless
which we dont really need to know all that right?
well then whats the point of the number?
i think the only point is to make it so poedb is useless
because if we dont have a way of listing out the behaviors via datamining, we ahve to actually try them
the number just replaces the string version of the mod
aye
jewel 2034 has the following list of behaviors is what it will turn in to imo
we cant use the number ot figure anything out
we just know that x behaviors are from y jewel
given the vast number of passives, i dont imagine there can be too many variant
some quick algo i can think of is abcd where each number brings certain effects to certain parts
so maybe to get the oldVP exmaple above, all u need is vaaljewel 1xxx where the xxx doesnt matter
or maybe its as simple as odd/even numbers so 13579 does the same thing
I hope finding usable ones isn't suepr rare. But after reading the "just trade it" I am kinda iffy about them.
we'll see a bunch of theory threads like syn on the first week lol
until some1 actually figure it out and post on reddit and price for jewel 1337 spike 10000 times
there is also the (tiny) hope that openarl will update pob with that, though kinda unlikely
reddit veteran feedback on league mechanics
smh
lol nice i like how he posted all that but didnt bother to actually watch any of the videos
yeah, like what kind of ppl that doesnt bother to read/watch the vid but care enough to make a post ~~
^
Is accuracy gone?
no
from the looks of it, doesn't seem like it's a crafting league anymore, which is exactly what I want 😋
To me it seems like it a crafting leuage... One where to craft your passive tree, lol that looks like it's gonna be so much fun
WO is not the sole thing keeping crafting alive lul
I know lol
Worb is the only thing holding Poe back @copper kernel don't you know
WO is literally the hitler of skills
patch notes in 2 weeks
ah ty
WInter Orb isn't so much a problem. It's the chaos conversion that makes it pound hard.
it has a lot more going for it than just that it happens to deal cold damage
not sure that they are going to focus on spell nerfs a ton, but i assume worb will get some nerf regardless
I expect a worb nerf, but most spells should be fine outside of that, while pushing melee up to the same level should be the focus. esp since they are going to be increasing the threat of mobs throughout the game as we get closer to 4.0
already got the first few acts done for that.
I want them to buff blade vortex. They over-nerfed it.
they buffed it by having it in different colors now
now entering MAXIMUM OVERHYPE phase.
i was still usually playing melee builds (facebreaker is love, facebreaker is life), so this melee rework has me pretty fucking keen.
im not convinced to do melee build yet based on the info so far
the new league mechanic will strongly favor targetable abilities as well, so the typical worb and storm brand won't be as effective
all praise our new ms jugg overlords. :^)
inb4 all targetable 'melee' builds get buffed yet barrage is over here like 'WTF MAN?'
3.8 = wands?
Isnt melee still weaker early league because it scales off gear rather than gem level
Eh just build oni or nebuloch or sth
They’re going to be expensive as fuck early next league
Imagine new Molten Shell with 2 nebuloch and 8 end charges or sth
also, im generally leveling slowly enough that prices have lowered once im at maps so ¯_(ツ)_/¯
What are the 5 legions? I know there's the maraketh, vaal, templar legion, and karui, but whats the 5th?
eternal(azmeri)
oooo
For the ‘break enemies to activate them’ gimmick, if i nuke the whole screen i get everything? Or is it only a certain amount and you actually have to choose
Melee scales also on gem level now
Nah, its just that you can adjust the rippiness of your league experience that way @glad tusk . If you nuke the whole screen you take most risk most reward and lose the right to complain about rippy encounters.
finally a "proper" league - a war , which is what you would prob think of upon seeing the word league
Synthesis honestly feels like its more of a post Act 10
So did they rework sweep into that new bladestorm skill or what
Church of Channelled Cyclone blesses you all.
They mentioned melee skills being given a base amount of flat damage. So instead of 160% weapon damage it's 80% weapon damage and 100 flat phys for example (made up numbers). Which could be a MASSIVE buff to Facebreaker. So fingers crossed for Facebreaker Cyclone, Consecrated Path, Ice Crash, Infernal Blow, Smite, Tectonic Slam.
The problem I have with facebreaker cyclone is the weapon range
Not sure how much of an improvement stacking Master of the Arena, elder gloves, Warlord's Reach, and Daresso's Salute would be. But I'd probably be more interested in Conc path and Tectonic.
And if +gem levels are worth it for melee gems now, you might actually go Bronn's Lithe and Empower. Giving you some more +range.
yeah depends on the scaling
Double corrupted Bronn's with +1 gems +2 aoe gems.
support gems specific to weapon types and incentives for big slow hits
im hype as fuck
glacial hammer is turning into a 3 hit combo, im so excited
definitely leaguestarting glacial hammer
I may start spells, bask in the glory of dirt cheap spell gear, while Lion's Roar is 4 exalts.
Not sure how I feel about it due to how this current league is and how powerful casters in general are. :/
Why play a melee build with generally a high c/ex requirement to get going when you can just play Ed/Cont trickster and slam your face into stuff while constantly running and killing everything
While spending low C/EX to slap end-game across the face.
I think for a lot of people they've been excited for melee rework and will want to try it out
Its not all about being effecient
Going counter to the fotm can save you a fortune. I picked up Disfavor this league for 15c, Starforge for 10c, voidforge for 5c. That will not be the case in Legion.
Currency is so relative too
Im super happy when I finally get the expensive item
cuz I worked hard to get it
I understand that, but also with the dodging mechanic they're putting in. I don't also see a use for it, because with the current league there really isn't any need to dodge anything when you can slam your face into it and kill it before it kills you usually.
Also, about that expensive item/currency thing you mentioned. I meant it as 'start up' costs.
Mainly made for early game and boss fights
because in general a start up cost for a melee build is pretty high compared to a caster.
I mean don't get me wrong, I am excited for the changes, but I feel they need to do more, lots more. Such as nerfing the survivability of casters.
Well balance is not out yet
but nerfing is typically not the way to go in this kind of game
They just have to buff melee to be at the same level
that's also not good. Because a game isn't fun when everyone is 'op'
I also want to aim to minmax the league mechanic a bit. At least plan to at first and see if it's worth it. So not sure how much damage is going to be required to break the frozen guys out of time. I imagine a Tornado shot just standing still and spamming will do wonders.
Once everyone is OP you buff monsters or difficulty
weird to see you here @frail elm remember watching a lot of your BotW speedruns when it came out
😮
👋
Haha hey, yeah I've been into PoE quite a bit since Betrayal
legion is looking great. Probably farming harbour bridge in the beginning
Did hey anounced anything to change the masters?
Otherwise the leauge will be dead after 2 weeks again ./
Masters were in no way the problem with Synthesis.
Yeah I think current masters are fine
Unlocking crafting recipe might need some work but otherwise, it's A ok to me
It needs to work certainly, but I had 0 people in my clan stop playing because of that.
people complain about not having control on what side content to do and when. Chris has talked about it and if I remember, they are looking into changing stuff but nothing confirmed yet
That's mainly an issue when the league mechanic is so boring most people don't want to do it. Which was the case with Synth. If you are focused on Legion it becomes more of a minor annoyance than a real problem.
Uff, my problem was that i never got nico or jun
Also, from what it looks like, Legion mechanics are imbedded into maps compared to synth.
Where, in synth. you not only got to go to 'ANOTHER' separated zone like nico.
and having to use maps to fuel doing that.
Yeah I'm a big fan of splinters. You can just stack them up and do it whenever you want
this legion mechanic looks more like jun based encounters where it's all within the map you go to and collecting splinters to do the special zones.
which is always helpful, it keeps you in maps.
instead of going "here's maps, here's nico and here's synth"
yeah, there's no cap on splinters or a need to take a break from mapping or anything
enjoy having to juggle 3 separate things.
I mean i tolerated it because the synth items were so freaking good.
Further increasing or removing the sulphite cap and making it account wide would go a long way though.
filling those betrayal bars is kind of a pain right now
that's already account wide I think?
They said something about making account wide progress for delve and betrayal recently
betrayal is not account wide, that I agree needs a change
I don't think it's coming in 3.7 but it's definitely on their mind
Azurite is account wide, sulphite no.
^---
xDDD even if they make betrayl accoutnw ide, it still will take like 100 play hours to get one master mind
inb4 they just nuke all these mechanics in 4.0 and they are gone forever
that's okay steph. as long as it's account wide it's perfect.
inb4 they nuke all the mechanics and make the items legacy legacy legacy. Kappa
They buffed Mastermind Intel now. You only need 3-4 Safehouses to get one.
still doesn't really motivate me to do mastermind, hate that fight
Synth items are going to make standard interesting. ;^)
Yeah I don't do it either. Having the whole syndicate reset is more pain than it's worth
And it still resets your board, so all your work gone after fight
Delve just sucks until you are depth 300 untill then its just pain
Ya, Mastermind at the beginning was bad. Cinderswallow being like 4ex. Then after the fix it dropped to like 20 for a while.
Getting to 300? well that takes forever
what? delve is great right now
Getting crafts from jun ? also realy anoying
Early delve progress should be a bit faster but other than that I think delve is really good too
Yea i play poe because i dont like forced waiting periods
that what delve encounters are for me
90% of delveencounters are 1 Min spawining enemys
The only Delve answers devs are giving is buy sulphite scarabs. Which is not the greatest answer.
yeah, getting scarabs is real fast and easy atm...
They could do Legacy style tokens for it, or a scarab.
incubate scarabs
They are adding in a 5th map device box.
Just add masters to zana and everybody is happy
^
I'm really wondering how the incubate mechanic works, seems interesting
That's probably the easiest. Not sure it's worth it if it's at like 5c. But it's an option.
incubate mechanic seems like, you put it on an item and do the condition and BAM you get a chaos when it finished

Incubate looks to be all kill x mobs, get item. It's really just a delayed gratification to just having the item drop directly.
there's some eggs that let you incubate hard to get items, like harbinger items
if the unique item one can give you HH, that one is cool too
Harbinger item, you have received a alteration shard,, congratz.
They could also be a bit loot boxish. You know it's a wurm's molt. But it could be a boat. So you sell it for 20c.
yeah, in a way eggs are like stacks of div cards. "random unique" deck etc
if I incubated a alteration shard I would put my mad face on
lul
Wonder if you can weaponswap incubate
probably works on a second weapon set like gem xp
I'm sure the better eggs will end up being like the ancient reliquary keys. They are almost all worthless. But sell for a stupid amount. Possible good option for making money.
yep
i'm just glad they went with a breach redoux. I was worried when they said it would be simple
yeah, seems like it's gonna be fun
I am slightly worried about how well some builds will interact with breaking the mobs out of time. Like ED/Contagion. It will clean up when they are already broken out. Not sure how well it will do in getting to that stage.
I wonder who that one lady in the screenshots was, with the blue glowing tattoos
karui boss maybe
although she looked like a spellcaster, karui did not respect spellcasters
i'm more worried that spells will do those too well and leave melee in the dust in whats suppose to be a melee league, I will be unhappy if the top 3 ascendancies in this meta are not melee.
frostbolt + ice nova will clear this content extremely well
I'm sure Winter orb will still clean up. Brands not sure, depends if they move on to the next mob once the target has been broken out. Or if it stays attached but the target is immune until the timer runs out.
Bow skills will be great.
yeah hopefully they did some skill testing in the mechanics this time, we really don't need a another synthesis flicker strike situation.
what happened with flicker strike in synth?
it made you go into the goop and knocked you out of the memories
oh right
I've been saying this for a while, but no one believes me lol.
Flicker may still do poorly again. We'll see. If breaking them out counts as a "death" or not.
I don't see that happening, I think flicker will nicely jump through all the enemies frozen in time
They really need to super power buff melee abilities/ascendencies
otherwise casters will blow them out of the water in general due to the speed and cheap cost they offer*
i think it wont jump nicely at all and get stuck on few 1hp left dudes
yeah what I meant is, a situation like it where a skill becomes completely useless in the league mechanic. Was thinking more along the lines of what was said earlier like brands not switching targets once broken open.
Or just specific "melee" Molten strike, cyclone, spectral throw.
ive been listening to baeclast and jon mentioned steelskin as a new movement skills, have we seen it yet?
its not movement and yes it was shown
oh what is it
yeah, actually any autotarget skill might get stuck on those enemies
up to 75% damage reduction with cd
oh lawd that seems insane
winter orb will might be bad for the monoliths, not sure how good the targeting is on that
Steel skin is probably Immortal call 1.1
pretty much but without full immunity
I think once the enemy are attackable the ones you didn't break out dissapear
they do for sure
So stuff like winter orb won't be affected
steel skin would be a 100% lock for cwdt if it weren't for the shared cooldown with dash
I meant that winter orb might get stuck on a small pack of frozen enemies when you want to break more of them out
i wonder just how much easier they are going to make accuracy be to get, Not having to go RT would be amazing.
Ya, if you only break out 5 when you wanted to break out the whole group. Feels bad
they said every "casual player" will be easily at the 100% cap
with only few items
or being jugg
even if spells stay the meta, I'm gonna play some of the new melee stuff
I get bored playing the same builds I've already played
i feel like spells will always be meta, its just so much easier to clear with spells.
if thats the case why would RT even exist
might get reworked
hmmm ok
RT i feel like would have a place for early game for when you are collecting the accuracy gear, then you just drop it once you got it
with 100% acc without RT, theres likely to be no reason NOT to go crit?
in my eyes, yes
i guess if you're going maces you might want to go EO
since maces have hot garbage crit passives
unless the new support provides crit
i assume it'll probably be stun
probably yeah
im very interested to see the weapon specific gems
i wonder if we're going to see a lot of overlap and clutter
me too, when i heard about that being a thing......
🍆
Anyone else think the hook shot skill looked a bit tedious?
its a rage-generator apparently
hook shot looks like it has potential but needs more work
I want to see more on those Legion Jewels. Because a jewel that turns every node in a huge area into a life node is insane.
but the cyclone guy was using it to get around, when it would honestly have been quicker to just keep cycloning
i dont think it will turn everything into a life node
maybe if you roll really lucky and get a seed that does that
i assume they're going to have a pool of corrupt results for minor passives, notables, and keystones, and then the seed randomly applies it to everything in the area
yeah, they were 'corrupted'. Doesnt mean they were life. They just had red colour because of the type they belong to
we know life is an option tho because the frenzy charge turned to life
at least for notables
mmm will be interesting to see
i hope slayer got some love, i used to love slayer but it felt like it got whipped like a ugly step daughter and shoved in the basement
The one they showed off certainly looked like it did. It corrupted them to the Life image. And the one they hovered over gave likfe regen.
idk people get 15-20k ES pretty easy, why not let us get that much life 😛
@fair prairie yeah, that worries me. Gladiator + berserker changes are awesome, but lack of slayer changes is troublsome
Its a slayer life, they hate us
I can live with Slayer getting back burnered for a couple leagues. They can't fix every problem every update.
if they're going to keep it mostly dead at least move culling back to the first point
so that you can grab stun/splash and not feel like a dumbass
yeah but atm you can be anything and still be a slayer just by picking up a few uniques, there is nothing special about the slayer anymore. its the one that needs it the most
yeah, I think the legion jewels are all themed according to the army they belong to. So Vaal = blood aka life. Maraketh = bows aka frenzy, evasion and stuff. Templar = spells and power charges. Karui = endurance and defences. Eternals = ???
it has an AoE sub theme to its abilities. Something as small as: "you leech life from nearby enemies. Nearby allies gain your leech effects" would be enough to set it apart
slayer legitimately isnt THAT bad
its pretty bad but noowhere near as bad as current zerker
That's not entirely true. Berserker needed more attention. I don't think Slayer is as bad as everyone wants to make it out to be. It needs some tweaks but it's far from broken.
@static token agreed. the left side with aoe / more dmg stuff feels fine. Its the right side leech nodes that feel underpowered
its not broken its just not special anymore. Everything that made it special was either taken away or thrown on a unique or support gem.
if it isnt that bad then why do we have this?
because attack builds in 3.7 lul
want to know whats funny tho? The rank 1 slayer in SSF HC flashback (currently lvl 99) is playing winterorb 😄
Player perception and what is true are not always the same. If Mathil started playing a slayer those numbers would change completely.
slayer worb? lmao
idk why they made those gloves though
very stupid decision, they arent even good gloves but them just existing devalues slayer
tbh he's pimped out to the teeth. Headhunter, 3 inspired learnings, and 2 ele > chaos wands
3 inspired learnings sound like overkill
well when you do rmt it don't matter much 😛
20% culling is good af, basically 20% more damage without the diminishing returns
Even better in lab.
bleed immunity is nice, not something to be underrated
and slayer is still by far the best leech ascendancy in the game
corrupted items, crab chests, or immunity flasks.
Not that hard to get bleed immune
Be thankful Slayer didn't get a tiny fix. Maybe we'll see a major redesign like Zerk/Glad next time.
by next time you mean in 2 weeks?
yeah they may still have more info /prays for slayer love
they are changing all melee ascendancies
if slayer don't get fixed i'll just go zerker cyclone but i much rather be a slayer.
Ya, could be Patchnoteswhen holding back info to give out later.
I'm expecting these patchnotes to be massive
im a little concerned honestly
a few pages of just new mechanics
the support gems better be real good because im not holding out a lot of hope for individual skill buffs
considering what we got for the spells
well tbh this announcement felt super light. Most announcements have a bunch of gems up to see even if they are grayed out until later. I feel like this time they intentionally held back information for "spoilers" in order to stretch out the hype train and get people to watch for news more.
im still hype as fuck and am definitely playing glacial hammer
It's still more than 2 weeks away. We'll get a lot more info in the coming weeks
They like drip feeding us
its true but what im saying is they held back a lot this time in order to make that information drip more impactful. They are milking it.
I think there was a lot of info. I was just kinda spread out.
we have 12-14 days of agony until we see gems/passives/patchnotes
If you watch the videos of PoE youtubers and streamers everyone has a few bits and pieces the others didnt
I really liked Beaclast 1h30 interview. He showed a lot of neat stuff
Like we knew that they were changing animations and melee but it was really cool to see it
yeah the new new hit detection matching animations looks dope
eh not much of a streamer supporter tbh, i think they need real jobs so i refuse to view them.
but I doubt that has a big impact on gameplay
??? are you memeing
Streaming is a hard job, I would know.
I can't really speak to it as I work in a NOC. My job is easy. But Steaming is hard, probably not really. Very few jobs are fun, but not being fun and actually being hard are not the same thing.
i'll just go ahead and grab my tin cup and sit on the street corner lol.
streaming is just being an entertainer
nah its begging, panhandling, entertainers have salaries.
I've seen a lot of gatekeeping around here, but gatekeeping "job" is a first
yikes zana
Yikers Zana, that's insane
oof
do you think buskers are beggars
anyways enough of my dislike of streamers eh? we should discuss more common and fun topics like the legion mechanics
im legit more curious about your absolute travesty of a hot take right now
You kinda brought it up 🤷
yeah cause i was told to watch a streamer to get information lol
You were asking for more info on 3.7. Youtubers and Streamers have that information.
That's just nonsense Zana. I'll refrain from acknowledging you from this point. But that being said having a low chance of success does note make a job inherently hard. It just means going for that job is probably not a great idea. But I would say they are entertainers. And to a degree community managers and sometimes reporters.
streaming just has a different kind of difficulty to other jobs, I would say the average cubicle monkey has an easier job than any streamer because at least you don't need to come up with your own content and don't have to effectively manage a business if you get big
I can see your perspective Zana (streamers rely on donations to fund themselves), but essentially any start up business in a service industry is the same. You rely on clients consuming your service for business. Just because they don't charge a fee to watch them, doesnt make it any less valid. The same is ultimately true of GGG. Provide a service and let people donate if they feel inclined to do so
i mean its just straight up wrong to say that streamers are begging, they provide a service, beggars dont
thats not even an opinion someone could hold, its just incorrect
that's not true, you see plenty of beggers with a guitar, or playing some sort of magic trick and many other random thing. Washing windows ect.
they're called buskers
lots of worthwhile, informative and entertaining stuff is streamed as well, like E3
Thats not begging
not beggars
and critical role is streamed and is an actual job for an entire crew handling sound and cameras
Literally watching it now :^)
Posting stupid stuff on discord for attention could be described as a form of begging though.
my man 👍
well i did say we should move on, wasn't really a call for attention but a autoresponse of disgust when i was suggested to watch one for information.
you're a total dumbass
😄
kinda dumb to categorize everyone who streams as a beggar
Critical Role provides me with 4+ hours of entertainment a week. I think a 5$ subscription is more than fair. Even just watching is enough to support them.
we can agree to disagree i value your opinion 😛
i stream the games i play sometimes just to have a non-opinionized gameplay feed available for anyone interested
i don't value your opinion, oxygen thief
You're saying you won't even acknowledge people trying to make enjoyable content
🆘
you should perform a service instead of stealing mother natures air without consent
basically a beggar
@limpid wigeon keep it respectful
Ok but, how about that Legion hype
everyone is allowed an opinion

yes please back to the legion, support gems for weapons sound fun
Anyone else slightly worried about minion interaction with frozen legion mobs?
you'll probably need to have a skill ready to tag the mobs
I'm just not sure how clever their targetting will be, especially with frozen chests
i would assume the minions will just get focused on one enemy
i'm very worried about many skills interactions with legion mobs, i am hoping they learned their lesson in synthesis and test their skills against the league mechanic this time around to make sure there isn't anything weird stoping people from playing fairly common builds.
same goes for worb and totems possibly
In relations to buskers.
https://www.youtube.com/watch?v=4XDbZ6wbBP8
Vaal Ice Nova someone said
Is blood/sand and rage gonna be accessible for everyone while better on gladiator/berserker or exclusive to them? The wording was confusing
for everyone
its a mana reserve stance
but those will have additional bonuses to those
i dont think zerker has blood/sand synergy
just glad, zerker is the rage class now
So rage raider can be a thing 
im super excited to see a proper melee league

i've played only since Delve so mostly it's just been Arc traps, Winter orb
i think blood/sand are like banners. Its a skill available to all, but gladiator will have ascendancy benefits to them
i have a theory question; what would be the best weapon to use to get big freezes on glacial hammer
Disintegrator
war staff or maul
staff then
suppose so
@limpid wigeon you either go big hit dmg route (crit staff maybe?) or focus on free duration on the tree
staff also gets crit chance, or was it only for spells?
not sure if theres any weapons that have freeze duration synergies
Occultist for massive negative cold resist
global crit for staffs
staves have global crit chance passives
and eclipse staff? has it as an implicit instead of block iirc
Also hoping wild strike gets the ele hit treatment
apparently they're turning some staff bases into war staff bases rather than making a whole bunch of new ones
Wild strike trickster 
Wait a minute...
What's the point of flicker if whirling blades will auto target 
Eye cancer
its okay if a couple things act similarly but hold a different niche. the fantasy of what your playing can be an effective lure.
Ok but what's up with sweep then
one is a spell the other is an attack
Since bladestorm is literally sweep but most likely better
Static Strike + Tempest Shield + Orb of Storms
not sure never actually played sweep
Sweep was real nice for 1 hr endless ledge
Sweep is a 360 hit around you
That’s about it
so like a cleave type skill
Locked to 2 handed weapons with 10% less attack speed
sounds awful i bet it gets reworked
Bladestorm is a 360 with blood&sand interaction and can be used with 1 handed
can it be used with 2handed?
Idk
that could be the difference, 2h versus 1h that's if it can't use 2h
But that's like peak redundancy
2 practically identical skills limited to different weapon types
its not that much different from Etheral knives and shattering steel being the same but one being an attack the other not
how though both cater to a different play style
If all I have to do is switch from one handed sword to two and that's it then it's pointless
There’s prob gonna be a scaling difference or like 2h is slower but higher damage per sweep or smth
Or something like the blade flurry/reave difference when it came out
most likely, 2handers will be slower with more impactful hits, while 2 single handed weapons much faster but smaller hits
blind
and additional clear stuff
2 handed probably has a longer range as well.
hey so i was wondering how melee splash support was going to work in the new league now that melee attacks inherently can hit multiple targets
but then ancestral call would completely invalidate it wouldnt it?
eh no, if you ever tried melee splash you would know that the aoe is much bigger
because each of those shadow clones also would have the multiple hits around you
and it's not all target around
just a very small cone in front, depending on the attack you use and how that attack swing the weapon
yeah but with ancestral plus yourself you would cover a decent area around yourself with a few holes right
sure, I'm not saying it doesn't work, I'm saying melee splash is still a much bigger aoe and that's where the difference is
whether or not it's a worthwhile difference is a question not answered until release
and even then it might just be a preference thing
hmm also melee splash has a bigger debuff on damage
wouldnt that affect your choice as well since you lose like 5 to 9 ish percent damage on splash vs ancestral
there come a point then your dmg is so big it doesn't matter, one shotting packs was never a problem with melee splash
theres a limit of 1 legion jewel
ez
for some reason I think there will be like 15 variations of each that will be worthless and only 1 good that will be rare af and will cost >20ex like usually
years of experience
@patent canyon im kind of more hopeful that they will be different but each of them will have their niche's
well obviously
1 will turn some passives into golem damage and stuff
other will turn into vaal skill damage and stuff
super useful for 0.00001% playerbase
I hope that one of them gives us new charges
Like turning all power charges into Concentrated charges
but they give crit multi instead of chance
Do y'all think minions will gain the benefits of the melee rework? Will they also deal area damage with their attacks by default?
they also reworked monsters to have accurate hit range
so I would assume minions attack is also reworked
Do minions count as monsters? I hope so
it's more of a fundamental change to how hit range is calculated and produced ingame
My predictions for todays annoucements: 1 Incubator, 1 item, 1 skill reveal
so it should affect everything that use attack
Also, Jonathon mentioned that they want some on-hit effects of melee skills to proc off of every target hit. What skills do y'all think are gonna be in that boat?
That makes sense, @languid path
Frost blades?
I'm crossing my fingers for wild strike but it probably won't happen XD
Frost blades would be sweet. So many blades... Infernal blow and dominating blow are getting my bets
but they already proc it with anc call
Right, but they might proc it from the default melee aoe in legion
doubt it
it will be too close for comfort unless you go 2h or something
anc call is just too much of QoL for those skills
I'm certain people will use ancestral call no matter what, but if you ALSO get the free aoe on-hit effects it'll be nuts
And Jonathon wants to give those to as many skills as they can
Need more ailment damage
i hope it will be true
I'm merely speculating which of the skills they might be
How does AC work with smite?
you get 3 aoe
They said bleed and poison are getting reworks, so hopefully ailment damage will be improved
yes, 1 aoe on the main target, 2 additional aoe for whichever enemy AC trigger on
it's my go to lvling set up for melee
so that's what Im saying. Let the on hit (Which I think is the aoe bolt) proc on every enemy 😄
Feel like doing slow hits with maximum poison damage on pathfinder for poison prolif
maximum poison damage is millions of tiny cuts, not 1 big 😛
The only issue with that is that poison stacks and it'll be balanced with that in mind.
A unique item that limits poison to one instance but massively boosts the damage would be cool though...
Pathfinder spreads the strongest poison on kill and can double its damage
But still, the strongest poison will be pretty weak on its own. Poison is balanced around stacking them up
I'm fully aware of that
The problem here is that fire prolif with melee is a joke
For now at least
the best way to exploit pf's poison prolif prolifing the strongest poison is probably scourge arrow
That's true. All the fire melee skills use lots of small hits outside of infernal blow which has limited aoe
Fire ele hit is an option but at that point why not just ranged
That's the conclusion almost all melee build plans come to XD
Was hoping for a big charged hit skill like scourge but that seems very unlikely
we just got one, divine ire
if you actively focus on only getting the strongest poison and neglecting cast/attack speed you are hindering yourself too much
Yeah, I'd love a big fire-based melee skill that charges up and makes a volcano-like explosion
poison base dot is just too low to focus on a single poison stack
fuck me boys im so sad that its gonna be two weeks before i can play glacial hammer
Your avatar reflects your emotions well
I'm personally hyped for wild strike. It's gonna feel so good.
Oh. God... Make it stop
do you have that image ready every time someone mentions your ppic? :d
it would be a crime to not show someone ripped frog
😄
I'm not sure you know what crime means.
bet that frog knows
Anyway. More on topic: cwc cyclone ice nova shock nova anyone?
With a fire weapon to proc EE?
is there any info as to how Essence Drain/Contagion will work for breaking the mobs out? will it just clean the whole screen or will one essence drain break out one mob and dont chain afterwards?
Can someone link the cyclone tooltip that was sniped in one of the videos?
It attacks faster now too!
Nice, I love attack speed
well, that is because it will no longer hit twice
Thats some top tier pixels
enhance
2 attack per second + %50 = 3 aps but old cyclone hits twice so 6 aps
2 attack per second + %200 = 6 aps but new cyclone hits once so 6 is final value
So nothing changes
Does attack speed on cyclone do anything for movement?
afaik no. Attack speed only affects Circular motion, not linear motion i suppose
Jonathan also confirmed on baeclast that movement speed will remain unchanged
wasnt there something like "get phasing while channeling?" which would also destroy your dmg
Do they attack or cast?
im pretty sure its a spell?
I really hope they at least describe what the weapon specific support gems do
IDK if I'm going to rock a staff or maul glacial hammer without knowing
I mean, those Incubation Items, maybe they only work on specific legion monsters? and not like people think all of the monsters everywhere and It will pop very often like low lvl gems
Vaal teapots attack, 90% sure.
Poe wiki to double check me tho
Why is everyone hyping up cwc cyclone when coc is just better 
well no cyclone or cwc or coc shit will change fact that with arrows you can cover whole screen almost instantly
and that makes trigerring legions super nice and easy
But cyclone! 😮
@wild arch it's cheaper and easier to get the cwc variant going from the second you can get the skill gems
wel I dont know why people keep jizzing about cycllone... earthquake seems better in a way it goes around corners and covers whole screen nicely
unlike coc won't feel like a real combo till you have sufficient crit.
Did they say that most melee skills will get flat damage increases?
as if it is hard to get crit these days
yeah most of skills will get built in part of damage and get decreased dmg efficiency to keep existing weapons inline
Trypanon looking real juicy right now 
or disintegrator...
That thing has more than enough flat damage and you're better off increasing it
WAIT A MINUTE
IT'S CAGED GOD'S TIME TO SHINE
Is it though
Will dual wield Mjölner + Cyclone CWC be a thing?
The 'Skills chain +1 times' is global, right?
Yep
So you could have a 6L CWC arc with +2 chains, which is what 32% more dmg?
Use the chain amulet as well for some bossing
and you wouldn't have to hit anything to proc it, just spin
The extra damage for each chain remaining
but you would only cast it like once every 300ms
and if it doesnt kill pack it will feel like shit
Do you need more often?
350ms I think at level 20 and 21
something like that
you could also be casting spells with CoC instead
But ya need to hit then
But then you have to invest into hits and crit chance
but then you get more fun build
same build you could make right now though
except with a more fluid cyclone
CWC doesn't trigger when you start channeling, right?
phys spin or ele conversion spin
oh lol, I thought you meant you were going plain cyclone with no extras
naaaah
i mean you won't be able to tell i'm doing other stuff
purifying flame is so lacking in visual feedback it's sad
Y'all think it'll be realistic to stun bosses with a starforge and minor investments?
Phys + melee should give it a decent amount of "more" stun multipliers
i'm doing chieftain cyclone with cwc/coc purifying flames
i might stick with cwc a lot due to letting my self get hit's can't be evaded through RT, would be cheap and easy since it's so close
you're also pretty close to ele overload and accuracy should be easier to come by now
Shield charge using shield damage might make some face breaker shinanagins possible
No I mean ele overload as an alternative
oh yeah
I've done shield charge builds before with loads of flat lightning and prolif + inpulsa
i mean RT is just is just going to be flat out i'm tired of missing
that's why i'm taking it. i can't stand missing at all
i'm scaling both my cyclone and purifying flame
hmm
20c
one month in you should be able to target farm it pretty easily
and there's no real lock or timegame, just a currency gate
probably will cost about the same as the flask costs 1 month in, as that's also very desired by many meta builds
and the entry would prob be fire ball axe
then ppl might get bored or move on to CoC / CwC stuff with cyclone
in the end it highly doubt starforge will rise exponentially
dunno i've never seen another rare drop besides flask on shaper, i'd not say easily
have someone shown asmongold the trailer yet
probably 2-3 ex
bottled faith only drops from cortex right?
isnt asmon playing classic atm, i dont think he cares about poe
is synthesis gonna be in the next league?
nope
well
probably not
they might try to slide the uniques in somehow
but they said synth definitely isnt going coore
oh okay i saw bottled faith in the trailer and i was like synthesis was back
its going to be either very hard or impossible to get it
probably just expensive - very hard or impossible will be getting one of those fancy historic jewels that works exactly how you want it
theres a fucking div card for league uniques
someone needs to update those tho
also, I think incubations only works on leagion specifi monsters, not entire Wraeclast
That would suck
or Jonathan clarified that, I didnt watch it yet
but 2k monsters is nothing, unless they are specific type of monsters
Well if the reward is like "here have a chaos orb"
its like 4 moon temple map,
do we know whether incubation 'charges' are shared or split amongst all incubating items?
if you are incubating 5 items and get a kill, do you get 1 progress on all 5 or just on one of them
i guess we will know that after june 7 😛
or maybe in next baeclast with another GGG developer next week or so
maybe Chris
Probably shared. There would be no reason to be able to have multiple incubation items on multiple pieces if the kills weren't shared. it would just function like a queue system then, which would be trash
I'll definitely have to try it myself, but so far this mechanic just feels like drops with extra steps
probably true, also I guess there are gonna be scarabs incubators, bestiary, delve etc
like nodes in nexus now
harbinger incubators = Alteration Shards
yeah, harbinger currency incubators could be nice or shit
nope
I should have nexus screen shot
from harbingers node
DoNt YuO GuYs pLaY SyNtHeSiS?
Was just about to ask whether nexus was gonna be shared next league
it incentivizes killing lots of mobs. Personally, ive grown tired of mapping and the rewards for alch n go have been mediocre at best in my case. So when I got my atlas progression at max, I dont see much reason to go mapping. Id rather spam uber lab or end game bosses. With the incubation thingies, if the rewards are good enough, I could go back to mapping
The only thing that would suck is if the rewards for the incubation things aren't good enough. Then it just becomes something you slap on your gear when you can and forget about. There's also the slight issue that it could become a slightly tedious micromanagement problem, because 500 mobs really isn't much. maybe 2 maps
tbh it just sounds like you're burnt out from poe
Probably take a break and come back for the new league
@sonic cipher
Im having plenty of fun with PoE. Im gonna rock a solid cycloner and have fun with the game. I just dont like mapping.
I like mapping, it just gets super boring after grinding to level 85
lvl 85 is like....day 2 progress

day 1 if it isnt the first character
day.5 if youre mathile
mathilda did 85 in day 1, just not the first char
well yeah depends how long your "day 1" is
wonder if elemental hit will be nice to tag and kill lots of targets in legion
48 hours
should I SSF again for leaguestart or should I play trade league this time around
that's my day LUL

aaah i guess i have to trade league actually
because glacial hammer threshold jewel isnt a quest reward
cleave/reave perma fortify next league, I already decided
I only play like 2 hours a day max, so lvl 85-90 takes like a week or so.
I don't mind, I really enjoy the leveling process over endgame
but most of the builds start working at lvl 90+ ish and engame grinding begins
never played a single build starting to work at 90 tbh
are "complete" sounds better
Complete sounds better than start working
Mind start working at level 70, just aren't even close to complete
Hi, soo super stoke about the melee rework.. but how will it fair against the supreme map clearing of a ranged arc or Tornado Shot? Like C/B rank clearing instead of D?
What about damage and able to withstand blow for high level? Did they touch enemy damage that is less 1hit kill at high level.
I'm gonna disagree with arc. Tried it this morning and seemed ok
Doubt it.
Just dodge. It's not that hard. Watch for patterns, learn to avoid the attack.
And they made it easier when it wasn't too horribly hard before.
Enemy damage is going to be easier to deal with now that we have animation cancelling and instant movement
ok is not "supreme map clearing"
Ok is still good enough for a mapping skill
If you either can't use it or don't like it, doesn't mean it's dead
no one said that lol
yea
Last thing, what about going above 100% accuracy? will the stat be change to something else (Like crit chance)
arc isnt even that good anymore
That reads to me like it's C-tier
your reading comprehension is entirely your problem
I think it's upper B to mid A as a build
if you have 18% chance to chain additonal time storm brand enchant its really god for clear speed
imaginary build tiers woo
W
R B
Unless they balance WO, it's still going to be the main bandwagon despite all the melee change
nerf cyclone you say bo7
I'm part of the low % that doesn't play the meta
Woohoo
Ah, wow, purifying flame has such a low play rate
so is the 5 spots map device apart from our current map device? i mean will we have 2 different devices, one for maps and one for the legion dungeons, or will we be able to also use maps with 5 spots?
you can use the 5 slot one for maps
so you can put an extra scarab in
I think it is said in ziggyd's video
"can". It remains to be seen how available that is
For all we know, it's possible like you can craft +1 totem or +2 MS projectiles
well considering the 5 slot is how you access that best part of the league, i'd say while it's challenging to get, it's reasonable
I play meta till I have enough currency to gear my troll builds
Perhaps. But I'm expecting it to be like Aul until I have proof otherwise
