#1┃mirage-league
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Bane seems like a good single skill
bane gives stupid more damage tho
or just a way to apply curses
2 or 3 link totem, 6link soul rend or ED, 4 link of the other
Auras, cast on damage takens, and curses everywhere else
double curse is 100% more damage
oh
Static blows is balanced by being in the middle of absolutely fucking nowhere
its 50% increased effect of shock, 40% crit chance against shocked enemies and 30% inc damage against shocked enemies
they literally just nerfed the blight threshhold for this reason
yes the more damage is for bane only
Good cluster tho
for 3 passive points
Chest: SR, Swap: ED, CWDT - IC - Dura - whatever head, Bane - Curse - Curse - FC gloves and Totem on boots
You have room for bane
5 assuming the 2 int nodes i need to get there
Ring takes your aura
still utterly broken
You run 1 aura
yea ggg just thought "hey lets give elementalist some more buffs, they need it"
when you could run the new dot aura plus discipline and put despair in your codt
yeah, bane's damage on its own is gonna be pitiful
Bane on its own is solid
they all have solid damage
i mean yeah, but you're not gonna support it
it's better than old ED
you could easily run it as a 6 because there are supports worse than 47% more damage
even if its just applying 2-3 curses, you get 2 supports on top of that
i wonder if bane would actually end up a better single target
would inc. aoe and smaller aoe gems affect its damage?
no right?
What the fuck did they do to shadow's starting area
it's amazing now
Resourcefulness is such an amazing node
Life regen, max life, ES, Evasion lol
what's the broken node that turns mana into ES?
w/ res, life, es evasion around it
arcane will
is that shit as broken as it looks?
i mean
its 4% of your mana as more eHP
if you play MoM
since youd take that node anyways afaik
Like
plus the already big ES occultist gets
Hiero has 30 of that on its ascendancy and nobody is going OMG BUSTED
about 10-15% prolly
It's not THAT good
it's not like broken, but it's a buff for occultist for sure
who didn't really need it
With 300% increased, you end up with 1600 es w/ 10k mana. Which is good, for sure, but nobody stacks that much mana anymore
It'll be a bump to guardian
maybe occ too
Why would occ stack mana though?
im not taking any mana nodes and it gives me like 90 es soo
at 2k mana, that's 80 base es
Like its not
lol
hmm running double 6links with unleash support 🤔
(the new meta)
i think unleash is being slept on
just alternate em
I think it's actually good
It isnt take ur total mana multiply by 0.04 then multiply by inc es
It is take ur BASE mana multiply by sum of inc es and inc mana
Which is a lot worse if ur stacking mana
People are assuming you're just going to stand there and hold rightclick for all of eternity - and even in that case, unless you have a TON of cast speed(Like over 100%), it's still a 30-40% more multiplier
Wait, why would it take your base mana?
it says maximum mana
You saying it only takes(at level 100) your 646 mana?
because if so that's awful and confusing
Well no it takes the 646 mana
it says maximum mana
Plus any flat mana
openarl, a ggg employee programmed the pob patch
And then multiplies by the sum of (inc mana and inc es)
and made it so that a % increase of mana also increases your ES
Thats what i meant
Ahh, That's once again weird and confusing lol
oohh right
Like the mana and es increases are additive with each other
Not like guardian
The guardian node mana and es increases are multiplicative
Gotcha
any1 know where the updated onslaught support is?
AGain, weird and confusing lol but makes sense
Man
occultist tree is too bloated
I want all of these nodes 😦
So now that the gems are out whats everyones thoughts on soulrend? gonna be good?
Outstanding
why that?
Possibly busted
Anyone got a good tree lined up for it yet?
take ED tree
all you need is a basic ed tree
use sr isntead
oh nvm yea i usually want all of those nodes too
nothing else
tbh
But personaly prefer ed "coverage"
life based occ is a thing i kinda wanna try soon
Voidbeacon is unreplaceable, I think. It's your first points for sure
Occultist?
Ed contagion coverage
gmp soulrend had good coverage tho
yeah
like really good
like
I WANT profane bloom, just because that's why I want to play occultist
pretty explosions WITHOUT breaking my chain
Not a prob if i have no chain to break lol
Shimm/vb, forbidden power, bloom, void beacon, malediction
and at that point, Malediction is just solid
with even a little investment into your chaos caster, you should see much smoother clear compared to contagion/ed
we still don't know all the uniques from synthesia right?
esp on higher maps
So i have to drop something for vile bastion
yes a lot of them are still unknown
alright~ @limpid current tyvm, they'll remain hidden till the game launches and we'll have to discover them??
@cedar pewter so forbidden, bloom, void beacon, ?
well, they are probably gonna get datamined when the patch drops on steam maybe? Idk if dataminers do that on poe
no power?
I don't think it's worth it
yes we'll have to find them ourselves
If I really want power charges there are other ways to get them
same for the cards
datamining isnt possible until the torrent is out
i just really wanna build a shimm/vb occ eventually
poedb?
yeah that
and id have to go life bc shimm really doesnt like es
drop beacon?
-20 chaos res vs +1 curse, enemies deal -10% dmg, enemies take 10% inc dmg, +15% effect of curses
onslaught too broken so they didnt release gem info?
despair?
i thought that was just more dot dmg
No
I wanted to do something with Soulrend + Bane to apply 3 curses..
Cursed enemies have -(20-29)% to Chaos Resistanc
Any other ways?
dont think so
actually
malediction gives + curse effect
meaning despair gets better
& since shaper curse resist got halved...
So against shaper, w/ malediction, I'd have about -14% enemy chaos res w/ 40% inc curse effect. w/ beacon I'd have 32%... 97.9% dmg vs 107% dmg
wot happens if u get so much intensify and u have over 100% less aoe?
is a curse worth giving up 9.3% dps
and making it very annoying to gear
caps at 4
What curse would you run? Temp chains? Enfeeble?
I think I'll do void beacon > profane bloom > (respec) Wicked Ward + Vile Bastion when I get an es set together or clear Uber Lab > Profane Bloom. 😄
i'd do temp, despair and enfeeble
what would you run instead?
unless your runing out of sockets i do not see why you have to pick
Sockets are definitely tight
Chest - SR, Wep - ED, Head - CWDT, Feet - Aura - curse - blasphemy - enlighten, gloves - totem
you can run bane in a weapon swap
That sounds like more work than it's worth in most scenarios lol
Also save lots of points on the tree to not do that 😄
Also also thinking of running movement skill on swap on one
and temp chains blasphemy on the shield
for clearing
swap and use despair on bosses
i'd just main with bane it looks strong enough on its own
if you do play it as a staff
wouldn't that make it more worth it to go trickster?
or is occultist still just too good?
after seeing these block nodes, I'm kinda pushing more towards shield
'cuz holy shit
they added in some nice shield nodes on top of hte tree
I haven't optimized it at all, just a first pass, but this is what I'm thinking about:
link doesn't work for me
yeah, comes out blank for me too, weird
sec
I really don't like the floating points on top and the thing south of shadow
the shield nodes are bonkers
"here have 40% increased spell dmg and +100% es from shield"
So has anyone done the calculations for what damage looks like for divine ire?
Seeems a little underwhelming to me
looks fine if you slap on a stormfire
Yeah that was my conclusion more or less too
Ignite divine ire is something an ignite fireball trickster is basically already kitted out for
I'll probabyly level a divine ire gem in offhand for it
yup and since its phys you can stat stick it too
divinine ire does pretty good damage
Statsticks don't help with ignite
for nonailment remember you're hitting and building stacks at the same time
I think this'll be my tree: https://pastebin.com/hDwgndKM
Aim for lv 90, profanebloom from uber izaro if I ever get it
In "okay" gear, 450 es chest, 250 es shield, etc. has 7500 es.
if I ever get my hands on shavs, can go LL
tbh ever since a botched CI ED starter way back in 2.6 I've not even considered ES leaguestarts
Too risky
If you don't get enough early drops you just don't have a character
It's 1500 es naked
It'll be fine
Just don't..ya'know
START es
Fossils also make it much easier to get ES gear
you go life and respec
The game showers you with dense fossils early on
Nah I mean early money to buy ES gear with
save em for later, craft a good es chest and shield
voila, you're good
Oh I'm SSF
You play hybrid 'til you have a solid ES level
then swap
Usually around lv75
in SSF it's a bit easier to tell when - you swap when you have enough regrets lol
https://pastebin.com/1jz5JsU7 here you go, life version. 😃
ive done a few occ ci starts
12 respec points ezpz
just swap at maps when I can get some gear
Crit EQ trypanon?
vaal eq
Get to maps, go back to early delves, get about 20 dense fossils, snag a ilvl 65-75 shield(titanium if possible), a 65-75 chest(vaal regalia if you can wait that long)
and craft a 300-400es chest + 200 es shield
then you can swap comfortably
i did a full crit multi tryp build with flicker it was amazing
i didnt really play delve, whats the best method for getting the fossils? What upgrades do u get with azurite and is that exploring around as you delve or just sticking on cart?
Upgrade darkness res and dynamite carrying capacity
Go into rooms you have to break
Is tempest shield instant yet? Gem description still has cast time. Looking at that OOS buff...
didnt they post that fossils wont start dropping a lot until around delve 60?
@buoyant quail its instant
ok. They should update that tooltip
I don't recall seeing that
but I haven't been keeping 100% up with every new detail
so it's possible
But stormcall should be pretty cool
they mentioned fossils are less frequent before depth 59
yeah thats what i saw
Ah, less frequent and not dropping at all are very different
Depends how rare they are
well, i said "wont drop a lot"
Seems interesting. Don't like the duration scaling + overwrite
Well either way, go to the areas where dense fossils drop
snag a ton of em
and get to crafting 😄
scaling cast speed for closeup damage but duration for clear
it's weird
Seems like a good utility
yea .50 base duration for the clear seems weak as f imo
for the exposure
yes agreed
If using exposure you could use inc. duration
I guess it's sort of a clear gem - like gem swapping
the exposure is .5? the way the gem is worded, the wave is base duratoin, exposure is base secondary duration
ah
yea was hoping to play it as main skill, but .5 is just way to low imo for it rip
nope
Oh wait
the wave speed changes with duration and AoE apparently
oh if u can speed it up might be good then
Basically aoe scaling works, it will always get to the end of the AoE in the specified duration
but at the same time more duration increases the range...
kinda weird
guys... es leech gem + blood rage = dank
Not really
yea would be easy way to get the 39%
the point is to always leech to proc the gem
Every time you reach full es you lose all your instances of leech
It's a thing but it is not perma 39%
how long does it take to proc an instance of leech with dmg?
1 instance is 1 hit
it would work but would be kinda janky in terms of true dps
idk the es leech gem is more of eb build thing tbh
unleash could be cool for spells clear speed for certain spells
dont think its worth single target wise
my issue is none of those 3 charges support gem actually explain what it do
its great for single target where you have run around a lot
Right. Feels pretty good for uber elder
oaky so intensify is build up for faster casting skills in place.. unleash is wait and cast kind of deal?
So you can just hit then recharge
basically unleash charges up every 2.1 sec to 3 stacks, then repeats
intensify is the ultimate clearing skill
yea blight look really stupid strong now with whole lot of inc aoe soujrces
you gain aoe when you need and more dmg when you can stand around and pound something
Not sure about intensify with blight. Clear would be awkward if you don't kill on the first tick
Better with slower bigger hits
dosnt work with channel
Oh right
Intensify GC sounds insane
yea blight only can use infused channelling support
anyone know what max intensity stacks is?
yea andw hat is the stat on unleash gem seal ?
4
has there been anything said about the scaling of the 15% more spell damage?
on zealotry aura
15% more even at level 20 20% qual
sure, but is it 15% at level 1?
unleash comes out on average to about 1 extra cast worth of damage per second
that unleash is a boss killer
spell echo with extra steps? lol
that makes sense
league starts tomorrow?
dodge attacks for a bit, wait for opening then unleash
so work great on high on hit skills then
you want slow casting spells, not fast ones
Would be pretty fun with firestorm
oh right
@deep wave just under 2 days
you get 1 extra spell of 74% effectiveness every .71 seconds
1 extra spell every .71 seconds is 1.408 casts per second.
1.408 casts per second at 74% effectiveness is 1.04 casts worth of damage per second
hmm
thats worst case you sitting there spamming a spell on a boss, it gets better when you're moving around
no, its still 1 extra cast worth of damage per second
oh ok
so stormburst is pretty bonkers damage
I feel like stormburst will still suffer from the standing around waiting for balls to move issue
so, if you normally do 2 casts per second, i.e. you have a .5 second cast time, you'd be doing 3 casts per second, a 50% more damage increase
the base damage is enough to compensate for that pretty well I think
it's up to 4 hits at 25% damage each with a base cast time of .22 seconds
(25% added damage)
you're casting more than that, but effective damage wise is how much you're doing
I mean unleash is really bad if you intend to facetank
For pretty much any spell with a realistic amount of cast speed
Its probably pretty good for high mobility bossing
And a 74 more multi for clear
Thats pretty legit imo
I don't think most people end up face tanking end game bosses, so its gonna be great for most people
how specifically is it dumb
there are builds where you are going to have the while leech effect essentially 100% and it isn't even ES focused builds
like why
getting it essentially 100% is MUCH harder than it sounds
nah sarmhan, just go EB
exactly
what spell can I use unleash, intensify and spell echo at same time for meme value
even then you've got a 39% more multiplier, yay.
like EB MOM needs to be stronger?
ah yes only 39% more from support that grants leech
actually how does unleash and spell echo interact
well, if you're going EB MOM, its basically just "mana leech" at that point
with free 39% more dmg
tsk
i mean
does the gem require spells?
Idk why ppl are saying the es leech gem grants es leech like its relevant
you can play an attack build, use bloodrage, and have like 20 es on gear
and you'll always be leeching es
while bloodrage is up
So u need the tree nodes that make it not 10% cap
But now i have es leech from the nodes
So i dont need it from the gem
ok now you've got a 39% more multiplier, fantastic?
ah, yeah, they should change it to "spells" only, then its just a 39% more multi, which to be fair there are quite a few of
and most spell builds don't need mana leech in the first place
EB MoM is just a nice way to take advantage of easier scaling, 100% mana reservation and having reasonable ehp
and having 39% more damage
eb mom is very strong yes, but energy leech isn't needed to make it work at all
no its not, but 39% more is still pretty neat
And consider this, you dont actually have to scale es super hard on eb mom
so you can put points else where
A lot of spell builds definitely do have mana problems
most more damage supports dont give ~39% more damage without a drawback
a lot of builds dont need this, but they'd want this
Ice nova in particular but anything non channeling has the occasional issue if ur not mom
this one only has a plus side
this one has a drawback, it's not up all the time
it is if you're playing EB
except when it is
24% more damage is still pretty good
sure
do we have any clue yet when the new skills unlock during the campaign
it's not a BAD gem, but it's not a 'must take' either
Purifying fire is level 1, divine ire level 28, new storm burst level 12
I feel like just EB without MoM is also reasonable for mana sustain + 100% reservation.
fun fact: the new shield cluster above shadow lets a gladiator reaching for it get 65% block with aegis and anvil
With energy leech
EB = ?
eldritch battery
your es protects mana
so you use ES to cast spells
hence you'er always not full es
Devouring diadem still exists
and if you ahve the es leech gem
as well
you're always leeching because your spells hit something and you leech
so as long as your manacost is relevant, you'll always be leeching for whenever it matters
the only time you're not leeching is when you are 1 shotting mobs, in which the extra more dmg from leeching doesnt matter cause you're already 1 shotting things
a little bummer i couldn't find level of bane and soulrend in the reveal. part of me wants to try new and unknown and part of me wants to play it safe with start
level of, you mean what level they're available at?
isn't that in the patch notes where they're gem rewards
correct level available
So, do I start with SR CwC Firestorm, Flameblast or Blight CwC DarkPact?
you get bane after killing piety
Bane is now available for the Scion, Witch and Shadow after completing Lost in Love.
Soulrend is now available for the Scion, Witch and Shadow after completing Sever the Right Hand. aka 28
soulrend is after gravicius
Perfect, thank you so much
Can't decide between those threee :x

I assume SR CwC Firestorm or Flameblast would be better starters then BlightPact for obvious reasons
oh it's killing piety the first time at tolman
Pizza totems aren't amazing anymore
Arc totems are probably still your best bet for leveling
What's Discord's opinion on how Arc builds will turn out? Enki and LiftingNerdBro seem to think it will still be great, but everyone else seems to think it's nerfed to being obsolete
its fine
I hope so. I just bought that red lightning effect.
It might struggle a little if there's a couple of stragglers
that are far appart
But should be able to nuke packs just fine
50 range. was too big.
Im cool with range reduced for arc maybe half is a litlle too much but we have to test to see how much it clear, i think it should be stil way fine
still chains, just wont jump giant gaps
Yeah exaclty
It wont clear things like 3 screen far aways in the end its nearly even better for not weird clear too far
I felt the build was weak at killing anything but adds so the range was justified IMO... you either get capped res and do average damage, or you go full glass cannon with arc
As a casual player, I wish there weren't these big changes every season. Haha, I tried to dust off the fun fire totem build I used back in 2.4 (haven't played since then) before realizing things had changed so much.
It doesn't really matter if you start over every season. Standard is pretty much just a build testing league...
It keeps the game fresh
Yeah, I can respect that aspect. Damn fun game
standard is "which temp stash are my gems in" and testing
Yep, same here. My favorite POE builds are just reliving my favorite builds from D2. Trap Assassin, minion Necromancer
shaper subfix on bow. busted for soulrend?
DoT isnt a projectile
is the on hit high
on hit is like 1/20 of the total dmg
if you dont want to scale the dot pick a different projectile skill
if you build correctly
just compare it to like, fireball damage
Spreading Rot no longer causes enemies Hindered by Blight to take increased Chaos Damage, and instead now causes Blight to inflict Withered on enemies for 2 seconds per copy of Spreading Rot.
blight totem + jewel? instead of withering totem?
sounds horrible
why would you want to give up jewel sockets for a melee range wither totem
single target and inc aoe is easier to get
you're literally losing damage by doing that
withering totem by itself only apply debuff. blight now can apply wither effect and deal dps on top
this is a 3 gem setup not 6 lol
ok, but unless your blight totems are like 6 linked
you're losing damage from your main skill by giving up a jewel
a 3 link blight totem is going to do basically zero damage dude
you literally get more DPS out of 1 jewel
for your main 6L
not to mention blight is way worse at stacking wither, because it's slower casting and melee range
uh chaos skills in general dont need jewel to help with dps
after grtabbing just all of dot and chaos node
every skill benefits significantly from jewels, you just aren't optimizing properly if you think a 3L blight totem is going to provide more dps
just as an example, you can get +4% Non-Ailment Chaos Damage over Time Multiplier on a jewel
plus 3 other stats
i already get 52% dot multi
a 3L blight totem will do like 5K dps
and 7.7% is a fucking ton
from 1 jewel affix
like for my soulrend build, +4% Non-Ailment Chaos Damage over Time Multiplier is +2.4% dps, which is 18K dps
u cant go all dps and have no defense lol so that's why my 3 jewels slot gonna have flat life/mana/all resist and chaos resist
that's literally triple what a 3L blight totem can do
and it's ONE affix on a jewel
im looking into using soulrend for clear and combine bane+ ed with decay + and blight/wither totem for hard single target
I'm definitely not going "all dps" either
since all 3 dot stack so yea
build has 12.5K es and 781K soulrend dot
just use wither totem, spreading rot is a waste of time unless you're actually casting blight yourself in a 6L/7L
lol 12k es. that's on the far end there
most of it is from cerberus limb + aegis aurora + skin of the loyal + heretic's veil
525% total increased ES
interesting
imma go big on hybrid for trickster. 4k hp and 4k es with capped chaos resist and mom. along with 50% total spell dodge from escape artist and perfect form. cap with vaal grace.
does inquisitor's elemental ailment immunity from his pious path ascendancy node apply from holy flame totem's consecrated ground?
it should I think
it will also affect the totem, so the totem can't be frozen/shocked/ignited
Is there anything in 3.6 to benefit caustic arrow? lol
Feels bad when your main skill isn't even mentioned for the mana buffs
CA was already buffed recently, it's not going to get buffed every patch lol
seemed barely viable last season though
I forget exactly how much it was buffed, but it was improved a huge amount in 3.4.0/delve
somewhere around doubled the dps
I just get worried when I see chaos damage stuff added and then it doesn't interact with CA
actually they did buff it this league wtf
you just missed it lol, malevolence works for CA
20% more damage and 19% duration
awesome
and if you're using despair, your boss DPS will be higher too
since the penalty vs shaper/etc went from 80% to 66%, mostly to increase the power of offensive curses
Just put them to comparison by level, big oof on the changes to VRF
the level 20 will be an equivalent in bonus to a level 9 now
so soulrend's dot won't scale with projectile damage?
Now explodes on impact, applying the Essence Drain debuff to enemies in a small radius. This explosion deals no hit damage. As a result of this change, Essence Drain now has the Area gem type.
it actually would scale if you use conc effect
???
?
it has the area gem tag as of friday and would scale the DoT
No
¯_(ツ)_/¯
reading is hard
Area damage doesnt scale dots unless the dot is associated with an area
Like caustic arrow
This was part of the dot changes for 3.0
doesn't the area hit apply the dot
It does
Thats not enough
The tldr is that an area dot is only affected by area damage if its a ground aoe that u can walk out of
Anybody have the exact time synthesis releases?
DoT is funkt
@midnight turtle pathofexile.com
If its an aoe that applies a debuff u dont get anything
I don't understand what 3.0 has to do with anything
@midnight turtle it's on the website already adjusted to ur timezone
if you're referring to double dipping removal, it's not, as the explosion hit itself isnt dealing damage
3.0 changed the way that these things work
In addition to the double dip removal
Here let me dig up the post
Its the second last paragraph in the news post
Their example is blight
But its the same shit
ahhh
yeah I get it now
so you get an area tag to get inc aoe for application
but you will not benefit from area damage
Ye u got it
"any Damage over Time applied by a hit was previously considered Area Damage if the hit that applied it was considered such. "
basically if it applies a DoT directly to a target you can't get area damage
Yes
only area effect
Winter orb nerfs change nothing, right?
right
The skill is mechanically still good
some would argue it was buffed
👌
How was it buffed?
Less dmg but it's still fine to start
yo so what is the delve nerf they did?
Is Molten Strike and Frozen Blade combo still plyable?
probably that neanderthal infused channel gem
Sulphite scarabs give much less sulphite @dusk stratus
At least now though we should "almost always" get 3 sulphite nodes
gotcha cheers
have to do your own research, but I'll give you a hint, check the new gems @violet nymph
Ok. And is my math right for the winter orb that the base damage is only like 11% nerf?
something like that, yea
Someone put a neat little chart on reddit for base dmg changes across skills
https://www.reddit.com/r/pathofexile/comments/axvzqi/analysis_of_buffsnerfs_to_spells_in_36_wgoogle/
But apparently worb isnt on it lol
it's just a %change chart, doesn't account for dmg effectiveness changes etc
I appreciate the link still!
Ofc
I'm trying to decide between cold dot occultist, winter orb stuff, or hoag stuff
The patch notes didn't make it easy
Ouch... According to that chart, Storm Brand is going to hurt.
^
It wasn't the greatest boss skill. And now it'll suck at that. It'll still be both speedrunners go-to and one of the better map clearers
you'll just suck at bosses
Well that's good because I am planning on starting the league with Enki's Arc Witch.
Soo ya'know, don't boss with it
so for soulrend/ed use blight still as filler while dots tick right?
SR is the filler
ah ok
Guys ... CI now 90% chaos resist?
yes
yes, you will now always die when taking chaos damage
100% intended change
w0t
read what CI does
ssssh,
being serious those changes have no impact on CI
CI doesn't even give chaos res
Should just change it so it says "Immune"
Its just there for LORE
Chaos Inoculation (often referred to as CI) is a keystone passive skill that grants immunity to chaos damage, but sets maximum life to 1. poe wiki op
the reason people get confused is that you spec CI
and your char sheet shows your chaos res as 100
so they assume you are immune because it sets your chaos res to 100
funny enough that's how it work in other arpg for resistance / immunity purpose but poe have a lot of special condinitions and confusions
yeah and CI doesn't really set your chaos res to 100
it's just a visual thing they thought would be communicative
been waiting for a QoL league that clean up all annoyances with this game
unfortunately it results in confusion whenever they fuck with resists like this
poe is not really an RPG, is CasterOnlyRPG 
honestly no matter what they did people would be confused
but when taking CI my character stat show 100% chaos resist
there's just too many mechanics in this game, people get mental fatigue and just go ??? over the most simple stuff imaginable
yup because they cant explain it simple enough lol. u seen the ggg tracker? so many questions for new skills that they introduce new crap but cant bother to explain what it does at all zzz
that's why it is even more important to not do stuff like this imo
game is complex enough when it is as precise as possible
the vast majority of the time, whenever you have a question about this game
it already has an extremely precise answer
game is unplayable with out poe wiki and pob. period.
it's only when GGG introduces new stuff that it's actually legitimately confusing
honestly the 100% res thing for CI is probably because the field is "numerical" in the database. otherwise they would replace it with the word "immune" or N/A or something
but most people don't know how to search for existing information on PoE
so they just go ??????? and get lost
definition of a normie tbh
like the 100% chaos resistance CI thing
was literally explained years ago
but nobody remembers, so it keeps coming up lol
I just feel like this is an outlier
more like no1 is capable of googling first so they just ask instead
the game is showing you a stat change it is not making
#playerinteraction
there's also the problem of straight up wrong information getting spread by people that don't actually source their info from GGG
like the nonsense about winter orb having a fixed firing rate
"there's also the problem of straight up wrong information getting spread by people that don't actually source their info"
Sounds like a problem most of the world is having tbh 😄
hahaha yep
people more concerned with seeming like an authority on the topic rather than actually being right about something
poe is awesome because everyone thinks they are right... until they're not
guilty until proven innocent
it's awesome lol
also if you haven't seen the winter orb 1680% cast speed video you should watch it
it's great https://www.youtube.com/watch?v=1VSXHyy6GvE
yeah i knew that cast speed affected the rate of spit long ago lol
its so easily testable
i didn't trust the dumbasses stating it had no effect
"what if they're all lying!?"
it's poe... they're always lying
mainly so their favorite build doesn't get nerfed haha
self preservation + room for misinformation = POE paradise
I love whichever dev decided to buff kingmaker btw
and give it free fortify
literally gave my build 20% damage reduction
getting fortify was impossible
does it affect you?
ahhh
you know it's bad when atziri's disfavors are going for 30 chaos lol
i'm trying to figure out if it is worth taking leech stuff for soul rend on CI. i feel like energy leech is better for EB setups
can't get my head around it
soul rend does almost zero leech
it's just the hit, and the hit is like 1% of your damage
well the spell itself has leech on it lol
leech is on hit only not hte dot
dot cant leech. period.
the hit can
the 4% leech on soulrend is just there for flavor I think
it's not going to be noticable
what flavor would that be lol
well it's like essence drain sorta
same with ED life regen on hit. wasteful filler
ED gives life regen
booty flavor
it's not filler, it does scale with your damage
essence drain gave a lot of regen with indigon
ED's life regen in some builds hit numbers that leech could only DREAM of
but soulrend leech is gonna be like, maybe a few hundred ES per cast tops
i have 2 trees right now for soul rend.. one with leech and one without
but leech seems so useless unless i'm using it for mana
but leech is now based on leech instances. If each rend that goes out and hits 5 enemies that 5 x a couple of hundred es
If damage is ~10,000 per hit, that's 400 per mob it hits
That's 1200 es per mob hit
it's not a terrible amount of healing, but it's still gonna be small due to how leech works
ghost dance restore flat es instanstly on hit. so scale EV and gg get over 500 es on tap x 3 in a row
that's why i'm thinking it's strong... but then i'm playing occultist with nutso regen... when will i actually be leeching? like 1% of the time
seems gimmicky af
or for life based casters that use EB
where it would be really strong
Hybrid is where it'd be strong imo
life based w/ eb actually sounds pretty solid though
I came up with a life based EB build
that is actually prob gonna have monster single target dps
the other thing that fucks me is that soulrend has 0.8 cast speed like wtf is that
I don't plan on playing it myself though, at least not early on
Just pick up some cast speed
yeah i already am picking up projectile speed
the distance of the soul rend is also directly affected by AOE and Duration scaling (per Rory)
incinerate + infused barrier with flame surge + unleash in an elder helmet, inquisitor with life + eb + mom
I'm taking nimble, atrophy and arcane swiftness
flame surge does BIG numbers
Flame surge ALWAYS had big numbers
Iks you playing soul rend occultist?
alternating incinerate and flame surge on bosses
try cwc blight with SR on occulist
yeah i was debating nimbleness
i have the other two but felt like the crit would go to waste
here's the tree I'm looking at
12% faster casting, 4% move speed
Seems worth to me
interesting. my tree gets me 90k damage at 94 with no items
I'm just using essence drain for making the tree
but i'm pathing towards spiritual aid
and end up with around 8k es
with mediocre gear
10k es with gg gear
that's not including malevolence
I never found spiritual aid to be worth it
It's worth it if you're naked
but when you account for the ~200% spell damage you're going to get from gear or so
well because implicits are not over ridden, it makes bone helmets really nice + helm enchant
essence worm + malevolence is a no brainer for my hybrid trickster
It's much less good
stack with prolonged pain so 40% more dmg
more damage does not add together
I'm going for the shield nodes
it's 1.2 * 1.2 = 1.44 if you're looking at malevolence (20%) and prolonged pain (20%)
they're so good.
yea that 's what i mean. more stat stack with other same more stat and yea multiply
also malevolence is scaled by aura effect, so it's higher than 20% in practice unless you get none of those nodes
it's around 28% for my occultist build
100% increased ES from shield in 3 nodes? 10% block in 3 nodes? Everything that is the arcane swiftness cluster?
shield nodes seem soo good
and it lets my tree be dense af
hybrid
arcane swiftness is pretty solid
as long as you're putting the cast speed to good use anyway
soulrend doesn't really need cast speed
i dunno lol
Everything needs cast speed while clearing
0.8 cast rate is terrible
Faster you cast, faster you kill, faster you can move on
not when u get all the chaos and dot nodes.. u just stack proj speed and cast once and go to next pack
SR's boss damage seems amazing
and there is unleash support gem too. so im curious to see how that goes
not trying to get cast speed either
how'd you reduce .8 to .4 without taking faster casting in your linkds?
it's just using essence drain's current cast speed so it's a bit off
and I changed the damage numbers on ED to soulrend manually
but ED with 57% cast speed goes from 0.75 to 0.47
27% cast speed naked with my tree
I have gear on mine
Toss in soulwrest and you're sitting at 57% ez
you get 20% from cerberus limb alone
or whatever you want
I'm glad I played soulwrest before it became expensive
rain of arrows + CoC Unearth Slayer. thoughts?
using unearth for damage sounds so bad to me
unless the redesign was like, god tier
unearth is awful lol
didnt it get like a 35% damage increase?
I wouldn't want to use unearth even if it got 150% more damage tbh
what would be a good physical damage spell to substitute for unearth?
bladefall got buffed a fair bit didn't it
bladefall is great mechanically IMO for triggers like cast on crit
or can it only hit once?
how do you edit your skill gems?
love skills that rain aoe from the sky
unearth got a dps increase, projectiles fly faster, and aoe damage
so aoe scales it too
I edited essence drain at C:\ProgramData\Path of Building\Data\3_0\Skills\act_int.lua to turn it into soulrend
it's not super straightforward to do though
if you're just curious on the numbers
Essence Drain (with 3.5 Vaal RF, no spreading rot, max wither) => Soulrend (with 3.6 Vaal RF, max wither, and malevolence) is around 97% more dot DPS
its a projectile that moves and deals damage only while in contact with the enemy, I thought
so when its not in contact its doing no damage
that's not quite correct
no it applies a dot that does dmg
soulrend applies its DOT to everything in an AOE as it travels, every 200ms
the duration of the debuff is 0.4s
ED + contagion until a3. easy
the duration of the debuff, with temporal chains, potency of will, and efficacy is around 0.86 seconds vs shaper
and it's a fair bit longer vs non-bosses
do you have a PoB I can gander at? Im going to be starting late this league so i want to gather my options @wary stratus
havent played chaos dot since breach ED trickster
blight + cwc + soulrend = ???
@wary stratus hey i saw you on the forums
weren't you the one who thought reducing dot duration increased dot dps?
actually fug does chain work with unearth
what if you get rid of it with snakepit?
no, I was the one explaining how it actually worked
lemme test this
somebody else just read the names wrong and started talking to me instead of the correct person
then it detonates
oh
anyway
i'm in the lua file but there's a lot of numbers that are unfamiliar
i don't see anywhere where i can just simply swap out the damage...
easier to wait for pob update dude
that say 33.333334078391
I don't know that 100% DoT uptime on SR is that realistic for bosses
yes
replace those with 71.5761879674 and you'll have the Soulrend numbers (plus 20% more for malevolence estimation)
you'll swap slower proj for bossing, @ivory nimbus
55.918896849 would be without malevolence
also keep in mind Vaal RF was nerfed from 39% to 28% at level 20
yeah i think i'm going to drop leech from my ci soulrend setup. I feel like its a trap lol
i can focust more on cast speed and shit
make it more smooth to play
uh u dont need leech if ure ci occulist
I can just send you my pob if you want fallaway
yeah exactly
yeah es leech
just slap on xirgirl crank and go blight cwc + soulrend and face tank all the thingsl ol
yeah that require farming uber lab for crank
its not too bad lol i farmed uber elder last league and got a decent es on hit watchers eye
ssf not so bad. i might farm it
a lot more div cards now
oh yeah
so in a sense it's more farmable for SSF
wait til we see sythesis in action. prob more silliness
so it's really nice now
only issue with ssf is that getting 100 is a damn chore lol
no rotas
eh hitting lvl 90 is good enough
yeaaaaaaa