#wiki

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clever cloak
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There's a table that calls the values and then increases the values by a predetermined amount

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In this case, 0.1

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There's also another table that lists all possible values

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Both of them should display properly, but they don't

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There's something odd going on between the call, the lookup and the read

prime ibex
sullen lake
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weird

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it has a * for it

prime ibex
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something in the tool chain can't handle accented character?

wheat jetty
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@clever cloak do you have links to these pages?

clever cloak
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It's just the gem pages itself

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Hit "edit source" and you'll see what I mean

wheat jetty
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i don't get it πŸ˜”

wheat jetty
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did you mean innervate and blood rage?

grand magnet
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@amber jay thefrz alreay mentioned it but those things are just using lua pattern to copy the things out of the semantic data on the page. It's really fixable by anyone as long you know the lua patterns a bit

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@clever cloak Are you saying that if you do "preview source" the page displays correctly but when you save it it doesn't anymore?

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If so it's an issue with caching. It will fix itself after a while

amber jay
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@grand magnet alright, thought they were issues with the extracted data.
Seems like they were fixed, so everything is fine now, ty.

clever cloak
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Yeah, it's pretty much that

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I was concerned when the null edits didn't update the page cause whenever a null edit is performed the bot checks the data

jaunty wigeon
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General Wiki update note
Some of you in this #wiki channel might have already seen the
πŸ”΄ LIVE on Twitch
button on the top bar (desktop)

Thanks to our co-operation with Twitch we are able to link you all livestreams (most) for whenever you are interested πŸ˜„
If there are any bugs, please let us know.

patent spear
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@TheLOLxd2#1019 Oh I did not see the custom css option in the preferences thx, but that "fixes" it only for me when I login. Why does the mobile wiki not default to a dark background most of the text is harder to read on a white background.

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Looks like the custom css is not used on the mobile pages so making the background black does nothing for me 😦

wheat jetty
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try mobile.css

patent spear
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I can only edit common.css or hydradark.css

rich widget
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So we know that the desktop version uses common.css and hydradark.css. Does the mobile version only use mobile.css and nothing else?

grand magnet
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I think so

jaunty wigeon
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Yes

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@latent harness is helping out on the French Wiki and now a trusted(active) editors.
.
If anyone can help translating, we are open for it. Be sure to follow the translation guidelines (see Gamepedia Help)

latent harness
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Thanks πŸ˜ƒ

stone crater
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POE doesn't support french yet

clever cloak
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Doesn't mean you can't play

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You could know enough of other languages to play it passably

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I played WoW in russian once and the only thing I misunderstood was global chat from other players

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cause everything else is very spelled out

clever cloak
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What's the interaction between VP and Shavronne's Revelation?

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Essentially, does ES still regen with Shavronne's Revelation when Vaal Pact has been taken?

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Found it, it does work

sour berry
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yes, same with those things that specify "es regen" like occultist on kill buff

clever cloak
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That's good

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Added to VP info

hardy vale
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Yeah, VP very specifically mentions life Regen

fallen laurel
wheat jetty
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fixed

clever cloak
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Bone Nova page is up

sullen lake
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I think a page with atlas details needs to be made. I'll work on that some this league

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The existing page seemed to be more about the expansiob

clever cloak
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Elaborate?

echo sedge
clever cloak
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Citation needed means there's some details that are specified by GGG that aren't normally known by observing the game

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Yeah, I think it's safe to remove the citations required box

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Done

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I'll add other uniques added during breach league

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Wrong place, nevermind

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but uniques page version history needs to be updated

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Confirmation on interaction with Tulfall and Malachai's Loop requested, please

echo sedge
clever cloak
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Yeah

echo sedge
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does the wiki work based on a base gamepedia provides

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or is there someone writing extra code for our wiki specifically?

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ideally any page with [citation needed] should be automatically listed here

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What happens when a user deletes his comment?

sullen lake
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o well there doesnt seem to be a page explaining its mechanics, especially if its true that it will drops that are not complted or adjactent under certain circumstances. also that unique maps ignore those stats too

rich widget
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@echo sedge You can use Template:Cite_web for unofficial sources. If the user deletes his comment, then it becomes a dead reference.

fallen laurel
wheat jetty
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what's broken?

turbid cosmos
wheat jetty
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should work fine now

dire crow
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I'm triggered. :^)

sour berry
grand magnet
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dont bother posting these they're cached

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the errors are already gone

wheat jetty
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they are gone after i did refresh πŸ˜‰

grand magnet
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that was quick then

jaunty ledge
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getting a lot of errors again

rose ridge
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btw, random question, does anyone else notice that like every single skill gem which could be purchased in act3 town (according to wiki) is wrong?

clever cloak
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Elaborate?

strange hawk
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tryin to expand the MoS to cover writing style since it seems to vary from page to page

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pls help if you want

grand magnet
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What you added is okay, but please at least get the ok first from Vinifera and myself, and possibly the other admins when editing guidelines.

rich widget
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These are good additions. Thanks @strange hawk!

steep trail
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screenshot required ?

rich widget
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@steep trail You don't need to post a screenshot if you're sure of the drop location. Do you need help with updating the article?

rich widget
maiden steppe
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Looks like I have some talisman farming to do >:D

languid mango
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is it just me or does this page have a lua error?

dusty tundra
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It does indeed.

wraith depot
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seeing: Module Error: Too many results for search parameter "minion damage support". Consider using page parameter instead.

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This is on Summon Raging Spirit

wraith depot
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The divination card error seems to have been introduced by the edit(s) to Call to the First Ones

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added a drop zone, added another one, removed that second one.

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dunno what caused the problem...

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Ok, fixed the SRS errors. added the page= parameter like the error suggested, and it looks fine now.

wraith depot
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fixed divination card list as well

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there was no "barrows" redirect to "barrows map". so added an alias.

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also, note that Call to the First Ones is not on the divination card list. Isn't there a better way of searching these things than to list every single one?

wheat jetty
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there is a better way for all items except div cards for now

echo sedge
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as well as chains 0 times

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can those be removed or do they mean anything?

rich widget
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Neither of those should be listed in the skill stats. They aren't shown in game. Paging @grand magnet

grand magnet
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feel free to remove

tribal flame
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"The Invader is exclusive to the Prophecy leagues. The only way to obtain it is to seal a prophecy with the same name."

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i think this is wrong

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i just got that prophecy

hardy vale
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It is possible that the section on question hasn't been updated since prophecy

grand magnet
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I think I might as well fix that message with a bot I'm sure a number of prophecies havent been updated

tribal flame
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that would be great

pure spade
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the tornado shot wiki page seems broken

fervent spoke
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Wiki is having script issues again.

fervent spoke
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@fast swift Who should we ping with wiki bug reports?

fast swift
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No need to ping anyone really, they'll read this when they are about.

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Looks like a backend issue anyway so I dunno how much power people in here have over it anyway

fervent spoke
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ah ok, any other place we can report this?

fast swift
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theres a thread on reddit as well people saying they have reported it to the site owners.

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so basically just wait till gamepedia sort their shit out.

fervent spoke
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Ah is it a gamepedia issue. That sucks

wheat jetty
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curse are aware of this problem but they're on holidays and it's going to take some time to fix i guess

crimson gulch
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  • it's a Sunday, Gamepedia team don't really work weekends
wheat jetty
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the issue should be fixed now

clever cloak
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Yeah

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Usually when a script breaks like that the bot's working behind the scenes or gamepedia's servers are down, or some other reason that's not fixable editor-side

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Patience is pretty much the only solution

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None of the elemental damage types have a list of uniques

jaunty wigeon
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The underlying issue should be resolved. If you come across any pages with the error still there, you can purge/null edit and it should be fixed. They should eventually fix themselves though, once the cache expires.

echo sedge
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on http://pathofexile.gamepedia.com/Point_Blank : "For reference, melee weapons distance range is 5 for one-handed and 6 for two-handed weapons, cold snap has an area of effect radius of 15." Could someone update this to reflect the melee range buff? I'm not sure what would be useful to compare it to.

warm matrix
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Hi guys, were the SRS numbers updated to 2.5? It seems so, but just making sure

sullen lake
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if you mean the monster stat section ignore it, psure thats what enemies get not you @warm matrix

warm matrix
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@sullen lake

sullen lake
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hai

warm matrix
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i meant the srs minion damage ect from the gem

sullen lake
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the only minion damage from the gem are in the monster section '

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on the srs wiki page

warm matrix
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are those the correct values?

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taken from the new patch?

sullen lake
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they might be for enemies

warm matrix
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ah i see

sullen lake
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its datamined

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however it has no relation at all to what players can cast

warm matrix
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i see okay

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thanks : )

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kil me now

sullen lake
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tbh i think that section should be removed from that page

warm matrix
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ill never be able to calc what gems to use lol

sullen lake
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because it confuses a lot of people

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either go phys-> ele or go chaos

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but i think not telling us the exact numbers is intended to prevent that sort of calculation lol

warm matrix
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atm im at 8 auras

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all 4 damage auras

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is that worse than just focusing on one? it seems like it would be better damage having all 4

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the thing is im not sure is that people say melee phys is better than ele focus, but ele focus would increase all 3 elemental auras, and 50% of the base fire damage, while melee phys would only increase the 50%phys 50%fire and the hatred aura, and now the poison damage from united in dream... hmm

clever cloak
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There's this dude connor that's editing pages to remove information

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irritating me in the process too

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AND he's doing stuff wrong

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ew

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I hate him already

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Okay, I need a list of uniques that grant a skill that doesn't have a skill gem correspondance

clever cloak
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Thanks

echo sedge
grand magnet
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That section on the wiki page is for the skill gem

echo sedge
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he also edits the related unique item

grand magnet
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on any minion page, the skill gems summon a monster (or monsters) of a specific level, usually equal to the gem level

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but it's not updated and max damage isn't probably correct to begin with

echo sedge
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I think the current version of the page is the best it's been so far, perhaps that could be made into a standard template or something?

grand magnet
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skills granted by items are not skill gems so empower and enhance do not work, I have no idea why this guy keeps removing this

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and I eventually want to make a proper info box for non-skill gem skills it's mostly a matter of copying code i guess

summer saffron
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Is there a good place to report drop locations for divination cards? I found a "The Spark and the Flame" in Plateau during a zana mission, and I've heard one other report of it dropping there as well.

grand magnet
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take a screenshot, upload it somewhere, and edit the wiki putting the screen as reference; that would be about the best approach

clever cloak
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Yeah, I'm Serpensort1a

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Connor basically condenses the wiki, which isn't bad, but also removes relevant info.

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Yeah, later today I'll work on active skills and skills that are unique to items

sullen lake
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was the aps of srs changed in 2.1? as of 1.1.5 they were 1.628 according to rory. also where did this info come from? @grand magnet poe.db has a 1-30 list with the same values. perhaps we should renumber these similarly if we are going to keep them

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having a list with level 4-90 is just going to be confusing to a player

clever cloak
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A list of 4-90?

sullen lake
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on the srs wiki page

clever cloak
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Oh

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Those are monster stats

sullen lake
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it says "level" then lists from 4-90

clever cloak
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a la the SRS you'd find in the wild

sullen lake
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omega disagrees

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and idk where they get this info in the first place

clever cloak
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Datamined

sullen lake
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poe.db uses level 1-30 instead of 4-90

clever cloak
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And that, again, is for

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dude

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that section is for wild SRS

sullen lake
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it has the same values

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the exact same values

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except says a different level

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1-30 is gem level of course

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and 4-90 will be monster level because nothing cares about player level really

clever cloak
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...

sullen lake
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but what should the wiki say

clever cloak
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that's what I keep saying

sullen lake
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if anything

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except you dont understand

clever cloak
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4-90 is monster level, 1-30 is player level

sullen lake
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one of those is wrong

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or at least useless

clever cloak
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How so?

sullen lake
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either: the wiki shouldnt have monster levels on the srs gem page

clever cloak
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One is the spirit level and one is the gem level.

sullen lake
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except we dont care about monster srs stats on the gem page

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and poe.db claims the same data is actually for the player skill

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exact same data

clever cloak
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Okay, so it's not just wild SRS

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they're player-made SRS too.

sullen lake
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but does that mean we should change the numbers on the wiki?

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thats what i am asking

clever cloak
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I can add a column that indicates level of SRS summoned and then people will understand

sullen lake
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i dont want monster stats on the player skill

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ye

clever cloak
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...

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you need monster stats thouhg...

sullen lake
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player summons sure

clever cloak
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the totem's stats are based on enemy totem stats

sullen lake
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but NOT srs stats that are written as if an enemy spawned them

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only written as if the player spawned them

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so 4-90 imo should go away

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and be replaced with gem level if applicable

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but i wanted to make sure everyone agreed that the way poe.db displayed the same data was correct and that its how we should change it

clever cloak
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I'll fix it

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Don't touch it

sullen lake
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why

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you seem to think i dont understand the situation

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or you think well get a conflict on the page i guess

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i think there needs to also be some text in that section mentioning how it was obtained.the out of date header thing isnt enough imo

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it would be nice if we had a standard way to indicate datamined info

regal ermine
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hi there

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could some1 check this

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tl;dr rampart was added to phys dmg reduction passives

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but it buffs fortify while fortify reduces damage from all sources

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all hit sources

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not only phys

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and we see no kintsugi/arctic armour near

sullen lake
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yeah doesnt look like rampart should be there

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it doesnt stack with that other stuff

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fortify is reduced damage taken

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so rampart is too

cyan patio
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No idea how this works, or if this is even the right place, but could the info in this post https://www.reddit.com/r/pathofexile/comments/5cmzlq/questionwhat_happens_to_the_atlas_and_the_sextant/d9y9yh9/?st=ixpxonly&sh=109f60cc
be added to the info for the atlas page on the wiki? (http://pathofexile.gamepedia.com/Atlas_of_Worlds)

grand magnet
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Make an account and edit the page, that's how editing the wiki generally works

grand magnet
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if you need help with the syntax feel free to ask

still trout
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Who can edit wiki?

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Vaal spark has 6% base crit but wiki says 5% on the picture

desert frigate
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Fixed

still trout
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Ty

echo sedge
jaunty wigeon
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"Purge" is now one of the options on the "More" menu on all wikis
it's like adding ?action=purge at the end of a url
it forces the page to reload without any cached information

If this option isn't available let me know πŸ˜‰

wheat jetty
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@jaunty wigeon there is a "Refresh" that does exactly the same and it's there for a very long time already

weak basalt
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Hey give him some props, he made a cool button.

jaunty wigeon
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@MaiaTan#8264 props to Gamewidow. I am not part of the Curse Gamepedia team. I am only a community member/community contact.

weak basalt
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Ah...

wary bough
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Any fishing tips?

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How can i increase@m fishing skillls

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My

prime ibex
digital kestrel
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Wiki says you can get Infinte Pursuit from Breachlords Domain only, Does that include random breaches also? I just got those from a breach in a map so was curious.

sullen lake
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i get breach uniques from random map breachs occasionally yeah

wheat jetty
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we lack info about breaches, domains, breachlords and other related stuff, if someone could write down something about it that would be great

grand magnet
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You can get the breach uniques from the breaches, not sure if they drop from the the monsters or the bosses there

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since the bosses can also spawn in the breaches

steep trail
rich widget
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@grand magnet I can also confirm that Breach uniques can drop from breaches. I've only had one drop so far. I wasn't able to determine whether it dropped from a Breachlord or some other monster.

twin oracle
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@steep trail go for poe.trade, they are like <1chaos

rich widget
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@twin oracle This is for the sake of having accurate information on the wiki, not for finding the best deals.

twin oracle
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@Vinifera7#8772 my bad

rich widget
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I had a Xoph's Inception drop from a normal breach mob in a randomly encountered Xoph's breach. This would indicate that breach uniques do not only drop from Breachlords, but can drop from any breach matching their element; ie., you can get Xoph's uniques from Xoph breaches.

swift pendant
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I thought that was common knowledge?

rich widget
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Omega_K2 wasn't sure and neither was I.

rugged granite
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Not sure if it is because DS was a 5 week event or not

desert frigate
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@rugged granite was not a league

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just a long-term race event

rugged granite
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Okay, thanks.

cyan patio
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So there is a slight error on the wiki. Maybe not an error but a lack of information. The quest The Eternal Nightmare gives its stated gem rewards in Normal and Cruel after you activate the rapture device (completing the The King of Desire and The King of Fury quests). The reward in merc is correct as it is at the end of the mission (killing Malachi). When talking to Diala in highgate if you dont take the reward straight away you can see that it gives you the option to take the "Rapture Reward"

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I dont know of a good way to format this information though, but the current implementation would suggest that you need to kill malachi to get echo/multistrike/gmp etc which is not the case, and can be fairly key actually considering the power of those gems and how they could greatly help with the killing of malachi.

rich widget
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That's right. You can get the reward as soon as Dialla activates the Rapture Device.

tribal flame
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can it drop from Battle Born div card?

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cause it isn't listed there

grand magnet
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@cyan patio the reason it is that way currently is primarily because it would require changes to the quest module to support extra notes just for that quest

cyan patio
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You could attach it to the king of fury/desire quests then, to complete them you have to activate the rapture device so it amounts to the same thing

flat eagle
weak basalt
grand magnet
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curse has been notified about it

weak basalt
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πŸ‘ Thanks

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Was that message there before? I'll feel like an asshat if it was :/

grand magnet
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No

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I just added a notice on all wiki pages though so people know the problem has been forwarded

weak basalt
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Ah I see

grand magnet
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I believe it may actually be fine again if you do null edits on the pages they seem to work again but not sure if the underlying problem has been addressed it might show up again later

echo sedge
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How do you upload pictures to the wiki?

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Do they need to be in a specific resolution or under a specific size?

rich widget
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@echo sedge Look for the Upload file link under Tools in the sidebar. You shouldn't have to worry about size restrictions.

echo sedge
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Found it,thanks. Is there an article listing naming conventions?

rich widget
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For images, not really, no. What were you planning on uploading?

echo sedge
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I found that the recipe for duskdawn doesn't work with corrupted items, so I took a screenshot and I want to add that as a reference when I add info to the page.

rich widget
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Name it whatever you want. It's less important for screenshots to follow naming conventions.

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In the file description, put [[Category:Screenshots]]. That will put the file into the screenshots category.

echo sedge
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The syntax is a bit confusing. Can't I nest an image inside a reference? Would I need a gallery tag instead?

rich widget
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Make sure you're using Show Preview so you can see how the page will look before you save it. If you just put in a link, it shows up as [1]. You can do a wiki link to a file page like this: [[:Duskdawn_vendor_recipe.png]] (Note the addition of the colon)

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woops, that should be [[:File:Duskdawn_vendor_recipe.png]]

echo sedge
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I think this should be okay. I can't get the image to be on the same line as the small arrow,though.

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thanks for the help.

prime ibex
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isn't it just the case that corrupted items can't be used in any vendor recipes?

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not specific to duskdawn

hardy vale
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you can 5 rare to 1 white corrupted items

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this is how demi gods bases were crafted on

clever cloak
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^

stone crater
opal skiff
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Been doing some testing

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Ignite duration on guardians and shaper is halved

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as are curse effects

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is this common knowledge

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that the wiki isn't reflecting

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or is it as much of a surprise to everyone else as it was to me?

sour berry
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curse effect is known

opal skiff
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80% less instead of 60% less on guardians/shaper?

opal skiff
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plus a couple of example clips

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work as a source for the wiki?

wheat jetty
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i don't get your formula

opal skiff
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for ignite duration?

wheat jetty
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the base ignite duration is 4 seconds, more/less mods are simply multipliers (where does the 1 + ... notation comes from), and temp chains grants the slow effect, it's not the same as more/less

opal skiff
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Base ignite duration on guardians is 2 seconds

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temp chains make debuffs, including ignites, expire 40% slower

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which is equivalent to 40% more duration

wheat jetty
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why is it 2 sec on guardians?

opal skiff
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Fucked if I know

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I just found out today

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been going through tons of guardian/shaper kills

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and it seems to have been like that from their release

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in any case, the 40% more duraiton is scaled by curse effectiveness

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curses on bosses normally have 60% less effect

wheat jetty
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the formula w/o temp chains should be 4 * (1 + 0.1) * 0.4 = 1.76

opal skiff
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No

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can't go beneath base duration

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you need to scale the 40% more

wheat jetty
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1.76 * 1.4 = 2.464

opal skiff
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wat

wheat jetty
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i guess the effect of 1.4 should also be lowered by 60%

opal skiff
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That's the only thing that should be lowered

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ignite duration isn't affected by 60% less curse effect

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the 2 second ignite thing is exclusive to guardians and shaper

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but you don't multiply 1.4 by 0.4

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because that brings you below base duration

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you multiply 0.4 by 0.4, then add it to 1

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the 40% more duration gets scaled down to 16% more

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w/o temp chains

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showing base duration on guardians

wheat jetty
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yeah, you are right, so generally for unique monsters it should be 4 * (1 + 0.1) * 1.16 = 5.104

opal skiff
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4*1.16

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the (1+0.4*0.4) is 1.16

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unless you're including 10% increased ignite duration from tree

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in which case, yeah

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41.11.16

sour berry
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ignite duration also comes from flammability q curse effect

opal skiff
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not super accurate, but definitely shows ignites don't last 4 seconds on guardians

sullen lake
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So he has 50% less ignite duration. Interesting

opal skiff
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and 80% less curse effect rather than 60%

sullen lake
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Daamn

wheat jetty
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why 80? how do you know?

opal skiff
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That's the conclusion of the image I linked

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expected ignite duration with 60% less curse effect is 2.55s, vs 2.38 with 80% less

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measured duration is 2.37s

wheat jetty
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the conclusion the base duration of ignite is 2 sec is wrong, it's always 4

opal skiff
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Except it clearly isn't on guardians

wheat jetty
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it's not practical to directly override it rather than adding reductions to durations

opal skiff
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the curse effectiveness

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and ignite duration

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are two separate issues

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I'm just using ignite duration to determine curse effectiveness

wheat jetty
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you can't

opal skiff
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wat?

wheat jetty
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we don't have all the variables in the equasion to assume what another variables are

opal skiff
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Oh

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yes we do

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by going over clips of guardians being ignited frame by frame

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we can determine that the duration is half of what we'd expect on normal enemies

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the clips I linked shows that

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or at the very least makes it obvious that the duration is less than the expected 4 seconds

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I can upload some higher quality clips of ignites if you want

wheat jetty
#

yes, the duration is halved, nice find, but it doesn't mean the curse effectiveness is 80% less rather than 60%

opal skiff
#

ofc not

#

I established the base duration beforehand

#

in order to test curse effectiveness on guardians

#

are you convinced that ignite duration on guardians is 50% less?

wheat jetty
#

i believe it's halved but only ggg knows what causes it

opal skiff
#

design choice because ignites are too powerful, I suppose

#

doesn't really matter, the point is that it's halved

#

and knowing that, we can test curse effectiveness

#

We know how fast the ignite would expire without temp chains

#

we know how fast ignite would expire with temp chains at 60% less

#

and we know how fast ignite would expire with temp chains at 80% less

#

in this case, I have 10% increased ignite duration from passives

#

which gives a base, non-cursed, duration of 2.2 seconds

#

60% less temp chains ignite duration of 2.55 seconds

#

and 80% less temp chains ignite duration of 2.38 seconds

wheat jetty
#

but you didn't measure the duration without temp chains, did you?

opal skiff
#

I did

wheat jetty
#

well it's not on the image πŸ˜„

opal skiff
#

No, it's a separate issue

#

that's easily confirmed by going over any clip of a guardian being ignited

#

I could mock up another image with just ignite duration if you think that's neccessary

wheat jetty
#

well all videos you liked have temp chains up

opal skiff
#

Not the first one, I don't think

wheat jetty
#

anyway it's an interesting find, but we can't assume what's correct and what's not just from a single measurement

#

that's not how science work, not at all

opal skiff
#

yyyyyeah

#

It's consistent

#

but I'm not squishing in 10 measurments in a single image

#

It's easy to replicate yourself

grand magnet
#

@wheat jetty @opal skiff curse effect is 80% on shaper and guardians

#

it's not the same on all bosses

#

also, some of the gurdians have stuff like less poison duration, less ignite duration etc

#

you can look it up with pypoe, it's just a stat on the monster like everything else

#

the only reason why itr doesnt show on PoEDB is that doesn't have any translationstring for it

maiden steppe
#

I emailed Bex the other day regarding this and another issue. She couldn't get a solid answer for me regarding the curse effectiveness

#

I don't trust data from sites like poedb

#

Me and mini have been working on finding out the damage of a particular build which doesn't have any variation in its damage

#

But this curse effect has been throwing us off

grand magnet
#

as I said you can make a list from gamedata

#

with the enemies that have less curse effect

sour berry
#

Metadata/Monsters/Rats/RatMapBoss RENAME ME -60 -60 lol

simple yacht
#

Some of the map bosses are uncomplete or non-existent, such as Splinter Liege or The Eroding One

#

I think they should redirect to the map, where the boss could be displayed

#

If someone wants to help, just add a redirect to the corresponding map of the boss, this should make it so all bosses show info instead of a non-existent page

stone crater
#

@grand magnet how to get less curse effect?

wide pier
grand magnet
#

@stone crater: just check the stats on the monster's mods for curse effect, the boss has it's own stat

stone crater
#

@grand magnet : it's unique_boss_curse_effect_on_self_+%_final without stat_descriptions

clever cloak
#

Can someone test the effects of AA + CoH?

#

In short, does it work if enemies hit you and get chill applied to them?

wheat jetty
#

AA doesn't hit

maiden steppe
#

If it counts as relfect it would hit

#

If that's what you mean

clever cloak
#

Yes, essentially

#

plus the 0.5 chill time is suspect

#

so it's a request to see if it classifies as a hit for certain effects or not

stone crater
#

@grand magnet : How to connect item usage string like 'Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.', or it hardcoded?

grand magnet
#

look at the .ot file for the item under Base -> description_text

#

and then find the value in ClientStrings.dat

stone crater
#

@grand magnet : thanks

digital kestrel
#

The wiki for The Polymath div card says that it can only be dropped in The Library in merci difficulty.
On the other hand the Wiki for The Library does not show this under Div cards

hidden mantle
#

The wiki page for The Fated Connections prophecy (and the same on the Prophecy page) is lying, it tells about single jewelers orb for fully 6-linked ite, but in fact you'll get the 6-linked item when you get 6-socketed item (it's not a single jewelers orb)

hardy vale
#

It doesn't say next jeweler's orb unless I am looking in the wrong place

#

It says only using jeweler's orbs which is correct

rich widget
sullen lake
#

His testing hints it might be bugged

desert frigate
#

Death's Harp is not showing up here and I can't figure out why

light linden
#

7th down, it's there

desert frigate
#

@light linden that's Opus

light linden
#

no opus is 12th down

desert frigate
#

Well I'm just straight up not seeing it there

#

Hmm, sec

light linden
#

force refresh?

desert frigate
#

Yeah ctrl f5 worked

#

I guess whatever the issue was someone fixed it

light linden
#

it hasn't been edited for months though

#

October 3rd, 2016 last edit

desert frigate
#

It might have been a change in the harp page or something else entirely

#

The wiki is just things pointing to things pointing to things now

#

Idk

#

It wasn't just me going mad, I was passing on the message from someone on Reddit who noticed it was missing

light linden
#

Dunno lol it displayed perfectly for me

jaunty wigeon
#

@light linden @desert frigate What browser do you use, btw, before I forget to ask?

desert frigate
#

ff

light linden
#

chrome

jaunty wigeon
#

Chrome might not always load correctly, but I am unsure. Chrome usualky causes problems with the Visual editor and other, smaller things.

#

And were you reffering to the image or full table row?

#

@light linden

light linden
#

image? what image

#

@jaunty wigeon I clicked the same link that @desert frigate said didn't work and it worked fine for me

jaunty wigeon
#

Ah yes I see hm

desert frigate
#

fwiw it works fine for me now

light linden
#

could be because I load that link every league. I update an irc script off the wiki uniques information

desert frigate
#

on both ff and chrome

jaunty wigeon
#

Alright.

jaunty wigeon
grand magnet
#

If the problem isn't with the cloudflare cache, then generally

#

null-editing the item page then the list should fix it

desert frigate
#

kk

onyx chasm
#

Does anyone know how to make the wiki background show up dark on mobile?

spark gale
#

Request desktop site works for me

onyx chasm
#

Thanks

weak basalt
grand magnet
#

requirements below 14 are not shown in game

full pelican
#

becuase all chars have at least 14 of str/int/dex

weak basalt
#

Ah, interesting point. Thanks.

cyan patio
#

It matters fro rolling socket colours. Getting a 4B goldrim is many times harder than 4G for instance

sour berry
#

time to make a dumb overlap stats jewel conversion scion that can't even wear a tabula

weak basalt
#

But still not enough times harder that they don't show the dex requirement I'd imagine.

cyan patio
#

I actually really dislike it. Its a massive amount harder with just that 13 dex. Id prefer for it to be visible even if its not possible to be bellow that 13 dex. The vorici calculator is definitly not 100% accurate, and it also falls down at these low requirements, but with that said, the calculator says 4G on a 13dex (goldrim) would be 7 chromes, whereas 4B would be 513 chromes.

weak basalt
#

That is quite a big difference, although it doesn't look accurate as you meantioned

cyan patio
#

yes its not accurate as i said. But its easily at least 10x harder, i would say more than that even. SO even if you learn that stat requirements affect rolling massively, you cannot apply that knowledge to any "0" requirement items without looking at its wiki page specifically. I dont mind the fact that they have the requirements that are always met, what i mind is that they are hidden and yet have a large effect on the item.

#

nothing we can do about it though Β―_(ツ)_/Β―

weak basalt
#

That's what's odd

#

They can't add a line of text to the item to show the level req?

#

Personally when rolling such a low item I'd go with what base it has as a guideline.

devout egret
#

hey guys I was told to bring my question here

#

i want to try a scold molten shell build, and i have a question about the physical damage mitigation i need to make molten shell go off as soon as i cast it

#

the wiki says -- Absorbed Damage: once cast, any physical damage that is negated by armour (including armour gained via Granite Flask and Molten Shell itself), blocking, by the skill Immortal Call inventory icon.pngImmortal Call, or by the skill Arctic Armour inventory icon.pngArctic Armour will count towards triggering explosions.

#

so does chaos golem, fortify, etc not help?

#

or are those just examples of phys reduction sources that work for molten shell

#

there are some guides on the forums that use endurance charges, but the wiki doesn't mention them, which is why i'm confused

sullen lake
#

@devout egret more of a question for build discussion but chaos golem, basalt and echarges are all the same type of mitigation [physical damage reduction] and stack with what you get from armor. fortify is 'damage taken' and stacks with that. both help reduce how much phys you take

white hornet
#

yo

#

need help

#

something's broken with the Yes.png file page

grand magnet
#

I dont see anything broken

#

be more specific

white hornet
#

well

#

technically, its nothing broken on the page

#

its the new Yes.png images that have been uploaded

#

any list that uses them cant be sorted anymore

#

plus

#

it says in the history that i uploaded a new image

#

i didnt

#

try to sort the gems

#

by attributes

#

trying to undo this change from history doesnt work

#

trying to revert(which i did aswell) uploaded a new image somehow

grand magnet
#

the sorting issue had nothing to do with the image

#

I fixed it

white hornet
#

ty

#

@grand magnet could you explain what the issue with sorting was?

#

also, why revert uploads a new image if you know why

grand magnet
#

it was treating the cell contents as numbers

#

now it will sort based on the % of the stat the gem has

normal flame
#

is somebody that can edit the wiki and know how to add a column here? level requirement for list of int skill gems is missing, in the middle of planning and hit this unexpected roadblock

#

list of ACTIVE int skill gem

#

nevermind i somehow added it on my own lol. have fun ^^

sullen lake
#

@normal flame thanks for contributing

jaunty wigeon
#

Gamepedia uses CloudFlare. You should change your password.
Yes, I am sorry to say this, but you might need to change passwords due to a very recently patched cloudflare issue.

dusty tundra
#

I must be completely blind, I can't find where to edit the password on the wiki

wheat jetty
dusty tundra
#

So you can't actually change it through the wiki itself?

wheat jetty
#

it seems so

dusty tundra
#

Ah, good to know I'm not crazy

jaunty wigeon
#

After dumping all hydra sessions,
Session server is back online and purged. You should be able to log in now.

amber jay
digital goblet
grand magnet
#

the missing properties can be fixed by null edits

jaunty wigeon
pearl iris
#

Someone please update drop restriction for Serrated Arrow Quiver. It's annoying as f*ck. It is 5, not 1.

weak wedge
azure moon
#

Would be nice to have 20% quality value for armour/es/evasion as well as weapon damage range and total dps for each damage portion/element. I have to calculate it on my own every time.

jaunty wigeon
#

If anyone who merged their account and was having login troubles yesterday is available, if you can please test logging out and back in it would be greatly appreciated! We want to label this bug squashed!!

echo sedge
#

@weak wedge that section is for items that have frenzy-related mods aside from generating frenzy charges. It's correctly listed on the Source of Frenzy Charges section.

echo sedge
#

@azure moon From what I can see, the wiki already has the backend support display separate elemental dps (and interestingly enough,also phys+chaos dps combined). It'd look something like this

#

I don't think there's support for quality already existing but it seems that it might be possible to build.

#

For the first I think this is a large enough change that it should be brought to discussion first. For the second you'd need someone who understands templates very well.

sour berry
sour berry
stone crater
full quail
vivid fox
#

no nuro harp?

lean kestrel
#

Does anyone know how to add card art to a page? I'm trying to add my div card to the wiki and it's all there except for the card art.

#

anyone? :c

lean kestrel
#

So i figured out how to add the card art, however I can't seem to get a good image of the art

#

Can anyone assist with that process?

fast swift
#

Card looks fine to me.

lean kestrel
#

Compared to other art, it doesn't really

lean kestrel
#

Anyone know? 😦

lean kestrel
#

gah ;-;

sullen lake
#

youd prob have to pull it from the ggpk or poedb.tw

lean kestrel
#

THANK YOU

#

GOT IT

#

hmm

#

how can i pull it from the ggpk?

#

Grr, even using the poedb.tw entry makes it look blurry. it looks a little better but for some reason it seems to keep cropping it short.

#

and stretching it

grand magnet
#

use pypoe with brotli for ggpk, but I think it's in a file with serveral other card images

#

process there should fix it

lean kestrel
#

It shows up just fine

#

it just looks awful

lean kestrel
#

:c

stone crater
#

It's hard to update 150 unique updates

echo sedge
#

is there a list of all the uniques already updated/that are pending update?

full quail
#

just pointing out that on the "talisman" page, under the unique talisman category, the natural hierarchy talisman is missing. I have no idea on how to edit this, sorry!

barren quiver
grand magnet
#

@barren quiver: You may see a broken cached version, the page seems to work just fine

simple mirage
mild osprey
grand magnet
#

in particular

tawny bane
rich widget
#

The Opulent is a new card from 2.6.0, I think. You can create an article for it if you want.

flat eagle
#

@tawny bane just where you find it?

lunar prairie
#

Shavronne's Gambit seems to be missing a movespeed mod on the wiki, but I dont think its a recent change

#

Am I missing something obvious or is it a mistake?

tender jackal
#

Ahn's Hertiage also has none of its explicit mods.

#

Is there guide somewhere to how to look up /create new mods on the wiki?

tawny bane
#

@Hedgeg I'm honestly not sure. I was generally doing low maps around that time though.

jaunty wigeon
flat eagle
#

@tawny bane its ok. page can exist without that info.
of couse its hard to add by uself in this system. w/o knowledge
i can help with basic source code for page. but not this item lua template / whatever
(picture + basic info + http://pathofexile.gamepedia.com/Template:New_content)
its pretty simple, wanna try?

grand magnet
tawny bane
#

For the record, I just got another one and it was in the Villa map (I'd had a feeling that it had dropped within an 'indoor' map, so that would make sense. As for making the wiki page myself, not sure I would even know where to begin to be honest.

tawny bane
flat raft
#

where do I edit Vendor Quest Reward cost? just wanted to fix a small error ... turning into quite a hassle ^^"

grand magnet
#

Kashi: what is the problem?

unborn sierra
#

Oh hey, it is still here

unborn sierra
unborn sierra
grand magnet
#

I just commented on your user profile, I dont see a real need for this to be added, since any combination of essence level/type you can list/create through smw queries, this just adds a ton of categories.

unborn sierra
grand magnet
#

eh, yeah the category is empty so yeah

unborn sierra
#

My original motivation was that Category:Stackable Currency is messy looking, but dunno how important categories are around here anyway

grand magnet
#

They are mostly important when things are manually categorized, you can create psyeudo-categories with semantic media wiki rather easily

#

just list pages

unborn sierra
#

Yeah, last time I looked at autogenerating list code it was for guild wars 1 wiki and I think that was before Semantic ... dunno what the heck the plugin we used there was called

grand magnet
#

I'd take a look at the semantic media wiki docs and some of the queries on the wiki if you're interested in this stuff, it's pretty cool

unborn sierra
#

Yeah

#

It looks pretty nice, I did some de-duplication filtering over on the Currency page before finding the category stuff :3

grand magnet
unborn sierra
#

Cool

#

Hmm, too bad there dosen't seem to be a "type of object this currency targets" data field, that would be a nice thing to sort on

#

Anyway, thanks, I should really at least get a nap x.x

grand magnet
#

Sleep well then

full quail
#

So i just got a stone circle in a acid lakes map, which would at first look like an indoors map. I noticed maps on the wiki sometimes shows "indoors" VS "outdoors", but i always assumed this was only wriiten so the reader gets some idea of what the layout is like. Now that we have a game mechanic associated to indoors VS ourdoors (stone circle spawning), should we edit that? What about the stone circle page?

short wren
#

its also associated with a few peophecies

flat eagle
#

@tawny bane sorry for long responce
you can create page with this code

<onlyinclude>
[[File:The Opulent.png|thumb]]
</onlyinclude>

'''The Opulent''' is a [[divination card]]. A set of five can be exchanged for a random [[rare]] [[ring]] with [[item level]] 100.

==Drop restrictions==
The Lover can drop in some low [[map]] area.
* unknown

==Supporter attribution==
* unknown

==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|2.6.0}}
* Introduced to the game.
|}
clever cloak
#

Is flicker counted as stationary or mobile for purposes of the red trail's phys damage reduction?

desert frigate
#

@clever cloak stationary

clever cloak
#

Yis.

fervent spoke
#

: good day all! I found that a lot of the gems still list that only certain chars can purchase them at Siosa. This is incorrect, but might be the job for a bot to solve.

fervent spoke
#

Hey, how is guide serieses handled on the wiki?

#

can I make like a general series with tips that I wish I knew when I started? And then people can add to it, or would that not fit in this wiki?

bleak comet
#

The wiki once was a just a site with general series of tips. But as you add more to the series the more you'll realize that you need to split up the information in to smaller articles so it is easier to find, read and digest it. And as it gets larger and larger it gets more difficult to keep the information accurate and up to date, especially if the same information is repeated in multiple places. There's a few of these "starter guides" already there, for example Frequently asked questions and Diablo Player's Guide to Path of Exile. These pages tries to tldr already existing articles and in my experience these become quickly out of date and stays out of date far, far longer than the original pages, often that's because the main author doesn't have a long term perspective when creating the guide but these articles also gets less traffic and editors willing to keep it up to date. And what happens when information isn't the same across the site? The readers gets confused and can't rely on any of the other information either.

#

I obviously think improving already existing pages is the better route.

fervent spoke
#

yep, but as a newish player myself, I found the wiki difficult t navigate, that is mostly the problem I am trying to solve

grand magnet
#

How exactly is a guide series making it easier to navigate?

rich widget
#

The Frequently asked questions article is somewhat unwieldy. I don't like how it has a section which copies the official FAQ. That really shouldn't even exist. If we want to bring attention to the official FAQ, then it can be linked to in an external links section at the bottom of the page.

The Diablo Players guide is probably somewhat outdated and is overly specific in what it purports to be about. I think we should have a guide for new players, rather than a guide targeted specifically at Diablo players.

If someone wants to take the initiative on writing a guide for new players, I'm all for it.

bleak comet
#

There's also the Game mechanics page that tries to summarize the game that could be made easier to read and navigate.

flat eagle
#

it is easier to create and maintain your cool project, besides seeing what kind of atmosphere and level of cooperation and coordination in this
in order not to waste time and not to be disappointed

earnest garden
#

Aura page on purity of fire is wrong, maximum aura effect from tree is 69, not 66%

maiden steppe
#

its 66% with all clusters which give mana reservation bonuses

desert frigate
echo sedge
#

The functionality described is different now

solemn crater
#

That's a lot of edit - All looks correct though and shouldn't be more confusing than the gem is on its own

stone crater
#

@grand magnet any idea how to mapping to 2.6 minions stats table

wraith depot
#

I just looked at it, and was about to update it. However, I'll probably wait until 2.6.0 actually comes out before updating.

#

hmm, looks like we're updating for 2.6 already. Ok, I'm going to update SRS as a test and see how it looks.

#

do we have a [updated for 2.6.0] tag or something like that?

desert frigate
#

@wraith depot 2.6 has been out for weeks...

stone crater
#

@grand magnet I'm looking at DefaultMonsterStats.dat and DefaultMonsterStats.dat, but no idea how to compile the stats

wraith depot
#

Right. for some reason, I had throught that posted thing was for Fall of Oriath

#

3.0

#

nevermind, I'm just confusing myself.

#

ok, I'm a bit confused here.

#

let's take gem level 1.

#

damage 6-9

#

and a multiplicative raging spirit attack mod of 76%

#

so (6+9)/2 * 1.6 (attacks per second) * 1.76 = 21.6

#

which is the final DPS

#

but what's the purpose? there's no flat increase to SRS damage that I'm aware of?

#

both the increase and the more modifiers are in the end multiplicative?

sour berry
#

there are, necro aegis + some unique shields

#

plus added chaos

wraith depot
#

added chaos comes after the base damage calc

#

hmm, maybe not

#

the way that SRS is worded, it's not a increase or more modifier

#

maybe it's a local modifier? in that case, added chaos won't have their damaged multiplied by 1.76

wraith depot
#

there's a grand total of 2 shields that grant flat damage.

#

shields don't have a flat damage increase as a modifier, so those 2 are indeed, unique

wraith depot
#

Wait a sec

#

there's no notation on that spreadhseet for the phys damage conversion to fire damage

wraith depot
#

Anybody on here know how to use the {{math}} template?

stone crater
grand magnet
#

it uses LaTeX

#

@stone crater I have not looked into it yet

wraith depot
#

ok, SRS fixed for now. I'll update the strategy section with 2.6 numbers later.

#

math was annoying. took me a while that the PNG conversion had to wait awhile to work.

#

to figure out that*

tawdry anchor
grand magnet
#

FYI: Unique weapons and armour will now show with quality 20 on the wiki

#

That will be reflected in damage / ar / es / ev caculations respectively

delicate sorrel
#

@tawdry anchor perhaps when you meet the girl in the chamber of sins/kill the weaver?

echo sedge
#

@grand magnet I think something like Physical Damage: 9-24 (10.2–27.2) Would be better

grand magnet
#

you mean showing the quality changes in () behind the actual value?

echo sedge
#

mhm

#

Would be clearer and prevent confusion

#

as well as be useful if someone for some reason doesn't quality stuff

#

dunno, maybe ssf players don't find enough scraps early on or something.

grand magnet
#

Not sure if it would be clearer, right now it shows as it would in game (well ingoring the fractions), it would make a lot of the numbers much harder to actually read

#

Physical Damage: (65 to 74)–(117 to 126) [(78 to 88.8)–(140.4 to 151.2)]

#

not sure that would be much better

echo sedge
#

I see what you mean

#

hm

#

maybe that can be done on hover?

grand magnet
#

That probably works fine on regular pages, not sure if it works well on item links on the wiki

echo sedge
#

that's probably fine?

#

If someone hovers over an item and says "hey thats an interesting item I wonder whats its dps is"

#

with the new dps module he'll go to the page itself and check

#

on-hover also works for flasks and stuff where you wouldn't necessarily want quality

#

so it can be mostly implemented wiki-wide which is more consistent

grand magnet
#

Hm, well I should mention the item template calcuates the values on the item directly and they're used for things like the item tables (and could potentially used in SMW searches as well), it's part of the Q20 change so the item lists especially when comparing items for their DPS/AR/EV/ES values are more meaningful since some items have large flat additions from modifiers, so those changes are fairly significant

#

It's pretty much an either with quality or without at the moment because it would affect a lot of properties on the item itself. Now of course I could add two sets of values for Q0 and Q20 respectively but that would be a lot of extra work right now

#

Adding a hover that doesnt affect most of this is a bit less work, but I think I'll have to see how much demand there is for showing it either way

echo sedge
#

Alright

#

Any plan for the list pages?

grand magnet
#

Currently they show the stats of the items as cacluated

#

meaning they show Q20 weapons/armours

echo sedge
#

How about adding the dps values there as well?

grand magnet
#

they're on the tables already

#

or well, there is a parameter for it, the generic unique items list usually have the dps enabled

echo sedge
#

I mean

#

fire/old/lightning/chaos dps

#

it might be too much clutter

grand magnet
#

yeah that's the reason why it's not there atm

#

we talked about it internally and deceided it would make the tables too large to show all of them

#

so we just settled for pdps/epdps/dps

echo sedge
#

Can I ask where is all this internal talking happening?

grand magnet
#

slack

#

on the gamepedia slack to be specific , there's a few of the very active editors, the active community admins and curse people there

#

oh btw, if you (or anyone else) wants to make a list with all the dps for personal use that's possible

echo sedge
#

That'd either be work with pypoe or scraping from the wiki,no?

grand magnet
#

You can just do it on the wiki with the SMW item table in your userspace

#

example

echo sedge
#

I think I can make sense of that

#

Now of course I could add two sets of values for Q0 and Q20 respectively but that would be a lot of extra work right now

#

Assuming I want to do that

#

How'd I go about doing so

#

?

grand magnet
#

But as the note at the top says, it's best to test changes and discuss them first

echo sedge
#

Of course.

#

That's a huge script however, is there documentation anywhere?

grand magnet
#

What documentation are you looking for exactly?

#

How to "use" it, i..e how to use the templates it does that 's pretty much all documented on the relevant template pages

#

How edit the module itself is not documented

echo sedge
#

How to edit or create modules/templates

grand magnet
#

It's best to consult the mediawiki manuals/tutorials for that stuff

#

that's for the lua scripting in modules

#

Semantic media wiki (which is used heavily on the poe wiki)

echo sedge
#

I'll stick to just understanding how to use templates then

#

I'll take a more indepth look if I happen to have weeks of spare time someday

#

Thanks

grand magnet
native hill
rich widget
#

It's not accurate, obviously. Can you correct it?

wraith depot
#

I just updated it. changed the link from essence league to essence, and just flat out dropped the intro para.

#

Hmm, actually, I'll add in a sentence specific to the minion essences.

#

there

#

done

solemn crater
#

Looks good

junior relic
grand magnet
#

It is a nice wall paper but it doesn't seem to serve any informative purpose

jaunty wigeon
#

Wiki Project Spotlights on Gamepedia Homepage

Hello, folks! I'm excited to present an exciting new program featuring Gamepedia's most valuable and amazing resource - you! We're going to be featuring cool wiki projects on Gamepedia's homepage, from unique wiki layouts to amazing map tools. Our first feature is on a rather passionate Wowpedia editor who created their very own Zandali dictionary! You can check it out here: http://www.gamepedia.com/news/1452-fan-made-zandali-dictionary-on-wowpedia-sheds

If you know a wiki project that deserves a little spotlight, feel free to reach out to myself or a Gamepedia staff member! We already have a few ideas in the pipeline, and we're excited to continue recognizing and celebrating the awesome wiki content you all create.

Have questions? Please send a message!

(Original announcement from Brianna, Curse and Curse Gamepedia staff member)

jagged shuttle
#

I think I found a mistake on the wiki. The pages of canyon's bosses (Gnar and Stonebeak) redirect to the castle ruins map which has a completely different boss.

wraith depot
#

fixed. We probably need to revisit how the bosses are setup.

#

Map bosses really should not have a separate page from their maps. There's just not that much extra information. (there 's no boss specific lore, for example.)

#

In terms of look and feel, I like the example of Castle Ruin, have a minor section "Boss(es)", have the sentence "<name, maybe not linked, just bold?>, based on <base>." and have a list of skills that the bosses use

grand magnet
#

depends, I would like to have proper pages for monsters on the wiki at some point in the future with more detailed info

#

that doesn't really work well with SMW mixing in with the map info

#

but currently there isn't really much info about monsters there so I dont think it hurts to have the monster info on the map pages for the time being

jagged shuttle
#

I found the same type of mistake. The link to Vaal City's boss, Lady Stormflay, redirects to the Precinct map entry which has a different boss.

#

(Also the layout set is "Travincal" (from diablo 2 act 3), which isn't a mistake but pretty funny, though I think an explanation for people that didn't play Diablo 2 would be nice)

wraith depot
#

fixed

young yoke
grand magnet
#

I believe it's 68

#

but I think I've seen some lower ones without limit

#

There is one on poe.trade with ilv2 and no limit for some reason

#

so ... no idea

flint galleon
#

hey I've known about this since 2.6 came out but they ninja added 30-40 dexterity to garukhan's flight, I tried altering the wiki page but I have no idea how to use mod ranges so if possible could someone else add it

stone crater
#

@flint galleon done

flint galleon
#

I feel like it would be a good idea to write that warband/breach/perandus/rigwald talisman items cannot be chanced on every respective item page even while under the affect of the specific leaguestone due to how these items are obtained as they do not drop naturally therefore they cannot be chanced

weak basalt
solemn crater
#

Lol what the hell is that even. The actual file looks correct? That doesn't make any sense.

bleak comet
#

It's interesting isn't it? It appears to happen when the gif changes size.

solemn crater
#

Yeah, even if you click into the one that's messed up on the second link, it stops shaking

sour berry
#

gotta go fast in this clearspeed meta

grand magnet
#

The issue has been mentioned to curse a while ago, but I dont know if they had their tech staff look into it

grand magnet
#

In the meantime... enjoy the spastic gifs πŸ˜›

flat eagle
#

its totally fine πŸ˜„

weak basalt
#

Entertaining at least... Did catch my eye :P

foggy cloud
#

the wiki only lists 27 of the supposed 28 Environmental lore bits in Act 1... I've gotten all of them, but the achievement traker in game is saying there's 28!? 😭

rich widget
#

GGG typically adds new ones with each major release.

civic solar
#

Yeah, the one it's missing is probably the letter to Shavronne at the end if the prison

#

That one was only added in version 2.4

foggy cloud
#

Nah, I got that one... That's part of the 27 listed on the wiki... There's 15 Letters of Exile, 7 Weathered Carvings, 1 Shavronne's Journal, 1 Letter of Instruction (to Shavronne), 1 Lioneyes Standard, 1 Sailor's Skin, & 1 Damp Diary... unless all of my previous knowlage of maths have failed me, that's 27... & that's all that's listed on the wiki... 😭

civic solar
#

Oh, it's the bronze monograph outside the trial of ascension in the prison

#

Those count, too

zenith crest
#

anybody know whats with the innsbury edge?

#

wiki says it has global crit chance mod but i dont see it ingame

foggy cloud
#

Ah, I've been ignoring them because I've already unlocked Normal Lab... Lol Thanks, now I can go sulk in my stupidity of not trying that...

rich widget
#

@zenith crest The wiki doesn't show a local crit chance mod for Innsbury Edge. Maybe you were looking at the wrong item.

zenith crest
#

its been fixed after i asked

rich widget
#

Not according to the revision history.

zenith crest
#

oh

#

hmm

#

yeah i guess i got confused with something else then lol

zenith shard
desert frigate
#

@zenith shard fixed - just fyi, editing the page and saving without changing anything seems to fix most random lua errors

vestal raven
#

same situation for the liutenant of mace as well

#

plz fix, pretty misleading considering one of them has a thorns ability which can be deadly

grand magnet
#

If you see such simple mistakes, instead of posing here you could just hit the edit button and fix it yourself

vestal raven
#

not a user

hardy vale
#

It is free,

vestal raven
#

not really gonna become one

analog path
#

do any of you guys know if the firestorm spreadsheet dps calculator is updated? cuz i updated it myself based on an old version but i don't know if the wiki is actually updated

rich widget
#

@Glory#7257 Yes, you must be a registered user to edit the wiki. We don't allow guests to edit.

echo sedge
jaunty wigeon
grand magnet
#

@echo sedge yeah it's probably a good idea to replace it with a query, it might be a bit difficult to ge tthe conditions right

#

since most of these items listed there seem to have some special conditions associated with them making it more stats

echo sedge
#

I've settled for two tables, one for always-on dmg and another for conditional

#

Showing the conditional dmg mod doesn't make too much sense anyways, maybe if it was only flat increases based on a single condition

#

but I don't see a way to represent "6% inc dmg per frenzy charge vs enemies on low life" meaningfully in a number

#

the other approach is to stack on every single modifier in the table, which means new stuff won't have its value shown unless you manually add it, which defeats the entire purpose of the table

#

I've also tweaked the tables for phys/chaos and added tables to cold, fire, lightning and elemental

#

Some of the things there are arguable (like maps showing in lightning's "gain extra damage as lightning", everything about how I wrote damage gained as elemental, whatever there is justification for a "flat added global damage" row when no item grants it) so it would be nice if someone had a pass over it

#

for reference, items the new generic table misses from the old page

#

Daresso's Passion Daresso's Passion - while you don't have any Frenzy Charges.
Doedre's Scorn Doedre's Scorn - per Curse on Enemy.
Doon Cuebiyari Doon Cuebiyari - when in Main Hand.
Hyaon's Fury Hyaon's Fury - per Frenzy Charge.
Taryn's Shiver Taryn's Shiver - Enemies Frozen by you take 20% increased Damage.
The Dark Seer The Dark Seer
Valako's Sign Valako's Sign - against Shocked Enemies.
+
Enfeeble Enfeeble: Afflicted targets deal less damage.
Flame Golem

wispy crypt
#

Not sure who to notify so I'll just state it here. I noticed "Nature's Boon" Pathfinder passive skill missing from the Elemental Damage page. Should be on there I believe since it reduces elemental damage taken by 8%

echo sedge
#

@wispy crypt There's no section for elemental damage taken, that would have to be added.

echo sedge
#

@grand magnet Is the amount of possible memory the wiki can use on a single query something you can control?

#

Also, are there any plans to introduce queryable mediawiki data for gems/passives?

#

--

#

I've updated the generic damage tables, only thing they don't capture now is taryn's shiver (frozen enemies take increased damage)

grand magnet
#

Not really, there are some variables that can be set that allow for larger queries or longer execution time I believe but it's something that only curse can do

#

I think they might be backlogged with some thing I believe I asked about upgrading to a newer version of SMW about a month ago

#

@echo sedge and you can already query gems, passives are planned, thefrz wanted to work on those

#

if you want some examples

weak basalt
#

Would I be able to edit that myself?

#

On the Wiki.

bleak comet
#

Yes, you can. Granted you have an account.

weak basalt
#

I'll try make one then, thanks.

civic solar
#

Would it be worth differentiating the peregrine and incandescent heart on the leech page, since they grant attack damage leech, as opposed to physical attack damage leech?

#

they were the only two items I could find with that discintion

grand magnet
#

the item section needs to be reworked with SMW anyway

amber jay
bleak comet
#

When multiple mods have the same stat text we often add them in as a comment so it is easier to find and change the mod if it didn't match correctly..

amber jay
#

but the non-comment one doesn't exist (at least not in the current GGPK, maybe it was in there at some point)

bleak comet
#

It was created in 2015 and the other one was created in 2016. so that may very well be the case.

#

@grand magnet have you thought anything about how to deal with deleted mods? Deleting them immediately seems scary for these kinds of cases.

grand magnet
#

I usually diff the ggpks between releases and delete mod as needed

#

diff the Mods.dat that is

#

I suppose I'll should write a maintence script though that checks the wiki for extra mods that need deleting

#

should be fairly trival with the smw api

bleak comet
#

Keep in mind to also check if the mod is used in other queries, so the script warns before deleting those.

grand magnet
#

that is more complicated

#

the pages will show up in the script error pages anyway

bleak comet
#

Hmm, I was thinking the property Has query would do it but it didn't work as I expected.

grand magnet
#

I don't think it's excempt to the 72 character limit

magic spruce
#

?

young basin
#

what did I just win?

fringe cape
#

.......

supple light
#

I think it's either a bot or someone spamming @ commands

flat eagle
#

@bold cedar

#

^ this

#

or maybe @chrome sierra or @dusty tundra πŸ€”

#

<@&174997701513969665> ^ someone get rid

chrome sierra
#

ty gottem

hardy vale
#

oos gottem

#

damn

gaunt hamlet
#

what

shell tundra
#

<@&174997701513969665>

dusty tundra
#

Sorry about that.

gaunt hamlet
#

ty mod ❀

red parrot
#

❀

shell tundra
#

Thanks! ❀

dusty tundra
#

Someone seems to have a major grudge against us

robust horizon
#

lol that bot again?

dusty tundra
#

It's not a bot

#

It's a user, but judging from the behavior, it seems to be the same person making new accounts and repeating the same disruptive action over and over again.

flat eagle
#

What happen

dusty tundra
#

Ping spammer that got banned.

echo sedge
#

Is tables showing pvp rewards intended?

grand magnet
#

add drop_enabled=False if it's pvp only

#

to the item template

echo sedge
#

done, thx

hardy ravine
#

hey just a heads up the wiki is currently running an ad banner for RMT/currency website

sullen lake
#

:U

robust horizon
#

:0

#

You can click report

hardy ravine
#

Okay done, they don't make it easy 😦

dusty tundra
bleak maple
#

I want to add a page that shows all the "Supported by" items. That is all items that have a skill embedded into them, like Lioneye's Vision and The Covenant

#

Anything I need to discuss with anyone before I make one?

grand magnet
#

No, but you should make it look like other item lists

#

and use smw query for it

bleak maple
#

Hehe ok thanks man

#

Wondering why there are items missing

#

Ahh it's called "socketed_gems_get" in Lioneye's Vision

#

great πŸ˜ƒ

#

we should add a link to template:item on the word "supported by" to this page

grand magnet
#

Not sure why you'd want to link to template:item

#

btw both supported_by and socketed_gems_get is needed to catch all types

bleak maple
#

Sorry not template:item but when hovering over "Supported by" to link to that article

civic solar
#

The drop restricted items page doesn't list items that only drop from bosses, such as guardian or atziri drops

#

would those be worth adding?

grand magnet
#

the page is more aimed at items that can't be obtained reguarily (and league items are there because it is sometimes the case and sometimes not)

stone crater
#

wiki missing 2.6.2 patchnote

strange burrow
#

belt of the deceiver is listing a minimum level of 8 instead of 20 fwiw.

wheat jetty
#

fixed

fast swift
#

ty

brisk grotto
#

?

noble light
#

πŸ˜ƒ

#

@brisk grotto guy was spamming by tagging every person in the discord's name

brisk grotto
#

What a douche

noble light
#

he was doing it earlier and was banned too

brisk grotto
#

You should have to take an iq test to talk/type

grand magnet
#

You can be smart and still be a douche

clever cloak
#

^

#

and iq tests do nothing really

ornate nymph
#

iq tests are the most accurate ways we can test human intelligence

#

they don't test for knowledge sure, but they do test your mental capacity

vestal turret
#

Holy shit no

#

Iq tests are useless at best, eurocentric and racist at worst

grand magnet
#

This

sharp thorn
#

Does anyone involved in this section actually edit the wiki ?

desert frigate
#

@sharp thorn there are a bunch of people in here with accounts who edit from time to time, Omega is wiki admin, etc

sharp thorn
#

Okay because I was wondering if people who were good with that kind of stuff could add in how map drops work in regards to +1 and +2 drops I feel like that is very important and left out

sullen lake
#

you could also make an account and give it a try

jaunty wigeon
#

Gamepedia sessions will be fixed. ETA 4+ hours.

neat moon
#

Decide to edit a beta wiki page for first time ever, gamepedia sessions are messed up, 10/10

jaunty wigeon
#

@neat moon The issue should be resolved as of now πŸ˜ƒ

neat moon
#

thanks

flat eagle
#

Hey
Anyone know how long until 3.0 coming live?

neat moon
#

I think last comment was

#

late july/early august.

#

not really wiki related tho.

amber jay
grand magnet
#

Fix it with 3.0.0

grand magnet
#

I need to reexport all items anyway since they changed the values

echo sedge
#

Can something be done for doomfletch prism while you're at it?

#

The fated uniques are treated as additional modifiers to the base item

#

They've added a negative modifier to "delete" the mod on the base item

#

since it has a value of 0, it doesn't show ingame

#

but the wiki works differently, and it makes a messy experience

grand magnet
#

I'll do something about that eventually but other things take priority currently

light linden
#

Propose that the template for vendor result be reworded to better say that it is what it SELLS for not how to create it

#

I've now seen 3 people make that mistake and ask why it didn't work

grand magnet
#

Feel free to change it

light linden
#

πŸ€”

#

but then I have to think about what's better

fading tartan
#

hey all, is there a way to edit info in poe wiki?

bleak comet
#

Make an account and start editing.

fading tartan
#

aah cool. thanks! πŸ˜ƒ

echo sedge
#

for stat_column<i>_stat<j>_id in SMW tables, is there any way I can pass anything that isn't exactly the property id? (i.e. put things like * and ? in it)

grand magnet
#

No, but I could make it accept lua patterns I guess

echo sedge
#

That would be useful if it's not too much of a pain to implement

prisma frost
grand magnet
#

it lists what each mod does

#

not sure what else you need

bleak comet
#

I suppose some of the terms could be linked. Like Slipstreams, Zana, Alluring etc.

#

But most of them are quite straightforward.

prisma frost
#

yeah, slipstream doesn't really tell me anything. i looked at the linked 'unnamed mod' and figure it's patches of haste ground or something.

#

enemies converted on kill is a bit vague. does it work like dominating blow on some mobs (8 packs it looks like), etc.

#

if that's the only list that's fine, just in most other places in the wiki there's a list that states general attributes then if you click each attribute you find a much more detailed description.

rich widget
#

The descriptions given on the List of atlas mods article are more than sufficient, in my opinion. We don't need to explain what Poison is in the table when we can simply link to the article for Poison. For that reason, we should link "Slipstreams" to more information about Slipstreams.

prisma frost
#

I dont think they all are. Some are very vague and even after the relevant wiki page is (eventually) found require playing the mod to figure out what it is. Take "MapAtlasClustersOfParasiteBarrels" for example. Atlas mod table states "Areas contain 30 additional Clusters of Mysterious Barrels" which requires knowledge of what 'Mysterious Barrels' are. Wiki page for Mysterious Barrels only says they add unique effects to the map. 😐 Linking relevant pages would definately help but I think more detail is needed to bring it to the same level as the rest of the wiki.