#tooldev-general

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grave wren
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i'd also quit if i get put into an olden time project with java <8

golden yacht
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hmmmmm

grave wren
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\o/

golden yacht
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maybe I should rewrite my bot in c# ๐Ÿค”

simple ravine
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My evil plan is to implement a better thing for the PoB thing we have at Lifting's community

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a similar thing to the !pob command in here

grave wren
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they're taking our bots

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:<

simple ravine
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I was first, bruh

golden yacht
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what does the !pob command do

grave wren
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dunno i think the most important part about the bots is having decent output that doesnt look like it just shits out a CSV

simple ravine
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Spits out details in the chat based on a pastebin pob

obsidian lark
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Me and @distant rock do c# as well and would be interested in helping out if there were to be a project.

golden yacht
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oh

simple ravine
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c# represents

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everyone else, get in line!

golden yacht
#

g-guys l-lua is good stop language bullying

ornate gale
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  • 1 here for C# and/or Lua
grave wren
ornate gale
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I'm a man of compromises

simple ravine
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I am too old to learn new things

grave wren
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[x] doubt

ornate gale
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^

golden yacht
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1 indexed arrays are nice once you get used to them

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๐Ÿ˜Œ

grave wren
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matlab you say

ornate gale
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@golden yacht you really are an heretic are you

golden yacht
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๐Ÿ˜ˆ

simple ravine
#

I had the same 25 years ago, when I started learning Quick BASIC

ornate gale
#

what's your next proposal, ending the tab vs spaces debates with an unicode character ?

golden yacht
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all whitespace is unethical

simple ravine
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there are unicode characters for zero-width space

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let's use that

ornate gale
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yea thats more or less what I had in mind

grave wren
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@ornate gale i am proposing to stop the tab and space debacle by using ๐Ÿฆฅ

ornate gale
#

non-breaking space ?

grave wren
golden yacht
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๐Ÿ‘พ

ornate gale
#

I think I read somewhere swift can do messed up stuff with unicode

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as in declaring a func ๐Ÿ™ˆ() {stuff}

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and allowing you to do a monkey.๐Ÿ™ˆ()

graceful fable
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Hello, my friend just imported a character in PoB and it automatically set the corresponding settings in the "Configuration" tab (like enemy is bleeding etc.)
But we don't know how he managed to do that as we can't reproduce it now.
Does anyone know if there's a setting that is necessary for that?

grave wren
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the pob codes contain that info if they were set previously

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poe.ninja also does set some settings based on how it evaluates builds

graceful fable
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he got that when he directly imported his character

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using his account name

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but I don't get that when importing characters from my account

worthy cape
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@simple ravine Rust, rust, rust!

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@velvet fog There's new overhead icons for Legion rewards now, btw.

grave wren
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@graceful fable it doesn't do that. Maybe he Imported into an existing POB where stuff was set.

simple ravine
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Rust is too crude

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not sure if there are any sensible bindings either

sudden pecan
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Hey guys I have a quick question. How does hashes that you get from character-window/get-passive-skills api to passive-skill-tree/AA url?

errant vortex
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this might not be the place to ask, and if so please let me know. What tool would you guys use to create a mockup ?

sudden pecan
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I mean how to convert those hashes to the url

obsidian lark
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@errant vortex don't know if it's the best but I've used balsamiq in the past

errant vortex
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thank you @obsidian lark i'ma check it out

simple ravine
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Adobe XD is quite nice if you have access to the Adobe Suite

errant vortex
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i do not unfortunately

mortal bone
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What project are y'all doing in c# haha

grave wren
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c# lovers project

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top secret

mortal bone
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Also, I would be down for nodejs as long as we used type script

grave wren
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they'll reveal it when the java nation attacks

mortal bone
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Yeah, c# is my jam lol

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Their has to be some pre-compiler somewhere that will convert your code into emojicode

simple ravine
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The initiative we talked about is the one I've been bringing up for a couple of years now, @mortal bone

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Standardized frigging library for build calculations, which can be used for multiple purposes.

mortal bone
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Ah, the one brather is making is pretty solid

simple ravine
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I am sure it is, but I've heard that for a while now

mortal bone
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I don't know how much work it would be to chop it out lol

simple ravine
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and I want to get going with something

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I reached out my hand a couple of times, but the timing has not been appropriate from the project's side of things, if I understood it correctly, and mentioned he should reach out when it's a good time.

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IIRC, it's been more than a year now

mortal bone
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Yeah, he has been doing the calculation stuff in his free time iirc

simple ravine
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Yeah, there was no judgement or anything in my comments, of course.

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It's likely a very big undertaking for one person, hence why I thought more people would get involved and help out ๐Ÿ˜‰

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If we can jump onto that project instead of starting from scratch, that is likely a good option

simple ravine
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@woeful sphinx Wanna talk about how it's going, and if it's a good time to get involved with the computation code? Perhaps we can fork it out and create a separate project for it?

burnt hornet
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Hey everyone, does anyone know how to enable the original loot drop sounds in Filter BladE?

simple ravine
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Nice, he concludes private tracking has an advantage without even testing with one

worthy cape
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It's a "jump to conclusions mat"!

grave wren
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ofc they do

mortal bone
burnt hornet
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ty!

woeful sphinx
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@simple ravine I recently did the computation side of jewels. Next step would be the ui part of jewels, so not directly related to computation.

simple ravine
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Right, what I (and I assume others) are interested in is a general library that is not tied to any UI, hence me asking if we should attempt to break out into a separate project

woeful sphinx
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I'm not sure how useful splitting computation into a separate repository would be at this stage. Would certainly make development using PoESkillTree as front-end a bit slower

simple ravine
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I am just looking at what options are on the table for a general library, and if your code is a candidate

woeful sphinx
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It should be possible to release it as an independent library already

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So if you or someone else wants to help there, it's definitely a candidate

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Can't say how well the interface fits other usages, of course

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Though, you do need your own skill tree model to feed available nodes into computation. That part is a far to entangled in PoESkillTree to rip it out easily.

mortal bone
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It should be good now

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If not, I can fix that

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Ideally PoESkillTree should be using a central model instead of doing all the conversions it does

simple ravine
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It looks like the libraries are able to target .net standard, i took a super quick peek earlier, and it looks like there were no dependencies to other .net framework specific things

mortal bone
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We can always pull out the skill tree loading into it's part of the computation project since it will be needed anyway

woeful sphinx
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Hm, was probably thinking about stuff that's not needed for computation then.

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I think i created the libraries as .Net standard, yes

simple ravine
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The csprojs I looked at were targeting .net framework 4.6.1 and 4.6.2

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but that probably means it would be an easy change

woeful sphinx
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welp, I didn't. though I have this on my list:

- Expose as .Net Standard libary
  - Needs setting versions in new projects (.NET Standard 2.1)
    - Recreate the .csproj and packages.config files (or move to the
      current file formats) while at it
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though I did make sure that all the NuGet packages support .net standard

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@simple ravine If it helps you getting involved, I can do that stuff before starting on jewel UI. Shouldn't be much work.

simple ravine
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Yeah, I am keen on getting some kind of library going quite soon, somehow

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.NET Standard 2.1 isn't a thing yet, btw. It's on the horizon though ๐Ÿ˜‰

mortal bone
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Isn't .net standard 2.1 (or whatever they end up calling it) slotted for when .net core 3.0 finally releases?

oak arrow
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Been working on a python3 alternative to trade macro https://github.com/MortimerMcMire/pyPoeItemPricer so far just uniques but it's fun and doesnt use ahk which in my opinion is a big plus. It's also faster. I recently figured out the main site api and will be adding in rare support to send searches there. Has anyone else already made an alternative like this?

simple ravine
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I've started one, using .NET Core 3 and WPF. My idea is to replace MercuryTrade as well, as I see some issues with it

oak arrow
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๐Ÿ™

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Mercury trade never worked right for me

simple ravine
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It's gonna be blazing ๐Ÿ˜„

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When it's out. Soon ยฎ โ„ข

oak arrow
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Interfacing with main site trade?

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I really dislike the current info on ctrl c

simple ravine
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That is due to the CTRL+C information, and how you derive what the actual mod is

oak arrow
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Yeah I'm saying the ctrl c info is severely lacking

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I halfway considered tesseract ocr on ctrl viewing rares to grab affix info

fathom spruce
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this pob wrapper has me writing more lua than I ever wanted to

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pls do community .net calculation engine

wind garden
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GGG has got to do something better for trading currency

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there has to be a more efficient way to update the site as to how much stock people have

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because my darn starforge won't 6L!

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that's what I've been doing

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it's slow going

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not easy is one thing

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not possible...

frigid nova
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"should" is such an interesting word in these arguments.

fathom spruce
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that's what SSF is for

gilded herald
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its the future jaron

fathom spruce
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that's what self enforced SSF in groups is for /shrug

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you can't make an argument that the game is based around farming for gear and that's why trade shouldn't exist. just don't trade if you feel that way

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does it hurt anyone that wants to opt out of trade?

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that's fair

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time for a GSF league?

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I haven't looked into custom leagues tbh

wind garden
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since GGG doesn't do anything about currency bots. Someone should write a public website for their bot to show their stock accurately >.>

fathom spruce
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would require knowing someone with one or having a currency bot

wind garden
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true

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but seriously, this is ridiculous

ornate gale
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I'd love GGG to go the "NPC in hideout selling your stackable stuff (currency, essences, fragments) at your preset price" way tbh

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offload the trade API a fair bit

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still keep their 'vision' about trading and gearing up

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and make crafting quicker overall as a byproduct

fathom spruce
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how would you find who's selling what?

ornate gale
#

I'd assume extending the API 'sideways' with your NPC pushing his rates and stocks as a batch or smth

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and once you're at someone's NPC, might as well shop for different currencies

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maybe keep these guys available even when you're offline, to spread out transactions during the day, and lessen a bit the 'peak hours' load

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not saying it's the perfect solution nor implying it would be easy - just sayin that's what I'd propose if I had a direct line to cozychris

fathom spruce
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but then I can't play the trading game and make mo money when there's less supply

ornate gale
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well you could with items still

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leverage the mathil effect n shizzles

fathom spruce
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D:

mortal bone
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You can now enter node information

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oh boy is that link big

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conquered node information

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currently the vaal don't allow you to change the stat range on what they give

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You can conquer jewels by shift+clicking them

frigid nova
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Anyone know where I can find the pictures for charges (like blitz, challenger, void, spirit, etc.)

worthy cape
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You've got BuffVisuals.dat indicating DDS locations for what appears to be the buff icons.

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(most in Art/2DArt/{SkillIcons,BuffIcons})

frigid nova
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thanks!

fathom spruce
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a simple idea, make C# bindings for PoB... turned into debugging MoonSharp's bytecode generation

worthy cape
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Nice yaks, would be unfortunate if someone shaved them.

fathom spruce
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anyone have any ideas what to actually do with a pob C# binding?

fathom spruce
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.... is it time for ironpython? :v

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python web assembly, oh my

vagrant quail
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@polar island Noticed your server doesn't have a general channel anymore. Everything okay over there? โค

slim canyon
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I am curious how fast the trade api update?

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ohh. so when people are active at the time it will slow down cuz of the package transfer is too much got it

worthy cape
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@mortal bone Oh boy, twitch chat are already thinking poeskilltree can resolve timeless jewels.

mortal bone
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lmfao

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rip

worthy cape
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Quickly corrected by other chatters, but still ๐Ÿ˜„

mortal bone
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What stream?

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someday it might be able to resolve them

violet path
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simply get all the data for every jewel and have a museum

worthy cape
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Octavian0's

mortal bone
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ah, ok

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Yeah, having a gallery of nodes is also good

chrome topaz
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no one reversed it yet?

wind garden
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it's never time for iron python

fathom spruce
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what, you don't like the idea of python binding to c# binding to lua?

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how deep can it go

mortal bone
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@chrome topaz I don't think so. I don't really feel comfortable decompiling the client

fathom spruce
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sounds like fun

worthy cape
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Some proper cryptanalysis would be fun, but I definitely lack the skills for that ๐Ÿ˜„

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(of inputs and outputs, not touching any binary of course)

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My head-canon is that it's slightly intended to make something that isn't immediately ruined by trading.

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There's a bit of a charm to adapting your tree based on what you find, speculating with divines, maybe share jewels with your mates.

violet path
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and ruined by min-max habits, just a "fun if you find one and they can be really good so grats" thing

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too pure for this world

frigid nova
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all i do is ruin fun though ๐Ÿ˜ฆ

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@mortal bone Using your new tool are you collecting any data? could be useful for looking into all of this.

mortal bone
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I will try

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I need to make a database

chrome topaz
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@mortal bone why not?

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it's useful I got them to fix a bug once

mortal bone
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Figured decompiling is against tos

chrome topaz
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not if you put on your hacker hoodie first

simple ravine
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if I understood the communication correctly, it looked like asymmetrical encryption, so it'd be a bit tricky to figure it out

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especially not knowing exactly how the underlying protocol looks like

chrome topaz
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the assumption is that it's done locally then you won't need to perform dynamic analysis

simple ravine
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can you elaborate, i don't quite follow

mortal bone
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Yeah, the idea is that if the client is actually doing the calculation you don't need to care about the network traffic

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I doubt it is client side though

simple ravine
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That would also mean that the information should be somewhere, and I doubt they would hardcode the values

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so either they're in the .dat files, or they are server side, would be my wild guess

mortal bone
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the node data is there

simple ravine
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the node data as in?

mortal bone
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as in the alternate nodes

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Data/AlternatePassiveAdditions.dat, Data/AlternatePassiveSkills.dat, Data/AlternateTreePassiveSizes.dat, Data/AlternateTreeVersions.dat

simple ravine
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ah ok

chrome topaz
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yeah it could be either way

frigid nova
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Apologies if this suggestion is against tos: can't you track incoming/outcoming network data to determine if its done client side or not?

mortal bone
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It is how I was able to add the timeless stuff to the website

frigid nova
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That seems like a good first step in all of this.

chrome topaz
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just get on crappy wifi and see if it's instant or takes some time to update passives

simple ravine
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You would have to be able to decrypt the network communication

frigid nova
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Has anyone done similar tests with item rolling - are there discussions of how much of that is server vs client side?

chrome topaz
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you might be able to correlate it based on numbers of packets

simple ravine
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yeah, try to strangle a connection without closing the connection

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and see if it updates

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afaik, exalt & chaos updates client side

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for regular items that is

frigid nova
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it wouldn't surprise me if the underlying tooling for the jewels is connected to item rolling then.

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in which case the moment someone was to hypothetically reverse engineer it ggg would have strong incentive to re-obfuscate it.

simple ravine
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what happens if you divine one of those things?

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does the seed change?

frigid nova
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yes

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afaik the seed is an affix which behaves normally

simple ravine
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well, just buy all the divines on the market and go nuts xD

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pull the cable and hit the divine the same second lol

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see what happens

fathom spruce
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it's funny, people are afraid of REing the client because it might be against the ToS

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but everyone is talking about straight up exploiting shit

simple ravine
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this is just for science!

fathom spruce
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hah

simple ravine
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we are curious people

fathom spruce
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just do some static analysis

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who will ever know?

simple ravine
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aren't those softwares really expensive?

fathom spruce
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there's a ton of free ones

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ida can be expensive

simple ravine
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Oh, the NSA one perhaps

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I would have to infect my computer with Java though

fathom spruce
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windbg too

simple ravine
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isn't that for running processes?

fathom spruce
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I believe it can do static too

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tbh I always just use ida

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REing used to be my job, got that ida license still

simple ravine
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NSA open sourced Ghidra

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lol, u need an Oracle account to download JDK

mortal bone
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I get 5 fairly large packets when socketing in a timeless jewel and 1 fairly large packet when un socketing

simple ravine
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what if u put in a regular jewel?

mortal bone
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noticeable but about a third the size

frigid nova
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Could just be packets to update character information.

mortal bone
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~1.5k bytes x 5 when socketing a timeless jewel, ~1.5k bytes when unsocketing and ~500 bytes when socketing in a normal jewel, ~500 when unsocketing

frigid nova
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@mortal bone Try socketing another unique jewel

simple ravine
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unable in what way, any error message or?

mortal bone
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@frigid nova same as socketing a normal jewel

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Let me try a threshild

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threshold is the same

simple ravine
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You have a Lioneye's Fall?

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it also changes how nodes behave

mortal bone
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I don't

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need to step out, but I can look at throttling when I get back

simple ravine
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same, i'll catch ya'll either later tonight or tomorrow

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midsummer celebrations here in sweden

chrome topaz
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@simple ravine no account needed

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there's a link in ghidra docs

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also i don't agree with "there are a ton of free ones"

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there might be a lot of okay disassemblers but for decompiling ida and now ghidra are the only serious options

fathom spruce
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for static disassembling maybe

simple ravine
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yay, java without an installer

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perfect

fathom spruce
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@chrome topaz you also forgot about binary ninja. RE: tons of free ones. there are. they just aren't as good

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spam harder

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ah

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time for the good ol /dnd already sold

chrome topaz
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@fathom spruce it doesn't have a decompiler

fathom spruce
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ah didn't see decompiling there

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yeah decompiling is all ida. I never used it's decompiler that much. just normal disassembling always worked for me

chrome topaz
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the free decompilers can't really compete

mortal bone
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I have only used IDA

fathom spruce
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I am not going to lie, I don't really know of any free decompilers

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for PEs that is

chrome topaz
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well ghidra is one now ๐Ÿ˜‰

fathom spruce
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hah

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I've always done it the old way via assembly /shrug

mortal bone
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So, socketing/unsocketing a timeless jewel takes an eternity when reducing your network speed. The other jewels are instant

fathom spruce
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that's some stall there

mortal bone
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~12s to socket at 1KB/s download, ~3s to unsocket

slim canyon
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probably received the package that tell nearby node what to do from server.

mortal bone
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Yeah, it seems to heavily depends on how many nodes are in the radius

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the more nodes the more packets you receive

frigid nova
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so conclusion is its probably server side?

mortal bone
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I would say, yeah

earnest ledge
#

Yeah, some times you find odd server sided issues when you play on a bad connection. One time I was doing pure breach in Moscow or something, and apparently when your ping is too high and you try to change a keybind, it changes only momentarily before getting removed from your bar entirely. Took me like a dozen tries sometimes.

worthy cape
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I hear that deep learning is the bees knees now. Just fit a function to a training set of jewels ๐Ÿ˜›

mortal bone
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Yeah, I was thinking about that, but you need a lot of data. Also, I would assume that there are 5 different functions that evaluate what you get

chrome topaz
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have you tried switching between lockstep and predictive?

golden yacht
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have you tried turning it off then turning it back on again?

frigid nova
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Assuming this is built off of some pseudo random generator you should not get good performance out of fitting a neural net imo.

simple ravine
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deep learning needs massive amounts of data, and isn't really applicable to this problem

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This would be more of a decision forest thing

worthy cape
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Well, all you need is Prolog then or something <_<

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Looking forward to stating the problem to the interpreter, having it churn for a month and end up saying "Yes."

simple ravine
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42*

chrome topaz
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I'm just saying

simple ravine
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saying what?

mortal bone
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@chrome topaz no, I didn't. That was solely in lock step

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It gets a lot worse in predictive

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You can see it gradually changing your life pool though

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It might be changing one node at a time

frigid nova
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I suppose theres always the chance that its still calculates the effect of the node locally but takes longer to implement the changes serverside?

mortal bone
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none of the other jewels I have tried take this long. including the ones that converts x stat in y stat

frigid nova
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Have you tried things like might of the meek?

mortal bone
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Nope

chrome topaz
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looks neat

earnest ledge
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I feel like whichever approach you try to take to solve the jewels, the biggest hurdle is getting a reliable dataset. Most any approach would need a pretty sizeable amount of data, and as it stands there is no good way to harvest reliable data because you can only see what the jewels do in-game.

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Even if you, hypothetically, made some like OCR video reader that could parse just from people submitting video clips, I doubt you could get enough people to submit videos to have a decent sized set of data.

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I guess one reliable way would be to sniff the packets the server sends when you socket the jewel, if what Emmitt says is true. However thats of very dubious legality.

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(aka I'm pretty sure it would not be allowed)

fathom spruce
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Traffic is encrypted. Your need to hook the game client or at minimum figure out what crypto theyrey using and read the key from memory

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I suppose you could proxy winsock dll use that to pause and read the unencrypted packet from memory. Technically that wouldn't be hook ๐Ÿค”

worthy cape
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Or not be a dingus and stay completely away from the runtime.

chrome topaz
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it's been done before

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google poe salsa20

earnest ledge
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interesting read

long salmon
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Is there a place to post about errors with PoB?
Kingmaker 2H axe is still the 2.6 version

rapid pagoda
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@fathom spruce Been done, appears impossible without meddling with client memory so let's just say it's not possible within the rules ๐Ÿ˜ƒ

grave wren
simple ravine
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@woeful sphinx Hey bud

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you free?

woeful sphinx
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hey, yes

simple ravine
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The discussions got a little bit mixed with others the other day. What were the conclusions on the feasibility of using the computation logic you've worked on, to break it out into a separate library?

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I want to start working on something, but it would obviously be better to align our interest and combine our efforts.

woeful sphinx
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i've migrated it to .net standard with some trivial incompatibilities I had to solve

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only need to clean up the test projects a bit and then I'm done

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haven't continued working on it today but it should be quick once i do

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so yes, it's feasible to break it out into separate libraries

simple ravine
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Ok, that would be amazing. Let me know if there is anything I can do

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I suggest we create a Github 'Organization' where we can collaborate

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You mentioned there were some speedups you wanted to make.

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When looking at Openarl's code, and trying to bridge it to C#, we found recursion limit issues

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I have a gut feeling saying we could make calculations that don't recurse, but use stacks instead

woeful sphinx
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haven't run into that yet

simple ravine
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yeah, it was a Lua intepretation issue rather than overflow issue in C#

woeful sphinx
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but changing the implicitly recursive graph calculation structure into something else would be a pretty big undertaking

simple ravine
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alright

woeful sphinx
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the two performance related things I have written down are 1) an event-less implementation for use cases where you only need to calc a build once and 2) cache expiration for the parsers (mainly CoreParser and ItemParser, it's probably not suited for singleton instances in web contexts currently)

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plus benchmarking the library on it's own for that one-off calculation scenario

simple ravine
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Yeah, once there is something I can pull and look at, I'll be happy to

woeful sphinx
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will push the .net standard migrated stuff this afternoon

simple ravine
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excellent

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How do you feel about making a Github Org?

woeful sphinx
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you prefer putting the library into another one?

simple ravine
#

Well, my idea is, and you let me know if you don't want this - but if we have a number of C# developers who are having interests aligned in producing a C# library that can work agnostically, having a separate Organization would then serve the purpose of separating the boundaries between the computation logic and PoeSkillTree, which I would see as a separate/extended entity of the calculations

#

This also helps separating the concern of governance etc

#

I understand if you don't want the extra hassle of a separate organization though. Up to you

woeful sphinx
#

hm, imo just having it in a separate repo would be enough for now. If it does grow into a separate group of devs we can still move it, I guess. I see PoESkillTree as being the main frontend for it.

simple ravine
#

alright, sounds good

woeful sphinx
#

moving it into a separate repo will already be enough hassle for me when working on both at once ๐Ÿ˜„ (though I do see why that is useful for everyone else)

simple ravine
#

I think it will can be mutually beneficial, especially for libraries, as those tend to get a little bit more contributions than downloadable software

#

it caters to developers who can actually contribute

woeful sphinx
#

yeah, library + frontend in one repo don't make it obvious that there's even a library in there

simple ravine
#

Comparing feature parity to PoB and the calculation engine, what are the things missing currently that you see others could contribute with?

woeful sphinx
#

besides just supporting many more mods, this is what's currently not supported: item-inherent skills, modifiers to socketed gems and minions

#

those three specific things would be more difficult for others to pick up, but just e.g. going through uniques and adding support where it's not too involved should easily be possible for others to do

#

I also have a bunch of todos written down that I should probably move to GitHub issues

simple ravine
#

Alright, sounds like a good start

tacit birch
#

Is there any log to upcoming changes to pob? ^^ wondering when the new rathpith globe shield mods might be implimented ^^

golden bane
#

I'm trying to understand this LOC in PoE-TradeMacro: RawItemData := RegExReplace(RawItemData, "<<.*?>>|<.*?>")

#

When would you encounter << or < in raw item clipboard data?

mortal bone
#

@simple ravine @woeful sphinx https://github.com/PoE-Tool-Dev I have a separate organization from the last time we had talked about this

GitHub

This is an organization focused on building third party tools and libraries for Path of Exile - Path of Exile Tool Devs

#

Just need to know usernames if you wish to join

woeful sphinx
#

yeah, could use that one if we move it out of the poeskilltree org

#

@simple ravine i've migrated the libs to .net standard

#

splitting the repo will probably take longer, but if you want to take a look and play around with it, you can do that now

#

if you have any question or want some guidance, feel free to ask. though I'll be away in 1-2 hours for a while. if you want, we can move the discussion somewhere else, we have a discord for poeskilltree where we could e.g. add an "engine" channel.

simple ravine
#

@mortal bone it's andreandersen

#

Excellent @woeful sphinx currently entertaining kid with some soccer outside. Will check shortly

golden bane
#

@polar island thanks!

worthy cape
#

For timeless jewels people keep saying that the name affects the keystone, while the seed affects the nodes. Is this backed by some data somewhere, or is it even so that the name is derived from the seed?

#

Has someone even looked at whether different names can occur for the same seed?

#

Not overly keen to pull down the whole river to do inventory.

#

๐Ÿ˜„

frigid nova
#

its 2 separate affixes

#

@violet path obtained two jewels with the same seed different name and tested, all the effects were the same except the keystones iirc

worthy cape
#

Cheers!

violet path
#

yeah, name only changes keystone. same seed is same nodes all around

#

there's also no obvious way the nodes change if you compare two seeds x and x+1

#

so it isn't like cycling through mods and the seed decides where the cycle starts, as far as i can tell

#

i mean maybe it is but it wouldn't be simple, but why would it be simple right

fathom spruce
#

anyone know if the ggpk file format is documented anywhere? or is it just look at other projects that interact with it and figure it out from there?

hazy fog
simple ravine
#

@fathom spruce It's not documented, but I have some C# code for unpacking it

fathom spruce
#

welp

fathom spruce
#

oh thank god

worthy cape
#

The file starts with a GGPK chunk, which has FREE and PDIR (for root) entries. Follow entries in the root for PDIR:s with PDIR and FILE in them.

#

The 32-bit hashes are ordered, so you can technically use them to binary-search names in larger directories.

#

My two distinct loaders are C and Rust.

fathom spruce
#

this is perfect, thanks

#

going to fuck around with C# spans since I've never bothered with them before

worthy cape
#

@fathom spruce Note that some file types do not contain their content directly. There's symlinks that are 8-bit text that starts with an asterisk, like *Art/2DArt/kittens.dds.

#

There's also Brotli compressed files, that start with the magic number CMP, followed by a 32-bit count of uncompressed bytes, followed by compressed payload.

fathom spruce
#

is that in the data array?

#

the symlink string

worthy cape
#

Yeah.

fathom spruce
#

aight

worthy cape
#

So if you find DDS files that are like 80 bytes large, they're probably symlinks.

final notch
#

anyone else having issues with PoB not exporting pastebin links?
I click "share with pastebin" and get a pop-up box "error creating paste:"

worthy cape
#

That's probably about all one might need to know. Do ask if there's something else.

fathom spruce
#

yeah seems like that's more than enough, thanks!

worthy cape
#

Data-wise, not all images have distinct files. UIImages1.txt contains references to other image sheets with cutout rects.

#

As the name hints, typically UI elements.

fathom spruce
#

ah

simple ravine
#

@fathom spruce feel free to look at the code I linked

#

it utilizes Spans for reading GGPK

fathom spruce
#

will do

#

I kind of want to update some old production code to use Spans and see how fast it gets after this

simple ravine
#

They are really good in situations where you'd slice up and use part of an array before, but man situations, array will still perform as good

fathom spruce
#

back, had to move my car... it started hailing

simple ravine
#

@woeful sphinx I would prefer to keep the discussion here, so everyone who wants can become involved at some point ๐Ÿ˜‰

#

oof, where do you live?

fathom spruce
#

northeast usa

simple ravine
#

ah

simple ravine
#

@woeful sphinx Did you create a repo for the calculation things, or is it still in PoeSkillTree repo?

woeful sphinx
#

still in the poeskilltree repo. splitting it won't be as fast because i'll need to setup nuget and everything

simple ravine
#

yeah, could use submodules too

woeful sphinx
#

hm, we had those once and they were confusing for everyone

simple ravine
#

ยฏ_(ใƒ„)_/ยฏ

fathom spruce
#

hahaha

#

oh man, that response to submodules is perfect

simple ravine
#

I wish more people used them

#

so it would be more commonly used

#

I once joined an organization who were stuck with subversion and tfs

#

and thought git was confusing

fathom spruce
#

submodules aren't that hard. the main thing to remember is only edit them from their own repo

#

you can edit them from a project that uses them but it's a pita

woeful sphinx
#

I mean NuGet packages are the goal anyway and releasing a new version + updating the version in the other repo sounds a lot cleaner than everyone having to remember to also update their submodules

simple ravine
#

true

wind garden
#

Price fixing is a non-issue

#

Just don't sell an item within 30seconds

simple ravine
#

read the highlighted comment

#

hilarious

wind garden
#

If you get flooded, you're underpriced

#

Ya people are insanely ignorant

#

And jealous

#

They always assume others have an unfair advantage and that's why they're poor

golden bane
#

just pull "small amounts of specific data" lol

simple ravine
#

"private trackers" is the explanation, always

#

lol

wind garden
#

Small amounts of data that's 1min old

#

Lolll

simple ravine
#

They just pull shit out of their asses, it's hilarious

#

No idea but I don't think it's because the price fixers have figured out some new method to hack the API or something.

#

heheh

#

omg

wind garden
#

Hack....the planet....

#

We're going to need more hot pockets...

simple ravine
#

This whole comment/discussion is super hilarious

wind garden
#

Ya saw that the other day

simple ravine
#

I for once tried to have some fun, and they took the bait and swallowed it

#

I do it all

wind garden
#

I love how people assume the first and second waves are private trackers

#

When in reality it's just poe app vs everyone else

simple ravine
#

Yep. Poeapp caches things, and has speshal axcesh

bold spire
#

would a macro that moves the cursor to a specific position likely go against ToS, or do I not have to worry?

wind garden
#

Lol guy complaining that the public stash api is ahead of GGG'S site even with the 60sec delay because poe.com is behind by more than 60 sec.

#

Sooo freaking jealous

flint coral
#

is it just less load on poeapp that makes it faster than path/trade and poe.trade?

wind garden
#

No, his processing is faster and more efficient

flint coral
#

add more pigeons

simple ravine
#

pigeons aren't affected by the CAP theorem

bold spire
#

doesn't packet loss cause an issue though?

simple ravine
#

pigeons help eachother

#

no packet loss

bold spire
#

given that the reason for the 55% loss rate of the one IPoAC experiment was, now that I've read through it again, due to operator error and not predators, fair point, I guess. Still, especially for live search I think there's way to get a better ping.

simple ravine
#

You feed them with red bull, obviously

bold spire
#

Huh.

#

Might work.

chrome topaz
#

eventually the api's gonna be so slow and there are gonna be so many items it'd be faster for ggg to ship hdds with item dumps once a week

simple ravine
#

Havent u seen how the squirrel in Over the Hedge run so fast the time stands still when he drinks red bull?

bold spire
#

And since I'm still wondering, anyone happen to have a confident answer to my previous question?

simple ravine
#

If it only moves the cursor, gray area I guess

bold spire
#

Stuff like moving the cursor to the location of the next item in stash / inventory after ctrl-clicking an item.
(based on data from GGG's API, not the screen)

simple ravine
#

I think that could be darker shade of gray

bold spire
#

I've grown tired of precision-targeting rare rings

simple ravine
#

GGG want you to tinker with your stash in a micromanagement way

#

that's why they also dont want to implement auto-sort

#

they feel it's part of the game

#

(I'm not putting any judgement or insinuating any bias into this btw, just observation and paraphrasing)

violet path
#

sounds fair by their rules

#

wonder if they'd crack down on an elaborate ahk script where you could just zoom a mouse wheel and do chaos recipes quickly

bold spire
#

well in this case, given that accessing the api is perfectly fine, and given that with the api existing any script able to move the cursor can be used to semi(!)-automate auto-sort....

#

I suppose moving the cursor would have to be black area by default?

#

I'm fine with clicking myself. And as far as I know it would be only 1 server action per key press. But the amount and extent of things that can be done if moving the cursor is allowed is suggesting I might be wrong.

simple ravine
#

They were quite outspokean and against things that would help you auto-sort things, and by also factoring in the comments by Chris and Jonathan about how they want people to play the inventory game, I am assuming they're not gonna fancy this

#

potentially

bold spire
#

but there's really nothing that can be said against highlighting the target area and invalidating any click that doesn't occur within that area?

#

yep

#

I mean it isn't doing anything aside from preventing input

#

I don't see how that could possibly go against the ToS

#

except that then could also be applied to preventing cursor movement in the wrong direction, I guess

#

I don't know

#

which is why I was asking

fathom spruce
#

the rules are: email ggg and ask them to validate your app

simple ravine
#

Just to be clear, I am just assuming - I can't point to any actual rules

fathom spruce
#

alternatively: who's going to know anything if you only run it yourself?

bold spire
#

did email them, was just hoping I might get some presumably reliable info to work with while waiting for a reply

fathom spruce
#

ยฏ_(ใƒ„)_/ยฏ

bold spire
#

...... I forgot to add a subject to the original email though, and now I'm not sure if / when I should re-send it

simple ravine
#

Intent in this case is probably gonna matter I guess

bold spire
#

Explicit intent is semi-automation for the sake of QoL in accordance to the definite "1 server action per key press" rule.

simple ravine
#

No idea

#

I'm busy making a private tracker that intercepts poeapps pigeons

#
My personal theory is that due to steadily increasing complexity in item mods, it takes a given trade site longer and longer to process and index a page of data, to the point where it's taking longer than a minute per block. So the private indexer that throws away 95% of the data consumed will have processed the part it cares about before the public trade site processes everything.
#

lol

#

theories of troglodytes

chrome topaz
#

well it's not completely wrong

#

you can be faster by several ms

#

maybe even a couple seconds

simple ravine
#

that leaves you with 58 more seconds of advantage

quasi otter
#

anyone else have that problem with mercury trade where reopening poe.exe causes mercury trade to ignore trades

fathom spruce
#

just lol if you're not reading, calculating, and saving all of the data in the stream

chrome topaz
#

since the main bottleneck is downloading data from ggg's servers, just don't

fathom spruce
#

I like the way you think

simple ravine
#

I'm fairly certain I had lower TTFB the other day

fathom spruce
#

I need to get in on the stash parsing game

simple ravine
#

on my way

fathom spruce
#

๐Ÿค”

golden bane
#

"wonder if they'd crack down on an elaborate ahk script where you could just zoom a mouse wheel and do chaos recipes quickly" There is another rule by GGG: no automatic cycling between different actions for a hotkey

fathom spruce
#

map every button to a different key

#

face roll keyboard

golden bane
#

actually allowed as long as you use your face and not some obscure gadget not everyone has access to, e.g. popsicle stick

fathom spruce
#

it's about ethics in video games

golden bane
#

There probably exists some Emacs macro already that does different things depending on from which side to which side you roll with your face

bold spire
#

so a hotkey that alternates between ctrl-c and ctrl-click is out of question?

golden bane
#

@bold spire yeah

#

have to be two separate keys

#

although ctrl+c doesn't do anything ingame so I guess it's fine?

bold spire
#

well in that case "only swap to ctrl-click if the item in clipboard meets specific criteria" becomes possible

golden bane
#

to my understanding automatically swapping macros is fine as long as number_of_macros_that_interact_with_the_game_client_or_server_ingame <= 1

bold spire
#

as in, number that can be swapped to for a given base key combination, correct?

golden bane
#

Yes

fathom spruce
#

I like the rule of thumb of "if you have to rules lawyer it, you probably won't be allowed to do it"

bold spire
#

(I hope none minds this discussion? I mean I know it's ultimately completely up to GGG, meaning that this isn't really productive)

golden bane
#

Well I don't see how this is rules lawyering

bold spire
#

Though it is helping get to think on how the features I'd like could perhaps be implemented without using some of the more questionable methods, I suppose.

golden bane
#

Doesn't go against the spirit of GGG's rules in any way

bold spire
#

On another note, what about simply disabling a given input instead of directly alternating and pressing a 3-key combination repeatedly?

golden bane
#

This does seem to go against the spirit of "1 server-side action per use and key"

bold spire
#

yep

#

though how does the above go more against the spirit than actually cycling? It'd just meant that, if, say, pressing ctrl + c + click, the first try would only let ctrl + c through, and the second only ctrl + click

#

each key still only has its original (or remapped) function, but some of them are disabled every now and then.

#

I'd thought that'd be better.

golden bane
#

Not more or less legal if only one function interacts imo

#

misunderstood the question, thought you meant in general

bold spire
#

ah, yeah. I could see how cycling through 12345 as individual inputs when pressing all of the buttons at the same time repeatedly might perhaps be an issue.

#

Especially if the way the script decides to block input just so happens to make it impossible to misuse certain flasks.

golden bane
#

Would be a big no-no since more than 1 ingame action per key

simple ravine
#

@polar island OK u were correct. From my machine to GGG's I'm getting between 1.7 and 3 seconds to get a HTTP OK

bold spire
#

... but it would only be 1 ingame action per key! It would be 1 ingame action per 5 keys, actually!

simple ravine
#
Downloading 418593413-434382218-409199558-469727711-445432215
> Time for headers: 00:00:01.8433525.
> Time for full download: 00:00:02.7813339
> Size:4935 kB

Downloading 418593449-434382272-409199594-469727772-445432267
> Time for headers: 00:00:02.4917497.
> Time for full download: 00:00:03.4179156
> Size:5095 kB

Downloading 418593480-434382348-409199611-469727833-445432314
> Time for headers: 00:00:03.0355251.
> Time for full download: 00:00:03.9849862
> Size:5232 kB
#

but most are at around 1.8s

fathom spruce
#

oh hey, since you've got that vs preview window open

#

mind benchmarking Utf8Json vs System.Text.Json for me?

#

reading stashes files oc

simple ravine
#

Utf8Json doesn't deserialize

fathom spruce
#

it does

simple ravine
#

Oh right, sorry I'm getting tired lol

#

well, Utf8json is very low-level

fathom spruce
#

np, if you don't want to do it mind passing me the code you used for your benchmark and the json file?

simple ravine
#

but I did do something similar the other day, and quite frankly, it isn't worth it

#

hold on

#

let me see if I still have something that isnt messed up

#

might've deleted it

#

but I could shave off 10ms from 130 to 120ms with custom property filling

fathom spruce
#

I was testing Utf8Json vs Json.Net the other day and it seemed about twice as fast loading a random test stashs file

simple ravine
#

Utf8Json is even lower level

#

where you read every token-type of a json and do something with it

fathom spruce
#

yeah

simple ravine
#

But you have 3 levels of abstraction in the new System.Text.Json

#

JsonSerializer.Parse - highest abstraction (recommended for most)
JsonDocument - lower level
Utf8Json - lowest level

#

I compared JsonDocument vs JsonSerializer

fathom spruce
#

with in text.json? I was talking about neuecc/utf8json

simple ravine
#

neuecc?

fathom spruce
#

aha

simple ravine
#

There is one baked into System.Text.Json as well

fathom spruce
#

wonder how they compare

#

ugh, I need to do vs2019 preview to get .net core 3 preview don't I?

simple ravine
#

@fathom spruce yeah

#

you can have them side-by-side

fathom spruce
#

I'll probably set it to download overnight

#

vs is pretty big these days even with it's modular installer

simple ravine
#

Fairly small if you dont have all the extra stuff, compressed likely 1-2 gb

fathom spruce
#

american internet :v

simple ravine
#

ah.

fathom spruce
#

awesome thanks

fathom spruce
#

I need to update vs installer to uninstall vs 2017 ๐Ÿค”

simple ravine
#

It's the same installer for 2019 and 2017

fathom spruce
#

yeah, it's just funny

#

need to update to uninstall

simple ravine
#

Let me tell you another funny story

#

I had the Autodesk 3ds max license for a while (monthly subscription).

#

I switched software, and wanted to uninstall it.

fathom spruce
#

uh oh

#

I like where this is going

simple ravine
#

Autodesk Genuine Software thing did not allow me to uninstall it after uninstalling everything else

fathom spruce
#

nice

simple ravine
#

because it wanted to remain to make sure I didn't install any non-legitimate versions of their software

#

It literally sent me to their privacy page when trying to uninstall

fathom spruce
#

not what I expected from this story but amazing

simple ravine
#

thankfully, Microsoft Fix-It... fixed it for me

fathom spruce
#

I've seen things not let you uninstall them unless you had a valid license

simple ravine
#

I mean, I stopped subscribing to their software, so why not let me uninstall? geez

fathom spruce
#

you could have chosen unethical piracy over paying them a monthly fee

#

gotta protect your software :v

simple ravine
#

Unlikely I will re-subscribe to their software suite

fathom spruce
#

sounds smart

worthy cape
#

@simple ravine You should run Adobe software, requires signing in to uninstall, even on a trial.

#

@fathom spruce So, I'm curious. What kind of tool/stuff are you aiming to do?

simple ravine
#

That one I actually subscribe to still. There is nothing that I have tried that beats their software

fathom spruce
#

with what?

simple ravine
#

Been using it since Photoshop 4 (not CS 4)

fathom spruce
#

ggpk file stuff? that's just for messing around

worthy cape
#

Best goal.

fathom spruce
#

figured it was a decent way to mess around with Spans

simple ravine
#

.dat files are also quite good for Spans

fathom spruce
#

yeah that too eventually

worthy cape
#

Did someone document dat64 btw, guessing they're largely similar to the regular one, but fatter types?

simple ravine
#

I don't think so I haven't seen anything yet

worthy cape
#

Data/HideoutDoodads.dat: Err(ErrorMessage { msg: "Computed row size 898.298 (922552/1027) does not match spec size 51" })

#

This is going great.

#

(accidentally use the wrong count last night, it seems ๐Ÿ˜› )

#

Not sure if I should return zero-copy references to punned data directly via the mmap, or copy the data out. Depends on if it's aligned I guess.

fathom spruce
#

the trade api I was thinking about doing some heuristics with the leader board

#

link builds to what people sell (mainly maps)

#

so, parse builds or pull from poe.ninja and check it against stored stash data

simple ravine
#

You mean, check top builds and see what maps they're selling?

fathom spruce
#

yeah

simple ravine
#

well, I don't think they're selling the maps they like to run

#

but you could use that information to gather what maps are adjacent to figure out what they're running

fathom spruce
#

yeah

simple ravine
#

but it could wildly vary depending on their mapping strategy

#

but some ML clustering could work

fathom spruce
#

I mean, it doesn't really get me any important info but I figured it would be fun

rapid pagoda
#

@worthy cape I've looked at the dat64s, you're correct ๐Ÿ˜ƒ

simple ravine
rapid pagoda
#

you know, I was just looking at that the other day -- I think it's been dead for a while

simple ravine
#

poe.ninja is having issues too

#

any other place I can get a 'current' change id?

#

thanks

#

appreciate it, however I'm looking for something to grab while I'm debugging/tinkering

#

and then poe.ninja awakens ๐Ÿ˜‚

#

Oh, did you guys see the new Windows Terminal ("console replacement") got published?

worthy cape
#

Very rough on the edges, but kind of works.

#

Detected my weirdo WSL installations.

simple ravine
#

yeah, i compiled it from source a few weeks ago

#

then it was quite wonky

worthy cape
#

Ctrl-W bound to close tabs, first thing to change ๐Ÿ˜ƒ

fathom spruce
#

I just want my WSL console to stop losing it's color settings ๐Ÿ˜ฆ

simple ravine
#

gonna see how long time it takes for my stash grabber to see my stash update

rapid pagoda
#

@simple ravine make sure to count from when you change zones

simple ravine
#

we're talking minutes. lol

rapid pagoda
#

I know, I don't know if there's any time limit on how long minor stash changes will stay unflushed

simple ravine
#

8 minutes.

#

for my indexer

cosmic saffron
#

saw the news about reworked console like a month ago

simple ravine
#

poe.trade doesnt ping on seller username searches

#

so it's not contending atm

#

could be poe.ninja who lagged as well with the change id

#

oh there we go

#

poe.trade being slow af

fathom spruce
#

huh @simple ravine what were you getting on average for parsing with that model?

chrome topaz
#

how slow?

fathom spruce
#
|       Method |      Mean |    Error |   StdDev | Ratio | RatioSD |
|------------- |----------:|---------:|---------:|------:|--------:|
|  ReadJsonNet | 119.66 ms | 2.203 ms | 1.839 ms |  0.73 |    0.02 |
| ReadUtf8Json |  71.16 ms | 1.307 ms | 1.158 ms |  0.43 |    0.01 |
| ReadTextJson | 164.06 ms | 3.021 ms | 2.826 ms |  1.00 |    0.00 |
#

with no optimization, passing strings to all 3

worthy cape
grave wren
wind garden
#

thinking about all this nonsense regarding peopel thinking private indexers are back. hypothetically, could someone make a browser extension that messages someone for an item when they get a live search result?

#

you think that's what's going on?

#

I saw that theory too but I ihaven't been able to reproduce it

#

might have just been for a little while

#

look at this

#

easy to use, bind to key to paste message

#

they hear woop, they press key, ez

#

which is exactly what I said would happen

#

we were better off before the whitelist

#

because at least everyone had equal easy access

#

I wonder what puts less stress on the servers, providing live serach websockets, or providing the public stash api

#

exactly

#

shifted from bandwidth bottleneck to processing bottleneck

#

what I meant by unequal access was the public api is somewhat documented and intended for use

#

whereas pigybacking on live searches isn't

#

this ruby example doesn't even do it as well as it could

grave wren
#

shouldnt the api be way less if managed and cached correctly

wind garden
#

there's a lot of things about the API that "could" be better

#

many ideas have been suggested here

#

like, simply cutting out the data nobody actually needs

#

ie. item description

#

flavor text

#

there's a major design limitation in that the public stash api, the website, and the game are all linked in really weird ways

#

so when one of those 3 needs info like item description, you can't easily remove it without affecting the other two

#

you know how on the forums you can always see all your items and link them directly into a forum post, same system

#

hey @timid hemlock , do you have plans to implement impale calcualtions at some point?

timid hemlock
#

No idea

wind garden
#

are you going to make another update before the league is over?

timid hemlock
#

Probably

wind garden
#

mmk

rose sapphire
#

Novynn is on vacation? ๐Ÿ˜ƒ

hazy fog
rose sapphire
#

I definitely do not support the idea of an open API. There must be at least some pre-moderation for tool developers. This will change almost nothing, just access to the river will become more controlled.

obtuse citrus
#

Well trade is shit, and as the game grows the problems become worse

hazy fog
#

a big part of the problem is the seemingly deliberate built in delay on the official trade site

#

where multiple windows don't get the same results

obtuse citrus
#

That random spam

#

lol

rose sapphire
violet path
#

they're claiming now that some trade sites are selling private indexers

#

where's the 3rd party tool discount

grave wren
#

@violet path xyz didn't sell to me. I even offered tacos templarSad

delicate ore
#

what if they switched api to graphql

#

so you could request exactly what you use

wind garden
#

I mean....poe.trade premium hasn't really been a secret for a while now

chrome topaz
#

for the very affordable price of $999.99 per month

fathom spruce
#

solution: make a better sniper that consumes live searches from the major indexers. open source & publicize it until everyone uses it

#

live search arms race, let's do it

inner beacon
#

Solution: ddos the trade API and send everyone back to trade chat

fathom spruce
#

randomly enforced SSF

simple ravine
#

the aforementioned sniper solution has been discussed previously.

#

i could bet my left nut retik has one ๐Ÿ˜„

#

we should create a fake "private indexer request invite" page

fathom spruce
#

poetrade.bot, let's do it

simple ravine
#

I have a bunch of domains

#

exalter.xyz

fathom spruce
#

but

#

why

simple ravine
fathom spruce
simple ravine
#

hehe

#

I've been thinking about it for a long time

#

I was thinking of doing something with poe.pe too, with a pope hat or something

deft jolt
#

beats by hillock marauderthinking

simple ravine
#

shiit, why didnt i think of that

errant tinsel
#

getting random DC's in HO every few minutes

worthy cape
#

taps on the topic sign

mortal jungle
simple ravine
#

taps on the topic sign again

delicate ore
#

i think that at least one of the regulars here should be given mod status just for this channel

golden yacht
#

I actually like trade

#

except fossils and shit

simple ravine
#

can we keep this channel to what it's for please?

golden yacht
#

Hey I'm working on...... uhhhhhhhhh

#

Actually I have so much shit to do ๐Ÿ˜ฉ Gotta implement webhooks for ladder updates

#

IF GGG WONT WRITE A GOOD LADDER API THEN ILL HAVE TO DO IT MYSELF

fathom spruce
#

D:

golden yacht
#

was?

#

did it shut down?

fathom spruce
#

https://poe-racing.com/ has an ahk macro, might let you pull bulk info. not sure /shrug

golden yacht
#

hmm

viscid mantle
#

Is Heokor, the person who makes the League Overlay around or have a community? Getting an error running the .ahk

worthy cape
#

This is turning out great, managed to derive a trait implementation for a DAT spec with proc-macros.

grave wren
simple ravine
#

I joined it a couple of times, but they are like some [unpopular sitting president supporters] who will not have their mind changed with facts.

grave wren
#

Discussing things isn't there for changing your mind. It's to show others your point is right.

simple ravine
wind garden
#

man people are dumb

#

we just don't have the technology to remove 1alt outliers! Poe.Ninja is worthless with all these price fixers!

#

give me a break

#

@simple ravine that's the thing with facts, if you don't like them, you can just lump them in the bucket of "wrong facts", and pull some other "facts" out of the bucket labeled "right facts"

simple ravine
#

He just thought i had ulterior motives and were lying etc

#

and one was still convinced after believing my information

wind garden
#

they assume if you're defending any aspect of the current system, or even simply disproving their made up nonsense, that you're obviously exploiting the current problems and are therefore also part of the problem

grave wren
#

Man the new rpi looks good

simple ravine
#

rpi?

wind garden
#

reverse polish integration?

grave wren
#

raspberry pi 4b

simple ravine
#

ah yeah

#

claims it can do 2 x 4K displays is pretty interesting

chrome topaz
#

at 30 hz

simple ravine
#

didn't it say 60hz?

chrome topaz
#

for a single display yes

#

if you use two 4k it's 30hz

grave wren
#

im mostly hyped about gigabit ethernet not connected to the usbcontroller

oak arrow
#

Is there already an updating json list of uniques with stat ranges

#

I'd like to avoid the hassle of making one myself lol. The goal being if I know which stats are variable I can initiate a search for that specific stat searched

#

Same with stat ranges if theres a site I can query that would rule

zinc breach
#

looking for a replacement app for trade companion... lost a few decent trades due to game crashes and such

violet path
wind garden
#

@zinc breach poe trade companion is still under development and the author has a bad habit of including beta builds in the auto- update without an opt-in. You can disable auto update and download the latest stable build. That might help.

simple ravine
#

I think I'm gonna take a stab at making an alternative trade companion with some added intelligence

#

once vacation comes around

grave wren
#

can we add alexa support

frigid nova
#

@simple ravine iirc @violet path does full time trading for some pretty large groups - you might use him as a beta tester ๐Ÿ™ƒ

simple ravine
#

full time?

#

du heek

#

imagine what i could do with that time ๐Ÿ˜„

#

that's a pretty darn good vacation though

frigid nova
#

the perks of academia

grave wren
#

time to pre plan all lessons

#

then play all the trading

simple ravine
#

base lessons on poe trading.

#

"You have 10 exalts and 20 chaos."...

frigid nova
#

you have 10 exalts, 20 chaos, and people are price fixing doctors...

grave wren
#

how many trades do you have to make to hate yourself and go ssf

simple ravine
#

0, because you can't make any ๐Ÿ˜‚

frigid nova
#

clever riddle

simple ravine
#

ooh that reminds me, fake private indexer signup page

#

just to make those tinfoil hats go total bonkers

frigid nova
#

Only if you leave some hidden but not too hidden fake link back to GGG

fathom spruce
#

make it just open a websock to live search on the official site

violet path
#

i'd eventually fall for it and ask to join in so please don't

fathom spruce
#

reddit people will believe it's real

simple ravine
#

one of those "Request an invite" pages.

#

"Limited spots"

frigid nova
#

@violet path you'll be the only person in the indexer.

grave wren
#

step 1 buy access to hidden xyz trade for 999 tacos

fathom spruce
#

make it like goonsquad's wow guild page

violet path
#

so here me out: make an indexer, but the items it shows are randomly generated but the names are taken from the ladder. market it as an indexer that predicts what people will put up for sale in 5 minutes

#

that's really getting ahead of the pack

simple ravine
#

"A guild as large as <Goon Squad> would not be possible without full time guild managers. <Goon Squad> currently employs a guild master, seven raid leaders, and a systems administrator responsible for keeping the forums and Bitcoin farm running smoothly."

#

๐Ÿ˜‚

wind garden
#

Isn't that a wow guild?

#

Lol just read up, yep

#

Plz don't antagonize the reddit mob, don't need any more pitchforks out

simple ravine
#

Comeon, it's gonna be hilarious

wind garden
#

they already believe that someone has "hacked the servers" into bypassing the 60sec delay

#

@grave wren are you familiar with raspberry pi?

#

what's programming for rpi like? is there an OS? can it run .net core?

grave wren
#

Rpi runs an adapted Debian called raspbian or some windows lite version i think. No clue if .net runs on arm cpus

wind garden
#

if it's linux it should

#

as long as the stdclib is up-to-date enough

#

at $55 for 4GB, I feel like I need to get one and figure out what to do with it later

grave wren
#

I am running one rpi2 for znc and some file syncing that is way too slow. So definitely getting a model 4 soon.

wind garden
#

ya was looking at that

grave wren
#

Seems good tbh. Wouldn't want to run docker on my rpi2 tho

wind garden
#

no, too much overhead

#

.net core is awesome

#

Been loving .Net Core 3 since I ported all my stuff over to it

fathom spruce
#

I need to reinstall resharper to add it to 2019 preview

#

core 3 is nifty

wind garden
#

I've actually been using 2019 without resharper for the first time

#

I miss some of the debugging features of resharper but it's not bad

#

Roslynator covers most of reshapers functionality as well and it's much lighter weight

simple ravine
#

I still have my R# license

#

but i haven't used it in a year

fathom spruce
#

D:

simple ravine
#

just slows down things for me

#

I've had it for so long I have the max discount lol

wind garden
#

I found a nasty bug in VS2019 though

#

debugger gets hung randomly

#

fairly often

#

worked around it by killing process and re-running debugger

#

but was really annoying

simple ravine
#

I haven't noticed that on my end

dull grove
#

can anyone upload the newest mercurytrade version please? github wont let me download it

cursive ferry
dull grove
#

Hmm, seems like that also doesnt work :/ Chrome tells me that its "Waiting for an open Socket"

#

But thanks for the try!

errant tinsel
#

im getting bugged, i got DC for performing too many actions and my mini-map wasnt showing on the screen b4 the DC as well

#

sorry i didnt know where to post this , so i posted it here ty

violet path
#

this is the private indexer channel, sorry

errant tinsel
#

welp sry didnt know where else to post so sry

wind garden
#

@errant tinsel sorry if the others are being rude. You can see in the headline at the top of the channel status that this is for tool development and not game debugging. If you have an issue like getting disconnected, I would recommend filing a bug sighting on the pathofexile.com forums.

errant tinsel
#

np , ty i kinda knew this might not be the correct channel , but i figured i needed to post it somewhere but i didnt know where to , so i figured mayb dev b closer , but wasnt sure, yep i just needed to be redirected to right place and tyvm

frigid nova
#

Anyone ever looked into Unknown0 in Mods.dat (pypoe)

velvet fog
#

it's a mod hash unique id

#

I never find any use of it

fallen girder
#

oh official rich presence is here :D

fathom spruce
#

Legion Splinters can now stack up to 5,000 in a Currency Stash Tab.

#

real patch mvp

bold spire
#

who do I contact to ask if a feature(s) of a tool would be okay to implement? Support just got back to me, saying they aren't the ones to ask, apparently.

velvet fog
#

which tool?

bold spire
#

one I'm trying to make

#

I wanted to include a way to manipulate (or at least restrict) cursor movement, based on clipboard data and information from GGG's API.

rotund solarBOT
#

GGG is very strict about macros and automation. Your macro must follow this rule: a button must perform only one server action and it must perform that one single server action every time with no condition. If you have questions about what counts you are welcome to ask but questions about what GGG can detect are not acceptable. Please do not argue about what other games allow, GGG has their own rules.

bold spire
#

I'm not asking about detection

#

I was asking because afaik moving the cursor is not a serverside action

#

so yeah, I was asking about what counts. Concerning which support told me that they cannot confirm or deny anything

#

so now I'm wondering what the proper channel to ask the question is.

#

will try there then

deft jolt
#

they don't allow moving the cursor/blocking input based on item data you copy

#

and it sounds like you're trying to create a tool for crafting

#

which they very much don't want to allow

rapid pagoda
#

or for autoselecting items for trade which is going to be a "no" as well

fathom spruce
#

think of it like this. if there's an automated decision behind the 1 client/server/whatever action it's probably no

wind garden
#

@compact isle

compact isle
#

it has ex as 110c by default

wind garden
#

is that hard coded? or does it change?

compact isle
#

hardcoded until it is too far out then we update it

#

unfortunately expensive to update

wind garden
#

hmm unfortunate, good to know what it is at least

wind garden
#

is the river delayed again?

#

nope, just poe.trade

chrome topaz
#

yes it is

wind garden
#

poeapp was delayed about 60 seconds

#

poe.trade was delayed by ~15min

deft jolt
#

Oh cool @wind garden do you collect those statistics by any chance?

wind garden
#

not programmatically

#

I list items for sale and get frustrated when the prices haven't udpated after 15+ min :/

#

so I do a time comparison to see how delayed everything is

deft jolt
#

would be interesting to have a comparison chart

#

of different websites

#

that as well aye

wind garden
#

Have either you or xyz tried contacting Chris about the matter? If for anything, to get clarification on the plan for the future?

#

If he were to say, we have no plans to change anything, then at least you know it's not worth spending more effort

#

if he says, ya we're doing X to fix this, then you know it's worth

#

given how important both of you are to the community, I think the chances of Chris responding to a direct email are good

mortal bone
#

Chris is pretty good about replying to emails in general

wind garden
#

ya, I'm really surprised there hasn't been a dev post about the matter considering how much there's been on reddit complaining

#

@polar island this goetzjam guy on reddit responds to every trade related post

#

I'm sure he also believes the government can solve all our problems and capitalism is evil because he sure hates any competition amongst poe tools

#

I know, it's frustrating

#

I'd help if I could

#

I think it's worth it to keep pushing for it though

chrome topaz
#

did they already forget how the official site crashed on launch

wind garden
#

yes

#

nobody remembers when the river was faster than the official site

wind garden
#

this guy actually thinks that poe.trade is HARMING poe simply by existing

#

I'm sure private medicine is harming healthcare too, we should all be on medicare marauderthinking

frigid nova
#

to be fair thats a can of worms...

ornate gale
#

@wind garden gotta admit some guys are very creative with their conspiracy theories on reddit though

wind garden
#

they're looking for answers in the darkness

#

GGG needs to be more clear as to what's going on and what their plan is

#

they could easily debunk all the misinformation

simple ravine
#

@ornate gale I was talking about domains I actually own

ornate gale
#

I know, I was suggesting a new purchase for you

simple ravine
ornate gale
#

dunno how regulated or costly it is to get a .org though

simple ravine
#

it's already taken

#

.org are like $9/year

#

but it's taken, and they're not selling

#

or well, probably for the right price

ornate gale
#

regarding trade, there's probably a sizeable chunk of the playerbase who quits 'early' every league due to trade being a pain in the ass, either for crafting currencies or maps

simple ravine
#

lol, I am seriously considering making that agent-based private thing

#

would be hilarious if it worked

ornate gale
#

so I assume GGG has plans to address it

simple ravine
#

๐Ÿ˜‚

ornate gale
#

and probably dont want to communicate on it until they have picked a solution, and a somewhat clear deadline

simple ravine
#

yeah, no.

#

this has been an issue for 3 years, bud

frigid nova
#

I mean they literally just put out a statement saying they dont want to to do anything

ornate gale
#

yea I ve read it at the time

#

I'm not talking auction house

#

nor hideout NPCs

simple ravine
#

dude. they hate trade.

#

they just have it because their loot table is crap

wind garden
#

idk about that

ornate gale
#

I was thinking about the API / river / delays

simple ravine
#

yeah I was exaggerating a bit

#

but hey

wind garden
#

they do hate trade, but not because the loot table is bad

simple ravine
#

well it's slightly better nowadays

frigid nova
#

I'm inclined to agree that they will do something about the river soonish though.