#tooldev-general
1 messages · Page 84 of 1
that data looks like it's already a lua table
https://www.lua.org/pil/2.5.html looks right to me
@mortal bone is search not working on the online skill tree?
oh weird, seems to work but not for some words
I was searching for "channelling" and it doesn't come up with any results
also, i think channelling might be misspelled
shouldn't it be Channeling?
I know it's just reading from the data file, so would be a GGG typo
actually, seems there's two spellings of it
like Color and Colour
us vs international spellings possibly?
maybe
there's a Dictionary.com entry for both spellings
and they have the same meanings
ya brittish spelling
The Brits are at it again 
Anybody know how to compile PoB on windows for a release? I can get the project up and running and test locally but wanted to know what toolchain is used to generate the distributed binary.
Python/Java/Ruby/C++ Dev over here super unfamiliar with LUA development especially on Windows.
https://github.com/Openarl/PathOfBuilding/pull/1437
For anyone interested there's a pr with the new tree data someone already submitted to PoB's github repo
Nevermind it looks like openarl has a package containing all of the windows centric code and the lua is just drag and drop.
https://github.com/Openarl/PathOfBuilding/issues/28
Anyone looking for that code that is windows centric it's in that issue he links a package that contains it all
will there ever be a tool for autopicking filtered items?
What do you mean by that?
i'd love to have a tool that would enable to autopick items off the ground without me clicking all the time on them. it would be good for SSF, but i'd also like to filter what is picked
¯_(ツ)_/¯
That would be against GGG ToS, you're not going to find any information about that on here. It would fall into the realm of a hacking tool.
So no is the answer at least not a sanctioned one.
#skill FrostFury
#flags spell projectile area duration
setupFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "HitRate") / 100)
end,
statMap = {
["base_skill_show_average_damage_instead_of_dps"] = {
},
["frost_fury_fire_speed_+%_per_stage"] = {
mod("HitRate", "INC", nil, 0, 0, { type = "Multiplier", var = "WinterOrbStage", limitVar = "WinterOrbMaxStage" }),
},
["frost_fury_max_number_of_stages"] = {
mod("Multiplier:WinterOrbMaxStage", "BASE", nil),
},
["frost_fury_base_fire_interval_ms"] = {
skill("repeatFrequency", nil),
div = 1000,
},
},
Winter orb used to be called frostfury funny.
why is that against ToS?
i'm just asking if they might implement that (or someone as a 3rd party tool)
If you read the tos you'll understand it's against the tos
i'm guessing this is the restriction:
Modify or adapt (including through third parties and third-party tools) the game client or its data, other than in the normal course of PoE gameplay as permitted in accordance with the Licence.
oh well, i can always suggest them to implement something like that 😃
Yeah, actually in China they have pets that autoloot so maybe some day but I doubt it.
yeah that would be cool
i know i've read something about it
i mean i don't have problem with clicking stuff, but when you get huge drops where you want to pick 120 items it's annoying (atziri's vault etc..)
@livid spoke That's why loot-filters exist 😉
is anyone going to pull pob
What is stopping people forking it and creating their own releases?
Is it just because it is in Lua?
here we go for POB reddit post about energy 😛
@limpid helm Yeah that's it lol
I'm looking at doing something like that right now, just to try and wrap my head around the entire system.
Right but that's not distributable, it's more about just packaging up the change to give to other people.
Locally you can do whatever easily the lua stuff is al super portable.
ahh ok 😃
I'm saying if I want to give my friend access to a forked version of PoB easily I would want to package up my lua changes and the exe files in an installer.
But your point is right yeah you can pull it and do whatever you want. I'm not saying you can't.
That being said I think the new channeling stuff is still broken, just looking around through the skills stuff channeling doesn't appear to be a skill flag so those new nodes will be broken.
Mostly because I think the only thing that you would scale that would dictate the use of that skill flag is cast when channeling and I think that was just worked around as far as I can tell.
Lua is pretty sweet, I used it because the Awesome WM config stuff is all Lua
Which of you kind hearted exile should I kiss for the POB update? 
patchumz did some of it but in the end it's openarl who accepts the pull requests
I wanna tag them but I'm afraid, but thank you so very much.
Personally, I feel that the whole lua developer experience is a hot pile of garbage on fire
I like it, but not for an entire application
@wind garden yeah, I have no idea what is happening. I need to look into it a bit. The search is finding all the nodes, but for some reason it has trouble drawing them if there is 1 node searched
No idea tbh
Added tooldevs @slate rover and @ornate fox The two devs for https://poeplanner.com/
hi 👀
👋
There are now 38 tooldev roles assigned 
@slate rover is the other dev 😃
added
Nice
😳
👋
Funny how alot of the requirements are blatantly violated in the Chinese version
I used to play the tencent version before I came to the US for graduate school
Everything was so convenient to the point that the game might as well play itself
Must be tool-dev day.
Added @fierce birch creator of https://www.poebuilds.io to tool-dev
Lmao
does anyone know which tool generates pastebins like this? https://pastebin.com/7V8kEfHm
xml with root node PoEBuild
path of building perhaps has an export feature?
Can't say right now but i could be uncompressed PoB, don't remember the nodes at the moment
Yea, its probably https://github.com/PoESkillTree/PoESkillTree based on a quick google and this file https://github.com/PoESkillTree/PoESkillTree/blob/2cc1145850413568c85e6b5beaabe1da841fb37c/WPFSKillTree/Model/Serialization/XmlBuild.cs Seemes to be the same properties



Can anyone explain the tabs header of get-stash-items?
Yeah, it is PoESkillTree
@thick birch What do you mean, there's no header named tabs? Do you mean the tabs-array in the response, or the request-body?
Request body sorry
It only takes two values iirc, 0 and 1. It's whether you want to include a list of all the tabs or not.
Ah, thanks a lot
is there an order in which support gems check/add types? like if you have arcane surge which adds duration type, and efficacy which requires duration type, the game would keep trying to apply until nothing can be added?
Not really related to this channel tbf
is there a better channel for mechanics?
probably any other tbh this is mostly visited by devs
Does anyone know if hungrymole who made the PoB mobile APK plans to update this league handing it off or letting it go?
@earnest radish has written a variety of small things including a crafting recipe tracker and a weighted search available at his repo https://github.com/xanthics/
all these tool devs 😳
Haha, his github profile says "I may be slow to respond until the end of March." ... 4 weeks PoE straight I guess 😄
Can someone tell me where to edit the DAMAGE Values for skill gems on Path of Building? I found how to edit cast time, damage effectiveness etc, but I can not find the damage values.
If anyone has an answer please ping me on the answer
@foggy bear Example for Freezing Pulse: https://github.com/Openarl/PathOfBuilding/blob/master/Data/3_0/Skills/act_int.lua#L2958
Yeah I am in that file
but I can not find the damage values
trying to edit storm brand
added effectiveness and mana cost worked very fine
but damage? no idea
https://github.com/Openarl/PathOfBuilding/blob/master/Modules/CalcTools.lua#L138
From what I've seen, skill min and max base damage is a stat. Their values can be calculated in 3 ways, which the code calls interpolations.
statInterpolation 3 (what freezing pulse and storm brand uses for min/max base damage) = uses a formula based on level
statInterpolation 2 = a linear interpolation.
statInterpolation anything else = otherwise it it uses the static value defined in the skill
Storm Brand has interpolation 3 for spell_minimum_base_lightning_damage and spell_maximum_base_lightning_damage
Hmm played around a bit with the effectiveness of the skill and that is the nearest I get:
it's just off by 1 min and 2 max
but thanks 😃
Nice. You edited these values?
baseEffectiveness = 0.44999998807907,
incrementalEffectiveness = 0.03999999910593,
yup
cool. good to know
Welp... losing ~120k dps on my storm brand build... from 440 down.
But on the other hand I threw in my first pull request for PoB for something that got on my nerves for ages, hopefully it gets approved.
Does PoB store its run logs anywhere, or is there a way to stop it from instantly closing the log in app? Trying to fix a ridiculous loading issue and it's driving me up a wall.
This is exclusively a dev mode issue... so it's not like I can get any real help on it anywhere lol
PoB released an update yesterday. You can see when the last update of filterblade was (for Neversinks filters) here https://www.filterblade.xyz/
AFAIK MercuryTrade hasn't been updated in a long time.
ait ty
Where can i find the latest version of pob? can only see the on from 2:de of jan
one*
Then i don't know, sorry
Just download that version and it should get you an update to the latest one. @pseudo ocean
ait ty
Release 1.4.131
@Openarl Openarl released this 8 minutes ago
hmm pob patchnotes said it will show storm call dps, but i dont see it anywhere, am i missing something ?
I think the maximum recovery from ES leech bonus from Ethereal Feast and Ghost Reaver is bugged on PoB
Either that or I'm confused by the way it's explained 🤔
Same with Light Eater
Shouldn't those nodes increase the leech cap for ES, like Hematophagy/Vitality Void/Vaal Pact do for Life?
Fixed the searching issue finally
my offsets for generating textures was wrong at such a small scale (1 node highlighted)
and rendering the big textures should be about a 1/3rd faster
@remote yoke what do you mean with closing the log in app? I don't see a login in my PoB.
@plush sequoia I think Patchumz means the log file for crash and diagnostics info
correct
Mhm. The spam you get at launch.
Ahh yes, makes sense. Let me see if I can find something about logs in PoB...
Can anyone confirm the issue with the Leech cap increase of Ethereal Feast/Ghost Reaver/Light Eater not being applied in PoB?
It also looks like nodes "increased total recovery per second from ES leech" are increasing the leech cap, when they should just increase the leech amount, up to leech cap
I figured out a solution. Screenshot the spam as it goes past to see the error. And then it gives me this nonsense message. https://i.imgur.com/eumXBWP.png
Damnit, PoB... just work for once.
is it possible to search for support gems on poe.ninja?
yes, select a main skill first
yeah was hoping to not have to do that
if i want to see which skills use a certain support
is PoB supported in this discord?
define supported
ofc
is there any way I can add in the new gems or is it going to be added before tomorrow?
Impossible. There's behind the scenes numbers you can't see from the tooltip that makes it impossible to implement before the patch data is out.
Unless you want to calculate all the numbers based on every gem level, but you'd still need to be able to see all the gem level's values
Got it! Didn't know how it worked, makes sense now. thank you :)
You can approximate it of course, and run the math on PoB yourself. As long as you don't factor in bonus gem levels.
Is it possible to change the damage numbers of let's say.. winter orb so I can get an approx number I'll have?
This is why Openarl always waits for patch data
Yes, assuming they didn't change level scaling or if you're exclusively looking at the L20 values. But it's mostly trial and error.
How do I go about doing that?
If you have the source code, go into Data\3.0\Skills\act_int.lua and search for Winter Orb. The value you'd want to change will look like this. You'll want to modify baseEffectiveness until you get a tooltip value of the updated gem.
Awesome, thank you so much!
You can, of course, also do manual math based on the multipliers in PoB, but I suspect you wouldn't be looking to do this if you didn't want an instant visual update when you modify things.
Yeah, I'm looking to update on other items when I add them
@weak sandal Arl mentioned the other day on some forum that anything that goes into PoB should be publicly known/derived information to avoid unfair advantages.
Hi all. I need help understanding how to extract only Betrayal maps from GGPK.
So far I managed to extract all GGPK dats to JSON using pypoe_exporter by running this for each dat file:
pypoe_exporter dat json rawJSON/betrayal/Maps.json --files Maps.dat
Then I wrote a tool to convert JSON format from header/data to a friendlier JSON format. Example of MapSeries.json:
{"RowID": 0, "Id": "Map", "Name": "Original", "BaseIcon_DDSFile": ""},
{"RowID": 1, "Id": "Map2", "Name": "The Awakening", "BaseIcon_DDSFile": ""},
{"RowID": 2, "Id": "MapAtlas", "Name": "Atlas of Worlds", "BaseIcon_DDSFile": ""},
{"RowID": 3, "Id": "MapWorlds", "Name": "War for the Atlas","BaseIcon_DDSFile": "Art/2DItems/Maps/Atlas2Maps/New/Base.dds"},
{"RowID": 4, "Id": "Betrayal", "Name": "Betrayal", "BaseIcon_DDSFile": "Art/2DItems/Maps/Atlas2Maps/New/Base2.dds"}
]
Even then it's hard for me to understand how should I extract maps from Betrayal league only.
I've tried to read how pypoe extracts map data for the wiki by reading https://github.com/OmegaK2/PyPoE/blob/dev/PyPoE/cli/exporter/wiki/parsers/item.py#L2478 but it didn't help much.
Is there an easier way to extract a list of maps from GGPK? Maybe a way to make pypoe_exporter wiki exporter save to a local file instead of uploading?
did openarl say anything about adding new gems to PoB before launch?
@wind garden only after patch goes live: https://old.reddit.com/r/pathofexile/comments/axxu48/path_of_building_v14130_36_passive_tree/ehzhe7u/?context=3
About my previous question: pypoe_exporter wiki items maps --write exported all non-unique maps of Betrayal to .txt files! This is good.
Now to figure how to export unique maps.
You can't. Unique items aren't in the GGPK (assuming unique maps are no exception)
Is there a way to manual alter numbers on the calculation screen in PoB?
@woeful sphinx thanks!
@woeful sphinx @plush sequoia I set up some code which takes affixes from a clipboard entry of an item and associates all possible internal mods to them (since hybrid mods mean there are multiple possibilities). It uses RePoE's data to associate the mods.
It shouldn't take much time at all to adapt this code to pull the uniques off of the wiki and associate internal mod identifiers to the explicit and implicit affixes. One could then build a json out of this which contains all of the unique data as if it was pulled from a .dat.
The main caveat's are 1 - this would depend on the accuracy of the wiki and 2- I'm not sure if there would be multiple possibilities of internal representations.
If there is interest in this I can throw this together.
@frigid nova what did you write this in?
python
ah ok.
But for the unique application it would only take a single pass to generate a data file which anyone could interface with
I was more interested in the logic behind generating possible permutations based on clipboard data
I found the logic quite tricky, and kind of gave up - didn't have enough attention span for it
@simple ravine Yeah currently the code isn't particularly fast because I interface through an item roller project I've built out of RePoE. But I think if one just wanted to generate all possible permutations quickly one could restructure it and get significantly faster output
yeah, I'd have to do that either way. I use my own ggpk/dat parser, and it's all in c# 😄
Ah sure, well I'm happy to chat about the overall structure I employed to get the permutations in pms if youre interested
do you have the code published somewhere?
Not yet, I need to clean it all up first, but soon™
@frigid nova thanks but I already have code to pull maps from wiki. I'm switching to GGPK as a source when possible. Since GGPK doesn't have unique maps, i'll continue pulling them from wiki.
@simple ravine is your C# GGPK parser open source?
😃 nice. Thanks for working on such tool
and not documented at all
is the new version
old one, also has DAT etc
new has fewer abstractions, simpler code.
is anyone aware of command line parameters for forcing certain scales or window dimensions for PoB?
context is i'm trying to use it on a vertical monitor (1080 horizontal pixels in this orientation) but i can't resize the window to <=1080w
try windows button + arrow keys
anyone remember that site that would generate a list of all the gems you need to pick up for your build and what level to pick them up at?
Tools for leveling in Path Of Exile
if someone completed the torrent download, please do me a favor, take look is .dat files exists
https://web.poecdn.com/public/SynthesisPreload-5699.zip.torrent
They didn't in the last preload, but I'll check
seems they remove all .dat files again
still confuses me why they completely duplicate all the dat files for each localization instead of splitting strings out
@frigid nova the wiki already contains internal mod ids for uniques. It's a manual process, so it takes a while for new uniques to have that information, but in general it's there.
well, there's one .dat file @velvet fog
I know, an easter egg

Cavas audio is in though, looks like there's a bunch of new Zana dialogue too
… oh my. Oh wow. I think I know what some of this audio is for and… wow
Ooh, is there a way I can sneak a peek at it? I don't really understand how to access the ggpk's internal files ..
||My god. It's full of spoilers.||
You can download libggpk_v1.3.zip from https://github.com/Chuanhsing/libggpk/releases and use VisualGGPK to extract
Audio/Dialogue/NPC/CavasCombat/
Audio/Dialogue/NPC/CavasNarrator/
Audio/Dialogue/NPC/Cavas/
Audio/Dialogue/NPC/ZanaCombat/
Audio/Dialogue/NPC/ZanaNarrator/
500+ voice lines
@woeful sphinx I see thanks, it might still be nice to automate the process.
Awwww. They finally removed space_hideout1.arm. RIP my hopes and dreams ⚰
… but there might be a "Celestial Hideout", possibly found through guardian maps
Just about done extracting the ggpk, so I'l be able to peek inside myself 😄 I am excited.
I see… possibly up to 16 new hideouts
some of them may not enabled
happily listening to dialogue :3
@wind garden by aware that skill tree will not work until the official website of poe is update
ya
I'm already pretty sure what this Cavas story is going to be, and I'm only partway into the first dialogues 😛 But we'll see...!
new gems for 3.6 are here as well but not in pob atm so it's ok xD
So, out of 16 possible hideouts possibly introduced in 3.6:
- Alpine, Divided, Haunted, Sanguine -- these have all been officially announced, are fully decorated, and look ready to go
- Celestial, Corrupted, Darkwood, Eclipsed, Furious, Indomitable, Morbid -- these have decorations and may be available as well
- Champion's, Innocent, Ravenous, Shaped, Towering -- these are undecorated and are unlikely to make an appearance
darkwood is the same name as the new mystery box
Interesting. The Darkwood Hideout is also just called "Darkwood" internally, it isn't associated with an area like the others
e.g. Divided Hideout is called "TwilightTemple", Morbid Hideout is "ArenaPiety", etc
is there any proper documentation for poe.ninja's api?
i found a reddit post with some of the links, but i'm not sure if that's all of them
last time i talked to rasmus there wasnt
😔
There are some links not commonly listed I can pm you
wondering how to get shard data
aka like
chaos shards, exalted shards
stuff that's not listed in normal currency overview
if its not listed on the website its not on the api
is shard data even useful in any way?
plus, the volume of chaos/exalt shards is tiny, and nobody trades lower-value shards
i'm going to be writing a stash tab calc soon
being more accurate doesn't hurt
i'll just scrape poe.trade for the data
not that big of a deal
ah, exalt shards are listed and there's actually a margin there on std
yeah i guess high value shards are listed
makes sense. chaos and smaller shards are basically untradable anyway
it's hard to collect more than 20 of them (without turning into the currency they're shards of!), and even 19 of them are worth <1 chaos
it does list the higher value shards though
Things, wonderous things
I particularly suggest you look at the one .dat file that we accidentally included
now now, remember those times I downloaded and helped you grab that data 😛
Tee hee hee
@timid hemlock What's the schedule for PoB update with gems etc?
When It Is Le Done(tm)(r)(c)
Any decade now.
considering you have eh, a... competitive advantage 😂
That I can't actually use, because morals
Truly ethical PoB.
Yes.
SSF ruined all of you
rowsCount -520103681
nice.
this is a true slap in the face
New format of something? 😃
Maybe if you look at the file in a hex editor, you might get a better picture
Oh heck I'm funny
I tou can't wait to see what this is.
😄
bsd "devil"?
chinese pig year, tencent penguin, and data mining fishing rod
tencent penguin you say?
that's logo of tencent
the question now is... who did this to us? 😄
I actually have no idea
hehe
perfect 👌
oops, wrong discord, but whatever
hi does anyone have a list of the Item Filter Lab Enchants?
for example: HasEnchantment "Enchantment Decree of Force".
I need an Array of all possibe specific Enchants to make it avalabe on Filterblade.
When it is done
@glad ravine There were no post on item filter changes this time around?
You mean new filter update?
I think 2 days ago
he need full lists of all enchantments
Oh, I read that completely wrong. Apologies
I think I will need to wait for Neversink testing it or an official GGG statement.
Yes, .dat files are cleaned out. Can't grab them from there
the answer of chris is epic @velvet fog 😛
Yep, i also just noticed that the example that Bex used in that post is....odd.
this exact string as enchant name was NEVER used before. ever.
you can e.g. check this list: https://pathofexile.gamepedia.com/List_of_glove_enchantment_mods
and you will find:
"EnchantmentOfForceOnHit3" --> "Trigger Decree of Force on Hit"
which are both not exactly fully compatible with what Bex said. so its not sure how exactly its gonna work in the end.
I don't know that example "Enchantment Decree of Force", can't find anything like this
i don't know if these will work for loot filters or if it's helpful at all, but you can get all the enchants here - https://www.pathofexile.com/api/trade/data/stats
I suppose one can go look in stat_descriptions.txt for things like
description
1 soulrend_number_of_additional_projectiles
2
1 "Soulrend fires an additional Projectile"
2|# "Soulrend fires %1% additional Projectiles"
@glad ravine @vapid crane @hushed relic
I suppose I could have written this in the other discord, oh well.
@simple ravine i dont know if i wanna hate or thank you for that.
but still: this is another (and now third) "syntax" for the enchant names.
the news post has the names in normal style with spaces.
the wiki page lists them all in camelCase
and now your 3rd source has it with underscores.
which one is the one that will work with filters ingame? and/or how "wrong" is the example that Bex has provided in the news post. because i doubt she puts her main focus on the values instead of the command. previously she released an example filter rule with font size 55 or something.
the underscores, I think you can disregard if you haven't seen it before - it's not new
it's the internal "id"
did they rename enchants when they were granted their own slots on an item
https://poedb.tw/us/mod.php?type=enchantment&an=gloves
and the forth?
im mining Warframe right now, it updated few hours before
Anyone know if it's at all possible to add your own skill to Path of building?
mostly just wanted to get one of the new skills in for theory crafting
You usually just have to use a skill that already exists, and give yourself an item (or modify one you have already) to modify it in such a way that it matches the skill you want to emulate.
so like adding/subtracting crit chance and base damage?
Things like that, yes.
Or you can wait for the patch to it, and then for PoB to be updated with the new gem data.
Does anyone remember that site where you could plug in a build or at least a list of gems and it'd generate a list of sources for them, with levels and so on?
Hey guys, anyone here from poe.watch? a dev or someone?
@fallow zinc http://poe-roadmap.com/
Tools for leveling in Path Of Exile
@graceful fable What's up?
oh i see
@velvet fog thanks! ❤
is it supposed to be 1 hour later?
Someone know a good path of leveling alternative ? i want to get something with layout automatic
@deft jolt how do you tell your app which is your discord profile?
Do you have multiple instances of discord?
under game activity
@solar oar All tools that i know of use the layouts from the EE (Engineering Eternity) leveling guides and those layouts are outdated since betrayal added more variations i think. Otherwise this post seems to list a few https://www.reddit.com/r/pathofexile/comments/ayoquo/list_of_tools_for_path_of_exile_synthesis/
ah lol
i'm stupid
no worries 😄
@obsidian lark I try all of them but for poe direction helper i cant find any download link and other doesnt have automatic sync
Yes it's 20:00 UTC @deft jolt
Ah, ty. Fixed it
@deft jolt I think there's still something messed up
The countdown now says 5 hours 35 minutes
but the league starts in 4 hours 35 minutes
current UTC is 15:25
this + 4 hours 35 is 20:00 UTC
pequliar
So on poe.watch it should say 8 Mar 2019, 20:00 (UTC) which is correct
but also 4 hours 33m on countdown
i shifted it from 2019-03-08T19:00:00Z to 2019-03-08T20:00:00Z
it's in javascript so probably
Now it's correct
didn't change anything
hm maybe the countdown was an issue on my end
did refresh the page a couple of times and shows 4h 27m now
its very likely that the cause is rounding
since apparently it calls math.round instead of math.floor
well it's correct now for me
Or cacheing
buuut I just saw another issue, maybe on my end again? when the second timer reaches 0 it actually doesn't decrease the minute
it will just start at 59s again
4h 24m 0s it just said
and afterwards 4h 24m 60s
😄
using Firefox 65.0.2
oh then it's definitely a rounding issue
now it jumped
sec i'll push a fix
to 4h 23m 30s
ye seems like rounding
when the second timer reaches 30
it decreased the overdue minute
When will pob get updated?
When it does
waow...
patching servers are live
😦
yeah I just tried both the old content.ggpk and the torrented one, both threw the error
it works on steam
standalone worked fine for me
many people seem to get a shader error on start up
Ah
yeah, standalone was fine for me as well
I have standalone. it's broken
there never are
@obtuse citrus eta on pypoe update?
using dark magic I've been done for while : P
😮
I'll push in a sec
ah okay
dark magic!
@woeful sphinx eta RePoE update? 🙂
any news on pob update?
@fickle yew just started, depends on how much relevant spec parts changed
@woeful sphinx I am hitting an error
at gems
on my fork
ValueError: 77 is not a valid ActiveSkillType
Right. Thanks.
Spec should be fine, so I'll only need to update the constants
I need to add those skill constants to pypoe at some time
@fickle yew updated!
active skill types might be incorrect, checking them might take a bit
one thing that keeps me wondering is how that stat and value takes a part in synthesis
ItemSynthesisMods.dat
I suspect it might play a role in determining the outcome. Like aggerate of the input stats, though most likely at a fraction of listed values as things like 1000 life dont really make sense otherwise
2228 rows. Gonna be complicated
@woeful sphinx thanks. I'll take a look
Has any of the pre-release info talked about "Surges"?
@obtuse citrus 1000 is almost certainly a weight, fwiw
@woeful sphinx my data looks good. Thanks (although some unknown types, but that should be fine)
that new Blessing support is kinda messed up ... those 4 unknowns are only used here
otherwise the active skill types are also done now
Zana (finally!) has a couple of new dialogues about the other masters, and they're pretty great. Here's one of them:
Zana: I've tried getting to know Jun, and maybe I'm reading into things a little bit here, but I don't think she likes me. Whenever I try to talk to her, she gets quiet and averts her eyes. I've seen her fight, so I don't think she's exactly shy... and I catch her staring at me every so often. Long stares. The kind you do when you're lost in thought.
I wonder what I did to offend her...
No matter! I'll just stay the course. I'm sure with a little more alone time we'll become fast friends.
http://poeskilltree.com/ Updated with the new shadow nodes
I just made a shitty website that tells you which skill gems you should get from other characters/players: http://cinnabarit.pythonanywhere.com/
oof rip server stability 😅
@grave wren My claim to fame is my C library for GGPK files and some work on graphical asset formats, but haven't felt it to be in any shape to release.
😦
@compact isle can any explicit mod be fractured? or is there a list of possible fractured mods? also can there be a fractured mod and the same explicit mod?
Oh hm, just noticed league api has id int field converted to string
@chrome topaz they're the same as explicit mods
so yes to the first, no to the second
@deft jolt id int field?
League rule id field
oh
this isn't a tech support channel @obsidian phoenix
xpost: Is it just me or is PoB not up to date on the tree ? Oo
I wasn't using it for anything important. Just broke my serializer briefly
sorry about that
completely forgot about making those ints again
easier if they're not though tbh
I'd rather they stayed as they currently are as well
I see, thanks for the clarification
hello can some one help me with POE trade aplication acquisition, after the legue start i cannot find a way to work properly, it doesnt refresh my tabs at all.
Ah kliz I think we have the same problem
but I don't think the problem is refreshing tabs
it seems like acquisition is ignoring items in tabs
its picking up gems, essences, currency, but ignoring all items not on player character
the copy of your character / stashes on the site (and therefore, the API) might be a little behind
@compact isle is something wrong with the public ape?
using get-stash-items and the results I'm getting seem realllllly stale
not sure, our trade site is keeping up just fine as far as I can tell
ah yeah certainly seemed to be the api, finally loaded
you having issues too?
Yeah it was well over an hour behind for my stash tab to finally load the stuff
so api is just being super slow
ya soudns like what i'm seeing
oh they're not the same?
well actually it's true that for acquisition it's pulling the items from your account on the forums I guess while premium tabs are using the trade api to directly give the info?
get-stash-items is what's used to display stash tabs for your account on pathofexile.com. The trade API is a continuous feed of all changes to all public stash tabs anywhere
When people refer to "the API", they usually mean the trade API
yep
personal stash vs. public premium stash
Anyone got a pob update for the gems?
Mind just giving wave of conviction :^)
Patience!
lol okay
well it's not a "public" api
The skill gem update is on the dev branch right now if anyone wants to help test it
I forgot how to switch xd
Change the branch in manifest.xml from "master" to "dev"
Oh, I think I see
I don't think a single icon is on the right node lmao
😄
guess it is approved
Wave of Conviction doesn't have aoe in the stats bar
That's because I have no idea what the AoE is
praise 
How do I get the old PoB version?
It just ruined a build I made before, because I pathed through the change of the tree
I tried downloading the old one, but it autoupdates to the new version
....huh? [zooms to fullscreen] oh. oh! Ya that's not right at all.
hm, did ghost reaver broke?
it should double es leech
Ruh roh
@compact isle Is there rate limiting enabled for the guild stash history api? I'm not seeing any relevant headers
I am thinking about making a Synthesis pathing tool. It would allow users to input their node map and would provide routing through an AI script. It would also allow users to upload/test AI scripts. These scripts would be scored through a few factors like treasure nodes visited, contiguous nodes after visiting treasure nodes, nodes discarded, etc.
We need a Biomes Icon Lookup for Synthesis biomes lol
oh dammit, miss channel
@deft jolt there will be, just had a problem with it so had to remove temporarily
are item notes broken?
setting them in the client with a / in them is at the moment, yeah
I see
yeah it isn't great 
is it trying to do the calculation? like I'm seeing stuff ~price 0.02 exa
which I assume was listed as 1/50
yeah it is
@timid hemlock im having trouble opening poe because of an exception error when i open the game
You'll have to contact support
Hey Openarl, wasn't Ghost Reaver supposed to double maximum energy shield leech like Vaal Pact?
It does
Oh
You're looking at Divine Ire's beam, which only shows average damage, not DPS
Leech rate isn't calculated at all in cases like that
Only the amount leeched per hit is shown
oh, thanks
can someone tell me if mercurytrade tool is ggg accepted?
yes
[...] Mercury Trade i being looked into by the team to see if it is allowed
from an email from ggg last year
the trade features of MercuryTrade are generally considered pretty uncontroversial. some of the flask/buff features are questionable though
i literally only plan on using it for the trade stuff it looks great
hello. is this the right place to ask something about path of building?
how come that the same flask (witchfire brew, stibnite flask) in one build as influece to the DPS and on the other build is has not?
One deals chaos damage, the other doesn’t
Oh wait, it’s damage over time
Not chaos, my b
Well, both I guess. Despair give dot and chaos damage.
Ugh it’s too early e.e I go back sleep now.
https://pastebin.com/KKZA4tH3 is the one that has DPS and https://pastebin.com/GjBne5Rh doesn't have DPS
both are dealing chaos
is there anything i am missing in the configuration?
I didn't check, but for one of them do you already have an active curse?
how can I activate a curse?
and is there a way to see how the minion life is calculated? I want to see that for my dark pact
Is anyone familiar with an issue in Path of Building where you can't input non alphanumeric characters into the Import from Pastebin box? It won't let me use Ctrl+V to paste, and I can't write it out beacuse it discards all characters except like httpspastebincom
@grim harbor make sure you're pasting it on the textbox that appears after clicking on [Import from Pastebin]. Not on the textbox below "To import a build, enter code here:"
Pffffffffffffff
This is what I get for becoming secure in my own knowledge of how a thing works.
I'm going to go lock myself outside my house by forgetting how keys work now
Thanks @plush sequoia That really helps.
Wish it would just recognize when you're trying to paste a pastebin URL into the build sharing code field and Do The Right Thing
Surely we have the technology? 😃
!pobhelp
using the trade macro my ctrl+D gives me currency prices based off standard league
in config i have it set to tempStandard
nevermind

anyone have any advice of fixing that?
i made a command for it 😄
u can fork mine 😛
🤔
Has anyone had issues with Mercury Trade and their chat window? When i hit enter once to open chat it bugs and spams enter, opening and closing chat several times like a multipress macro or something
Anyone had any similar issues or know of a setting that's causing the behaviour?
Nvm I'm an idiot and had conflicting keybinds
ignore everything
Is here any peoples from lithuania?
is there anyone that is compiling Synthesis data? I wrote a script to easily parse and catalogue item data for synthesis and I'm building a large database to analyse how it works.
@velvet fog Thanks, do we know whether str/dex/int bases affect whether a mod will appear?
no idea
Cool, so my research is not for naught
Hello there, tinkering with pob, any way to bring the green console back up ?
Multiplicative stats are usually percentages and use forms of the words more or less. They stack multiplicatively with other multiplicative stats of the same scope. A multiplicative stat's internal ID can usually be identified by the suffix "_final".
Anyone able to define scope in this sentence?
I'm trying to figure out how to calculate things correctly
Let's say for an example, in Bane's number of curses x 47%
if I remember correctly, if a multiplier comes from the same mod line, it shouldn't multiply with itself
so for bane it'd be 1 + .47 * ncurses
not 1.47 ^ ncurses
Right, that seems to be the consensus of the PoE players I've talked with. However, is there an actual definition of what a `scope´ is?
more multipliers for Life are in the same scope. more physical damage is not.
So if we take Bane's (28-47)% more Damage per Curse applied
and you add a different support gem that also give (Y-X)% more Damage it would be in the same scope?
Do note that the sentence you have linked says that stats of the same scope stack multiplicatively
👍
API for forum bots is public available or I need to contact GGG? similar to rainbot or poexyzis
I'm looking for a way to verify character's names
there's no api
@compact isle @chrome topaz is it possible to search by the number of fractured mods? ie. only 1 or only 2 fractured mods?
official trade site has support for individual fractured mods and total number of fractured mods
where is total number?
that's what i'm looking for
oh dang
there it is
not sure how i missed it
😃
does anyone know how the synthesis weights are calcualted?
if I have 3 possible outcomes of weights 1, 2, 10
and i want the mod with a value of 10
is it (1/10)/(1/10 + 1/2 + 1/1)?
or is it 10/(10+2+1)
you 100% sure?
it's the difference between a 6% chance and 76% chance
some of the values are negative though
really weird
looking at +1 gem levels
the weight is so low
so if you mix it with any other mod, it's really unlikely to hit it
but if it's the only mod, it seems likely to get +1
@polar island am a sissy
@frigid nova something still doesn't add up, in the list of synthesis mod weights, the weights get bigger as the tier goes up
I woudl expect lower tiers to be higher chance, not lower
Perhaps we can move this conversation into pms?
well, someone else might have ideas
I think it's relevant to keep here if you'd like
I think we've cleared up the confusion.
why are there 2 fractured fossils? https://poe.ninja/standard/fossils
it used to have a space at the end of it's name pre-3.6.0 from our APIs, maybe that has something to do with it
out of curiosity are the new synthesized mods a nightmare for the database?

yeah fractured pretty much means duplicating explicit mods that aren't unique mods
personal unique stash tab have a public web link?
yes
that's what the Stashes tab in your profile is about, if you have a unique tab some options show up there to share it
hope atlas have one too
there aren't any sharing options for your map stash
but the character-window API stuff for it should be done before 3.7.0 I reckon
that would create some new projects
Does anyone know what skill is this? DNT Handcast Rapid Fire
PyPoE exported it like this but I don't think it is in the game: https://pastebin.com/W4bAh6d2
huh, so the Shaped Hideout is MTX. wonder how many of the other arena hideouts are going to be that way...
many I guess
also I guess that explains why the default export had no decorations... it's just intended to be pretty bare
i just notice something sometimes when i close path of building it still works on background notice on task manager
and uses cpu
and no its not a virus or something i check exe path. i assume its a bug
The classification of the Win10 task manager on “background” tends to be if it has a top-level window or not. It has probably just failed to shutdown fully. You can look at thread call stacks or make a minidump with Process Explorer, or break into it with a debugger.
Hey all! I've just updated https://hideoutshowcase.com for all the new things in 3.6. I hope you'll all take a look.
I've also updated the search feature to include Jun and a field to fill in the maximum required favor.
im using windows 7 , and it wont happen very often
it happens sometimes so it must be bug
If you make a minidump, Arl could load that into their debugger to see the state of your PoB process at the point of dumping. Might be some rare deadlock or something silly on your system hecking it up.
(assuming they're interested in hunting it down, ofc 😄 )
is this the right place to report issues with trade site? theres two "gain onslaught on kill" mods with identical wording for some reason, one of the works and other produces no results
tickles @compact isle a bit about the above
looks like one is primarily for abyss jewels, and the other is a shaper mod
it doesn't use string matching on your end then
nope, using the ids you can see in the API it uses
is poe.trade slower than official search by chance?
@timid hemlock PoB's calcualtion of es for the watcher's eye "Gain 18% of Maximum Mana as Extra maximum Energy Shield while affected by Clarity". It should be giving me 248 es but it's giving me like 900 instead.
looks like it's it's adding it to base es instead of max es
Is it inconsistent with the game?
I don't have the jewel so I can't compare
Because as far as I know PoB does handle it correctly
Is there a way to search for a number of implicits on the official trade website?
How do you think that modifier works?
takes 18% of your maximum mana and adds it to your maximum ES after increases
That's not correct
Should work like Sanctuary of Thought from Hierophant
Not like Radiant Faith from Guardian
The "extra" makes all the difference
It's a conversion; it takes 18% of your base mana, then applies modifiers to ES and Mana simultaneously
Then add the result to your max ES
oh base mana
so my base is 857 mana
18% is 154.26
i have 330% increased es and 56% increased mana
so that should be 486%
which should total 749.7036
but it's giving me 907
You're probably failing to account for something
probably
It's improbable that PoB is doing it wrong
alright
Otherwise I'd have heard about it by now
alright, thanks for the explanation
No problem
watcher gives u mana, mb this
i checked that, it's not enough to be significant
@timid hemlock hey, question, how do you do debugging on pob ?
getting by with looking at a log file in real time, but that's kind of hacky
Hey @compact isle Would it be possible for us to have a small talk in dm about the api? I want to make a change to hideoutshowcase.com but am currently stuck
Hmm
not working atm, if you want you can send me an email at roryv@grindinggear.com and I'll check it out tomorrow
a FAQ is need, everyone is asking update PoB before game launched
Thought it was mentioned in CONTRIBUTING.md, but apparently not
@compact isle Thank you! I'll send you an email 😃
I really should update that, especially with the new export system that I added in 1.4.132
new export system ? what do you mean ?
Previously, data for skills/items/etc was exported from the game data using PyPoE for the extraction, plus custom Lua scripts for processing
The new system doesn't use PyPoE at all, and reads the .ggpk directly
It also has a neat .dat viewer 😄
That's pretty cool !
with all .dat format data? or from pypoe?
It currently only has format for the ones that I've set up
But it allows you to edit the columns in the program itself, and have it update in realtime
Ironing out a detail, does anyone know if vaal lightning trap shock is scaled by effect of shock ?
Hey, is there anything wrong with the new POB?
im running the program, but i only get a cmd message "press any key to continue" and nothing happens after
How did you install it?
i tried both the zip, and setup
for the setup i am getting "the filename, directory name, or volume label syntax is incorrect.
When are you getting that error?
when i launch the application
That's with the .exe installer?
yup
So you tried the standalone too?
yes standalone just opens cmd and nothing happens after
Err
So the standalone was from here?
Where did you extract it to? Because that message shouldn't ever occur with the standlone version
desktop
And no, it is never necessary to download the source dode
Hmm
Are there non-ascii characters in your username?
Ah
@timid hemlock how do you handle pull requests on pob ?
How do you mean, exactly?
How do you decide which to review/merge ? I have an old one that's been sitting around for ~6 months, I updated it and wondering if I should do a new one ?
Oh, which one?
Sorry if i'm bothering, i'll leave it if i'm annoying >.>
"Shock damage effectiveness options" https://github.com/Openarl/PathOfBuilding/pull/1107
Ah
I've only looked at that one briefly
My original plan for the new shock was to implement it as a debuff
I actually want to change all the ailments and other temporary buffs like Fortify to work that way
What do you mean by 'debuff' ?
It would work similar to other debuffs applied by skills and such
Using the buff handling code, which I'm also planning to overhaul at some point
Well, i'll be honest, i'm not familiar enough with the codebase to entirely get it, but i'll drop the shock branch then
Anywhere else pull requests could be useful ?
Adding/updating unique items is always useful
Likewise with adding support for modifiers
That stuff is can be tedious and time-consuming, and I'd rather be working on more critical stuff
alright, thank you. Last question, is there a list of commands for the debug console ?
yah that helps, thanks for the answers in general, it was helpful ^^
might there be an environment somewhere I can test trade api calls without sending them to the official stream? been interested in building a trading app but I'm relatively new to api stuff - don't wanna accidentally bombard the GGG api with messages or something
scratch that just seen the 'swaggerhub' pinned message 👍
Shave a yak and implement a proxy that requires you to inspect and manually approve every request you make 😃
Most APIs will rate limit the heck out of you, so you'll mostly DoS yourself I reckon.
Yeah you're right, I'll just have it spit out the requests locally at first
"trade api calls without sending them to the official stream" sounds like you're in for a surprise
how so?
I just meant if there was perhaps a way to clone the api for test purposes or something, idk
the trade api is a big data dump not really an api
wrong channel, but when the text changes the gem progression template also needs changes
My bad, didn't see the wiki channel
Not sure if this is the correct channel for my problem - it seems that calculation in PoB is broken for stat sticks (i.e. wands), see http://prntscr.com/mxfp4j -> the custom item has 1% spelldmg more, everything else is the same...PoB tells me its a DPS loss ... can anyone help?
your last mod is not registering in pob, get rid of the (crafted) text
oh wow, didn't notice - is that since 3.6? can say for sure it worked perfectly in 3.5
they added " (crafted)" and " (fractured)" for clipboard entries this patch
All affixes that show up red in pob are not recognized, and therefore not affecting calculations
thanks alot for your help 😃
same probleb, i think pob tryin to drop weapon 1 and shield with dps lose
try without shield
@timid hemlock tagging you to double check you've seen this clipboard issue
Yup
👍
@timid hemlock https://www.pathofexile.com/trade/search/Synthesis/m7jv8eS6 , copy item with crafted mod
I know about that, thanks
@compact isle One hour before, Garena Taiwan pdate to 3.6.0c (3.6.0.3), but all new contents become english. That also effect public stash api, all items become english.
everything in-game is in English now as well?
the older entries in the public stash API still seem to be in traditional chinese
ah looks like some things aren't translated, it's being worked on
might be a good idea to save your API position so that you can re-run it from there once it's fixed
it is maddening why GGG didn't include a list of "base_types" on item mods that indicates what category of items the mod can roll on
then you could just sort by mods that include "staves"
but no, instead, you "just have to know" what mods can roll on staves
It’s based on tags, the starting tags are linked to each individual item base
Uhh, I updated Path of Building and all of the icons are fucked? https://gyazo.com/53483c2d78b80366ad0ed3d3f782b2b0
Update better
@snow warren hi, it's not the first time I read this complain but from the image it's hard to understand what you mean by fucked.
What's wrong with the node icons? Do you mean they aren't crisp when zoomed out? Or perhaps their placement is wrong?
Sorry if it's something obvious I'm missing.
The nodes are all swapped
e.g. on Mind Over Matter there is the icon of Avatar of Fire
Oh dam, you're right. Silly me looked past that.
I made the same path in my PoB to compare and it's different indeed.
Is the cause/fix known?
you need to update
the icons got messed up when they regenerated the skill tree data to mess with the shadow side of the tree
the images with the icons were changes
I heard they were reworking the templar area of the skill tree in 3.6 but this isn't what I had in mind
Hi, how can i receive character list using account name?
Make a get request at https://www.pathofexile.com/character-window/get-characters with param accountName
If your profile is private provide a poesessid cookie
I need to verify users on the site. As I understand it, if the profile is private and does not belong to me, then this will not work.
Hm for authentication you could do what xyz did and make a dummy poe account that people have to send a message to on the official website
Though this method does go against the tos a tiny bit. As long as it's not abusing the system I'd say it's fine
I have a bot for sending messages on poe site, I verified accound and would like to do the next step, load the list of characters, including private profiles 😃
https://api.poe.watch/characters?account=username found this, I think I could combine both ways
Without the user's sessid there's no way to get a complete list of the chars
And that api only records char names if the player has listed anything on sale with them
Yeah, Probably I need to contact GGG to ask about non-public ways
That'd be the safest bet here
Thank you very much 😃
it was a bit of a shock for me when I got home and saw how poemap was being used (spamming streamers)

@rose sapphire made https://poemap.live/
ok
yeah
welcome to the group 
Also is the site already borked
🏳
@polar island hey bud, any chance on having saved searches, or multiple live searches at the same time (without several tabs, of course)
@rose sapphire Reddit hug of death?
Idk
@polar island I use a tampermonkey script I modified which works but on Poe.trade, poeapp is superior to me but unfortunately don't have to energy to port it
Even search saving (without bookmarks!) Would be an immensely awesome feature for me
Anyone know how to use pypoe cli to export to the wiki?
I keep getting Game file hash mismatch errors.
When exporting divination cards using pypoe_exporter in wiki format it exports cards description like so:
{{c|white|[[Offering to the Goddess]]}}
{{c|currency|9x Shrieking Essence}}
{{c|unique|Item}}
{{c|unique|{{il|Voltaxic Rift|html=}}}}<br>{{c|corrupted|[[Corrupted]]}}
Anyone knows if there is JS code to parse this format publicly available?
I'd like to convert those into HTML so when the user hovers a div card name in my app, it shows a nice preview just like the wiki does it:
{{c}} and {{il}} are custom templates for the wiki. I don't think you'll a find a library that does anything more exciting than regexping the bracket and curly brackets.
yeah that's what i'm doing atm. when in doubt, throw some regex at the problem 😅
hello?? guys how to fix the overlay...it's not showing in game :S
@plush sequoia if you just want the HTML of div cards, it's easier to grab it from the wiki
if you want to make your own html, best would be to write your own exporter
@frozen knot trolls won, temporarily 😃
yeah no verification sounds risky
uh how big is the Art folder in ggpk? its been extracting for 2 hours already 😄
hmm weird, it extracted everything, now its doing it again but every file becomes a little larger
using pypoe
oh i see, its unpacking/resolving references now
@rose sapphire you may want to put some sort of verification on entering your user name. Right now anyone can enter any name. A bunch of streamers were getting soammed with map trades
@obtuse citrus since I'm working on a web page, I'll store card tooltip in the compact wiki format {{c|unique|Item}} and then convert to HTML <span class="card_unique">Item</span> on client-side with regex js. Thanks for PyPoE btw!
Why should there be
well we could have a safe way to access our stash for instance
They should just make the SSID more prominent
well it gives uncontrollable access
@rose sapphire I still don't understand what this website is supposed to do - like, what's the character name for?
so others know who to whisper for trades
I mean, I have no idea what happens behind the covers. Is there listings made somewhere, is it backed by some trade site. I'm completely lost as to what it does.
It'd be swell if there was a blurb somewhere that says what it does and how you're supposed to use it.
My initial guess is that you prepare a set of maps and then put in the name of a mate so that they can check what they have, but that doesn't seem right?
You put up what you have and others can search for maps to make one big sale is my understanding
As in bulk trading between two parties
Added drop sounds to my filter last league, was gonna release for comm but then got burned out
@short crypt don't upload those here pls 😄
Rather make the post and share on reddit, this channel is for 3rd party tool discussion
ah sorry for trouble caused Maia

@mortal bone I am working on it, but there is no guaranteed way to get the character's name by username 😃
@rose sapphire What do you mean by username? the account name or character name? We probably do something similar to what you want in Exilence.
the account name
So you want character names from account name?
yes, I know two ways: request to the character's tab (doesn't work for private) and api.poe.watch request (doesn't contain many info)
Yea, that's the only ways i know aswell, just force people to make their profiles public i guess, that's what we do in Exilence.
Planned to do so, thanks
I don't know why but i think GGG changed the default from public to private a couple of leagues ago so it's a bit of a hassle for newer players.
your Exilence looks amazing
Thanks
anyway I don't need actual name, game will redirect message. There is a big chance the api.watch will contain any name
Only it is not clear to me if it's legal to use this API.
Legal to use what API?
ask @deft jolt
oh i don't really deal with legal stuff
though i wouldn't recommend using it for authentication
considering the whole infrastructure for that site is a single vps
@rose sapphire if their profile is public you can get the characters
curl https://www.pathofexile.com/character-window/get-characters -X POST -d "accountName=Emmitt&realm=pc"
what is realm?
pc/xbox/ps4
So I've made a search on the trade api and get back the array of result id's plus the search id, what would be the syntax of the url to parse multiple result id's into the trade/fetch message? Or do I have to send a single fetch for every result id one at a time (I'm assuming not else that's a lot of messages to send for just a single search..)?
Managed to work out how to do it for a single result i.e. https://www.pathofexile.com/api/trade/fetch/4430b92bf5fe4ee394f3430ee321f84b438698e5f2a04f9bfe9573503f590d4a?query=LZvLkBCn, but can't work out multiple
Was hoping it was just a case of wrapping it in curly braces and separating them via commas or something, I'm just not totally familiar with json ^^
use a coma separator
just open network tab on official trade site and see what requests it makes, like this
https://www.pathofexile.com/api/trade/fetch/02d6c990a175c3fe2a3f122ed88571be586e0028be444e776457a549c0b20de6,e625f2f1746c3bda7bcbbb298f17140ab5ebbefd4a541571b549b39ee97358e3,221f8d61c985433cdf29631ff5222d3777ea86433d6303c241fe8181a1052479,417777854be8ee48dd301fe914785c13b44e8f54c0f61fc277c46e82079f800b,eeb026410fb5b36cd3dd5b9287e3ab10f574913aac17d42f808e0161be0070e3,ae2ec97b7aeed7787ae088d2bc6460b10bb36fc025c4ffbebc4e9500cce9d3d5,47d681c40c146cc56915464c4c836ff455783cbec44a414cd3ea61e7c2495c77,ad5ece7d8ca3aed948b5ada932df14bd5d4951e3bd13ec6c29afac667f8ffe10,67834d1c2bb581f68d890b5b5629a8c9ac6a47d0989e55e2074f5bcf98044e9d,7ed63a6bfdb323f771e2cecda298cb051e38283c4482959656c108cf69022da3?query=1zOqh4
perfect thank you, and I hadn't thought of that, would've made things a lot easier haha
jeeze
@chrome topaz what strategies are you using for checking new messages for your poexyzis? are you parsing html every N seconds?
yes @rose sapphire
it would be great to have a legal way to register forum bots that could respond to messages ^^

