#tooldev-general

1 messages ยท Page 78 of 1

harsh phoenix
#

feels bad man, wheres pob update ๐Ÿ˜ฆ

dull laurel
#

sleeping or working

#

oh wait, it is saturday in NZ

next rivet
#

@mortal bone It's static content or dynamic? If static, GH pages is great. otherwise you maybe are good to run on the free budget of AWS

#

I think GCP also has some free budget

dull laurel
#

webapps aka the new static ๐Ÿ˜ƒ

next rivet
#

Yeah only works for stuff that isn't really changing too often, not a huge fan of the JS environment in general

compact isle
#

what kind of crazy people work on a saturday

next rivet
#

Especially when a release is due

#

Right?

compact isle
#

who releases on a saturday

mortal bone
#

we have a rule we can't release on weekends lol

harsh phoenix
#

lol

hollow frost
#

am confuse how game work

dull laurel
#

The last company I was at had their big releases (2x / year) on weekends

inner beacon
#

Google cloud also has a free tier which works great for static pages

grave wren
#

hosting my bot on there too for me works fine

#

and yeah weekend releases are a big no

#

@dim stream are you old yet

dim stream
#

I am old now

grave wren
#

๐ŸŽ†

dull laurel
#

happy bรถrsday!

mortal bone
#

now hosts the typescript skill tree

dull laurel
#

those pixels need more AA

analog dune
mortal bone
#

thye do now

#

Na, I will just use the library to do it lol

winter fossil
#

Drawing lines with thickness was super hard with WebGL - for some reason, hope you figure out a way to do that. Pixiw(?) maybe got something for that?

mortal bone
#

Not sure tbh, I will probably use all of the tree assets

hazy fog
#

GWnanaFeelsDumbMan starting league without a proper pob number feels strange

mortal bone
#

maybe give the guy a break

grave wren
#

no

#

never

dull laurel
#

haha the good old bresenham

#

i think i implemented that 17 years ago the first time

analog dune
#

It's time boyz

#

๐Ÿ˜„

winter fossil
#

Not home fml

#

@mortal bone the path will also consist of images? So the images that makes up the lines just "swaps"?

#

Just how good is WebGL to update in that fashion? I'm guessing it's not a full rerender each time a path is made

mortal bone
#

@winter fossil Yeah, in the data there is Orbit1/2/3/4 and line connectors

#

You only need to fully render the entire tree once

#

The only updates are to show hover/active stuff which is very few items

winter fossil
#

Cool

simple ravine
#

trying to decompress the DDS files

#

not working anymore

#

๐Ÿ˜

mortal bone
#

might be to save people from making external hideout editors?

obtuse citrus
#

I autoextracted stuff for the wiki

#

not 100% it is compressed but I think so..

simple ravine
#

well, they were just brotli compressed before, but my code that worked before doesn't seem to do the trick anymore

#

@obtuse citrus did they alter the compression somehow?

#

a lot of files doesn't have the 'DDS' header anymore

obtuse citrus
#

no I didnt touch anything

#

can you give me an exmaple of what doesnt work

#

so I can take a look

#

just the filepath

simple ravine
#

almost all in Art\2DArt\SkillIcons

#

like WarBanner.dds

#

starts with 38 0B 00 00 1B 37 0B 00 E4 EF 79 DD FA 93 B0 91

#

i.e. 8....7..doy]z.0.

obtuse citrus
#

I'm pretty sure those still work since I just exported that to the wiki

simple ravine
#

ok

#

thanks, i'll take a look at why my brotli is being dumb

obtuse citrus
#

perhaps outdated version?

simple ravine
#

updated to 1.0.19 now, will see if that helps

worthy cape
#

Note that the first four octets are the uncompressed payload size, so you need to skip those if you're feeding it into a regular brotli decoder.

#

(historically, no idea about 3.5.0, just home ๐Ÿ˜„ )

#

My beloved Steam has decided to "Update queued".

velvet fog
worthy cape
#

That file decompresses properly for me with my old tool.

#

It uses brotli 1.0.3.

simple ravine
#

yep

#
foreach (var file in files)
{
    try
    {
        using (var fs = File.Open(file, FileMode.Open))
        {
            using (var br = new BinaryReader(fs, System.Text.Encoding.ASCII, true))
            {
                if (br.ReadChar() == '*')
                    return;

                fs.Seek(0, SeekOrigin.Begin);
                var ddsMagicCheck = br.ReadUInt32();
                if (ddsMagicCheck == 0x20534444)
                    return;
            }

            fs.Seek(4, SeekOrigin.Begin);
            byte[] buf;
            using (var bs = new BrotliStream(fs, CompressionMode.Decompress))
            using (var ms = new MemoryStream())
            {
                bs.CopyTo(ms);
                buf = ms.ToArray();
            }
            File.WriteAllBytes(file, buf);
        }
    }
    catch (Exception ex)
    {
        Console.WriteLine($"Couldn't decompress {file}: {ex.Message}");
    }
}
worthy cape
#

Can you really create/clobber the file while it's open? Not sure on .NET sharing modes by default.

simple ravine
#

worked before, when I stepped through it in the debugger it worked fine

#

interesting

#

but yeah, u can

celest wasp
grave wren
#

he ded

mortal bone
inner beacon
#

I've deployed uglier things to production

obtuse citrus
#

I thought that was some kind of chrismas decoration before I realized it's a bit broken passive tree

mortal bone
#

haha yeah

chrome topaz
#

are scarabs stackable?

obtuse citrus
#

they're map fragments so no

#

but not sure if they made a currency variant for tabs

compact isle
#

they'll stack in the fragment tab

grave wren
#

๐Ÿ˜ฆ

worthy cape
obtuse citrus
#

novynn do you know how the new maps are made? Just have their info drawn from the old map bases with the new tiers/itemidentity stuff slapped on?

compact isle
#

pretty much

obtuse citrus
#

kk thanks

compact isle
#

MapSeries has the background image

#

MapCreationInformation has the (current) tiers

obtuse citrus
#

if the base is the same, does that mean that the divination card drops didn't change this time?

compact isle
#

no idea about that sorry, I just know what I needed to know for the web implementation

obtuse citrus
#

I see

worthy cape
#

It's on a need to Novynn basis.

wise basin
#

is..is pob gonna get updated tonight or na

cosmic saffron
#

oh you added videos to the packs purchase page, nice

mortal bone
#

http://poeskilltree.com/
Added line node connections.
The pre-done arcs are a bit annoying to work with, so they are currently just placholders

compact isle
#

pretty neat

mortal bone
#

Mid points on arcs are annoying

#

Also, how the hell do you resize the arcs properly? They look like poop when I do it

compact isle
#

black magic is the only answer

mortal bone
#

I swear man. They just look like shit

cosmic saffron
#

probably looks better with more than 1 px width

mortal bone
#

Oh, I wasn't talking about the ones up

#

I am talking about the arc graphics for the tree (like in game or on the official site)

#

The pink ones are just placeholders

cosmic saffron
mortal bone
#

Ye

cosmic saffron
#

overlapping circles maybe, mask out broken connections

mortal bone
#

Oh, I think I can just set bounding boxes and chop off the extra bits

cosmic saffron
#

idk how well radial gradients render on canvas, but that's another approach

stray delta
#

Hm. How difficult is it to datamine what level hideout doodads are unlocked at and from which Master?

velvet fog
stray delta
#

Ooh, that is excellent work!

#

Thanks so much for your dedication. I use poedb a lot! It is fascinating stuff.

velvet fog
#

๐Ÿ˜ƒ

simple ravine
#

would be cool to see that in WebGL @mortal bone

mortal bone
#

@simple ravine that is webgl

south quarry
#

@mortal bone your site doesn't load unless I reload the cache, maybe wanna impliment cache busting

mortal bone
#

@south quarry done for now

#

seems a bit odd that caching would break it

south quarry
#

the files being loaded are just app.css and app.js so if you change things and someone visits again, they'll just get the old version of app.js and things will break, or they'll be loading the old version

mortal bone
#

I just put cache busting on the still tree data

#

The app.js is fine, although I will put some on eventually

#

For some reason the cached json data response isn't fully complete (too big?), so the cached copy can't be loaded

south quarry
#

It caches that on my machine marauderthinking

winter fossil
#

If you want consistent caching, use a service worker

mortal bone
#

Yeah, app.js doesn't need cache busting (currently)

#

@winter fossil good idea.

mortal bone
grave wren
#

did you make a beyblade

mortal bone
grave wren
#

i dig the newest one

winter fossil
#

emmitt the artist

mortal bone
#

need to crop the arcs, but other than that it looks good

narrow grail
#

where can 1 find the trade macro and the log out macro? thats all the ones that are used yes?

mortal bone
#

pretty sure it is poe-trademacro

#

might try google?

mortal bone
#

Alright, arcs are drawn. Now I have to figure out why two connections aren't being drawn...

#

every other connection is drawn >.>

keen dagger
#

I'm out of the loop, what is this?

mortal bone
keen dagger
#

๐Ÿ˜ฎ

mortal bone
#

example project for making skill trees

keen dagger
#

that's pretty fancy looking

mortal bone
#

downscaled the tree about 2.5 times and the images look much better

#

they all fit

dull laurel
#

@mortal bone why use images, when you can just draw the arcs yourself? ๐Ÿ˜‰

#

ah, forget what i just said

mortal bone
#

Lol I want to use all the assets :p.

simple ravine
#

perhaps render the nodes on top of the arcs

mortal bone
#

They are

#

might have to clear cache

wind garden
#

thought it used to be 10:5:60, looks like it's 5:5:60 now

hazy fog
#

๐Ÿค”

#

does pin need updated?

#

going to remove the oldest pin about pre/suf in the api

limber tide
#

Is there an existing API for just grabbing all existing items or would I have to populate my own db with that

#

ah nvm, found my answer with a little bit a googling

#

๐Ÿค

hazy fog
#

PRAISE OUR LORD OPENARL orz

timid hemlock
#

._.

jaunty niche
#

openarl the hero!

#

i thought ice spear scaled off projectile count

#

its dmg just receives the gmp 20% dmg nerf when applied?

timid hemlock
#

I haven't gotten around to fixing that one yet

#

It'll probably get the same treatment as Barrage

jaunty niche
#

๐Ÿ‘

#

np just have been SUPER curious about the dmg scaling

#

and not sure what to link to it ๐Ÿ˜›

proud oyster
#

shade of solaris is not updated

timid hemlock
#

None of the uniques have been updated yet; it would have been mentioned in the changelog

mortal bone
#

lul

#

what is a changelog

timid hemlock
#

Shhh

hazy fog
#

mathilMS not my fault my ping only said skills

mortal bone
#

@timid hemlock get back to work lol no weekends for you

timid hemlock
#

._.

mortal bone
#

need mah items

mortal bone
#

those files are surprising readable

#

do we know what the hash is made of/does it matter?

cosmic saffron
#

turn them all into 0 and see if you can still import it

mortal bone
#

seems to not matter

#

I take it back

#

it does matter

#

You also can't change the hideout hash

cosmic saffron
#

what's the error when you import it?

mortal bone
#

if you change the hideout hash you get: invalid hideout hash

#

if you change an item hash nothing happens

#

the item just doesn't get imported

cosmic saffron
#

and if you replace the hideout decoration names

mortal bone
#

buuuuut, you can change properties on the items

cosmic saffron
#

same thing?

mortal bone
#

swapping item names breaks it

#

well, you get a warning and those items are skipped I should say

#

the file names look like an md5 hash

velvet fog
#

Item Hash is pointer to BaseItemTypes's HashID, so item name just unused

mortal bone
#

nice, you can't modify it though

velvet fog
#

unless Novynn tell us how hash works

mortal bone
#

probably just a portion of a base64 hash

ionic jolt
#

any realistic ETA when PoB will be updated?

mortal bone
#

there was literally just an update

ionic jolt
#

lol forgot to refresh

dull laurel
#

@mortal bone what's your plan for that webgl skilltree? just for fun or do you want to make something out of it?

mortal bone
#

@dull laurel just messing around right now. There are enough build planners around these days.

#

I just want something simple with information

#

Maybe a visual of what nodes have changed between trees

#

Also something that works on a damn mobile device

tiny valve
#

Hey guys, I'm trying to make an ahk script and I've been reading the usual poe trade macro and other similar things

#

Wanted to ask how does it check whether PoE is the active window?

#

Been playing around with things but my script still runs even if it's minimized

#

Using the #IfWinActive, Path Of Exile line

#

Is there a pixel checking method?

pseudo ocean
#

anyone have issues with getting poe-trades-helper sound notifications on whisper? no one seems to be active atm over at its discord

tiny valve
#

Ohhhh

potent temple
#

since now we have the data from hideouts, can we get the models and textures from .ggpk file and replicate it on a different engine?

tiny valve
#

Sorry I'm kinda new to this, just so that I understand

#

It's like an if statement for a window?

#

If this this this is fulfilled, then this will work

#

Yeah I'm reading them now

#

So assuming I use that code block you showed, I can then use

#ifWinActive PoEWindowGrp

blah blah blah

?

#

And if any of the specified windows in the group are active, the script runs

#

Ah yes

#

Yup got it

#

Other than scanning specific pixel colours, there is not other way to check whether the chat/inventory is open that is in line with ToS right?

#

Yeah I was thinking that

#

Or possibly including a *~Enter::Suspend?

#

That would definitely work right

#

Hmmm

#

That makes things... Harder

wind garden
#

is there a way to tell from the json if an item ahs been unveiled or not?

#

pretty important to know whether someone has already scratched off their "scratch it"

hazy fog
#

correct

#

Novynn said that unveiled mods are just plain crafted mods

wind garden
#

ya, i see that now

#

the veiled property actually goes away

#

doesn't even say veiled:false

#

what's odd though is the veiledMods property says something like Prefix05

#

which makes me think you might be able to see what the veiled mod will give you for options once you unveil it?

hazy fog
#

nope

#

they're just random

wind garden
#

ok

#

that would be kinda broken otherwise lol

wind garden
#

@compact isle seraching on pathofoexile.com/trade and filtering for veiled=yes seems to be broken. It yields no search results. Searching for a specific item such as Cinderswallow Urn Silver Flask, also only yields results that have been unveiled.

fluid vapor
hazy fog
#

this isn't a general discussion or tech support channel ๐Ÿค”

compact isle
#

@wind garden yup it's a known issue, needs a patch / restartless to fix so waiting on the next one to get it in

hazy fog
#

๐Ÿ˜ฆ

uncut zealot
#

@fluid vapor same but on laboratory map

#

trying another two times and got dced on 3rd phace

fluid vapor
#

Ok thanks. I've Send a mail at support anyway.

rapid pagoda
#

@velvet fog crafting recipes seem to spawn at well defined locations in area layouts, similar to lore -- wonder if it'd be possible to track them down that way

velvet fog
#

not sure, I don't have time to play game recently, just busy on my work

velvet fog
#

I found it

velvet fog
#

whrer to find craft bench item classes icons

worthy cape
#

@velvet fog ```
/Art/Textures/Interface/2D/2DArt_UIImages_InGame_CraftingWindow_Icons_1.dds
/Art/Textures/Interface/2D/2DArt_UIImages_InGame_CraftingWindow_FilterButtons_1.dds

#

If you're asking about CDNs, heaven knows ๐Ÿ˜ƒ

velvet fog
#

thanks, it should be mappable from UIImage.idl

vague plinth
#

Urgh, this is probably a better place to ask. I'm making a repository of default, unmodified hideouts: https://www.reddit.com/r/pathofexile/comments/a4pufd/i_exported_all_the_hideouts_in_their_unmodified/

But my Immaculate hideout has a modification in it that causes it not to import properly. Has anybody here not used the Immaculate hideout at all since league start? As in they have made no modifications to it.

velvet fog
#

it should be downloadable from cdn

worthy cape
#

@vague plinth Mine seems to have decorations from previous leagues as I've used the tileset extensively, sadly.

velvet fog
#

I could add a cdn download link from hideouts list

velvet fog
#

They should add a reset button

worthy cape
#

Aye, reclaiming decorations still leaves NPCs and devices.

worthy cape
#

Ah, empty affix name in poedb too, cute.

worthy cape
#

Oh right.

#

Still, the empty name is cute.

hazy fog
#

I removed the part about me GWfroggyWeSmart

sour lagoon
#

is this bugged?

#

talking to jun not working for this time

#

worked like 10 times before

hazy fog
#

This is not a tech support question channel

#

updated topic marauderAnger

grave wren
#

novynn pls support

stray delta
#

Hey, is it possible to datamine the dialogue that pops up in the chat box (and as actual audio, of course), the green text that shows up if you have "Output Dialogue To Chat" option enabled, specifically for things that the syndicate members and Jun say? I am trying to figure out what the lore is behind some of the characters in the syndicate, and having a source for the quotes would be super useful for that purpose.

velvet fog
#

need a screenshot and testinside

obtuse citrus
#

@stray delta NPCTextAudio.dat

stray delta
#

I suppose I'll have to datamine it myself? ๐Ÿ˜ƒ

obtuse citrus
#

yes just look at the file I mentioned it has all dialogue

pseudo ocean
#

Does quisition tool works well? Becouse i have that and poetrade dont show my items

#

aquisition

stray delta
#

Ah, I don't have the ggpk unpacked. I don't even know where to begin with that. I was more interested in knowing if it was possible to begin with before I started trying to datamine anything myself ๐Ÿ˜›

#

Hm. The visualggpk thing I found doesn't seem to be working for me. I wish I wasn't so clueless about this sort of thing ๐Ÿ˜„

rapid pagoda
#

I put together a tool to decode NPCTextAudio a while back, let me see if it still works...

stray delta
#

Yeah, I don't want the town chat stuff. That's already on poedb, and while it's interesting, it's not got as much about the syndicate members.

rapid pagoda
#

That file does include some stuff that isn't town chat. It's got some lines for monster talk, like Brutus's pre-fight taunt

#

The first line in your screenshot from Vagan is in there, tagged with the id VaganDefeatedFour

#

Prefer JSON or CSV?

#

@stray delta ๐Ÿ‘†

stray delta
#

Thanks so much! I'm editing it to give me some nice data to read through. I appreciate it!

#

Wow.. 2676 relevant lines of text to sift through, between Jun and the Syndicate members.

simple ravine
#

be sure to datamine this one too:

hazy fog
#

@compact isle is the pseudo life search broken on the official trade site? I enter this and it shows my belt with 89 life 30 strength as expected bu tif I make pseudo 90 it doesn't show my belt which 30 str should pseudo = +15 life

compact isle
#

possibly, can you post the link to the search here?

hazy fog
#

GWnanamiPepoKMS ok I did the first search it didn't show I did the second search then I did the first search again it worked.. I listed it 22 minutes ago

#

sorry ignore mathilMS

dark sleet
#

Okay am I going crazy or did MercuryTrade used to add the item title to my clipboard when I invite someone
for some reason I remember this being a thing.. That way its easier to control F for the item in stash

mortal bone
#

run as admin?

dark sleet
#

yeah I did it

#

so it is supposed to do it hmm

#

it does it for you?>

rapid pagoda
#

@simple ravine it's in there

{"audio":"Audio/Dialogue/NPC/BetrayalLeague/Einhar/EF_14_A.ogg","audio_stereo":"","characters":18374403900871474942,"id":"BetrayalEinharOnCaptureSpecial","int1":0,"text":"What? Do you not have nets, exile?","video":""}
mortal bone
#

I don't use MercuryTrade, post an issue to the github?

solar shadow
#

The login button does nothing for me on currencycop and procurement gives me
"[Error] The remote server returned an error: (503) Server Unavailable."

#

what do?

compact isle
#

login has been placed behind cloudflare for now

solar shadow
#

I had some suspicion that was it but I didn't realize it was put up in response to the ddos, that answers my question

chrome topaz
velvet fog
#

we need a shared api key to do these things

compact isle
#

yep we'll probably be pushing for people to move to OAuth soon

rapid pagoda
#

oh sweet, about time :3

#

I mean, not to hate but having people dig the session ID out of cookies (or enter their username/password into 3rd party tools ๐Ÿ˜ฑ) was pretty janky

south quarry
#

yea, damn that would be much better

analog dune
#

OAuth ? Feels good man ๐Ÿ˜„

misty merlin
#

@chrome topaz Veiled items can have veiled prefixes/suffixes which may influence their price greatly, do you plan on changing poe.trades veiled: yes/no/either filter to accomodate for that?

velvet fog
#

atlas_base_type missing from worldareas

grave wren
#

hm the chaos dmg over time mod seems to have no name

#

was more of a curiosity

#

thought you might enjoy nameless suffixes

#

:p

#

yep just saw it, maia remembered it too

#

was just weirded out because the combo of both mods as prefix would be a bit op

#

๐Ÿ˜„

dim stream
#

@velvet fog hey sorry for the ping, but I was wondering if you were able to get the info about syndicate member's weapons and gear?

#

like theyre able to get equipment that alter their skills and stuff is that info in poedb?

south quarry
obtuse citrus
#

cut into 3 images and overlay accordingly

south quarry
#

I don't wanna do that manually for every flask in the game ๐Ÿ˜… I'm sure there's some way to do it with css, like repeat the image ontop of itself or something

deft jolt
#

You can access the flask images through the cdn as well

#

Though they have some funky serialization going on in the urls

south quarry
#

Yea, I got all my icons from repoe, I just added the cdn link before and changed dds to png

deft jolt
#

Hm, were the cdn flask urls changed in the past 6 months or so? I remember them being a lot, lot longer

#

They used to have serialized objects in their content address

south quarry
#

they use this, which I obviously can't figure out templarLul

#

I don't see anything ๐Ÿค”

#

Oh I do now

#

cool ty

#

๐Ÿ‘

deft jolt
#
https://web.poecdn.com/gen/image/YTo3OntzOjEwOiJsZWFn/dWVOYW1lIjtzOjg6IkJl/c3RpYXJ5IjtzOjk6ImFj/Y291bnRJZCI7TzoxODoi/R3JpbmRiXERhdGFiYXNl/XElkIjoxOntzOjI6Imlk/IjtpOjA7fXM6MTA6InNp/bXBsaWZpZWQiO2I6MTtz/OjEzOiJpbnZlbnRvcnlU/eXBlIjtpOjE7aToyO2E6/Mzp7czoxOiJmIjtzOjMx/OiJBcnQvMkRJdGVtcy9G/bGFza3MvU2hhcGVyc0Zs/YXNrIjtzOjI6InNwIjtk/OjAuNjA4NTE5MjY5Nzc2/ODc2MztzOjU6ImxldmVs/IjtpOjA7fWk6MTtpOjQ7/aTowO2k6OTt9/635b9a3208/Item.png

http://web.poecdn.com/gen/image/WzksNCx7ImYiOiJBcnRcLzJESXRlbXNcL0ZsYXNrc1wvU2hhcGVyc0ZsYXNrIiwic3AiOjAuNjA4NSwibGV2ZWwiOjB9XQ/4369b8fcb9/Item.png
#

old vs new flask icon urls

jaunty briar
#

has the map tab been implemented into stash api yet?

south quarry
#

I ended up just cutting the end off, can't manage to apply css classes to before of after with react in line

chrome topaz
#

presumably you still can't generate arbitrary flask urls because of the mac at the end

south quarry
#

๐Ÿค”

chrome topaz
#

although they replaced php serialized output with json

south quarry
#

Seems like I have all the icons for items

#

Had to manually find some for jewels but I got all the flask ones

velvet fog
south quarry
#

yeah that doesn't seem to have flasks

velvet fog
dim stream
#

i dont think this is it

#

its the gear that the syndicate members can possibly equip

pseudo ocean
cosmic saffron
#

server ded

pseudo ocean
#

Oh ic

dim stream
#

Lol lost power middle of typing

#

Cant screenshot now

#

But in the syndicate screen the syndicate members can equip unique weapons and gear that modify their abilities

#

@velvet fog

#

Those items are not for players

pine lagoon
#

Guys how come there is no offical tool that can report the POE server status (RealTime)

fathom spruce
#

does anyone have a complete list of categories for items in the stash api? the list on the wiki is incomplete

dark dove
#

@pine lagoon because all their servers go behind the pathofexile.com ip aswell

dim stream
#

these items on the syndicate members

#

im wondering if you can get the numbers and the full list?

velvet fog
#

oh, I finally understand what you mean

#

yes, give me some minutes

dim stream
#

awesome

velvet fog
#

@mortal bone the hideout hash is hideout unique id, not file hash. so you can change the file by editor. save it as ucs-2le with bom header

mortal bone
#

Ohhh

velvet fog
#

it use hideout hash and item hash to load items, hideout name and item name seems useless

#

hideout hash pointer to Hideouts.dat and item hash pointer to BaseItemTypes.dat

mortal bone
#

The item name needs to match up with the hash in that row from what I can tell

#

You can't change the item name without updating the hash first

velvet fog
#

reasonable, but when I processing this file, I just load hideout hash and item hash to display

rapid pagoda
#

I imagine the hash is used so that hideout items can be renamed (or translated!) without breaking existing exports

velvet fog
#

ya, it is

mortal bone
#

Anyone know what happens if you change the language?

velvet fog
#

I can't play is until weekend, too busy at work.

cosmic saffron
#
Hideout Name = "Verstecktes Laboratorium"
Hideout Hash = 55414

Truhe = { Hash=3230065491, X=379, Y=465, Rot=1669, Flip=0, Var=0 }
Gildentruhe = { Hash=139228481, X=431, Y=446, Rot=64019, Flip=0, Var=0 }
Wegpunkt = { Hash=1224707366, X=410, Y=455, Rot=16384, Flip=0, Var=1 }
Handwerksbank = { Hash=2059629901, X=418, Y=467, Rot=61441, Flip=0, Var=1 }
Kartenapparat = { Hash=2306038834, X=447, Y=392, Rot=32850, Flip=0, Var=0 }
Navali = { Hash=693228958, X=356, Y=450, Rot=32768, Flip=0, Var=0 }
Einhar = { Hash=2684274993, X=362, Y=453, Rot=40159, Flip=0, Var=0 }
Alva = { Hash=2115859440, X=365, Y=458, Rot=46871, Flip=0, Var=0 }
Helena = { Hash=845403974, X=365, Y=464, Rot=53513, Flip=0, Var=0 }
Niko = { Hash=2906227343, X=360, Y=469, Rot=61173, Flip=0, Var=0 }
Jun = { Hash=3992724805, X=379, Y=400, Rot=46042, Flip=0, Var=0 }```
velvet fog
velvet fog
#

it's a little strange on Navali's mod, unlock screen seems not match what it unlocked

flint beacon
#

Whomever created the trade macro, thank you for updating it with colorblind tool tips! My QoL just went thru the roof for poe!

waxen musk
#

does anyone have JSON data (mods and stuff) for current version? I don't have poe installed on this PC ๐Ÿ˜ฆ

waxen musk
#

oh nvm just saw RePoE repo has it

dense shore
#

@gritty olive Sorry about ping, but is there known reason for Currency Cop to not accept login. I got my poesessionID there just fine, but when I click login, nothing happens. Same is happening for my friend(using different ID obviously)

grave wren
#

yes they added oauth to poe

#

which isnt supported by tools (yet)

dense shore
#

oauth? Just regular authenticator?

grave wren
#

new authentication method that isnt supported yet basically

#

as well as cloudflare protection to stop the ddos

#

not sure if oauth is rolled out yet but cloudflare is

winter fossil
#

Do they plan to add to for tool creators though?

grave wren
#

hopefully

candid owl
#

is there audio files in the ggpk

candid owl
#

@velvet fog can you upload the audio sound files if you can get it from the ggpk

rapid pagoda
#

audio files for what in particular?

worthy cape
#

In the GGPK, some voice clips are individual files, I think Ogg Vorbis. Other things are in some FMOD bundle format.

compact isle
#

can you tell what edge you're hitting? Or from which general location?

velvet fog
#

@candid owl what kind of audio files?

candid owl
#

@velvet fog mp3 etc, from catarina pls

#

o could you upload the oggs pls

rapid pagoda
#

@candid owl that's almost certainly under Audio/Dialogue/NPC, any reason you can't use Visual GGPK or similar yourself?

#

it's all organized by NPC

candid owl
#

alright man doing it now

#

Failed to read directory tree: Failed to compare two elements in the array.

#

what does this mean

rapid pagoda
#

๐Ÿคท

candid owl
#

o nvm i was using the old tool

burnt stag
#

Guys i lost my appmanifest file on Drive\Steam\steamapps for pathofexile

#

can anyone help?

mortal bone
#

pretty sure you can just detect missing files

velvet fog
#

datamined all delve recipes, writing output

mortal bone
compact isle
#

performance is pretty bad :(

mortal bone
#

on what?

compact isle
#

your webtree

#

maybe my CPU is just capped

mortal bone
#

I meant what device lol

compact isle
#

just your regular ol' PC with chrome

mortal bone
#

interesting

#

I might need to make some performance adjustments lol

#

it shouldn't be that bad

#

@compact isle turned off AA

#

should be better

compact isle
#

seems the same to me

mortal bone
#

rip

compact isle
#

you must have a beast of a computer to not notice it ๐Ÿ˜… unless I'm the only one

burnt stag
#

Guys i lost my appmanifest file on Drive\Steam\steamapps for pathofexile
can anyone using STEAM help?

mortal bone
#

Well, I don't have anything open lol

#

I have a 1070 and it was sitting at 30%

compact isle
#

@burnt stag this isn't the right channel for tech support

#

oh

#

I have a noob 950 in this machine

mortal bone
#

Yeah, that moment when you skill tree take more resources than the full game lol

rapid otter
#

I don't even know what's in this, but it's utter garbage. An emergency downgrade when my already old video card melted.

#

(I have to run PoE at 400x300)

#

But site seems perfectly fine

compact isle
#

very interesting

#

I tried in Edge as well but it had similar results

#

maybe this PC is just dying, it is half VM after all

velvet fog
#

'Six Sockets', 'Six Linked Sockets' and 'Three Socket Colours' were not enabled in delve right now

simple ravine
#

high cpu and some gpu

#

newly rebooted windows 10, with a 7700k and 1080ti

dull laurel
#

I have that too, when this is open or path of building or poeskilltree

grave wren
#

Time to upgrade to a 2080ti and thread ripper for the newest webapps

hazy fog
#

should we rename this ti 3rd-party-tool-dev ๐Ÿค” would it keep people from trying to use it as a support channel?

pseudo ocean
#

god bless electron

south quarry
#

I think PoB only uses CPU when you actually move the skilltree around

#

where as webgl I think will be repainting the canvas every few ms constantly no matter what? marauderthinking

#

marauderthinking I know for sure if you tab out of PoB the cpu usage goes down

#

I wonder if you can optimize webgl to not repaint the canvas if it's not being interacted with

mortal bone
#

Some of the issue might be that the viewport is twice the size of the tree

#

I expected some amount of gpu usag, but it is a bit much

#

The only thing that isn't a Sprite is the masks for the arcs which a graphics (should still be fast)

hazy fog
#

I bet people won't know what 3rd-party means mathilHands

versed ginkgo
#

Someone said party? ๐ŸŽ‰

velvet fog
#

party means bear, swimming pool and hot girls

hazy fog
#

GWnanamiAwokenSock bear

#

is xyz providing the bear

#

since he's russian

grave isle
#

+1 @velvet fog

#

so he can providing girls too @hazy fog

hazy fog
surreal crag
#

Is this a good place to ask a question about a PoB issue or would I be better off trying somewhere else? After an update I'm missing an option from config and wasn't sure if it was just me being dumb or what

grave wren
#

Better to ask than ask to ask

surreal crag
#

True. I wasn't sure if something changed or broke or what in PoB. I have Damage on Full Life socketed with a minion skill, and ~3 days ago or so there was an option in config under general for "Is minion always at full life" but it's not there and I'm no longer getting any damage for it. Is the basic gist of it

#

So I wasn't sure if it was just an issue with PoB itself or what

grave wren
#

seems to be working with herald of agony without toggling anything but not with skeles seems to be a bug

surreal crag
#

Alright gotcha. tyvm

hazy fog
#

this is a great place

hazy fog
#

technically no

#

it's a 3rd party tool created by a 1st party dev GWfroggyBlobThonk

#

definitely

chrome topaz
#

๐Ÿค”

hazy fog
#

xyz can you bring a bear for the 3rd party party

dull laurel
#

the "3rd party"

chrome topaz
#

3rd? The "game" is just a fancy gui for completing trades

grave wren
#

laughs in ssf

sand cliff
#

Iโ€™m trying to find a 3rd party tool to assist me in some Currency flipping, whatโ€™s the best tool to currently use to assist in that process?

stable hare
#

Is there some kind of tool that can eat a .hideout file and spit out a list of hideout objects I need to buy and from what masters?

#

nevermind found the exact thing

hazy fog
#

there is indeed ๐Ÿ˜ƒ

simple ravine
#

For currency flipping: Excel with VBA scripts of course

dull laurel
#

the wat

simple ravine
dull laurel
#

with an automated trade api. this would be like wall street

frozen knot
#

@polar island should poeapp.com work on Edge? Was trying to find a browser just for trading while gaming which would use less RAM than Chrome, but I get an error

dull laurel
#

the end of the world as we know it

dull laurel
#

Fancy, I just checked your source code.

delicate ore
#

also is there a list of all the mods that work one way or the other?

worthy cape
#

Didn't someone red post back when double damage was newly revealed that you would only ever get one instance of the effect?

delicate ore
#

conditional mods with probabilities create exceptions sometimes

#

i need to find the other big example

dense shore
#

Any news when you devs get access to the authenticator(if thats even a thing to ask), I mean any news when do your tools can start working again.

dull laurel
#

what did they set up? oauth? with identityserver(4)?

hazy fog
#

I'd guess no news until after christmas

hearty yoke
#

Question, am I able to install path of building on Ubuntu? If so, are there instructions somewhere?

mortal bone
#

I think you have to build it yourself

reef jacinth
#

Hello everyone! The data in the hastebin below is a cut-down version of something I found on poe.ninja. If I wanted to fetch data like this (up-to-date uniques and gems) data somewhere for my own app, where would I most conveniently be able to do so? In a previous app I did it through cargo-queries on the wiki which kind of worked but it doesn't guarantee up-to-date info and was finnicky. Any ideas are appreciated, thanks!

https://hastebin.com/padotunoto.json

deft jolt
#

why not just use poeninja?

reef jacinth
#

Is that kosher? I can't find any readily accessible endpoints

deft jolt
#

what kind of data do you need?

hazy fog
#

afaik poeninja does have an api they allow usage from

reef jacinth
#

Basically up-to-date properties of all uniques and all skill gems, including level and attribute requirements.

hazy fog
#

is that not something you'd want from poedb, not sure how chuan feels about letting others use his data

reef jacinth
#

I was looking at poedb but couldn't find any open api there either. I don't want to be an ass and scrape stuff.

deft jolt
#

poeninja has some apis. lemme find my project

#
Sources = new List<Source>() {
  new Source() {
    Display = "Currency",
    Url = "https://poe.ninja/api/data/currencyoverview?league={league}&type={category}",
    Categories = new List<string>() {
      "Currency", "Fragment"
    }
  },
  new Source() {
    Display = "Items",
    Url = "https://poe.ninja/api/data/itemoverview?league={league}&type={category}",
    Categories = new List<string>() {
      "UniqueArmour", "Essence", "DivinationCard", "Prophecy", "UniqueMap", 
      "HelmetEnchant", "Map", "UniqueJewel", "UniqueFlask", "UniqueWeapon", 
      "UniqueAccessory", "SkillGem", "BaseType"
    }
  }
};
south quarry
#

You can do what I did and build a wrapper around the poe.ninja api

#

so you hit your own db a lot, but theirs once every 10 minutes to update

reef jacinth
#

@deft jolt Nice! poe.ninja does seem to expose most of the info I need, just need to find requirements somewhere (maybe wiki again)
@south quarry Yeah that sounds like the most likely option at this point

south quarry
#

Yea, if you just do an insert or update on the API results it'll pretty much just be a copy

timid hemlock
#

@delicate ore the various stats that grant a chance to deal double damage are all additive

delicate ore
#

what about the other mods, i remember there were examples of conditional mods with probability

#

that made additional rolls rather than being made additive to the equivalent stat

wraith perch
#

pp's +1 to Level of Socketed Active Skill Gems per 25 Player Levels is incorrect on pob

timid hemlock
#

I can't remember having seen any instances of conditional chances having separate rolls

reef atlas
#

(Possible bug?) Is Path of Building correct that Gruthkul's Pelt prevents corrupt gloves from applying curses? I thought it would work since it's not provided to you as a skill, just applying the curse. Because I really want to to use Vulnerability Gloves with Gruthkul's Pelt if it works.

timid hemlock
#

I'm lookng into the Poet's Pen issue now

#

And the Gruthkul's is a known issue, but not straightforward to fix

reef atlas
#

Okay, but from a build planning standpoint the vuln will work

timid hemlock
#

Yes, it does

reef atlas
#

So I can just remove that line from Gruthkul and not add any spells

#

Thank you

proud oyster
#

@velvet fog is it intentional that cold dot multiplier is listed under chaos dot multiplier?

cosmic saffron
#

yeah you can't have 2 different dot multipliers together

#

some other mods are grouped like that too, the uncollapsed view ideally should show all the subsets

velvet fog
#

@proud oyster they are same mod family that can't appear twice on the same item

tall wolf
#

!!link

pallid doveBOT
#

To link your profile, log in to the website and follow these steps https://puu.sh/v17at/5ee63f8fb9.mp4

To link to specific characters: use the following format https://www.pathofexile.com/account/view-profile/Your Profile/characters?characterName=Your Character

hazy fog
restive sun
#

I'll try here. Can someone tell me where I can find a legend for Neversink's different lootfilter styles? I JUST got it and I have no idea what the different things mean. Thank you!

hazy fog
#

define style, strictness or color

restive sun
#

I have all the strictnesses downloaded and I'm starting w/soft (new player), but I"m using the purple style.

#

Ideally I'd like to see all of them so I'd know the difference.

hazy fog
restive sun
#

Ok. I'll seee if I can figure it out. Thank you!

brisk flax
#

how in the name of all that's holy do you figure out how much damage impale will actually add to hits?

grave wren
#

i am unsure how that has to deal with any 3rd party tools

hazy fog
#

related to pob maybe mathilShrug

brisk flax
#

yeah, sorry - I'm trying to work with PoB and figure out what the optimal use of impale is

#

but coming up against just how little it seems we know about monsters' mitigation of physical damage

cosmic saffron
#

it's basically 0 unless they have endurance charges or armoured

pure storm
#

Are there any tools that help you pick an item from the trapped stash?

wind garden
#

is the API backed up?

#

poe.trade is really behind

hazy fog
#

show river stats image GWfroggyPoggers

#

I know you have a sweet chart whatYouDidThere

#

o

wind garden
#

it's terrible, getting whispers for things I sold an hour ago

livid wolf
#

Hey guys, one quick question. When calling the 'http://api.pathofexile.com/public-stash-tabs' url is there any way to filter results by betrayal league only. From what i have seen league property is set only to standard or hardcore

hazy fog
#

afaik when you start drinking the river you start at the very beginning

livid wolf
#

@polar island Sorry what do you exactly mean by all or nothing? Lets say that i am only interested in betrayal league stash tabs, how could i filter them using the json data i get from calling the api

#

Oh ye i get that, i am doing that already

#

Its just that i cant find the property in json that tells me if the league is standard or betrayal

#

Wait is standard league = betrayal standard

hazy fog
#

What we're saying is if you're still just starting to ingest it you're miles away from the betrayal league tabs existing

livid wolf
#

Oh

#

I get it now

#

Thanks alot guys, you helped me alot

hazy fog
molten dawn
#

are there any decent optimisers for vendoring quality gems to get to 40%?

#

you end up wasting a few % here and there and with a whole bag full you'd miss out on a few gcp tho

south quarry
#

the time it takes to find, setup, and install any kinda tool for that you could just farm a couple chaos and make up the difference templarLul

mortal minnow
#

so i have to stop breathing and that guy doesnt need to stop typing ?

#

how so

#

...

#

im getting purple over here

hazy fog
#

wat

mortal minnow
#

currency doesnt mean anything anymore... just saying

rapid pagoda
#

how can mirrors be real if our exalts aren't real exaltThink

tranquil zinc
#

Do we have a way to reach out to the poe.trade mates to see if they can reset their API grab ive been spammed for the last 4 hours for an item that sold earlier today ;_;

wind garden
#

Has nothing to do with poe.trade and everything to do with GGG's API

#

It's the weekend and they're probably not working

grave wren
#

Obligatory Allan pls

tranquil zinc
#

well the path of exile trade page works perfectly fine?

chrome topaz
#

it should be fixed now

tranquil zinc
#

Yay ๐Ÿ˜„ thanks been dnd for a hot min

waxen musk
#

does trade api or character api provide mod breakdown?

grave wren
#

neither do

waxen musk
#

so official trading site is "cheating"? ๐Ÿ˜ 

#

oh well my parser seems robust enough but theres no way to tell the actual rolls on hybrid mods

dull laurel
#

would actually be great if they added that

bold basin
#

How to turn on voice chat when playing in party

grave wren
#

game doesnt have voip (pc)

bold basin
#

Also is there a tool that could filter out items required for chaos vendor recipe

#

Oh okay

wind garden
#

same live search as poe.trade produces 1/3rd or less the results

#

and they're 80% offline

#

even though I have "online only" selected

chrome topaz
#

modification?

#

doesn't look fine to me

grave wren
#

is poeapp borked

chrome topaz
#

no, the api's delayed again

grave wren
#

aww

#

poor little api

wind garden
#

i think 3rd party trade sites are working better than the official site right now

#

GGG really needs someone on call over the weekends who can press the reset button

#

always happens on the weekends

grave wren
#

or maybe actually make a good api :3

chrome topaz
#

that's about as likely to happen as mod affixes in the api

#

well it doesn't have to be a NEW api

#

the official site seems super delayed now

#

the online api seems semi-broken too...

grave wren
#

yeah being able to just filter by leagues would be gr8

dark dove
#

its k guys

#

just wait till feb until they come back and all the servers have been ded for like a week

grave wren
#

but i play gsf and need the trading!

wind garden
#

so funny, any time you respond to a reddit post about poe.trade. If you ever defend it, people just mass downvote whatever you had to say

#

In the public's mind, it's NEVER GGG's fault

grave wren
#

ofc not

#

its xyz doing the trade api right

#

nothing to do with ggg!

#

insert tinfoil meme

mortal bone
#

someone just needs to host a api status tracker

#

would be expensive though lol

grave wren
#

hm

mortal bone
#

lots of data to process because you want to keep track of the items/min or whatever the cool measurement is

hazy fog
#

no that wouldn't work nvm

compact isle
#

can't see any slowness in the API on my end

#

the problem with our site is postgres acting up

wind garden
#

as in, it's buggy? or just not fast enough?

deft jolt
#

I currently am tracking the items per minute on my site

#

Think that would be a useful feature?

hazy fog
#

maybe

wind garden
#

if you chart it over time, it would show an irregular dip in items/min

hazy fog
#

can we hit a point where api calls become unable to keep up with the sheer number of items or is there not a maximum packet size?

chrome topaz
#

i mean that's exactly what happens on weekends

#

the api returns items slower than they are posted which is why there's a delay

#

that said, it seems back to more or less normal for now

hazy fog
#

ic

chrome topaz
#

(well, not items posted but rather it's because of the volume of tab updates)

mortal bone
#

right because every time there is an item update you get the whole damn stash lol

hazy fog
#

so I should store 50 junk items in my trade tab

simple ravine
#

Quad stash full of rings trollface

hazy fog
#

you mean a loreweave tab

velvet fog
#

anyone have atlas objective pure icon?

hazy fog
#

pure icon ๐Ÿค”

velvet fog
worthy cape
#

@velvet fog UIImages1.txt refer to the objective icons by Art/2DArt/UIImages/InGame/AtlasObjectiveJun etc, so you could slice them out of Art/Textures/Interface/2D/2DArt_UIImages_InGame_5.dds and friends based on those coords?

steep latch
#

poe.ninja used to have a public-exposed api, is that gone? are there some other options for price checking?

velvet fog
#

@worthy cape thanks! seems I need make some scripts and git it

deft jolt
#

@steep latch the api is very much still there

#

For alternatives though there's only poe.watch that i know of

steep latch
#

clicking the link doesn't do anything for me ๐Ÿ˜ฆ @deft jolt

south quarry
#
      "https://poe.ninja/api/Data/GetDivinationCardsOverview?league=#{league}",
      "https://poe.ninja/api/Data/GetUniqueArmourOverview?league=#{league}",
      "https://poe.ninja/api/Data/GetUniqueFlaskOverview?league=#{league}",
      "https://poe.ninja/api/Data/GetUniqueWeaponOverview?league=#{league}",
      "https://poe.ninja/api/Data/GetUniqueJewelOverview?league=#{league}",
      "https://poe.ninja/api/Data/GetUniqueAccessoryOverview?league=#{league}",
      "https://poe.ninja/api/Data/GetEssenceOverview?league=#{league}"
#
      "Standard" 
      "Hardcore" 
      "Betrayal" 
      "Hardcore%20Betrayal"
#

@steep latch

#

think there's a few more, for maps and stuff somewhere

steep latch
#

ah, thanks, I was looking at an old reddit that said it was cdn.poe.ninja which didn't work

worthy cape
#

@velvet fog You also have Art/2DArt/UIImages/InGame/ZanaMissionDeviceBase and Art/2DArt/UIImages/InGame/ZanaMissionDeviceCog for the Zana objective.

keen spade
#

Anyone willing to throw together an ultimate bravery for making builds? Lol

deft jolt
#

i've seen two or three versions of it already out there

#

no reason to make a fourth

keen spade
#

Would you mind linking me? I only saw one and it didn't really do much

#

Is there a solid list of 3rd party add on? Because I've always ran vanilla, but when I watch streams everyone has nice things and I don't know how to set it up

tender burrow
#

i'm having issues with PoB calculating my dps correctly - my weapons have "25% of phys damage converted to x" - and i think it dosn't count it - because when i put on a weapon (it tells me it gives me 3k higher dps than my current), i actually lose dps on tooltip

Is there a button or feature i need to enable/disable?

deft jolt
#

@keen spade Don't remember the urls, sorry. As for a list of tools, there should be one in the ๐Ÿ“Œs in #offtopic . If not, look for the tool megathread that was posted on reddit a week ago

keen spade
#

Oh awesome! Thank you

primal schooner
#

is there any in game 'addons' (allowed) development for POE ?

#

similar to the public stash tab that lets you post items for sale, it'd be nice to have a stash tab (and addon) that would keep track of qtys of each piece of full set s, 40% worth of superior gems, and other combinations; in game, that is.

hazy fog
#

there are no addons

#

there are tools that read the client.txt file

#

and the clipboard but you're not allowed to interact with the game itself

primal schooner
#

what about overlay?

#

like a HUD

hazy fog
#

huds are illegal if they show things you can't see by sniffing

primal schooner
#

what's sniffing?

hazy fog
#

reading the memory you're not supposed to access

primal schooner
#

oh, idk what that means, but i'm assuming contents of a stash tab are fair game

chrome topaz
#

you can retrieve them with website apis, that's how acquisition works

#

i think procurement has the 40% recipe

#

but it's not in-game

primal schooner
#

ok so if you had a public tab, you could read that w/ a net API and then send that information back down to a HUD window, correct?

chrome topaz
#

can be private

primal schooner
#

well, w/e kind of tab yo uneed

#

there's nothign against TOS w/ that

#

is what i'm asking

chrome topaz
#

sure that's fine

primal schooner
#

so, is FilterBlade just a 3rd party dev of a tool built into POE ?

hazy fog
#

wait, misread

#

it creates the text file in the format used by poe

primal schooner
#

all the filter stuff is Dev'd by 3rd parties, but the filter funcationality is built into the client

hazy fog
#

yes

primal schooner
#

ok got it

hazy fog
#

using a specific syntax, you can't do something like say alert X on bisco drop

#

because you can't know it was a bisco

#

you just know it was a unique gold amulet

primal schooner
#

1.0 or 2.0 ?

chrome topaz
#

not broken

hazy fog
#

they didn't say

#

here's where novynn mentioned OAuth

primal schooner
#

how is the request initiated client side though ?

#

or is it silnge attachement?

chrome topaz
#

I better load up on stolen accounts before they move to oauth and people stop entering their passwords everywhere

hazy fog
#

non issue

#

it's just a new iteration this is v4 or 5 all maps have a series and cant go in the same tab

cosmic saffron
#

just suggest a premium guild name stash tab

cobalt whale
#

Hey all! New tool dev here :)
Ever since the new league started and we got the ability to export Hideouts I've been working on a tool to share those with the community.
At first I created a tool to just calculate what you need for a hideout (https://www.pathofexile.com/forum/view-thread/2264685/)
But I got loads of responses that the people also want a better way to share it.
So I started building that. I would love to hear some feedback from the community. The platform is not done yet.
But I have a working register/login system with the ability to personalize your profile and upload hideouts.
I currently don't have anything running on the internet yet so it's not at a test stage right now. But when it is I'll let everyone know :)
Screenshots of the page when you have selected a hideout (https://imgur.com/a/RDO8Spr)

worthy cape
#

Fancy. Are the screenshots user-sourced or are they stock per-flavour ones? Got to be fun from a moderation standpoint if the former ๐Ÿ˜ƒ

cobalt whale
#

@worthy cape I think you're talking about the header picture. The header picture is a random screenshot from the hideout. And yeah from a moderation standpoint it's going to be a fun challenge haha. ๐Ÿ˜ƒ

#

Glad to hear you think it's fancy haha ๐Ÿ˜›

#

You can upload a maximum of 10 screenshots per hideout ๐Ÿ˜ƒ

#

@worthy cape any feedback? Anything you'd really like to see on that platform ? ๐Ÿ˜ƒ

fallow zinc
#

When I'm working, I often have the game on so I can respond to people wanting to buy items. But I don't always hear the whisper. Would people be interested in an app that forwards any incoming whisper to your phone? I'm not sure if responding is going to be possible (seems unlikely) but that could be another feature potentially

#

@worthy cape I love that, and had come up with a hideout sharing idea myself. I'd love a good looking, "efficiently organized" hideout but I don't want to spend the time coming up with it or actually doing it

worthy cape
#

@cobalt whale Don't know really, the only long-term plan I've got around hideouts is if I get around figuring out the mesh and animation formats, it'd be fun to try to render one on my own.

#

Maybe a 2D map of where decorations roughly are placed?

cobalt whale
#

That's also a really cool idea! ๐Ÿ˜ƒ

grave wren
#

@fallow zinc whsipernotifier can do that already

fallow zinc
#

first I hear about it - thanks!

grave wren
deft jolt
#

there's also niko's chatcop

fallow zinc
#

does that allow replying?

hazy fog
#

blah blah welcome latest tooldev @cobalt whale creator of a nifty hideout calculator

cobalt whale
#

Thank you @hazy fog

proud mirage
#

Hey guys I made a website for submitting and sharing hideouts. It is really rough around the edges but I need some users to test and find bugs and suggestions.
Current features:
-Parses hideout file
-Generates shopping list
-Filter hideouts by master level
-Filter hideouts by if they have MTXs

Incoming features:
-Calculate total favor costs
-Place to submit all your current decorations to generate shopping list according to your decorations
-Better UI ( need your help )

#

Other incoming features:
-https
-maybe user accounts

let me know what you think ! ๐Ÿ˜ƒ

hazy fog
#

also neat

#

I can't decide if it should bother me that neither of my new tooldevs were even here for 3 days for the bot to give them member marauderthinking

proud mirage
#

well it does allow people to share things more quickly but I agree you don't want random people sharing malicious stuff

grave isle
#

i'm here for ages and never get member as well ๐Ÿ˜›

hazy fog
#

you have it ๐Ÿค”

grave isle
#

uh ? i'm in green ?

#

oh... seems not ๐Ÿ˜ข

hazy fog
#

mewmber isn't green

grave isle
#

i created poe-roadmap.com some times ago, i think it goes down to the abyss ๐Ÿ˜‰

#

but it doesn't matter ๐Ÿ˜‰ happy to see that 3rd party tool dev community grow up like this ๐Ÿ˜ƒ

obsidian lark
#

@proud mirage Look's nice. but i feel like you could improve the shopping list functionality, it's not really intuitive that the masters and microtransactions can be expanded. Also the download button seems a bit off, is it meant to be placed slightly to the left of the middle? Other then that no complaints, good job!

Haven't tested the submit stuff since i'm at work atm.

proud mirage
#

tbh the layout is just thrown on there, I know it needs improvement, I just wanted to get the functionality down and out there and then improve the layout as we go

#

thanks for the suggestions ill try to make it better ๐Ÿ˜ƒ

hazy fog
#

there's clear guidelines for how to get tooldev in the pin marauderAnger

proud mirage
#

where can I find these guidelines, i'd be happy to follow them

hazy fog
#

you did

#

good, now @grave isle did too

grave isle
#

didn't see pin too @proud mirage ๐Ÿ˜‰ until now xD

#

oh i'm in green โค

hazy fog
deft jolt
#

Ola

grave isle
#

o/

proud mirage
#

\o

worthy cape
#

Note to self, actually ship something ๐Ÿ˜„

grave isle
#

better late than never ๐Ÿ˜‰

rapid pagoda
#

today's hilarious discovery: Jun is internally referred to as "MasterNinjaCop"

chrome topaz
#

bad river, bad

primal schooner
#

is there that UI but for the raw item database?

#

I've been using the wiki lists

#

and doing text searches, but I was hoping there was a DB w/ all this in it

#

like wowhead for poe

hazy fog
#

don't think so

#

closest thing would be using poeninja's api I think

#

which isn't a ui.. so no

primal schooner
#

does it jsut return in JSON or something html ?

#

i mean, does POE have the item database exposed via api ?

rapid pagoda
#

people manually entering data in the wiki ๐Ÿ˜ฆ

hazy fog
#

scrapes from the ggpk

primal schooner
#

ugh

rapid pagoda
#

I'm not certain how much item data is even in the ggpk

hazy fog
#

is there a reason you can't just do your search for item from within path of building

#

it has every unique GWfroggyBlobWokeThink

primal schooner
#

can i use filters to figure out what items there are?

#

the problem is IDK the names of items or if they even exist

hazy fog
#

you can search by text on it

primal schooner
#

so I want to seach by values (shield, unique, spell damage, life, etc) to see if anythign pops

#

and i'm trying to find a resource to do so

hazy fog
primal schooner
#

because text searching the wiki lists sucks

hazy fog
#

oh.. nope snothing like that exists

primal schooner
#

is there any universal location ppl scrape the item data from ?

hazy fog
#

you can either read it from ggpk or use someone else's api that has already done that I've heard poeninja works well for it

rapid pagoda
#

Not all data is available in the ggpk. Unique item stats are not, afaik

hazy fog
#

I thought they were but not attached to name

obtuse citrus
#

As long it isnt killing wiki performance you can pretty m uch just write your own cargo queries on the wiki on your userpage for stuff you find useful

#

Also ggpk data. There is no file associating the components of unique items, the icons, text, mods and so on are all there, but it isn't really useful by itself

#

You have most of the relevant base item data (par stuff gg wants to keep secret like drop chances) though

#

@primal schooner

primal schooner
#

yeah, it's looking like i'd need to build my own DB

obtuse citrus
#

You can pretty much search by values via queries on the wiki but up to you what route you want to go

#

the wiki generally has those lists that look at a specific property on pages about a specific topic

silent vapor
primal schooner
#

i'll take a look

#

but i was really looking for wowhead for POE

velvet fog
velvet fog
#

unique stash in new patch

hazy fog
#

nani

#

how the fuck does that work

#

there's 500+ uniques

velvet fog
#

950+ uniques

hazy fog
#

I wasn't worng templarLul

obtuse citrus
#

0+ uniques is technically c orrect too :p

rapid pagoda
#

there's lots of div cards too ๐Ÿคท

#

doesn't mean there can't be a stash tab for 'em

hazy fog
#

@velvet fog more importantly did you get the new amulet mods?

obtuse citrus
#

Think of unique maps

velvet fog
#

poedb is ready

obtuse citrus
#

might just be a tab with space for d ifferent itemclasses or something like that

velvet fog
#

it's have 1030 rows

#

20 unique types, maybe stored like map tabs

#

oh, types are filters

chrome topaz
#

interesting

obtuse citrus
#

yeah

#

filtering by item class basically

chrome topaz
#

does it say the price anywhere?

obtuse citrus
#

I think they removed shop item info a while ago from ggpk

#

(they even removed mod sell price info in betrayal patch ._ .)

hazy fog
#

shame I don't meme pin here that would be a good pin ๐Ÿ˜ฆ

grave wren
#

I want dis

#

Only if it is listable tho

hazy fog
#

haaha

#

good joke

#

GWnanamiAwokenSock sure

mortal bone
#

might be able to actually "play" in standard with that lol

grave wren
#

Will be nice for group selffound

#

I have almost 2 qtabs full of stuff

fickle yew
#

@compact isle is it intentional that the exp sorted ladder has no delve depth info anymore?

compact isle
#

no, I'll look into adding it back

#

tomorrow at the earliest, home time for me

fickle yew
#

Yup. No worries. Thanks!

mint thistle
#

hi, currency cop is down ?

velvet fog
#

you can message @gritty olive

mint thistle
#

oh thanks !

velvet fog
#

@compact isle Garena Online API broken for 15 hours, could you take a look on it

compact isle
#

I've passed that along

velvet fog
#

oh, maybe my fault, I saw an error on my code

compact isle
#

has the OAuth experience been relatively painless by the way? @velvet fog

velvet fog
#

it's worked very well

compact isle
#

neat

dense shore
#

hmm OAuth working now for your tools?

obsidian lark
#

Sorry if this already been asked haven't kept up to date with the chat here but can we use OAuth for the non-garena version aswell?

proud oyster
#

@velvet fog you mind take a look at this? the wording implies the quality effect is global

velvet fog
#

OAuth2 used for some APIs in both GGG and Garena, but it seems not ready for public yet

brittle harbor
#

Hi would this be the plac eto ask about the PoE Trade macro?

hazy fog
#

it would, what do you want to ask

brittle harbor
#

Well I was trying to download the PoE trade macro

#

but google was blocking it

velvet fog
#

@timid hemlock Data/Global.lua SkillType seems wrong number?

timid hemlock
#

Skill types have been removed a few times, but to maintain compatability with the 2.6 code I have to keep them around; there's a mapping function in Export/skills.lua that adjusts the values

hasty geyser
#

flagged it as dangerous

vital edge
#

its a macro script, meaning it can automatically do things (good and bad)

grave wren
#

Does it do that for older releases too?

#

Could get an older one and use the udpater

vital edge
#

poe trade macro is trustworthy though, it wont do random things without asking

hasty geyser
#

It doesnt do it for older releases

#

atleast not the version v2.12.1

grave wren
#

Yep use that one. It auto updates itself just fine

obsidian lark
#

Is the dev in here? He might want to check that out

#

Seems to be attributed to Fallback.exe that was added to the repo 10 days ago. The changelog or commit does not mention it at all

hasty geyser
#

Hmmm hopefully thats a false positive

grave wren
#

yeah its weird

#

for reference

#

my local installation updated to the newest version

hasty geyser
#

Hmm yours is clean somehow

#

or seemingly clean

grave wren
#

used it for ages now

#

without any hiccups so yeah i hope

slow forge
#

Mine appears to be clean as well

#

But then again, there were no files named Fallback in my installation

#

Except 3 JSONs

slow forge
deep bobcat
#

What's the source/creator of ggg tracker bot?

velvet fog
deep bobcat
#

Huh, thought it's just for the website

hazy fog
#

it is; ggg tracker bot is a bot that reads the rss feed from the site

fluid wave
#

Hey, I just picked up developing one of my tools today and it seems like my passive tree encoder has stopped working

#

Is this not the way to encode passive tree into the URL format anymore?

#
    bytearra = [ 0, 0, 0, 4, snapshot['ClassId'], snapshot['AscendancyClass'], 0]

    for i in range(0, len(hashes), 2):
        bytearra.append((hashes[i] // (2**8)) & 255)
        bytearra.append(hashes[i+1] & 255)```
dim stream
#

@fathom badge Got a complaint that the builds section in twilight strand is not just outdated and passable as per the wording on the site, but they are actually bad in some ways and wont make it through entry level maps.

Is there any recourse to update this info? Largely I think maintaining builds is a really difficult thing to do for guides and maybe there could be a feedback method to you or make that open source somehow?

mortal bone
#

is currently what I am doing, and it works

#

your encoding looks like it should work, but you need to make sure to replace / with _ and + with - after the base64 encode

fluid wave
#

Though I'm using AND for the first, and you use Right Shift

#

So let me check if that helps

mortal bone
#

what is // on your first line?

#

is that shift right?

fluid wave
#

It's integer division, tried out reading PoB's implementation

#

With no help

mortal bone
#

ah

fluid wave
#

Ok, so let me send a gist

mortal bone
#

sure

fluid wave
grave wren
fluid wave
#

What's struct? ๐Ÿ˜ฎ

grave wren
fluid wave
#

ohh, I see

#

That's neat

grave wren
#

makes it more readable yup

fluid wave
#

small learning curve ๐Ÿ˜„

#

let me try that

mortal bone
#

Yeah, I use struct as well

fluid wave
#

Neat, that works exceptionally well

#

Though I still have no idea why my original implementation doesn't work ๐Ÿ˜„

#

It also crashed on characters with an uneven amount of nodes ๐Ÿ˜

mortal bone
#

Yeah, you are stepping too far in your range

fluid wave
#

All I'm doing is filling out with 0s, right? The way struct does it is way more intuitive

#

Thanks @grave wren and @mortal bone for your help โค

grave wren
mortal bone
#

The problem is version is an int (4 bytes) the version happens to be 4 so 0004 will be the first 4 bytes

#

then class id, asendancy id, and fullscreen bytes

mortal bone
#

you need a new set of nodes though

#

there are a lot that are missing

#

or something is messed up lol

#

using struct is much easier

fluid wave
#

Yeah, much shorter and much more readable ๐Ÿ˜ƒ

fathom badge
#

@dim stream i think they're mostly functional, but i do plan more thorough updates. I've been very busy lately and haven't gotten to it, but it is in progress. If you have a build in mind, you can toss it together. The restrictions i use are (a) can't require any uniques except maybe a threshold jewel, (b) main skill needs to be available in act 1, and (c) i tried to get as much variance as possible between builds under those parameters

dim stream
#

I wasnt aware of those restrictions! makes more sense

grave wren
#

main skill needs to be available in act 1

#

thats a bit harsh tbh

hazy fog
#

ouch yeah

fathom badge
#

I want folks to be able to reroll quickly if they don't like it.

#

Since they're aimed at new players who might not know what they like

#

But yeah, like i said, doing a more thorough pass on the guided builds for 3.5 over the holidays. I know some of them kinda suck.

grave wren
#

why freezepulse traps tho and not arc traps

#

for example

#

seems like a way worse choice

#

aura bot guardian is also weird instead of a smite HoP guide

fathom badge
#

That build predates Smite's release, the new guardian will be just that

grave wren
#

pf i'd suggest toxic rain/hoag

fathom badge
#

I actually try to stay actively away from top tier builds so that nerfs dont totally invalidate a whole build

#

They're not supposed to be great, just playable through early maps without help

#

And to give folks a chance to learn the mechanics in a controlled way

#

Toxic rain is probably going to be the new Pathfinder, yeah. Trickster is probably going Vortex.

#

Assuming those are a1 skills, which i haven't checked

grave wren
#

storm brand is also a neat thing to introduce a new playstyle

fathom badge
#

Yeah, just have to find a spot for it. The casters all shave fitting enough skills.

grave wren
#

i'd vote for elementalist

#

super smooth playstyle

hazy fog
#

storm brand is amazing

#

highly recommend for new players

fathom badge
#

Elementalist already has a really solid prolif fireball that i didn't plan on losing.

real blade
#

You can play Ele Hit Mines