#tooldev-general
1 messages · Page 68 of 1
called it 🎉
famous last words
Map stash tab support for the website is not coming in 3.3 I assume?
And that's WIP most likely, so no info to share yet? 
not yet
quote bex
We are also planning on posting a torrent in 3-5 hours from now.
sweet!
@old heath I'm not adding or updating gems until I get the torrent data
👍 Got it
And holy hell do I wish people would stop bugging me about it :/
I made an announcement for you 🤔
❤
❤
push an update just to add a disclaimer here
lol
busy on work, ping me when torrent is ready
I'm sure we'll get an @everyone
indeed
@timid hemlock Think I may have found a bug in Slavedriver's Hand unique gloves. They have 30% reduced trap throwing speed on them and my build only has 12% increased cast speed from frenzy charges. And yet somehow my trap throwing speed is the same with and without the gloves on. It appears that the 12% increased is evenly counteracting the 30% reduced.
Can't reproduce it
For the people too lazy to scan the text for the link 😛
The download is approximately 8.8GB. 🤔
I guess that's close enough
It does say approximately!
Yea, 9.4GB I guess is close enough to 8.8GB
And at this rate people can stop bugging me about skills in approximately 4 hours
4 hours? What is this... Australian internet?
Correct!
lol
Well, 2.5 hours for the download
But fuck me if it'll be easy to adapt the new changes
Yea... I wouldn't be looking forward to it if I were you 😄
Trust me, I'm not
I just hope the .dat specs haven't changed too much
Gotta get the gem/skill split finished before then, though
That's going to suck
I hope that my internet actually will let me play tomorrow 😄
I also pray to GGG every night hoping they make the client.txt more verbose, so I can make tools to help my self not forget everything while I play
I'd mail ggg if you have suggestions regarding client.txt
Just the support email? 🤔
that's the main point of contact, yes
traditionally however they prefer to expose less info in client.txt rather than open up more (see the abysss lich/lab zone thing)
That was giving away the tileset layouts though, or if the lich was there
if someone had finished the download, please send me a zip of
Data/*.dat
Data/*.dat64
Metadata/StatDescriptions/*.txt
I wouldn't mind that also
I can do that in a sec
But having the .dats exported as JSON would be preferable for me
As I haven't figured out how to export standalone files using PyPoE
@openarl you'd kinda need to replicate the json code in cli
I can do the json as well, need all .dats ?
Eh, 7z -_-
Now kith
Aww, one output file
Hmm, I should be able to deal with that
Could you give the stat descriptions in a .zip, if it isn't too much trouble
Otherwise I'll grab 7zip
❤
mod domains are sightly different
i'm listening! what changed?
ripinbox
domains over 9 have changed
so master, jewel, atlas and abyss_jewels?
anyway I might be misunderstanding the purpose of this torrent. I'm looking at the json.zip from @obtuse citrus and the spec has almost no changes. I thought this includes most of the changes.
FLASK = 2
MONSTER = 3
CHEST = 4
AREA = 5
UNKNOWN1 = 6
UNKNOWN2 = 7
UNKNOWN3 = 8
CRAFTED = 9
# Corruptions, item limits, jewel mods, other stuff?
MISC = 10
ATLAS = 11
LEAGUESTONE = 12
ABYSS_JEWEL = 13
MAP_DEVICE = 14
DUMMY = 15
# legacy names
MASTER = 9
JEWEL = 10```
domain 10 has a lot of stuff... seems a bit of a catch them all
stances are gone, the ids shifted by 1 for the most part
except that what I called jewel previously has corruption stuff and other things now
I presume GenerationType would differentiate them though
@obtuse citrus did you check if key0 in SkillGem.dat references the vaal version?
rip
so annoying when they just move entries in dat files by a couple of rows. adds so much noise to diffs 😦
diff by ids in the dats
just encountered this with ModTypes. Might be better the rename name to id. I'm not sure every dat has a column for ids?
a lot of them do
but no all and that was what I was refering to
Things look more broken the more I work :/
@obtuse citrus I think domain 10 is still solely for vanilla jewels. Do you have an example for mods that dont fit that description?
That gem/skill split is painful
Like, how do you sort skill gems when some gems grant two skills
Sigh
I just quickly looked over it, but it might be
if you didn't find anything else I'll just change it back to jewel
sort by skills @timid hemlock
can't think straight today, freaking heat is killing me
But it's sorting gems
Since that's what you're selecting in the gem dropdown
So how do you rank the Vaal Haste gem when both skills can give different DPS
sort by skills and have a tooltip that explains that this skill is granted via Haste Gem?
But I can't sort by skills
just™ change it
...
What, so show the gem selection list as a skill list, then magically make it a gem list when you select one?
If you find a solution would be great if you'd be able to tell me how the new layout is
Gonna be bad for my bot
100%
My plan is to change the gem saving to use the skill gem ID rather than the skill ID
Since the program now needs to make the distinction
Skill gem ID being like this: Metadata/Items/Gems/SkillGemFireball
I havent looked at pob code in a while so I cant help you. But from a UX perspective I want to know which gem is the best for my setup so if you display the gem and maybe the skill in parentheses or vice versa that seems good enough for me
Honestly, although it'll take a lot of changes in various places to make the split, the gem sorting is the only major issue
Hope you prepared your inbox for this already 🐸
But you can't show the best gem, as the gem may or may not be best depending on which skill you use
Yeah :/
Quick animal avatars and other nickname here 👍
(When you look at code that SHOULD be working but isn't -_-)
I mean PoB already makes assumption to determine if this gem is the best to use. cant fault the program if you equip the gem and then not use it in a way the software intended you to. I realize that this is just not how people use software and that there will be more bug reports and confusion but all you can do is write it out for the user and hope for the best, no?
(Also when you complain about things like that and immediatly after spot the problem >_>)
Eh?
Well, what I'm actually going to do, I think, is just choose the skill with the highest DPS
Problem solved!
Why not just list all skills?
ignore the gem?
and treat them like skills?
It already ignores sockets right/
thats what I said
@obtuse citrus that was the same issue I had when I asked pypoe questions 
Because skills and gems are no longer 1:1
Immediately after asking you can go facepalm because you find the solution
What you're putting in the skills tab have technically always been gems, but they were referred to internally by the skill they granted
That's no longer possible
Right
but you can't just change that to skills?
concerned about USX or just iots a paint in the ass
No, they have to be gems
right
To keep a 1:1 mapping with the game
Previously something like frost blades granted 2 'skills' though right?
okay, fair enough - that makes sense
If they're suddenly skills then I have to mess about with the import code
ahh okay
Because that gives gems
yea i getchya
Plus, when the user selects Vaal Arc (for example), they'll now expect both Arc and Vaal Arc in the skill list
As happens in game
Yea., i just assume you could grant 2 skills like Frost blades
then you only care about the dps if you have it selected
yea, fair enough
I'm not smart enough for Lua so i havn't dredged into what it's doing
Crap, just realised I'd need to have the two skills independantly enabled/disabled
This just gets worse
Mmm
seems like helmet enchantments are not evenly distributed anymore
enchants were always weighted
but helmet pool might be diliuted with old ones, we'll see
didn't know that. I actually just saw that some spawnweights were changed
@cosmic saffron you sure? just rechecked with the previous datamining and they all had the same spawnweight. So how did you come to the conclusion that they were weighted?
I wasn't referring specifically to helmet enchants
just assumed that you were since I was referring to them. all good 😃
keep going @timid hemlock you are supported : https://www.reddit.com/r/pathofexile/comments/8npg8z/つ_つ_openarl_take_my_energy_つ_つ/ 😉
yeah :/
almost done for me 
Where's the tencent money for the tools
parsing data is easy, you are making another POE on lua
most of my works are just linking data columns, not compute
agree with @velvet fog you doing a god work
@grave wren For the benefit of bot makers, I'll be emitting the display skill list to the XML
That'll show the list of active skills w/ supports for each socket group
Should make it a lot easier to work out the main skill etc
Especially with the upcoming changes
no change in xml structure ? like this : <Skills defaultGemQuality="20" defaultGemLevel="20" sortGemsByDPS="true"> <Skill mainActiveSkillCalcs="1" label="" enabled="true" slot="Ring 1" mainActiveSkill="1"> <Gem level="1" skillId="Portal" quality="5" enabled="true" nameSpec="Portal"/> </Skill>....
There will be an additional attribute in the Skill element called "gemId"
That'll contain the ID of the skill gem itself, and will be used in preference to skillId or nameSpec
nice !
Both of which will still be emitted for backwards compatability, though
But for most purposes you should be able to rely on the new display skill list
Official; so something like: Metadata/Items/Gems/SkillGemFireball
Are there official item ids? For uniques
was about to type that unzip is refusing to inflate the torrent after 5min and then it suddenly completes, nice
Uniques has uid
where can we found it ?
@obtuse citrus is the latest commit in PyPoe supposed to work with the torrented ggpk?
2 missing dats warnings; but no errors, thanks!
I'll put it over to stable when the patch is out later today
i was super confused earlier because I though the json.zip was the hole spec. looking at the alpha spec the size of the diff makes way more sense 😉
why on earth is my seedbox pulling down the ggpk at 950 mbps, but my gbps connection only get 50-100 mbps
feels strange
depends to what seeders you connect
seeding it at 400 MB/s 😐
I should finally get a way to ssh into my pi from work to download that stuff
Hmm, time to hit the magic F5 and see if the massive changes I made to about 15 source files actually worked
Wish me luck :/
Immediate crash
Yay
😦
This is going to be a long night
haha the same feeling when u try to compile full day of dev xD
ITS ALIIIIIIVE

GG
I love your work Openarl ❤
I mean, it crashes when I do literally anything with skills
But hey, at least it starts :/
It's all about small steps
@timid hemlock Why would u dev anything ? I just added cold damage to a ring to simulate elemental hit EASY BRO
the torrent content.ggpk contains some removed .dat files
Ok, I'm looking for volunteers to break everything I've been doing for the last few hours
If you're keen, edit the manifest.xml in your PoB install and change the "branch" attribute from "master" to "dev"
Then restart PoB to update from the dev branch
There's backend changes to the gem handling that need testing; the new skill gems aren't in yet, but some changes to existing gems are present
A word of warning: copy any existing builds before opening them in the new version
Eh, you don't need git for this
Just edit the program's version manifest
just easier
Ill check it out, what exactly do you want us to look for?
Just use it
Make skills, make builds, open builds (but make copies first)
Just generally try to break anything related to skills
@timid hemlock I will do it
But will the normal people remember to switch off of dev mode after testing? 😛
Yeah that's the problem
It may also break things
Builds, particularly
I mean, probably not builds
But I can't be 100% sure
I've opened quite a few different build types and everything seems to be ok though
If everything is gold here, I can move on to adding/updating skills
It's funny, I updated my standalone dev version and immediately got an error
You guys are weak 😛
Oh, normal sort by DPS is borked
will test too
Well, other than that I can't find any issues in my normal use.
i'm probably out but i just proceed to fresh install and i don't have manifest.xml file
started once?
I mean, that annoying bug where it will sometimes try to exit the build you're on when you click on the skill tree is still there.
With the installer, it's in %ProgramData%\Path of Building
Eh?
Worked for me
don't worry folk my code is corrupt 😉
There's an update on dev with some minor fixes
got some nasty display issues after the update, sees to be resolved after restart.
I got the feeling something with burning arrow ignite damage is busted
Jesus almighty lord
attempted to open a build using apep's supremacy (and other stuff, let me know if u need more info)
xD
ah ok
Don't look too closely at the functioning/tuning of individual skills
I haven't started work on that yet
Ok, now for the skill changes
Allright, will get back to BA testing when you are done. Elemental Hit changed a ton compared to the last build, so I guess you already worked on that?
I haven't touched any of the changed skills beyond simply importing the new stats
Ones with balance changes are fine
Ones with mechanical changes may not work fully
Alright, thanks a ton for your work so far! PoB pre-league is nearly more fun than the league start itself
😃
pre-league pob is why I bother playing the league
I need to see if my terrible idea works
Excatly. Though this time it's really risky since I'm planing with the EH jewels. That was a huge mistake when they released the golem jewels.
I planned on Using the buffed Cold Snap
Then it got nerfed really badly v-v
Now I'm not sure if my idea will work, but I'll sure try
I feel you. I was thinking about using it as well (more specifically fire conversion ignite Cold Snap ... maybe)
I'm using it with Cyclone and CoC
I'm not sure it will even work. Will Cold Snap properly consume a frenzy charge? Will it cast on top of myself, like I expect it to? Who knows. We will find out
trying hard to get the skills in the dev build to break, so far so good 👍
where can I DL the dev PoB to test ?
ty
You can turn your normal install into a dev one with one simple trick!
I'll never go back!
Theorycrafters hate him!
Nuuu ._.
"Openarl - Today at 2:08 PM
Ok, I'm looking for volunteers to break everything I've been doing for the last few hours
If you're keen, edit the manifest.xml in your PoB install and change the "branch" attribute from "master" to "dev"
Then restart PoB to update from the dev branch
There's backend changes to the gem handling that need testing; the new skill gems aren't in yet, but some changes to existing gems are present"
I still have my dev one from the spectre fix :p
😄
Better don't ask why or how I noticed that
Btw it's possible when you export a build with PoB to identified Author ?
Nope
no field can do that ? like a simple input text
What, like the Notes tab?
yes
Would be a nice idea !
Patented build please do not copy
can be an attributes to the <Build>
Does Worthy Foe not count for ailments?
I would have expected a 20% boost in ignite DPS from it
Seems to be working for me
https://pastebin.com/YmUgKKjY only 5% increase for ignite. I assume thats my missunderstanding though
it's additive with other modifiers to damage taken
And boy do you have some of those!
Yeah it's "just" 200% increased.
u mean with double dyadus ?
anyway, Gotta go (and cry), thanks for your awesome work openarl!
yeah, my plan was ele hit, double dyadus for sick ignites
but the numbers don't seem to go really high
theres something to do with dual wield dyadus elemental hit fire/cold or even full fire (CtF)
but do no play ignite
ignite sucks except if u play a fire skill since the rebalance of it.
Thought the 200% might offset the lack of more multiplier (since it enables hypothermia as well)
@timid hemlock if a socket group with a vaal aura is disabled, the aura that reserves mana isnt disabled, however disabling the skill itself (marked in green) will stop the reservation
Hrm
Oh
That's because you have that socket group selected as the main one
That overrides the group enable setting
ah you're right
so now lemme check if i can get this dev branch on my mac
Does PoB contain all the gems yet ? Or do we still need to wait
@timid hemlock which file stores the builds dir :>?
I'm working as fast as I can, but there's a mountain of stuff to do
"Builds" folder
Standalone or normal install?
standalone
It's in the Builds folder
dont you store the path to this folder in another file?
😄
Active skills updated (but new ones not added yet)
How "common" user see dev
That's funny, because I don't like coffee
Really ? O_o
Energy drink man then, I suppose?
Neither
tea?
I get all the energy I need from my users
dont let me hanging
They did a LOT of transferring
did they transfer 💸 ?
this dude is not human Xd
Not much 😛
༼ つ ◕_◕ ༽つ
did mine arrive at least
because i didnt get a confirmation this time
neversink is always fueled
I should stream
"edit: Here is his Patreon, if you use PoB then consider donating!" haha so sweet edit XD
People could see the magic of my updating
.... In 20x10 resolution over my shitty internet connection
https://asciinema.org/ stream 😮
btw never accidentally npm install in a cloud drive
fucking sync after cleaning up takes eons
if think just like 1% or 2% of user donate or become patreon and most of the time is not the user who complain
this is really sad
i dont like the patreon idea
never use javascript :haw:
although i know why it's good for the content creators
not a fan of monthly payments :<
yeah most of the time i forget to cancel subrisbed twitch for exemple 😛
@timid hemlock I feel like lua wasn't the best language to continue full support of this app with 😛
Eh? Why?
Because it's a pain to look at XD
... -_-
For anyone that isn't you 😛
Noone else counts >_>


i dont see the issue
be a bit open
just be glad it's not haskell
wow calm down
cough cobol
or Bash ? xD
I actually feel like lua is pretty readable even as someone who never did anything in lua
"full stack"
Hm? It's not
It's a scripting language, it's supposed to be the supporting language, not the main one 😛
🤷
Doesn't mean it isn't capable of it, it just wasn't designed for it
wow
i'd also not use lua because 0.5 experience in it
but i dont get why you bring up the topic
(clearly)
array starts at 0 openarl 🐸
¯_(ツ)_/¯
y u do dis to me
lol

Not a bad way to go, though
True
morale support medal obtained
@velvet fog what happened to jewel corrupt implicits? they're not on the vaal implicits tab
not sure
🤔
ModDomains changed, maybe broken
rip
hm no issues with your build for now openarl
tried it with a shrapnel shot trapper and fire nova miner
no new stuff yet
Good
also lost like 60% dmg on the trapper 😭
im surprised, i thought shrapnel trap would be silly with no cooldown
did you factor in the cooldown change?
nah but it was a pretty bursty setup before
now you need to spam to do the same damage
yeah that sucks then
i wonder if i
should bother with arc traps
now that theres no multipler
mines were actually pretty damn good already before
not much less qol
since they auto target anyway
the other question is ascendancy
sabo is still kinda meh to me, and crit capping is very easy now even wtihout assassin
elementalist doesn't seem to be great for a miner, so maybe inquis?
or scion
ill reinvestigate sabo
blind is pretty damned huge boost of survability
reg+blind + laying speed
i can block cap with a shaper shield if i go scion
yeah i think is really worth
im sorry to take this channel off topic tho
@old heath where did you get that lua was not designed for "it"? they explicitly write on their page that it is used in many games. seems like a good choice since pob is basically a poe emulator
isnt the gui written in c++ though?
Deliciously hacky, thank you very much
And the GUI is 100% Lua
Well, the renderer is C++
But that's it
oh thats it. I mixed renderer and gui
The good thing about the hacky-ness is that it's cross platform though
So that's a plus
and the hole community
but honestly almost all gui frameworks are meh
It's actually kinda interesting building a UI framework from scratch
never did it
I swear like half the code is in the damn text edit control
The program's long-term Destiny is to be rewritten to use Qt in some capacity
I made a UI framework in lua for something I was working on wtih Love2D, and lots of stuff going wrong before anything went right
hm did you think about just doing a two tier thingy with some juicy js frontend :p?
I like my code oop, and lua isn't very oop friendly
You think?
It definitely is doable, without much effort, it's just kind of hacky
The PoB source is nice, it's just a pain to follow in a few places
I'm just not a fan of the organization 😛
Yeah, I know
There's a lot of classes that need to be broken up
Like the items tab, which is like 2000 lines
I would've put every skill in a separate file tbh.
biggest problem is the formatting since I'm used to more "blocky" code. otherwise it was pretty straight forward
Putting the skills in individual files would slow down the load times
And be kinda pointless too
Those files are automatically generated anyway
That's a good point.
why is it a lua problem
start at 1 
Nothing to do with that, actually
It's just that making the OS fetch like 1000 different files is generally slower than picking up... 7-8? I think it is
^
Well, if the files were loaded individually it would be lots of accessing a global table, which is slow in lua
file access costs too
If done lots of times
The data files don't really access the global table at all
try to copy / paste 10 000 files with total of 10 Go and 1 file of 10 Go you will see 😉
pretty sure your lua jit optimizes that too
That too
I didn't even consider lua jit 🤔
That's good
It was a real problem for me the first time I used lua
I threw everything in it
Yeah... don't 😛
Yea, well the lua stuff didn't explicitly state that it was bad practice
and the games I played did it also
And when it is, it's a huge problem
lmao
Does luajit automagically optimize math stuff?
Very yes
automagically lol
Best word
That's nice then
@timid hemlock I never saw a patchnote about the slider issue with cursor leaving the program, thanks for fixing it anyways 😄
was major to me 😦
minutes of frustration!
all as in which ones?
because why write a real program when ahk exists
haha
Because it could be a lot better that way :L
doubt
this is like asking why do people use google chrome to browse webpages when they could write their own 🤔
what is trade macro missing
Not needing ahk
didnt know the wiki has an api documentation. should we merge this with the swagger documentation to have everything in one place?
that is no argument
why is my bot in python
it requires python
so it has to be bad
:p
ahk is just a painless setup
then you click the thingy and bam works
try that with a python newbie
especially under win
"fuck this shit don't work" xD
Write in asm, obviously.
"lets go dl a real app with ahk"
hey i did go through all the hoops with a newbie
including why the fuck
is python in those weird directorys under win
is python not setting the path correctly
etc
wasnt fun
layer 8 problem most likely
Check out https://scoop.sh/ its pretty cool for a lot of stuff
Multiple versions existing side by side also have caused problems
But not having a certain version causes even more problems
I dont think it has python2.7 in the main bucket but for 3.6 and other tools like git etc its as simple as a linux package manager
oh nice
my bot runs under 3.6
in general
its fine
but let newbies handle that stuff and you're doomed
if you like linux terminal and you are on windows try this : http://babun.github.io/
Nice, I actually just run the powershell host for everything. I have a headless VM in the background and just ssh to it since they added OpenSSH to powershell
the worst part was making the colours work since system colors have different indices in windows / xterm
wtb iterm2 clone for unix
I just use the git bash
doesnt git for win offer to register unix commands under win as well?
feels like i had those available
might be. I just stick with it because can use the same path separators
oh-my-zsh is included too 😉
backslash is weird on german keyboards
alias git etc really smooth to use
too bad relearning the us layout sucks even more
tried and went back
too bad not many OSes have nice support for special chars
on a macbook i could imagine using the us layout
if you hold the key for a bit
this pops up
That seems annoying
only if you press keys for 2s or longer regularily
@polar island it's color of text in tooltip, 0=white, 1=blue
i just refuse to use umlauts these days
dunno seems weird
but some day i'll maybe do that as well
sucks with a german laptop though
@Openarl Immolate seems to be broken on the dev branch, even with ticked "is the enemy burning" it doesn't add the damage. Works on the normal branch
Maybe someone else can confirm?
Hah alright, cheers
!!!! gotta see if I can get some decent numbers with incinerate
You can't
Feelsbadman 😦
@timid hemlock What if I edit the skill's base damage? 😈
I'm fairly quite definitely sure that that might count as cheating
But I would have decent numbers
🐸
dev branch ... down? http://puu.sh/Axdc8/c68651f254.png
Err... yeah
I just merged a PR, so it's down until I update the version manifest
That'll be soon though, as the changes are almost ready for testing
woot woot
is steam already patching?
@timid hemlock skills granted by items can't be sorted in the socket groups list anymore, they just snap to the bottom instantly
Hrm
you also can't select different skills in the dropdown list for some reason, it has the same snapping problem
trying to switch dancing dervish from default attack to cyclone and it keeps snapping back
are vaal auras supposed to turn on both the vaal aura and the regular one when you enable them?
for some reason if I toggle vaal haste on/off, it saves the change immediately even if I say I don't want it saved
How do you mean?
actually that's happening with every skill
like if I delete a socket group, and then immediately close the build and choose "don't save changes"
when I open the build back up, the socket group is still deleted
Are you running a normal install updating from the dev branch, or are you running from a local repository (which enables dev mode)
normal install, I just overwrote my ProgramData folder with the dev branch contents and copied over some builds to test with
it does say it's in dev mode in the bottom left
Yup, that'll happen when you overwrite the files like that
One of the "features" of dev mode is that all builds are forcibly saved when closing/exiting/crashing violently
ah
Helps when debugging, as I don't need to remember to save before hitting F5
It even saves unnamed builds to a temp file!
Very handy
well, I can't find anything else unusual after trying to break this
haha
They're definitely there :/.
time to unittest EVERYTHING @timid hemlock 
If only
vaal auras enabling the base aura is definitely going to throw people off
I won't let that go live
I'm working on adding toggles right now; once I figure out how to handle it
@timid hemlock Didnt see any bug for my test yet
Is there a checkbox to make the enemy take 15% increased damage from trap and mines with Bear trap? with hits*
@timid hemlock base ignite damage buff is not included (now 50% per second instead of 40)
It is, actually
... oh, but I didn't update the breakdown
^_^
As for Bear Trap, I'll take a look
Ok, it'll now apply the damage taken debuff automagically
Oh yes
Why would you ?
because he can
no bully zone 
I will end you ShadowTroll
make pob not work on his account :\/
if(Discord.GetUserName() == "ShadowTrolll") {PoBMain.Crash()}
make it randomly change passives
But the effects of them.
if not tostring(name) == "Approved" then
PoB::Corrupt()
end```
I think this is the correct code to add
No single man should have this much power.
This is why PoB is opensource
Not my fault noone else is crazy enough to work on this
Not our fault you made it in lua 😉
OOOOH
I would but I hate Lua
😦 no plz
Start using good programming languages. C++. C#, Go
Fuck. Queue is open and I didnt decide on a build T_T
xDD
Okok I get it. I should not try to keep up good atmoshpere by making jokes about stuff some annoying people do (Spamming openarl about PoB update)
Also, didn't you say you use C# for work?
I have done before, yes
stop talking to openarl, he has to work
Oh, I'm basically done already
2 hours left and we still couldnt plan our builds, tztz
Just letting the latest changes stew in the brain pot for a little
Pushed to dev so I can try and ruin it? 😄
@Openarl is the 40-49% more dmg on groundslam implemented yet? I cant find it in the calcs
No, the Ground Slam thingy isn't, as I can't figure out a good way to handle it
As it scales
dont know Lua IDE's oO
And yes, I use VS
VS ?
ah okay
Visual Studio
No, VS2015
oh lulz
With Lua code pack
VS Code is so much prettier and opens in less than 20 minutes 😄
Whatever floats your boat I guess
I am actually only using Visual Studio Code for Angular 6 (TypeScript)
but I hate VS..
I use VS for WPF Apps
I used to love VS, until I started using Rider
Yea
Webstorm too
Because it has built in ReSharper, which is what you pay for with Rider
Until Feb next year for me
Oh you're right... WebStorm has no community edition. That's interesting
Me till I finish my thesis.. 6. August
only PyCharm and IntelliJ have Community Editions
Just renew before @thick elm
CLion used to... I swear
I will try that yeah
I finished mine in March:p
CLion was sooooo nice while my C++ Course in university
@timid hemlock conc doesnt work on ele hit for me, and arc says 7 max chain count in the calcs tab
all other students were struggling with VS but I was like "PHEEEEWW ANNND BAAAM" with Clion
I have to use CLion if I want to use C++
EH only shows the hit damage at the moment, so conc won't work
the VS compiler is broken for me for some reason
But 7 is the correct chain count for Arc
Oh and last question openarl. Will you make it release or are we gonna have to download the dev version ?
It tries to compile itself, and then uses a non-escaped string, so it can't even find the path to itself. It's weird.
I will release, of course
oh right, i was looking at vaal arc my bad!
ouhh I can start "programming" my facourite language soon.. Path of Building
The search bar for skills supports lua pattern matching, right?
I think I looked in source to make sure, but I don't remember
It doesn't support full pattern matching
But there's a few tricks that work
Like searching by abbreviation
You can also search by gem tag
Ah, so I can't do %d maximum health ?
Err, you mean skills, or passives?
Both
Oh okay
I thought it did, because I think I remember seeing it in source
Oh, also adding support for the skill acronym
@timid hemlock if you ping me when you finish I'll announce it
Oh, it does, but not the normally used one, for something like cast on crit
Sure
You have to do cocs instead of coc
Makes sense, much easier to program
Indeed
Don't have to be explicit
Pushed another update to dev
This has the new toggles for aura/curse/buff skills
They can now be enabled/disabled independantly of the gem itself
Fixes the "Vaal Aura/Aura" issue, and is pretty handy in general
So now I have to fix my build from having duplicate skills in each link setup? Gosh. the struggles 😛
O
:S
Ok, update now
Your existing builds won't suddenly have all their auras disabled now 😄
Yay!
If all is well, then I might be ready to finally release this
I am more excited in that than playing incursion
:/

lets get the shit starting
do it git merge --squash --no-commit origin/dev
git add .
git commit -m "Release 1.5.0" and finally git push
:3
Eh, this is just another 1.4 release
damn
Don't rm -r /* or you'll annoy a lot of people
Updating
Worth another reddit post, you think?
OF COURSE

I don't like to spam :/
I noticed
I would be mad when I would be @timid hemlock . He is not listed in "rules-and-info" in this Discord :I
that stuff hasn't been updated for years
yeye
we don't care enough 
Doesn't this seem redundant?
good news, you are not in fact openarl
Nope
Disabling the gem stops it showing up anywhere, including the default socket group label
Disabling the skill just disables... the skill
It's actually something users have asked for quite a few times
Being able to disable just the skill
ah okay, i was like wtf when I saw that
Tfw a non tool talks big 🐸
So I get to check off that problem while solving the Vaal Aura one at the same time
I guess I never had an issue with disabling/enabling
tfw you're a tool 🤔 
But I definitely see the usefulness
Neither did I, but now that this is here... I'm actually going to use it lol
Yea, same
Feels more natural, I think
I am the developer of.. ehh.. "infinite fusing orb simulator - tabula edition"
Everything looks and feels solid
Aye, it does
Remember my name, I will be back in 1 year and develop Path of Building Web :I
you'
xDDD
are too late
The batch file is being run
nooo
xyz already did that
did he?
yeah he was bored 
nice one
My dear ferrety friend, you may announce the update
hype
Already published somewhere?
Yup, it's live
my updater isn't finding
:\/
update progress \o/
still stuck on 1.4.91
🐸
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