#tooldev-general

1 messages ยท Page 63 of 1

simple ravine
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but I am unsure on how the json format looks like

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and I need to get our contests website up before league starts and lifting starts streaming preferably

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wow this exporter is slooow ๐Ÿ˜

timid hemlock
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Yeah

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30 minutes until the patch torrent finishes squeezing through my tiny cable connection

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So we're not saving all that much time at this point ๐Ÿ˜„

simple ravine
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ah ok heh

grave wren
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I believe in the power of cooperation!

simple ravine
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BaseItems spec being no bueno

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fixed, now GrantedEffects 77 vs 88

timid hemlock
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Yikes

simple ravine
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11.. hmm

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1 long, 1 short and 1 bool?

timid hemlock
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God only knows

simple ravine
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I'll just make "unknown fields" for now

timid hemlock
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Yeah

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I'll sort them out later once I get the ggpk myself

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Might be something useful in them

simple ravine
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GrantedEffects, just 8 bytes extra, sorry for the misinformation

timid hemlock
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:E

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โค

simple ravine
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fun, monsters passed with flying colors

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PassiveSkills.dat though, 119 vs 127

timid hemlock
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That one's not important; I don't normally use my passive tree exporter

simple ravine
timid hemlock
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Oh, you

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I like you!

simple ravine
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โค

timid hemlock
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You missed SkillGems

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I don't like you

simple ravine
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sec

timid hemlock
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And GrantedEffectsPerLevel

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And ClientStrings, but I think that's also only used by the passive tree exporter

simple ravine
timid hemlock
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Ok, looks good so far

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I'll try some exporting

simple ravine
timid hemlock
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Cheers

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I once again like you โค

simple ravine
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I just labeled the fields BestiaryUnknownX

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๐Ÿ˜ƒ

timid hemlock
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Oh fuckarse; they've shifted the ActiveSkillTypes indexes around

simple ravine
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oh no

timid hemlock
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Looks like I might need to reverse engineer that shit again :/

simple ravine
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just empty rows?

timid hemlock
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Well, the ActiveSkillTypes file has always been empty rows

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But there are keys to it in various skill tables, like ActiveSkills and GrantedEffects

simple ravine
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0
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yay

timid hemlock
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But which keys refer to which active skill types has been constant so far

simple ravine
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right

timid hemlock
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But that's changed now

simple ravine
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69 in new file

timid hemlock
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Yeah they're always adding more

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I'd previously documented types 1 to 65

simple ravine
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wait... in my ggpk file in PoE client, there are 70 :S

timid hemlock
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They seemed to have removed at least two of the lower numbered ones

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Which has screwed up so many things it's not even funny

simple ravine
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I'll let you do your thing ๐Ÿ˜‰

timid hemlock
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Yeah :/

simple ravine
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I dont think I can be of any help reverse engineering that unfortunately

timid hemlock
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๐Ÿ˜ƒ

inner sundial
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@timid hemlock Hey will u add spectral shield to pob ?

timid hemlock
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Of course

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I'll be working on it once I sort out the skill type issue that I'm having

inner sundial
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before the league start ?

timid hemlock
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Yes

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Please be patient

inner sundial
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Thanks man

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I am

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thanks for ur work

arctic prairie
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hey openarl

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thx for update

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but i have a favor to ask

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can you make skill durations visible somewhere

timid hemlock
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They are, in the Calcs tab

arctic prairie
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oh ye i actually found this yday

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i meant totem duration

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xd

timid hemlock
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Oh

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'tis possible, but I really, really don't have time to look into that now

arctic prairie
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ye its not urgent

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i see you added flask charge gain too to flasks, thanks for that too ^^

timid hemlock
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Err yeah, right about when I added flask support

timid hemlock
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Huh, Spectral Shield Throw is missing the skill type that causes it to require a Shield

grave wren
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2h sst confirmed?!

timid hemlock
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๐Ÿ˜„

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Either that or using SST with an empty offhand causes the servers to explode

simple ravine
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hahahaha

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there's usually one or two blunders happening on big launches for them... should we do some wagering?

timid hemlock
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Oh, I'm sure they've tested it

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I'm not sure how much the game actually relies on the active skill types for this sort of thing

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SST is just mechanically wierd so it is entirely possible there's some special check for it

shrewd ridge
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Lol

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"Spectral" shield throw will actually be done with an invisible unarmed shield

simple ravine
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maybe u can throw a quiver?

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๐Ÿ˜„

grave wren
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I'd buy it!

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Currently thinking about letting users decide the output for the discord pob bot

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No idea if there are any python libs that'd support this in any way

simple ravine
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start with defining the reason for having it

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that should go a long way with what you want to output

grave wren
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valid point, thanks

proven compass
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hello

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so hyper for neversink in some hours

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*hype

timid hemlock
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Nice thing about being me is I get to make the first builds for new skills

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For testing purposes, of course

simple ravine
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haha

timid hemlock
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Gotta make sure they scale correctly!

simple ravine
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did u figure the indices out?

timid hemlock
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Yup

simple ravine
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well done, bud

timid hemlock
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Wasn't as bad as I thought once I realised I can sorta hack my way around the issues it caused

simple ravine
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h4x0r, the best kind

grave wren
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๐Ÿ˜„

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including newest emoji tech

simple ravine
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swanky!

grave wren
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For your use-case i guess the bit longer format is still the better one for taking a quick look

simple ravine
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@hushed relic lol, I love how people are going mental over the filter updates

grave wren
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again?

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crazy ๐Ÿ˜„

simple ravine
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total.

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mayhem.

grave wren
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well he hides their drops, they are absolutely right to bring out the pitchforks!

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the most scientific pob bot there is

simple ravine
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exponents!

grave wren
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debating if i should add it as an easter egg for the first of april ๐Ÿ˜„

simple ravine
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where are u hosting this?

grave wren
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currently on my own raspberry pi

hushed relic
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@simple ravine truth to be told I sometimes go mental too

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it's easy to mess up

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and each time GGG prepared surprises

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like merging the XBOX filters into the main branch ๐Ÿ˜„

simple ravine
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hehe

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the oh-so-regular rush mistakes

grave wren
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perfection

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people knew all the time that xbox has an effect on us all

simple ravine
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it's like asp.net team and their undocumented surprises sometimes

grave wren
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Hm apparently Ascendant pic is the only one not following the expected naming - does anyone know how to get the pic? All others load with http://web.poecdn.com/image/Art/2DArt/SkillIcons/passives/Ascendants/<ascendency_class>.png

simple ravine
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the same files are normally available as .png on the CDN

mortal bone
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@grave wren iirc you need to prepend Classes to the class name

grave wren
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Hm gotta try going through the list. But that confirms it, Ascendant seems to be missing here or renamed

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The others work fine without prepending the class

rugged jungle
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Is there a way for PoB to show gem stats? It bothers me to look them up on the wiki

timid hemlock
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It has been requested, but it's actually quite a pain to implement

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The necessary data to display the stats isn't currently included with the program

faint remnant
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Include a link to the wiki ๐Ÿ˜„

rugged jungle
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Ah that's too bad. I might actually look into adding that during my lunchbreaks

timid hemlock
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If you wish, but it won't be trivial

faint remnant
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I'd think that whoever is deep enough involved to use PoB, could use the wiki in parallel as well.

rugged jungle
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It's just a QoL thing yeah, but I often do PoB on the train and then I don't have the wiki :p

timid hemlock
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Yeah it'd definitely be a cool thing to do

rugged jungle
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Oh sick it is all written in Lua. I love that language.

timid hemlock
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๐Ÿ˜„

grave wren
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that is one thing i've never heard before ๐Ÿ˜„

timid hemlock
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๐Ÿ˜ฎ

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blasphemy

grave wren
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oh no, the luaquisition

inner sundial
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Lua shock

simple ravine
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I want to attempt to make a calculation engine that's not coupled to any interface

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could be a good exercise to learn F# more

faint remnant
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I always wanted to take a look at LUA. Anyone tried to build evolutionary algorythms to create an optimized build with the PoB damage calcuator before?

rugged jungle
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You could try to port the one that was in the Skilltree Planner

simple ravine
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@timid hemlock's is the gold standard right now imo

faint remnant
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(Don't ping him, I neeeeeed the SST client ๐Ÿ˜‰ )

simple ravine
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no offense Emmitt ๐Ÿ˜›

rugged jungle
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He was the OG skilltree planner

simple ravine
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that is one serious PR right there

mortal bone
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mhm

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let me see if I can find their diagrams lol

simple ravine
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It would be cool to create a collaborative separate engine that can be used for different things

mortal bone
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@grave wren Ascendant does have a simple url like the others. I was thinking you needed to add Classes because that is how it is done in the tree

placid crown
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trading sexual favors for SST calc

grave wren
mortal bone
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oh

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that doesn't exist

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close as you will get

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when they removed her old one they never put the new one in its place

grave wren
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oh weird, thanks - will use this one then

mortal bone
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making them profiles?

grave wren
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Rewriting the POB reddit bot to work in discord

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or rather implement most of the stuff a bit different

mortal bone
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nice

simple ravine
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did u end up utilizing the code i wrote, or are you writing it in another language?

grave wren
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Didnt find any good solutions to run it on ARM so i went ahead and wrote the backend in python after looking through yours ๐Ÿ˜ƒ

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Just hacking in the gui for now to have one working solution for a personal discord server first before moving on to customizations

obtuse citrus
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if I guess this correctly spawn chance for special/rare beastiary things might be 20% in maps

hazy fog
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bex said like 1/370 maps for the rarest

simple ravine
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that's super rare

faint remnant
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I was suprised to see a recipe for 4 albino rhoas. still haven't seen one

timid hemlock
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Right, new skills out

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Hopefully people will stop bugging me now :/

faint remnant
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You are the very best, thank you very much

simple ravine
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update function doesn't return a new version

timid hemlock
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Give it a minute

grave wren
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offense tab is a bit cramped

gilded herald
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Looking good!

simple ravine
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try 3 backticks code formatting (monospaced)

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in your case, the Fields thing could work actually

grave wren
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Field thing?

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Also gone away from it

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if you use the listings it looks kind of weird with dots

obtuse citrus
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@hazy fog I think it's the base chance before picking a specific type

hazy fog
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could be

obtuse citrus
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it's from worldareas.dat those are generally just the base chances

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like 10% for an abyss, 10% for a breach

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not what type it is exactly

simple ravine
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those are fields

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useful

grave wren
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oh yeah using those already

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thought you meant something in the XML ๐Ÿ˜„

simple ravine
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if you put inline, you can squeeze more things on 1 line

grave wren
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Hm unsure if its my screen res that prevents that or if the embeds have a fixed max width

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I mean i'll probably rewrite the complete output module - it's as ugly as it can potentially be at the moment ๐Ÿ˜„

hazy fog
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all hail openarl

timid hemlock
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๐Ÿ˜„

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I did also add Summon Phantasm on Kill

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But noone cares about that

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(Plus it isn't fully implemented...)

hazy fog
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๐Ÿ˜„

simple ravine
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lol

grave wren
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Don't you worry - dominating blow phantasm on kill meme build is on it's way

timid hemlock
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Indeed

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It pleases me to notice that Summon Phantasm on Kill abbreviates to Spok

grave wren
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๐Ÿ˜„

grave wren
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So turns out i've underestimated the time it takes to build python3.6 on a pi

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25min and counting :<

hazy gazelle
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@Openarl is this a shitty place for reporting PoB issues? ๐Ÿ˜›

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I guess the github would be better

timid hemlock
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Here is fine for minor issues

hazy gazelle
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Sweet

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Mon'tregul's Grasp's more phys damage mod doesn't affect poison

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And Vile Toxin linked to a minion gem doesn't take into account # of poisons on enemy

timid hemlock
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Mon'tregul's is definitely applying

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Damn near impossible for it not to

hazy gazelle
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Oh, it affects the base damage directly

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my bad

simple ravine
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<@&174997701513969665> I believe it's appropriate to announce neversink's filter is released

finite herald
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that's a good point

dull arrow
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Its already done

finite herald
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hey, it is

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wow us mods are great

simple ravine
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apologies, it wasn't tagged with at-here or at-everyone, so didn't trigger, my bad.

finite herald
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mistakes happen

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๐Ÿ˜„

hazy fog
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yeah I didn't bother tagging it

finite herald
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i didnt know it was posted either to be fair

simple ravine
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now you, don't gloat! ๐Ÿ˜›

grave wren
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oh no all mods are here

hazy fog
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only 3 of 20 ๐Ÿค”

grave wren
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All of the BEST ones!

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rolls for quick save

torpid mesa
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Oh man when is that going to be ready looks good

crude sequoia
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Faust knows how to play to win lol

grave wren
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@torpid mesa When is what ready?

torpid mesa
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What looked like a pob bot :>

grave wren
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ah should work right now but i cant selfhost it yet as my rpi still compiles python3.6 ๐Ÿ˜„

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can invite you to the test server i have it running on from my dev machine

torpid mesa
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Nice can't play with it ATM but I can this weekend. Can possibly host it as well we will see

pallid doveBOT
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Please don't post discord invites

grave wren
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oh sorry

hazy fog
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๐Ÿ˜†

grave wren
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pls no

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:<

torpid mesa
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Lol

cosmic saffron
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just pm it

grave wren
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it's all good now thanks ๐Ÿ˜ƒ

velvet fog
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Patching server up

dire zealot
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hi im stuck at here anyone got a fix?

delicate ore
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uh, try downloading the latest binary rather than updating @dire zealot

obtuse citrus
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@velvet fog check item tags vs spawn tags in world areas

velvet fog
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thanks

wind garden
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@hushed relic why did you remove the count showing how many filters were enabled/disabled above each filter subsection?

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I guess it shows changes, but it doesn't show the total items that are enabled/disabled

hushed relic
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@wind garden it confused users

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I'm not sure why and how

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but we decided to make the UI smaller

wind garden
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aw

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I liked being able to see how many things were enabled since I turn most everything off

chrome topaz
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@jolly acorn getting an error after your update to setup.py

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Obtaining file:///home/xyz/PyPoE
    Complete output from command python setup.py egg_info:
    Traceback (most recent call last):
      File "<string>", line 1, in <module>
      File "/home/xyz/PyPoE/setup.py", line 23, in <module>
        extras_require['full'] = list({v for v in extras_require.values()})
      File "/home/xyz/PyPoE/setup.py", line 23, in <setcomp>
        extras_require['full'] = list({v for v in extras_require.values()})
    TypeError: unhashable type: 'list'
    
    ----------------------------------------
Command "python setup.py egg_info" failed with error code 1 in /home/xyz/PyPoE/
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works after downgrading back

jolly acorn
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why am i tagged on that? i think you tagged the wrong person @chrome topaz

chrome topaz
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oh lol

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@obtuse citrus

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why are you names the same

obtuse citrus
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Looking into it

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@chrome topaz should be fixed

chrome topaz
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๐Ÿ‘Œ

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so, bestiary doesn't add item mods?

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bestiary-related mods

obtuse citrus
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I haven't checked, there is a new generation type for bestiary mods though

chrome topaz
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yeah, I checked these and they didn't look like item mods

cosmic saffron
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have you added support for overcapped 30q items yet?

chrome topaz
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huh?

lost wigeon
compact isle
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it's not typical no, but can happen when the backend is stressed

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we should probably just fail the request instead of giving you bogus data

lost wigeon
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@compact isle Thanks!

chrome topaz
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ewwwwtf

compact isle
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hmm actually might be related to map stash tabs

chrome topaz
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literally unplayable

compact isle
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yep it's annoying

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"league": false stuff should be fixed now

delicate ore
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nice pokemon reference

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i would have gotten it sooner if he said 127 or 128 though

chrome topaz
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finally my dream of getting EVERY passive point

worthy cape
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Those kids that assume that people cared about pokemans need to pipe down ๐Ÿ˜ƒ

wind garden
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@chrome topaz do you have to add new fated uniques and prophecies for them to be searchable?

worthy cape
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[Twisted Cane of Shaking]

wind garden
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I don't see The Queen's Sacrifice or Atziri's Reflection

chrome topaz
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they should be searchable

wind garden
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They're not listed in auto-complete

chrome topaz
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yeah

wind garden
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So I guess nobody's selling them yet

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Sucks, gonna be expensive :/

chrome topaz
wind garden
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@compact isle is that expected?

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Is the autocomplete list dynamically generated based on what's for sale?

chrome topaz
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it's generated based on what's found iirc

compact isle
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that's correct

wind garden
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this prophecy must be super rare ๐Ÿ˜

velvet fog
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3 Prophecies Disalbed: Honourhome, Meginord's Vise, Eclipse Solaris

wind garden
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@chrome topaz poe.trade is really delayed right now

chrome topaz
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more details @wind garden

wind garden
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k search for lightpoacher on poe.trade

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on poe.trade they're like 18c cheapest

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i had one listed for 17c

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but on poe.trade they were listed for an older price of 19c

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so that's why i said it's delayed

chrome topaz
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should be working now but i'm still investigating @wind garden

wind garden
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k thx

chrome topaz
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okay, should be resolved for reals now. seems optical cable in DC went bad. lol

void wolf
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@hushed relic your latest release somehow contains rar archive with filter files inside main zip archive

pseudo ocean
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was for 5.61 - latest (5.61a) doesn't have that.

gritty olive
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Kind of fixed standard prices and no longer refreshes on start unless its new information

velvet fog
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ShopItem.dat removed ๐Ÿ˜ข

cosmic saffron
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rip sneak mtx preview

wind garden
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@gritty olive have you released this new gui yet? or is it in development?

grave wren
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@hushed relic your latest github release seems to have weird issues with black bg & black fonts on several items

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NeverSink-Filter-5.61a

hushed relic
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that's a general problem with poe

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restart the game

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happens rarely to everyone

grave wren
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Oh weird tested several filters and its just after updating yours

hushed relic
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it's a kerning problem

grave wren
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ah sorry for the ping then ๐Ÿ˜ƒ

worthy cape
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I like the bug where letters are substituted.

simple ravine
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ker nin g

mortal bone
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keming is cool

wind garden
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@chrome topaz live search is running well on poe.trade but listings are updating slowly

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i have items still listed that sold 10+ min ago

chrome topaz
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@wind garden more info...

wind garden
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non live-search results are stale

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if i unlist an item, the item will still be listed on poe.trade for 10+minutes

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it's like when the river would get backed up a while back

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except live search is working fine

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i see notificaitons immediately

chrome topaz
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what does it say at the bottom?

wind garden
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This page was generated on search-7.poe.trade.

chrome topaz
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ok lets see

wind garden
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i changed the price on an item and started a timer

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i'll see how long it takes

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i received the live search notificaiton within 3 seconds

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but regular search hasn't updated yet

chrome topaz
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it should take 1-2 minutes

wind garden
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k it took about 2min

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guess it's better now

chrome topaz
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when was it taking 10 minutes?

wind garden
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30min ago

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i don't know if it was that exact server though

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that's just what it's showing currently

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i had a starkonja's listed for 4c accidentally

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and i kept getting whispers forever even after i fixed the price

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i did a manual search for it on poe.trade to check the listing

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was still listed at 4c

chrome topaz
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hmm the largest interval I see is about 2 minutes. well, let me know if you experience that again

wind garden
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k

chrome urchin
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Hey all, anyone generated a live database over the api/public-stash-tabs ? if yes, how much space does it take up?

velvet fog
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at least 50G

earnest bear
timid hemlock
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Yeah that's usually in the display driver somewhere

earnest bear
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yeah, and as we went over, this was something that happend suddenly, without me changing anything with the drivers

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I guess no one else have any clues ?

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Update^: A re-install fixxed the issue

chrome urchin
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is the developer of poe.trade active here =)?

velvet fog
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yes, xyz here

chrome urchin
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thinking of making an in-game poe.trade wrapper, to be able to quickly browse some items in-game

velvet fog
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you can use official api

chrome urchin
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the only endpoint I found was the public-stash-tab, which has to be indexed before it can be used for the same purpose as poe.trade

velvet fog
chrome urchin
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@velvet fog ah thanks ๐Ÿ˜ƒ

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in general to treat an undefined web-resource by reverse-engineering the calls to reveal the elements, is this seen as ill-mannered practise?

velvet fog
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poe.trade don't offer this kind of api too

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it need ad to keep service

chrome urchin
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yep

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thanks again ๐Ÿ˜ƒ

ionic jolt
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hey guys, how do i open labcompass?

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have it downloaded

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do i need something to open .PRO file

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?

worthy cape
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@ionic jolt You probably downloaded the source code instead of the actual built program.

wind garden
#

on a different note. Isn't the whole argument for not supporting search apis because "need to generate ad revenue" an invalid argument because the uses for a web API wouldn't have generated ad revenue either way. If I'm writing a tool that can execute search queries, using a browser obviously isn't an option. So if someone wants to query poe.trade and they can't because, ad revenue, they're just gonna go to pathofexile.com/trade and do the same thing. In both scenarios, no ad revenue is generated. So what's the problem?

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I'm not advocating for bypassing ads, obviously people like xyz and poeapp need it to keep operating. It just seems a little bit like an argument against piracy that goes like, Pirating a 1990s B-movie is robbing the the movie creators of money, which is false because had I not been able to pirate the movie I just wouldn't have watched it and gone on with my life.

wind garden
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Ya I understand all that. it just seems a bit odd to be directing people away from using your indexers to use GGG's instead, on the basis of "revenue"

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seems moot

grave wren
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I mean it is kind of natural isnt it, if you pay for the unintended (inefficient) traffic

wind garden
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@polar island just that guy earlier asking about wrapping poe.trade searches. The response given was, they don't support that go use poe.com/trade

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I get not wanting to add traffic that isn't generating revenue though. That seems the best reason.

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Maybe that's the answer to my question

chrome topaz
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ugh illegal api freeloaders stealing our cpu cycles

wind garden
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@chrome topaz how do you feel about PoE TradeMacro using poe.trade? It's pretty popular now.

chrome topaz
#

it's nice free advertising for me

jaunty briar
#

is there a way to get maps that a player has completed?

velvet fog
#

Cant

analog trail
#

I'm confused

#

How is Harness the Void for trickster suppose to work?

#

I've been attacking enemies with proximity shields and did no damage

#

I thought the chaos damage was suppose to be calculated before the damage hits

#

From what I see, does that mean more penetration theoretically helps harness the void?

#

Nevermind

#

proximity shields are 'hits'

#

I can't hit from outside

wind garden
#

@compact isle do you have any details on what happened here?

#

i can understand the website having a bug that doesn't list an item. But what would prevent poe.trade from not listing it either?

compact isle
#

the edit explains

wind garden
#

oh dangit

#

missed that

#

it's so rare that not a single person has ever listed it for sale....

#

that's not broken at all

compact isle
#

well, it's been listed now

wind garden
#

what league?

compact isle
#

but yes it is extremely rare, internal complaints have been made

#

Bestiary

wind garden
#

more rare than a mirror lol

#

ironic considering it's atziri's.....mirror.....

compact isle
#

it just has less chances to spawn because it relies on players seeking prophecies

wind garden
#

ya, but same result

compact isle
#

indeed

chrome topaz
#

seems gone now?

wind garden
#

ya

#

odd that poe.trade's autocomplete didn't pick it up

chrome topaz
#

it's not dynamically generated

wind garden
#

ah

#

but you can manually search for it still

deft jolt
#

~20 mirrors found, 2 Atziri's reflection found

#

its literally 10 times rarer than a mirror

chrome topaz
#

you can

wind garden
#

i can't imagine someone finding it and not listing it for 100ex+

chrome topaz
#

is it that good?

wind garden
#

not 100ex good

#

but if you have the only one in existence

#

somebody will pay it

chrome topaz
#

i think the most wealth i had in poe is like 3 ex or something

wind garden
#

gotta play more ๐Ÿ˜ƒ

deft jolt
#

it was listed for 24 ex apparently

wind garden
#

how do you find that out?

deft jolt
#

looked through my logs

chrome topaz
#

can't play too busy manipulating the economy

deft jolt
#

Bestiary|armour:shield|Atziri's Reflection|Golden Buckler|3::2,1320.0,1200.0,0,0,-0.2::1200.0,Ceveth,4d2d9d27e1a44c3e|1440.0,itsMartini,e0c45f406af378d1

#

1200 and 1440 c

wind garden
#

well, got a live search going now

#

but I doubt i'll have enough to buy one if it shows up

#

time to start chancing golden bucklers

#

50/50 chance!

grave wren
#

@jaunty briar I have a prototype implementation in Python if you're interested that just requires a screenshot of the atlas

pseudo ocean
#

windows 10 and chrome btw

deft jolt
#

have you tried actually entering the login info lol

pseudo ocean
#

there is nowhere to put login info ?

simple ravine
#

lol

pseudo ocean
#

or do i need to put my url in every single time even tho i had a shop before ?

jaunty briar
#

@grave wren I was looking for a programmatic way to find the map data, screen scraping isn't an option unfortunately

#

I'll probably go with reading the memory

grave wren
#

might get you banned though

simple ravine
#

why isn't reading the screen an option?

grave wren
#

My idea was to just let the user press print => process it from the clipboard => create output

#

requires user input though

simple ravine
#

I think I'm missing some context

grave wren
#

Oh he just asked before if we can get the completed maps somehow programmatically from the game/api

#

as there is no way i guess screencapping is the only (legit) option

gritty olive
#

@wind garden in dev but there is a branch you can build

simple ravine
#

I have a feeling that the log will tell you when an objective has been completed

#

And it also tells you when you enter and exit a map

grave wren
#

I was pretty sure it does not, but i also can't check it atm

simple ravine
#

I haven't had time to play a lot

#

I'm at act 4 lol

grave wren
#

๐Ÿ˜ฎ

simple ravine
#

I was thinking faster than I was typing apparently.. I meant to say I can check once I get there, but...

worthy cape
#

Regarding in-game ways of determining completion+bonus, the map stash tab has nice hovers/sigils for the maps now too, which is nice. Doesn't help your automation tho ๐Ÿ˜ƒ

grave wren
#

some time in the future maybe ๐Ÿ˜„

jaunty briar
#

yeah hope so

#

was planning to build an app that makes sharing map completions easier

grave wren
#

I dont see a reason why the screencap approach wouldnt work though

simple ravine
#

i guess the elder/shaper effects on the atlas could potentially make it slightly more intricate

jaunty briar
#

have you tested screencap approach with shaper/elder effects?

#

also can you see somehow if bonus objective has been completed

grave wren
#

Not too much but minimal effect casn be seen on the screenshot. Currently it just averages the rect color and deduces which maps are completed

#

Not sure if you can really track maps that were run but not completed reliably

simple ravine
#

worst case you could take a bunch of map screenshots and feed it into a training algorithm

jaunty briar
#

was thinking about this approach ^

simple ravine
#

but that would be last resort, as they aren't "meant" to be 100% correct

grave wren
#

Sure, I was just looking for a simple solution to only get completion

#

and this works pretty good with the color averaging

#

Oh forgot about one thing - i am also applying a mask onto the map location and only average the completion circle

chrome topaz
#

ReadProcessMemory

simple ravine
#

^- isn't that bannable though? @chrome topaz

chrome topaz
#

you have to get real tricky to detect it...

grave wren
#

didn't want to risk it - also hard to make it available publicly

misty merlin
#

@compact isle This announcement post mentions that Beast Trading is disabled for one week to make sure that it's properly supported by community trade sites https://www.pathofexile.com/forum/view-thread/2094147

If I'm not mistaken there hasn't been any information released on how these itemised beasts look like in the river or in the copied item data (ingame). Can you help us out here or did I miss something?

wind garden
#

Is it possible to show stock of currency on the poe.trade currency shop?

worthy cape
#

Hypothetically, how well-known and protected is the network traffic to the client?

desert needle
#

been a long time since I looked at it, but iirc it was all encrypted

#

cheats tend to just jack memory because it's easier

simple ravine
#

I took a look at it out of curiosity, when discussing this with another user, as he was convinced it wasn't. It turns out it is in-fact asymmetrically encrypted

desert needle
#

cool, yeah, I have a very vague memory of watching it with wireshark years ago and you could see the initial client transactions to the web pages for updates/etc. then it went encrypted

simple ravine
#

one could with enough determination probably reverse-engineer the executable to find the key(s) used, and decrypt it

worthy cape
#

Makes sense. I'm leaping directly to network inspection mostly because I've tried debugging a distributed system recently.

simple ravine
#

but at that point, you're stepping on a lot of toes

worthy cape
#

Sometimes tcpdump is the best hammer in the world.

desert needle
#

I think I was looking for a way to find the raw files downloaded for updates via url so I could download them via curl and poke at them, but at least that much was parseable, which might trick someone just looking nito it at first

simple ravine
#

yeah the update stuff is pretty straight forward

worthy cape
#

It's been a few leagues since I wrote a C++ library for working with GGPKs. Fizzled out trying to make a model viewer when I couldn't quite figure out the mesh files. Should pick that up again when the mysterious "free time" appears.

#

(actually playing PoE takes a lot of time, somehow)

#

Has anyone else done much toward that direction? Back then there was mostly just a somewhat outdated Python script.

simple ravine
#

I've started some game file parsing library for C#

worthy cape
simple ravine
#

this is a Python library as well, well used

worthy cape
#

That seems new since I messed around, thanks.

grave wren
#

Can recommend it, bit weird to get into but really good

simple ravine
#

There aren't many alternatives out right now

chrome topaz
#

i think it's like https using handshake w/ a asymmetric crypto then the rest is salsa20-encrypted

#

but i haven't looked at it myself

worthy cape
#

Thanks.

somber tangle
#

is anybody else having some serious issues with loading lately

#

i crash 1/3 loading screens

#

and when i load sometimes enemies are completely invisible

#

its only happening since the recent patch

faint remnant
#

Does PoB consider Attackrate with Poets Pen for Spells socketed into the Pens as cast rate??

delicate ore
#

it doesn't

#

proc coeffients will be in a later update

#

it will eventually show correct DPS for anything involving procs

#

CoC, CwDT, Poet's Pen, etc

compact isle
#

@misty merlin I should hopefully have some information on that today

wind garden
#

man, i keep scamming myself

#

poe.ninja info on new items is still too inaccurate

#

2nd time I've lost almost 2ex buying something that looked like a good deal.....as the price was plummeting

chrome topaz
#

๐Ÿ‘Œ

wind garden
#

@compact isle is there any way to set prices on currency using pathofexile.com/trade similar to how you can on poe.trade?

compact isle
#

not exactly, but you can use the forums to set prices

#

we still don't have a solution for listing fragment sets ๐Ÿ˜ฆ

wind garden
#

I still wish you could use the stash api to set prices on certain types of items....such as currency and fragments

#

then we could make tools that would facilitate it

compact isle
#

then those tools would be more convenient than premium stash tabs ๐Ÿ˜‰

wind garden
#

nono, they would utilize premium stash tabs

#

basically just an API to set the note like you would in game

#

so still insensitivizes people to buy premium tabs

#

but the api woudl only work on currency/fragments. Because you've already said they don't wanna do that for normal items

compact isle
#

I didn't say they didn't want to do it for normal items

#

I said that we don't want the website modifying stashes, currently all they have is a readonly copy

chrome topaz
#

๐Ÿ‘Œ

#

can you add a few sample jsons?

#

with the full item

compact isle
#

yeah sure, I'll ping you here once it's done

wind garden
#

Then a web solution on poe.com would prolly be best

#

Something the trade page can hook into

velvet fog
#

588.2MB patch on steam for 3.2.0b update.

#

452.89MB patch on standlone for 3.2.0b update.

old heath
#

Can I get a GGG stance on informational overlays?

#

Like, if I read client.txt to get information about the instance and display text on screen?

#

No RPM, or anything connecting to the client.

delicate ore
#

thats how the trade helpers work

old heath
#

So it should be fine?

delicate ore
#

yeah

old heath
#

Okay, thank you

compact isle
wind garden
#

what do we need to add to item filters to show new necro net?

#

nevermind got it

compact isle
#

@chrome topaz updated that thread with an example item, they all look pretty similar so one should be enough

#

also currently waiting on confirmation if we'll have Bestiary mods on the items for the initial release or not (it's 100% an essential feature but apparently hard to get working)

chrome topaz
#

perfect

#

so when is the trading getting enabled?

compact isle
#

end of this week if everything goes to plan

chrome topaz
#

so this friday?

compact isle
#

yep

chrome topaz
#

@compact isle can we get a list of beast mods?

compact isle
#

the bestiary specific ones or just a general list of monster mods?

chrome topaz
#

I'm not sure, which ones people are going to search for

compact isle
#

only bestiary ones matter at the moment as far as recipes are concerned

chrome topaz
#

then I'll take these

compact isle
#

will have to back to you on those tomorrow, I'm still not 100% how they'll be display / available to the website

chrome topaz
#

alright

compact isle
#

there's only like 24 of them though so should be easy enough

#

no numeric values to parse out of them either

velvet fog
#

ModGenerationID=13 ?

#

they are monster mods

compact isle
#

it's 12 for me, but that might just be an offset thing

#

yep

velvet fog
obtuse citrus
#

Aspect of the Hellion
Spectral Stampede
Tiger Prey
Crushing Claws
Raven Caller
Vile Hatchery
Satyr Storm
Unstable Swarm
Infested Earth
Erupting Winds
Blood Geyser
Incendiary Mite
Putrid Flight
Churning Claws
Spectral Swipe
Saqawine Presence
Fertile Presence
Farric Presence
Craicic Presence
Deep One's Presence
Fenumal Presence
Winter Bloom
Hadal Dive
Crimson Flock

#

is that what you mean? @chrome topaz

compact isle
#

yep, just not sure if the website will have them exactly like that or with added markup or something weird

chrome topaz
#

@obtuse citrus & @velvet fog thanks, yes

#

I tried with if mod['GenerationType'] == MOD_GENERATION_TYPE.BESTIARY and it only got these...

#
        "Accurate",
        "Cannot be Slowed",
        "Dodges Attacks and Spells",
        "Extra Cold Damage",
        "Extra Damage",
        "Extra Life",
        "Extra Lightning Damage",
        "Fast Attacks",
        "Powerful Crits",
        "Quick",
        "Unwavering",
obtuse citrus
#

got them via BestiaryRecipeComponent.dat

#

those are actually the names of the modifiers

chrome topaz
#

hmm could you share the script for that?

obtuse citrus
#

x = set()
for row in r['BestiaryRecipeComponent.dat']:
if row['ModsKey']: x.add(row['ModsKey'].rowid)
for k in x:
print(r['Mods.dat'][k]['Name'])

chrome topaz
#

perfect, thanks

velvet fog
#

@obtuse citrus for empty .dat, value rows+1 is equal -1

#

same for

            ('SkillTotemId', Field(
                type='int',
                description='This links to SkillTotems.dat, but the number mayexceed the number of entries; in that case it is player skill.',
            )),
            # key = SkillTotems.dat
            # key_offset = 1

number exceed the SkillTotems is -1, not key_offset

#

RarityKey: 1: normal, 2: magic, 3: rare, 4: unique, 5: null (or -1 for no reference)

#

this rule will apply on all empty .dat, ex: QuestFlags, LeagueQuestFlags

deft jolt
#

So, what's going to be important for monster mods

#

just the bestiary specific mods?

#

or is something like The Caverns|Amphibians|Sea Witches important aswell

pseudo ocean
#

Has anyone ever worked with PyPoe to try and extract .dds files from the .ggpk? I've tried working with the tools suggested for it and I have no idea what I'm doing

velvet fog
#

pypoe_ui should work

pseudo ocean
#

how do I use that

pseudo ocean
#

more like how do I get the pypoe_ui thing to start

misty merlin
#

@compact isle Could I also get an example of the item data text that you can copy ingame of such an itemised beast?

chrome topaz
#

why's a category a dict with 1 key-value pair and the value's a list of (always one?) strings ๐Ÿ˜ฆ

wind garden
#

i asked that exact question a few months ago!

#

at the time it sounded like there wasn't a reason for it and Novynn might change it

#

but it seems nothing came of it

#

i had to leave the category field as type "object" in my class because it would fail serialization if it didn't behave consistently

#

sometimes it is an array of arrays and other times it's only an array

#

frustrating

#

no

#

sometimes it contains and array of arrays that contain one string

#

now i'm not sure

#

don't quote me on that

#

k i think the problem was that the field name changes

#

"category":{"maps":[]}
"category":{"armour":["shield"]}

#

those are the main to variants

#

so how do you serialize that 1:1 to a schema

#

Dictionary<string, string[]>?

#

i don't think Json.net can serialize dictionaries though

compact isle
#
Rarity: Rare
Wraththirst the Crippler
Farric Goliath
--------
Genus: Goliaths
Group: Unnaturals
Family: The Wilds
--------
Item Level: 58
--------
Quick
Extra Life
Bonus Energy Shield
Unwavering
Spikes on Death
--------
Right-click to add this to your bestiary.
--------
Note: ~price 2 chaos
``` @misty merlin
#

I mean, would it be easier for you guys to just have category/subcategory separate?

wind garden
#

@compact isle it would be easier for me

wind garden
#

@chrome topaz why did you revert your change to fixed price? It was so nice last league

cosmic saffron
#

he got sued by the comic sans consortium

chrome topaz
#

@wind garden the intent is to provide players with a sense of pride and accomplishment for unlocking different "fixed price" fonts

wind garden
#

Wat

compact isle
#

he's talking about poe.trade premium

#

different fixed price font tiers

pseudo ocean
#

@timid hemlock yo should i put a thing up on github sayin that there aint up 2 date spectres

timid hemlock
#

There already is

pseudo ocean
#

oh

#

ok

grave wren
#

Inb4 fraktur Schrift only for us plebs at poe.trade ๐Ÿ˜ƒ

velvet fog
#

ActiveSkillTypeList.dat changed ๐Ÿ˜ข

hazy fog
#

@chrome topaz any reason there isn't a mirrored no option? or even just add mirrored filtering to corrupted:no

trail gust
#

@chrome topaz i know that you don't want people scrapping poe.trade/currency, but would it be a big deal to have saved google tabs that you can just hit reload all on? would that be a problem?

lost wigeon
#

Actually, where does โ€œmirroredโ€ appear in the API? Doesnโ€™t seem to be an affix. Is it a property or does it have a separate field just like โ€œidentifiedโ€?

wind garden
#

does poe.trade not support ~c/o?

chrome topaz
#

no

worthy cape
#

@chrome topaz Is the omission of Necromancy Net from the currency market intended or "haven't gotten around to it yet"?

chrome topaz
#

what's that

#

oh they added a new net type huh

worthy cape
#

Yeah, they had a vote up and apparently one of the "we want to capture dead beasts" alternatives came through.

chrome topaz
#

and it seems beast trading pushed to the next week

cosmic saffron
#

yeah a bit of shitstorm from the recipes

wind garden
#

@chrome topaz would it be possible to add a column to your currency shop page for stock?

chrome topaz
#

what kind of column

wind garden
#

text box

#

right now the currency market shows stock only for api

#

but i like using the poe.trade shop better than the stash tab because it updates instantly

#

so i don't get spammed with whispers

#

but I can't specify stock

#

and I think people prefer trading with people who have listed stock quantities

#

if they wanna buy 10ex, they're gonna buy from the guy who has >10ex stock isntead of 10 people with only 1ex

chrome topaz
#

the plan was to provide integration with acquisition and then it'd have a separate field

#

but now i don't believe people would bother entering these by hand

wind garden
#

what about using sessionID to query our own stash?

#

the same way acquisition would

chrome topaz
#

way slower than stash tab api

wind garden
#

the problem with stash api is it takes a few minutes to update prices or quantity

#

common use case for me. I'm mapping and I need more alchs, so I set a price on my chaos in alchs and after a few minutes I start getting whispers. I trade until I have enough, then i remove the price. But then I keep getting whispered for a few more minutes until the price updates again.

#

that's what's nice about the poe.trade shop, it's hooked right into currency.poe.trade and so it updates as soon as you hit bump and save.

hazy fog
#

not sure if openarl or xyz is at fault but this is fucked up ๐Ÿ˜

#

@openarl I think your attack speed calculations are botched, in game this claw has a 1.9 aps in pob it has 1.91

reef summit
#

1.5*1.27 = 1.905

#

seems pob rounds while xyz truncates

timid hemlock
#

PoB rounds because the game does also

#

... usually.

hazy fog
#

heh

#

looks like they may floor aps calc ๐Ÿค”

timid hemlock
#

Generally, no

#

It's easy to find examples of the calculation rounding up

#

But there's a few odd cases where a 0.5 gets rounded down instead of up

#

This happens with displayed defences on items as well

hazy fog
#

it's just wild to me that dps is off by more than 1

#

my precious dps breakpoints ๐Ÿ˜ญ

chrome topaz
#

doesn't the game only round for display

#

but all calculations use the real value?

hazy fog
#

๐Ÿค”

pseudo ocean
#

๐Ÿค”

hazy fog
#

could be

pseudo ocean
#

probably

hazy fog
#

that sounds obnoxious

#

not you

#

the idea of displaying something you don't use as calculation = obnoxious

pseudo ocean
#

Ah, ok

fickle yew
#

@timid hemlock From when I was playing with DPS calculations, I learned that the game considers one more decimal than what is visible. Fixed my attack speed calculations from bases.

#

I can dig out the code if you want to see it.

#

I got the hint from someone else back then, but it made everything line up.

hazy fog
#

I wonder how long this has been an issue, I never noticed it last league and I sold a lot of things by dps bracket

chrome urchin
#

progress on my in-game item preview / search software

#

created in qt/c++

delicate ore
#

what does it do exactly?

chrome urchin
#

the software?

delicate ore
#

yeah

chrome urchin
#

working on an overlay'ish c++ application that runs on-top of POE, which will contain various quality of life functions, like in-game public stash tab search

#

, interface with poe.ninja for currency worth, timers for speedruns, all static items lookups (all uniques in game)

delicate ore
#

wait i have lots of questions

#

how are you doing the rendering? qml? opengl? canvas?

#

are you using borderless transparent window?

chrome urchin
#

frameless window yes with global hotkey activations

delicate ore
#

how do you get global hotkeys in qt

chrome topaz
#

open source?

delicate ore
#

i had trouble with that when i wanted to make an overlay

chrome urchin
#

it will be open-source yes

#

BHC: global hotkey handles are documented by MSDN

delicate ore
#

but whats the rendering engine

chrome urchin
#

it's all just Qt widgets running on the cpu

chrome topaz
#

needs more rust

chrome urchin
delicate ore
#

OH

#

i didnt think about using OS specific functions

#

i just code everything cross platform by default nowadays

#

even if only windows users would use it lol

#

hmm but the rendering though

#

is it QML

chrome urchin
#

same, the UGLobalHotkey library works cross-platform personally tested on win10 and arch-linux

delicate ore
#

oh ok

chrome urchin
#

and it's actually a Qt library

#

@delicate ore when it's a bit more developed i'll make it open-source, right now it lives in a private repo ^^

delicate ore
#

k

chrome urchin
#

just wanted to share todays work with the different item headers, they're created with QPixmap and QPainter

#
POEItemHeader chaos_orb(5, "Chaos Orb", POEHeaderType::Currency);
#

thats the call to create the Chaos Orb picture above

chrome topaz
#

forums don't look too good

#

well the whole website's slow so

#

[2018-03-10 23:43:59.452816] Pushed 155699201-162393708-152925277-175776078-164536849 : 5255 items; fetch took 131.204066992 (time to first byte 130.331351042) API rate 40.0521121066 items/s

pseudo ocean
#

forums; stash tab api's fine (trade site (not xyz) is running smoothly)

chrome topaz
#

which trade site?

pseudo ocean
chrome topaz
#

right, I wonder if this uses the same api or some internal thing

#

unfair monopoly strikes again

compact isle
#

seems better now?

chrome topaz
#

most of the time it's real fast but sometimes it just gets stuck forever (and times out)

#

well not really forever but like over 100 seconds

#

i kind of worked around it by setting timeout to 10s

#

which still gets triggered (after your message)

compact isle
#

do you make your next request as soon as the first has finished downloading? Or as soon as you start downloading?

chrome topaz
#

@compact isle i make sure it's delayed by 1.2s at least

#

but it doesn't wait until whole json is downloaded, it makes request once the next change id part is downloaded

wind garden
#

I think I always used 1.2s, was a good number

#

seems like website is randomly dropping connections

#

try to load forums, fails to load. Try again, works.

wind garden
#

mtx shop failed to load

#

what is going on.....

chrome topaz
#

backups probably

rocky tapir
#

I can't get path of building to show a dps increase for onslaught if its attached to my herald of ice move. Also the the quality doesn't increase the attack speed of my character at all on it anyone know if it working correctly?

grave wren
#

you need to toggle onslaught in the config section

#

quality bonus only works on the socketed skill

rocky tapir
#

sooo this would only increase attack speed for onslaught?

#

sorry not sure how this gem works at all

grave wren
#

if you add it to your shield charge - then shield charge gets the 5 as%

rocky tapir
#

ok so since its attached to a herald of ice move it doesn't really help

grave wren
#

yep

rocky tapir
#

Awesome thanks ๐Ÿ˜ƒ

grave wren
#

it will trigger onslaught though

#

just the quality wont do anything

rocky tapir
#

cool i can sell it and use something else

#

this game is so complex sometimes

chrome topaz
#

backloggedddddddd again

grave wren
#

go to your favorite trading site, calc your pdps, enter it, check prices ๐Ÿ˜›

velvet fog
#

why GGG not buit a ptr server?

pseudo ocean
#

because QA doesn't require one? ยฏ_(ใƒ„)_/ยฏ

chrome topaz
#

they had an alpha test but it's not used anymore afaik

simple ravine
#

There's an alpha server for select important people

#

but it's under NDA, and clearly not enough people play and give feedback on it.

chrome topaz
#

source?

obtuse citrus
#

I think raiz has access and some others

hazy fog
#

I don't think they alpha everything

#

else people like mors would not be so surprised when ggg does something dumb because he's an alpha member

chrome topaz
#

and ppl would shit all over the reddit because of "competitive advantage" or something

obtuse citrus
#

and yeah I'm pretty sure they only alpha test some things

#

much like the 3.0 beta which didn't get everything

#

I don't think reddit bitching in that case even matters, unless ggg has cash prizes again for doing stuff ... which I think they haven't done in a while? Just making alpha members even in that case would do the trick

hazy fog
#

the problem is there are entirely too many people that would find a bug then plan to exploit it instead of getting it fixed

obtuse citrus
#

good thing the alpha is invite only and I'm pretty sure ggg will ban their ass if anyone does that

#

the difference between an actual test and just letting just about anyone in for "early access"

hazy fog
#

people have always done that from alpha

#

the first time mjolner was nerfed

simple ravine
#

@chrome topaz a well known streamer

torpid mesa
#

@grave wren it just requires regular python libs right? nothing crazy

#

my machine will be linux but i think you had it on a raspi so thats prob not an issue

grave wren
#

Yep requires python 3.6 and 3(?) libs

torpid mesa
#

nice

#

im playing poe with my husband tonight but i might have time to set up my vm and try to get it running

grave wren
#

awesome, do you know if i need to make the bot public or change anything on the discord bot dashboard to let you host it here?

torpid mesa
#

ill prob make a new user for it tbh

#

i assume the other mods would prefer to have it totally under our control as far as that goes

grave wren
#

If you know how go for it, all infos should be in a created log either way that you can provide if anything fails

#

pretty new to discord bots all in all ๐Ÿ˜„

wind garden
#

why not run a 1 week league on new league platform as a closed beta?

#

sending preferred invites to people who prove to be useful beta testers

#

kinda like star citizen does

#

1 week added to 3 month cycle is really inconsequential

#

and you'd get a much wider tester base

grave wren
#

People would complain about favoritism

#

100%

wind garden
#

so what

#

people complain about lack of QA

#

can't make everyone happy

grave wren
#

True, just playing devil's advocate

#

i wouldn't mind your suggestion

#

At least the obvious stuff couldve been spotted easily

wind garden
#

it's kinda like how it's good to have code tested by someone who didn't write it

#

having someone test your product who aren't in the bubble of developers will always find things they didn't expect

grave wren
#

Or even just try to use it with a slightly different setup, yeah

wind garden
#

I'd like something of a middle ground between what we have now and reddit's "Take an entire league off to fix everything" meme

hazy fog
grave wren
#

but i need a good meme build for it

hazy fog
#

but crab build doesn't translate well

grave wren
#

fine, non meme it is!

wind garden
#

what does it do?

grave wren
#

Shows basic build previews for pastebin pob links

hazy fog
#

@chrome topaz how will searching work for bestiary orbs ๐Ÿค”

wind garden
#

@fickle yew does poe.ninja builds have a "reset all filters" button?

#

I didn't see one

#

also, it appears that typing a capital "A" into the search filters doesn't work

#

but using a lower case 'a' does

fickle yew
#

It doesn't. It probably should though

#

and yeah I'll fix the casing, thanks ๐Ÿ˜ƒ

chrome topaz
#

@hazy fog weird question, same as other items. Check mods list

hazy fog
#

oh they're already added? cool

#

wait you can only search by genus? uuugh

chrome topaz
#

?

hazy fog
#

the mods list doesn't let me search by fenumal

chrome topaz
#

Genus/group/family

hazy fog
#

people want to find something like 'fenumal plagued arachnid' couldn't care less about group or family
isn't that just 'arachnids'

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unless fenumal corresponds to one of the family... these names are dumb

chrome topaz
#

what's fenumal?

hazy fog
#

family I guess ๐Ÿค”

chrome topaz
#

doesn't that go in the name?

hazy fog
#

I dunno

#

I thought names was like stinkstink the idk

chrome topaz
#

hmm. you should make it into an item and then we can see

chrome topaz
#

right, so that's the name

hazy fog
#

Wraiththirst the Crippler Farric Goliath

chrome topaz
#

so you just type it into the name field and it should work...

hazy fog
#

ok ยฏ_(ใƒ„)_/ยฏ

chrome topaz
#

that said, any update on beast mods @compact isle ?

hazy fog
#

seems weird ot search by name

chrome topaz
#

well it's basically "base" field, but I don't have the list

#

so you should be able to set "type" to "Beast" and then in "base" select your beast... but that doesn't work because there's no bases on poe.trade

hazy fog
#

guess we'll see... later this week

compact isle
#

they should be implemented to look just like normal item mods for you guys

#

was a pain for us to support on our end ๐Ÿ˜…

chrome topaz
#

great, love when that happens ๐Ÿ˜ƒ

#

is there a list though?

compact isle
#

I thought you got the bestiary ones earlier from the data pack

#

are you after the full list of monster mods?

chrome topaz
#

@compact isle sure I'll take it

compact isle
#

not sure if I can, there's no real way for me to break all the possible combinations down

#

bestiary ones should be the only important ones for crafting so far

chrome topaz
#

@compact isle ok, only bestiary ones should be good

#

so it's just shoved into expliciMods?

compact isle
#

yep at the top

#

I stripped out all the markup as well so it's just plain as normal

#

same for ctrl+c information, just comes through as plaintext and looks like any other mod

chrome topaz
#

perfect, thanks

old heath
#

Is there a reason that PoEHUD is against ToS, but LutBot isn't?

#

Is it because PoEHUD reads from memory?

#

I would assume so

hazy fog
#

yes

#

memory reading = banhammer

#

client.txt reading = ๐Ÿ‘Œ๐Ÿผ

old heath
#

Interesting that is the case though

#

Would something like, image detection + ocr + overlay be bannable?

#

Also, are there blacklisted programs I should worried about having running? I usually close down everything just in case, but it would be nice to not have to wait for all of my applications to open back up when I'm done playing

hazy fog
#

/shrug

old heath
#

After doing some research I totally understand why reading memory isn't allowed

#

Unfortunate though ๐Ÿ˜ฆ

wind garden
#

doing those wouldn't be bannable, but what you might do with them could be bannable

#

main reason to do image detection is to automate gameplay

#

people have made tools for crafting that would analyze links and colors of sockets that were deemed against ToS

old heath
#

I understand that, I meant more like recipe hunting type of stuff

#

Like it would be like "Hey, pick that up, you need it for your chaos recipe set"

wind garden
#

idk how you'd do that reliably without memory reading

old heath
#

I told you how ๐Ÿค”

#

image detection + ocr + overlay

#

Obviously, you would have to alert the app of the items you already have/got without it active

wind garden
#

but the speed you would have to do image detection would be ridiculous considering images are changing at 60fps+

#

doing image detection of a still images vs video is quite a bit different

old heath
#

Nah, can easily do 20 times per second

#

with no issues

wind garden
#

well if you can manage it, and you're only doing overlay

old heath
#

I've done it with other games, but not this exact senario

wind garden
#

it might be OKed by ggg

#

your best bet would be to ask support

#

they'll respond quickly

old heath
#

Alright

wind garden
#

i'm just thinking of other tools like LabCompass and MercuryTrade that have already been approved

#

they also do overlay

old heath
#

LutBot as well iirc

wind garden
#

what is lutbot anywas

#

heard its name before

old heath
#

No idea

#

I have also just heard of it

#

I'm interested in how it knows flask duration without reading memory

#

It's an ahk script, so it's definitely not ocr on the timer lol

wind garden
#

ah

#

looks like mercury trade

#

minus the overlay

old heath
#

I don't see this flask thing in the LutBot script, so idk where it's from

#

Each of those bars relates to a flask bar.

wind garden
#

seems redundant

old heath
#

Except for visability

mortal bone
#

I just starts the count down when you press a flask key. You have to config the duration for the timers

simple ravine
#

which can be read by using APIs ๐Ÿ™‚

old heath
#

Ah. I see

#

Makes sense

grave wren
old heath
#

I could probably make one

#

Is the lua table in memory, or do you have access to the source script?

#

@grave wren

grave wren
#

but i've now extracted it via regex, ty though ๐Ÿ˜ƒ

old heath
#

Ah, alright ๐Ÿ˜ƒ

worthy prawn
#

Have we got the poe planner dev/mod here?

hazy fog
#

I am unaware of such if we do, I granted most of the known tool writers exile status

lost wigeon
#

@hazy fog Guess I'm not "known" enough ๐Ÿ˜„

hazy fog
#

what do you do marauderthinking

lost wigeon
hazy fog
#

oh yeah

#

get a profile picture first marauder

lost wigeon
#

ez

hazy fog
#

xyz is exempt becuase he's xyz ๐Ÿ˜›

lost wigeon
#

Ok, should be good now

hazy fog
#

try now

lost wigeon
#

1..2..1..2

#

Yeah perfect

hazy fog
#

enjoy

lost wigeon
#

Thanks a lot! ๐Ÿ˜ƒ

hazy fog
#

np

#

@misty merlin talk for me so I can right click you

misty merlin
#

hey