#tooldev-general
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I don't know how to set a time period though, but looks like my query uses recent data somehow because The Emperor's Trove was 5 chaos before the patch.
to set a time period, add a boolean match query for range that is gte a time range period against shop.updated, i.e. now-7d/d will give you only items updated in the last 7 days
You can see an example here: https://gist.github.com/trackpete/6503863665b16754778df036e4e9fca8
oh, thanks
@compact isle online api is broken
@chrome topaz is it all good now?
yeah it works now, thanks for fixing it
@chrome topaz not sure if this is related to the on-line api problem that was fixed an hour ago, users being stupid, or if maybe something got hung on your side, but just in case: https://www.reddit.com/r/pathofexile/comments/4v2zrg/poe_forum_and_shop_down/
ah, looks like the stash tab api was giving problems from 4:50 to 5:15 EST as well
that post might've just coincided with that
er, EDT, anyway
apparently something was acting up according to our server guys
so it was probably that
yeah looks like it got really really slow for a couple minutes, then stopped responding, then started responding slowly, then started working ok again over 20min
I really want to set up something at the office that follows the river and makes a warning light flash when something is wrong with it
๐
Yo! I'm looking for help filling out the rest of this sheet to finish a program I'm making. Trying to discover all the internal zone codes for various maps https://docs.google.com/spreadsheets/d/12eb51bQftUHF5c44V71dNS2TGX1N563wyvE5E5VkbAQ/edit#gid=0
It's for this tool I'm making: https://www.youtube.com/watch?v=SbbsoLgGoKg
Added info for ~11 maps.
Thanks man, I went through all my map stashes and thats as far as I could get
Not a prob.
having a few issues with the website currently
someone pushed a changed that didn't work ๐ haha
eh, seems that the database just decided to explode
RIP Database/s
Did Torr jump out of the db?
I may or may not have broken a 6l Tabula without bricking it.
(obviously not, can't unlink a 6l w/ a vaal, or can you?)
you can if it turns into a rare I mean ๐
That'd be bricking a Tabula ๐ซ
bricked like a wii u playing mighty number 9
good thing I don't have a wii u (yet) :P
still debating whether to get one or not for Wind Waker + Twilight Princess HD.
You can get a Tabula uncorrupted non 6 linked.
http://poe.trade/search/yekoroyuditauk First result
divcard on a low level toon that results in <6 socks?
darn
Gosh darned fishing memes
Fake edit :(
looks like it was just a connection issue somewhere, should be back up and running again now
@fiery gyro Looks like someone beat me to the punch on unique maps, its filled out!
they must've been pretty fast ๐
Yup, was buying unique maps too.
wow awesome i Haven't checked it! i put it up on reddit a bit ago
just got local files working so you can use mp3s from your computer as the custom soundtrack
Nice! :P
Works really well, thank you @fiery gyro :)
RIP PvP match lists.
did something happen to them?
Timed out.
rip
Wanted to do some 1v1's for fun, too. Mainly to test out non-corrupted Crit Puncture and Ele Blast Rain.
I could do that through Sarn Arena, yes, but I just like 1v1's more than 5v1+
fair enough
fyi for anyone indexing forum items, it looks like some minor changes to the html layout may have broken some indexers, depending on what you're looking for
I should really get you guys to PM me what you're looking for when parsing so I don't mess it up ๐
haha
that's part of the reason I don't parse the forums anymore!
you shouldn't have to worry about that
yeah well, we should really have an API for that stuff
but the backend for it is so weird and painful to support let alone move away from
yeah absolutely, I mean, in an ideal world you'd have an api actually designed for item indexing ๐ but the stash tab api works well enough for what it is, especially compared to the forums, though I hate that items are displayed in forum style json.
I was hoping at some point Chris would decide to open that up a little bit so the forums could be officially killed off, it just seems not at all worth it to host that part, then you could also make some proper JSON data for the API
but I don't even want to imagine the spaghetti on that backend
yeah, hopefully we get some free time to work on that stuff soon
buys more mtx
Web development is never pretty
^
I do agree (look what I'm currently playing at)
fyi if anyone is interested, took a look at the JSON in this thread (https://www.pathofexile.com/forum/view-thread/1709716) and there's nothing new or exciting going on, just new mods thrown into the explicitMods array
"40% increased Spell Damage",
"Adds 22 to 44 Physical Damage",
"16% increased Fire Damage",
"76% increased Critical Strike Chance for Spells",
"+23 to maximum Mana",
"10% chance to gain a Power, Frenzy or Endurance Charge on Kill"
]```
etc.
They changed "Adds 22-44 Physical Damage" to "Adds 22 to 44 Physical Damage"
oh shit
that is a huge change, I didn't even notice
that will break every indexer, nice.
good catch
Chris said there is a reason for that change: https://www.reddit.com/r/pathofexile/comments/4wo3v0/240_league_crafted_items/d68l27h
I'm curious now
interesting
thanks ggg
I replied to Chris here https://www.reddit.com/r/pathofexile/comments/4wo3v0/240_league_crafted_items/d691wz9 and posted in /r/pathofexiledev
the real question is what else changed
at least properties haven't been changed so far:
"displayMode" : 0,
"name" : "Physical Damage",
"values" : [
[
"49-95",
1
]
]
},```
but who knows if that's gonna happen too, or where else it'll happen
I wonder if those new mods are boolean or if the values (i.e. 10% chance) can change
do they supply you with a list of new mods that you can add to your tools or do you just have to add them in on the fly as the league is being discovered
or NDA lol
we have to discover them on the fly, it's a pain
sometimes like this they give warnings but never from a developer perspective, it's always just a preview
but like, say Offerings for the Goddess or whatever, we had no idea what those would look like until people started selling them in Prophecy
It's a shame that they apparently want to promote external tools and stuff but just do not communicate , or when they do it's cryptic..
yeah it's a bit of a bizarre conundrum
the really unfortunate bit is that as a result, when third party tools break because of things like that, the third party tool creators get blamed
would you prefer an NDA and the list of the new mods, then just push a new version live that hopefully doesnt break when the new leagues start?
well, at least for me, I don't care necessarily about the specifics of mods, just the format. The mods need to be auto-detected to be effective.
But that auto-detection is set up within certain parameters that we're used to, so if those parameters change, we absolutely need to know.
I would definitely like to see community posts from GGG that highlight things like that. "In the upcoming version we are changing - to to, here are a few examples." etc.
"New items for X league will have a frameType of 9" stuff like that
indeed
looks like there have been a lot of mod description changes ๐ฆ
Good luck to everyone who is running tools ^^'
pretty much, I thought I could just build a list up but it looks like there were a lot of changes
I'ld like to help too, but working all day on angular/symfony/other web things, I just don't find the motivation to go back into it at home x)
I usually use different kinds of technology for hobby projects to get a wide variety ๐ otherwise it would start to get boring fast
realm is currently down, should be back up soon
surely the changes in mod naming are going to trigger an update in the stash api so that I don't have to reindex everything from zero?
it won't trigger an update since the items don't change
Well, now we know why. The essences have ranges of mods they call roll: (10-20) to (30-40)
@compact isle any itemfilter improvements coming in 2.4?
Not sure if itemfilter would fall under his web dev department.
xD
Item filters seem pretty solid at the moment. What improvements are you looking for?
yeah that's quite out of my area lol, I don't know of any plans for supporting filtering by affixes
Just a heads up: with 2.4.0 the base website HTML will change somewhat, so hopefully you're using selectors that don't include #siteContainer, #siteCentered and all that
I won't have to worry about that \o/ https://www.reddit.com/r/pathofexiledev/comments/4xviyw/psa_exiletools_shutting_down_after_prophecy/ pew pew
Thanks for all the work you did put into it
oh ๐ฆ
maybe someone will take over the node.js rewrite!
I think a lot of stuff is going to have to be added/redone for Atlas of World regardless
that whole pipeline has just become excessively complex anyway, a full rewrite is needed
RIP
thanks for your tools, i've found price macro one the most useful for my needs. Gotta write my own simple price lookup script then, i guess
yeh
it's not too hard to write something that parses poe.trade, my whole tool journey started with doing that
though obviously that's not something you want to do too often since that's not how the site was intended to be used
does he allow that? i was told not to because 'xyz will block you' or some such
well he technically allows you to make the same search once each second
my dream app to make would be one that lets a user copy+paste an item into a textbox and get a machine learned price check
true
I can't speak for him currently, just can say that at one time he was okay with it as long as you did not do it very often. The big problem has always been tools that hit it a lot without using the FE.
but the big problem is not so much valuing an item in terms of scale
But more so the fact that the currency flucuates in value
FE?
the genetic algorithm for pricing thing was a holy grail for awhile for me
(FE = front end)
but the more I messed around with it the more it seemed to be almost random
I bet
people price stuff randomly as hell, finding a real trend in there is difficult
you can run your own indexer and ES index really easily with any decent system as long as you're just querying it yourself
I have a "test" node that is like a generic box with 16gb of ram, runs it fine if you don't mind waiting 8-10s for big aggregations
i think you could maybe achieve decent results for most rare items (where hp and resists matter the most usually), but jewelry is extremely complicated
having an ssd is the most important part if you don't have a lot of ram
@timid crest and div cards, uniques, etc. similar to http://api.exiletools.com/uniques/#/
Yeah
striker, part of the problem is that training data is shit
True
if every 3x tier 1 resist +t1 life ring was priced in the 30-60 chaos range, that's ok
but instead some will be 10c and others will be 5ex
yeh
and it's all over the f'ing map
remove people from the equation
everything else with fixed or semifixed attributes is really easy compared to rares, ye
even unique items are all over the place, which is hilarious
yeah......
Well thats cause people are idiots.
you get something like a random helmet that the variance on it means nothing, and people will price it from 6 alts to 30c
Yeah
Like I was looking at some specific item stats earlier today.
On rares thouhg
But the only 2 availabe with price
were priced 15 ex
and 45 ex respectively
which was ridiculous
All of the ones in PSC
were ~1ex
which made more sense.
it all depends on how specific the search is and how big the market is
maybe if you train the tool over the course of the whole league, it starts producing good results
But what about flucutations in currency valuation
ya I mean, personally I almost never pay more than 3-4c for most rares, and I find it hilarious how often I can find a ring with 80%+ resists, +70 life, and various other stats with an open crafting mod for like 2c
Yeah
meh it's just my theory anyway, i never even came close to developing this kind of tool
currency valuation is something that theoretically can be tracked now if people use the stash tab's for it, but it requires extra currency specific parsing
i always wonder if poe.trade knows value of currency based on what people throw on currency.poe.trade
I think he uses it abit
because the ratios get really stable
if you look at the best ratios on either side
there is a specific genetic algorithm that theoretically can do the rare pricing thing, I can't remember what it's called, basically it's designed to predict the outcome (cost) based on various input parameters (mods) and how they are grouped together
with currency it might be a good idea to just anchor to a specific currency type. I think this is actually what happens in peoples' heads too, so
but I think you really need to curate the training data, the first time I messed with it my results were all over the map
I think poeprice.info does a similar thing, which is also why those results are so weird
I think attempting this kind of thing is a pointless venture
In terms of actual results
as an academic challenge
its certainly interesting.
ya, perfectly stated ๐
it's a huge issue if you ask me
even mathl had to make a video to ask people to stop whispering him for price check
I'm surprised streamers
and global chat is constantly "price check??? (ring)"
even took the time to price check things
basically unless it's a vastly complicated tool, it's not gonna help you much anyway - you would know the "easy" price checks on your own. But would be fun to make that
I was thinking about making a tool to help me flip currency
Where it would tell me when to update my prices and such
i kinda made one
I made in excel spreadsheet
But I wanted one so i could always keep top slot on poe.trade, currency
you could do the same thing as Retik's tool with currency if you indexed it properly
from an indexing perspective, it would actually be relatively easy to write a currency only consumer of the premium stash tab API
store the data in ES for historical trending information and alert in realtime when people post good stuff
oh yeah for items especially it's terrible, but currency is pretty simple to parse
I mean the data was obviously organized
but I can't tell the format
I looked around for a reference
but never found one.
it's formatted as a data source for the javascript image overlay, so everything is designed to just display an in-game style image
Wow.
ya the majority of indexing items is analyzing that
there's a bunch of stuff that makes no sense from a "real" JSON format perspective
i love this rant
but again currency is very easy, just search for the frameType, item names, stack size property, and note, done! ๐
'frameType'
Is that like
what visual format to use?
Man as much as I like having a public API
yeah
It seems ridiculously difficult to consume
frametype is the color of the background or something
Wow.
1 = magic
2 = rare
3 = unique
4 = gem
5 = currency
6 = divination card
7 = quest item
8 = prophecy```
http://exiletools.com/blog/2015/04/30/processing-prices-item-json-data-creating-a-poe-indexer-part-3/ this is very old, but if you scroll down to Processing the Item JSON Data there's a bit of information there
that's still probably 80-90% accurate, though some things have been added and changed since
'~~~~ !!!!! b/o 3 !!!!!! EXALTED ORBS !!!~~!!!~@@ WUUUU I HATE YOU PEOPLE WHY DO YOU DO THIS'
lawl
haha, forum parsing, shudder
sad to see you go @desert needle ๐ฆ
maybe ggg should host one ๐
^ yeah... really liked your post @desert needle well said. Beautiful API that'll be sorely missed, was just using it in a new tool too.
Sad to see you go @trackpete , I used your API extensively during rophecy
Sad too, I was using the unique tool and exiletra.de. I hope that it will make GGG think about the whole problem of relying only on external tools produced by the community
I wonder how much processing power and RAM I will need to log and report changes in currency prices (not new posts, just updates)
@jovial bear Just take poe.trade down for 12 hours 1 week into a new league and see hell break loose, GGG would be very aware of the problem.
Yeah sure, but unfortunatelly, I think that it would be more the devs of the tools that would be flamed and I'm not sure GGG is able to answer to this kind of emergency
Solo self-found is the new exiletra.de
why would i take poe.trade down that would be super stupid
To demonstrate their dependency on one external community member.
also, ty for your work in the vita scene โค
Why shut it down haha too much revenue :p
multiplicity - it doesn't take much to log currency and general item information from a server power perspective, as long as you don't mind having some slow queries.
I didn't have any problem running a stash api service on a small old $200 workstation with one six core cpu and 16GB ram - it just took 5-10s for any big queries
most of the power required is just to make sure you can serve responses in a second
also if you're doing it at home it's some insane amount of bandwidth like 500gb+/mo especially at league start
Hello @compact isle I know this is not the perfect place but here is a small bug report for the web team : you can't scroll in the list of characters of someone's profile on firefox. It works on chrome.
@jovial bear If you're really looking to submit a bug report, you should include more details. Providing your Firefox version and your operating system is a good start.
You're right sorry, : el capitan, firefox 47.0.1
The issue is still present with firefox 48.0 (el capitan also)
works on FF48 on Windows for me, definitely something weird there
@jovial bear Have any addons?
oh it just doesn't show at all
I'm guessing there's nothing in the web console?
Oh wait I'll try something
I had an idea but no
And the console shows nothing relevant
in ff
in chrome
the whole scroll bar is missing
yeah, some JS isn't being run
strange
good find !
It's super nice to be able to speak directly with the devs and give feedback this easily ๐
it's all I'm used to really ๐
@trackpete I've got a gaming PC which should do fine and uncapped gigabit internet from my university. Sounds like that's my last project for the summer then!
Hey guys, don't know if this is the right place to ask this, but will the upcoming 48hr race show up at http://api.exiletools.com/ladder?activeleagues=1 ? Or do race events not count as leagues? Where do I get that event's id?
Every race event is a league with a smaller window between startDate and endDate
http://api.pathofexile.com/leagues?type=main&compact=1 has "id" as "48 Hour Flashback Solo Event"
but I doubt that is it.
Yeah, that is not it. I need the API short name that I can query race information with. I guess I'll just wait until the race starts and see if it's added to activeleagues
the exiletools ladder stuff only handles leagues
the problem is that GGG's API is terrible and already requires so many requests to stay updated with 4 leagues active that I have to run requests through a separate system from everything else to avoid getting rate limited, adding any races to that is basically impossible because I get immediately IP banned
ok, makes sense :P. My goal was to get report like this http://api.exiletools.com/class-rank?league=prophecyhc&class=all&char=&limit=3&report=1 for the race to choose my class
If you just want a one time report and have some basic programming ability, you can just pull the entire ladder and parse it without too much effort going into it. Some people posted some extracted data from the last SSF race on reddit, I'm sure someone will post something up for this one too. I mean, I doubt we're suddenly going to see 5000 guardians because it was the least used last time. ๐
Yeah, I'll just do it myself. Thanks
cheers!
Yeah @little nebula , I was thinking of doing the same. Best to write a parser for the CSV file. If it's of any consolation, most races like this don't tend to spread out in numbers. There will definitely be more Elementalists and Slayers (30%+ altogether) than anything again. Prizes don't change people's preferences in playstyle too much
iirc the downside of the csv files is that it used to only go to 10k
but it was nice that you could pull 5x 2k and punch it into excel
What is the maximum api calls I can make in an hour? Don't want to find out the hard way
it's rate limiting over some period of time, you will get a back off response and be dropped for about fiveminutes if you go over
iif you can safely make around 4-5 requests/s to the ladder stuff without a problem
but if you do more than that for any extended period you'll probably trip it
they don't publish the exact information, but I expect it's probably something like more than 100 requests every 60s or something
hey pete, just dropping in to say im sorry to see you go but understand, thanks for your countless hours maintaining this service and the APIs!
cheers mate!
god this whole essence thing makes me glad I'm giving up on the indexer, would have to completely redesign things if they're going to allow any item to have any mod
Characters and stash tabs are 45 calls within a 60 second span
Thanks for all the great work Pete. The tireless hours in the background, only to have people asking "why doesn't it have X? Why is Y down?" Life as a dev and a gamer. โค
Maybe this will motivate me to learn more about how it all works. I think item parsing is next on my list, and it's scary.
@compact isle any chance I could get a list of updated mods? new/old texts (e.g. the XX to YY / XX-YY change)
@chrome topaz it's the weekend now for me, but I'll resume looking into it on Monday
I've got PyPoE set up to pull the relevant translations but have to do the comparison
@desert needle an API to track individuals in races would definitely be a nice thing to have
can't you like copy it from your git repo or something
most likely has unreleased mods in there as well, so a comparison is better
it's fine don't worry about that ๐
I'm sure someone somewhere would be grumpy at me ๐
oh uh hm actually I think Chris mentioned somewhere you use svn
yeah, personally I use git-svn for my changes to make it easier to handle
@chrome topaz did you develop the playonmac installer? Considering installing osx on a new build and avoiding windows altogether
I don't maintain it anymore
I'll post this here as well, this should be a list of mod text changes for 2.4.0 http://pastebin.com/raw/ywAEpn5s
I'll have to keep an eye on it to make sure there aren't more changes as well
Thanks!
some of those seem like mechanical changes as well
would probably be cool if you could give a heads up on the underlying structure of the essence mods, it appears like they will be "40-50 to 60-80" but knowing for sure would help those who aren't giving up ๐
Thanks Pete ^-^
the essence mods are on currency items that don't change though, so not sure why it would be relevant
i think he meant that the min and max ends are a bit unclear, and people are wondering if the rolls could be worded a bit more clearly like "adds 1-5 to 200-400 lightning damage"
I don't see where the confusion comes from
ones with brackets can roll between those brackets
ones without are fixed
Deals %1%-%2% Physical Damage Deals %1% to %2% Physical Damage
is just "roll range of minimum added" and "roll range of maximum added" is what they wanted to know i guess, i can't seem to word it right
those are item mods though, not essence mods
essence mod descriptions aren't mods themselves
A description of a mod shouldn't vary in language from what the mod gives
in this case they have to, as they show a range in which the mods can roll
the point is, there won't be any surprises in the mod descriptions and if there are any rollable ranges they'll be specified with brackets
"Cast Socketed Spells when you spend %1% Mana" new support gem?
Hmmm. I wrote an encoder to take nodes from https://www.pathofexile.com/character-window/get-passive-skills and convert the 'hashes' to a URL. To test it, I took my ranger's passive skill tree URL from pathofexile.com, decoded, and encoded it back and got a different result. Both seem to load properly in PoE Skill Tree Planner
from pathofexile.com : https://www.pathofexile.com/passive-skill-tree/AAAABAIBAABeAO4FLQW1CC4LwQzyES8VIBcmGY4ZtCFgI_YknSoLKk0rCiyFLOEs6S2DMHw1kjXvNj067T7PPydB0EMxRA1HBkd-SshNklFHVIJW9VeXWhpd8mBBYlpirGNwZU1sjG6qcFJ07XqEfeOBQYTZhrONfY2_joqX0JuNnaqjiqPvpcusZrTFtUi18rk-vTa95r6nwYvC7MMzyPDQrdN-2HbYvdrB227b5-tj7YPuDu969qM=
is it 'wrong' at all? or can i assume i wrote my encoder correctly
your code most likely just changed the ordering of the allocated nodes
the ordering makes no difference, so you're all good
@pseudo ocean I have no idea if it's new or not, I just know it was in the 2.3.4 game files ๐
Is there an API for ingame uniques beyond doing some weird look up to the wiki to try to get information on them? Looking for public JSON/API if there is one.
no API, but you can use something like PyPoE to rip them from the game files IIRC
Thanks, not quite what I was expecting but could be a solution, Write some code to rip and periodically update a DB on a remote store or something like that I guess.
@pseudo ocean are you sorting the nodes before generating the URL? I think the official planner just has them stacked in an array and that is how they are encoded
who maintains this channel's bots? discord supports CSS you know
we could have a bot that posts uniques or something
would be cool to have it summon it like the mtg subreddit like
how about you use [[Lightning Coil]]
poe subreddit has that notation for displaying uniques already too
Ask @daring notch about bots.
Anyone here know much about PlayonMac vs Wine? (don't want to install Win in any form)
wow @delicate ore how'd you guess what I was building. Actually got one in progress to do exactly that. That's why I was asking about official item API's
cool
that does sound super cool
Alright then given it's interest and Novynn says he likes the sound of it I'll try to get a working prototype finished this weekend
Current status - Working
That looks excellent.
Would need limitations if you're looking to have it be an addition to this Discord of course.
I'd like to get it added at some point, what sort of limitations would you be thinking?
A maximum call limit for example
Can't have users linking a wall of uniques
Just opens up the possibility of spam
Absolutely.
Should also put in an anti-spam timer on it so people don't just link things repeatedly. Not sure if you're able to work with permissions, but I'd trust that Exiles, chat mods, sub mods, and GGG devs can bypass that limit.
But, before any of that, @daring notch should look over the bot.
I would have to have a gander over the API to see if permissions and roles could be rolled into it.
Thanks I'll have a look through it
Hey, I'm here
Sorry, missed the @
@waxen ridge PM me for sorting the bot for the Discord, looks fantastic by the way!
Sweet
woah I'm impressed
We have the css laying around, so if you want to do that instead of code blocks we can figure something out:)
If you want to share the project I'm willing to help
Maybe we could try something with the copy/paste of items ? (not only uniques)
Hey @mortal bone What do you mean by the css laying around ?
uhhh
Individually I believe you can
#1โendgame-help would be a place to ask questions
Not really sure what you mean by what happened after the game crashes. There isn't a way to know except login and see if you died
You don't really know what happened
rip
anyway, I was thinking something like a bot that will act like this :
when you post a copy pasted item, it detects it, delete the message and copy paste it with cood formating
that will help #price-check๐
but if we can't really tweak the formating, it's a bit limited
I can see why
I've looked a bit but it seems discord is too limited to bother making something out of it
I'll wait for them to improve markdown compatibility like adding colors and all before starting to code
Markdown doesn't support colors
GitHub has what is called GitHub Flavoured Markdown which supports all sorts of stuff
Only workaround currently is to generate an image and link to the wiki
I thought about that but I think it's a bit too much to do so just for formating =/
@tacit steeple Check your client.txt log file.
@desert roost entering map sounds like a normal thing, but nothing comes after that. all other logs stop at the same time as well. but non says anything. guess i got unlucky or something
Did you die before or after the map loaded in?
Game crashed mid loading screen?
Sounds like you might want to do a pack check. Thinking a corrupt asset crashed the game.
Morning folks. I chose to not go the image generating route because my code written in node I couldn't be bothered dealing with phantomjs to create screenshots.
No worries.
Also thinking about it, having some CSS + a way of putting up HTML in discord means I would no longer need to parse out the data from the HTML from the wiki, if it were possible but I found no docs about stuff on discord other than markdown
No it's not possible unfortunately @waxen ridge
I hope the Discord team will give more formating options or the possibility to include htlm/css snippets maybe
yes
Given the app is built in React and React has built in safeties it should be fine. The challenge would be storing the data safely in the DB more than anything else probably.
no wait i just remembered to render HTML as HTML in react you need to use the dangerouslysetinnerhtml prop lol
it's been my life for the past year or so ๐
I'm more into angular at the moment (= work)
@compact isle are you a front end or back end web dev?
all the ends
Ah, nice. Self taught?
yeah, I did take a course at uni but it wasn't very good
I am pretty much in the same boat lol
self taught is fun anyway ๐
Yeah, a bit annoying though since I am pretty shit at UI/UX
I'd like to get better at it that's for sure
backend is better though since you don't have to care ๐
pretty much. You can make things 'just work' then clean them up
UI you have to spend 100 years messing with css
and color palettes
thankfully at work I have Erik for color stuff ๐
and chrome's inspection tools help a lot with CSS prototyping
Yep, that is pretty much what I end up doing. Bootstrap is also a god send
Chrome dev tools are the best
How kosher is OCR in regards to making POE tools?
I know it's undetectable by definition, but is it frowned on by GGG?
OCR for what purpose? You can get the chat from the log file, and you can copy item info to clipboard via ctrl+c
Dropped items. I want to make a logger for drops with zone and level, with droprates and all.
I opened a ticket, and I'm waiting for decisionmakers(tm) to get back to me,.
Yeah I've not heard of someone doing that before so no clue.
I want to put numbers on droprates, in the light of IIQ and IIR on maps/gear, it could be fun. SInce you can grab map IIR/IIQ from the screen and character IIQ from the API (I think?)
You could do really high-precision shit with rampage on gear, and get a rough kills per drop estimate.
You could calculate item find based on gear for most builds if their character data is set to public I suppose. It won't be accurate for criteria-based cases such as with Gifts from Above or Kingmaker or Divination Distillate. Though distillate might have a buff icon, so might be possible to include that if they allow ocr. But those would be rare cases.
Yeah, but that amount of precision I doubt is going to be needed
Or for people who do item swaps for item find. But again, those are edge cases
1100 -> 900 kills per drop is not that big of a sway for something that is unlikely to be consistent
What I'm also interested in is maps, map drop chance, and map drop areas.
Ahhh.
OCR should be legal Az.
I think it would be fun to be able to put numbers onto drop chances, especially given that you can group things. If you collect enough data, you can calculate roughly when (IIR / IIQ) you get one equal or higher return per map, and so on.
@desert roost I mean, it wouldnt really matter, OCR is not detectable.
I guess you could put watches on the windows API level
and check accesses.
Yeah. In the spirit of the law, no, OCR shouldn't be used to glean advantages.
Michael@GGG: "Even if your tool is not reading memory we still can't make make [sic] allowance for it as reading from the client display by any means effectively achieves the same unfair advantage."
I mean I'm not looking for an edge, just for nunbers and statistics.
I guess that constitutes an advantage?
You could also just count the maps you get, and so on.
I mean if you want to be really aids about it, this is all data we already had access to.
just by counting what drops
I suppose. That goes for things like POEPlanner too, though. Or poe.market.
Is there any rest api / c# lib for a vorici calculator, or am i better off just writing it myself? (Making a discord bot for another group currently that, for example, uses some of the existing 3rd party tools to show some data for the users.)
Yeah currently I'm looking at that code tbh
I mean just reimplement it. Doesn't look that big.
Yupp, quite small codebase, especially the part I'd need. Well, thanks!
@dire trail you're a beautiful beautiful frameowkr that wishes it were erlang so badly.
I'm sure.
PUUSH USER D:
My arguments for using puush: It's not gyazo
there you go.
i mean every time i wait for like 30s to get a link
sometimes it doesnt even give a link and just fails
xd
uh here some SSL configuration problems with https://ru.pathofexile.com/
also can't open international pathofexile.com
What issue are you getting?
@subtle lion you might be missing a cert
fixed now
awesome ๐
Looking for ideas for spam protection on the unique item chat bot.
Do I set a single message limit? i.e no more than 2 uniques per line of text
Do I set a per user per second limit, ie no more than say 5 uniques per 30 seconds etc.
Realtime chat spam protection is hard lol
Cool I'll implement those with some friendly messaging and see how we go.
Is that limitation per user or per bot use?
Limitations will come naturally, but I would start off with a time limit per user or per channel. If it 'spams' increase your limits :p
Per channel can be problematic because chat can move quite fast, especially if a newbie asks about leveling gear.
I'd imagine people will delightfully link all the relevant uniques.
@desert roost rip, GGG doesn't like OCR tools.
Oh, guess you missed my message.
@violet fox Possibly the wrong channel?
nope
@desert roost I don't think I did, but precedence does not make a judgement, necessarily.
Alright, time to make the OCR-less version of the logger with CTRL+C map data and manual entry <.<
ggg pls why
Noooo! AWS why do I have to wait 24 hours ๐ฆ I'll try to get the bot hosted when I come back from break but probably wont be before the start of essence sorry ๐ฆ
Hm? Essence League doesn't start for another 4 days, so you should have time. Unless your break is longer than that.
rip
I'm taking the Family to visit the snow till Friday NZDT and won't be back home near a computer till that night which is after Essence league starts
are any of the tools done in c++ or C#? I think I want to get back in programming and prob go with one of those
Thanks @mortal bone
wouldn't happent to know what the top ide for c++ is? (haven't messed with it in about 10 years)
I think qt creator is pretty good for the project since it is using QT as the base for the code
I don't do much in c++
I still just use dark skinned visual studio
vs = $$$ = not me
Oh
I used to have it, but again, it's been about 10 years
Qt Creator is great, apart from when everything goes wrong and it dies
ยฏ_(ใ)_/ยฏ
Lol. The few times VS has died on me, it has done...interesting things.
hmm vs community edition?
bah, do I want to go down the road of c++ and all the headaches? or should I just go with Python to get my head back in the game?
I'd say start with Python first. Once you get into the swing of learning and utilizing a language, proceed to learning other languages.
python is one of the most intuitive languages out there
c++ is more powerful but also more stressful to use :/
yeah... I'm a glutton for punishment sometimes
https://www.qt.io/maintenance-break/ ... guess not
so many deploys
deeploys
at least now I can catch up on my current /r/pathofexile dank memes
@jolly ore vs community is basically the professional version and free for personal and open source stuff
So... decided to start with Python, only because new league starts in a few days. Any of the tools done in python?
@vernal parcel Ty
yeh
has GGG posted the new filter stuff somewhere already?
Not yet.
tomorrow, they said
people can't read item filter information with tears in their eyes over patch notes ๐
have to wait for dry
haha yeah, the nerfs are brutal
@compact isle https://www.pathofexile.com/forum/view-thread/1665011 any insight into we can get poe.com links to have relevant headers sometime soon?
I can look into it when I'm free, sure
is it possible to have multiple ItemLevel conditions on one rule?
ItemLevel >= 60
ItemLevel <= 74
or should I have 2 rules ItemLevel >= 60 and ItemLevel >= 74?
you could do that :
Show
ItemLevel >= 75
#Recipe Chaos Orb
Show
ItemLevel >= 60```
(that's what I use in my filter)
Yeah, I am currently using that too
@timid hemlock you there?
codecademy is really nice. I wish they had something like this when I was originally learning c++
There is a library for C# to JavaScript which makes js oop super easy
I learned that there was a service to convert PHP to C# yesterday
how does that even work
that seems really pointelss
just another push to move people away from PHP I guess
it would have to in order to compile it
might be ignorant but why isn't there just some API made for item filters? Saves all this manual labour every patch compiling whats different
just deprecate changes and then have all avaliable.
Will that be sufficient to highlight all essence types?
Hide
Class "Currency"
BaseType "Essence"
SetTextColor 170 158 130 165
SetFontSize 28
@steep hinge I'm not sure what you mean
Item filters allow you to customize how your loot drops look. Having it done through an API may limit visual design, unless you have a program that reads all the items, and then allows you to input values for item types and specific items and generates a filter for you.
isn't that what filtration is?
@pseudo ocean I think the correct syntaxe should be
Show
Class "Currency"
BaseType Essence
SetTextColor 170 158 130 165
SetFontSize 28
(and you'll probably want a bigger font size :3 )
( source : http://pathofexile.gamepedia.com/Item_filter_guide Troubleshooting part)
I was thinking
Show
Class Currency
BaseType Essence
SetBackgroundColor 190 178 135
SetTextColor 0 0 0
SetBorderColor 0 0 0
PlayAlertSound 1 200
SetFontSize 40
woops
tripple ` before and after
^^
I'm not sure anymore for that, does it work ? because : https://www.pathofexile.com/forum/view-thread/1716826 all the base types are different
and the double quotes will try to only match the full name of the base type no ?
All of the Essences are of the currency class though.
Yeah (i was saying you won't see any other essence item if they exist)
Going off their post though, no other Essence exists.
And the goal was to get all essences was it not?
Yeah I saw the rewording line about that item in the lab
Such an edge case
But yeah. Both our solutions should work
If not, live and learn!
@compact isle how are essences going to work wrt upgrades? does it start at "Essence of XXX" and when you upgrade it it becomes "YYY Essence of XXX" e.g. "Essence of Torment" => "Muttering Essence of Torment"?
@compact isle are there any that don't match the "Essence of XXX" template? like, "Remnant of Corruption", but are there more?
I'll check in the morning!
okay thanks
@compact isle also any chance for me to get new map names
and item bases
also should I make cartographer's sextant "~b/o 123 sex"
people are going to love that one
ah cool
I was checking patch notes and they weren't here, thanks
so shaper's orb is a quest items which I guess means it can't be traded
and every map now has a "shaped" version which is 5 tiers higher
I guess I'll add them as separate map types
not sure what to do about currency though - it seems new orbs have different tiers?
Apprentice Cartographer's Sextant / Journeyman Cartographer's Sextant / Master Cartographer's Sextant
so for currency.poe.trade I'll just add all of them I suppose, but for poe.trade there will be no way to list items for sale using these orbs
unless maybe eventually people will only trade the highest tier and that's what it will use
can somebody from ggg change russian client to generate english ~b/o tags in premium stash tabs: https://www.pathofexile.com/forum/view-thread/109153/page/359#p13608695 ?
hopefully essences will have a new frametype
How can I explain to people the difference in version numbers
I have so many people fucking messaging me 'why isn't your planner 2.4.0'
lol :/
x)
Make your version the 2.4.0 and with patch note 'changed the version number'
That chain is the worse >.>
It's somewhat understandable simply because of the fact that your version is so close to the current PoE version
It's just unfortunate =p
Right now it happens to be
Yeah
It never has been in the past lol and 'close' is only in minor version
Which could be very off
Honestly, probably just dont have the patch number in the title and stuff. Not 100% necessary, and the people that its useful for will be able to get it
Yeah, the average user doesn't really care or know what version the app is, they're used to skimming the forum for the current PoE patch version for the "updated" "newest" skill build
So they just instantly go "Oh that was last patch version"
and don't think about it at all
it just seems crazy to me that people have sent 20+ messages about a damn number
That's a lot of fucking messages for sure lmao
Yeah, but hey it is the only complaints lol
Thanks for doing the tool ๐ The web one is pretty awful
Yeah thank you, yesterday I introduced a couple of friends to poe and linked them to your offline tree. It's really great
Thanks :p
My one annoyance is that i probably shouldnt have it on my work pc. If it was less good i wouldnt mind so much.
"Please make your software shittier so I don't want it so much"
exactly!
You could download am earlier version haha
ah the problem is im not sure having personal programs like that is a good idea on my work pc. Although now that i think about it i would probably be fine
We should tie our version to the game one and only release bugfixes when there are game patches, that sure would be better.
Lol yes they would work
hey why is your version number different from mine :^)
jk
@chrome topaz u gonna do like a slider for the currency to select tier or how u wanna do that. adding like 50 things would be crazy
what?
I'm not going to add any essences to currency.poe.trade
maybe only "Remnant of Corruption"? if people start using it as a currency
"not sure what to do about currency though - it seems new orbs have different tiers?
Apprentice Cartographer's Sextant / Journeyman Cartographer's Sextant / Master Cartographer's Sextant
so for currency.poe.trade I'll just add all of them I suppose, but for poe.trade there will be no way to list items for sale using these orbs" was reffering to this
yes. it's not 50
before I forget, Garena CIS Race Rewards will have a flag set on the items in JSON
"cisRaceReward": true
if anyone wants to check for that
in regards to essences and upgrading, the prefix on the essence signifies the level
Whispering -> Muttering -> Weeping -> Wailing -> Screaming -> Shrieking -> Deafening
so the "louder" the higher level ๐ @chrome topaz I hope that explains it
@mortal bone move to a Chrome/FF-style version system where you constantly increment the major version, that way nobody will get confused
I see, thanks
Hey, i'm having issues with the new poeskilltree update, is anyone here able to help me out?
Sup
@wide rock yeah, but we have something in place. It would be confusing to change the major number from now on
I updated to the latest version and it gives me a cannot access the file error for the PersistentData.xml file and directs me to a debug.txt file, should i send you what that says?
actually give me a second i might've not restarted my pc
yeah it still isn't working.
Unless you are starting more than one copy of the planner it shouldn't have problems accessing the file
And a restart should kill anything accessing it
well i'm not sure what i did but using the zip file fixed it
appreciate the help
โค
@waxen ridge Can't remember, did you say you'd be releasing the bot on Friday?
It's nearly saturday for me but it's not quite there yet, still haven't got it hosted and got home from my holiday maybe 3 hours ago so chillaxing haha
I was hoping to have it done tonight but, tiny humans... Let's just say that ๐
Ah yes, tiny humans.
Can someone give me the magnet link for the torrent or the torrent? Would appreciate it the forums are down
magnet:?xt=urn:btih:BBEAD2631BC6FC101C8770BDBC48C52D6FBC6342
lol
that whole post is an amazing read
reddit in 2016 LUUL
i just want to say that i admire your decision to not listen to the "take down xyz and force GGG's hand" b.s.
hm?
@sudden tiger when are you updating the official passive tree with the sweet new class images
I just got the issue to work on it so sometime next week? ๐
ooh, should also make art enabled for the ascendant's path of x nodes, that should make more than 1 person play scion
that's a cool idea ๐
You guys deserve a couple hundred dozen extra large fancy pizzas.
Sweet, any idea how you'll actually embed them? I don't know if I can handle more options lol
A stack of Hell pizza for the dev team is a great idea ๐
no idea yet, shouldn't be too difficult to render them first before nodes and paths though
a lot easier than ascendancy panels that needed interactions
pizza is always appreciated ๐
i just had a random idea that i kind of want to drop here
i would totally LOVE a language analogue to SASS/SCSS that compiles to GGGs filter syntax
and allows for semantically meaningful filters
like, allow nesting filter rules
allow variables to store colors etc
could be tricky to define though, since the order of things is so important in filters that semantically arranging them could break them
does anyone happen to know who it is that does the guild monitoring tool?
He doesn't use this discord but he's survfate on github.
awesome cheers
there are so many people that put their poe.trade control URL in as their session variable ๐ฆ
ya probably
i think stash api was returning no changes for 5 minutes just about now
but it seems like it's fixed now
we just did a restartless deploy
@crystal hamlet I had thought about it, but I haven't had a chance to formally define something. I guess just having variables would be much better
2% of visitors on the website use IE, and of those ~4% use IE8 and below
the end is nigh for supporting IE! ๐
but ms edge supports new web technology better ๐ฏ
indeed, but we still have to support IE10/11 based on their respectable usage
Anything above IE8 is at least a capable browser...
IE9 would like to disagree with that statement ๐
Well, it at least works, and you don't/shouldn't have to support anything under IE10 anyway.
yep, that's the dream
Can you not drop it?
well we're supposed to technically be supporting IE9 but the website doesn't render correctly under it due to the CSS selector limit
Microsoft dropped support for 8,9,10 in January
I find it funny that you can only have 4095 selectors
it's a pain when your SCSS is as bad as ours ๐ฆ
i'm actually doing the filter preprocessor now, as a uni project
so i actually have to follow through ๐
been reading up on compilers/lexical and syntax analysis and drafting a plan for features
that sounds really cool cere, what language are you going to use for preprocessing just out of curiosity?
haven't quite decided yet, but there's a good chance it's going to be rust
the two main things i want to do are variables and mixins; nesting would be nice, but i'm having trouble coming up with a good syntax for it that doesn't rely on indentation
while still "fitting in" with the original filter language
ooh, a rust one nice ๐
Indentation isn't the worst thing to rely on, but it would be a pain to enforce and throw warnings on.
yeah i'm not opposed to indentation based stuff per se, but i want it to be a superset of the vanilla filter syntax
which doesn't rely on indentation
so you can paste in any existing filter and it gets compiled fine, and then start changing things
Rust would be pretty sweet
a lot better than using something like scintilla that's for sure
although that's probably my bias
You could you {} for nesting like most languages
my criteria for the language are pretty much, that it should compile into an executable, and it needs to able to be built for multiple platforms; bonus if you don't need a runtime
oh wait not scintilla, derp I forgot the name
Emmitt I need to borrow some of your energy
doing passive tree stuff and JS is so lame ๐ฆ
What's up?
Oh god
I'm sorry
Have you come up with how you will display the new images? I assume just adding it to opts?
yeah I just added it to the asset export
curly braces would definitely work but it seems weird compared to the rest of the syntax
one possibility would be to have a label for sub-blocks preceded by something like a colon, with the number of colons indicating the level of nesting
http://webcdn.pathofexile.com/image/art/2DArt/BaseClassIllustrations/Dex.png the images are live atm though if you want to steal them
something like this http://pastebin.com/vt5sa1UN
you could use something like a shebang to denote starting and ending portions that are precompiled
Sweet, thanks. I might mess with them later. How are you determining locations?
The colon isn't too bad and quick.
haven't figured that out yet, I'll have to talk with the UI guys
same example with what i had in mind for mixins: http://pastebin.com/KsKwJFa7
very SASS inspired ๐
yes, very
Just going to say that lol looks pretty good
Bit of a tangent, but the large Witch version looks beautiful.
@compact isle ah, OK. The placement shouldn't be too hard especially if they are just fake nodes
just got back, apparently they're hardcoded in the client at the moment
I'll get them to add it to the PHP export so it'll be in the JSON
...dammit
Sweet
The placement looks very close to the ascendancy button placements
You might be able to use some modification to that
True
there seem to be some decent parser generators for rust so thats good
Parser generator isn't a terrible idea, but they generally don't give you good custom error messages
it's a good place to start anyways
they all generate rust code
you can always start by generating the whole parser and at some point decouple from it and refactor and extend the generated code
Ah, I see what you mean. Get the basic format generated then edit
actually some of them also make themselves a rust syntax extension
Oh, wow. That is pretty sweet.
that's some Clang level craziness
What class is this for if I may ask?
it's an independent coursework
Oh nice
hmm i did not realize the amount of data there is in the public stash api O_O
make sure you enable compression in your client, it compresses at 4:1 or more since it's text
but still can easily be hundreds of gig a month
I'm sad that exiletra.de is no more... Is it a possibility in a maybe distant future to get this kind of research (like 'chest es 6l') @chrome topaz ?
@desert needle i was pretty much just poking it to see what it gives and if i can do anything useful with it, but it looks like i wont be able to do anything useful
it does require a fairly hefty investment
yeah, i probably don't have the resources to handle it
and i probably also lack experience to handle data of this size effectively
i also have a lot more respect towards the poe.trade dev now :p
@jovial bear you can write a userscript that does that
Thanks for the answer, I was thinking about sth like that ๐ I may take the time to do so ๐
@chrome topaz want to handle Russian tags on tabs? We can just make them English otherwise
making them english sounds like a better idea to me
okay, I'll pass it along
anyone here who has experience with the public stash tab api?
does looking at it yesterday and getting scared by the amount of data it has count? :D
probably not :/
well i suspect xyz might now a little about the api
if I wanted to index all the currency offers in essence league
how would I go about doing that
is it correct that I have to GET /public-stash-tabs and then get the next ID untill the stash array is empty?
Yes, that is correct.
You would need to run the entire API stream until current, there is no way to filter by league/etc.
Then to maintain activity, you'd need to keep parsing it.
And be aware that some currency data is submitted directly to poe.trade IIRC, not done via the stash api
is that literally every incremental update since the beginning of public stash tabs, or does it prune irrelevant data?
do you happen to know how much data it would be for the initial index?
If you start from zero, it's just a stream of all public stash tabs at the moment you start
An initial pull of the stream depends on what all is going on right now, but I would expect it to take a couple hours and be significant in size, probably 20+GB compressed
(enabling gzip compression in your client will significantly improve performance)
It's been awhile since I did an initial pull and I never actually logged the size, but it's thousands of updates.
what kind of client should I be using?
You can use anything, whatever you're comfortable with. Curl or a perl/python/node.js/etc. client.
You'd also need to write a parser for the JSON data but if you only care about currency that is pretty easy to parse out.
To actually grab the stream data is pretty easy, basically just a simple program to get each url in a loop while processing the JSON enough to pull the next_change_id, then store them as a text file or something for actual analysis.
I'm currently running a node script that requests the data
I mainly wanted to know if I have to prepare for 20 or 2000 GB of data
and if I'm doing it right
definitely closer to the former
I was pulling around 200GB/mo compressed (~1TB/mo uncompressed) processing the entire stream
though Atlas of Worlds may be even more popular
if you go so far as to pre-process and only save the currency data that would probably cut it down to 1% of that size on disk
to do that you just iterate the array of stashes, then iterate the array of items in each stash and check for the frametype for each item and just save that object
but you still need to transfer all the data
since the API throws it all at me I'm just gonna save it all
word
yay
i made a functioning parser for filters
first step done
it's not 100% yet, but it parses a basic filter
i mostly need to rework the lexer, it doesn't discard comments yet and still passes through empty lines if they contain whitespace, which is a bit messy
@brisk halo I just checked and it's 17GB. you don't want to keep the whole history though
after the initial index I'll put it into a database and apply the incremental updates
another good idea is to keep all tabs' original json somewhere
so if you change your parser logic you can rerun the indexer on the local set of json without downloading it again
that's a good idea, thanks
is there any way to check via an API or so if a user is online?
@pseudo ocean apparently, there is an API for that but it's currently more private than public
not sure what the details are in asking for permission. someone else could respond
there's no official way to ask about that, you basically have to e-mail some developers and hope they hook you up
the one I saw is pretty terrible though, and it only worked (IIRC) for accounts with public stash tabs, i.e. it was intended for trading, not for general statistics
they are very guarded with that information
ok so a hacky weird solution it will be, thanks
tho it is weird that they give us all the infos about the items players have and show players in the ladder but not give us an on/off status
people would probably use the concurrent total player numbers as some kind of crappy arguement
it's not like you could determine a number that is any more specific than the steamcharts one from a service like that
where you can only check whether people with specific known names are online
you couldn't do a lot more with it than you can already with the ladder status
It's probably more of a privacy thing. If everyone would have access to the online status of everyone, you could log and profile online times of anyone.
With keeping it private they can make sure that it is only used for trading purposes.
there's 2 online APIs, one you give list of player names and it responds saying who is online. another gives you list of online players that have public stash tabs. both are kind of bad
@compact isle russian players are complaining that they cannot trade because whispers they get have english names of items but their client displays russian names
@compact isle right now I've added a bandaid in form of specifying left/top positions of items in the whisper message. however, this only works for premium stash tabs, and also quite ugly
wow, that's confusing.
@compact isle also the bandaid is not very good apparently. people on reddit are complaining it's too hard to understand that LEFT: 1 TOP: 3 means 1 boxes from the left side, 3 boxes from the top side. maybe they are just dumb as hell though.
Rows and Columns may be easier to understand.
@chrome topaz position: (1, 3) might be easier to understand. I would assume it is the wording that is the issue
no. I'm not changing it.
LEFT: 1 , TOP: 3 could be interpreted as directions relative to the center point, e.g, one in the -x direction from the center and 3 in the +y direction from the center. That was my initial guess until I read your explanation.
Your choice ofc, thanks for doing it.
people will get used to it in 3 days
yes.
@chrome topaz there are some unfortunate limitations surrounding translations, so there's no easy solution :L
then can you add tab name and item x/y to forums json? @compact isle
hmm maybe, I'll take a look
@compact isle if I search "poe.trade" on ru forums I just get a page full of "This result will be removed" messages. idk what it means. sample search: https://ru.pathofexile.com/search/results/poe.trade/time/past-day/page/1
4 pages in fact
hm, their search index is probably broken
yep
I'm always sad when I look at the linked item code
it's such a mess ๐
doesn't look like I can get that information from linked items sorry
ok
as for searching, looks like it was never made to handle the multiple sites thing so it doesn't work on the Portuguese one either
funny
Can't you extract translated text from the game, and use it to translate the English names to Russian?
It could be that items and such are translated on the fly and stored in English
I still think you'd be able to map English words to its Russian equivalent in most cases. Maybe if there are two identical English words used in different context which have different Russian translations this might be a problem
Yeah, I am not really too sure. It could be a 1 to 1 mapping that gets converted on the fly
Could also use Google Translate xddddd
I should start doing that, send my wtb messages in google Translate russian
I actually set my custom /afk messages in both english and russian so it's clear.
@woeful sphinx poestats already abuses privacy by keeping track of time-played for people on the ladder. I've been asking him to remove my information for three years without success. GGG said they'd provide a privacy option so I can keep myself off the ladder, but it hasn't been implemented yet. Sucks because it's the only reason I'm hesitant to invite friends to play.
Isn't that info available publicly anyway?
The ladder is public, but poestatistics is the only site to store and disseminate the information. Just wanted to indicate that privacy isn't a leading GGG concern, as far as online statuses go.