#1┃general
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expedition? it gets astrolabes dood
you're a magic jewel
d-_-b
gottem
Think adorned
easier to roll
What
No corrupted adorned
true
I mean what does miraged exp drop
Rare items with specific mods go for a LOT when fractured, I know this, because I actually sometimes craft my gear
nothing
It's gonna be handy legstart belt
so you can have your triple synth magic jewel be safe
exped sucks
It's a belt mod
Mageblood, hh and shrine belt exist
easier to roll and also some abyss jewels only care about 2 affixes in the first place
now you're thinking like GGG
And the actually interesting belt mods are influenced
sentinel recombs
see every minion build on the planet
So no fracing
and the charge belts
Like rare belts have rly low price ceiling yea
tides of time is just mb though
and darkness enthroned
tides of time is mageblood light
its mageblood for unique belts
Its better - it works for unique flasks
as opposed to mageblood dark
unique flasks*

Do I reserve my weekend for poe or do I go outside and kiss beautiful trans women?
Lily what are your thoughts on the new timeless jewel
Mageblood heavy you meant to say
yes
Decisions decisions
Boy it sure is a jewel
im not sure what to make of that 
i wonder what the new unique gem does
thanks i can now see every grain of sand
what the fuck is that saturation
obviously the last
you are welcome
I would assume it makes the kalguur conquer passives in the radius
i just hope that having a new line of those doesnt mess up searching for the old ones
First time?
LOGIN
smh colonising the passive tree now
Them settlers are back
why does mathil always look like hes in the middle of shitting
dunno
Cause hes a real gamer
i know my imagery is a lot brighter due to monitor settings for fps'
no he needs a better gaming chair
i blame tarkov and its silly lighting
No he has a perfect gaming chair
The one with shit bucket
wow that new mod is really really bad
lol
??
50% chance to avoid shock?
minion damage
you mean large chance to minion poison and large minion damage
Phasing on kill
chance to poison
which is 100% going to be the main use of that
minion damage after using a minion skill for holy strike
Like rly the only stuff that matters on rare belt is that's +80 Life flat
okay so how much is the chance to poison?
i know this one
Regarding that stygion vice roll
It seems like an unlikely mod to roll though, a perfect roll of a good mod goes for a lot on fracture REGARDLESS of base. Also you probably only get it at high item level, it is probably drop only and only from mirage, and I am pretty sure the abyss zone is separate from the map so will you won't be able to get it in there, only in the map itself.
Also that 100% is probably a perfect roll and people will want it for their SPECIFIC eye jewel choice.
This mod will sell for a lot on fracture
you used picsart
that's not saturaiton...
gimp
looks like discord blocked the south park cartman shit GIF
no way
slight deep fry and water pixels effect
weird thing to just call someone
gimpeen
MODS
I used krita
Yes?
Hi
Hello
okay so a 40/15 jewel
The mod is gonna be used for 1 niche build and at legstart to get 80 Life flat (with possibly elder/Hunter % Life slam which fracture would prevent). Just recombi with t1 Life, fill suffix and slam Hunter ex man. Lategame there rly is no build which wants a rare belt
best roll would be 52-78 extra chaos on minions and 30% chance to poison on hit with the 100% bonus. And keep in mind you get actual stats from the belt too from the other 5 affixes whereas darkness enthroned gives you nothing
🦵
Skill issue
gimplex amulet
so that one mod
gives you another 40 life
second infraction 
and 15% to minion chance to poison
can we not
no one is taking life nodes there
I was just helping the guy out
i dont know why your hyperfixated on life rolls on a jewel
cause we stacking
To try and get a sense of how good the jewel mod rolls are compared to item rolls
Can have both
sure, I'm just trying to get an apples to apples comparison
Like just Split, annul, recombi
people are hyped over darkness enthroned lite
also doublec orrupt would give you another up to 50% to 2 ailment avoidances
docking
It's a good early league belty
its great for holy strike ngl
sure I'm just thinking should we be excited over this?
I think the only way it's valuable is if you get a good 3rd mod corrupt
its a great mod for what it does
does poe have any AFK build to level up?
for the builds that use abyss jewels its definitely an option (aka darkness enthroned)
like let's say the best mod is 40 life (it isn't)
you farm divs, buy 5 way carries and put on a tv show
afk no, no button (other than walk) yes
sure, but DE doubles 2 rares
and gives NO other stats
DIGITAL EXTREMES???
Anyways, that new blight belt may end up being BiS for a few builds, depending on what anoints they want to get. Issue is figuring out what builds want it in particular, as they need to be ones that get a big spike from anoints.
this gives you 5 affixes and the double jewel
you mean aura bot build?
and IIRC you can roll 10 res all on an abyss jewel?
its definitly just plain a better base than stygian
no, you just buy the service
so let's say you stick 2x 40 life + 10 res all jewels into a darkness enthroned
Best mod is prolly 40 mana, what 15 int, 4% crit multi, 3% attack speed when onslaught, 4 int, increased aoe. Yeah that's one magic jewel
that's already 160 life and 40 res all on a 100% roll
Stygians need 2 sockets
Or lightres stack idk if still worth
errrrr how so many mods
oh, synth vulture prison
2 explicit, 3 synth, vaal replacing gilded 
hey you can also catalyze stygian
LOOOOOOOOOOL
I wonder what mods abyss gems are getting from mirage....
Wait, with the new vaal orb. Wont we be able to get a heck ton more damage thanks to STR stacking. Warpath Replica, rolling with like i think its ( 1 to 96-97 Chaos Damage per 80 Strength ?)
Pog
where is new vaal orb
Yea sure
pretty sure the abyss mirage drop is just the stygian mod we have now
it would also increase the strength needed
probably
Would be really sad
No, should not
It wouldn't if it acts same as strstack incr per str mod on simplex
Oh tru
It doesnt modify those in poe2
Do you know how diluted abyss mod pool already is 
abyss comeback in mirage
Like that shit can roll anything
Then new base
I spent like 3-4k alts on 6 jewels in keepers
they nerfed mamba already
Not much anyway
30% less attack speed at dual wielding
Thats whatever
Could be a new jewel type
Not sure what it could be, though.
Are totems ballista very nerfed with the 0.5 instead 0.35 emerge time? anyone knows?
SEIS SIETE
Yes
Its technically a nerd
Rare styg can maybe go 120% with ulti cata, prob not worth it still compared to darkness unless you need extra res or some rare mod
If you get 0 speed
🤓
should be fine if you get a good amount of totem spawn speed
oh great so we're getting historic expedition jewels from miraged exp?
I'm guessing its the int based timeless jewel
Expedition?
so only hiero is good now? because there no much placement speed in tree
Hey guys did they announce the launch time?? is it 11am PST?? I remember Phrecia 2.0 Started 2 hrs later ( 1pm PST tho )
yeah exp
Honestly, my build will probably just be running darkness enthroned unless there was something spicy on rare belts/abyss jewels
it is a build that wants a lot of dex
oh the new catalyst? yeah, but on a belt that catalyst is a lot less fun than on a ring with an uneven amount of prefixes and suffixes
hmmmmm
and caster based
You can get it in tree bruh, and there is affixes ive been told
guys question, I logged off for some hours and my spectre despawned, I thought it wont tho, anything I can do to make sure it wont?
No its not. It will 100% be legion drop
is Kboc necro viable?
uhhhhhhhhh
Yes
so that means we're gonna have kalguurans in legion?
Why not
Remember, timeless jewels are associated with certain factions
They're not just generic drops
Kalguurans are warriors like anyone else
I feel like the faridun/afarud league will have a faridun/afarud faction for legion
don't unsummon it outside of town or hideout (kingsmarch is not a town)
Can someone good at wording tell me why that vise mod says "jewels" in plural
I didnt tho, didnt even take my armor with the gem equiped off
nope
dts
did you raise a knew spectre
Its probably the unique mod copy pasted but they added msgic condition
did you change your spectre cap
I have the ability off my abilities bar
dont think so
safety net in case they add +1 abyss socket mod to belts (if it doesnt exist in mirage already)
Someone good at wording salty 
shrug
Coz yeah that's what I am hoping
one thing I did do is take off another piece of armor that made the wand that the spectre is on become RED because I didnt have the stats
Coping*
think thats why?
bro
but I didnt unequip it
like the wand itself
not having enough attributes for an item is unequipping it
oh I see, my fault
thanks, Ill keep in mind
I was
OHH I DID SEE HIM, I thought its a bug
but if it was hours ago the instance expired
thanks for letting me know now
happens when u dont touch poe in a year </3
well, at least if you're restarting in mirage it's a good learning opportunity
with no real loss
Nah spectres are just dogshit
true
Well it just poofed your spectre
Very cool design
helm breaker's vid was also good, like the build seemed solid3
How many levels can you get on an exceptional gem
yeah thats not cool but besides that its fun
as a side note, wands are not armour, gems are not equipped
Without "to socketed gem" modifiers
I am curious about triple Dancing Dervish
Weve seen 3 at most?
plus it was a Carnage Chieftain so I didnt lose much lmao

when is ggg gonna give me the option to auto merge remove only stash tabs
Surely bsb day 1
wym? I have the gems quiped in the sockets
just move all the currency into my currency tab
never
Thats not double corrupt right? 4 is default max?
wouldn't it fill up
and move the uniques that fit into my unique tab
Another Guardian buff?
3 is default
It is dc
3 is max, its like with empower etc
5k per stack
oh shit, guardian buff
so yes its literally double corrupted exceptional gem div card
Dang thats good
just autoempty the remove only currency tabs till its full
I doubt the quality will do much but still
and it doesnt specify empower/enchance/efficiency etc so its the boss gems too
like if it reaches 5k wisdom scrolls, just stop moving wisdom scrolls and move onto the next currency
Yea those tats dont fucking exist from ships
reasonable suggestion, but would be impractical honestly
what if you just grabbed some currency in standard and now you don't have anywhere to put it because your tab is full
xd
my gem tab already does this
anyways, just grab the stuff you need when you need it
thank god i dont play standard because my standard stash tabs are a mess
its mostly the unique tabs that are annoying tbh
lol
i gotta search each one to see if i have a specific unique
no if im checking to see if i already own a unique if i wanna test something
like i was checking if i had an astral projector somewhere
Think im gonna league start sentinel of radiance now lmao. Gonna fuck around and suffer to see this new buff
oh, standard is no longer tied to legacy maps huh
Spent too much on useless shit so im working on lunch to punish myself
which im pretty sure i did at some point but apparently i dont now
or its in a random tab and i missed it
Very healthy
though hm, does this mean if you play standard it's actually easier to fill atlas lel
Nice bio
Thanks
well there aren't really legacy maps anymore right
they'll have their old art but no difference in functionality to new maps
Sounds like
I guess
Collectors items
Yay, relic maps stay around
Well
Alt art maps CAP
They didn't really have much of a difference in functionality before either
couldnt they access currently inaccessible layouts?
if they keep old art they're legacy maps as far as I'm concerned
you can always valdo these days
true
and well, now you can't
Wonder what the map tab would look like
actually maybe you still can with valdo
but now you can't just farm legacy maps for a hideout
valdos had their own section iirc
in standard
Even more useless
valdo prob still forces layout as the ppl who submit em choose it
yeah but that could still be pick a map base to run
oh right
I forgot
I forgot people chose the layout
Valdo maps have their own icon on atlas
so many maps become 100x less shit if you arent forced into cells or something
poe league in less than 24h and my hand is acting up, tendons in my right hand have started to hurt since today morning. tons of clicking while I was gaming and there's more clicking yet to come in poe
my lower back has been killing me for like 4 days
time to play rf
and im still going to be glued to my fukn chair
get robot hand 
The Side Quest Divination Card has been updated, and now rewards an Incarnation Echo.
As a side note, anyone else had a stroke reading this?
holy crap poeninja introduced atlas tree search functionality with heat maps and ways to select which mechanics you want to run 😄
Fucking retirement home and not a gaming chat
no?
I sentence you to RF league, and rebind space bar to left click
same here, but not having WASD really is a pain in my hand
incarnation echo is like echo of dread
ok just me being stupid then
I did not know a div card is called side quest
so I was like what side quest
it used to give 20 scouting reports
that's a mood, no idea how i've only had very minor hand/wrist pains after all the years of starcraft
ah lol
and F- tier posture

New timeless jewels pog
This will be so dogshit
I can feel it
Maybe also a whale
heat map on average people take every block node > block mechanic you wanna run

(but its just like 4 different strategies taking different blocknodes)
I need some help. Ive got a buddy who has only really played survival games for fps games and struggles with having to manage alot of buttons. I convinced him to try poe with me at the start of the new league but is there a build that is gonna be good that only uses like 3 or 4 buttons like league of legends?
wtf minion buff
will maybe try RF if my hand acts up even a day from now. my current plans are to go with rue's ele hit build
RF
they fixed the issue with temp minions and mirages
its a basically 0 button build to 1 button sometimes
"Only"
pRAW is back on the menu
What where
huh? how
ziz literally just read out a new ggg post
indeed, rf is very beginner friendly. but make sure to read and follow the guide throughly, otherwise it's easy to mess up
on the stalling podcast
yikes for minion players
no that is very good for minion players lol
do we really get this node in poe1 XD
Holy shit, imagine
thats a heroic tragedy
it means you can play poison ranged animate weapon again
Yes please
Change of plans, nobody ate the wienerbröd so I'll have to eat that instead of the cookie
select the mechanics you want to run and than generate a heatmap based of the narrowed results 😮
100 morbillion es
People forget you have to cast them when you first enter every map if u dont mind doing that u wont mind doing it twice 🤣
eat both (together for bonus points)
three times, unless you want to full clear map and then backtrack to the mirage
that is.. very annoying
its morbin time
what if this refreshes the temp minion duration
but it appears to have been fixed so
suurely
and you can abuse going in and out of instance
its just a few thousand inc es
to keep temp minion alive forever
No, I'll save the cookie for tomorrow (tomorrow is in 1 hour 11 minutes)
nothing can go wrong :333
And cast them when they die

Shittiest exploit in poe history
you are 1 minute in the future 
Crazy
rip rose atlas 3.26-3.28
pff souls wick finally viable 
Good riddance
it was so young
blame zana
or just open path of pathing and click what you want to run
What sort of temporary buffs are so vital to transfer between areas that can't just be reapplied?
Is this about someone spending 3 minutes to stack sap of the seasons with PoP?
shrines/hh buffs really
ah
@fossil mural did you see my vaal eq bleed build?
That would require people to read
soul eater, shrines, hard to sustain flasks
welllllll about that
Yea, looks good. But clusters 😩
well you dont get charges refreshed for flasks
10 div hh login
Oh this is good
those aren't that hard tbh
but yeah lots of jewels
I just hate them in general
tbh the most efficient route, as much as I hate it, is probably to do eviscerate bleed glad until you can get blood-soaked banner
90% chance to avoid damage from hits pog
is really fucking rare
you need to hit the mod 3 times for that to happen
I hope so lmao
I'm now also hoping they would add a button to summon the mirage portal to where you are so you don't have to backtrack to it after clearning map
holy based im playing animate weapon again. ggg has given me the sign
why not just run it as soon as you find it

Any leveling plans btw, I am kinda thinking just muling rolling magma and doing that till I can switch to spellslinger
Depends how ritual works
cause if you have temp minions you gotta backtrack or resummon them all currently
ritual is entirely separate, so don't worry about that
i was thinking just cobra lash
atm true but they should fix that "soon"
i mean ppl level with it apparently its good
My plan is to just play my build as soon as I can equip the gem
Cobra lash is okay
idk how long it is good tho
you also still have altars so ud wanna do that last for max quant/rarity
ggg really wants me to play praw
Hmm good to know
what are you rolling?
Altars probably dont work
Anyone has rue’s zerker flicker pob?
When can spellslinger be activated
same plan still poison crema into the mana miner later
ah, neat
well you need crema of volcano first right
How do you clear with crema
i think thats the most annoying part
I'm just doing poison crema lmao
otherwise as soon as you get it + ascednancy
Oh
take a shot every time quin gets this vod demonetized
just bookmark his sheets https://docs.google.com/spreadsheets/d/e/2PACX-1vSpEZoIvPzij-gdGUGGzAdw7w-H7h8HrpeiSmSHwnkMvtcznpHWb27X8VrMQcIRMLhKtTu6haBcELC0/pubhtml
if i had any liquor i'd be dead
So technically first lab possible
well second, but i guess you can do hit on first lab
Oh second okay
I will be doing pconc into merc lab for crema, at earliest probably
Well even better
Thank you
i think i've decided on starting dual strike of ambi impale champ
Thank you
alternatively i was just thinking about doing regular non mana rolling magma mines on sabo second lab, as that will have some defenses semi early at least
but the pob i have is a little susge, campaign felt pretty nice at least
but it will for sure have less damage
leaving searing bond totems for someone to show they work?
I think defences are kinda w/e early in sc
maybe a second build at this point
Clear speed + single target most important
i can't be the only person that's cooking it on traps - if i truly am, then it's a mistake
though i saw a number of other posts talking about it with traps
damn this is so hype
Traps doesnt seem worth it to me
pob numbers look great, but I don't trust myself
Its -2 supports
ggg really cooked with this one
it's basically mandatory for coverage and for spamming totems as fast as possible
If it's your own build then imo it's never a mistake but rather a teaching experience!
in case of mythik's pob it was actually 3 supports and it still dealt 2 mil dps on 1 item
whats the second support?'
You mean... a learning experience?
cluster

trap/cluster traps/swift assembly
cluster traps can be dropped for sunblast if you have a way to proc the traps
static strike void shockwave 🤔
Wouldnt you rather just use Multiple Totem Support and go Hiero for 100% inc placement speed? It cant feel that much worse than traps
I would definitely not use cluster trap, maybe sunblast though
Daring today
i mean sometimes making ur own build just makes u worse at the game by leading u down local maxima
you already go hiero anyway
interesting first line, even more streamline to the atlast progression?
Just removing pointless hurdles
Yeah but the inc placement speed doesnt do anything for traps and i doubt youre scaling throwing speed
i got no specific comment on this totem trapper setup other than to say it sounds like a lot of support gems for not a ton of benefit
thats big gaurdian buff
Guardian buff huge
you can use architect's grasp to get throwing speed from cast speed
Amazing shit
and you scale arcane surge effect
1 second total placement time for 10 totems and you can have a bunch more
Whats base placement time
and architect's grasp allows you to potentially chuck 9 or 10 traps at a time for 18 or 20 totems in 1 throw
Hey guys I have a question…. I wanna league start either shield crush or cyclone slayer, of those two which will have a higher ceiling in terms of scaling? I probably will push one or the either for the entire league
which, if you overtrap, then once the totems explode, the next set of traps will pop and max the totems out again
0.6 i think, hiero + one placement speed wheel ( the second one is near scion and gives other stats that are useless) is 0.21 s
which allows for screenwide coverage if you throw them all over the screen
The trap route feels better if you want the detonation for clear but for clear you can just, searing bond
how do you get 2 totems per trap?
0.5
too much annoyance in not oversummoning
cyclone imo
multiple totem support
thats ballistas
hi any ggg employees or idk, will we have different stygian belt mods for each eye jewel type?
Go cyclone shockwave
As if anyone would tell you
Wdym
and tbh, the skill has so much %more dmg that taking the hit on cluster traps really doesn't hurt that much
MY OWN INTERVIEW
this is certainly very optimistic view of doing that :d
if you hit cap they blow up, and also using the tether for clear is giga jank
They also deal the AoE in an area around connected totems dont they
Er the dot in an area around it
they do, as well as near you
RF pog
Dang that site is a banger
now we only need exile of exiling
but if you're summoning and trying to use the links themselves to clear, that sounds even more jank than just running fbowb totems with this
You know normal searing bond does that too right
Does it connect to you?
it does
82% less dmg and -3 links sounds nuclear
I'm bringing out my biggest weapon for league start tomorrow night.
not when you're getting 82% more damage per summoned totem * 18
i'd be awake for 2 days on one cup
off a base 2500 fire dot
did physdot ele get nerfed other tahn the golem shit?
isnt it just 30% more per totem?
Where the hell is 82 coming from
with quality stacking you can get 82
This is my thinking, compared to multiple totems which is like what 20% less but double placement speed
ok KF looks good, i honestly thought it's a ballista build https://www.youtube.com/watch?v=NEYFAyDk5W4
Streaming sometimes on:
twitch.tv/tuadh
00:00 - Intro
00:10 - Spectral Throw Deadeye
01:31 - Blazing Salvo Elementalist
02:34 - Pyroclast Trickster
03:49 - Wander Guardian
04:47 - Winter Orb Elementalist
06:03 - Elemental Hit Slayer
06:51 - Exsanguinate Miner Trickster
08:01 - VD Slinger Elementalist
09:11 - Shockwave Cyclone Slayer
10:16 ...
67
ikr, who could have possibly come up with it
but just 20/20 is 40% more
quality is 0-10% more per totem
82 is with diallas/ashes/enhance
Lmao
Probably a very cool person
it can be used either as ballista or self cast, ballista is easier to set up
this shit reads like a preworkout
the most roundabout way to avoid throwing 1 fire trap
but even still, you're getting 340% more off of 18 totems just through quality alone
It does a bit I've gotta be honest.
Explore economy and build overviews for the action role-playing game Path of Exile.
atlas trees
and you don't have the peanut sized aoe of fire trap
no wae
or the reliance on the mob standing in the burning ground
yeah but ballistas suuuuck
as an archetype
no u
HOLY shit ele hit slayer is trash to level any alternatives?
Smite
I love the feature on path of pathing where you ctrl+click a mechanic symbol (ex: Harvest) and it tries to minimally allocate all the nodes of that mechanic
did you follow the guide
are you running white gear or something?
i mean i wouldnt level with ele hit
what are u struggling with
mana?
rue says to straight swap to ele hit once you get the gem at 12
I don't think control does anything, it's just a regular click
biggest issue with elehit is mana
but just one point on mana leech is enough
for the whole campaign
same with any strike skill in campaign/early maps tbh
Oh i've been doing that for no reason then
Why even do so early swap tho
ds of ambi has this too
Just do some slam leveling
some brazilian dude did a 3h run on it with forgetting to use blood rage 3/4 of the time and checking what nodes he has to take on tree mid run 
so at 18 totems thats 720% more damage ie an 8.2 multi right
This reads like the most 2020 shit ever, "quirky coffee love coffee heehee". And in reality its also some dust with coffee flavour
but in order to do what u want ur eating uh
yea but idk with elehit u sometimes dont hit them esp early so u hit air like 5 times
did someone say an 82% less damage penalty?
It's effective i'll give it that.
idk i cant be bothered scrolling up
accuracy issue
idk, the numbers looked very good in pob
I just looked at gem tooltip and final dmg in pob on a 4L
oh
3h campaign run on avg by everyone trying it says otherwise, prob smoothest strike skill
more like hit range issue
because trap and cluster trap is still a lot of throwing
trap/cluster trap/swift assembly/multi totem/searing bond - last supp slot goes to burning damage until you swap it for enhance
or you can ditch cluster trap IF you can make sunblast work
I very much doubt "by everyone"
but then -1 belt slot omegalul i guess
U dont use traps with that totem im sorry mythik
did mine in 4h and i suck
That's not 3h
ok, it's not -82%, cuz pob was set to boss
You clear with rf and then spam totems for single target ig
Can do it without traps then
summoning 18 totems without traps is way too jank, even for a hiero
as someone who plays totems every league lol
Sunblast
oh sure
3 throw for 18 toter
Volatile orb for 90%
need to find a way to trigger them though
This is a scalable value afaik
90% reduced dura
0.4 sec delay
that gimps the dot
There is arming time for traps, which is unscalable
But good point, volatiled sunblast is going to be nice
yes but thats for having enemies triggerable by enemies which sunblast disables
why does no one ever talk about wandian?
I leaguestarted it in keepers it's so good
Who
wandian
I remember testing it and the difference between the sunblast rolls wasn't tending towards zero
Wand guardian
wander guardian i assume
cant you mine it?
KBOC presumably
Explore economy and build overviews for the action role-playing game Path of Exile.
Needs a ff to be better than hiero for kboc, no?
ah, nope, trap support is less trap dmg
mine supports are less dmg
I used both KBoC and KB, now I think KB is better since the runegraft got nerfed
They are separate, right?
how do i get to this crafting recipe?
KB huh
I would consider trap, but cluster trap is painful
Otherwise youd be able to get 90% reduced trap dura easily now
So Just shrine wander?
What's the synergy there, just generic guardian has fat auras that fall off endgame
someone find the problem then
how do they fall off lmao
if it's really that bad
they're level 30 auras
Door is not in your screenshot
find the room that looks like a face, one eye is flat horizontonal, and the other eye is tall vertical
idk how to describe it better
the synergy is that it's a wander that is faster, tankier and deals more damage than the already popular deadeye wanders
where do you get 90% reduced trap dura tho? max roll sunblast is 75%
ty
is viper strike (not of the mamba) the last useable poison skill?
the pob is highly misleading, you're runnign around with 4 shrine buffs
Ah, shrines for speed
New vaal
That makes sense
New vaal orb, I think its a scalable value
And can still do kboc once you hit lategame, that's kinda Nice story
mamba is basically untouched, just slightly clunkier due to less attack speed
see my problem with this is that its only about 3 times the damage of a 2 linked searing bond at 20q and 18 totems, because u have two supports that dont add damage and two supports that actively hurt you
It's going to really hard to hit tho, since that orb will probably be in challenge.
and then on top of that you need to invest a lot to get to 15 pcs
like wandian has suuuuch a smooth campaign & atlas progression
or whatever it is u need
you don't get 15 power charges
closer to 10 i guess
you get 6 max
level 30 auras is just so much flat dmg which wanders really lack
the shrines + gull make you zoomy af
75/75 block and sentinel for tonk
it's 1c
Bruh I was struggling to get accel shrine on charlatan
1 base + 1 ancestral bond + 1 hiero + 2 multi + 5 foulborn staff + 6 from pcharge max
5 from foul searing touch
Mmmm so tempted to replace my 2400G with a new 5500x3d at 250$CaD before prices go up
it's configed for 16 in that pob
which is wearing two items and two jewels
4 link, no uber lab
and that thing where it doesn't add more poisons, idk what that meant, maybe it doesn't add poisons on extra targets?
echoing shrine, now that they buffed the cold/lightning shrine to give phys as extra you deffo want a phys wand
It means betrayals sting doesn't work
ah right ok
And the new poison sword
oh and that cluster node got nerfed from 300 to 200% on first poison
but you can get 18 with pcharge anoint and then pcharge corrupt on helm or something
thats only so that they dont have to nerf the new sword ( also a nerf to ppl using the funny ring but its not mandatory)
so this particular setup looks about as good as just clicking a 6l searing bond, on paper
That was rolled back
Its not
which is not good
reverted
it didnt
ur big problem is cluster traps
oh it was?
that gem is dog shit
i'm aware it is
Cluster traps is steaming SHIIIIIIIT
Funny how that sword is still unusable
id rather have less totems and multitotem
just skip searing touch and cluster traps imo
searing touch is probably okay
The poison one sounds good for low tol non-mamba
cluster traps is not
certainly not both cluster traps and swift assembly which have terrible synergy
Mamba penis
Because remember mamba gets all damage poison from daggers
how do you make sunblast work then
This shit sword doesnt
on literal 2c budget
whats a decent green support for firestorm
just get less max totem count and get like 120% more dmg from not using cluster trap
sunblast itself costs more than 2c early so u cant
Ha ha panis
i thought i read it in patch notes, must've been a fever dream
i think guardian wander is monster bait unless ur fusillade
It was there, but they changed their mind
cull ig
fine, just cut cluster traps
it got reverted
why do people meme around with traps and shit with the new totem
and you go to over 1m dps on 16 totems
understood
not thinking
this is not the first time totems have been nested in traps
Placing 16 spell totems is a bit of a pain
it doesn't STACK
that has nothing to do with it
Did you even read the gem
You hit like .3 placement time

theyre using cluster trap as a bad multitotem basically
yes
So that's 5s
is there a specific channel or thread to follow for campaign findings tmrw?
okay, the absolute minimum budget to make sunblast work
Sunblast +2c
like linking with trap and shit wastes otherwise good gem slots
It is multiplicative with multitotem, to be fair
It's still dog shit
i know
I think architect/slavedrivers hand is why you'd consider trap, plus trap support dmg multi shouldnt apply to totem, so that is actually reasonable imo. Mines are faster but have big less dmg, same as cluster trap
Its so you can stack totem count for single target without gimping clear speed
you can also overstack traps
The gem is going to be a div due to RF gamers
mark my words, no one will use this totem for clear and have a good time
ok
it's just single target buff for rf
Yea you should probably just clear with RF
You just clear like normal searing bond. It is fineish
anyway the play is to just use regular searing bond totems linked with multiple totem, or maybe the trap nonsense for the regular searing bond
xD
then use the alt gem to instantly trigger the max
Try me bithc
this no workie
so again
i think anyone that says searing bond clear is fineish might have something wrong with them
how do you make sunblast work
why not?
read gem
I don't think there's much to it, you just equip it and triple your trap count.
https://www.reddit.com/r/PathOfExileBuilds/s/nAeCA85asC
So if we presume Heroic Tragedy is the same as PoE2, dont STR stackers become fucking bonkers since now they scale ES with strength as well?
only boom boom searing bond of detonation totems. Damage is based off amount of totems boom boomed
enemies cannot trigger your traps with sunblast
tbf, 2.4m AoE isnt gonna get you places
@crystal talon are you sure normal searing bond doesnt get counted for this btw
Vaal it 
I don't think they'd give the best es stacking paradigm (in terms of more es) more es tbh
Yes
and it's a dot, and it's not spreadable
it says 'totems from this skill'
oh wait shrapnel specialist is first lab, hm
read da gem
yes
You lose some % increased dmg so more for rf strstack
do you know of another 2.4m skill off the top of your head, just so i can see how the aoe is scaling in pob
'this skill' tends to include the other versions of the same skill no?
I missed the part that the dmg scales with #totems detonated rather than just max totems
anyway I personally would just use this gem with the default 4, maybe with multi totem support for 6
hmm, maybe conc ice nova or something
show me something with the same or similiar wording.
chisel me instead
I'm not even sure if it's that good for RF compared to fire trap considering fire trap did both dot and ignite
I wish we had that too tbh. I assume some folks will figure it out and put it on the wiki but unless someone makes a big reddit post it sounds hard to find
I'm gonna mod-abuse and make a temporary channel for it. It can exist for a week or two
What does that imply? The traps should still place the totems, no?
vaal icenova melding+new vaal support
They do
the traps need to trigger for the totems to be placed
They trigger with sunblast, i dont see the issue here
Yeah, they'll just get placed like 1s later
they autotrigger after 1-2s cuz trap duration urns out
i know its not the same wording
but i think u rly shouldnt count out the fact that this can include normal searing bond totems
Which is less of an issue than usual
some traps dont autotrigger on expiring, but it is default behaviour
and sunblast lowers duration
because there are cases of the game treating transfigs and non-transfigs as the same skill
is 75% reduced dura enough? maybe
On the account of the delay anyway
iirc, base trap support gem is 4s trap duration
The fact it is you saying this makes me even more confident I'm correct
and nothing else scales trap duration afaik
ok but why do cocced transfigs share the same cd as the base skill
You can throw like 15 per second with 75% sunblast IIRC
the game treats them as the same skill
Splaff really does wonders for my self-esteem
33% of Non-Chaos Damage take bypasses Energy Shield
33% of Chaos Damage taken does not bypass Energy Shield
do these mods make it so damage we take gets split into smaller parts so out mitigation works better?
Is your mitigation based on enemy hit size?
u can be a dick or u can answer
I don't think there's any mitigation that scales negatively with size of hit that'd care about this split in the game
Ngl that seems needlessly toxic...
because cocced transfigs definitely share the same cd across items as the non-transfig
because the game treats them as the same skill
so thats uselles got it
I dont know whether split between pools affects hit size like splitting between elements with armour vs elemental, but I would be surprisedf
He is british (derogatory) thus it isn't needless
It's relevant for 100% trans PTA armorstackers in standard, since they want to split their phys taken as across multiple elements
Since armor is calculated separately
hmm, traps don't have a duration tag even tho the trans searing bond has it
because traps dont have duration
they have trap duration
Why would they have the tag
i know
yeah, trap duration is a separate type of stat
and ggg is very careful to not add much trap duration and they removed a ton of it
i'm really fucking stupid but like, not that stupid
It's more if you have recovery of both, you get to run around with 4k life and 4k es and recover faster than without it
i was simply making a stupid observation from a stupid brain
Being serious they are treated as identical skills, but they are not specificlly "this skill"
tbf, I think trap duration may at some point have been normal duration, not sure
but now theyre unrelated
I could have two identical apples, but when I point at one and say "this apple" I'm not referring to both
hype
If you take two separate gems of the trans searing bond, would those share totems? I assume no
but also things that have brand new wording are usually the things that have weird interactions
Otherwise the tech is pretty obvious and pretty cringe.
yeah even a 74 sunblast doesn't feel particularly great with the 15 totems i'm testing ingame rn
but anyway, I as the person who even brought sunblast into the discussion now feel kinda stupid, considering the 2.4m base radius
torrent's up
your totem max is shared across ur character
if the base radius was +0.1 per totem maybe
you see though im built diff and psionically linked to mark_ggg
you wouldnt download a car
Yea sunblast is a bit ass ngl
except some skills can have slightly more
then i guess i was right, this idea was a mistake
if you want 1 click high totem count SBoD you just triggerbot arcanist brand it IMO
Tatiantel2 or palsteron fussilade totems, that do you think? never played totems before
sunblast is still better than mobs actually triggering traps for this
its just cooked
true
Might be time to stop seeding 0.4 from my personal seedbox:
Surely you can't trigger totem skills
Its less ass than cluster traps
sunblast lightning trap is a bad bow build
I had much fun spawncamping breaches on that in early keepers
I only built to do breaches as easily as possible, and day 2 assassin gave some decent dmg for only clearing purposes, but it didnt exactly have any potential
I am so confused about wintertide brand
Is 900k genuinely the best DPS it can pull off?
yarr!
yea
cold dot builds use like 5 different cold dot skills to get above that
Ohhhh
the amount of dps u actually need to clear maps is drastically overstated
with that said. 900k is def not the top end for wintertide
also true
hmm, my elementalist ignite maw of mischief, should I level it as ignite or level it as RF
Leg started?
tomorrow
Should reasonably be able to do like 5-10m on wintertide
you usually start with 2 legs
wintertide is trashcan
wintertides top end defo exists at a reasonable level when both indigon and foulborn rathpith exist
I'd say woc/flameblast ignite for sure
u have two ways to make spell damage scaling dots get to pretty great numbers
Not even including those two things
I was thinking that but saw this https://www.youtube.com/watch?v=-iKQXXD1fi4 
just like normal ahh build gem level scaling and passive tree grab the cold damage
Was following a guide that said he could do ubers with wintertide on his SSF character but he only had 900k (non-uber DPS)
And I feel like it has to be bait
Then why do you have 0
Was that just the damage of a single brand?
900k in pob?
Remember mateys, if you download the torrent for anything but PC Standalone, you'll walk the plank.
does wintertide work in pob yet
wintertide does much more than pob says
that skill has mathematics
