#1┃general
1 messages · Page 46 of 1
is citadel
dunes isnt super good for deli tho
and canyon
I do like Racecourse yeah, it's very short and fast
it's alright with Deli, in no small part because of just how short the map is
mesa
so even if it's not the straightest, you make up for that with it being very short
factory
also, why fortress?
it's the most expensive T17
Bc I run fortress
i like ziggurat more
and also the best one
Barels carry scarb farm
ziggurat and sanctuary
if u go to maps of exile and select delirium mirror and fortress it tells u
why not unending nightmare?
so arcade, canyon, desert sprint, dunes are best
???
he needs voices
I May have slaped voices in a funny pob
why do you need to torment urself
bc he got a 100% adorned on ssf
but yeah, map of exile
oh...
it's of the opinion that Dunes and Silo are the best options
though obviously Silo has the issue of having a really annoying boss, if you plan to kill the boss
followed by Arcade, Canyon, Desert Spring, Port, Promenade, and Racecourse
I won't say not to it if it drops
But rn we settling on noncaped crit
ouf
just stay hiero and get pcharges for now
so can someone summarise the lightning conduit discussion
and ill make a pob later
voltaxic, light res stacking, necro, forbidden for shaper of storms, archmage, kitavas for corpse pact, 2 light masteries, dark ideation (one), 50% shock effect mastery
anything i missed
crit mastery probably
for the 50% shock effect from critical strikes
why necro?
it's a good amount of shock effect for a mastery on a wheel you're probably going to take anyways
though I guess it's not necessary if you have enough increased mana
but yeah, overall that seems good
not enough to make elementalist worth it but shaper of storms is incredibly helpful and hiero mana nodes help lc less than other skills
LC just scales super well with shock stacking
honestly Voltaxic Rift is the weirdest part of the build, but it's necessary for the shock stacking
i think im willing to lose 2 jewels for ailment effect in middle of tree
oh yeah, you also do need to acquire 100% shock chance somehow
crit
but I guess if you have 100% crit chance on orb of storms that covers it yeah
you probably do still want some AoE somewhere, if only because it makes the build way easier to play
but that should be pretty easy to cover
this build is really strange
I mean, not really, it's just Shock Stacking
unfortunately "shock stacking" basically just means Voltaxic Rift and lightning mastery and that's it
lmao
the easiest stacking build of all time
though in this case it's also mana stack
funny patch note
we managed to make it into a multi mirror mana stacker
which is a lot more complicated
Is there a list of all the uniques you could possibly get from the hiest unique chests?
Yeah sideroom
So you can get tier 0s in the side rooms? I thought there was a limit to the rarity of the uniques
yeah, since previously Voltaxic was "your maximum shock effect is 100%"
yeah this section of pob is sadge rn, tho i will surely have more int than i dare to pob so hit chance wont be issue copium
well t0s are rare enough they dont need to be prevented by limit 😄
so the 3.19 change was both a benefit (actually letting shock stacking exist) and a negative (the base shock as though dealing more damage only applies to weapon hits, though in this particular build that's completely irrelevant)
What skills have highest mapwide coverage like a fuckton of aoe. I want to do harvest but I need to find and activate the altars before it in jungle valley. So which are the best ones?
anyone else experiencing ping spike issues in POE 1?
wands
what skill
kblast, kboc
Kblast is better than kboc in pure coverage usually
for sure yea
we making chaos archmage conduit
how good coverage do you rly need for harvest rushing tho
High end tornado shot can get up there, but wands are about as good as it gets
Fair enough lol, guess I'm gonna be famrinf brute force mission till I can land an iron fortress. I'm not purchasing a bricked one for a divine
need to activate all the altars
so pretty high
like anyways you need to run into corners to force eldritch mobs to spawn
if u have enough aoe everything has full screen clear w explode
what
but imo i wouldnt bother too much with altars for harvest
🙁
you want div/h not div/map
dudes arent targetable until you walk over them
then exarch ones fly down and eater ones burst from ground
and they are biased to be close to walls in lil nooks and cranies
guess I should just rush harvest then
yea take exarch for chance for altar at map enter
and pick the 2-3 altars you accidentaly trigger while rushing
and just up up up your map/h
surely treetree should be reasonabler than rushing heist chest for that?
rakiata on trickster?
Not really, but I just dont feel like farming ancients and blood
it has no downsides to taking coiling whisper of not applying curses
even tho ephermal edge exists
its a 2hander so no shield
yeah
and you lose es scaling dmg
if you want rakis just do slayer
actually feels good to play imo
yeah I know slayer prolly better for this
That being said I can control the drop pool easier that way by making sure the ancient is at the right level for the chestplate
how much are iron forts on console anyways
tried witch this league a dissapointment
wasn't tanky
I think I will prolly just stick to slayer and trickster
only issue with slayer is no CI
I like CI
Lowest one is 90 chaos and its bricked because it's a four five socket with 4 links thats corrupted
The next cheapest is a divine and it goes up from there
- you will farm 90c much much faster than t2 unique. 2. you can edit sockets and links with bench or tainted currency
even if its 10div its faster to farm 10div than particular t2 unique yourself
I dont farm beyond ugh lol
might try inquis esm
so use benchcraft
and getting 2-4 tainted fuses dont take much beyond
Which bench?
inquis seems to be good
has 6 sockets, has 6 links?
tho thats gonna be much more unreasonable cost than tainted currency
what sorta inquis
I wish the guardian was worth playing
that captainlance stuff?
Bosses for beyond currency or endless tide?
yeah that but I assume that is expensive as hell
guadian isnt wort playing?
prolly too broke for it
hes ssf
guadian isnt top tier sure, but its plenty playable
Guardian works well in ruthless and other low budget environments
I mean it is i guess, but compared to the other two ascendencies it's super underpowered imo
guardian needs forbiddens
depends on rest of atlas
what u adding beyond for
Is the league having a mid league resurgence or something?
The ascendancy nodes scale poorly with gear and scale gear poorly, but if you lack power in gear that makes it the strongest ascendancy
(except for the one)
guardian is more like the i can do everything but not top tier kind of ascendancy
from leveling 98-99 harby beyond with bosses prevented, had more mythics but burned like 4 on jewels
Oh they were talking about farming tainted fusing
And I was curious
low floor, low ceiling type
Yea, and low ceiling in a trade league (or even ssf tbh) is not really acceptable.
bosses for tainted currency, endless tide for adding mobs to map
sebk setup needs the forbiddens iirc
bc otherwise no aoe
Yeah for sure
or spell dmg per inc mana
It's the most ssf-unfriendly ascend
I'd expect there are some pretty brain off 4 stone guardian setups possible
2 stone for sure
Forbiddens I would honestly understand if they showed SSF people mercy on
lemme ask if he has a pob for late hiero
what site should i use for builds
Let SSF players sell an inventory of forbiddens to get an unwritten forbidden that they can choose the keystone on
Maxroll is good, pohx.net
Make 200% ultimatum that requires sacrifice of flesh/flame and gives matching pair
Would be still rare as fuck enough
Ngl, that you'd need to sell 60 was a joke, but it would make it a lot easier
But more reasonable is prolly that if you vendor 20-30, you could pick a keystone? SSF only?
200% ulti is category in which mirror ulti and mageblood ones are. add to that requirement to first farm half of pair yourself and it feels kinda appropriate - like once per few leagues stretchgoal
Ah, damn
and wouldnt impact trade overly much, except maybe narowing the gap between fflesh and fflame in price which would be beneficial imo
You can't 3:1 or 5:1 forbiddens right?
ive asked seb if he has a pob for hiero on the adorned setup @split maple
ill lyk when i hear back
or just how to use the adorned for kboc generally
I don't think so, corrupted uniques can't be vendored like that
And you'd get the same item either way
Yeah
Idk, maybe they could make a poll for SSF players, but then an open poll wouldn't represent the SSF players most likely
I think forbiddens should be more accessible in SSF anyway
I think everything should be more accessible
In ssf
ok guy who uses uniques in as many gear slots as he can
If it ain't broken don't fix it
I'm not fan of the idea of punishing trade, but forbiddens are just excessively non-content in SSF
I mean many things are kinda not accessable if ur on SSF
possibly with a limited pool
Festering, Progenesis
are these just items u want for ur build
Celestial brace
Nah
Those are the 3 Ubers that are cancer to fight
They could tag forbiddens per notable and distribute them I guess
Make all pinnacle and uber drop some
If your build needs progenesis to function
It's dogshit
Let's be real like svalinn
add them to black star and unending hunger fights
Ah, yup
They don't have 2% drops rifht
Considering the theme, yeah
I really wish the poe console discord was even semi active.
Ngl, forbiddens could use a prop in one slot
my short list of do not pob is basically progen, svalinn, stranglegasp, stasis prison, hateforge, ff pair
other stuff is kinda obtainable with enough grind
Celestial brace u forgot
sooo
Aren't the settlers bosses ridiculously rare though?
any rare boss drop
No
It's 2% droprate but "kinda" common for the fight if you just spam maps
svalinn is 1600 avg maps and its the only good drop from black knight. either he needs some in between rewards or some readjustments
that is with scarbies
other rare boss drops are fine but items that are rare and have a roll range of like 190 modifiers and cant be divined is not ok
lom is 20 maps per nameless, 4-6 audiences per such map. 20% drop rate for any kind. much much more reasonable
lom is pretty doable compared to svalin i think
especially if you wanna farm beasts or something go pair it with that
Settlers have divines
IG shipments are not terrible
if ur targetting lom you'd just spam maps anyway not run every ritual

Ngl
if you svalinn hunting its ores
What if they buffed forbiddens slightly, give them +5 all attri or some shit. Then they changed the text on forbiddens to:
Forbidden Flame:
"Allocates <ascendancy notable> if you have <Endless Hunger drop> or the matching Forbidden Flesh."
nah
i dont like it only because f/f is iconic and i wouldn't want to see them change that
also for svalinne tbf, you only need to scout maps until you find crater or verisium, since you cannot have both in same map
can u run that along with ritual + beasts all at once then?
literally just remove the corrupt from forbidden jewels
yea was doing that for last few days
what does that do 😮
2 craters in 100 ore scarbs ( 2 per map)
it takes like 200 div to roll for a specific node anyway
5:1 them
Divining them would be neat
lets u actually divine them to diff notables
they'd have to change how divining it works i mean then
Ye
Still, they should do it
functionally the same as shako divining or replica dragonfang
but you can 100% bet if they even remotely considered that, they will definitely consider lowering its droprate lol
thats my lil pain point - if we can beastroll watchers why is there not smh for bound by destiny ffs
do u rly think ggg gonna give us buffs for free xd
just weight the Uber ones away from hidden notables
yeah but u still only need 1 then
if its something like THIS then sure maybe but i don't see them ever letting us divine them randomly
not without some effortge
wouldnt mind a beast craft that's like, morrigan+vivid watcher to reroll forbiddens
honestly would rather just see another 1 or 2 nodes added to tree to speed up rate of invitation farming ngl
question is if its good to change max price difference between shit fflesh and bis one to cca 200 div
since divining them would cause that
wouldnt exactly do that
bc its still supply and demand
trade players get real scared to click divines on uniques and rares
the most expensive jewels would get cheaper
the cheapest jewels would get more expensive
average price would go up i think
more demand for good ones = more folks gambain on shit ones
and theres a LOT of useless nodes for forbiddens
I think in general POE should avoid situations where divining an item is efficient in trade
prices wouldn't decrease but stuff would still be expensive
GLADIATOR'S ONLY USABLE ONE LUCKY BLOCK 
scion
yea i think if u just make it a little easier to get its better than letting u divine orb it
make farming invites a bit faster or something
make the droprate go up a teeeeny bit
that kinda thing better
200% ulti 
scion has 18 available forbidden nodes and 3 of them are worth more than 10c
especially when divine shards dont exist yet ffs
come on just update harbinger already ugh
we had exalt shards when ex were the main currency
now do divines
i dont get why that's still not a thing honestly
both from trade perspective and ssf perspective
god do i actually have to make lightning conduit
Do it coward
they exist
do what
The Fortunate is a divination card. A set of twelve can be exchanged for two Divine OrbsDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
u know what i mean lol
i am pretty sure i got more divine shards than frac shards when leveling with harby in dunes
still think harby should be buffed
with div shards
lower fortunate if u have to do but make the mechanic a source at least
rn its inconsistent
u can literally drop mirror shards but not div shards
little issue there is if we keeping div and ex same rarity
then if we keep div and ex shards same rarity
its kinda overbuff
why's that an issue
bc harbs do drop a lot of ex shards rn

more than when ex was main currency?
if that's the case fine ur just saying balance the droprates which okay sure do that
but they should be able to drop div shards
idk but if we introduce rn div shards at same rate as ex shards farming harbs in scoured maps will be giga dough. changing div to be different rate than ex irks me tho

but yeah cheaper multimods i could live with
but settlers already did a lot for that
Hehe
- its consistent with harbinger mechanic working with all those other currencies
- it makes harby a target-farmable source for them
- sanctum was nerfed, this compensates
- also benefits ssf as an aside
glorp
i miss sanctum
ye prob adjust the card weight then i think
sanctum still there 
They can just
Make ssf get 3x more droprate and disable being able to go back to trade

dont nerf my brag rights
i rly dont want ssf to have distinct drop rates from trade
like it devalues it as challenge mode
People in ssf wont need 40+ sirus kills for a woke orb then, good idea
lul
Eh true, but would just outright make this discussion kinda void
ssf is already challenging, you can't rmt in ssf 
its only 20+ now!! he is in fear
ouf
Yea there’s 2 sorts of folks, the ones looking for a challenge and the ones that just don’t want to trade, the latter will be wanting something like CoF
I used to be in the camp of “I don’t want to interact with people” but async solved that
im in the camp of if my build isnt progressing i will stop playing
the later category imo will have much better time in trade
especially since faustus, double especially since async
like rly there would be a lot less complaints if ssf was locked away for first playthrough like scion
Feared also needs dread
And that's true cancer to farm
just do uber dread
this cd from temp shield is just cd for when you can unreserve/reserve it right? not the arc on bloc
gatekeeping access to new pinacles behind tears is the most ridiculus thing
I just realized, while looking further into this LC build, that the guy took the "15% increased max life with no life modifiers on body armour" mastery
except they're running a rare chest
there's no way this build absolutely needs all three prefixes
feed them maps to mapers
tho i run my conq maps myself for conq ex, shaper and elders go to mapers for sure tho
You assume I have gold to spare after spending it all on tattoos
they're just running 15% life mastery because they just happen to not have life on their body armour smh
blight man blight 😄
No
I'm stuck on old meta with Scout towers
Idm doing Ravaged blight but I need 3x -tower cost oils

gross
but yea gold is kinda struggle if you run mapers, i am running mappers only on weekends for that
I mean, I guess they really wanted all that Evasion
cannot sustain them on workdays 
Abandon your work

but I can't help but feel like T1 life would give more survivability than that flat evasion mod
if anything you can lose hybrid
> me when i realize i need to feed the meatbag housing my soul
but like life rly dont make sense on body
whats the diff in eva/es and life if you swap life mastery for life instead of hybrid?
oh yeah there's stun and block hybrid on there
tho wait is that body armor from that mirrored pc ring build?
yeah
why is it only 21% qual lol
Flat hybrid hybrid stun recovery suppress chaos res craft
The kind of shit only poe players will understand
whew
My honest response
okay yeah, it's got flat hybrid, percent hybrid, and percent hybrid plus stun and block
dont like that bench mod
:) do I get a cookie for that
obviously
Is that a trickster chest?
the only thing that allows em to use the armour
Decline

Wat
what uniques have good pdr/shit to sustain trauma
that arent a pain in the ass to get
ie i can purchase for like 2c or smth but they get the job done
i imagine u have a list as the guy who hates rares
You can get charge duration and body armour endurance charges
Maybe that helps
Can't, doppelganger do that
tryna get a build out of acts but it keeps killing itself
okay so the rolls might be slightly off, but this seems to be pretty accurate
and that's without removing the 15% mastery
and means i cant map either
so like
having fun
really i should just go divine shield tbh
How much is Brass dome
so it seems to give a pretty minor decrease to dodge chance
was considering just divine shield prosperos
with es body
yeah
but also I guess the max life increase also isn't that high
Traitor and 2 armour flasks
Pretend armour does anything
trauma without jugg is more effort than i considered
I mean it's kinda fine if you just run
Multistrike
I had to remember what's that name on top of my head
yeah but i want the flat
You just can't exert it
honestly overall I'm not entirely sure why this build is running an Evasion/ES hybrid armour with super high defenses
maybe
the ES is Eldritch Battery, I guess?
to it's to upkeep their spell casting costs?
sorta pob
and the Evasion is... just generic defenses I guess?
i havent been playing enough to actually deal with it
I mean it's definitively only Evasion armour so that it can roll suppress
if they using eldritch battery total es barely matters
https://poe.ninja/poe1/profile/SansShoto_-1609/character/SansShotoTinCan
should probably have just run absolution to maps
Explore economy and build overviews for the action role-playing game Path of Exile.
yeah
since you have perma recharge anyways
but i dont like absolution
prolly just grabed generic treetree chest without thinking 
to be fair their ES recharge rate isn't high enough to cover their casting costs
they actually need a combination of EB recharge and mana regen
so slap on es leech and gg
even with the ES leech
whats the mana cost/sec?
i do wonder if Insta leech would help me out
how the fuck are they having issues leeching 360/sec
thats basically a fart worth of leech
leech rate is like 215 somehow
what do the max hits look like if you just slap doppy on it?
oh it's just because their ES pool is very small
so their max es leech rate is very low
wait why is there no recharge line
You like this addition?
dont tell me they using ghost reaver or some shit
oh yeah huh
It looks like I'm shitting on rammus
lmao
yeah I actually have no idea, it looks like it does have a recharge rate of like 430
but it's not displaying on the left
for some reason
so okay anyways spell is sustainable then
yeah
how does doppelganger look on it numberwise?
who knows, maybe they're planning to run MoM
what build r u guys lookin at
that stupid lc pc mirror ring from yesterday
lemme find the link again
Yea exactly :D.
The next person to post gets fartbeamed on
that's the one yeah
where do i write to migrate my poe1 and 2 acc to steam? im running linux on new machine and standalone is wacky
honestly MoM would actually improve the max hit by quite a bit
but so would not having EB lmao
MoM max hit is a bit fake in this sorta build
i was doing mom eb on my pbod last league and yeah it works but sure as fuck does feel glass
since after looking at it there's no way they're using mana regen for anything
pathing to mom explains that one 10 str node tho lol
oh right
god i just love those random other stat pathing nodes, like half my builds in the past would break without them
funey
yeah I don't think Doppel is the play
fair
if its just a random str then Physique would be fine, or get Alacrity and change the body craft
but wait thats not even trickster thats withc
why the fuck not twilight regalia
and just get rid of eb
Suppression suffix
he aint caped anyways
and doesnt have suppress corupt on ralas even
he could with foul malachai loop
the use of ice golem over safeguarding is hurting me
Didnt have beasts to level
if you can slap in lvl20 clarity you are almost covering the cost already
like heck even slap it on arrogance, getting rid of EB is still worth
yeah but the build is already pretty full up on auras
mirrored ring
and also slots
but too broke for beasts
All the budget
obv
with eb he got 4.6k phys max hit. without eb and aroganced lvl20 clarity he got 6.8k phys max hit

no wait I forgot that this build only has two gems in its weapon
oh lvl21 clarity already covers mana cost fully
so there's just an empty socket
get rid of ice golem
add safeguard
and does frostblink of wintry rly need pc on crit support
I mean, I assume it's for upkeep or something
but probably not no
there's definitely space
the real question is how the heck do we fit level 21 clarity in the reservation space
you arrogance it
-ice golem +stoneguarding, -pc on crit frostblink of wintry +arrogance +lvl21 clarity
like i rly dont want to arogance it
but its still better than eb lol
hmm both the supports on fbowb could be dropped, at 6.26 its fast enough
how tf is it at 9.6
its not
More speed more better
wait 6.26
5.54 if we drop faster casting which is imo good enough
tho we rly dont need to drop it
there is enough sockets
yeah
but like that build is rly peak sloppy
the one issue is this build uses RF of Arcane Devotion for more cast speed, but has no ES regen, but I guess you'd just use the ES pool as leech space or something?
but yeah, I'm trying to "fix" the build to be less sloppy
since it does seem like an interesting build concept
you can take zealot oath if you want
but man is it wack
and relly on life leech for chaos dmg recovery
it will be jank but its that kinda build
tho okay that combo of rf + eldritch battery + a few weird path decision makes me think its just "sensible" shortterm respec to do a few ubers
like swap a few gems, toggle of eb and shite and you map
nah this is the form the build emerged as, fully formed
and it's never changed
except the addition of that single strength pathing node
I have to assume the person whose build this is just isn't playing it anymore, but occasionally logs onto the character long enough for them to appear on poe.ninja
for some reason
idk poe.ninja doesnt pull changes when you have gear item missing, maybe smh like that
oh they have like 4 chars in keepers
apparently there haven't been any build changes since 35 days ago, so yeah, they're probably just not playing the build
wait, Safeguarding doesn't provide the golem buff
so swapping onto safeguarding loses a bunch of defenses and life regen
can you run both regular and safeguarding Stone Golem at once?
I have to assume not, right?
if you can, then that seems very powerful
ziz's lc leaguestart uses stone+safeguard so its viable
ah, then that definitely adds a lot of defenses to the build
really surprised me lol
oi wtf
don't get my hopes up
thanks for helping me sell my lavish gifts
is blastrain of trarthas shit to play mechanically?
thanks! Its been 1 month since i last played the game and surprised me XD
i read that skill name so wrong
howd you read it?
thrarthus
blas train
blast train of fartass
trarthus

aight i just had a premonition...
they're gonna nerf block next league 
maximum chance to block attack and spell damage is 65% by default
just like they did to spell suppress this league
tota next league 🙏
im calling it

next league is tane / metamorph
I wonder how much they keep of breach
And if they give any old stuff back
It That Fled deserved more
they fled
nah, you haven't considered, the real solution to block. Just make it so that block doesn't block 100% of damage
max block chance is 100% but base block effectiveness is only 60%
now you need a shield with good Increased Block Effectiveness on it
But iirc there's some quote somewhere that implies Catarina actually uses the horns of the death god, main force behind the abyssals who are the source of all necromancy, to empower herself by destroying her underlings souls
please god dont bring back metamorph
theyre gonna do give it old archnem mods i swear and its gonna be overtuned to fck the first couple of weeks
I wouldn't be super surprised if we get an abyss update
They expanded the lore a lot in poe2, more than they did breach
idk about that, they just did that in 2, but i wouldnt be surprised
maybe more kalguraan stuff
Catarina calling the abyssal lords in t17 makes a lot more sense now
Meh, less than a year since the 1 year kalguur league
And in poe2 we also play act 4 in kingsmarch
oh yeah kingsmarch was kalguur
I want either more abyss, wildwood, karui afterlife, or something sorta new
Vaal would be OK
i dont mind another remake of a league mechanic, we do be having too many already
Harvest is a wildwood thing right? And ritual is wildwood
Main thing about abyss is it seems to either be broken UP or broken OP
Could use some developement
Heist isn't bad lorewise imo. It also really needs fixing and kinda always did imo
CULL LEMAK
and lycia saying BALD DAT
I gotta say, I do appreciate GGG making good on their tacit promise to add more sources of flat spell damage scaling to the game
Jiquani's is very powerful, but honestly it should be, it's competing with Archmage
and also EB Battlemage I guess
i dont appreciate GGG making the game revolve around CI lmao
esm u around
at least the 8 mod + risk
Jiquani's is nice because it establishes a more life-oriented spell build
though granted, not a full life build
because even with it being Blood Magic the best way to play Jiquani's still seems to be ES-based
just with some unreserved life to cast blood magic with
ES is just ridiculously good
You can build jiquani around ES or ward with expedition helm or whispers of infinity
Ye
i also dont appreciate that marauder and duelist 4/6 of them are un-usable after day 3-7 lmao
It's just the nature of int, staff, spells, I think
we need that one Bog Shaman node in the game tbh
put it on Sirus bloodline or something
ok more towards 3/6 actually, the saddest part is 2 of them are CWS

the other one is MSoZ
ironically, if the Bog Shaman node were added to the game, it'd still make ES chests meta
they'd just be converted into life
At least slayer, champion, berserker, are all actually good for melee, and melee on average probably has more DE than spells now?
yea at the cost of less range
And then there's glad that works kinda in a wonky way
Hey, jiquanis can actually use the while not on low life grasping mod
yeah, melee does extremely good damage, their lack of "meta" status is entirely just down to melee having worse clear, which is unfortunately not really something that can be resolved without changing what melee even is
why tho
worse clear
worse damage
worse survivability
worse mod pool vulnerability
even on single target
Melee has the advantage of being way easier to scale damage on, and also having a much higher damage ceiling, at the cost of needing to get in close to enemies to hit them.
Because coruscating sucks
i mean yea thats the joke
Better dmg, leech
downside is not being able to farm 8 mod maps
on an even playing field, melee is naturally going to be less meta because it just has lower clear, that's just inherent to the class identity
without cherrypicking
the only way melee becomes truly "meta" is if it's broken strong
yep
Very few builds can truly actually do any 8mod map
and at that point the balance of the playing field is thrown off entirely
idk at what point I would have too many sources of added chaos based on max life
I don't really understand how spells would be better than melee vs mod pool yeah
eh, I'm not even talking about mods, I just talking about the inherent nature of melee not having screenwide super fast clear
which is inherent to it being "melee"
not spells necessarily
life stacking rathpith with osin 
just CI 
Also, CI melee is kinda the meta
^
Tho does CI even help vs map mods
well
Melee vs CI is not really a comparison?
marauder / duelist ur forced to go red ES
there are ci slayers, no?
but yeah, more lifestack payouts would be nice, as is there's, like, two options, Rathpith, and Blood Sacrament, and both are really annoying to actually use
Shadow you're forced to suck, Witch you're forced to elementalist, templar you're forced to stat stack or mana stack
there's so many ES payouts these days
necro wanders
i meant sac support, runegraft, bloodline, dark pact
etc
meanwhile there's comparitively few lifestack payouts
and many of the lifestack payouts work with either life or ES, and so naturally become ES because you can just stack so much more ES than life
Genuinely, I'm looking through the list and none of it really matters except like phys as extra chaos which is largely non-threatening.
At least melee can just attack, spells have penance brand and like 4 versions of generals cry but for spells
i just dont like the game being revolving around playing slammers and you are fucked on your current progression cap / unable to do 8 mod + risk unless you swap over to CI
again, I'm not sure what the CI part is
CI isn't going to fix mod resistance.
there's downsides to melee, yeah, but what specifically is forcing melee builds into CI?
you arent
"your current progression cap / unable to do 8 mod + risk "
thats the only forcing part
you arent eable to do 8 mod + risk
if you dont care about that
then yea your happy with your melee
okay, and what prevents non-CI melee from doing 8mod plus risk?
how the fuck cannot you do that on non-ci tho
that's the question we're trying to answer here
Frankly, most full on vaal temple farmer-tier builds are not CI
Why can CI do that better?
Nah, hroc as well
And relic
not being tapped
what?
what bricks slamerino from doing 8mod plus risks
being tanky enough
like if nothing else
there's like barely any chaos damage mods
having 3x max hit
there's one that I can think of off the top of my head
And some PF variants.
CI literally only raises your chaos max hit
you are kinda rewarded to not going into life, you arent going into that anyway
kinda wish we get rewarded that we dont go into ES 
Leech, endurance charges
oh, so what you're saying isn't "CI is required", it's "ES builds are required"?
Fortify on tree
they have those too no? not leech besides trickster
because there's plenty of non-CI ES builds
Str part of tree gets the most max res, crit dmg reduction, fortify nodes, all the endurance charges, way easier leech
the biggest weakness of ES builds is phys max hit
just get more ES baby
i rly wanna say thats good but having 15k ES is still better than 6k life
like, that's a real problem for any ES build, trying to manage their phys max hit
i REALLY
wanna say thats a downside
when you have 15+k ES
it is a downside yeah
its not rly a thing
Nevertheless, there are plenty of options for life based 8 mod farmers if you accept some brick mods, and from ES builds you really don't get too many more.
ES builds take an extra brick in the form of Less Defenses
12k is on a budget right
12k is non-trivial unless you're explicitly a stacker
8k is on a budget in my experience
8k is more realistic, yea
lie
the real strength of ES is how stacking int basically stacks that ES for you and you just casually get to 20k+ without even really trying like the life stackers, thereby solving your phys max hit by itself, and better yet its not conditional (except less defenses mod)
that is their biggest weakness, yes
like lets not forget we lost shitload of explicit effect and that risk added mods aint scaled anyways
no other weakness
you can say that you believe it's not a large enough weakness, but phys max hit is very much the main weakness of ES builds
like you rly dont need all that much for 8mod+risk
Except leech and stuff
Yea, maybe if we had affliction levels of difficulty in the game now, there'd be an argument, but as is, nah.
i dont think reducing explicit does alot
3k life with infinite armour have same phy max hit with 30k es
just get some life on block glad setup going man idk
It does a ton.
-block

i WOULD
give them to mappers
but they expensive asf
-Block also fucke nearly every CI build tbf
but yeah, have you tried running a Less Defenses 8-mod with super high explicit effect
i mean base is -40%
you basically lose access to ES
and its alrd enough to neuter block
idk my regex this league for t16.5 is "sca.*\d..%" on life build
Less Defenses is a true brick for any ES build
im a sca.*\d man
biggest weakness of es builds is how easy you can get baited by it
Nah, ES builds are actually pretty strong as a whole
also GGG please make gold drop 500% more and make trading 500% more expensive, so people can reasonably play kingsmarch 
the saddest part is that ES has been the gauntlet meta for 3 leagues

and they actively
but yeah, an ES-stacker build that gets all their damage from ES stacking can hit 10-11k pretty cheaply, but a build that's trying to scale anything else and can't invest 100% of their build budget into stacking ES is going to be more like 8k
Weren't you nr1 trickster hater or was that someone else?
Yeah, ES is basically unbeatable bossing wise, since big pool=good.
How did they buff it?
Ah, everyone got that though
326 trickster got hard carried by mercs tbf
but it aint enough
That shit was zDPS as fuck
the distinction between ES and Life is supposedly that ES gets larger pool but worse recovery, while Life gets a smaller pool but much better recovery, but in practice over the years they've just made ES able to get ridiculously good recovery as well
Except doryani prototype fixed it
i feel like you're ignoring int stacking, which isn't ES stacking, but you get ES for free
yea and the only way to run Life on par with ES is either:
HRoC
CWS
MSoZ
I am yeah, because I'm talking about expected ES values on a budget
not sure what HRoC is but people mentioned it
and Int stack is very much not budget
And what do you run ES with?
FRoSS / etc no?
budget life builds also get that phyx max hit easily invalidated by things like altar mods tbf
Ehh, int stacking had terrible damage payoffs for the longest time
KB / Wanders ?
I mean, if you're taking into account altar mods that turn off phys mitigation then no phys mitigation matters
wanders are well known for acceptable single target indeed 
no but ES can tank it through raw hit pool
thats why i dont think its as clear cut
as you say it is
so your reasoning for why ES builds don't have phys max hit as an issue compared to life builds is "life builds can have their PDR turned off if they take an altar mod that turns off their PDR"?
ok i didnt mention altar
that's kind of a silly argument
i dont rly think altar was a variable
I'm talking to KohakuKen, not you
by that logic ES builds have terrible max hit because they could take a high explicit effect Less Defenses map
that deletes all their ES
I just find it sad trickster died for a sword, with the current state of spells
I guess pdot is doing unusually well, and elementalist now carries the torch, but it could have competed with trickster rather than laughing at trickster
i was trying to take a more holistic view of the average situation youll encounter in the game. If we accept that usually an ES build is going to have 2x the hitpool of a life build
lets say a life build takes something that negates all their phys reduction, they now have 4k hit pool
ES build takes less defenses at maximum effect, that turns their 8k ES (really low btw) into 4k anyway,
Antiquarian should have been an indicator the sword was the problem
4k hp is also really low HP for a life build
that's, like, just got out of campaign hp
thats fair since 8k ES is also real low, using budget comparisons
like i dont even think about switching to CI before 8k ES for example, though i guess you could get by
my slamer had 20k phys max hit before i respeced to cws
and that was with hcssf into ssf start
so not rly high gear situation
but yeah, there's very few things in the game that ignore pdr, and for good reason. Back when Overwhelm was a thing, it really forced ES builds due to not being able to reliably actually have phys max hit
alright, i will accept that with all defenses up life builds (usually) get more sources of phys max hit a bit easier at low budgets, so if reductions are not taken into account and you're just looking at a normal POB comparison then you're right
don't get me wrong, ES is definitely ridiculously strong compared to life
es is broken idk what yall be yapping every time i had a good time in poe was with a CI build
molten xophgraft
like if accustacker wasnt broken it would be life build league
especially due to no content outside of valdos rewarding tank
I do find it funny but also sad that when they ported the life payout bog shaman node to a Bloodline, as Unlight Sillhouette, they also significantly nerfed it compared to Phrecia
even the fucking lifestacker relic of the pact became playable via bloodline
honestly the real losers are the right side evade/suppress type lower life builds tbh, used to have phys taken as explicit mods to help the paper phys max hit
at that point uust ditch uour phys max hit bro
That's the initial argument
2k life no es bow build
I mean, Unlight Silhouette comes out to the same added flat damage value
but where in Phrecia it was "spells gain an added life cost equal to 25% of mana cost, and added damage equal to 80% of that life cost" for 20% of mana cost to damage, Unlight Silhouette is instead added life cost equal to 100% of mana cost, and added damage equal to 20% of that life cost
and it wasn't even that good in Phrecia lmao
but now you pay 4 times as much life for the same effect
aight whats the next slam after earthshatter 
if they nerf it we just do down the list
oh whoops I was supposed to take Alira
sunder into cws
For runners, I don't use ES that often since Sunder - Perforate of Duality is my kind of jam
but I just autopiloted to kill her while talking about ES lmao
my current league was elementalist slammer -> bers slammer -> hiero kboc hybrid into hiero kboc ci -> respec chief to cws -> respec elementalist to brander hybrid
its ok 20 regrets saved, take the pain now
like more of life builds than ci
boneshatter
bleedshatter
bonezone is back baby?
it never left
I mean, I do play a lot of ES builds, but that's mostly because I like playing highly defensive builds where your defenses pay out into damage. And unfortunately, there's lots of those for ES these days, but very few for Life.
I still remember carn laughing his ass off when Imexile tries Boneshatter and needs more than 5 hits to kill a rare
and the ones that do exist for life keep for some reason requiring you to sacrifice enormous amounts of life every second
Farm for march and flamewood it up.
i watched the vod of ben doing ubers day 1, im still recovering
the messiah of poe
that's my second biggest issue with lifestack builds, after there not being enough of them
Iykyk
it's the fact that they're all super awkward to play
They need to buff armor and evastack defenses tbh
armour stackers be like "yeeessss, yesssss"
every existing lifestack build is, like, Sacrifice + Rathpith with Unleash BV so that you don't have to pay out the enormous life cost constantly, or Dissolution + Rathpith where you just don't have real life
and those are all just super awkward builds to play
The real Poe messiah
i feel like a lot of the times something in POE cannot be good because the curve is like: kinda shit -> someone stacks 10000000000000 of it -> its good and then now the devs are hamstrung by the "its good" part
THE MESSIAH OF MAGIC FINDING now lowk i was watching him do some cool strats on mercs
his t17 deli farming
was kinda peak
meanwhile on the other side of the pond, you have EE build that just gets damage scaling with max ES. Energy Blade build that just gets damage scaling with your max ES. FRoSS build that just gets damage scaling with your max ES.
i did it aswell, those clusters were so good
Ego complex wasn't it
weird streamers being weird 




