#1┃general
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Most strikes are ranged-ish, no?
Same
ony melee skill i like is vol snaking lol 
flicker is a semi meme
Ambidex and molten
Strikes are the most melee a skill can get, because you have to bonk the enemy with your weapon
no projectile, no AoE slam, just you bonking them with a strike
Last time i played ambi i had 70% screen coverage lmao
do you feel dizzy after flicker?
How?
Siones ey
Nope, surprisingly
siones anoint+strike targets
but yeah, there's some "less melee" skills that effectively require you to stand closer to the enemy than Strike actually does
like good old Splitting Steel Nimis
the "stand inside the enemy's ass" skill
I wanted to play splitting steel
But it's more close than far
Too bad it's ded
its close because you want low proj speed to shotgun
but like, when people are criticizing PoE1 over "oh melee is only good if it's effectively just a ranged skill" what they generally mean is melee non-projectile strike skills, so not LS
many good skill is dead, like storm brand
Slams are also definitely melee but if you use that as an example people would complain about building gigantic AoEs
is helix still unplayble without 70% reduce proj speed amulet?
I feel like these people dont understand strike range and how +1 non vaal strike works
i haven't seen anyone play with helix in ages
Nah, the DE is decent at a baseline after buff
Splitting steel is truly dead
Just take -proj speed on tree
and how you can very much get stupid range on most melee skills that arent cyclone
You can only play splitting steel with nimis
i saw a full sceen cyclone
like yeah, ultimately, melee is always going to be a less-than-meta build archetype because of the inherent fact that being able to kill enemies from a screen and a half away is really good and lets you clear maps faster
but like
Well, that's the criticism, isn't it? That nothing is good unless it's near screen wide range
that doesn't make it bad
It cant return anymore kek
that just makes it less than meta, which is still really good
Ngl, the melee problem isn't solvable I think, cuz the only way to make you really melee melee and still fast is flicker, and that has no control and some people get motion sick
Exactly
but it's not hard to get so its an absurd complaint
Its like complaining why your hitting your foot with a hammer continuously
nah, you can probably make them like the rolling smash from poe2 tbf
Ye requires alot of investment for cyclone specifically
I don't personally care to even define melee, nor do I care how anyone else does. But it seems clear some people want to shake the hand of every mob and still be efficient
like fundamentally is issue that its impossible to have skill that both feels melee and has clear, ignoring prolif
Also, @cobalt blade did you go ivory tower on boo manaman?
no
cloak?
I think i went ci with it late game
I guess cyclone is something some melee fans would like
and was just mom defence early
so i really cba to think about what is true melee and at what point of clear some skill isnt melee anymore. if it has melee tag its melee fuck it
the "melee problem" honestly isn't even about range, because there's plenty of builds that actively want to crawl into the enemy's asshole to deal damage. The "melee problem" is honestly just the inherent fact that "hit enemies in really close range" is always going to lose out to "hit enemies in a massive radius" unless the higher DPS ceiling of the melee build is relevant
Yeah
and builds scale so high in this game that it's basically never relevant
The good ol antman into thanos ass attack
aka molten strike
average rf build says hi lmao
also theres the kinda funny fact that you tend to want to be close to bosses anyway regardless of your range
Either a player has a build that needs to shake the hand of every mob while wielding melee weapons etc, or a player has a build that can be good in poe, imo
like most ranged builds do stay decently close to a boss so its easier to dodge
the throw brands blink into boss/guard wait for phase blink away loop
but yeah, I think it might also partially because of a combination of PoE2 players being used to a meta environment where the game is so overscaled compared to the builds that the weaker builds genuinely cannot survive, so you're forced to play meta. And partially just because their main exposure to PoE1 builds would be via youtube content creators putting out videos about how this or that build is broken and every other build is trash or whatever.
kinda hard to realize how much lower the cliff between meta and offmeta is in 1 than in 2 ig
Side note, I sometimes scroll Youtube shorts, and I have never once seen a PoE1 youtube short, but I keep getting recommended PoE2 youtube shorts
that game is apparently doing pretty well with the youtube short watching audience
ive had a few zizaran poe1 ones recommend the times the short shelf decides to show itself after hiding it
I've gotten random arbiter and temporalis build shorts for poe2 but only Ben shorts for poe1
but like for 40/40 in 1 you basically need a 20div earthshatter (if even that), whats the equivalent in 2?
budgetwise
but yeah, this league alone, in my first build of the league, I ended up playing a build that is incredibly strong, easily meta-worthy, but just happens to not be meta this league because apparently FRoSS is just barely off-meta
sort of lingering in the sidelines
I've been telling people to play fross all league
15 of that div being getting your boss fragments/expedition books scarabs etc this leagues 
its such a trivial 40/40
Hello I am new here
was very humane yeah, like the hardest part is rolling comp reports for doryani lol
the saddest thing, is that cyclone is that fucking description

Does anyone have issues with the POE loading temperature 80c ?
since its just a worse RF without CWS
tho i procrastinated my 40th for a month or so sicne i wanted to finish off challenges with pboder
and you run at the enemy at snail pace
my biggest issue with the challenges is just having to spam out maps
I'm not a big map spammer smh
Considering I found a mirror shard in ritual, I guess I should already have 40/40, but I really didn't like assassin, plus I didn't have much time, and then I played some poe2
its called bad pc
huh what? is he being serious?
gotta do 60 defend the hands
Lol
Yeah i got lucky enough to get 20 comp from the div card turn in and get it in 5 or 6 lol
Yo the rare landmine
hella lucky madam i prolly rolled 100 😄
I have 9800x3d and 5080
o7
all those maps in the background r white 16.5 for 1div
kept that comp reports node on all atlases for first month or so
Just problem POE 2
oh PoE2
this is not the poe 2 channel
80c isnt a problematic temperature btw
Both poe and poe 2
Not in here
have you updated your graphics drivers
Yes I did
then I dunno, turn down the graphics settings I guess
I don't have problems other game
Ah, now I get what you meant
your pc is designed to run hot its like 90-100c you should be worried
I play arc raider 65c
doublechecked that your fans arent dusted and cloged to hell?
should be a thermal issue
try running some stress test
PoE isn't particularly graphics intensive
But who is using 9800x3d ?
I dunno about PoE2 though
blight?
When loading 80c and back normal 55c
should still be more cpu limited than gpu
Disassembling entire computer + then disassembling graphics card and then dusting all the parts can do wonders
It can be with global illumination n shit on
oh rite what are your settings at
turn your graphics settings down maybe
Its pretty likely generating the shader cache and hammering your gpu well doing that
Ya I did street 80c
Your GPU can run at 80c. It's meant to do that. If it starts thermal throttling that's when I'd be worried, but your GPU won't throttle at 80 degrees
once your in the map its generated so lower temps
y'all got more than 60c?
I used to have like 87c
u got water cooling or something?
no
I've been orbed
And then I recalibrated to not kill my PC by default on boot
35-45c cpu under load and like 75-80 gpu (though my case fans dont spin until 50+ on the cpu which would giga cool the gpu)
I am water cooled and stay at 35c and idle at 27c
I am aio cooler and stay 40c
now I kinda want to find a build that uses Maligoro's Restraint because I like this cool lightning ball character effect thing
r u playing in a freezer?
:)
jesus 42c! are u in sahara desert?
worse
Fuckin roasting alive
It was 87c and throttling hard. I reconfigured and it wasn't enough. Then I disassembled entire thing and dusted all the parts but saw no effect until I reset the calibration to default (computer set itself to throttle at like 30% when I tried to fix it in settings, due to extreme thermal issues, then it was still doing that after dusting simply cuz I had told it to)
southeast asia countries
me too but 42c is omg
low key think i would die of heat there 10-12c feels too hot over here lmfao
where the heck do you live that 12c feels hot
Ireland
that'd do it yeah
12c is hot! bro thats winter for me
Could be that the cooling paste was just completely dead in my graphics card, or the copious amounts of dust in the case and on metal parts, but the difference between working cooling and not working cooling can be absurd
lmao
I've been to Ireland, it's like being in a walk-in freezer the entire time
especially when you're up on the bluffs
im not even joking thats legit winter where i live
Thats like -2 to +2 here
holy
I wish it would be 10c for 3 days with big amounts of rain, and then it could snow again next year
I'm fortunate enough to live about halfway between these two temperatures lmao
I am not used to it anymore, we had really lite winters for last 5-6 years or so
That's quite cold for southern/central europe (iirc)
currently around 15c mid-day, which makes it a bit warm for the winter
Someone needs to ramp up global warming a bit
15 chaos
exactly
Yeah by current standards, its would be kinda normal 10 years ago or so
Same in Sweden. When I was a teenager, there'd be snow-chaos at least once per year. Now it was only slush-chaos yesterday
oh hey, Maligaro's Virtuosity is at 0.4% usage rate
that's not bad
it's being used on, uh
Shrapnel Ballista + Frenzy Heirophant?
no wait those are the gloves
Prolly cuz bow nodes are nowhere near templar
I'm looking for Maligaro's Restraint
That cold season with the slippery ice stuff
yeah, Maligaro's Restraint, unsurprisingly but also unfortunately, at 0.0%
on 10 characters
Damn thats crazy
alas my dreams of cosplaying as a human lightning orb
I checked the daylight cycle in Tromsø (Norway). That seemed absurd
does these help with the apothe and mirror card drop?
The bane of my existence
no wait the Foulborn Maligaro's Restraint has 17 builds
I get depressed when it's dark early in the afternoon and long in the morning, but those guys lose days
that's an improvement
I know how we were talking about apoth drops being near impossible but
Just gotta keep dreaming
now who the fuck is running Foulborn Maligaro's Restraint on their builds
oooooh shiny
Welcome to my country. Summer all year round
I almost did
My first in erh 2 years?
omg
Guess i should move then. Then i can stop paying for my car just to go use it in winter and some shitty days
i saw a post guy played 8k+ hrs and then he got a mirror drop
I hope you don't mind 99% humidity along with the summer heat
Basic currency one can drop mirr cards, while unique jewelry one can drop apo
Nevermind..
They don't use map cards or scried cards
okay I have no idea why this build is running Foulborn Maligaro's Restraint
Just the full non-boss reward pool
it's a Doom Blast build
Got apo last leg from one of these, but lil fucker poofed
it doesn't have any lightning damage to convert
why is it using Conductivity for its doom blast
omfg
People do doom blast with jiquanis
@umbral crag
Todays not tht bad actually
Maybe they just didn't equip jiquanis yet
well um that was easy
why is it running Heart of Destruction on a Chaos Damage build
Damn its like 9deg here
That ss is basically the coldest you'll see my country get HAHAH
Geez it was like -4. 5 days ago
Pros and cons ig
oh wait, it's because this is, for some reason, a Doom Blast Ignite build
using the elementalist ascendancy to let their chaos damage ignite
Ah, makes sense
so I guess the elemental damage scaling is to let the ignite deal more damage
still no idea why they're running Maligaro's Restraint
but ah well
This is what I play, it's not tuned but elementalist is strong, foulborn doedres scorn is good starting out, and it works quite well
I suppose that will remain a mystery
He prolly has all dmg shocks + minimum shocks
I assure you he does not
I can link mine, though it's quite far from finished
Ah, hmm
not one lick of shock chance
Explore economy and build overviews for the action role-playing game Path of Exile.
Meh
I guess his Tempest Shield can shock?
shaper of storms shocks without chance
It'd show up in calcs
“I wish I had 12 ascendancy points” the ascendancy
this other builds seems to be at least capable of generating shocks lmao
205k PoB DPS Kinetic Fusillade build
with... Foulborn Null and Void to cleanse the self-shock I guess?
the deeper I peer into poe.ninja builds the more confused I get with some people
Ngl, I think maybe a lot of people aren't 100% serious cuz if you don't go meta, invigo blight is prolly too hard, and if you don't do invigo blight there's no reason to make a good char
I mean, depends what you mean by "good character"
I'd prefer a build that can reasonably beat Ubers without mirrors of investment lmao
On decent budget fighting feared, on a couple 100d fighting ubers, etc
which is an incredibly generous ask
||"I wish I had more notables to use"|| the ascendacy
I found nothing I liked in shadow doing that at least
how hard is it to get this with alt spam+recomb?
triple suffix t1
prob takes 12 bases?
holy fk im gonna die
Worth it alone
im not in the game atm but how much r frac orbs currently?
Just buy random ass feeders and isolate with predictable
Then use unpredictable to transfer to good base
Sounds like something I should do for some slot
Nightweave robe or something
And warlock boots
im sorry what?
Predictable recombs are so bad they're good
Buy some shitty tornado wand with that mod and random ass mods from trade
Then slap into recombi with profane with as common prefix as possible
Gives you 50-50 to isolate
aight fr think about it tho, liege, primal aegis, heart of destruction branch are just generically good on their own for almost any build
like just get random base with the chaos dot and only click the chaos dot?
Only click the cdot and some t8 mana or something in second wand
does it have to be wand?
what happened?why standard so full of people ?
z
these 2 together right? oh god my gold is gonna disappear after this craft if the odds r bad
you have the 3 goons from beyond, baldat, gore, kash
you have the 3 goons from abyss
black knight
atziri
harbing goes binted
dotcap:
you can even make sirus / cortex into bloodline 
how r u getting 2b+50m dot dps?
every node on sirus bloodline should just be a voiceline
How Boring and Small: nearby enemies have 50% reduced model size
your stride angle remains the same and hence a 50% reduction in movement speed
honestly I feel like Sirus's bloodline would probably have something to do with, like, Corrupted Blood? And also probably multi-elemental damage?
those seem like his main "things"
your /dance is now simply sitting down on a throne
sirus bloodline: instant skills can now be bound to walk
you cannot use instant skills other than vortex
Vortex now looks like a deatomization storm
But ngl, we could use Ahuana bloodline (delve vaal boss), with some blind effects, or they could use his phys spell theme. Saqawal, Fenumus, Craiceann, etc
in actual actual all seriousness though, most of the Bloodlines are just Phrecia nodes, so what would Sirus's phrecia nods be? Maybe the Bog Shaman's ES to life node?
Ye this
maybe mixed with some phys spell and Corrupted Blood stuff yeah
All Damage inflicts Corrupting blood
Kurgal etc are even developed more conceptually in poe2
I mean, probably not lmao
50% of physical converted to chaos damage
I do think some way to inflict corrupted blood more consistently would be nice
but "all damage inflicts corrupted blood" is definitely too much
i mean
They could have a corrupting fever node
Corrupting Fever and Corrupting Cry
yea and no one uses both lol
So you inflict a stack on hit, and then it's like a lvl 25 CF (CF needs even more and is still zdps right? Not talking corrupting cry which is tuned much higher), and a bonus to damage over time based on some attribute
or have all 3 transfigs notables into one notable
they're both, unfortunately, real bad
is it?
Phys dot elementalist is good afaik, with foulborn rathpith globe
just 3404 people using it: https://poe.ninja/poe1/builds/keepers?skills=Corrupting+Fever
Explore builds and passive tree heatmaps of Keepers.
yea folks use reap for ST mainly
there was interesting poet pen setup with kblast used to proc poet pen for legstart legions
It sounded quite strong, for a CF build
phys dot is in rly nice shape rn yeah
Zoom zoom
imo
-All Damage inflicts Corrupting Blood
-50% of physical converted to chaos damage
- Transfig 3x
but yeah, here's my idea for a wack-ass Sirus node: When you deal damage of all three elements in one hit, it creates a small explosion dealing damage equal to the lowest of the three elements in the hit.
Imo like:
- "You have lvl 30 corrupting fever"
- 1% increased damage over time per 5 str, dex, or int (or some shit)
Since it's a 0L
we dont need anymore attribute stacking node
Of a zdps skill, it needs a strong second stat anyway
honestly yeah, while the ascendancy didn't see that much play, maybe it would be correct for Sirus to get some Aristocrat node
- You have lvl 30 corrupting fever
- "Damage over time effects deal damage 50% faster"
ignite players
Hmm
Non-ailment?
that reminds me, clearly they need a Bloodline to get the Paladin nodes back in the game
what would be the best boss to have a Paladin-flavored bloodline?
Or maybe ignite needs the love anyway. I certainly wouldn't mind. Ignite and CoC are my favourite archetypes
wtf is paladin again
Paladin was the dedicated support/aurabot ascendancy, with a focus on Link skills
lmao we dont have any bosses that links anything
we have like 2 at least map bosses with that
But 7 options on one bloodline, I think that's something that should be split in 2
but yeah, definitely the Link node, maybe with the flask/curse nodes as a choice
actually 3
map bosses arent really considered right
only like league mechanics or pinnacles maybe?
all three Link-related nodes can just be one node
yea pinnacles
I want a bloodline based on Aristocrat lorewise
which boss have link?
i dont think we need more stuff forcing people to use links
Like "Oriath Bloodline"
then one node for the three auras, maybe? That was never really their best node, but it's appropriate
and then the last notable could be Elemental Valiance, to summon Elemental Relics
"you didnt tell me your bloodline was weak"
Greust Bloodline
- Your voicelines are more angry.
- You have a spear.
Silk Bloodline:
- 100% less damage to spiders.
Ye
silk bloodline got killed cause we killed the spider
But you can take up the mantle
that was carrying his child
Dominus, Piety, Malachai, idk
You could theme those as your character taking inspiration more than power
so I'm envisioning the Paladin bloodline as being:
- Flask effect leading to Deep Connections, +5 levels to link skills, lose no xp when a linked target dies, non-unique utility flasks apply to linked target instead of you
- Aura effect, leading to choice of Level 30 Determination, Level 30 Grace, or Level 30 Discipline
- Life regeneration, leading to Elemental Valiance, 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby ally kill an enemy, or hit a Rare/Unique enemy
When fight ends portal goes to hideout
the best character for Paladin bloodline would probably be Innocence, but we don't really fight him in the endgame as an endgame boss
- Could just be flasks apply to minions instead of you, to be more accessible?
- Needs buff
- Should be different to Guardians
you can link minions, so "flasks apply to linked targets instead of you" would already apply to minions
kaom bloodline
50% of Damage Converted to Fire Damage
+2 Endurance charge
+15 max rage
and yeah, the level 30 auras are definitely the weakest of the three nodes, but I think that's fine
it serves the purpose that it serves
also huh, I did not realize Guardian had that node now
Bloodlines going core gives me hope for grafts
y?
lmao no, Grafts are definitely not going core
y would grafts ever be core
we know this for a fact
they r just temp power
they've outright stated it
Then they need to change the bloodline, but fair enough
yeah, the Breachlords bloodline is definitely either getting changed or removed
isnt it just 1 node
Yup
admittedly the only good node
I mean, it's also just the fact that the Breachlords themselves are pretty tied to the league mechanic
and people do not like the league mechanic
That would depend on:
- Are the still equippable
- Are they deleted when league ends
breach just suffers from not enough loot
yeah, I assume once the league ends the graft slots will just go away
otherwise people would likeit
Rework tinctures 😭
alas, poor wildwood pouch, we knew him well
but yeah, the most likely way they could preserve the breachlords and also the foulborn uniques after this league would probably just be to leave the Hivebrain Gland in the game as a drop from... somewhere
they would just get deleted?
and then the Hive Fortress is now just how you get foulborn uniques
giving it value
since obviously the tree would be gone
Unstable breach should remain and Lieutenant drop stuff too
I did my writeup for how I'd integrate the new Breach with old breach a while back
but it basically boils down to, keep the Unstable breach mechanic with the bar that you have to fill up by killing enemies, but bring back the multiple breaches per map, and ability to open multiple at once, as well as bring back the old 5 different breach varieties
and then when the unstable breach is stabilized, either spawn rares or the breachlord encounter that could always appear in map breaches but was just rare before
and make it possible to get multiple breach rings per map ffs
have all the breach loot drop around you like with unstable breaches, but bring back breachstone splinters and breachstones
and yeah, good old breach rings
the old breachstones were great content, I'd be glad to see them back
maybe with some adjustments
maybe add some grasping coffers along the path
that only appear when the breach is opened past them
One thing I hope remains is foulborn oppressor
That thing is sick
The double variant
I mean, presumably the foulborn uniques are staying
they're great content, they'd just have to be accessed via some method other than The Tree
which, again, probably just make them drop from the Breachlords encounter
and/or grasping coffers in the hive fortress
Or make breachlords drop a grasping orb
would give the Breachlords encounter some actual value
That fouls uniques
I'm predicting grafts will be only breachlord bloodline and their skills get hammered by 3/4
Sanctum had special relics
Breachlords drop a random foulborn, and then they add Uber Breachlords, which has a chance to drop double foulborns
all foulborns are now much more expensive lmao
How cancer it is to get the gland
Verymuch the same
the problem with the idea of a "grasping orb" that lets you foulborn a unique is that its price would be set at the value of the most expensive foulborn unique
I fucking want foulborns to stay esp certain belts
thus making the "lower value" foulborns extremely inaccessible
But GGG kinda hates that idea afaik? Since Scourge or crucible
You can drop the low value ones already fouled
I REALLY like that idea
For SSF players
Target farming specific unique foulborns

but yeah, I can imagine the situation just being: low value foulborns drop from grasping coffers. They technically have a chance to drop any foulborn unique, but they do use regular drop rate mechanics so the T0s are going to be very rare.
Hey everyone how’s it going
Breachlords either drop more or more valuable foulborn uniques, or maybe the grasphing orb but I doubt they'd go for that
still uses tiering, but much more likely to actually roll those higher value foulborns
and then they add an "Uber" style Breachlord encounter that has the ability to drop double foulborns, but they're still very rare
Tbh
If they just make it guaranteed to drop double foulborn but keep the tiering
I'm all for that
I'm saying the way I imagine it would likely work, not the best/most convenient version of reality lmao
more than likely if they did it like that, the Uber version would just have the double foulborns added to the drop pool
but would still follow standard drop rates
Some also common also very good like xoph heart or blood
Fucking soultether also pretty good +5 max res if you use abyss jewel
make it come from beefy Izaro from the enriched labyrinth
ok its for link players
if you dont link then you are safe

nah it's fine, the Paladin link ascenancy means you don't lose XP if you die because your linked target died
you still die, but at least you don't lose xp
As in I don't want to see heist tied to a bloodline
ah
hmm
I mean, prolly yeah, the heist bosses are barely even "bosses" tbh
do we have shipping data for mirror shards ?> 50 mil transport or 30 mil transport ?
I have to assume they're deliberately not putting any bloodlines on the "real" Pinnacle bosses, as in, the uber-capable ones
We do not, though from anecdotal evidence, it's probably an avg of 2 shards from a 50m transport
yep
Or infused beachhead
so should beyond
But that map is so obscure
Omnitect and Atziri are redundant
the omnigooner
We have the depressed trialmaster to murder
but yeah, Amanamu, Liege of the Lightless
something something abyssal sockets
or something something abyss jewels
socket two abyss jewels in your eyes
that could be fun actually, two extra sockets specifically for abyss jewels that appear on either side of the helmet slot
each one you have socketed lowers your light radius a bit though
It should give 3 jewel sockets with "Socketed Abyss Jewels have 200% increased Effect"
tujen is a bit unsure of the transport
where's the third one go
i remember having that suggestion 
oh you mean on the actual bloodline ascendancy
I mean it's costing you ascendancy points
Maybe he's wondering if you play DOTA
thats like what, 360 flat life on itself
for each one
abyss bloodline but its just charms
*2
like that one wildwood ascendancy probably
Yea
notables replaced w sockrt
yea but its for 2 for 3 sockets
It's 2/socket
but personally I still like the idea of one of their notables just being "gain two extra abyss jewel sockets" and they appear on either side of your helmet slot
and lower your light radius a bit when socketed
don't say what it is, but it's implied
u get those nodes like on scion where u allocate a circle and it gives 1 jewel with extrra benefit second on the tint
2 points for 2 socket?
that's my idea yeah
not sure if its a great trade even on 200% inc
then again voidforge players will go batshit insane with it
what if it just gave u charm slots
im not familliar with the others besides murderous ig
as bloodline
anyways, let's see... previous leagues with bosses in them
Settlers had bosses, but I wouldn't want to have to do those for bloodline ascendancy
fuck no
ok we take ur banners
settlers RNG bullshit
What bosses need a bloodline besides infused beachhead or abyssal liches?
-1 impale
||DORYANI's MACHNINARIUM||
no master of metal
meh ill live without it

no resistances is too good to pass up
deli aswell
actually 200% on 2 sockets abyss
chat do i keep going
beyond boases aren't important enough to have their own arena or location, they arent important enough for a bloodline
go go go!
omfg I also use wee
can we get a venarius bloodline
what do you even use on that
or put
your character is now synth and cant go back to normal lmao
League boss, not pinnacle boss
minions but specifically constructs
so is oshabi?
oshabi isnt a pinnacle tbf
before that...
Affliction is used already, Ancestor is not in the game, Crucible isn't in the game, Sanctum is used, Kalandra isn't in the game, Sentinel isn't in the game, Archnemesis isn't in the game, Scourge is in the game and has bosses without a bloodline, Expedition is used already, Ultimatum is used already, Ritual is... kind of used? I guess King in the Mist is botha Ritual and Affliction boss.
Anyways, Heist isn't used but it barely has bosses, Harvest is used, Delirium is used, Metamorph isn't in the game, Blight bosses aren't really bosses? But I guess, like Delirium, you could be awarded the Bloodline altar upon beating a blight-ravaged map or whatever it's called.
ok but what if
they added old league mechanics
Legion could also give a bloodline altar
it has bosses, but it also has 5-ways
legion with timeless jewels alrd kinda weirdge
legion bloodline but it just sets light rad to 1% and u cant see screen past it
bc it blinds u irl
bestiary doesnt
Synth boss is a pinnacle boss so is disqualified, Betrayal is used already, Delve is used already, Incursion has a boss who could totally have a bloodline, Bestiary is used already, Abyss has a boss who could theoretically have a bloodline (even if he's quite weak), and Harbinger... technically has bosses?
problem is
we have too many vaal themed bosses
harbinger has beachhead tho
tf is roomba gonna do
but that map is so dogshit
lorewise abyss is world ending no?
Scourge is world-ending
i wanna know the topic of discussion
What bosses would fit a bloodline
meatsack bloodline when


who would you like to see
ym
Legacy isn't really a league mechanic, Breach has been replaced, Essence doesn't have bosses, Prophecy has been removed, Perandus is gone, Talisman has a boss, but he's now a map boss, poor Rigwald
Abyssal liches and beachhead
i hope we get rigwald in poe2
if abyssal gets a rework thatd b swell.
i think the issue is if they add one for every league boss its an expectation of new leagues to add one to match
We have enough bloodlines
atleasstttt. the game sets a clear distinction between mechanics and their scale in a way
but if they made a phrecia ascend themed on it there should be a bloodline
but yes the feature shouldnt checklist every bit of extra content
eg harby
We need 2 more
Liches seem like an obvious target, and we can get the harbi from phrecia partially back from beachhead
Warbands are also map bosses, Tempest doesn't have a boss, Bloodlines doesn't have a boss, Torment doesn't have a boss, Rampage doesn't have a boss, Beyond has been replaced, Ambush doesn't have a boss, Invasion doesn't exist, Nemesis doesn't have a boss, Domination doesn't have a boss, Anarchy, uh, technically has bosses, it's just all the Rogue Exiles, and obviously Onslaught doesn't have a boss
also the talisman/rigwald stuff is alr fulfilled w the nameless bloodline bcuz of azmeri lore
so yeah, very few league bosses available to be bloodlined
and then of course there's Izaro, who isn't a league mechanic boss but would totally work for a bloodline boss
harb sounds most likely in my eyes but i dont think harb has enough stock behind it to warrant a rework for the sake of a new bloodline and heightened scale
emperor bloodline lel?
wild speaker-> farrul
Daughter of oshabi -> oshabi
architect of chaos -> trialmaster
antiquarian -> olroth
harbinger -> ???
blind prophet -> ???
whos the blind prophet
bloodlines felt like phrecia ascendancy stuff to me
bc theres a lot of cross overs
yea. they also ported oover some notables to poe2 asc
if we really wanna stretch it paladin ie similar to aul
but i dont wanna stretch too far
Hello!
im a "new" player and need a good map/strategie to lvling.
70 at this moment. Some advises?
if you are at maps do maps
i want paladin asc stuff ported over to poe2's duelist it would be their equivalent of the tactician
if you can't do maps farm act 10 zones
Nah, im already complete my map.
lvling a nes char.
huh
ty
if you want to make a new character and speed through campaign follow a twink character guide
id say a lv 70 character wont have enough to buy twink gear
Aklready did campaign, but want to learn to lvl a new char fast.
but ye i feel like most of the bloodlines can be drawn back to phrecia ascendancies
I want a good next league play
so harby and abyss make even more sense
doing campaign fast just comes with experience
so: viable targets for bloodlines:
Settlers bosses but it would suck
Heist bosses but it would suck
Scourge bosses but it would be weird
Blight but it would be weird
Incursion boss but he has a lot of thematic overlap
Abyss boss
Harbingers
Rigwald, Warbands, and Rogue Exiles technically, but would all be very weird to use
Izaro
Atziri
Also if allowing for "real" pinnacle bosses, then any pinnacle boss
and practice i suppose
best way to campaign fast is to get used to the build u level with
also some previous league bosses that aren't in the game but could theoretically be reintroduced
but that's also kind of a stretch
personal preference but i enjoy holy relic on league start
switch off after i get the necessary currency
I think u misunderstud me.
I already did campaign relatively fast.
But I need to lvl my char on maps I think.
So I really think u guys have some strategie or prefered map for it
i just run maps
I have 10d for investments if needed.
atziri and incursion dont work with trialmaster
scourge,settlers, heist, Blight and last list have nothing thematically accurate/mechanic Lacks a specific boss
lab is not out of the way enough to be considered relevant to bloodlines
you can do a 5 way ig
Abyss boss is possible but seems too easy and too easily accessible for a bloodline boss. Harbingers isn't really a boss at all, and Beachhead isn't at all a challenge and is also very annoying to reach. Omnitect and Atziri both suffer from overmuch thematic overlap.
I think blue lab for izaro would be fine
it's a challenge, requires some effort to access, and is sort of an endgame challenge
oshabi and catarina are both a joke so that excuse doesn't work, and aul is a bitch to get to
just your standard alched map at the highest tier you can run without dying
my point is more that the abyss boss is accessible in like 30% of maps if you set up your tree for Altas farming
maybe shrines on atlas
maybe more
bloodlines are more towards the thematic approach and the significance of a specific fight to a content type
Abyss just doesn't really have a real "boss" encounter, which makes sense, it was a while ago
it was before they really started doing "league bosses"
My build is "ok" now
but I have some issues with PoB.
My reference PoB if I equip only the weapon its give me 3m Full DPS.
On my own only 200k
Some help on this one?
they could theoretically do some sort of juiced up lich encounter or something
I will.
Ty
the best way to summarise the question of it can be a bloodline is if ppl all say the same fights if u ask what the bose of a mechanic is
I still think the most likely canidates for a bloodline are Blue Lab Izaro, and of all things Blight from doing a Blight-Ravaged map probably
Nothing really.. just play and advance atlas is all
blight has no actual boss tho
yeah but it's more of a challenge, like how Simulacrum is the "boss" for Delirium
since the actual individual bosses aren't really a "real boss"
yes but sims still have 2 NAMED bosses
yeah but both are also map encounters
so are catarina olroth etc
the Simulacrum is the "boss" for the delirium bloodline
and oshabi is more of a pushover than kosis
no I mean the Delirium bosses will just sort of jump out at you while you're doing delirium like the beyond bosses lmao
the T17 map bosses don't disqualify characters because the T17s are deliberately "endgame-ish bosses"
they're deliberately shades of endgame bosses
ok but trialmaster appears while ur dount ultis
u get warped in
but u can fight him from a scarab
but he is a named boss
if anything having a T17 boss shade is probably more of a qualifier than a disqualifier for being a bloodline boss
ok, then we make the dude from heist no one has ever heard of from fort map a bloodline

yeah, but you understand how Trialmaster's encounter is very different from Kosis's, right? Kosis is just a guy who'll run at you sometimes and who you fight multiple times in a Simulacrum
if Kosis was a big boss who wrapped up the final round of Simulacrum as purely just a boss fight against him, then yeah, he'd probably be a bloodline boss
but he doesn't, so the Simulacrum itself is the "bloodline boss"
the game engine is the blight boss
tbf i die to kosis in round 15 so
hes not a nothing boss
hes notable
but yes simu is a weird case for bloodlines
edge case if you will
sure, but my point is that notability isn't the key, it's the fact that the "boss" represents a significant "end of something" challenge
and Kosis isn't the "end of Delirium" challenge, the Simulacrum encounter as a whole is
thus, my point is that a significant enough encounter can itself be the "bloodline boss"
right
although Simu is an outsider they can introduce more outsiders to even out the playing field
and as a result, I posit that Blight-Ravaged maps and 5-way Legion encounters can be a "bloodline"
if u can name a major blight boss i will stop disagreeing
Volume warning
5 way legion should be ok
Scree, the Infected
I don't even remember the name of the Delirium bosses
only reason I know Kosis is because you said his name
kosis
lmao
i for one cannot see there being more bloodlines
what we have is enough
unless they switch some out
there are already a good amount of options and i don't really want more
Chat what do I need at dollar store besides milk and apple pie filling
I still think they definitely need to put in a Paladin bloodline, the Paladin ascendancy in Phrecia really filled a hole in the web of builds, that being "dedicated support ascendancy"
im probably biased against change in poe
Is it an issue to have too many options
so having a dedicated support bloodline ascendancy I think would be a good addition to the game
i mean you have whichever bloodline gives you aura effect
in some ways yes
thats a me thing though
yes it makes everything pointless
no class identity or structure
imo having too many options is only a problem if they're all uniform or result in the same or overly similar results
but that's not really an issue with "too many options"
that's an issue with oversaturation of the design space
it's like imagine if you're playing juggernaut and you could just get ci and energy shield without sufficient penalty for going across the entire tree
that would be awful balance and make the str class totally irrelevant
I mean, that's not "too many options"
i would be ok with the removal of bloodlines
that's overly broad access to things
bloodlines are permanent part of the base game they aren't a keeper mechanic
yeah ik
I wouldn't, bloodlines are great, adding an extra angle for potential build opportunities in a very exciting way
this is true
but also don't force you to use them
im not saying its inherently a bad thing
can't be said in a pvp game
im just bad at making decisions
if a build is wildly more powerful than other builds it naturally forced you to play it or just feel penalised for not
I appreciate that they're broadly niche, so they're good for very specific builds that want to use their specific effects, but not so broadly powerful as to displace regular builds from the game
lmao?
pve you mean pira
majority of people play trade
thank you yewanchung
it depends how you view the game
it's pvp whether you like it or not
someone is always trying to fuck you over
i don't see other players as competitors
i do my own shit and call it a day
yes other players may affect what im doing but whatever
so be it
If you get FOMO you are competing in PoE
yeah but I'd call that a personal problem tbh
trade is only pvp when you have skill issues
this game is one of my personal problems
The top end of trade is PVP to some extent.
But for most players it's largely irrelevant
i don't ever need to be at the top end of trade
you
Yeah, that is for people who want to play 16 mirror builds solo
im happy with 100d in a league
idk man i dont have any problems with trade
it's aggressively a PvE game that just has trade in it, but it's an incredibly inoffensive trade system that doesn't act in a hypercompetitive way unless you're really trying to make it that
Chad's trade gameplay is 100% PVP
hell i'd be happy with 0d in a league
except that it makes too easy to burn out quick
you have mirror gear when you play trade? In the first week?
who needs mirror gear if you're having fun with your shit gear
not rly, i think my fanciest trade builds ended at around mirr or mirr and half total
I'm asking @split maple who says he's beat trade league
i dont want to roll watchers for entire week1 fuck that shit
Is MS grace watcher eye bad? Looks cheap
nice qol if paired with other good mods
its mainly used on heisters
hoosters
but yeah for most builds build needs to use grace and its just qol
me personally, I deliberately join leagues late, typically skip the first week, because I like playing in a more settled economy. Then I usually take my time climbing through campaign, maybe doing some rerolling, and then get to maps and play some decently consistent methods to build up a bit of money to get me into high investment mapping.
so kinda small market
it's a very peaceful time
Grace has better WE mod in the flat evade
if i have fun build i have fun thats about it
yeah
lo and behold the minimum
Pira i just kinda dont like how every few weeks you start a lil tirade about how trade is pvp, its impossible to make dough if you dont exploit market, hidden strats etc etc
i guess i would need a fun strat as well
it would be way more efficient to just chill out and play the game
im kinda getting tired of treasures blight though
I played a day late this league, made it to two void stones in trade with a very controversial sketchy build I enjoyed a lot. I dropped that and played e-blade which was so strong I got my first Maven kill with zero sweat. And then made two other weaker crappier characters after game bugs made my melee ignite Theory crafting impossible but I had fun so it's all good. Overall a good League far better than that trash necropolis but not as good as mercenaries.
but anyways, my point being, Bloodlines aren't generally generic power, and that's a good thing. One of the issues with Phrecia was how many of the ascendancies were just a ball of generic power, making them blend together and basically just making whichever one happened to generate the most generic power come out on top.
For the most part, the bloodlines are highly specific with what they do, and speccing into them is a choice, one with upsides and downsides
with, uh, one exception
the graft node
luckily that's getting removed at the end of the league
so hurray for that
yeah so true
it's also what I liked about the two more niche Wildwood ascendancies
speccing into them required specific builds, but changed how you built the characters and played the game
too bad there was also a third one that was just a ball of generic power
It's a very controversial addition adding all class ascendencies but they seem to be balanced in a way that it's just not realistic to take one as a full ascendancy . I think they could loosen up a little bit on the downsides it feels very Path of Exile too but besides that it was a risky Gamble but I think it generally paid off. I would like to see a few balance changes here and there but that's it
yeah, it's easily the worst designed one
yea brechie needs to go
I made a typo writing descendancy now I think they should add those to the game for an extra challenge mode. Imagine playing Templar but he has memory problems cuz he's old so your spells misfire occasionally or taking Asthma as the witch so you can't use quicksilvers cuz you can't run that fast anymore.
it either directly competes with inquis or it gives too strong defence for like no opportunity cost
templar so pantless that he just can't use flasks
and that's probably honestly because, much like the wildwood generic power ascendancy, it probably exists entirely for the purposes of being generic borrowed power in this league
heiro and inquisitor still viable somehow
Flask less inquis is a rip
like, that's the biggest reason I think the Breachlord bloodline is getting removed
needed the borrowed power
not because something something breach league, but because it's just generic power and that's not particularly in line with the design of the rest of the bloodlines
I do kinda like how breachlord bloodline makes you not use helicals
yeah, if there's one thing it could be changed to, it's an equipment restriction ascendancy, which it already sort of is
maybe tone it down a little bit, and change the graft one out
something something "when you have a breachlord-influenced item equipped"
and it's the uniques with a breachlord in their name
Uul-Netol's Vow stonks
login druid in poe1 where you transform into a breachlord
honestly having something where you take less damage of a type when you have a breachlord item equipped could be fine, because phys would be the most useful less damage taken to have, but the Uul-Netol items are very specific
though I guess The Infinite Pursuit and The Surrender are also uul-netol items, and they're a bit more broad
not overly so though
and giving up a shield slot on most builds would be pretty significant
actually the more I talk myself into this the more I like the idea
the legendary PDR build, running the "x% less damage taken of a breachlord's element for each breachlord item equipped" plus The Infinite Pursuit, The Surrender, Uul-Netol's Embrace, and Uul-Netol's Vow
stack that 4x less physical damage taken mod
X% of (damage type) you take is transformed into an aoe pulse around you every X seconds and/or x damage build up
I wonder if this exists
already
Molten shell

kinda true
what it do
it burst every time you took a certain amount of damage iirc
it was used in Jousis' forbidden sun build
or whatever it was called
cast on ignite loop that leveraged the fire damage taken as phys chest
The Rat Cage is a unique Sharkskin TunicSharkskin TunicEvasion: (559-643)Movement Speed: -3%Requires Level 56, 152 Dex.
== Item acquisitionThe Rat Cage can drop anywhere. It can be chanced. ==
The Rat Cage belongs to a special group of unique items called league-specific items, which can be obtained from certain divination cards and other sour...
I had an idea like that a while back, called it Shared Suffering
but in practice it would just end up being a more annoying RF
Shared Suffering is already a notable no?
is it?
Leper's Alms is a unique Mirrored Spiked ShieldMirrored Spiked ShieldChance to Block: 26%Evasion: (151-174)Energy Shield: (31-35)Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage.
it's a big game
oh hey, unique item notable
yeah that makes sense for something called Shared Suffering
my concept was on a belt called Martyr's Chains
but that's probably subconsciously copied off Martyr's Crown
multiple themed uniques are cool though
how do u unlock these mfs?
but yeah, in the end the idea we came up with was, instead to change Martyr's Chains to instead deal damage in an AoE around you, scaling with the number of different ailments you were under
do we have any vector targeting skills in the game?
We should have visual set items like it looks a bit different of you have a full set
kill the boss in associated area
and maybe make it a body armour instead of a belt so that it could get links
if u need lycia u need to finish a sanctum
matching ur foils 
the conclusion drawn was that a if Martyr's Chains scaled off number of ailments on you, you'd just play it with Fulcrum + Golden Rule, since those two uniques independently allow you to reflect onto yourself every possible ailment
how do u know which boss it is?
the difficult part would be somehow inflicting onto yourself ignite, scorch, chill, brittle, shock, sap, and freeze all at the same time
but in practice it would probably just be to use tri-element to inflict scorch, brittle, and sap, using Skitterbots for chill and shock, and using that one unique that says all damage from hits can ignite you
or some other source of external non-reflected ignite
because rhats what its called
then Vaal Arctic Armour to freeze
and golden rule for bleed and poison
boom, every possible ailment at once
wiki
is that the specific bloodline you need? Because yeah, that's Lycia's bloodline, she's the final boss of the final floor of the Sanctum
good luck
Bloodline Ascendancy classes are secondary Ascendancy classes that can be taken alongside a character's usual Ascendancy class. There are 10 available Bloodline classes and are acquired by completing specific endgame bosses or encounters. Bloodline Ascendancy passives also require Ascendancy passive skill points to allocate, sharing these points...
ohh they are called bloodline. ty
hopefully its not too bad. ty
just gotta learn the sanctum
I don't think so
but yeah, if you're just running a generic sanctum, particularly a low level one, with a decent build, it shouldn't be too difficult
working towards a build i saw on the tube. cast on portal. looks majestic
huh, now that's some jank
my game keep freezing and crashing
same in poe 2
it's been 2 months
idk whats happening
it's a CWDT build that doesn't loop
we got till march. might as well xd
it just generates constant self-damage every server tick
here it is, it's gonna crash in a bit
like wardloop but instead of a loop you just hold down the portal key
very silly, but at the same time, I can see the vision
maybe try different direct x
I tried them all and it doesn't change much, also some loading time are SUPER long
same in both game
my computer is not the problem
Fellas in merc league I was able to clear 100% deli 5 risk t17, uber sirus, maven etc easily with 200% res shred merc and trickster sodjfor just 50 div + mageblood. Why did ggg remove mercs. 🙁 I miss my merc.







