#2┃build-planning
1 messages · Page 235 of 1
its hard to get more than like 10k? armor rating without sacrificing your damage
It's hard to get any noticeable defense without sacrificing damage though
Or you can just get max all res...
Anyone know if the Payload support gem which gives supported skills have 70% reduced cooldown recovery rate will work on the 10 second lockout of Rapid Shot at max heat? I'm desperately trying to find a way to make Rapid Shot a one button build again. I really hate the grenade playstyle and don't want to use them.
Or both
problem is that they are removing a lot of maxres from the passive tree in 0.3
and from uniques
You want resistance to apply before armor
sure but thats not happening...
Reduced cooldown recovery rate makes things take LONGER to cool down
so if the problem is Armor is shit against big hits...my idea was to make those big hits turn into smaller chunks of hits....there is armor that converts damage into % of other types, and then armor would work better, but this will require a lot of theorycrafting and combining uniques that are prob shit lol
I mean sure id love to have a 50k armor 90 all res 50k evasion 10k es max suppress block capped character
So ypu want armor to be broken
i mean, lets say u take 10K phys dmg....maybe if that incoming damage is broken into 2K of each element damage + 2k phys damage...wouldnt armor THEN work better?
There isn’t a way to turn big elemental hits into smaller hits pre resistance
If armor converted big hits to small you would have like permanent 90% dr or whatever
i know there is robes that like turn phys damage into fire damage for example, a % anyways
You're literally talking about phys taken as
Changing damage from phys to an elemental damage type is common but people just got their resistances higher to mitigate instead
Also payload only supports grenade skills, which rapid shot is not
That’s different than mitigating elemental damage
yes but new armor will mitigate elemental dmg too
so if u take phys dmg, break into smaller chunks of elemental dmg ... armor should now help...besides res too
You’re not wrong but there aren’t enough affixes on gear to get all of those stats
A lot of phys taken as is also on unique items which aren’t great other than for said phys taken as affix
What Even Is Non-Ailment Damage Over Time
Chaos (non poison)
Edit: also stuff like corrupted blood
contagion, essence drain
I don’t understand why volcanic fissures damage is so low. Do the fissures that overlap on a target shotgun or something?
145% attack damage is so garbage compared to other skills
Anyone starting league as chronomancer and/or know of any decent guides to loosely go off?
armour would apply before anything else you do to hits anyway
really for big phys hits you should just be dodging lol
or blocking
what did they buff in deadeye to make it so strong and popular?
in DotH? tangletongue, lightning spear and snek lol
tangleturd**
Schizoposting meets pob
dumb question guys, is it possible to turn lightning dmg to fire dmg, and then turn that fire damage to chaos dmg? i didnt see any lightning to chaos directly so was just asking, do call me dumb if it is a dumb question :p
I don’t think there is lightning to fire damage
There is fire to cold and cold to lightning
Lightning to cold as well
you would have to convert it multiple times
Flame wall should add flame DMG to projectiles like arc and spark and they should get converted to chaos ?
but it is technically possible, mechanically, the problem is finding things that convert it
So theoretically you could then do lightning to cold with the ring. Cold to fire using blue flame bracers. Then fire to chaos via tree
Kind of nonsense but possible
super common xsht drop. if you're on xbox can give you one for free
aah im on pc 🙁 but mainly planning a build for the league start
ah wait PoE2 has cross play lmao I forgot
how do you guys remember these stuffs? i need to learn to use the wiki properly tbh
NOOOO...WHY WOULD YOU DO THIS GGG?!
Enabled the Goblin Troupe Pet microtransaction for use in Path of Exile 2.
what arc build are you guys going to follow?
Now im forced to get that damn bird to kill pets
there is a new supporterpack pet that can be bought that kills other players pets (on your screen) which can be used to kill the goblin troupe
Do you know what value support pack has it?
trarthan executioner i believe
i think its part of all of the packs, unless im mistaken its the "baby crowbell pet"
is it the thrathan executioner?
Good thing I’ll never be in my hideout to see those people while they buy my items anyways
yeah think it's the carrion raptor pet, don't quote me on that tho
Yeah ur right i remember the bird from the video
yeah it is, on the game looking at the animation of it squashing a duck rn lol
i am not seeing any carrion raptor in the packs
under trarthan executioner series. the first tier gives the pet
$38.99 CAD idk what that is in freedom dollars or australian dollary doos tho
oh, there are multiple series of supporterpacks i see, i must have been looking at the wrong series
is poe2 PoB a separate app? or built into it?
Seperate
A powerful build planner for Path of Exile
aah ok ok, ty mate
Has anyone thought about the frozen darts
Not updated yet because tree hasnt been released yet but hopefully today
if GGG want to be nice to us they release it today, otherwise we would only get it after the patch goes live tomorrow
Are you fucking kidding me
Dude I just joined the server, how fucking dead is it here that I'm already #2 yapper?
we dont have the supportgems (only china leaks) and no passive tree either, so its no wonder
but like, even for 0.2??
and with massive changes to stuff its no reason to talk when we dont know anything
What are thoughts on patch notes leading arc damage to be a buff but actual in game numbers it would be nerf?
it's one specific channel
https://discord.com/channels/174993814845521922/1118165205025828884
go here for infinite yapping
i'd assume arc changes are a buff if using lightning infusions on every cast, but a nerf if not, but havent looked closely at it
so i might be wrong
I already yap there thanks though
not really understanding cast on x and energy gain as well as I'd like.
Say I have a cast on crit comet setup and a cast on freeze fireball setup.
The fireballs shouldn't generate energy for the CoC
but will freezes from the comet generate towards cast on freeze?
The freeze caused by comet will not generate energy because it is being triggered by a meta gem
If it has the “trigger” tag it will not create energy with any skill it casts
I was dabbling in that the last 2 days looking to do some nonsense and everything I wanted to work with didn’t have proper interaction
Noob question...
Now that Arc is a projectile, what is the downside of going Arc deadeye with the same stuff as lightning arrow but as a caster instead? it would work with lightning rod, eh ? Weapon swap instant and stuff
less mana sustain and easy pathing to upcoming archon nodes I guess
We don't know how extra proj works on arc
but top right side tree has good proj and crit multi nodes as well as movement speed
gotta say, not having the new tree/gems is a tiny bit insane
free players can't pre-download, paid players can't pre-strategize 😄
Like at least the gems, dear god 😂
I would love to know the numbers of Siphon Elements
And if my chayula fire monk is dead on arrival or not
How long until preload ?
if it's as usual, 22/23 hours
Warriors nerfed again with svalin change lol
any fire spell chads that know the abilities pretty well?
There's is something amazing with seeing streamers placing Warbringer at B when all his builds got gutted to hell
It would've been good for block until svalin just got nerfed for it
Nah, i honestly believe people are confusing PoE 1 and PoE 2
people thinking that interaction was gonna make it to live are insane lol
They are too used to life on block%
shows most people have no concept of acceptable balance
getting % damage on block here is so utterly shit, Regen does nothing
94% chance to reduce 70% of damage from hits for an ascendancy node and a single unique
yeah sure lol
what's 75% lucky block bro
I mean sure, but how do you deal with the 30% damage?
We don't have Regen, or life on block on this game
The Armor applies to Elemental is applied before resists, so it's pretty shit
what are you even talking about now lol
We definetly have life regen
life recovery isn't hard between leech, regen and life on kill
plus flask if you get chunked down at all
we're talking about how broken svalinn would have been on warb if they didn't change it
94% chance to negate 70% of all blockable hits is wild
now it's 94% chance to negate 55% at max roll
which is still workable I would say as long as you have good recovery
Sure but why can’t the slow build actually take a W and be super tanky. Plus it’s still not perfect as someone who played an eviscerate build on Poe1 using svalinn the 6% of the time you don’t block you get slammed
warriors are super tanky if you build them right
just not vs boss slams that take 3-5 business days to land
people used xesht hand slam to talk about big phys hits and I was literally just walking out of that one lol
and was basically immortal in maps unless I did like triple damage mods 60%+ deli breaches or whatever
Is ES from discipline not converted by EB guys ?
If they hadn’t nerfed GB on the tree I think the Svalinn change is more warranted. Sucks to lose on average 500 life because it’s the only thing making the class viable
I remain convinced that armor to ele is actually pretty good, potentially extremely good in some setups
It will be good for added extra ele damage on maps since the added damage isn’t high hitting
Lightning deadeye or arc bloodmage
I've been looking at things and there are very real routes to applying effective 125k armor against elemental
Both meta and strong
Deadeye will probably be more expensive to gear if you play trade
people thinking GB is essential just don't know how to build warrior either
or that we're getting new crazy support gems like Rakiata's lol
I just want to play something that’ll be easy to clear everything in game without having to reroll character day 2 cuz they nerf the whole thing
GB was autopick before because it had no real downside because you always stacked strength for life anyway
now it's like aspect of carnage in poe 1
Well to be fair if anything is going to be mid league nerfed it would be deadeye imo. Blood mage probably won’t be touched
But nothing is certain
Hmmm
Someone said they’ll data mine the skill tree and gems , how that works ?
As a non data miner I have no idea pray for skill tree release
Are updates pushed today
Liek if they’re going to datamine that’ll mean the build is pushed out
ggg said there would be a pre download period
once the files are download hopefully someone with the skills to do it will be able to get the data of the new passive skill tree
Everyone prepare to free ball your build while playing
If soft core take damage nodes if hardcore good luck
people acting like every single warrior lost 500 life is so funny
no-one knows how to make builds for themselves for this game
Whats an easy class/build for leveling and end game (apart of deadeye) also preferably fast not multi-dot/curse type
I mean they did lose 500 life but that’s assuming nothing on the new tree was added to add life
The GB nerf could be irrelevant if the new tree has any sources of life at all
for leveling in particular, warrior
I'm just not gonna take GB
Not warrior.

warrior has always been the best at faster leveling lol
Why? Maybe if they let you stack it to like 300%...
it literally is warrior yeah
Levelin with warrior if you never played it it's the most frustrating thing in experience, gonna warn you now
it's braindead easy lol
Warrior does have a very fast campaign that is a fact
it's the easy and straightforward from experience 
you leap slam boneshatter packs and you spam perfect strike on boss
I played monk and ranger (with some sorc)
At this point I’m fairly settled on crossbows
The only way that changes is if the tree comes out and I can make warrior pump
I mean you CAN get into 200-250% range with uniques. And you can apply Goregirdle to double effective armor without reducing max mitegation for elemental which lets that get into the 400-500% applied armor against ele hits.
You're correct, it's just that if you've never played maces they FEEL awful
This is true, playing maces wrong is both slow and feels bad.
Yeah they’re clunky you have to get used to the play style. It’s better than before since you can animation cancel rolling slam now
By the fact that some of the nodes shown are just a single element and not all 3 👍
Huh?
A couple of the nodes shown were just Armor cover Fire Damage, not all elemental damage (on the tree)
That really has nothing to do with anything
We saw ele damage on rare idk what youre talking about
Yes, and that's on gloves and chest, but those alone don't get you to 300%?
Oh didnt know you data mined all the new affixes
And if the single nodes are "Armor Applies to Fire" and "Armor applies to Cold" you're gonna need a LOT of them to
They literally said it
"It's only on gloves and Chest"
The big potential for ele to armor is from corrupted 186% Blackbraid. Which has very little armor on it but massive ele to armor %
And we have no clue the rolls bro @pale niche
They also did not say it is only on gloves and chest O.o
I think goregirdle will cap ele dr as well
unless they explicitly said otherwise
Maybe, but that is not in the patch notes for it or the Tactician node that does the same thing
and it specifically says Physical DR
armour applying to anything is damage reduction, res is different
oh wait it does say physical
nvm
Yeah it doesn't say armor reduction, it says physical. And that matters because it also counts the PDR from shields and such
shhh
We don't even know if that works for sure do we? Couldn't it just be the armour values...I dont recall the exact wording on the mod
As it is written it should work, but I suppose we have not actually tested it
I was gunna say based on the wording since it’s non specific it should defend against all hits with 200% armor since it doesn’t have any limiting text
But they’ve done stuff like that before and it was found to be specific without the text
There are several notables as well that have similar text I'd also expect to work
like defend with 200% armor against crits
Yeah realistically until it’s tested at the end of the day it’s all speculation
I guess it could be tested now with current blackbraid
Since it uses the same mechanic
Yeah but isn’t the point to see if it applies to elemental damage reduction applied via armor?
And that stat isn’t in game yet
I mean I am pretty sure the stat is identical to what blackbraid and heatproof both do currently
Complete newbie here 🙂 I'm trying to follow this build: https://pobb.in/3nXJk15C_JE8 . But it's saying that I need to get rolling magma leveled, but I can't get that until Act 3. Am I reading this wrong?
You need to mule from Witch/Templar
But yeah, wrong sub
My fault. Thank you
Btw if you read the notes/skills, he says what to do :p
Yeah, I was confused why witch was mentioned ... since I was going to make a Chief. Makes sense now. Appreciate it 🙂
I really wanna do a wind skill unarmed build. I’m thinking gemling since it’s probably phys based and scales with levels. Anyone have other ideas around the wind unnarmed build archetype with other ascendancoes?
how easy is it to generate endurance charges? thinking totem build with the new totem changes
Should I play Blood Mage tomorrow or an Xbow Merc?
Depends how meta do you want to be? There will be more blood mages than mercs
prob Deadeye > inferno > blood mages are the top 3 in the upcoming 0.3 
Not so meta that I get priced out of every thing but also not so off meta that I can’t find quality guides for it lol
Int + mana stacking chronomancer
Infernalist really that good?
I think blood mage is 2 personally over infernalist
god dam lol
But palsteron just dropped an xbow starter video
lol tree changes aint even out yet besides some chinese leaks
Heyy everyone , can someone recommend me a build/spec I should play tomorrow that is melee and fast(if exists), please?
Melee and fast in the same sentence
some monk probably
Best guess would be hollow palm
I love run and gun xbow gameplay a freeze and frag rounds run and gun build would be fun but I also never start with casters
prepare to die a lot
monk
okok thanks ill look into monk, thank youuu everyone
or if you hate your slef gemlink flicker
i got touched by a boss as ice monk and exploded
gemling flicker got gutted to shit. if you wanna go flicker I believe best is elementalist?
If hollow palm is good Amazon would be fast too utilizing monk skills (bo staves)
oh i hate ggg....
oh nice amazon , the lastest char right? nice 2 chars I can try
we can't have 100% chance not to use charges
no poe 1 gaming
Yeah huntress using the Amazon ascendancy. It got nerfed but is still very good regardless
:c
What are some good spells to look into if I wanna start Blood Mage?
srry i never played blood mage. That was for monk
spark got nerfed
arc is good
no longer fills the sceen
Cool ty
i dont know now but detonate dead might be good
ppl were using spear on bloodmage w/ rake and something else and basically one-shotting ubers
Spark still good and if you commit to the GGG gimmick you can infuse it to make it actually good again
The bloodmage spear stuff got nerfed
And for Merc, do you guys think there’ll be a grenade ballista set up that lets it freeze well?
Grenade Ballista freezing and Frag Rounds blowing em up
chronomancer guide for those interested
i saw liches try to make chaos grande it might be interesting
What is better ? Ignite spread with cracklecreep or chaos ignite into contagion ?
people who play chrono are indeed insane
thought contagion got fukt
I mean doesnt it litterally triple your ignite damage ?
i'd have to take another look at the available notes but just going by what i've heard
for the new Ancestral Cry skill was it said that the steps you take, the "Volcanic Steps" count as slams? or is that false info?
ignite is not a chaos dot no matter what damage type it deals
Does this ability kill you if you hit 10 targets?
volcanic steps will count as slams for triggering fissures if thats what you wanted to know
we dont know but if we look at poe 1 it is slam so ig
Even with the amethyst unique ring ? Is that how it works ?
no because you got probably got some life regen
they showed it in the preview
but yeah if you want to use corrupted blood you need the belt the gives you immunity to it i can't read turns out
it makes enemies take chaos instead of fire from ignite, you still deal fire
oh no we can't read
you can alwyes use 3 if you want
No because i only have 2 fingers
It doesnt say that you get corrupted blood? Only that you lose hp based on how many stacks you apply? Or I might be missing something
sure reads like it does
ritualist give you 3 finger
ay yo chat can we confirm that mace warrior still bad in 0.3? or should i give it another go
When am I getting an ascendancy that adds 1 finger for every point so I can wear 10 rings?
What would be a good way to apply wither for 2h hammers? I could use reverberating shield on the backbar or I could use a shockwave totem/Dark Effigy (going for chaos ignites)
We can not confirm since we cannot see the tree
We can confirm mace warrior is still slow. other than that no idea no tree
Maybe warrior will get damage buff without minus attack speed 
i hope the tree change help warrior cuz i really wanna play totem warmaster >.>
deadeye it is 
mace warrior like a souls boss with the wind ups
mace ranger 
yeah but now we can spam skill speed support gems right
If the skill tree is insane for warrior I want to play a fissure warrior using warcries to trigger them over and over ignoring cooldown with warbringer
yea
surely that will help 
if not im crossbow man
i had this thought but i went warrior every patch and im afraid in the end he will be too slow
Personally i will play titan shotgun
lol why play the same class every patch? variety is a spice of life bayybayyy
And i will enjoy it
Oh yeah he is for sure still too slow especially compared to other classes. But remember abyss mechanic forces people to stay in one place killing monsters
speed wont necessarily be king
im hoping 1 patch they will be like good
Go thorns warrior you won't regret it
sunk cost fallacy basically? lol
Thorns is jank
agree
Uh?
Nah pretty easy to build and play especially with the new stuff coming for it
didnt kripp do a pretty good poison build on warrior
Good luck clearing campaign
Thorns obliterates campaign.
^
i was actually thinking a shout poison stacking build this season
With uniques maybe
nah
i could never play thorn. just seems too boring for me xD kinda funny watching other people play it tho
Just one unique required that's crown of the pale king tbh it's not really needed till later
Thorns is poe2's rf
Hm fair
Any ascensions in this coming season/patch that would really excel if playing with someone? Would love something that really boosts a teammate or something.
Tactication and that's just alright for buffing
banners?
bannerman
Wish aurabot existed in Poe 2
the pin is pretty solid for bossing tho
Nice
GGG does not like aura bots
so its unlikely it will ever be an intended thing
aura bot with kinetic blast merc in PoE1 is pretty hilarious
Mark2 plays aura bots, iirc
So that's not entirely accurate
Ik but I miss playing aurabot used to blast simmys with my friend on console
that would be on poe1 right?
however I am pretty sure jonathan didnt like them and doesn't intent to put them in or make it possible in poe2
I don't believe he has said that, at least not explicitly, though around the time of the Witch reveal he had said that in PoE2, support-type characters are more likely to be focused around setting up conditions for other players to take advantage of, rather than being purely focused around Auras or simple stat buffs.
I mean PoE2 just sort of lacks the same kind of Auras as PoE1 mechanically
so support characters don't look the same
did the blackflame ring change ignite color?
why are there people going warrior with this node for an explosive shot build? Like why not another node or another class
Instant reload
wdym? How
Practical effect is something like this
https://www.reddit.com/r/PathOfExile2/comments/1k5u5wp/the_most_satisfying_build_ive_played_incendiary/
I see, so u insta stun enemies and so u never reload?
Do people try use galvanic shards with that?
I mean they might now, they didn't before because old galvantic was a differnt kind of skill
Isnt it just a shotgun skill now that does like 75% more damage?
it does a lot more than 75% more damage
Hi all, I am thinking of starting this league with an explosive grenade mercenary but after playing for a bit I am wondering how do people deal with the fuse delay? This feels so clunky. Do you have to pre-shoot and kite or am I missing something to get the grenades to explode sooner?
It is 150%-190% with quality
You can use a detonator skill
At the cost of being a normal shotgun skill now
but like I was watching this build, by Deadrabbit that is 1:1 inspired by Aste's, and he says that he takes that node to be able to stun enemies most of the time and giving him some sustain. But I dont really see the point in getting extra sustain if you one shot them + he doesn't use double barrel
its a build he did in 0.2.1 but I wanted to try and remake it in 0.3 but cant understand why warrior class https://www.youtube.com/watch?v=WZzpKc_G_S4&ab_channel=DEADRABB1T
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I don't really think he did a great job of optimization in that, but the concept is sound
and the tree and gems are all different now anyway so it is kind of w/e
yea thats true but I wanted to try and go warrior because I cant decide what to play, thorns, crossbow, shieldcharge (?) or something else and warrior sounded like a safe spot (i dont really care about the debuffs)
but I still dont understand why he took that
Do we have an updated passive tree yet?
nope, going in blind tomorrow
Scavenged nerf makes me very sad. Big hit for my armor dreams
I know there's that one thorn change on that rune
Yeah cause it also increased the shards damage and added 2 more shards?
Are we getting the physical thorns runes yet
yeah it is something like 50% more damage but 66% more shards
It didnt go from 6 shards to 8?
you get 2 more from quality up to 10
ooh right
So assuming you stand point blank it can be decent. But I have a gut feeling its going to feel like ass to play. Like we can kinda simulate the playstyle by just using the other shotgun skill
plus I guess poitentially even more from the tree now I guess. Not sure how much exists there. We saw 5% so maybe not
I mean, the effective chain stuff means it will have very consistent pack damage compared to the cone/pierce stuff from other shotguns
Yeah, but its also kinda clumped together with herald of thunder getting its area reduced by 40%
dont know if that will matter tho. It sounds high but maybe it isnt
Personally I expect Galvanic to be strong, but maybe not from Titan since there isn't great lightning support nearby
but maybe it doesn't matter
Do you think ice shards can be used now btw?
like maybe explicitly for leveling with like herald of frost. I cant really wrap my head around the patch note. But I just know that it does literally 0 damage as it is right now 
not sure, barely touched that skill before so it is hard to evaluate
Are there any examples of an invoker being more caster oriented rather than on hit with quarterstaves/bows? I've been trying to find something and I just cant find anything.
but don't you get those later in A1 or A2?
You aren’t wrong but that’s the only way. You could use the spear skill that you get at level 1 explosive spear and use it as a weapon swap
Spear detonates in like 2 seconds vs grandes what 3-4?
Doesn’t really save much time
Amazon with bringer of rain, this passive and deflection. Is the new warrior? 
Doesnt even need alot of strength
bringer of rain seems giga not worth it still
Haha yeah but anything to avoid playing warrior 
Dude gladiator is gonna rock
When he releases
But yes, acc + panther seems good
Imagine having block, high evasion and deflection on a "giants blood warrior" 
I'm doing that on a glacial lance pathfinder assuming the tree doesn't get too scuffed
block, evasion, deflect, leaning into freeze and then consuming freeze with snipe on swap
unless plasma blast ends up being higher damage, in which case I'll just do that
Have you played snipe?
Old snipe yes as a payoff only
I see so much snipe hype...I played snipe last league...missing the window is so cancer
idk the numbers on new snipe for DMG vs frozen/stunned
well plasma blast is easier in that regard, but snipe can bleed for even more damage
I was going to do fragmentation rounds but they changed it to cold convert
at least we do know snipe will deal 100% more dmg against unique enemies
Does snipe work with spears?
do we know where the blackflame node is?
No, it's a bow skill
yes its fairly close to the witch/sorc starting area
oh really like in here?
:(
Can hulking form augment jewel bonuses?
ty
gonna be fun, thats what im starting
i assume we have no idea yet if the new ancestral call skill will gain Honour proportionally to the magnitude of the ignite or if it would be the same amount for all ignites?
These nodes does not interact with each other at all right? Like they dont actually modify the calc from the item slots. they just add them to your total pool I assume?
how the hell do you trigger this if im using ancestral warrior totem w/ rolling slam and a 2h mace
or if im using shcokwave totem
does it snapshot and i have to switch to a crossbow and shoot or smth?
i think first one only work on base armore you have without any multi
isnt there a mace skill that fires fire projectiles?
and I think weapon switch does work
if u consider wep switch, does the wep snapshot? otherwise it's... gonna nerf your totem cuz the 2h mace always has more dmg lol
yeah. i think thatll be the play
aiite cool cool. crisis averted.
abysmal attack speed tho
it's pretty slow though, probably worth dual wielding
stupid question but im looking at the acolyte of chaluya and seeing its very chaos dmg themed, but i dont think chaos dmg rolls on quarterstaffs right? whata the intended weapons to use with this ascendancy?
dual wield fires more proj but i dont think it actually makes it swing faster to proc the passive.
they didnt change xbow base stats at all right?
itll still be pretty far behind mace base dmg
well bonus is it no longer forces you forward
forge hammer has proj tag but no jagged ground.. maybe thatll be the play. idk its speeds or anything yet.
you can probs test it before 0.3 launch
The game isn’t that restrictive, you could use any weapon with any ascendancy. It is also not exactly necessary to run chaos damage though it may be more optimal, it largely depends on what skills you are using also. Unarmed or armed Quarterstaff, essence drain/contagion, bow I think will all be strong options for chayula
since it will mostly be untouched other than not being forced forward
i think instead of rolling slam totem, use the molten blast or forge hammer to trigger and use molten fissure totems lol
i find it hard to think outside the "archetype" for each class / ascendancy, i always end up going, eg quarterstaff for monk, i guess if i played a lot more i'd get a better feel for more interesting builds
Nothing wrong with sticking to the defaults either
Forge Hammer**: Hurl** a fiery hammer that **Slams **into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
This sounds like a projectile slam.
Was deflection a prefix or suffix on gear?
suffix
thats disgusting
more suffix pressure. luckily some suffix pressure was alleviated with the stat nerf
sounds like projectile aoe
I wouldnt say its a slam
they literally bolded the word "slam"
can mean a few things
it's capitalized
if the hammer has the projectile tag does that mean the skill can be scaled via projectiles and projectile supports can modify the skill?
they only capitalize when it's referring to a specific mechanic (if it wouldnt be otherwise capitalized)
does it? i dont think it's really a projectile imo
im out here trying to throw 5 thor hammers and erupt all of the fissures with a warcry
probs only the throwing part
i highly doubt you can just get + proj and double damage it etc.
worked with fissure
in what way
i mean i dont think you can get multiple hammers in the first place
if you could, yeah that should work
volcanic fissure with gmp had more projectiles
there is no projectile tag
That answers that question. Someone above said it did I just hadn’t gotten around to checking yet
Is pob2 updated yet?
Ahh I thought they normally post all the info the day before
fucks sake so theres literally only one skill in the game that unbricks this fucking node? lol
thought of weapon switch to xbow?
the equivalent would be very good in poe1, im sure you can figure it out here as well
I wanna make a chayula hallowed palms monk but im unsure how viable It can be lol
nobody knows because it all depends on hollow palm flat phys scaling
Didn5 we have this in poe 1 and everyone hated it?
it's focused ballista support
which i used on tr with selfcast + ballista
yeah, and hallowed palms scales on skill lvls and with no weapons we lose alot of lvls 😛
I see you are also interested in hollowed palm monk
I bet hollow palm is gonna be shit lmao
Here's hoping they take that into account
we dont know now do we
Im floating around the idea of CI/ evasion/deflect with ES leech lol
thinking the same here but without CI and I'd run invoker monk for meditate
being chaos immune is nice but it also isnt too hard to get chaos res capped
I just like ignoring that entire mechanic, and doing chaos damage 😄
also with chayula you'd get +10% max chaos res and double chaos res no?
I have a strong feeling hollow palm will be the bait of the league...I also think it will be strong as a second build once you have good gear for it.
wouldnt that make CI less usefull on chayula
you skip that ascend
Guess I'll decide between Chonk and Blackfire Spell on Hit Smith depending on what the passive skill tree has
but yeah with no pob yet I might end up starting summoner because they can get to maps in full white gear and ms boots because summoner things lol
no accuracy for minions anymore
🙂
I still remember last league buddy just blasting through all maps and in disc while streaming goes oh I have 3 empty slots still I should get some gear...
depends on the minion
a lot of spectres got reservation increases
and some minion commands got changed
Time for a bunch of skeleton warriors using Dark Defiler and Nebuloch 😉
He just runs brutes and I think they got better lol
brutes got better yes
still expensive af tho
Hi, looking for a build for 0.3, wana something who explode big and tanky, any suggession ?
He did all content on like 3D last league lol
reservation did get nerfed for minions
no longer reduced reservation instead its reservation efficiency
so you would need more spirit than last league
oh right, he didnt have all the endgame spirit stuff so his max was like half of what his perfect build woulda had but yeah that will likely make it more expensive
What are the upsides of Lightning Archon's convert all damage to lightning?
Is it just that your inc lightning damage from the tree will apply to the non-lightning damage you have
Fire Archon = bigger ignites, Cold Archon = more freeze uptime
Lightning Archon seems less useful
we have the other archons?
just mentioned in the release stream
Then it is the same as all of them. Scaling one damage type is easier, and more/better shocks
Does shock depend on the size of your hit?
yes
I thought it was just a fixed value
nope, big hit = big shock
Looks like it's the chance to shock that scales with the size of the hit
the size of the shock doesnt depend on the hit
it's 20%, times whatever 'increased Magnitude of Shock you inflict' you have from tree + skill
Chaos Firestorm Chonk?
The only chonk in my life is my cat
Was thorns ever a viable late game build? I got fairly far with it last time, but not t15's
It felt great until I stopped
I’ve seen thorns builds do t4 simulacrum
You guys excited for diablo 4?
That was the one I saw doing sim 4
thorn loop?
i had planned on doing warbringer i guess, but id love to see what the community had come up with
It essentially caused periodic explosions because of how wind dancer worked to apply its thorns style gameplay
Took advantage of some poison too I believe to have more damage
There is a video on YouTube somewhere that’s where I saw it
deadeye lightning arrow or gas arrow
Smith of kitava bone shatter leap slap
😮 only 23 hours until all the streamers call the league shit and quit after 2 days 😮
So i only really played a bit of poe 2 version 1, so coming back i was wondering if ev/es hybrid using stalking panther for es chest and ev others would be good.
What're yall planning to do at league start? I can't decide between ice shot/la/quarterstaff deadeye, monk, tactician, Arc something, or edc lich.
Outside the giga ES juicers, it seems that most peopl have ~4.5-6k HP.
Maybe +1.5k HP (25-33% more) from AoC darkness is not so bad after all.
(copium)
invoker hollow palm monk
Blackflame Chayula Monk
Blackflame lich with detonate dead
blackflame blood mage
Blackflamgaiming
Any experienced player with MoM from tree please ?
Is there currently any way to convert physical to fire dmg other than avatar of fire?
outside of gem conversion you mean?
not to my knowledge no
it may or may not change this coming league tho
we'll have to see
For now nope
Would be nice to know how Mortar Turret actually work
I know right ?
Sadly we need to wait 22h
I mean it is more common than in poe 1
but you probs still gotta sell an organ to get it
Yeah it’s not nearly as rare as Poe1 it can be chanced and is in the normal drop pool
🙏
Wanting one for my Smith build eventually lol
Huh
That was what I said when I read that
Chaose dmg smith seems funny but expensive
😅
smith is just a defensive allrounder, people were playing lightning spear smith in 0.2 lol
I mean you going to have volcanic things and other fire stuff puls i think smith have some passive fire dmg soo it might work
Chaos Perfect Strike sounds fun
Smith does get cast fire spell on hit as well which I was wanting to use
Spear was mistake
oh yeah fire spell on hit is goofy
it's just hard to take alongside the body stuff and maxres, but maybe you skip body and go tempered weapon as well
Was gonna start with Blackflame covenant and living bomb on hit, maybe use firewall to ignite and get a bunch of attack damage vs ignited foes
Or just ignite with living bomb lol
I'm kinda hoping the new abyss craft stuff gives another source of max fire res
or that there's still some in warrior tree
but I can still hit 85% without that which is good
Hmm thorns deal phys dmg ?
I think they will add something for res but meabye not max res
Probably something with armor absorbing portion of elemental dmg
There's really a lack of support for spell dmg in monk start area hm.
Might be more friday
tbf tho monk wasnt meant to be a spell caster
if you convert all fire to physical, do you lose the physical attack type bonus to stunning targets?
do you mean all physical to fire?
if so, yes, because you are not dealing physical damage
so they take fire damage and there is no bonus at any point
and outside of stun threshold maps, can you still stun normal mobs from 1 hit if you spec some talents into it?
maybe on titan
guys i've made my first build on poe 2, it has a budget version, and a uber version, what do you think is this good enough as a league start ? https://pobb.in/HNlo2LyAqRbP
it should have alot of clear wave because arc will be a projetile so i will increase the number of projetiles (45%ish chance for 2 add projec) with Split buff from mana tempest
titan crushing blows should help
yea that's what I mean, was wondering if someone tried a full fire conversion+stun build on titan
You can see this guy heavy stun packs with ranged fire attacks using Titan and some heavy stun investment on tree
https://youtu.be/DMDLlx6sQfw?si=2TT9gSplHI-ISgWX&t=62
Playing the Titan unlocks incredibly useful Crossbow tech with the Crushing Impacts ascendancy node. This allows you to turn Incendiary Shot from being an unusably bad skill into a total powerhouse.
💪 Maxroll build - https://maxroll.gg/poe2/planner/912s30bw
🎯 My ClawMate Mouse Mod and Gaming Sleeves - https://struthgaminggear.com/
📀 My ...
though this is 4 months ago, I guess you'll have to see how things are in new upcoming patch but the idea is there
What’s a good in poe2 when using big phy hit ? How can you bring good clear to a skill with little to no aoe ?
noice, thx
maybe poison proliferation with herald of plague
Lightning Arrow/Rod Siege Ballista Gas Grenade Mortar Cannon Ancestral Spirit Minions Warbringer is the way.
Is trampletoe an option too ?
Maybe, I don't have much experience with that item
Splashes your overkill in an aoe, its alright
Any conversion if 100% whatever the damage is converting to is the new modifier.. so 100% fire to cold only cold will affect it. That blackflame node converts fire to chaos, although ignite modifiers should still work only chaos dmg will increase.
Can you apply support to skills provided by support gems like stomping ground ?
Or battershout, volcanic erruption etc.
Impending doom too
I think it's like in PoE1 - if they're in the same support chain, it works
Just can't support independently from parent skill
Ok, that's great if it work like this then, totem explode build will be amazing
Wish we had a spell totem in poe2
gotta wait for templar
Does elemental invocation stop channeling skills?
does any minnion do chaos damage
specters can
Anyone know if Hand of Chayula bypasses the Sniper's Mark cooldown?
Does it bypass the current cd?
No idea how it works. The text says it "triggers" socketed marks on hit but I don't know how meta skills interact with cooldown skills
is guard just a 1 for 1 extra hp? like 6 guard = 6 hp taken before life
yeah
man if devastate is actually gone then WB stocks go up
Not sure, but what I do know is that mark skills are considered spells now so cast on crit builds using it are out 😂
Yeah, no casting of marks, but Hand of Chayula "triggers" marks on hit. Could be good if it ignores cooldowns
Ranger, and Merc who does Galvanic shards best? or just crossbow using it like a automatic machine gun best?
What did devastate do?
fully break armor on heavy stun
I think you can still get that on the passive tree
How bait is fire chonk
But yeah that definitely makes WB more valuable
shattering blows works for normal/magic enemies, so regular mapping with armor explosion.. but the 3 points to get to it are pretty bad
anyone else looking at tactician changes and wondering if you can do an "aura" bot by placing a bunch of ballistas and banners?
Fingers crossed. Deadeye with quarterstaff anyone? 😂
That's what I was planning. Hollow Palm then switching to quarterstaff late game but if charge generation is terrible then I probably won't
Yeah, I’m sure there will be a way to make it work, it’s more of a question of how much investment you’ll need imo.
power charge generation got hit hard by the frenzy generation nerfs
Low-key Gemini is pretty good at helping plan out a build
One of the positives I’m seeing for Warrior at least is the new vanguard support gem.
If poe2db can be trusted, it gives 6 guard per 10 strength with a heavy stun and 2 for light stun.
Should be a big help with mapping survivability though boss fights might still struggle.
They just recently changed the evasion formula so evasion may have just gotten cooked anyways
All hail mercenary that can do both
opinions on that are so divided right now, but here's hoping it's not too horrible
What's the goto plan for bloodmage for everyone that's league starting it so far ?
I think I was asking the wrong chat earlier but, what's a good cheap specter, looking for one that costs less than 30 spirit.
Chaos fireball
ok, that does sound like fun
Do nodes like Sharpened Claw with 25% increase attack damage affect totems? I assume yes since they all have the attack tag.
oh shit.
is that torent they just posted what the smart people need to extract the skill tree?
Probably not. For 0.2 the torrent was missing the tree.
broo if itll be !! xD
Tree or riot
any leaks since the torrent dropped ?
gibs tree
Im going multi proj crit arc blood mage:3
ok that sounds interesting, although I have no idea how that works.
what are the odds ggg will release hollow palm phys damage numbers before update?
at least 500 to 1 against
ed/c to start then swap to blackflame fireball as soon as you have a way to reliably generate infusions
its still good
combine that with other ways like the new spirit gem and living bomb and it should be fine
Lets goo stormweaver for life
Yeah honestly it'll still be fine. Reduce the cooldown on snap via Gem and passive and might be able to get it to around 2 seconds
CHRONOMANCER GANG RISE UP
what op build for tomorrow?
And just use it manually to get infusions for firestorm
Arc
Op build? Deadeye
lightning spear tangleturd chicken deadeye (they totally didn't nerf it to the ground)
so the usual build then
Deadeye is always strong but bows will be Hella expensive
Might go deadeye hollow palm
but i hear eva/es is deadage
nah I was kidding.. seems like casters are in a really good place rn. going int+mana stacker chrono myself. gear should be pretty damn cheap for the most part and got some solid buffs
Sooo for third edict I'm doing a warrior but having a hell of a time deciding what ascendancy to go for
I’m glad I changed off of a build that revolved around snap before they added a cooldown I would’ve been betrayed had that happened with a full planned out BM build
How's it looking for hollow palm?
Warbringer unless you have a good reason to go titan or kitava.
So was the tree in the torrent?
wow deflect formula is legit horrible
What do you need to hit 100% on T15 stuff?
like 50 million
Alright, T1 mods only it is
Quick math gave me %45 deflect at 5k rating
you can't really get 100%
i had ai make me a calc, checks out
Tbf, this math assumes no support from the tree right?
Yep
as in the formula is punishing enough that you would need a completely ungodly number to even get close to 100%
There could be some flat % and "increased %" nodes.
Haha I know exactly what you're thinking
The math assumes nothing from the tree or any affixes on gear if there are any
And yes, believe that's how gain works
I think you need blind to hit 100% realistically
like if you gain 100% of evasion as deflection it would be based on the ~4000 evasion from gear rather than the actual 20000 you have, correct?
with 1500 accuracy, you would need 127,000 deflection rating to hit 95%
99% would require 670,000
Yea, blind meta
well I like big numbers, but POE 2 doesn't like numbers quite that big
Yeah @hoary bolt we might be hoping for some new blinds nodes in Merc region
Blind is 4 seconds by default?
ye
you probably settle for something around 85-90% realistically
Am I understanding Deflect formula right that it'll have 10% deflect chance at 0 rating?
I think it wayyyy too much to lose an amulet, but The Pandemonius would basically guarentee blind for xbow frost builds.
huh, it does suggest that
I don't like that, assuming that enemies also get that.
pretty weird either way if you do get 10% for doing literally nothing
enemies wont have deflection
Ok, that's good then
you also get 6% evasion at character start too
Or did
I realize that's level-relative and that was 6% on the beach haha
ok so for tactician purposes: 750 armour gloves, 1100 helmet, 400 boots, and 2200 or so from body = 4550 * .2 = 910 deflection = 21%
thats not very good
Glancing Blows does boost that quite a bit
but only to 37.5%
If you start at 10% base, that means it only gives like 11% total?
yeah
That legit feels not appealing enough to be an ascendency then
You need to take deflect nodes on the tree
We're discussing a node that is "Gain Deflection from Armour" though. Gain is usually off base.
So it'd have to be a whole lot of scaling of deflection directly from the tree.
let me factor in blind and say a 6m accuracy penalty though
21% still feels huge to get from one node in a half-completed build
I doubt it calls out only armor
tbf his numbers are endgame gear
30% at 6m against a blinded target
No but you have to apply the skill tree itself don't you?
"Gain" keyword is only base
the passives we saw were simply evasion to deflection
and a single 10% increased notable for 5 passives
Yeah a bit anti synergistic
im not spending 5 for 10% increase
Add a shield and then factor in for a character's base evasion please
xbow build 🙂
ye, looking at the formula, it's unlikely there would be direct increases to deflect chance, only smth like tactician stuff or like revealed affixes where relevant defense mech invests more into chance
i can add a shield just to test one sec
Maybe it'll turn out the Tactician node does apply to scaled armour value after all
it's around 1k for an armor shield so 200 deflect & whatever that adds to the formula
21% deflect with a 1000 armour shield added
do we know if that arc patch note *with the wrong numbers was actually a buff yet?
with no blind/accuracy penalty added
24% with blind
34% at 6m with tactician accuracy penalty + blind
There's going to be some new Unique boot called "Silverflash" that gives 40% flat deflect and 10% movement speed.
ehh, if blind is suitably easy enough to maintain consistently, it will help.
so ideal circumstances with pure armour gear with a total base of 5450, you get 21% baseline, 24% with blind, 34% at 6m with blind, and 56% with glancing blows
FWIW there's a node for this
what node
Armor defends @ 150% 6m+
Is the new tree available anywhere??
well the accuracy penalty node already provides 200% armour in the same passive
so 150% is irrelevant
You will know when it's available because the entire general chat will be spamming login
Lol
Ah, are you factoring this? While the "gain" is off base, I'm pretty sure that second node will apply.
Isn't the wording, "Defend with 200% of armour"?
yes
only for direct armour application purposes
deflect is not based on armour application
I follow the reasoning.
Yeah, you're prob right.
My only alternative mental path was if the deflect calculation is considered an equal form of "defending"
that's 21% from one ascend passive
Still a lot. Huge jump for one click, if we're expecting deflect to go up by 2-3% per node
Also
Don't think we're getting 100% deflect builds like the deadeye mains want
my issue is the blatant lies
Has anyone else done the math for the new evasion formula. Against a mob with 2k accuracy (relatively average), you now need 160k total evasion to hit the 95% evade cap, almost 3x more than before. Yikes. PS - there are currently no builds that can achieve this.
100% is functionally impossible
Evasion is also better than before though
yeah I only ever wanted 50% frankly.
Lies, its almost 70% worse
it applies to aoe now
No, it can block all hits now
So its application is more global
anyone know of a good duo setup?
idk how i feel about defensive layers being unified like this
Cool, enjoy your 73% evade rate instead of 95%
It's essentially an enforced taking of Acrobatics for all characters, with a heavily buffed Acrobatic notable.
- you get deflect scaling.
you should pick and choose what your character needs according to the situation you want for them to excel in
Acrobatics removed, no?
ye
Yes, because it's kind of intrinsic now to the eva formula
Except you have to take additional passives or affixes to get deflect, and the ratio there is much worse than you might expect
trying to stack deflect to 100 just means you're gonna have a bad time, evasion was clearly functional before so anything on top of it is just icing
GGG stated that 100% deflect is possible, this is untrue based on the formula they gave us.
likely playtested with the new changes, found out that evasion+deflection was too strong in current iteration, and shipped a nerfed version
We also don't know the passive node values atm. I agree with the concern based on what we've seen, but at the time they told us 100% was possible, that was also when we saw the node values.
It's possible there was a philosophy shift where they lowered the instrinsic scaling, but increased the passive node values so you gain a greater felt impacted from your choice vs. just getting better eva gear.
possible doesn't mean practical either
I'm glad y'all build around vibes and analogies. The math doesn't lie, 95% evade alone on hits is better than 70% evade + 70% deflect
We don't know, maybe there is a way for flat scaling on some yet unveiled stuff, tho I doubt
I'm just tired of hearing "all classes buffed" and seeing one thing in the original patch notes. Then every subsequent day they update it with another page of nerfs.
70% deflect + 70% evade is what.. 91% avoidance?
Deflect reduces incoming damage
Which takes more passives/affixes to achieve.
are you just ignoring the built-in acrobatics or what
It's 70% evade and 28% damage reduction as base deflect impact.
Yes, but unless you are at or near 100% deflect, the one that gets through is your limiter for single hits.
Life tap converts all mana costs to life right?
Being able to avoid aoe hits is nice, but we used to have a choice. Now its forced and the scaling is worse.
i get that it's forced, but isnt the scaling much nicer than 75% less
or even 70% less
95% less hits taken is a lot better than 70%, with a 70% chance to reduce the hit by 40%.
Now its like 1/8 hits will hit us for full damage instead of 1/20
At the start of this hype cycle, the complaint was that evasion didn't even need a defense boost and was now getting majorly buffed relative to armour. This is still a decent defensive buff to evasion, regardless of the calculation "nerf".
im just saying if you think deflection is trash, you can get none of it and enjoy better scaling than acrobatics would have been
so yeah the fact that it's forced now isn't great, but that's balanced out by the better scaling 
Deflection is now, literally the exact same mechanic as block, aside from the source.
Evade is not completely random though like PoE1 dodge was right?
dodge and evade were both stats you could get in poe1, and yes only 1 had entropy.
I know they were both stats, so it still functions like PoE1 evade then?
assuming you mean evasion is, that isn't neccsarily bad?
evasion has entropy in both games
(i assume by dodge you meant evade)
(edited)
Lets just make one identical defense for every attribute. Just call them Red/Blue/Green defense 1. Good plan, very cool and innovative.
I'm glad y'all build around vibes and analogies. The math doesn't lie,
i feel like you're arguing around vibes and analogies now and ignoring the math 
deflect is rather similar to new turtle charm ig, but I don't see the similarities outside of that
block is 100% DR
Quote me, but I'm the one who actually did the math. You are literally gas lighting yourself into thinking a sizable nerf is somehow a buff.
intended, apparently according to the new cap, to be something you only need 50% on
haha yeah block gets nerfed, evasion gets buffed, and we're complaining evasion is the loser here?
EVASION WASNT BUFFED
that's not objective
you can't math out the value of having acrobatics
this is more fun than armour discourse at least
except by comparing with actually taking acro, but it wins in that case
You can't explain both things you apes. "Evasion was buffed" And "It is good that evasion was nerfed". You guys are literal smoothbrains. GL with your 6k EHP meta deadeyes tomorrow. Enjoy getting hardstuck at lvl 88
1_infraction lol
When you actually play the game, and don't just look at the stats on a spreadsheet, you realize how much you understimate the number of AOEs you run into at endgame.
I'm not implying you don't play the game. My point is you have to make builds both on raw stats AND the content you encounter.
ya dont have to start throwing insults man, im not even going to play evasion
Who the fuck said I was playing deadeye lmfao
but anyway enjoy the timeout
It's notable that it appears they lowered the deflect numbers after the period of heavy playtesting.
people arguing about evasion is the real buff that armour needs
0.2 evasion + 0.3 deflect would have been fucking absurd, I agree
It may not be as good as people initially thought, but I legit had concerns at GGG live time that the game was going to end up way too easy this patch.
It seems like on a few axis of balance, they ended up agreeing it was overtuned in our favour.
Presumably someone mathed out the average damage reduction 70% deflect provides?
it's just 40% of 70 lol
Soul cores
Pretty sure it goes to like 52 or something
at minimum, you can stick one into darkness enthroned
If your build is good you have that belt
I wonder if anyone ever takes new glancing blows
my wallet gets lighter with every word
So some people are using those numbers and saying its 98% damage reduction with 70/70? Just trying to figure out what that dude was mad about lol
If you assume that the deflect calculation comes before stuff like armour DR you can get some really high numbers. But I believe that's wrong.
IMO deflect applying before armour would make it the most OP stat in the game.
Makes sense, if you could scale both deflect and armor easily
their argument was pretty all over the place. i think they were upset at ggg for saying all classes were buffed, upset that evasion scaling was changed, and upset that some people liked deflect.
I just don't think evasion should be the de-facto solulu to late-game defensive layering. It should be nerfed if literally every fucking build decided to run blue / green HP
From what I can see all classes are indeed buffed
if only armour stacking in 2 was half as good as 1
they're also just nerfed in other ways as well
lightning spear was fucking broken, so blame that
that's the biggest archetypical nerf
I've seen 70k+ armour titans absolutely chilling in poe 2 endgame
Until they get by a small DoT 
It's tough. If you give people preliminary numbers a week ahead, they get excited. If you have to tune down anything before release, they get pissed.
Even though the only people who've actually played and tested the content balancing are the ones changing the numbers.
I'm inclined to give them some benefit of the doubt until we get hands on.
anyone has a good trail of sekhemas farmer starter ? i was thinking about going a chayula flicker but not sure if its still viable
Like you want a build to just farm Sekhemas?
The patch notes said nothing about fixing Sorcery Ward's interaction with Honour, so if they really didn't then Witch Hunter for sure.
ye did it on release with pcoc but stopped playing for poe 1 so not sure what is currently meta for bossing tbh
But I bet it's stealth fixed.
Btw what do we get from A4 "trial"?
i'm thinking that ehp is gonna be a lot harder to come by this patch
We don't know because there is no A4 trial yet.
blue hp regens very slowly now, there's no real leech for it, overflow got kneecapped, evasion formula lowered
bros is red the way?
kk will check that out havent heard from it so far
Oh so it's A4 w/o trial in 0.3.0?
Basically Sorcery Ward can take elemental damage without applying the damage to your honour
Assuming it wasn't changed.
sadly yes.
ye just read it looks good
not sure which trail they want to add sanctum and ultimatium are complete or not ?
It'll be Trial of the Ancestors, probably heavily reworked from the POE 1 version.
ahh nice
coz i think people heard "you can hit 100% deflection" and assumed that meant "normal builds will be capping deflection"
I suppose in fairness, if you equate deflect to spell suppression, isn't it fairly common to spec capped suppression in builds that use it?
Maybe it's a little too much POE1 brain thinking.
I've not played much PoE 1 but from videos I've seen it takes a lot of divs and crafting time to get really high spell suppress, so I assume the same would be true for deflect
just a metric ass tonne of high value currency in general to craft any gg end-game gear, as it should be really
Is life cost of skills considered "damage taken" for the purpose of recoup effects?
Don't tell the streamers that, they'll start whining about crafting again
I mean it's not that easy to get ~100% evasion and deflect scales off of it so
no
Been reading through the comments on reddit for the latest notes and Holy, can anyone do anything but doom?
paying a cost is not taking damage
Ah, dang. Cheers
im reading chat here and having a good time
(unlike 0.2.0 that was bad lol)
Fair
I meant the reddit post foe the new evasion formula. Seeing Acro was gone was kind of crazy but it made sense
Are towers still the same?
As far as we know
But new maps and first league
And (most likely) a new pinnacle in the Abyss
wasnt that already shown during livestream?
New evasion formula kinda crazy tho
You need 55k evasion to get to 90% now, used to be 20k
Against lvl 79 mobs
So deflect is really only like a 15% overall damage decrease
you mean this line? NEW: The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.
How much for 80%?
Like 30k ish
Damn
assuming red is the new one? That might kill the meta of ES users anointing subterfuge mask
Red is the old one
thoughts on poison build blood mage?https://maxroll.gg/poe2/planner/q7nci0qp
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
was thinking of trying out new blackflame keystone and make fireball chaos damage.
just deal with the 80-85% chance to evade
you dont need the full 90%
just get more layers lmao
I mean I think the real problem with evasion is that people try to 100% it, when it's much more efficient to add some more HP or ES when you have a high percent
You can evade all hits idk why we would think it wouldn’t require investment
you also no longer need keystone to evade slams
Yep
so overall buff to evasion
and it's prob a good thing if subterfuge mask doesn't singlehandedly boost a full-ES build to 30%+ evasion, requiring a little bit of actual investment into evasion to generally stack those layers


