#2┃build-planning
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I think I might see your problem
Lifetap could also help if life sustain isn't an issue
I'm not sure I get the question. Eldritch battery, on its own, makes you less tanky. Pairing it with mind over matter or lots of %damage taken from mana before life is usually how one takes advantage of it
Well I’ve seen the loop is to leap in a pack then boneshatter
Also does smith of katava get resistances easily
I’m assuming you can’t get leech easily, can you get arcane surge?
I'd check what other builds using leap and boneshatter are socket ing for their supports
i can prob get arcane surge
If you look at the nodes on their tree you can probably deduce that the answer is a resounding yes
wait no my self cast stuff isnt that high cost
Clarity support gem, more max mana on gear are others.
Also people sleep on Arcane Blossom passive, which is a boost to all mana recovery not just mana regen
I honestly think Chrono fireflower recoup is the best way
which means I need to level a Chrono, rip
actually fireflower might not work
I dont really hit for the first few seconds of triggering
scolds maybe with a self cast skill to start the recoup engine
maybe archmage on weapon swap to hit myself really hard to get it going quick
basically I need to trigger anywhere from 15 to 20 level 27 spells every single second
maybe more
was simply asking if you run eldritch battery what sources of defence to people typically run for example on mana stackers do you simply rely on damage taken from mana or do you get evasion or freeze just to name a few
got cheap maniac for my charge stacker deadeye, anyone know some unique items that can rely, receive boost or something else from endurance charges?
yeah sadly charge infusion buff is per type, not per charge, so with default 3 charges same buff as with 5
what about some sort of attack with nebuloch?
interesting item, i see from ninja mostly warriors and infernalists using it
interesting setup if change to full support with Conduit lol, i can generage charges nonstop 9 frenzy 7 power and 5 endurance
theres also a couple amazon molten blast setups
which i would assume could be played on deadeye
pob I yoinked from reddit a few weeks ago https://pobb.in/FYGQ4e3Lm5aa
on rings, can you upgrade accuracy rating with catalysts?
interesting so i can cook something with nebuloch + molten blast, get rid of crti chance this way as it will be 100% always, and focus on crit damage
what if one hand is nebuloch and another hand some another mace. will be 100% crit still while i have endurange charges? or offhand will affect that
it applies to any attack done while the mace is equipped
I was even using shield charge
as long as you attack while the mace is out it will crit
even unarmed punches will crit
yes, attack (reaver catalysts) will work
https://pobb.in/bGZIp_JKYaHW you might be interested in this pob, although it's only a theoretical pob and not something i got running ingame
I cant decide what ascendancy to run for this build still
im still thinking mana recoup on chrono is the most consistent mana sustain
i need to sustain like 1k per second lmfao
molten blast interesting skill, does nodes reduced movement speed penalty from using skills while moving affect such skills? because molten blast can be main movement skill too
I dont think it does
molten blast cant really be used while moving, more that it moves you when you use it
same as tempest fury in 0.1, ppl use it to move and dont need any movement speed on items etc
- ring with Onslaught + Adrenaline Rush on ammy, will see
i looked quickly, there is no spirit skills that can boost attack speed/skill speed?
Charge Infusion
best answer I can give, if you'r elooking for what people typically do, is to look up all builds that run MoM + EB and see what they do
on poeninja
interesting, if i use Cast on Critical with mace in main hand, and put Sniper's Mark there, it will be casted or not due to incorrect weapon?
wdym incorrect weapon
neithr coc nor sniper's mark have weapon requirements
mybad yes, i thought mark its only bow skill
and for the pob i linked there are some caveats:
- not sure if coc is enough to sustain end charges (the profane ritual setup does work for falling thunder but those builds have much less aps)
- not sure if mana sustains
- not sure if the various dot sources (nebuloch, belt) is too annoying
- singletarget is scuffed as there aren't ready sources of corpses, probably need some minions swap to generate corpses
also now that i look at it, CI would be great, but i cant find a place to put my timeless jewel otherwise
i guess i just go to the acrobatics one
i have Hateforge + Pragmatism + Scold + Bijouborne to generate all charges infinitely nonstop
plus this helps with mana
yeah that concept also works, but the problem i had is that it looked way too squishy
i have another pob for that setup
at least with mace i can wear some good shield and not be so squishy
but ye all other slots is uniques mostly
my main issue is with pragmatism, the body armour is the source of just so much defence
Serpent's Egg can replace with rare ammy too
and with pragmatism taking up that slot i find it really hard to build decent defence
oh wait you did a deadeye version, what are the chargs for then
just supports that consume charges for bonuses?
^ still just theoretical and something i threw together in pob
yes trying now Barrage = 20 skill repeats at same time with roll dodge abuse (can repeat it 4-5 times) but need good bow for that
concept here is just triple elemental infusion
wait
that one doesnt even work
infusion pretty bait
concept with Powertread + Nebuloch to hit huge crit damage numbers can be too
crit damage has a cap?
no cap
Dance with Death + one Trenchtimbre (43% ias with corruption and socket) visually provides much more speed than
2x Trenchtimbres (43+43 ias)
with Molten blast.
it must be the same no? as DwD is 25% skill speed and skill reduction speed with duals and Molten Blast is -15%, so -40% total, but second weapons is +43% ias
You dont add the attack speeds together
You average them then apply the negative
So itd be (1.43+1.43)/2*0.85
Or whatever the actual aps is
Do bound spectres just stay at the level they were in the area you captured them?
no, their level is determined by the level of the bind spectre gem
im running out of buildss help byronn
Even with recoup chrono the shortest time before recoup is 3.2s, you need to allow for some ramp time
my fireball one didnt work out, my damage fell off HARD at the end of act 2 like i was doing 900 damage a second against emanra or whatever their name is
You can hit 100+% mana recoup though so should be able to sustain large mana costs
you tried ice shot acolyte of chayula yet?
actually iceshot was my next build i was gonna do on a rhoa, but then i didnt know how id shatter the ice
i saw theirs a unique that shatters on chill but then id have to somehow reach endgame
i have so many ideas but all of em require me to some how make it to endgame
all my build ideas suck at levelling but good at endgame
You can always do something different for leveling, like rake stomping ground or mace
Doesn’t have to be your main endgame ability
sadly there are only like 3 builds I can recommend during the campaign:
- Rake
- ED/C
- Stomp
ed/c?
essence drain/contagion
i see
idk how to do that, all the guides i watch have insane gear early game already from other characters, i dont have that lol
- Cut contagion
- Support it with persistence and magnified effect
- Use basically any other spell to help kill stuff (including innate spells from weapons). As a pack is getting infected, run to the next pack.
- Laugh as the whole map dies in that fashion.
- Once you can cut a level 3 gem, make essence drain.
- Support it with chain and zenith
- Contagion spreads essence drain's debuff, so it's insane.
- Optionally, use a second essence drain for bosses if you do this, use hourglass + zenith on the bossing one and chain + swift affliction on the clearing one.
Try to get +level of chaos gems. Get chaos and spell damage nodes on the tree.
Much later on, use dark effigy + envenom + concentrated effect for more boss dps
okayy ima be a blood mage im assuming just dont put my ascendancy points in until im ready to go to my main build?
because i might as well keep trying to make my fireball build work
if you want a little more oomph and you can afford the mana, despair + decaying hex + inspiration (or heightened curse if mana is fine) helps
is the fireball build not working? what level are you?
its not that its not working i just do negative damage before i can get to fireball, i was fighting amanra or something like that and i had 900 damage per second on my ember fusilade and like 6 full combos with my flame wall and solar orb didnt even reach 25 percent health damage
i was TICKKLING
oh, you don't have fireball unlocked yet?
i cant reach fireball but i know the moment i reach fireball is when i can actually do something
flame wall and solar orb don't combo together at all, basically
ember fusillade has some neat tech, actually. I'd recommend using two of them.
You can build them up separately
so you build one, then build the second one. While the second is building, the first will fire off
and repeat
well solar orb is for the ignite proc and i have bonus damage if enemies have ailments, and flame wall is to make ember fusillade do more damage by passing through it
flame wall also ignites
and ember fusillade will also ignite
what does your waepon look like?
my guess is your tree and/or weapon are lacking damage
also your supportsd
what supports are you using?
well before i died it was 63 percent spell damage, 54 percent fire damage and plus 2 all fire skills
for ember fusilade i basically had zenith and concentrated blast for max damage
I'm confused about your current status - you mentioned your staff you were using before you died. Are you making a new character? are you currently using those fire spells and still struggling?
i havent made a new character because i dont really have a plan
im scared if i just go do it again ima have the same result of no damage
oh, so you're not currently struggling with anything except deciding
so im sitting here trying to plan my path
my goal is basically trying to get to where i was as fast as i can because yesterday was a 9 hour run i lost (i know im bad 9 hours and didnt even get past act 2)
yeah a pure fireball crit build
rakestomp is, bar none, the strongest leveling build I've ever seen in poe2
but if you play it, everything else will feel bad
and it might ruin the campaign for you because you'll just be rakestomping on every character until they nerf it
yeahh because im not gonna level all the way to like 60 i just wanna speedrun until i unlock fireball
then here's what you do
- Use whatever to get to a t3 gem to unlock rake
- Support it with stomping ground and brutality
- Cut herald of ash whenever you get a spirit gem
- Take (and I'm completely serious) nothing but attribute nodes on the tree, getting strength every time. Go along the route you want to do on your build to minimize refund costs.
- Optionally, skill/attack speed nodes are also pretty decent
hmm okayy il ltry it! i keep all my gems so i have alot of t3 gems and stuff
also, another tip: if you have stash space, don't upgrade your gems (unless they have quality or extra sockets)
if you want to go from a level 2 to a level 3 gem, for example, remove the level 2, cut a new level 3, stash the level 2, and put your supports on the new one and re-add it to your hotbar
oh why
so you can save gems
flame wall and solar orb are not primary damage abilities. They are helpers for projectile damage and crit procs respectively
depending on how much you die, it can help if you run low on uncut gems
you will always have a bad time if you try and use them as primary damage abilities
well seeing as im on my 9th character and never made it past act 2... speaks alot
well rakestomp might be your ticket to act 3
like this is my weird gem stash of deaths lol
ouu okay ill try it!
oh my i see what u mean by contagion, i just wiped a whole horde in a second lol
anyone try a build that tries to chain hammer of the gods?
unlikely to work, you could maybe chain bosses but a random white mob has ~1 power
you would need 20 white mob heavy stuns before getting to drop a hammer
thats right, it would be for bosses only. whites would die instantly
maybe this is just kinda pointless because good hammer damage would 1 shot a t4 boss anyways?
t4 boss has 36m hp, probably not
build seems possible for bossing yeah
arnt other classes 1 shotting t4 bosses?
there are only two abilities in the game that I'm aware of that can 1 shot t4 bosses and that's Wind Serpent deadeye and (almost) Plasma Blast
Those are because those have enormous damage scaling, much more than hotg
so folks there is no ways to cast NOT spells automatically? all spirit cast on skills works only with spells
but attacks can not be autocasted anyhow, ye? for now in this patch
only spells
same as poe1, cast on setups will never be able to trigger attacks
closest thing is like totems or ballistas or specific skills like voltaic explosion from voltaic mark
wow... i see what u mean how rake stomp is crazy, one shot draven before he finished his starting voiceline lol
ok im sustaining 16 ember fusillades right now at level 17 gems
the solution ended up being scolds recoup and a ton of mana regen
also jungroan already commented on the first test, rest in peace
hi guys anybody got a good atlas tree i can try
ouu maybe i could use this for my build im going for
in case it is useful, you can reach 114% mana recoup over 2.8 seconds with this setup (Pliable Flesh notable is allocated for 3.2s recoup but not shown here)
Recoup counts as recovery so Arcane Blossom applies, but it's a time and not magnitude multiplier like PoB is doing
@dawn spire not sure if you want to know but I found that the RakeStomp dropped in damage from early Act 3 so I specced into these companion nodes to respec at 2nd lab and damage was more than the pathing you take towards the Fire nodes with just Str.
for Incinerate PF to refresh memory 🙂
after 2nd lab, can remove those nodes
oh, wow, any ideas on what the window dps needs to be for windserpent to 1 shot a t4 boss is?
That pathing gives 152 str without gear + companion damage nodes
which apply to the flat damage of Stomping Grounds it seems
and that's level 43.
about 19800 gold worth of respec points.
not going to write out the full math here, but if the boss is next to a wall (T4 xesht is) and you use infernal cry and stack frenzy charges on deadeye, you do like 20,000% attack damage at level 20 gem
looking to change builds from a bloodmage spark I need something faster for mapping and pinnacle fighting
pref simulacrum
is deadeye the fastest atm?
folks is this intended? it consume frenzy charge on EACH attack, without waiting for speed buff to expire which makes this gem completely useless
I mean, sounds intended
What skill is that
Rapid Shot?
At least based on the description, this seems to be working exactly as intended. It just states that the skill will have more Skill Speed on use, and that it will consume a Frenzy Charge on use to gain this effect, not that it will provide a buff for some duration of time. If you're using a skill that attacks rapidly, then those individual attacks are still separate uses.
molten blast, so its just increasing a speed for ONE attack, yes for this skill then its useless
Consume on use, that’s what it means
There is no duration in the description
good shout! I usually try to spec into incinerate when I do the 2nd lab, so I think I'd prefer to be at the fire nodes
It is meant for builds that generate frenzy charges faster than they use skills
eg flicker strike
hmm. why Capacitor can not be socketed into cast on critical? both is meta skills
Cast on Critical is not an Invocation.
It would only work in one of the following:
Incidentally, this is why I recommend cutting Support Gems directly into the skill, as it will not show you Support Gems that cannot go into that skill.
What would you say the priority mods are for Incinerate? +levels to gem -> % spell or fire damage -> cast speed -> extra fire damage ?
+levels >>> everything else
cast speed is kinda meh except for the fact that it makes you turn faster
so it's kinda nice
but your ignite dps is not really affected by cast speed except for the stacking fire res reduction
on most fights you're gonna get to 8 stacks and just keep holding the button down for the rest of the fight
with Nebuloch so 100% crit chance almost always
plus some nodes increased damage when you deal critical hit recently
but its only HO tests for now
so if attack for example hit for 10k damage, will be 126.4k with crit? or 226.4
10000 * 13.64 = 136400
ah ok, gotcha
what class would be the best for flicker strike?
there isn't a set answer for that, it's something you have to figure out for yourself.
with that said, you can see what other players are playing flicker on on poe2.ninja.
Does Crown of Eyes only converts Spell Damage to Attack Damage or does it also apply to Spell Crit Chance / Spell Crit Bonus?
Gemling Legionnaire, with Perpetual Charge and 20% qual your change to not remove charges on Flicker Strike is 55%, Gemling can push that to 71% if you take the quality nodes. That's 36% less power charges used. If you use Fox Talisman you can push it even lower, up to 81% with Morior Invictus which is 58% less power charges used
Plus the usual tech (Profane Ritual) also benefits from gem quality - less chance to destroy corpses = more Profane Rituals = more power charge gen
Only spell damage
thx
am i missing any node that's good to get ?
Does anyone have a good build/guide to a ritualist aura/rarity bot.
Does anyone know if damage snapshots for the projectiles from staggering palm? For instance, if I get the buff while I have infernal cry, does each projectile get 25% added fire damage?
Same question goes for the bell... and mantra of destruction.
all critical nodes on the passive tree helps spell critical chance too right? or have i been wasting points
Any mercenaries figure out good defensive tech? I'm at 3k hp, 8k evasion, 6k armour and still not tanky enough. I even have the 10% mana before life notable. Is armour truly pointless? Should I ditch it and go pure evasion?
https://poe2.ninja/profile/character/poglefj31k6r/KioDota-2544/Kio_Huntress
What's next for my build? Saving up for Sacred Flame? (btw chaos res is actually maxed, not sure why it shows a wrong number here)
Explore economy and build overviews for the action role-playing game Path of Exile 2.
is your problem being one shot or losing health over time from small hits?
if it's being one shot, more max hit
if it's losing health over time from small hits, evasion or regen
I would probably get the node for added evasion and make sure you run wind dancer.
Added evasion as in... flat 8% chance to evade melee or something.
I'd also probably consider blind and blind effectiveness. Though, honestly, I've not made it to end game as a hybrid armor evasion yet, and am seeing similar issues going through campaign.
Does Renly's Training (Shield chance = 40% block) override shield block chances higher than 40% with 40%, as well? Or does it just set 40 as the floor?
I was wrong. The evade isn't flat. It's a more multi. Still a good node that's often underlooked, like blind effectiveness.
There's also charge infusion, defiance banner, scavenged plating. I've also been considering that support gem that gives life on cull. It wouldn't help during bosses, but, if you picked the cullimg ascendency it should restore a ton of hp.
If you rake a target with tear support gem (supported skill has chance to trigger on death twice) and it bleeds, does herald of blood and herald of plague have a chance of triggering twice if it dies to bleed?
unless you only have 1 skill that can cull automatically it's not great
One shot. Sustain is pretty good between cannibalism and 55 life on kill on my weapon.
ok
Playing deadeye LS and wind serpent, my understanding is that it's not a tanky build in general but what can I do to maximize survivability? I've been taking the ES and evasion nodes but any other main things to look out for defensively?
QUESTION:
Do ES nodes give you more mana when using EB w/ ES gear?
yes
or at least thats what I would assume
even if it does not its still several hundred extra base mana
global inc. es on the tree doesnt
is rapid assault the fastest hit skill in the game?
no
as in the most hits per second
the big es nodes in the tree do literally nothing if you have eb, basically it's just your es from gear that gets converted into mana.
trying to get the most amount of chaos DoT on an enemy to scale effigy
since every source of chaos DoT mean +1 proj
poison seems to be the best way to go with splinter or loratta
decaying hex counts for effigy
that a curse support?
yes
hmm
still think splinter might be best but that is still +1 proj
how fast can one make rapid assault?
idk if stacking poisons counts as new chaos dots
idk yet either
leveling a witch to find out
if it does it could be a great source of dmg
since poison is a chaos DoT
it should in theory work
i know poison it's self counts, just don't know if each stack counts for it's own
worth testing, hard to test with only cap of 2, but yeah if using that spear can have high stack count and should be easy to see if it works or not
though if that does work you'd have like inf proj attack speed on effigy and it'd prob destroy framerate
So; I'm playing COC Frostbolt Stormweaver: I recently swapped to CI, what could be causing me to commit suicide?
I constantly die now to suicide.
do you have anything that damages yourself at all in anyway?
idk about suicide but heavy buffer could kill ci builds
what's heavy buffer and IDK?
heavy buffer is a passive node
I'm following the COC Frostbolt build on Maxroll if that's any help.
oh let me check
gives 40% increased es and causes 5% of damage to bypass es
oh i don't got that.
idk, you're not getting volitility from anything either it seems. idk.
how often does it happen?
every map. multiple times.
it's when I'm frostbolting tons of mobs.
was only frostbolt spamming.
maybe a support gem or piece of your gear causing it
i checked my gear; none of my gear has bypass or anything like that.
and my gems are x2 of the sapphire
support gems?
i said support gems, not jewels.
oh
though idk what support gem could be killing you. are you dying w/o losing your es?
you died while still having ES
you must have something bypassing ES
share PoB if possible
on frostbolt: scattershot - acceleration - arcane tempo - energy barrier - pinpoint critical
would be easier to just have like poe2ninja fetch your character
and share everything
on CoC: comet - inspiration - impetus - energy retention - elemental focus
okay. Do I log out and look me up on poeninja?
only way to commit suicide is some way you sacrifice life
anything that works as life as cost (like life tap for exmaple) just simply won't let you cast, not kill you
yeah im trying to dig through to figure it out.
it's random as heck. I'll be okay and then bam suddenly die around half mana and full ES
there ya go
I went over his build thrice only mana flask seems to take life
i mean you could also just test by using it in your hideout
but i would say that's the onlything i can see that could prob kill you
i tried it in my hideout
also spearfield seems to better at applying poisons
doesn't kill me?
actually you can't die in hideout i forgot, try it just in a map
maybe hideout is a safe area?
like at the start
ye
you like are hardcoded to be unable to die, i remember doing self damage tests last season for barrier invocation and it giving diff resutls in hideout than in maps
np
"What am I doing wrong? I'm just launching orbs....and sucking down my mana flask to do so. IDK how I could be dying."
I mean we all have had those moments
I am just hoping poison stacks will increase my projectile count
game has a lot of reading to do, sometimes you don't read everything
I swapped from chaos dot. it sucks on those closed in skinny maps.
for me at least.
i liked chaos dot last season when doing it on my meme duration stacking chrono build
but almost all my wave clear came from just decompose
most of my clear and about all my bossing will come from effigy
so technically a chaos DoT totem build
yeah effigy was most my single target
last season chaos dots themselves had very low damage
well contagion/ed
so like single target they only existed to make effigy do damage
I mean in theory with enough atk speed I should get 30+ proj from spearfield poison alone
hopefully theres a monster that applies chaos DoT aswell for minion
just dunno which
thinking about the chaos comet sorcerers in chaos trials
expensive but it that hates gives wither which would make your effigy/dots do more damage
?
pretty sure it's a form of wither that stacks with your own wither too
I am not sure I follow
hmm
can grab it in a breachstone, that's easiest way to get breach spectres
'cus their bodies disappear at the end of a normal breach
idk what those guys do aside from those meteor things
I'm curious. Would Polcerkein be good in COC Frostbolt?
idk are you capped in res?
yeA
im capped in res, but cast speed is always good.
yeah; was tempted to run it over the other ring I've been working to.
which has 10 cast speed and a 22 cast speed.
dunno how much better polcer would be w/ the build.
polcer is 30% cold damage and shatter chilled enemies
so when I chill normally; It'd spam shatter them regardless?
so instead of freezing chilled enemies you shatter them
I believe shatter has its own damage aswell
and does aoe dmg
but I am not well versed in cold dmg when it comes to poe 2

hey folks all close combat support and other passives rely on close range will not work with Molten Blast, correct? because it always casting on this range no matter what
can not cast it closer to character
will still work if you are point blank
close combat only works within 3.5 meters with max value at 1 meter
this will also not work?
it will work if you are within 2 meters
as you can see on screenshot skill range always more than that
so it wont stop if an enemy is right in front of you is what you're saying
so far I havent seen a single skill that doesnt stop on monster hit regardless of range
I believe Molten Blast has two sets of projectiles, the initial one and then the shrapnel it shoots out after the initial projectile collides with a target or the ground. Either way, as long as the enemy you hit with it is within the 2m range, those passives and supports will work.
pretty sure initial projectile has more damage aswell the shrapnell is more for clearing trash
shrapnel also for fire exposure
use solar orb for fire exposure or gear
Strangely enough, no, their Attack Damage is listed as being the same on the tooltip
Though it was different in 0.1
looks like only initial projectile has fire exposure chance
does greatwood support work with ancestral bond?
is ember fusilade worth adding on sorceress ? wanted to test it out, but im not sure if pathing towards the skill effect reduction nodes is gonna be a detriment
also, since im on chrono, it was basically going to be a machine gun
Man my builds lately just aren't grabbing my attention for very long.
Also my cast on ignite Fusillade build isnt working out as well I had hoped
energy generation seems to be the main issue
is this just for the next attack? not for a duration?
its duration I’m pretty sure, ‘recently’ means 4 seconds in PoE lingo
recently its 4 seconds
yes
if you hold alt and hover over text with the dotted underline it’ll tell you more information about the specific tag
if its your only source of single target then yes
and what do you mean with skill effect reduction?
less skill duration makes ember fusillade fire faster
so for monk should i focus life and evasion?
Idk what ascendency to do titan or smith of kitava
pretty much. The idea is to have it fire like a machine gun
you mean like this? https://youtu.be/XPzlpPpJ5QM?si=rHgd7zVFiEBEdWzj&t=82
normal ember fusillade is going to fire like 100x slower than that though
i have casting speed
currently i just want the skill effect duration reduction
compared to like 12
i also wanted to know. does cast on ignite's spell benefit from support gems if u have the same spell on the skill bar
Only benefits from supports that are slotted directly into the meta gem
oh shit i didnt see the top right of the skill gem
still my question remains, would sorceress be able to path for a insta cast fusilade ?
would this thing work in theory or do i need more skill effect reduction?
Can I get combat frenzy from a different weapon catagory and still use it on my quarterstaff? I'm trying to see if I can use combat frenzy but its not under the quarterstaff
The Spirit gems aren't under Weapon categories (except on the controller UI, apparently, didn't know that), but more importantly, unless the skill states that it requires a specific weapon, you can use it with anything.
ok, ember fusilade doesn't work on sorceress :| that sucks ... i'm short 3-4% duration reduction for it to work
i was so close ... is there an item to provide the remaining reduction or something ?
I'm trying to use lingering illusion to generate power charges, but, I'm finding that the illusion just disappears before enemies can kill it... I've got a ton of skill duration, and persistence on it. Is it just trash?
does spell damage affect detonate dead fire damage or the minion health damage or both?
does bell count as a hazard?
Idk about extra duration reduction, but you could use something like considered casting to increase your cast time
i did that, it wasnt as good as i thought it'd be
it's too slow for what it's worth
Yep, all of it is spell damage as far as I can tell
No
Hold alt and click on the hazard keyword for a description of what they are
Can you proliferate shocks somehow?
Or force shocks without Wake of Destruction
How does Mana Tempest work with Infernal Flame? Does it just cause your infernal flame to fill up over time or do spells no longer cost mana and thus itll do nothing
yeahh it says like things u place by the player or already in the envirement that does damage so i thought the bell counted cause we place it and it does damage but i think it means skills like frost lotus
Before I decide to go in a try is it possible to make flicker strike work on warrior given how smith can make you more tanky or is it so far out of reach I seen a gemling do a no powercharge flicker strike
Check the tags on the skills, that's a much easier way of figuring it out. If the skill has a Hazard tag, is (or at least one component of it) is a Hazard. If it doesn't, it isn't.
If I were to use blue flame bracers for a fireball build, would getting %increased fire or cold dmg on rings scale the dmg
cold
you deal cold so you need inc. cold
As always, the tooltip explains this
what support gems should i put on fireball? it's wonderful for mobbing, but bossing is a nightmare :|
is there anything that can at least make it so that some of the balls hit the boss or bounce off a wall?
you typically use fusilade for single target and fireball for clear if we are talking pure fire spells
well i'd use fusilade if it wasnt slow
put less duration on it
i tried
makes it fire faster after casting
it doesn't work without screwing my path
it's still slow tho
its either that or you use a diff element for single target
then i get faced with the problem of having no dmg allocated to that 
and how much is the unique ?
1 ex at the cheapest
oh
Is Volcanic Eruption's cooldown per target?
I'm assuming it's not, but, figured I'd ask anyway.
you're right I'm sorry for giving false information
I'd still recommend valako's tho despite it being lightning its also more defensive than blueflame
I do wonder tho if you convert to lightning with valako can you still convert to cold with brotherhood?
Have you tried using two ember fusillades at once? Building up missiles with one gem doesn't reset the timer on the other one. So you can build one and, instead of just waiting, you can be building the second one
No
Cant do conversion chains in 2
shit
technically you can, but only if the first step of conversion was built into the skill
as skill conversion comes first
How do I socket a jewel in for the Lich asencsion in PoB?
https://youtu.be/iOUuoUcM_Y4
test running my own build and its just somehow worked
testing my custom build, found a new way to use rake
So resonating shield with armor explosion on armor break doesn't work.. but on my other character it does?? It's really starting to annoy me lol. Any clues as to why?
Both characters using same weapon and shield. One is infernalist (doesn't work) one is Warbringer (does work)..
I'm about to resort to fully unspecing both passive trees and seeing if it still doesn't work on one and does on the other
My whole infernalist build was supposed to revolve around armor break causing explosion on resonating shield lmao.. 😢
So this really sucks
Pretty sweet, what’s the rake tech?
How are you breaking armour?
Im assuming on Warbringer you're using Anvil's Weight
Oh wait nvm resonating shield just does that by itself
Yeah. No idea what's wrong. I also unspec all Warbringer points just to make sure
My suspicion is a bug
Maybe had armor break explosion as a support on another weapon and took it off
Sometimes it bugs the gems and hides them
Idk only thing I can think of
So this one is disabled or some shit.. no idea
Going to try armor explosion on armor break rounds
See if it works on that
The armor is breaking, just not exploding after lol
But it is on my Warbringer. Not on infernalist
Really annoying
Armor explosion scales off main weapon when done on resonating shield, so you can use unique shield that doesn't have movement penalty while shield is raised
Which allows you to run fast while resonating shield
But does shit DMG. But with armor explosion, it scales off mainhand, which does good dmg
So... Was excited for that lol. But just isn't working on infernalist
And can have another resonating shield to consume armor break or do warcry armor consume to then allow yourself to rebreak
Pretty cool.
If it worked
My infernalist build literally needs this to work.. crit ignite build. But resonating shield allows me to get 100% crits on armor explosion with 100% crit unique macr
Was so hyped for this to work : 😭
My dream of holding 1 button and full speed running through maps to clear would've been answered
I will figure this out lol, even if I have to make a new character because this one is bricked. I already confirmed this works on my Warbringer, resonating shield with 100% crit mace triggers lightning bolt crit on explosion
The explosion just isn't happening on infernalist
hey folks lets say on swap i have bow, just to cast rain of arrows on bosses, my rain of arrows very long near 50 seconds, which ON HIT effect better attach to that rain of arrows that will work when i swap to main weapon?
or what passive node to take, like maim, may be some effect to break armor, any good debuff that will work passive nonstop from rain of arrows due to how many projectiles it will be
First thought that comes to mind is poison stacking
But idk may be bad if the DMG itself of the rain is bad
2nd thought is bleed with always aggravating bleed at 1 sec, constant arrows, so 1 sec bleed duration is fine. Then use Herald of blood
Would be good to kite enemies into the rain of arrows to trigger aoe HoB explosions
Armor break would also be a good addition, with armor explosion, always fun
Id definitely get a working HoB or Hoi setup. HoB with bleed sounds better but more passive tree reliant. HoI is more gear reliant, Polk ring, cold DMG, etc
So best I can think for clear is bleed with aggravating bleed keystone with armor break, armor explosion, paired with herald of blood
For bossing you'd likely want to do something else idk
For bossing you could stack blood loss like crazy and keep bleed passively with arrows, then swap to spear to spam blood hunt
Lmk how that works out sounds super cool, didn't know you could get a 50 sec rain of arrows lol
Could also do a hybrid bleed with HoI instead of HoB, some don't like HoB
Can make bleed give cold magnitude via the new bleed ring
Then Polk ring to make chilled enemies shatter
To proc HoI
Downside is it costs both rings
But HoI is pretty fucking nuts so idk, could be worth it lol
Because HoI scales off weapons DMG. Unlike HoB, which scales off blood loss on mob death
Which is why it's stupid that HoB requires a martial weapon to use
Otherwise HoB would be amazing for blood mage elemental bleeding...
has either poe2filter.com or loot blade updated to allow hiding/showing based on item tier?
The game itself hasn't yet updated to allow that, so I doubt they have.
got it, weasnt certain if that was released yet then
anyone building stomping ground + shield charge for single target here?
Autobomber concept
https://www.youtube.com/watch?v=U957WEadFAA i am TEMPTED
Hey everyone! Spell and attack skills in Path of Exile 2 are notoriously known for not being too great, so I decided to start a new series where I take a fairly unpopular skill and I flip it around and try my best to make it good. Something like an informative concept showcase for entertainment purposes combined with a short build guide in a way...
im assuming this'll work on sorc too
right?
How does herald of ash interact with culling strike?
I think in poe1 there's no overkill damage, but, the way culling is worded in poe2 has me wondering if it's different.
does this mean any passive nodes i've taken that increase regen don't work anymore?
mana regen nodes work
it just changes your base mana regen to scale off max life instead of max mana
guys ive been leveling up a blood mage using lightning spear im level 60 now, can i transition to the blood mage spark build now, will i do enough dps to clear maps ?
i seem to have hit a wall using the spear too, my dps is kinda low now
are you having issues with single target dps or clearing?
spear bm doesn't have walls for it's damage, it's like the highest damage build in the game
both really
are you using tangle tongue?
what's your crit rate look like?
and are you actually charging volt before yout hrow spears?
1 sec ill check
charging no
i have volt on support gem
you def want to charge volt before you throw ls
u mean hold it down?
no
read volt
also can you share a link to your build on like poe2ninja or something? i know you won't be able to get a lot of upgrades at 60 but it can still help
says main hand crit is 49. and main hand effective crit is 74
twice crit is 24.5
want to see my build in poe2 help 3 room?
nah, just share a link to it, easier to read over literally everything in the build.
just go to the poe2ninja and link to poe account and have it fetch your char info
takes almost no time at all
ok ill do that
ok gunna want to probably replace the onslaught ring with more flat damage, your other rings flat damage is a little low being only 18.5 but having none on your right ring is a lot of damage lost, since you're not running crown of eyes yet you'll want to grab a helmet with crit chance especially since your crit chance is pretty low, on gloves you want flat damage and crit damage painters are like a leveling glove, your tangle tongue is insane so should be pretty easy to hit higher crit chance.
ok so crit chance helmet a flat dps rings and crit chance gloves
you have no singlte target skills, will need rake/bloodhunt/infernal cry for that, drop sunder (unless you are swapping to spark but that's redoing entire build), drop siphon, grab blood barbs and grasping, get disipate and magnitism for life renmants, prob want lacerate on ls.
flat damage and crit damage gloves, can't get crit chance on them
outside of things like acuity
you want this passive node cluster 100%
i really wanted to drop the whole build and go full spark + ark plus cast on crit build
if you're swapping to spark it's an entirely different build so anything i'm saying now doesn't really matter
Will herald of ash create an explosion if there's no overkill? I'm trying to test how it interacts with culling strike, but, it seems to always proc an explosion. Just not sure if that explosion is actually dealing damage.
i mean ls clears maps just as fast if not faster
(I'm a witchhunter so I can't remove cull easily to test)
i like spark though i already have lightning spear dead eye
i was only playing spear so i could fast level cause i know spark is weak early on
then swap the build, i can't help fix a build if it hasn't been made yet. like you have to entirely remake the entire thing for spark
will i be able to do enough dps and not have mana issues at level 60?
with spark
i got 8 divines in stash taht i can use for build
overkill just means you hit for more damage than they had health
i'd assume cull can still proc it
'cus the hit still does damage on top of the cull does it not?
it would just be small if you're using a small hit culling strike
small damage*
i don't know how expensive or much really about the spark build, i play bleed spear
sorry
ima play spear build to like level 85 i guess, can u show ur passive tree?
i wanna reset my passive and get that
is tehre a way to refund all passive it once
i am not sure, not that i know of
I'm not entirely sure. In PoE 1 it didn't work. But, I think poe 1 applied cull after the hit damage. In poe 2 it says that culling is checked prior to any damage being dealt. But, I'm not sure if ANY damage is dealt if the enemy is culled.
why would you want to overkill with a cullingstrike anyway, typically the hit damage isn't very good anyway on those
doesn't ash scale it's damgae based on how much overkill you did?
Witch hunter gets the culling strike ascendency node. All hits have culling strike.
Which is why it's so difficult for me to test. I've already taken the node so it's difficult to verify if herald of ash always explodes, or only if there's enough overkill.
Right now, I appear to trigger herald of ash explosion on every enemy no matter what. Just not sure if the explosions mean that I met the overkill requirement, or what. I guess I could pick up a really underpowered weapon to test...
For what it's worth, I appear to trigger HoA when I've got culling strike no matter what. And it does seem to do damage. I tested by grabbing the lowest level own item I could find and beating on an enemy for like 3 minutes until it died.
sounds good
Which Warrior spec has the fastest clear?
Probably titan
Smith has defense
And so does warbringer to an extent
Warbringer has awesome block all hits. And no warcry cooldown is pretty cool, although very niche
Over armor break sucks
But all DMG causing armor break is very cool
And could be utilized well for clear in some scenarios
I'm not a fan of encased in jade or ancestral totem
do i scale siege cascade with gem lvl or flat physical dmg?
i play as tactitian and deepest tower
I generally look for 4 proj level with 700+ phys DPS as a few div crossbow
First main was tactican, I loved it. Glacial bolts is just the best imo
Try it out
If you haven't. Glacial bolt with scattershot
Quality for 2 extra bolts
got any pob?
I messed around with siege cascade for a while. I can export my character and send it if you want
thk
I have deepest tower too, didn't like it too much. Hate having to be so close
do you think iron grasp and crown of eye better option
I personally dont think you need either imo, dmg is good enough for me
➤ Life: 2,171 [5%]ㆍES: 77ㆍMana: 883ㆍeHP: 6,978
➤ Resistances: 75%/75%/75%/16%ㆍEvade: 72%ㆍSupp: %ㆍEvasion: 7,335
➤ DPS: 0ㆍSpeed: 0ㆍHit Chance: 100%ㆍCrit Chance: 0%ㆍCrit Multi: 222%
Pretty squishy lol, but i dont have an issue living
you can fix that with gear if needed
i just never felt like investing in gear
thk
idk if that web site shows it, but i use wep sets, wep set 1 for main fire/glacial bolt. Wep set 2 for +7 proj putting down totems with + limit to totem passives
Here's a video of it's clear
does pretty decent bossing dmg too, not a boss wrecker though
that so many loot box in one place
so for soulless form, it seems the best way to increase mana regen is to increase max life.. what's the best way to do this? gear i'm guessing? I'm not seeing any nodes that really effect life in passive tree
you can still increase mana regen the normal way, its just your base regen is determined by your max life
folks this works together?
no, guaranteeing a critical hit is independant from crit chance
anyone know is there any items or passives that can convert attack speed into some damage, or giving you some type of damage boost based on your attack speed?
no, because attack speed inherently increases your damage already
Frequency of damage* not damage
Well, any added flat damage to attacks inherently scales with your attack speed, so I'd say rings with flat damage technically give you a "damage boost based on your attack speed"
Planning to make a new mage type build, probably lightning damage. Which ascendancy can everyone recommend for maximizing damage/survivability?
if maniac unidentified, that means it CAN contain 3rd affix? with certain chance
are these mods equivalent in terms of ignite DPS?
-"20% increased fire damage"
-"20% increased ignite magnitude"
"lightning spell" is pretty generic, so it's hard to say. If I were to make a lightning spell build I'd probably go call of the brotherhood to convert to cold and use frost bomb for cold exposure and run stormweaver with some combo of spark, arc, and lightning conduit. Stormweaver will let you shock with cold damage so you get shocks, chills, and freezes. Stormweaver with permanent arcane surge will also help you sustain archmage
also lets you run cast on freeze and cast on shock if that's a route you wanna go
comet with cast on shock would probably go hard
does anyone know... does Burning Strikes work if you specced into Avatar of Flame?
because you are unable to deal physical dmg anymore.. so it should be useless right?
I'd hold alt and click on the "gain" keyword and also the "convert" keyword from avatar of fire. I'm not sure what order the conversion and gain occur in
need to check at home. but its kinda weird because some tooltips change and others not.. but it looked like a bug to me.. because i cant see why for example perfect strike tooltip dps got higher... and earthquake didnt
perfect strike already converts like 80% to fire
so my assumption is extra damage is its own calculation
reddit says:
damage gain has the same 2 step conversion
but its weird that earthquake tooltip didnt change
I believe “gain” and “convert” are actually simultaneous (unless done by a skill, in which case that happens first)
so applied at the same time
Conversion and Gain as Extra happen as part of the same process, with Gain as Extra simply not removing the part it converts. Burning Strikes will work, as it is affecting the base Physical damage of your skills (post conversion on the skills themselves) at the same time as Avatar of Fire converts it.
I believe earthquake has very little damage
making it unnoticable
my earthquake clears the whole screen
well my bad then
So for simplicity, if you had nothing else affecting Mace Strike, 12% of its damage would be added as fire while 75% of it is converted to fire, giving you 25% phys + 87% fire (but you wouldn’t deal the phys due to Avatar).
u sure its earthquake that does the damage and not jagged ground?
(Added in a generic sense, not Added the term of art)
since earthquake jagged ground eruptions are powerfull
yes because the initial jagged ground hit takes 75% off from the enemies.. and then once it aftershocks they die typically
this on white enemies or rares?
cant look currently. i am at work. but here my build:
rares typically die after 2 earthquakes
https://maxroll.gg/poe2/planner/#9g9k7040
wait needed to update
now
link just gives an empty template
https://maxroll.gg/poe2/planner/9g9k7040 this one too?
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
but i think it will not doo much because earthquake has not that high of a +attack modifier
so i am better off not taking it i guess
the jagged ground after shock has 446% attack dmg
just the initial hit has 120%
this is a lvl 19 gem
hmm so maybe its worth it. need to put it in pob
dps is fine like it is currently i think
with the stuff i have
when it comes to earthquake you are mostly reliant on the jagged ground burst
but you can only have so much jagged ground
and correct me if I am wrong but seismic cry doesnt empower unless it hits a stunned enemy right?
yeah i only have it in there for hammer
sorry I dont like glory skills
and i dont use perfect strike anymore since my single target is fine with just earthquake
i dont dislike it for hammer... but for the fire beam an huntress its bullshit i think
they need to add something to build glory other than stun
nah GGG would say huntress does buildup stun because blood mark
which is not a good argument
On a focus, what would scale damage more…increased lightning damage or increased spell damage…
Example a focus with 76% spell damage and 56% lightning
Or
62% spell and 68% lightning
if you have the money could get both
but if you had to choose spell damage before elemental is the usual choice
since its more universal
download PoB and compare
if you are only using one element tho just add them up and see which is the bigger number
should not be your go to answer
not when it comes to poe 2
since I am pretty sure maxroll and pob are on equal ground this time
yes pob has numbers and calculations but maxroll doesnt require you to download anything
and both essentialy achieve the same purpose anyways
maxroll doesn’t do any calculations no?
it doesnt
but they both achieve the purpose of making a build
and to be frank pob is more for number crunchers or those that prefer it
Maxroll doesn’t help him with his situation
all he has to do is add them up and pick the bigger number if he's using lightning in his example
doesnt need maxroll or pob
Do twisters from barrage count as twisters fired 'at the same time'?
I cannot answer that
I'm poking a deadeye twister build
Doubled barrage twisters seems like a lot of fun but if they can only hit once / 0.66 seconds, it's a bit unfortunate
I can only assume it counts as same time
but I havent realy read or invested into barrage so cant realy say
I've already tested whirling slash + barrage + twister and it spawns so many twisters even at just 3 frenzy charges without doubled benefit
I suppose there's always wind serpent for a thematic single target
The dream is >100 twisters
I just dream of orbital strikes
which is not realisticly possible unless you make a stun spear build
which is hard since spear has pathetic stun build up
and most stun buildup nodes are at warrior area
Do weapons have different buildup? I thought it was just phys is more, melee is more, and otherwise based on damage
weapons have different stun buildup
it'd be pretty weird if a dagger had the same buildup as a maul wouldnt it
and there are maces which also come with increased stun buildup implicit
so the only real way to consistantly stun enemies with a spear is either via heavy bleed damage or daze enemies
which requires either a 100% physical damage build or 100% bleed damage
tho you can combine the 2 to make it more manageable since bleed is based of physical damage
idk how much glory you get from a single stun
if its 1 glory per stun it doesnt make it viable in a boss fight unless you can 1 shot a boss with said skill
Is glory not dependent on enemy power too
How so?
Glory is dependent on enemy power, I was using hammer of the gods earlier
So you only need to get 1 stun off on a boss to use it
still doesnt make it any easier for spear tho
I’d say that makes it 20x easier lol, you’re gonna be running a lot of stun buildup anyways, maybe even overwhelming presence if you’re really leaning into it but I dunno if that’s good
hi, any idea what to instill on amulet for lightning spear amazon using tangletongue?
vulgar methods if you are not at 100% crit chance yet
thanks!
hi guys can anybody help me with my build i do no damage https://poe2.ninja/profile/character/q4kyzrrwxk09/MoyZ-9451/BloodMageEnjoyerr
Explore economy and build overviews for the action role-playing game Path of Exile 2.
They do not. Some weapons have implcits that have more stun buildup, but damage is damage.
Physical damage is better at building stun than non-physical, and some skills have more stun buildup.
But weapon type, on its own, does not affect how much stun buildup you inflict
- What's your crit chance?
- Why is lacerate linked to lightning spear? I thought it did like no physical damage.
- Why are you using the spell leech node? You don't use any spells. I think you want the one to make ele damage add to bleed magnitude
one second il check in game but the other stuff i just followed a guide i think the focus gives u spell damage
Right, but you don't actually cast spells
Read the guide more closely.
You use a unique helmet called crown of eyes
84 crit
That makes spell damage increases apply to your attacks
i have it on
You don't use spells so spell leech is worthless
Spell damage = good
But crown of eyes does not convert that spell leech to attack leech, so it's a dead node
alr how can i fix it pls
Remove the spell leech node
Get the ele bleed node
Or reread your guide
Your crit chance seems fine
The ele bleed node should like quadruple your bleed damage on lightning spear, at least
alr il try it tysm for ur time
It'll actually be like 10x the bleed damage lmao. It converts 80% Phys to lightning and you only scale the ele damage on it. It's gonna be so much more damage
The poe ninja smart feature is super cool, but, also doesn't work quite how I expect 50% of the time. Is there a similar feature in pob?
Like, I have no idea why it thought spending 5 passive points to route to the right was better than spending 2...
its probably because it is weighting the pathing nodes the same as the smalls and notables
Guys need help with something, i die pratically with one attack of magic or rare mobs and bosses. Can you help me?
get resistance
life
I have capped Fire Cold lightning
So i must boost es and not evasion? This is why i die in no time?
you can get both
hybrid er/ev gear
get subterfuge mask notable and use a pure ES helmet
Ok ty
theres a ton of nodes on the tree that buff evasion and energy shield. in the monk area
Thinking of using this item, but does it actually give 5 charm slots, or is the cap still 3?
Would it be worth it to shell out more for it, or get a cheaper one with a sum of 3 over 5?
Holy why tf does bone shatter do so much did they buff this
Do you guys think a frost bolt, COC cold snap, cof ice nova (maybe) would be fun? I've been leveling it up and so far it seems to be pretty cool. Seems like the idea would be to beef up my frost walls so they have a lot of life. Use mana tempest so the frost bolts multiply cuz of mana tempest. Then they crit and explode cuz of cold snap and ice nova
Would use sire of shards staff I think too unless I get a ton of cast speed and use wildshards
Sorta? New supports make it powerful
Weird. I can get to the same notables with less points though. If it were weighting them the same, I would expect it to just choose the shortest path.
I just figured their heuristic ends too early or something.
people are probably taking that path more, without taking those lower nodes that you have
Either way; it's an extremely useful tool for drafting a build.
I'm working on a build for Whirling Assault + Volcanic Eruption, Staggering Palm, and Tempest Bell. Curious if anyone has any advice or pointers for important nodes on the southern side of the tree. https://poe2.ninja/passive-skill-tree/DHPB5fKQS7eTaQ6rF5abc3tYYsWBRkcXChGjxjWDjPyuaygHLqorLWhyRQsJJuZBNiR4W2YdCvcE8Bn2Eems9qG4GF3YjZzNDk9K6Kj7QP5oWxFQq6iDuiPydRRU4iBUzo2GLhWPiLU53hzrraSFppwfSpVjBkLpDu6S87T1Bw76v7tKgMr6dLuYsK6rvrYopGmRCvuasChL6T8Cap9q743KuNjEqiCvbU694RqcBkXYxsiepKQYHMDnjidpP1pBxZYyUYhgFL8aQ5wZfTAbGQcnkgdBrYA9HKoaepji94pSAu6RRXxRpjkwTMUjATbNciQyHfEEWhDQ8hADu4HG1ZSiJUFLsZ4G137oK9JKdMWii5ehrFutgT2eufrKvDNek89TQJkKvtGfEABni7xRC61e8sJZbjQ4K7gMcAqG4Ufapw4p2ma1eCaaqKaWFcJt4XWc3J6QtTsyaZbxzPJtyeKVHLGZiYBkpA5oqPA3JiVegjGsVw9bQWZvJCRsjx6yXuaivL8GWUUMAPyDcGwRzMUNT4mCxAUZxbbjMMWvrr1FFkexkAzb9Q4qKcjkVL1SikzuBrC4Yy6au89ktp1xVUEx3Pwsi9iu4P9xB
Other notable skills: Infernal Cry, Herald of Ash, Overwhelming Presence
https://poe2.ninja/pob/7139
can someone give me some advice for the passive tree, it's my first build and i don't know if i'm in a good direction
Do you feel like you're struggling with anything right now?
I didn't try it in game rn, was just trying to cook something on PoB, and I'm kind of scared to try it
I've not played lightning spear yet (or any spear builds), so take my advice with a hefty grain of salt: the branch to the southwest seems odd to me. I think I would sooner head north to the Monk area.
so now I have a question, what makes you think that ?
The abundance of crit.
Like, the main benefit of the Amazon is overwhelming the ability to reach near crit cap with ease, so, crit damage nodes are insanely powerful.
So like, not taking Throatseeker feels like a hate crime to me. 😛
If you're worried about clear speed, an often overlooked node is First Approach. I did a Chayula Flicker Monk that used Ambush + First Approach, stacking things to deal extra damage against full life targets. It was a surprisingly strong node to take for clearspeed. I think the benefit of Flicker is that the damage snapshotted against bosses as well, so 1 flicker would usually 1-shot a boss.
Again, I've never played Lightning Spear, but, this is likely what I would end up doing. https://poe2.ninja/pob/714c
which node should i go for next ? im currently using fire skills to do lightning damage in conjunction with mana tempest
I didn't notice you were going ES as well; I would probably pick up the Hybrid ES/Evasion nodes near the monk's Crit nodes.
Do you ignite or chill as well?
I got a silly idea.
Infernalist Witch ES tank
Gloomgown + Deathrattle
The idea would be on kill i ignite enemies in a radius of myself and of my allies based off of presence
I would probably determine whether I need more damage or survivability and path accordingly. If you're not mana stacking you could take Melding for a big ES boost. Which is also near some crit nodes.
i got controlled destruction though
Then unsocket it. 😛
the main skills i use are ember fusilade and fireball, where fusilade's for mobbing and fireball is for bossing, with the help of frost wall
are these crit stats multipliers ? like if i got 50% rn and put another 50% will it be 75%?
The damage would more than likely be from not myself as i would weild a disxipline sceptre but probably from ignited teracotta soldiers
Opinion on the silly witch build xD?
You woulda loved my wand 0.0 +5 fire 100 spell dmg
5 levels to fire skills ?
Yea
jesus
I may still have it not sure
Same my bone cage lich is suffering. I need better dmg
Rn it has 50% SP, 50% PD, 85% crit, +3 physical
2 shot all bosses, just suffer with dmg on deliriums
oof
at least u 2 hit bosses
probably having fork on fireball is not a good option to have, but i dont have snakepit yet
yeahhh ikr, but I thought about taking jack of all trades cause I need some dexterity and intelligence
oh yea? it has that much value against bosses too?
thanks I'll look at it, really thank you so much I learnt a lot of things from you
are decaying hex support, essence drain and contagion the only chaos DoT that work with effigy?
poison doesnt work
which effect reduces firebolts' detonation time ?
i mean, I could go only evasion but isn't that bad ?
It’s workable but hard
Like for context, a life heavy blood mage can pretty easily do pure evasion if they have enough life and damage to kill things before they die themselves
so pure evasion is a glass canon isn't it ?
I don't want to do campaign again so here's a build idea I had if anyone else wants to take it and run with it:
- Volatile Dead can be supported by both Spell Cascade and Spell Echo, which is an effective 6x cast multiplier. Since they track enemies all of these should hit. This gives 1377-1802 fire damage per cast (after damage reduction) on a 0.8s cast time with 0 mana, which is ridiculously good for spells
- The problem is that Volatile Dead consumes corpses, which means you only get a few casts off or have high downtime with something like Sacrifice
- Fortunately, new tech allows you to reach 100% chance to not to destroy corpses when consuming on Volatile Dead:
- Enezun's Charge wand vaal: 31%
- Tree: 25%
- Corpse Conservation support: 25%
- Base 20% quality: 10% (from 20%)
- Gemling Legionnaire quality: 7% (from 14%)
- 2 Fox Talisman: 2% (from 4%)
- I have not tested this, but this should prevent either Volatile Dead or Sacrifice from consuming corpses / minions
- Because of the super high base damage, low cast time, and 0 mana cost (allowing free gem level scaling), you can reach insane damage. I did a PoB just for damage optimization and ended up with ~4.5m pinnacle DPS https://maxroll.gg/poe2/pob/qabv1048
Feel free to take and test mechanics / build a defensive layer (I didn't bother making one yet, I usually do dps -> defenses to see if the skill is good enough to be worthwhile)
In my mind, you’d need to make acrobatics work if you didn’t want to go a glass cannon route, which would take a huge amount of evasion and still a lot of life
without acrobatics, what kind of attack i can't evade ?
anyone have suggestions as to what supports I should put on dark effigy
tried google but go no results
its all warrior totem
my PoB says that, with a pure evasion armor set, i have more time before death without acrobatics
evasions doesnt calculate enemy slam skills I believe
among some other hit skills
which alone makes acrobatics very desirable
i have that on level 90 standard boss (with acrobatics) , is that good ? cause it fells very bad
evasion 26% with acrobatics?
you want minimum 50% evasion with acrobatics which translates into roughly 16-20k evasion
idealy aim for 70%
i have 51% evade chance rn
how much evasion % increase?
what do you mean
how much % increased evasion are you getting from your passive tree?
Oh 185%
i can easly go at 285%
just changed some pathing
but getting more would be harder i think
i'm at 60% evade chance now
after that try to get 500 evasion or more on helmet, boots and gloves
and 1500 evasion body
it wont be cheap
also try aim to get 2.5k or 3k health to avoid most one shots that do get through
and depending on weapon you can also try get 75% block chance
so i must get some health on my armor's prefix ?
well its not a must but it would help you avoid potential one shots
not on bigger hits of course
if you are going for block chance aswell glancing blows keystone helps a lot
this is too far, blocking is really usefull ?
yes
especially for melee
you dont need to active block if you have high block chance
oh, so block chance is like using your shield without using the parry spell ?
how is this possible on a shield ?
Anyone know if Gas Grenade Pathfinder (poison/ailment scaling) is decent?
why ssf gemling mostly pick artilery balista skill and their nodes toward warrior tree? (based on poe ninja)
Get a shield with a high base block chance and then %inc block nodes on the tree.
If you have a shield with 40% block you only need 88% inc block chance to cap at 75%
Artillery ballista scales with gem levels, which gemling provides. Warrior part of the tree has lots of totem nodes as well
oh okey thanks
they also pick frost bost bomb and hypotermia..what the skill rotation?
I probably wouldn't go pure evasion. Was just commenting on it because there are some super valuable ES/Evasion nodes near Monk too. Ambush and nodes that give extra damage against enemies at full health are usually only valuable for mapping but, for skills that snapshot like Flicker Strike, they're valuable for bosses too. Every hit from flicker snapshots based on the life of the first hit (as far as I can tell. Someone from GGG feel free to correct me), this means that if you flicker strike a boss while they're at full hp, you get a ton of benefit from Ambush and First Approach.
I actually have been considering getting block chance + glancing nodes for the quarterstaff that grants block. You think it would be worth it?
I'd need to see their build. I'm wagering they have the blue flame gloves to convert fire to cold
Depends on how many points it would take and what you're giving up in the process.
yep..they all hav it
I just pathed it out and uh... It doesn't seem too great, lol. Those increased block % nodes really need a higher base block chance to be worth it. 😛
Yeah that makes sense
Those nodes are balanced for shields that can get 40% or more base block chance
After dedicating like 20 points to block, I think I hit something like 50% block chance. That was with Glancing Blows.
Yeah, definitely. I think the block chance on quarterstaff is neat, but, it's mostly just a tiny boost to EHP, rather than something you can build around. Unless the next Monk Ascendency has something like "+25% chance to block with Quarterstaves" as a defensive option.
There are boots that give block chance
if you have movement from another source besides walking
There is a chest plate tjay gives 5% movement
Have they changed how grenades interact with reduced skill effect duration?
I've just tried with 32% reduced effect duration and its reducing nothing 🤔
could have swear it used to work
Grenade detonation time works
Anyone know if Gas Grenade Pathfinder (poison only) will work ?
Both work by themselves
Not sure if they would work in unison like working off of ea other
how should i set up my rings and glove for trinity ? i have sacred flame playing deadeye ls
could somebody help me scale my dps as bloodmage using coc https://pobb.in/s_qFZ-Y7k_fx
Does anyone know if pinpoint critical support still reduces crit bonus with Maligaros?
I assume the order of operations is "less crit multi" after increases/decreases
how big is range of 'allies in your presence'?
@dawn spire tried out the chronomancer grenade thing
got to maps, okay AOE, shitty boss damage
gas grenade + high velocity rounds did way better speed/aoe/boss killin wise
its very flashy tho
screen covered with AoE nodes + magnitude and reach for the clusters
slow gameplay tho, pretty bad to setup in all honesty
adhere should be standard
youre locked into using explosive shot if you want some agency and speed
i'll let them cook with the grenade skills before visiting it again, only flash/gas grenade seems good right now
gas grenade with suffuse is pretty fucking bonkers for aoe coverage
It does not
Maligaro's is after everything else
Immutable 300%
6m is the default presence range
So I did a PoC for Flicker. Using bad staff to see how long I could get a flicker chain and just slotted needed passives to use ability/gain charges. Now its just time to make this do good damage
requires lots of unqiues though sadly. Helmet, Chest, Gloves, necklace (optional but helps a lot)
oh and the 3 charms
the flame chest is good though at least
85% chance to gain 2-7 charges before each flicker strike
Wouldnt the best thing to extend it to just go Gemling + Morior + Fox Talismans
I mean if you want literally just 1 interrupted chain, unlikely youll be able to get good damage out of it
interesting thought, maybe? havent tried that
It'll cause your chain to end but you can get up to around 74% chance to not consume charges