#2┃build-planning
1 messages · Page 221 of 1
Even if it comes from a buff?
Depends on the buff I wanna say
well we don't really distinguish between added and base damage % on skills in PoE2, that's more of a PoE1 thing
attack skills just have a % of your attack damage that they deal, which is 40% for volcanic eruption (the number in the screenshot)
Effectiveness of added damage is dead, long live attack damage
that modifies all applicable base and added damage
shouldn't do if the buff is actually granting normal added damage (which charged staff is), there's not really a mechanical distinction between different sources of added damage
Okay, one more question since you're both super helpful. Do you know how many hits whirling assault does? Or if there's a way to increase the number of hits with attack speed or skill speed? (I'm still not sure the difference between the 2 tbh)
Yeah, I was mostly unsure of what the buff was actually granting. A lot of people say "added damage" when the buff is actually like gain as extra or increased damage or something
It grants added, and then the "wave" (I don't think it's a projectile...?) deals something like 80% of base attack damage.
It is a shockwave, not a projectile, yes.
I just read the "Total" tooltip on whirling assault. Still not sure how many actual hits it does, but, at least now I know it can't really be scaled with attack speed or skill speed... I think...
whirling assault has 17 different damage patterns, but a specific single enemy cannot be hit by 2 in a row (that is, whenever they're hit the next damage pattern will ignore that enemy). that means hypothetically it can hit a target up to 9 times, though that is not particularly feasible against all but the largest enemies
Pretty intuitive honestly idk why you even had to ask
Lmao. Totally.
Okay O_O. So... 9 times in 1.4 seconds + whatever my weapon attack rate is, which, without any ias would be like 0.7. So... Potentially 9.0 / 2.1 = 4.28 attacks per second or so, to 1 enemy
So if I wanted to see how Three Dragons affected my build, how would I go about that? (Just putting it on in PoB does nothing)
For context I'm trying to see if Incinerate would do more damage with Three Dragons
Silly question... How much damage does Punch do? I can't seem to add it as a skill in PoB.
punch (and all basic attacks) have % attack damage that scales with character level, dealing 100% damage at character level 1 up to 312% damage at character level 90
for punch specifically, your character's base unarmed damage is 2–8 if you're a warrior, 2–6 if you're a mercenary, and 2–5 if you're any of the other currently available classes (based on how strength-aligned the class is)
So Marauder would also be 2-8, and Templar would also be 2-6? (once they're added)
Huh. Is that sort of info going to be somewhere accessible to players eventually?
does anyone know how dual wielding works with something like Sunder? Does it combine offhand+main hand with the 30% less penalty? I'm guessing not since some skills don't give the penalty (and for those the dps would be nuts), but was thining maybe those skills alternate hands or something
600-1500 isn't actually that bad for base damage. Does it count as dual wielding if I'm completely bare-handed?
Visually that is the case with armour breaker - you swing one and then the other. But the sunder tooltip similarly lists dual wield dps as main hand and offhand separately, but gives it a 30% less penalty which seems like it would make dual wielding entirely pointless for sunder vs. a two hander (giant's blood notwithstanding with all the +melee skills you can get)
Every single skill that can be dual-wielded has a line that clarifies how that skill works.
yeah I saw that, I hope it means they both hit at once, but you can parse that sentence in a couple ways
indeed
oh, and for ailments, does that mean each hits separately?
yeah it means there are two separate hits that occur simultaneously
yeah, smarter dps calculations are a thing we'd love to add at some point
Do damage numbers have any inherent variability?
Unless added with like “adds x to x damage”
Skills have damage ranges, is that what you mean?
Yeah, basically is the only variability introduced by gear?
Anyone know if Snakepit ring is mandatory in order to play Bonestorm (else it will feel terrible for clear) ?
generally speaking, variability in the size of a hit comes from the difference between minimum and maximum flat damage (which almost all sources of flat damage include), and from crits. there isn't another source of built-in variability.
Ok cool
I was trying to do some testing on how Gore Spike works and wasn’t sure how to calculate the min/max damage numbers
Basically was trying to see if the crit bonus was based off of current life (including overheal) or max life
I know the text says “life”
It’s based on current life, according to other people who have tested.
does penetration take mob res below 0?
Which suggests current life, but I’ve seen a lot of conflicting info
Which also means if you get smacked your crit bonus goes down
No, and it’s applied after other increased damage taken I believe so it’s not good if you’re already getting enemies close to 0 res through other means
No, but also this is something that is stated in the tooltip for Penetration, you could've checked in game.
so i take it res reduction takes it below 0 then? Edit: yeah exposure can take res below 0
Yeah, that tracks. That would also suggest that overheal would bring it up more but my sample size of less than 100 data points wasn’t very conclusive on that so I would have had to be a lot more rigorous lol
it is current life and overflowing your life does work
Is Volcanic Eruption considered a "Skill"? If so, does Temporalis work with it? (Specifically the flat reduced cooldown)
I assume it's not a skill because it has a Support tag, rather than Skill tag. :/
so on tide-seer mantle it says + to maximum energy shield, but i dont see any changes in pob, can anyone explain whats going on?
what's the crit dmg bonus cap?
Sorry for all the odd questions but, if the projectiles from Volcanic Eruption come from a 2h weapon, would scaling 2h weapon damage on the tree affect the projectiles?
(There's no tooltip in game for Volcanic Eruption damage, so it feels like I'm kind of shooting in the dark while building around it.)
Yea it deals attack damage so it will scale from your weapon, exemptions to this are made clear, like totems scaling from their own weapon
this is of course dependent on the two hand nodes you are thinking off, as volcanic eruption has its own tags, it’ll scale off everything that’s attack, AoE, melee, strike, projectile, trigger and fire
I'm thinking of the two handed nodes just south of Mercenary start. I'd be using a quarterstaff to trigger volcanic eruption. I'm guessing it works as expected but, without a tooltip in the game to verify, figured I'd ask. Triggers are weird sometimes.
If you read the attack tag it should tell you that it scales off your weapon unless otherwise specified
What do you mean? I don't know of any hard cap for crit damage
@dawn spire more flicker strike data, what is going on here
(I feel like vs this boss the teleport gets stuck a little but still functions with the wave, maybe that accounts for the weird number of attacks)
dont worry we didnt see anything
THIS is my incinerate pathfinder build @north pivot https://pobb.in/sQYBIFZlXKYA
bruh idfk
seems good tho
OKAY THEIRY CRAFTERS, ASSEMBLE i wanna try to theory craft something cool... In poe2 I've always wanted to find an item that "pulls" enemies towards you and i MAY have found an answer but I want feedback.
Theoretically, if I have enough knock back I should be able to drag enemies by knocking them toward me no??So now if I take an AOE move like a war cry, gave it knockback and stun, i should be able to drag them in a circle around me or am I tripping? Lol
You are correct
are there any good chronomancer builds at all?
all I see on maxroll is lightning spear everything
Btw if we are talking about 2h weapon damage on tree here, ancestral totems and artilery ballista are also boosted by those nodes fyi, although not shockwave totem, to my knowledge.
Anyone want to hop in a vc and help me with my freeze comet build?
are there any good chronomancer builds at all?
I remember seeing an offhand comment about being able to get 10% more damage reduction as a lich by using a companion, is that a thing? I don't see any modifiers that would do that
... nvm, loyalty I guess
Question: I’m using Avatar of fire, what should I be looking for to beat scale my damage? Fire or phys, and if so then % or flat?
specifically on weapon?
does your skill get to 100% convert or is it something like hammer?
if you have 100% phys -> fire then it doesnt matter fire or phys, whatever gets you the bigger number
but only phys has % inc local so it probably gets you the bigger number
so you probably want high tier % phys top priority
followed by high tier flat phys
and then low priority is hybrid or flat fire
More in general? Unless that’s too vague. I know that getting weapon elemental damage is huge for when you have AoF.
I have a couple of skills that convert large amounts of phys to fire. Such as PStrike and magma barrier. Other skills I’m using are more physical like bone shattering and shield charge
if it's a mix just look for big damage numbers in general whether phys or fire
as a consequence of the extant modpool and how % local works, just follow this priority list outlined here
Thank you
What is a good amount of dps to aim for in pob for tier 15 maps and beyond?
how much accuracy do I need on deadeye LS
If I dont have the high end spear build do I need all +1/2 frenzy charge nodes?
does ember fusilades explosion matter for its damage? or would fork be a good idea for it?
Reposting my question for yesterday to see if anyone happens to know (otherwise I'll probably get around to testing it). Would Yoke of Suffering from separate sources stack? I.e. if two players wear it and shock the same target, would it have up to 20% IDT?
can someone help me with some satisfying aoe pops, like the witchhunter Zealous Inquisition: 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage. I want to start a new warrior run, and i want to make a build with crazy clears. thanks
don't think so, it's "per ailment type", and both players can't both shock the higher shock will overwrite
That's what I suppose, but overwriting logic has historically been a bit ambiguous
in the sense that the target does have two shocks, but only the higher one "applies"
but for example, anything that says "when you shock" would trigger even if you tried to apply a 20% shock on a target with a 30% shock on it already
(plus it will remain in the background to take over after the 30% one wears off)
So the wording does still make me wonder if it's counting the highest (active) one, or just whether you have a shock on the target at all
Infernal cry gives you pops
hey does the freeze buildup support gem affect skills that already have built in Freeze build up modifiers? im checking it with Wave of Frost and the tooltip is only showing the freeze buildup as the built in amount.

Thanks! Any recommendations on how to level it best until 2nd ascendancy?
Yes. Loads. Chronomancer can do just about anything. Check poeninja to see what the highest level chronomancers are doing
Rakestomp 🙂
Also wit Incinerate, you have to use WASD movement right?
You don't have to, but I'd hate my life if I tried to use mouse movement
It should absolutely affect them
yeah thats what id imagine so but the tooltip says otherwise
it must be having a stroke
Yeah the gem panel info isn't always reliable
hey guys im playing deadeye LS. what should I need to look while I buy gloves + 2 ring for damage. should I go all max add light damage or do it equally ?
and what should my priorty
You could test it by checking if glaciation affects the tooltip of another skill that does not have an innate freeze buildup bonus
But even if it shows up, it wouldn't be conclusive
i was testing it with draven but i kept getting weird numbers thanks to crit procs
but from what i saw it seemed to not really affect it much
yeah it was working fine with skills that didnt have a built in freeze increase
Oh weird
probably just an oversaturiation with wavefrost's freeze build up
50% more on 450% already is a drop in the bucket
wait so in this example 50% more of the 450% built in freeze buildup totals 675% freeze buildup?
So if you have 450% more and 50% more, that's a total of about 725% more buildup
450% more = 5.5x the buildup. 5.5 x 1.5 = 8.25, which is 725% more
Unless the "more"s are from the same source (like how incinerate gains X% more damage per stage), they're multiplicative
ah okay that makes some semblance of snese
i looked up infernal cry, and i dont really like it that i have to press it, i found something else: Polcirkeln Ring and herald of ice, but i wonder which feels better, just playing warrior as a witchhunter, or sacraficing my ring slot for Polcirkeln Ring
There is no such thing as "playing a warrior as a witchhunter" in my eyes. All classes can use all skills and gear. Do you mean "use mace skills as a witch hunter"?
Anyone got an ideal Rakestomp skill setup for leveling pls? Rake + Stomping + ? + ? with Herald of Blood?
I just went rake stomp + brutality and herald of ash, but I only use it to get out of campaign
yeah thats' all i want for campaign only.
@dawn spire mana cost of Incinerate channeling is extremely high it seems, even with Inspiration.
approx 110+ per channel on a 3L setup. I can imagine it will be 200+ 4/5L set up
Coming back to the game after EA launched, any recs on what the best all-round bleed build is? I'd like to get up to T4 bosses with it down the line.
Yeah if it gets bad I plan to take some reduced mana cost nodes and maybe some more mana regen. Also that tree defaulted to str, so if you take int like in a real tree your mana regen should be a lot higher
would it be better to run blood price or deepest tower helmet on a slam build?
bloodhunt has been realy popular on either infernalist or bloodmage
you rake first for bleed dmg and once that duration is over you use bloodhunt for big damage
especialy since according to some its bugged
The unmodifiable damage on Blood Hunt can crit, and if you use Impale, it can effectively multiply the damage of the subsequent Rake, which then buffs the next Blood Hunt and lets you stack up more and more damage.
The former interaction is possibly a bug, the latter isn't strictly a bug, but easily gets out of control when using the prior interaction.
what is the most effective way to get endurance charges?
let me know as and when you change tree / swap gems around pls as I'm keen to follow. Just started leveling one now
Did you path towards the Fire nodes northside much later or did you take those first by end of campaign:?
Hi, i just need to ask how much it costs the utility belt with 29 29%
search for it on the trade website
then click this button to copy an item's mods into the search filters, then change the minimum values to what you want
Cast on charm use bugged with curses? anyone noticed? its eating energy to 0% but skill not casting, tried Conductivity
other non-curse spells works looks like. but not curses?
I'd recommend beelining to the "Ignites deal damage 15% faster" node (taking str nodes along the way for rakestomp, of course). I wouldn't actually take the fire nodes and spec into incinerate until your 2nd ascension
After you have that, the spell area cluster off to the side is very good imo. Area increases the size of the burning ground as well as the length of the cone
Whoops, wrong reply sorry
For support gems on incinerate I've had a hard time deciding. Momentum is a must, but the rest are up in the air.
Burgeon, controlled destruction, magnified effect, mobility, and maybe even zenith (if you have mana under control) are all good.
Part of me wants to run one with magnified effect + burgeon for clearing and one with momentum + conc effect for bossing
It's very hard to pin down for me
for LS amazon, what other ways give electrocution (combat frenzy) or other sources of frenzy charges, other than kitoko's gloves (I don't want to use them in very late game anymore)
I do use sniper's mark with cast on shock already, but I want more charges
Freezing stuff with combat frenzy also works. So call of the brotherhood would help by converting lightning to cold
Could also use pin support
so like this? I think that gets you to level 41, so just in time for 2nd lab.
That's what I'd do until you have incinerate
Oh, and don't take the actual fire node, ofc
But for post-2nd lab, that first Pic you posted is actually pretty solid
But I would still take the skill speed and mana regen notable in monk start
And I'd grab the area spell nodes north of the witch start. It's like 50% inc aoe for 5 points, it's great
Wdym? Before or after incinerate?
before. on the way to 2nd lab.
what spirit gem do you recommend leading up to 2nd lab?
What build uses str stacking?
Ms on boots
Rakestomp for leveling
Corrupting cry warbringer
do i go for windancer spirit gem first until 2nd lab?
I prefer Herald of ash or blood. I'm not sure which one I like more
gotcha.
Is it like this?
I'm currently looking for a build that has astramentis and stacking capabilitirs
Then I'd go on poeninja and look for people using astramentis for inspiration. But that can be kinda daunting if you're not familiar with how builds work
I'd maybe go and check the ssf dawn of the hunt league instead of trade league
You're more likely to find more accessible builds
is spark still a good spell? heard it got nerfed hard
im currently using arc instead of that. I have no idea how to build in this game and some help would be appreciated
Spark is great for the campaign, can't speak much about it beyond that
well, im currently lvl 37. any tips what i should use for sorc ?
Well, since rakestomp exists everything else can basically only be "okay" or worse for the campaign
"sorc" is not nearly enough to go on for your build. What skill(s) do you want to use? What ascendancy are you? What archetype are you going for (if any)?
i'm currently on chronomancer with the cast speed passive on it
Okay, what was your plan up to this point? What made you pick chrono?
utility
All ascendancies have utility, what, specifically?
And you also picked the only node that isn't utility in that ascendancy, imo
That's the only dps node (arguably)
didnt realize that
When you saw chronomancer and stormweaver, what node(s), specifically, made you pick chrono?
time freeze, time snap mostly
Ok, now we're getting somewhere
You wanna use cooldowns
Well, that's not a suggestion, it's more of a confirmation
You saw cooldown manipulation and went, "Yes please"
pretty much
So now you probably want to incorporate some cooldown skills, then
What skills with cooldowns caught your eye? Are you currently using any?
well, im considering the fact that spells with CD are extremely powerful
which ?
Flameblast and frost bomb
hmmm
I guess more if you count mark skills, but I'm not counting them
i guess stormweaver then ? idk what it has now tho
Oh, sorry, there's one more spell
A very strong one, Convalescence
It forces your es to start recharging and it has a 30s cooldown
Time snap is also a spell with a cooldown
As is unleash
But you cannot unleash a spell that has a cooldown
i see. what does unleash actually do ?
Are you ingame now?
it says empowers a spell, but does it empower all of them ?
If you're looking at the tooltip, hold alt and click on underlined keywords and it should explain
ok
Unleash is a spell, you should be able to read its tooltip from the node in your chrono tree
i did. i guess it just pumps whatever spell is casted after that ?
ah ok, i see. it repeats the spell
Twice I think
ye
Not too sure how to get good value out of unleash yet
this is what im currently running. I'm using spark right now, though it feels extremely inconsistent
Do you happen to know exactly how this works, is there a hidden cooldown skill tag on spells like frost bomb, or do you think unleash would work if I reduced frost bomb cd to 0 with reduction and say temporalis?
My gut says it wouldn’t work but too expensive to test
What supports are on spark?
I'm not sure tbh. I'd wager it wouldn't work
Get rid of pierce, it's trash. Replace it with acceleration
And are you using orb of storms?
Yea most likely, if I find myself with a temporalis I’ll let you know 
Glhf
I'll take that as a no
im using arc
Get an orb of storms, I'd recommend controlled destruction and persistence
Or conduction and persistence if shocking seems difficult
Also if you get a lesser jewelers, arcane surge is a solid 3rd support for spark
yeah i got some
And do you have +level of (lightning) spells on your weapon?
That's the most important stat
though persistence is being run on the EDC too, had left it there since early levels
well, it was the only consistent thing i had xD
Oy vay
what else was i supposed to do, im a noob lol
how is his dps so high? I'm on a rather similar build with 90% less dps
i took them off nw
If you're in this channel the expectation is that you want to plan a build. If it's your first time in the campaign I'd use #2┃new-player-in-campaign-help next time
oh shit :|
It's all good. I'll adjust my expectations
Essence drain does not scale with anything on your tree except spell damage
I'd also give #1328202289755983932 a read when you get the chance and it should make all your builds way more consistent, at least in the campaign
Can you screenshot your weapon(s)?
That's actually not a bad wand
Do you guys know how damage conversion works?
Say i have:
100 flat phys
50% increased fire damage
50% increased physical damage
and i use cluster grenade, which converts 40% of physical to fire
does it calculate like this?
phys: (100 * 0.6) * (1 + 0.5) = 90
fire: (100 * 0.4) * 1(1 + 0.5) = 60
90 phys and 60 fire
or like this?
phys: 100 * (1 + 0.5) = 150
fire = (150 * 0.4) * (1 + 0.5) = 90
150 phys and 90 fire
That focus is pretty bad, but it's passable I spose
got it
Life and resists are also solid
The final damage after conversion doesn't remember what it was before. So it would be the first one
does the phys know its only 60% of the damage?
The 60 phys gets increased by 50% and the 40 fire also gets increased by 50%
ah
Yes
gotta take that into acount 100%
youre getting 60% of your investment back for phys nodes and 40% back for fire nodes

Yeppers
another L for clusters
Worth noting that things like attack damage, weapon damage, and other generic damage nodes don't have that drawback
Projectile, area, minion, etc all get full value (where applicable)
yup
very important distinction for min max
even tho projectile damage is usually 10% and phys 15% is still more worth to get projectile
by 1% but still

Is a 35% sacred flame worth switching to from the accuracy shield for amazon?
What the most lvls a widowhail can give a +2 quiver?
I’m using a 304% now so I’m just wondering if the 305 would give me another lvl?
It would be +1 level for every 50% quiver bonus you have. So widowhail + your other sources of that stat would need to reach the next 50% breakpoint
Crap ok ty. 300 was all I needed then
ok, i guess im moving towards fire. Fireball is too funny to miss out on xD
Well then you might also want to give flameblast a try when you unlock it. It's got a 15s cooldown so if you like it, it'll fit into your cooldown idea
anyone have any idea why I am running out of mana?
In my cast on crit I have fireball and frost nova. Altogether 38 mana.
I have invocated efficiency with 1500 max mana, which should give my 45 mana restored per invocation
but I am still running out of mana 🤔
does invocated efficiency not work on cast on crit?
No, it's not an invocation skill. Invocations are things like barrier invocation or elemental invocation
Not always
thanks so much, wahahahaha
Elemental invocation is a meta skill and an invocation
I see. It hss to say'Using this invokation"inside the skil ldescription
that helps, thanks~
Is lich good? Haven't played in a while was thinking of trying out one of the new ascendancies
ive gotta decide if i wanna play warbringer corrupting cry or fire breaker smith of kativa, any recommendations for new player? im looking at 2 mobalytics guides
so, what makes Sacred Flame so good for LS amazon? just the spirit?
gain as fire
and the skill is free fire res + supports
I'm trying out Cast on Crit w/ Spark but it takes ages to proc despite having about 90% crit chance on Spark... How to make that work?
All ascendancies have good and bad builds
Cast on crit energy gain is based on the power of the mob and the damage your critical hit deals compared to the enemy's ailment threshold. So the more damage you do, the more energy you gain per crit
So probably just lacking dmg on Spark, got it
Also, the maximum energy is based on the cast time of the spell you're trying to trigger.
So a faster spell will trigger more often
Yeah I'm going for Arc. Btw I believe it's about how much of the ailment threshold you deal, is there any other way to crank that up indirectly rather than pure dmg?
For the sake of CoC, I don't know of any ways
They just compare damage to ailment threshold because it's a more consistent way than using enemy max life
Alright thanks
wtf folks, anyone knew that? other classes also have such feature? https://www.reddit.com/r/PathOfExile2/comments/1kik5lk/til_the_passive_tree_nodes_change_depending_on/?share_id=lbRdfSd4aFVMpCOwjrJ-f&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1
Yes, I thought this was common knowledge. It's been that way since 0.1 with witch and sorc
Hey! I was wondering How good is gemling legionaire for xbow build like galvanic shards and shockburst round? Like with attribute stacker, or is there a better build for gemling?
GGG have talked about it long before the EA release and it was present in 0.1, so yeah, I would've thought this was well known.
Are there any actually tanky fun builds for this league? By tanky I mean more than 5k life/shield that seems to be the norm outside lich builds - of which most seem to be slow/low damage or 10 button. Evasion is a nice to have but it doesn't prevent one taps, likewise high recovery builds like bloodmage.
If ggg wants a slower paced game, where mobs need more hits and give room to combo abilities, should we not also have the health to let mobs get a chance to attack us? Nothing I look into seems to have room to spec into something actually tanky. I can't seem to find a build that doesn't have some sort of sub 1second 100 to 0 risk, without having it require 5 seconds to start doing damage to whites.
Note: I dont mean a build should be tanky at low budget (without losing damage). I mean that I dont see any builds that even have the potential to invest into for actually tank, let alone with damage.
go to poe2 ninja and sort by descending hp or es
all i see is slow chaos dot and minions
there are Bloodbarrier + Defiance of Destiny builds, Veil of the Night + Rathpith + Spell Leech builds, full tank support chrono
why i can not find on Poe2ninja builds with Cast on Charm Use?
poe2ninja can not transfer/parse skill gems from items?
hey guys what build should i go for i want to blitz through 20-60 on blood mage
Can anyone help me with my LS chara?
https://poe2.ninja/profile/character/1082y8yb4j8oa/karmavore-5329/TheDawnFM
Explore economy and build overviews for the action role-playing game Path of Exile 2.
not sure what to upgrade next, spear I guess?
about the item tier system, say does an sacred focus for example has both an advanced and expert sacred focus? is that how it works?
would Olroth Flask heal %100 even if I have 6k ES and Eternal Youth
advanced/expert dont exist anymore
and by item tier, you're referring to Unidentified Item Tiers?
that determines the minimum tiers the mods on the item can roll on identification
folks so i am consuming a charge, but DPS tooltip at skills window doesnt change
crid damage must affect tooltip, isnt it?
tooltip of crit damage value changed, indeed, but not dps tooltip
no i was just talking about advanced or expert, thought i should be looking for them, so they are removed, thanks
Did somebody play Chaos dot Lich and storm mages? Any comparision between the two builds? Im right now on Chaos dot and the extremely short life time of totem + that 1 sec the totem needs to shoot just fells awful to play.
Say a boss has 30% lightning resistance, then I penetrate 30% which nullifies that. If I apply lightning exposure on top of it, will I inflict more damage than if not? Would it be like the lightning resistance goes negative?
with exposure, yes
gotcha, ty
im playing chaos dot lich, raxx has a good build for easy gearing, for the totem shoot u gotta stack debuffs on mobs to increase number of shots which is how you do damage and there are nodes which give skill effect duration to help with totem
it is a multi skill build so cast speed mods help too
i pair despair on blasphemy along with withering presence currently, and contagion and essence drain, also frost bomb for fun
Yeah, but mapping feels kinda bad currently (at t12 maps but I spend like 5ex on gear at most). It just feels, like this will never feel really good, unless you have an absolute mega geared char. Just because of the inherent delay in every single spell.
Char is insanely tanky for the money invested thought.
for damage, u have to take + to spells and chaos, only way for this build
comes from wands, amulet and focus
But thats the question. Should I invest or switch builds?
Also is there some blood mage build? I heared something like that, but not sure, if the information is correct or not.
should be easy to switch since most gear skills are general except chaos damage, dont know about other builds
The main goal was stay budget friendly while we maintaining the high damage. The most satisfying single target build in Path of Exile 2. This is my take on the Bleed Blood Mage a very cheap version compared to other versions.
🔨🔨 Full Build Guide (leveling, progression and more) 🔨🔨
thats the bleed mage build I think
Hii! Can bleed crit?
"crit" for existing bleed stacks is aggravate
Hmmm, I see.
Kinda?
So what is a good way to scale bleed?
Aggravate is like it treats the monster as if it was walking all of the time right?
which deals more bleed damage
Scale the applicable damage of the hit that applies the bleed, scale bleed magnitude, and have some way of aggravating
Yeah
and its purely physical damage right?
Unless otherwise stated, yes
Does attack speed matter more in this case or is a hard hitting hit more important?
Harder hitting is generally more important since bleeds don’t stack, but it kinda depends on the build
I'm asking this assuming that I would want a very high and consistent bleed stacks to be effective?
oooh it dont stack
For instance, if you want to apply incision and bleed that way, attack speed likely matters a bit more than it normally does
I saw this really cool support gem on the trailer for dawn of the hunt that spawned in some blood crystals, that is what I would like to try and run, just have no idea how
Haemocrystals is cool
Makes sense!
Yeeeah, I'm trying to make sense of it. First time trying to make a build myself
not even sure what character to go with
since hard hitting might be more important in this case, maybe a physical 2hander, perhaps even double 2handers?
So how you use haemocrystals kinda depends if you want it to be a main source of clear, or just a nice bonus
IMO it’s just a nice bonus usually
I’m not quite sure how it interacts with herald of blood
But if it interacts well that might be a good pairing
didn't even know herald of blood was a thing lmao
@rustic scaffold you run herald of blood + haemocrystals right
Does it actually work
that sounds cool tho
I'm reading it and it requires a amrtial weapon, which is heavly dex right?
Martial = not spells
Ohh I see, so axes are martial weapons too
it procs hemocrystals yes
and swords
If they were in the game yeah

Does it proc on the initial monster too?
Or just on subsequent kills
it's worse than running general herald of thunder, but i'm running hearlad of blood with hemo crystals and envenum+bursting plague on it just 'cus it looks cooler
it doesn't proc on the first kill
but on the chains
Ok that’s what I thought. Cool
are you running blood mage?
We both are yeah. There’s also really good deadeye and Amazon bleed builds out there too that I’ve seen
I ran a deadeye bleed bow using spiral volley and snipe earlier that was pretty good
which skill are you using to apply the bleed?
Sounds cool
It was pretty sick if you got your frenzy charge generation online
The idea of elemental bleed being a thing is cool af
Yeah, it’s more of a meta setup
cool! And what is BM again?
Blood mage
ah right
LS is lightning spear
other than the ls part it is fun
It feels satisfying if not a little samey after a while
Everything dies so if that tickles your brain it’s cool
yeah I was thinking about that too. But eventually all builds will get samey, I suppose
Well maybe
Unless, Idk you are running something that will randomly trigger a different element every time maybe?
but even then
There’s some builds I’ve been seeing that look genuinely interesting to play

what are they
I’ve been looking mostly into crossbow stuff recently because I’ve never tried it
Oh hell yeah. Wanted to try that too, pretty unique
lightning stuff just looks a little bit unbalanced as of right now, it makes other stuff look weak in comparison
Also there’s a meta whirlwind strike + twister build for spear that looks fun
devs just love lightning
Lightning is hard to make not good
hi guys can anybody help me with my build i followed a guide but my build doesnt seem to work
Yep, agreed
What build, what guide, in what way does it not work?
flicker strike monk
can you show your gear/tree, explain what problem you're having?
can use poe2ninja to fetch your character info to share easily
idk how to but i can sharescreen if u dont mind
you login and tell the website to fetch your char
ok
Hihi, does anyone here know if Saitha's Spear's works with Crimson Assault?
https://poe2.ninja/account
go here, login connect to your poe account, fetch characters
then it'll get almost all relevant info to see if anything with the build is wrong
https://poe2.ninja/profile/character/1mgix9r4wr4zn/MoyZ-9451/MoyZz i think thats it ?
I'm not sure if the bleeding is inflicted and aggravated, or the bleeding is already aggravated when inflicted and thus it doesn't count as Saitha's aggravating the bleed
and what is the issue you are having? damage? not gaining power charges?
is it only mapping issues or bossing?
I’m not sure because I haven’t tested it but my uneducated guess would say it should aggravate the ignite
you need to have power charges to get flicker to work, so either you want to use either sacrifice+profane ritual swap, or kill mobs with something else then profane ritual them to flicker
alr il try that tsym
your flicker strikes cold damage also looks very low so you likely aren't procing your cast on freeze profane rituals
An easy way to test it should be to apply a very low magnitude bleed and see how much the ignite ticks for
oh ok so i need flat cold
yeah, i would assume if you're using cast on freeze to get your power charges anyway
I'll try to test it on Doryani
i'm not sure what the eye of winter is in your build for, are you using a guide from last season?
because hard casted eye of winter doesn't give you crit weakness anymore, and you aren't scaling it's damage with your build at all
i have no idea i just copied the guy lmao
yeah may wanna make sure when you follow a guide it's from the current season, some changes make parts of a old build not work anymore and need to be replaced with something else
Seems like it doesn't work
sadge, time to respec half my points
Damn
question, i dont need to do cold conversion for huntress lightning spear build right?
Unless you want to freeze stuff, no
i guess i would just need to get electrcution for combat frenzy right?
Electrocution or pin would work likely yeah
is there a support gem that converts shock to electricution?
Generally people put electrocution on herald of lightning
Yeah
There’s one that does that and one that increases the amount of electrocution buildup
The reason for this is so that they’re not sacrificing a ton of damage on their lightning spear with utility supports
But if you can make it work somehow there’s no reason you can’t electrocute with the LS
i just get so frustrated at every build just converting to cold lol
like i get it cold is strong but CMON
What ascendancy are you playing?
amazon
Oh yeah you def don’t need the cold
i made a bunch of builds and just am frustrated so i wanna do something easy and fun for once
got to t15 on 4 seperate builds and im just annoyed at them falling off
The elemental infusion node gives you way more than enough room for utility supports when paired with herald of lightning
You can slap innervate, electrocution, and whatever else you want in those two
this is intresting
i had extra exalteds so i got all 8 ascend points early
and christ the damage boost of accuracy
on amazon
Yeah it’s crazy
also what does the "estimated main hand critical chance from hit" get calculated vs your normal CC?
guys how do u even quality the first skills
That uses the accuracy modifier from your ascendancy as well
so does it just get activated and added to your crit? or is its own seperate crit chance?
so do i have 37-57% cc?
It’s just a part of your overall crit chance
oh
Yeah should be
well now that makes my crit witch build feel weal
cause i spent so many points getting crit
just to have this much crit at lvl 26
So that will get worse over time if you don’t keep scaling accuracy btw
oh i know
im just mad that i fucked up my witch so bad lol
my friend gave me a lycodisae or whatever
I mean, part of it is that Amazon is kinda busted good with accuracy lol
You apply quality to the Staff, Wand or Sceptre that grants the skill.
What was your witch build?
crit fire build, it just didnt scale well
the boss damage was gross but the clear and survivabilty was not great for maps
Yeah they do
but i desperately wanted fire spells to work
That’s like one of the only cases I see Blood mage’s “spells have 15% base crit” node working
Elemental spells
yeah i probably should swap them to blood mage over infernalist
but id need to do my asendancys again and that can promptly wait
cause either thats gonna take too long with a non optimal build or its gonna be another 50 ex lol
I could help you do that later if you wanted
maybe, i might stick with huntres for now, also i added you on discord

Big same
im literally doing dnd rn as a druid
Primal Blood mage is going to be my passion project when Druid comes out
is druid gonna have some plant skills or is it just gonna be shapeshifting?
Some Elemental Spells, mainly ones with Duration, some Shapeshifting into one of three forms: Wolf, Bear and an unknown third.
There's a gameplay showcase of it from a while back, it's likely to be very different to the version we'll eventually get to play, but it should give a rough indication of what they're going for with the Druid.
so similar to diablo 4s? (i know its bad to compare but thats the only basis i have for druids)
like in terms of skill composition
I'll be frank, I never played Druid in D4 (I barely played it at all past that one free beta they had prior to release)
So I'll say maybe.
i hope primal comes with some like crit based cat skills that bloodmage gets to abuse
let me be a jaguar
One of the big combos they showed was putting down a volcano and shape shifting into a bear to slam the volcano and make it spit out a ton of projectiles
As an example
that is so hype
If they don’t put out shapeshifter skins they’re missing out big time
the druid combos did look cool
did they give an eta for druid or is it just gonna be with the next league?
We don’t know
huh, how long does a league normally last?
A couple months
i'm sure it will be a thing, likely won't be a priority during ea though, prob easier to try to port over skill skins that already exist in the old game
and i wouldn't want them to take dev time away to work on fully making new skins
Yeah, I totally agree
The breachlord qstaff skins look so cool, I just wish they didn’t change the bell sound effect
once every class and act is out though i'm all for them making shapeshift skins
I'm sure they will eventually, no particular reason not to. A Bear skin was even cited as an example of what MTX wouldn't be available in PoE1, since there's no Bear skills there
Why play bell anymore if you can’t make it go “DONGGGGGG” when you slam it down
Anyway, Druid showcase from 2023, keep in mind that the version we'll get will likely be quite different, but the general concepts should still be the same: https://www.youtube.com/watch?v=buc4-NTomSU
we're missing blazing lance from the huntress showcases
i'm kinda assuming it was reworked into glacial lance tho
That got turned into glacial lance from what viper said
still like a point in the idea that "not everything here will be in the class at launch"
Not like 100% that that blazing lance won’t appear in some form later but it’s unlikely
i liked how to proc blazing lance more than how to proc glacial
I agree
10 years down the line, we'll probably get all kinds of additional skills, so I wouldn't be surprised if some concepts get revisited.
Same way that PoE1 currently has a ton of skills in basically all categories
More things that work on their own without needing charges or parries would be sick
like ls is still busted w/o frenzy charges
Exactly
glacial lance is unplayable w/o it though
That's partially on LS, not on the other skills
Fangs of frost without parries lol
It's a Payoff, naturally it'll need the condition that it uses to work
i prefer the idea of using another skill to proc the lance than just having some frenzy charge payoff system
But like the concept of LS still is good without frenzies even if the numbers are toned down
charges outside of flickerstrike profane rune+sacrifice prebuff don't really interest me
Spiral volley without frenzies is miserable
i like combo gameplay, but like charges don't feel like combos, it's just slotting in 1 spirit skill generally to auto farm charges for you
and i don't really like the idea of "-1 skill slot just to fill charges"
Again, that's on Combat Frenzy. As always, the high end inevitably invalidates the low end stuff, unfortunately.
And combat frenzy is so long of a cd that it’s not even really viable on its own
yeah like i'm just saying current state of charges i don't like and prefered old way of procing blazing lance over frenzy charges + glacial
Oh @dusky wadi if you’re running crit you can always do cast on crit + snipers mark to generate charges
i just got really scared cause i was fighting the valley titans boss and my spears werent hitting him lol
like at all
i have a crossbow in my offhand with glacial bolt
I stopped having the issue in future builds when I was leveling with rake + stomping ground for the first 2 acts
glacial bolt is amazing to just have on the offhand
ive never used offhand weapons before
hows that work?
i thought blink was spirit
I didn’t have enough int on my main hand so I set the offhand tree to have a ton more int and only be allocated to weapon set 2
I’d have to use a short skill from the offhand to swap to the set, and then blink was available
Then I can continue attacking with the main hand
You could also press X, and swap without using another skill
where do i see my accuracy rating?
Should be on the skill details
So that’s like nearly 5%? It’s 1% per 250 right
Yeah it does
this class is wild
plus i get bonus to accuracy on the way
im gonna assume i should just take the WHOLE spear tree?
no i mean thers 8% accuracy nodes on the way
Yeah that too
i mean i guess its 10% accuracy
but maybe not
You could also take that and skip one of the split branch nodes before the 2 notables
There’s likely a better way to spend 1 point somewhere
Doesn’t than also give you movement speed tho
its just a 3% attack speed thing
Or am I thinking of the cluster
cluster
Ah yeah ok
skip this one
some people also grab a jewel for dance with death and then grab only the big nodes
Yeah that’s the one I see skipped most often
Does that reach all of those nodes?
On both ends
They’re talking about a From Nothing Jewel that lets you allocate any nodes in radius of a keystone
Kinda expensive but is good for node economy
you'd still path to falcon dive and javelins for crit
Yeah 7 nodes is still decent
when do u guys start building into defenses?
Depends on the damage I’m doing tbh
Technical question : does Contagion propagate the Ignite dealing chaos damage from Blackflame ring?
no, blackflame doesn't make your ignites into chaos dots. they still deal fire damage on their side. it just makes enemies take chaos damage instead when defender-side calculations are performed.
Alright thanks. Any suggestions for a good cast on ignite for incinerate? Feels like a waste of spirit so far 😦
i see because im currently almost lvl 30 and still building full damage and idk if im making a mistake since im nearing end of act 2
The biggest areas that generally are in danger of killing me usually are the end/beginning of acts 2 and 3 in normal and cruel unless my build is cooking. Might be different for you but in HC that’s where I’d take things the slowest to see if I need more defense
But in general just paying attention to it and seeing when you start lacking is probably fine?
guys, thinking about going warrior. titan or SoK better?
smith
okayy thanks one more question, some of my weapons i found have broken rolls? or is this normal? for example my lvl 16 staff has 90 percent spell damage bonus yet the highest roll when i hold alt is 67 percent why is that?
Do you have a picture?
It's likely it rolled spell damage twice
Like one pure spell damage and one spell damage + mana regen or something like that
oh it did! and it max rolled twice i held alt and noticed what u meant, it shows two separate rolls of the same thing

Firestorm seems like a solid option. Basically any strong spell will also work wonders. Incinerate builds energy so fast. Comet might slap
If you have the mana, even just putting a fireball in there with good supports could make you into a fiery machine gun
on LS which one do i look at for my total crit chance?
Add main hand crit and estimated crit from hit chance together
Looking to build around the unique body armour that reverses chill effect. The last piece of the puzzle is how to acctually self-chill. Anyone figure out a good way to do that as of yet?
so it would be 125.93% or 112.35?%
so im at capped crit then?
Yeah
There's only one way and it sucks
Like, bad bad
I feel like this can't be true. I have additively above 100% chance to crit with that calc in mind on my crossbow amazon and using the tailwind on crit helm I know I don't crit every hit.
How's that?
Go Stormweaver, get All Damage Can Chill, get a high source of thorns, wear the Crown of The Pale King, and then hurt yourself with self-damage such as Heartbound Loop
This will cause you to hit yourself with thorns, which thanks to Stormweaver can Chill
There is currently no other way
What about Scold's Bridle?
Is there a way to convert that phys self hit to cold?
Our only source of Damage Taken As Cold is 5% and only 1/3rd of the time
Theoretically if you can get poisoned or bled, Venopuncture or Icefang Orbit will work, but i dont think we can self-poison/bleed yet either
(5% as random element on the tree)
should i be trying to get my twice crit to max on tangle tongue or does that not matter and its wasted at that point?
It depends on what gives you the most dps. If you have ten free passive points, for example, idk if investing them into crit would serve you better than investing into, say, attack speed.
Tangletongue definitely makes crit investment stronger, but it doesn't guarantee that it will always be the best option for dps
Similarly, if you're torn between, for example, a ring with crit chance and a ring with flat damage, the flat damage might help you more than the crit. It really comes down to path of building and math
Apep's Supremacy has a 25% chance to poison you with every phys/chaos hit, which should work with Scold's Bridle
Plus Apep's converts ele to chaos so in theory any damage type could poison
Crazy that you'd need at least 3 mandatory uniques to pull this off though.
okay i need yalls opinion, im doing a pure fire build currently lvl 28 and those are the nodes i will fill out, but by the time i get enough spec points ill be around lvl 50-60 which isnt so bad if it means ill be at that level with ZERO defensive nodes though, so do u guys think i should keep filling up all the nodes at top or split downwards to the bottom 3 and 4 i circled than rotate into defensives till later?
(i know path of building exists but i suck at using it)
are you not getting ES nodes?
you can get a few hundred % just of nearby ES clusters
oh no... i went pure damage and ended up dying
that is called a glass cannon in gaming
well i didnt know when to start speccing because i wasnt doing damage and i wasnt tanky so i was stuck in a middle of 5 minute boss fights
which i got to jamanra with then i died
spells primarily gain dmg with levels and spell damage on gear
so early game you should focus defences
yeah i couldnt find any gear upgrades
a low level staff or want usualy has enough spell damage on it to carry you for a while
my staff was lvl 20 in a level 32 area and i checked both shops every level up
like say a staff has 60% spell damage and like +2 levels in spells you are using you aint gunna find a better one for a while
My ember fusiliade had 900 dps but it wasnt enough for jamanra i think i needed abt 1.2k dps
and you realy dont need to either
jamanra is a survival fight instead of dps check imo
yeah mine had 65 percent spell damage with 45 percent fire damage and plus 2 all fire spells
and i still did zero damage
where your skills on level?
fusilade also deals more dmg the more you have up
but i am homebrewing builds and trying to get fireball unlocked im pretty sure i get after jamanra
and fire spells in general are a bit weird early game
fireball isnt till mid act 3
maybe early act 3 if lucky
you don't get extra damage unlike shock or safety from freezing stuff
oh i was told fireball was end of act 2 when u get ur first skill 9 gem
this too
yeah i realized that
also fireball isnt a good single target for fire spells
its for clear mostly
fusilade is your only single target in the fire department
idk maybe i should give up on this build but i really want to make it worj fireball is my favorite skill
yeahh its what i use on bosses
try srs and pretend those are your fireballs
srs?
idk any builds i dont look up guides
ohh
i had that in my build but then i couldnt use it because of life remnants
spirit gem that shoots out skulls when you do fire stuff but they nerfed most of the fun things you could do with them
like if you are going into spells and elemental spells specificly you almost always have to go lightning or ice early game
fire only gets good mid to late game
i knoww but i really wanna do a pure fire mage but i guess my creativity can only go so far
atm yes
maybe with druid patch we get lucky for fire spells
since according to data mines druid should have an skill called volcano
ohh nicee
i guess ima go back to the drawing board and find a new homebrew build to make
time to look for a new skill
tried doing this myself aswell
currently in the middle of making a 1 shot super slam
hoping its gunna work out
Spells in general just have low base damage numbers compared to attack builds, it's unfortunate
Level 20 fireball: 213-320 fire damage
Level 20 mace strike with a white 2H mace (Massive Greathammer): 371-502 physical damage
cough METEOR cough
i just had a plan for endgame, if i could just reach mapping i had a plan with these gloves that make ur fireball chill so i could stack elemental ailments for more damage
meteor is like 630-940
and then i would have comet cast on ignite and melt everythinf
meant comet yeah
Comet takes 2s to cast, mace strike is 0.9s
also firestorm be kinda good but requires ignites
And that's with a white item, with a well rolled item it would be miles apart
Attack builds just have more base damage
time to go find another favorite skill
It forces spell builds to spec into gem levels which also forces them to solve mana
yes but spells are easier to get to maps whereas melee requires good gear
mana is never realy a problem tho
The numbers are higher for attacks for white items though
Spells need a global buff
for white items and no skill tree yeh melee will outdamage unless we talking mace skills early game
they are just painfully slow with lack of tank where you cant do much early
are all spear moves broken rn or just LS?
even with skill tree, the amount of % incr modifiers you can get is similar between the two archetypes, attacks just have higher base damage
LS is more so broken for clear but rake-bloodhunt is realy good for bossing
nvm none of the spear skills interest me enough
I think spells are balanced around cast on triggers which makes hardcasting them relatively weaker
spear of solaris would be fun if it didnt require glory
depends on how fast you can trigger
but i think i might try and find a less gear intensive build and try to get a farmer build going so i can make my fireball build work later
because my goal is to kill all pinnacles with only fireball
self cast will be more powerfull for single cast
ill do whatever it takes
bow and spear seem to be good farming starts
no what I mean is; "cast on X" does not work on attacks, only spells
I dont like bow tho
Since "cast on X" is strong, spells have to be globally weaker to offset the trigger strength
even with smith cast on melee hit?
that one is only fire spells lmao
yes
crown of eyes solves the dmg issue on it
Since spells are the thing being triggered, their damage has to be low, because spells can always be used in a 10 billion trigger per second build
I think that is why spells have lower base damage than attacks broadly speaking
spells are easier to scale than melee
Unfortunately it makes hardcasting weaker
and are easier to play than melee
making them generally better than melee
melee do be better with investment tho
also can we get my delve back already?
I WANNA DIG HOLES
Can someone explain this crown of eyes tech. Why are melee players using it and tripling there damage. For example if I was playing a quarter staff monk or spear monk how would you take advantage of it?
crown of eyes just makes spell damage also apply to attacks
its the only reason people use it
its specially good if you go into top part of skill tree
lots of spell damage
and reduced cast time doesnt realy matter to them
so basically you take the spell damage nodes and it applies to your attacks?
yes
wtf
so lets say I was playing a chaos monk quarterstaff, I could take chaos spell nodes and it would apply?
what do you mean?
well theres spell damage and theres <element> spell damage
oh so if I took elemental spell damage it would not work?
I would assume so yeah
Are you using a "Chaos spell"
yes
I have not tested this tho
lots of them
it's not even just melee, a Warmonger Bow with a single affix 100% inc physical damage (not a very high roll) bow shot does 349-524 base physical damage, almost double as much as fireball. Buying this bow on trade costs less than 1 exalt
So like dark effigy, ed, contagion and so on (pretty much the occult chaos stuff)
true but in that case we could say any form of range is better than melee
With there being no way to scale base modifiers for spells you have to stack a huge amount of % incr modifiers
yes
this is about base damage, more base damage = fewer % incr modifiers required = less tree pressure required to get higher dps
melee in general is just in a weak spot
attacks generally require a single affix to get double base damage of spells
only exceptions are ice strike quarterstaves, rake-bloodhunt spear and LS spears
Well it would apply to those chaos spells, but the crown of eyes works only for "Spell damage"
but like what is it apply to? This is what I am confused, so like would me using ice strike then be stronger from spell damage nodes?
yes
wtf
since ice strike is an attack
and its just spell damage not elemental spell damage?
so here is a blank pob, all this shit would have boosted my damage? insane
does that include spell crit?
It would make everything that applies spell damage do more.
ok cool ty
or elemental
that is still fucking insane
it is yes
I think the biggest value you will get from the "Spellblade"
i could have been using the spell blade nodes
yeah
i had my against the darkness was thinking of putting there but was like...I am losing crit for that spellblade node
so inted my tree to get more crit
Same I inted my tree because I wanted to play flameblast so now I am suffering with cooldowns
good thing about monk, witch, sorc and the upcoming druid is they are all close to spell damage on top
invoker is just an angry avatar
because it has a 16% spell damage increase
on the ascendancy
and this helm can roll SPIRIT?
wtf riot games
ok good ty
so would not work with crown
crown of eyes is relatively cheap for what it can do rergardless of rolls
what about lich the non channeling spell nodes? I usually only play melee never played a caster
A commonly used combo is Crown of Eyes + Threaded Light, you can get hundreds of % incr damage from that one
damn
I dont think that'd work since it specifies
still has great defensive value tho
It says "more" damage not "increased" damage
that too
Crown of Eyes says "increases and reductions to spell damage apply to attacks"
question: do increases and reductions to chaos damage also apply to minions if they do chaos damage or would that only apply to you?
come on I didnt just shut down the dialogue here now did I?
only you
haha i have no idea
thats a shame
for something to affect minions it has to specify that it affects minions or allies
otherwise minion passive trees would just be filled with people taking normal crit nodes
true but you'd think that elemental damages would apply to minions to a degree or maybe I am just coping
trying to make meme builds but seems like only minion can do that for now
also do you level up spectres by just getting a new bind spectre gems and finding the monster again or can you just level the damned thing up?
idk anything about minions, I just unga bunga, I got another question with the weapon swap, so lets say I was using a quarter staff and a wand/focus swap. I am not getting the benefits of it while using my quarter staff right?
you can just level it up
no
it's treated basically like a gear swap
hmm so confused on how monk would take advantage of it using quarter staff
as far as I know weapon swap on monk is only used to start flicker strike with power charges
but I am an avid advocate against weapon swapping
I just dont see the point in it
gang did i burn the food
(i threw this together in like 30 mins and im very new to building, so tips and direction would be appreciate!)
the only reason this would NOT work is because powersiphon is limited to one target now :<
OH also i checked and taking the node that adds an ES cost to spells DOES affect PS (checked in game, i mean)
- power charge uptime against bosses will be 0% as you are not culling them, so you should uncheck that box for boss dps. this gives 44k
- t4 xesht has 36m hp, that means it will take you 13.5 minutes of continuously attacking him to kill him (this is a wild underestimate, as most of this time will be spent dodging, so budget like 30 minutes)
Anyone knows if gemling crossbow stat stacker build is good or not? Or is whirlwind slash stat stacker is better?
LETS GO
peak
but also genuinely thank you
ill add a note somewhere to see if i can solve charge gen when not culling
Also since Zenith is not currently supported in PoB, you should add "30% more damage" to your custom modifiers
oohhh didnt realize that
If the mod line is red, it's not used in calculation
should i add a config for PS specifically?
so it doesnt add 30 more to anything it shouldnt
or actually you shouldn't add it because wand/staff skills cap at 4 support gems
not sure why GGG hasn't fixed that yet
wait waht
so i wasnt going crazy when i checked wands in game
ill leave it unchecked
how strong is eternal life ascendancy on lich and do you have to stack dmg taken bypasses energy shield with it?
you dont HAVE to
but it does provide a very strong defensive layer
what you do is take the four pointer, then stack damage bypass
doesnt that cap at 25%?
now all damage that bypasses ES is applied to life, but since your life cant change its effectively free DR
i dont remember how much you cna get
idk if theres a hard cap either
i would assume not
atziri helmet bypasses like 10%, ascendancy is 10% and tree is 5%
I obviously mean this patch
its a SOFT cap
yes
but there likely isnt a hard cap because GGG wont make it possible for us to obtain 100%
that would mean we become invincible
(except for the one affliction in trial that removes ES on hit, i dont think that counts as damage it just flat out removes it)
well if youre an ES build and you take "you have no ES" then ofc youre gonna die
thats why i didnt mention it
the thing im trying to point out
is that one is "mosters remove % on hit"
just wondering for a minion burning inscripion build
the other one is simply "you have no"
27% with corruption on Atziri's
damn
if you are running eldritch battery what would be your main source of defenses outside of the usual resist
also does the effigy fire more projectiles with poison?
oh sorry mb
all good
?
can someone advice me 3 div budget ls amazon
anyone doing a warrior smith build
what are the best ways of sustaining massive mana costs?
currently doing scolds + midnight braid but its not enough
at least to start with
Loads of people probably are, but I'm guessing that's not your real question
Don't ask to ask! Post your question here so that people actually know if they can help. It's also better to discuss your question publicly so more people can chime in or learn! That's why these channels are here!
What y’all think of bone shattering? Do yall feel slow asf cause of leap and all that
Depends on the build. Converting costs to life, getting reduced cost on the tree, temporal rift, mana leech, mana regen, mana remnants, and mana flask are the ones that immediately come to mind
Boneshatter is pretty popular, but idk what you mean by leaping. If leaping feels slow, then you don't need to leap
i already have all the reduced costr I can get
gemling, and both reduced mana cost passives on tree
I think recoup chrono is the best way
And inspiration support, right
i cant use inspiration
im triggering multiple skills so I cant use inspiration on them all
can you use two as gemling, or you don’t have that node?