#2┃build-planning
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is there any node that works with totem for warrior ascendancies? lol every node is 'you can , you use yourself, your hits etc etc' ?
That's PoE1. Johnathan explained in an interview that in PoE2 ailment damage is based on the actual damage dealt by the hit. Meaning that things like crit inherently affect it, and there's no damage over time multiplier anymore.
That was before the MASSIVE ailment nerf
ahhh thats so good
Initially dots exponentially scaled off of damage multipliers because they scaled off of the initial hit and off the multiplier a second time for the dot
so increased fire damage could scale a fire hit and the ignite from the fire hit
these were the times when poison was absolutely broken
quadratically not exponentially
there sort of is, effect of x ailment is just rebranded mult
I think I'll be going Gemling Legionnaire as a minion build for my first character. I never really got into PoE 1, but PoE 2 seems so interesting, I have to give it a shot. The ability to even turn a Mercenary into a minion build is really interesting. It will mean I have to fenagle my build around the skill tree, but I am honestly unsure if I'll even mind doing so.
but its less confusing this way
thats fair yeah
do we know / have any idea if triggered skills still have costs?
they do
nice
ben_ showed a video of someone using cast on ignite and it was very obvious that the mana was spent
like if they didnt you could just use a low cost channeling skill, use inspiration on it, and trigger all your actual spells with Cwc
I had the idea to use Infernalist to convert casting spells into self damage, then use that self damage to charge up barrier invocation to casts spells.
- maybe grim feast + srs to actually sustain the self damage, or some other form of es recovery.
trigger rate would be bad, but stil would be too strong
doesnt barrier invocation only count hits
oh yeayh that should work
the specific skill I'm thinking to trigger is ember fussilade
i was thinking about the self ignite
since fussilade already needs you to go "cast a bunch - stop"
which meshes well with invocation stockpiling casts
on paper, anyway
im running out of support gems that i can use on contagion/essence drain. any ideas what supports i could add?
issue is, it requires ~200 damage taken (actually taken, as in es lost) per cast, so trying to sustain this (or even proc it in the first place) could be a bit of a challenge
yeah I think elemental invocation is better than barrier
we don't actually know es requirements per cast, but other meta gems suggest ~10 energy per 0.1 seconds of cast time
you gain energy on ignite/freeze/shock
and can still stockpile up to 500 energy
so even a 1 second cast can trigger 5 times, and more if lower
yeah, it just figured it was an option in case the numbers work out such that the casts are self-sustaining without requiring another skill to proc it
(so, one fully charged cast costs enough mana to stockpile enough self damage for another fully charged cast)
barrier still requires a button press though right
same as elemental invocation, yeah
i meant es + life, was speaking in general terms
as I said, unknown if the math would work out
I'm almost certainly not going to raise fire res, yeah
wait nah its not 1:1
yeah that presents an issue def
especially when factoring in res
so with just a standard capped res it would be 20:1 for damage received to energy gained
before res of course
needs:
~40 energy for 1 cast, translating to
200 energy shield lost for 1 cast, translating to
800 incoming damage for 1 cast, translating to
8000 incoming damage for 10 casts
(without factoring in meta skill supporting tree nodes, which exist, and/or increases in efficiency with higher level barrier invocations)
y'all think Wildshards support is worth it on Eye of Winter?
the idea is to heavily invest into max ES, since beidat's gaze already gives a bunch of es based on max life
yeah of course
if what I've been told is accurate that projectiles shotgun in poe2 then ofcourse
the good news is there's a node that reduces max mana (proc more often!) and increases es
enough stuff like that might make this workable
here's hoping
not going to be my starter though, too much risk involved
you're talking about risk and im starting flicker strike invoker lmao
hmmm, I wonder if that rly is the case. if it was by default, would skills have to point it out?
starter plan was lightning rod, until I noticed the skill doesn't seem to have the lightning tag, which is super unfortunate
Yeah I'm torn between acolyte and invoker
invoker has great defenses
interesting idk
im not too keen on playing osu and picking up dozens of the flame buffs
Get instant leeches and into the breach and the double. So u don't need to worry about attack leeching
Then you get so much extra damage as chaos so u can go spell based if u want
Johnathan saying outright that there's no mana leech for spells kinda killed my dream of an archmage Acolyte.
just use WASD 
Go cold+chaos or lightning+chaos
darkness is actually interesting to me. It's 600 base ehp in emergencies, and if you avoid getting hit (or use Mind over Matter) it's a really big chunk of extra chaos.
its too many points for what you get
Doesn't seem worth imo compared to the other nodes
fair assessment
its at most 30%more damage
Dude with breach and double effect for flames
do we know if the flames are sustainable in arenas?
not currently
yeah, that's what made me iffy about it
Also we don't know how we can support the skill or what works with it
i think invoker is just super safe
Invoker looks like fun man
lots of spirit, lots of pdr from evasion, and then 2 damage nodes of which theyre all good
nods
Idk I'm going for the coc shit
my question is if the recharge from meditate counts as 'starting recharge'
If I go invoker
rechecks napkin math
huh, even without having the lightning tag, based on current info (so, might be outdated on launch) if I'm willing to press more buttons lightning rod on a slow enough target still has a >1344% base damage / attack potential. Neat.
Does this count dmg to ES?
it should yes
Should do.
Im afraid picking flames with melee will be super cancer idk, too many questions
do we know how this part of comet interacts with meta skills? not favorably I assume
yea probably
shrugs
i know its longer than poe 1
So invoker. U going ci? Or es/evasion?
Which node are you gonna take first as invoker?
Can someone that has PoE experience make a guess how good that point is ?
Or mom + es/ev scaling
it's not great imo, until we see more recoup synergy
30% recoup is super strong what
there's a lot of leaked/teased recoup stuff on some areas of the tree
especially with poe 2 not having as much recovery in general
admittedly poe2 is less about one-shots, so recoup is better by comparison
yeah def
god im still so tantalized by the possibility that meditate just insta starts recharge
random rare in a t11 waystone would like to know your location
Does poison also have to hit life to apply the poison, just like bleed?
alright found it, es recharge is 4 second delay compared to 2 seconds in poe 1
if that actually works it would be sort of crazy even without the overcharge
Don't think so. At least Johnathan didn't make a point of it like he did with Bleed so I'd assume not.
Anyone noticed a lack of decent warcries + totems?
I wanted to build an active buffer warrior, but I'm struggling a bit
(open to support char suggestions too)
i kinda doubt they give us a repeatable vaal discipline
do you mean warcries to buff totems?
warcries to buff friends, and was expecting something like a rejuvenation totem, or something
not many auras either
let me prayge
🙏
true
maybe answered call can do party buffs, we don't know what it actually does yet. Might need to wait until after launch if you're not willing to gamble.
Yeah support characters in general seem to be purposefully moved more towards, "I slow the enemy, I wall in the enemy, I throw down a fire wall for your gas grenades" rather than just passively giving out buffs. A deliberate design choice they said. Though Sceptres still have some ally buffing.
screw it im taking meditate as my 1st ascendancy, I need to figure it out
True - I was just hoping there's be more active things like:
- Target an ally to give their next attack 30% more damage with a cooldown
- Short warcry buffs
Many warcries are tied into slams
which kinda limit the builds imo
infernal cry is any attack
There was a leak about a link skill passive on the tree at one point, but I haven't seen any link skills so maybe they're planned for a character that isn't in yet.
100% damage as extra fire
Infernal Cry only buffs you though, not allies.
glances
there's a non-0 chance we'll have link skills - at least the one passive tree web app I'm using seems to have a leaked notable featuring link skill cast speed
edit: might not be on launch, though
Would make sense.
Yeah - my dream scenario would've just been buff warcries (for allies), that'd become quite powerful via the ascendancy.
Maybe in the future tho
warcry supporter could focus on building up stun /breaking armour, now that I think of it
seismic cry seems ideal for that
When is Lightning Conduit tooltip being implemented kek
seismic does have great stun power
you'd need/want generic flat damage, though
Interestingly, there are passives on the tree that buff your allies. They aren't massive, but if you're exclusively playing the character in a party then they seem pretty damn good.
The true Juno mentality. Just throw blobbos at the problem until it goes away.
I'll either facetank uber bosses with warbringer or die
that does seem to describe the possible outcomes of that scenario, yes
The negative armour node can basically be treated like better impale
Anyone knows if Meta gems such as Cast on Shock can trigger marks ?
is it impale? it doesnt scale?
Cause it will actually work with leech and stuff
... to me it reads that you'd still armour break enemies and the negative armour would then reset once they recover from that.
There are nodes on the tree that interact with break, like making it last longer
yep, which makes this interesting to build around
Right, but the one node makes your every hit armour break. So you just keep breaking them.
The Ivan Drago build.
Just go full blender and pray you hit the 50/50 block on anything that could kill you

Crossbows will probably be pretty good right ?
Witchhunter honestly seems quite balanced in offence and defence with reverse culling strike -> Concentration debuff and explosions for clear
ya witchhunter looks reliable
do you think hand of chayula could apply multiple curses? similarly to blasphemy
going witchunter bleed crossbow is the real G shit
i'm going in pretty blind tbh, i wonder how that will end
socketed Curses
it will yeah, as long as you have enough curse limit
yea
Was thinking explosions and hit, mostly for that sweet sweet Space Marine with shotgun vibe
I don't know if it'll be good, but one of my plans is crossbow with Rapid Shot. Go Dex/Accuracy scaling for the attack speed. And just try to empty and reload once or twice every six seconds for huge damage from Many Bolts support.
The DNT tags guarantee this was WIP at the time of being leaked/shown, but I'm still hoping that this works like I think it does....Many Bolts Support Tier: 2 Requires: Level 1 Support Reqirements: +5 Str [DNT] Damage Per Bolt Reloaded Recently Support [DNT] Supported Skills deal 1% more Damage for each Bolt Reloaded in the past 6 seconds
there's no way they'd allow this kind of more multiplier though, right?
i was like : Oh my god, there's a monk with staff, and then i saw mercenary and saw the glory of the emperor appear before me
fragmentation rounds hits 10 times and combines them all into 1 hit, and also does 300% more damage against frozen enemies
giga for phys ailments
Specifically with Rapid Shot it seems busted. I wouldn't be surprised if it's nerfed for live. Which would at least make my decision easier.
Anyone knows if Marks can be used with trigger meta gems and do they work for spells even if they have attack tag such as Voltaic Mark?
Long as their spells.
and yes voltaic will work with spells
the attack tag is just for the explosion it does
Marks DO have cast time.
which deals attack damage
Multiple Bolts from one burst can hit the same target - there's that but it doesn't say that it combines them all in one hit
So i guess it could work with poison, but not necessarily with bleed
Poison is max one stack by default. So it wouldn't be any different presumably.
As in you don't remember or you don't want to share
That sounds funky because nothing really works like that in PoE1 but i will believe
it doesn't really matter since it's not the vibe i was planning to go for my first character
but that's a nice tip, thanks
in-game screenshot
Do you know how Cast on Shock thing works, if you have 2 spells socketed that have cost lets say 125 energy but you have 500 energy, would it proc both 2 times, or can we change it to proc mark once and other spell 3 times ?
How old one tho ? Just don't be surprised if they change it before Live
recent
Okay, neat
Hello guys, my friend's going to do a warrior but don't know which ascendancy, could you explain both ?
strongest Dot build will still probably be hammer of gods with something else for clear
the energy is based on the cast time of each spell
It combines the cast time of the two and sets the max energy based on that. When you hit max energy it casts both spells.
cast on shock maximum is just the cast time of all spells combined
it doesnt have a set static max
can supports that consume a debuff (broken armor, shock etc) be combined with skills that consume the same debuff? I assume not
ohh so you have to fll energy for each spell, and then they all fire off at the same time?
Right. When you hit max it spends all the energy to cast the spell(s).
if you have three 1 second cast time spells, it would be 300 energy (assuming 10 per .1) and then when you get 300 they all cast
Ye ye, Energy part I get, I was just wondering if you put 3 spells in to something like Elemental Invocation could you proc just the first 2 spells when you click it again if you dont have enough energy for 3
or having max energy is requirment for all meta gems to pop off in first place, which is more likely I assume
"Cannot support skills that Consume Broken Armour." From the support that does so. So seems not.
ah they all say that, im blind
ty ty
Yeah, they just happen when you hit max. Except for the one I think that can be activated.
Lightning Rod math / speculation:
Shown to deal 28% damage per burst at level 2, last 12 seconds, burst whenever chained to.
Orb of Storms chains 3 times when using a lightning skill.
Chain support adds 1 chain and doubles chains (8)
Increase limit doubles active orb or storms. (16)
(Mana Tempest may tripple chain procs if it works with orb of storms, 48)
So, assuming sufficient lightning rods are set up around a target, any lightning skill use would cause the orb of storms to proc them for a maximum total of...
28% * 16 (448%) (1344% if Tempest works)
If the attack used to proc Orb of Storms itself also causes procs, add those as well.
Really needs a near stationary target (and many button presses), though.
Thoughts?
invocation works differently
and yes probably you can trigger 2 before 3
All in all this game seems mechanically much more complex than PoE1 or is it just me ?
it also requires a manual press
I assume it procs from left to right, depending how much energy you have?
yep
yeah probably gem order just like in poe 1
and then next cast it probably will start with 3 posibly
Oh not at all. It's just that we don't have as much information, or as much time with the information to figure it out.
no idea though
it just seems complex because everything is new
and we dont have any practical knowledge because we havent played
i was trying to explain some poe 1 concepts to a friend of mine, and I had to stop myself because its all gibberish if you dont already know
will infernalist bringer of flame node let me ignite with cold spells/dmg?
Seems like that maths out? Basically limited to bosses though. And even then I wonder how feasible it would be. If it works though that's amazing damage.
yes
I guess maybe you throw Orb onto Cast On Shock and just spam Lightning Rod with increased shock chance?
Multiple Projectile support would make it easier to get the necessary total as well... and it wouldn't even lower the burst damage, just the projectile damage which isn't why you're using it.
Orb of storms can be automated, and I guess lightning arrow would be the clearing and triggering skill.
Cast on [] reserves 100 spirit, enhanced temp chains blasphemy reserves 45 (145) and is there to slow targets, and leaves enough space for another 30 reservation with one (!) 110% reservation multiplier support.
What do you think, will lightning storm be able to proc Energy gain on Cast on crit ?
Should do.
should ye
so isnt lightning shorm + ball lightning crazy for it? coz it doesn't say once per skill?
wait they're distinct? I thought lightning rod burst was the projectile on hit effect, just repeated whenever chained to.
Quick question for the Infernalist - now that the new Ascendencies are revealed, the 3 nodes for "Reserve 25% of you max life" and associated bonuses, how does that interact with CI? Is it just impossible? Or it'll round down, and thus the reservation is ignored?
Oh, huh. I guess? I guess I just assumed that the AoE wasn't projectile damage but the way it's worded I... guess it is?
think about what you'll gain even if it works :d
LOL TRUE! Duh!
Shouldn't work, but yeah. Pointless either way.
Infernalist kind of sucks with CI and MoM then
Like lightning ball hits every 0.2 sec and lightning storm hits 0.4 sec, so if you scale crit to something like 13.3% on those 2(meaning really easily), you hit 7.5 times per second guranteed crit every second?
Though speaking of, max life Infernalist going for %spirit and reduced minion cost. Just FILL the screen with minions sounds fun.
what do you mean?
yea, that was the goal - playing with 4 others, they're all new - wanted to be more supportive with minions/auras for that reason ... infernalist seemed best at first
It doesn't strike randomly, Lighting Storm specifically hits enemies in the area.
wait it doesnt function like icestorm/firestorm?
but, CI/MoM/EB was going to be my tank portion ... and Infernalist has all nodes that counter that, or demon form to lose weapons
ok need advice from people who are going Monk
Nope. Just hits enemies in the area every .05 seconds. Limited to .4 seconds per enemy.
yea? so 0.4?
if anyone can help
depends on ur skill choices
So, you think ball light/light storm will be op if scaled with some crit? for coc
so from what ive been told and shown u only go with 4 points
4 big nodes, 8 total points
certain quarterstaff attacks benefit massively from power charges,
important note:
ice focus would likely have an easier time freezing/chilling, which seems to be a huge gameplay advantage, while lightning shocks for more dps on paper
and this node exists:
so then what would be the right choice
I think it could be. It can crit a bunch of different enemies super fast, so that might be a nuts clearing combo.
me go this with eye of winter
i highly rate the defensive power of the evasion > pdr node
ya it looks solid
and a lot of extra spirit is generically strong
especialy for fitting in trigger setups
not on those passives no
resist ignore is very strong
and i have a hunch about meditate I need to test
so ur not getting Unbound Avatar either?
you can guarantee crit with mantra of destruction
Spells have a better base crit chance compared to PoE1 also.
at least for 1 massive hit like from falling thunder
which is sure to be a banger of a skill
use combo finisher + fist of war on it
and rageforged
and then build combo with a fast skill like ice strike/tempest flurry with faster attacks and rage support
and then just tap mantra of destruction and nuke a boss
If you wanna go Unbound Avatar grabbing both of the preceeding passives I think is just fine.
mantra also counts as empowering, so you can use empowered damage for 20% extra more damage
and empowered cull
Though if you wanted to choose one, the lightning one is maybe better since we know there's really good lightning scaling for Int/Mana characters.
any one got any ideas for flicker? XD
oh sick, i want too also! would you be alright sharing your ideas? 🙂
can Flicker Strike be used with Quarterstaff tho
Flicker being limited to Quarterstaff made me annoyed off the idea. Anything I can't do with a Two-hander in each hand just annoys me.
nice ty!
the quarterstaff passives are so good though
Basically im building both light and cold to shock/freeze and build up elemental invocation energy so I can trigger 5 copies of profane ritual at once
each ritual gives 1 power charge
Yeah, some of the quarterstaff passives are basically tailored to it. Like the 'count as having one extra power charge for power charge spending skills' notable.
another build idea:
Armour break as fast as possible with Armour Explosion Support Attack, AoE, Trigger, Fire Supported Skills trigger an Explosion when they Fully Break an enemy's Armour as your main damage source because there's nodes that increase damage specifically on armour broken enemies (pile on is 60% on one node) (which this would always benefit from), and Increased Armour Break Support Tier: 2 Supported Skills break 80% more Armour would basically act as a "proc your damage 80% more often -> 80% more damage" support
And have a triggered frequently hitting skill consume the broken armour as often as possible.
Might be good if the explosion deals decent damage?
and if you use corpse conservation and multiple charge you get fantastic charge sustain
ahh nice!
you jsut have to make sure you stop flickering to get them though right?
Warbringer making your hits break armour I suppose in theory could make the Armour Explosion chain through packs if you have enough increased armour break.
@hoary bolt Im looking at ur build so for skillpoint progression what would i do
and if the activation of elemental invocation is instant you could time it 1 second before finishing your flicker
i have a tree around here I made
its semi incomplete because we dont know all the tree passives
it seems to be a new, triggered skill though, so I doubt it'd be able to chain, since it requires the supported skill to be the one breaking the armour
my build plan
unless you mean ascendancy
thats 2
Ah, true.
i cant read that lol
will likely take the resist ignore passive first
same what i was thinking!
Idea was to use one of the skills specifically designed to break armour and just roll with it. (Since the explosion would also have base damage separate from triggering skill, more likely than not.)
open it up bigger
what website is that
basically just a community tree based on all the known notables and passives
still a ton of unknowns though
Everything red is unknown. So like 80% of it.
One thing I'm not sure is will Cast on Crit work same way like in poe one? Or will crits even outside of cast on crit give energy ?
all crits will
the critting skill doesnt have to be linked
jsut the triggered ones
Cast on Crit is a Meta Gem. Basically it's a reservation skill that you socket the skill you're using into it.
all crits would be default behaviour since that's just how meta skills work now (they check globally)
But the more I think about it more broken it is, imagine a set up of lightning orb/ball lightning/lightning storm, and then you put conduit in to coc?
Xantho what would be your "rotation"??
if it doesn't get some base internal cd this shit could proc 24/7
did they mention something about triggered skills not being able to (directly) generate energy?
I vaguely recall something like that.
prob start areas with tempest flurry to gain a charge, then maybe flicker or falling thunder to get some kills and start generating extra charges
i havent figurred it out completely because i havent fully fit in flicker strike
I think so, but I can't remember which interview it would have been.
but for bossing falling thunder is great
(Part of why I felt like jumping through hoops with Barrier Invocation.)
you want to max out on charges, then empower with mantra of destruction and then use falling thunder
yeah my thoughts too! and the skill looks so good haha
if you plan on using combo finisher on falling thunder youll need a combo skill to build with
im prolly going to mimic ur build Xantho i just need it to be in Mobalytics form ><
where ice strike or tempest flurry will work
No one is making a guide worth anything at this point. Even the people who've had access literally just haven't had enough time to try things and discover combos/uniques.
not 100% necessary, but will help build charges and also build up combo for both mantra and falling thunder
im gonna be tinkerng with skills a lot on release
things will 100% change somewhat based on what works better
yeah for sure
Really considered Mantra of Destruction with Hammer of the Gods as a boss killer. Hourglass/Second Wind/Combo Finisher. Just two big chunks and hope for the best.
Do we know how retaliation / thorns works with blocks?
If I block -> do i deal full retaliate damage?
i think, its hard to know the best way to get power charges untill you play it and try different methods and see which one is less clunky and more reliable
The retaliation we've seen on the tree is based on damage taken. So if you take no damage, you deal none back.
it specified damage taken, you don't take blocked damage unless you have glancing blows
The one thing I wonder for Flicker Strike is if it'll be even worth it to bother with Power Charges. If the one notable where you count as having one extra just works, then you may not need to generate any.
its cool that falling thunder is a slam, which opens up cool stuff
it says Consumes Power Charges so I doubt it but if it works that'd be sweet
edit: oh the node says "counts as consuming", interesting
whatcha thinking?
will brittle still give crit in poe 2?
fist of war for 1
maybe seismic cry with a stun building skill
to double up on damage
Does TIMESTOP prevent enemies from taking DOT Dmg?
adding a bunch of stun with overpower support could work wonders
Hopefully not, and I'd say probably not, but there's no way to know based on the wording.
fist of war support seems so good with falling thunder
maybe with wind blast
which deals pure phys damage as base, so more stun build
wind blast + rage + faster attacks + overpower
could be cool
build combo and stun with wind blast, then absolutely annihilate them with falling thunder
what 4 ascendancy nodes do you pick to maximize minion damage 😫
also opens up exploit weakness support on falling
I want to go lightning/fire with timestop. But I think I’d have to go the other ascendancy if it blocks DOT
which is like 50% more damage iirc
Probably Infernalist. Maybe picking 1/3/7/(9 or 8).
Do we know for sure if we can support Spells that proc from Cast on "Meta" spells?
Of course we can
99% sure
no coz more I minimax this coc thing more broken it looks
Might be misremembering but I'm pretty sure that was given an affirmative.
that's shitiest overview i even seen
Remember mana costs aren't as ignorable as in PoE1 for starters. There's no mana leech for spells, and you gotta pay for each cast you're triggering.
ye well im stacking mana regen/archmage anyway
and not using mom for 50% less recovery
Using es as only layer of defense
What ascendacies are yall gonna play? I can't decide if I wanna go infernalist or deadeye....
What kind of playstyle did you have in mind?
Almost definitely Gemling. It might be bland, but it seems like it's just so generically powerful that I have to try it.
I’m going CI with all those new sexy ES restart nodes!
Gemling will be amazing for trigger builds.
Not really sure, something ranged and maybe not as squishy
Oh I'm not even going for that. It's the double stat scaling. Almost everything else is just extra. Probably the max res though is the other points.
I'd say try Mercenary then. He's part strength on the tree so you've got good defense you can go for. Plus the crossbow has a lot of good crowd control options to keep you from getting mobbed.
does anyone know if cast on melee stun still exists
its on poe2skills, but not poe2db
the ideas i have for deadeye and infernalist both are definitely on the squishy side
it is
Cast on Melee Stun IS on poe2db.
weird I cant find it
wouldnt 3 with 7 make me die often?
It's under skill gems not spirit gems.
I was thinking energy shield with infernalist since it's int anyways, but maybe that's not as tanks as I imagine
Not necessarily. You don't need to cast skills super often if you're relying on your minions, so you needn't take the big hit at all. But even then you can cap fire res and make it pretty manageable.
no way this is right, 10 energy on heavy stunning an enemy, but 100 energy to trigger a 1 second spell?
cant be
wait misread
per enemy power
Oh you definitely can make an infernalist tanky. I just meant the ones I've been thinking of, so they wouldn't be of use to you.
and with 8 any minion that doesnt cause ignite will start causing it?
does the (witch) here mean its witch only?
Right. Your minions will be able to ignite regardless of their damage type.
What where you thinking of, now I am curious! Seems you've been going much more indepth into build planning
All skills are usable by everyone
in the Witch gem site, basically where to find it in the Gem catalogue
if i have second wind and i use chronomancers refresh does it recover all second wind stacks
The (witch) means it's part of the recommended gems for witch, but its access is not limited to witch class
Should do, but it's uncertain.
my whole build hinges on it lmao
The way Second Wind is worded I would say that's how that works.
so what does magnitude mean when reffering to ignite im getting so many mixed answers when trying to figure it out
10% ignite magnitude = 10% more ignite damage
Does this mean the fire tag specifically on the skill/spell?
Or could i put a Fire support on a melee phys attack and this would be triggered?
fire spells speficially
😭 my build nooo
Ignite damage is based on the damage of the hit. So when it says all damage contributes to ignite magnitude it's saying that all damage is being counted to determine the ignite damage.
need to have Spell and Fire tag
I asked this previously if fire support adds fire tag 😄
Ah, cool - thanks for letting me know 🙇♂️
wouldnt that mean that the infernalist node that makes all dmg apply to ignite magnitude and chane to apply mean that a cold spell wouldnt add any ignite dmg just add to the multiplyer?
wait I thought you meant effect, sorry. Magnitude should be just how much damage the ignite does
as a baseline
chance is also based on the damage the hit does
but is separately calculated
yea i hope thats correct
Neither are my current planned starter, but I took some notes on a trigger spell heavy Infernalist and a quickly dismissed Flicker Strike Deadeye
Chronomancers day 1: https://www.youtube.com/watch?v=pkMIkNMV76c&ab_channel=SimpCard
I can remember when we walked together
Sharing a love I thought would last forever
Moonlight to show the way so we can follow
Waiting inside her eyes was my tomorrow
Then somethin' changed her mind, her kisses told me
I had no lovin' arms to hold me
Every day I wake up, then I start to break up
Lonely is a man without love
Every day I start out,...
I was initially going to go bloodmage, but I think I'll start with stormweaver, seems fun
seems stronger* ftfy
I've seen lots of people interested in going chronomancer and bringing the hammer down, I do hope that build works out
That's my plan
It'll either be giga broken or dog shit
Deciding what to spend my other 2 ascendancies on
since it's attack tag, you can put support mana leech on it right ?
Presence + temp chains seems op
I'm either going to go the recoup or temporal rift after that
I'm sure you can make it deal good damage, but then how it feels to play, no one knows
yeah but only the shockwaves will leech
keep in mind you can only have 1 source of leech at a time so aoe leech might not be as great
So pen can no longer go in to negatives right? so whats the point of stormweavers -20 extra res, if mob has lets say 60 res, and you have default expo 10 + 20 from weaver and lets say you use conductivity, so you remove it under 0 and then pen does nothing?
yeah
Looks like its better just to get pen?
but chayula §
you pick a curse for lowering res or pen
oh true
lowering res can go negative but penetration can't
yeah -res = goes negative. pen = stops at 0
Oh man I'm having such a tough time deciding what to play.
I kinda want a warbringer:
- Armour break ascendancy
- Resonating shield (armour break attack)
- Warcry
- Some buffing
- Scepter for the stonked co-op gameplay.
- Maybe some curses
I think having minions would also work great as a way to boost my dps, but I'm having trouble trying to squeeze everything in.
Any ideas?
yes but you dont have that many sources to push to negative and even if you did it would make pen useless, and since pen is easy to get why waste ascendancie point? just get pen instead?
or am I missing smth?
yes but you didnt read what I said 😄
Hello, does reduced Cost of Skills apply for spirit reservation?
My question was why even pick - res when pen is easier to get if you aren't planning to go big minus with conductivity
so if you go default - 10 default expo and - 20 from ascendancie, and if conductivity is maxed to -44 like in poe 1 sure
I hope pen and the exposure work well together, where you can penetrate to 0 res and then push that to negatives. I do think that extra damage can be worth to some
if you don't think its worth then skip the node
Pen happens after exposures
so if mob has 60 you would remove -30 from default and asendancie and then pen comes in
then that node is worthless
are we sure pen happens after in poe2
99% sure
coz conducivity will first reduce monster res by flat amoutn
and hit comes in after that
penetrating the rest
Which one goes first in the calculation of dmg, -res or res pen?
well I hope ggg is notified that this asc node is dogshit
keep in mind some uniques have stats too which could enable -res over pen as well
ye that was my point only way I see it working well is unqiues + conductivity
pen is a simple approach to get to 0 enemy res, but -res is a higher investment for higher reward
CANT FUCKING WAIT AAAAAA I LOVE TIME CONTROLLING POWERS SO DAMN MUCH
I wasn't going to pick the exposure node anyway tho, stormweaver has too many good nodes outside of that one
well to be fair its simple choices
double shock is 100%, for 2 points
and t hen you either go arcane surge or chill
depending on build type
that assumes you can hit hard enough to get 2 50% shocks
probably start with arcane surge and then take chill, for my first trials
instead it scales shock chance
you always get base shock of 30% it seems
but chance to get it depends on ailment treshold
so bigger the dmg bigger the chance to get it, so if you do 100% of ailment threshold you have 25% chance to shock
if you do 50% of threshold 12.5
and so on
that's why stuff like Ball light,Lightning storm have % Chance to Shock and As though dealing % dmg, basically doing the same thing, coz they have low hits
ahh that makes sense
Anyone has clearer picture of how accuracy works now? If enemy evasion = 0 & distance = 0 then accuracy = 100%?
Hmm, I might have to change up my starter ideas. I was planning on going infernalist. But it seems like the ascendancy is almost 50/50 in power and drawbacks haha. Having to manage life regen with demon form, having to reserve life to get your ascendancy buff, random ele taken as different ele and phys as chaos. removing mana at the cost of almost constantly taking fire damage. All they really get for "free" is the hellhound haha
Seems like the entire ascendancy is fighting you haha
Not to mention demon form is "bugged" right now by removing your weapon, so it'll mess up minions or just get outscaled by good gear
There aren't many sources of damage taken as, so investing in fire res negates alot of the downsides of what you're mentioning
also the damage taken as just means that the damage is effectively calculating on fire res instead of cold or w/e
Yeah I mean I guess this all goes under the assumption we won't have res capped
I don't see why res capping would be very difficult
I know they said somewhere that capping res is more of an endgame thing now. But unsure how late into endgame it is
And if we are res capped, I'm just not seeing the utility in taking cold and lightning damage as fire if all 3 are res capped, unless you pump max fire res a bunch
And even so, just taking phys as chaos seems rough if chaos res is like it is in poe 1
The buffs from infernal flame also seem nice, but just going off of that one clip we saw in the livestream, it seems like you cap out and overflow infernal flame like every 2 or 3 casts
I did not really get into PoE 1. Around how many skill tree nodes are we likely to be able to take in PoE 2?
decimating strike will proc witchbane?
going ci limits the downside to only energy shield total as fire damage and basicly becomes 20% less physical damage taken
ci will be hard in poe 2
its got its ups and downs, but there are definitely options that make the ascendancy really strong if you invest in them
agreed, but just a point
so hear me out. As chrono why bother building hp or resistances or anything when you just stop time and dodge
simply go full glass cannon
do it
smoothbrain take
play hardcore too
does some1 know, how many asc. skill points we will have? 🙂
anyone know if they mentioned casting a persistant skill (like fire storm) on weapon swap is snapshotting the used weapon after swaping away from it?
real as fuck
Sure`? Damn.. thats a lot. Thanks!
Its 4 main nodes so focus on those
Yeah. Note that you have to take the travel nodes as well. So it's 4 notables in total
ahhh great. Thanks again 🙂 Now im spinning the wheel of fortune lol
Thanks for clarifying. Seems my plan to do a Gemling Legionnaire minion build will use around 24 nodes to get around the tree. Though, I suppose they aren't wasted, as I imagine raw stats are still quite useful.
gemling summoner sounds like a meme, like champion summoner in poe 1
if you grab double stat bonuses then its not bad at all
pathfinder poison minions
doesnt work
how do you know?
pathfinder poison doubling node only applies to your poisons not minion poisons
When I saw Gemling, I thought it could make a pretty fun minion build. I guess we shall see, as that is what I plan to do for my first character.
SRS?
any toughts regarding blood mage minion cu cks?
summon raging spirit, only called raging spirit here
0 synergy
Yup. Don't. Play infernalist.
better support with srs minions and the hell hound
I plan to go incendinary shot and raging spirit for full uptime on SRS
apparently at endgame we can have about 20 skeletons
and just fire/burn support
doesnt work need to be spell not attack
also skele archers with the gas clouds will explode if youre running fire stuff
There's pretty much nothing minion related on Bloodmage. Infernalist has additionnal spirit (vital for perma minions), offers a minion skill defensively interesting, good defensive options.
incendiary shot wont proc srs
Interesting. So, you are going to primarily still use crossbows?
aw
I cannot stress enough, if you wanna focus on minions, DO NOT PICK BLOODMAGE, it's a trap, you'll have a bad time.
blood mage just gets strong defensive layers through leech, progenesis, and a massive life pool
but no damage bonuses
do totems count as minions?
progenesis and leech are her strongest nodes
No.
what about as allies then?
if you aren't investing into crit
@raw flower so how should i pick ascendency notes in order as infernalist
progensis seems insane for bloodmage.. probably the only reason to pick it.. unless u want to make mobs bleed from spells
nah 1% crit multi per 40 life is pretty bad, even assuming 4k hp at endgame its onyl 100% increased
progenesis is insane tho
I think I'd go 10-3-7-9
if you go mom then progenesis is wasted
...why would you go mom on bloodmage
also the goal is to stay overleached for double effect from gorespikes
mom archmage with lifetap
sounds terrible
no longer manage mana costs whatsoevere
You'd have to path through altered flesh to get to beidat. So you wouldn't be able to get both pyro and seething
if chaos res is relatively easy to cap then i think the infernalists number 1 ascendancy point is a sleeper.
it probably wont be
Anyone else think infernalist is spread a bit thin?
oh right misread
altered flesh will be a tough point to get to beidat
ok so basically i need to put a cast on ignite on the incindenary shot with a fire spell inside
20% of phys taken as chaos
I'd recommend 10, 1, 3 and 4. Try to get +% to maximum fire resistance to optimize Altered Flesh. Stack life for defense and spirit stacking. At some point, try to get good es gear for the last ascendancy point (which should be really endgame, so no worry when you start). EDIT: having good chaos res will also be a must when picking the 4th ascendancy point. Do not pick it if you're not ready. No rush.
oof
but 20% less phys
10-1-3-4 then
infernalist I will go hellhound->altered flesh->beidat's will, and then either pyromantic pact or beidat's hand if ES is worth investing in
with CI it is just 20% less dmg
invoker's "meta skills gain 35% more energy" what does energy mean in this context?
bro honestly im considering 10, 1, 7, 8 for infernalist.. but im so worried the hellhound just dies over and over
the hellhound seems like the strongest node
Pyromantic pact on a minion character is pretty worthless
It's okay, it will spawn again on its own.
it can let you cast without caring about mana
you can give it supports as well
yes.. but 4 sec reload means ur not getting that 20% for 4 sec every time it dies.. could be a gamble
cast what? as a minion character you don't do squat. Thats the point xD
curses?
Energy is a resource integrated into most meta gems, usually you gain energy via the trigger and something happens when max energy is reached.
i guess
I mean, dont you still cast curses, bone shit, that minion sacrifice stuff etc?
but enough to warrant needing that much mana?
and fire spells if you want to have SRS
Or you can forget all that and cosplay as a sorcerer using all fire spells lol
probably not
ppl in betas have said mana is rly tough
Nobody knows the survivability of minions in endgame, but if your hellhound supported dies over and over, the whole minion build is in trouble, not just the hellhound ^^
the whole point of the node is to invest in fire res to mitigate the downside and then keep cycling
for those who spend alot of mana
wait, DD is a fire spell
its physical isn't it
its both
what is "High" in terms of mana or life?
90%?
it is aoe
top 35% i think
what do you mean?
Getting more spirit through life scaling is definitly the best node for summoners. Spirit is everything.
65% onwards
ok thanks
from the endgame showcase video we see an endgamei nfernalist with 3.5k hp and 560 spirit. whihc meanas he got about 140 spirit from it
basicly the opposite of low
DD wont proc SRS? i think it does.
it is a fire spell
ye it should
it should
you need radius to proc srs
He got exactly 140. 3500/25.
SRS -> cast on minion death -> Detonate dead
which it is
best to just use flammability with aoe investment
detonate dead has a radius of 2.6m
as long as its a spell and has fire tag itll proc srs
i rounded the numbers
go watch the video
i am not allowed ot post it here
This means bloodmage archmage would actually make sense then
I mean, 140 spirit is incredible for a summoner.
but maybe I'll just do a funny Volcano spam SRS
140 out of 560ish
volcano isnt in the game yet
and you give up a lot of survivability for it
by not having a shield?
not having 25% of your life
so basically the poe2skills website is trash for making builds?
That depends, minions can be considered survivability too.
you cant make builds yet we dont knwo enough
theres a couple druid and huntress spells that are mixed in unfortunately
sure i can,
in path of exile max hit is all that matter
it just won't be guaranteed to work
oneshots are the main enemy, especially when one mistake = pinnacle boss lost
who knows how itll go in poe2 tho
In poe 1 indeed, apparently the 2 is more about attrition (which is why you only have 1 portal).
poe1 oneshots are because of enemy creep more than anything
also why recovery is so much more valuable
i am willing ot bet its goign to be very similar to poe 1. Oneshots everywhere.
and because we cant die any other way due to sustain
Is someone planing playing titan?
highly doubt that
nobody, just you
sadge
we will see but i am very sure its gonna go that way. The devs dont change
btw, is it weird that I plan to do witch hunter bleed, and swap bow for clear and Xbow for bossing?
its ok, im the only deadeye enjoyer
being shoehorned into certain design was the limitation of poe 1
they made poe 2 to get out of that design space
everyone sleeping on ice shot and icy salvo
must feels bad to be bow bow cu ck
its more complicated than that but ok
poe 2 has logout macro as well I think?
at least it does for bosses
Don't forget you have access to pure DR via hellhound, es scaling through beidat's hand, and phys mitigation through altered flesh. Defense is a big thing with the infernalist.
I feel like everybody knows deadeye is very good, we just kinda "been there done that"
yes but you lose 25% of hp
for the spirit
did you ride a rhoa though ?
it kinda offesets the hellhound dr completely
I know,, just saying the downside feels like a fair trade off, having more than a sceptre implicit worth of spirit will be hella huge
Es scaling remains to be seen ow god it is in poe 2
this assumes you're going pure life
is the rhoa even in yet?
plus anybody can run it if it is
fairly certain its only for rangers
Life scaling is almost entirely str/levels/gear, but es has awesome % nodes.
only rangers benefits from it
jonathan verbatim said it's just a skill gem
not even
anyone with ranged attacks does
a unique called midnight bargain does something similar in poe 1 and noone uses it. More minions for reserved life
And since stacking life grants you both spirit and es, it's a no brainer imo.
we will see if ES can be good enough to keep you alive
other ppl can ride it but cant shoot from it from what i understand.. but not even trying to mess with it tbh, unless its nuts
and i'm 95% sure he also said verbatim "only deadeye /pathfinder benefits from it"
you're giving up a unique slot for that though
err weapon slot
and you are giving up an ascendancy node for the other thing too, potahto potayto
No, what he said is "it only gives benefit to ranged attacks"
He literally said you could use it as a melee warior it just wouldnt do anythint
Any1 know if demonic form is %max life or current life?
theres a massive difference betweena weapon slot and an ascendancy point
max life would make more sense
otherwise the reservation node incentivize a low life playstyle with demon form
does this turn all energy into power charges or am I tripping
and stacking infinitely
the thing in poe 2 maps from what they have said so far, is that if you can logout in time, you still have 6 portals to get back into the map (as long as you are not in a bossroom) if you die then the map is gone. So max hit is gonna be super important to avoid those dmg spikes. Its why bloodmage progenesis is so good.
% max life. Reservation doesn't take away from max life
Really different magnitudes. MB gives +1 to a few types of minion, which you already have between 5 to 13 on a good build, for losing 30% of your life and preventing you from going CI. Furthermore, it takes the spot of an awesome wand. There, it's an ascendancy point, so there's no gear trade off, and you can presumably get 150 to 200 spirits which is easily going to be a third or more of your minion count.
Doesnt logging out put you back where you were
there is a trade off with the ascendancy point. Instead of Beidat's will you could have gone for the 20% fire damage aura node
so counterpoint.
That's stupid
it also lets ou get spirit on every item
and you can just go MoM+es anyways
That's 4 points...
Mom is being pushed as the resolute/precise technique of int
A good majority of builds will take it
hellhound+pyromantic pact+20% fire aura+altered flesh
which class/ascend is going to be most like Slayer from POE1 in your opinion?
and not have to reserve anything
titan most likely.
ok so did you ride a rhoa already ? :d
I think warbringer will be closer than titan
I wanna go a beefy tanky life leechy melee'er
Ah, gotcha, then maybe Eternal Youth is a play to counteract demonic form, as long as you prevent health loss I’m thinking
titan reminds me more of berserker than anything
No?
titan is titan ya know
sirgog just posted a video about warbringer imploding impacts
node looks interesting if the numbers are right
see, Deadeye is cool § not like the caster / titan stereotype are so much more original either :d
as an aside capping chaos res to make good use of altered flesh sounds like its gonna be hard
theres a lot more levers to buff/nerf ascendanices now
You are entitled to your opinion, but I definitly think you're missing out on what makes infernalist so great for minion builds. You'll have a bad time with pyromantic pact, trying to balance it out to have good uptime on seething body is gonna be a pain, you'll miss out on max spirit which is crucial...
ty ill check it out.
They arent, but they havent been explicitly in poe1
i am saying the spirit reservation life node has a tradeoff
is it really better than 20% mroe dmg? and 33% more hp?
idk
we will see
infernalist minions without the spirit node seems like a bad idea if trying to optimize damage.
hellhound is absurd
its a sentinel of radiance thats supportable with no donwisde
Can someone explain the weapon swap mechanic to me ? How good are the additional weapon swap points ?
hellhound is rly good because it ignites the enemies, letting you use immolatin on your main minions
weve seen its move speed its not slow as shit like radiance either
on top of everything else
No one says otherwise, of course it's a trade off, but it's so good... I'd understand arguing over when it's a good time to pick beidat's hand, i'd pick beidat's will as a third point without thinking.
Do Gore Spike and Sunder the Flesh (Blood Mage nodes) apply to minions?
again, 25% reserved life is a steep price
no
That we agree on
not disagreeing with that, but between pact only for the 20% extra damage (which isn't actually a more multiplier unless you deliberately avoid all other sources of damage as extra) and spirit, I'd personally pick spirit based on what's currently known.
might be good for trial of the sekhema farming builds, where actual hp isnt so importnt
also ignites are probably the ailment that stacks
considering their base magnitude is 25%
no ginties doesnt stack
which is less thhan live poison
it allows to build around additional elements for example.
They are not extra, if you know PoE1 they are basically quest reward points
aren't all ailments base 25%?
ive seen bleed poison and ignite all at 25%
where?
don't have the source ofcourse, but thats what I saw
none implicitly stack but are there sources of stacking bleed and ignite?
jonathan had said there was a way to stack them all so i'd assume the ignite nodes have stuff like poison
thats good to know
are you sure they're all 25 though
that doesn't seem right
bleed has an inherent upside
Any theories on which ascendancy will work best for an essence drain/contagion caster?
lots of assumptions need to be made
I mean i was thinking specifically from the witchhunter ascendancy.
i'm thinking probably just going witchhunter it seems decent baseline strength and balance of everything around
And just pew pew pew
they may even crit
Thats the one for ignite
for all we know
even if minions suck, i want to walk around with a squad
decimating strike and witchbane looks like it could be great for bosses
You see that link I posted?
yeah
poison explicitly says it doesn't stack though
yea i mean, i think it's pretty obvious just from a dev perspective that POE2 armour calcs are not going to be the same as POE1 especially when including a node like imploding impacts. sure it 'might' break the game but it'll be hotfixed within the week. so while i get the sentiment i don't think it's going to be as dramatic as this guy is making it.
that's what weirds me out
ofcourse, but the question is at what point do they stop it. The theme of armour break is pretty solid and if youre class negates a major defensive layer to an enemy and then adds say 30% more damage on top of that, thats pretty solid
Yeah decimating strike and witchbane for bossing and pops for clear, that feels like a pretty strong setup
defensive support exists as well, so it could be interesting
@cerulean bear do we have poisons damage number somewhere?
it shows on the wiki currently, but I don't remember where I saw it. Thats the one I'm most confident is 25% though
How well does PoE generally handle sub-optimal builds? As I did play much PoE 1, I never got to the end-game. Can I reasonably doof around and still do alright?
ur going to have to take culling strikes so ur guaranteed to deal 10% max hp easily
In PoE it was pretty brutal tbh
really good for pinnacle bosses
yee yee i like the class and appreciate the @ to my request. was just pointing out i dont think it's going to literally break the game as he suggests.
badly handled, but this one has better recommandations
Yeah I agree too.
from how unforgiving the devs have said even the campaign is now....
10%-35% potential max hp dmg is insane
Does Maxroll website will have builds you think?
I'm new to PoE I don't know which website I can check for builds
@hidden siren yeah and witchbane gives me tankiness as an option, outside of phase shifts if i can keep up the damage.
Now the question is what the hell am i doing there 
Probably still crossbows but staves look kinda cute
Because only half the classes are in right now, theres also alot less options for players so what we currently have should be a little more robust
hopefully
im going all in on xbow
everyone is new to PoE, you can check fextralife since they had an earlier start, but just discover things on your own, it's more fun that way
i am gonna use a scepter and a shield
everyone will suck at the start
if their wiki was released from the hackers
base ms on merc sucks so unless u build defenses i like to stay ranged
not really, if you understand poe 1 its probably gonna be easy to figure out poe 2
merc can fire while moving right
i understood PoE1 decently and i as far as PoE2 i don't get shit 
yes because very little is revealed xD
That's fair
Everyone can attack while moving
but still a new joiner doesn't need to figure out all the mechanics
im just hoping base merc doesnt get nerfed bc of all the gemlin summon builds people want to do
dont fear nerfs
you can get to maps on first character if you just took every life node and got every resistance and put the biggest multiplier into your sockets
now resistances aren't as important, life isn't on the tree and skill gems are a mess
witchhunter doesn't get extra points. he gets to place 20 more points in weapon sets instead of the normal tree passsive
well not a mess but unknown
yeahh i'm aware, i just don't know how valuable that is
there is no way resistances dont end up just as important as in poe 1, regardless of what the devs promise
its impossible to balance elemental damage for characters with 50% and 75% res
For endgame sure, but they said early it's not as important
@cerulean bear can't see poison/bleeds number anywhere
it would depend how much "split dmg" you want to do.
like more points on grenades and bolts
They have to balance content around some sort of resistance
poe 1 resistances dont really matter because the game is too easy
That's why i liked last epoch resistance, still important but not as much because the calculation was just different
in campaign
Tell that to my first character who couldn't get past brine king 
DB hasn't had any new gem info for 3 days now 
i had like 1100 HP tornado shot deadeye
merveil is harder than brine king
though from what weve heard
sources of ailment effect of all varieties are going to be massive
brine king has way more oportunities to mess up before you get there
so i wouldn't put it past us to be hitting 100% shocks
you only say that because you know poe1
100% poisons 100% ignites
to hit a high chance of applying the ailment
you need to do a lot of the corresponding dmg type as well
Thanks. Guess we will see how my planned build works. I can always make a new character if it is a flop.
you cant ignite with 1dmg hits like in poe 1
No plans, we yolo it
well xbows and witchhunter is some plan i gues
also
GGG may say there are no "life nodes" on the tree
but im pretty sure str attribute nodes will end up being exaclty that
Anyone knows if Elemental storm hits enemies or is it similar to Vortex in Poe 1, so it's not affected by penetration?
I mean str giving some pity life
is not comparable to what you had before on the tree
If we have a totem out and weapon swap to a non-mace weapon, is the totem disabled/unsummoned?
if the calculation is the same, you will get what 300 str from tree ? That's 150 life, an equivalent of decent body armor
previously 100% increased was a benchmark for anything non 6 portals
Is it 9 skills total, or 9 skill gems total?
For example, could I have 9 skills from gem + X skills from items and ascendancies? Or do skills from items and ascendancies also "eat up" a slot?
Yoo guys, today we are going over my exclusive ranger gameplay from my recent trip to play Path of Exile 2! I had a ton of fun and wanted to break down some of the things about the ranger class and some of its synergies. I hope you enjoy the breakdown! Note PoE 2 is not finished yet and gameplay seen is not representative of the final product.
...
it htis
hits
2 life per 1 str. Not pity life. If a node gives 30 str, that's 60 life. Nothing to scoff at.
timestamped
i cant post the tooltip 🤐
thats crazy....
2 life per 1 str....
9 skill GEMS
Sweet, thought so but wasnt 100% sure. That's nice
So you can have more skills.
Yeah. My general plan is to do a scepter Gemling minion build. So, it is going to be a bit questionable. lol.
oh i thought it was the oposite.
THen yeah str might be necessary but you still probably won't get more like 250 life from tree ( just spitballing ) which isn't that much compared to impact of PoE1 life wise
an endgame character we saw had like 3.5k hp
I mean are you sure? Because all other abilities like lightning storm, ball lightning, have specifically Written "Hits Enemies" while for Elemental storm it says "Deals damage every 0.25 seconds" not "Hits enemies every 0.25 seconds" ?
deals X dmg means it hits
what setup tho , we know nothing about the defensive layers
infernalist
Would it be crazy to Not go slams with Titan? Maybe the little passive boost and the stun perks. I don't know what id do yet for aoe though
how armor works, what avoidence there are
100% sure?
3.5K pathfinder can be immortal in PoE1
The rare %life nodes might be really good. Stacking attributes does seems strong for that reason.
I'm a bit worried ggg over corrected with ailments rn ngl
i am saying the 3.5k nmber to give some perspective how much the str flat life will be
like as a nerf or buff?
Is it gonna be worth going freeze for storm weaver or is shock going to be much better?