#2┃build-planning
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hmm guess it works for that. I've never played with this
I tried it in PoE1, feels pretty good when you're running in circle in a boss arena.
But would suck for mapping.
is there a full list of released passives anywhere?
sorry, I meant 1 msg above that
Could be spammable then. I've played with Volatile Reversal in Last Epoch but that one has cooldown for a good reason.
Also players kind of kill themselves with it every now and then because it doesn't show where you're reversing backwards to (like playing Ekko in LoL might).
Fine for softcore. :p
Maps are 1 life only. :p
Still fine! 🙈
Did anyone leak the full Infernalist ascendancy yet?
stop spoiling my build :d
Anyone else finding it hard to actually fill out all 9 skill slots? xD
I easily did 8 for one build idea
it's not really hard I think since you can fill with any random spirit stuff that's still an overall upgrade like cast on dodge or lingering illusion etc... + Malice, you're quickly to 9
unless you're already at 400 with 7 spells ofc but should be fine
Also worth mentioning you definitely don't NEED to fill out all your slots. Especially right away.
do we know if you can get up to 400 spirit?
asaik you get 180 spirit. 30 from 1 boss every act and we dont know any other sources
depends on your class ig, scepter can give +100% afaik
Yeah we saw in the aura implicit video that someone had like a +92% or so spirit sceptre. But we don't know how high that goes overall. Might go over 100% for all we know.
i think spirit on sceptres are apart of that weapons identity and we most likely wont get close to that amount of spirit with other weapons
And as far as the 30 spirit per act thing. Did we ever get any actual recent confirmation of that? I know we saw the one +30 spirit from a boss in the livestream. But I'm not sure that translates to every act. People have been throwing around a bunch of different numbers
i have only seen recent interviews and i heard it in one of those
Yeah I def wouldn't expect anything close to as much as we get on sceptres. But there may be mods on, for instance, ES gear that maybe gives flat spirit
true
And on top of that, there's also those new "whetstones" for spellcaster weapons. Hard to say what they do. martial whetstones make sense because they would just scale the flat damage the weapon itself does.
Does anyone here know what it means for a Skill to Empower other skills? Do you think Charged Staff would count as such?
i think there needs the be "empowers" in the text for it to do it
infernal cry empowers for example
Ah yeah, I see it. Thanks!
yeah thats what ive learned over the couple of days. wording matters a ton :D
has there been any word if the "energy" gained when using a triggered "on X" spirit gem is shared between all triggered spirit gems? E.g. If I have a trigger on ignite and a seperate trigger on crit, are they both gaining and spending the same energy pool or are they tracked and spent seperately?
Yeah, you don't say
I've been looking at combinations of Skill Gems and Support Gems, and been overlooking the wording, mistaking support gems for Spells working for Attacks 
ive done that too xD
i dont think so, but i would imagine they have different "energy pools"
thanks
What do you reckon here. Melee Physical Damage is tagged Physical but Whirling Assault isn't. Do you think it works together?
i dont think they work together no
So specifically skills with the Physical tag.
No but
triggers don't generate energy
E.g.
yeah thats would i think
so you can't have 500 spirit with 10 triggers and loop them all
TIL 
yeah that one would work 100%
right, my worry is that if it's one shared pool, having multiple triggers is redundant as they'd be fighting for resources and casting availability
I don't think it's gonna be shared because they added the loop prevension stuff
but it could be the case
if it doesn't share
scepter + a bunch of cast on Xs could be interesting haha
the limiting factor might just be good support gems
can you support skills that are in meta gems?
hadn't heard about that. does that mean if you have an "on ignite" and attach it to a skill that has ignite, that won't be synergistic? Was doing some early theory crafting on an incendiary shot gemling merc
Empower is a keyword in poe2 and I haven't seen anyone hover the explanation. 
There are some skills that sound like they should count but they don't use the word. Could be outdated tooltips from old game versions. Hoping it'll all be clear with acccess to the game.
yes
More like
if you have Cast on Ignite Skill that Ignites
I certainly hope in this case that it's just missing the keyword for the Charged Stuff skill 
it won't generate energy for your cast on ignite
or any other cast on ignites
you can only generate energy from actually casting afaik
maybe ascendancy cast on crit skills bypass this
gotcha, makes sense. So energy generation is tied to actively used skills/spells
Weren't we promised xbox datamining or did i misunderstood ?
Who promised you?
I promised myself, reading some posts xD
Guess you'll have to do it then! 🤡
brb gonna buy an xbox
goddamn i hope we get all ascendancy points leaked
yeah that's all I want
@short timber Do you know if i use Blasphemy with a curse. Can i then support the curse with support gems?
its a meta gem
I don't see why not
(which is obviously op)
yeah its seems CRAZY
especially if you get the notable which allows you to have 2 curses xD
yes imma do this 100%
if there isnt something that makes us unable to do it
don't we all
90 spirit cost seems pretty steep
What's 90?
2 curses with heightened curse on blasphemy
Ah yeah, with that. Well supposedly we have at least 100 to use without building for it.
Would the critical chance of a skill with this support gem just keep stacking till you critical, even when you don't use it? 
Neat. I guess this combination of support gems would make a lot of sense then 
Although 20% less Critical might counteract it too much? 
Wait yeah, you already pointed out to a maximum of 100% increased chance. Is it like in PoE1 where 100% increase is like 10% base + 100% increase is = 20% critical?
Yeah that's right
If you also use the crit damage support, 20% less crit chance would make your 10% base + 100% increased - 20% less = 16% crit chance I think
Gotcha, thanks! 
hear me out, these three+rolling=max endurance charges 🤔 sounds pretty silly tho
yeah it could be good
was thinking of doing that to gain power charges, but i imagine it would feel bad to do dodge, wait - dogde, wait - dodge, wait and then using main skill xD
did they say anything about charge limits btw
if its a bonus its fine but as main way to gain your charges for main skill nah not good experience
3
i didnt hear it from them only saw on google so not 100%
you probably dont "need" CI, 20% hp endgame shouldnt last very long
i planned to do this if i play monk
might be really good since casters lack physical mitigation
it used to go to 200% 🥲
Not sure if they will reword curse supports to say "non-aura curses" again. Otherwise with impending doom they just explode when you walk out of range
Didn't you see the fishing teaser? They already took it down!
Does all Chaos dmg have a chance to poison? Vice versa for physical damage having a chance to bleed or are both chances inherently 0% and you need to increase them to occur?
Allegedly all damage can do it, unless stated otherwise
Does anyone know if they said anything about logout macro bullshit?
or logouts in general
You just come back exactly where you left off
There's also a pause apparently
It was in some interview, yes.
so if u logout mid boss fight and log back in you are in the boss fight?
iirc if you logout and come back a week later you are still in the boss fight
You may be able to TP and reset but idk
new player here, so evasion works on hits but no aoe ? so what other defences do i need to build? cap ress and ?
for aoe
going to make ranger for 1st char
Got confused, dodged roll'd instead 🤸
best defensive layer
Active block or turning into jade works for some builds. Infernalist gets 20% damage reduction from doggy. Acrobatics makes dodge work against aoe but halves it.
Posted on Poe2 early access but this seems to fit better here.
Based on Dreamcore stream from Los Angeles Playtest. Sone nodes could change but overall it's a clear and fresh representation of notables.
if you use it in some yt content or other, please credit
It deserves getting posted another time. 🙂
I really want to post on help guides but I cannot
oh permissions huh
oh, I can post it on build help, then I'll go
I haven't seen it mentioned anywhere here yet, but I think One with the Storm might be really strong. Based on the wording, it sounds like there's a chance that you don't need to actually consume a charge, which would mean every attack would count as having one power charge even if you consume none. Any thoughts?
I would think it needs to consume it, kind of like cold snap of power and ralakesh or when you're at minimum charges
Maybe the wording would have been something like "Quarterstaff Skills that may consume ..." but we'll probably never know because this is broken
what igneous said
you have to have a charge to consume one
if charge > 0 -> charge + 1
no cheesing allowed
I figured that was most likely the case, but then I also thought that if you had to actually consume a charge they would state that explicitly. Thanks!
The whole game is about cheesing 
For hybrid builds maybe. Unlike poe1, it may not be suitable for pure ES builds if good regen is hp% based.
depends how much life regen you can get obviously
yes, but that's expected, hybrid builds are usually the strongest anyways
but CI is nice so they usually don't
Excess? Zamn
yeah zealot's oath is nice now because it doesn't basically axe the life recovery portion of a hybrid build
poe1
had honestly the most shit keystone in existence because of that
The wording differences between games are odd
ES warrior? 
Mace or wand with your shield?
I think my build idea is coming together i just need to actually learn how Demon Form works
Also synergizes very well with the Consuming Questions Monk ascendancy
yeah finally a decent mod that isn't stuck on a unique item
it looks like most the summoning related nodes are in that area so infernalist will be all over that to get the armor application to fire damage, etc stuff
Man
which is honestly really nice since strength stuff means less squishy necromancer
I've been binging Tiny Rogues while waiting and a necromancer run I did today suddenly made me want to play minions

too bad they gave more magewitch than necro witch by leaving the third ascendancy out
they clarified it many times, necro will NOT be in poe2
I want an active minion playstyle where I go melee with the boys
not necro not "necro like" ascendency
where are all the ascendancy leaks??? 😭
No dom blow till templar tho
Any idea on how pyro witch’s new “mana” bar will work? Will mana regen stat do anything like make it easier to maintain high levels of flame without going over?
Will more max mana make it easier to not overcap?
Hmm
Cuz there’s a t least one effect that works off being near max, so maintaing that might be inportant.
Max mana is the only thing that will do anything
well yes, but even if it isn't called necro, there will be the ascend that is most suited for minions, infernal is fire minions, blood is more self related with minion support, and the third should be more minion focused since it's the only other option for having it do poison/other elements
Like literally no arms. Can’t wield weapons cuz arms removed.
Isn’t a scepter physically just a fancy mace :p
the spiritualist I bet
yes
if they do that, it will be more of the aurabot/minion ascendancy
I want to beat the campaign as quickly as possible before PoE 2 starts. Can anyone recommend where to start with that in mind? Not looking to transition into end game
just go infernalist easy, dogs look really strong and will probably have other good nodes
or gemling
Triple sceptres
cant go wrong with gemling
oh this is poe 2, woops
For her neutral special, witch wields a gun
and then permanently forces you into some transformation state with the 3rd set
yep, that should be witch
Anime plot twist, with BECOMES a gun.
ngl I think that would be funny if you put more restrictions on her personal combat and then have some bigass minion carry her around like baggage and her health is based on the minion holding her or something
demon gun
similar to a lich
with the phylactery
really squishy with a cooldown, but can swap between minions that hold her like she's fucking yuumi
You play as a giga minion and need to protect the braindead ai witch
and perhaps instead controls a primary minion with skills as the transformation state
ye, I think that would be interesting with more spirit to play around with
dual wield scepter is probably the only way to make it viable though
otherwise it's gonna suck
Wonder what the most expensive spectre is gonna be
now that I think about it, maybe her ascendancy would have dedicated special hosts as the forced first node like the bloodwitch
Lost form witch. You posses your own minions. While possesed you can use all your regular abilities. Jump to a new summon to restore your health. Basically like the guy I gameplay mentioned earlier
or just lich I guess
it makes the most sense thematically with increased spirit and stuff
The guy you killed in PvP
wouldn't that be great if you had an entire pvp dynamic where you pay to get players as specters
Would be hilarious
when poe2 turns into slave market tbh
It’d be limited to a “mercanary” specter, or other class. Their gear wouldn’t add more stats. but that mechanic of selling yourself would be a thing of the witches’s specter retained your skins/mtx
well more just they get a baseline of a monster/minion but the main skills with highest dps would get used
maybe 2-3 skills idk
feels like minion builds are restricted from being effective hybrids by default due to how you lose spirit from weapon swapping to something else
i suppose you could still get spell passives on a scepter weapon swap to mix in some spells but it feels kinda half ass
You can get spirit on other items. Hybrid would have somewhat less minions (or no aura from sceptre) but obviously gets whatever they're doing with weapon skills.
One effective idea might be Infernalist with just the doggy companion that gives 20% global dmg reduction. It may not cost spirit.
well that's just an infernalist build, lul
Jonathan rogers commented on that and they might do something to make that experience less bad
that was about creating a UI where you micromanage what gets summoned/unsummoned in weapon swap when spirit changes
The dog has some nice potential
Can you pet that dawwwwgggg?
no, hands burn
im curious how that is gonna work out since allowing spirit from scepters to remain would end up incentivizing non-minion builds to use scepters as spirit sticks to stack metagems
In Wraeclast the dog pets you
Maybe if you run scepters in both slots, you can like, pick?
Or only swap 1 weapon at a time
Keep the same scepter in offhand
So only swap main hand
well scepter in both slots would still greatly restrict minion builds from hybriding
That doesn't work
K
expectially any non-spell hybrid
It's a full set swap
I mean, they could make it not be
If you got like mace/shield in set 1 and set 2 is a different mace, then you will take the shield off when you swap to it
That’s what I was talking about, potential solutions
They did say they are considering changing that
they would have to make minions an exception in the backend in terms of not disappearing when the sceptre isnt active
i suppose that may be possible
So.. when are we getting the Spector Scepter unique. Which is an animated… scepter.
and it does seem to be primed for a witchhunter build ironically
Where's the rest of it
get the extra 20 weapon specialization ascendancy so that you can build minion + any other weapon
also its cool that clarity/vitality/cannibalism is essentially free passives to attached to any buff without increasing reservation amount
since they have separated reservation and mana cost multipliers in poe2
could be extra free if they work with Sorcery Ward
damn i just noticed that it only support curses, are they seriously expecting us to link curse with this and 4 damage support gems or what

when in all of poe history has decay been good outside of some intelligent use case with stormburst to make it "ok but not amazing"
stat scaling was rarely bad in poe1
so who knows
its just weird making it curse support since in poe1 it scaled with all support gems that scaled main gem, so how will that work here if curses dont have any damage scaling tags
what makes decay bad was the lack of tags and ways to scale its damage
I wish decay was changed into a debuff like punishment that makes enemies take more damage the less health they have
instead of punishment being some cringe half health threshold
it should have supported any dot chaos skill and add another dot, just like they did with new poison support
because ya know, decay literally means you have less armor, logically and it would make sense that they have less of all defensive means because wither and decay are similar
so maybe instead of straight damage, decay reduces their resistance and defenses as they take damage
and wither makes sense if was like the concentration mechanic where they can't gain as much concentration to cast things and move as it builds up
BABE WAKE UP DREAMCORE DROPPED A 21 MINUTE VIDEO
O

some info about algorythms? like dps calculations?
Hey y’all I’m a bit of a casual andy but love PoE and wanna go really hard and serious on PoE too. My most auccessful and enjoyable experience in PoE 1 was bone shatter juggernaut and I have had fun with eviscerate bleed glad. Is Merc the only “Duelsit like” option and does anybody think a melee or melee/ranged build can work on Mer ? (I love melee, but don’t wanna play warrior and monk)
I would love to make a melee physical dps chronomancer 😄
EA launch is only going to have mace and quarterstaff as melee options, but it will absolutely be possible to play mace mercenary if that interests you
And witch hunter ascendancy will specifically have a node that allows melee/ranged hybrid loadouts
Thank you, I am gonna consider mace merc but might also look at monk one more time with the limited melee options at the start
Oh right, you can also do a build that uses shield as a weapon
I would love it if my minions could do everything the stormweaver does
also chaos monk is gonna be super fun
shit looks invulnerable
then there is triggerbot monk who is just stormweaver with wind
POE 2 Passive Tree Preview: ( gets completed over time )
finally! I've worked on a static one waiting for this
Found Seismic Cry among the warrior skills. It specifies next slam. Reckon it would work with Falling Thunder, as it's a slam skill, from Monk?
sure

Maybe a usecase for Resonance?
What's Resonance?
Probably easier for monk to get frenzy over endurance, so that’ll give you power and endurance charges
Oh yeah, that's worth looking into.
In fact, very good point. I already have thought of running Sniper's Mark on Hand of Chayula to gain Frenzy Charges.
there's a list of unique items?
Just curious, why did you want to gain frenzy charges?
Before you pointing me to that Keystone, I just wanted it for the passive bonuses. But with Seismic Cry, I want the Frenzy Charges for Power Charges.
It's perfect with Resonance. I'm really glad you made me aware. I got good sources for Frenzy and Power Charges with Monk kit. So it's great that I can readjust it towards making good use of Seismic Cry for Falling Thunder.
Good thing, because charges don’t grant inherent bonuses anymore haha
OH rly
You're twice the savior then 
So they're purely for interacting with Skills now?
I believe so, at least at the base interaction. There could definitely be ways to add to what the charges do though
is it just me or do lightning spells seem to have a load of support?
Are damage over time effects spells? Will armor reduce physical dot dmg?
Effects themselves aren't spells. But if a spell caused them they can usually benefit from the damage of that spell. We don't know much about poe2 armor but AFAIK there is no reason to think it would work against dots.
My understanding so far is that armor only reduces the damage of physical hits of attacks and spells.
My guess would be that if an ailment or DoTs damage is based on the hit, then armor would only reduce the DoT damage indirectly by reducing the applying physical hit's damage.
For example, if a hit applies bleed and the bleed damage is calculated based on the damage of the applying hit, then armor would reduce the hit and you would get a lower damage bleed than if you didn't have armor. This is just an assumption though.
They don't want resists to double apply against damage of non-physical ailments so the ailment damage is based on the hit's pre-mitigation damage. The mitigation is then applied when the dot is ticking. Viperesque included bleed in the pre-mitigation damage comment, so since armor won't apply when bleed is ticking, I think armor simply doesn't work against bleed even indirectly.
@maiden karma hi
do we know if Darkness can be used for reservations for Spirit/minion skills since it replaces spirit or does the Dark monk just lose access to all of those skills?
We don't know but I don't see much room in the wording for spirit reservation to work.
I figure it'd be strange if going dark monk would just lock you out of all those skill but yea guess we'll see in 6 days.
i think he loses access
if darkness can be used in place of spirit then based on the number we have so far you'll end up with about double the amount of darkness as you would spirit so Darkness could mean double the amount of minions 🙂
That makes sense!
Bloodmage gets forced into paying life in addition to mana for spell and infernalist loses mana to use infernal flame. At least Acolyte of Chayula can use other ascendancy nodes instead until darkness gets buffed, if it's too weak. Something to test.
so you arent forced into the darkness mechanic by choosing AOC? Its a node?
it's a node
Ah i see well that makes me less worried, we can respect ascendancy nodes right? just not change the ascendancy itself
also thanks for the image!
According to poe2 wiki, it's limited to 1 firestorm
you can always find it via https://poe2db.tw/us/Monk#Monk
How can you scale the damage for Sunder in an Ancestral Warrior Totem? Looks like a totem is an "attack" now... So that makes me think that passive tree nodes and such that scale "damage" and "attack damage" would scale the totem... but I see it uses its own weapon, so that confuses me
Likewise, would increasing your own attack speed increase the attack speed of the totem?
could you prove me a link to that i cant seem to find it?
Of course!
thank you so much! your an angel!
I would think that any increases/ decreases on your tree would apply to the damage of the totem, but it would use it's own weapons base damage as the base damage for the calculations. I would also guess that the totems weapon damage increases with gem level
that would make sense to me. Thanks! I didn't think about the gem level scaling as well... I know that's been important for spells and minions, but I could see it being big for totem scaling as well since the base damage is tied to the gem. Neat!
And I am going to immediately eat my own words because of a new support gem I just saw. With this gem, I would think it would overlap if it works the same as PoE1
If you used "Spell Echo" support on a spell that has a limit of one without increasing that limit, would the echo replace the existing one?
Pathfinder poison build, good?
nobody knows
Pathfinder is probably the best ascendency if you're wanting to focus on poison, but I don't think we have any way to know how good poison will be as the main source of your damage
Do we even know how poison damage is going to be calculated?
I've watched some vids and I've seen 200% poison damage buff gems, skills that enable you to have 10 stacks of poison, tons of different ways to chain more poison
Poison is a DoT so you just have to mark then you have a wealth of mobility skills to stay alive
Oh sweet
Do we know what percentage of a poison applying hit the poison damage will be and for how long it will last by default?
Anyone have ideas for gimmicks with Avatar of Fire now converting chaos to fire?
Wiki thinks default duration is 2 seconds. I don't remember seeing the %.
@velvet blade person here claims 25% without source https://www.reddit.com/r/PathOfExile2/comments/1h0ser6/ailments_rework_from_ggg_viperesque_on_discord/lz77s2b/
That would make it the same percentage as Ignite but 2 seconds instead of 4. I could see that since they seem to be trying to keep a lot of things consistent but with all the sources of additional poisons it seems like it would end up beeing waaaay stronger than ignite at 25% of the hit
ignite doesn't have stack limit, so shouldn't poison be way stronger?
https://www.poe2wiki.net/wiki/Ignite
If this is accurate Ignite doesn't stack
Ignite is a damaging ailment that deals fire damage over time.
oh the bleed thing. Hmm.
you can literally just look at the showcase video of pathfinder using a poison skill and note the duration though
and no, ignite doesn't stack, why would it
Do we know if we'll keep our hideouts from 1 or are they completely separate?
Don't know for sure but my guess is any hideout that is considered an MTX should be carried over. Not sure if discovered hideouts via the atlas or boss fights are considered an MTX though
Someone made a skill tree viewer already
https://marcoaaguiar.github.io/poe2-tree/
Something about it needs to stack or scale otherwise the entire Infernalist minion nodes make zero sense
If ignite remains the way it was in PoE 1, then giving all your minions a chance to ignite is worthless
so uh, magnitude is essentially the same dps as if procs can stack, but hit damage is still gonna be most of your dps
i assume this is crit multi
and they put it there to combo with rathpith globe
assuming it works like poe1
Yeah, I'm pretty sure "Critical Damage Bonus" is the same as crit multi
150% Critical Damage Multiplier = 50% Critical Damage Bonus
All the spoilers I want are ascendancies
I really want to know what I will get in that deadeye tree
And if extra proyectiles has a shit road to get there or not 
Hi. I'm considering making a witch minion/caster hybrid build, but I had this dilemma and curious if we know how this works:
Considering the witch skills (minions) and sceptres: what happens if you bind like essence drain on a wand for wep set 2, but then your first set had sceptre/summon wand which was supplying some summons. Doesn't a switch to the other weapon set for essence drain kill your skellies if you have them summoned from the first weapon set? 🧐
Based on what happened when they showcased the demon form. Swapping out of spirit will kill some of your minions
Other classes with less permanent effects (like a merc with a bow/xbow combo on wep set 1/2) might be less affected by this
Does Darkness allow reservation like spirit?
Based on the tooltip, its unclear if it can be used along with its other functions for buff gems, etc.
But he also mentioned that transformations have a whole other weapon set as of that build. But they are going to try and fix before EA in the interview with tri
Didn't say in what direction that "fixing" goes. But I'm assuming it just keeps what you have at the time of transformation
A "3rd" weapon set might still be useful for druid transformation? Not sure
infernal cry is insane for certain build holy f... 45% more dmg and culling strike on your next attack
Ah ok,
Btw is the darkness reservation for 1% per hit?
Or amount of damage matters?
Tooltip says "life and es lost to damage" for when darkness gets used. 🤷♂️
Hmm ok
I wonder if they ever considered a "delay" in the affects being retained after swap like for 5 seconds. But that sounds like abuse waiting to happen. Heh
Yeah I would say that is not generally a great idea
Unless you have some building that favors it. Like a certain set or keystones or something like that
sounds like a design nightmare ha
Where its like your making a decision to get that and giving something else up
100%
It took me a while to realize how genius the weapon swap is as previous games like diablo 2 just used second set of weapons for like buffs and that's it. Its so cool to think you could make like a merc with slams(maces) on set 1 and then xbow on set 2--and it be somewhat viable. Maybe not good but viable.
My only hesitation is it seems kinda weird having like a merc with a monk staff and an xbow. That seems just thematically strange
Yeah i can see that haha
Do we have the squire in poe2?
With giants blood we can technically have a 9l right?
No leaks showing squire afaik
I cant wait to plan out my build only to find a build-defining unique in the late game and just redo everything.
It will be a beautiful journey.
Orb of regrets plus gold goes hard
I wonder if extra proyectiles works with tornado shot
So like spawn 2x tornado and then it basically 4x whatever you thow in it
Or maybe more xs
does flickerr strike hit all iys attacks if the boss is by itself, without any other mobs nearby?
anyone here also wondering if SRS have enough Defensive Power to trigger CoMD
if it actually sounds like gg ez auto gameplay
Yeah, been theorycrafting that as well.
The fact that monsters ignore them and can walk through them makes me wary that they might not have defenses at all and are basically just a spell with the minion tag
i think its too good to be true to actually works
ignore and phase is also the properties of poe 1 srs tho
There's always hope. Testing it out for the first time will be fun
I was just thinking this as well. Even if cast on minion death doesn’t work, if the raging spirits can have their life increased with something like meat shield and any nodes on the tree that might exists, popcorn srs seems like it’ll be very strong
has anyone seen a more reliable way of generating frenzy charges? the only skill i see that even generates them is sniper's mark.
This could also be useful if you need something specific
hmm cool, ty!
popcorn relies on HP which is not a Defense
after more thought i dont think CoMD SRS gonna work since it requires buildup, and it only cast once every max Energy, and at most only 5 SRS per hit, and im not even sure if we can like spawn 5 SRS in 1 fireball, even if we can spawn SRS in 1 fire ball, i highly doubt 5 SRS is enough to cap the energy to trigger CoMD, and start the loop
Yeah, it likely won't work as a loop, but if there's a way to add defenses to minions via items, passives, gems, etc. it might become viable
Fireball with chain and multi proj could work
Exactly, I don’t think we even need CoMD for the build to be really strong
Oooo
oh im not interested on automatic srs for dps
i want to auto curse, contagion etc
its still at most 5 srs/cast, so i dont think its enough, theres also necromatic amulet, we can annoint ES node
honestly coul still work tho, instead of casting buff/debuf skills we can just put them into CoMD and just cast fire skills to spawn popcorn srs instead
thing is i heard Low Life in poe 2 are reduced to like 30%? anyone also heard this? if so it would take like 3.5sec for the srs to pop which is pretty long
With raging spirits being a buff now, would it's minions be cast if your AoE spell cast came from a "on trigger" ability?
e.g. having cast on ignite fireball/rolling magma
We know low flame is 30%, we don't know if low life is 30%
Also we don't know if SRS even have HP I think? I'm guessing they're going to be invulnerable and won't work with minion instability
Wait are there no utility flasks anymore?
theres no indication that it cant, it wouldve said it wont work with Remote Skills
i dont see any reason would they make SRS invulnerable tho
replaced by charms
(which are basically nerfed utility flasks let's be real)
leech discussion is a certified #2┃general classic
Well the support gems seem to only affect physical attack damage
my guess, the reason its not nerfed or strong is bcs poe 2 is harder, we have hound that take 20% hit damage taken, aegis aurora as a notable, ES on armour es flat life etc, these seems to be very strong mitigation bcs youre meant to tank/recover more than poe 1
cast on shock etc, theres so many aspect that seem very op if it were on PoE 1
Only on the blood witch ascendency so far
10%
the game prolly is just "harder" so you need to deal/take more damage, and less 1 shot
More involved gameplay sounds really fun. More "action" and less calculating min-max clear speed one shots
Getting one shotted was the hardest thing in poe1 imo
we dont really have the statistic to say what strong/weak
I wanna play an acolyte of chayula spell caster but in case there is no spell leech I might have to go for melee
And I will also see if Darkness can be used to reserve skills
everyone is so hype about MoM Monk, either it could be very strong, or the game is tuned to handle such build
Defense for offense is so good because you only need to invest in one stat
Like bloodwitch
Mom monk
Etc
Str stacking blood witch looks super cool,
Buff goth mommy 🥵
I mean CoMD very clearly has the restriction of not being able to cast minion spells, and SRS is the weird outlier with summoning based on fire spells that can be cast by CoMD, and I doubt there isn't going to be something preventing this from working within the mechanics of the SRS themselves.
I doubt you're going to be able to just loop CoMD off of them
youre right, i talk about it more above, but i dont think itll be through srs being invulnerable
Just looking at SRS in the video it didn't really feel like a minion that really interacts with enemies but more of a duration effect in an area that acts like a minion
theres limit on srs spawn per cast, energy build up based on defense, srs that mightve small to none defensive value, which prolly no enough to loop based on 5 srs alone
Do we have rathpith globe in poe 2?
Oh true it could just have 0 defense value
I still wonder if SRS are going to work with Grim harvest
we don't know
i dont think it works with srs being expired but might work with instability

idk maybe it is? i dont remember in poe if srs expiry counts as death
I'm probably playing infernalist so I'll probably fuck with SRS a bit
I want to see the rest of the infernalist nodes
from my vague memory i think it counts as death tho
in poe1 expiry and overcapping does count as death yes
i think its still a good tool to use SRS CoMD to automate other skills like curses
It's why you can do heartbound cwdt loops by using jewels to reduce skeleton duration to 1 server tick
oohhh yess
So, are support gems only level 1 and their values don't change?
apparently yes
x_x
it doesnt really matter
Was just hoping for chain to not be 50% less damage with hits
youre not losing damage by not having lv20, its just moved else where
oh yeah about chain that seems very detrimental for a +1 chain...
well it's +1 chain and then 100% more chains
so arc goes from 2 to 6
which is worse for singletarget
but might be really good with lightning rod
idk how arc chain rules with 3+ targets will work in poe2
very good for clear for sure and its no longer 1 skill game
arc gets 50% more damage per remaining chain
ig yeah deff not for a skill that you gonna use for boss
Oh I might have been looking at it as 6 total not +6 yeah it's the same damage
Man I hope mana tempest skill mods work with infernalist
or well I guess it's a support that doesn't add damage
maybe there will be chains on tree
you technically dont have mana during demon form no?
demon form doesn't do anything with mana
but the pyroflame node makes you generate flame instead of spending mana
the question is whether it works like EB (replaces spending of mana with spending of ES but skills have mana cost) or blood magic/lifetap (skills have a life cost instead of a mana cost)
mana tempest requires that the skills have a mana cost to get the first 2 buffs
It replaces the mana entirely, you have no mana pool
yeah i would assume this is the case
yeah but does it replace the mana cost of the skills, that's the question
You gain infernal flame instead of spending the mana so I would guess so
i think so, you cant cast something that have mana cost if you dont have mana
the wording is pretty similar to EB, which doesn't replace the mana cost of skills
can you SS?
EB is Spend Energy Shield before Mana for Skill Mana Costs
And Blood Magic/Lifetap are Skills Cost Life instead of Mana
can you show the rest lol
EB is different in POE2 right? It just converts your Energy Shield to max mana
So it would raise your maximum fire
infernal flame
yeah but I'm just talking about wording and what things mean
Oh yeah, then it probably doesn't replace the mana cost
You just gain infernal flame when you spend the mana cost instead of losing mana
Actually it would have to still cost mana doesn't it? Because it can't gain instead of spending mana if it doesn't cost mana in the first place
Like if you had lifetap it would spend life because the skill costs life now
so it can't gain instead of spending mana
Although, if there's a mecanic based on you spending mana, then it probably doesn't work with infernal flame
only skills that have a mana cost would spend mana
yeah spending mana mechanics wouldn't work, but with mana tempest spending mana is negative
the buffs are from using skills that cost mana, and paying the mana cost of the skill which is 1% per second base
so you just gain 1% flame per second
Lightning ignite infernalist stonks
Daaang, yeah, that does seem good if it is only 1% per second and the 30% of mana spent portion is ignored
Unless it converts "mana spent" to "infernal flame gained"
I mean that would make 0 sense
Nothing in PoE has ever changed to match alternate spending before for no reason
Like if you use indigon with blood magic it doesn't suddenly work with life spent
True, but it's already converting 1% mana drain to 1% infernal flame gained so it wouldn't be a giant leap for it to track infernal flame gained instead of 30% mana spent
im getting confused
it doesn't convert mana drain to infernal flame gained
you gain flame instead of spending mana for costs
Yeah
if something costs 1% mana you instead gain 1% flame
So instead of 1% mana cost per second, the system is causing you to gain 1% infernal flame per second
Right
are you saying it would work?
"30% of Mana Spent on Lightning Spells while in the storm is added to this Skill's Mana Cost per Second"
What part of that involves spending mana for a cost
You aren't spending mana
there's nothing to gain flame instead
30% of 0 is 0
Could end up being "30% of infernal flame gained from lighting spells while in the storm is added to this skills infernal flame gained per second"
the wording doesn't change to infernal flame
the infernalist node does what it says on the node
if you would spend mana for a cost, you gain that much flame instead
this says if you spend mana on a cost, add 30% of that to the mana cost per second
you spend 0 mana
you gain flame instead
30% of 0 is 0
Neither do the words "1% mana per second" but it still gains flame
Yes because you gain flame instead of spending mana for skill costs
That actually has a mod that affects it
there's no mod that says "if something says mana replace it with infernal flame"
You could just as easily track % of flame gained instead of % of mana spent
No, because there's nothing that says it tracks % of flame gained instead of % of mana spent
it only says it counts mana spent
and you don't spend mana
It could go either way. Would be cool if that works but my guess is they will make that effect infernal flame as well instead of just completely ignoring that aspect of the skill
It can't go either way
there's a mod that makes you gain flame instead of spending mana for skill costs
why, cuz it's op?
there is no mod that adds a % of flame gained to skill costs
The only thing that's really unclear is whether gaining flame instead of spending mana for skill costs is actually coded as replacing the mana cost with flame gain, or whether it's like EB and just replaces the spending
If that interaction is too strong, they will likely change it. If it's intended to be a benefit of infernal flame then it'll stay
im leaning towards replacing the cost
It could, I just feel like the wording is really bad if that's the case
you can't gain fire instead of spending mana if the skills don't spend mana to begin with
from its 2 first lines, i think it makes total sense that the skill tooltip changes to something like "32 Infernal Flame"
I mean it might do that, but that's bad wording then
yeah its kinda ambiguous bcs we need to guess
Again, "Gain Infernal Flame instead of spending Mana for Skill costs" doesn't make sense if the cost isn't mana. You aren't spending mana for skill costs if the skills don't cost mana.
They still cost mana tho
not if the cost is changed
You only replace Maximum Mana with Maximum Flame
Yeah that's what I think
Naeiev is saying they think it will replace the mana cost with flame gain like how lifetap and blood magic replace mana costs with life
so no problem there
Like if you have lifetap and you gain flame instead of spending mana for skill costs, you spend life because the skill doesn't spend mana it spends life
poe 1 blood magic removes all mana tho
lifetap doesn't, but it does replace the cost with life
If flame node replaces the cost and you have lifetap though... it makes no sense what happens
or we just can't tell
order of operations would come in
im saying that bcs its thematically make sense, change mana to flame > gain flame instead of mana > "32 Infernal Flame" just a vibe thing 
both are totally possible
But there's no way to tell why that would be the case
makes more sense that it just doesn't replace the cost, because it doesn't say it does
Lifetap actually says "Skills Cost Life instead of 100% of Mana Cost"
"Buff causes Beams from Lightning Spells that Cost Mana to also Chain to +2 targets when Chaining, but not Chain further from those targets"
I see
If it actually doesn't effect 32% of flame gained, then it's an incredibly strong buff for only 1% flame gain per second
Could be a cool effect of taking the infernal flame node though
If the skills can gain flame instead of spending mana, they cost mana right? Because that's why they gain flame?
58% extra damage for basically no cost is a lot though
but yes, if the node change the cost to infernal flame this sentence couldve been wrote in a simpler way Gain Infernal Flame instead of spending Mana for Skill costs
for a lightning build yes, probably put mana tempest on cast on shock or something
Ooo yeah
This is what the node says
no way you typed out exactly what the node says
yes, if it actually changed the Cost, i dont think it wouldve worded that way
based on the wording of lifetap, I would think "Skills gain Infernal Flame equal to mana cost instead of mana cost"
still not that clear
The info we have for it is like 8 months old
it either makes skills cost flame gain, or gains flame equal to mana cost but skills still cost mana
but mana tempest works with either of those with how it's worded
we just don't know which one it will be
It's possible they've changed the wording to "32% of the skill cost of lightning spells is added... bla bla bla"
To accomodate varying skill cost modifications
We'll just have to see when it comes out
I mean they could just change it to 32% of costs, kinda doubt they will though
it's a neat case to have with people go infernalist to use mana tempest
Yeah, that would be a nice effect of that ascendency node since it doesn't really offer much power besides being able to spam abilities if you can withstand the fire damage
TBH that might be a lot of power
the skill literally called Mana Tempest it make sense to only works with actual mana being spent this is why i feel like it doesnt work with infernalist
The node that really needs a looking at is Monk's darkness instead of spirit
That shit looks weak
I mean the skill straight up works with infernalist 100% for the added damage, it's just the other part we don't know, and we know exactly why we don't know
Vibes are not a way to analyze how the game works
Yeah darkness looks terrible, hopefully the other node is good
Eh I think mana tempest is fine
Infernalists aren't going to have the pyro flame node at level 10
And the mana drain is a joke, just step out and recast it
level 10 skill gem I mean
It looks like the 3 similar Infernalist nodes are something like "Cold damage can ignite", "lightning damage can ignite", "chaos damage can ignite"
Just based on their art and the ascendency design
none of those will be that I'm pretty sure
absolutely not
the node behind pyroflame already makes it so all non-fire damage works the same as fire damage for ignite
Already has all damage can ignite
and that's just dumb in general
3 nodes that all do nearly the same thing
when there's already a node that does all 3 combined
even without that it would be dumb
Yeah, didn't realize that node did that
Well I'm sure there would be more to it but it certainly looks like something that interacts with the other elements
I mean they are clearly elemental themed
yeah
It might be fire can shock, fire can chill/freeze, and fire can... poison?
Oh that would be sick
Also wondering if the node behind demon form will make it not suck
lol hopefully
The node above the dog looks like something related to burning ground
im wondering about Sanguimancy, skill cost life but theres no mobs to kill on boss fights, yet its the 1st node
Better have life flask charges and some leech
or recharge
Yeah afaik the common plan with bloodmage is to go EB MoM Eternal Youth and lifetap your highest cost skill so you have life recharge and a lot of your mana costs are on life
since recharge isn't interrupted like spending (like how people use EB in PoE1)
common plan?
it also has life leech though as a node
you just made that up
No? I've seen multiple people talking about this lol
i forgot about the words of those keystone but MoM EB are pretty common
Investing a lot into leech and anointing overleech might be good
esp monks
That I know is common
monks probably won't be using EB
Leech resist is about to hit all of them like a damn truck
I mean we don't really know how leech resist works or how much of a problem it is
what about recharge isnt interrupted again? shouldnt it be? is it the new EY?
oohhh, so we really trying to not take life dmg
is ballista totem support still a thing in poe2
not atm
weve only seen 1 ballista totem and it seems ass, there could be more but no evidence
there was that new ripwire?tripwire? ballista
and then i saw artillery ballista at like level 12 or something in the crossbow stuff
It was ripwire I'm pretty sure
what is that? what it do
Never saw it in use, just the gemcutting screen
also this could be outdated
aahh
it was just in the gemcutting screen yeah
the screen layout is the latest tho
oh is it?
was gonna go either EA ballista totems or scourge arrow ballista totems pathfinder but
ballista totem support is needed for both of those
could be one of the coming soons support hopefully
ill wait for that support to actually come out first i guess
yeah
thanks for the help
Anyways leech resist is about to get a lot of monks killed
I can't wait for the cope
i never like leech bcs bosses have phases
I mean I doubt it's immunity and has no counters
but could be more viable than ever bcs you can be pure mapper
the bosses or the leech resist
leech resist
also life leech looks quite good if you can invest in it with overleech being on the tree
plus for blood mage at least
All it has to do is make you actually invest in leech
we dont even know what EB does 
which most of these monk copers aren't gonna do
we have the info
We know exactly what it does lmao
bruh it's like 2 days old what do you mean?
lord help him
what is your source
actual source?
Ok yeah found it, interesting
x d
Well good thing anything with EB is pretty far down my list anyways
But I'm expecting my leaguestarter to not work because of changes and I'll just play ignite minions or something
Really I just want to run Glancing Blows with Aegis Aurora it's so comfy
Although I'm unsure if red skills go through passive block or just active
active block aegis aurora sounds kinda sick for a CI build, just get directional immunity and fill your ES
yeah wondering the same if its possible to have raise shield on other hand and stack armour
if shield on other hand what could company a scepter since we cant dual wield(?)
on the main hand
oh ig can just a staff
I mean personally I'd use a shield on both sets ideally
scepter has no damage on it so you'd have to use a shield skill for damage ig
or winions
spell with no weapon modifiers seems probably not very good
seeing how high + gems can roll
I mean having +200 spirit is pretty good
idk how much dmg im gonna contribute with selfcast on minion build, i think a lot of the skills are debuffer(?)
If eb is using poe1's version then it's still good for archmage since you'll have a much larger overall pool to cast with, and with eternal youth you'll essentially have 2 mana pots
Yea have to see, the poe1 version is still very good
Considering there are much more es nodes on the tree vs mana
I doubt it will work like the poe1 version
So consuming es first for casting isn't a bad thing at all
Just that you don't get the scaling from archmage
They probably don't want people to use EB to trivialize mana because spending doesn't interrupt recharge which is why they changed it to conversion in the first place
So mana people used EB in PoE1 to ignore mana costs after they tried to make mana more expensive
Have to see what it ends up becoming yea
Wonder how strong arcane surge is
Says Regen+faster casting but no values provided
doubt it's high
I remember seeing something that claimed it was 10% regen and cast speed but take this with some uncertainty.
a bit more uncertainty than average leak I mean
Anyone know how something like Frostfire (consume freeze to increase ignite damage) and Biting Frost (consume freeze to crit) will interact? would they both be able to "consume" the same freeze and give both effects? or would one cancel the other out?
i was asking myself the same thing since i have an idea to do a big ignite build with frostfire and hammer of the gods.. figured they wouldnt share the freeze cosume tho.. seems broken if so
my guess is the support in earlier order will consume it first
that or alphabetically so Biting Frost is first
but i doubt they can consume the same Freeze
could be a "last in first out situation" but either way defeats the purpose
i replaced biting frost with inevitable crit.. even tho theres 2 different versions of that gem floating around so i have no idea if itll be a solid replacement
its like if theres 1 corpse but you have DD and Zombie on a trigger
it cant explode and become a zombie bcs the corpse is consumed
or DD & Cremation
assuming we somehow dont get conductivity as a curse (not in the poe2 database yet), i guess this is a decent alternative for debuffing in an archmage build
its the only other way to get critical weakness without a sceptre
Conductivity is listed for Sorc along with Flammability and Hypothermia, the tooltip just hasn't been shown. It'll be very surprising. 😏
has critical weakness been confirmed as a standalone curse?
we have flammability tooltips already at least
Only seen crit weakness on Eye of Winter and Malice.
hmm ok
have the deadeye and pathfinder ascendancy nodes been revealed? poe2b has a lot more of the node descriptions than i've seen released for the ranger ascendancies
can rangers use crossbows
yes, as long as you meet attribute requirements any class can use any weapon... as far as i know
thank
i've seen fubgun showing them off, but he got them from "fextralife", which may be not very accurate
ah i see.. been trying to cook up a phys deadeye build and those frenzy charge nodes look so juicy.. hoping its somewhat accurate
WHY THE FUCK DOES A SIMPLE BUFF NEED A QUARTERSTAFF
guaranteed crit looks pretty strong now that crit capping seems to be difficult
Because you need to build combo which you only can with a quarterstaff
afaik
You can make any melee attack into a combo skill with the Combo Finisher support.
I don't think you need to though, this gem will probably track your hit streak on its own.
hmmm
what about the "strike" tag in combo finisher?
isnt that only quarterstaff atm?
No
oh
Strikes are direct attacks
Melee attacks are strikes when they aren't slams. Even the palm attacks are so can't immediately find other types.
hmm damn there is a lot of strike then xD
Strikes will continue until wages improve!
Giant's blood titan can alternate between 2 ancestrally boosted guaranteed crit slams as long as you weave a few armour breakers in between
But then again the every second slam node is locked behind the aftershock one, which works much better in pure slam builds
hmm
someone please leak monk ascendancy and have a increase in charge gain on either so flickerstrike is op. im praying every day
flicker strike is sooo weird to build when we barely know any uniques only 50% of tree and 50% of ascendancies
would be insane
Right after they nerfed Inevitable Crit. 🤭
the "empower your next attack" would mean something like flicker strike which is 1 attack that hits 9+ times gets the empower on all hits right?
i figure it was actually only your next hit then it would say it
Guaranteed crit with 15% more damage and culling on your big break consuming nuke, at the cost of backup quarterstaff
- use infernal cry
25% more dmg
But the staff also gives access to chalupa punch and the bell
This seems almost too good to be true
Misspell Chayula and you'll wake up to find out it was only a dream.
i swear it looks like its worth for anyone to get blasphemy + temp chains or enfeeble or both if you can. Dont see any obvious scenario where you dont just get that
Maybe they'll raise the spirit cost of blasphemy to the heavens and call it a day?
would make sense honestly
hopefully not before we can abuse it for a couple of weeks in ea
Hold on
Everyone is obsessed with hammer of the gods having 1300%+ damage effectiveness on a 24 second cooldown
But supercharged slam does 333% 4 times at full charge with no cooldown
Because it's 1 hit so it works with different supports than your dps skill.
with my current average hits per flicker strike it will deal 1770% dmg
Supercharge says it's only for 2handed mace, wonder how it'll interact with 2 of them
1770%dmg every 5-5.5 seconds
but it scales and feels way different
@maiden karma good morning my friend
How are you making charges that fast
- i can't do anything while it hits
Hey folks, I'm working on an approachable Dad gamer build for Witches, I'd love your feedback/suggestions. I'll be actively updating/editing it on December 6th while playing the game https://discord.com/channels/174993814845521922/1312364755406688256
you can call it and go use another ability
frenzy charges + im am thunder or whatever it is called and some supports
hopefully there are some uniques that helps further with charges
turning frenzy charges into power ones using resonance keystone? if so, combat frenzy buff will be helpful.. if u are shocking enough to generate charges
yeah im thinking of using combat frenzy to generate charges atleast until i see if there is some uniques that help better
Maybe a charge generation node on monk ascendancy tree 🙏
doubt though
To entertain doubt is to dance with death
is that an izaro quote

thats my trying to summon monk leaks
youtubers have bein releasing passive skill tree videos for the last 2 days , is the skilltree out somewhere? i cant seem to find it
like 20-30% of the tree is out there somewhere
not from what ive seen.. all the notable ones are or keystones.. idk the names of these things anymore
A bunch of youtubers were invited to a playtest about 3 weeks ago
Now they release information 1 pixel per day

i think GGG is carefully monitoring what they are able to release.. and is slowly allowing small things to add to the tension
would be smart 100%
but the fextralife 2x ascendancy reveal doesnt seem planed by ggg
yea idk alot about fextralife, but from what i understand poe2db is "partnered" with GGG.. so for them to put it on the website has to be somewhat legit
Havoc dropped the entire list of supports
yeah see this for example isnt drip feeding content xD
thats just a streamer putting everything out
the witchhunter ascendancy reveal did seem planed
That's a real one understanding what the people want
yuuuup
Meanwhile Dreamcore reveals a couple notables per day and yaps about them for 10 minutes
And then makes a video about keystones even tho we've known them all for a long time
yupp dreamcore is milking that content
yeah its stupid
my build seems nastyyyy
i got 120% more dmg just from flicker with support + infernal cry with support
infernal cry is only good if u can get endurance charges right? i mean, and if ur running resonance keystone you wont get power charges, only endurance
idk thats too confusing for me
Were Ranger ascendancy passives leaked or something? Suddenly PoE2db has full info on that
my theory is that flicker strike even though it is many hits is only 1 attack
i said the same thing like 2 hours ago @eternal meadow .. some fextralife website put them out and i guess fubgun did a video on it
hmm yeah seems legit actually
just cant use resonance keystone, it seems
i think you can
you can still empower an attack with infernal cry without enduracne charges
i mean you could
yes, but i think u really want to consume endurance charges with that right
so it should empower the entire flickers strike combo
i mean if you can why not
there is just a 5-6 delay before i can use flicker again rn atleast
i mean you have 8 seconds between cries to get them generated

true but with "reduced cooldown" it comes down to 5.6 which actually hits the flicker strike cd really well
but thats with not knowing any uniques that might give you even more charges
You gonna try flicker? @olive tide
i thought about it, but seems like a few of the ppl in my group will play monk
pathfinder not that interesting imo :( deadeye looks cool though
im stuck between 2 of my builds which im sure will be disasters.. either phys/bleed deadeye.. or a big ignite hotg sorceress using freezes/frostfire support
i think sorceress will be broken
They kept the immortal flasks
true but they also reduced the amount of life flasks you can have by 4 which might still be fine but feels bad
really by 2 flasks tho right? since the one you have is supposed to have like 7 charges or something
You only need 1 flash for permanent 3k life per second
err uses, whatever
ohhh true
really??? jesus
Are there other sources for Frenzy Charge than Sniper's Mark? (Without Resonance shenanigans)
well if its unreserved life, when u drop below max life it cuts it off? the wording on these things hurts my head..
Sorry, that's in 1 with the node also halfing flask recovery
combat frenzy buff
i guess from deadeye ascendancies
they give a bunch
Outside of Ascendancies? 
Combat frenzy and hunters mark is the only i know so far
Neat, neat.
I'm rolling an Acolyte of Chayula Monk, so I probably can't run Combat Frenzy later with Darkness.
gonna try to use this with precision.. and put pinning on rain of arrows to proc it.. doubt it will work but ill find out
I assume you can't reserve buffs onto Darkness.
ppl are hoping one of the dark monk nodes will allow it but yeah all speculation until next friday

Praying for monk leaks 🙏
do fire spells spessifically have to state that they can ignite to be able to ignite?
No
oki thankx!
ye i think as long as it deals fire damage it can ignite, unless a support specifically says it cant
okidoki!
this doesnt specify that it reserves spirit?? seems nuts
It's on sceptres only
im sure theyll add a cost to it
No cost
any idea if the secondary debuff from Flame wall stacks? or is it only one proc per enemy
No DoTs stack in 1
not sure, id lean towards it doesnt
but if u have 3 walls up they walk out of one into another
uhh yeah thats good




