#2┃build-planning

1 messages · Page 6 of 1

granite kettle
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What is the difference you think?

modern tangle
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hmm guess it works for that. I've never played with this

granite kettle
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I tried it in PoE1, feels pretty good when you're running in circle in a boss arena.

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But would suck for mapping.

viral stirrup
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is there a full list of released passives anywhere?

modern tangle
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sorry, I meant 1 msg above that

modern tangle
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Also players kind of kill themselves with it every now and then because it doesn't show where you're reversing backwards to (like playing Ekko in LoL might).

modern tangle
granite kettle
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Still fine! 🙈

gusty bone
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Did anyone leak the full Infernalist ascendancy yet?

sterile latch
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stop spoiling my build :d

maiden karma
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Sadly people are too boring for that

daring jay
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Anyone else finding it hard to actually fill out all 9 skill slots? xD

maiden karma
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I easily did 8 for one build idea

sterile latch
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it's not really hard I think since you can fill with any random spirit stuff that's still an overall upgrade like cast on dodge or lingering illusion etc... + Malice, you're quickly to 9

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unless you're already at 400 with 7 spells ofc but should be fine

scenic ivy
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Also worth mentioning you definitely don't NEED to fill out all your slots. Especially right away.

daring jay
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asaik you get 180 spirit. 30 from 1 boss every act and we dont know any other sources

sterile latch
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depends on your class ig, scepter can give +100% afaik

scenic ivy
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Yeah we saw in the aura implicit video that someone had like a +92% or so spirit sceptre. But we don't know how high that goes overall. Might go over 100% for all we know.

daring jay
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i think spirit on sceptres are apart of that weapons identity and we most likely wont get close to that amount of spirit with other weapons

scenic ivy
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And as far as the 30 spirit per act thing. Did we ever get any actual recent confirmation of that? I know we saw the one +30 spirit from a boss in the livestream. But I'm not sure that translates to every act. People have been throwing around a bunch of different numbers

daring jay
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i have only seen recent interviews and i heard it in one of those

scenic ivy
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Yeah I def wouldn't expect anything close to as much as we get on sceptres. But there may be mods on, for instance, ES gear that maybe gives flat spirit

daring jay
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true

scenic ivy
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And on top of that, there's also those new "whetstones" for spellcaster weapons. Hard to say what they do. martial whetstones make sense because they would just scale the flat damage the weapon itself does.

granite tulip
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Does anyone here know what it means for a Skill to Empower other skills? Do you think Charged Staff would count as such?

daring jay
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infernal cry empowers for example

granite tulip
daring jay
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yeah thats what ive learned over the couple of days. wording matters a ton :D

vagrant gorge
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has there been any word if the "energy" gained when using a triggered "on X" spirit gem is shared between all triggered spirit gems? E.g. If I have a trigger on ignite and a seperate trigger on crit, are they both gaining and spending the same energy pool or are they tracked and spent seperately?

granite tulip
daring jay
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ive done that too xD

daring jay
vagrant gorge
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thanks

granite tulip
daring jay
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i dont think they work together no

granite tulip
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So specifically skills with the Physical tag.

short timber
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triggers don't generate energy

granite tulip
daring jay
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yeah thats would i think

short timber
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so you can't have 500 spirit with 10 triggers and loop them all

granite tulip
daring jay
vagrant gorge
short timber
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I don't think it's gonna be shared because they added the loop prevension stuff

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but it could be the case

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if it doesn't share

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scepter + a bunch of cast on Xs could be interesting haha

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the limiting factor might just be good support gems

daring jay
vagrant gorge
modern tangle
short timber
short timber
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if you have Cast on Ignite Skill that Ignites

granite tulip
short timber
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it won't generate energy for your cast on ignite

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or any other cast on ignites

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you can only generate energy from actually casting afaik

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maybe ascendancy cast on crit skills bypass this

vagrant gorge
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gotcha, makes sense. So energy generation is tied to actively used skills/spells

sterile latch
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Weren't we promised xbox datamining or did i misunderstood ?

modern tangle
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Who promised you?

sterile latch
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I promised myself, reading some posts xD

modern tangle
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Guess you'll have to do it then! 🤡

sterile latch
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brb gonna buy an xbox

daring jay
sterile latch
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yeah that's all I want

daring jay
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@short timber Do you know if i use Blasphemy with a curse. Can i then support the curse with support gems?

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its a meta gem

short timber
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(which is obviously op)

daring jay
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yeah its seems CRAZY

short timber
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blasphemy temp chains enfeeble with heightened curse and encumbrance

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kinda busted

daring jay
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especially if you get the notable which allows you to have 2 curses xD

daring jay
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if there isnt something that makes us unable to do it

modern tangle
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don't we all

thorny path
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90 spirit cost seems pretty steep

modern tangle
thorny path
modern tangle
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Ah yeah, with that. Well supposedly we have at least 100 to use without building for it.

granite tulip
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Would the critical chance of a skill with this support gem just keep stacking till you critical, even when you don't use it? shiba_think

thorny path
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yes

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up to 100% that is

granite tulip
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Neat. I guess this combination of support gems would make a lot of sense then hmmmmm

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Although 20% less Critical might counteract it too much? shiba_think

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Wait yeah, you already pointed out to a maximum of 100% increased chance. Is it like in PoE1 where 100% increase is like 10% base + 100% increase is = 20% critical?

thorny path
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If you also use the crit damage support, 20% less crit chance would make your 10% base + 100% increased - 20% less = 16% crit chance I think

granite tulip
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Gotcha, thanks! peepostonks

midnight bolt
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hear me out, these three+rolling=max endurance charges 🤔 sounds pretty silly tho

daring jay
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yeah it could be good

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was thinking of doing that to gain power charges, but i imagine it would feel bad to do dodge, wait - dogde, wait - dodge, wait and then using main skill xD

midnight bolt
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did they say anything about charge limits btw

daring jay
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if its a bonus its fine but as main way to gain your charges for main skill nah not good experience

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3

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i didnt hear it from them only saw on google so not 100%

sterile latch
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you probably dont "need" CI, 20% hp endgame shouldnt last very long

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i planned to do this if i play monk

daring jay
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true since it also dont have your armor, evasion, ES or resistances

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gonna melt fast

midnight bolt
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might be really good since casters lack physical mitigation

modern tangle
quick eagle
maiden karma
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Where the teasers at

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I'm starving

modern tangle
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Didn't you see the fishing teaser? They already took it down!

gloomy basalt
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Does all Chaos dmg have a chance to poison? Vice versa for physical damage having a chance to bleed or are both chances inherently 0% and you need to increase them to occur?

maiden karma
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Allegedly all damage can do it, unless stated otherwise

midnight bolt
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Does anyone know if they said anything about logout macro bullshit?

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or logouts in general

gloomy basalt
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You just come back exactly where you left off

midnight bolt
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wait fr?

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is it confirmed

maiden karma
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There's also a pause apparently

gloomy basalt
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It was in some interview, yes.

midnight bolt
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so if u logout mid boss fight and log back in you are in the boss fight?

gloomy basalt
midnight bolt
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how does that work in multiplayer

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hmm

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we will see ig

gloomy basalt
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You may be able to TP and reset but idk

jagged moat
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new player here, so evasion works on hits but no aoe ? so what other defences do i need to build? cap ress and ?

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for aoe

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going to make ranger for 1st char

maiden karma
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Walk out of the aoe is a good strategy

midnight bolt
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yep

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change your mindset to not getting hit

shut ruin
midnight bolt
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best defensive layer

modern tangle
civic kiln
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Posted on Poe2 early access but this seems to fit better here.
Based on Dreamcore stream from Los Angeles Playtest. Sone nodes could change but overall it's a clear and fresh representation of notables.

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if you use it in some yt content or other, please credit

modern tangle
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It deserves getting posted another time. 🙂

civic kiln
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I really want to post on help guides but I cannot

modern tangle
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oh permissions huh

civic kiln
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oh, I can post it on build help, then I'll go

proven quest
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I haven't seen it mentioned anywhere here yet, but I think One with the Storm might be really strong. Based on the wording, it sounds like there's a chance that you don't need to actually consume a charge, which would mean every attack would count as having one power charge even if you consume none. Any thoughts?

alpine vigil
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Maybe the wording would have been something like "Quarterstaff Skills that may consume ..." but we'll probably never know because this is broken

short timber
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you have to have a charge to consume one

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if charge > 0 -> charge + 1

midnight bolt
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no cheesing allowed

real hornet
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well... that's op

proven quest
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I figured that was most likely the case, but then I also thought that if you had to actually consume a charge they would state that explicitly. Thanks!

proven quest
modern tangle
short timber
real hornet
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yes, but that's expected, hybrid builds are usually the strongest anyways

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but CI is nice so they usually don't

static plinth
real hornet
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yeah zealot's oath is nice now because it doesn't basically axe the life recovery portion of a hybrid build

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poe1

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had honestly the most shit keystone in existence because of that

maiden karma
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Exactly as I expected, str/int area is full of cool shit

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Aegis aurora on a notable

static plinth
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The wording differences between games are odd

maiden karma
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ES warrior? marauderthinking

modern tangle
static plinth
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I think my build idea is coming together i just need to actually learn how Demon Form works

proven quest
real hornet
real hornet
maiden karma
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Man

real hornet
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which is honestly really nice since strength stuff means less squishy necromancer

maiden karma
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I've been binging Tiny Rogues while waiting and a necromancer run I did today suddenly made me want to play minions

real hornet
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too bad they gave more magewitch than necro witch by leaving the third ascendancy out

midnight bolt
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they clarified it many times, necro will NOT be in poe2

maiden karma
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I want an active minion playstyle where I go melee with the boys

midnight bolt
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not necro not "necro like" ascendency

daring jay
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where are all the ascendancy leaks??? 😭

maiden karma
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No dom blow till templar tho

distant dome
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Any idea on how pyro witch’s new “mana” bar will work? Will mana regen stat do anything like make it easier to maintain high levels of flame without going over?

Will more max mana make it easier to not overcap?

maiden karma
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No

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No mana, no mana interactions

distant dome
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Hmm

midnight bolt
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well we dont know about max mana

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it should work

distant dome
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Cuz there’s a t least one effect that works off being near max, so maintaing that might be inportant.

maiden karma
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Max mana is the only thing that will do anything

real hornet
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well yes, but even if it isn't called necro, there will be the ascend that is most suited for minions, infernal is fire minions, blood is more self related with minion support, and the third should be more minion focused since it's the only other option for having it do poison/other elements

maiden karma
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Third ascendancy will be unarmed witch

real hornet
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scepter...

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dual scepters

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ascendancy that just says fuck the rules

distant dome
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Isn’t a scepter physically just a fancy mace :p

real hornet
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the spiritualist I bet

real hornet
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if they do that, it will be more of the aurabot/minion ascendancy

last patio
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I want to beat the campaign as quickly as possible before PoE 2 starts. Can anyone recommend where to start with that in mind? Not looking to transition into end game

midnight bolt
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or gemling

maiden karma
midnight bolt
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cant go wrong with gemling

last patio
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oh this is poe 2, woops

real hornet
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revolving levitation with 4 scepters lol

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uses both weapon slots

maiden karma
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For her neutral special, witch wields a gun

real hornet
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and then permanently forces you into some transformation state with the 3rd set

distant dome
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So we get metal body + emphysema

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Cool

distant dome
real hornet
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ngl I think that would be funny if you put more restrictions on her personal combat and then have some bigass minion carry her around like baggage and her health is based on the minion holding her or something

modern tangle
real hornet
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similar to a lich

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with the phylactery

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really squishy with a cooldown, but can swap between minions that hold her like she's fucking yuumi

maiden karma
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You play as a giga minion and need to protect the braindead ai witch

real hornet
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and perhaps instead controls a primary minion with skills as the transformation state

real hornet
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dual wield scepter is probably the only way to make it viable though

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otherwise it's gonna suck

maiden karma
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Wonder what the most expensive spectre is gonna be

real hornet
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now that I think about it, maybe her ascendancy would have dedicated special hosts as the forced first node like the bloodwitch

distant dome
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Lost form witch. You posses your own minions. While possesed you can use all your regular abilities. Jump to a new summon to restore your health. Basically like the guy I gameplay mentioned earlier

real hornet
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or just lich I guess

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it makes the most sense thematically with increased spirit and stuff

distant dome
real hornet
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wouldn't that be great if you had an entire pvp dynamic where you pay to get players as specters

distant dome
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Would be hilarious

real hornet
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when poe2 turns into slave market tbh

distant dome
real hornet
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well more just they get a baseline of a monster/minion but the main skills with highest dps would get used

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maybe 2-3 skills idk

pastel forge
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feels like minion builds are restricted from being effective hybrids by default due to how you lose spirit from weapon swapping to something else

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i suppose you could still get spell passives on a scepter weapon swap to mix in some spells but it feels kinda half ass

modern tangle
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You can get spirit on other items. Hybrid would have somewhat less minions (or no aura from sceptre) but obviously gets whatever they're doing with weapon skills.

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One effective idea might be Infernalist with just the doggy companion that gives 20% global dmg reduction. It may not cost spirit.

pastel forge
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well that's just an infernalist build, lul

distant dome
modern tangle
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that was about creating a UI where you micromanage what gets summoned/unsummoned in weapon swap when spirit changes

maiden karma
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The dog has some nice potential

distant dome
modern tangle
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no, hands burn

pastel forge
maiden karma
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In Wraeclast the dog pets you

distant dome
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Or only swap 1 weapon at a time

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Keep the same scepter in offhand

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So only swap main hand

pastel forge
maiden karma
distant dome
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K

pastel forge
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expectially any non-spell hybrid

maiden karma
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It's a full set swap

distant dome
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I mean, they could make it not be

maiden karma
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If you got like mace/shield in set 1 and set 2 is a different mace, then you will take the shield off when you swap to it

distant dome
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That’s what I was talking about, potential solutions

maiden karma
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They did say they are considering changing that

pastel forge
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they would have to make minions an exception in the backend in terms of not disappearing when the sceptre isnt active

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i suppose that may be possible

distant dome
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So.. when are we getting the Spector Scepter unique. Which is an animated… scepter.

pastel forge
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and it does seem to be primed for a witchhunter build ironically

maiden karma
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Where's the rest of it

pastel forge
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get the extra 20 weapon specialization ascendancy so that you can build minion + any other weapon

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also its cool that clarity/vitality/cannibalism is essentially free passives to attached to any buff without increasing reservation amount

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since they have separated reservation and mana cost multipliers in poe2

modern tangle
midnight bolt
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damn i just noticed that it only support curses, are they seriously expecting us to link curse with this and 4 damage support gems or what

real hornet
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when in all of poe history has decay been good outside of some intelligent use case with stormburst to make it "ok but not amazing"

midnight bolt
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stat scaling was rarely bad in poe1

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so who knows

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its just weird making it curse support since in poe1 it scaled with all support gems that scaled main gem, so how will that work here if curses dont have any damage scaling tags

real hornet
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what makes decay bad was the lack of tags and ways to scale its damage

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I wish decay was changed into a debuff like punishment that makes enemies take more damage the less health they have

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instead of punishment being some cringe half health threshold

midnight bolt
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it should have supported any dot chaos skill and add another dot, just like they did with new poison support

real hornet
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so maybe instead of straight damage, decay reduces their resistance and defenses as they take damage
and wither makes sense if was like the concentration mechanic where they can't gain as much concentration to cast things and move as it builds up

maiden karma
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BABE WAKE UP DREAMCORE DROPPED A 21 MINUTE VIDEO

midnight bolt
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useless video

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0 new info

elder bolt
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O

maiden karma
civic kiln
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some info about algorythms? like dps calculations?

toxic heron
#

Hey y’all I’m a bit of a casual andy but love PoE and wanna go really hard and serious on PoE too. My most auccessful and enjoyable experience in PoE 1 was bone shatter juggernaut and I have had fun with eviscerate bleed glad. Is Merc the only “Duelsit like” option and does anybody think a melee or melee/ranged build can work on Mer ? (I love melee, but don’t wanna play warrior and monk)

pearl sluice
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I would love to make a melee physical dps chronomancer 😄

maiden karma
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And witch hunter ascendancy will specifically have a node that allows melee/ranged hybrid loadouts

toxic heron
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Thank you, I am gonna consider mace merc but might also look at monk one more time with the limited melee options at the start

maiden karma
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Oh right, you can also do a build that uses shield as a weapon

real hornet
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I would love it if my minions could do everything the stormweaver does

real hornet
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shit looks invulnerable

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then there is triggerbot monk who is just stormweaver with wind

obsidian yew
civic kiln
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finally! I've worked on a static one waiting for this

granite tulip
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Found Seismic Cry among the warrior skills. It specifies next slam. Reckon it would work with Falling Thunder, as it's a slam skill, from Monk?

surreal dragon
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sure

granite tulip
proven quest
#

Maybe a usecase for Resonance?

granite tulip
surreal dragon
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it's a keystone

proven quest
#

Probably easier for monk to get frenzy over endurance, so that’ll give you power and endurance charges

granite tulip
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Oh yeah, that's worth looking into.

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In fact, very good point. I already have thought of running Sniper's Mark on Hand of Chayula to gain Frenzy Charges.

civic kiln
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there's a list of unique items?

distant dome
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Wait, isnt infernalist just the 🌭 build?

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You’re on fire

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And have a dog.

proven quest
granite tulip
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It's perfect with Resonance. I'm really glad you made me aware. I got good sources for Frenzy and Power Charges with Monk kit. So it's great that I can readjust it towards making good use of Seismic Cry for Falling Thunder.

proven quest
granite tulip
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So they're purely for interacting with Skills now?

proven quest
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I believe so, at least at the base interaction. There could definitely be ways to add to what the charges do though

granite tulip
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Do you know if the default maximum is 3 still per Charge variant?

tawny karma
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is it just me or do lightning spells seem to have a load of support?

long trail
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Are damage over time effects spells? Will armor reduce physical dot dmg?

modern tangle
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Effects themselves aren't spells. But if a spell caused them they can usually benefit from the damage of that spell. We don't know much about poe2 armor but AFAIK there is no reason to think it would work against dots.

velvet blade
# long trail Are damage over time effects spells? Will armor reduce physical dot dmg?

My understanding so far is that armor only reduces the damage of physical hits of attacks and spells.

My guess would be that if an ailment or DoTs damage is based on the hit, then armor would only reduce the DoT damage indirectly by reducing the applying physical hit's damage.

For example, if a hit applies bleed and the bleed damage is calculated based on the damage of the applying hit, then armor would reduce the hit and you would get a lower damage bleed than if you didn't have armor. This is just an assumption though.

modern tangle
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They don't want resists to double apply against damage of non-physical ailments so the ailment damage is based on the hit's pre-mitigation damage. The mitigation is then applied when the dot is ticking. Viperesque included bleed in the pre-mitigation damage comment, so since armor won't apply when bleed is ticking, I think armor simply doesn't work against bleed even indirectly.

proper pagoda
#

@maiden karma hi

dark vortex
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do we know if Darkness can be used for reservations for Spirit/minion skills since it replaces spirit or does the Dark monk just lose access to all of those skills?

modern tangle
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We don't know but I don't see much room in the wording for spirit reservation to work.

dark vortex
dark vortex
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if darkness can be used in place of spirit then based on the number we have so far you'll end up with about double the amount of darkness as you would spirit so Darkness could mean double the amount of minions 🙂

modern tangle
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Bloodmage gets forced into paying life in addition to mana for spell and infernalist loses mana to use infernal flame. At least Acolyte of Chayula can use other ascendancy nodes instead until darkness gets buffed, if it's too weak. Something to test.

tawny karma
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can multiple firestorms overlap?

dark vortex
dark vortex
# modern tangle it's a node

Ah i see well that makes me less worried, we can respect ascendancy nodes right? just not change the ascendancy itself

dark vortex
proven quest
modern tangle
alpine zealot
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How can you scale the damage for Sunder in an Ancestral Warrior Totem? Looks like a totem is an "attack" now... So that makes me think that passive tree nodes and such that scale "damage" and "attack damage" would scale the totem... but I see it uses its own weapon, so that confuses me

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Likewise, would increasing your own attack speed increase the attack speed of the totem?

tawny karma
tawny karma
proven quest
alpine zealot
proven quest
velvet blade
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If you used "Spell Echo" support on a spell that has a limit of one without increasing that limit, would the echo replace the existing one?

rustic mango
#

Pathfinder poison build, good?

midnight bolt
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nobody knows

velvet blade
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Do we even know how poison damage is going to be calculated?

rustic mango
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Poison is a DoT so you just have to mark then you have a wealth of mobility skills to stay alive

velvet blade
#

Oh sweet
Do we know what percentage of a poison applying hit the poison damage will be and for how long it will last by default?

static plinth
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Anyone have ideas for gimmicks with Avatar of Fire now converting chaos to fire?

modern tangle
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Wiki thinks default duration is 2 seconds. I don't remember seeing the %.

velvet blade
modern tangle
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ignite doesn't have stack limit, so shouldn't poison be way stronger?

velvet blade
modern tangle
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oh the bleed thing. Hmm.

real hornet
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you can literally just look at the showcase video of pathfinder using a poison skill and note the duration though

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and no, ignite doesn't stack, why would it

maiden karma
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Do we know if we'll keep our hideouts from 1 or are they completely separate?

velvet blade
spark silo
heavy python
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If ignite remains the way it was in PoE 1, then giving all your minions a chance to ignite is worthless

real hornet
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so uh, magnitude is essentially the same dps as if procs can stack, but hit damage is still gonna be most of your dps

trail lynx
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i assume this is crit multi

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and they put it there to combo with rathpith globe

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assuming it works like poe1

velvet blade
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Yeah, I'm pretty sure "Critical Damage Bonus" is the same as crit multi

restive harness
#

150% Critical Damage Multiplier = 50% Critical Damage Bonus

sturdy flare
#

All the spoilers I want are ascendancies

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I really want to know what I will get in that deadeye tree

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And if extra proyectiles has a shit road to get there or not kek

vital folio
#

Hi. I'm considering making a witch minion/caster hybrid build, but I had this dilemma and curious if we know how this works:

Considering the witch skills (minions) and sceptres: what happens if you bind like essence drain on a wand for wep set 2, but then your first set had sceptre/summon wand which was supplying some summons. Doesn't a switch to the other weapon set for essence drain kill your skellies if you have them summoned from the first weapon set? 🧐

sturdy flare
#

Based on what happened when they showcased the demon form. Swapping out of spirit will kill some of your minions

vital folio
#

Other classes with less permanent effects (like a merc with a bow/xbow combo on wep set 1/2) might be less affected by this

cinder raven
#

Does Darkness allow reservation like spirit?

vital folio
sturdy flare
#

But he also mentioned that transformations have a whole other weapon set as of that build. But they are going to try and fix before EA in the interview with tri

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Didn't say in what direction that "fixing" goes. But I'm assuming it just keeps what you have at the time of transformation

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A "3rd" weapon set might still be useful for druid transformation? Not sure

daring jay
#

infernal cry is insane for certain build holy f... 45% more dmg and culling strike on your next attack

cinder raven
#

Or amount of damage matters?

vital folio
cinder raven
#

Hmm ok

vital folio
sturdy flare
#

Yeah I would say that is not generally a great idea

#

Unless you have some building that favors it. Like a certain set or keystones or something like that

vital folio
#

sounds like a design nightmare ha

sturdy flare
#

Where its like your making a decision to get that and giving something else up

sturdy flare
vital folio
#

It took me a while to realize how genius the weapon swap is as previous games like diablo 2 just used second set of weapons for like buffs and that's it. Its so cool to think you could make like a merc with slams(maces) on set 1 and then xbow on set 2--and it be somewhat viable. Maybe not good but viable.

#

My only hesitation is it seems kinda weird having like a merc with a monk staff and an xbow. That seems just thematically strange

sturdy flare
#

Yeah i can see that haha

cinder raven
#

Do we have the squire in poe2?

#

With giants blood we can technically have a 9l right?

vital folio
#

No leaks showing squire afaik

#

I cant wait to plan out my build only to find a build-defining unique in the late game and just redo everything.

#

It will be a beautiful journey.

cinder raven
#

Orb of regrets plus gold goes hard

sturdy flare
#

I wonder if extra proyectiles works with tornado shot

#

So like spawn 2x tornado and then it basically 4x whatever you thow in it

#

Or maybe more xs

mental robin
#

does flickerr strike hit all iys attacks if the boss is by itself, without any other mobs nearby?

sterile stone
#

anyone here also wondering if SRS have enough Defensive Power to trigger CoMD

#

if it actually sounds like gg ez auto gameplay

velvet blade
sterile stone
#

i think its too good to be true to actually works

#

ignore and phase is also the properties of poe 1 srs tho

velvet blade
#

There's always hope. Testing it out for the first time will be fun

sterile stone
#

oohhh hold up

#

lemme check something

proven quest
#

I was just thinking this as well. Even if cast on minion death doesn’t work, if the raging spirits can have their life increased with something like meat shield and any nodes on the tree that might exists, popcorn srs seems like it’ll be very strong

olive tide
#

has anyone seen a more reliable way of generating frenzy charges? the only skill i see that even generates them is sniper's mark.

velvet blade
olive tide
#

hmm cool, ty!

sterile stone
#

after more thought i dont think CoMD SRS gonna work since it requires buildup, and it only cast once every max Energy, and at most only 5 SRS per hit, and im not even sure if we can like spawn 5 SRS in 1 fireball, even if we can spawn SRS in 1 fire ball, i highly doubt 5 SRS is enough to cap the energy to trigger CoMD, and start the loop

velvet blade
#

Yeah, it likely won't work as a loop, but if there's a way to add defenses to minions via items, passives, gems, etc. it might become viable

#

Fireball with chain and multi proj could work

sterile stone
proven quest
velvet blade
#

Oooo

sterile stone
#

oh im not interested on automatic srs for dps

#

i want to auto curse, contagion etc

#

its still at most 5 srs/cast, so i dont think its enough, theres also necromatic amulet, we can annoint ES node

#

honestly coul still work tho, instead of casting buff/debuf skills we can just put them into CoMD and just cast fire skills to spawn popcorn srs instead

#

thing is i heard Low Life in poe 2 are reduced to like 30%? anyone also heard this? if so it would take like 3.5sec for the srs to pop which is pretty long

vagrant gorge
#

With raging spirits being a buff now, would it's minions be cast if your AoE spell cast came from a "on trigger" ability?

#

e.g. having cast on ignite fireball/rolling magma

frail jay
#

We know low flame is 30%, we don't know if low life is 30%

#

Also we don't know if SRS even have HP I think? I'm guessing they're going to be invulnerable and won't work with minion instability

atomic halo
#

hopefully "low" wording is consistent

#

but ggg will be ggg

cinder raven
#

Wait are there no utility flasks anymore?

sterile stone
#

i dont see any reason would they make SRS invulnerable tho

atomic halo
#

(which are basically nerfed utility flasks let's be real)

cinder raven
#

Hmm I have a feeling leech is nerfed

#

Because if not it looks extremely strong

atomic halo
velvet blade
sterile stone
#

my guess, the reason its not nerfed or strong is bcs poe 2 is harder, we have hound that take 20% hit damage taken, aegis aurora as a notable, ES on armour es flat life etc, these seems to be very strong mitigation bcs youre meant to tank/recover more than poe 1

cinder raven
#

I feel like they added a bit off souls like

#

Into the game

sterile stone
#

cast on shock etc, theres so many aspect that seem very op if it were on PoE 1

cinder raven
#

Is there spell leech?

#

In poe 2?

velvet blade
cinder raven
#

I couldn't find anything about it

#

On passive tree

velvet blade
#

10%

sterile stone
#

the game prolly is just "harder" so you need to deal/take more damage, and less 1 shot

velvet blade
#

More involved gameplay sounds really fun. More "action" and less calculating min-max clear speed one shots

cinder raven
#

Getting one shotted was the hardest thing in poe1 imo

sterile stone
#

we dont really have the statistic to say what strong/weak

cinder raven
#

I wanna play an acolyte of chayula spell caster but in case there is no spell leech I might have to go for melee

#

And I will also see if Darkness can be used to reserve skills

sterile stone
#

everyone is so hype about MoM Monk, either it could be very strong, or the game is tuned to handle such build

cinder raven
#

Defense for offense is so good because you only need to invest in one stat

#

Like bloodwitch

#

Mom monk

#

Etc

#

Str stacking blood witch looks super cool,
Buff goth mommy 🥵

frail jay
#

I doubt you're going to be able to just loop CoMD off of them

sterile stone
#

youre right, i talk about it more above, but i dont think itll be through srs being invulnerable

frail jay
#

Just looking at SRS in the video it didn't really feel like a minion that really interacts with enemies but more of a duration effect in an area that acts like a minion

sterile stone
#

theres limit on srs spawn per cast, energy build up based on defense, srs that mightve small to none defensive value, which prolly no enough to loop based on 5 srs alone

cinder raven
#

Do we have rathpith globe in poe 2?

frail jay
#

Oh true it could just have 0 defense value

#

I still wonder if SRS are going to work with Grim harvest

#

we don't know

sterile stone
#

i dont think it works with srs being expired but might work with instability

frail jay
sterile stone
#

idk maybe it is? i dont remember in poe if srs expiry counts as death

frail jay
#

I'm probably playing infernalist so I'll probably fuck with SRS a bit

#

I want to see the rest of the infernalist nodes

sterile stone
#

from my vague memory i think it counts as death tho

frail jay
#

in poe1 expiry and overcapping does count as death yes

sterile stone
#

i think its still a good tool to use SRS CoMD to automate other skills like curses

frail jay
#

It's why you can do heartbound cwdt loops by using jewels to reduce skeleton duration to 1 server tick

sterile stone
#

oohhh yess

velvet blade
#

So, are support gems only level 1 and their values don't change?

frail jay
#

apparently yes

velvet blade
#

x_x

sterile stone
#

it doesnt really matter

velvet blade
#

Was just hoping for chain to not be 50% less damage with hits

sterile stone
#

youre not losing damage by not having lv20, its just moved else where

#

oh yeah about chain that seems very detrimental for a +1 chain...

frail jay
#

well it's +1 chain and then 100% more chains

#

so arc goes from 2 to 6

#

which is worse for singletarget

#

but might be really good with lightning rod

#

idk how arc chain rules with 3+ targets will work in poe2

sterile stone
#

very good for clear for sure and its no longer 1 skill game

thorny path
sterile stone
#

ig yeah deff not for a skill that you gonna use for boss

frail jay
#

Oh I might have been looking at it as 6 total not +6 yeah it's the same damage

#

Man I hope mana tempest skill mods work with infernalist

#

or well I guess it's a support that doesn't add damage

#

maybe there will be chains on tree

sterile stone
#

you technically dont have mana during demon form no?

frail jay
#

demon form doesn't do anything with mana

#

but the pyroflame node makes you generate flame instead of spending mana

sterile stone
#

oh i misuderstood

#

so we dont need demon form, for that

frail jay
#

the question is whether it works like EB (replaces spending of mana with spending of ES but skills have mana cost) or blood magic/lifetap (skills have a life cost instead of a mana cost)

#

mana tempest requires that the skills have a mana cost to get the first 2 buffs

thorny path
#

It replaces the mana entirely, you have no mana pool

sterile stone
#

yeah i would assume this is the case

frail jay
#

yeah but does it replace the mana cost of the skills, that's the question

thorny path
#

You gain infernal flame instead of spending the mana so I would guess so

sterile stone
#

i think so, you cant cast something that have mana cost if you dont have mana

frail jay
#

the wording is pretty similar to EB, which doesn't replace the mana cost of skills

sterile stone
#

can you SS?

frail jay
#

EB is Spend Energy Shield before Mana for Skill Mana Costs

#

And Blood Magic/Lifetap are Skills Cost Life instead of Mana

sterile stone
#

can you show the rest lol

velvet blade
#

EB is different in POE2 right? It just converts your Energy Shield to max mana

#

So it would raise your maximum fire

#

infernal flame

frail jay
#

yeah but I'm just talking about wording and what things mean

velvet blade
#

Oh yeah, then it probably doesn't replace the mana cost

#

You just gain infernal flame when you spend the mana cost instead of losing mana

frail jay
#

Actually it would have to still cost mana doesn't it? Because it can't gain instead of spending mana if it doesn't cost mana in the first place

#

Like if you had lifetap it would spend life because the skill costs life now

#

so it can't gain instead of spending mana

velvet blade
#

Although, if there's a mecanic based on you spending mana, then it probably doesn't work with infernal flame

frail jay
#

only skills that have a mana cost would spend mana

#

yeah spending mana mechanics wouldn't work, but with mana tempest spending mana is negative

#

the buffs are from using skills that cost mana, and paying the mana cost of the skill which is 1% per second base

#

so you just gain 1% flame per second

#

Lightning ignite infernalist stonks

velvet blade
#

Daaang, yeah, that does seem good if it is only 1% per second and the 30% of mana spent portion is ignored

#

Unless it converts "mana spent" to "infernal flame gained"

frail jay
#

I mean that would make 0 sense

#

Nothing in PoE has ever changed to match alternate spending before for no reason

#

Like if you use indigon with blood magic it doesn't suddenly work with life spent

velvet blade
#

True, but it's already converting 1% mana drain to 1% infernal flame gained so it wouldn't be a giant leap for it to track infernal flame gained instead of 30% mana spent

sterile stone
#

im getting confused

frail jay
#

it doesn't convert mana drain to infernal flame gained

#

you gain flame instead of spending mana for costs

velvet blade
#

Yeah

frail jay
#

if something costs 1% mana you instead gain 1% flame

velvet blade
#

So instead of 1% mana cost per second, the system is causing you to gain 1% infernal flame per second

#

Right

sterile stone
#

are you saying it would work?

frail jay
#

"30% of Mana Spent on Lightning Spells while in the storm is added to this Skill's Mana Cost per Second"

#

What part of that involves spending mana for a cost

#

You aren't spending mana

#

there's nothing to gain flame instead

#

30% of 0 is 0

velvet blade
frail jay
#

the wording doesn't change to infernal flame

#

the infernalist node does what it says on the node

#

if you would spend mana for a cost, you gain that much flame instead

#

this says if you spend mana on a cost, add 30% of that to the mana cost per second

#

you spend 0 mana

#

you gain flame instead

#

30% of 0 is 0

velvet blade
#

Neither do the words "1% mana per second" but it still gains flame

frail jay
#

Yes because you gain flame instead of spending mana for skill costs

#

That actually has a mod that affects it

#

there's no mod that says "if something says mana replace it with infernal flame"

velvet blade
#

You could just as easily track % of flame gained instead of % of mana spent

frail jay
#

No, because there's nothing that says it tracks % of flame gained instead of % of mana spent

#

it only says it counts mana spent

#

and you don't spend mana

velvet blade
#

It could go either way. Would be cool if that works but my guess is they will make that effect infernal flame as well instead of just completely ignoring that aspect of the skill

frail jay
#

It can't go either way

#

there's a mod that makes you gain flame instead of spending mana for skill costs

frail jay
#

there is no mod that adds a % of flame gained to skill costs

thorny path
#

ggg doesn't care, it's an ascendancy node feature

#

kirvin's 100% right

frail jay
#

The only thing that's really unclear is whether gaining flame instead of spending mana for skill costs is actually coded as replacing the mana cost with flame gain, or whether it's like EB and just replaces the spending

velvet blade
#

If that interaction is too strong, they will likely change it. If it's intended to be a benefit of infernal flame then it'll stay

sterile stone
#

im leaning towards replacing the cost

frail jay
#

It could, I just feel like the wording is really bad if that's the case

#

you can't gain fire instead of spending mana if the skills don't spend mana to begin with

sterile stone
#

from its 2 first lines, i think it makes total sense that the skill tooltip changes to something like "32 Infernal Flame"

frail jay
#

I mean it might do that, but that's bad wording then

sterile stone
#

yeah its kinda ambiguous bcs we need to guess

frail jay
#

Again, "Gain Infernal Flame instead of spending Mana for Skill costs" doesn't make sense if the cost isn't mana. You aren't spending mana for skill costs if the skills don't cost mana.

thorny path
#

They still cost mana tho

frail jay
#

not if the cost is changed

thorny path
#

You only replace Maximum Mana with Maximum Flame

frail jay
#

Yeah that's what I think

thorny path
#

I mean the first line says that

#

then instead of mana cost, you gain flame

frail jay
#

Naeiev is saying they think it will replace the mana cost with flame gain like how lifetap and blood magic replace mana costs with life

thorny path
#

so no problem there

frail jay
#

Like if you have lifetap and you gain flame instead of spending mana for skill costs, you spend life because the skill doesn't spend mana it spends life

thorny path
#

poe 1 blood magic removes all mana tho

frail jay
#

lifetap doesn't, but it does replace the cost with life

#

If flame node replaces the cost and you have lifetap though... it makes no sense what happens

#

or we just can't tell

thorny path
#

order of operations would come in

sterile stone
#

im saying that bcs its thematically make sense, change mana to flame > gain flame instead of mana > "32 Infernal Flame" just a vibe thing kek

thorny path
#

I'd assume flame would take precedent

#

ascendancy node and all

sterile stone
#

both are totally possible

frail jay
#

But there's no way to tell why that would be the case

#

makes more sense that it just doesn't replace the cost, because it doesn't say it does

#

Lifetap actually says "Skills Cost Life instead of 100% of Mana Cost"

thorny path
#

What is it we're actually worried about here again

#

something about mana tempest

frail jay
#

"Buff causes Beams from Lightning Spells that Cost Mana to also Chain to +2 targets when Chaining, but not Chain further from those targets"

thorny path
#

I see

velvet blade
#

If it actually doesn't effect 32% of flame gained, then it's an incredibly strong buff for only 1% flame gain per second

#

Could be a cool effect of taking the infernal flame node though

frail jay
#

If the skills can gain flame instead of spending mana, they cost mana right? Because that's why they gain flame?

velvet blade
#

58% extra damage for basically no cost is a lot though

sterile stone
#

but yes, if the node change the cost to infernal flame this sentence couldve been wrote in a simpler way Gain Infernal Flame instead of spending Mana for Skill costs

frail jay
#

for a lightning build yes, probably put mana tempest on cast on shock or something

velvet blade
#

Ooo yeah

thorny path
#

no way you typed out exactly what the node says

sterile stone
#

yes, if it actually changed the Cost, i dont think it wouldve worded that way

frail jay
#

based on the wording of lifetap, I would think "Skills gain Infernal Flame equal to mana cost instead of mana cost"

#

still not that clear

thorny path
#

I think Mana Tempest will be reworded

#

🙈

frail jay
#

there's nothing wrong with mana tempest

#

pyro flame is the problem

thorny path
#

The info we have for it is like 8 months old

frail jay
#

it either makes skills cost flame gain, or gains flame equal to mana cost but skills still cost mana

#

but mana tempest works with either of those with how it's worded

#

we just don't know which one it will be

velvet blade
#

It's possible they've changed the wording to "32% of the skill cost of lightning spells is added... bla bla bla"

#

To accomodate varying skill cost modifications

#

We'll just have to see when it comes out

frail jay
#

I mean they could just change it to 32% of costs, kinda doubt they will though

#

it's a neat case to have with people go infernalist to use mana tempest

velvet blade
#

Yeah, that would be a nice effect of that ascendency node since it doesn't really offer much power besides being able to spam abilities if you can withstand the fire damage

frail jay
#

TBH that might be a lot of power

sterile stone
#

the skill literally called Mana Tempest it make sense to only works with actual mana being spent this is why i feel like it doesnt work with infernalist

velvet blade
#

The node that really needs a looking at is Monk's darkness instead of spirit

#

That shit looks weak

frail jay
#

I mean the skill straight up works with infernalist 100% for the added damage, it's just the other part we don't know, and we know exactly why we don't know

#

Vibes are not a way to analyze how the game works

thorny path
#

Which is why Mana Tempest will be reworked

#

🙈

frail jay
#

Yeah darkness looks terrible, hopefully the other node is good

#

Eh I think mana tempest is fine

thorny path
#

60% damage as lightning straight up is pretty crazy

#

at level 10 too

frail jay
#

Infernalists aren't going to have the pyro flame node at level 10

thorny path
#

And the mana drain is a joke, just step out and recast it

thorny path
velvet blade
#

It looks like the 3 similar Infernalist nodes are something like "Cold damage can ignite", "lightning damage can ignite", "chaos damage can ignite"

#

Just based on their art and the ascendency design

frail jay
#

none of those will be that I'm pretty sure

thorny path
#

absolutely not

frail jay
#

the node behind pyroflame already makes it so all non-fire damage works the same as fire damage for ignite

velvet blade
#

Why wouldn't it?

#

Ohh yeah

thorny path
#

Already has all damage can ignite

#

and that's just dumb in general

#

3 nodes that all do nearly the same thing

frail jay
#

when there's already a node that does all 3 combined

thorny path
#

even without that it would be dumb

velvet blade
#

Yeah, didn't realize that node did that

#

Well I'm sure there would be more to it but it certainly looks like something that interacts with the other elements

frail jay
#

I mean they are clearly elemental themed

#

yeah

#

It might be fire can shock, fire can chill/freeze, and fire can... poison?

velvet blade
#

Oh that would be sick

frail jay
#

Also wondering if the node behind demon form will make it not suck

velvet blade
#

lol hopefully

#

The node above the dog looks like something related to burning ground

sterile stone
#

im wondering about Sanguimancy, skill cost life but theres no mobs to kill on boss fights, yet its the 1st node

velvet blade
#

or recharge

frail jay
#

Yeah afaik the common plan with bloodmage is to go EB MoM Eternal Youth and lifetap your highest cost skill so you have life recharge and a lot of your mana costs are on life

#

since recharge isn't interrupted like spending (like how people use EB in PoE1)

thorny path
#

common plan?

frail jay
#

it also has life leech though as a node

thorny path
#

you just made that up

frail jay
#

No? I've seen multiple people talking about this lol

thorny path
#

multiple baiters

#

I'm starting the "Just Build Life Regen" movement

sterile stone
#

i forgot about the words of those keystone but MoM EB are pretty common

frail jay
#

Investing a lot into leech and anointing overleech might be good

sterile stone
#

esp monks

frail jay
#

monks probably won't be using EB

thorny path
#

Leech resist is about to hit all of them like a damn truck

frail jay
#

I mean we don't really know how leech resist works or how much of a problem it is

sterile stone
#

what about recharge isnt interrupted again? shouldnt it be? is it the new EY?

frail jay
#

recharge is only interrupted by damage

#

same as poe1

sterile stone
#

oohhh, so we really trying to not take life dmg

frank kayak
#

is ballista totem support still a thing in poe2

frail jay
#

not atm

frank kayak
#

or is it not implemented yet

#

damn

frail jay
#

we don't know if it will be added

#

same with spell totem

frank kayak
#

guess ill have to go gemling legionnaire siege ballistas for now

#

or deadeye?

sterile stone
#

weve only seen 1 ballista totem and it seems ass, there could be more but no evidence

frank kayak
#

there was that new ripwire?tripwire? ballista

#

and then i saw artillery ballista at like level 12 or something in the crossbow stuff

sterile stone
#

tripwire sounds like last epoch

#

are you sure?

thorny path
#

It was ripwire I'm pretty sure

sterile stone
#

what is that? what it do

frank kayak
#

ripwire apparently

#

no clue yet

thorny path
#

Never saw it in use, just the gemcutting screen

frank kayak
#

also this could be outdated

sterile stone
#

aahh

frank kayak
#

it was just in the gemcutting screen yeah

sterile stone
#

the screen layout is the latest tho

frank kayak
#

oh is it?

#

was gonna go either EA ballista totems or scourge arrow ballista totems pathfinder but

#

ballista totem support is needed for both of those

sterile stone
#

could be one of the coming soons support hopefully

frank kayak
#

ill wait for that support to actually come out first i guess

#

yeah

#

thanks for the help

thorny path
#

Anyways leech resist is about to get a lot of monks killed

#

I can't wait for the cope

sterile stone
#

i never like leech bcs bosses have phases

frail jay
#

I mean I doubt it's immunity and has no counters

sterile stone
#

but could be more viable than ever bcs you can be pure mapper

thorny path
frail jay
#

leech resist

#

also life leech looks quite good if you can invest in it with overleech being on the tree

#

plus for blood mage at least

thorny path
#

All it has to do is make you actually invest in leech

summer mantle
#

we dont even know what EB does Hmmge

thorny path
#

which most of these monk copers aren't gonna do

thorny path
frail jay
#

We know exactly what it does lmao

summer mantle
#

no we don't

#

that info is outdated

#

all we know is it is not that

frail jay
#

bruh it's like 2 days old what do you mean?

thorny path
#

lord help him

frail jay
#

what is your source

sterile stone
#

did you read it from a reddit comment

#

bcs i saw that

summer mantle
#

some youtuber asked the devs and they confirmed it was changed

#

snapow

frail jay
#

actual source?

frail jay
#

Ok yeah found it, interesting

summer mantle
#

x d

frail jay
#

Well good thing anything with EB is pretty far down my list anyways

#

But I'm expecting my leaguestarter to not work because of changes and I'll just play ignite minions or something

#

Really I just want to run Glancing Blows with Aegis Aurora it's so comfy

#

Although I'm unsure if red skills go through passive block or just active

#

active block aegis aurora sounds kinda sick for a CI build, just get directional immunity and fill your ES

sterile stone
#

yeah wondering the same if its possible to have raise shield on other hand and stack armour

frail jay
#

why wouldn't it be?

#

Lots of armour left side of tree

sterile stone
#

if shield on other hand what could company a scepter since we cant dual wield(?)

#

on the main hand

#

oh ig can just a staff

frail jay
#

I mean personally I'd use a shield on both sets ideally

summer mantle
#

scepter has no damage on it so you'd have to use a shield skill for damage ig

#

or winions

frail jay
#

or a spell

#

or a totem

summer mantle
#

spell with no weapon modifiers seems probably not very good

#

seeing how high + gems can roll

frail jay
#

I mean having +200 spirit is pretty good

sterile stone
#

idk how much dmg im gonna contribute with selfcast on minion build, i think a lot of the skills are debuffer(?)

pastel forge
#

If eb is using poe1's version then it's still good for archmage since you'll have a much larger overall pool to cast with, and with eternal youth you'll essentially have 2 mana pots

frail jay
#

apparently it got changed from the LA version

#

we don't know how it works now

pastel forge
#

Yea have to see, the poe1 version is still very good

#

Considering there are much more es nodes on the tree vs mana

frail jay
#

I doubt it will work like the poe1 version

pastel forge
#

So consuming es first for casting isn't a bad thing at all

#

Just that you don't get the scaling from archmage

frail jay
#

They probably don't want people to use EB to trivialize mana because spending doesn't interrupt recharge which is why they changed it to conversion in the first place

#

So mana people used EB in PoE1 to ignore mana costs after they tried to make mana more expensive

pastel forge
#

Have to see what it ends up becoming yea

#

Wonder how strong arcane surge is

#

Says Regen+faster casting but no values provided

frail jay
#

doubt it's high

modern tangle
#

I remember seeing something that claimed it was 10% regen and cast speed but take this with some uncertainty.

#

a bit more uncertainty than average leak I mean

magic thicket
#

Anyone know how something like Frostfire (consume freeze to increase ignite damage) and Biting Frost (consume freeze to crit) will interact? would they both be able to "consume" the same freeze and give both effects? or would one cancel the other out?

olive tide
#

i was asking myself the same thing since i have an idea to do a big ignite build with frostfire and hammer of the gods.. figured they wouldnt share the freeze cosume tho.. seems broken if so

sterile stone
#

my guess is the support in earlier order will consume it first

#

that or alphabetically so Biting Frost is first

#

but i doubt they can consume the same Freeze

olive tide
#

could be a "last in first out situation" but either way defeats the purpose

#

i replaced biting frost with inevitable crit.. even tho theres 2 different versions of that gem floating around so i have no idea if itll be a solid replacement

sterile stone
#

its like if theres 1 corpse but you have DD and Zombie on a trigger

#

it cant explode and become a zombie bcs the corpse is consumed

#

or DD & Cremation

pastel forge
#

assuming we somehow dont get conductivity as a curse (not in the poe2 database yet), i guess this is a decent alternative for debuffing in an archmage build

#

its the only other way to get critical weakness without a sceptre

modern tangle
#

Conductivity is listed for Sorc along with Flammability and Hypothermia, the tooltip just hasn't been shown. It'll be very surprising. 😏

pastel forge
#

has critical weakness been confirmed as a standalone curse?

#

we have flammability tooltips already at least

modern tangle
#

Only seen crit weakness on Eye of Winter and Malice.

pastel forge
#

hmm ok

olive tide
#

have the deadeye and pathfinder ascendancy nodes been revealed? poe2b has a lot more of the node descriptions than i've seen released for the ranger ascendancies

frank kayak
#

can rangers use crossbows

olive tide
#

yes, as long as you meet attribute requirements any class can use any weapon... as far as i know

frank kayak
#

thank

zealous swift
olive tide
#

ah i see.. been trying to cook up a phys deadeye build and those frenzy charge nodes look so juicy.. hoping its somewhat accurate

maiden karma
#

WHY THE FUCK DOES A SIMPLE BUFF NEED A QUARTERSTAFF

light fractal
maiden karma
#

Crit capping looks easier than ever

daring jay
#

afaik

modern tangle
#

You can make any melee attack into a combo skill with the Combo Finisher support.

#

I don't think you need to though, this gem will probably track your hit streak on its own.

daring jay
#

hmmm

#

what about the "strike" tag in combo finisher?

#

isnt that only quarterstaff atm?

maiden karma
#

No

daring jay
#

oh

maiden karma
#

Strikes are direct attacks

modern tangle
#

Melee attacks are strikes when they aren't slams. Even the palm attacks are so can't immediately find other types.

daring jay
#

hmm damn there is a lot of strike then xD

modern tangle
#

Strikes will continue until wages improve!

maiden karma
#

Giant's blood titan can alternate between 2 ancestrally boosted guaranteed crit slams as long as you weave a few armour breakers in between

daring jay
#

have you seen infernal warcry?

#

its busted

maiden karma
#

But then again the every second slam node is locked behind the aftershock one, which works much better in pure slam builds

daring jay
#

hmm

#

someone please leak monk ascendancy and have a increase in charge gain on either so flickerstrike is op. im praying every day

#

flicker strike is sooo weird to build when we barely know any uniques only 50% of tree and 50% of ascendancies

maiden karma
#

Guaranteed crits on hammer of the gods

daring jay
#

would be insane

modern tangle
#

Right after they nerfed Inevitable Crit. 🤭

daring jay
#

the "empower your next attack" would mean something like flicker strike which is 1 attack that hits 9+ times gets the empower on all hits right?

#

i figure it was actually only your next hit then it would say it

maiden karma
#

Guaranteed crit with 15% more damage and culling on your big break consuming nuke, at the cost of backup quarterstaff

maiden karma
#

But the staff also gives access to chalupa punch and the bell

#

This seems almost too good to be true

modern tangle
#

Misspell Chayula and you'll wake up to find out it was only a dream.

daring jay
#

i swear it looks like its worth for anyone to get blasphemy + temp chains or enfeeble or both if you can. Dont see any obvious scenario where you dont just get that

modern tangle
#

Maybe they'll raise the spirit cost of blasphemy to the heavens and call it a day?

daring jay
#

would make sense honestly

#

hopefully not before we can abuse it for a couple of weeks in ea

maiden karma
#

Hold on

#

Everyone is obsessed with hammer of the gods having 1300%+ damage effectiveness on a 24 second cooldown

#

But supercharged slam does 333% 4 times at full charge with no cooldown

modern tangle
#

Because it's 1 hit so it works with different supports than your dps skill.

daring jay
#

with my current average hits per flicker strike it will deal 1770% dmg

maiden karma
#

Supercharge says it's only for 2handed mace, wonder how it'll interact with 2 of them

daring jay
#

but it scales and feels way different

proper pagoda
#

@maiden karma good morning my friend

maiden karma
#

How are you making charges that fast

daring jay
#
  • i can't do anything while it hits
distant dome
daring jay
#

you can call it and go use another ability

daring jay
#

hopefully there are some uniques that helps further with charges

olive tide
#

turning frenzy charges into power ones using resonance keystone? if so, combat frenzy buff will be helpful.. if u are shocking enough to generate charges

daring jay
#

yeah im thinking of using combat frenzy to generate charges atleast until i see if there is some uniques that help better

#

Maybe a charge generation node on monk ascendancy tree 🙏

#

doubt though

maiden karma
#

To entertain doubt is to dance with death

olive tide
#

is that an izaro quote

maiden karma
daring jay
tawny karma
#

youtubers have bein releasing passive skill tree videos for the last 2 days , is the skilltree out somewhere? i cant seem to find it

daring jay
#

like 20-30% of the tree is out there somewhere

olive tide
#

not from what ive seen.. all the notable ones are or keystones.. idk the names of these things anymore

maiden karma
#

Now they release information 1 pixel per day

olive tide
#

i think GGG is carefully monitoring what they are able to release.. and is slowly allowing small things to add to the tension

daring jay
#

but the fextralife 2x ascendancy reveal doesnt seem planed by ggg

olive tide
#

yea idk alot about fextralife, but from what i understand poe2db is "partnered" with GGG.. so for them to put it on the website has to be somewhat legit

maiden karma
#

Havoc dropped the entire list of supports

daring jay
#

thats just a streamer putting everything out

#

the witchhunter ascendancy reveal did seem planed

maiden karma
#

That's a real one understanding what the people want

daring jay
#

yuuuup

maiden karma
#

Meanwhile Dreamcore reveals a couple notables per day and yaps about them for 10 minutes

#

And then makes a video about keystones even tho we've known them all for a long time

daring jay
#

yupp dreamcore is milking that content

#

yeah its stupid

#

my build seems nastyyyy

#

i got 120% more dmg just from flicker with support + infernal cry with support

olive tide
#

infernal cry is only good if u can get endurance charges right? i mean, and if ur running resonance keystone you wont get power charges, only endurance

#

idk thats too confusing for me

daring jay
#

its a weird one

#

it empowers the next "attack"

#

not hit

eternal meadow
#

Were Ranger ascendancy passives leaked or something? Suddenly PoE2db has full info on that

daring jay
olive tide
#

i said the same thing like 2 hours ago @eternal meadow .. some fextralife website put them out and i guess fubgun did a video on it

#

hmm yeah seems legit actually

#

just cant use resonance keystone, it seems

daring jay
#

i think you can

#

you can still empower an attack with infernal cry without enduracne charges

olive tide
#

i mean you could

daring jay
#

seems like it empowers your next attack by default

olive tide
#

yes, but i think u really want to consume endurance charges with that right

daring jay
#

so it should empower the entire flickers strike combo

#

i mean if you can why not

#

there is just a 5-6 delay before i can use flicker again rn atleast

olive tide
#

i mean you have 8 seconds between cries to get them generated

maiden karma
daring jay
#

true but with "reduced cooldown" it comes down to 5.6 which actually hits the flicker strike cd really well

#

but thats with not knowing any uniques that might give you even more charges

#

You gonna try flicker? @olive tide

olive tide
#

i thought about it, but seems like a few of the ppl in my group will play monk

daring jay
olive tide
#

im stuck between 2 of my builds which im sure will be disasters.. either phys/bleed deadeye.. or a big ignite hotg sorceress using freezes/frostfire support

daring jay
#

i think sorceress will be broken

maiden karma
olive tide
#

yes enduring elixirs is a sick node

#

cant wait to forbidden flesh that

daring jay
olive tide
#

really by 2 flasks tho right? since the one you have is supposed to have like 7 charges or something

maiden karma
olive tide
#

err uses, whatever

daring jay
granite tulip
#

Are there other sources for Frenzy Charge than Sniper's Mark? (Without Resonance shenanigans)

olive tide
#

well if its unreserved life, when u drop below max life it cuts it off? the wording on these things hurts my head..

maiden karma
olive tide
#

combat frenzy buff

daring jay
#

they give a bunch

granite tulip
#

Outside of Ascendancies? AFsweat

olive tide
daring jay
#

Combat frenzy and hunters mark is the only i know so far

granite tulip
#

I'm rolling an Acolyte of Chayula Monk, so I probably can't run Combat Frenzy later with Darkness.

olive tide
#

gonna try to use this with precision.. and put pinning on rain of arrows to proc it.. doubt it will work but ill find out

granite tulip
#

I assume you can't reserve buffs onto Darkness.

olive tide
#

ppl are hoping one of the dark monk nodes will allow it but yeah all speculation until next friday

granite tulip
daring jay
#

Praying for monk leaks 🙏

tawny karma
#

do fire spells spessifically have to state that they can ignite to be able to ignite?

maiden karma
#

No

tawny karma
#

oki thankx!

maiden karma
#

Every skill can apply ailments

#

But some skills like comet do it guaranteed

olive tide
#

ye i think as long as it deals fire damage it can ignite, unless a support specifically says it cant

tawny karma
#

okidoki!

daring jay
#

this doesnt specify that it reserves spirit?? seems nuts

maiden karma
#

It's on sceptres only

olive tide
#

im sure theyll add a cost to it

maiden karma
#

No cost

daring jay
#

ahhhhhhh

#

okay makes sense xD

distant dome
#

any idea if the secondary debuff from Flame wall stacks? or is it only one proc per enemy

maiden karma
#

No DoTs stack in 1

olive tide
#

not sure, id lean towards it doesnt

#

but if u have 3 walls up they walk out of one into another

maiden karma
#

Safe to assume they don't stack here either

#

Holy fuck

#

How did I miss this

daring jay
#

uhh yeah thats good