#About Drag/Double Clicking Changes

1 messages · Page 1 of 1 (latest)

unreal wasp
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if I think of an actual unfair game advantage, I think of auto-clickers, macros, auto chest looting and cheat menus; drag clicking and double clicking never would and will come to mind.

first I want to yap about dragging, we drag to clutch or stop a enemy, of course we adapted to do this as second nature and will do this in a panic without thought, comparing to the punishment of cheating (7 days) to drag/ double clicking (30 days) is crazy, so mastering a somewhat difficult clicking method is more despised apon than cheating? crazy stuff.

Okay lets say people on tablets, phones, and or using non-draggable mouses are in the disadvantage of those who can, well we'll always try to gain advantage over other platforms, games in general will always have some loophole where a task/action is legal but not intended; if a large audience started to use the technique, it would be a jerk move to remove it for those who enjoyed and mastered it overtime, and well we know a large volume of players does this as drag-clicking gained so much traction the cc devs have to ban it. Minecraft openly and continuously encourages players to discover new play-styles; no matter how the general player base perceives it, as long as Minecraft doesn't classify it as a exploit, I would like to believe that is intended for those who can pull it off. Rather than taking away skill developed by players, why don't you guys just give the Mobile platform some kind of advantage?

And what do I have to say about double clicking, is two clicks that's generated in one input, with the debounce time of one, a old 2005 office mice can double click on itself (due to warn out components) and sometimes the internal switches can cause double clicking without debounce interference. double clicking doesn't really give that much advantage I'd say, i use it for double/triple stacking to run away or dodge arrows on a bridge and that's about it if there's something i don't know about double clicking please tell me in comments

In short I suggest we allow both clicking methods but put a cps cap (20-35 max) and that will fix your 'unfair advantage' issue, to my knowledge no other featured server has banned clicking methods, you guys should maybe learn from Z*qa and how they allow drag clicking but implement cps caps to kick a player from the match if they are detected, drag/double clicking should never be a bannable offence, at most is being kicked from the match and a label of why they have been removed from the match (if they reach the cps cap)

if u read all of my rant, heres a sticker for having a above average attention span in 2025 :catdance:

hot nest
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you were given a 2 week period to adjust

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that was more than enough time

obsidian tide
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The main issue with cheaters is on Cubecraft’s side, and instead of actually improving their anticheat to fix it, the CC team just completely bans it — because that’s the cheapest and easiest solution for them. They spend plenty of time on paid content, but when it comes to fixing something that’s been a problem for a long time, they just don’t bother.

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Removing the ban on drag or butterfly clicking probably won’t happen

ember stratus
obsidian tide
hot nest
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because double clicking isnt a clicking method its a macro

sharp sphinx
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Tbh I'm all for drag getting banned. I don't understand why people would like others spamming hundreds of blocks, it really just kills the game. But ive not seen any changes, people still spam blocks which definitely feels over 15 cps

unreal wasp
sharp sphinx
hot nest
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if they have a rank or high stats its worth it

sharp sphinx
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I've done that countless times even after the 2 week period ended, none of them were banned

hot nest
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not /sr reports

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forum reports

sharp sphinx
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Ah those, I used the nick feature in flarial so all my recordings are worth nothing cuz they can't be used to make forum reports

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Well now I turned it off I'll make a few reports

hot nest
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nice

pearl vapor
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There's ample talent to make paid content. A kill effect is comparatively easy to design and implement, for example

pearl vapor
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Next time just say you weren't drag clicking

pearl vapor
unreal wasp
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yea i would say is easier for them to ban methods to high cps than actually dealing with a autoclicker sitiuation

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but equally they could just cap the cps of which dragclicking produces

trail aspen
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Double clicking is butterfly clicking??

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Oh hell naw 💀💀

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Nvm its not

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I thought I was doomed

stiff island
pliant nest
pliant nest
obtuse mist
unreal wasp
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is pretty inconvienent bc i have a 2week off of school holiday and im banned for 30 days so rn i have absorlutely nothing to do

pliant nest
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play nethergames