- Add a setting to make tools stay at 1 durability but not be able to mine with them;
- Add a way to get sand other than buying it or lower price of sand due to the amount of quests requiring sand;
- Add a sell price for arrows;
- Add sell price for ore blocks (coal block, iron block, lapis block...);
- Remove sell price for leather armor to prevent accidental sells;
- Make drops from tnt explosion count towards quests
#Skyblock - QOL additions
1 messages · Page 1 of 1 (latest)
Honestly disagree with all
Mind explaining why?
Sure
- Is too op
I think it's way better to play it risky
And just be aware
It's kinda like the cost of having too fast if a tool
And well sand and arrows are also kind op
The quests are grindy
But they are supposed to be like that
Ig I wouldn't make a bit cheaper sand but not by much
U can get arrows way too fast
So it's just easy money
Unless you make them sell for like 1 coin
It could be 1 coin sell price, idrc
Most of these features are meant to open the game towards more casual players.
I hope Oakridge helps with that
Wuts Oakridge
You should build stuff
They probably make you wait so you can do stuff other than just do quests
Dont really like building, been looking into some schematics tho. Also demolished all the other islands
@civic marlin you would be good friends with this guy
He likes destroying islands...
xD