I'll keep it short and simple since your time is valuable. Dedicated skilled players no longer play Eggwars. Cubecraft is struggling to gain retention because the average player lacks self-awareness and hogs/camps resources, making everyone leave for faster-paced servers.
Eggwars is a good gamemode, but many of its mechanics have been stripped or outright removed, causing gameplay to last for a minimum of two hours due to campers, turtles, and item hoarders.
1. Completely remove caps on all items especially TNT: TNT is a weapon that intermediate/skilled players use to launch enchanted gapple spammers in the air in overpowered lobbies. TNT is an excellent counter to eggcrowding--a method used for squads to act as human sheilds and basically have a hitbox blocking the egg.
2. Bring back Elytras: Players who play a defense-first game will camp and turtle underneath the map, usually building obsidian bases below the map itself, and crouch for the remainder of the game. Elytras were an excellent counter as teams could fly and TNT spam defensive players. Elytras are also useful for dynamic movement in mega maps and some players build their skillsets around elytra movement.
3. Erosion enchants need to be stronger: Erosion needs to be at least 3x stronger than it is now to be effective. Erosion is a win condition mechanic that shuts down armor-stackers in overpowered lobbies who gapple spam, forcing larger amounts of damage to be dealt.
4. Competitive Modes: 99% of Eggwars lobbies consist of non-verbal players that hog resources and ruin gameplay. This is an issue exclusive to CubeCraft and isn't something you'll see on Hive/Galaxite/Lifeboat which always has competition and thrill every round. A ranked mode should be added with the only requirements being one message sent to chat at any point and time + a minimum Eggwars EXP level to filter out deadweights.
CubeCraft should seriously reconsider not having the option to play with functioning players.


