matchmaking sucks. all the games are queued entirely based on RNG, and i grew tired of horrible queues.
for example, in 5vs5 CTF, the queues either give me a match full of bad players and i end up killing everyone, or i get a sweats party as opponent team and my teammates are braindead. it's never balanced, and unfunny for both sides
what i'm suggesting:
- make the queues to be based on your performance
- allow us to report for trolling, etc.
here are counterpoints for objections:
-
the queues will be slower
does it have to be that fast? it takes like, seconds to get a queue. not to mention the game literally sends me to servers in different regions without even telling me nor having an option to disable that for the sake of 'faster queues'. it even sometimes sends me to a nearly finished game that's located in entirely different region for no reason. no thanks, i wouldn't mind having slower queues if i could have proper games. -
alt accounts will ruin the queues
to conclude, this is pointing to absolutely nothing. i do acknowledge that "alt accounts running low skill queues" is an issue for many games, but there's currently no system or anything in cubecraft that stops skilled players from joining matches full of bad players and immediately winning the game to begin with. hence why i'm making this suggestion at the first place -
cubecraft is casual and not competitive
this doesn't mean it should have queues that's just entirely random. this is bedrock server we are talking about, and we all know that this platform in particular has so many ipad kids. it doesn't have to be ranked matched level of complexity, it just needs something to lessen the issue i've said above