#disable fall damage in bridges

1 messages · Page 1 of 1 (latest)

dense narwhal
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pls :3

floral flame
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Agreed

willow moon
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Agreed

floral flame
modern bay
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Agree

charred kettle
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Wtf is bridges

fossil eagle
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Sounds cool, would make games end quicker probably, and give you a lot more action

willow moon
floral flame
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Btw sapph is atreaming rn

willow moon
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But mostly i inv u when ctf

floral flame
willow moon
floral flame
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lol

warped nimbus
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Disagree. Would make sky bridging too op. While i do sky bridge i think it should be more risk reward than automatic win for whoever can hold onto the high ground

candid cape
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fall damage in general i don't think should be removed, but fall damage when you jump in the pit should imo

torn raft
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Don't play bridges but yes🗿

harsh dock
hollow pawn
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Agreed :3

warped nimbus
harsh dock
warped nimbus
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Iill explain now that i understand what hr saying
Cause if no fall damage then they can drop down like nothing happened with full health and wreck us. Drop attack deals critical hit up to triple damage bro. If they take fall damage they lose health and hav harder time scoring and killing making more balanced so they have to calculate the risk and reward and maybe consider other options such as brute force level charge, tunnel or go around left/right

latent spindle
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There is no point in this tho

hollow pawn
latent spindle
#

?

hollow pawn
# latent spindle ?

When you take damage on server hosted using nukkitX(like cubecraft) there is something called damage ticks which is just slowing you down if u are taking damage and running

harsh dock
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hive is better w that