#disable fall damage in bridges
1 messages · Page 1 of 1 (latest)
Agreed
Agreed
U don't even play bridges
Agree
Wtf is bridges
Sounds cool, would make games end quicker probably, and give you a lot more action
I do between time to time tbf
Sometimes the party is full ;-;
But mostly i inv u when ctf
Ah
Yeah he literally streams everytime
That i am not able to play bruh 
lol
Disagree. Would make sky bridging too op. While i do sky bridge i think it should be more risk reward than automatic win for whoever can hold onto the high ground
fall damage in general i don't think should be removed, but fall damage when you jump in the pit should imo
Don't play bridges but yes🗿
Goated comment
Someonecan just run around the sky base and score?
Agreed :3
What r u talking about?
Why/how is sky basing op?
Iill explain now that i understand what hr saying
Cause if no fall damage then they can drop down like nothing happened with full health and wreck us. Drop attack deals critical hit up to triple damage bro. If they take fall damage they lose health and hav harder time scoring and killing making more balanced so they have to calculate the risk and reward and maybe consider other options such as brute force level charge, tunnel or go around left/right
There is no point in this tho
Damage ticks
?
When you take damage on server hosted using nukkitX(like cubecraft) there is something called damage ticks which is just slowing you down if u are taking damage and running
its so annoying
hive is better w that