#Why Animal Combat Might Not Be Necessary

87 messages · Page 1 of 1 (latest)

dim gale
#

So, in Planet Zoo, while animals can harm one another, it's very barebones and that's for two reasons: First off, a player would simply know not to house certain types of animals in the same enclosure. Secondly, there's over a hundred species, and it wouldn't be possible to have animations for every animal fighting every other animal.

I think that in Prehistoric Kingdom, players could be given enough context to separate animals simply by them giving each other threat displays and severely dropping each other's comfort levels, in turn resulting in a poor enclosure score and potentially new negative things like guests refusing to view or donate to bad enclosures.

And, while animals do fight in real life, zoo animals are much less inclined to fight and would be more scared of one another than aggressive, and I think the same should apply for the animals in Prehistoric Kingdom who were quite literally created outside of the natural order, although some could argue that all animals have all of their natural instincts regardless of how they came about.

All of this would be quite the win-win scenario in my opinion: Avoiding lots of unnecessary animating, while providing an in-world explanation for it as well.

modern musk
#

Way too late to do this

dim gale
#

Why?

zinc wave
modern musk
# dim gale Why?

You can't announce you're adding a feature everyone wants and is super excited for and then randomly cancel it

#
  • combat will help the game gain more players and more funding
#

I've seen a bunch of people say they're not buying the game until combat is added

lean holly
#

I somewhere understand your concern with reducing the workload for animator's but with several species sharing animation rigs that's not what costs most effort. It's likely that what you're proposing - the threat displays and welfare temporarily dropping - will be the kind of behaviour we'll see most often in our zoos.

lean holly
modern musk
lean holly
#

They're not cancelling it. They've talked about it in recent updates and one post in this feedback chat is not going to make them go 180 degrees

modern musk
#

Oh wait I realised you weren’t replying to me, my bad

topaz stump
#

There simply should be option for people to disable combat

gloomy geyser
#

Don't worry about it, the main objective of this game is making a zoo with prehistoric animals

Fighting is a thing but not main objective

#

And I'm not even that hyped with fighting combat

#

Nor ecosphere

#

They keep saying time to time that making a zoo is their main objective

modern musk
topaz stump
little fulcrum
#

jurassic world evolution even has the option to turn it off so i don't see why this wouldn't when the time comes.

fleet wolf
#

if anything fighting will be primarily done through a more dynamic system which requires way less animation work

gloomy geyser
#

I am afraid tbh, not because if the implementation will not good enough, but people are very overhyped with this, especially coming from JWE

#

It ended either not realistic enough for them or not satisfying enough for them

fleet wolf
#

then thats their problem if they disappoint themselves

little fulcrum
#

i'm personally fine with something around the level of jpog

gloomy geyser
#

I'm good enough if it's became a thing, I don't even care enough if it's scripted or not

#

I have a very low expectations about this feature

#

I want them to make a great zoo game, fighting and combat for me it's just an afterthought

latent valve
latent valve
#

and the game rn is pretty much the best zoo sim out there with animals having seamless growth growing from baby to adult

latent valve
#

Games like this, especially with dinosaurs people want combat in and pretty much U15 and U16 go hand in hand with U17 which is combat related stuff like dinosaurs doing threating behavior to ward off predators or rivals, Fleeing from danger and then Death

fleet wolf
latent valve
#

I mean people ask constantly if this game has combat yet lol

#

and if herbivores eat from trees and whatnot

fleet wolf
#

I would still not equate the voices of a few that ask for such trivial features when a silent majority already enjoys what has been given and any extras added are to enrich their experience

#

Planet Zoo did amazing without combat nor herbivores surviving from nature

#

of course it will benefit this game to have such things, but to claim those are the only defining features as to which this game will be successful is narrowminded

old edge
#

The people who want to make a regular zoo are less vocal then the people wanting to make an ecosystem probably in part because there's already all the stuff you need to make a zoo (in creative)

fleet wolf
#

exactly

#

there is a lot more zoo creators who are waiting for the game to be fully complete to have the full experience from the get go

#

which i can fully respect to be honest

#

such is the nature of EA titles

#

leaving EA more often than not gives a huge boost in game player count

latent valve
# fleet wolf of course it will benefit this game to have such things, but to claim those are ...

Nobody is saying those features are the only defining features that would make this game successful, Tho they are must haves since this is that type of sim, Nobody just buys a "zoo game" for it to do really nothing, people want to have interactions either that be by hunting, herding, socializing, interacting with feeders or enrichment items and ect* and People want to watch those happen, its the only reason why people buy this game, Is to build and watch dinosaurs and other prehistoric animals do their thing and make their parks successful from it, Planet zoo did have combat, Most of the animals would use set animations to do so or if it was in the predator prey situation like lion v zebra, the lion would pounce and what animal it hit would ragdoll and thats pretty much it and you cant even have the option and freedom to make a natural park or reserve for animals because it glitches the game out to hell and it either freezes them in place and or they all remain in boxes out in the open (carnivores kill on sight everything anyways) and if PK does what they want to do with such mechanic, it would be game changing as far as "zoo sims" go, just as it was with their Seamless growth ontogeny mechanic, No other zoo sim has that, So saying that I am narrowminded to think thats the only thing that makes this game successful is not true, I said what I said above (which i should of explained more) is that seeing animals interact with eachother and interact with their surroundings is what carries games like these and the players that want that, Nobody just gets a zoo game just to plop down a fence, bed food water and just want a animals it all day and do nothing but sit, the defining features that makes games like this successful is how you do the animals and their behaviors. Why Jpog is so loved now and PK would just be as loved as Jpog was if those things were there in the future, But this is a EA game and people are also waiting for it to come out which you are right on.

#

Thats just make take on it.

fleet wolf
#

I will apologize for the use of narrowminded, I should have frazed that better. I am just tired of hearing the same things over and over again regarding features that, while does give life to the animals, are ultimately a side note on the grand scheme of what this game has to offer. I see it as a way to put down the rest of the hard work the devs have put into from the park perspective of the game. For the game aspect that is all built upon is from the park experience.

latent valve
#

That is true (also sorry for the halfass typing im running on 2 hours of sleep so im sorry too if any of that sounded rude)

fleet wolf
#

So while people are of course allowed to be excited for being allowed to have "ecosystems," I often find such arguments and the people who make them to diminish the unspoken part of the community that do enjoy what the game already has

fleet wolf
#

TL;DR people can enjoy anything the game offers and nothing makes it better on its own, but the sum of it all

#

in the end, its all what the sandbox experience allows you to customize based on what the challenge gameplay built upon offers

#

animal browsing is being added as part of the park experience, yet in sandbox can be left to be able for the animals eat from the present plants

#

for any sort of scenario

#

similar argument for combat, the combat will be added as a way of punishing you from your bad park decisions, that it can then be left to do its thing to simulate hunts its another story

coral orchid
#

What about the ecosystems people wanna make? No combat=no ecosystems

fleet wolf
#

reread what I said

latent valve
#

yee with that like fence breaks and stuff like that

fleet wolf
#

yup

#

it was the same in jpog

#

combat and hunting was part of the park gameplay

#

satisfy thrill seekers, enrich the carnivores, and as a punishment

#

that it allowed for ecosystem "simulation" was a side plus of the game

#

but it was not what the game was built upon

#

and PK will likely end up being the same

#

now JWE is unique in the case that combat was INDEED built from the ground up to have combat in mind

latent valve
#

I always found that weird with JWE but yeah pretty much that

fleet wolf
#

very rpg and pokemonish in that sense, and the irony of it all is that with that even in mind, its not what people really wanted out of it

gloomy geyser
#

They'll take the zoo aspect very seriously, don't worry too much about anything else if you really want a zoo game

proud laurel
#

Sorry but we need combat

#

Its only natrul

forest musk
#

Yeah, combat and hunting is needed

The devs have already said that this system will be dynamic, so I expect something similar to JPOG.

#

I'm looking forward to seeing how this will be done. I imagine that intimidation also plays an important role in all of this and not just physical contact

vast dust
#

I personally don’t care about combat but some avoidance behavior could be nice

tawdry schooner
#

Just 2 dinosaurs turning and hitting each other

gray shale
#

I just hope that it would be realistic in the way that we do not have constant agression.

tawdry schooner
#

I dont think so

latent valve
#

On the beta test is was pretty realistic, carnivores hunted when it was hungry lol, but it would be attacked by herbivores if it walked to close to them if it wasnt threatened off first

gray shale
#

I mean, from what they showed in the last dev diary it seems like the fleeing and threatning behaviour is based in reality. In the mockups they showed the Rex just leaving when the Trieratops- herd started to threaten it. Just like a lion retreats when targetet by a group of cape buffalos.

modern musk
#

would be fun to recreate