#Attaching auras to nameplates for specific units

4 messages · Page 1 of 1 (latest)

glossy light
#

What would be the easiest way to attach a WA to f.ex. "arena2" nameplate?

void tendon
#

think easiest way to have a player/unit info - unit charateristics trigger with unit: nameplate, and in conditions set alpha to 0% with this custom condition:

function(states)
    if states[1].unit then
        return not UnitIsUnit(states[1].unit,"arena2")
    end
end

change the 1 in states[1] to that trigger's number if needed, then in display tab set anchor to nameplates.

#

the proper way would be doing a fully custom trigger but this also gets the job done well enough.

glossy light
#

found out a better way

function()
    return C_NamePlate.GetNamePlateForUnit("arena2")
end

This is just in "custom" under position and size settings