Good morning!!
Here's the custom trigger code i have so far with Check on: Every Frame
-----Custom Trigger-----
function()
local combatLogEvent = select("SPELL_AURA_APPLIED" );
if event == "SPELL_AURA_APPLIED" and spellId == 121253 then
local targetsHit = WeakAuras.GetData("TargetsHit", 0) + 1;
WeakAuras.SetData("TargetsHit", targetsHit);
if targetsHit >= 3 then
return true;
end
end
end
-----Custom Untrigger----
function()
if event == "UNIT_SPELLCAST_SUCCEEDED" and spellId == 121253 then
local targetsHit = WeakAuras.GetData("TargetsHit", 0) + 1;
WeakAuras.SetData("TargetsHit", targetsHit);
if targetsHit < 3 then
return true and WeakAuras.SetData("TargetsHit", 0);
end
end
end
The aura does not show, and im not certain why. Can you please advise, ty.