#PLAYER_LOGIN trigger
12 messages · Page 1 of 1 (latest)
Without testing, that event probably fires too soon?
And how can I avoid that? I want to send acecomm msg on player login, but not on entering world
Use a different event like PLAYER_ENTERING_WORLD and check the payload
That is also potentially too soon and you need the delayed one
does the payload differ on login / entering dungeon?
Yes
